--- Log opened Mon Dec 22 00:00:10 2008 20081222 00:12:12< Ivanovic> n8 20081222 00:16:39-!- krt [n=krt@dslb-088-066-011-005.pools.arcor-ip.net] has quit ["leaving"] 20081222 00:40:18-!- mameluke [n=bo@189-0.203-62.cust.bluewin.ch] has joined #wesnoth 20081222 00:45:58-!- krt [n=krt@dslb-088-066-011-005.pools.arcor-ip.net] has joined #wesnoth 20081222 00:46:17-!- krt [n=krt@dslb-088-066-011-005.pools.arcor-ip.net] has quit [Client Quit] 20081222 00:47:07-!- krt [n=krt@dslb-088-066-011-005.pools.arcor-ip.net] has joined #wesnoth 20081222 00:48:57-!- krt [n=krt@dslb-088-066-011-005.pools.arcor-ip.net] has quit [Client Quit] 20081222 00:51:15-!- mameluke [n=bo@189-0.203-62.cust.bluewin.ch] has quit ["Verlassend"] 20081222 00:53:38-!- grzywacz [n=grzywacz@moinmoin/developer/karol] has quit [":wq"] 20081222 00:54:28-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth 20081222 00:57:04-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit [Client Quit] 20081222 00:58:51-!- Shadow_Master [n=shadowm@unaffiliated/shadowmaster/x-275924] has joined #wesnoth 20081222 01:17:23-!- Espreon [n=Espreon@c-76-117-239-33.hsd1.pa.comcast.net] has quit ["ChatZilla 0.9.84 [Firefox 3.0.3/2008092417]"] 20081222 01:20:57-!- Dragonking [n=dk@dedikerad/dragonking] has quit [] 20081222 01:40:13-!- ilor [n=user@unaffiliated/ilor] has quit [] 20081222 01:41:26-!- lizard_r [n=rolf@W83e8.w.pppool.de] has quit ["Konversation terminated!"] 20081222 01:54:46-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has quit [] 20081222 02:14:03-!- aanderse [n=aanderse@CPE001b11cc67d3-CM0019475d7f5e.cpe.net.cable.rogers.com] has quit [Remote closed the connection] 20081222 02:15:43-!- aanderse [n=aanderse@CPE001b11cc67d3-CM0019475d7f5e.cpe.net.cable.rogers.com] has joined #wesnoth 20081222 02:26:16-!- thespaceinvader [n=chatzill@91.108.174.23] has quit ["ChatZilla 0.9.84 [Firefox 3.0.5/2008120122]"] 20081222 02:31:48-!- krt [n=krt@dslb-088-066-011-005.pools.arcor-ip.net] has joined #wesnoth 20081222 02:33:55-!- krt [n=krt@dslb-088-066-011-005.pools.arcor-ip.net] has quit [Client Quit] 20081222 02:34:10-!- krt [n=krt@dslb-088-066-011-005.pools.arcor-ip.net] has joined #wesnoth 20081222 03:04:22< [Relic]> :) 20081222 03:05:06-!- harryBer [n=harryBer@81.25.57.113] has quit [Nick collision from services.] 20081222 03:05:22-!- harry1 [n=harryBer@81.25.57.113] has joined #wesnoth 20081222 03:16:24-!- PeterSP|Away is now known as PeterSP 20081222 03:20:05-!- Deformalite [n=joe@c-68-62-76-160.hsd1.mi.comcast.net] has joined #wesnoth 20081222 03:20:29< Deformalite> Does anyone want to provide me with a little insight to how the hexagonal map works? 20081222 03:20:35< Deformalite> I don't feel like reading sources. 20081222 03:20:49< Deformalite> Actually. 20081222 03:20:53< Deformalite> Never mind. 20081222 03:20:59< Deformalite> It is common sense now that I think of it. 20081222 03:38:04-!- Elvish_Pillager [n=eli@66-189-15-130.dhcp.oxfr.ma.charter.com] has quit ["Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!"] 20081222 03:56:29-!- crimson_penguin [n=ben@64.201.60.217] has joined #wesnoth 20081222 04:30:21-!- Ivanovic_ [n=ivanovic@dtmd-4db2b490.pool.einsundeins.de] has joined #wesnoth 20081222 04:46:22-!- Ivanovic [n=ivanovic@dtmd-4db2a9e9.pool.einsundeins.de] has quit [Read error: 110 (Connection timed out)] 20081222 04:48:19-!- Ivanovic_ is now known as Ivanovic 20081222 05:14:48-!- BenUrban [n=benurban@unaffiliated/benurban] has quit [Read error: 104 (Connection reset by peer)] 20081222 05:15:20-!- BenUrban [n=benurban@unaffiliated/benurban] has joined #wesnoth 20081222 05:41:15-!- crimson_penguin [n=ben@64.201.60.217] has quit ["Leaving"] 20081222 05:41:22-!- vjoe [n=vjoe@hh088c.halls.manchester.ac.uk] has quit ["Lost terminal"] 20081222 06:08:14-!- harry1 [n=harryBer@81.25.57.113] has quit [Client Quit] 20081222 06:12:56-!- [Relic] [n=[Relic]@76.229.202.137] has quit ["Leaving"] 20081222 06:26:16-!- nemo [i=nemo@c-76-21-160-106.hsd1.md.comcast.net] has joined #wesnoth 20081222 06:27:14< nemo> So. I've been tremendously impressed with advances in JS represented by TM/SFX/V8. The fact that jsMSX can run in native speed on my machine while using a tiny fraction of my CPU, pretty impressive. 20081222 06:27:43< nemo> So, I was wondering. Do you know of anyone who has tried to do something similar to wesnoth, a hex grid TBS, in javascript? 20081222 06:35:36< nemo> http://weewar.com/ - hm. found this 20081222 06:35:40< nemo> 'course, is not OSS 20081222 06:36:33< nemo> and a more wesnoth-y one would be cooler 20081222 06:43:46-!- aanderse [n=aanderse@CPE001b11cc67d3-CM0019475d7f5e.cpe.net.cable.rogers.com] has quit [Remote closed the connection] 20081222 06:49:45< AI0867> there's a browser-based wesnoth clone somewhere 20081222 06:50:36< nemo> Sapient recommended checking wesnoth forum, in game development, off-topic 20081222 06:50:44< nemo> browsing now. a few have been mentioned 20081222 06:50:44-!- Wren [n=nooblar@71-210-37-38.hlna.qwest.net] has joined #wesnoth 20081222 06:50:47< nemo> no really mature engines 20081222 06:51:23< Wren> is there a :command in wesnoth to turn of image smoothing or antialiasing or blurring while zoomed? 20081222 06:51:37< nemo> http://www.curseofsteel.com/ for example 20081222 06:51:48< nemo> AI0867: a clone would be neat to check out 20081222 06:55:08 * Wren is not voiced? 20081222 06:57:18-!- Wren is now known as rune 20081222 06:57:28-!- rune is now known as chaz 20081222 06:57:57-!- chaz is now known as traz 20081222 06:58:59-!- traz is now known as gort 20081222 06:59:08-!- gort is now known as wort 20081222 06:59:21< wort> is there a :command in wesnoth to turn of image smoothing or antialiasing or blurring while zoomed? 20081222 07:00:24-!- wort is now known as w0r7 20081222 07:00:37< w0r7> hello 20081222 07:03:06 * nemo shrugs 20081222 07:03:07< nemo> g'nite 20081222 07:03:31< w0r7> please voice me 20081222 07:04:47-!- w0r7 [n=nooblar@71-210-37-38.hlna.qwest.net] has quit ["Leaving"] 20081222 07:29:49-!- Realcoolguy [n=Realcool@75-134-141-173.dhcp.roch.mn.charter.com] has joined #wesnoth 20081222 07:39:37-!- PeterSP is now known as PeterSP|Away 20081222 09:17:45-!- Realcoolguy [n=Realcool@75-134-141-173.dhcp.roch.mn.charter.com] has quit ["Leaving"] 20081222 09:49:52-!- ilor [n=user@unaffiliated/ilor] has joined #wesnoth 20081222 09:53:32-!- mameluke [n=bo@155-27.0-85.cust.bluewin.ch] has joined #wesnoth 20081222 09:56:12-!- Unnheulu [n=ieuan@cpc1-pnth1-0-0-cust903.cdif.cable.ntl.com] has joined #wesnoth 20081222 10:13:39< Ivanovic> moin 20081222 10:28:46-!- mame [n=bo@44-114.62-81.cust.bluewin.ch] has joined #wesnoth 20081222 10:29:50-!- mameluke [n=bo@155-27.0-85.cust.bluewin.ch] has quit [Read error: 110 (Connection timed out)] 20081222 10:52:06-!- mameluke [n=bo@167-20.203-62.cust.bluewin.ch] has joined #wesnoth 20081222 10:52:28-!- zookeeper [n=l@dsl-tkubrasgw1-fe9ff800-215.dhcp.inet.fi] has joined #wesnoth 20081222 10:52:37-!- mame [n=bo@44-114.62-81.cust.bluewin.ch] has quit [Read error: 110 (Connection timed out)] 20081222 11:11:08-!- uzsolt [n=uzsolt@catv4E5C811E.pool.t-online.hu] has joined #wesnoth 20081222 11:15:48-!- mame [n=bo@225-109.203-62.cust.bluewin.ch] has joined #wesnoth 20081222 11:17:50-!- mameluke [n=bo@167-20.203-62.cust.bluewin.ch] has quit [Read error: 110 (Connection timed out)] 20081222 11:21:13-!- Shadow_Master_ [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth 20081222 11:25:41-!- Shadow_Master_ [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit [Client Quit] 20081222 11:29:36< Unnheulu> im about to compile wesnoth 0.1 20081222 11:29:37< Unnheulu> xD 20081222 11:29:47< Unnheulu> do i need to uninstall 1.4 first 20081222 11:29:49< Unnheulu> ? 20081222 11:40:50< VurtualRuler98> I dunno 20081222 11:41:03-!- [bjoern] [n=bjoern@dslb-088-074-144-057.pools.arcor-ip.net] has joined #wesnoth 20081222 11:41:03< VurtualRuler98> probably not if you put it somewhere else 20081222 11:42:40< [bjoern]> Hi, in single player mode, what is there to be said about capturing allied villages? 20081222 11:42:56< VurtualRuler98> generally, noone cares. 20081222 11:43:09< VurtualRuler98> just go loot them if you need the money and them dying won't hurt. 20081222 11:43:42< [bjoern]> Okay, thanks. 20081222 11:43:52< zookeeper> i often just loot my allies' villages, because i can make better use of the gold :p 20081222 11:59:04-!- mame [n=bo@225-109.203-62.cust.bluewin.ch] has quit [Read error: 60 (Operation timed out)] 20081222 12:19:47-!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has quit [] 20081222 12:29:36-!- Elvish_Pillager [n=eli@66-189-15-130.dhcp.oxfr.ma.charter.com] has joined #wesnoth 20081222 12:30:00-!- [bjoern] [n=bjoern@dslb-088-074-144-057.pools.arcor-ip.net] has left #wesnoth [] 20081222 12:39:07< Smar> (and you can keep it) 20081222 12:51:05-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has joined #wesnoth 20081222 13:14:49-!- lizard_r [n=rolf@W9dc4.w.pppool.de] has joined #wesnoth 20081222 13:14:57-!- Elvish_Pillage2 [n=eli@66-189-15-130.dhcp.oxfr.ma.charter.com] has joined #wesnoth 20081222 13:19:12-!- Miccoh [n=nuuskami@a85-156-242-192.elisa-laajakaista.fi] has quit [] 20081222 13:31:26-!- Elvish_Pillager [n=eli@66-189-15-130.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20081222 13:34:39-!- Elven_ [n=stano@ig511.imafex.sk] has joined #wesnoth 20081222 13:34:54< Elven_> hello everyone :) 20081222 13:35:51< Elven_> another problem... my ally leader is... to much agressive. any idea how to make his behavior less agresive? 20081222 13:36:48< zookeeper> AiWML 20081222 14:07:23< Elven_> http://pastebin.com/d1e45047a 20081222 14:07:25< Elven_> like this? 20081222 14:09:16< zookeeper> no. 20081222 14:09:19< zookeeper> SideWML 20081222 14:17:51-!- Xjs [i=Xjs@mmpf.org] has quit [Operation timed out] 20081222 14:29:07< Elven_> i found it. but it will change all units of the side. how to change only leader? 20081222 14:31:58< fendrin__> Elven_: you can use the passive_leader=yes attribute. 20081222 14:33:11< Elven_> it looks much simplier. thank you 20081222 14:36:32< Elven_> and... can you also tell me, how to change all terrain type1 into terrain type2 on a map? 20081222 14:58:27-!- Behl [n=tobizaz@3510ds4-od.0.fullrate.dk] has quit [] 20081222 14:59:33-!- [DAMAGE] [n=DAMAGE@ool-45711e58.dyn.optonline.net] has joined #wesnoth 20081222 15:00:52-!- |DAMAGE| [n=DAMAGE@ool-45711e58.dyn.optonline.net] has quit [Read error: 60 (Operation timed out)] 20081222 15:20:50< Elven_> what is the word for black unknown parts of the map? something like fog 20081222 15:21:10< zookeeper> shroud 20081222 15:21:11-!- |DAMAGE| [n=DAMAGE@ool-45711e58.dyn.optonline.net] has joined #wesnoth 20081222 15:21:14< Elven_> thanks 20081222 15:21:18-!- [DAMAGE] [n=DAMAGE@ool-45711e58.dyn.optonline.net] has quit [Read error: 104 (Connection reset by peer)] 20081222 15:31:50-!- Elven_ [n=stano@ig511.imafex.sk] has quit ["Leaving"] 20081222 15:43:19-!- Xjs [i=Xjs@mmpf.org] has joined #wesnoth 20081222 16:19:38-!- uzsolt_ [n=uzsolt@catv4E5C811E.pool.t-online.hu] has joined #wesnoth 20081222 16:32:09-!- uzsolt [n=uzsolt@catv4E5C811E.pool.t-online.hu] has quit [Read error: 110 (Connection timed out)] 20081222 16:51:40-!- crimson_penguin [n=ben@64.201.60.217] has joined #wesnoth 20081222 16:57:13-!- uzsolt_ [n=uzsolt@catv4E5C811E.pool.t-online.hu] has quit [Remote closed the connection] 20081222 17:02:45-!- nemo [i=nemo@c-76-21-160-106.hsd1.md.comcast.net] has left #wesnoth [] 20081222 17:51:33-!- Elvish_Pillager [n=eli@66-189-15-130.dhcp.oxfr.ma.charter.com] has joined #wesnoth 20081222 17:56:25-!- Espreon [n=Espreon@c-76-117-239-33.hsd1.pa.comcast.net] has joined #wesnoth 20081222 17:57:17-!- Behl [n=tobizaz@0x5550f4db.adsl.cybercity.dk] has joined #wesnoth 20081222 18:07:48-!- Elvish_Pillage2 [n=eli@66-189-15-130.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20081222 18:08:13-!- Elven_ [n=stano@ig511.imafex.sk] has joined #wesnoth 20081222 18:08:29< Elven_> hello again :) 20081222 18:08:46< Elven_> now i have a little bit strange question, but... 20081222 18:09:04< Elven_> is it possible to set up a controller by the option tags? 20081222 18:10:24< Elven_> so scenario starts, and player can click on: (side1 human side2 AI), (side1 AI side2 human), (side1 human side2 human) 20081222 18:10:59< Elven_> problem is, that sides are defined before the event name=start 20081222 18:13:55< zookeeper> [modify_side] 20081222 18:14:00-!- Behl_ [n=tobizaz@0x5550f4db.adsl.cybercity.dk] has joined #wesnoth 20081222 18:14:42-!- Behl [n=tobizaz@0x5550f4db.adsl.cybercity.dk] has quit [Read error: 104 (Connection reset by peer)] 20081222 18:23:26-!- Espreon_ [n=Espreon@c-76-117-239-33.hsd1.pa.comcast.net] has joined #wesnoth 20081222 18:24:17-!- harryBer [n=harryBer@81.25.57.113] has joined #wesnoth 20081222 18:24:53-!- Rrenys [n=rrenys@81-20-159-197.levira.ee] has joined #wesnoth 20081222 18:26:26< Elven_> well... is that feature used in any campaign? looking for how to do that, but i have no idea :( 20081222 18:27:57-!- Espreon [n=Espreon@c-76-117-239-33.hsd1.pa.comcast.net] has quit [Read error: 60 (Operation timed out)] 20081222 18:28:07-!- Espreon_ is now known as Espreon 20081222 18:38:21-!- mats| [i=vision@c-7343e055.563-1-64736c10.cust.bredbandsbolaget.se] has joined #wesnoth 20081222 18:47:30-!- voris [n=voris@c-24-16-107-149.hsd1.wa.comcast.net] has joined #wesnoth 20081222 18:47:32-!- Behl_ [n=tobizaz@0x5550f4db.adsl.cybercity.dk] has quit ["So long suckers"] 20081222 19:14:20-!- uzsolt [n=uzsolt@catv4E5C811E.pool.t-online.hu] has joined #wesnoth 20081222 19:40:50-!- vjoe [n=vjoe@hh088c.halls.manchester.ac.uk] has joined #wesnoth 20081222 19:44:03-!- mots [n=mots@213-33-14-52.adsl.highway.telekom.at] has joined #wesnoth 20081222 19:44:18< mots> hey 20081222 19:44:29-!- Xjs [i=Xjs@mmpf.org] has quit [Read error: 60 (Operation timed out)] 20081222 19:44:38< mots> the wesnoth-icon on win is horrible, so I converted the 128px-png to a ico 20081222 19:44:50< mots> any chances of getting it into the official builds? 20081222 19:45:36< Elven_> what version of win? 20081222 19:46:38< mots> hm? 20081222 19:46:42< mots> what version I'm using? 20081222 19:46:44< mots> or what? 20081222 19:48:07< mots> I'm currently using the win 7 alpha, but it should look the same on vista 20081222 19:49:35-!- Xjs [i=Xjs@mmpf.org] has joined #wesnoth 20081222 19:50:11< mots> http://img3.imagebanana.com/img/wbdkkxd/Capture.PNG 20081222 19:50:17< mots> here's a comparison shot 20081222 19:50:20-!- Xjs [i=Xjs@mmpf.org] has quit [Remote closed the connection] 20081222 19:51:17-!- Xjs [i=Xjs@mmpf.org] has joined #wesnoth 20081222 20:02:04< Unnheulu> does the wesnoth project endorse cheating in exams? 20081222 20:02:20< Rrenys> Yes. 20081222 20:02:35< Unnheulu> he 20081222 20:07:45< Elven_> windows is still a very strange OS... :) 20081222 20:08:07< Elven_> unnheulu: cheating? in wesnoth, you can edit anything :) 20081222 20:08:14-!- Shadow_Master_ [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth 20081222 20:08:39-!- Shadow_Master_ [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit [Client Quit] 20081222 20:09:07< Soliton> mots: http://gna.org/bugs/?12716 20081222 20:09:41< mots> Soliton, ;D 20081222 20:15:57< Unnheulu> Elven_: go into the OT section of the forum 20081222 20:16:41< Elven_> ehm... what is OT? :) 20081222 20:16:55< Unnheulu> off topic 20081222 20:17:01< Unnheulu> http://www.wesnoth.org/forum/viewtopic.php?f=11&t=23356 20081222 20:17:57< Unnheulu> Shadow_Master: would it not be advisable to lock or delete that topic? 20081222 20:18:51< Espreon> Ummmm... SM is gone right now. 20081222 20:19:20< Unnheulu> oh 20081222 20:19:24< Unnheulu> Espreon: your a dev> 20081222 20:19:33< Unnheulu> O.O 20081222 20:19:42< Unnheulu> All I know you for is coding the minotaurs xD 20081222 20:20:06< Espreon> Indeed I am... but I need to read the topic first. I will do so in a moment. 20081222 20:20:31< Espreon> Nowadays, I co-maintain UtBS, and I make improvements to the map of the Great Continent. 20081222 20:20:44< Espreon> I shall be back in a min. 20081222 20:20:45-!- Espreon [n=Espreon@c-76-117-239-33.hsd1.pa.comcast.net] has quit ["ChatZilla 0.9.84 [Firefox 3.0.3/2008092417]"] 20081222 20:21:04< Unnheulu> Elvish_Pillager: wouldn't it be better to lock or delete that topic? 20081222 20:21:28< Elven_> ehm... strange that OT :) 20081222 20:22:08-!- Espreon [n=espreon@c-76-117-239-33.hsd1.pa.comcast.net] has joined #wesnoth 20081222 20:22:13< voris> Why bother? 20081222 20:22:30< voris> It seems to qualify as off topic. :) 20081222 20:22:31< Elvish_Pillager> Unnheulu: didn't Espreon say he was going to handle it? 20081222 20:22:48< Unnheulu> Elvish_Pillager: I didn't think Espreon had mod powers P 20081222 20:22:50< Unnheulu> *:P 20081222 20:22:51< Espreon> Well... I need to read it first... 20081222 20:23:02< voris> Better would be to give him false answers. ;) 20081222 20:23:09< Espreon> Indeed. 20081222 20:23:14< Espreon> Muhahahah1 20081222 20:23:15< Espreon> *! 20081222 20:23:20< Unnheulu> Espreon: hes being given correct answers 20081222 20:23:25< Unnheulu> I've been checking them 20081222 20:23:32< Unnheulu> I'm 2 years younger than him two xD 20081222 20:23:32< Espreon> :( 20081222 20:23:45< Elvish_Pillager> but still with poor grammar ;p 20081222 20:23:52< voris> heh heh 20081222 20:24:04< Rrenys> 11? 20081222 20:24:04< Unnheulu> Elvish_Pillager: Yeah 20081222 20:24:08< Unnheulu> Rrenys: 13 20081222 20:24:17< Rrenys> Hm, i thought he said he was 13 20081222 20:24:20< Unnheulu> Elvish_Pillager: I got a B in english 20081222 20:24:20< Espreon> I hate to acty so pompous... but it is "too," not "two." 20081222 20:24:28< Espreon> Cobra claims to be fifteen. 20081222 20:24:31< Unnheulu> A C last year 20081222 20:24:33< Rrenys> I thought he meant "tho" 20081222 20:24:33< Unnheulu> So 20081222 20:24:35< Unnheulu> :P 20081222 20:24:38< Elvish_Pillager> Espreon, you're 7 messages behind 20081222 20:24:47< Unnheulu> if my grammer is bad that is why 20081222 20:25:03< Elvish_Pillager> as is your spelling ;p 20081222 20:25:08< Elvish_Pillager> "grammer" haha 20081222 20:25:12< Elven_> ehm... is here someone with advanced WML skills? :) 20081222 20:25:17< Elvish_Pillager> yup 20081222 20:25:18< Espreon> Grammar is fun. 20081222 20:25:20< Elven_> great :) 20081222 20:25:26< Elvish_Pillager> busy right now though :o 20081222 20:25:28< Elven_> can you help me with the sides? 20081222 20:25:39< Unnheulu> Elvish_Pillager: heh 20081222 20:25:40< Elven_> okay can you write you a mail? 20081222 20:25:47< Unnheulu> Elvish_Pillager: that and a bad keyboard 20081222 20:25:59< Unnheulu> And watching my bro play guitar xD 20081222 20:26:00< Rrenys> It's all about the keyboard. Bad keyboard. 20081222 20:26:00< Elven_> can I* 20081222 20:26:08< Unnheulu> Elven_: Espreon is amazing at WML ;) 20081222 20:26:14< Unnheulu> Rrenys: heh 20081222 20:26:18< Unnheulu> guys 20081222 20:26:19< Espreon> I am? 20081222 20:26:26< Unnheulu> who wants to give him incorrect answers? 20081222 20:26:30< Rrenys> Who is Espreon? 20081222 20:26:33< Espreon> I AM! 20081222 20:26:36< Rrenys> hm 20081222 20:26:37< Elven_> espreon: are you not? :) 20081222 20:26:41 * Rrenys doesnt recall 20081222 20:26:58< Rrenys> Ah, you were the one spamming about some ugly runes or something? 20081222 20:27:18< Espreon> I do not recall such a thing. 20081222 20:27:26< Espreon> Linky please. 20081222 20:27:31< Rrenys> on IRC 20081222 20:27:41< Unnheulu> Espreon: What is to be done about the thread? 20081222 20:27:52< Unnheulu> nothing? 20081222 20:28:01-!- |DAMAGE| [n=DAMAGE@ool-45711e58.dyn.optonline.net] has quit ["gone..."] 20081222 20:28:05< Espreon> Rrenys: I did not talk about the runes on IRC. 20081222 20:28:27< Rrenys> Elder futhark or something, mustve been someone else then 20081222 20:28:44< Espreon> What did the person say about Elder Fuþark? 20081222 20:29:13< Espreon> Unnheulu: Meh, I am not sure what to do. 20081222 20:29:17< Rrenys> I dont remember, I remember someone i think starting with letter "E" went on and on about adding it to wesnoth on #wesnoth-dev 20081222 20:29:25< Unnheulu> ok 20081222 20:29:33< Unnheulu> Rrenys: When? 20081222 20:29:38< Espreon> Yeah... when? 20081222 20:29:39< Unnheulu> ill check the logs 20081222 20:29:55< Rrenys> Last 3-4 months maybe? 20081222 20:30:12< Espreon> I do not recall. 20081222 20:30:13< Unnheulu> Elvish_Pillager: Espreon isn't dealing with the thread 20081222 20:30:23< Unnheulu> Espreon: very posh lol :P 20081222 20:32:02< Espreon> I wish those damn dogs would shut up and whatnot. 20081222 20:32:33< Unnheulu> Elven_: did you lie to cobra? 20081222 20:32:46< Espreon> Lying is the best thing to do! 20081222 20:33:03< Espreon> ... well... in þis situation. 20081222 20:33:04< Elven_> i do not lie... but my math is not very well. but maybe is it ok 20081222 20:34:00< Espreon> I am not goiŋ to endorse anyþiŋ at þe moment. 20081222 20:34:11< Espreon> So forget about þe lyiŋ þiŋ. 20081222 20:35:10-!- fendrin__ [n=fabi@g227025147.adsl.alicedsl.de] has quit [Read error: 104 (Connection reset by peer)] 20081222 20:38:03< Unnheulu> Elvish_Pillager: which question did you answer? 20081222 20:38:12-!- fendrin__ [n=fabi@g226141206.adsl.alicedsl.de] has joined #wesnoth 20081222 20:38:40-!- woden [n=woden@62.225.51.119] has joined #wesnoth 20081222 20:39:00< woden> Hi, I just discovered wesnoth, and wanted to come by and say thank you because this game is very fun 20081222 20:39:12< Elven_> woden: great :) 20081222 20:39:37< Unnheulu> I've not deved the game _yet_. but cool! 20081222 20:39:49< Espreon> woden: We appreciate your comment. 20081222 20:39:50< Unnheulu> Glad another person likes wesnoth 20081222 20:39:58< Elven_> woden: what do you specially like? creating a campaign and looking for inspiration :) 20081222 20:40:09< Elven_> unnheulu: i like wesnoth too :) 20081222 20:40:16< Unnheulu> hr 20081222 20:40:18< Unnheulu> *he 20081222 20:41:27< woden> well, I especially like the characters, the portraits for them, the dialog and the storylines 20081222 20:43:59< woden> and how you can improve characters and recall them later. that kind of roleplaying element is fun 20081222 20:44:31< Elven_> woden: well, than maybe you will like my campaign :) but it is not finished yet 20081222 20:45:10< woden> im sure i will enjoy it! 20081222 20:45:32< Elven_> okay. it is called "the three elves" 20081222 20:47:15< woden> Will it be included in the game or is it separate 20081222 20:47:51-!- stikonas [n=and@ctv-79-132-180-249.vinita.lt] has joined #wesnoth 20081222 20:50:03< Espreon> woden: Probably on the addon server. 20081222 20:50:38< Unnheulu> Elvish_Pillager: You gonna deal with the thread? 20081222 20:51:54-!- mots [n=mots@213-33-14-52.adsl.highway.telekom.at] has quit ["Verlassend"] 20081222 20:59:22< woden> if there are 2 healers adjacent to an inured unit, will that unit be healed twice? 20081222 20:59:34< Soliton> no. 20081222 20:59:46< Soliton> unless they're from different sides. 20081222 21:01:28< woden> sides as in teams? 20081222 21:02:12< Elven_> woden: addon. campaigns like heir to the throne are official, completed and balanced. what my is not :) 20081222 21:02:24< Soliton> woden: yes. 20081222 21:03:09< woden> Elven_: Alrighty I'm checking out the addon server 20081222 21:04:06< Elven_> hey guys, problem there... how can i make an unit to be not very agressive? only one unit and it is not a leader. 20081222 21:06:26< Rrenys> Set his mp to 1 every turn! 20081222 21:08:47< woden> So, I still have some confusion about how healers work... 20081222 21:09:23< woden> For example, I have a North South line of 3 units, and directly to their right is a North South line of 2 healers... 20081222 21:09:44< woden> 2 of the units are damaged... 20081222 21:09:56< woden> Yet, at healing time, only 1 was healed, even though their are 2 healers adjacent. 20081222 21:10:15< Rrenys> Maybe 1 was poisoned? 20081222 21:10:28< woden> Yes 1 was poisoned 20081222 21:10:58< woden> Ok, so, no heals while poisoned 20081222 21:11:06< Rrenys> wrong 20081222 21:12:18< Soliton> wrong grammar? 20081222 21:13:23< Elven_> thanks, good idea 20081222 21:14:13< woden> I meant, a unit cannot be healed while it is poisoned. 20081222 21:14:19< woden> But a healer that is poisoned can still heal, yes? 20081222 21:14:26< Elven_> woden: yes 20081222 21:14:37< woden> thx :) 20081222 21:14:41< Elven_> woden: healer still heal :) 20081222 21:14:49< Rrenys> 22:14 | I meant, a unit cannot be healed while it is poisoned. <- thats whats wrong 20081222 21:14:58< Elven_> woden: but there are 2 types: +4hp and +8hp/cure from poison 20081222 21:15:13< Rrenys> Elven_, arent +6hp and cure separate now? 20081222 21:15:15< Rrenys> +8* 20081222 21:15:41< Soliton> nevertheless those are the existing types in mainline. 20081222 21:16:45< Elven_> is here any idea for name? orcish warlord 20081222 21:17:41< Rrenys> no, but 20081222 21:17:46 * Rrenys has a perfect name for a goblin impaler 20081222 21:18:19< Elven_> and what is that name? :) 20081222 21:18:33< Elven_> orcish warlord unnheulu :) 20081222 21:18:34< Rrenys> Vlad 20081222 21:18:37< Elven_> great name :) 20081222 21:18:48< Elven_> Vlad? it will be better for a vampire :) 20081222 21:19:00< Rrenys> thats the point 20081222 21:19:03< Rrenys> Vlad the Impaler 20081222 21:21:49< woden> Rrenys: So, do you know why only 1 unit was healed then? 20081222 21:22:42< Rrenys> Yes 20081222 21:22:53-!- Elven_ [n=stano@ig511.imafex.sk] has quit ["Leaving"] 20081222 21:22:58< Rrenys> The healers, specify what units they were 20081222 21:23:16-!- mats| [i=vision@c-7343e055.563-1-64736c10.cust.bredbandsbolaget.se] has quit ["Vision[1.2.0-Z-05052006]: i've been blurred!"] 20081222 21:23:50< woden> Elvish Shamans 20081222 21:24:25< Rrenys> Elvish Shamans heal +4 hp 20081222 21:24:40< Rrenys> every poisoned unit loses 8 hp per turn 20081222 21:25:01< Rrenys> a poisoned unit next to shaman will ergo lose 8-4 = 4 hp 20081222 21:25:26< woden> I didn't check the numbers, I was relying on the sound it makes when the healer heals 20081222 21:25:39< Rrenys> Yep i guessed so 20081222 21:26:50-!- Elven_ [n=stano@ig511.imafex.sk] has joined #wesnoth 20081222 21:27:05< Elven_> any idea about how to change terrain from one to another? 20081222 21:28:22< zookeeper> [terrain] 20081222 21:28:31< zookeeper> DirectAc.. 20081222 21:36:02< Elven_> DirectAc? 20081222 21:36:42< Elven_> direct action? 20081222 21:40:23< Rrenys> that lordbob guy is awsum 20081222 21:41:21< Rrenys> Better than TSI 20081222 21:43:22-!- [Relic] [n=[Relic]@adsl-76-229-202-137.dsl.milwwi.sbcglobal.net] has joined #wesnoth 20081222 21:43:40< Elven_> zookeeper: where can i find documentation? looking for it but i cannot find it :( 20081222 21:44:17< [Relic]> Hello :) 20081222 21:44:26< Rrenys> http://www.wesnoth.org/wiki/WML 20081222 21:45:05< woden> Does terrain affect movement? 20081222 21:45:39< Rrenys> Yes 20081222 21:46:10< woden> I looked in the manual but didn't see that information 20081222 21:46:47< voris> Maybe the fact that each unit has movement costs for each terrain would be a clue. :) 20081222 21:47:50< woden> I see the movement cost in the unit description 20081222 21:48:13< voris> In the help file: Gameplay -> Movement 20081222 21:48:17< voris> Second paragraph. 20081222 21:49:33< woden> Oops, was using the manual online. 20081222 21:49:40< woden> Thanks, I will read the help file now 20081222 21:51:01< voris> Good lord. 20081222 21:51:10< voris> There is no mention of it in the online help. 20081222 21:51:13< voris> That's odd. 20081222 21:51:22< voris> Yeah, look at the in game help file. :) 20081222 21:52:01< Elven_> looking at that WML, but... i do not find what am i looking for. i am looking for something like this: 20081222 21:52:02< Elven_> http://pastebin.com/d67017262 20081222 21:52:17< Soliton> woden: Rrenys is wrong... there is indeed no healing if a unit is poisoned. healers merely prevent a unit from taking damage. so you were quite correct. 20081222 21:52:54< Soliton> (and you need a curer to get rid of the poison.) 20081222 21:52:54< Rrenys> huh? 20081222 21:53:20< Elven_> healers: if unit is poisoned, nobody (healers, villagers) can add hitpoints. they can only remove the poison. when unit is not poisoned, it can be healed (added HPs) 20081222 21:53:20< Rrenys> you dont classify that -4 damage taken as healing? 20081222 21:53:52< Soliton> Rrenys: you're talking about non-existant behaviour. 20081222 21:54:10< Rrenys> hmhm 20081222 21:54:14< Rrenys> ok 20081222 21:54:19 * Rrenys installs wesnoth 20081222 21:55:15< Elven_> can someone help with that terrain? 20081222 21:55:49< Elven_> Elvish_Pillager, Ivanovic, zookeeper... where are you? :) 20081222 21:56:10< Ivanovic> you should *not* ask Ivanovic any questions that are related to WML 20081222 21:56:29< Ivanovic> the answers you get are at least problematic, might even get life threatening... 20081222 21:56:30< Ivanovic> ;) 20081222 21:56:45< Elven_> yes, sure :) 20081222 21:56:49< Elven_> are you a translator? 20081222 21:57:25< Ivanovic> that is part of what i am 20081222 21:57:45< Soliton> Elven_: http://www.wesnoth.org/wiki/DirectActionsWML 20081222 22:01:59-!- |DAMAGE| [n=DAMAGE@ool-45711e58.dyn.optonline.net] has joined #wesnoth 20081222 22:06:46< voris> Elven_, that make sense now? 20081222 22:07:06< Elven_> yes working on it 20081222 22:07:34-!- Unnheulu [n=ieuan@cpc1-pnth1-0-0-cust903.cdif.cable.ntl.com] has quit ["Ex-Chat"] 20081222 22:07:35-!- mameluke [n=bo@239-115.62-81.cust.bluewin.ch] has joined #wesnoth 20081222 22:26:46-!- krt_ [n=krt@dslb-088-066-012-146.pools.arcor-ip.net] has joined #wesnoth 20081222 22:29:51< zookeeper> Elven_, never ever try to invent stuff up. what you pasted was entirely something you just came up with yourself. it never works. 20081222 22:30:33< Elven_> it was only showing what i am thinking... 20081222 22:30:41< Elven_> not real syntax 20081222 22:30:52< Elven_> and i was waiting that someone will help with it 20081222 22:30:57< zookeeper> right 20081222 22:31:35< Elven_> can I use bold or bigger font in dialogues? 20081222 22:31:39< zookeeper> in that case just describing what you want works better 20081222 22:32:05< zookeeper> you can bold or enlargen a whole line, look in InterfaceActions somewhere under [message] 20081222 22:32:14< zookeeper> all the text formatting stuff is in there 20081222 22:32:36< Elven_> okay, thanks 20081222 22:33:37< woden> +8 heal per turn if unit is in castle (not the keep) 20081222 22:33:40< woden> ? 20081222 22:33:57< Elvish_Pillager> Not the keep? What kind of a weird exception is that? 20081222 22:34:38< woden> it is one of the campaigns 20081222 22:34:50< woden> the one for beginners 20081222 22:34:55< Elvish_Pillager> yeah, and I'm complaining about it ^_^ 20081222 22:35:19< woden> "Into the Depths" I believe? That is what the auto-save name is. 20081222 22:36:58< zookeeper> what are you talking about? 20081222 22:37:54< zookeeper> oh, healing. 20081222 22:38:08-!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth 20081222 22:38:53-!- krt [n=krt@dslb-088-066-011-005.pools.arcor-ip.net] has quit [Read error: 110 (Connection timed out)] 20081222 22:43:06-!- mameluke [n=bo@239-115.62-81.cust.bluewin.ch] has quit ["Verlassend"] 20081222 22:43:53 * Soliton doesn't see any funny healing rules in into the depths. 20081222 22:54:36< woden> Soliton: It was a stupid question, I have a bad habit of those sorry :) 20081222 22:55:04< Elven_> great, my campaign is finished. any testers? :D 20081222 22:55:48< woden> Wait, I thought you said it was finished, what is this about testing? ;) 20081222 22:58:00< Elven_> no, it was finished right now. sure it was playable before :) 20081222 23:08:14< woden> I'm on Into the Depths, and I don't see how it is possible to avoid defeat. I sat at the entrance to the cave for 60 turns, defending my group against an unending horde of monsters. 20081222 23:18:07< Elven_> i dont know that campaign 20081222 23:18:43< zookeeper> woden, what kind of leveled units do you have? 20081222 23:19:19-!- [Relic] [n=[Relic]@adsl-76-229-202-137.dsl.milwwi.sbcglobal.net] has quit ["Leaving"] 20081222 23:20:21< zookeeper> if you can't beat the deathblades and whatnot, i'd suggest going to the trolls, paying them, then recalling/recruiting at their minikeep as much as you can and then rushing the enemy leader through there. 20081222 23:20:58< zookeeper> there certainly isn't any hordes of monsters at the entrance, just the eye thing and a revenant IIRC. 20081222 23:21:08< zookeeper> of course if you take 10 turns beating them.. 20081222 23:22:44< woden> zookeeper: Don't really have many leveled units. I see way more than the 1 revenant and the 1 eyestalk. Hordes and hordes of ghouls and ghosts... 20081222 23:24:09< woden> and skeletons 20081222 23:25:32< zookeeper> as i said, if you take a lot of time in the beginning then naturally the enemy recruits reach you. 20081222 23:25:57< zookeeper> whenever i've played it i've always gotten to the first narrow tunnels before meeting up with the first enemies 20081222 23:26:43-!- uzsolt_ [n=uzsolt@catv54039D4F.pool.t-online.hu] has joined #wesnoth 20081222 23:27:03< zookeeper> anyways, yeah it's probably a bit too hard on the easiest difficulty (in comparison to the other scenarios, which are very easy), but IIRC i already made it a bit easier 20081222 23:27:18< zookeeper> so i guess it should be more manageable on 1.5.7 20081222 23:27:44< woden> ok 20081222 23:28:43< woden> do you advise against playing with that version (1.5.7)? 20081222 23:29:13< Soliton> not out yet. 20081222 23:29:36< Soliton> 1.5 should be fine for campaign play though, yes. 20081222 23:30:30< zookeeper> if you absolutely can't beat it, go back to the previous scenario and pick the bandits ;) 20081222 23:30:48< zookeeper> err, back two scenarios i mean 20081222 23:32:06-!- uzsolt [n=uzsolt@catv4E5C811E.pool.t-online.hu] has quit [Read error: 110 (Connection timed out)] 20081222 23:32:40-!- kaixi [n=kaixiluo@90.163.35.36] has joined #wesnoth 20081222 23:32:48< woden> hmm I don't remember having a choice about picking bandits? 20081222 23:33:01< zookeeper> when you spot the bandit leader 20081222 23:33:35< zookeeper> anyways, i'm afk...if you feel like you want to allow yourself to beat that scenario, ask someone how to use the debug mode 20081222 23:34:05< woden> ok...but there was never a choice given to me about picking anything. 20081222 23:34:20-!- uzsolt_ is now known as uzsolt 20081222 23:36:57-!- Elvish_Pillage2 [n=eli@66-189-15-130.dhcp.oxfr.ma.charter.com] has joined #wesnoth 20081222 23:38:03< Elven_> zookeeper: please take a look: http://elven.blog.root.cz/files/2008/12/1.jpg 20081222 23:38:11-!- mameluke [n=bo@239-115.62-81.cust.bluewin.ch] has joined #wesnoth 20081222 23:39:41< woden> I never got that 20081222 23:40:39< woden> Just started playing for the 1st time. Chose the South Guard campaign (as that was suggested by the tutorial). Made it all the way to the "Into the Depths" and never once got that screen you linked. 20081222 23:41:10< Elven_> screen? you mean what i added here moment ago? 20081222 23:41:18< woden> Yes 20081222 23:41:27< Elven_> it is from different campaign 20081222 23:41:36< Elven_> btw south guard is a good campaign 20081222 23:41:53< woden> Yes but "Into the Depths" is hard for me 20081222 23:41:55< Elven_> try print screen and send that image to imageshack.us 20081222 23:43:42-!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has quit [] 20081222 23:44:39< kaixi> Hey, i downloaded wesnoth a couple of weeks ago and have been hooked on it since then. I'd like to thank the devs for making this game, it's one of the best, if not the best game I've ever played 20081222 23:46:27-!- kaixi [n=kaixiluo@90.163.35.36] has left #wesnoth [] 20081222 23:47:01 * Deformalite agrees with kaixi 20081222 23:51:43 * Elvish_Pillage2 agrees that it's one of the best games that kaixi has ever played 20081222 23:53:00-!- lizard_r [n=rolf@W9dc4.w.pppool.de] has quit ["Konversation terminated!"] 20081222 23:53:26-!- Elvish_Pillager [n=eli@66-189-15-130.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20081222 23:54:02-!- Elven_ [n=stano@ig511.imafex.sk] has quit ["Leaving"] 20081222 23:59:24-!- woden [n=woden@62.225.51.119] has quit ["Leaving"] --- Log closed Tue Dec 23 00:00:18 2008