--- Log opened Wed Nov 26 00:00:13 2008 20081126 00:00:28 thank you 20081126 00:02:04 no problem. 20081126 00:02:18 mordante, where did you put your savegame description in the wiki? 20081126 00:02:36 YogiHH ? 20081126 00:03:18 at last FOSDEM you presented a design for a future savegame format and i think you put it in the wiki somewhere 20081126 00:04:50 YogiHH that's this info http://www.wesnoth.org/wiki/User:SkeletonCrew#Savegame_format 20081126 00:05:03 ah, thanks 20081126 00:06:21 no problem 20081126 00:06:32 you want to tackle the savegame format/ 20081126 00:06:35 ? 20081126 00:08:00 mordante: well, let's say i think about it ;-) 20081126 00:08:22 I hope you pass the thinking stage :) 20081126 00:08:39 mordante: but definitely not for 1.6 20081126 00:08:52 no I didn't expect that 20081126 00:10:36 good night everyone 20081126 00:10:42 night YogiHH 20081126 00:10:48 -!- YogiHH [i=YogiHH@d085172.adsl.hansenet.de] has quit ["Verlassend"] 20081126 00:12:35 night 20081126 00:12:54 -!- mordante [n=chatzill@roadie.xs4all.nl] has quit ["ChatZilla 0.9.84 [Firefox 3.0.3/2008092417]"] 20081126 00:22:58 -!- loonycyborg [n=sergey@79.139.247.223] has quit ["Zzzzzzzzzzzzzzzzzzzzz"] 20081126 00:24:12 I have a general question towards the devs. Another dev directed me to inquire here about obtaining the passphrase for an abandoned campaign in order to take it over and maintain it, so I was wondering which one of you would be inclined to help me out? 20081126 00:25:31 me, me, me! 20081126 00:25:43 Turuk: You need somebody with server admin privs. Not all devs have those -- I don't. Ask Ivanovic about this. 20081126 00:25:59 Ah, I see Soliton chimed in. 20081126 00:26:54 Thank you esr, and Soliton, do I just have to run it by you then? 20081126 00:27:01 esr * r31079 /branches/wesnoth-gl/: Dead branch deleted at Sirp's request. 20081126 00:27:17 A Rough Life by Jacque_Fol has been abandoned but is fairly decent, so I just wanted to take it over and finish/polish it 20081126 00:29:20 is there a forum post about it's abandonment or so? 20081126 00:29:25 its* 20081126 00:30:18 no, but the user made the post about the finished campaign on Aug 15. 2008, and was last on on Aug 15. 2008 20081126 00:30:38 and I messaged him two days ago just in case he happens to come back, but I figured it was fair to assume it was abandoned 20081126 00:31:25 alright. 20081126 00:32:18 I'm not looking to sabotage or claim credit for another's hard work :), but I feel that it's worth saving, that's all 20081126 00:33:16 well, i don't know the add-on so i'd rather ask... 20081126 00:34:24 Turuk: message me the new passphrase you'd like. 20081126 00:34:36 fair enough, I understand that 20081126 00:34:37 ok 20081126 00:38:23 did the message go through Soliton? 20081126 00:41:32 yes. 20081126 00:42:56 -!- PK [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has joined #wesnoth-dev 20081126 00:43:15 -!- crimson_penguin [n=ben@64.201.60.217] has joined #wesnoth-dev 20081126 00:43:17 ah just checking, my IRC client does not always like to play nice with others, thank you 20081126 00:45:18 whats up brewskies 20081126 00:52:57 esr * r31080 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg: Simplify some overcomplicated and slightly incorrect WML. 20081126 00:54:35 -!- miq [n=miq@krlh-5d856bfe.pool.einsundeins.de] has quit [Remote closed the connection] 20081126 00:58:15 -!- Mica [n=Manic_Mi@d14-69-222-189.try.wideopenwest.com] has joined #wesnoth-dev 20081126 01:05:02 -!- thespaceinvader [n=chatzill@91.108.187.175] has quit ["ChatZilla 0.9.84 [Firefox 3.0.4/2008102920]"] 20081126 01:09:28 -!- ivan_i [n=chatzill@ppp85-140-59-116.pppoe.mtu-net.ru] has quit ["ChatZilla 0.9.84 [Firefox 3.0.4/2008111317]"] 20081126 01:15:19 esr * r31081 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg: Suppress a spurious error message. 20081126 01:19:34 esr * r31082 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg: More WML simplification. 20081126 01:24:22 -!- Elvish_Pillage2 [n=eli@24-177-39-196.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20081126 01:28:17 -!- VladimirSlavik [n=chatzill@136.219.broadband6.iol.cz] has left #wesnoth-dev [] 20081126 01:41:15 -!- Elvish_Pillager [n=eli@24-177-39-196.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20081126 01:48:11 -!- fendrin_ [n=fabi@g228003160.adsl.alicedsl.de] has joined #wesnoth-dev 20081126 02:06:13 -!- fendrin [n=fabi@g228067099.adsl.alicedsl.de] has quit [Read error: 110 (Connection timed out)] 20081126 02:08:12 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20081126 02:11:49 -!- wesbot changed the topic of #wesnoth-dev to: soft stringfreeze for most campaigns: http://www.wesnoth.org/wiki/TextdomainStatus | 1.6 release plan: http://www.wesnoth.org/wiki/Wesnoth1.6ReleasePlan | 53 bugs, 209 feature requests, 9 patches | logs: http://wesnoth.org/irclogs | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com, or for images: http://imagebin.org/index.php?page=add 20081126 02:42:21 -!- Elvish_Pillager [n=eli@24-177-39-196.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20081126 02:44:29 -!- Elvish_Pillage2 [n=eli@24-177-39-196.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20081126 03:04:53 -!- Turuk [n=Turuk@cpe-71-67-100-73.cinci.res.rr.com] has left #wesnoth-dev [] 20081126 03:22:08 -!- Elvish_Pillager [n=eli@24-177-39-196.dhcp.oxfr.ma.charter.com] has quit ["Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!"] 20081126 03:34:23 -!- [Relic] [n=[Relic]@adsl-76-229-220-201.dsl.milwwi.sbcglobal.net] has joined #wesnoth-dev 20081126 03:36:03 <[Relic]> Hello :) 20081126 03:48:51 -!- Blueblaze [n=Blueblaz@181.houston-01rh15-16rt.tx.dial-access.att.net] has joined #wesnoth-dev 20081126 03:59:38 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has quit [] 20081126 04:04:11 esr * r31083 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg: Simplify some WML. 20081126 04:07:26 -!- Mica [n=Manic_Mi@d14-69-222-189.try.wideopenwest.com] has quit ["What did you say? I can't hear you, my connection's gone."] 20081126 04:15:40 esr * r31084 /trunk/src/ai.cpp: Error message spacing fix. 20081126 04:27:17 Gold carryover bug: if you load a beginning of scenario save, you only get the carry-over gold, not the extra minimum gold 20081126 04:29:02 that was interesting though... I actually played like that, and did better anyway 20081126 04:29:09 I guess because the enemy had matched gold? 20081126 04:34:46 esr * r31085 /trunk/src/ai.cpp: Make an error message more informative. 20081126 04:41:41 -!- Psyche^ [n=Psyche@e177224217.adsl.alicedsl.de] has joined #wesnoth-dev 20081126 04:49:18 -!- Ivanovic_ [n=ivanovic@dtmd-4db2436f.pool.einsundeins.de] has joined #wesnoth-dev 20081126 04:58:28 -!- Patterner [n=Psyche@e177231034.adsl.alicedsl.de] has quit [Read error: 110 (Connection timed out)] 20081126 04:58:28 -!- Psyche^ is now known as Patterner 20081126 05:06:20 -!- Ivanovic [n=ivanovic@dtmd-4db2b547.pool.einsundeins.de] has quit [Read error: 110 (Connection timed out)] 20081126 05:07:16 -!- Ivanovic_ is now known as Ivanovic 20081126 05:42:01 -!- PK [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has quit ["Java user signed off"] 20081126 05:43:52 -!- [Relic] [n=[Relic]@adsl-76-229-220-201.dsl.milwwi.sbcglobal.net] has quit ["Leaving"] 20081126 05:50:56 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20081126 06:17:21 -!- xonev [n=sajo@59.92.6.213] has joined #wesnoth-dev 20081126 06:18:35 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has quit [] 20081126 06:22:51 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20081126 06:24:01 -!- crimson_penguin [n=ben@64.201.60.217] has quit [Read error: 110 (Connection timed out)] --- Log opened Wed Nov 26 13:31:09 2008 --- Log opened Wed Nov 26 13:49:30 2008 20081126 13:49:59 -!- lobby [i=wesnoth@wesnoth.wesnoth.org] has joined #wesnoth-dev 20081126 13:49:59 -!- Topic for #wesnoth-dev: soft stringfreeze for most campaigns: http://www.wesnoth.org/wiki/TextdomainStatus | 1.6 release plan: http://www.wesnoth.org/wiki/Wesnoth1.6ReleasePlan | 53 bugs, 209 feature requests, 9 patches | logs: http://wesnoth.org/irclogs | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com, or for images: http://imagebin.org/index.php?page=add 20081126 13:49:59 -!- Topic set by wesbot [] [Wed Nov 26 02:11:49 2008] 20081126 13:49:59 [Users #wesnoth-dev] 20081126 13:49:59 [ ABCD ] [ erl ] [ isaac ] [ Patterner ] [ Soliton ] 20081126 13:49:59 [ AI0867 ] [ esr ] [ Ivanovic ] [ Rhonda ] [ suokko ] 20081126 13:49:59 [ alink ] [ ettin ] [ Jetrel ] [ Rhonda_ ] [ Tigge ] 20081126 13:49:59 [ BenUrban_ ] [ fabi ] [ lobby ] [ rski ] [ uso ] 20081126 13:49:59 [ Chrononaut] [ freim ] [ loonybot ] [ shikadibot] [ wesbot ] 20081126 13:49:59 [ CIA-9 ] [ ilor ] [ loonycyborg] [ Sirp_ ] [ zookeeper] 20081126 13:49:59 [ Dragonking] [ IRSeekBot3] [ mordante ] [ Smar ] 20081126 13:49:59 -!- Irssi: #wesnoth-dev: Total of 34 nicks [0 ops, 0 halfops, 0 voices, 34 normal] 20081126 13:50:01 -!- [freenode-info] if you're at a conference and other people are having trouble connecting, please mention it to staff: http://freenode.net/faq.shtml#gettinghelp 20081126 13:50:21 -!- Channel #wesnoth-dev created Sun Nov 26 07:42:43 2006 20081126 13:50:45 -!- Irssi: Join to #wesnoth-dev was synced in 48 secs 20081126 13:50:52 looks like it's up again. 20081126 13:51:06 Hm.. I'm able to login on wesnoth.org and top shows that apache is running. 20081126 13:52:15 well, everything should be back to normal now. 20081126 13:58:09 ah, up again 20081126 14:01:30 ah, again argh 20081126 14:01:46 Rhonda: the password you gave them works... 20081126 14:01:49 uname -r >- 2.6.24.2 20081126 14:02:14 but not a packaged kernel, nor does /boot have the config for that kernel ... 20081126 14:02:22 Ah! 20081126 14:02:27 /proc/config.gz *cheers* 20081126 14:05:49 I'll pester them again with a question about the kernel. It's bothering me. 20081126 14:13:44 -!- ettin_ [n=jorda@229.207.219.87.dynamic.jazztel.es] has joined #wesnoth-dev 20081126 14:18:35 hmm, nice 20081126 14:18:58 "We ran the "smartctl" diagnostic utility on the primary hard drive, and did notice that the hard drive had reported some errors, but the overall health of the hard drive was listed as good. We replaced the SATA cable, as we have seen isolated incidents in the past where a faulty cable could result in such errors. Please let us know if you notice any further problems with the server." 20081126 14:20:24 ok. 20081126 14:28:11 -!- ettin [n=jorda@232.206.219.87.dynamic.jazztel.es] has quit [Read error: 110 (Connection timed out)] 20081126 14:55:51 -!- Mica [n=Manic_Mi@d14-69-222-189.try.wideopenwest.com] has joined #wesnoth-dev 20081126 15:38:12 * esr just dramatically improved wmllint's consistency checking on recruitment lists and patterns. A small boatload of fixes to mainline will follow. 20081126 15:49:18 -!- crimson_penguin [n=ben@64.201.60.217] has joined #wesnoth-dev 20081126 15:53:42 -!- Mica [n=Manic_Mi@d14-69-222-189.try.wideopenwest.com] has quit ["What did you say? I can't hear you, my connection's gone."] 20081126 15:59:37 -!- ilor [n=a@unaffiliated/ilor] has quit [Read error: 60 (Operation timed out)] 20081126 16:02:47 -!- ilor [n=a@unaffiliated/ilor] has joined #wesnoth-dev 20081126 16:03:31 -!- fabi [n=fabi@client00858.vpn.uni-saarland.de] has quit [Read error: 110 (Connection timed out)] 20081126 16:11:40 -!- Turuk [n=Turuk@cpe-71-67-100-73.cinci.res.rr.com] has joined #wesnoth-dev 20081126 16:47:26 -!- Mica [n=Manic_Mi@d14-69-222-189.try.wideopenwest.com] has joined #wesnoth-dev 20081126 16:51:19 moin 20081126 16:51:26 hi Ivanovic 20081126 16:51:27 hi Ivanovic 20081126 16:53:09 -!- ivan_i [n=chatzill@ppp91-76-35-55.pppoe.mtu-net.ru] has joined #wesnoth-dev 20081126 17:11:29 Ivanovic: mind if I slightly edit the 1.4.6 release announcement to emphasise the binaries section? 20081126 17:14:54 binaries, you say? 20081126 17:15:18 * crimson_penguin thinks he can stop being paranoid about his binary not working, since there have been no negative reports so far :) 20081126 17:15:31 :) 20081126 17:15:57 crimson_penguin do you still use some extra patches 20081126 17:16:39 svn status reports only: ? MacOSX ? VC9 20081126 17:16:55 I don't know what VC9 is, maybe I should delete it 20081126 17:17:03 anyway, I think that means I don't :) 20081126 17:17:17 -!- Mica [n=Manic_Mi@d14-69-222-189.try.wideopenwest.com] has quit ["What did you say? I can't hear you, my connection's gone."] 20081126 17:17:19 VC9 has been moved so can be removed 20081126 17:17:31 I assume you added the MacOSX stuff ;) 20081126 17:17:58 yeah, MacOSX has alll the stuff I use to compile 20081126 17:18:19 MUCH less clutter that way ;) 20081126 17:18:23 is that used for packaging or are thy project files? 20081126 17:18:29 they* 20081126 17:18:38 everything 20081126 17:19:26 would be great if you could move it to packaging (or split if you really want) and commit it to svn 20081126 17:19:35 IIRC you have access 20081126 17:20:31 it's too much of a mess right now, I think ;) 20081126 17:24:43 :( 20081126 17:26:44 I started from scratch, and have a lot of things still sitting around that I tried that didn't work and such 20081126 17:27:00 I also would need to consolidate all the includes into there 20081126 17:27:27 and right now I've just got the required Boost sources as part of the project; they should be made into a library and included normally 20081126 17:28:19 I'll try to clean it up though; looking now, it actually isn't THAT bad 20081126 17:28:28 :) 20081126 17:29:03 Ivanovic it seems the trunk addon server is down 20081126 17:29:44 mordante: are you the one working on gold carryover? 20081126 17:29:55 because I found a bug with it 20081126 17:30:13 crimson_penguin yes no, not working on it at the moment but will soon, what bug did you find? 20081126 17:30:36 if you load a Start of Scenario save, you only start with the carryover gold, not the added minimum 20081126 17:31:15 -!- Elvish_Pillager [n=eli@24-177-39-196.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20081126 17:31:26 it was funny, I decided to replay a scenario, and I was like "...I'm SURE I had more gold than that!", but I just played anyway, and did better than the first time 20081126 17:31:28 zookeeper already reported it https://gna.org/bugs/index.php?12587 but thanks 20081126 17:31:34 ok 20081126 17:32:20 I just started to read the logs ;) 20081126 17:32:44 well, I'm gonna go eat some breakfast (it's not quite noon yet!) 20081126 17:33:02 well I'm about to eat dinner :) 20081126 17:33:08 haha, nice 20081126 17:33:18 have yummy! 20081126 17:36:07 Jetrel the new revenant is indeed nice :) 20081126 17:36:38 isn't it kinda lame that in isle of the damned, you can basically hoard a huge bunch of outlaws into your recall list that you otherwise couldn't recruit? 20081126 17:46:40 -!- Turuk [n=Turuk@cpe-71-67-100-73.cinci.res.rr.com] has left #wesnoth-dev [] 20081126 17:57:24 re 20081126 17:57:42 hi Ivan 20081126 17:57:45 hi Ivanovic 20081126 17:59:27 -!- Appleman1234 [n=Appleman@c122-104-135-239.kelvn2.qld.optusnet.com.au] has joined #wesnoth-dev 20081126 17:59:45 ilor: uhm, do you really think it is so common that people do not understand "windows -> download page"? 20081126 17:59:51 yes, there was one user not seeing it 20081126 18:00:03 but it is even linked *fat* on the frontpage 20081126 18:00:49 Ivanovic: to be honest there is a "source code" sort-of-header and no "binary" header in the announcement 20081126 18:00:58 and: of course campaignd is not running 20081126 18:01:10 someone commented out the @reboot line for it 20081126 18:01:48 that really helps :/ 20081126 18:02:48 indeed, weird. 20081126 18:03:00 Ivanovic: are you going to restart it? 20081126 18:03:13 ok, you did. 20081126 18:03:16 i started them 20081126 18:03:44 and i will reload the crontab file from the one listed in /home/wesnoth/wesnoth-cronjobs 20081126 18:05:41 okay, i just edited the current one 20081126 18:06:03 -!- fendrin [n=fabi@g228003160.adsl.alicedsl.de] has joined #wesnoth-dev 20081126 18:06:05 hmm, Soliton, what should the entries for the addon server look like? 20081126 18:07:24 -!- IRSeekBot3 [n=IRSeekLo@irseek/log-bot/IRSeekBot] has quit [K-lined] 20081126 18:09:03 hmm? 20081126 18:09:15 okay, i will replace the file '/home/wesnoth/wesnoth-cronjobs' with a current dump of the running crontab 20081126 18:09:33 so that we do have the content of it somewhere to allow easy restoring of this stuff is something goes boom 20081126 18:10:24 that's what i do whenever i modify it. 20081126 18:10:55 both files were not in sync 20081126 18:11:13 the old one was still refering to addon-list (which is obviously not valid anymore) 20081126 18:14:42 I can now connect to both servers 20081126 18:16:23 * esr has, once agin, up-gunned wmllint and found with it an entire class of WML errors lurking in mainline :-) 20081126 18:16:39 :) 20081126 18:19:11 -!- Noyga [n=lame-z@AVelizy-151-1-71-99.w81-249.abo.wanadoo.fr] has joined #wesnoth-dev 20081126 18:28:00 -!- Tigge [n=tigge@bacchus.olf.sgsnet.se] has quit [Read error: 110 (Connection timed out)] 20081126 18:30:34 esr: do you want to reverse the -d option? always do dryrun if not specified with an argument. 20081126 18:31:17 Um, wy reverse it? 20081126 18:32:05 IMO dryrun is a silly default 20081126 18:32:42 Do I want to let wmllint modify my source code even if I am sure not to convert 1.4 code? 20081126 18:33:23 -!- Mythological [i=Mytholog@77.28.56.161] has joined #wesnoth-dev 20081126 18:33:43 Most bugs discovered by wmllint in 1.6 code are issues the maintainer does resolve by hand in my opinion. 20081126 18:33:45 of course you can add an alias your .bashrc 20081126 18:33:59 alias wmllint='wmllint -d' 20081126 18:34:23 sounds like wmllint is not doing what it should then. 20081126 18:34:44 which means it's behaviour should be improved and not defaulted to do nothing. 20081126 18:35:33 exactly 20081126 18:36:00 Er, 'improved' in what way? 20081126 18:37:15 how do you all use wmllint? you call it always without the -d ? I do nearly always call it with -d. Except I want to convert a 1.4 campaign. What doesn't happen that often. 20081126 18:37:51 well, why do you do that? is it always doing the wrong thing to correct errors? 20081126 18:38:11 I usually use it by invoking "make lint" in data/tools. 20081126 18:39:29 -!- Mica [n=Manic_Mi@d14-69-222-189.try.wideopenwest.com] has joined #wesnoth-dev 20081126 18:39:41 Hmmm. I will try to trust wmllint more. 20081126 18:47:52 esr: can't you change your mind about wmllint not doing macro expansion before complaining? There is already some code in the pytools that can do that. You could easily adapt it. 20081126 18:48:31 what kind of macro complaining does it do? 20081126 18:49:01 It would be messy and difficult. Also, I'd have to check the unexpanded version as well in order to do argument type checking. 20081126 18:50:58 mordante: recruit={elves} 20081126 18:51:45 huge part of my code is #wmllint: validate-off 20081126 18:52:04 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20081126 18:53:15 with that recruit line wmlint should just not do any recruitment validation. 20081126 18:53:36 since obviously it's not going to work right. 20081126 18:54:08 maybe it can be changed that when it detects a macro it doesn't validate it 20081126 18:54:15 and maybe add an option to log them 20081126 18:54:43 I'm working on the logic to skip validation in that case even as we speak. 20081126 18:54:50 :) 20081126 18:57:06 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has quit [] 20081126 18:57:23 esr: in case of low scenario 03 wmllint seems to ignore a #wmllint: validate-off 20081126 18:57:40 Where? 20081126 18:58:03 line 65 20081126 19:00:04 I'll look into it. 20081126 19:00:04 maybe the # wmllint: recognize Kalenz between #wmllint: validate-off and #wmllint: validate-on is confusing it. 20081126 19:01:55 No, that won't be it. 20081126 19:08:03 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20081126 19:08:29 esr * r31094 /trunk/data/tools/wmllint: Avoid spurious reports when a recruitment pattern is macroexpanded. 20081126 19:09:06 esr: I start fixing LoW now? 20081126 19:10:16 fendrin: Yes, the new check logic should avoid false postives now. 20081126 19:10:52 okay just wanted to get sure we produce no svn conflicts. 20081126 19:11:47 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has quit [Client Quit] 20081126 19:12:57 -!- miq [n=miq@krlh-5d856531.pool.einsundeins.de] has joined #wesnoth-dev 20081126 19:31:25 woo, I'll start the next scenario with -13 gold more than the minimum! 20081126 19:32:57 -!- Tigge [n=tigge@bacchus.olf.sgsnet.se] has joined #wesnoth-dev 20081126 19:34:57 -!- boucman [n=rosen@159.83.102-84.rev.gaoland.net] has joined #wesnoth-dev 20081126 19:37:37 -!- BenUrban_ is now known as BenUrbn 20081126 19:37:42 -!- BenUrbn is now known as BenUrban 20081126 19:39:56 -!- ivan_i [n=chatzill@ppp91-76-35-55.pppoe.mtu-net.ru] has quit ["ChatZilla 0.9.84 [Firefox 3.0.4/2008111317]"] 20081126 19:48:38 -!- Mica [n=Manic_Mi@d14-69-222-189.try.wideopenwest.com] has quit ["What did you say? I can't hear you, my connection's gone."] 20081126 19:58:43 fendrin * r31095 /trunk/data/tools/Makefile: adds a target lint-low to the Makefile of the pytools 20081126 20:03:03 -!- ilor [n=a@unaffiliated/ilor] has quit [] 20081126 20:07:42 esr: install python-enchant brakes wmllint: Caught AttributeError when trying to remove left/right from dict <- There are hundreds of this errors. 20081126 20:08:12 esr * r31096 /trunk/data/ (7 files in 7 dirs): Fix more recruitment-pattern glitches. 20081126 20:08:38 Not happening here. What python-enchant version? 20081126 20:10:30 fendrin * r31097 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/ (3 files): fixed recruitment lists after the reports of wmllint 20081126 20:10:55 esr: 1.3.1 the one in hardy heron 20081126 20:12:31 Try upgrading to 1.4.2 if you can, that's what I have here under Intrepid Ibex. 20081126 20:13:00 esr, should wmllint now spot all recruitment pattern errors? 20081126 20:14:43 zookeeper: Not all. If your pattern is a macroexpansion it will just punt. Also, if you have multiple [ai] clauses at the same difficulty level, each with its own pattern, wmllint will only check the last one. 20081126 20:15:42 right 20081126 20:16:21 I think there's also a bug in my logic for checking derived units in recruitment lists, but I'll fix that. 20081126 20:18:33 With the current version of my check logic, mainline shows 77 errors, abiout half in UtBS and the others scattered through HttT, THoT, TSG, and TROW. 20081126 20:30:49 (The THoT errrors may be false positives due to unit derivations.) 20081126 20:42:32 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has joined #wesnoth-dev 20081126 20:56:57 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has quit [Nick collision from services.] 20081126 20:57:00 -!- Blueblaze2 [n=Blueblaz@15.houston-04rh15-16rt.tx.dial-access.att.net] has joined #wesnoth-dev 20081126 20:58:49 esr * r31098 /trunk/data/campaigns/ (4 files in 3 dirs): Fix more recruitment-pattern glitches. 20081126 21:03:06 zookeeper: I can remove all {VICTORY_AND_DEFEAT_MUSIC} from the scenarios ? 20081126 21:04:21 fendrin, yes 20081126 21:11:21 boucman, healing halos (like white mage and MoL) seem to be flipped vertically when healing to the s,se,sw...or something like that 20081126 21:11:58 I've changed the way haloes flip at least three time you know... 20081126 21:12:34 I can't magically guess, it's either "flip by default" or "not flip by default" and you have to tell me of non-default through WML 20081126 21:13:19 yeah but the thing is, they aren't flipped by default for other animations, like attack anims 20081126 21:13:24 AFAICT it's only healing 20081126 21:13:41 ... 20081126 21:13:53 gimme a faulty unit so I can look at the WML 20081126 21:14:20 white mage 20081126 21:16:30 ok, unless otherwise specified, haloes and images are fliped except for the unit image itself 20081126 21:16:41 so it's behaving normally 20081126 21:16:51 do you have an example where it's not flipped ? 20081126 21:17:29 hmm...not sure of white mage, but saurian augur is another. it uses the same haloes for attack and healing, and when attacking it's not flipped 20081126 21:19:17 i'm guessing the use of missiles or other things like that which uses directional stuff causes the auto-flipping to be deactivated? 20081126 21:20:09 zookeeper: see http://rafb.net/p/4YIMoh71.html for recruitment glitches in TSG. 20081126 21:20:16 if a frame is called "missile_frame" within an anim it does create some special treatment to simplify the most common cases, 20081126 21:20:48 ok 20081126 21:21:25 so what'd be the simplest and shortest way to prevent flipping? 20081126 21:21:50 (i mean, instead of duplicating it all with an [if] i'd rather insert some dummy directional frame or something which would turn it off) 20081126 21:22:00 I'm off bye 20081126 21:22:18 -!- mordante [n=chatzill@roadie.xs4all.nl] has quit ["ChatZilla 0.9.84 [Firefox 3.0.3/2008092417]"] 20081126 21:22:58 zookeeper: I'm very dubitative of what you say... 20081126 21:23:19 I see no code related to commanded halo flipping anywhere... 20081126 21:24:23 we do flip halo in four directions, but I see no code to not do it in any specific case... 20081126 21:24:42 you sure of what you report ? 20081126 21:25:04 * boucman starts wesnoth 20081126 21:26:11 pretty sure, but i can test it in-depth after this silly isar's finishes.. 20081126 21:29:45 please do, I'm not sure what I see and what I'm supposed to see 20081126 21:35:02 yes, i can confirm 20081126 21:35:13 but instead of simply flipping, the halo is displayed _both_ ways 20081126 21:35:19 normally and up-side-down 20081126 21:36:21 yeah, that's how I saw it too, that's very weird 20081126 21:36:24 zookeeper: I've got troubles, here. There are a xouple of cases in which it looks like recruitment mismatches were due to WML authors believing things about units that later became untrue -- like assuming that Dwarven Explorrer has class scout when it's actually mixed fighter, or that Troll Rocklobber has class mixed fighter when it actually has class fighter. 20081126 21:36:35 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has joined #wesnoth-dev 20081126 21:36:49 esr, sounds likely. what's the problem? 20081126 21:37:23 The thing is, the "wrong" assumptions look right to me. Dwarven Explorer is even tagged as a scout in its description text. 20081126 21:38:20 I'm thinking the unit class should change. Ditto for Troll Rocklobber. What's the theory of the "mixed fighter" class, anyway? 20081126 21:39:05 -!- grzywacz [n=grzywacz@moinmoin/developer/karol] has joined #wesnoth-dev 20081126 21:39:43 well, feel free to change campaign units' usages to make more sense 20081126 21:40:05 OK. 20081126 21:41:45 -!- Elvish_Pillage2 [n=eli@71-10-224-227.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20081126 21:55:45 -!- rski [i=ruskie@c83-250-200-133.bredband.comhem.se] has quit [Read error: 110 (Connection timed out)] 20081126 21:58:25 -!- Elvish_Pillager [n=eli@24-177-39-196.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20081126 22:03:56 -!- Blueblaze2 [n=Blueblaz@15.houston-04rh15-16rt.tx.dial-access.att.net] has quit [Read error: 110 (Connection timed out)] 20081126 22:06:46 mordante: :) 20081126 22:07:17 esr: afaik, the theory for the mixed fighter is a unit that is evenly weighted as a melee and ranged unit 20081126 22:07:48 esr: the canonical example would be the elven ranger 20081126 22:08:12 Hm. Dwarven Exolorer would quakify, then. Not so sure about Troll Rocjlobber. 20081126 22:11:56 meh, i'd change rocklobber to archer 20081126 22:11:57 -!- Elvish_Pillage2 [n=eli@71-10-224-227.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20081126 22:12:21 i think 20081126 22:12:22 maybe 20081126 22:12:23 It sure does not belong as a fighter. 20081126 22:12:38 oh, absolutely not. mixed fighter or archer of course. 20081126 22:13:11 -!- Elvish_Pillager [n=eli@24-181-227-161.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20081126 22:14:31 Rocklobber's expected damage is 10 at melee, 8.5 at missile. I think that says mixed fighter rather than archer. 20081126 22:16:11 That's agaist 50% defence? 20081126 22:16:47 loonycyborg: Yes. 20081126 22:17:29 Yeah, it's an interesting unit, because I think it fits the troll flavor well. 20081126 22:17:45 zookeeper: bug half solved 20081126 22:17:48 * loonycyborg wonders what is expected damage at 20% and 80% 20081126 22:18:05 now haloes are constantly flipped which is the expected behaviour 20081126 22:18:08 zookeeper: hey, I saw your work on the mage projectiles. VERY cool. 20081126 22:18:21 ...unless you think we should do differently 20081126 22:18:39 loonycyborg: danage would dffer but the ratio between melee and missile damage wouldn't. 20081126 22:18:45 boucman, well i think the non-flipping behaviour is relied upon by most halo-using animations 20081126 22:18:57 Question for anyone who knows german. What does "wolfgang" mean as a name? 20081126 22:19:10 here is my ideal haloes are consistantly flipped, unless they are in the primary [frame] in which case they are flipped vertically only (i.e like normal images) 20081126 22:19:24 you mean horizontally only 20081126 22:19:46 yeah :P 20081126 22:20:51 i don't think i can really decide which behaviour would be ideal 20081126 22:21:06 except maybe that animation-level switch for controlling it :) 20081126 22:21:07 ok, I think the one I proposed make sense, I'll do that 20081126 22:21:11 sure 20081126 22:22:15 i think we'll be moving towards using subanims for effects rather than haloes in the primary [frame]s 20081126 22:22:27 the latter is really messy and cannot be macroified 20081126 22:23:02 k, 20081126 22:23:21 and when writing subanims using haloes, whether it should be flipped or not probably varies a lot by anim (although currently i think the vast majority require that it isn't flipped vertically) 20081126 22:23:59 almost all behaviours i can think of are sometimes wanted 20081126 22:24:06 -!- ettin_ is now known as ettin 20081126 22:24:22 Jetrel, glad you like it. maybe you'll want to make a splash for it sometime. 20081126 22:24:38 (or just make the old missile image itself a bit flashier) 20081126 22:25:35 Oh, since I've got zookeeper and Jetrel here: what happened to the old Ixtha Demon frames from UtBS? I rather likes them. 20081126 22:25:43 s/likes/liked/ 20081126 22:25:50 boucman, so what do you think about if we had animation-level flipping controls, like my_subanim_start_time=-200 my_subanim_flip_vertically=no my_subanim_flip_horizontally=yes ? 20081126 22:26:19 esr, err, you mean the little ones with wings and a sword and shield? 20081126 22:26:39 Yes, and the flamelike effect. 20081126 22:26:53 I tried to code that, and droped the idea because it was pretty complicated (I don't have the orientation info at the right place) 20081126 22:27:06 I might look into it later, but let's do like I said for the moment 20081126 22:27:09 someone asked me to replace it with eternal's demon sprite, which i then proceeded to mutilate to give it a sword 20081126 22:27:16 sure 20081126 22:28:26 zookeeper: That change is clearly marked in the commit logs? Because I may want to resurrect the old sprites for Night March. 20081126 22:32:53 esr, should be 20081126 22:35:02 esr, r26608 apparently 20081126 22:35:28 zookeeper: Thanks. 20081126 22:36:10 fendrin * r31099 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/02_Hostile_mountains.cfg: changed the way the events that conrol the teams in LoW 2. This was suggested by zookeeper. 20081126 22:38:34 was it :P? 20081126 22:46:35 noyga * r31100 /trunk/ (changelog players_changelog po/wesnoth-multiplayer/fr.po): French translation update 20081126 22:48:57 zookeeper * r31101 /trunk/data/core/units/undead/Necro_Ancient_Lich.cfg: Use kitty's lich portrait for the ancient lich also. 20081126 22:50:30 esr * r31102 /trunk/data/ (12 files in 9 dirs): 20081126 22:50:30 Clean up some more ecruitment-payttern glitches. 20081126 22:50:30 This involved cvhanging some unit types that looked mis-assigned to me; 20081126 22:50:30 Troll Rocklobber from fighter to mixed fighter, and Dwarvish Explorer 20081126 22:50:30 from mixed fighter to scout. 20081126 22:57:35 Jetrel, could you draw a bigger boulder projectile for the rocklobber? i imagine it'd take you like a minute to do that 20081126 22:57:40 noyga * r31103 /trunk/ (223 files in 14 dirs): Adjust a few SVN properties 20081126 22:58:00 noyga * r31104 /branches/1.4/data/ (31 files in 3 dirs): Adjust a few SVN properties 20081126 22:58:15 zookeeper: sure 20081126 22:58:59 esr * r31105 /trunk/data/campaigns/ (3 files in 3 dirs): Change Dwrvish Pathfinder to scout, too. 20081126 22:59:21 Jetrel, cool. i'll be making a ballistic animation for that 20081126 22:59:39 OOH, you mean flying in an arc? 20081126 22:59:41 YES. 20081126 22:59:52 yep 20081126 23:00:05 currently making a subtle arc for slings 20081126 23:00:27 zookeeper: it would be cool if you made the mage's projectile hit his target too... 20081126 23:00:28 You know, I'm actually interested in changing up that unit, and making the rocklobber have a sac of rocks on it's back, and basically toss them like shot put. 20081126 23:00:39 boucman, hmh? 20081126 23:00:45 boucman: huh? 20081126 23:01:23 currently the mage's has a constant x and y parameter that make the projectile start (correctly) over his head 20081126 23:01:59 however, if these values were sliding toward 0, the missile would hit the center of the target hex at impact time 20081126 23:02:01 it's not constant 20081126 23:02:09 hmm 20081126 23:02:22 ok, my copy might not be up to date, or I messed up with 1.4 :) 20081126 23:02:31 it's not in 1.4 :) 20081126 23:02:38 so probably yeah 20081126 23:02:42 my bad 20081126 23:03:34 heh 20081126 23:04:21 1.4 has the same anim it has for years, shame on you for thinking a new one would look like that ;) 20081126 23:04:48 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has quit [] 20081126 23:04:57 the silver mage might still have the problem, though 20081126 23:05:03 -!- miq [n=miq@krlh-5d856531.pool.einsundeins.de] has quit [Remote closed the connection] 20081126 23:05:49 yeah 20081126 23:06:24 i'm just not keen on digging into any 1.4 stuff anymore, unless it's a critical bug (which unsurprisingly don't happen to occur in my areas a lot :p) 20081126 23:06:28 fendrin * r31106 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/04_Elvish_Treasury.cfg: converted a macro into an event that is fired 20081126 23:06:55 zookeeper: fixed, I had to add a new frame parameter for that : "halo_mod" 20081126 23:09:09 documented 20081126 23:09:51 O.o 20081126 23:09:54 WTF? Dwarven Thunderguards are classed fighter, too. That's just wrong. 20081126 23:10:05 hah. yeah 20081126 23:11:14 %$#*! That whole unit line should be class archer. 20081126 23:12:15 it should be "high risk attacker" 20081126 23:12:17 ;) 20081126 23:12:21 esr: not sure... thunderguard is very special to use, and the AI might be better considering it as a fighter than an archer... 20081126 23:12:50 though I'm not sure the AI use that distinction that much... scout vs non-scout yes, but fighter vs archers, i'm not sure 20081126 23:12:56 Sirp_: any insight ? 20081126 23:14:11 If the criterion is the range-to-melee damage ratio...migh understanding if that's near 1:1 we're looking at mixed fighter, if heavy towards melee were's looking at fihter, and if heavy towards ranged we;re looking at archer. 20081126 23:14:16 -!- Elvish_Pillage2 [n=eli@24-181-227-161.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20081126 23:16:12 boucman: the AI only uses the "usage" when it decides what to recruit, and it does that based on its recruitment pattern. 20081126 23:16:26 ok 20081126 23:16:58 -!- Mica [n=Manic_Mi@d14-69-222-189.try.wideopenwest.com] has joined #wesnoth-dev 20081126 23:17:05 boucman * r31107 /trunk/src/ (5 files): fix problems with haloes being sometime displayed twice and/or incorrectly flipped 20081126 23:19:11 -!- ilor [n=a@unaffiliated/ilor] has joined #wesnoth-dev 20081126 23:20:18 esr: little problem with low that requires to violate string freeze 20081126 23:20:47 scenario 6: the gold TODO 20081126 23:20:52 That's more Ivanovic's worry than mine ;-) 20081126 23:21:23 esr: please help me to commit a string that is fine in the first catch. 20081126 23:21:43 OK, what should I be looking at? 20081126 23:22:55 2 posibilities: Kalenz doesn't have enough gold to pay Olurf and the player looses because of this. 2. Olurf decides to go with the player without being paid. I am fine with both. 20081126 23:23:40 search scenario 6 for a TODO about a gold conditional. 20081126 23:23:52 Looking... 20081126 23:24:03 about line 80 20081126 23:24:18 s/about/around 20081126 23:26:11 esr: Wait, the second solution would cause more string violation in scenario 7. The player has to loose. 20081126 23:26:29 OK. 20081126 23:30:02 i am off to bed, n8 20081126 23:30:19 esr, fendrin: before i forget this: SHAME ON YOU!!! 20081126 23:30:23 ;) 20081126 23:30:31 ? 20081126 23:30:40 -!- Elvish_Pillager [n=eli@24-181-227-161.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20081126 23:31:00 esr: you are at least the one getting the violator of the freeze into mainline 20081126 23:31:07 so you are partly to be blamed 20081126 23:33:15 * esr thinks Ivanovic shouldn't be allowed to YELL IN ALL CAPS until the hard stringfreeze starts. 20081126 23:34:38 -!- crimson_penguin [n=ben@64.201.60.217] has quit [Read error: 113 (No route to host)] 20081126 23:34:46 fendrin: Possibility 3: we just ignore it. If Kalenz's gold goes negative, he borrowed from his elf-kin. 20081126 23:34:53 * loonycyborg thinks that breaking string freeze is better than immersion-breaking bugs in 1.6 20081126 23:35:15 * Mica agrees with loonycyborg, and begs Ivanovic to not hurt him. xD 20081126 23:36:11 But really, I don't think I see how breaking a soft string freeze is bad, I mean I would think it's more of a last call sort of thing. xD 20081126 23:36:53 esr: that means remove the conditional and just pay the price? I thought that gold couldn't drop below ziro by wml. 20081126 23:36:56 -!- boucman [n=rosen@159.83.102-84.rev.gaoland.net] has quit [Remote closed the connection] 20081126 23:37:23 fendrin: You have to make sure it doesn't 20081126 23:37:28 fendrin: I dunno. zookeeper, what are the constraints here? 20081126 23:37:41 With something that checks if gold=greater_than_[amount] 20081126 23:38:07 umm, i'm pretty sure you can make the gold negative with WML 20081126 23:39:02 zookeeper, esr thanks. 20081126 23:39:21 I am going to remove the conditional and we don't need to add another string. 20081126 23:39:25 -!- grzywacz [n=grzywacz@moinmoin/developer/karol] has quit [Remote closed the connection] 20081126 23:39:49 boucman, i have this for the new sling projectile.. http://rafb.net/p/guNPJ673.html 20081126 23:40:12 the problem is, that it seems to randomly pick either one of those, regardless of whether it hits or misses 20081126 23:40:36 (the only difference is that the missing anim should have the stone fly past the defender, look at offset=) 20081126 23:40:42 -!- Noyga [n=lame-z@AVelizy-151-1-71-99.w81-249.abo.wanadoo.fr] has quit ["Quitte"] 20081126 23:41:05 so, uh, am i doing something wrong and if yes, how should i work around it? 20081126 23:42:55 zookeeper: I'm not really sure, but isn't else supposed to go in [if]? And a [then] before [sling_stone_frame]? I'm just trying to help get this solved. 20081126 23:43:31 Mica, no, animation [if]s work differently 20081126 23:43:40 Okay. 20081126 23:44:30 What if you tried using a second [if] instead of the [else]? 20081126 23:45:25 Mica: It's no problem with the if. The gold check is working well. The problem is that we would need different speech depending on the condition. And our output to the player is freezed for translation. 20081126 23:45:58 fendrin: Oh I see. 20081126 23:49:18 fendrin * r31108 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/06_Acquaintance_in_Need.cfg: removed a conditional that outcome would require extra speech 20081126 23:49:23 boucman, oh well, i gotta go already. if you happen to have an idea about that, i'll read the logs.. 20081126 23:49:27 -!- zookeeper [n=l@dsl-tkubrasgw1-fe11fa00-51.dhcp.inet.fi] has quit [] 20081126 23:51:56 -!- Psyche^ [n=Psyche@e177231244.adsl.alicedsl.de] has joined #wesnoth-dev 20081126 23:51:59 fendrin * r31109 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/01_The_Uprooting.cfg: code cleanups in LoW 1 20081126 23:56:46 fendrin * r31110 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/03_Kalian.cfg: code cleanup: LoW 3 20081126 23:57:52 fendrin * r31111 /trunk/data/campaigns/Legend_of_Wesmere/TODO: emptied TODO list for LoW 20081126 23:57:52 -!- Patterner [n=Psyche@e177224217.adsl.alicedsl.de] has quit [Read error: 131 (Connection reset by peer)] 20081126 23:57:53 -!- Psyche^ is now known as Patterner --- Log closed Thu Nov 27 00:00:31 2008