--- Log opened Sat Dec 06 00:00:21 2008 --- Day changed Sat Dec 06 2008 20081206 00:00:21 * Espreon sits in þe corner and cries since he was not mentioned. 20081206 00:00:33 zookeeper: great! 20081206 00:01:07 Espreon: have a look at zookeeper's great auto-recall thing! 20081206 00:01:17 All right. 20081206 00:01:26 * Espreon is happy. 20081206 00:02:05 whee 20081206 00:02:28 Espreon, i don't think i ever talked about it with you, so.. :p 20081206 00:02:43 Was it discussed yesterday? 20081206 00:02:46 no 20081206 00:02:56 When was it discussed? 20081206 00:03:03 some days ago 20081206 00:03:13 I guess I was not here. 20081206 00:04:11 -!- miq [n=miq@krlh-5d854f21.pool.einsundeins.de] has quit [Remote closed the connection] 20081206 00:05:57 a stupid question. Did you pick your colour in chat or is this my irc client? 20081206 00:06:16 your client 20081206 00:06:54 You mean color like that? 20081206 00:07:15 hmm that is nice to know how it is done as well. 20081206 00:07:38 but I was more after the colour in which the nick is written with. 20081206 00:07:40 It depends on the client.. 20081206 00:11:03 fendrin__: a lot of clients will highlight a nick if your nick appears in the message. 20081206 00:12:16 Sirp__ hmm I had another look at my change and it might indeed not be needed 20081206 00:12:20 Sirp__: Have you noticed the discussion involving compile errors on windows and pthread_equal()? ;) 20081206 00:12:36 I expected malloc to return NULL on malloc(0) 20081206 00:14:00 -!- BenUrban [n=benurban@unaffiliated/benurban] has quit ["Power failu"] 20081206 00:14:31 Sirp__ poolalloc.c:239 gcc complains about the usage of free_chunks and when I change it to nfree_chunks my crashes seem to dissapear as well 20081206 00:15:34 mordante: ugh it is meant to be nfree_chunks. :-/ 20081206 00:15:40 mordante: I don't know how that even compiled for me (??) 20081206 00:15:58 loonycyborg: yeah we can change to pthread_equal() 20081206 00:16:11 -Werror is not enabled in the CFLAGS 20081206 00:17:54 mordante: we should enable it. :) 20081206 00:18:25 Sirp__ agreed :) 20081206 00:18:39 Sirp__ do you want to revert my other change? 20081206 00:18:40 mordante * r31296 /trunk/src/poolalloc.c: Fix a typo(, which also caused crashes). 20081206 00:18:51 ESR_ this might fix your problem ^ 20081206 00:22:35 boucman, if a unit animation doesn't specify any main [frame]s, the base frame or standing anim of the unit isn't displayed during it anymore. this breaks all animations of items like the storm trident, since the unit sprite itself just disappears for the duration of the anim. 20081206 00:23:04 a somewhat recent regression i suppose 20081206 00:27:59 loonycyborg * r31297 /trunk/src/poolalloc.c: Use pthread_equal to compare thread ids. 20081206 00:28:19 I'm off night 20081206 00:38:10 mordante: Yes, that fix worked. 20081206 00:38:13 -!- Elvish_Pillage2 [n=eli@66-189-15-130.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20081206 00:39:08 good :) 20081206 00:39:27 -!- mordante [n=chatzill@roadie.xs4all.nl] has quit ["ChatZilla 0.9.84 [Firefox 3.0.4/2008102920]"] 20081206 00:39:53 ai0867 * r31298 /trunk/src/ (game_events.cpp util.hpp): Fix round() and pow() issues reported on forum. (http://www.wesnoth.org/forum/viewtopic.php?f=21&t=23172) 20081206 00:42:49 pow pow! 20081206 00:43:15 Removing logging didn't fix slowdowns :( 20081206 00:44:04 Sirp's logging to cerr made my bisection inconclusive :( 20081206 00:45:57 loonycyborg: That means you'll have to do another pass? 20081206 00:46:28 What is occurriŋ? 20081206 00:47:08 Yep. I'll have to start right after cerr logging is fixed.. 20081206 00:47:55 shikadibot: log head 20081206 00:47:55 Espreon: We're trying to pin down the cause of a *severe* animation slowdown. 20081206 00:48:00 Revision 31298 (ai0867 2008-12-05 23:39:40 +0000 (Fri, 05 Dec 2008)): 20081206 00:48:00 Fix round() and pow() issues reported on forum. (http://www.wesnoth.org/forum/viewtopic.php?f=21&t=23172) 20081206 00:48:03 Web interface URL: http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=31298 20081206 00:49:31 ESR_: Let's hope you guys will rectify it swiftly. 20081206 00:50:48 -!- happygrue [n=happygru@98.223.188.175] has joined #wesnoth-dev 20081206 00:50:52 -!- loonycyborg is now known as CIA-128 20081206 00:51:06 -!- CIA-128 is now known as loonycyborg 20081206 00:51:23 -!- Espreon is now known as CIA-99 20081206 00:51:28 -!- CIA-99 is now known as Espreon 20081206 00:54:42 -!- Elvish_Pillager [n=eli@66-189-15-130.dhcp.oxfr.ma.charter.com] has quit [Connection timed out] 20081206 01:04:36 -!- Sirp__ [n=davidwhi@nat/google/x-f7de777760b108ac] has quit ["leaving"] 20081206 01:05:01 zookeeper * r31299 /trunk/data/campaigns/Under_the_Burning_Suns/units/ (Desert_Prowler.cfg Desert_Sentinel.cfg): Fixed bola animation filters. 20081206 01:06:28 n8 20081206 01:07:27 Ivanovic: Good night. 20081206 01:08:59 It's still slow right after cerr logging is fixed. 20081206 01:10:57 -!- grzywacz [n=grzywacz@moinmoin/developer/karol] has quit [Remote closed the connection] 20081206 01:12:19 zookeeper * r31300 /trunk/data/campaigns/Under_the_Burning_Suns/units/Kaleh.cfg: Fixed Kaleh's nonexisting AMLA bola attack animation. 20081206 01:12:25 -!- happygrue [n=happygru@98.223.188.175] has left #wesnoth-dev [] 20081206 01:13:45 -!- Espreon [n=espreon@c-76-117-239-33.hsd1.pa.comcast.net] has quit [Read error: 60 (Operation timed out)] 20081206 01:14:43 -!- Espreon [n=espreon@c-76-117-239-33.hsd1.pa.comcast.net] has joined #wesnoth-dev 20081206 01:20:04 -!- zookeeper [n=l@dsl-tkubrasgw1-fe9ff800-215.dhcp.inet.fi] has quit [] 20081206 01:31:24 -!- Espreon [n=espreon@c-76-117-239-33.hsd1.pa.comcast.net] has quit [Remote closed the connection] 20081206 01:44:45 So slowdowns are introduced somewhere between 31277 and 31281. It's hard to tell where exactly since cerr logging adds slowdowns of its own. 20081206 01:46:02 -!- loonycyborg is now known as CIA-99 20081206 01:49:58 -!- AI0867 is now known as CIA-98 20081206 01:53:23 -!- CIA-99 is now known as loonycyborg 20081206 02:03:00 -!- CIA-98 is now known as AI0867 20081206 02:06:59 -!- Appleman1234 [n=Appleman@131.181.47.6] has joined #wesnoth-dev 20081206 02:08:28 -!- Espreon [n=Espreon@c-76-117-239-33.hsd1.pa.comcast.net] has joined #wesnoth-dev 20081206 02:09:51 OMG, this guy is asking for ports to DS/Wii/PSP... http://www.wesnoth.org/forum/viewtopic.php?f=12&t=23175 20081206 02:10:54 what's the problem with that. 20081206 02:10:59 ask him when the ports will be ready 20081206 02:11:16 Hmmmm... Wii port... yeah... 20081206 02:11:18 or, is that group of kids who... all right 20081206 02:11:18 . 20081206 02:14:24 -!- boucman [n=rosen@159.83.102-84.rev.gaoland.net] has quit [Remote closed the connection] 20081206 02:17:43 -!- loonycyborg [n=sergey@79.139.246.148] has quit ["Zzzzzzzzzzzzzzzzz"] 20081206 02:18:19 -!- Appleman1234 [n=Appleman@131.181.47.6] has quit ["Leaving"] 20081206 02:18:25 -!- loonybot [n=loonybot@79.139.246.148] has quit [Remote closed the connection] 20081206 02:24:00 -!- happygrue_ [n=happygru@iub-vpn-193-254.noc.indiana.edu] has joined #wesnoth-dev 20081206 02:24:28 -!- happygrue_ [n=happygru@iub-vpn-193-254.noc.indiana.edu] has left #wesnoth-dev [] 20081206 02:34:14 -!- AI0867 is now known as CIA-98 20081206 02:35:31 -!- CIA-98 is now known as AI0867 20081206 02:52:25 good night 20081206 02:54:26 -!- Elvish_Pillage2 [n=eli@66-189-15-130.dhcp.oxfr.ma.charter.com] has quit ["Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!"] 20081206 03:09:05 -!- Appleman1234 [n=Appleman@131.181.47.5] has joined #wesnoth-dev 20081206 03:21:20 -!- Sirp [n=user@c-76-102-104-121.hsd1.ca.comcast.net] has joined #wesnoth-dev 20081206 03:24:04 Dragonking: ping 20081206 03:24:21 -!- Sirp [n=user@c-76-102-104-121.hsd1.ca.comcast.net] has quit [Client Quit] 20081206 03:25:28 -!- [Relic] [n=[Relic]@76.229.179.215] has joined #wesnoth-dev 20081206 03:26:25 <[Relic]> Hello :) 20081206 03:26:30 hi [Relic] 20081206 03:26:30 hi 20081206 03:26:35 <[Relic]> :) 20081206 03:29:38 I want to fill a feature request. If the game is started with --debug the DEBUG is defined in wml. This would be realy usefull. 20081206 03:30:26 You want to file it or fulfill it? 20081206 03:30:55 is it easy to fullfill? 20081206 03:31:07 I am not a good c++ coder. 20081206 03:31:16 and the wesnoth code scares me. 20081206 03:31:28 it should be easy but there is one catch 20081206 03:31:57 the debug on the commandline can't do it. 20081206 03:32:05 but i don't care about that. 20081206 03:37:40 -!- Espreon_ [n=espreon@c-76-117-239-33.hsd1.pa.comcast.net] has joined #wesnoth-dev 20081206 03:46:33 -!- Espreon [n=Espreon@c-76-117-239-33.hsd1.pa.comcast.net] has quit [Read error: 110 (Connection timed out)] 20081206 04:11:42 -!- Psyche^ [n=Psyche@e177230229.adsl.alicedsl.de] has joined #wesnoth-dev 20081206 04:13:02 -!- Patterner [n=Psyche@e177234063.adsl.alicedsl.de] has quit [Read error: 60 (Operation timed out)] 20081206 04:13:02 -!- Psyche^ is now known as Patterner 20081206 04:36:20 -!- fendrin__ is now known as fendrin 20081206 05:34:00 -!- BenUrban [n=benurban@unaffiliated/benurban] has joined #wesnoth-dev 20081206 05:48:56 -!- [Relic] [n=[Relic]@76.229.179.215] has quit ["Leaving"] 20081206 05:59:50 -!- ESR_ [n=chatzill@static-71-162-243-5.phlapa.fios.verizon.net] has quit [Remote closed the connection] 20081206 06:18:44 Sapient: Here? 20081206 06:20:28 Soliton: Here? 20081206 06:23:39 Meh... 20081206 06:29:34 -!- esr [n=chatzill@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20081206 06:30:31 esr: Do you think Jetryl would kill me if I committed my recolors of IFtU's Elvish Hunters? 20081206 06:31:21 I don't know what his policy on TCs is. Has he told you he wants to pre-approve them all? 20081206 06:32:01 No. 20081206 06:33:37 Then I don't see a problem. 20081206 06:33:54 All right. 20081206 06:34:39 espreon * r31301 /trunk/data/campaigns/Under_the_Burning_Suns/ (26 files in 3 dirs): * Added new Desert Hunter sprites. 20081206 06:35:42 espreon * r31302 /trunk/data/campaigns/Under_the_Burning_Suns/images/units/elves-desert/ (18 files): * Ran set-properties. 20081206 06:38:07 esr: I will try to recolor the Shyde's healing frames. 20081206 06:38:48 OK. 20081206 06:43:48 * Espreon_ wishes that the Desert Sorceress existed. 20081206 06:47:26 If you can do the art, I can adapt the WML. 20081206 06:48:24 I can recolor... 20081206 06:48:42 * Espreon_ images the Desert Sylph. 20081206 06:50:57 *imagines 20081206 06:54:29 esr: How is it so far? http://imagebin.org/32853 20081206 06:54:40 I think it should be a bit darker... 20081206 06:54:52 But... I wanna know your opinion. 20081206 06:55:37 Use your judgment; anybody who can actually *do* this sort of art is probably a better judge of such details. 20081206 06:55:49 Than I am, I mean. 20081206 06:56:17 All right. 20081206 07:08:38 esr: I think it is done: http://imagebin.org/32856 20081206 07:12:48 I cannot decide between þe previous one and þis þough... http://imagebin.org/32857 20081206 07:16:27 esr: I will do the Sorceress line's WML. 20081206 08:17:22 -!- Appleman1234 [n=Appleman@131.181.47.5] has quit [Remote closed the connection] 20081206 09:03:53 -!- Appleman1234 [n=Appleman@123.211.191.172] has joined #wesnoth-dev 20081206 09:20:18 -!- grzywacz [n=grzywacz@ip179-109.ghnet.pl] has joined #wesnoth-dev 20081206 09:22:33 espreon * r31303 /trunk/data/campaigns/Under_the_Burning_Suns/images/units/elves-desert/ (12 files): * Added new healing frames for the Desert Shyde/Star. 20081206 09:23:57 espreon * r31304 /trunk/data/campaigns/Under_the_Burning_Suns/units/ (Desert_Shyde.cfg Desert_Star.cfg): * Made it so that the Shyde/Star uses these new frames (Whoops...) 20081206 09:39:47 espreon * r31305 /trunk/data/campaigns/Under_the_Burning_Suns/images/ (151 files in 13 dirs): * Ran wesnoth-optipng (Saved 10 KiB, 2%) 20081206 09:46:21 espreon * r31306 /trunk/data/campaigns/Under_the_Burning_Suns/images/units/alien/spire.png: * Ran set-properties. 20081206 10:11:34 -!- boucman [n=rosen@159.83.102-84.rev.gaoland.net] has joined #wesnoth-dev 20081206 10:12:46 Hello boucman. 20081206 10:12:56 morning 20081206 10:13:10 -!- yann [n=dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20081206 10:16:49 -!- mordante [n=chatzill@roadie.xs4all.nl] has joined #wesnoth-dev 20081206 10:17:19 morning 20081206 10:18:59 Hello mordante. 20081206 10:19:09 hi Espreon_ 20081206 10:19:22 Well... I committed the new Desert Hunter images and the Desert Shyde healing frames a while ago. 20081206 10:19:56 Yup... quite a while ygo. 20081206 10:20:16 * Espreon_ likes to use obsolete spellings of Modern English words. 20081206 10:40:48 fendrin not sure whether defining DEBUG when started with debug is a good idea, since it won't work if you do :debug in game (it needs to reparse the WML) 20081206 10:41:19 I rather see a -DFOO option where you can define FOO for the WML 20081206 10:44:39 scons doesn't like Python 3.0... 20081206 10:47:28 ... 20081206 11:24:34 * Espreon_ is sad since rain appears not to work anymore. 20081206 11:25:33 rain works pretty good over here ;) 20081206 11:26:11 I meant in Wesnoth. 20081206 11:28:15 I already guessed that, but I hear the rain on my roof 20081206 11:29:00 * Espreon_ needs assistance in order to rectify the problem, as he is not that adept with Terrain WML. 20081206 11:29:20 what part of the TerrainWML ? 20081206 11:30:21 I am not sure where the problem lies. 20081206 11:31:42 mordante: Maybe you should look at the code. 20081206 11:31:59 then paste it somewhere ;) 20081206 11:32:20 All right þen... 20081206 11:34:15 http://wesnoth.pastebin.com/d44e42519 20081206 11:34:17 Have fun. 20081206 11:36:56 mordante: Haviŋ fun? 20081206 11:37:34 what doesn't work and why don't you use the normal macros? 20081206 11:37:50 and this is terraingraphics WML ;) 20081206 11:38:07 -!- zookeeper [n=l@dsl-tkubrasgw1-fe9ff800-215.dhcp.inet.fi] has joined #wesnoth-dev 20081206 11:38:29 -!- wesbot [n=wesbot@asteria.debian.or.at] has quit ["encoding restart"] 20081206 11:39:11 -!- wesbot [n=wesbot@asteria.debian.or.at] has joined #wesnoth-dev 20081206 11:40:16 -!- wesbot [n=wesbot@asteria.debian.or.at] has quit [Client Quit] 20081206 11:40:23 -!- wesbot [n=wesbot@asteria.debian.or.at] has joined #wesnoth-dev 20081206 11:40:41 mordante: Wesnoth keeps saying that there is no function for the [terrain_graphics] tag. Also, I like to be special and not use the normal macros. 20081206 11:41:11 Of course it works in the stable branch. 20081206 11:48:04 best ask zookeeper 20081206 11:51:21 zookeeper: Would you assist me with someþing? Also, I comitted the new Desert Hunter graphics and þe new Desert Shyde healiŋ frames. 20081206 11:55:27 -!- Elvish_Pillager [n=eli@66-189-15-130.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20081206 11:55:35 Hello Elvish_Pillager. 20081206 11:55:36 espreon * r31307 /trunk/data/campaigns/Under_the_Burning_Suns/ (TODO units/Desert_Shyde.cfg units/Desert_Star.cfg): * Removed FIXMEs and updated TODO list. 20081206 11:58:44 -!- loonycyborg [n=sergey@79.139.246.148] has joined #wesnoth-dev 20081206 11:59:04 -!- loonybot [n=loonybot@79.139.246.148] has joined #wesnoth-dev 20081206 12:00:51 Hello loonycyborg. 20081206 12:01:25 Espreon_, i don't have much time right now 20081206 12:01:28 what do you need? 20081206 12:02:47 Apparently, rain... does not work in the dev branch and I wanted you to look at the code. 20081206 12:02:51 *grmpf* 20081206 12:03:28 zookeeper: Here it is if you are going to look at it: http://wesnoth.pastebin.com/d44e42519 20081206 12:03:38 Espreon_, hunter+female-ranged-defend.png is misaligned 20081206 12:04:01 rain? oh dear... 20081206 12:04:35 zookeeper: What do you mean by "misaligned?" 20081206 12:04:42 look at it 20081206 12:05:05 i really can't tell why it wouldn't work in the dev branch, i suggest messing around with the layering 20081206 12:05:32 zookeeper: I will rectify the misalignment. 20081206 12:05:55 other than that, it's of course excellent to have those new sprites 20081206 12:06:49 espreon * r31308 /trunk/changelog: * Updated changelog. 20081206 12:11:38 espreon * r31309 /trunk/data/campaigns/Under_the_Burning_Suns/images/units/elves-desert/hunter+female-ranged-defend.png: * Corrected the misalignment issue involving the female desert hunter's ranged defense animation. 20081206 12:11:41 zookeeper: Rectified. 20081206 12:16:10 so, what's the deal with the prowler and sentinel, is someone working on them? 20081206 12:17:52 zookeeper: AFAIK Espreon_ works on recoloring them :) 20081206 12:19:10 recolouring the current sprites is kinda pointless 20081206 12:20:08 He's recoloring sprites from IftU 20081206 12:20:18 Yes, 20081206 12:20:28 But the L2 and L3 are not animated. 20081206 12:20:42 Plus they kinda do not need recoloriŋ 20081206 12:21:45 I will have to wait for Shadow_Master or someone else to animate them. 20081206 12:22:12 They probably do not need recoloriŋ... but I will have to ponder about þis. 20081206 12:23:02 yup, those sprites are good 20081206 12:23:27 maybe jetryl has some input on that, i wouldn't know (they look perfectly fine to me) 20081206 12:23:54 anyways, it might not be a silly idea to just commit the base frames for those right away even if they have no animations yet 20081206 12:24:18 -!- fendrin is now known as fendrin__ 20081206 12:24:29 Jetryl said he would not make new sprites for the Hunter line, so he might not want to animated them... 20081206 12:24:47 -!- grrrX [n=_@p57BBE44B.dip.t-dialin.net] has joined #wesnoth-dev 20081206 12:25:43 hi, just a quick idea: could the :tc and :sc command be bound to modifier keys, for example ALT and Shift + ALT? 20081206 12:26:32 if I dont have to type :sc (to toggle on/off) all the time it would be darn useful for MP, too (not just map making) 20081206 12:27:35 Espreon_, i meant that maybe he wants to make some minor cleanup on the base frames before someone else animates them 20081206 12:27:44 Ah. 20081206 12:28:08 Well... esr did not object to the possibility of a Desert Sorceress... 20081206 12:29:19 mordante: The :debug ingame not causing the DEBUG to be defined wouldn't bother me much. 20081206 12:30:05 fendrin__: I need your opinion on my Desert Sylph. 20081206 12:30:20 no but it "feels" wrong, at the moment --debug and in game :debug do exactly the same 20081206 12:30:36 with your proposal that changes 20081206 12:30:52 fendrin__: This is a recolor of her defense frame... but... yeah: http://imagebin.org/32867 20081206 12:31:01 so I rather add a new way to define extra WML variables 20081206 12:31:22 so instead of --debug you need to do -DDEBUG 20081206 12:31:35 (are write a simple alias) 20081206 12:32:49 Espreon_: It's nicely done, but do we need desert sylphs in UTBS? If they aren't present now we can't add them because of thze string freeze. 20081206 12:33:02 -!- IRSeekBot3 [n=IRSeekLo@irseek/log-bot/IRSeekBot] has joined #wesnoth-dev 20081206 12:33:48 -!- McShark [n=Simon_So@drsd-4db3c71b.pool.einsundeins.de] has joined #wesnoth-dev 20081206 12:34:14 Espreon_: and that would brake the balance of UtbS 20081206 12:34:24 * Espreon_ cries. 20081206 12:35:04 It is unbalanced as is. 20081206 12:35:26 Es# 20081206 12:35:34 Espreon_: too true. 20081206 12:35:53 We would obviously wait until 1.6 exists. 20081206 12:37:16 Therefore, we could introduce a Desert Sorceress line and accustom UtBS to fit their esxistance. 20081206 12:37:25 *existance 20081206 12:38:14 So... yeah. 20081206 12:38:22 Espreon_: It's a pitty that there is no artist willing to do images for UtbS anymore. If we had that we could redesign the units and make them more distinct from the normal elves. 20081206 12:38:37 Indeed it is sad. 20081206 12:38:44 they feel distinct enough 20081206 12:38:52 even with only the simple recolouring 20081206 12:38:56 and added weapons 20081206 12:39:06 Shadow_Master said that he would do a new "Eloh" sprite with Elynia's features. 20081206 12:39:29 Espreon_: that are good news. 20081206 12:40:02 grrrX: which added weapons? I thought they are only recolours. 20081206 12:40:17 the slings 20081206 12:40:26 you can see them clearly 20081206 12:40:54 err, they are called somewhat else .. the ranged impact slow weapon 20081206 12:40:55 What are we talking about and whatnot? 20081206 12:41:01 Oh. 20081206 12:41:05 Those are called bolas. 20081206 12:41:23 fendrin__: It is "That is good news." 20081206 12:41:52 the only unit that could need a redraw would be the scout 20081206 12:42:00 put the scout elf on a camel =) 20081206 12:42:13 camels aren't cool 20081206 12:42:18 Indeed. 20081206 12:42:36 lhamas better? 6-2 spit attack? 20081206 12:42:37 fendrin__: But I think SM said that he "might" do it. 20081206 12:42:40 NO. 20081206 12:43:09 How 'bout putting them on Fire Dragons... LOL. 20081206 12:43:40 ah now I know! gnus! 20081206 12:43:55 and dont say GNUs aint cool 20081206 12:44:01 I like camels. They have a good animated face. I like watching them. 20081206 12:44:09 I do not like camels. 20081206 12:44:17 Let's put them on Fire Dragons. 20081206 12:46:46 no, let the player tame mudcrawlers in the first scenario, and then they'll ride them 20081206 12:47:04 Espreon_: What I can't understand is the Desert Horseman. The ranged attack is weak but they show a huge bow. 20081206 12:47:38 Lemme see... 20081206 12:47:47 http://www.wesnoth.org/units/trunk/C/Under_the_Burning_Suns.html 20081206 12:48:35 fendrin__: Maybe the spriter couldn't think of anything else? 20081206 12:48:49 How 'bout this... new scout idea. 20081206 12:49:01 Dragonscout? 20081206 12:49:04 No. 20081206 12:49:10 That would be cool though. 20081206 12:49:36 It would be another magic-using unit though. 20081206 12:50:10 zook, how would a mudcrawler ever be quicker than an elf? 20081206 12:50:17 usually you ride stuff to get faster 20081206 12:50:36 Essentially it is an Elf that is adept with sand magic. It would whip up a really fast vortex around their body in order to move swiftly. 20081206 12:50:37 ride a mudcrawler? 20081206 12:50:42 No... 20081206 12:51:26 *its 20081206 12:51:50 -!- Chrononaut [n=bjorn@obvcode.net] has quit [Remote closed the connection] 20081206 12:51:50 fendrin__: Do you like my sand mage scout idea? 20081206 12:51:56 sanddancer? 20081206 12:52:03 Perhaps. 20081206 12:52:33 how fast is he? As fast as a horse? 20081206 12:52:53 I believe horses aren't that fast on sand anyway. 20081206 12:53:01 Faster. 20081206 12:53:21 -!- Chrononaut [n=bjorn@obvcode.net] has joined #wesnoth-dev 20081206 12:53:24 -!- mjs-de [n=mjs-de@vpw.wh.uni-dortmund.de] has joined #wesnoth-dev 20081206 12:53:37 The current Desert Outrider make 10 on sand without quick. Pretty fast. 20081206 12:54:29 Well... initially faster. 20081206 12:55:27 One branch get's skirmisher, the other the ability to move after the attack. 20081206 12:55:47 I like camels too. 20081206 12:56:08 where can I vote for them? 20081206 12:56:16 Nowhere. 20081206 12:56:43 fendrin__: So whaddaya think? 20081206 12:56:48 Patterner: make a poll thread on forum. Let's see how people think about that. 20081206 12:57:13 Camels for a scout unit... 20081206 12:57:18 yeah.. 20081206 12:57:23 Espreon_: I like the idea. 20081206 12:57:47 and no problem with dehydration :) 20081206 12:57:47 Let's go with it, as it is unique in Wesnoth. 20081206 12:57:53 ... 20081206 12:58:13 Espreon_: still the artist problem. 20081206 12:58:46 Same with the camel. 20081206 12:59:29 ask the Perl people :) 20081206 12:59:38 .... 20081206 12:59:40 NO. 20081206 12:59:45 lol 20081206 12:59:47 "Larry, the Camel Scout" 20081206 12:59:53 No. 20081206 13:00:23 Let's go with the sanddancer idea. 20081206 13:01:10 Espreon_: Agreed. But if someone would draw a perfekt camel scout elf unit I wouldn't reject it. 20081206 13:02:15 -!- Chrononaut [n=bjorn@obvcode.net] has quit [Connection reset by peer] 20081206 13:02:37 fendrin__: It just seems... too... classical. 20081206 13:03:27 If we go with the Sand Dancer idea, the Quenoth Elves would be much more distinct from the wood Elves. 20081206 13:04:07 Sure. 20081206 13:05:25 Was that sarcastic? 20081206 13:05:43 you mean scrap the horses altogether? 20081206 13:06:04 oh well, i'm afk anyway -> 20081206 13:06:18 No. It wasn't. I would scrap the horses altogether if there is a good animated unit imageset for that sanddancer. 20081206 13:07:06 We could play around with the sand storm projectile images. 20081206 13:07:52 Espreon_: we do have a sand storm projectile image? Can we animate a sand storm with this? 20081206 13:08:10 Yes. 20081206 13:08:17 It is used by the Dust Devil. 20081206 13:08:51 Sand storm meaning attack or an effect on the map? 20081206 13:09:08 If you were looking for the latter, then there are nice graphics in the Graphics library. 20081206 13:09:15 *Library 20081206 13:10:49 effect on the map 20081206 13:11:03 Lemme link you. 20081206 13:11:38 You would like to use that dust devil attack animation to animate the movement of the sanddancer? 20081206 13:12:32 Yes. 20081206 13:12:39 After potential modification. 20081206 13:14:07 wow 20081206 13:14:10 -!- yann [n=dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Read error: 110 (Connection timed out)] 20081206 13:15:50 Wow what? 20081206 13:16:10 [14:57:46] Let's go with it, as it is unique in Wesnoth. 20081206 13:16:26 Ther are camel scouts in Fantasy General :) 20081206 13:16:38 I was talking about my Sand Dancer idea. 20081206 13:16:40 Silly. 20081206 13:16:51 s/Ther/There 20081206 13:17:08 Camel riders are indeed a good scout in a desert envirenment. 20081206 13:17:25 But still... 20081206 13:17:59 We can filter the sand storm animation if the unit isn't at sand? 20081206 13:19:10 Or we could assume that he/she can convert the rocks/things around/below him/her into sand. 20081206 13:20:01 -!- boucman [n=rosen@159.83.102-84.rev.gaoland.net] has quit [Remote closed the connection] 20081206 13:20:16 loonycyborg, any idea why scons always tries to create the wesnothd socket? 20081206 13:20:25 on my box at least 20081206 13:21:24 even worse, it tries to do in a restricted area, /var/run 20081206 13:23:36 grrrX: Do you actually need to install wesnothd? 20081206 13:23:42 nope 20081206 13:23:49 that is why it annoys me 20081206 13:24:01 I only use "wesnoth" and "editor2" as targets 20081206 13:24:23 then rm wesnothd and scons default_targets=wesnoth 20081206 13:24:48 default_targets overrides supplied my supplied targets?!? 20081206 13:24:56 -!- Chrononaut [n=bjorn@obvcode.net] has joined #wesnoth-dev 20081206 13:24:57 sorry, but that is retarded =) 20081206 13:24:58 No. 20081206 13:25:03 ah ok 20081206 13:25:50 hm, my scons cache file tells me that it has already done that 20081206 13:26:05 default_targets = 'wesnoth' 20081206 13:26:45 Or, not install it at all and run it from working copy :) 20081206 13:26:47 and yet I had to remove lines 475-88 to get it work 20081206 13:26:54 in SConstruct 20081206 13:27:19 I have a better idea, fix the build scripts =p 20081206 13:27:27 SCNR, loony 20081206 13:27:43 It tries to install wesnothd because it exists in working copy root. 20081206 13:28:18 ok, that's at least an answer to my original question =) 20081206 13:28:27 shikadibot: SCNR? 20081206 13:28:28 SCNR: sorry, could not resist 20081206 13:30:02 do you have to write the SConstruct file from scratch to create a scons build environment? 20081206 13:31:06 As opposed to generating it with autofoo tool? :) 20081206 13:31:36 hehe 20081206 13:32:46 I did not mean to start a flame =) 20081206 13:32:53 -!- yann [n=dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20081206 13:33:18 in fact, scons seems nice for "end" users, if only for remembering settings 20081206 13:37:53 fendrin__: I cannot find it ATM. But it is in the GraphicLibrary. 20081206 14:02:45 Hi. I just wanted to share my experiences with latest svn, windows and pthreads: Vompiling works fine now, but the game gets invisible or chrashes after the loading screen as soon as linked with pthreadGCE2. 20081206 14:02:45 The "How to compile a non working copy without DISABLE_POOL_ALLOC" is posted at the forum. 20081206 14:04:04 Awesome! I bet many people will want to make a non-working version of wesnoth! :D 20081206 14:04:15 if there'd be a unit creating sand stormy things, i'd rather it be part of the shaman line 20081206 14:05:08 McShark: Are there some insightful messages in stdout.txt and stderr.txt? 20081206 14:06:44 stdout is empty, stderr is normal and ends with "setting mode to 1280x1024x32". 20081206 14:07:05 McShark I did commit a fix last night which fixed some crashes 20081206 14:08:15 Yes, I've got it and it was the first version that got compiled again. 20081206 14:09:16 both? The first fix wasn't that important, r31296 was the important one 20081206 14:10:56 I allways get a recent svn before compiling. 20081206 14:11:36 ... and for pooolalloc I did a complete rebuild. 20081206 14:12:01 Most likely windows-specific code from malloc.c will have to be ported to poolalloc.c 20081206 14:12:01 oke I'll try to remember that 20081206 14:12:50 ptheads dependency will be excluded that way.. 20081206 14:13:33 Was it wrong to include malloc.c? (there is a missing function without that) 20081206 14:13:50 No. 20081206 14:14:01 They're both should be used. 20081206 14:14:11 s/They're/They 20081206 14:15:45 poolalloc.c seems to be Sirp's creatation while malloc.c is by someone named Doug Lea 20081206 14:16:13 And poolalloc.c is much more recent. 20081206 14:16:37 So there isn't any windows yet. 20081206 14:16:42 -!- Elvish_Pillage2 [n=eli@66-189-15-130.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20081206 14:18:19 s/windows/windows support 20081206 14:26:46 -!- McShark1 [n=Simon_So@drsd-4db3c462.pool.einsundeins.de] has joined #wesnoth-dev 20081206 14:29:52 -!- Baufo [n=thomas@62-47-145-142.adsl.highway.telekom.at] has joined #wesnoth-dev 20081206 14:31:50 OK. I'll try to compile it again if there is a "now poolalloc works for windows, too" in the svn history. 20081206 14:32:11 See you, bye. 20081206 14:32:29 Bye 20081206 14:32:47 -!- Elvish_Pillager [n=eli@66-189-15-130.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20081206 14:33:01 -!- McShark1 [n=Simon_So@drsd-4db3c462.pool.einsundeins.de] has left #wesnoth-dev [] 20081206 14:33:59 -!- EdB [n=EdB@79.88.117.230] has joined #wesnoth-dev 20081206 14:34:57 -!- Chronona1t [n=bjorn@obvcode.net] has joined #wesnoth-dev 20081206 14:37:20 -!- Chrononaut [n=bjorn@obvcode.net] has quit [Read error: 104 (Connection reset by peer)] 20081206 14:40:02 -!- Chronona1t [n=bjorn@obvcode.net] has quit [Remote closed the connection] 20081206 14:40:26 -!- Chrononaut [n=bjorn@obvcode.net] has joined #wesnoth-dev 20081206 14:43:55 -!- McShark [n=Simon_So@drsd-4db3c71b.pool.einsundeins.de] has quit [Read error: 113 (No route to host)] 20081206 14:45:35 -!- Chrononaut [n=bjorn@obvcode.net] has quit [Remote closed the connection] 20081206 15:12:22 Animation slowdowns are definitely caused by Sirp's changes to image caching in 31309. 20081206 15:12:44 Ivanovic: I just booked the tickets in easyJet. :) 20081206 15:13:07 -!- mjs-de [n=mjs-de@vpw.wh.uni-dortmund.de] has quit ["On the road again"] 20081206 15:14:19 Baufo just curious but why did you change the MySQL bindings from C++ to C ? 20081206 15:15:45 mordante, first (and most importantly) I heard that the c bindings are faster 20081206 15:16:46 * loonycyborg wonders whether they're *actually* faster or this is just hearsay 20081206 15:17:24 well the second reason is that the version of the c++ bindings was very outdated 20081206 15:17:29 -!- Elvish_Pillager [n=eli@66-189-15-130.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20081206 15:17:49 Dragonking: great 20081206 15:18:29 so I couldn't just get them from my distro's repository (so it was more difficult to set up a build environment) 20081206 15:18:35 Ivanovic: It costes even less than when we checked last time, 115PLN :) 20081206 15:19:02 Dragonking: sounds good to me 20081206 15:19:03 That's about 30 euro :) 20081206 15:19:11 I think you should focus on speeding up the database as much as possible, instead of the bindings. 20081206 15:19:14 uhm, that is *nothing*... 20081206 15:19:17 ;) 20081206 15:19:22 True :) 20081206 15:19:22 I also have those mixed feelings about faster, also wonder how important the speed is 20081206 15:19:27 Dragonking: so at what time will you be in dortmund? 20081206 15:19:43 13.45 is supposed to be landing time 20081206 15:19:49 from what I saw, phpBB uses one rather big table (that is, large rows) for the user info? 20081206 15:20:12 but if the C++ bindings are outdated it's a good reason so make the switch 20081206 15:20:50 so, by outsourcing the data you need into a new table (smaller + indices for every column) you should be 1. fast, 2. memory efficient 20081206 15:21:20 Ivanovic: Shouldn't take long since I'll have only backpack with me. :) 20081206 15:21:50 Still, I'll take from you your cell phone number, just in case :) 20081206 15:22:34 -!- boucman [n=rosen@159.83.102-84.rev.gaoland.net] has joined #wesnoth-dev 20081206 15:23:08 Dragonking: i guess we will add a nice list in the forum again 20081206 15:23:16 since this will make coordinating a whole lot easier 20081206 15:23:25 Good idea. 20081206 15:33:20 -!- Elvish_Pillage2 [n=eli@66-189-15-130.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20081206 15:37:31 -!- Netsplit wolfe.freenode.net <-> irc.freenode.net quits: grzywacz, erl, Smar, mordante 20081206 15:37:47 -!- mordante_ [n=chatzill@roadie.xs4all.nl] has joined #wesnoth-dev 20081206 15:37:49 -!- mordante_ is now known as mordante 20081206 15:37:55 -!- Espreon_ [n=espreon@c-76-117-239-33.hsd1.pa.comcast.net] has quit [Read error: 60 (Operation timed out)] 20081206 15:38:04 -!- Netsplit over, joins: grzywacz, Smar, erl 20081206 15:46:01 -!- Netsplit wolfe.freenode.net <-> irc.freenode.net quits: erl, grzywacz, Smar 20081206 15:46:19 -!- yann [n=dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Read error: 60 (Operation timed out)] 20081206 15:47:11 -!- Netsplit over, joins: grzywacz, Smar, erl 20081206 15:57:08 Is there any way to make a enemy side persistant? 20081206 15:57:58 I added a persistant=yes but that doesn't make the side to show up in the savefile. 20081206 16:14:26 try persistent 20081206 16:27:12 zookeeper: i did avoid the typo in the code. 20081206 16:30:35 right 20081206 16:30:44 well, i don't remember exactly how it works. 20081206 16:31:55 if all else fails, you could always try a hack where the side is initially controller=human, changed to ai for the duration of the scenario and back to human in the end. controller=human should activate side carryover. 20081206 16:49:36 zookeeper: evil hack, I'll try it. 20081206 17:18:36 fendrin__: If you do that, please *comment the sucker* so maintainers will know why the controller is being switched. 20081206 17:20:10 zookeeper: I am not sure if this leads to my goal. Can I recall from that persistent side? And how can I filter for the recall? 20081206 17:20:53 umm, a side can recall from its own recall list of course 20081206 17:21:13 i guess you'd filter for them just like you do for side 1 recalls, except add side=2 or whatever 20081206 17:21:32 what if the side has changed during gameplay? 20081206 17:22:01 what could that entail? 20081206 17:22:21 * esr wonders if the core logic should be changed to associate recall lists with leaders rather than with sides. 20081206 17:22:58 esr, i guess both ways would have their good sides 20081206 17:23:00 esr: I believe that this is already the case. recall lists are bound to save_id. 20081206 17:23:30 but the units they contain belong to a certain side. 20081206 17:23:34 Oh, and the ave_id of a side is normally its leader name? 20081206 17:23:42 esr: right 20081206 17:23:43 its leader id, yes 20081206 17:24:25 I don't know if the engine can recall Olurf with side=3 if he had been side2 before. 20081206 17:25:24 the engine can recall olurf for the side he belongs to 20081206 17:28:44 Although Orcs are violent even among themselves creatures, <-- from the orc race description 20081206 17:30:57 hmm...i think this is a general terrain graphics bug: transitions defined later are drawn on top of transitions defined earlier. 20081206 17:31:12 -!- yann [n=dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20081206 17:31:48 it's most easily visible on sand and dirt: sand transition overlaps the dirt transition, even though the dirt transition has been defined earlier, and dirt transitions on top of sand 20081206 17:32:12 indeed that doesn't happen in 1.4 20081206 17:34:04 that leads to little corner glitches pretty much everywhere 20081206 17:35:34 -!- grrrX [n=_@p57BBE44B.dip.t-dialin.net] has quit [Read error: 104 (Connection reset by peer)] 20081206 17:40:23 -!- wesbot changed the topic of #wesnoth-dev to: 1.4.7 planned for 12.12. | soft stringfreeze for most campaigns: http://www.wesnoth.org/wiki/TextdomainStatus | 1.6 release plan: http://www.wesnoth.org/wiki/Wesnoth1.6ReleasePlan | 56 bugs, 210 feature requests, 7 patches | logs: http://wesnoth.org/irclogs | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com, or for images: http://imagebin.org/index.php?page=add 20081206 17:44:53 zookeeper: your hack worked, kalenz and olurf are in the savefile. 20081206 17:45:06 zookeeper: do I need to hack something later on? 20081206 17:48:02 i don't know 20081206 17:48:24 -!- yann [n=dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Read error: 110 (Connection timed out)] 20081206 17:54:01 Gaah. The graphics slowdown is *horrible*. 20081206 17:56:21 reverting the changes to src/image.{c,h}pp didn't help? 20081206 17:56:51 The attempt broke my bcompilation. 20081206 17:57:40 -!- Espreon [n=espreon@c-76-117-239-33.hsd1.pa.comcast.net] has joined #wesnoth-dev 20081206 17:58:06 [17:12:19] Animation slowdowns are definitely caused by Sirp's changes to image caching in 31309. 20081206 17:58:57 esr: Try disabling idle animations. 20081206 18:00:15 loonycyborg: Hasn't made a visible change. 20081206 18:01:16 esr: Can you reproduce them as I explained on #wesnoth-umc-dev? 20081206 18:03:02 I just did more testing; disabling idle animations has no effect on the slowdown. 20081206 18:04:52 The interesting thing here that Sirp's cerr logging message only occasionally appear on turn one but on next turn they spam console. 20081206 18:09:20 zookeeper: Everything worked, except that Olurf was recalled twice. But only Olurf. 20081206 18:14:11 loonycyborg: I am not seing any message flood on stderr. 20081206 18:14:36 I meant at revision 31309 20081206 18:15:03 Now you'll need some logging option to enable them.. 20081206 18:15:23 --log-debug=cache 20081206 18:24:36 fendrin__: Did you find it? 20081206 18:25:13 hi Espreon 20081206 18:25:54 Hello Sapient. 20081206 18:26:19 I'm at 31310, and I'm concerned with the slowdown I am actually seeing. The game is unplayable; I can't test DM like this. Disabling idle animations doesn't help, and I am not seeing any looging flood. Something else is going on, snd it is *bad*, 20081206 18:27:39 Espreon: no, I don't know the location of the library. 20081206 18:28:37 fendrin__: http://www.wesnoth.org/wiki/GraphicLibrary 20081206 18:28:55 esr: Perhaps I'm seeing different slowdowns than you. At what part of DM you're getting this? 20081206 18:29:17 * Espreon wishes he knew the link to the "Arise from your Grave" image 20081206 18:29:29 could be some bogus WML if it is specific to DM 20081206 18:30:44 Espreon: It's not sorted well. 20081206 18:30:57 Exactly. 20081206 18:32:02 I think the sandstorm images are in pages of users whose usernames are in the second half of the alphabet. 20081206 18:33:18 OMG, the bug is horrible. 20081206 18:33:41 I see the slowdown when clicking through dialogue boxes and during unit_move_fakes so far. 20081206 18:34:11 -!- DDR [n=chatzill@66.183.120.206] has joined #wesnoth-dev 20081206 18:41:50 zookeeper: I can't do special branching on [have_unit] x,y=recall,recall 20081206 18:42:13 because the [and][or][not] recursion is handled at a lower level 20081206 18:42:50 so it looks like we need [have_recall] afterall 20081206 18:43:45 or I could add a special flag to have_unit such as allow_check_recalls=true 20081206 18:45:09 -!- Sirp [n=user@c-76-102-104-121.hsd1.ca.comcast.net] has joined #wesnoth-dev 20081206 18:45:13 hi 20081206 18:45:17 yo Sirp 20081206 18:45:18 hi Sirp 20081206 18:45:23 did we ever manage to work out why Wesnoth was going so slow? 20081206 18:45:38 apparently not 20081206 18:45:41 -!- Appleman1234 [n=Appleman@123.211.191.172] has quit [Read error: 60 (Operation timed out)] 20081206 18:45:42 Hello Sirp. 20081206 18:46:04 Sirp: Is it slow for you too? 20081206 18:46:12 ESR is still reporting massive slowdown in DM, but I suggested it might be specific to a WML problem in that campaign 20081206 18:46:32 I can't test slowness because no one can build Wesnoth for Windows ATM 20081206 18:46:45 I'm getting slowdown in low. 20081206 18:46:56 Sapient: Actually, I can :) 20081206 18:47:08 ok, forget what I said then 20081206 18:47:29 I am experiencing slowdown in AtS. But, lemme try a mainline campaign. 20081206 18:47:33 loonycyborg: are you cross compiling or really using Windows? 20081206 18:47:40 why can't we build Wesnoth for Windows? Just poolalloc, or something else? 20081206 18:48:05 Sapient: There's a cross-compile environment set up on the server. 20081206 18:48:23 I myself do both :) 20081206 18:48:24 ok, so no one actually running Windows can build atm 20081206 18:48:28 ? 20081206 18:48:59 I cross-compile when working on gentoo and compile natively on windows. 20081206 18:49:15 I haven't finished setting up pthread yet so I wouldn't know; just going by Max's comments in the irclog 20081206 18:49:32 poolalloc can be disabled. 20081206 18:50:07 yes, I know 20081206 18:50:11 UtBS appears not to be affected by the slowdown. 20081206 18:50:34 I'd like to try to get it building without disabling things first 20081206 18:50:53 -!- Baufo_ [n=thomas@62-47-139-78.adsl.highway.telekom.at] has joined #wesnoth-dev 20081206 18:51:08 I'm not sure whether using pthreads on windows is a good idea.. 20081206 18:51:23 Sapient: we can try to replace the pthreads calls with SDL threads and see if they work..... 20081206 18:51:24 Considering that malloc.c does something else.. 20081206 18:51:48 Sirp: Good idea about SDL threads. 20081206 18:52:06 loonycyborg: yeah, the only problem is that if SDL threads call malloc(), it could do nasty things.... 20081206 18:52:42 Sirp: Try porting windows stuff from malloc.c to poolalloc.c 20081206 18:53:35 yeah, that's a good idea too. 20081206 18:54:04 Sapient: McShark said that he was able to compile with pthreads-win32 but it crashed for him. 20081206 18:54:54 loonycyborg: it'd probably be best if Sapient were to do that. 20081206 18:55:01 Sapient: if you want you can look in malloc.c 20081206 18:55:30 it uses pthreads on non-windows and then windows threading calls on windows 20081206 18:55:43 you could port that to poolalloc.c 20081206 18:55:48 what am I doing now? 20081206 18:55:57 so I should stop installing pthreads? 20081206 18:56:22 or do I still need that? 20081206 18:56:44 Sapient: You decide. Research why it fails could be interesting :) 20081206 18:57:05 I know why. 20081206 18:58:33 -!- Baufo [n=thomas@62-47-145-142.adsl.highway.telekom.at] has quit [Read error: 110 (Connection timed out)] 20081206 18:59:15 -!- mjs-de [n=mjs-de@vpw.wh.uni-dortmund.de] has joined #wesnoth-dev 20081206 19:01:10 will pthread conflict with mingwthrd? 20081206 19:02:00 I'm seeing some slowdown in scenario 1 of LoW as well. 20081206 19:02:22 I think it's a function of total units on map. 20081206 19:02:32 I am seeing slowdown in dialogue in Liberty's first scenario. 20081206 19:02:51 AtS is hit by this... not that this matters to anyone but me and Shadow_master. 20081206 19:02:57 *Shadow_Master 20081206 19:03:31 Surprisingly, there is no slowdown in UtBS' first scenario (from what I have seen). 20081206 19:04:01 I'm going to scrub my save history, just in case there was some kind of cruft in the savefiles, and restart DM. 20081206 19:05:32 I think we'll find it gets really bad in large battles with many units. 20081206 19:06:07 And LoW1 is a such battle :) 20081206 19:06:21 * Espreon thinks of the potential slowdown in Welcome to the Lair. 20081206 19:06:28 It would be absolutely horrendous. 20081206 19:07:13 esr: Is LoW1 consistently slow for you or only if elvish units are in view? 20081206 19:07:17 loonycyborg: What did you establisgh as the latest revision without slowdown? 20081206 19:07:45 31308 20081206 19:07:57 Um, when are Elvish units not in view? It's not nearly as bad as DM:13, though. 20081206 19:08:14 Ivanovic, around? 20081206 19:08:25 esr: When you scroll the map to some other place. 20081206 19:09:15 How would I spot the slowdown in that case? I mean, the terrain isn't animated. 20081206 19:09:28 note also, I am using the -mthreads linkage option 20081206 19:09:57 Sapient: I think it shouldn't conflict with pthreads-win32 20081206 19:11:09 esr: By watching cpu usage. 20081206 19:12:07 gkrellm is really good for that purpose :) 20081206 19:16:56 -!- yann_ [n=dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20081206 19:19:00 C:\projects\wesnoth\wesnothd\src\poolalloc.c|58|error: expected identifier or '(' before '/' token| 20081206 19:19:42 Sapient, a special flag to have_unit such as allow_check_recalls=true sounds better than [have_recall] to me :) 20081206 19:20:07 zookeeper: ok, I am delayed by these linkage issues though 20081206 19:20:22 Sapient: Do you pass -ansi flag to compiler? 20081206 19:21:16 loonycyborg: yes 20081206 19:21:37 poolalloc.c breaks with -ansi 20081206 19:21:54 ... isn't that a bad idea? 20081206 19:25:10 Sirp: change CXXFLAGS to CCFLAGS on line 297 in SConstruct and fix resulting error.(caused by -ansi) 20081206 19:27:35 Sapient: Are C++ "//" style comments permissible in C sources with -ansi? 20081206 19:29:01 loonycyborg: no, neither is the "inline" understood 20081206 19:29:29 so, don't compile with -ansi, but interpret it as C99? 20081206 19:29:53 if it is C99 it should be poolalloc.cpp 20081206 19:30:57 eh? C99, not C++-..? 20081206 19:32:16 C99? 20081206 19:32:48 the updated C specification written in 1999 20081206 19:32:55 ansi C is quite old 20081206 19:32:58 Sapient: http://en.wikipedia.org/wiki/C99 20081206 19:33:04 it was superseded by C89 and C99 20081206 19:33:49 ok, if ANSI C is outdated I will remove that flag 20081206 19:34:24 Maybe I should change -ansi to something more appropriate in scons too.. 20081206 19:34:44 doesn't -ansi set std=C99 in gcc? 20081206 19:35:33 No. Accoring to man gcc it uses "ISO C90" 20081206 19:38:08 them maybe add -std=c99 20081206 19:51:44 -!- [Relic] [n=[Relic]@adsl-76-229-179-215.dsl.milwwi.sbcglobal.net] has joined #wesnoth-dev 20081206 19:52:45 <[Relic]> Hello :) 20081206 19:53:23 ([:Hello:]) 20081206 19:53:28 <[Relic]> :) 20081206 19:55:42 hi [Relic] 20081206 19:55:46 <[Relic]> :) 20081206 19:56:31 Hello [Relic] 20081206 19:58:34 <[Relic]> :) 20081206 19:59:32 bah! I turned of ansi and it still complains about // 20081206 20:00:23 How unfortunate. 20081206 20:00:51 I think one of my subprojects is overriding my global settings. yep 20081206 20:07:08 -!- DDR [n=chatzill@66.183.120.206] has quit [Read error: 110 (Connection timed out)] 20081206 20:10:54 -!- DDR [n=chatzill@66.183.125.196] has joined #wesnoth-dev 20081206 20:12:14 -!- Gallifax [n=Gallifax@pD9EA7433.dip.t-dialin.net] has joined #wesnoth-dev 20081206 20:17:13 -!- DDR [n=chatzill@66.183.125.196] has quit [Remote closed the connection] 20081206 20:23:32 anyone have any idea what those bots inserting one-liner gibberish into pages are for? 20081206 20:23:54 What bots? 20081206 20:24:02 wiki recent changes 20081206 20:24:24 They're here to make admins crazy :) 20081206 20:24:25 Hmmm... would you show me an example of their rampage? 20081206 20:24:39 wiki recent changes 20081206 20:24:40 Or to poison spam-fliters.. 20081206 20:25:42 OMG, this is a horrible problem 20081206 20:25:55 * Espreon is being serious. 20081206 20:26:04 s/fliters/filters 20081206 20:26:04 -!- thespaceinvader [n=chatzill@91.108.177.229] has joined #wesnoth-dev 20081206 20:27:36 Hello thespaceinvader. 20081206 20:28:06 hey Espreon 20081206 20:29:08 -!- DDR [n=chatzill@66.183.125.196] has joined #wesnoth-dev 20081206 20:29:36 zookeeper: Would you object if I added a redraw macro? 20081206 20:33:25 build finished 20081206 20:33:36 * Sapient now to see if it runs 20081206 20:33:54 Let's hope it does. 20081206 20:35:55 Process terminated with status 0 (2 minutes, 22 seconds) 20081206 20:36:43 Are you able to use some form of debugger on windows? :) 20081206 20:37:16 ;-) 20081206 20:37:42 status 0 is not a crash 20081206 20:38:25 and I did have a real nice debugger before we dropped VC6 support :P 20081206 20:39:04 here is my startup error: http://rafb.net/p/vobVD156.html 20081206 20:39:24 It's a major feat that you've managed to maintain VC6 support.. 20081206 20:41:09 for so much time :) 20081206 20:41:10 yeah, boost was the final straw though 20081206 20:42:38 is "C:/projects/wesnoth/wesnothd 20081206 20:42:47 " the correct data dir? 20081206 20:42:56 lol... yes 20081206 20:43:18 when I first setup wesnoth long ago, I thought wesnothd stood for the "dev" version 20081206 20:43:45 I have separate folders for wesnoth1.2 etc and that is my trunk one 20081206 20:43:57 Espreon, you mean macroify [redraw][/redraw]? uh...go ahead, if you insist 20081206 20:44:04 Yay for laziness. 20081206 20:45:11 what if we just dropped windows support? :p 20081206 20:45:41 I think you might get some complaints ;) 20081206 20:45:46 :( 20081206 20:46:10 heh 20081206 20:46:25 then the fork community could be bigger than the official one 20081206 20:46:58 good afternoon 20081206 20:47:38 hi Shikadi 20081206 20:48:33 Shadow_Master: What do you think about returning regeneration ability to dread bats? :) 20081206 20:51:06 I don't know. It was in the UMC version before Espreon or Soliton removed it from the mainline unit 20081206 20:51:22 but it's not my department. 20081206 20:51:46 Soliton did it. Though he said that it wasn't *absolutely* necessary. 20081206 20:51:49 I am pro-regen. 20081206 20:53:05 IMO without regeneration dread bat is much less interesting.. 20081206 20:53:55 In fact, I wouldn't even get the idea to mainline it if not for regeneration :) 20081206 20:54:06 with woses and trolls the regeration ability makes more sense 20081206 20:54:31 DB deserves regen. 20081206 20:54:42 That's the point. The combination of low HP and regeneration is interesting. 20081206 20:55:05 Let's make a DB regen rights petition... LOL. 20081206 20:55:23 -!- mjs-de [n=mjs-de@vpw.wh.uni-dortmund.de] has quit ["On the road again"] 20081206 20:55:42 * Espreon wonders why CIA is not reporting. 20081206 20:56:08 * Sapient kicks CIA-8 20081206 20:56:08 ow 20081206 20:57:32 * Espreon kicks CIA-8 20081206 20:57:33 ow 20081206 20:57:36 Yay. 20081206 20:58:49 -!- EdB [n=EdB@79.88.117.230] has quit ["Konversation terminated!"] 20081206 21:02:11 because you've kicked it so much that you broke it. 20081206 21:02:58 * Sapient throws a wrench at CIA-8 20081206 21:04:11 * mordante hopes the wrench won't end up in the gear box ;) 20081206 21:04:30 you could teach shikadibot to scan for commits and then we wouldn't need CIA 20081206 21:05:02 Baufo_: what can i do for you? 20081206 21:05:32 bonus points if shikadibot waits about 30 seconds for CIA to post it 20081206 21:07:44 * Espreon wishes that Shadow_Master would use noctum on CIA-8. 20081206 21:09:40 -!- grrrX [n=_@p57BBE44B.dip.t-dialin.net] has joined #wesnoth-dev 20081206 21:10:12 no. good lord, shikadibot isn't a feature-box 20081206 21:12:35 ShikadiBot 10, Enterprise Edition will have this feature :) 20081206 21:13:13 shikadibot features 20081206 21:13:23 shikadibot help 20081206 21:13:42 You forgot the colon. 20081206 21:13:48 shikadibot: help 20081206 21:13:48 I'm the IRC Shikadi-Bot 0314. You can ask me acronyms, commit log of revisions, highlight channel ops, etc. 20081206 21:13:50 shikadibot: features 20081206 21:14:00 dang, running out of virual memory 20081206 21:14:17 shikadibot: etc 20081206 21:14:28 shikadibot: etc? 20081206 21:14:29 Sorry, I don't know what 'etc' means... 20081206 21:14:42 shikadibot: features? 20081206 21:14:42 Sorry, I don't know what 'features' means... 20081206 21:14:43 Et cetera :) 20081206 21:14:50 He has a very sensitive soul. 20081206 21:15:18 then I won't insult him :P 20081206 21:15:29 shikadibot: means? 20081206 21:15:29 Sorry, I don't know what 'means' means... 20081206 21:15:54 her, actually 20081206 21:15:59 Sure... 20081206 21:17:28 goddammnit, thanks to the changes in UtBS i cannot update my git directory 20081206 21:17:58 You mean local changes? 20081206 21:18:03 ok, wesnoth started up. memory usage 24540K. open campaigns menu. exit. crash 20081206 21:18:15 * Espreon laughs manically. 20081206 21:18:24 loonycyborg: no, remote ones 20081206 21:19:00 Espreon: you'd better not laugh. you don't know the stupid argument I got involved in some days ago thanks to t Wesnoth 20081206 21:19:02 -!- DDR [n=chatzill@66.183.125.196] has quit [Read error: 60 (Operation timed out)] 20081206 21:19:05 * my work on 20081206 21:19:11 You're using git svn rebase or git svn fetch? 20081206 21:19:49 git svn rebase 20081206 21:20:28 It worked for me. What's breaking for you? 20081206 21:20:37 the Internet 20081206 21:20:59 * Espreon wished that SM had his own Internet connection. 20081206 21:21:17 that's the argument I got involved in some time ago. 20081206 21:21:41 I am not allowed to have my own Internet connection because that would mean that I and my father would "waste the entire day on it" 20081206 21:22:06 As opposed to doing what when it's unavailable? :) 20081206 21:22:09 Who said that? 20081206 21:22:29 my mom ... 20081206 21:22:30 * Espreon wouldn't know what do to without the Internet. 20081206 21:22:32 Typical/ 20081206 21:22:48 Most likely waste the entire day on on something else :) 20081206 21:22:51 My mom hates me when I am on the personal computer for a long amount of time. 20081206 21:22:58 hates it 20081206 21:23:03 she of course doesn't give a shit that I spend more time trying to keep the connection alive than doing something for real in the Internet 20081206 21:23:19 I do not understand her logic. 20081206 21:28:49 Ivanovic, my story is this: I have a few mp maps I would love to see in 1.6, however I recently forgot about them and now I fear doc won't be able to review them before tomorrow's string freeze 20081206 21:29:08 -!- loonycyborg_ [n=sergey@79.139.246.148] has joined #wesnoth-dev 20081206 21:29:11 Baufo_: uhm, this is bad 20081206 21:29:49 -!- loonycyborg [n=sergey@79.139.246.148] has quit [Nick collision from services.] 20081206 21:29:52 -!- loonycyborg_ is now known as loonycyborg 20081206 21:30:07 Baufo_: that is: get the strings themselves (map name + description) commited (in a well polished version) and commit the maps and scenarios later on 20081206 21:31:29 commited into the right dir into a "dummy file" 20081206 21:31:48 this way the strings are in, can be removed if the maps are not wanted and the freeze does not have to be broken 20081206 21:32:44 Baufo_: and contact doc ASAP and ask him when he will be able to review the maps 20081206 21:32:53 Ivanovic, ok, thank you 20081206 21:33:19 Baufo_: make sure that the textdomain of this dummyfile is wesnoth-multiplayer 20081206 21:34:00 the file has to end with .cfg and be somewhere below data/multiplayer 20081206 21:34:39 so eg put the stuff into data/multiplayer/future_maps.cfg 20081206 21:35:05 ok 20081206 21:35:21 and with all the name= and description= blocks 20081206 21:35:42 (if the scenarios got more strings that are meant to be translateable, put them in there, too) 20081206 21:37:50 ok, test2: start wesnoth and hit tutorial button. progress bar gets to "Initializing teams" then segfaults 20081206 21:38:05 trunk is VERY unstable ATM 20081206 21:38:06 why not put in the maps and update them after docs review? 20081206 21:38:26 Sapient: That is if you compile with poolalloc? 20081206 21:38:38 yes 20081206 21:39:05 mordante, that was my original idea 20081206 21:39:08 um, my dcommit froze 20081206 21:39:11 mordante: general procedure is "all new/changed maps go through doc" 20081206 21:39:22 the segfault was on malloc.c line 4210 20081206 21:40:28 Ivanovic I know, but extracting the strings can be annoying and lead to mistakes 20081206 21:40:31 I wouldnt be too bothered getting a simple map into a stable/unstable version 20081206 21:40:42 people seem to accept the map pack 20081206 21:41:27 no... correction, the segfault was on poolalloc.c:397 20081206 21:41:35 you rarely see ladder games on the old 1.4 maps now 20081206 21:42:25 and then poolalloc.c::397 calls dlfree in malloc.c which seqfaults on line 4210 20081206 21:43:13 Sapient: Possibly pthreads-win32 is incompatible with whatever means of synchronization malloc.c uses. 20081206 21:43:20 Sirp: http://rafb.net/p/YfVG4p99.html 20081206 21:44:55 -!- DDR_ [n=chatzill@66.183.125.196] has joined #wesnoth-dev 20081206 21:44:56 I lost my commit due to a failed dcommit?:O 20081206 21:45:19 eta 20min tol fileellä... 20081206 21:45:25 ... 20081206 21:45:29 ignore me. 20081206 21:45:31 please. 20081206 21:45:35 Smar: Wrong window? :) 20081206 21:45:44 yeah. 20081206 21:45:57 this is not much differenet than direct svn ... 20081206 21:46:10 instead of five I wrote to win 20... 20081206 21:46:18 hi 20081206 21:46:35 Shadow_Master did git loose the commit entirely? 20081206 21:46:43 Shadow_Master: You shouldn't lose your commit on dcommit. 20081206 21:47:11 If it fails, you just redo it. 20081206 21:47:25 mordante: the changes of the commit were left as ddirty changes (non committed locally) in the directory 20081206 21:47:37 shikadibot: log head 20081206 21:47:38 Revision 31317 (shadowmaster 2008-12-06 20:25:06 +0000 (Sat, 06 Dec 2008)): 20081206 21:47:41 Surrounded three WML attributes in quotes because 'it looks better'. 20081206 21:47:44 Web interface URL: http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=31317 20081206 21:48:03 I0ll have to rewrite a commit message. 20081206 21:48:06 Shadow_Master: wweird.. 20081206 21:48:34 git svn dcommit was frozen for 12 minutes due to many network disconnects 20081206 21:49:06 it apparently doesn't know how to handle unexpectede termination signals 20081206 21:49:56 -!- Gallifax [n=Gallifax@pD9EA7433.dip.t-dialin.net] has quit ["Never put off till tomorrow, what you can do the day after tomorrow"] 20081206 21:52:16 still odd the commit is also gone 20081206 21:52:33 because it did a rewind before invoking svn, apparently 20081206 21:52:50 and it's also gone from the reflog? 20081206 21:52:56 Sirp, I am going to DISABLE_POOL_ALLOC unless you know what was causing the segfaults I posted above 20081206 21:53:25 I'm already doing that for all windows builds :) 20081206 21:54:02 haven't learned how to check a reflog 20081206 21:54:09 Sapient: I don't know. Would need to research, but don't have time right now. 20081206 21:55:12 * Sapient rebuilding 20081206 21:56:06 I hope my dcommit doesn't get interruupted by another wifi signal drop 20081206 21:57:24 i just build my client from trunk today, it never crashed so far ... 20081206 22:00:54 -!- yann_ [n=dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Remote closed the connection] 20081206 22:01:53 grrrX: You're on linux? 20081206 22:05:07 loony, yes. 20081206 22:05:52 phew, it made it through 20081206 22:06:22 grrrX: Then absense of crashes isn't surprising :) 20081206 22:07:11 Sapient is building on windows. 20081206 22:10:41 -!- loonybot [n=loonybot@79.139.246.148] has quit [Read error: 113 (No route to host)] 20081206 22:17:41 loonycyborg: have you already tried to reproduce #12683 and do you also see the problem? 20081206 22:17:45 https://gna.org/bugs/index.php?12683 20081206 22:18:41 Ivanovic: No. But I tried only using admin account. 20081206 22:19:29 okay, with an admin account something with permission probs won't happen... 20081206 22:19:31 ;) 20081206 22:20:01 I'm not 100% sure that it's permission problem. 20081206 22:20:10 who's the genius behind the [end_turn] statement idea? :) 20081206 22:21:07 albert einstein 20081206 22:21:36 well I gotta go. later 20081206 22:21:43 -!- Sapient [n=sapien-x@c-71-59-39-246.hsd1.ga.comcast.net] has quit [] 20081206 22:22:27 If it happens with limited account but not with admin account, that doesn't mean that this is permission problem. This is windows, after all:) 20081206 22:22:44 okay, that is right 20081206 22:22:53 Maybe that was caused by phase of moon.. 20081206 22:23:07 hehe, could be 20081206 22:23:22 -!- fendrin_ [n=fabi@g228006099.adsl.alicedsl.de] has joined #wesnoth-dev 20081206 22:23:23 at least there is nothing in the scenario file that could be causing this 20081206 22:24:49 Hello fendrin_. 20081206 22:25:47 -!- miq [n=miq@krlh-5d8542c7.pool.einsundeins.de] has joined #wesnoth-dev 20081206 22:37:16 esr * r31320 /trunk/data/campaigns/Legend_of_Wesmere/ (4 files in 2 dirs): 20081206 22:37:16 Drop timeline.txt, as the LoW chronology is now on the main timeline 20081206 22:37:16 Remove empty TODO 20081206 22:37:16 Clear spelling mistakes. 20081206 22:38:25 -!- fendrin__ [n=fabi@f051199091.adsl.alicedsl.de] has quit [Read error: 110 (Connection timed out)] 20081206 22:39:24 esr, zookeeper why deprecate TREMOR Instead of making it an alias to QUAKE (someparameter) ? 20081206 22:39:45 I now have to go over more than 30 instances in my campaign to fix them 20081206 22:40:39 Because I think explicit is better than implicit. That argument to QUAKE tells you something valuable about what the macro call is actually going to do. 20081206 22:41:02 it tells you what sound it will use... not important IMO. 20081206 22:42:49 It is when here are multiple sounds - which is why I made this cange after someone committed cave-in.ogg. I wentb through mainline to figure out where it should be used, replacing some {TREMOR} calls that implucitly play rumble.ogg. 20081206 22:42:53 mordante * r31321 /trunk/src/gui/widgets/ (horizontal_scrollbar.cpp horizontal_scrollbar.hpp): 20081206 22:42:53 Fix several bugs in the horizontal scrollbar. 20081206 22:42:53 It seems there were some copy paste issues left, after testing all seems 20081206 22:42:53 to work properly now. 20081206 22:43:23 Has the animation slowdown been fixed yet? 20081206 22:43:49 No :( 20081206 22:43:51 esr: okay, then how you'd recommend me to fix the instances in my campaign? 20081206 22:44:49 -!- fendrin_ [n=fabi@g228006099.adsl.alicedsl.de] has quit [Read error: 110 (Connection timed out)] 20081206 22:45:13 Change them to {QUAKE "rumble.ogg"} or {QUAKE "cave-in.ogg"} Not only will your sound effects get more various, your WML will be clearer about what it's doing. 20081206 22:45:50 I'll probably have to include a copy of QUAKE in the macro files since it was introduced after 1.5.6 20081206 22:46:14 -!- Appleman1234 [n=Appleman@123.211.191.172] has joined #wesnoth-dev 20081206 22:46:44 Shadow_Master, no comment from me, i didn't do anything.. 20081206 22:47:54 okay, I didn't know who was behind it anyway 20081206 22:48:36 I wonder who did. 20081206 22:51:19 night 20081206 22:51:31 -!- mordante [n=chatzill@roadie.xs4all.nl] has quit ["ChatZilla 0.9.84 [Firefox 3.0.4/2008102920]"] 20081206 22:58:04 anyone here who knows French? 20081206 22:58:20 esr does :) 20081206 22:58:41 I do not. 20081206 22:58:59 I know some Spanish though. 20081206 22:59:20 And one sentence in Chocktaw. 20081206 22:59:37 well, anyways http://paulootex.skyrock.com/ 20081206 23:00:31 loonycyborg: where the gna guys really saying "mayday" and "ayaye" that day? :D 20081206 23:01:29 someone in 1.4 lobby was posting this link (and from google translator output it looks like an attempt to trick people into installing a virus/spyware/etc.) 20081206 23:02:54 um, fails to convince me 20081206 23:04:38 where's Noyga when you need him? :) 20081206 23:05:01 Shadow_Master: Yes. 20081206 23:05:23 loonycyborg: oh :) 20081206 23:05:30 They also said "apt-get dist-upgrade" 20081206 23:06:01 yeah, read about the whole acciddent. 20081206 23:06:11 So one could figure out what happened without esr's help :) 20081206 23:21:24 Good bye. 20081206 23:21:30 -!- Espreon [n=espreon@c-76-117-239-33.hsd1.pa.comcast.net] has quit [Remote closed the connection] 20081206 23:24:36 -!- Dragonking [n=dk@dedikerad/dragonking] has quit [] 20081206 23:25:23 -!- Elvish_Pillage2 [n=eli@66-189-15-130.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20081206 23:25:59 i am off to bed now, n8 20081206 23:27:31 -!- Elvish_Pillager [n=eli@66-189-15-130.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20081206 23:28:25 night 20081206 23:41:43 loonycyborg * r31322 /trunk/SConstruct: Pass compiler options to be compliant to C99 for C and C++98 for C++. 20081206 23:41:45 loonycyborg * r31323 /trunk/src/ (image.cpp image.hpp): 20081206 23:41:45 Reverted Dave's changes to image cache in r31277 since they were causing 20081206 23:41:45 serious slowdowns e.g. during animations. 20081206 23:42:57 * loonycyborg hopes that he committed what intended to with all those git-reverts, git-resets and git-checkouts 20081206 23:47:55 git-revert rocks :) 20081206 23:51:40 -!- fendrin [n=fabi@e179206158.adsl.alicedsl.de] has joined #wesnoth-dev 20081206 23:58:24 -!- miq [n=miq@krlh-5d8542c7.pool.einsundeins.de] has quit [Remote closed the connection] --- Log closed Sun Dec 07 00:00:05 2008