--- Log opened Sun Nov 30 00:00:16 2008 --- Day changed Sun Nov 30 2008 20081130 00:00:16 fendrin, 31175 is fine 20081130 00:00:16 -!- Elvish_Pillage2 [n=eli@24-181-227-161.dhcp.oxfr.ma.charter.com] has quit [Read error: 104 (Connection reset by peer)] 20081130 00:02:47 -!- stikonas [n=and@ctv-213-164-126-103.vinita.lt] has quit [Remote closed the connection] 20081130 00:04:17 -!- Elvish_Pillage2 [n=eli@66-189-15-130.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20081130 00:11:59 fendrin: http://www.wesnoth.org/forum/viewtopic.php?f=4&t=23119 20081130 00:23:19 Soliton: can't reproduce that. 20081130 00:24:08 maybe the machine is very slow and can't compute the mask aplying in time. 20081130 00:36:36 fendrin * r31177 /trunk/data/campaigns/Legend_of_Wesmere/maps/Lintanir.map: gave the elvish castles a less boring shape in the map of LoW 1 20081130 00:36:52 -!- grzywacz [n=grzywacz@moinmoin/developer/karol] has quit [Remote closed the connection] 20081130 00:40:13 zookeeper * r31178 /trunk/data/core/terrain-graphics.cfg: Wired in the new oasis variations. 20081130 00:48:17 zookeeper * r31179 /trunk/data/core/terrain-graphics.cfg: Tweaked some horizontal alignment whitespace to beautify the transitions code. 20081130 00:58:09 jetryl * r31180 /trunk/data/core/sounds/cave-in.ogg: Added a sound effect for a cave-in. 20081130 01:03:54 time to head off to bed, n8 20081130 01:04:43 -!- Elvish_Pillager [n=eli@66-189-15-130.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20081130 01:04:50 Ivanovic: Good night. 20081130 01:20:42 -!- Elvish_Pillage2 [n=eli@66-189-15-130.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20081130 01:24:36 -!- zookeeper [n=l@dsl-tkubrasgw1-fe11fa00-51.dhcp.inet.fi] has quit [] 20081130 01:39:33 -!- ivan_i [n=chatzill@ppp91-76-201-200.pppoe.mtu-net.ru] has quit ["ChatZilla 0.9.84 [Firefox 3.0.4/2008111317]"] 20081130 01:49:28 -!- ilor [n=a@unaffiliated/ilor] has quit [Connection timed out] 20081130 01:51:41 -!- Mica [n=Manic_Mi@d14-69-222-189.try.wideopenwest.com] has quit ["What did you say? I can't hear you, my connection's gone."] 20081130 01:55:30 -!- ^Noyga^ [n=lame-z@AVelizy-151-1-80-200.w81-249.abo.wanadoo.fr] has quit [Read error: 113 (No route to host)] 20081130 01:55:34 -!- fendrin_ [n=fabi@e179205073.adsl.alicedsl.de] has joined #wesnoth-dev 20081130 02:00:20 -!- loonycyborg [n=sergey@79.139.247.223] has quit ["Zzzzzzzzzzzzzzzzzzzzzzz"] 20081130 02:00:52 -!- loonybot [n=loonybot@79.139.247.223] has quit [Remote closed the connection] 20081130 02:07:05 -!- miq [n=miq@krlh-5d857661.pool.einsundeins.de] has quit [Remote closed the connection] 20081130 02:08:09 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has joined #wesnoth-dev 20081130 02:11:37 -!- fendrin [n=fabi@f051100171.adsl.alicedsl.de] has quit [Read error: 110 (Connection timed out)] 20081130 02:44:04 -!- Espreon [n=espreon@c-76-117-239-33.hsd1.pa.comcast.net] has quit [Remote closed the connection] 20081130 02:47:32 torangan * r31181 /trunk/po/ (5 files in 5 dirs): dutch translation update 20081130 03:04:25 -!- Elvish_Pillager [n=eli@66-189-15-130.dhcp.oxfr.ma.charter.com] has quit ["Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!"] 20081130 03:21:13 -!- Espreon [n=espreon@c-76-117-239-33.hsd1.pa.comcast.net] has joined #wesnoth-dev 20081130 03:27:13 -!- Appleman1234 [n=Appleman@CPE-58-164-128-96.qld.bigpond.net.au] has joined #wesnoth-dev 20081130 04:16:19 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has quit [Nick collision from services.] 20081130 04:16:22 -!- Blueblaze2 [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has joined #wesnoth-dev 20081130 04:23:18 -!- Psyche^ [n=Psyche@e177225252.adsl.alicedsl.de] has joined #wesnoth-dev 20081130 04:25:01 -!- Sirp [n=user@c-76-102-104-121.hsd1.ca.comcast.net] has quit [Read error: 110 (Connection timed out)] 20081130 04:25:31 -!- Espreon [n=espreon@c-76-117-239-33.hsd1.pa.comcast.net] has quit [Remote closed the connection] 20081130 04:25:38 -!- Sirp [n=user@c-76-102-104-121.hsd1.ca.comcast.net] has joined #wesnoth-dev 20081130 04:28:34 -!- Espreon [n=espreon@c-76-117-239-33.hsd1.pa.comcast.net] has joined #wesnoth-dev 20081130 04:39:58 -!- Patterner [n=Psyche@e177232063.adsl.alicedsl.de] has quit [Connection timed out] 20081130 04:39:59 -!- Psyche^ is now known as Patterner 20081130 04:50:27 -!- DDR [n=chatzill@66.183.120.206] has quit [Remote closed the connection] 20081130 04:58:24 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has joined #wesnoth-dev 20081130 04:59:02 -!- Ivanovic_ [n=ivanovic@dtmd-4db2ab1a.pool.einsundeins.de] has joined #wesnoth-dev 20081130 05:09:52 -!- Blueblaze2 [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has quit [Read error: 104 (Connection reset by peer)] 20081130 05:14:24 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has quit [Remote closed the connection] 20081130 05:14:52 -!- Ivanovic [n=ivanovic@dtmd-4db26d36.pool.einsundeins.de] has quit [Read error: 110 (Connection timed out)] 20081130 05:15:24 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has joined #wesnoth-dev 20081130 05:16:41 -!- Ivanovic_ is now known as Ivanovic 20081130 05:18:07 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has quit [Client Quit] 20081130 06:20:04 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has joined #wesnoth-dev 20081130 06:30:06 -!- DDR [n=chatzill@66.183.120.206] has joined #wesnoth-dev 20081130 06:59:17 -!- [Relic] [n=[Relic]@adsl-76-229-220-201.dsl.milwwi.sbcglobal.net] has quit ["Leaving"] 20081130 07:12:45 -!- DDR [n=chatzill@66.183.120.206] has quit [Read error: 104 (Connection reset by peer)] 20081130 09:05:26 -!- Appleman1234 [n=Appleman@CPE-58-164-128-96.qld.bigpond.net.au] has quit ["Leaving"] 20081130 09:14:37 -!- Blueblaze [n=Blueblaz@c-98-196-208-51.hsd1.tx.comcast.net] has quit [] 20081130 09:52:21 -!- Sirp [n=user@c-76-102-104-121.hsd1.ca.comcast.net] has quit ["leaving"] 20081130 10:06:30 -!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth-dev 20081130 10:17:26 -!- BenUrban_ [n=benurban@unaffiliated/benurban] has joined #wesnoth-dev 20081130 10:20:14 -!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Client Quit] 20081130 10:25:25 moin 20081130 10:28:56 Ivanovic: Good morning. 20081130 10:34:08 -!- BenUrban [n=benurban@unaffiliated/benurban] has quit [Read error: 110 (Connection timed out)] 20081130 10:43:27 -!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth-dev 20081130 10:43:41 ABCD: Welcome. 20081130 10:44:24 Espreon: hello 20081130 10:48:23 -!- mordante [n=chatzill@roadie.xs4all.nl] has joined #wesnoth-dev 20081130 10:48:34 hi mordante 20081130 10:48:56 Hello mordante. 20081130 10:48:57 morning 20081130 10:48:59 hi Ivanovic 20081130 10:49:11 hi Espreon 20081130 10:52:12 * Espreon is not having fun restoring sanity to TSL. 20081130 11:12:04 -!- miq [n=miq@krlh-5d8564ff.pool.einsundeins.de] has joined #wesnoth-dev 20081130 11:16:00 -!- zookeeper [n=l@dsl-tkubrasgw1-fe11fa00-51.dhcp.inet.fi] has joined #wesnoth-dev 20081130 11:16:20 zookeeper: Hello. 20081130 11:32:09 -!- stikonas [n=and@ctv-213-164-126-103.vinita.lt] has joined #wesnoth-dev 20081130 11:33:30 -!- ^Noyga^ [n=lame-z@AVelizy-151-1-80-200.w81-249.abo.wanadoo.fr] has joined #wesnoth-dev 20081130 11:36:27 -!- ^Noyga^ is now known as Noyga 20081130 11:37:24 Hello Noyga. 20081130 11:37:31 hello 20081130 11:37:44 hi Noyga 20081130 11:41:48 Espreon, yo 20081130 11:42:09 -!- loonybot [n=loonybot@79.139.247.223] has joined #wesnoth-dev 20081130 11:42:31 -!- loonycyborg [n=sergey@79.139.247.223] has joined #wesnoth-dev 20081130 11:47:05 loonycyborg: Hello. 20081130 11:47:51 hi 20081130 11:50:39 -!- grzywacz [n=grzywacz@moinmoin/developer/karol] has joined #wesnoth-dev 20081130 12:13:51 hi 20081130 12:15:13 hi fendrin_ 20081130 12:16:19 Hello fendrin_ 20081130 12:17:00 Who maintains Easten Invasion? 20081130 12:17:05 *Eastern 20081130 12:19:31 Espreon: http://www.wesnoth.org/wiki/Credits#Eastern_Invasion 20081130 12:21:05 Hmmmmmmm... 20081130 12:21:51 Well... I am sure making all the undead sides in EI use the undead flag does not require the permission of the maintainer. 20081130 12:21:59 jupp 20081130 12:22:49 Well then... let's spread the joy of the undead flag to EI. 20081130 12:23:29 Is Mythological still with the project? 20081130 12:23:47 wesbot: seen Mythological 20081130 12:23:48 Ivanovic: The person with the nick Mythological 3d 2h ago was here and on the channel #wesnoth with the message: "bye" 20081130 12:23:55 so at least he is alive 20081130 12:23:56 ;) 20081130 12:25:53 zookeeper: had a look at 31119 ? 20081130 12:36:01 -!- stikonas [n=and@ctv-213-164-126-103.vinita.lt] has quit [Remote closed the connection] 20081130 12:38:16 espreon * r31182 /trunk/data/campaigns/Eastern_Invasion/scenarios/ (12 files): * Made all the undead sides use the undead flag. 20081130 12:42:57 fendrin_, yes, but i don't know what's supposed to be wrong with either the old or new 20081130 12:43:19 -!- ilor [n=a@unaffiliated/ilor] has joined #wesnoth-dev 20081130 12:43:32 Espreon, i'm the closest thing to an EI maintainer 20081130 12:43:33 zookeeper: yes, that is the point. The old code should have worked but didn't. 20081130 12:43:38 and yeah, that flag change is fine 20081130 12:43:55 zookeeper: That leads to the guess that something with music wml is broken. 20081130 12:43:58 fendrin_, sounds like a place for a bug report 20081130 12:44:01 yep 20081130 12:44:17 hmm 20081130 12:44:26 what was the old one supposed to do? 20081130 12:44:43 AFAICT it should have played the track immediately, and replace the current playlist with it 20081130 12:44:58 so naturally it'd repeat itself endlessly unless you also append other tracks 20081130 12:45:05 oh, shame on my head. 20081130 12:45:11 append=no means replace the current playlist 20081130 12:46:52 zookeeper: Incidental is translated to german in a way that suggests that the music is only played once. 20081130 12:47:33 well, maybe the macro was named badly then :) 20081130 12:48:04 but maybe the intention of it was to work just like you made it work now...i guess you'd need to ask esr 20081130 12:48:26 zookeeper: esr is the author of that macro?` 20081130 12:49:39 i'm pretty sure he is 20081130 12:50:08 anyways, i need to go afk now -> 20081130 12:50:31 zookeeper: bye 20081130 12:51:51 fendrin * r31183 /trunk/data/campaigns/Legend_of_Wesmere/maps/ (6 files): LoW: added more of the new terrain tiles to the low maps 20081130 12:52:46 -!- Elvish_Pillager [n=eli@66-189-15-130.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20081130 13:00:32 -!- BenUrban_ [n=benurban@unaffiliated/benurban] has quit [Remote closed the connection] 20081130 13:02:22 -!- BenUrban [n=benurban@unaffiliated/benurban] has joined #wesnoth-dev 20081130 13:18:33 -!- Noyga [n=lame-z@AVelizy-151-1-80-200.w81-249.abo.wanadoo.fr] has quit [Read error: 113 (No route to host)] 20081130 14:39:58 esr * r31184 /trunk/data/ (8 files in 6 dirs): 20081130 14:39:58 Use the new cave-in.ogg where appropriate. 20081130 14:39:58 Now that we have both rumble.ogg and cave-in.ogg as sound effects, 20081130 14:39:58 deprecate TREMOR and instead use a new QUAKE macro that is explicit 20081130 14:39:58 about the sound effect requested. 20081130 14:43:14 -!- Espreon [n=espreon@c-76-117-239-33.hsd1.pa.comcast.net] has quit [Read error: 54 (Connection reset by peer)] 20081130 14:47:02 ESR_: are you the author of the INCIDENTAL_MUSIC macro ? 20081130 14:47:17 ivanovic * r31185 /trunk/po/ (13 files in 13 dirs): updated Polish translation 20081130 14:53:39 Yes. 20081130 14:54:29 shadowmaster * r31186 /trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/ (9 files): 20081130 14:54:29 * Fixed some inconsistencies with galleon MUFs or similar appearances. 20081130 14:54:29 * Fixed a major inconsistency: Familiar is a Dread Bat sometimes, 20081130 14:54:29 sometimes not; he is a Dread Bat when spawned and not during MUFs. 20081130 14:54:29 This is Espreon's fault... Shame on you Espreon! 20081130 14:54:56 someon should tell Espreon of r31186 20081130 14:55:44 and tell him to never touch a mainline campaign again if he's doing mediocre changes that don't get fixed before a release 20081130 14:56:45 I''ll be away for undefined time because I do not find a WLAN signal close to home ... again. so cya 20081130 14:56:52 maybe you can discuss things like that with him first? 20081130 14:57:09 the above reason 20081130 14:57:32 right, you couldn'tpossible reach him. 20081130 14:58:06 although Ive told him 3 times before to be careful with breaking other maintainr's work in UMC dev 20081130 14:58:21 Try to find a huge WLAN antenna somewhere :) 20081130 14:58:46 hey, I can't even afford a full electrical installation at home ... 20081130 14:59:23 ESR_: What is the purpose of the macro? Play a song once and return to the old playlist? 20081130 14:59:31 Make one yourself :) 20081130 14:59:52 -!- Shadow_Master [n=shadowm@unaffiliated/shadowmaster/x-275924] has quit ["Battle for Wesnoth [www.wesnoth.org]"] 20081130 15:01:09 fendrin_: The purpose of the macro is to abstract out a particulatr code fragment I found in multiple places so that music calls could easily be found with grep. I don't actually know whether that fragment was supposed to be play-one or play-til-overridden. 20081130 15:01:21 right 20081130 15:01:30 s/play-one/play-once/ 20081130 15:01:36 i'll grep for it a bit and try to figure out which one it should be.. 20081130 15:02:42 shadowmaster * r31187 /trunk/ (changelog players_changelog): update changelogs for r31186. 20081130 15:02:51 If the distinction is important, I suggest making INCIDENTAL_MUSIC play-once and defining a new macro REPEAT_INCIDENTAL_MUSIC for repeated play, Neither should append to the scenario playlist. 20081130 15:03:31 i never felt the need for macroifying those in the first place since writing the music tags out manually only takes like 4 lines 20081130 15:04:12 The bulk isn't the issue. The effect I wanted was that I could grep for MUSIC and get all music-setting calls. 20081130 15:04:13 ESR_, are you sure the music behaviour didn't change anywhere due to that? 20081130 15:05:24 if it didn't, then i'd suggest fendrin reverts his change and then we'd just make another macro for that 20081130 15:05:25 My intention was to replace only one code fragment. So, unless I screwed up, I doubt I changed any behavior. 20081130 15:07:02 looking at the uses in mainline i suppose the intention in those places was indeed to play immediately and replace the current playlist 20081130 15:07:05 I don't care. My only request is that any new macros for playing music or tweaking the playlist also have MUSIC in the name. That way I can audit the use of music in mainline with a single grep. 20081130 15:07:54 I'm indifferent to what the individual names are, that I can figure out by reading. 20081130 15:10:51 Do we need PUSH_PLAYLIST and POP_PLAYLIST macros, perhaps? 20081130 15:11:21 eh, i don't think we want the authors to need to think of playlists as stacks :P 20081130 15:12:20 i don't think there's need for anything more than three basic ones, replace-playlist-and-play-immediately, append-to-playlist-silently and play-once-but-don't-append 20081130 15:13:13 OK. Then those need to be clearly named and documented. 20081130 15:14:13 Carve them up how you like, as long as the names all have "MUSIC" in them. 20081130 15:15:33 * zookeeper doesn't have a clue why the sand transition gets drawn on top of the dirt transition 20081130 15:15:51 I you guys think ythe name "INCIDENTAL_MUSIC" is misleading, go ahead and change it. 20081130 15:16:00 s/I/If/ 20081130 15:24:11 -!- Ivanovic_ [n=ivanovic@dtmd-4db26e77.pool.einsundeins.de] has joined #wesnoth-dev 20081130 15:28:03 -!- Ivanovic__ [n=ivanovic@dtmd-4db2623d.pool.einsundeins.de] has joined #wesnoth-dev 20081130 15:39:37 -!- Ivanovic [n=ivanovic@dtmd-4db2ab1a.pool.einsundeins.de] has quit [Read error: 110 (Connection timed out)] 20081130 15:39:57 -!- Noyga [n=lame-z@AVelizy-151-1-80-200.w81-249.abo.wanadoo.fr] has joined #wesnoth-dev 20081130 15:40:30 -!- Ivanovic__ is now known as Ivanovic 20081130 15:42:36 -!- Ivanovic_ [n=ivanovic@dtmd-4db26e77.pool.einsundeins.de] has quit [Read error: 110 (Connection timed out)] 20081130 15:48:03 -!- EdB [n=EdB@49.117.88-79.rev.gaoland.net] has joined #wesnoth-dev 20081130 16:06:30 -!- EdB [n=EdB@49.117.88-79.rev.gaoland.net] has quit ["Konversation terminated!"] 20081130 16:17:51 -!- IRSeekBot3 [n=IRSeekLo@irseek/log-bot/IRSeekBot] has quit [K-lined] 20081130 16:22:48 -!- ettin_ [n=jorda@70.207.219.87.dynamic.jazztel.es] has joined #wesnoth-dev 20081130 16:25:58 -!- ettin [n=jorda@73.207.219.87.dynamic.jazztel.es] has quit [Read error: 145 (Connection timed out)] 20081130 16:44:52 -!- Netsplit wolfe.freenode.net <-> irc.freenode.net quits: Noyga, loonybot, Elvish_Pillager, yann, Sirp_ 20081130 16:45:37 -!- Sirp_ [n=davidwhi@nat/google/session] has joined #wesnoth-dev 20081130 16:58:36 -!- yann [n=dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20081130 16:58:55 -!- Noyga [n=lame-z@AVelizy-151-1-80-200.w81-249.abo.wanadoo.fr] has joined #wesnoth-dev 20081130 17:00:52 -!- Elvish_Pillager [n=eli@66-189-15-130.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20081130 17:38:44 zookeeper: Was it intended that Kaleh can't do recalls or recruits in the last scenario of UtBS? 20081130 17:48:14 fendrin_: ping 20081130 17:59:07 ESR_: pong 20081130 18:08:40 -!- Elvish_Pillage2 [n=eli@66-189-15-130.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20081130 18:10:06 -!- Elvish_Pillager [n=eli@66-189-15-130.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20081130 18:34:21 -!- Sirp [n=user@c-76-102-104-121.hsd1.ca.comcast.net] has joined #wesnoth-dev 20081130 18:46:00 ESR_, yes. there's no castles there after all. 20081130 18:47:24 -!- [Relic] [n=[Relic]@76.229.220.201] has joined #wesnoth-dev 20081130 18:47:54 fendrin_, do you want to handle the music macro stuff above or should i do it? 20081130 18:48:24 <[Relic]> Hello :) 20081130 18:51:02 hi [Relic] 20081130 18:51:14 <[Relic]> :) 20081130 18:51:31 zookeeper: please do 20081130 19:01:08 fendrin_, ok 20081130 19:20:25 -!- fendrin_ [n=fabi@e179205073.adsl.alicedsl.de] has quit ["Konversation terminated!"] 20081130 19:21:13 -!- happygrue [n=happygru@98.223.188.175] has joined #wesnoth-dev 20081130 19:31:22 -!- fendrin [n=fabi@85.179.205.73] has joined #wesnoth-dev 20081130 19:34:06 Dragonking: talked with my parents, no problem with you staying here from sunday to monday right after fosdem 20081130 19:39:37 fendrin, zookeeper: I'm disliking the fact that Kaleh cannot recall in The Final Confrontation; takiung the player's veterans away from him always seems like a dirty trick to play. 20081130 19:40:26 well, i don't see a problem with that 20081130 19:40:51 the "taking something away from the player is a dirty trick" IMO doesn't apply to a final boss fight. 20081130 19:41:46 Hm? One would think it should apply *more* in that situation. 20081130 19:42:04 I think there should be something hinting that possibility in the previous scenario 20081130 19:42:11 my problem with it isn't that it is a dirty trick. I never understand why every not protagonist is left behind. It's not explained very well. 20081130 19:42:25 so people at least know they can "spend" their troops ;) 20081130 19:42:33 Right. 20081130 19:43:14 yeah, I think the unfair part is that people save up all their troops carefully protecting them and then find "oh you can't use them anyway. Haha! 20081130 19:43:37 Sirp: exactly 20081130 19:43:43 Yes, that sucks. EI has a plot problem of that kind, too. 20081130 19:43:53 Let's face the big bad endboss. Best we go alone so nobady that is not important gets hurt. Let's fetch Chuck Norris first. 20081130 19:43:58 it's like taking all your guns away for the final level in a fpp game (hello, half life 2) 20081130 19:44:13 ilor, it doesn't matter, it's the final level :) 20081130 19:44:28 if it's done in the middle of the game, then hell yes, it's annoying and dirty 20081130 19:44:53 if it's announced somewhere earlier then it's fine 20081130 19:45:22 otherwise you end up adjusting your style of play to what you meta-know about the scenario, and that sucks 20081130 19:46:02 well, if you really want to change final confrontation, my initial suggestion would be to give the player a constant line of spawns from his recall list. like, spawn the highest level unit still available every turn. 20081130 19:46:25 (and make sure the enemy spawns her units a bit faster, so the player can't just retreat and wait until he has overwhelming force)) 20081130 19:46:31 zookeeper: good idea 20081130 19:47:00 i don't like the idea of regular recalling in that scenario since it doesn't really fit plot-wise 20081130 19:47:38 but since presumably everyone else was actually left outside the cave, a steady stream of spawns from the doorway sounds more fitting 20081130 19:48:00 zookeeper: Your idea seems good to me. 20081130 19:49:38 balancing that might be a bit tricky though 20081130 19:50:03 Increase the rate of bug spawns? 20081130 19:59:11 so what'd be a good name for that other music macro? 20081130 20:00:10 Describe the function of it and I'll tell you ;-) 20081130 20:00:36 replace-playlist-and-play-immediately 20081130 20:00:46 and play-once-but-don't-append 20081130 20:00:57 one of them is supposed to be INCIDENTAL_MUSIC i guess, i'm not sure which :) 20081130 20:02:21 Looking... 20081130 20:03:10 -!- happygrue [n=happygru@98.223.188.175] has left #wesnoth-dev [] 20081130 20:03:32 What's the default of append? Because it looks like INCIDENTAL_MUSIC is play-once-but-don't-append. 20081130 20:03:55 I guess I'd call the other one REPLACE_SCENARIO_MUSIC 20081130 20:04:16 hmh, yeah, sounds fine 20081130 20:10:43 -!- grrrX [n=_@p57BBCFDD.dip.t-dialin.net] has joined #wesnoth-dev 20081130 20:10:54 -!- Netsplit wolfe.freenode.net <-> irc.freenode.net quits: rski 20081130 20:12:07 -!- Netsplit over, joins: rski 20081130 20:24:16 -!- PK2 [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has joined #wesnoth-dev 20081130 20:26:21 -!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Remote closed the connection] 20081130 20:29:19 -!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth-dev 20081130 20:32:09 -!- DDR [n=chatzill@66.183.120.206] has joined #wesnoth-dev 20081130 20:44:59 zookeeper * r31188 /trunk/data/core/macros/sound-utils.cfg: Added a new macro for replacing the current playlist. 20081130 20:45:00 mordante * r31189 /trunk/changelog: Updated changelog. 20081130 20:46:30 zookeeper: In an ideal world, I think the INCIDENTAL_MUSIC macro would save and restore the old playlist. But I don't know how to do that, or even if it's possible. 20081130 20:49:45 play_once=yes does that 20081130 20:50:00 it plays the track once, then resumes playing whatever playlist there was before 20081130 20:52:29 -!- stikonas [n=and@ctv-213-164-126-103.vinita.lt] has joined #wesnoth-dev 20081130 21:04:40 esr * r31190 /trunk/data/core/macros/sound-utils.cfg: Add to some documentation. 20081130 21:07:20 zookeeper * r31191 /trunk/data/campaigns/Under_the_Burning_Suns/ (2 files in 2 dirs): WML cleanup. 20081130 21:10:24 zookeeper: did you by any chance fix the weird bug associated with the teleports in UtBS 12? 20081130 21:12:48 you mean the visual glitch? 20081130 21:13:05 Yes. 20081130 21:13:27 well, it probably doesn't happen in that scenario anymore, but it's an engine bug not yet fixed. 20081130 21:14:18 OK, I just played the first move and it seems to be gone. What's the engine bug? 20081130 21:17:07 when you use [teleport] it doesn't immediately show the whole unit in the new location, only it's ellipse and hp bars etc 20081130 21:17:15 the sprite still shows up in the old location 20081130 21:17:31 s/it's/its 20081130 21:17:50 -!- BenUrban [n=benurban@unaffiliated/benurban] has quit ["Power failu"] 20081130 21:22:14 -!- BenUrban [n=benurban@c-68-49-10-243.hsd1.md.comcast.net] has joined #wesnoth-dev 20081130 21:29:04 waah. i'll fix the alien graphics and animations and whatnot too. 20081130 21:31:14 While you're at it, ytry writing the doorway spawn event, too? Fendrin and I will take care of the rebalancing; there are plenty of knobs to tweak, between increasing the enemy spawn frequency, making the slave creatures tougher, etc. 20081130 21:33:09 :x why do i always end up being a pseudomaintainer for most campaigns. 20081130 21:33:14 ok, just half. 20081130 21:35:29 Because you continually invite such abuse upon yourself, of course. Anyway, quit complaining -- I'm in the same boat you are, even if I focus less on WML wizardry and more on making sure our storyline prose doesn't suck. 20081130 21:38:05 ESR_: it would be great if you could also have a look at the manual to make sure that it really does describe the current statur 20081130 21:38:11 s/statur/status 20081130 21:38:20 Ivanovic: I'll do that. 20081130 21:38:26 that is: at least note down which screenshots do have to be updated and stuff like this 20081130 21:38:43 Ivanovic: URL? 20081130 21:38:46 http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/doc/manual/manual.en.html 20081130 21:38:56 the source file for corrections is: doc/manual/manual.txt 20081130 21:39:36 mordante, the tooltips in the title screen multiplayer menu are still occasionally resulting in an assert crash (or maybe just the bottom one, i'm not sure). also, the text is displayed over the dialog box in a bit screwy manner, instead of at the bottom of the screen. 20081130 21:39:37 Right, I knew where the source was, I just needed to know where to go to see the screenshots rendered. 20081130 21:40:26 zookeeper I haven't been able to reproduce the crash, I know the current display sucks and I'm working on changes 20081130 21:40:38 in fact the entire drawing routine is being revamped 20081130 21:40:40 ESR_: in general finding the manual is simple, just go to manual.wesnoth.org and select what you want to read 20081130 21:40:51 mordante, all right 20081130 21:43:55 OK, I just finished a complete UtBS test play. The campaign actually seems to be in decent shape now. Of two known bugs, one is a core engine bug with teleports; the other ia a WML bug in scenario 1 code that is actually dispansable-with if we can't figure out a real fix. 20081130 21:44:35 what's wrong with scenario 1? 20081130 21:44:39 s/dispansable/dispensable/ 20081130 21:45:25 There's a report that the elf-pool code isn't working quite right. See bug #12643. 20081130 21:46:30 I think that code is overcomplicated. If it can't be made to work without huge effort, I'd just nuke it and go to random unit generation. 20081130 21:47:13 i rewrote that just recently, fendrin said it's working ok now. maybe he forgot to mark the bug or wants to test it more first. 20081130 21:49:51 He probably just forgot. 20081130 21:51:00 I guess I'll go do a pass over the manual now. Ivanovic, is that considered to be in string freeze? 20081130 22:01:20 soliton * r31192 /trunk/src/multiplayer_lobby.cpp: again just use red game titles for unobservable games 20081130 22:02:01 soliton * r31193 /trunk/data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg: made team names consistent with the map 20081130 22:04:12 Ivanovic: Great :) 20081130 22:09:23 I'm off nigth 20081130 22:09:26 night* 20081130 22:09:59 -!- mordante [n=chatzill@roadie.xs4all.nl] has quit ["ChatZilla 0.9.84 [Firefox 3.0.4/2008102920]"] 20081130 22:09:59 esr * r31194 /trunk/doc/manual/ (16 files in 2 dirs): 20081130 22:09:59 Ensure we're using up-to-date tome pof day images in the manual. (The Dawn one 20081130 22:09:59 has actually changed visibly, the moon was the wrong way around.) 20081130 22:13:25 ESR_: so far it is not in a string freeze 20081130 22:13:55 ESR_: that is why i asked for it being updated now 20081130 22:15:03 OK, I may do some text revisions then. I found one image glitch; we were using an old version of the dawn schedule graphic from before I turned the moon the right way around. 20081130 22:15:41 (you sure you weren't just having that reverse ToD image option on/off?) 20081130 22:15:54 Also, the manual uses a screenshot of the old main menu with map background. I don't think that is necessarily a problem. 20081130 22:17:04 zookeeper: Yes, I'm sure. It's astronomically impossible for the sun and mmon to be in the sky at the same time with the moon's *dark half* towards the sun. 20081130 22:17:26 :-) 20081130 22:23:22 oh, right, that 20081130 22:25:25 what does "English strings edition" (data/core/about.cfg:888) mean? 20081130 22:29:12 ESR_, so, how do i make a [message] without an image and without wmllint trying to insert image=wesnoth-icon.png to it? 20081130 22:31:28 image=blank.png 20081130 22:31:40 used in several other places 20081130 22:31:45 Either give it image=blank.png or say "# wmllint: no-icon" on the image line. 20081130 22:32:51 a non-existant image will now produce that silly yellow peasants-at-work icon, so image=blank.png isn't a good one :) 20081130 22:33:02 btw, i'm starting to think that little feature isn't that good after all 20081130 22:33:46 There's a real blank image somewhere in the tree, that's what I meant you to refer to. 20081130 22:34:03 the 'addon type^' strings have inconsistent capitalization 20081130 22:34:42 i know, but i don't want to use misc/blank-hex.png since it's 72x72 and thus makes the message window bigger 20081130 22:34:53 maybe we should have a blank-1x1.png :p 20081130 22:35:08 oh, dang, i could use ~CROP 20081130 22:35:54 well, what about not having an image and just telling wmllint off? isn't that enough. 20081130 22:36:38 i guess 20081130 22:36:58 ESR_: in general all images should be "redone" as in "match the current screen" 20081130 22:37:11 so yes, probably new screenshots have to be take in several (most ;) ) places 20081130 22:37:29 I'll look into it. 20081130 22:38:21 and yes, there was a reason for converting the png images to jpeg images for the manual 20081130 22:38:33 at least one reason was that less space is required 20081130 22:38:58 ESR_: if a sentence starts with an abbreviation, that doesn't mean the next word should be capitalised, correct? 20081130 22:39:00 not 100% sure if png files work for the extraction tools at all 20081130 22:39:19 AI0867: Correct. 20081130 22:39:37 though this particular case isn't exactly a sentence 20081130 22:39:46 which is preferable: "MP Faction" or "MP faction"? 20081130 22:40:10 Ivanovic: If you're just making the HTMl from asciidoc, PNGs should work fine. 20081130 22:40:24 but yes, i would like to keep the size small 20081130 22:40:24 currently it's random, I'm trying to standardise on one 20081130 22:40:44 that is: something like a quality level of 80% is fine when converting the images via imagemagic 20081130 22:40:51 AI0867: "MP faction" is preferable; "faction" is being used as a common noun, not a proper one. 20081130 22:41:03 k 20081130 22:41:36 AI0867: Native English speakers not infrequently get this wrong, so don't feel bad about being confused. 20081130 22:42:52 I'm certain of how it's in dutch, but our languages differ quite a bit in some grammatical things 20081130 22:43:57 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20081130 22:44:06 ai0867 * r31195 /trunk/src/addon_management.cpp: Get rid of improper capitalisation. 20081130 22:45:32 ESR_: we tend to have Proper Cased menu items, dialog titles etc., what's your take on this? 20081130 22:47:00 ilor: It is still correct usage for headings and titles, though now slightly archaic. Usage has been drifting towards only capitalizing first words for the last few decades. 20081130 22:48:21 -!- mjs-de [n=mjs-de@vpw.wh.uni-dortmund.de] has joined #wesnoth-dev 20081130 22:51:41 -!- boucman [n=rosen@159.83.102-84.rev.gaoland.net] has joined #wesnoth-dev 20081130 22:53:45 -!- grrrX [n=_@p57BBCFDD.dip.t-dialin.net] has quit ["Ex-Chat"] 20081130 22:55:11 i'm gonna make the spire and central body bigger-than-72x72 sprites regular unit standing images since we're supposed to get those working without glitches for 1.6 anyway (even though they currently still have some glitches) 20081130 22:56:00 do you say that on purpose when I'm around ? :P 20081130 22:56:26 no, i was going to say that anyway :) 20081130 22:56:51 please implement it, and report glitches, it's teh best way to get them fixed 20081130 22:56:51 anyways, looks like the only glitch is taht the north hex isn't updated/invalidated/whatever correctly during the anim 20081130 22:57:03 since that's the only one where the glitches show up in 20081130 22:57:18 please implement it, and report glitches, it's teh best way to get them fixed :P 20081130 22:57:18 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has quit [] 20081130 22:57:53 well, look at the current gryphon rider standing anim 20081130 22:58:07 that's an existing mainline example 20081130 22:58:07 not now, doing something else, then bed... 20081130 22:58:29 (i kinda figured jetryl would have talked about it with you since he committed those anims) 20081130 22:59:08 ai0867 * r31196 /trunk/src/menu_events.cpp: Fix some typos. 20081130 22:59:36 other than that, it's really awesome that we'll finally going to be able to make big units go outside the hex 20081130 23:02:02 zookeeper * r31197 /trunk/data/campaigns/Under_the_Burning_Suns/ (11 files in 2 dirs): Removed the hacks for the bigger-than-hex alien graphics since the proper engine support seems to be almost glitchless already and fixed a couple of other animation problems. 20081130 23:07:15 -!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20081130 23:12:39 boucman: Should #12640 (moved unit sprite redrawn at prior location) be assigned to you? 20081130 23:12:58 yes, most certainly 20081130 23:13:19 when it's a problem with unit drawing, you can usually assign to me without asking... 20081130 23:15:15 ESR_, i'll try to look into writing that unit spawning thing tomorrow 20081130 23:15:28 OK. 20081130 23:16:30 boucman: saying this might have been a mistake 20081130 23:16:47 :P 20081130 23:16:48 now ESR_ will go through all the tracker for any bugs that might somehow be related to you 20081130 23:16:49 ;) 20081130 23:16:53 I can reassign if it's not the case 20081130 23:16:58 -!- zookeeper [n=l@dsl-tkubrasgw1-fe11fa00-51.dhcp.inet.fi] has quit [] 20081130 23:17:04 boucman: Well...you haven't been around that much lately. But I've assigned it to you. 20081130 23:17:04 :) 20081130 23:17:29 ESR_: I've been fixing bugs... 20081130 23:17:40 my entries are mostly disguised FR at this point 20081130 23:17:43 A Good Thing! 20081130 23:17:55 and it's better assigned to me than unassigned ;) 20081130 23:18:17 zookeeper * r31198 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg: Removed the now unnecessary alien spire top hack images. 20081130 23:18:44 * ESR_ cheers zookeeper's cleanup. 20081130 23:19:31 -!- PK2 [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has quit ["Java user signed off"] 20081130 23:20:36 * Ivanovic is off to be now, n8 20081130 23:32:17 -!- boucman [n=rosen@159.83.102-84.rev.gaoland.net] has quit [Remote closed the connection] 20081130 23:41:03 -!- Mica [n=Manic_Mi@d14-69-222-189.try.wideopenwest.com] has joined #wesnoth-dev 20081130 23:57:46 Ivanovic: what does "English strings edition" (data/core/about.cfg:888) mean? --- Log closed Mon Dec 01 00:00:42 2008