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[n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth 20090112 04:49:17< Thrawnwesnoth> gah, I remember why I stopped drawing now >_< 20090112 04:49:43< Thrawnwesnoth> takes so long to improve just the tiniest bit... 20090112 04:50:59< Turuk> that is why I never even attempted to draw, as I am horribly to begin with. ;) 20090112 04:51:03< Turuk> but you are making progress at least 20090112 04:55:23< Thrawnwesnoth> I was utter garbage too--look at my stuff in the graphics library 20090112 04:55:27< Thrawnwesnoth> XD 20090112 04:57:22-!- crimson_penguin [n=ben@64.201.60.214] has quit ["Leaving"] 20090112 04:59:13-!- Ivanovic_ [n=ivanovic@dtmd-4db2a8bb.pool.einsundeins.de] has joined #wesnoth 20090112 05:00:03< Turuk> ah I have seen, but it's never a bad thing to look back at yourself and think that ;) 20090112 05:00:10< Turuk> it means you are learning a great deal 20090112 05:05:09-!- governor [n=chatzill@bas4-hamilton14-1168060188.dsl.bell.ca] has quit [Read error: 54 (Connection reset by peer)] 20090112 05:14:57-!- Ivanovic [n=ivanovic@dtmd-4db2bf39.pool.einsundeins.de] has quit [Read error: 110 (Connection timed out)] 20090112 05:15:12-!- Ivanovic_ is now known as Ivanovic 20090112 05:17:48-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Remote closed the connection] 20090112 05:40:37-!- harryBer [n=harryBer@81.25.57.113] has quit [Nick collision from services.] 20090112 05:40:41-!- Unnheulu__ [n=ieuan@cpc1-pnth1-0-0-cust903.cdif.cable.ntl.com] has quit [Read error: 60 (Operation timed out)] 20090112 05:40:54-!- harry1 [n=harryBer@81.25.57.113] has joined #wesnoth 20090112 05:41:10-!- Unnheulu__ [n=ieuan@cpc1-pnth1-0-0-cust903.cdif.cable.ntl.com] has joined #wesnoth 20090112 05:45:08-!- phixxor [n=Patrick@pool-70-108-20-244.res.east.verizon.net] has joined #wesnoth 20090112 05:46:12< phixxor> what's up guys? 20090112 05:47:56-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth 20090112 05:48:25-!- [Relic] [n=[Relic]@adsl-76-229-202-137.dsl.milwwi.sbcglobal.net] has quit ["Leaving"] 20090112 05:51:33< Thrawnwesnoth> not much 20090112 05:52:53-!- harry1 [n=harryBer@81.25.57.113] has quit [Client Quit] 20090112 06:21:38< phixxor> where does the coordinate system start? 20090112 06:21:47< phixxor> x,y=0,0 is where? 20090112 06:24:23< phixxor> top left? 20090112 06:42:58-!- Thrawnwesnoth [n=nick@pool-71-174-195-201.bstnma.east.verizon.net] has quit [Read error: 110 (Connection timed out)] 20090112 06:59:46-!- Pershire [n=Pershire@cpe-72-130-162-211.san.res.rr.com] has quit [] 20090112 07:05:00-!- DDR [n=chatzill@66.183.125.196] has joined #wesnoth 20090112 07:17:24-!- ilor_ [n=user@unaffiliated/ilor] has quit [Read error: 110 (Connection timed out)] 20090112 07:23:30-!- BenUrban [n=benurban@unaffiliated/benurban] has quit [Read error: 104 (Connection reset by peer)] 20090112 07:23:31-!- BenUrban_ [n=benurban@unaffiliated/benurban] has joined #wesnoth 20090112 07:25:23-!- BenUrban_ is now known as BenUrban 20090112 07:28:05-!- BenUrban [n=benurban@unaffiliated/benurban] has quit [Remote closed the connection] 20090112 07:28:29-!- BenUrban [n=benurban@c-68-49-10-243.hsd1.md.comcast.net] has joined #wesnoth 20090112 07:29:39-!- uzsolt [n=uzsolt@catv54039D99.pool.t-online.hu] has joined #wesnoth 20090112 07:37:52-!- mnharris [n=mnharris@216-99-213-98.dsl.aracnet.com] has joined #wesnoth 20090112 07:38:05< mnharris> Hello all 20090112 07:42:27< phixxor> hey 20090112 07:42:36< mnharris> I am working on my scenario 20090112 07:42:39< mnharris> Almost everything is working 20090112 07:42:45< phixxor> me too :) 20090112 07:42:59< mnharris> Ah 20090112 07:43:03< mnharris> What are you working on? 20090112 07:43:13< phixxor> i'm updating a gryphon's tale 20090112 07:46:18< mnharris> Oh man, was that yours? 20090112 07:46:22< mnharris> I played that YEARS ago! 20090112 07:46:29< mnharris> I never got too far, either 20090112 07:46:31< phixxor> haha no it's not mine 20090112 07:46:37< phixxor> but I loved it a lot when I played it 20090112 07:46:46< phixxor> and seeing as no one is maintaining it now.. 20090112 07:46:56< phixxor> i'm trying to get it back up to date 20090112 07:48:03-!- uzsolt [n=uzsolt@catv54039D99.pool.t-online.hu] has quit [Remote closed the connection] 20090112 08:15:32-!- Pulpie [n=Pulpie@unaffiliated/pulpie] has joined #wesnoth 20090112 08:15:44< Pulpie> is it possible to download all the addons at once 20090112 08:32:24< mnharris> oh hey 20090112 08:32:25< mnharris> No 20090112 08:32:28< mnharris> I don't think so 20090112 08:45:41< phixxor> that would be awesome though 20090112 08:45:54< phixxor> I think the next guy should implement it 20090112 08:45:57< phixxor> gui 20090112 08:50:26< mnharris> My orcs don't want to recruit any goblin riders or assassins 20090112 08:54:33-!- Unnheulu__ [n=ieuan@cpc1-pnth1-0-0-cust903.cdif.cable.ntl.com] has quit ["Ex-Chat"] 20090112 08:57:06< phixxor> interesting 20090112 08:57:11< phixxor> i don't know anything about ai 20090112 08:57:22< phixxor> but goblin riders would be scouts right? 20090112 08:58:00< phixxor> I have no idea what assassins would be called 20090112 08:58:01< phixxor> but can't you tell the ai to recruit scouts one turn, fighters the next, etc 20090112 08:58:25< phixxor> quick question, how do you avoid deleting the autosaves? 20090112 09:09:42< phixxor> also, is it alright if I nest my objectives in an [event} ? 20090112 09:09:51< phixxor> I saw another campaign doing it so I copied them 20090112 09:16:41< mnharris> Objectives usually go into [event] [prestart] 20090112 09:24:41< phixxor> alright, cool, that's what I named it 20090112 09:25:06< phixxor> now... what happens if there's another [event] name=prestart later down?... 20090112 09:25:22< phixxor> with other stuff in it 20090112 09:32:01< mnharris> I think that is acceptable, but I am not sure 20090112 09:33:38< phixxor> thanks 20090112 09:33:48< phixxor> it hasn't thrown up any errors at least 20090112 09:33:56< mnharris> We are kind of the blind leading the blind here! 20090112 09:34:07< phixxor> haha yeah I know 20090112 09:34:26< phixxor> ugh, I could edit these a lot faster if I didn't have to play through each scenario 20090112 09:39:59< Soliton> Pulpie: with wesnoth_addon_manager it is. 20090112 09:41:48-!- phixxor [n=Patrick@pool-70-108-20-244.res.east.verizon.net] has quit [Read error: 60 (Operation timed out)] 20090112 09:42:53< mnharris> My scenario actually plays! 20090112 09:43:05< Soliton> mnharris: run the game with --log-info=ai. 20090112 09:43:16< mnharris> Ah, okay 20090112 09:43:23< mnharris> For getting it to get scouts? 20090112 09:43:27< mnharris> And assassins? 20090112 09:43:36< Soliton> for finding out why it doesn't recruit those. 20090112 09:49:00< Pulpie> Soliton: hmm ill check into it 20090112 09:57:58< mnharris> Interesting 20090112 09:58:48< mnharris> 20090112 00:52:53 warning ai: Trying to recruit a: scout but no unit of that type (usage=) is available. 20090112 09:58:55< mnharris> Goblin Rider is a scout, right? 20090112 09:59:43< mnharris> haha 20090112 09:59:45< mnharris> Besides... 20090112 09:59:48< mnharris> such a unit doesn't exist 20090112 10:17:36< mnharris> Excellent! 20090112 10:17:40< mnharris> Who wants to be the first to play it? 20090112 10:20:22-!- DDR [n=chatzill@66.183.125.196] has quit [Read error: 110 (Connection timed out)] 20090112 10:25:51-!- mnharris [n=mnharris@216-99-213-98.dsl.aracnet.com] has quit ["Ex-Chat"] 20090112 10:28:38-!- Jequ [n=tapani@dsl-jnsbrasgw2-feafdf00-227.dhcp.inet.fi] has joined #wesnoth 20090112 10:43:34-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has joined #wesnoth 20090112 10:45:30-!- zookeeper [n=l@dsl-tkubrasgw1-fe9ff800-215.dhcp.inet.fi] has joined #wesnoth 20090112 10:47:51-!- faktor4u [i=531380d2@gateway/web/ajax/mibbit.com/x-5974a74b4d9fe5bf] has joined #wesnoth 20090112 11:06:48-!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has quit [] 20090112 11:12:41-!- masa_edw_ 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Ken_Oh [n=Ken_Oh@c-69-250-61-19.hsd1.md.comcast.net] has quit ["Leaving."] 20090112 13:02:04-!- Ken_Oh [n=Ken_Oh@c-69-250-61-19.hsd1.md.comcast.net] has joined #wesnoth 20090112 13:18:16-!- stikonas [n=and@ctv-79-132-188-113.vinita.lt] has joined #wesnoth 20090112 13:46:07-!- Azazelo [n=Dani@nahia.tydnet.org] has quit [Read error: 104 (Connection reset by peer)] 20090112 13:46:59-!- Netsplit kubrick.freenode.net <-> irc.freenode.net quits: Hellrider_ 20090112 13:52:05-!- Hellrider_ [n=^Hell@85-18-103-186.ip.fastwebnet.it] has joined #wesnoth 20090112 13:55:50< Ivanovic> hi 20090112 14:11:16-!- Ken_Oh1 [n=briang@65.199.33.17] has joined #wesnoth 20090112 14:34:34-!- erl [n=erl@vetinte.spelaroll.se] has quit [Remote closed the connection] 20090112 14:53:56-!- XeroDgX [n=IceChat7@193tdev05.codetel.net.do] has joined #wesnoth 20090112 14:53:58-!- XeroDgX_ [n=IceChat7@193tdev05.codetel.net.do] has joined #wesnoth 20090112 14:54:24< XeroDgX_> hi 20090112 14:54:24-!- erl 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20090112 17:10:32-!- uzsolt [n=uzsolt@catv54039D99.pool.t-online.hu] has joined #wesnoth 20090112 17:11:59-!- |Hellrider| [n=^Hell@85-18-103-186.ip.fastwebnet.it] has joined #wesnoth 20090112 17:13:50-!- bash-completion [n=bash-com@rftonline-212-37-171-236.ccgmbh.net] has joined #wesnoth 20090112 17:18:14-!- Jequ [n=tapani@dsl-jnsbrasgw2-feafdf00-227.dhcp.inet.fi] has joined #wesnoth 20090112 17:19:20-!- Ken_Oh [n=briang@65.199.33.17] has quit ["Leaving."] 20090112 17:21:03-!- Ken_Oh [n=briang@65.199.33.17] has joined #wesnoth 20090112 17:27:28-!- lizard_r [n=rolf@Wb304.w.pppool.de] has quit ["Konversation terminated!"] 20090112 17:29:54-!- harryBer [n=harryBer@81.25.57.113] has joined #wesnoth 20090112 17:31:25-!- Elven_ [n=stano@ig511.imafex.sk] has joined #wesnoth 20090112 17:31:58< Elven_> hello everyone 20090112 17:32:21< Elven_> any idea about how to create something like frozen armor? 20090112 17:32:50< Elven_> when an unit is attacked, the secondary unit will be hit by the cold damage 20090112 17:33:16< Elven_> and slowed down 20090112 17:35:41< Elven_> maybe zookeeper know how to do that :) 20090112 17:38:16< Turuk> slow on defense? 20090112 17:38:54< Elven_> good idea, thanks :) 20090112 17:41:16-!- harryBer [n=harryBer@81.25.57.113] has quit [Nick collision from services.] 20090112 17:41:33-!- harry1 [n=harryBer@81.25.57.113] has joined #wesnoth 20090112 17:53:43-!- Thrawnwesnoth [n=nick@pool-71-174-195-201.bstnma.east.verizon.net] has quit [Read error: 110 (Connection timed out)] 20090112 18:00:18-!- Brom [n=ewq222@outbound.storesonline.com] has joined #wesnoth 20090112 18:00:22< Brom> Hello. 20090112 18:00:40-!- Noyga [n=lame-z@AVelizy-151-1-94-214.w86-205.abo.wanadoo.fr] has joined #wesnoth 20090112 18:01:14< Elven_> hi 20090112 18:02:08< Ken_Oh> sup 20090112 18:17:24< Elven_> how can i modify the speed of an unit? 20090112 18:17:43< Elven_> if i like to slow them to move just 1 hex? 20090112 18:25:43-!- Shadow_Master_ [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth 20090112 18:32:02-!- Shadow_Master_ [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit [Remote closed the connection] 20090112 18:32:41-!- Shadow_Master_ [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth 20090112 18:35:04-!- Turuk [n=JDiSab@cpe-71-67-100-73.cinci.res.rr.com] has left #wesnoth [] 20090112 18:42:45< Unnheulu> i think 200 downloads for my campaign skeleton is an achievment 20090112 18:42:50< Unnheulu> maybe not 20090112 18:43:09< Unnheulu> 200 potentially rubbish campaigns in the making xD 20090112 18:45:02-!- Shadow_M1ster_ [n=ignacior@190.22.78.22] has joined #wesnoth 20090112 18:46:21< Elven_> can i play it? 20090112 18:46:23< Elven_> :) 20090112 18:46:47-!- Shadow_M1ster_ is now known as Shadow_Master__ 20090112 18:46:47-!- Shadow_Master_ [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit [Nick collision from services.] 20090112 18:46:48< Unnheulu> Elven_: its a skeleton ;) 20090112 18:46:54-!- Shadow_Master__ [n=ignacior@190.22.78.22] has quit [Client Quit] 20090112 18:47:03< Unnheulu> its in the wiki 20090112 18:47:15-!- Shadow_Master_ [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth 20090112 18:47:21< Elven_> hmmm 20090112 18:47:25< Elven_> clever one :) 20090112 18:48:50< Elven_> btw i am creating an RPG like Diablo right now :) 20090112 18:48:59< Unnheulu> cool 20090112 18:49:07< Shadow_Master_> as long as you don't steal anything 20090112 18:49:30< Unnheulu> damn rash s coming back :( 20090112 18:53:58-!- vjoe [n=vjoe@hh088c.halls.manchester.ac.uk] has joined #wesnoth 20090112 18:55:23-!- Shadow_Master_ [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit [Remote closed the connection] 20090112 18:59:15-!- uzsolt_ [n=uzsolt@catv54039D70.pool.t-online.hu] has joined #wesnoth 20090112 18:59:21-!- Netsplit kubrick.freenode.net <-> irc.freenode.net quits: erl 20090112 18:59:49-!- Netsplit over, joins: erl 20090112 19:00:31-!- Netsplit kubrick.freenode.net <-> irc.freenode.net quits: erl 20090112 19:02:17-!- uzsolt [n=uzsolt@catv54039D99.pool.t-online.hu] has quit [Read error: 60 (Operation timed out)] 20090112 19:02:38-!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth 20090112 19:03:51-!- uzsolt_ is now known as uzsolt 20090112 19:04:10< Jequ> crappy art can be found from Art Contributions -> 20090112 19:04:35-!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has quit [Client Quit] 20090112 19:07:59-!- AddZero [n=user@c75-111-103-220.amrlcmta01.tx.dh.suddenlink.net] has joined #wesnoth 20090112 19:13:27-!- Shadow_Master_ [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth 20090112 19:15:29-!- Netsplit over, joins: erl 20090112 19:20:21-!- Xjs|sunset [i=Xjs@mmpf.org] has quit [SendQ exceeded] 20090112 19:24:53-!- mthe [n=mthe@cpc4-acto6-0-0-cust658.brnt.cable.ntl.com] has joined #wesnoth 20090112 19:25:11-!- Baufo [n=thomas@62-47-144-81.adsl.highway.telekom.at] has joined 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[n=ieuan@cpc1-pnth1-0-0-cust903.cdif.cable.ntl.com] has joined #wesnoth 20090112 19:57:27-!- Turuk [n=JDiSab@cpe-71-67-100-73.cinci.res.rr.com] has joined #wesnoth 20090112 19:58:35-!- BenUrban [n=benurban@c-68-49-10-243.hsd1.md.comcast.net] has joined #wesnoth 20090112 20:02:56-!- ettin_ [n=jorda@156.207.219.87.dynamic.jazztel.es] has joined #wesnoth 20090112 20:04:03-!- mthe [n=mthe@unaffiliated/mthe] has quit [] 20090112 20:08:20-!- ettin [n=jorda@173.206.219.87.dynamic.jazztel.es] has quit [Read error: 104 (Connection reset by peer)] 20090112 20:13:38-!- stikonas [n=and@ctv-79-132-188-113.vinita.lt] has joined #wesnoth 20090112 20:35:04-!- Jequ [n=tapani@dsl-jnsbrasgw2-feafdf00-227.dhcp.inet.fi] has quit [Remote closed the connection] 20090112 20:38:44< Elven_> movement is not working :( 20090112 20:38:55< Elven_> hot to set it up properly? 20090112 20:39:06< Elven_> http://pastebin.com/d5f33e051 20090112 20:40:16< zookeeper> by figuring it out. 20090112 20:41:31< Elven_> adding "by figuring it out." into google translate :) 20090112 20:42:03< Elven_> how should it look to be working? 20090112 20:47:38< Elven_> can you write a little example of that movement? 20090112 20:53:29< Elven_> still waiting :( 20090112 20:54:15< Soliton> Elven_: how did you come up with that and what is it supposed to do? 20090112 20:54:55< Elven_> i like to modify that unit in the single scenario - i like to slow then to move only one hex per turn 20090112 20:56:26-!- Thrawnwesnoth [n=nick@pool-71-174-195-201.bstnma.east.verizon.net] has quit [Read error: 145 (Connection timed out)] 20090112 20:56:27-!- stvier [n=nick@pool-71-174-195-201.bstnma.east.verizon.net] has joined #wesnoth 20090112 20:59:15-!- vjoe [n=vjoe@hh088c.halls.manchester.ac.uk] has joined #wesnoth 20090112 20:59:26< Elven_> Soliton: can you tell me what is wrong here? 20090112 20:59:35< Soliton> yes. 20090112 21:01:15< Elven_> and? 20090112 21:03:06< Soliton> how did you come up with that WML? 20090112 21:04:28< Elven_> Soliton: browsing WML, where it is simple written - but without any example :( 20090112 21:05:26< zookeeper> WML is a language, you can't browse it. 20090112 21:06:17< Soliton> Elven_: where? 20090112 21:06:19< Elven_> movement the number of move points that this unit recieves each turn. 20090112 21:06:25< Elven_> http://www.wesnoth.org/wiki/UnitWML 20090112 21:06:38< Soliton> do you find the other keys mentioned there? 20090112 21:06:56< zookeeper> UnitWML how to describe a unit type 20090112 21:07:41< Elven_> no 20090112 21:08:00< Elven_> ok guys what i have to write into the scenario? or i have to modify each unit? 20090112 21:08:30< zookeeper> i'm not gonna write it for you 20090112 21:08:44< Elven_> :( 20090112 21:08:56< Elven_> where can i find it? 20090112 21:09:06< zookeeper> nowhere 20090112 21:09:08< Soliton> so you want the unit to be able to move one hex over any terrain? 20090112 21:09:23< Elven_> Soliton: yes 20090112 21:09:24< Soliton> well, any terrain it can move over to begin with. 20090112 21:10:05< Elven_> ehm... what? 20090112 21:10:41< Elven_> i only like to change for example 6 hexes to 1 hex - and without modifying original unit 20090112 21:12:06< Soliton> what? 20090112 21:12:30-!- Unnheulu|Laptop [n=ieuan@cpc1-pnth1-0-0-cust903.cdif.cable.ntl.com] has quit [Read error: 110 (Connection timed out)] 20090112 21:13:32< Elven_> well... unit have MP: 6 - and i like to add something into scenario, to make that unit move only MP: 1 20090112 21:14:53< Soliton> ok, that is obviously not the same as allowing it to move only one hex. 20090112 21:15:34< Soliton> you probably have to set the moves to 1 on a new turn event or such then. 20090112 21:16:07 * zookeeper whispers a hint: max_moves 20090112 21:16:08< Soliton> what you were trying there with what you pasted would have just changed the moves for the first turn. 20090112 21:16:24< Soliton> ah, well, what zookeeper whispers. 20090112 21:16:42< Soliton> new title the WML whisperer? 20090112 21:17:00< Elven_> :) 20090112 21:17:12< Elven_> so i will try it, many thanks 20090112 21:18:43< Soliton> zookeeper: that's not mentioned in single unit wml. not uptodate? 20090112 21:19:48< zookeeper> maybe. or maybe it doesn't work directly like that, i don't know. 20090112 21:20:14< Elven_> Soliton: Elvish Lord => Elvish Highlord => WML whisperer :) 20090112 21:20:19< zookeeper> if i'd need to know, i'd find out. another good piece of advice :| 20090112 21:23:02< Elven_> max_moves do not work :( 20090112 21:24:46< Soliton> a quite pointless statement. 20090112 21:25:07< Soliton> nobody knows what you did and what error or whatever you got. 20090112 21:26:27< Elven_> well... it looks like it do not do nothing. without error 20090112 21:26:31< Soliton> really what you're lacking is some common sense in presenting your problems and get thus presented with responses like "figure it out". 20090112 21:31:04< Elven_> http://pastebin.com/d5700c0da 20090112 21:32:19< Soliton> ok, i believe the next step is then to store the unit, modify it and unstore it. 20090112 21:32:49-!- uzsolt [n=uzsolt@catv54039D70.pool.t-online.hu] has quit [Remote closed the connection] 20090112 21:34:04-!- Unnheulu|Laptop [n=ieuan@cpc1-pnth1-0-0-cust903.cdif.cable.ntl.com] has joined #wesnoth 20090112 21:42:38-!- stikonas [n=and@ctv-79-132-188-113.vinita.lt] has quit [Read error: 110 (Connection timed out)] 20090112 22:12:49< Elven_> stored, modified, not worked... well i think it will be better to modify the units 20090112 22:13:09< Shadow_Master> you must unstore. 20090112 22:13:45< Shadow_Master> [unstore_unit] variable=the_same_variable_as_you_specififed_in_store_unit_probably 20090112 22:15:13 * Soliton notes that there is once again zero verifiable information in the "don't work"-report. 20090112 22:16:27< Elven_> like this? http://pastebin.com/d2ad9c57c 20090112 22:16:35-!- Baufo [n=thomas@62-47-144-81.adsl.highway.telekom.at] has quit ["Leaving"] 20090112 22:17:51< Soliton> yes, now we can point and laugh. 20090112 22:18:08< Shadow_Master> No. and that way I don't really understand what you are trying to do there. Are you spawning a new unit, or modifying one that was already on the map? 20090112 22:18:18-!- Elvish_Pillager [n=eli@24-177-37-183.dhcp.oxfr.ma.charter.com] has joined #wesnoth 20090112 22:18:27< Shadow_Master> if you were trying the latter, then you got it completely wrong. That's not even valid WML syntax. 20090112 22:18:41< Shadow_Master> Try reading existing WML snippets, e.g. from mainline content. 20090112 22:19:05< Shadow_Master> you even ignored completely the fact that I mentioned a variable= attribute. 20090112 22:19:09< Soliton> afaiui the idea is to spawn a unit, store it, modify max_moves, unstore it. 20090112 22:19:25-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth 20090112 22:19:51< Soliton> which makes me wonder how in the world you could get to that WML. 20090112 22:19:58< Elven_> well, can please some of us write it valid? 20090112 22:20:09< Shadow_Master> I'm rather sure that at least in 1.5.x it's not necessary to store/unstore for modifying a new unit's max_moves 20090112 22:20:13 * Soliton can't. 20090112 22:20:20< Shadow_Master> then again that stuff is usually done with *traits* 20090112 22:21:03< Shadow_Master> unless you deliberately don't want a visual indication that that unit is special in some way. 20090112 22:21:22< Soliton> a trait sounds like a good idea indeed. 20090112 22:21:43< Soliton> probably easier, too. 20090112 22:21:47< Elven_> ahh... there is no example on the net (or i was unable to find it), so i am trying to do it. but it is not working, because i do not do it okay :( 20090112 22:22:54< Soliton> you heard of the quick trait? 20090112 22:23:24< Shadow_Master> (and slow, in 1.5.x) 20090112 22:23:45< Elven_> yeah, thats it, thanks. quick is movement +1, so i can learn about it and use a new macro. many thanks for this idea 20090112 22:27:09< Elven_> Thanks Soliton and Shadow_Master, and sorry for dump questions. 20090112 22:29:13-!- Unnheulu [n=ieuan@cpc1-pnth1-0-0-cust903.cdif.cable.ntl.com] has quit ["Ex-Chat"] 20090112 22:31:06-!- noy [n=Noy@70.70.128.157] has joined #wesnoth 20090112 22:35:18-!- krt_ [n=krt@dslb-088-066-049-204.pools.arcor-ip.net] has joined #wesnoth 20090112 22:44:28-!- Unnheulu|Laptop [n=ieuan@cpc1-pnth1-0-0-cust903.cdif.cable.ntl.com] has quit [Read error: 110 (Connection timed out)] 20090112 22:47:40-!- krt [n=krt@dslb-088-066-021-167.pools.arcor-ip.net] has quit [Connection timed out] 20090112 22:48:26-!- regulate [i=regulate@notchill.com] has left #wesnoth [] 20090112 22:54:03-!- mnharris [n=mnharris@216-99-213-98.dsl.aracnet.com] has joined #wesnoth 20090112 22:54:31< mnharris> Hello all 20090112 22:57:26< Soliton> greetings. 20090112 22:58:15-!- Elven_ [n=stano@ig511.imafex.sk] has quit [Remote closed the connection] 20090112 22:58:37-!- Ken_Oh [n=briang@65.199.33.17] has quit ["Leaving."] 20090112 22:58:46-!- [bjoern] [n=bjoern@dslb-088-074-184-231.pools.arcor-ip.net] has joined #wesnoth 20090112 22:58:46< mnharris> I am mostly done with my single scenario campaign! 20090112 23:00:19< Shadow_Master> then it is not a campaiggn 20090112 23:00:45< mnharris> What is the term for such things? 20090112 23:00:52< Shadow_Master> single player scenario. 20090112 23:00:59< mnharris> Ah 20090112 23:01:05< mnharris> Well, my SPC is almost done now 20090112 23:01:06< mnharris> it is playable 20090112 23:01:09< Shadow_Master> If you upload it to the 1.5.x server, make sure you use type=scenario , n ot type=campaign 20090112 23:01:19< mnharris> It is on the 1.4 20090112 23:01:24< mnharris> or it would be 20090112 23:01:29< [bjoern]> I am wondering why this issue https://gna.org/bugs/?func=detailitem&item_id=9245#comment0 does not receive more attention (I have the same problem with 1.4.6) 20090112 23:01:29< Shadow_Master> okay, it's just a reminder 20090112 23:01:30< mnharris> Shadow_Master, you are IftU, right? 20090112 23:01:56< Shadow_Master> no, I am not "IftU". However, I did design and I do mantain a campaign with such acronym 20090112 23:02:01< stvier> lol 20090112 23:02:17< mnharris> Haha 20090112 23:02:29< mnharris> I was using, what is the term? There is a term for it. 20090112 23:02:47< mnharris> That campaign was one of my favorites. Besides it scared me! 20090112 23:03:01< [bjoern]> I just patched a fresh save game so the coal/gold is near my keep, stepping on either of them first works, but nothing happens when stepping on the second. 20090112 23:03:19< Shadow_Master> mnharris: anyway the 1.4 version is obsolete 20090112 23:03:42< Shadow_Master> I am only bugfixing and updating the 1.5-compatible version 20090112 23:03:45< Soliton> [bjoern]: err, it's been fixed 2 years ago? 20090112 23:03:49< mnharris> I know 20090112 23:03:57< mnharris> I just wait for apt-get to update my version 20090112 23:03:59< mnharris> Lazy, aren't I? 20090112 23:05:06< [bjoern]> Soliton, I think the comment is a different issue than the one mentioned in the main bug report 20090112 23:05:08< Shadow_Master> I wasn't talking about mainline. 20090112 23:05:09< Soliton> you can get 1.5 from experimental, i think. it'll replace 1.4 though. 20090112 23:06:02< Soliton> [bjoern]: there is just one comment which is the original submission. 20090112 23:06:41< Soliton> [bjoern]: anyway, if you want that bug report to get attention make a comment there that you think it is not fixed afterall or open a new bug report. 20090112 23:07:24-!- kitty_ [n=kitty@e180221149.adsl.alicedsl.de] has joined #wesnoth 20090112 23:08:31< [bjoern]> There are three comments, but, uhm, I take it they are ordered last to first, not first to last like in any other bug tracker? 20090112 23:09:10< Soliton> if in doubt there is a date. 20090112 23:09:45< Soliton> you can choose which way to display comments when you have an account. 20090112 23:10:15< zookeeper> hmh? 20090112 23:12:47< zookeeper> [bjoern], you've started the gathering materials scenario from the beginning on 1.4.x and can't pick up the other pile of coal, or what? 20090112 23:13:08< [bjoern]> Yes. 20090112 23:14:24< zookeeper> well, that's pretty freaky then. 20090112 23:15:33-!- phixxor [n=Patrick@pool-70-108-20-244.res.east.verizon.net] has joined #wesnoth 20090112 23:15:58< zookeeper> [bjoern], could you http://filebin.ca your beginning-of-scenario save or something? 20090112 23:16:12< zookeeper> oops, i meant turn 1 save 20090112 23:17:38< zookeeper> the last notable changes to the scenario code were pretty much a year ago, so i'm a bit suspicious that you're just doing something wrong somewhere. 20090112 23:19:53< zookeeper> (afk for a moment) 20090112 23:20:35-!- Miccoh [i=Miccoh@cs78224211.pp.htv.fi] has quit [Read error: 110 (Connection timed out)] 20090112 23:23:59-!- mnharris [n=mnharris@216-99-213-98.dsl.aracnet.com] has quit ["Ex-Chat"] 20090112 23:24:23-!- Ken_Oh [n=Ken_Oh@c-69-250-61-19.hsd1.md.comcast.net] has joined #wesnoth 20090112 23:24:25< [bjoern]> Okay I added first_time_only=no to the "Here is some of the coal that we need!" event, now I get the message twice. My .cfg for the scenario does not have that either. 20090112 23:26:06-!- mysticX [i=uhfc@rbi0332.giga-dns.com] has joined #wesnoth 20090112 23:32:38< zookeeper> that event has nothing to do with picking the coal up 20090112 23:42:12-!- lizard_r [n=rolf@Wb304.w.pppool.de] has quit ["Konversation terminated!"] 20090112 23:42:24< [bjoern]> Well I equated not getting the message with being unable to pick it up. When I played the scenario back in november and ran into the issue, it never even occured to me that I was supposed to recruit miners, get them to the resources, and get them home. For in the first attempts at the scenario, I could only barely get to them in the time allotted... 20090112 23:44:25< zookeeper> well, i can't help you unless i know what's happening on your end, since everything looks just fine here. 20090112 23:44:41< Turuk> in playing that scenario on hard/challenging/impossible or whatever it is, it took me 5 randomized maps to be able to get it fast enough but it is possible 20090112 23:44:47< Turuk> it works as of about a month ago 20090112 23:45:21< Turuk> I was spot on, Dec. 12, 2008 20090112 23:47:15< [bjoern]> Well I suppose the problem was me not getting the scenario objectives, and getting confused by getting "found some gold" when you step on the gold, "found some coal" when you step on the first coal, and getting nothing if you step on the second coal patch. 20090112 23:48:02< [bjoern]> Now I've patched the savegame so I win in the second turn and head on... 20090112 23:48:55< zookeeper> right 20090112 23:49:00< [bjoern]> I played this as my second campaign ever, i guess today it'd be a little bit easier to win... 20090112 23:49:29< zookeeper> it should at least be a bit easier in 1.5.x, there the two troll sides aren't allied 20090112 23:49:43< Turuk> woohoo! thanks to me ;) 20090112 23:50:05< Turuk> and bjoern, you can only carry one coal at once, did you try to pick up both with the same miner? 20090112 23:51:07< Ivanovic> n8 20090112 23:51:34-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has joined #wesnoth 20090112 23:51:45< [bjoern]> When I played the scenario the first times, I used my 100 gold to recall some troops, and never even learned I could recruit miners. I thought stepping on the patches would be good enough. 20090112 23:53:25< Turuk> ah 20090112 23:54:43< [bjoern]> (I would rather doubt I'd even get anywhere near the resources if I had to spend 57 of that money on miners...) 20090112 23:56:36< Turuk> I had a bit more money I believe (possibly 140 or so), but I was still playing it on the hardest setting so I know the feeling of getting mauled over and over 20090112 23:56:42< Turuk> or just running out of time 20090112 23:57:03-!- kitty_ [n=kitty@e180221149.adsl.alicedsl.de] has left #wesnoth [] 20090112 23:57:19< zookeeper> well, gold should be less of an issue in 1.5 too. 20090112 23:57:22< zookeeper> anyways, i'm off 20090112 23:57:49-!- zookeeper [n=l@dsl-tkubrasgw1-fe9ff800-215.dhcp.inet.fi] has quit [] --- Log closed Tue Jan 13 00:00:14 2009