--- Log opened Sat Feb 07 00:00:49 2009 20090207 00:02:22-!- dapounet` [n=user@cust-164-238-111-94.dyn.versateladsl.be] has quit [Read error: 110 (Connection timed out)] 20090207 00:03:54< Shadow_Master> http://www.wesnoth.org/forum/viewtopic.php?p=337393#p337393 nice 20090207 00:04:56< Shadow_Master> you know, kitty_'s mages and LordBob's loyalists *must* be in the 1.6 announcement. ( ESR_ , in case you happen to be thinking about it ) 20090207 00:05:22< ESR_> What about them? 20090207 00:05:29< Shadow_Master> mentioning them? 20090207 00:05:41< thespaceinvader> that's done =) 20090207 00:05:58< Shadow_Master> I was talking about the 1.6 announcement, not 1.5.9 20090207 00:06:08< thespaceinvader> if and when I have time, I'll split out the glowy bit and make it a halo, since it's breaking TC a bit in a couple of places... 20090207 00:06:09< Shadow_Master> that secret draft you have hidden there for Ivanovic 20090207 00:06:37< ESR_> No, I mean, what's so aggressively cool about them? Yes, I know, Kitty is an art goddress and I love her work, but why these in particular? 20090207 00:07:03< Shadow_Master> ESR_: because they make 1.6 shine? 20090207 00:07:09< thespaceinvader> they do rawk, you're right, but weren't the mages in 1.4? 20090207 00:07:25< loonycyborg> ESR_: So you think that I can release the .dll in the installer without changing the license to GPL3? 20090207 00:07:27< Shadow_Master> oh, um, only in the last releases :p 20090207 00:07:34< thespaceinvader> and tbh, there's plenty of other new portraits, too, though those are the best... 20090207 00:07:48< zookeeper> let's make a flash announcement with music and portraits and animations and minigames! 20090207 00:07:53 * thespaceinvader isn't too offended that you forgot that the dwarves are nearly completed now... 20090207 00:07:56< thespaceinvader> 2 units left... 20090207 00:08:09< Shadow_Master> thespaceinvader: I play to little with dwarves, sorry :( 20090207 00:08:19< thespaceinvader> no worries 20090207 00:08:20< Shadow_Master> I also forgot about the Initiate. 20090207 00:08:29< thespaceinvader> they're only really in the latest dev release... 20090207 00:09:31< Shadow_Master> thespaceinvader: the main problem actually is that I don't play :P LordBob's stuff called my attention when it started working out my old laptop's wifi adapter, and I handled Kitty's portraits personally 20090207 00:09:56< zookeeper> thespaceinvader, btw, a portrait for the runesmith line might be useful too. they're not used much in 1.6 (except a bit in SoF), though, but still. 20090207 00:09:58< Shadow_Master> so currently even a 1280x1024 JPEG file can pass under my radar 20090207 00:10:03< thespaceinvader> ahh, i knew commit access would have its downsides 20090207 00:10:09< ESR_> loonycyborg: It depends on what RMS had for breakfast this morning. FSF's guidance on the "system library" issue has been vague, and they have a diffeent theory of "linkage" than anyone else. 20090207 00:10:24< thespaceinvader> zookeeper: i'll add it to the list, but i want to do some generics for the orcs as a priority 20090207 00:10:34< thespaceinvader> i've been looking forward to working on them for aaaages 20090207 00:12:20< Shadow_Master> I can't unpack the msvc++ 2008 redistributable to read its license, too bad. 20090207 00:12:22< loonycyborg> ESR_: I think that msvcr fits the definition of system library in GPL3 and would be more comfortable using it. 20090207 00:13:51< ESR_> loonycyborg: Then go that route. I'm not being vague on purpose, there realluisn't what Al gore would call "controllong legal authority" here. 20090207 00:13:53< loonycyborg> Hence my question: can I redistribute wesnoth under GPL3 only in installer? 20090207 00:14:49< ESR_> I don't see why not. The "or, at your option, anyt later version" language in v2 is designed to permit this. 20090207 00:15:09< Shadow_Master> Sirp was unsure about the GPL v3 IIRC. 20090207 00:15:33-!- kitty_ [n=kitty@e180209129.adsl.alicedsl.de] has quit ["good night"] 20090207 00:16:57< loonycyborg> ESR_: How should I handle it packaging-wise? Substitute COPYING file with gpl3 one in the installer? 20090207 00:17:37-!- silene [n=plouf@ASte-Genev-Bois-152-1-34-153.w82-121.abo.wanadoo.fr] has quit [Read error: 110 (Connection timed out)] 20090207 00:18:21< ESR_> loonycyborg: Yes, that should do fine. 20090207 00:19:34-!- zookeeper [n=l@dsl-tkubrasgw1-fe9ff800-215.dhcp.inet.fi] has quit [] 20090207 00:24:36< Shadow_Master> holy wrong rectangle calculation, batman. 20090207 00:26:19 * Shadow_Master goes the cowardly path and tries to set a clipping rectangle 20090207 00:32:20< Shadow_Master> nice. 20090207 00:35:51-!- Sapient [n=sapien-x@c-24-126-133-155.hsd1.ga.comcast.net] has joined #wesnoth-dev 20090207 00:40:11< Sapient> incidentally, we inherited the msvcr71.dll issue with Python 20090207 00:41:00< Sapient> if you look on Python/Windows mailing lists you'll see a lot of debate about the legal ramifications 20090207 00:42:00< loonycyborg> Yep. Mingw can't even link against msvcr71.dll reliably. That issue exists only because python releases are compiled with MSVC 20090207 00:42:24< loonycyborg> And compiling python with MinGW is PITA. 20090207 00:42:28< Sapient> and Microsoft likes it that way 20090207 00:43:03< Sapient> they have encouraged the Python developers to keep using Visual Studio by providing them a special exemption for distributing the dll 20090207 00:43:24< Sapient> but that doesn't help us or anyone in the redistribution chain 20090207 00:45:25< Sapient> http://www.wesnoth.org/forum/viewtopic.php?p=306419#p306419 20090207 00:47:39-!- loonycyborg [n=sergey@79.139.246.249] has quit ["Zzzzzzzzzzzzzzzzzzzzzzz"] 20090207 00:48:15-!- loonybot [n=loonybot@79.139.246.249] has quit [Remote closed the connection] 20090207 00:50:59-!- VladimirSlavik [n=chatzill@136.219.broadband6.iol.cz] has left #wesnoth-dev [] 20090207 00:53:44< Sapient> here's an interesting project: http://jove.prohosting.com/iwave/ipython/pyMinGW.html 20090207 00:58:53-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit [Read error: 110 (Connection timed out)] 20090207 01:02:12< Sirp> Sapient: maybe we should just not ship a Windows binary for a release or two, and instead put a note telling our users of the trouble and telling them who at Microsoft to call or email to complain about it? 20090207 01:02:32< Sapient> here's another one: http://python-mingw.donbennett.org/ 20090207 01:02:58< Sapient> Sirp: or we could just build with -DDISABLE_PYTHON 20090207 01:03:42< Sapient> I think we should encourage silene to replace the PythonAIs with LUA-AIs 20090207 01:04:37< Sapient> although I'm sure you would hate to see all that work on FormulaAI go to waste, it does look like he could make some of that work redundant 20090207 01:05:55< Sirp> Sapient: I don't like petty politics. I rather things be decided based on what is technically better than who wrote what where. 20090207 01:06:15< Sapient> petty politics ? 20090207 01:06:31< Sapient> sorry I'm not sure what you are referring to there 20090207 01:06:59< Sirp> Sapient: well if I wanted to try and block any of silene's good work because I didn't want any of my work to go to waste, I would consider that to be 'petty politics'. :) 20090207 01:07:20< Sirp> if silene's solution is technically better, we should absolutely use it. 20090207 01:07:38< Sapient> ah, right. well I think it has the *potential* to be technically better 20090207 01:07:51< Sapient> but "bird in the hand, two in the bush" as they say 20090207 01:08:32< Sapient> what's needed is people who want to work on it consistently 20090207 01:09:34< Sapient> we have a lot of people stating that LUA is awesome and a lot of people trying to improve the AI for some class or another 20090207 01:09:53< Sapient> you would think that eventually someone would appear who fits both categories 20090207 01:09:53< Sirp> Sapient: indeed. 20090207 01:12:01< Sapient> the PythonAI is more problematic due to safty concerns / sandboxing and the distribution issues with msvcr71.dll 20090207 01:13:00< Sirp> is anyone actually seriously using the Python AI? 20090207 01:13:09< Sapient> and the FormulaAI is, let's facing it, not seeing any work lately 20090207 01:13:37< Sapient> Sirp, I am pretty sure we have some campaigns, or at least one, using it 20090207 01:13:44< Sirp> okay 20090207 01:14:16< Sirp> Sapient: to be honest, I am doubtful that we will see a great deal of good come from ANY non-C++ AI project at this stage. 20090207 01:14:57< Sapient> well, getting a more competitive AI for the default era isn't the only goal I forsee 20090207 01:15:17< Sirp> sure. I think the most important goal is to allow scenarios 20090207 01:15:23< Sirp> to have their own AI 20090207 01:15:26< Sirp> to make a scenario more interesting 20090207 01:15:45< Sapient> we've got a lot of customization in the WML, and an AI could conceivably play with you on these new games 20090207 01:15:54 * Sirp nods 20090207 01:17:13< Sapient> but Wesnoth has been in the polishing stages for a long time now so I don't expect to see "great deals of good" in many areas, to use your term ;) 20090207 01:19:40< Sapient> just small deals of good :) 20090207 01:22:01< Sirp> Sapient: it's just that writing an AI is a very hard task, compared to other things. 20090207 01:22:55< Sapient> true, true 20090207 01:23:07-!- grzywacz [n=grzywacz@moinmoin/developer/karol] has quit [Remote closed the connection] 20090207 01:23:24< Sapient> so a great deal of effort for a small bit of improvement 20090207 01:23:50< Sapient> well, that's probably why *I'm* not working on it ;) 20090207 01:24:10< Sirp> well, I just doubt that BobTheMighty, for instance, could write an AI that could play one of his scenarios effectively 20090207 01:24:22< Sirp> writing the AI would probably be about 5x harder than making the scenario. :) 20090207 01:24:42< Sapient> let me give an example of a fairly easy one 20090207 01:24:56< Sapient> there's a Mech War era that allows some missiles to be shot 20090207 01:25:09< Sapient> other than that, it's fairly standard combat rules 20090207 01:25:18 * Sirp nods 20090207 01:25:30< Sirp> sure, I agree that there are areas it would be nice.... 20090207 01:25:40< Sapient> you could make a pretty dumb AI that occaisionally shoots a missile at an enemy in range 20090207 01:27:13 * Sirp nods 20090207 01:27:36< Sirp> and, btw, the formula AI should already be pretty much capable of that. 20090207 01:28:38< Sapient> mm hmm... maybe it just needs a good tutorial 20090207 01:29:15< Sirp> yeah, if it was polished up a little it'd probably be rather usable for basic things... 20090207 01:29:23< Sapient> I'm still relatively ignorant to its capabilities, though I have read the wiki pages 20090207 01:29:28 * Sirp nods 20090207 01:30:47< Sapient> it may not be as hard to grok as TerrainGraphicsWML, but the documentation / examples are a bit lacking 20090207 01:31:25< Sirp> yes, I do agree with that. 20090207 01:31:43< Sirp> it also might require a little polishing, just because it hasn't been used enough in real cases to find all the little features it needs 20090207 01:31:53-!- thespaceinvader [n=chatzill@91.108.148.190] has quit ["ChatZilla 0.9.84 [Firefox 3.0.6/2009011913]"] 20090207 01:31:54< Sirp> Sapient: the key thing is that it makes it very easy to fall back to the default AI 20090207 01:32:06< Sapient> yes, that's pivotal 20090207 01:32:27< Sapient> some human players even like to do that ;) 20090207 01:32:31< Sirp> so you could start by searching for good places to shoot a missile from, and if you can't find any, fall back to the default AI 20090207 01:32:58< Sirp> or for instance, you could use the formula AI to do all recruiting for you 20090207 01:33:06< Sirp> but leave everything else to the default AI 20090207 01:33:41< Sapient> but what if the formulaAI decides it's best not to recruit, will the defaulAI break his wallet? 20090207 01:34:24< Sirp> ehhh yeah I think that is actually a problem with that case. 20090207 01:34:35< Sirp> well, you could probably set the default AI's recruitment pattern so it never recruits 20090207 01:34:42< Sirp> and then make the formula AI do all the recruiting 20090207 01:35:06< Sapient> like you may be trying to save up for Dwarvish Thunderers but the defaultAI keeps buying Dwarvish Fighters 20090207 01:35:34< Sirp> yeah, ...but I think it's easy enough to convince the default AI not to recruit at all. 20090207 01:36:06< Sapient> right, recruitment_pattern 20090207 01:37:23< Sirp> basically I think that if we could get people into developing things with the formula AI, most well-defined things scenario designers want could be done with either no change, or with small additions. 20090207 01:37:39-!- Turuk [n=Turuk@FUSE-WS1-208-102-202-188.fuse.net] has quit [Read error: 60 (Operation timed out)] 20090207 01:38:06< Sirp> (when I say 'well defined' I mean if they say 'I want the leader to move along this path' not 'I want the AI to hire a few skeletons or ghosts, depending on what the enemy has, and then move with the leader in a group cautiously up to the north edge of the map, only attacking if it seems like a real good idea') 20090207 01:38:15-!- Turuk [n=Turuk@FUSE-WS1-208-102-202-188.fuse.net] has joined #wesnoth-dev 20090207 01:39:37< Sapient> right, but if people really want to do projects for their AI class like genetics algorithms or whatever, they'll likely want a more fully formed language 20090207 01:40:12< Sapient> I guess those people are probably misguided and don't have a lot to offer the project, so we shouldn't worry about catering to them 20090207 01:43:33< Sirp> Sapient: if people want to do some kind of advanced AI project, I think they should be introduced to the wonders of C++ 20090207 01:43:55< Sapient> right 20090207 01:44:04< Sirp> it's reasonably likely it's going to need to be efficient anyhow 20090207 01:47:22< CIA-70> shadowmaster * r32632 /trunk/src/widgets/progressbar.cpp: Indentation. 20090207 01:48:09< Sapient> maybe FormulaAI should support inline assembler code then ;) 20090207 01:48:21 * Sapient j/k 20090207 01:52:32< CIA-70> thespaceinvader * r32629 /trunk/data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg: Minor update to Karrag's animation in tHoT 20090207 01:52:46< CIA-70> loonycyborg * r32630 /trunk/projectfiles/ (8 files in 4 dirs): Committed McShark's projectfiles update. 20090207 01:53:10< CIA-70> shadowmaster * r32631 /trunk/src/widgets/progressbar.cpp: 20090207 01:53:10< CIA-70> Cast a clip_rect_setter when drawing the highlighted portion of the 20090207 01:53:10< CIA-70> progress test, to avoid it being drawn at inappropriate times. 20090207 01:53:32-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20090207 02:00:19-!- Derekkk [n=chatzill@host81-154-225-242.range81-154.btcentralplus.com] has joined #wesnoth-dev 20090207 02:02:06-!- Derekkk [n=chatzill@host81-154-225-242.range81-154.btcentralplus.com] has quit [Client Quit] 20090207 02:03:05< Shadow_Master> 00:43 they have encouraged the Python developers to keep using Visual Studio by providing them a special exemption for distributing the dll 20090207 02:03:15< Shadow_Master> special exemptions are evil. It's all or nothing. 20090207 02:04:34-!- Derekkk [n=chatzill@host81-154-225-242.range81-154.btcentralplus.com] has joined #wesnoth-dev 20090207 02:05:01-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit ["Food."] 20090207 02:14:06-!- Elvish_Pillage2 [n=eli@66-189-14-42.dhcp.oxfr.ma.charter.com] has quit ["Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!"] 20090207 02:15:42-!- BenUrban [n=benurban@pool-96-231-82-199.washdc.east.verizon.net] has joined #wesnoth-dev 20090207 02:19:10-!- noy [n=Noy@S0106001a706b09fb.vc.shawcable.net] has joined #wesnoth-dev 20090207 02:31:37< fabi_> is there a known bug with the damage calculation dialogue(the prediction)? 20090207 02:37:07< Sapient> no, I haven't heard of it 20090207 02:37:27< Sapient> probably related to the new widget code 20090207 02:38:04< Sapient> though the code was really a hack to begin with 20090207 02:38:38< Sapient> it used some really weird alignment tricks rather than extending the base classes to support the desired layout 20090207 02:40:41< fabi_> It's hard to reproduce, under some circumstances the dialogue predicts a unit getting healed to full during the combat. 20090207 02:45:46< Sapient> oh 20090207 02:45:52< Sapient> I misunderstood 20090207 02:46:00< Derekkk> It could be a unit with "drain" 20090207 02:46:14< Sapient> but if the dialogue is making that mistake then the AI likely is also 20090207 02:46:24< Sapient> since they share the same code 20090207 02:50:08-!- dfranke [i=dfranke@dfranke-2-pt.tunnel.tserv3.fmt2.ipv6.he.net] has quit [Read error: 60 (Operation timed out)] 20090207 02:54:34-!- happygrue [n=Wintermu@c-67-176-145-41.hsd1.in.comcast.net] has joined #wesnoth-dev 20090207 02:55:00-!- dfranke [i=dfranke@2001:470:1f04:53e:0:0:0:2] has joined #wesnoth-dev 20090207 03:00:19-!- ikarius [n=ross@71-6-95-123.static-ip.telepacific.net] has quit [] 20090207 03:11:38-!- Derekkk [n=chatzill@host81-154-225-242.range81-154.btcentralplus.com] has left #wesnoth-dev [] 20090207 03:13:16< fabi_> segfault 20090207 03:14:04< fabi_> when switching sound ratio (hz) 20090207 03:14:30-!- Sirp_ [n=me@c-71-198-3-104.hsd1.ca.comcast.net] has joined #wesnoth-dev 20090207 03:15:21< fabi_> Sapient: Maybe that is the problem with the ai being still to cautious. 20090207 03:15:38< fabi_> Sapient: I can reproduce it know. 20090207 03:16:31< fabi_> s/know/now 20090207 03:29:33< fabi_> https://gna.org/bugs/?12950 20090207 03:34:11< Sapient> thanks, fabi 20090207 03:38:36< fabi_> Sapient: can you reproduce it? 20090207 03:38:58< Sapient> not right now, I'm working on the two bugs assigned to me 20090207 03:45:15< Sapient> looks like bug #12946 is invalid 20090207 03:51:22-!- ikarius [n=ross@216.27.182.3] has joined #wesnoth-dev 20090207 03:55:50< Sapient> this may sound odd, but I really preferred it when autosaves were at the end of turn 20090207 03:56:30< Sapient> it's very noticable when the delay comes right at the beginning of your turn when you are eager to start doing stuff 20090207 03:58:46< Sapient> and the automatic replay save at the end of scenario should say Yes/No instead of OK/Cancel... since you don't "cancel" something you never initiated in the first place 20090207 03:59:15 * Sapient directs his last feedback to ESR_ 20090207 04:04:05< Sapient> hmm.. speaking of linger mode, it seems like set_menu_items are still available 20090207 04:09:30 * happygrue wishes the automatic replay save in multiplayer also included the opponent's name 20090207 04:10:49< Soliton> s 20090207 04:13:10< Sirp_> happygrue: well one of the problems is that you'd have to contain the name of every opponent. 20090207 04:13:13< Sirp_> though I agree it'd be nice 20090207 04:13:32< happygrue> yes, but it is really more of an issue for 1v1 games anyway 20090207 04:13:35-!- BenUrban [n=benurban@unaffiliated/benurban] has quit ["Power failu"] 20090207 04:14:07< happygrue> including 6-8 names is obviously a bad idea 20090207 04:14:16< Sirp_> happygrue: it does seem like a good idea. 20090207 04:15:06< CIA-70> soliton * r32633 /trunk/src/server/game.cpp: correctly report controller changes and mention transferred AI sides last again 20090207 04:15:40-!- markm [n=markm@hlfxns01bbg-142177176240.pppoe-dynamic.ns.aliant.net] has quit [Read error: 110 (Connection timed out)] 20090207 04:16:03< happygrue> I think the default naming is a bit verbose right now - including the whole "2p_-_caves_of.. _replay" gets pretty long, when really it could be "REPLAY_caves_sirp" or something 20090207 04:16:25< Sirp_> happygrue: yeah, but then we'll need to add some kind of 'summary_name' field to scenarios 20090207 04:16:59< happygrue> true 20090207 04:19:39< happygrue> in any case, knocking off the "2p_-_" at the start would be an improvement I think 20090207 04:19:52< happygrue> I doubt that would make anyone mad? 20090207 04:20:44< Sirp_> well I think it'd be nice to have the 2p bit to show it was a two player game 20090207 04:20:50< Sirp_> but I think the _-_ could be replaced with just a - 20090207 04:21:23< Sirp_> I suppose we could argue for an algorithm to summarize scenario names 20090207 04:21:37< Sirp_> like the first word of the scenario name, unless it's less than n characters in which case the first two words 20090207 04:21:39< happygrue> I think most people remember the names of the map, making the 2p redundant. 20090207 04:22:34-!- markm [n=markm@hlfxns01bbg-142177176240.pppoe-dynamic.ns.aliant.net] has joined #wesnoth-dev 20090207 04:22:36< happygrue> that would be nice, but it is a pretty minor detail anyway I guess. 20090207 04:24:22< happygrue> while on the subject, putting "replay" at the start rather than the end of the filename seems more logical to me, thus separating replays from saves a bit more clearly, but I guess there is merit either way 20090207 04:38:15-!- noy [n=Noy@S0106001a706b09fb.vc.shawcable.net] has quit [] 20090207 04:45:56-!- Ivanovic_ [n=ivanovic@dtmd-4db2d2fe.pool.einsundeins.de] has joined #wesnoth-dev 20090207 04:47:13-!- BenUrban [n=benurban@c-68-49-10-243.hsd1.md.comcast.net] has joined #wesnoth-dev 20090207 04:57:48-!- markm [n=markm@hlfxns01bbg-142177176240.pppoe-dynamic.ns.aliant.net] has quit [Read error: 110 (Connection timed out)] 20090207 05:01:13-!- markm [n=markm@hlfxns01bbg-142177176240.pppoe-dynamic.ns.aliant.net] has joined #wesnoth-dev 20090207 05:01:59-!- Ivanovic [n=ivanovic@dtmd-4db2ddf4.pool.einsundeins.de] has quit [Read error: 110 (Connection timed out)] 20090207 05:03:54-!- Ivanovic_ is now known as Ivanovic 20090207 05:17:00-!- PK [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has joined #wesnoth-dev 20090207 05:17:41< Sapient> what up PK 20090207 05:17:46< PK> nm 20090207 05:17:56< PK> yourself? 20090207 05:18:03< Sapient> in tha house 20090207 05:18:16< PK> I see you guys edge closer and closer to 1.6, congrats on keeping this wonderful game going. 20090207 05:18:21< PK> not that I'd expect any less. 20090207 05:18:24< Sapient> fixin the bugs 20090207 05:19:01< PK> so whats wesnoth 2.0 gonna be? Elven Archers with automated laser guns, and trolls with machetes? =P 20090207 05:20:21-!- crimson_penguin [n=ben@64.201.60.214] has quit ["Leaving"] 20090207 05:20:55< ikarius> wesnoth 2.0: UFO defense 20090207 05:21:02< PK> that would be interesting. 20090207 05:21:06< ikarius> UFO == unidentified flying orc 20090207 05:21:14< ikarius> orcs with frikkin lazer beams 20090207 05:21:19< PK> definatly. 20090207 05:21:24< PK> in 3d and realtime, of course. 20090207 05:21:36< ikarius> heathen! 20090207 05:21:38< PK> or maybe, they'll never get to 2.0 and it'll just be 1.9999999999999 20090207 05:21:49< PK> endlessly. 20090207 05:21:50< Sapient> lol, good one ;) 20090207 05:21:57< ikarius> you said the R word! 20090207 05:22:01< Sapient> we should totally do that 20090207 05:22:13< PK> cause yanno, if it went to 2.0 it'd be "wesnoth 2" 20090207 05:22:18< Sapient> just add another nine every release 20090207 05:22:20< PK> which, makes no sense, since its not a sequel. 20090207 05:22:59< ikarius> where's the realtime kickhammer? 20090207 05:23:06< PK> lol 20090207 05:23:10< PK> it was sarcasm 20090207 05:23:18< PK> i would quit wesnoth if it was realtime, I'd lose 3x as often 20090207 05:23:21< ikarius> I know, so was my comment ;) 20090207 05:23:21< PK> since yanno, I turtle. 20090207 05:23:33< PK> turtling fails )= sadfaic 20090207 05:23:48< PK> still, entertaining. 20090207 05:23:51< ikarius> mmm, turtles are nearly as hated as campers 20090207 05:23:58< PK> pfft. 20090207 05:24:03< PK> I'm better at fps 20090207 05:24:10< PK> cause yanno, I like those better than strategy. 20090207 05:24:25< PK> its less scary when you put no effort into building up your attack force. 20090207 05:24:46< PK> cause theres less consequence to losing it, which you usually don't cause you can make the standards more even. 20090207 05:25:06< Sapient> fraggers are more hated than campers, though 20090207 05:25:21< Sapient> in games where you have fragmentation shells anyways 20090207 05:25:47< PK> which is most WWI --> Modern fps 20090207 05:26:02< PK> some futuristic, but less so there. 20090207 05:26:21< PK> I prefer just shooting people, grenades aren't always reliable. 20090207 05:26:37< Sapient> can I quote you on that? 20090207 05:26:37< PK> cause every games grenades are different. 20090207 05:27:28< PK> some go straight like a GL even though they're thrown (Resistance) some bounce twice and blow up (Halo) some just blow up on timers (Realistic Shooters like COD) 20090207 05:27:48< PK> with a gun, you point, and shoot, and generally unless you're using something like a ratchet and clank gun, it goes straight. 20090207 05:28:26< PK> and grenades are easier to dodge, too 20090207 05:29:06-!- happygrue [n=Wintermu@c-67-176-145-41.hsd1.in.comcast.net] has quit ["grok 'noth!"] 20090207 05:29:50< PK> its not like my words are copyrighted material, Sapient. 20090207 05:30:04< PK> =P 20090207 05:30:14< Sapient> I prefer just shooting people, grenades aren't always reliable. 20090207 05:30:21 * Sapient quoted ;) 20090207 05:30:29< PK> kay. 20090207 05:30:48< PK> but yeah, I'm hoping that by 1.6 someone uploads an era with working movetypes so I can steal whatever they did right. 20090207 05:31:07< Sapient> hmm.. you can't find any? 20090207 05:31:21< PK> in 1.5.8 they had like 2 ears 20090207 05:31:22< PK> eras* 20090207 05:31:28< PK> 1 was a mod of default 20090207 05:31:36< PK> the other was feudal. 20090207 05:31:44< Turuk> EoS is in 1.5x 20090207 05:31:54< PK> and I dunno why, but feudal was messy on mine. 20090207 05:32:07< PK> hrm, I didn't see it in the thing. 20090207 05:32:10< PK> wierd. 20090207 05:32:11< Turuk> Age of Legends Era... 20090207 05:32:16< PK> nor that. 20090207 05:32:23< PK> the list was short, really, really short. 20090207 05:32:24< Turuk> Era of Magic 20090207 05:32:32< PK> oh good lord, don't say that word infront of me =P 20090207 05:32:35< Turuk> War of Chaos Era, Wild Era, Imperial Era 20090207 05:32:46< Turuk> Era of Myths, Feudal Era... yeah 20090207 05:32:58< PK> still, I only saw two. which I found strange. 20090207 05:33:03< PK> I'll check it out again 20090207 05:33:06< Turuk> on 1.5.9? 20090207 05:33:11< PK> 1.5.8 20090207 05:33:21< PK> like I said. 20090207 05:33:45 * Turuk runs 1.5.8 20090207 05:34:28 * Turuk sees all the same eras he just named.... 20090207 05:34:31< PK> oh now theres abunch 20090207 05:34:40< Turuk> :\ 20090207 05:34:52< Turuk> Magic 20090207 05:35:13< PK> I refuse to use anything in magic for hopes of preventing foodpoisoning. 20090207 05:35:29< PK> but I'll try with one of these. now that they're there. 20090207 05:35:48< Turuk> Well, they've always been there. You're just now able to see they are there. :P 20090207 05:36:32< PK> I dunno why they weren't available *shrug* 20090207 05:39:59< PK> why does notepad make that little box instead of moving to the next line, its annoying at how messy it is. 20090207 05:40:25< Sapient> unix vs dos line-endings 20090207 05:40:45< Sapient> try wordpad 20090207 05:41:53< Sirp_> is Microsoft actually planning on fixing that at some stage? 20090207 05:41:59< Sirp_> I mean, seriously, how hard could it be? 20090207 05:42:15< Sirp_> or is it fixed in vista? 20090207 05:42:19 * Turuk thinks Sirp_ gives Microsoft too much credit. ;) 20090207 05:42:22< Sapient> beats me 20090207 05:42:42< ikarius> microsoft doesnt give a shit about that 20090207 05:43:38< PK> hrm 20090207 05:43:44< Sapient> ikarius: how do you know the mind of microsoft? 20090207 05:43:47< PK> well I checked out imperial era 20090207 05:43:50< Sapient> you must be one of them! 20090207 05:43:54 * Sapient gasp 20090207 05:44:09< Sirp_> if Microsoft was run like Google is, this wouldn't happen. 20090207 05:44:09< PK> aaand other than them not using {UNREACHABLE} theres no difference 20090207 05:44:18< PK> so I'm stumped, again. 20090207 05:44:27< Sirp_> at Microsoft, every team has their own code in its own repository etc 20090207 05:44:55< Sirp_> at Google, someone would get annoyed at it, would go find the code, and fix it. 20090207 05:45:06< PK> In Scottland every Viking Berserker has two battleaxes and a pony. 20090207 05:45:17< Turuk> PK, your movetypes do not work at all? 20090207 05:45:22< PK> they don't show up, period. 20090207 05:45:38< PK> the units have the unreachable trait and 100% evasion in all terrain, and their resists don't get factored in 20090207 05:46:31< Turuk> care to share the whole folder instead of the _main.cfg? 20090207 05:46:32< PK> they worked previously in 1.4 I changed the new tundra and flat terrains, and added in reef, and changed the 100's to {UNREACHABLE} like in defaults' 20090207 05:46:50< PK> like how? 20090207 05:47:06< Turuk> Compress the folder, send by PM 20090207 05:47:11< PK> mmm, kay 20090207 05:47:32< PK> it'll take me awhile, since I'm illegally still using trial version of both of the things I compress stuff with >> 20090207 05:47:46< ikarius> mmm, right. I'm a microsoft employee secretly plotting to infect the wesnoth source code with windows specific features 20090207 05:48:08< Sapient> PK: you should try 7-zip 20090207 05:48:16< Sirp_> we don't mind having windows specific features in Wesnoth if they are appropriate. :) 20090207 05:48:19< ikarius> so that different platforms cannot play multiplayer with people running wesnoth on windows, and bringing wesnoth to ruin 20090207 05:48:24< Turuk> Sapient beat me to it, 7-zip is a useful program 20090207 05:48:32< ikarius> damn, I've been found out ;) 20090207 05:48:55< PK> thats what they said about win-rar. 20090207 05:49:05< Sapient> or maybe he works for Sun 20090207 05:49:18< PK> you can send 4333 kb in a PM, right? 20090207 05:49:43 * Sirp_ thinks that embedding IE in Wesnoth for Windows would be nice -- then we could show ads, and make some money off the Windows users to power our servers and so forth. :) 20090207 05:49:43< Turuk> I've gotten bigger 20090207 05:49:52< PK> okiedoke 20090207 05:50:20< ikarius> now there's an idea, sirp :) 20090207 05:51:10< Sapient> hey, you were using Windows too until recently Sirp :P has el goog turned you into a hater now? 20090207 05:51:37< ikarius> sirp works at google? 20090207 05:51:59< Sirp_> Sapient: actually I haven't used Windows at all since I started at Google 20090207 05:52:02< Sirp_> almost two years now. 20090207 05:52:15 * PK whistles while he uploads 20090207 05:52:16< Sapient> since the Coke incident right? :p 20090207 05:52:29< Sirp_> and even before then I didn't use it very much; last major usage was to play civ4 20090207 05:52:38< ikarius> sirp: crap, you're right in my area. I live in redwood city and work in sunnyvale 20090207 05:52:41< PK> civ2 gold was better. 20090207 05:52:46< Sirp_> Sapient: that was hot tea, not coke. And, that machine had Windows on it but was primarily used for Linux. 20090207 05:52:48< PK> infact, civ2 was best, overall. 20090207 05:53:00< PK> civ3 and civ4 over fancified the graphics and took away from gameplay 3< 20090207 05:53:04< Sirp_> I much prefer civ4 to civ2 20090207 05:53:22< PK> hrm 20090207 05:53:23< Sapient> ah, well I nearly sprayed coke on my laptop once when someone told a good joke in here 20090207 05:53:26< Sirp_> civ2 graphics I thought were crap compared to civ1, and civ4 allows the civ1 perspective again, so it's pure win 20090207 05:53:28< PK> well, I can't PM anything bigger than 2 mB 20090207 05:53:51< PK> I like Civ2 best, because the simple graphics made it easy to play. 20090207 05:54:03< PK> I could understand everything that was going on at once. 20090207 05:54:09< Sirp_> I hated the isometric graphics. :) 20090207 05:54:47-!- fabi__ [n=fabi@g228008099.adsl.alicedsl.de] has joined #wesnoth-dev 20090207 05:54:49< Sirp_> ikarius: you don't work for Yahoo! do you? :) 20090207 05:54:55< PK> I hate the failed 3d try they did with 3 and 4. 20090207 05:55:01< ikarius> nah, I'm at a storage startup 20090207 05:55:20< PK> anyway, I'm removing the image folder to shrink it down by more than 50% 20090207 05:55:38< PK> infact, its only 500kb now 20090207 05:55:41< Sirp_> PK: Civ3 doesn't use 3D graphics. The 3D graphics in civ4 allow either the isometric perspective or the old-style civ1 perspective, and look and function very nicely imo 20090207 05:55:45< ikarius> most of what they have me doing is cruel, unusual, and unnatural things involving oracle & vmware 20090207 05:55:53< Turuk> ok 20090207 05:55:54< PK> yeah well? your face! 3< 20090207 05:56:45< PK> Turuk: sent 20090207 05:57:09< Sirp_> ahh well I program in all-C++ at my job, so I'm sure you think that is cruel and unusual too. :) 20090207 05:57:25< ikarius> nah 20090207 05:57:34< PK> I need to get some serious techno going on 20090207 05:58:50< PK> My job involves learning, therefore I trump you in the department of cruelty. 20090207 05:59:08< PK> they be screwing around with my noggin. 20090207 06:03:16< Sapient> Sirp: speaking of C++ ... 20090207 06:03:33< Sapient> does it violate ODR to have this line in game_events.hpp? 20090207 06:03:35< Sapient> bool handle_event(const queued_event& event_info, 20090207 06:03:35< Sapient> const vconfig cfg = vconfig()); 20090207 06:03:49< ikarius> sirp: if you're up for it, I'd like to buy you a beer sometime 20090207 06:04:42-!- Turuk_ [n=Turuk@FUSE-WS1-208-102-202-188.fuse.net] has joined #wesnoth-dev 20090207 06:05:39< Sirp_> ikarius: well I don't drink beer, but we could meet for dinner sometime or something. :) 20090207 06:06:07< ikarius> you don't drink beer? /sigh 20090207 06:06:17 * ikarius 's estimation of Sirp lowers. 20090207 06:06:24< ikarius> ;) 20090207 06:06:31< Sirp_> nah, and worse, I'm more of a girly-type-cocktail drinker 20090207 06:06:39 * Sapient 's estimation of ikarius was already questionable. 20090207 06:06:41< Sapient> ;) 20090207 06:06:56< ikarius> that's ok, because I deserve it ;) 20090207 06:08:19 * PK prefers soda, juice, or a virgin pina colada 20090207 06:08:39 * Turuk_ stopped drinking as well a couple years back. 20090207 06:09:06< PK> no reason to start in the first place, its just a fad, that has lasted thousands of years. 20090207 06:09:27< ikarius> well sirp, if you were a girl, you could drink girly-cocktails without shame 20090207 06:09:30< Turuk_> PK, you said you tried it with the values as {UNREACHABLE} ? Because they currently read 100 20090207 06:09:42-!- fabi_ [n=fabi@g228008144.adsl.alicedsl.de] has quit [Read error: 110 (Connection timed out)] 20090207 06:09:44< PK> in two of them 20090207 06:09:49< ikarius> well, at least no shame aside from not being male ;) 20090207 06:09:52< PK> the last two "Tribe" and "Slavers" 20090207 06:09:56< Turuk_> k 20090207 06:09:59< PK> because I only test one or two to prevent extra work 20090207 06:10:42< PK> if I did every single one of them to find I was doing something wrong from the beginning, its rather obnoxious. 20090207 06:10:56< Sapient> now we know why icarus flew too close to the sun 20090207 06:11:08< Sapient> apparently he was trying to tick the sun off 20090207 06:11:12< Turuk_> But everything else works fine except for movetypes 20090207 06:11:13< Turuk_> Ok 20090207 06:11:14< ikarius> hah 20090207 06:11:24< PK> yeah I know 20090207 06:11:29< PK> thats why I'm wondering why. 20090207 06:11:52< PK> I can't test the crazy abilities again if I don't get movetypes working. 20090207 06:12:20< PK> and if I don't test the crazy abilities, I can't overwork sapient. 3= wheres the fun in that? 20090207 06:12:34-!- Turuk [n=Turuk@FUSE-WS1-208-102-202-188.fuse.net] has quit [Connection timed out] 20090207 06:12:44 * Sapient evil plans coming to fruition 20090207 06:12:53< PK> then again, maybe thats why cyc left. 20090207 06:12:56< PK> hrrrm 20090207 06:13:47< PK> I'm sincerely hoping its not another random bug that just feels like popping in and ruining my day. 20090207 06:13:54-!- Turuk_ is now known as Turuk 20090207 06:14:04< PK> and that I just did something stupid, like spell "movetype" wrong somewhere. 20090207 06:15:13< PK> then again, fixing things is never that simple. 20090207 06:15:17< Turuk> I cannot test it, it says unknown unit 20090207 06:15:20< Turuk> did you send me everything? 20090207 06:15:35< PK> other than the images. 20090207 06:15:39< Sirp_> ikarius: if you were allowed to step away from the evil Oracle and VMware stuff you do you could even come to Google for lunch sometime. 20090207 06:16:17< Turuk> Send them too? It's not playing nice with me 20090207 06:16:34< PK> I can't send them though 20090207 06:16:45< PK> the images by themselves are about 4 MB 20090207 06:17:01< PK> can only send 2 over pm 20090207 06:17:56< PK> what was the unknown unit? 20090207 06:18:07< PK> oh oh, which faction where you XD 20090207 06:18:14< ikarius> sirp: that's definitely possible 20090207 06:18:18< PK> the Enchanters aren't done yet, so make sure you're not random. 20090207 06:18:26< PK> Enchanters are the only faction that isn't recoded. 20090207 06:18:36< PK> therefore if random happened to pick one of the enchanters you'd get kicked out 20090207 06:18:58< ikarius> sirp: you're just a short hop up central xpway from where I work 20090207 06:19:14< PK> refitting more than 500 units is draining, boring, and repetitive work that I dislike working on when I'm upset by errors. 20090207 06:19:23-!- Alesis-Novik [n=alesis@78.60.188.59] has quit ["gone for the weekend"] 20090207 06:19:29< PK> so the last 50 are being postponed. 20090207 06:19:39< Turuk> It said something about the Avlord 20090207 06:19:43< PK> avian 20090207 06:19:46< PK> hrm 20090207 06:20:03< Turuk> which is interesting, as it was not a unit cfg I could find 20090207 06:20:35< PK> Skylord 20090207 06:20:42< PK> the ID's are shortened usually. 20090207 06:20:56< PK> I checked it, and the unit happens to be refitted. 20090207 06:21:01< PK> which is unusual 3< 20090207 06:21:20< PK> ah 20090207 06:21:22< PK> I see the problem 20090207 06:21:24< PK> missing a [ 20090207 06:21:30< Turuk> where at 20090207 06:21:32< PK> oh no 20090207 06:21:35< PK> nevermind 20090207 06:21:42< PK> I scrolled to the side alittle. 20090207 06:21:53< Turuk> ..... 20090207 06:22:00< Turuk> I'm getting this error no matter what I pick 20090207 06:23:07< PK> is it in 1.5.8 or 1.5.9? 20090207 06:24:43< PK> works for me >> 20090207 06:24:49< PK> where did you put the stuff to play it? 20090207 06:25:22< Turuk> Got it 20090207 06:25:30< PK> what was the problem >> 20090207 06:26:07< PK> what the heck 20090207 06:26:25< PK> the movetypes work now 20090207 06:26:31< PK> now I'm confused, like alot. 20090207 06:26:35< Sapient> Sirp, does it violate ODR to call a class constructor when defining a default function parameter in a common header file? 20090207 06:26:39< Turuk> .... did you change something? and for what faction? 20090207 06:27:01< PK> hrrm 20090207 06:27:09< PK> I don't remember changing anything 20090207 06:27:20< PK> infact, last I remember I gave up and stopped working period for about a week 20090207 06:27:46< PK> cause every single unit had nothing working, and now they all work with their specified stats. 20090207 06:27:53< Turuk> ..... 20090207 06:28:00< Turuk> Exactly from the folder you just sent me 20090207 06:28:04< Turuk> everything works? 20090207 06:28:07< Turuk> every faction? 20090207 06:28:09< PK> yeeep 20090207 06:28:15< PK> well 20090207 06:28:15< PK> no 20090207 06:28:24< PK> the Enchanters still aren't refitted, and cause kicks 20090207 06:28:44< PK> but the four factions I have in play now, all have proper movetypes when they didn't 20090207 06:29:10< PK> although 20090207 06:29:12< PK> hmm 20090207 06:29:14< PK> yeah 20090207 06:29:22< Turuk> Are you playing the highlanders? 20090207 06:29:25< PK> units I'd tested before when it wasn't working work now too. 20090207 06:29:26< PK> yes. 20090207 06:29:39< PK> highlanders have what their movetypes should, currently 20090207 06:29:44< Turuk> Then I don't know what you did, because their movetype is flawed for me 20090207 06:30:24< PK> you mean not being able to move on impassable, frozen, and flat? 20090207 06:30:31< PK> or not at all 20090207 06:30:36-!- Tigge [n=tigge@bacchus.olf.sgsnet.se] has quit [Read error: 60 (Operation timed out)] 20090207 06:30:48< Turuk> cannot move on impassable, frozen or flat 20090207 06:31:10< PK> yeah 20090207 06:31:10< Turuk> Or I suppose you want flat out? 20090207 06:31:19< PK> thats cause only 2 factions can move on those right now, the testing ones 20090207 06:31:27< PK> that originally had -- and 100% on everything 20090207 06:31:31< PK> so I went to the forum and sapient 20090207 06:31:36< PK> and now, it randomly works. 20090207 06:32:01< PK> seriously, other than removing the images and putting them back, and zipping the stuff, I did nothing to it. 20090207 06:33:24< Turuk> Ok 20090207 06:34:13< PK> friggin ghost code. 20090207 06:34:33< PK> I'm extra upset now, cause I wasted a week not doing anything because I thought it didn't work 3< 20090207 06:35:01< PK> could probly be done and testing abilities. 20090207 06:35:49< PK> guess I'd best go overdrive and get carpel tunnel 8D 20090207 06:36:04< PK> later guys, got work to do, I'll come back when the code mysteriously feels like hating me; again. 20090207 06:36:19-!- PK [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has quit ["Java user signed off"] 20090207 07:05:24-!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20090207 07:13:40-!- [Relic] [n=[Relic]@adsl-76-229-202-137.dsl.milwwi.sbcglobal.net] has quit ["Leaving"] 20090207 08:47:52-!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has quit [] 20090207 08:59:36-!- silene [n=plouf@ASte-Genev-Bois-152-1-32-177.w83-114.abo.wanadoo.fr] has joined #wesnoth-dev 20090207 09:05:20-!- ESR_ [n=chatzill@static-71-162-243-5.phlapa.fios.verizon.net] has quit ["ChatZilla 0.9.84 [Firefox 3.0.5/2008121623]"] 20090207 09:07:11< Sapient> the set_menu_item code has been broken somehow, but it's an elusive bug 20090207 09:09:37< Sapient> I've managed to reproduce the problem and now just trying to isolate it is proving the hard part 20090207 09:14:10-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20090207 09:14:39-!- ESR_ [n=chatzill@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20090207 09:15:43< Sapient> http://rafb.net/p/0WUDGH15.html 20090207 09:15:58< Sapient> the data mysteriously changed from "test2" back to "test" 20090207 09:16:58< Sapient> that just boggles my mind 20090207 09:17:03< Sapient> cya later, have fun. 20090207 09:17:03-!- Sapient [n=sapien-x@c-24-126-133-155.hsd1.ga.comcast.net] has left #wesnoth-dev [] 20090207 09:24:34-!- Tigge [n=tigge@bacchus.olf.sgsnet.se] has joined #wesnoth-dev 20090207 09:32:58-!- Baufo [n=thomas@62-47-157-97.adsl.highway.telekom.at] has joined #wesnoth-dev 20090207 09:33:30< Baufo> morning 20090207 09:45:31-!- EdB [n=EdB@253.117.88-79.rev.gaoland.net] has joined #wesnoth-dev 20090207 09:50:46-!- silene1 [n=plouf@ASte-Genev-Bois-152-1-85-168.w86-218.abo.wanadoo.fr] has joined #wesnoth-dev 20090207 09:53:11-!- loonybot [n=loonybot@79.139.246.249] has joined #wesnoth-dev 20090207 09:54:06-!- loonycyborg [n=sergey@79.139.246.249] has joined #wesnoth-dev 20090207 09:55:03-!- silene [n=plouf@ASte-Genev-Bois-152-1-32-177.w83-114.abo.wanadoo.fr] has quit [Read error: 110 (Connection timed out)] 20090207 10:17:54-!- Sirp_ [n=me@c-71-198-3-104.hsd1.ca.comcast.net] has quit ["leaving"] 20090207 10:20:35-!- zookeeper [n=l@dsl-tkubrasgw1-fe9ff800-215.dhcp.inet.fi] has joined #wesnoth-dev 20090207 11:49:49-!- thespaceinvader [n=chatzill@91.108.148.190] has joined #wesnoth-dev 20090207 11:59:00-!- BenUrban [n=benurban@unaffiliated/benurban] has quit [Read error: 104 (Connection reset by peer)] 20090207 11:59:01-!- BenUrban_ [n=benurban@unaffiliated/benurban] has joined #wesnoth-dev 20090207 11:59:23-!- grzywacz [n=grzywacz@moinmoin/developer/karol] has joined #wesnoth-dev 20090207 12:01:36< grzywacz> moin ;] 20090207 12:08:35< zookeeper> thespaceinvader, did you actually look at how the rune lord's missile works in-game now? 20090207 12:08:49< zookeeper> the unit gets hit first, then 200ms afterwards the missile is sent flying.. 20090207 12:09:13< thespaceinvader> does the unit get hit at time 0 then? 20090207 12:10:28< thespaceinvader> i guess that means that the animation should end at 100ms, right, and anythihng that happens before should be before 0? 20090207 12:12:32< zookeeper> yes 20090207 12:12:45-!- EdB [n=EdB@253.117.88-79.rev.gaoland.net] has quit [Remote closed the connection] 20090207 12:13:16< zookeeper> well, you can end it whenever you want. but time 0 is when the hit occurs. 20090207 12:13:20< zookeeper> anyways, afk -> 20090207 12:13:50-!- Elvish_Pillager [n=eli@66-189-14-42.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090207 12:53:32-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20090207 12:53:39< Shadow_Master> hi 20090207 12:56:04< thespaceinvader> hi Shadow_Master 20090207 12:56:09< CIA-70> thespaceinvader * r32634 /trunk/ (6 files in 5 dirs): Add LordBob's Halberdier portrait, update changelogs, portrait credits. 20090207 13:06:27< grzywacz> thespaceinvader, :) 20090207 13:06:55< thespaceinvader> grzywacz: hi 20090207 13:09:05< Shadow_Master> ho 20090207 13:09:24< grzywacz> hey Shadow_Master 20090207 13:13:37-!- Turuk [n=Turuk@FUSE-WS1-208-102-202-188.fuse.net] has quit [Read error: 60 (Operation timed out)] 20090207 13:20:33-!- Turuk [n=Turuk@FUSE-WS1-208-102-202-188.fuse.net] has joined #wesnoth-dev 20090207 13:22:36 * Shadow_Master tries to summon Sapient for https://gna.org/bugs/?12911 20090207 13:22:41< Shadow_Master> I'd call it "wonderbug". 20090207 13:24:34< Shadow_Master> (anyone who wants to deal with a seemingly impossible memory corruption bug is also welcome) 20090207 13:25:03< grzywacz> fun ;p 20090207 13:25:25< grzywacz> Why is there a destructor on the stack? 20090207 13:26:04< Shadow_Master> I cannot get AI's backtrace 20090207 13:26:24< grzywacz> What's yours? 20090207 13:26:34< Shadow_Master> grzywacz: http://wesnoth.pastebin.com/m6811c8c7 20090207 13:27:09< Shadow_Master> there's also some interesting stuff regarding the number of AMLAs Wesnoth may offer me wiht that save. Sometimes it offers me 3, other times it offers me 2 20090207 13:27:38< grzywacz> ow 20090207 13:27:49< Shadow_Master> Valgrind memcheck: http://wesnoth.pastebin.com/m490bf5b1 20090207 13:29:03< grzywacz> Painfully long :) 20090207 13:29:09< Shadow_Master> if I :cl to the same scenario with that save and kill something with Kaleh as soon as possible, I don't get a crash either. 20090207 13:29:39< Shadow_Master> so it sounds like something not in the backtrace is causing the corruption. 20090207 13:29:48< Shadow_Master> perhaps a WML event. 20090207 13:30:08< grzywacz> Well, that std::vector in your backtrace looks broken. 20090207 13:30:17< Shadow_Master> > commit 8255fc826e58c0a59711029e01db9fcdc06ba211 20090207 13:30:27< Shadow_Master> wrong channel. 20090207 13:42:05< Shadow_Master> grzywacz: that's apparently a dereference of a NULL pointer to a std::vector 20090207 13:42:30< Shadow_Master> std::vector* foo = NULL; 20090207 13:42:53< Shadow_Master> (foo[n])[m] 20090207 13:43:35< Shadow_Master> or something. There is a reason for my love of C++ and hatred to pointers. 20090207 13:44:31< Shadow_Master> const child_map& config::all_children() const; // :-/ 20090207 13:45:33< Shadow_Master> a const_cast<>() can defeat it and introduce NULL pointers in the config fields to cause trouble later, just an idea. 20090207 13:46:56 * Shadow_Master is crying now. 20090207 13:54:34-!- yann [n=dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Nick collision from services.] 20090207 13:54:43-!- yann [n=dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20090207 14:00:53< CIA-70> baufo * r32635 /trunk/src/ (font.cpp font.hpp widgets/menu.cpp): making bold text in menus render correctly 20090207 14:09:06< Shadow_Master> Sapient: if you are going to help: memcheck: http://wesnoth.pastebin.com/m490bf5b1 20090207 14:09:14< Shadow_Master> fault backtrace: http://wesnoth.pastebin.com/m6811c8c7 20090207 14:10:07-!- Turuk [n=Turuk@FUSE-WS1-208-102-202-188.fuse.net] has quit [Read error: 104 (Connection reset by peer)] 20090207 14:10:23-!- Turuk [n=Turuk@FUSE-WS1-208-102-202-188.fuse.net] has joined #wesnoth-dev 20090207 14:32:09< CIA-70> baufo * r32636 /trunk/src/multiplayer_ui.cpp: removing redundant ifs 20090207 14:37:48-!- zookeeper [n=l@dsl-tkubrasgw1-fe9ff800-215.dhcp.inet.fi] has quit [] 20090207 14:39:05< CIA-70> thespaceinvader * r32637 /trunk/data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg: Minor update to Karrag's animation in tHoT 20090207 14:49:17-!- elias [n=elias@allegro/developer/allefant] has joined #wesnoth-dev 20090207 14:55:04< grzywacz> Shadow_Master, yes it is 20090207 14:55:20< Shadow_Master> was is it? 20090207 14:55:23< Shadow_Master> *what 20090207 14:55:41< grzywacz> Shadow_Master, dereference of a null pointer to std::vector, most likely 20090207 14:55:47< Shadow_Master> yep. 20090207 14:56:32< grzywacz> or... to the object that owns that vector 20090207 14:56:33< grzywacz> perhaps 20090207 14:57:48< Shadow_Master> I'm already dreaming of a C++ implementation that introduces a sanity check for (this != NULL) when calling member methods of a class/struct 20090207 14:57:58< Shadow_Master> but that may be because I didn't sleep. 20090207 14:58:50< grzywacz> You mean to rewrite wesnoth in ada? ;) 20090207 14:59:31< Shadow_Master> no, in lolcode! 20090207 15:00:37 * loonycyborg thinks that ada is not enough. In order to be fully provable you'll need a declarative/functional language :) 20090207 15:01:31 * Shadow_Master falls asleep over the keyboard 20090207 15:01:48 * Shadow_Master (waiting for an NMI) 20090207 15:02:07-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["leaving"] 20090207 15:11:31 * Shadow_Master wakes up and tries to summon zookeeper 20090207 15:22:41-!- VladimirSlavik [n=chatzill@136.219.broadband6.iol.cz] has joined #wesnoth-dev 20090207 15:23:09-!- Noyga [n=noyga@ctse30.ulb.ac.be] has joined #wesnoth-dev 20090207 15:23:44-!- Noyga is now known as Noyga_FOSDEM 20090207 15:24:41< Noyga_FOSDEM> at last we have network now :) 20090207 15:24:54< Shadow_Master> hi! 20090207 15:25:13-!- AI0867 [n=ai@ctse30.ulb.ac.be] has joined #wesnoth-dev 20090207 15:26:05< thespaceinvader> how's fosdem? =D 20090207 15:27:34< Shadow_Master> http://www.fosdem.org/2009/schedule/devrooms <- OSI ?? 20090207 15:27:48-!- Rrenys [n=rrenys@81-20-159-197.levira.ee] has joined #wesnoth-dev 20090207 15:28:20-!- cib [n=cib@ctse30.ulb.ac.be] has joined #wesnoth-dev 20090207 15:28:33-!- YogiHH [n=YogiHH@ctse30.ulb.ac.be] has joined #wesnoth-dev 20090207 15:28:47-!- cib is now known as cib0 20090207 15:29:02< cib0> =D 20090207 15:31:31-!- Noyga_FOSDEM [n=noyga@ctse30.ulb.ac.be] has quit ["Quitte"] 20090207 15:31:51-!- Noyga [n=noyga@ctse30.ulb.ac.be] has joined #wesnoth-dev 20090207 15:32:13-!- boucman [n=rosen@ctse30.ulb.ac.be] has joined #wesnoth-dev 20090207 15:32:21< grzywacz> :-) 20090207 15:32:34-!- boucman is now known as boucman_FOSDEM 20090207 15:32:37< boucman_FOSDEM> hey all 20090207 15:32:49-!- cib0 is now known as cib_FOSDEM 20090207 15:32:55< YogiHH> Soliton, you there? 20090207 15:33:06< cib_FOSDEM> exxxxcellent naming convention 20090207 15:33:06< Shadow_Master> are there any known bugs about the custom cold carryover maechanism? 20090207 15:33:10< boucman_FOSDEM> :) 20090207 15:33:12< Shadow_Master> fix my sentence. 20090207 15:35:11< cib_FOSDEM> ping 20090207 15:35:21< Noyga> pong :) 20090207 15:35:33-!- Noyga is now known as Noyga_FOSDEM 20090207 15:35:37-!- cib_FOSDEM [n=cib@ctse30.ulb.ac.be] has quit [Remote closed the connection] 20090207 15:35:38< Soliton> YogiHH: yes. 20090207 15:35:42 * Shadow_Master tries again to summon zookeeper 20090207 15:36:19< YogiHH> Soliton: i can't find the scenario of the replay you sent me lately, do you remember which one that was? 20090207 15:36:23-!- Ivanovic_ontour [n=nils@ctse30.ulb.ac.be] has joined #wesnoth-dev 20090207 15:36:27-!- AI0867 is now known as AI_FOSDEM 20090207 15:36:39-!- Ivanovic_ontour is now known as Ivanovic_FOSDEM 20090207 15:36:47< Ivanovic_FOSDEM> hi everybody 20090207 15:36:51< Ivanovic_FOSDEM> finally network... 20090207 15:36:53< grzywacz> Ivanovic_FOSDEM, did you find DK yesterday? ;-) 20090207 15:36:58< Ivanovic_FOSDEM> grzywacz: sure 20090207 15:36:59< YogiHH> Soliton: the one in the cave with the borked sighted even 20090207 15:37:12< Soliton> YogiHH: ah, that's from the south guard. 20090207 15:37:37< YogiHH> ah, ok, thanks 20090207 15:37:45-!- Shadow_Master_ [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20090207 15:37:46< Soliton> YogiHH: into the depth probably. 20090207 15:37:59-!- cib_FREENODE [n=cib@ctse30.ulb.ac.be] has joined #wesnoth-dev 20090207 15:38:17-!- cib_FREENODE is now known as cib_FOSDEM 20090207 15:38:19< YogiHH> mhm 20090207 15:38:27 * cib_FOSDEM is not very concentrated. 20090207 15:42:55-!- YogiHH_ [n=YogiHH@ctse30.ulb.ac.be] has joined #wesnoth-dev 20090207 15:43:21< CIA-70> baufo * r32638 /trunk/src/gui/widgets/ (password_box.cpp password_box.hpp): hacking two more virtual functions of the makeshift password box - hopefully it behaves correctly now. 20090207 15:43:32< CIA-70> noyga * r32640 /trunk/src/unit.cpp: Fix some silly hp color order (was really hard to see btw) 20090207 15:43:37< CIA-70> ai0867 * r32639 /trunk/data/core/images/transparent/ (. wesnoth-icon.png): Add 'transparent' wesnoth icon. (difference is doubled resolution) 20090207 15:43:46< CIA-70> ivanovic * r32641 /trunk/ (10 files in 9 dirs): updated Hungarian translation 20090207 15:44:06-!- Shadow_M1ster_ [n=ignacior@190.22.76.26] has joined #wesnoth-dev 20090207 15:44:31-!- Shadow_M1ster_ [n=ignacior@190.22.76.26] has quit [Client Quit] 20090207 15:44:34-!- ShikadiLord [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20090207 15:44:39-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit [Read error: 54 (Connection reset by peer)] 20090207 15:44:52< ShikadiLord> WLAN adapter died until next cold reboot 20090207 15:45:15-!- Shadow_Master_ [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit [Nick collision from services.] 20090207 15:45:21-!- Ivanovic_FOSDEM [n=nils@ctse30.ulb.ac.be] has quit [Read error: 104 (Connection reset by peer)] 20090207 15:45:27-!- AI_FOSDEM [n=ai@ctse30.ulb.ac.be] has quit [Read error: 104 (Connection reset by peer)] 20090207 15:45:31-!- cib_FOSDEM [n=cib@ctse30.ulb.ac.be] has quit [Read error: 104 (Connection reset by peer)] 20090207 15:45:42-!- ShikadiLord is now known as Shadow_Master 20090207 15:45:50-!- YogiHH_ [n=YogiHH@ctse30.ulb.ac.be] has quit [Read error: 104 (Connection reset by peer)] 20090207 15:46:00-!- Ivanovic_FOSDEM [n=nils@ctse30.ulb.ac.be] has joined #wesnoth-dev 20090207 15:46:01-!- YogiHH [n=YogiHH@ctse30.ulb.ac.be] has quit [Read error: 104 (Connection reset by peer)] 20090207 15:46:01< Shadow_Master> not so well there, huh? 20090207 15:46:12-!- boucman_FOSDEM [n=rosen@ctse30.ulb.ac.be] has quit [Read error: 113 (No route to host)] 20090207 15:46:21-!- Noyga_FOSDEM [n=noyga@ctse30.ulb.ac.be] has quit [Read error: 104 (Connection reset by peer)] 20090207 15:47:14< Shadow_Master> Feb 1 21:28:10 bluecore kernel: ath5k phy0: gain calibration timeout (2437MHz) 20090207 15:47:53< Shadow_Master> interesting. 20090207 15:48:28< CIA-70> ivanovic * r32642 /trunk/src/ (callable_objects.cpp callable_objects.hpp unit.cpp unit.hpp): 20090207 15:48:28< CIA-70> patch from dragonking: 20090207 15:48:28< CIA-70> add a generic way to export a map as a variant object for formula AI 20090207 15:48:37-!- Noyga_FOSDEM [n=noyga@ctse30.ulb.ac.be] has joined #wesnoth-dev 20090207 15:49:48< Shadow_Master> apparently Linux 2.6.28.3 has a patch that solves this problem, nice. 20090207 15:51:18-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit ["kernel update"] 20090207 15:51:22< Ivanovic_FOSDEM> 20090207 00:06:08< thespaceinvader> if and when I have time, I'll split out the glowy bit and make it a halo, since it's breaking TC a bit in a couple of places... 20090207 15:51:30< Ivanovic_FOSDEM> 20090207 00:06:09< Shadow_Master> that secret draft you have hidden there for Ivanovic 20090207 15:51:35< Ivanovic_FOSDEM> yes, i do read the log 20090207 15:51:36< Ivanovic_FOSDEM> ;) 20090207 15:54:06-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20090207 15:55:18< Shadow_Master> Ivanovic_FOSDEM: do you also read the moderator's forum? 20090207 15:56:21-!- AI_FOSDEM [n=ai@ctse30.ulb.ac.be] has joined #wesnoth-dev 20090207 15:56:23< Ivanovic_FOSDEM> Shadow_Master: busy atm testing wesball... 20090207 15:56:39< Shadow_Master> wesball?! 20090207 15:57:11-!- YogiHH [n=YogiHH@ctse30.ulb.ac.be] has joined #wesnoth-dev 20090207 15:57:29< Ivanovic_FOSDEM> jupp 20090207 15:57:42< Ivanovic_FOSDEM> bob seems to have worked on it after it was "long forgotten" 20090207 15:57:47< Ivanovic_FOSDEM> it is on the 1.4 addon server 20090207 15:58:01< Shadow_Master> it used to be called Wesbowl. 20090207 15:58:25-!- YogiHH is now known as Yogi_FOSDEM 20090207 15:59:18< Noyga_FOSDEM> does it still make sense to have both [set_variable] rand & random ? Looks like random was supposed to be dropped on 1.5.3, but it is still there... 20090207 15:59:42< Shadow_Master> I think Mordante was convinced by zookeeper to not remove 'random' 20090207 15:59:44< Shadow_Master> not sure. 20090207 16:02:48< Shadow_Master> http://www.wesnoth.org/forum/viewtopic.php?p=337682#p337682 <- No, no, no! 20090207 16:03:12< Shadow_Master> please tell me that we're just imagining things? This'd mean HttT is broken too? 20090207 16:04:09-!- cib_FOSDEM [n=cib@ctse30.ulb.ac.be] has joined #wesnoth-dev 20090207 16:04:33< Shadow_Master> fabi__, can you help me with the custom gold carryover stuff? 20090207 16:04:40-!- crimson_penguin [n=ben@64.201.60.214] has joined #wesnoth-dev 20090207 16:04:40< Shadow_Master> er, oops, #wesnoth-umc-dev 20090207 16:06:22-!- Elvish_Pillager is now known as CthulhuCu1tist 20090207 16:06:23-!- CthulhuCu1tist is now known as Elvish_Pillager 20090207 16:09:57< Shadow_Master> shit. 20090207 16:10:17< Shadow_Master> my "enemies defeated" event is not being used when I kill the only AI leader. 20090207 16:11:44< Shadow_Master> it *will be used*, however, if I create a unit on its place instead of killing him. 20090207 16:11:48< Shadow_Master> s/its/him/. 20090207 16:12:57 * Noyga_FOSDEM got a nice 11.38s ping :p 20090207 16:12:58< CIA-70> fendrin * r32643 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/ (01_The_Uprooting.cfg 02_Hostile_mountains.cfg): LoW 1+2: Code cleanup and balancing. 20090207 16:13:13 * Shadow_Master needs Sapient again. :/ 20090207 16:16:19-!- ilor [n=user@unaffiliated/ilor] has joined #wesnoth-dev 20090207 16:16:20-!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20090207 16:16:23< cib_FOSDEM> Shadow_Master: is that a bug? 20090207 16:16:33< ilor> hi guys 20090207 16:16:33< Shadow_Master> cib_FOSDEM: I think so? 20090207 16:16:47< Shadow_Master> cib_FOSDEM: why do you think it wouldn't be a bug ? 20090207 16:17:20< Shadow_Master> I kill the only enemy leader. Shouldn't that trigger 'enemies defeated' (applying common sense here) ? 20090207 16:17:50< cib_FOSDEM> well, youd think so :p 20090207 16:19:45-!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has quit [Client Quit] 20090207 16:20:24-!- Shadow_Master_ [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20090207 16:20:29< Shadow_Master> asume "enemies defeated" is numberless. 20090207 16:20:29-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit ["Reconnecting"] 20090207 16:20:40< Shadow_Master_> hi? 20090207 16:20:45-!- Shadow_Master_ is now known as Shadow_Master 20090207 16:20:57< Shadow_Master> hi ilor btw 20090207 16:21:24-!- ilor is now known as ilor_FOSDEM 20090207 16:22:43< Shadow_Master> cib_FOSDEM: do you happen to be volunteering for fixing it? 20090207 16:23:48< cib_FOSDEM> Shadow_Master, right now im busy with some MP campaign bug 20090207 16:25:23< CIA-70> ilor * r32644 /trunk/src/editor2/editor_controller.cpp: add a "mouseover for a hint" info to the truncated editor tool tooltips 20090207 16:25:36-!- Noyga_FOSDEM [n=noyga@ctse30.ulb.ac.be] has quit ["Quitte"] 20090207 16:26:31< CIA-70> ilor * r32645 /trunk/data/scenario-test.cfg: make the replace_map events in the test scenario use first_time_only=no 20090207 16:27:05-!- BenUrban_ is now known as BenUrban 20090207 16:27:30< Shadow_Master> Sapient: https://gna.org/bugs/index.php?12952 20090207 16:28:20< Shadow_Master> I could probably fix it, but first I want to know if it's just a brain-dead misfeature, or there's a deeper reason for the 'enemies defeated' event not being triggered when the enemy is defeated. 20090207 16:28:47< CIA-70> ilor * r32646 /trunk/src/display.cpp: add a workaround for an apparent SDL 1.2.13 bug available after #defining SDL_BLIT_CRASH_WORKAROUND. Possibly fixes bug #12880 20090207 16:29:17-!- Noyga [n=noyga@ctse30.ulb.ac.be] has joined #wesnoth-dev 20090207 16:31:33< CIA-70> ilor * r32647 /trunk/src/minimap.cpp: fix bug #12856 (was caused by the ovarlay being the same image-surface as the base terrain tile) 20090207 16:31:50< Shadow_Master> apparently we need a check_victory() call in actions.cpp 20090207 16:32:04< CIA-70> ilor * r32648 /trunk/src/editor2/editor_map.cpp: silence a MSVC warning 20090207 16:32:36-!- Noyga [n=noyga@ctse30.ulb.ac.be] has quit [Read error: 54 (Connection reset by peer)] 20090207 16:32:46-!- AI_FOSDEM [n=ai@ctse30.ulb.ac.be] has quit [Read error: 104 (Connection reset by peer)] 20090207 16:32:54-!- YogiHH [n=YogiHH@ctse30.ulb.ac.be] has joined #wesnoth-dev 20090207 16:33:14-!- Yogi_FOSDEM [n=YogiHH@ctse30.ulb.ac.be] has quit [Read error: 54 (Connection reset by peer)] 20090207 16:33:20-!- Ivanovic_FOSDEM [n=nils@ctse30.ulb.ac.be] has quit [Read error: 104 (Connection reset by peer)] 20090207 16:33:46-!- Ivanovic_FOSDEM [n=nils@ctse30.ulb.ac.be] has joined #wesnoth-dev 20090207 16:33:50-!- Noyga_FOSDEM [n=noyga@ctse30.ulb.ac.be] has joined #wesnoth-dev 20090207 16:35:37< Shadow_Master> on a second thought, the code is so bloated that I'll leave it to you. 20090207 16:35:51 * Shadow_Master shudders at the thought of seeing the same mess in Python. 20090207 16:36:34 * Shadow_Master goes back to "sleep" 20090207 16:36:36< grzywacz> mess in Python? ;) 20090207 16:37:05-!- AI_FOSDEM [n=ai@ctse30.ulb.ac.be] has joined #wesnoth-dev 20090207 16:38:13< elias> well, if you wanted to, you probably could make it messy in Python - it would be much harder though :) 20090207 16:39:22-!- Baufo_ [n=thomas@62-47-129-40.adsl.highway.telekom.at] has joined #wesnoth-dev 20090207 16:40:17< Shadow_Master> burn python. they use the filthy MSVC++ libraries. 20090207 16:40:23< Shadow_Master> (jk) 20090207 16:41:10< grzywacz> Meh, windows. ;) 20090207 16:43:23< Noyga_FOSDEM> ho it reminds me that's i'm too lazy to finish to install my CodeBlocks/Vista compile env (currently using the F10 one) 20090207 16:44:33< cib_FOSDEM> i find it quite easy to create a mess in python, simply by trying to make the language bend to your style 20090207 16:46:54< Shadow_Master> trying to bend oneself to the language's style is kind of antihuman 20090207 16:48:22< grzywacz> not really 20090207 16:49:04< Shadow_Master> personal opinion: if the language doesn't let you write in your style, then don't use it. :P 20090207 16:49:28< Shadow_Master> of course I'm not Pythonic and I won't try to force that into your throats :P 20090207 16:52:13-!- Baufo [n=thomas@62-47-157-97.adsl.highway.telekom.at] has quit [Read error: 104 (Connection reset by peer)] 20090207 16:52:40< Shadow_Master> " I already talked Mordante to have a look at it, and this way he won't forget (he asked me to have it in the tracker). 20090207 16:52:54< Shadow_Master> and I mentioned it in a log that he read - apparently he missed that line. 20090207 16:54:00-!- Elvish_Pillage2 [n=eli@66-189-14-42.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090207 16:54:42-!- anakayub [n=anakayub@60.50.178.163] has joined #wesnoth-dev 20090207 16:55:02< Shadow_Master> (someday wesnoth-umc-dev should take over FOSDEM too) :P 20090207 16:55:52-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20090207 17:02:24-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit ["leaving"] 20090207 17:03:03-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20090207 17:04:19< Ivanovic_FOSDEM> Shadow_Master: you were free to come over to fosdem 20090207 17:05:02-!- Turuk_ [n=Turuk@FUSE-WS1-208-102-202-188.fuse.net] has joined #wesnoth-dev 20090207 17:10:19-!- Elvish_Pillager [n=eli@66-189-14-42.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20090207 17:15:37< thespaceinvader> anyone about who's handy with animation WML? 20090207 17:16:09< CIA-70> noyga * r32649 /branches/1.4/ (changelog src/game.cpp): Apply patch #1107 : Minimum stack cookie on AmigaOS4 to prevent stack overflow 20090207 17:21:04< CIA-70> noyga * r32650 /trunk/ (changelog src/game.cpp): merge r32649: Apply patch #1107 : Minimum stack cookie on AmigaOS4 to prevent stack overflow 20090207 17:22:38-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit [Read error: 110 (Connection timed out)] 20090207 17:23:59< CIA-70> ilor * r32651 /trunk/src/display.cpp: make the sdl crash workaround unconditional 20090207 17:25:16< cib_FOSDEM> it's committing time? 20090207 17:25:21-!- Turuk [n=Turuk@FUSE-WS1-208-102-202-188.fuse.net] has quit [Connection timed out] 20090207 17:26:34-!- MJS [n=MJS@p4FD0C8E4.dip.t-dialin.net] has joined #wesnoth-dev 20090207 17:26:40< MJS> hi 20090207 17:26:58< Ivanovic_FOSDEM> cib_FOSDEM: looks like 20090207 17:27:28< cib_FOSDEM> my commit is still in the works =( 20090207 17:27:58< Ivanovic_FOSDEM> ESR_: uhm, en_GB is still incomplete 20090207 17:28:11< Ivanovic_FOSDEM> (just unfuzzy and thats it, or correct the strings, if needed) 20090207 17:28:34< Ivanovic_FOSDEM> VladimirSlavik: is there an update pending on your side? 20090207 17:28:35< cib_FOSDEM> for this one, i spent about 15 hours reading code, 20 hours debugging and 15 minutes actually writing :p 20090207 17:28:44< Ivanovic_FOSDEM> since some strings were added and got fuzzy lately 20090207 17:28:53< VladimirSlavik> Ivanovic_FOSDEM: no now I am busy with other things 20090207 17:29:12< VladimirSlavik> maybe during the next week 20090207 17:29:58< grzywacz> cib_FOSDEM, what are you working on? 20090207 17:30:10< Ivanovic_FOSDEM> VladimirSlavik: okay 20090207 17:30:22< VladimirSlavik> less work for you ;) 20090207 17:30:54< cib_FOSDEM> grzywacz, fixing start-of-scenario saves in MP campaign 20090207 17:34:44< cib_FOSDEM> ping 20090207 17:34:44-!- YogiHH [n=YogiHH@ctse30.ulb.ac.be] has quit [Read error: 104 (Connection reset by peer)] 20090207 17:34:44-!- Noyga_FOSDEM [n=noyga@ctse30.ulb.ac.be] has quit [Read error: 54 (Connection reset by peer)] 20090207 17:34:49-!- Ivanovic_FOSDEM [n=nils@ctse30.ulb.ac.be] has quit [Read error: 104 (Connection reset by peer)] 20090207 17:34:50-!- YogiHH [n=YogiHH@ctse30.ulb.ac.be] has joined #wesnoth-dev 20090207 17:35:36-!- Noyga_FOSDEM [n=noyga@ctse30.ulb.ac.be] has joined #wesnoth-dev 20090207 17:36:28< grzywacz> cib_FOSDEM, ok :) 20090207 17:37:20-!- Ivanovic_FOSDEM [n=nils@164.15.3.3] has joined #wesnoth-dev 20090207 17:38:04< CIA-70> thespaceinvader * r32652 /trunk/data/campaigns/The_Hammer_of_Thursagan/ (34 files in 3 dirs): Put halos into Karrag's animations in tHoT 20090207 17:49:28-!- cib_FOSDEM [n=cib@ctse30.ulb.ac.be] has quit [Remote closed the connection] 20090207 17:54:35-!- MJS [n=MJS@p4FD0C8E4.dip.t-dialin.net] has quit [Read error: 104 (Connection reset by peer)] 20090207 17:54:46< CIA-70> grzywacz * r32653 /trunk/src/game_events.cpp: Made the swap more explicit. 20090207 17:58:30< Baufo_> currently the main page says 'Download Wesnoth 1.5.9 (development)' 20090207 17:58:37< Baufo_> couldn't we make that 'Download Wesnoth 1.5.9 (beta)' 20090207 17:58:38< Baufo_> ? 20090207 17:58:54< Baufo_> maybe this would make a few more people actually play it 20090207 18:01:00< Noyga_FOSDEM> 'alpha' perhaps ? 20090207 18:05:17< Baufo_> the release announcement called it '1.5.9 aka 1.6-beta1' 20090207 18:05:59< Baufo_> but alpha is probably more fitting 20090207 18:06:59< CIA-70> noyga * r32654 /branches/1.4/ (changelog src/preferences_display.cpp): Apply patch #1108: Additional screenmodes for when SDL can't guess them 20090207 18:11:19< grzywacz> The excessive use of the new forest in LoW (say, 1st map) makes it look weird... 20090207 18:11:38< grzywacz> It's too easy to notice the patterns. 20090207 18:13:01< grzywacz> Argh, scenario 3 beats everything... 20090207 18:13:26< Baufo_> well, so who is responsible for updating the main page? Ivanovic_FOSDEM? 20090207 18:13:37< loonycyborg> Yes :) 20090207 18:14:07< grzywacz> fabi__ 20090207 18:15:01< CIA-70> noyga * r32655 /trunk/ (changelog src/preferences_display.cpp): merge r32654: Additional screenmodes when SDL can't guess them 20090207 18:15:42< grzywacz> http://kolos.math.uni.lodz.pl/~grzywacz/forest.jpg 20090207 18:17:47< fabi__> grzywacz: Yes, the new terrain isn't quite as good as the old. 20090207 18:17:57< Baufo_> loonycyborg, thanks :) 20090207 18:18:35< Baufo_> Ivanovic_FOSDEM, what do you think about labeling 1.5.9 as 'alpha' or 'beta' instead of 'development' on the main page? 20090207 18:18:39< Ivanovic_FOSDEM> Baufo_: alpha is not this much fitting, we reverted your changes from right before you left on holidays 20090207 18:18:42< Ivanovic_FOSDEM> and no, it is beta 20090207 18:18:57< Ivanovic_FOSDEM> and no, it is still the "development series", so i won't name it beta at the top 20090207 18:19:19< grzywacz> fabi__, I've been experimenting with these trees yesterday and they look good if you use them as a kind of border around the old forest tiles 20090207 18:19:42< grzywacz> fabi__, or small patches surrounded by the old ones 20090207 18:19:44< Baufo_> Ivanovic_FOSDEM, ok, thanks 20090207 18:20:09< fabi__> grzywacz: Yes that's right, have a look at low 14 for an attempt to make it look good. 20090207 18:21:29< fabi__> grzywacz: but the kalian map should work right at some time in the future, the forest tiles will improve. And large areas of only a forest sort must look good. 20090207 18:22:09< grzywacz> fabi__, http://kolos.math.uni.lodz.pl/~grzywacz/f2.jpg 20090207 18:22:24< CIA-70> noyga * r32656 /trunk/src/preferences_display.cpp: fix r32655, whoops :) 20090207 18:22:39< fabi__> grzywacz: nice arangement 20090207 18:24:43< CIA-70> noyga * r32657 /branches/1.4/src/preferences_display.cpp: Add some more modes (matching the trunk ones) 20090207 18:29:07-!- YogiHH [n=YogiHH@ctse30.ulb.ac.be] has quit ["Verlassend"] 20090207 18:30:47-!- Sapient [n=sapien-x@c-24-126-133-155.hsd1.ga.comcast.net] has joined #wesnoth-dev 20090207 18:30:55-!- anakayub [n=anakayub@60.50.178.163] has left #wesnoth-dev [] 20090207 18:31:21< Ivanovic_FOSDEM> off for today 20090207 18:31:26-!- Ivanovic_FOSDEM [n=nils@164.15.3.3] has quit [Remote closed the connection] 20090207 18:33:32 * Noyga_FOSDEM like Ivanovic, c ya 20090207 18:33:52 * ilor_FOSDEM is off too (what a coincidence) 20090207 18:33:59-!- Noyga_FOSDEM [n=noyga@ctse30.ulb.ac.be] has quit [Read error: 54 (Connection reset by peer)] 20090207 18:34:27-!- ilor_FOSDEM [n=user@unaffiliated/ilor] has quit [] 20090207 18:35:01< grzywacz> The problem with FOSDEM is that it ends quickly. ;-) 20090207 18:40:31-!- AI_FOSDEM [n=ai@ctse30.ulb.ac.be] has quit ["leaving"] 20090207 19:02:15-!- happygrue [n=Wintermu@c-67-176-145-41.hsd1.in.comcast.net] has joined #wesnoth-dev 20090207 19:05:03< CIA-70> baufo * r32658 /trunk/src/gui/widgets/ (password_box.cpp password_box.hpp): typo fix 20090207 19:20:37< CIA-70> fendrin * r32659 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/22_Northern_Battle.cfg: LoW 22: Fixed Landar not retreating in every case. 20090207 19:29:31-!- Sirp_ [n=me@c-71-198-3-104.hsd1.ca.comcast.net] has joined #wesnoth-dev 20090207 19:59:00-!- Sapient [n=sapien-x@c-24-126-133-155.hsd1.ga.comcast.net] has quit [] 20090207 20:02:19-!- stikonas [n=and@ctv-79-132-188-113.vinita.lt] has joined #wesnoth-dev 20090207 20:02:30< grzywacz> hey Sirp_ 20090207 20:07:17< Sirp_> hi grzywacz 20090207 20:07:21< Sirp_> are you at FOSDEM now? :) 20090207 20:09:07< grzywacz> Sirp_, no, unfortunately not this year. 20090207 20:12:47< Sirp_> ahhh 20090207 20:34:49-!- VladimirSlavik [n=chatzill@136.219.broadband6.iol.cz] has left #wesnoth-dev [] 20090207 20:44:29-!- Baufo_ [n=thomas@62-47-129-40.adsl.highway.telekom.at] has quit [Remote closed the connection] 20090207 21:34:20-!- Rrenys [n=rrenys@81-20-159-197.levira.ee] has quit [Read error: 104 (Connection reset by peer)] 20090207 21:35:43-!- Turuk [n=Turuk@FUSE-WS1-208-102-202-188.fuse.net] has joined #wesnoth-dev 20090207 21:43:02-!- Turuk_ [n=Turuk@FUSE-WS1-208-102-202-188.fuse.net] has quit [Read error: 110 (Connection timed out)] 20090207 21:46:56-!- stikonas [n=and@ctv-79-132-188-113.vinita.lt] has quit [Remote closed the connection] 20090207 21:52:20-!- zookeeper [n=l@dsl-tkubrasgw1-fe9ff800-215.dhcp.inet.fi] has joined #wesnoth-dev 20090207 22:37:13-!- Elvish_Pillager [n=eli@66-189-14-42.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090207 22:53:37-!- Elvish_Pillage2 [n=eli@66-189-14-42.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20090207 23:02:46-!- elias [n=elias@allegro/developer/allefant] has quit [Read error: 110 (Connection timed out)] 20090207 23:04:22-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["leaving"] 20090207 23:14:02-!- Sapient [n=sapien-x@c-24-126-133-155.hsd1.ga.comcast.net] has joined #wesnoth-dev 20090207 23:14:24-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20090207 23:15:44< Shadow_Master> yo Sapient 20090207 23:15:50< Sapient> hi Shikadi 20090207 23:16:17< Sapient> I got some bugs of my own I'm looking at 20090207 23:16:32< Sapient> set_menu_item major issues 20090207 23:16:54< Shadow_Master> argh. 20090207 23:17:11< Shadow_Master> heard that you're getting a menu item id mangled? 20090207 23:17:23< Sapient> not exactly 20090207 23:17:56< Sapient> when setting changes to an existing item it won't take effect until the next scenario or save/load 20090207 23:18:32< Sapient> I'm having a real hard time tracking it down, but getting closer 20090207 23:21:29< Shadow_Master> Sapient: can you at least tell whether https://gna.org/bugs/?12952 is a valid bug without looking at the C++ ? :p 20090207 23:21:52 * Sapient checks 20090207 23:22:49< Sapient> it sounds like a valid bug to me I guess 20090207 23:23:00< Sapient> just needs the steps to reproduce it hopefully 20090207 23:23:48< Shadow_Master> pretty obvious from the description to me :/ create a simple scenario with default settings, one enemy leader, and a 'enemies defeated' event with notable actions 20090207 23:23:57< Shadow_Master> so I guess I can autoassign it to me. 20090207 23:25:07< Shadow_Master> https://gna.org/bugs/index.php?12951 f*** ?! 20090207 23:25:33< Shadow_Master> that backtrace looks so horribly similar to the one I get for the other bug I'm tracking down... 20090207 23:27:16< grzywacz> Shadow_Master, yup... 20090207 23:31:04< Shadow_Master> nothing unusual in the code besides some misplaced [store_locations]. It would seem that something is playing naughty games with the config clas. 20090207 23:33:30< Shadow_Master> ESR_: around? 20090207 23:34:08< ESR_> Yes, what's up? 20090207 23:34:15< Shadow_Master> ESR_: https://gna.org/bugs/index.php?12928 are you doing any real work on this? 20090207 23:34:19-!- fabi__ [n=fabi@g228008099.adsl.alicedsl.de] has quit [Remote closed the connection] 20090207 23:35:06< ESR_> Yes, I have test game of THoT going that's nearly there. But if you want to fix it, be my guest. 20090207 23:35:26< Shadow_Master> I can fix it probably faster yes... 20090207 23:36:47< Shadow_Master> done. 20090207 23:37:09< CIA-70> shadowmaster * r32660 /trunk/data/campaigns/The_Hammer_of_Thursagan/scenarios/13_Epilogue.cfg: Fix bug #12928. 20090207 23:38:43< ESR_> OK, I'll finish the test game to verify. 20090207 23:38:55< Shadow_Master> I just used :cl to test. 20090207 23:41:21-!- Espreon [n=espreon@c-76-117-239-33.hsd1.pa.comcast.net] has joined #wesnoth-dev 20090207 23:43:09< Shadow_Master> Sirp_: around? 20090207 23:47:41< Shadow_Master> or Sirp perhaps 20090207 23:52:46< Shadow_Master> wesbot: topic 20090207 23:53:39< Sirp_> Shadow_Master: what's up? 20090207 23:54:22< Shadow_Master> Sirp_: just wanted to remind you of https://gna.org/bugs/index.php?12812 in case you forgot about it :p 20090207 23:55:28< Shadow_Master> ( https://gna.org/my/items.php is a nice way of not forgetting one's stuff ) 20090207 23:56:22< Sirp_> ahhh....okay; I will try to get to it. :) --- Log closed Sun Feb 08 00:00:04 2009