--- Log opened Tue Jan 27 00:00:14 2009 20090127 00:01:42-!- Dragonking [n=dk@chello084010045237.chello.pl] has quit ["Leaving"] 20090127 00:09:02-!- boucman [n=rosen@140.117.71-86.rev.gaoland.net] has quit [Remote closed the connection] 20090127 00:15:19-!- grzywacz [n=grzywacz@moinmoin/developer/karol] has quit [Remote closed the connection] 20090127 00:15:54-!- loonycyborg [n=sergey@79.139.246.249] has quit ["Zzzzzzzzzzzzzzzzzzzzzz"] 20090127 00:16:29-!- loonybot [n=loonybot@79.139.246.249] has quit [Remote closed the connection] 20090127 00:20:22-!- matowy [n=chatzill@edi66.internetdsl.tpnet.pl] has quit ["ChatZilla 0.9.84 [Firefox 3.0.5/2008120122]"] 20090127 00:28:16-!- teaser [n=tsr@c213-89-104-113.bredband.comhem.se] has joined #wesnoth-dev 20090127 00:29:27< teaser> hi, trying to d/l an add-on for 1.4 but get connections errors (1.5 is fine)... 20090127 00:29:51< teaser> ...is the add-on server or 1.4 down or can I access it in some other way? 20090127 00:29:59< teaser> -or 20090127 00:30:06-!- Elvish_Pillager [n=eli@66-189-14-42.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090127 00:34:36< Soliton> teaser: try again. 20090127 00:36:05< teaser> Soliton: thanks! 20090127 00:56:19< Soliton> for some reason campaignd had a fatal network error but did not die. 20090127 01:03:18-!- teaser [n=tsr@c213-89-104-113.bredband.comhem.se] has quit [Read error: 110 (Connection timed out)] 20090127 01:09:34-!- [Relic] [n=[Relic]@76.229.202.137] has joined #wesnoth-dev 20090127 01:10:16-!- thespaceinvader [n=chatzill@91.108.183.117] has quit ["night all"] 20090127 01:10:37< [Relic]> Hello :) 20090127 01:23:52-!- Alesis-Novik [n=alesis@78.60.188.59] has quit ["back tomorrow"] 20090127 01:44:27-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20090127 02:10:06-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit ["Reconnecting"] 20090127 02:10:09-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20090127 02:11:03< Shadow_Master> wesbot: seen ESR_ 20090127 02:11:03< wesbot> Shadow_Master: Queried user last spoke 7d 6h ago. ESR_ is currently here on on the channel #wesnoth-umc-dev. 20090127 02:11:28< Shadow_Master> Rhonda: "on on" should be "and on" probably. 20090127 02:11:51< Shadow_Master> ... obviously. 20090127 02:20:15< CIA-53> shadowmaster * r32324 /trunk/src/ (pathfind.cpp pathutils.hpp): Indented license header in pathfind.cpp, pathutils.hpp. 20090127 02:20:21< Shadow_Master> fabi: shame on you... LoW is broken 20090127 02:20:38-!- Lord_Aether [n=castle@207.212.136.10] has joined #wesnoth-dev 20090127 02:20:38< Shadow_Master> you commented a [/event] in a scenario 20090127 02:22:53< Shadow_Master> fabi: want to fix it? 20090127 02:28:54< CIA-53> shadowmaster * r32325 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/07_Elves_last_stand.cfg: 20090127 02:28:54< CIA-53> Uncomment a [/event] that is essential for LoW scenario 7 to not break 20090127 02:28:54< CIA-53> the entire campaign. 20090127 02:28:54< CIA-53> Someone commented it accidentally, leaving us with a "missing closing 20090127 02:28:54< CIA-53> tag" error. 20090127 02:28:54< Shadow_Master> nvm 20090127 02:35:08-!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20090127 02:36:23 * Shadow_Master . O o (always fixing other people's mess-ups) 20090127 02:36:57-!- shikadibot [n=sh314001@unaffiliated/shadowmaster/bot/shikadibot] has joined #wesnoth-dev 20090127 02:45:51-!- shikadibot [n=sh314001@unaffiliated/shadowmaster/bot/shikadibot] has quit ["RAAAAR!!!"] 20090127 02:47:58-!- Turuk [n=JDiSab@FUSE-WS1-208-102-202-188.fuse.net] has left #wesnoth-dev [] 20090127 02:53:53-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit [Read error: 60 (Operation timed out)] 20090127 03:12:54-!- Sapient [n=sapien-x@c-24-126-133-155.hsd1.ga.comcast.net] has joined #wesnoth-dev 20090127 03:13:03< Sapient> PK: thou hast summoned me? 20090127 03:20:35< PK> yar 20090127 03:20:57< PK> XD although not in quite the high and mighty terms as you implied with that statement. 20090127 03:21:15< PK> I was just making sure you hadn't somehow (as unlikely as it sounds) died or left wesnoth (the latter being more likely) 20090127 03:21:34< PK> though, I do have abunch of new junk I have no idea how to do 8D 20090127 03:34:26-!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has quit [] 20090127 03:39:28-!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20090127 03:42:46-!- Lord_Aether [n=castle@207.212.136.10] has quit ["cj4 l8r d00dz"] 20090127 04:19:14-!- ilor_ [n=user@unaffiliated/ilor] has joined #wesnoth-dev 20090127 04:20:51< Sapient> cya later, have fun. 20090127 04:20:51-!- Sapient [n=sapien-x@c-24-126-133-155.hsd1.ga.comcast.net] has left #wesnoth-dev [] 20090127 04:21:40-!- Elvish_Pillager [n=eli@66-189-14-42.dhcp.oxfr.ma.charter.com] has quit ["Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!"] 20090127 04:23:11-!- mjs-de [n=mjs-de@vpw.wh.Uni-Dortmund.DE] has quit ["On the road again"] 20090127 04:25:08-!- Lord_Aether [n=castle@207.212.136.10] has joined #wesnoth-dev 20090127 04:32:59-!- ilor [n=user@unaffiliated/ilor] has quit [Read error: 110 (Connection timed out)] 20090127 04:33:21-!- Shadow_Master [n=JDiSab@FUSE-WS1-208-102-202-188.fuse.net] has joined #wesnoth-dev 20090127 04:41:45-!- Lord_Aether_ [n=castle@207.212.136.10] has joined #wesnoth-dev 20090127 04:50:42-!- Lord_Aether [n=castle@207.212.136.10] has quit [Read error: 113 (No route to host)] 20090127 04:58:51-!- Ivanovic_ [n=ivanovic@dtmd-4db26d1a.pool.einsundeins.de] has joined #wesnoth-dev 20090127 05:13:34-!- PK [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has quit ["Java user signed off"] 20090127 05:15:24-!- Ivanovic [n=ivanovic@dtmd-4db2671f.pool.einsundeins.de] has quit [Read error: 110 (Connection timed out)] 20090127 05:16:49-!- Ivanovic_ is now known as Ivanovic 20090127 05:26:35-!- Lord_Aether_ [n=castle@207.212.136.10] has quit ["cj4 l8r d00dz"] 20090127 05:37:51-!- fabi_ [n=fabi@e179049238.adsl.alicedsl.de] has joined #wesnoth-dev 20090127 05:43:29-!- fabi [n=fabi@g227068096.adsl.alicedsl.de] has quit [Read error: 60 (Operation timed out)] 20090127 06:09:16-!- Netsplit kubrick.freenode.net <-> irc.freenode.net quits: Shadow_Master 20090127 06:10:08-!- Netsplit kubrick.freenode.net <-> irc.freenode.net quits: erl, law_ 20090127 06:11:37-!- Netsplit kubrick.freenode.net <-> irc.freenode.net quits: ABCD, BenUrban, ESR_ 20090127 06:11:37-!- ABCD [n=abcd@pool-173-71-204-106.clppva.fios.verizon.net] has joined #wesnoth-dev 20090127 06:11:52-!- Netsplit over, joins: ESR_ 20090127 06:12:12-!- Netsplit kubrick.freenode.net <-> irc.freenode.net quits: markm_ 20090127 06:12:33-!- Netsplit over, joins: markm_ --- Log closed Tue Jan 27 06:12:53 2009 --- Log opened Tue Jan 27 06:12:57 2009 20090127 06:12:57-!- lobby_ [n=wesnoth@wesnoth.wesnoth.org] has joined #wesnoth-dev 20090127 06:13:10-!- Netsplit lem.freenode.net <-> irc.freenode.net quits: lobby, freim, noy 20090127 06:13:17-!- Netsplit over, joins: freim 20090127 06:13:53-!- Netsplit lem.freenode.net <-> irc.freenode.net quits: Smar, yann 20090127 06:13:53-!- Smar [n=smar@a88-113-60-192.elisa-laajakaista.fi] has joined #wesnoth-dev --- Log closed Tue Jan 27 06:19:04 2009 --- Log opened Tue Jan 27 06:32:25 2009 20090127 06:32:25-!- lobby [n=wesnoth@65.18.193.12] has joined #wesnoth-dev 20090127 06:32:45-!- ABCD [n=abcd@173.71.204.106] has joined #wesnoth-dev 20090127 06:32:50-!- ilor [n=user@unaffiliated/ilor] has joined #wesnoth-dev 20090127 06:33:55-!- BenUrban [n=benurban@c-68-49-10-243.hsd1.md.comcast.net] has joined #wesnoth-dev 20090127 06:34:15-!- Smar [n=smar@a88-113-60-192.elisa-laajakaista.fi] has joined #wesnoth-dev 20090127 06:34:54-!- ettin [n=jorda@235.207.219.87.dynamic.jazztel.es] has joined #wesnoth-dev 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has quit [Client Quit] 20090127 06:59:48-!- law_ [n=law_@evil-wire.org] has joined #wesnoth-dev 20090127 07:05:28-!- [Relic] [n=[Relic]@adsl-76-229-202-137.dsl.milwwi.sbcglobal.net] has quit ["Leaving"] 20090127 07:10:07-!- law__ [n=law_@evil-wire.org] has joined #wesnoth-dev 20090127 07:10:44-!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20090127 08:47:36-!- law_ [n=law_@evil-wire.org] has quit ["leaving"] 20090127 08:47:36-!- law__ [n=law_@evil-wire.org] has quit ["leaving"] 20090127 08:49:13-!- law_ [n=law_@evil-wire.org] has joined #wesnoth-dev 20090127 09:08:24< wesbot> : 61 bugs, 216 feature requests, 6 patches 20090127 09:58:00-!- grzybacz [i=grzywacz@kolos.math.uni.lodz.pl] has joined #wesnoth-dev 20090127 10:00:53< grzybacz> That MadMax guy is annoying. :E 20090127 10:41:25-!- loonybot [n=loonybot@79.139.246.249] has joined #wesnoth-dev 20090127 10:42:00-!- loonycyborg [n=sergey@79.139.246.249] has joined #wesnoth-dev 20090127 10:46:32< CIA-54> ivanovic * r32326 /trunk/ (5 files in 4 dirs): updated Italian translation 20090127 10:54:33< grzybacz> Lovely. Gmail started to treat a .po file archived in .tar.gz as an executable and refuses to send it. I guess every email app turns into outlook sooner or later. 20090127 10:56:07-!- ettin_ [n=jorda@174.206.219.87.dynamic.jazztel.es] has joined #wesnoth-dev 20090127 10:59:21< noy> grzybacz: you mean max2008? 20090127 11:00:55< loonycyborg> grzybacz: Does it mail uncompressed .pos? 20090127 11:01:08< grzybacz> loonycyborg: yes -_- 20090127 11:01:48< loonycyborg> Interesting.. 20090127 11:02:20< noy> grzybacz: ? 20090127 11:02:47< grzybacz> noy: erm, yes, my mistake 20090127 11:02:58-!- Ivanovic_ontour [n=nils@iwpa027.cs.uni-dortmund.de] has joined #wesnoth-dev 20090127 11:03:14< Ivanovic_ontour> grzybacz: uhm, i am also getting updates from the polish maintainer 20090127 11:03:16< noy> yeah I was debating giving him a really terse response to his comment in the kalifa thread 20090127 11:03:27< noy> but settled on a vaguely terse one instead 20090127 11:03:30< Ivanovic_ontour> that is some dude named Zbigniew Banach 20090127 11:03:48< grzybacz> Ivanovic_ontour: we're coordinating 20090127 11:04:01< Ivanovic_ontour> grzybacz: *and* you should also include some info regarding the textdomain the po file is for... 20090127 11:04:03< Ivanovic_ontour> ;) 20090127 11:04:20< grzybacz> Ivanovic_ontour: sorry, it was in the tar which gmail refused to send... wesnoth-tutorial of course. 20090127 11:04:55< CIA-54> ivanovic * r32327 /trunk/po/wesnoth-tutorial/pl.po: updated Polish translation 20090127 11:05:02< grzybacz> Ivanovic_ontour: no anyway, please committ changes from both of us, as we are aware of our changes ;) 20090127 11:05:08< grzybacz> *so anyway 20090127 11:05:34< loonycyborg> Ivanovic_ontour: Would it be appropriate to commit my Gentoo ebuild for wesnoth? 20090127 11:05:46< grzybacz> Next stop - getting in front of Spanish translation, muahah. ;) 20090127 11:06:52< Ivanovic_ontour> loonycyborg: uhm i'd say keep it in the gentoo bugtracker and just link it from the linux downloads page in the wiki 20090127 11:07:02< Ivanovic_ontour> since IMO ebuilds belong in that tracker 20090127 11:07:04 * loonycyborg wants to create packaging/Gentoo in svn so that dir won't be dominated by windows :) 20090127 11:07:11< grzybacz> noy: that's ok. I've just realised that I also read a mildly weird post from MadMax (about adding threads to WML, huh), and that made me confuse the two of them 20090127 11:08:22-!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has quit [] 20090127 11:08:44-!- ettin [n=jorda@235.207.219.87.dynamic.jazztel.es] has quit [Read error: 110 (Connection timed out)] 20090127 11:09:28< Ivanovic_ontour> grzybacz: and to accomodate my mail filters it would be nice if you had the term wesnoth in the subject 20090127 11:09:52< Ivanovic_ontour> since you are one of the core devs and i do not want *all* of your mails in the polish folder since some might be meant for "whatever" 20090127 11:09:54< Ivanovic_ontour> ;) 20090127 11:10:25< grzybacz> Ivanovic_ontour: ...ok 20090127 11:29:46< Ivanovic_ontour> grzybacz: probably the fastest way to get in front of spanish is to finish two brothers, do anl and the test domain 20090127 11:30:19< Ivanovic_ontour> and complete those "almost done" textdomains 20090127 11:30:27< grzybacz> Ivanovic_ontour: anl will be painful 20090127 11:30:43< Ivanovic_ontour> no, anl is *really* straight forward 20090127 11:30:45< grzybacz> I'm focusing on the almost done ones, low hanging fruits are the best ;) 20090127 11:31:00< grzybacz> bbl 20090127 11:31:09< Ivanovic_ontour> cu 20090127 11:31:13< Ivanovic_ontour> i am off in 15mins, too 20090127 11:41:36< Ivanovic_ontour> okay, off again, cu 20090127 11:41:39-!- Ivanovic_ontour [n=nils@iwpa027.cs.uni-dortmund.de] has quit [Remote closed the connection] 20090127 11:42:44-!- zookeeper [n=l@dsl-tkubrasgw1-fe9ff800-215.dhcp.inet.fi] has joined #wesnoth-dev 20090127 12:27:15-!- ilor [n=user@unaffiliated/ilor] has quit [Read error: 113 (No route to host)] 20090127 12:27:54-!- Elvish_Pillager [n=eli@66-189-14-42.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090127 13:45:42-!- cib [n=cib@p4FD0DE7F.dip.t-dialin.net] has joined #wesnoth-dev 20090127 13:46:53< grzybacz> does the name of a multiplayer map in 1.5 "Eryn Chethu" have any meaning? 20090127 13:49:19< loonycyborg> grzybacz: You're asking because it looks as weird as your nick? :P 20090127 13:50:00< grzybacz> Yes. Contrary to your belief my nick is not a result of /dev/random vomiting :P 20090127 13:50:40< loonycyborg> I bet each letter in it signifies something :) 20090127 13:54:29-!- fabi_ [n=fabi@e179049238.adsl.alicedsl.de] has quit [Remote closed the connection] 20090127 14:21:02< grzybacz> loonycyborg: not really ;) 20090127 14:22:29-!- mjs-de [n=mjs-de@vpw.wh.uni-dortmund.de] has joined #wesnoth-dev 20090127 14:28:21-!- cib [n=cib@p4FD0DE7F.dip.t-dialin.net] has quit [Nick collision from services.] 20090127 14:28:42-!- cib_ [n=cib@p4FD0DE7F.dip.t-dialin.net] has joined #wesnoth-dev 20090127 14:49:13< CIA-54> ivanovic * r32328 /trunk/po/wesnoth-multiplayer/pl.po: updated Polish translation 20090127 15:01:24-!- Elvish_Pillage2 [n=eli@66-189-14-42.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090127 15:09:44-!- Elvish_Pillager [n=eli@66-189-14-42.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20090127 15:42:00-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20090127 16:43:03< zookeeper> so, map_label.cpp:362 would be the place to change to fix the item fogginess defaulting the wrong way? 20090127 16:52:55-!- crimson_penguin [n=ben@64.201.60.214] has joined #wesnoth-dev 20090127 16:59:48< cib_> zookeeper, yes 20090127 17:00:38< zookeeper> cool, i'll try to commit that later.. 20090127 17:01:13< cib_> so items not showing when they are under fog is not supposed to be default? :p 20090127 17:04:56-!- kthakore2 [n=kthakore@CPE001310a1899c-CM001868e2ad12.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20090127 17:05:52-!- kthakore2 is now known as kthakore 20090127 17:06:06< kthakore> hey anyone here? 20090127 17:06:25< loonycyborg> Yes. 20090127 17:06:31< kthakore> hi loonycyborg 20090127 17:06:38< loonycyborg> hello kthakore 20090127 17:06:45< kthakore> loonybot, printf("Hi, kthakore"); 20090127 17:06:47< loonybot> error: expected constructor, destructor, or type conversion before '(' token 20090127 17:06:53< kthakore> whut 20090127 17:07:09< loonycyborg> loonybot, {printf("Hi, kthakore");} 20090127 17:07:13< loonybot> Hi, kthakore 20090127 17:07:14< kthakore> ahhh 20090127 17:07:32< loonycyborg> loonybot, << "Hi, kthakore" 20090127 17:07:33< loonybot> Hi, kthakore 20090127 17:08:05< kthakore> loonycyborg, I am looking for some help with game data types for a design project I am doing 20090127 17:08:14< kthakore> loonycyborg, know who I should ask ? 20090127 17:08:39< loonycyborg> That depends on which data types you're referring to :) 20090127 17:09:24< kthakore> well thats the thing I want to know if I am using the right data types to handle a very unstructured game. Magic: The gathering. maybe u have heard of it 20090127 17:09:54< kthakore> the problem is the card abilities and how they should be handled 20090127 17:10:13< loonycyborg> I've heard of it, but I don't know much about its rules.. 20090127 17:10:35< kthakore> loonycyborg, yeah ... its pretty insane 20090127 17:11:12< kthakore> loonycyborg, ummm .... well basically the cards can modify anything in the game 20090127 17:11:53< kthakore> cards have triggered (triggered by some event), acitvate (have to pay some mana) and simple (e.xe damage player 2 lp) 20090127 17:13:18< kthakore> what I did was make a singleton gameData structure all the things that define a unique game (i.e player, cards they have, mana pool, and stack of abilities in play ... 20090127 17:13:21< kthakore> etc ... 20090127 17:13:44< cib_> isn't it like that in most of the "popular" TCGs? 20090127 17:13:54< kthakore> TCGs? 20090127 17:14:01< cib_> trading card games 20090127 17:14:23< kthakore> cib_ yeah probably haven't played those a lot before design project 20090127 17:15:19< kthakore> how would u handle the card abilities ? triggered, activated and simple( which is operation on a target )? 20090127 17:15:33< cib_> sounds interesting.. what exactly is a design project btw.? 20090127 17:16:00< kthakore> shoot self in face with shotgun cause professor has a twisted sense of humor 20090127 17:16:19< kthakore> we are implement this in 4 months 20090127 17:16:21< kthakore> lol 20090127 17:16:40< grzybacz> Singletons are evil. 20090127 17:16:42< kthakore> no 2 months because every SE project MUST do testing 20090127 17:16:53< cib_> =/ wonder if i should still be looking forwards to university =) 20090127 17:17:15< kthakore> grzybacz, what do u recommend then. I know they are but what would be better? 20090127 17:17:19< loonycyborg> With C++ virtual functions. There no problem that can't be solved or caused by virtual functions :P 20090127 17:17:39< kthakore> P.S. we can only use C# 20090127 17:17:41< kthakore> lol 20090127 17:17:47< loonycyborg> grzybacz: I don't think that singletons are evil. 20090127 17:17:59< grzybacz> kthakore: I think that would be a rather long discussion, not quite suited for this channel. ;) 20090127 17:18:06< kthakore> so I am stuck with list of key value list of string and delegates 20090127 17:18:12< loonycyborg> kthakore: Don't waste your time on C# :) 20090127 17:18:15< kthakore> grzybacz, awww... 20090127 17:18:22< grzybacz> loonycyborg: I think they can be overused easily. That makes them evil. ;) 20090127 17:18:28< kthakore> loonycyborg, do u think I would want too 20090127 17:18:49< kthakore> loonycyborg, no choice on the language 20090127 17:19:00< loonycyborg> grzybacz: Everything can be overused easily :) 20090127 17:19:02< kthakore> loonycyborg, my university is in love with microshaft 20090127 17:19:06< grzybacz> kthakore: seriously, MtG has a rather complicated set of rules and getting a nice model for it is going to take some time 20090127 17:19:23< kthakore> grzybacz, no kidding 20090127 17:19:33< grzybacz> kthakore: no kidding! 20090127 17:19:35< kthakore> grzybacz, I have 3 months is it possible? 20090127 17:19:53< grzybacz> kthakore: I haven't played MtG in a while, but yes, I think so. 20090127 17:20:08< grzybacz> Not that you'll be able to add much polish to it. ;) 20090127 17:20:13< cib_> kthakore: i have no idea of your language and the details of implementing a game from scratch, but i would probably use some sort of game handler class which in turn references modular game descriptor classes 20090127 17:20:28< kthakore> grzybacz, really?? can u plz give this neopythe some pointers (not 0XFFFF) or great master 20090127 17:20:45< grzybacz> kthakore: does it have to be written in C++? ;-p 20090127 17:21:04< kthakore> grzybacz, no only C# not even C++ 20090127 17:21:13< grzybacz> k 20090127 17:21:19< kthakore> grzybacz, I would do c if I could with python 20090127 17:21:38-!- Turuk [n=JDiSab@FUSE-WS1-208-102-202-188.fuse.net] has quit [Read error: 60 (Operation timed out)] 20090127 17:22:14< grzybacz> kthakore: I can talk in a few hours if you want to discuss more in depth, but I bet someone will help you by then ;) 20090127 17:22:15< kthakore> cib_ I can implement anything ( by the years of slavery in microshaft land) just need to get the game modle 20090127 17:22:24< kthakore> thx grzybacz I will be here 20090127 17:22:38< kthakore> I do have a prototype if anyone wants to puke on 20090127 17:22:40< kthakore> lol 20090127 17:22:54< kthakore> the rules are no implement in it though 20090127 17:23:06< grzybacz> kthakore: and I'd rather move to #wesnoth not to spam here :) 20090127 17:23:13< grzybacz> afk 20090127 17:23:13< kthakore> ok 20090127 17:23:17< kthakore> no problem 20090127 17:23:19< kthakore> I will be there 20090127 17:23:19 * loonycyborg doesn't want even to puke on C# :P 20090127 17:23:29< kthakore> loonycyborg, I hear that 20090127 17:23:46< cib_> does the language even matter that much? 20090127 17:23:54< kthakore> the worst part is the enforce design patterns as shackles on us 20090127 17:24:12< kthakore> cib_ C# = code is accepted, anything else atomatic phail 20090127 17:24:42< kthakore> cib_ I can throw in libraries of unmanaged c code and get away with it ... :) 20090127 17:25:02< cib_> that sounds just wrong 20090127 17:25:07< kthakore> cib_ ypu 20090127 17:25:09< kthakore> yup 20090127 17:25:13< cib_> its like school 20090127 17:25:19< kthakore> well come to third year SE 20090127 17:25:35< cib_> i was hoping to get away from that stuff when going to university.. like theyd actually give me freedom there 20090127 17:25:38< kthakore> cib_, I would love to hear ur ideas though 20090127 17:25:58< zookeeper> cib_, exactly 20090127 17:26:01< kthakore> cib_, there is no freedom like a good open source project, everything else is sackles 20090127 17:26:16< grzybacz> cib_: depends on the university 20090127 17:26:23< cib_> ok, in #wesnoth 20090127 17:26:36< kthakore> cib_ #wesnoth? for ur help? 20090127 17:26:41< kthakore> lol 20090127 17:26:42< zookeeper> mysteriously that feature has been reversed both times it's been implemented or fiddled with, even though i've always been about as explicit as i possibly can about which ways it should be :x 20090127 17:26:54< cib_> if what i have to say is of any help 20090127 17:27:35< cib_> i reversed it the last time, zookeeper, i just didnt think about default values there 20090127 17:28:02< zookeeper> right 20090127 17:29:16-!- Turuk [n=JDiSab@FUSE-WS1-208-102-202-188.fuse.net] has joined #wesnoth-dev 20090127 17:39:20-!- ettin_ [n=jorda@174.206.219.87.dynamic.jazztel.es] has quit [Read error: 110 (Connection timed out)] 20090127 17:50:21< CIA-54> zookeeper * r32329 /trunk/src/map_label.cpp: Reversed the default value of visible_in_fog=. 20090127 18:11:52-!- ettin [n=jorda@118.206.219.87.dynamic.jazztel.es] has joined #wesnoth-dev 20090127 18:28:39-!- Noyga [n=lame-z@AVelizy-151-1-52-193.w82-120.abo.wanadoo.fr] has joined #wesnoth-dev 20090127 18:31:49-!- Dragonking [n=dk@dedikerad/dragonking] has joined #wesnoth-dev 20090127 18:56:00-!- Dragonking [n=dk@dedikerad/dragonking] has quit [] 20090127 18:56:13-!- Dragonking [n=dk@chello084010045237.chello.pl] has joined #wesnoth-dev 20090127 19:00:25-!- EdB [n=EdB@130.117.88-79.rev.gaoland.net] has joined #wesnoth-dev 20090127 19:12:35-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20090127 19:13:37< Shadow_Master> random drips of water and some rock rolling sounds with a lot of reverb, doesn't sound too hard 20090127 19:13:42< Shadow_Master> ok, but i'm not going to do that now, so please pester me about that daily for the next week or so and you might get them 20090127 19:13:42< zookeeper> yeah yeah 20090127 19:13:45< Shadow_Master> :) 20090127 19:13:49< zookeeper> i know, i know 20090127 19:18:21< Shadow_Master> Mordante: the Sky Drake *has* a [standing_anim]. Hint: a macro. 20090127 19:18:41< Shadow_Master> Mordante: and, have you checked how LordBob's pikeman portrait looks in-game against other portraits 20090127 19:18:43< Shadow_Master> ? 20090127 19:21:43< zookeeper> why should he have? 20090127 19:22:23< zookeeper> there's a couple of whitish pixels along the pike shaft 20090127 19:22:40< zookeeper> or does it get downscaled? 20090127 19:23:19< Shadow_Master> downscaled, yep 20090127 19:23:19-!- ilor [n=user@unaffiliated/ilor] has joined #wesnoth-dev 20090127 19:23:25< Shadow_Master> all due to the pike 20090127 19:23:55< Shadow_Master> try in the test scenario... 20090127 19:24:58< CIA-54> shadowmaster * r32330 /trunk/src/game_events.cpp: Mark some std::string objects as const. 20090127 19:25:51< CIA-54> shadowmaster * r32331 /trunk/ (5 files in 2 dirs): 20090127 19:25:51< CIA-54> The [item] overlay mechanism was carrying around a reference to a const 20090127 19:25:51< CIA-54> std::string object. This commit replaces that with timely conversion to 20090127 19:25:51< CIA-54> an integral type (bool). 20090127 19:25:51< CIA-54> This commit also fixes visible_in_fog=yes items becoming invisible under 20090127 19:25:52< CIA-54> fog upon saved game loading; apparently patch #1101 was inconsistently 20090127 19:25:56< CIA-54> using a "fogged" attribute in a place, and "visible_in_fog" elsewhere. 20090127 19:27:34< zookeeper> awesome. 20090127 19:29:26< CIA-54> shadowmaster * r32332 /trunk/ (changelog src/game_events.cpp src/playsingle_controller.cpp): 20090127 19:29:26< CIA-54> Make the [item] visible_in_fog= attribute default to 'yes' instead of 20090127 19:29:26< CIA-54> 'no'. 20090127 19:29:51< CIA-54> shadowmaster * r32333 /trunk/data/scenario-test.cfg: 20090127 19:29:51< CIA-54> Replace fogged=yes with visible_in_fog=yes for the "Fogged Oasis" label 20090127 19:29:51< CIA-54> in the test scenario. 20090127 19:29:51< CIA-54> Weird, since fogged= was never intended for [label]s. It doesn't convey 20090127 19:29:52< CIA-54> the feature's intention either with that name. The only tags using 20090127 19:29:54< CIA-54> attributes containing "fogged" in them seem to be [sound_source], 20090127 19:29:56< CIA-54> [scroll_to] and [scroll_to_unit] (check_fogged= in all of them). 20090127 19:30:08< CIA-54> shadowmaster * r32334 /trunk/ (4 files in 2 dirs): 20090127 19:30:08< CIA-54> Move the unused compass graphics (which belonged to the archaic GUI) to 20090127 19:30:08< CIA-54> the attic tree. 20090127 19:30:24< CIA-54> shadowmaster * r32335 /trunk/ (4 files in 2 dirs): 20090127 19:30:24< CIA-54> Move more archaic GUI graphics to the attic. These are actually staged 20090127 19:30:24< CIA-54> for removal since they are not useful at all nowadays. ;) 20090127 19:30:24< CIA-54> I could not locate the expected "top-corner.png" form files. 20090127 19:30:31< zookeeper> now i'm seriously starting to think that some kind of preprocessor variable things might be useful for terrain graphics stuff. i mean something which would allow you to, when calling a macro, to insert a value inside it which is incremented each time the macro is called. 20090127 19:30:37< Shadow_Master> ....... and I was wondering whether I should notify LordBob directly, or perhaps it is feasible to make more scaling parameters available to the WML 20090127 19:30:43< zookeeper> (for example) 20090127 19:30:47< Shadow_Master> (cont. Mordante and the portrait) 20090127 19:31:02< zookeeper> (that way the layer incrementions could be done without manually writing all of them down) 20090127 19:31:13< Shadow_Master> um, the preprocessor isn't intended for that kind of job 20090127 19:31:21< Shadow_Master> it is a preprocessor, not a programming language 20090127 19:31:33< zookeeper> wow. i didn't know. 20090127 19:31:57< Shadow_Master> it's just a reminder. That kind of complexity is the bad solution for the problem 20090127 19:32:35< zookeeper> uh. why would the pikeman scale? it's 400x400 like the rest 20090127 19:33:01< zookeeper> or rather, aren't all the other 400x400 ones scaling too then? 20090127 19:34:33< Shadow_Master> the problem is that [terrain_graphics] sucks in general. 20090127 19:34:33< Shadow_Master> I fear that the conversation will be inconsistent by now thanks to my awesome WLAN lag. 20090127 19:34:33-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit ["Reconnecting"] 20090127 19:34:37-!- Shadow_Master_ [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20090127 19:35:12< Shadow_Master_> zookeeper: um, what is your screen resolution? 20090127 19:36:18< Shadow_Master_> his main body looks weird to me. Well then, I'll assume it is just that most people nowadays have >= 1280x1024 capable screens 20090127 19:37:38< Shadow_Master_> wesbot: log 32329 20090127 19:37:42< wesbot> zookeeper * r32329 : Reversed the default value of visible_in_fog=. 20090127 19:37:42< wesbot> URL: http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=32329 20090127 19:37:49< Shadow_Master_> ugh? 20090127 19:38:14< zookeeper> 1280x1024 20090127 19:38:18< zookeeper> ugh. 20090127 19:38:34< Shadow_Master_> okay, you changed the visible_in_fog= default for [label]s only. good 20090127 19:38:43< zookeeper> oops. 20090127 19:39:14< zookeeper> someone lied to me! wanna fix it for real :p? 20090127 19:39:28< Shadow_Master_> what did you think map_label.cpp was for? 20090127 19:39:32-!- Shadow_Master_ is now known as Shadow_Master 20090127 19:40:05< zookeeper> err, actually no idea. i guess i completely ignored the filename. 20090127 19:40:08< Shadow_Master> I fixed the [item] default in r32332 20090127 19:40:25< Shadow_Master> so I take it the [label] change was not intended. 20090127 19:40:34< zookeeper> they should both work the same way 20090127 19:41:24< Shadow_Master> then your commit is good. 20090127 19:41:25< zookeeper> i've noticed that lately i commit horrendously little stuff, and half of the time i break something :p 20090127 19:47:19-!- Elvish_Pillager [n=eli@66-189-14-42.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090127 19:49:17< Shadow_Master> wesbot: seen fabi 20090127 19:49:17< wesbot> Shadow_Master: The person with the nick fabi last spoke 1d 5h ago. 14h 5m ago was here and on the channels #wesnoth, #wesnoth-de and #wesnoth-umc-dev with the message: Read error: 60 (Operation timed out) 20090127 19:49:52< Shadow_Master> one day? wesbot is out of sync thanks to that awesome netsplit 20090127 19:51:49-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit ["Reconnecting"] 20090127 19:51:52-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20090127 19:51:59-!- shikadibot [n=sh314001@unaffiliated/shadowmaster/bot/shikadibot] has joined #wesnoth-dev 20090127 19:53:02-!- shikadibot [n=sh314001@unaffiliated/shadowmaster/bot/shikadibot] has quit [Client Quit] 20090127 19:57:00-!- grzywacz [n=grzywacz@moinmoin/developer/karol] has joined #wesnoth-dev 20090127 19:58:22-!- silene [n=plouf@ASte-Genev-Bois-152-1-39-99.w83-114.abo.wanadoo.fr] has joined #wesnoth-dev 20090127 19:58:37< silene> hi 20090127 19:58:43< Soliton> hello 20090127 19:58:46< Shadow_Master> hi silene 20090127 19:59:03< grzywacz> hey 20090127 19:59:04< Shadow_Master> grzywacz: so you want to beat me in the translation race? :) 20090127 19:59:13< grzywacz> Shadow_Master, ah, you've noticed :-p 20090127 19:59:13-!- Baufo [n=thomas@62-47-138-102.adsl.highway.telekom.at] has joined #wesnoth-dev 20090127 19:59:33< Shadow_Master> your team already won. You are more people than us 20090127 19:59:41< grzywacz> Baufo, does the mysql (?) api that server.cpp uses support parametrized queries? 20090127 19:59:53< grzywacz> Shadow_Master, you can try harder. ;-) 20090127 20:00:04< grzywacz> It's always quality vs quantity! 20090127 20:01:02-!- Shadow_Master_ [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20090127 20:01:17-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit ["Reconnecting"] 20090127 20:01:38< Shadow_Master_> I suppose so. The message of that "newage" guy in Ideas doesn't tell me good news about the job of our 1-man-and-a-half team 20090127 20:01:44-!- Shadow_Master_ is now known as Shadow_Master 20090127 20:01:57< Shadow_Master> although I may be as well overestimating the words of what seems to be a troll. 20090127 20:02:28< grzywacz> could be, trolls happen in the translation department as well ;) 20090127 20:02:55< silene> who is responsible for granting svn access these days? 20090127 20:03:10-!- Elvish_Pillage2 [n=eli@66-189-14-42.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20090127 20:03:32< Shadow_Master> silene: Ivanovic 20090127 20:04:09< Shadow_Master> at least in my time he asked us to use the Gna interface to "apply" before he could grant us access, though 20090127 20:06:08< silene> found it, thanks 20090127 20:08:40< CIA-54> shadowmaster * r32336 /trunk/changelog: Document zookeeper's r32329 in the changelog. 20090127 20:08:50< Baufo> grzybacz, yes I think it does 20090127 20:08:50 * Shadow_Master gives zookeeper a chocolate for his second (third?) C++ commit 20090127 20:10:39< grzywacz> Baufo, wouldn't it be more reasonable to use it instead of building queries by string concatenation like "select blahblah from blah where blahh = " + username + ";"? 20090127 20:10:41< Shadow_Master> god, the [fire_event] [*_unit] tags don't use Standard Unit Filters. 20090127 20:10:52< Shadow_Master> Sapient, zookeeper: do you think that should be fixed? 20090127 20:11:30< Baufo> grzybacz, I suppose so 20090127 20:12:06< Shadow_Master> wesbot: seen boucman 20090127 20:12:06< wesbot> Shadow_Master: The person with the nick boucman last spoke 20h 59m ago. 20h 3m ago they left with the message: Remote closed the connection 20090127 20:13:14< Shadow_Master> boucman: would it be possible to make [animate_unit][animate] , for example, cause the same red tint effect at the "middle" of a defense animation when hit=kill or hit=hit, just like it normally does during real fighting? 20090127 20:14:05< grzywacz> Baufo, ok... 20090127 20:17:26< Shadow_Master> "An error due to possible invalid WML occured"... is this correct English? Shouldn't it be "possibly" or I am foobar'd as usual? 20090127 20:18:29< Shadow_Master> wesbot: bug 12906 20090127 20:18:30< wesbot> Bug #12906 Assigned to: None Status: None Priority: 5 - Normal 20090127 20:18:30< wesbot> Summary: The main gui doesn't fit well with 1280x1024. 20090127 20:18:30< wesbot> Original submission: The main gui doesn't fit well with 1280x1024. 20090127 20:18:33< wesbot> nd button panels are located like 1024x768. 20090127 20:18:36< wesbot> URL: https://gna.org/bugs/?12906 20090127 20:18:38< wesbot> Attached file (1st): https://gna.org/bugs/download.php?file_id=5215 20090127 20:18:41< Soliton> possibly sounds good. 20090127 20:18:43< silene> yes possibly, and occurred with 2 r 20090127 20:19:02< Shadow_Master> and a two liner bug report that I don't really understand. 20090127 20:19:42-!- YogiHH [i=YogiHH@c186235.adsl.hansenet.de] has joined #wesnoth-dev 20090127 20:20:05< silene> take a look at the screenshot, it should be quite obvious 20090127 20:20:39< Shadow_Master> oops, I tend not to see those when nobody mentions an attachment in the report 20090127 20:21:11< zookeeper> Shadow_Master, sure it should be fixed. i bet sapient had some kind of a reason to do it the way he did for now, though. 20090127 20:21:28< Shadow_Master> zookeeper: did he really implement [fire_event]? 20090127 20:21:40< Shadow_Master> "ill-conceived feature" were his words about it. 20090127 20:21:56< zookeeper> i thought he did. i don't know. 20090127 20:22:35< Shadow_Master> I'll wait for his opinion anyway, in case he has a better idea on how to handle the multiple-units SUF or recall-list SUF cases 20090127 20:24:16< CIA-54> shadowmaster * r32337 /trunk/src/wml_exception.cpp: 20090127 20:24:16< CIA-54> Replace "An error due to possible invalid WML occured" with "An error 20090127 20:24:16< CIA-54> due to possibly invalid WML occurred" in a translatable string. 20090127 20:24:16< CIA-54> (String-freeze melt.) 20090127 20:26:03< silene> hmm... long time ago, i was against these obscure messages being translatable, because it was leading to quite confusing bug-reports 20090127 20:26:42< Shadow_Master> it also includes a "When reporting the bug please include the following error message:" line 20090127 20:27:13-!- EdB [n=EdB@130.117.88-79.rev.gaoland.net] has quit ["Konversation terminated!"] 20090127 20:27:35< silene> you mean both the translated and untranslated messages are displayed? that's nice 20090127 20:30:12< Shadow_Master> apparently, yep. 20090127 20:33:10< Shadow_Master> YogiHH: around? 20090127 20:33:16< YogiHH> yes 20090127 20:33:18< Shadow_Master> YogiHH: the 1.4.7 fix to corrupted replays does not require extra data to be stored in the replay files (saved games)? 20090127 20:34:11< YogiHH> it requires copying the player section from a normal savegame into the replay. Manually with a text editor. 20090127 20:34:41< Shadow_Master> ah. 20090127 20:35:12< Shadow_Master> I didn't notice that part while forward-porting it 20090127 20:35:55< YogiHH> it is only to fix pre 1.4.7 replays 20090127 20:36:31< Shadow_Master> right. 20090127 20:38:17< Ivanovic> hi 20090127 20:38:45< Ivanovic> wow, silene, long time no seen... 20090127 20:39:07< Shadow_Master> static const t_string default_val("No description available"); <- wha? (unit_types.cpp : 957) 20090127 20:39:15< Shadow_Master> YogiHH: do you know anything about that? is it supposed to be translatable? 20090127 20:39:30 * YogiHH checks 20090127 20:40:00< Shadow_Master> I am too lazy to check where it is used and I'm just hunting for unsafe use of t_string 20090127 20:40:05 * grzywacz pokes Ivanovic 20090127 20:40:07< Ivanovic> grzywacz: uhm, could you please try to make sure that i don't get 10 updates for the polish translation per day? 20090127 20:40:22< Ivanovic> silene: in you are 20090127 20:40:27< grzywacz> Ivanovic, I can consider that, yes. 20090127 20:40:38< Ivanovic> grzywacz: you know, i prefer "lovely big" tarballs 20090127 20:40:40< Ivanovic> ;) 20090127 20:40:43< grzywacz> Ivanovic, or you can teach me the merging art and I'll commit myself 20090127 20:40:50< Shadow_Master> grzywacz: send him two updates per day ;) 20090127 20:41:02< Shadow_Master> he'll eventually force you to merge them yourself 20090127 20:41:09< loonycyborg> grzywacz: This is not matter of teaching :) 20090127 20:41:13< YogiHH> Shadow_Master: sorry no, never seen this before, although i did a couple of things with unit_type 20090127 20:41:25< grzywacz> Ivanovic, it's not like these have been "2 string updates". Most of them brought the domains to almost full completion ;) 20090127 20:41:29< Shadow_Master> let me check then how the string is used in-game. 20090127 20:41:34< grzywacz> loonycyborg, oh? 20090127 20:41:51< YogiHH> Shadow_Master: help probably 20090127 20:42:03< Shadow_Master> yup 20090127 20:42:06< YogiHH> and tooltips 20090127 20:42:15< Ivanovic> grzywacz: depending on where you start this can descibte "just two string updates" as well 20090127 20:42:16< Ivanovic> ;) 20090127 20:42:29< Shadow_Master> I'm just too lazy to mangle my campaign removing a unit's description, switch to Spanish language and test 20090127 20:42:54< silene> Ivanovic: thanks 20090127 20:43:01< loonycyborg> grzywacz: The thing is subtle differences in msgmerge utility can cause its output to be different for you than for ivanovic. 20090127 20:43:06< grzywacz> Ivanovic, fine :p 20090127 20:43:19< Shadow_Master> YogiHH: yep, should be translatable. 20090127 20:43:26< loonycyborg> Consequently, unnecessary changes. 20090127 20:43:33< grzywacz> loonycyborg, that makes me feel that I don't really want to know ;) 20090127 20:43:34< Shadow_Master> Ivanovic: I broke the stringfreeze on a string a few minutes ago. I'll do it again ;) 20090127 20:44:21< YogiHH> Ivanovic's revenge will be terrible ;-) 20090127 20:44:40 * Ivanovic goes to fetch his medium size axe 20090127 20:45:05 * grzywacz gets some popcorn 20090127 20:45:18-!- silene [n=plouf@ASte-Genev-Bois-152-1-39-99.w83-114.abo.wanadoo.fr] has quit [Remote closed the connection] 20090127 20:45:52-!- silene [n=plouf@ASte-Genev-Bois-152-1-39-99.w83-114.abo.wanadoo.fr] has joined #wesnoth-dev 20090127 20:46:06 * Shadow_Master travels to the future to avoid Ivanovic's wrath; he'll have forgotten in a few minutes 20090127 20:46:36< Ivanovic> no, i will have some food first 20090127 20:47:04< Shadow_Master> now I need to remember... how did I handle the last static t_string case? 20090127 20:47:25< Shadow_Master> ah yeah, alignment_description(). 20090127 20:47:44< CIA-54> ivanovic * r32338 /trunk/po/ (wesnoth-anl/pl.po wesnoth-test/pl.po): 57th update for the polish translation today 20090127 20:47:50< grzywacz> Ivanovic, thankee! 20090127 20:48:01< grzywacz> :D 20090127 20:48:15< Shadow_Master> no no no! this unit_type::unit_description() is foobarred! 20090127 20:48:31< Shadow_Master> what was the deal about not using t_string references? :( 20090127 20:49:37< Shadow_Master> and um... didn't someone agree with me to add a warning in tstring.hpp? Can't find it. 20090127 20:51:43< Shadow_Master> this is a disaster... I cannot get away without a static t_string... 20090127 20:52:01< YogiHH> loonycyborg: can you help with debugging issues on windows? 20090127 20:53:02< Shadow_Master> unless I make it a const object return value, not a const object-by-reference. 20090127 20:53:17< YogiHH> i use gcc + gdb 20090127 20:54:04< YogiHH> since some time, whenever i use gdb and enter a game, i have to click away a gazillion sigtraps, before i get somewhere 20090127 20:54:09-!- Mordante [n=chatzill@roadie.xs4all.nl] has joined #wesnoth-dev 20090127 20:54:19 * Shadow_Master . O o (gets away with a non-const object return value) 20090127 20:54:21< grzywacz> Shadow_Master, that should be fine 20090127 20:54:42< Mordante> hi 20090127 20:54:55< YogiHH> i tried to search for that and i found that this could have to do with mixing debug and non-debug libraries 20090127 20:55:00< YogiHH> hi Mordante 20090127 20:55:06< Mordante> hi YogiHH 20090127 20:55:33< Shadow_Master> er, let's make it a const anyway ;) 20090127 20:55:43< YogiHH> loonycyborg: any other idea? And if no, do you use a specific set of debug libraries to build for gdb? 20090127 20:56:48< Shadow_Master> hi Mordante 20090127 20:56:55< Mordante> hi Shadow_Master 20090127 20:57:36< Shadow_Master> Mordante: who should take over https://gna.org/bugs/?12906 ? 20090127 20:58:23< loonycyborg> YogiHH: I don't remember whether I ever compiled a debug version of wesnoth on windows. 20090127 20:58:58< Mordante> Shadow_Master well I'd say postpone until after 1.6, I'll be changing the titlescreen after that 20090127 20:59:18< loonycyborg> Though I compiled debug version of silvertree and was able to debug it using the same libraries as for release version. 20090127 20:59:39< Mordante> loonycyborg I've no objection against ebuild files 20090127 20:59:43< Shadow_Master> Mordante: can you post that there for me ? :) 20090127 20:59:58< Mordante> yes will do so after reading the log 20090127 21:00:06< loonycyborg> Mordante: I've already posted it on Gentoo's bugzilla. 20090127 21:00:14< Shadow_Master> should I also postpone the obvious button length problems caused by the Spanish translation, amongst others? 20090127 21:00:43< Mordante> bug number? 20090127 21:00:55< Shadow_Master> none in particular yet. 20090127 21:01:21< Mordante> would be best to file it postpone and assign it to me so it won't get forgotten 20090127 21:01:35< Mordante> (please with screenshot) 20090127 21:01:47< Shadow_Master> yep 20090127 21:02:00< grzywacz> hrmpf, for some reason scons insists on recompiling .cpps I have not changed. I wonder if fast=true is at fault here... 20090127 21:02:00< Mordante> I haven't noticed that problem, seems the German translation isn't that verbose 20090127 21:02:50< Shadow_Master> it isn't a verbosity issue. 20090127 21:03:00< Shadow_Master> ;) 20090127 21:03:51< Shadow_Master> Mordante: apparently in german you can save whitespaces by "glueing" words 20090127 21:03:58< Shadow_Master> "Karteneditor" 20090127 21:04:17< Mordante> oh yes I've seen worse ;-) 20090127 21:04:30< Shadow_Master> "Dansk" and "Spanish" suffer from the issue 20090127 21:04:32< loonycyborg> This is more likely to produce monster words that won't fit on buttons :) 20090127 21:04:36< Shadow_Master> I guess the first is "Danish" 20090127 21:04:45< Mordante> the funny fact is that some word in Dutch isn't written together in German :-) 20090127 21:06:59< loonycyborg> In "dansk" translation there is one such word :) 20090127 21:07:40< Shadow_Master> Mordante: and, about the unit sprites being "above" the new message boxes, I noticed that you are doing experimental stuff with panels so I guess there was no need for me to notify you or tell you how to reproduce 20090127 21:08:02< Shadow_Master> but if you needed, just send a portrait-less unit to the "dialog" hex in the test scenario 20090127 21:08:08< loonycyborg> And if I switch to some other language there's a drawing artefact left after the button with that monster word/ 20090127 21:08:29< Shadow_Master> loonycyborg: that's wwhat I am filing now 20090127 21:08:38< Mordante> Shadow_Master I no longer need the Sky Drake I reproduced with a wolf rider 20090127 21:09:08< Mordante> Shadow_Master I'll test the dialog after compilation 20090127 21:09:38< loonycyborg> Be sure to do that with small resolution :) 20090127 21:09:40< Shadow_Master> yeah, I just wanted to note that the SD does have a standing_anim :) 20090127 21:10:04< Shadow_Master> loonycyborg: um, 1280x768 is enough for the floating sprite in message box bug 20090127 21:10:59< Shadow_Master> in a completely unrelated note, I just noticed that some old GUI dialogs tend to draw their text twice when displayed. 20090127 21:12:01< Shadow_Master> I should probably check that myself 20090127 21:12:10< loonycyborg> Shadow_Master: 1280x768? Interesting shape that monitor has.. 20090127 21:12:21< grzywacz> Laptops, I guess. 20090127 21:13:28< Shadow_Master> loonycyborg: er, meant 1280x800 20090127 21:13:46< Shadow_Master> though the card does offer 1280x768 as a valid mode 20090127 21:13:52< Mordante> which is also an interesting shape ;-) 20090127 21:13:56< loonycyborg> That's even more interesting :) 20090127 21:14:05< Shadow_Master> laptop! 20090127 21:14:21< Mordante> still interesting :-P 20090127 21:14:25< grzywacz> Ohh, come on, drop that 4:3 logic of yours. :P 20090127 21:14:53< loonycyborg> My eeepc has normal 640x480 mode :) 20090127 21:14:55< Shadow_Master> you tell me. It took me some time to get used to it 20090127 21:15:19< Mordante> my eeepc still hasn't arrived :-( 20090127 21:15:22< Shadow_Master> my desktop computer has a 1280x1024 display but I don't dare do anything serious with it until I can afford a new HDD 20090127 21:15:58< grzywacz> 1680x1050... ;-) 20090127 21:16:31< loonycyborg> My monitor can support 1280x1024 too, but I prefer 1024x768 20090127 21:16:43< Mordante> didn't you have two monitors grzywacz ? 20090127 21:17:03< grzywacz> Mordante, that was a long time ago :) 20090127 21:17:57< grzywacz> But... I could do a dual screen X display with my laptop and get, uhm, 3360x1050 ;> 20090127 21:18:19< Mordante> sounds nice ;-) 20090127 21:18:20< grzywacz> I wonder what Wesnoth would look like on such a beast. 20090127 21:18:31< grzywacz> Maybe I could fill a few UI bugs... ;D 20090127 21:18:51< Shadow_Master> Mordante: filed the text length bug: https://gna.org/bugs/index.php?12908 20090127 21:19:10< Shadow_Master> It is marked as postponed and has two nice (crushed) JPEGs attached 20090127 21:19:59< Mordante> thanks 20090127 21:20:50< grzywacz> loonycyborg, scons goes nuts with fast=true and recompiles a ton of unnecessary files :) 20090127 21:20:53< Shadow_Master> Mordante: what is that "large-button.png" series in /images/buttons ? 20090127 21:21:14< loonycyborg> grzywacz: For the first time or always? 20090127 21:21:36< grzywacz> loonycyborg, looks like always. I changed one cpp and it recompiled like 20 of them. Not a header. 20090127 21:21:38< Shadow_Master> Mordante: those were added by Jetryl in r30396 (October 2008) 20090127 21:21:53< Mordante> Shadow_Master ask Jetryl ;-) 20090127 21:22:12< Shadow_Master> meh, I thought you had a plan with them. 20090127 21:22:57< loonycyborg> grzywacz: Perhaps you did svn up? 20090127 21:23:04< grzywacz> loonycyborg, nope, no updates 20090127 21:23:32< grzywacz> Mordante, btw., width of that dialog needs some love: http://kolos.math.uni.lodz.pl/~grzywacz/inv.jpg 20090127 21:23:37< Shadow_Master> grzywacz: I commited some changes recently that make everything recompile 20090127 21:23:42< Shadow_Master> game_display.hpp ;) 20090127 21:24:05< Shadow_Master> grzywacz: ugh, that dialog. 20090127 21:24:13< Mordante> grzywacz yes a lot needs love to look nice on larger screens ;-) 20090127 21:24:17< grzywacz> Shadow_Master, I don't feel like updating until I get my stuff stable. 20090127 21:25:03< loonycyborg> grzywacz: What scons version do you have? 20090127 21:25:36< grzywacz> loonycyborg, v1.2.0.r3842 20090127 21:25:39< grzywacz> ;-) 20090127 21:25:56< loonycyborg> Does it compile right now? 20090127 21:26:33< loonycyborg> If not try compiling it again. 20090127 21:27:00< grzywacz> "it"? 20090127 21:27:06< loonycyborg> wesnoth 20090127 21:28:00< loonycyborg> I want to know whether its *really* always causes unnecessary recompiles. 20090127 21:28:16< loonycyborg> s/its/it 20090127 21:29:27< loonycyborg> Otherwise it could be some silly thing like running "scons wesnoth" first time and running just "scons" the second time which causes wesnothd to be compiled. 20090127 21:31:07< grzywacz> loonycyborg, I'm going to observe it. Maybe it was something like that I did yesterday and forgot, but I don't my history... 20090127 21:31:41< Shadow_Master> http://www.wesnoth.org/forum/viewtopic.php?f=12&t=23861 <- color? 20090127 21:31:48< Mordante> Shadow_Master the dialog with the wolf looks oke for me, can you post a screenshot? 20090127 21:31:58< Shadow_Master> awesome, but I don't feel like doing such a change 20090127 21:32:03< loonycyborg> "I don't my history".. Multitasking again? :P 20090127 21:32:05< grzywacz> loonycyborg, what if it failed to build libwesnoth_extras? 20090127 21:32:15< grzywacz> loonycyborg, argh :) 20090127 21:33:02< grzywacz> loonycyborg, funny thing is, I *think* that word but somehow it doesn't get typed. :( 20090127 21:34:24< loonycyborg> [23:31:58] loonycyborg, what if it failed to build libwesnoth_extras? 20090127 21:34:30< loonycyborg> Then it would terminate :) 20090127 21:36:52-!- Shadow_Master_ [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20090127 21:36:56< grzywacz> :\ 20090127 21:37:22-!- Baufo [n=thomas@62-47-138-102.adsl.highway.telekom.at] has quit ["Leaving"] 20090127 21:37:51-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit ["Reconnecting"] 20090127 21:37:54< Shadow_Master_> ho 20090127 21:38:02< Shadow_Master_> Mordante: http://imagebin.org/36900 20090127 21:38:21-!- Shadow_Master_ is now known as Shadow_Master 20090127 21:38:47< Mordante> Shadow_Master thanks I think I know what the issue is 20090127 21:38:57< Mordante> I now use the width since I don't know the height 20090127 21:39:10< Mordante> it works good for me since I use a small window 20090127 21:40:01< Mordante> I think I'll disable the vertical centring until I fixed the underlaying problem 20090127 21:43:44< Shadow_Master> Mordante: btw, do you see anything special if you move the Wolf Rider to the "parrot" hex? 20090127 21:43:57< Shadow_Master> I see that the old-style dialog is lacking TC for some weird reason 20090127 21:43:57< grzywacz> What's that "--give--" option? -> http://kolos.math.uni.lodz.pl/~grzywacz/huh.png 20090127 21:44:35< Shadow_Master> grzywacz: good question. 20090127 21:44:43< Shadow_Master> one of the MP fans may know about it. 20090127 21:44:55< grzywacz> Dragonking? ;-) 20090127 21:45:03< Shadow_Master> it is translatable btw. 20090127 21:45:21< Shadow_Master> shame on you for not doing it. 20090127 21:45:23< Dragonking> No clue 20090127 21:45:30< loonycyborg> grzywacz: That's a phony option :) 20090127 21:45:34< Ivanovic> Dragonking: just that i don't get it wrong: when is your plane meant to arrive in dortmund? 20090127 21:45:47< Dragonking> Ivanovic, sec 20090127 21:46:06< Soliton> grzywacz: just a marker. 20090127 21:46:09< Ivanovic> best, to be sure, would probably be a short mail incl flight number and time of arrival 20090127 21:46:13-!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20090127 21:46:53< loonycyborg> Soliton: But what does "give" mean? 20090127 21:46:58< grzywacz> Soliton, a marker? It's selectable and looks rather ugly :) 20090127 21:47:04< Dragonking> Ivanovic, 13:45 20090127 21:47:05< loonycyborg> What are you giving and to whom? :) 20090127 21:47:13< grzywacz> exactly... 20090127 21:47:16< Soliton> a side to a player. 20090127 21:47:16< Shadow_Master> "give a side's control to a player?" 20090127 21:47:52< grzywacz> To what player...? 20090127 21:47:59< Soliton> grzywacz! 20090127 21:48:01< Shadow_Master> the players below in the list I guess 20090127 21:48:09< Shadow_Master> exactly ;) 20090127 21:48:20< Dragonking> Ivanovic, It takes off at 12:05 and is in dortmud at 13:45 20090127 21:48:29< grzywacz> That's broken! 20090127 21:48:36< Soliton> maybe! 20090127 21:48:43< grzywacz> Surely! 20090127 21:48:49< grzywacz> Interface like that should not exist ;) 20090127 21:48:55< Ivanovic> Dragonking: okay 20090127 21:48:59< Soliton> i suppose the idea is that you might confuse player names with other options. 20090127 21:49:03< Shadow_Master> grzywacz: uh? 20090127 21:49:09< Soliton> but i don't really see the point either. 20090127 21:49:19< loonycyborg> Hopefully Modrante's new widgets will provide an alternative to that UI hack :) 20090127 21:49:26< grzywacz> Other options could be made bold or something. 20090127 21:49:31< Shadow_Master> yeah, a nonclickable separator it should be 20090127 21:49:32 * Ivanovic throws the axe at Shadow_Master and goes afk for a while 20090127 21:49:34< grzywacz> A clickable --give-- that does nothing is broken. 20090127 21:49:34< loonycyborg> *Mordante's 20090127 21:49:52< Ivanovic> ha, this was a hit! 20090127 21:49:54 * Shadow_Master struggles to get his head back on his neck. 20090127 21:50:02< Soliton> i wouldn't mind if it was removed. 20090127 21:50:30 * Mordante now understands the need for a medium sized axe ;-) 20090127 21:50:30< Soliton> i can even do it. 20090127 21:50:39< Shadow_Master> in that case I'd title the lower options in the form "Player: grzywacz" (suggestion) 20090127 21:50:41< grzywacz> Soliton, can you try making the default options bold? 20090127 21:50:44< Ivanovic> everyone: what do you think of getting 1.5.9 out on sunday and officially naming it "first beta for 1.6"? 20090127 21:50:53< Shadow_Master> Ivanovic: nice! 20090127 21:50:55< Soliton> grzywacz: nope. 20090127 21:51:02< grzywacz> Soliton, k 20090127 21:51:12-!- Lord_Aether [n=castle@207.212.136.10] has joined #wesnoth-dev 20090127 21:51:24< Mordante> Ivanovic sounds like a plan, I will still need some time to do the UI sounds and the final tuning of the dialogs 20090127 21:51:35< Shadow_Master> I take my suggestion back, or I'll have some headaches trying to figure a genderless translation for "Player: $player_name" 20090127 21:51:38< Mordante> no eta available 20090127 21:51:40< zookeeper> Soliton, Mordante, baufo, whoever: the MP dialog needs to contain info on how to register. the newbie can't know that it's tied to the forum accounts. 20090127 21:51:54 * Mordante hids 20090127 21:51:59< Mordante> hides* 20090127 21:52:09< grzywacz> Shadow_Master, does "Player" change its form depending on the following nick in Spanish? 20090127 21:52:14< Shadow_Master> grzywacz: exactly 20090127 21:52:21< grzywacz> Shadow_Master, owww, nasty :) 20090127 21:52:23< Shadow_Master> err.. well, not according to the nick. 20090127 21:52:23 * Soliton points in the general direction of Baufo. 20090127 21:52:34< Shadow_Master> but rather if you know it's a female or male. 20090127 21:52:59< Shadow_Master> probably the same in French. 20090127 21:53:19< grzywacz> According to the nick, then. 20090127 21:54:15< Shadow_Master> well, anyone can call themselves with a female nick and not be a real female. 20090127 21:54:25< Shadow_Master> or the inverse ;9 20090127 21:54:49< Shadow_Master> so, I take back my taking back of my "Player: grzywacz" format suggestion 20090127 21:55:27< Mordante> Shadow_Master yes seems to old stuff doesn't get TC'ed is it a regression? 20090127 21:56:40< Shadow_Master> Mordante: I think so. Or at least, it *should not* be that way 20090127 21:56:50< Shadow_Master> pink is evil. 20090127 21:57:08< CIA-54> shadowmaster * r32339 /trunk/src/ (unit_types.cpp unit_types.hpp): 20090127 21:57:10< CIA-54> Make unit_type::unit_description() deliver const t_string objects (not 20090127 21:57:12< CIA-54> references to them), and a translatable version of the "No description 20090127 21:57:14< CIA-54> available" string if available. Also added a period to that string. 20090127 21:57:16< CIA-54> It was using a non-gettextized static t_string before. 20090127 21:57:18< CIA-54> (String-freeze breaker.) 20090127 21:57:18< Mordante> well I'm rewriting the code as we speak so see not much use in looking into it 20090127 21:57:26< Shadow_Master> ah well ;) 20090127 21:57:41< Mordante> only need to fix a segfault :-/ 20090127 21:58:32< Shadow_Master> and avoid recompiling most of Wesnoth due to 32339! 20090127 21:58:34< silene> what is the irc name of "mog"? (i'm a bit unhappy with some "optimizations" of the preprocessor) 20090127 21:58:47< Shadow_Master> silene: mgoe 20090127 21:58:48< Mordante> he's a bit MIA 20090127 21:58:56< Shadow_Master> he's not been around for half a year or so. 20090127 21:59:25< loonycyborg> silene: I see him online on the forum sometimes. 20090127 21:59:32< loonycyborg> So you can PM him. 20090127 22:07:30< Shadow_Master> wesnoth: src/gui/widgets/event_handler.cpp:288: void gui2::tevent_handler::mouse_capture(bool): Assertion `mouse_focus_' failed. 20090127 22:07:41< Shadow_Master> if I push the "Login" button in the MP password dialog too many times. 20090127 22:07:44< Shadow_Master> :p 20090127 22:07:49< YogiHH> cib_: are you on windows? 20090127 22:08:15< Shadow_Master> Mordante: ideas? or should I bug Baufo instead? 20090127 22:11:51-!- Shadow_Master_ [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20090127 22:12:14-!- Shadow_Master_ is now known as shadowmaster 20090127 22:12:14-!- Dragonking [n=dk@chello084010045237.chello.pl] has quit ["Leaving"] 20090127 22:12:28-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit ["Reconnecting"] 20090127 22:12:44-!- shadowmaster is now known as Shadow_Master 20090127 22:12:50< Shadow_Master> what? "shadowmaster" is taken? 20090127 22:13:19< Shadow_Master> :| 20090127 22:14:26< Mordante> Shadow_Master looks like a bug in my code 20090127 22:14:47< Shadow_Master> Mordante: it happens if I press the button repeteadly without moving the mouse pointer out of its rectangle 20090127 22:15:26 * YogiHH summons Sapient 20090127 22:16:40< Mordante> Shadow_Master I'll try to look at it later 20090127 22:16:43< Mordante> I'm off now 20090127 22:16:59< Shadow_Master> k, night 20090127 22:17:06-!- Mordante [n=chatzill@roadie.xs4all.nl] has quit ["ChatZilla 0.9.84 [Iceweasel 3.0.5/2008122011]"] 20090127 22:22:01< Shadow_Master> I hate Northern Rebirth :< 20090127 22:24:42-!- cib_ [n=cib@p4FD0DE7F.dip.t-dialin.net] has quit [Remote closed the connection] 20090127 22:26:33-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit ["Reconnecting"] 20090127 22:26:37-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20090127 22:26:42-!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has quit [] 20090127 22:27:19-!- zookeeper [n=l@dsl-tkubrasgw1-fe9ff800-215.dhcp.inet.fi] has quit [] 20090127 22:27:34 * Shadow_Master takes revenge on Ivanovic by sending him a set of translation updates 20090127 22:30:23 * Ivanovic ignores them for a while since he heads off to bed now 20090127 22:30:31< Ivanovic> n8 20090127 22:30:39< Shadow_Master> then you'll suffer the wrath of "updates over updates" ;) 20090127 22:30:56< Shadow_Master> that is, hopefully I can complete wesnoth-nr *today* :) 20090127 22:31:15< Shadow_Master> with that, and wesnoth-manual, the translation will be complete :> 20090127 22:31:47-!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20090127 22:36:18-!- Lord_Aether [n=castle@207.212.136.10] has quit ["cj4 l8r d00dz"] 20090127 22:36:27< Shadow_Master> um, do I need to git archive the 1.5.7 release revision to take the screenshots? :( 20090127 22:36:37< Shadow_Master> pah. 20090127 22:37:02< Ivanovic> Shadow_Master: have you read the log where i pointed you to the "howto manual images" thingie? 20090127 22:39:43< Shadow_Master> yes 20090127 22:40:14< Shadow_Master> Ivanovic: but you assume all translators use released versions! 20090127 22:40:34< Ivanovic> of course i do! 20090127 22:40:47< Ivanovic> the "+svn" part looks strange in screenshots 20090127 22:40:48< Shadow_Master> so I need to use 1.5.7 for the screenshots? 20090127 22:41:13< Shadow_Master> I can't even use 1.5.8? :( 20090127 22:41:15< Ivanovic> it is just the "+svn" thingie behind the version number that looks really off in the manual for "normal users" 20090127 22:41:43< Ivanovic> you can just edit out showing the "+svn" behind the version string and you are *done* 20090127 22:41:55< Shadow_Master> ah well ^^ 20090127 22:42:12< Ivanovic> looks like i hit your ears with my axe 20090127 22:45:56< CIA-54> shadowmaster * r32340 /trunk/doc/manual/images/es/ (. recruit-1.5.7.jpg): 20090127 22:45:56< CIA-54> First "1.5.7" (ish) translated screenshot for the wesnoth-manual 20090127 22:45:56< CIA-54> textdomain, "es" locale (Spanish). 20090127 22:45:56< CIA-54> Not used until I get the update from the translation team. 20090127 22:46:04< Shadow_Master> Ivanovic: the german screenshot suffers from a text rendering bug. 20090127 22:46:23< Shadow_Master> You may want to take it next time after selecting a different list entry and selecting the first one back again. 20090127 22:47:40< Shadow_Master> you are a liar too, did you know? The "1.5.7" screenshot of the main menu for the German translation has a "+svn" in it 20090127 22:47:48< Shadow_Master> "1.5.6+svn" ;) 20090127 22:47:55< Ivanovic> yeah, and it looks bad... 20090127 22:48:10< Shadow_Master> same with the non-translated one 20090127 22:49:40< Soliton> AI0867: i just updated the git tarball. 20090127 22:50:11< Ivanovic> hey, i never said the original looked good... 20090127 22:50:16< Soliton> looks like it grew by 100MB in size? 20090127 22:50:21< Ivanovic> you can always (try to) do better than me!!! 20090127 22:50:36< Ivanovic> Soliton: not suprising, i commited a 23MB update for images in the turn of the last week 20090127 22:50:53< Ivanovic> Shadow_Master: and please implement support for paralization in wesnoth-optipng 20090127 22:51:12< Ivanovic> it really is needed, and if i could make really use of my 4 cores there, it would speed things up considerably 20090127 22:51:37< loonycyborg> Perhpas wesnoth-optipng can be implemented as a Makefile? :) 20090127 22:51:50< Shadow_Master> propably 20090127 22:52:00< Shadow_Master> but I don't really know how to do "paralization". 20090127 22:52:14< loonycyborg> make can do it for you. 20090127 22:52:16< Shadow_Master> should I make it send SIGSTOP to itself for "paralizing" itself? 20090127 22:52:38< loonycyborg> Even if it can't, scons can for sure :) 20090127 22:53:10< loonycyborg> http://makepp.sourceforge.net/ <- or this variant of make :) 20090127 22:53:23< Shadow_Master> did you mean paralyze or parallelize? 20090127 22:53:52< Shadow_Master> (assuming any of them is a real word) 20090127 22:53:58< Ivanovic> parallelize 20090127 22:54:18< Ivanovic> hey, as you might have read, i am already off to bed 20090127 22:54:28< Ivanovic> how do you expect me to type correctly in such a situation?!? 20090127 22:54:32< Ivanovic> ^^ 20090127 22:54:33< Shadow_Master> Soliton: is it git gc with the --aggressive switch? 20090127 22:54:48< Shadow_Master> Ivanovic: you are a bot! 20090127 22:55:47< Soliton> git gc has an --aggressive switch, yes. 20090127 22:56:01< Ivanovic> Shadow_Master: i am not 20090127 22:56:10< Ivanovic> i am a highly sophisticated machine 20090127 22:56:15< loonycyborg> All bots say that :) 20090127 22:56:19< Ivanovic> designed to not upload your pacakges 20090127 22:57:14< Ivanovic> at least not in a reasonable time frame... 20090127 22:58:00< silene> pfff... my computer may be 10x faster than the one I had four years ago, yet wesnoth is still as slow as before to compile... aren't compilers supposed to improve over time too? 20090127 22:58:52< Shadow_Master> Wesnoth's code increases over time 20090127 22:59:03< CIA-54> shadowmaster * r32341 /trunk/doc/manual/images/es/main-menu-1.5.7.jpg: 20090127 22:59:03< CIA-54> Add the main menu screenshot (taken with 1.5.8 but labeled 1.5.7 for 20090127 22:59:03< CIA-54> now) for the spanish translation of the wesnoth-manual textdomain. 20090127 22:59:03< Shadow_Master> (specially on usage of templates, those take some time to compile) 20090127 22:59:06< Soliton> their supposed to maintain constant compile time for your favourite project, i believe. 20090127 22:59:15< Soliton> they're* 20090127 23:00:12< CIA-54> silene * r32342 /trunk/src/serialization/preprocessor.cpp: Removed the error-prone buffer size computation. Started to add some comments to the preprocessor code. 20090127 23:00:43< silene> yay, my first commit in a long time 20090127 23:00:54< Shadow_Master> welcome back! 20090127 23:02:15< Shadow_Master> Mordante: um, the new dialogs may leave trails of the chat text when they need to scroll the map 20090127 23:02:39< Shadow_Master> I'll think later on a good and reliable test case 20090127 23:03:10< Shadow_Master> nice, Wesnoth crashes with a SIGSEGV if I disable a side's droid flag 20090127 23:03:53< Shadow_Master> this probably means I'll have to take the manual's screenshot in the boring fashion 20090127 23:06:39< Shadow_Master> yuck. 20090127 23:09:39< CIA-54> shadowmaster * r32343 /trunk/doc/manual/images/es/main-menu-1.5.7.jpg: 20090127 23:09:39< CIA-54> For some really stupid reason, I took a screenshot of the mainmenu with 20090127 23:09:39< CIA-54> the English language selected instead of Spanish. Fixing that. 20090127 23:11:23-!- boucman [n=rosen@140.117.71-86.rev.gaoland.net] has joined #wesnoth-dev 20090127 23:11:40< boucman> hey akk 20090127 23:11:41< boucman> all 20090127 23:11:45< Shadow_Master> hi boucman 20090127 23:11:46< boucman> Shadow_Master: needed me ? 20090127 23:11:56< Shadow_Master> erm, I think so, I don't remember right now ;) 20090127 23:12:03< boucman> :) 20090127 23:12:36< Shadow_Master> around 20:13 in the logs 20090127 23:14:22< boucman> checking 20090127 23:14:32-!- Noyga [n=lame-z@AVelizy-151-1-52-193.w82-120.abo.wanadoo.fr] has quit ["Quitte"] 20090127 23:15:25< CIA-54> shadowmaster * r32344 /trunk/doc/manual/images/es/game-screen-1.5.7.jpg: 20090127 23:15:25< CIA-54> Add the game-screen-1.5.7.jpg translation to Spanish for the 20090127 23:15:25< CIA-54> wesnoth-manual textdomain. 20090127 23:16:17< boucman> Shadow_Master: the answer is "yes" 20090127 23:16:31< Shadow_Master> that'd be great \o/ 20090127 23:16:41< boucman> just call the standard defense animation, with "hit=yes" should do the trick 20090127 23:17:16< Shadow_Master> er... not for me unless I turned color blind from one night to the next morning 20090127 23:17:23< Shadow_Master> let me check again.. 20090127 23:17:43< boucman> not sure what you mean 20090127 23:17:50< boucman> you tested and it didn't work ? 20090127 23:18:07< Shadow_Master> I tested and it did work except for the missing "red-tint-when-hit" part 20090127 23:18:24< boucman> hmm 20090127 23:18:32< boucman> Shadow_Master: could we discuss that tomorow ? 20090127 23:18:39< Shadow_Master> okay, no problem 20090127 23:18:46< boucman> it's late here, and I have all sort of thing s to do before bed 20090127 23:18:58< boucman> it's supposed to work, but I'll have to check the details 20090127 23:19:05< Shadow_Master> interesting, the good old red tint has turned into flickering 20090127 23:19:18< Shadow_Master> it is there, but it is too subtle nowadays to notice, even during normal battle :/ 20090127 23:19:27< boucman> hmm 20090127 23:19:47< boucman> did you update since yesterday ? what unit are you testing with ? 20090127 23:20:00< Shadow_Master> I am testing with walking corpses and a custom unit that has no standing_anim 20090127 23:20:08< Shadow_Master> go rest, tomorrow I'll lend you the code ;) 20090127 23:20:14< boucman> k 20090127 23:21:29-!- Sapient [n=sapien-x@c-24-126-133-155.hsd1.ga.comcast.net] has joined #wesnoth-dev 20090127 23:21:35< Sapient> yo 20090127 23:22:56< Shadow_Master> hi Sapient 20090127 23:23:32< YogiHH> hi Sapient 20090127 23:23:46< YogiHH> Sapient, you are still on windows, right? 20090127 23:24:05-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit [Read error: 131 (Connection reset by peer)] 20090127 23:25:18-!- Espreon [n=espreon@c-76-117-239-33.hsd1.pa.comcast.net] has joined #wesnoth-dev 20090127 23:25:26< Shadow_Master> hi Espreon 20090127 23:25:29< CIA-54> shadowmaster * r32345 /trunk/doc/manual/images/es/right_pane-1.5.7.jpg: 20090127 23:25:29< CIA-54> Add the right-pane screenshot for the Spanish translation of the 20090127 23:25:29< CIA-54> wesnoth-manual textdomain. 20090127 23:25:37< Espreon> Hello Shadow_Master. 20090127 23:26:00< Shadow_Master> phew, only two more screenshots to go and I'm done 20090127 23:28:42< Shadow_Master> git svn dcommit 20090127 23:28:53< Shadow_Master> ehm, yeah... oops. 20090127 23:29:00< CIA-54> shadowmaster * r32346 /trunk/doc/manual/images/es/top_pane-1.5.7.jpg: 20090127 23:29:00< CIA-54> Add the top panel screenshot for the Spanish translation of the 20090127 23:29:00< CIA-54> wesnoth-manual textdomain. 20090127 23:30:30< Shadow_Master> argh. 20090127 23:30:36< Sapient> hi Yogi 20090127 23:30:41< Sapient> yes I'm on Windows 20090127 23:30:54< Sapient> although I don't know how much longer I will be 20090127 23:31:42 * Shadow_Master does a surgery to his 1.5.6 build... 20090127 23:32:14< Sapient> their digital rights management schemes chafe me 20090127 23:32:17< Shadow_Master> what the hell is the default MP user name in Windows? 20090127 23:32:30< Sapient> Shadow_Master: depends on translation 20090127 23:32:36< Shadow_Master> in Unix it is "whatever your actual username is", so I can't find it 20090127 23:32:56< Sapient> "jugador" 20090127 23:32:57< YogiHH> Sapient: i have difficulties with building a proper debug app (CodeBlocks) 20090127 23:33:22< Sapient> YogiHH: really? mine stopped attaching as well 20090127 23:33:29< Shadow_Master> is that the real text? 20090127 23:33:41< YogiHH> Sapient: whenever i start gdb and enter a game, i get gazillions of sigtraps 20090127 23:33:45< Shadow_Master> ah, turns out that it was in wesnoth-lib... 20090127 23:34:12< Sapient> YogiHH: I don't know what caused it but I have to use gdb directly instead of debugging within Code::Blocks now 20090127 23:34:16-!- thespaceinvader [n=chatzill@91.108.178.108] has joined #wesnoth-dev 20090127 23:34:46< YogiHH> Sapient: so it doesn't have to do with the libraries? 20090127 23:35:15< Sapient> YogiHH: I haven't experienced the flurry of sigtraps you are describing 20090127 23:35:19-!- yann_ is now known as yann 20090127 23:35:39-!- [Relic] [n=[Relic]@adsl-76-229-202-137.dsl.milwwi.sbcglobal.net] has joined #wesnoth-dev 20090127 23:35:45< YogiHH> Sapient: have you got a set of special debug libraries or do you link to the regular ones? 20090127 23:35:49-!- yann is now known as Guest33541 20090127 23:36:18< Sapient> YogiHH: I only ever build a debug version 20090127 23:36:32< Sapient> I have never built a release version 20090127 23:36:36< [Relic]> Hello :) 20090127 23:36:47< Sapient> yo [Relic] 20090127 23:37:10< YogiHH> Sapient: and do you use libraries (SDL, boost and stuff) that are compiled with debug? 20090127 23:37:20-!- Guest33541 is now known as yann 20090127 23:38:07< [Relic]> :) 20090127 23:38:30< Sapient> YogiHH: not really. I think maybe one or two was built with debug flags 20090127 23:38:46< Sapient> mostly they do not have it 20090127 23:39:02-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit ["Reconnecting"] 20090127 23:39:23-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20090127 23:42:23-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit [Client Quit] 20090127 23:42:35-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20090127 23:44:36-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit [Client Quit] 20090127 23:44:51-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20090127 23:45:14< Sapient> YogiHH: I can donate some libs if you need any 20090127 23:45:22< CIA-54> shadowmaster * r32347 /trunk/doc/manual/images/es/multiplayer-1.5.7.jpg: Add the multiplayer menu screenshot for the Spanish translation of the wesnoth-manual textdomain. 20090127 23:45:35< Sapient> I remember you did me that favor once ;) 20090127 23:45:37< YogiHH> Sapient: yes, that would be nice 20090127 23:46:08< Sapient> what: you need the whole folder? 20090127 23:46:20< Sapient> I'll try to zip it up 20090127 23:46:31< loonycyborg> Must be some system update caused those SIGTRAPs :) 20090127 23:46:54< Sapient> would you like all the /include headers as well? 20090127 23:47:17< YogiHH> Sapient: no, libs should be enough 20090127 23:47:28< Sapient> and dlls I assume 20090127 23:47:34< YogiHH> yes 20090127 23:47:39< Sapient> kk 20090127 23:47:48< Shadow_Master> finally I managed to put all the manual screenshots in svn 20090127 23:48:25< Shadow_Master> aaaaaaargh! 20090127 23:48:39< Shadow_Master> not again... the MP menu screenshot went with "shadowm" in it 20090127 23:49:09< Sapient> YogiHH: is 7z format ok? 20090127 23:49:47< YogiHH> i think so, yes 20090127 23:51:27-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit ["Reconnecting"] 20090127 23:52:10-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20090127 23:52:50< Sapient> YogiHH: you did remember to disable pool alloc, right? 20090127 23:53:14< YogiHH> err - *checking* 20090127 23:53:40-!- boucman [n=rosen@140.117.71-86.rev.gaoland.net] has quit [Remote closed the connection] 20090127 23:53:44< YogiHH> yes 20090127 23:54:02< loonycyborg> pool alloc wouldn't even compile for you unless you used pthreads-win32 20090127 23:55:14< CIA-54> shadowmaster * r32348 /trunk/doc/manual/images/es/multiplayer-1.5.7.jpg: 20090127 23:55:14< CIA-54> r32347 went with "shadowm" in place of the translated "player" name in 20090127 23:55:14< CIA-54> the MP menu screenshot. 20090127 23:55:14< CIA-54> Fixing that. 20090127 23:55:16< Shadow_Master> I have had enough with you and your filthy manual! D: 20090127 23:55:23< Sapient> I have pthreadsd 20090127 23:55:32< Shadow_Master> I now go to complete the translation of that blasted campaign, Norterh Rebirth. 20090127 23:55:40< Shadow_Master> (and achieve world domination) 20090127 23:55:56< loonycyborg> Sapient: Yes. But YogiHH most likely doesn't :) 20090127 23:56:08< YogiHH> correct 20090127 23:58:15< Sapient> http://wesnoth.happyspork.com/files/ 20090127 23:58:24< YogiHH> great, thanks :-) 20090127 23:58:50< Sapient> no problem. keep in mind it won't work if you use the wrong version include files 20090127 23:59:29< loonycyborg> Or gcc with wrong EH.. 20090127 23:59:38< Sapient> my boost version is boost_1_34_1 --- Log closed Wed Jan 28 00:00:22 2009