--- Log opened Thu Nov 27 00:00:31 2008 20081127 00:03:00 -!- Psyche^ [n=Psyche@e177232057.adsl.alicedsl.de] has joined #wesnoth-dev 20081127 00:06:49 Mica: no I didn't mean to - I'm retarded. 20081127 00:06:53 thanks for the heads-up. 20081127 00:07:01 It's okay, and no problem. 20081127 00:07:36 An animations thread with that revenant attack animation was right by it, so it's not like you were far off. 20081127 00:08:21 fendrin * r31112 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/14_Human_Alliance.cfg: LoW 14: code cleanups 20081127 00:11:36 -!- loonycyborg [n=sergey@79.139.247.223] has quit ["Zzzzzzzzzzzzzzzzzzzzz"] 20081127 00:12:19 -!- loonybot [n=loonybot@79.139.247.223] has quit [Remote closed the connection] 20081127 00:17:01 -!- BenUrban [n=benurban@unaffiliated/benurban] has quit ["Power failu"] 20081127 00:17:58 -!- Patterner [n=Psyche@e177231244.adsl.alicedsl.de] has quit [Read error: 110 (Connection timed out)] 20081127 00:17:59 -!- Psyche^ is now known as Patterner 20081127 00:21:35 I hoped some people would give feedback for LoW after the release. But it's all quiet. Maybe there aren't any bugs left. Or just nobody plays it. 20081127 00:22:12 fendrin: I could start playing it if you want [trunk] 20081127 00:22:53 Mica: that would be nice 20081127 00:24:06 -!- Mythological_ [i=Mytholog@77.28.54.218] has joined #wesnoth-dev 20081127 00:24:19 Mythological_ ping 20081127 00:27:02 fendrin: What way works best for you to give you bugs/suggestions/etc? 20081127 00:27:59 Mica: sorry, don't understand. 20081127 00:28:29 fendrin: If I find a bug, how do you want me to tell you? PM, email, irc, etc? 20081127 00:28:58 Mica: the best way would to fill a bug report at gna. 20081127 00:29:35 fendrin: What about an idea? A feature request? 20081127 00:30:00 Mica: you can fill a feature report at gna as well. 20081127 00:30:56 If you do think it needs more discussion the forum might be the right place. 20081127 00:31:21 fendrin: actually plenty of people DO play LoW. It's the most popular campaign in the 1.5.6 release. 20081127 00:31:27 lol 20081127 00:32:25 Sirp_: How do you know? 20081127 00:33:05 fendrin: because now Wesnoth sends stats on people playing to our server, unless people opt-out. 20081127 00:33:25 I still have to work on a system to display these stats in a nice friendly format. 20081127 00:33:44 Sirp_: can you point me to that stats? 20081127 00:34:53 fendrin: they are not published yet. I still have to work on a system to publish them. 20081127 00:35:44 fendrin: I can tell you though that 54 people have played LoW with 1.5.6. Of course, that might be an argument that actually not that many people are playing the devel release. 20081127 00:37:50 -!- BenUrban [n=benurban@unaffiliated/benurban] has joined #wesnoth-dev 20081127 00:38:23 238 people have played a campaign scenario using 1.5.6. 20081127 00:38:55 that 54 people have played the whole campaign? Or just one level at least? 20081127 00:39:27 it's more interresting to see how many stay with the campaign. 20081127 00:42:19 fendrin: 54 people have played at least one level. Very few of those have made it through the whole campaign. 20081127 00:42:23 -!- Mythological [i=Mytholog@77.28.56.161] has quit [Read error: 110 (Connection timed out)] 20081127 00:43:13 fendrin: http://pastebin.com/m406a22bf 20081127 00:45:55 Sirp_: thank you. Interresting output 20081127 00:47:26 I'm hoping that these data will be a gold mine of information for campaign developers. 20081127 00:52:44 Are they splitted by difficult level? 20081127 00:53:54 they can be segmented by difficulty level. 20081127 00:54:41 can't wait to have that information available 20081127 00:56:46 only two people playing on hard got past the first scenario. :) 20081127 00:59:03 fendrin: Something really minor, in scenario 2 Kalenz says "Time enough for talk later;" I suggest using "There is time for talk later;" instead. 20081127 01:00:41 Mica: sorry, I can't change speech esr has to deceide this. 20081127 01:01:05 and if we change it after the 1.6 release. This is not worth breaking stringfreeze 20081127 01:01:34 s/and if we/and if, we 20081127 01:01:56 I wasn't saying you should break it. o.o it's something you can put on to do list / on hold or whatever. 20081127 01:02:33 If you want, since I'm assuming most changes have to go through esr [unless they're bug fixes], I could just pm him a list. 20081127 01:04:19 Mica: yes, please do that. But be aware that LoW has been rewritten be esr in a somekind oldstyle languages. Many parts that sound itchy are intendet. 20081127 01:04:28 s/be/by 20081127 01:05:11 Course, I just make suggestions really. It's places I think could help improve the campaign, but I'm not always right. :) 20081127 01:05:31 Sirp_: scenario 2 isn't that difficult if you just only want to win. wonders me that only 2 succeded. 20081127 01:07:21 fendrin: well only two people made it past the first scenario. Both of them then made it through the second scenario 20081127 01:07:26 but only eight people have even played it on hard. 20081127 01:07:38 and some of them may still be working on it....the release has only been out a few days 20081127 01:08:19 fendrin: anyhow keep reminding me that you want the data; the more reminding I get the more likely I am to make it. ;) 20081127 01:09:44 Sirp_: okay 20081127 01:27:01 bye 20081127 01:27:07 -!- fendrin [n=fabi@g228003160.adsl.alicedsl.de] has quit [Remote closed the connection] 20081127 01:52:06 Mica: "Time enough for talk later" is perfectly good English. Why do you want to change it? 20081127 01:52:42 It sounds wrong to me, but it's your opinion that matters. 20081127 01:53:23 -!- Elvish_Pillage2 [n=eli@24-181-227-161.dhcp.oxfr.ma.charter.com] has quit ["Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!"] 20081127 01:56:32 Mica: Well, it's true you probably wouldn't see that usage outside a fantasy or historical novel. 20081127 01:56:49 -!- DDR [n=chatzill@66.183.232.241] has joined #wesnoth-dev 20081127 01:59:35 Oh, okay esr. I'll pm you with stuff like I am for UtBS once I get a little farther [I'm taking a break right now] but in case I forget, the ai on my team in scenario 2 wouldn't use its units to protect its leader when purple's units were coming close. It's not a big deal though. 20081127 02:05:02 -!- Appleman1234 [n=Appleman@c122-104-135-239.kelvn2.qld.optusnet.com.au] has quit ["Leaving"] 20081127 02:07:55 -!- IRSeekBot3 [n=IRSeekLo@ip-68-178-158-148.ip.secureserver.net] has joined #wesnoth-dev 20081127 02:34:47 -!- Jetrel_ [n=Jetrel@mn-10k-dhcp1-151.dsl.hickorytech.net] has joined #wesnoth-dev 20081127 02:48:14 esr * r31113 /trunk/data/ (9 files in 3 dirs): More recruitment-pattern fixes. 20081127 02:50:11 -!- crimson_penguin [n=ben@pem-tcs2-port99.vianet.ca] has joined #wesnoth-dev 20081127 02:51:26 -!- Jetrel [n=Jetrel@mn-10k-dhcp1-151.dsl.hickorytech.net] has quit [Read error: 110 (Connection timed out)] 20081127 03:00:44 Mica: I'll vouch for esr on that one. It sounds nicely archaic, and not campy. 20081127 03:00:58 Jetrel_: haha okay. :) 20081127 03:01:16 Mica: actually reminds me of an awesome line from Blade Runner 20081127 03:01:31 You ever seen blade runner? 20081127 03:01:52 No, I haven't. 20081127 03:03:04 It's an "oldie but goodie" - a science fiction film featuring Harrison Ford, and Rutger Hauer (amongst others). In my opinion, it's one of the best science fiction films ever made, mostly because of it's subject matter. 20081127 03:03:10 -!- Jetrel_ is now known as Jetrel 20081127 03:03:19 I see. 20081127 03:04:02 It's the near future, and they've developed the technology to make artificial people. Not robots, but biological creatures made to resemble humans, which are called replicants. 20081127 03:04:38 They're used as slaves, and are mentally preprogrammed, and genetically hard-coded with four-year lifespans. 20081127 03:05:20 On the unit tree: "Legends concerning these have given other races a healthy fear of the elves.Special This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn." 20081127 03:05:55 crimson_penguin: I'm afraid our online unit tree -still- may not correctly parse things. 20081127 03:06:22 crimson_penguin: description parts/macros, I mean, and paragraph breaks. 20081127 03:06:29 Ah 20081127 03:07:03 Mica: Anyways, they occasionally get a bit existential, and go rogue - usually killing people in the process, and thus they've been outlawed on earth. They get used in the off-world colonies, doing rough jobs humans don't want to do. 20081127 03:07:46 Ah 20081127 03:07:48 Wow 20081127 03:08:37 At the point in the movie, they'd been advanced to a version called "Nexus 6", which was physically a bit stronger (although much more resilient, and free of 'birth defects') than their creators, and also mentally sharper. 20081127 03:08:59 Because of the occasional cases of going rogue, they'd been made illegal on earth. 20081127 03:09:20 Uh oh... I could see Republicans losing their "ub" to sound shorter... that would be the beginning of the end :O 20081127 03:10:00 However, some occasionally would sneak back to earth, and in the rare cases they did, they were hunted down and shot on sight by special police operatives called "Blade Runners". 20081127 03:10:34 Interesting 20081127 03:10:47 The movie centers on one blade runner named "Rick Deckard", who gets tasked with hunting down 6 replicants who recently showed up. 20081127 03:11:22 However, the thing that makes such a good movie, is that the replicants are all played as somewhat tragic heros, especially their leader, Roy. 20081127 03:12:01 But at the same time, neither is Deckard played as a villain. 20081127 03:12:27 What was their goal though? 20081127 03:12:41 Wow 20081127 03:12:50 To not have to do horrible jobs? 20081127 03:12:51 Roy & co. realized that their natural 4 yr lifespans were coming to a close, and was hoping to find some of the scientists who designed him, and see if he could coerce them to let him live longer. 20081127 03:12:58 Now forgotten is that "Bladerunner" was not Philip Dick's name for them in the short story it was all based on, "Do Androids Dream of Electric Sheep". The term "Bladerunner" was grafter in from a different SF story, about medical-procedure bootleggers; I think it was by Alan E. Nourse. 20081127 03:13:29 esr: honestly, having read "DADoES", I honestly think it was rather inferior to Blade Runner. 20081127 03:14:05 The book was a cautionary tale about making machines which resembled man in all but spirit and essential morality. Cold, ultimately heartless things. 20081127 03:14:20 Agreed, but then I've never had a high opinion of Philip K. Dick's stuff in general. 20081127 03:14:40 The movie was a cautionary tale about making machines which actually were more or less human. 20081127 03:14:55 Kinda interesting how opposite they were. 20081127 03:15:00 anyways -> dinner 20081127 03:31:13 esr * r31114 /trunk/data/tools/wmllint: wmllint checking of recruitment patterns is complete. 20081127 03:32:20 -!- crimson_pingvin [n=ben@pem-tcs2-port41.vianet.ca] has joined #wesnoth-dev 20081127 03:34:59 -!- crimson_penguin [n=ben@pem-tcs2-port99.vianet.ca] has quit [Read error: 60 (Operation timed out)] 20081127 03:43:06 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has joined #wesnoth-dev 20081127 03:46:07 -!- [Relic] [n=[Relic]@adsl-76-229-220-201.dsl.milwwi.sbcglobal.net] has joined #wesnoth-dev 20081127 03:46:56 esr * r31115 /trunk/data/ (5 files in 2 dirs): Teach wmllint to fix a common WML typo, "agression" for "aggression". 20081127 03:47:03 <[Relic]> Hello :) 20081127 03:47:09 back 20081127 04:21:16 Jetrel: I have a request. Some time ago I cloned the portrait of Haldric in TRoW and removed its psychopathic snarl with a grim-thin-lipped smile. The original is still used for scenes where Haldric is pissed off. Would you please find the modified portrait and unclench his fist? That, I'm afraid, was beyond my artistic abilities. 20081127 04:21:34 s/removed/replaces/ 20081127 04:21:46 Aargh, I still can't type. 20081127 04:26:32 esr * r31116 /trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/ (26 files): Somehow the deaths file was not being included in the TRoW scenarios. 20081127 04:31:50 -!- Psyche^ [n=Psyche@e177235020.adsl.alicedsl.de] has joined #wesnoth-dev 20081127 04:41:09 esr: so, you're saying you made an "emotional variant" of the portrait, to depict a calm emotion? 20081127 04:43:33 -!- Patterner [n=Psyche@e177232057.adsl.alicedsl.de] has quit [Read error: 110 (Connection timed out)] 20081127 04:43:34 -!- Psyche^ is now known as Patterner 20081127 04:43:52 Well, a little calmer. He doesn't look happy, exaxctly -- just not enraged. 20081127 04:44:32 esr: actually, here you can see another artist goofing up on the "anti-aliasing" front. if you look at either of the portraits, there's a "stair-step" effect on the pixels on his right cheek (our left), where it meets the black background. 20081127 04:44:49 These were edited by thrawn at some point. 20081127 04:44:50 Looking... 20081127 04:47:26 The one I modified is haldric.png. The original is haldric-mad.png. My request was that you unclench the fist in haldric.png. Of course, if you want to do more to distinguish them, that's gravy. 20081127 04:47:45 And now you'll be able to compare to the fixed version I'm just now committing.. 20081127 04:48:11 -!- Ivanovic_ [n=ivanovic@dtmd-4db24144.pool.einsundeins.de] has joined #wesnoth-dev 20081127 04:48:28 >_> as soon as I run svn up 20081127 04:48:54 * Jetrel has a habit of rarely updating his entire repo, just small subfolders 20081127 04:50:15 jetryl * r31117 /trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/haldric-mad.png: Fixed anti-aliasing on cheek. 20081127 04:50:41 esr: I'm gonna do exactly what you asked for. The proper way to distinguish them would be an entirely new posture, and if I'm gonna go that far, I may as well redo the portrait. 20081127 04:50:48 Updating 20081127 04:51:05 And I don't want to, because I hate these portraits, and would rather redo the entire campaign in kitty's style. 20081127 04:51:13 (which might happen, eventually) 20081127 04:51:37 I agree with your thinking, if that matters at all. 20081127 04:52:09 esr: the clear thing with the new version, is that, just like with anti-aliasing text, artists usually use software that anti-aliases the geometry of the art they're drawing. 20081127 04:52:40 Ergo, from "usual screen distance", the gradation of the line on his cheek can't be discerned as individual pixels. 20081127 04:53:03 It looks like a continuous, smooth, printed-on-paper line. 20081127 04:53:37 I understand the theory. In a moment I'll tell you if I can see the difference in nautilus... 20081127 04:54:13 In fact, even good "pixel/sprite art" tends to anti-alias quite a few things in a picture, though it's there painstaking done pixel by pixel. 20081127 04:54:20 -!- Ivanovic__ [n=ivanovic@dtmd-4db24570.pool.einsundeins.de] has joined #wesnoth-dev 20081127 04:54:52 Can't see a difference in nautilus, but that displays them smaller than in game. 20081127 05:04:42 -!- Ivanovic [n=ivanovic@dtmd-4db2436f.pool.einsundeins.de] has quit [Read error: 110 (Connection timed out)] 20081127 05:05:21 -!- Ivanovic__ is now known as Ivanovic 20081127 05:06:31 -!- crimson_pingvin [n=ben@pem-tcs2-port41.vianet.ca] has quit ["Leaving"] 20081127 05:07:34 -!- Ivanovic_ [n=ivanovic@dtmd-4db24144.pool.einsundeins.de] has quit [Read error: 110 (Connection timed out)] 20081127 05:12:14 -!- Mica [n=Manic_Mi@d14-69-222-189.try.wideopenwest.com] has quit ["What did you say? I can't hear you, my connection's gone."] 20081127 05:13:19 Yeah, and if it's displaying them smaller, it's probably resampling them with bicubic interpolation, which practically mimics the results of anti-aliasing. 20081127 05:27:23 -!- Ivanovic_ [n=ivanovic@dtmd-4db2a851.pool.einsundeins.de] has joined #wesnoth-dev 20081127 05:30:26 -!- Sirp [n=user@c-76-102-104-121.hsd1.ca.comcast.net] has joined #wesnoth-dev 20081127 05:41:52 -!- Ivanovic [n=ivanovic@dtmd-4db24570.pool.einsundeins.de] has quit [Read error: 113 (No route to host)] 20081127 05:41:57 -!- Ivanovic [n=ivanovic@dtmd-4db26211.pool.einsundeins.de] has joined #wesnoth-dev 20081127 05:45:19 -!- Ivanovic__ [n=ivanovic@dtmd-4db2ae77.pool.einsundeins.de] has joined #wesnoth-dev 20081127 05:54:06 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has quit [Nick collision from services.] 20081127 05:54:09 -!- Blueblaze2 [n=Blueblaz@13.houston-03rh16rt.tx.dial-access.att.net] has joined #wesnoth-dev 20081127 05:57:49 -!- Ivanovic_ [n=ivanovic@dtmd-4db2a851.pool.einsundeins.de] has quit [Read error: 113 (No route to host)] 20081127 06:02:43 -!- Ivanovic [n=ivanovic@dtmd-4db26211.pool.einsundeins.de] has quit [Read error: 110 (Connection timed out)] 20081127 06:03:03 -!- Ivanovic__ is now known as Ivanovic 20081127 06:27:21 -!- Mythological [i=Mytholog@77.28.62.5] has joined #wesnoth-dev 20081127 06:29:02 -!- Mythological_ [i=Mytholog@77.28.54.218] has quit [Read error: 60 (Operation timed out)] 20081127 06:30:20 jetryl * r31118 /trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/haldric.png: Fixed anti-aliasing on cheek, and changed hand to be in a relaxed pose like Aethyr's. 20081127 06:31:57 -!- Mythological_ [i=Mytholog@77.28.54.42] has joined #wesnoth-dev 20081127 06:32:48 -!- Mythological [i=Mytholog@77.28.62.5] has quit [Nick collision from services.] 20081127 06:32:57 -!- Mythological_ is now known as Mythological 20081127 06:39:43 -!- [Relic] [n=[Relic]@adsl-76-229-220-201.dsl.milwwi.sbcglobal.net] has quit ["Leaving"] 20081127 06:56:41 -!- xonev1 [n=sajo@59.92.26.126] has joined #wesnoth-dev 20081127 07:04:12 -!- Blueblaze2 [n=Blueblaz@13.houston-03rh16rt.tx.dial-access.att.net] has quit [] 20081127 07:16:22 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20081127 07:32:15 -!- xonev [n=sajo@59.92.26.127] has joined #wesnoth-dev 20081127 07:32:36 -!- xonev1 [n=sajo@59.92.26.126] has quit [Read error: 110 (Connection timed out)] 20081127 08:13:13 -!- xonev [n=sajo@59.92.26.127] has quit [Read error: 60 (Operation timed out)] 20081127 08:13:55 -!- miq [n=miq@krlh-5d83bbcc.pool.einsundeins.de] has joined #wesnoth-dev 20081127 08:16:57 esr: when changing usage for a unit you need to also check all scenarios that use that unit to see whether it changes the recruitment patterns there (not just the one(s) that prompted you to make the change). just saying in case you forgot... 20081127 08:29:47 -!- xonev [n=sajo@59.92.5.51] has joined #wesnoth-dev 20081127 08:51:08 -!- loonybot [n=loonybot@79.139.247.223] has joined #wesnoth-dev 20081127 08:55:22 -!- miq [n=miq@krlh-5d83bbcc.pool.einsundeins.de] has quit [Remote closed the connection] 20081127 09:35:43 -!- EdB [n=EdB@79.82.153.36] has joined #wesnoth-dev 20081127 09:45:36 -!- loonybot [n=loonybot@79.139.247.223] has quit [Read error: 104 (Connection reset by peer)] 20081127 10:14:56 -!- Mythological [i=Mytholog@77.28.54.42] has quit ["bye"] 20081127 10:24:41 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has quit [Read error: 145 (Connection timed out)] 20081127 10:42:49 -!- loonycyborg [n=sergey@79.139.247.223] has joined #wesnoth-dev 20081127 10:50:46 -!- loonybot [n=loonybot@79.139.247.223] has joined #wesnoth-dev 20081127 10:57:47 -!- zookeeper [n=l@dsl-tkubrasgw1-fe11fa00-51.dhcp.inet.fi] has joined #wesnoth-dev 20081127 10:58:43 -!- Sirp [n=user@c-76-102-104-121.hsd1.ca.comcast.net] has quit ["leaving"] 20081127 11:05:57 -!- ilor [n=a@unaffiliated/ilor] has quit [No route to host] 20081127 11:32:07 -!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20081127 11:38:54 -!- EdB [n=EdB@79.82.153.36] has quit ["Konversation terminated!"] 20081127 11:59:38 -!- Elvish_Pillager [n=eli@24-181-227-161.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20081127 12:42:26 -!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["leaving"] 20081127 12:52:18 -!- Appleman1234 [n=Appleman@CPE-124-177-91-162.qld.bigpond.net.au] has joined #wesnoth-dev 20081127 13:34:15 -!- ilor [n=a@unaffiliated/ilor] has joined #wesnoth-dev 20081127 13:45:22 Soliton: The reason I ended up changing ssome unit classes was that I was writing wmllint code to do that very check, and it turned up some anomalies. 20081127 13:45:52 i know. 20081127 13:48:55 -!- uso [n=uso@84-72-8-253.dclient.hispeed.ch] has quit [Read error: 110 (Connection timed out)] 20081127 13:49:28 Jetrel: Haldric's new hand looks excellent, thanks. 20081127 13:50:55 -!- mordante [n=chatzill@roadie.xs4all.nl] has joined #wesnoth-dev 20081127 13:51:10 -!- xonev1 [n=sajo@59.92.33.131] has joined #wesnoth-dev 20081127 13:51:13 hi 20081127 13:51:19 -!- xonev [n=sajo@59.92.5.51] has quit [Read error: 110 (Connection timed out)] 20081127 14:11:47 -!- wesbot changed the topic of #wesnoth-dev to: soft stringfreeze for most campaigns: http://www.wesnoth.org/wiki/TextdomainStatus | 1.6 release plan: http://www.wesnoth.org/wiki/Wesnoth1.6ReleasePlan | 54 bugs, 209 feature requests, 9 patches | logs: http://wesnoth.org/irclogs | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com, or for images: http://imagebin.org/index.php?page=add 20081127 14:31:56 -!- fendrin [n=fabi@g228065050.adsl.alicedsl.de] has joined #wesnoth-dev 20081127 14:32:41 hello 20081127 14:33:54 hi fendrin 20081127 14:43:37 the INCIDENTAL_MUSIC macro should play a song at once but not append it to the playlist. That isn't working for me. I'm bored with the short sad song for the rest of the level. 20081127 14:44:30 -!- crimson_penguin [n=ben@64.201.60.217] has joined #wesnoth-dev 20081127 15:05:48 -!- mordante [n=chatzill@roadie.xs4all.nl] has quit ["ChatZilla 0.9.84 [Firefox 3.0.3/2008092417]"] 20081127 15:08:12 -!- ilor [n=a@unaffiliated/ilor] has quit [Read error: 110 (Connection timed out)] 20081127 15:10:25 -!- mordante [n=chatzill@roadie.xs4all.nl] has joined #wesnoth-dev 20081127 15:30:08 ping CIA-9 20081127 15:30:27 * fendrin kick CIA-9 20081127 15:31:10 fendrin * r31119 /trunk/data/core/macros/sound-utils.cfg: fixed the INCIDENTAL_MUSIC macro from repeating it's song endless 20081127 15:32:56 -!- Appleman1234 [n=Appleman@CPE-124-177-91-162.qld.bigpond.net.au] has quit ["Leaving"] 20081127 15:33:28 fendrin * r31120 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/19_Costly_Revenge.cfg: removed newlines 20081127 15:33:39 -!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20081127 15:34:57 -!- Elvish_Pillage2 [n=eli@24-181-227-161.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20081127 15:51:25 -!- Elvish_Pillager [n=eli@24-181-227-161.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20081127 16:08:40 -!- Shadow_Master [n=shadowm@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20081127 16:09:28 esr: regarding r31116, the deaths file was being effetively included by the preprocessor, just not in any scenario because of ... well, I think it's obvious 20081127 16:09:54 the [event]s were out of [scenario]s 20081127 16:11:11 shadowmaster * r31121 /trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg: * Make Jessica not lose her experience after "changing" her "variation" 20081127 16:11:19 funny that I had some fixes in my WC... 20081127 16:12:23 um, well, your fix isn't very elegant anyway. scenario-deaths.cfg is getting included twice, one time at different levels 20081127 16:13:07 I'd recommend wrapping scenario-deaths.cfg contents in a #define and including that manually in every scenario 20081127 16:13:54 zookeeper: do you think you can do that? 20081127 16:14:02 shadowmaster * r31122 /trunk/data/campaigns/The_Rise_Of_Wesnoth/units/Warrior_King.cfg: * Fix missing leadership animation (the default one provided by the engine doesn't work well) 20081127 16:15:08 shadowmaster * r31123 /trunk/data/campaigns/The_Rise_Of_Wesnoth/units/ (Noble_Commander.cfg Noble_Lord.cfg): 20081127 16:15:08 * Remove deprecated WML and convert it to new [animation*] style. 20081127 16:15:08 * This restores Noble Commander and Lord's leadership animation 20081127 16:16:28 shadowmaster * r31124 /trunk/data/campaigns/The_Rise_Of_Wesnoth/ (4 files in 2 dirs): 20081127 16:16:28 * Add [leading_anim]s for Jessica's unit line - except for Wesfolk Leader (L3), these are placeholders 20081127 16:16:28 * Added the female^ prefix to a translatable unit type name 20081127 16:17:57 shadowmaster * r31125 /trunk/data/campaigns/The_Rise_Of_Wesnoth/_main.cfg: * Update credits of TRoW 20081127 16:18:54 esr: also, why wmllint wasn't ever designed to catch the 1.0-ism I fixed in r31123? 20081127 16:23:36 Shadow_Master: Tell me what it is and I'll tell you. 20081127 16:24:11 esr: image_leading= 20081127 16:24:55 in 1.1.x it was deprecated inf favor of [leading_anim] with some generic parameters, and it was made incompatible IIRC in 1.3 20081127 16:25:11 I somehow think we already had this discussion before :))) 20081127 16:27:38 zookeeper * r31126 /trunk/data/ (8 files in 4 dirs): New sling projectile animation. 20081127 16:27:43 Shadow_Master, uh, what campaign are you talking about? 20081127 16:27:49 regarding what you asked me to do 20081127 16:27:50 TRoW 20081127 16:28:02 don't worry, I'm already working in it... depite the lack of time 20081127 16:28:15 Shadow_Master: Firsr I've heard of it, I think. 20081127 16:28:33 :| 20081127 16:29:29 I'll add a check to wmllint, 20081127 16:29:36 Shadow_Master, well i can do it...if i figure out what's supposed to be wrong atm 20081127 16:29:55 esr: you'd have to add it to the 1.4 wmllint, since you already dropped tests for <=1.2 in trunk 20081127 16:31:45 shadowmaster * r31127 /trunk/data/campaigns/The_Rise_Of_Wesnoth/ (27 files in 2 dirs): 20081127 16:31:45 * Revert esr's 31116 and use a solution that doesn't include trow-deaths.cfg 20081127 16:31:45 at top-level (macroified). 20081127 16:31:45 * Note that it does NOT make sense to have those included in cutscene scenarios! 20081127 16:32:10 now, bye. I'll not return until Tuesday or Wednesday 20081127 16:32:22 oh, nice catch with r31121, thanks 20081127 16:32:57 zookeeper: if you could make some real leading animation frame(s) for L1 and L2 Jessica.... :) 20081127 16:33:09 esr: I am going to rewrite some parts of utbs. Is this okay with you? 20081127 16:33:14 Shadow_Master, i guess i should 20081127 16:33:22 this is, in 31124 they are using the second ranged frame 20081127 16:33:22 Shadow_Master: Depends. Is there a mechanical translation from leading_image= to a [leading_image]? 20081127 16:33:30 yes 20081127 16:34:01 esr: if you examine r31123's diffs, I'm sure you can figure it out 20081127 16:34:09 fendrin: You're the maintainer, I just did emergency fixes to make it shippable. 20081127 16:34:19 -!- Shadow_Master [n=shadowm@unaffiliated/shadowmaster/x-275924] has quit ["Battle for Wesnoth [www.wesnoth.org]"] 20081127 16:34:23 fendrin: What did you have in mind? 20081127 16:35:38 esr: the campaign contains so much code repetition. And there are many variable operations that could be avoided. scenario 08 is 6000 lines long. scary 20081127 16:37:07 fendrin: Ah, so you intend to refactor it. Probably s good idea. And if you think it looks bad now, imagine how it was before I removed the cruft from the last two aborted rewrites... 20081127 16:37:09 shadowmaster * r31128 /trunk/ (changelog players_changelog): * Update changelogs for the critical bugfix and minor bugfixes in TRoW 20081127 16:38:03 esr: that's why I wanted to remove it. I can't even believe all of this ugly code is working. 20081127 16:39:51 well, of course it works because it uses nothing but [if] and [set_variable] ;) 20081127 16:40:04 IU simplified a lot of stuff. 20081127 16:40:17 no new WML engine changes break anything in code that's that old ;) 20081127 16:41:14 I'm most of the way through a test play and it does actually seem to be working. 20081127 16:41:49 UtBS: The Campaign That Would Not Die. Bullets do not affect it! Bombs it shrugs off! 20081127 16:42:16 People flee screaming as it addvances on Tokyo! 20081127 16:42:50 * esr cues up Blue Oyster Cult's "Godzilla" on Amarok. 20081127 16:45:01 shadowmaster * r31129 /trunk/ (changelog players_changelog): * Mention new revenant attack animation, and Oasis tile variations 20081127 16:45:18 fendrin * r31130 /trunk/data/tools/Makefile: adds a lint-utbs target to the pytools makefile 20081127 16:48:14 fendrin, if you want, i could start cleaning up some scenario WML from the final scenarios. 20081127 16:48:20 shadowmaster * r31131 /trunk/ (changelog players_changelog): * Noticed that the revenant changes are bigger than a simple attack animation. Mention that in changelogs 20081127 16:48:38 i mean, i'll probably not do much, but the final scenario seems to have some stuff to clean up 20081127 16:49:30 zookeeper: feel free to do so please 20081127 16:52:10 fendrin, all right 20081127 16:57:39 -!- DDR [n=chatzill@66.183.232.241] has quit [Read error: 110 (Connection timed out)] 20081127 17:08:23 -!- Ivanovic_ [n=ivanovic@dtmd-4db2b9ee.pool.einsundeins.de] has joined #wesnoth-dev 20081127 17:19:58 fendrin * r31132 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg: added a intro music and deleted a dublicate macro in utbs 1 20081127 17:22:48 mordante * r31133 /trunk/src/gui/widgets/control.cpp: Include it's own header. 20081127 17:23:08 mordante * r31134 /trunk/src/gui/widgets/ (10 files): Remove old wrapping code's obsolete remains. 20081127 17:23:43 zookeeper: I would like to have random names for dessert elves like other races do have them. Do you know how to do that? 20081127 17:25:40 -!- Ivanovic [n=ivanovic@dtmd-4db2ae77.pool.einsundeins.de] has quit [Read error: 113 (No route to host)] 20081127 17:26:21 -!- Ivanovic_ is now known as Ivanovic 20081127 17:29:30 they're race=elf no? 20081127 17:30:12 maybe you're using a macro that doesn't generate names? 20081127 17:30:59 fendrin: You may want to replace NAMED_GENERIC_UNIT with GENERIC_UNIT. 20081127 17:33:17 -!- IRSeekBot3 [n=IRSeekLo@irseek/log-bot/IRSeekBot] has quit [K-lined] 20081127 17:36:50 I want to define a new race=quenoth which provides random names 20081127 17:42:14 fendrin: Not necessary unless you want the name list to be different from the Elvish one. 20081127 17:49:15 wesbot patch 1113 20081127 17:49:16 Patch #1113 Assigned to: None Status: None Priority: 5 - Normal 20081127 17:49:16 Summary: Add missing includes in order to compile under gcc-4.3 branch 20081127 17:49:16 Original submission: Hello, 20081127 17:49:16 URL: https://gna.org/patch/?1113 20081127 17:49:16 Attached file (1st): https://gna.org/patch/download.php?file_id=5025 20081127 17:49:46 esr I'm applying this patch, but please have a look at it, deheader is a bit too aggressive 20081127 17:52:36 -!- Ivanovic_ [n=ivanovic@dtmd-4db26eb9.pool.einsundeins.de] has joined #wesnoth-dev 20081127 17:52:36 I ran my test compiles with 4.4; perhaps that explains the difference in behavior. 20081127 17:53:03 yes but I think it's a bad idea to remove library headers in general 20081127 17:53:17 what works on gcc can break on other compilers 20081127 17:53:32 There's an option that is easily used to prevent that. 20081127 17:54:49 esr: How did you manage to get gcc 4.4 while latest version is 4.3.2? :/ 20081127 17:55:01 You're using trunk gcc? 20081127 17:55:27 Let me check, I might have my version wrong. 20081127 17:56:17 Hm, now that I've moved to intrepid seems my GCC is a stock 4.3.2. 20081127 17:57:20 mordante * r31135 /trunk/ (8 files in 2 dirs): Included extra headers for certain g++ versions (patch #1113). 20081127 17:59:21 esr is patch 1112 still relevant? 20081127 17:59:26 -!- Ivanovic__ [n=ivanovic@dtmd-4db2617f.pool.einsundeins.de] has joined #wesnoth-dev 20081127 17:59:43 Checking... 20081127 18:01:46 mordante: Probably not, since Sirp said a significant amount of suokko's code didn't make any sense to him. 20081127 18:02:15 can I mark it won't do? 20081127 18:02:25 Yeah, go ahead. 20081127 18:02:48 -!- Ivanovic1 [n=ivanovic@dtmd-4db2b78f.pool.einsundeins.de] has joined #wesnoth-dev 20081127 18:04:27 -!- esr [n=chatzill@static-71-162-243-5.phlapa.fios.verizon.net] has quit [Remote closed the connection] 20081127 18:05:35 -!- Ivanovic2 [n=ivanovic@dtmd-4db2aa12.pool.einsundeins.de] has joined #wesnoth-dev 20081127 18:08:24 -!- Ivanovic [n=ivanovic@dtmd-4db2b9ee.pool.einsundeins.de] has quit [Read error: 113 (No route to host)] 20081127 18:08:31 -!- _Ivanovic [n=ivanovic@dtmd-4db2630c.pool.einsundeins.de] has joined #wesnoth-dev 20081127 18:09:42 -!- _Ivanovic is now known as Ivanovic 20081127 18:13:24 -!- xonev1 [n=sajo@59.92.33.131] has quit [Read error: 110 (Connection timed out)] 20081127 18:14:44 -!- Ivanovic_ [n=ivanovic@dtmd-4db26eb9.pool.einsundeins.de] has quit [Read error: 110 (Connection timed out)] 20081127 18:18:04 -!- Ivanovic_ [n=ivanovic@dtmd-4db2b881.pool.einsundeins.de] has joined #wesnoth-dev 20081127 18:18:04 -!- Ivanovic__ [n=ivanovic@dtmd-4db2617f.pool.einsundeins.de] has quit [Read error: 110 (Connection timed out)] 20081127 18:20:52 -!- Ivanovic__ [n=ivanovic@dtmd-4db240bc.pool.einsundeins.de] has joined #wesnoth-dev 20081127 18:20:54 -!- Ivanovic1 [n=ivanovic@dtmd-4db2b78f.pool.einsundeins.de] has quit [Read error: 110 (Connection timed out)] 20081127 18:23:27 -!- Ivanovic2 [n=ivanovic@dtmd-4db2aa12.pool.einsundeins.de] has quit [Read error: 110 (Connection timed out)] 20081127 18:24:13 -!- Ivanovic1 [n=ivanovic@dtmd-4db2b17a.pool.einsundeins.de] has joined #wesnoth-dev 20081127 18:27:36 -!- Ivanovic2 [n=ivanovic@dtmd-4db26d6e.pool.einsundeins.de] has joined #wesnoth-dev 20081127 18:30:46 -!- c2Ivanovi [n=ivanovic@dtmd-4db2af90.pool.einsundeins.de] has joined #wesnoth-dev 20081127 18:33:51 -!- Ivanovic [n=ivanovic@dtmd-4db2630c.pool.einsundeins.de] has quit [Read error: 110 (Connection timed out)] 20081127 18:36:23 -!- ic2Ivanov [n=ivanovic@dtmd-4db26d34.pool.einsundeins.de] has joined #wesnoth-dev 20081127 18:36:26 -!- Ivanovic_ [n=ivanovic@dtmd-4db2b881.pool.einsundeins.de] has quit [Read error: 113 (No route to host)] 20081127 18:37:52 -!- ic2Ivanov is now known as Ivanovic 20081127 18:39:25 -!- Ivanovic__ [n=ivanovic@dtmd-4db240bc.pool.einsundeins.de] has quit [Read error: 110 (Connection timed out)] 20081127 18:40:11 mordante * r31136 /trunk/src/gui/ (5 files in 2 dirs): Move tinteger_selector_ to its own header. 20081127 18:40:38 grml 20081127 18:40:44 good damn internet connection 20081127 18:40:49 the line really dropped me... 20081127 18:41:00 hi Ivanovic 20081127 18:41:07 hi everybody 20081127 18:41:15 well your nicks get more and more creative ;) 20081127 18:42:34 fendrin, ok...well, just define a new race for them 20081127 18:42:37 -!- Ivanovic1 [n=ivanovic@dtmd-4db2b17a.pool.einsundeins.de] has quit [Nick collision from services.] 20081127 18:43:23 have i missed anything important? 20081127 18:44:17 I don't think so 20081127 18:44:48 -!- Ivanovic2 [n=ivanovic@dtmd-4db26d6e.pool.einsundeins.de] has quit [Read error: 110 (Connection timed out)] 20081127 18:46:48 -!- c2Ivanovi [n=ivanovic@dtmd-4db2af90.pool.einsundeins.de] has quit [Read error: 110 (Connection timed out)] 20081127 18:48:11 -!- rski [i=ruskie@c83-250-200-133.bredband.comhem.se] has joined #wesnoth-dev 20081127 18:52:59 mordante * r31137 /trunk/src/gui/ (7 files in 2 dirs): Move tselectable_ to its own header. 20081127 18:54:33 -!- Tigge_ [n=tigge@bacchus.olf.sgsnet.se] has joined #wesnoth-dev 20081127 18:56:28 -!- grzywacz [n=grzywacz@moinmoin/developer/karol] has joined #wesnoth-dev 20081127 19:01:46 -!- miq [n=miq@krlh-5d83bbcc.pool.einsundeins.de] has joined #wesnoth-dev 20081127 19:09:08 mordante * r31138 /trunk/src/gui/widgets/ (event_executor.hpp widget.hpp): Move tevent_executor to its own header. 20081127 19:11:31 -!- Tigge [n=tigge@bacchus.olf.sgsnet.se] has quit [Read error: 110 (Connection timed out)] 20081127 19:36:58 Dragonking: around? 20081127 19:42:59 Dragonking: where in poland are you flying from? 20081127 19:43:26 that is: if it is working nicely for you, i could offer fetching you in dortmund when getting to brussels 20081127 19:44:34 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20081127 19:50:09 -!- Elvish_Pillager [n=eli@24-181-227-161.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20081127 19:51:45 ivanovic * r31139 /trunk/po/wesnoth-httt/de.po: updated German translation 20081127 19:52:01 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has quit [] 20081127 19:55:20 Ivanovic: I want to fly from my city (Krakow) or from another closest airport (Katowice) 20081127 19:55:43 okay 20081127 19:55:45 As far as I notices, I would have to fly from Katowice to get to Brussels 20081127 19:56:09 Since geting there from my City is far more expensive 20081127 19:56:38 okay, from kattowitz there is a flight arriving in dortmund early on friday and one arriving late on friday 20081127 19:56:41 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20081127 19:57:19 and from krakow there is one arriving in dortmund around lunchtime 20081127 19:57:35 the one from krakow would be easyjet 20081127 19:57:54 the other one would be wizzair 20081127 19:58:22 I saw that on wizzair - in dortmund around 21 20081127 19:58:38 the early one arrives at 8am 20081127 19:58:39 ;) 20081127 19:58:51 http://www.dortmund-airport.de/flugplan.html?direction=R&id=flugplan&land=Polen&stadt=Kattowitz&fp_day=6&fp_month=2&fp_year=2009&fp_time=0&send=Flüge+anzeigen&flugnummer1=&id=flugplan&L= 20081127 19:59:07 no idea what is cheapest/best for you 20081127 19:59:30 I'll take a look 20081127 20:01:21 Dragonking: ion general it looks like dortmund *could* be an option for you 20081127 20:01:33 as in: i can drive you to/from brussels 20081127 20:01:58 Ivanovic: I think that looks like great opton 20081127 20:02:05 that is: i plan to drive over to brussels on friday and you know, i come from close dortmund, so it is not much of an extra way for me 20081127 20:02:22 :) 20081127 20:02:48 I can be in dortmund either at 7.40 or at 17.25 20081127 20:02:58 that would be from kattowitz 20081127 20:03:13 Yes, with wizzair 20081127 20:03:25 I'll look at easyjet prices 20081127 20:03:32 from krakow you can be in dortmund at 14:00 20081127 20:05:24 Looks good, checking prices 20081127 20:06:31 -!- Elvish_Pillage2 [n=eli@24-181-227-161.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20081127 20:07:39 wow, this looks really cheap to me (at least wizzair) 20081127 20:08:52 easyjet at 70pln (each way for krakow/dortmund) and wizzair at 63PLN for the way to dortmund and 81 for the way back 20081127 20:08:53 wizzair is 61zł + some extra, easyjet is 105zł for everything (28 euro) 20081127 20:09:23 Well, need to add some airport fees etc 20081127 20:09:37 That's why in easyest it is 105 in the end, not 70 20081127 20:09:44 uhm, on the german page they are (at easyjet) listing 70pln 20081127 20:09:54 It is here too 20081127 20:09:57 with this extra sentence: "Die auf dieser Seite angegebenen Tarife gelten für einfache Flüge einschließlich aller Steuern und Flughafengebühren und exklusive weiterer Gebühren für optionale Extras im Sinne von Artikel 5.1.2 unserer Geschäftsbedingungen." 20081127 20:10:03 Just ehen you get to the next step, it changes ;p 20081127 20:10:56 ah, for each bag that you do not take as hand baggage they want 35PLN 20081127 20:11:02 Yes 20081127 20:11:21 10kg for hand baggage it is I think.. 20081127 20:11:41 4kg for notebook, and I need some clothes.. 20081127 20:11:47 -!- wesbot changed the topic of #wesnoth-dev to: soft stringfreeze for most campaigns: http://www.wesnoth.org/wiki/TextdomainStatus | 1.6 release plan: http://www.wesnoth.org/wiki/Wesnoth1.6ReleasePlan | 54 bugs, 209 feature requests, 7 patches | logs: http://wesnoth.org/irclogs | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com, or for images: http://imagebin.org/index.php?page=add 20081127 20:11:53 :) 20081127 20:12:04 but this is just a weekend, so not too many clothes needed 20081127 20:12:06 ;) 20081127 20:12:11 Plus I'd like to avoid being at the edge of the weight scale ;p 20081127 20:12:15 Yea :D 20081127 20:12:27 I need only SoC shirt after all ;p 20081127 20:12:40 Easyjest is I tihnk way to go 20081127 20:12:45 and without the extra fee you are just at 140pln for both ways via easyjet 20081127 20:13:01 and you can wear 10 layers of clothes on your way over and that's it 20081127 20:13:15 in my car there is no way for much baggage anyway, i just got a smart 20081127 20:13:28 Dragonking good one, we can wear our GSoC shirts :) 20081127 20:13:40 now to choose which one to wear ;) 20081127 20:13:47 mordante: there are so many... 20081127 20:13:53 jep 20081127 20:13:55 and, uhm, it is still winter in brussels 20081127 20:14:22 was the global warming project is still in progress :P 20081127 20:14:30 s/was/yes/ 20081127 20:14:31 Ivanovic: Good point 20081127 20:15:12 Dragonking: and a plain backpack should always work nicely 20081127 20:15:23 that is: clothes in the buttom and the rest on top 20081127 20:16:57 -!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["leaving"] 20081127 20:17:36 Dragonking: that is what i could offer you is fetching you in dortmund sometime on friday (before 3pm, so that we got a chance to get over to brussels ;) ) 20081127 20:17:47 -!- thespaceinvader [n=chatzill@91.108.187.175] has joined #wesnoth-dev 20081127 20:18:00 and take you with me to my home on sunday evening bringing you to the airport in dortmund early monday morning 20081127 20:18:16 Ivanovic: <3 20081127 20:18:23 or you could fly back from brussels and stay some days longer there 20081127 20:18:36 that is: on monday i got to be at the university at 9am due to a seminar 20081127 20:19:07 when "just" driving to university i got to leave no later than 8am 20081127 20:19:11 I can foll around brussels at saturday or sunday, for few hours 20081127 20:19:42 I'd prefer getting back with you since plane back from brussels is problematic for me (need ot be at airport around 6am) 20081127 20:19:44 with the airport in the middle, i should leave around 7:30, just to be sure, and you would be at the airport at ~8:05 20081127 20:19:54 ugh, yeah, sounds bad 20081127 20:20:02 Yes 20081127 20:20:41 I already checked trains/busses in brussels, and I'd needto stay in hostel near central station in brussels in order to get on train at 5.30 20081127 20:20:57 yes, i could also take you to the train station in kamen from where i take the train to dortmund, from the central train station in dortmund, there is some kind of bus shuttle to the airport 20081127 20:21:01 -!- ettin [n=jorda@229.207.219.87.dynamic.jazztel.es] has quit [Read error: 104 (Connection reset by peer)] 20081127 20:21:28 Ivanovic: Well, it's up to you, I tihnk I could manage myself there too somehow ;) 20081127 20:21:29 yes, youth hostel bruegel is close to central station, something like 400m 20081127 20:21:49 Ok 20081127 20:22:05 Dragonking: if your plane leaves dortmund at 10am it makes most sense to take you to the airport directly, otherwise you would really cut it close 20081127 20:22:30 -!- ettin [n=jorda@72.207.219.87.dynamic.jazztel.es] has joined #wesnoth-dev 20081127 20:22:58 and yes, in those regards the easyjet flight would be great since it leaves at 10 20081127 20:23:23 Yes, great :) 20081127 20:23:36 though you could also take the one using wizzair leaving dortmund at 17:50 20081127 20:23:43 then you would have some hours in dortmund for yourself 20081127 20:24:28 I think I'd chose easyjet 20081127 20:24:46 But hm... I could fool around dortmund too.... ;) 20081127 20:25:19 Yes 20081127 20:25:29 Wizzair goes to Katowice, easyJet to Krakow 20081127 20:25:30 easyjet would be to krakow, wizzair would be to kattowitz 20081127 20:25:43 :) 20081127 20:25:55 EasyJet then 20081127 20:30:04 Ivanovic: That option would be GREAT, really, thank you. :) 20081127 20:30:11 :) 20081127 20:30:15 Solves many problems for me 20081127 20:30:35 yes, i got to crosscheck it with my parents, but i am 99% sure that this will be fine for them regardin you sleeping here a night 20081127 20:30:40 they survived mordante, too 20081127 20:30:41 ;) 20081127 20:30:48 Like getting up 5am twice, arriving late (satudray), getting back home at time, etc 20081127 20:30:50 fendrin, the central core special attack does 10,11,12 damage based on difficulty, but the comments say it should be 8,9,10, so...which is it? 20081127 20:30:56 Ivanovic thanks :P 20081127 20:31:19 Dragonking: this way you would just miss friday and monday at university 20081127 20:31:26 so probably not too many exams 20081127 20:31:29 ;) 20081127 20:34:12 Yup :) 20081127 20:34:34 Ivanovic: Seriously, I love you. ;p 20081127 20:34:42 uhm 20081127 20:34:48 you know, i prefer girls... 20081127 20:34:50 ;) 20081127 20:34:54 Me too. ;) 20081127 20:34:59 Don't worry. ;p 20081127 20:35:03 puh 20081127 20:35:18 i just thought about this option since i knew that many flights from dortmund go to poland 20081127 20:35:30 seems like it could really work out nicely 20081127 20:35:39 Yes, really great is that I won't gave to go to/from Katowice 20081127 20:35:47 have' 20081127 20:36:04 but you will have to endure me driving for three hours... 20081127 20:36:05 ;) 20081127 20:36:10 Oh I can 20081127 20:36:16 I have to warn you 20081127 20:36:30 what about? 20081127 20:36:33 My english sucks, speaking is even worse ;p 20081127 20:36:36 :D 20081127 20:36:46 my polish is even worse than your english 20081127 20:36:48 ;) 20081127 20:36:55 No point at all. ;p 20081127 20:38:39 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has quit [] 20081127 20:39:28 okay, the route maps.google gives me when starting at the airport really sucks 20081127 20:39:58 right, it is the shortest, but it is basically right through dortmund, which really sucks at that time of the day 20081127 20:40:01 loonycyborg * r31140 /trunk/projectfiles/ (3 files in 2 dirs): Committed McShark's projectfiles update. 20081127 20:44:47 Dragonking: i currently look at the easyjet website regarding the maximum weight of hand baggage 20081127 20:44:52 and there is nothing printed there 20081127 20:45:08 just that the max size is 55x40x20 cm 20081127 20:46:42 of course there is this lovely rule regarding fluids in hand baggage... 20081127 20:47:41 I think my backpack is a bit bigger than 55x40x20 20081127 20:48:29 do not underestimage those 55x40x20 20081127 20:49:10 we had to fit our stuff for the trip to the us into this space, too 20081127 20:49:23 -!- Netsplit wolfe.freenode.net <-> irc.freenode.net quits: isaac, thespaceinvader 20081127 20:49:23 and, if you got a backpack, not the max size, but the current size counts 20081127 20:49:36 that is: wear the jacket, ... 20081127 20:49:37 ;) 20081127 20:49:57 Do they measure this 55x...? 20081127 20:50:09 they *might* measure it 20081127 20:50:36 i heard before that those cheap companies are more likely to do so than "normal" ones 20081127 20:50:42 -!- Netsplit over, joins: isaac, thespaceinvader 20081127 20:50:58 but i don't think they normally try it 20081127 20:51:16 I'll need to measure it 20081127 20:51:18 and, unless they are packed really full, most backpacks do fit into this category 20081127 20:52:55 -!- boucman [n=rosen@159.83.102-84.rev.gaoland.net] has joined #wesnoth-dev 20081127 20:54:48 40x35x20-25 :) 20081127 20:56:15 you see, it will easily fit 20081127 20:56:34 (with a little "backpack-forming") 20081127 20:56:49 since if they test, they do so by putting it into a box of that size 20081127 20:56:59 if it fits, it is fine, if not, it is not 20081127 20:57:14 ivanovic * r31141 /trunk/ (573 files in 20 dirs): 20081127 20:57:14 pot-update 20081127 20:57:14 regenerated doc files 20081127 20:57:22 Great :) 20081127 20:58:07 mordante: looks like you have to checkin at the hostel till 4pm 20081127 20:58:41 mordante: that is: when Dragonking arrives in dortmund at 1pm and i drive over to brussels parking at UL i have no way to be there before 4pm 20081127 20:58:42 boucman after r31107 the variable facing_west in unit.cpp is no longer used, is that intended? If so I remove it 20081127 20:58:54 boucman: any plans on where you will stay? 20081127 20:59:12 that is: will you do it like last your, or stay at the same place as we do? 20081127 20:59:15 mordante: nope, you can clean 20081127 20:59:23 Ivanovic I have to get free for that day, but I assume it's no problem 20081127 20:59:24 Ivanovic: none for the momet 20081127 20:59:43 mordante: okay, this would be really great 20081127 20:59:48 Ivanovic: do you need to book soon or can I answer in a couple of days ? 20081127 20:59:49 and yes, i plan to bring a powercord with me 20081127 20:59:57 boucman: no need to book soon 20081127 21:00:00 * mordante too ;) 20081127 21:00:11 k, i'll ask the fiends with whom I can last year 20081127 21:00:35 you know, one of those 6 to 9 port multi outlet power strips 20081127 21:00:44 just that we are save regarding energy this time 20081127 21:00:55 (and maybe some 4m extension, just to really be sure) 20081127 21:01:15 and yes, it might be a good idea to make some sort of list of stuff we should bring over 20081127 21:01:22 btw., the irclogs are online again. 20081127 21:01:39 great! thanks Rhonda 20081127 21:01:43 afk for a while 20081127 21:02:13 thanks Rhonda :) 20081127 21:02:19 now I can reload again ;) 20081127 21:02:19 I didn't split the ones so far (and/or merge them with other places I have logged in the meantime, too), and I propably won't before next week. 20081127 21:02:26 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has joined #wesnoth-dev 20081127 21:03:08 Ivanovic: Do you happen to know how much will hostel cost, and dinners there? Approximately. 20081127 21:03:47 hmm it's scary to see how much I read in here 20081127 21:03:58 Ivanovic when do you plan to book the rooms? 20081127 21:04:25 and it indeed would be wise to discuss what to take with us 20081127 21:06:55 mordante * r31142 /trunk/src/unit.cpp: Remove an unused variable. 20081127 21:08:02 * boucman thinks fosdem organisation would be a great thing for ML and/or Developper discussion 20081127 21:28:42 mordante: probably sometime mid december 20081127 21:29:13 Dragonking: room depends on what is still available 20081127 21:29:24 the two bed room last year was at 26€ per bed and night 20081127 21:29:41 and the four bed room, if we can get one, is at about 22 to 23€ 20081127 21:29:47 ok 20081127 21:29:58 That's around what i expected 20081127 21:30:27 and prices for lunch/dinner and such, uhm, good question 20081127 21:31:13 first rough guess is something below 15€ per meal (including drinks) depending on where you go 20081127 21:31:36 i think our first evening in the town center was rather cheap with around 10€ at some greek restaurant 20081127 21:31:51 ok :) 20081127 21:31:57 so for a capital in europe it is rather affordable 20081127 21:32:01 Sure 20081127 21:32:33 boucman: i think i will send something to the dev ml tomorrow 20081127 21:32:54 k 20081127 21:33:01 Ivanovic ok 20081127 21:33:56 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has quit [Nick collision from services.] 20081127 21:33:59 -!- Blueblaze2 [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has joined #wesnoth-dev 20081127 21:53:57 -!- Blueblaze2 [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has quit [] 20081127 21:57:17 -!- BenUrban [n=benurban@unaffiliated/benurban] has quit ["Power failu"] 20081127 22:05:53 -!- stikonas [n=and@ctv-213-164-107-170.vinita.lt] has joined #wesnoth-dev 20081127 22:06:46 okay, i am rather off now 20081127 22:07:02 watching a movie, drinking a cuba libre and then falling dead into bed... 20081127 22:07:14 have fun 20081127 22:08:07 will do so 20081127 22:10:43 loonycyborg * r31143 /trunk/ (doc/man/wesnoth.6 src/filesystem.cpp src/game.cpp): 20081127 22:10:43 Added functionality to place userdata in an appropriante place on windows: 20081127 22:10:43 if a relative path is passed as argument to --config-dir it will be relative 20081127 22:10:43 to My Documents\My Games. 20081127 22:10:54 zookeeper: take the higher values 20081127 22:13:49 fendrin, roger 20081127 22:15:25 * mordante wonders how many windows users read man pages :P 20081127 22:17:01 * Soliton wonders how many linux users read the wesnoth man page.. 20081127 22:20:23 -!- VladimirSlavik [n=chatzill@136.219.broadband6.iol.cz] has joined #wesnoth-dev 20081127 22:23:45 * mordante did 20081127 22:28:04 night 20081127 22:28:17 -!- mordante [n=chatzill@roadie.xs4all.nl] has quit ["ChatZilla 0.9.84 [Firefox 3.0.3/2008092417]"] 20081127 22:29:30 -!- Sirp [n=user@c-76-102-104-121.hsd1.ca.comcast.net] has joined #wesnoth-dev 20081127 22:29:52 hi 20081127 22:30:02 Can anyone tell me how I can build with debug symbols included using scons? 20081127 22:31:22 scons build=debug 20081127 22:31:43 (note that the options are saved so you have to do a build=release to build without the symbols) 20081127 22:31:56 there is a build=profile that can be usefull too 20081127 22:31:59 usable with gprof 20081127 22:32:19 -!- yann_ [n=dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20081127 22:34:00 boucman: cool; thank you 20081127 22:35:30 np 20081127 22:35:40 lots of cool options listed with scons -h 20081127 22:35:43 Sirp: coming to fosdem 2009? 20081127 22:35:54 ther's one to use multiple processors by default too :) 20081127 22:35:57 looks like at least boucman, mordante, Dragonking and I will be there 20081127 22:35:59 plus X others 20081127 22:36:41 -!- ilor [n=a@unaffiliated/ilor] has joined #wesnoth-dev 20081127 22:37:28 Ivanovic: I'm afraid not. :-/ Using up all my leave already. 20081127 22:37:37 :( 20081127 22:37:39 okay 20081127 22:38:48 zookeeper * r31144 /trunk/data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg: Fixed team mismatch. 20081127 22:39:19 boucman, could you look at the sling projectile anim i committed (at the bottom of animation-utils.cfg) and tell me why the [if] isn't working right, but the game picks randomly between the two variations? 20081127 22:39:37 k 20081127 22:40:42 (i tried it in various ways, like having the padding frames inside the if instead etc) 20081127 22:41:17 do you have multiple [if] with the same conditions ? 20081127 22:41:29 including macro expansion 20081127 22:42:20 hmm, yes, the unit anim has an [if] too 20081127 22:42:36 that's most likely the problem 20081127 22:43:02 sounds likely. any idea how i could work around that? i really want to keep the projectile anim macroified. 20081127 22:43:16 i need to make the [if] block be smarter... but right now, multiple [if] on the same conditions will contradict each other in unpredictable ways 20081127 22:43:52 do two macros, one for hit and one for miss, and include them within the [if] blocks on the unit 20081127 22:44:16 this area was really tricky to do in the first place, and I would like to avoid touching it when I don't have time to dive deeply 20081127 22:46:32 right 20081127 22:48:26 did it work ? 20081127 22:49:57 didn't try yet, still thinking whether i want to put the sounds inside the projectile anim or split the macro into two like you suggested 20081127 22:51:05 as a rule of thumb, I would advise against having [if] in macros, it will probably create more bugs than it's worth 20081127 22:54:16 yeah...too bad it's not really possible to cleanly contain complicated effects in a single macro 20081127 22:55:33 did it your way, seems to be working fine now 20081127 22:55:33 zookeeper: it's pretty complicated because I have no way to easily determine what attributes/childs are conditions and when they are contradictory... 20081127 22:56:44 I have no easy answer (except maybe a completely different syntax with [if] conditions [.if][action] action[/action] 20081127 23:00:51 zookeeper * r31145 /trunk/data/ (5 files in 3 dirs): Fixed the sling projectile animation. 20081127 23:01:50 error while running 1.4 could not open image 'units/saurians/skeleton-attack-2.png' 20081127 23:01:58 the saurians part sounds weird 20081127 23:18:51 -!- stikonas [n=and@ctv-213-164-107-170.vinita.lt] has quit [Remote closed the connection] 20081127 23:25:47 soliton * r31146 /branches/1.4/data/core/units/undead/Skeleton.cfg: fixed a typo 20081127 23:26:56 -!- stikonas [n=and@ctv-213-164-107-170.vinita.lt] has joined #wesnoth-dev 20081127 23:27:46 Can anybody delete this page on the wiki http://www.wesnoth.org/wiki/About 20081127 23:30:25 * crimson_penguin will be computerless, starting tomorrow 20081127 23:31:01 ohoh 20081127 23:31:28 stikonas: done 20081127 23:39:43 Sirp: around? 20081127 23:39:57 just out of interest, how big is your tv at home? 20081127 23:40:06 is that some ~50" monster? 20081127 23:40:08 -!- VladimirSlavik [n=chatzill@136.219.broadband6.iol.cz] has left #wesnoth-dev [] 20081127 23:40:36 it appeared to be really big in my eyes (and i am used to sitting right in front of a 24" screen when working on my computer) 20081127 23:43:05 -!- boucman [n=rosen@159.83.102-84.rev.gaoland.net] has quit [Remote closed the connection] 20081127 23:43:09 -!- zookeeper [n=l@dsl-tkubrasgw1-fe11fa00-51.dhcp.inet.fi] has quit [] 20081127 23:44:39 Ivanovic: yeah it's over 50 inches. 20081127 23:44:58 okay, no wonder that it appeared so extremly huge 20081127 23:45:07 electronics aren't that expensive in the US....I think it only cost me $2000 20081127 23:45:21 incl taxes or without? 20081127 23:45:32 well, taxes are only 8% 20081127 23:45:34 (in germany it is normal to state prices including taxes, which are 19% over here) 20081127 23:45:51 in the US, it's normal not to, but sales tax is under 10% 20081127 23:46:07 (depending on the state and the goods purchased, however I'm not aware of any state with sales tax >= 10%) 20081127 23:46:12 in germany shops have to state the "complete price" for end users 20081127 23:46:21 ...and some states such as Oregon have no sales tax at all. 20081127 23:46:26 so every shop has to list what you got to pay in the end 20081127 23:46:32 so if it was that big a deal I'd drive 500 miles to Oregon to buy it. ;) 20081127 23:46:44 -!- miq [n=miq@krlh-5d83bbcc.pool.einsundeins.de] has quit [Remote closed the connection] 20081127 23:47:02 the $2000 was on a special sale they were having though. 20081127 23:47:07 and basically we got two types of taxes, one is the normal sales tax (19%) and one is the reduced (7%) which is only valid for food and books (no idea what else falls under it, not too much) 20081127 23:47:26 ahhh 20081127 23:47:40 here, unprocessed food is usually tax free in most states. 20081127 23:47:42 that is beer and alcoholics are under the 19% 20081127 23:48:05 I think alcohol might have extra tax here. 20081127 23:48:21 yeah, there are some extra taxes on it, sure 20081127 23:48:32 but you always see the end user prices including all taxes/fees anyway 20081127 23:48:50 (that is even for flights the *have* to show the complete prices including all fees and such) 20081127 23:49:04 yes, some of our laws are really nice in those regards 20081127 23:50:16 hmm, the 52" tvs are not this expensive over here anymore either 20081127 23:50:39 that is a sony 52" with fullhd, a dvb-c tuner and all the fancy stuff is at 1550€ including shipping 20081127 23:52:05 okay, for more than 52" it really gets ugly, that is nothing below 2500€ 20081127 23:52:23 70" even starting at 25k 20081127 23:54:38 -!- stikonas [n=and@ctv-213-164-107-170.vinita.lt] has quit [Remote closed the connection] 20081127 23:55:24 * crimson_penguin will be computerless for a week or so starting tomorrow 20081127 23:55:37 * crimson_penguin already said that :-/ 20081127 23:55:46 * Ivanovic gibves crimson_penguin a hug 20081127 23:56:00 you really deserve it for this hard obstacle 20081127 23:56:04 how comes? 20081127 23:56:12 the poor thing is gonna get its brain replaced! 20081127 23:56:12 are you sending your laptop in for repair? 20081127 23:56:16 yeah 20081127 23:56:27 video card is dying 20081127 23:56:31 uhm, and you think this will only take a week?!? 20081127 23:56:50 it might take longer, we'll see 20081127 23:57:59 i hope it works out 20081127 23:58:14 everyone: any news from yogihh regardin the 1.4.x patch fixing replays? 20081127 23:58:22 i though he had the stuff ready to commit on his drive 20081127 23:58:29 Soliton: do you have some info about this? 20081127 23:58:50 yes, my current plan is to get 1.4.7 out in about two weeks as the last 1.4.x release 20081127 23:59:21 ok 20081127 23:59:27 well I should have it back by then at least 20081127 23:59:32 ...I hope 20081127 23:59:38 good luck, crimson_penguin 20081127 23:59:39 ;) 20081127 23:59:55 thanks! --- Log closed Fri Nov 28 00:00:19 2008