--- Log opened Mon Feb 09 00:00:06 2009 20090209 00:02:20< grzywacz> Ok, I need a WML guru. 20090209 00:02:43< grzywacz> Does anyone actually use multiple [image] tags in a story [part]? 20090209 00:03:39-!- nital [n=nital@public4200.xdsl.centertel.pl] has quit ["Konversation terminated!"] 20090209 00:04:35< YogiHH> good night 20090209 00:04:43< Mordante> night YogiHH 20090209 00:04:48< grzywacz> n8 YogiHH 20090209 00:04:59-!- YogiHH [i=YogiHH@c129179.adsl.hansenet.de] has quit ["Verlassend"] 20090209 00:06:10< grzywacz> Meh, of course they do. The question should be if someone tries to create a kind of animation with it. ;) 20090209 00:10:12< Mordante> night 20090209 00:10:22-!- Mordante [n=chatzill@roadie.xs4all.nl] has quit ["ChatZilla 0.9.84 [Iceweasel 3.0.5/2008122011]"] 20090209 00:13:56 * Ivanovic is off to bed, n8 20090209 00:15:31-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20090209 00:17:31-!- fabi [n=fabi@g228006062.adsl.alicedsl.de] has joined #wesnoth-dev 20090209 00:20:39< grzywacz> meh 20090209 00:20:51< Shadow_Master> fabi: pling 20090209 00:23:20< fabi> Shadow_Master: pong 20090209 00:25:13 * grzywacz kicks CIA-70 20090209 00:25:13< CIA-70> ow 20090209 00:25:32< Shadow_Master> fabi: read yesterday's (GMT+01:00) log around 20:51 20090209 00:26:05< Shadow_Master> could you check what can be wrong at the WML side now that there's no crash? 20090209 00:30:32< fabi> Shadow_Master: Yes, let's see. What is happening instead? 20090209 00:31:09< Shadow_Master> fabi: the same thing that happened if I blocked the SIGSEGV with valgrind 20090209 00:31:28< Shadow_Master> download the saved game and play with it attacking the poacher a few times (save-reloading) 20090209 00:32:31< fabi> I'am compiling your fix 20090209 00:33:02< Shadow_Master> fabi: it's sapient's not mine... 20090209 00:40:19< CIA-70> grzywacz * r32693 /trunk/src/intro.cpp: 20090209 00:40:19< CIA-70> Removed intro screen updates to stop textbox flickering. 20090209 00:40:19< CIA-70> Since the text box is drawn in the helper, it would flicker 20090209 00:40:19< CIA-70> if the screen got updated just after drawing the background. 20090209 00:40:20< CIA-70> It was very visible in the TRoW intro sequence. 20090209 00:40:22< CIA-70> The new condition is there to keep animation functionality. 20090209 00:42:04-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit ["leaving"] 20090209 00:42:05-!- Turuk [n=Turuk@FUSE-WS1-208-102-202-188.fuse.net] has quit [Read error: 104 (Connection reset by peer)] 20090209 00:42:19-!- Turuk [n=Turuk@FUSE-WS1-208-102-202-188.fuse.net] has joined #wesnoth-dev 20090209 00:43:48-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20090209 00:44:01-!- loonycyborg [n=sergey@79.139.246.249] has quit ["Zzzzzzzzzzzzzzzzzzzz"] 20090209 00:44:39-!- loonybot [n=loonybot@79.139.246.249] has quit [Remote closed the connection] 20090209 00:47:58< Shadow_Master> http://imagebin.org/37976 20090209 00:48:18< Shadow_Master> at that size it becomes more obvious that the problem is not lack of antialiasing exactly 20090209 00:48:26< Shadow_Master> it seems the text gets just overdrawn 20090209 00:51:38< Shadow_Master> similar to the status of the unit preview panel when the recruit list dialog shows up with the first option 20090209 00:53:51< grzywacz> Shadow_Master, yes, it looks like double draw. That effectively kills alpha. 20090209 00:55:48-!- grzywacz [n=grzywacz@moinmoin/developer/karol] has quit [Remote closed the connection] 20090209 00:57:36< AI0867> mordante, debug symbols: http://wesnoth.pastebin.com/f7b5244b6 20090209 00:57:48< AI0867> my method of reproducing: 20090209 00:57:52< AI0867> -join official server 20090209 00:58:04< AI0867> -start 2p hamlets in default era 20090209 00:58:16< AI0867> -assign bruteforce.py to first player 20090209 00:58:23< AI0867> -assign sample.py to second player 20090209 00:58:28< AI0867> -start 20090209 00:58:29< AI0867> -wait 20090209 01:14:44< Shadow_Master> damng.. 20090209 01:15:27< Shadow_Master> The progress bar widget's highlighted text portion is also overdrawn; although it is not visually noticeable. 20090209 01:28:11< Shadow_Master> because it's drawing light-gray text on top of black text, instead of making the edges brighter it makes them darker. If the original text was bold I'd be getting a free shadow effect. 20090209 01:28:12< fabi> Shadow_Master: Do you thing it is a bug or a feature that the player is asked for an advancement twice? 20090209 01:28:39< Shadow_Master> is that a rethorical question? 20090209 01:28:42-!- Noyga [n=lame-z@AVelizy-151-1-68-183.w81-249.abo.wanadoo.fr] has quit ["Quitte"] 20090209 01:29:02< fabi> Shadow_Master: No, I thought it might be intended. 20090209 01:29:17< Shadow_Master> I guess you can tell me then why it could be useful. 20090209 01:30:03< fabi> Maybe because the single advancements are only small ones and not powerfull enough for a level up alone. 20090209 01:30:29< Shadow_Master> and is he supposed to gain 8 XP (not maximum XP) after the second advancement? 20090209 01:30:46< Shadow_Master> oh well, I forgot that now we retain extra XP after advancing. 20090209 01:31:41< fabi> I have to admit that my knowledge about that alma stuff is zero to nothing. 20090209 01:32:02< Shadow_Master> try to reverse-engineer it. 20090209 01:32:54< fabi> Is that alma code in utbs uptodate? Or is it old stuff that still works from time to time. 20090209 01:33:55< fabi> Why is the kaleh unit not based on the dessert fighter but an unit for it's own? 20090209 01:34:16< Shadow_Master> for the AMLAs. 20090209 01:34:28< Shadow_Master> The campaign didn't receive any maintenance for many dev releases and I don't know all the WML features/changes in the engine. I hoped that with you and Espreon as maintainers these questions would be answered. 20090209 01:36:23< Shadow_Master> if you want to know how the AMLA stuff works, you should probably ask Rhuvaen or Mist via forum PMs. But good luck with receiving an answer from Mist... 20090209 01:36:39-!- thespaceinvader [n=chatzill@91.108.175.173] has quit ["ChatZilla 0.9.84 [Firefox 3.0.6/2009011913]"] 20090209 01:38:34< fabi> Espreon: Do you know unit and alma coding? 20090209 01:39:01< Shadow_Master> why do you keep typoing it :P 20090209 01:39:04< Espreon> Yes; to an extent with the latter. 20090209 01:40:12< fabi> Espreon: Please help me with https://gna.org/bugs/?12911 20090209 01:43:09< fabi> Espreon: The segmentation fault is gone, but there is still some trouble with the amla. The player is ask for an advancement twice and the advancements don't work. 20090209 01:43:33< Shadow_Master> fabi: you should probably "fork" the bug report 20090209 01:43:39< Espreon> I am going to observe this for my self. 20090209 01:43:52< Shadow_Master> fabi: I'll mark it as fixed and reassign to Sapient 20090209 01:45:14-!- Elvish_Pillager [n=eli@66-189-14-42.dhcp.oxfr.ma.charter.com] has quit ["Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!"] 20090209 01:45:22< Shadow_Master> wesbot: bugs 20090209 01:45:23< wesbot> Shadow_Master: 63 bugs found, which one do you want? 20090209 01:45:26< Shadow_Master> wesbot: topic 20090209 01:45:28< wesbot> Shadow_Master: Don't be impatient, wait until something changes... *tsk* 20090209 01:45:46< Shadow_Master> wesbot: so you believe "ready for test" means "fixed" , k 20090209 01:50:08< Espreon> fabi: The segfault is still there... 20090209 01:50:20< Shadow_Master> Espreon: are you sure you are using head? 20090209 01:50:51< Espreon> Damn it. I forgot to svn up and recompile. 20090209 01:50:58 * Espreon shoots himself in the head. 20090209 01:54:57< fabi> Shadow_Master: are you sure that the second advancement dialogue is an c++ issue as well? 20090209 01:55:17< fabi> s/is/isn't 20090209 01:55:34< Shadow_Master> I don't know. Most likely it is, but it should be brought to a second bug report since it no longer causes a segmentation fault, which was the purpose of the original report 20090209 01:56:30< fabi> Shadow_Master: Okay, Espreon and I will gather more information and fill a bug report. 20090209 01:56:42< Espreon> All right. 20090209 01:57:04< Espreon> Now we wait for the compilation to finish. 20090209 02:02:06< AI0867> 63 bugs, and only 10 unassigned ones 20090209 02:03:42< Shadow_Master> AI0867: I can't stand that most of the bugs are already postponed and assigned to Mordante :p 20090209 02:06:09-!- Pk8 [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has quit ["Java user signed off"] 20090209 02:11:10-!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20090209 02:31:12< Shadow_Master> AI0867: what about padding the transparent version of the wesnoth "portrait" a bit? 20090209 02:31:27< Shadow_Master> e.g. adding some blank space around it 20090209 02:44:29< CIA-70> shadowmaster * r32694 /trunk/data/campaigns/Under_the_Burning_Suns/_main.cfg: 20090209 02:44:29< CIA-70> Put the graphic and artwork credits section for UtBS in alphabetical 20090209 02:44:29< CIA-70> order. 20090209 02:44:37< AI0867> could be done, but I'd like to get an artist's view on it first 20090209 02:44:43< CIA-70> shadowmaster * r32695 /trunk/data/campaigns/Under_the_Burning_Suns/_main.cfg: Add myself to the artwork credits. 20090209 02:44:57< CIA-70> shadowmaster * r32696 /trunk/data/campaigns/Under_the_Burning_Suns/_main.cfg: Run wmlindent. 20090209 02:45:13< CIA-70> shadowmaster * r32697 /trunk/data/campaigns/Under_the_Burning_Suns/_main.cfg: Add myself as a new co-maintainer. 20090209 02:52:06< CIA-70> shadowmaster * r32698 /trunk/data/campaigns/Under_the_Burning_Suns/ (scenarios/04_Descending_into_Darkness.cfg units/Darawf.cfg): Normalize usage of Darawf/Dawarf. 20090209 02:55:37-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit ["Reconnecting"] 20090209 02:55:41-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20090209 02:56:01-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit [Client Quit] 20090209 02:56:06-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20090209 02:56:54< CIA-70> shadowmaster * r32699 /trunk/data/campaigns/Under_the_Burning_Suns/ (6 files in 2 dirs): Ran wmlindent. 20090209 02:57:40< Shadow_Master> fabi: I'll be going to bed. I'll fix trivial issues / rewrite WML / playtest as I make my way to the final scenario. 20090209 02:57:53< Shadow_Master> s/I'll be going/I'll go/ 20090209 02:58:16< fabi> Shadow_Master: bye, thank you. 20090209 02:58:17< Shadow_Master> the double-advancement bug could probably be tracked down if I set up some probes in the C++ side. 20090209 02:58:49-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit [Client Quit] 20090209 02:59:50-!- fabi [n=fabi@g228006062.adsl.alicedsl.de] has quit [Remote closed the connection] 20090209 03:16:33-!- happygrue [n=Wintermu@c-67-176-145-41.hsd1.in.comcast.net] has quit ["grok 'noth!"] 20090209 03:29:30-!- Kest|Fraith [i=ie@adsl-68-73-202-113.dsl.sfldmi.ameritech.net] has quit ["What a horrible night to have a curse..."] 20090209 03:53:01-!- Espreon [n=espreon@c-76-117-239-33.hsd1.pa.comcast.net] has quit [Remote closed the connection] 20090209 04:03:52-!- PK [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has joined #wesnoth-dev 20090209 04:14:17-!- PK [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has quit ["Java user signed off"] 20090209 04:43:25-!- Ivanovic_ [n=ivanovic@dtmd-4db2db6a.pool.einsundeins.de] has joined #wesnoth-dev 20090209 04:50:58-!- Sirp_ [n=me@c-71-198-3-104.hsd1.ca.comcast.net] has quit [Read error: 113 (No route to host)] 20090209 04:55:50-!- ABCD_ [n=abcd@wikipedia/ABCD] has joined #wesnoth-dev 20090209 04:59:14-!- Ivanovic [n=ivanovic@dtmd-4db2c7bb.pool.einsundeins.de] has quit [Read error: 110 (Connection timed out)] 20090209 04:59:23-!- Ivanovic_ is now known as Ivanovic 20090209 05:05:40-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20090209 05:08:15< CIA-70> shadowmaster * r32700 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg: 20090209 05:08:15< CIA-70> Replace "The City Falls" with "Nunc Dimittis" in UtBS first scenario's initial 20090209 05:08:15< CIA-70> playlist. 20090209 05:08:34< CIA-70> shadowmaster * r32701 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg: 20090209 05:08:34< CIA-70> Kill the Dust Devil before animating its "dance around Nym". Also, 20090209 05:08:34< CIA-70> restore it when finished. 20090209 05:08:54< CIA-70> shadowmaster * r32702 /trunk/src/unit_display.cpp: 20090209 05:08:54< CIA-70> Added an additional check in some code to avoid dividing by zero and 20090209 05:08:54< CIA-70> killing Wesnoth with a SIGFPE. Noticed while playing UtBS, attacking a 20090209 05:08:54< CIA-70> Revenant with a female Fire Mage on desert hills. 20090209 05:09:14< CIA-70> shadowmaster * r32703 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg: Made the Dust Devil stop its dance in a less abrupt fashion. 20090209 05:09:39< Shadow_Master> AI0867: you were earlier talking about a SIGFPE - maybe related to what r32702 fixes ? 20090209 05:27:46< CIA-70> shadowmaster * r32704 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/ (01_The_Morning_After.cfg 02_Across_the_Harsh_Sands.cfg): 20090209 05:27:46< CIA-70> Kaleh, Garak, Zhul, Nym and Elyssa don't have unrenamable=yes . Imagine 20090209 05:27:46< CIA-70> that! 20090209 05:31:21< CIA-70> shadowmaster * r32705 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg: Add unrenamable=yes to Rogrimir. 20090209 05:31:40< CIA-70> shadowmaster * r32706 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg: 20090209 05:31:40< CIA-70> Grimnir is a side=1 in the move_unit_fake statement, but in reality he 20090209 05:31:40< CIA-70> is side=2. Of course this fix doesn't help a lot since the unit lacks TC. 20090209 05:32:06-!- ABCD_ [n=abcd@wikipedia/ABCD] has quit [Client Quit] 20090209 05:33:32< CIA-70> shadowmaster * r32707 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg: Set unrenamable=yes on Grog. 20090209 05:33:48< CIA-70> shadowmaster * r32708 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg: Set unrenamable=yes on Jarl. 20090209 05:34:04< CIA-70> shadowmaster * r32709 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg: Set unrenamable=yes on Noy, er Nog. ;) 20090209 05:34:19< noy> hm 20090209 05:35:25< CIA-70> shadowmaster * r32710 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg: Set unrenamable=yes on Esanoo. 20090209 05:36:53< CIA-70> shadowmaster * r32711 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg: Set unrenamable=yes on the rescued merfolk. 20090209 05:38:06< CIA-70> shadowmaster * r32712 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg: Set unrenamable=yes on Greateful Merman. 20090209 05:39:05-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit ["Back to the shadows."] 20090209 05:39:21 * Soliton . o O (commit spam) 20090209 05:54:08-!- crimson_penguin [n=ben@64.201.60.214] has quit ["Leaving"] 20090209 06:05:43-!- ABCD [n=abcd@wikipedia/ABCD] has quit [Remote closed the connection] 20090209 06:05:59-!- ABCD [n=abcd@wikipedia/ABCD] has joined #wesnoth-dev 20090209 06:53:11-!- ESR_ [n=chatzill@static-71-162-243-5.phlapa.fios.verizon.net] has quit [Remote closed the connection] 20090209 06:54:46-!- Sirp_ [n=me@c-71-198-3-104.hsd1.ca.comcast.net] has joined #wesnoth-dev 20090209 06:55:40-!- ESR_ [n=chatzill@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20090209 07:06:04-!- mjs-de [n=mjs-de@vpw.wh.uni-dortmund.de] has joined #wesnoth-dev 20090209 08:03:33< AI0867> shadow_master: it seems to be fixed now (and the backtrace came from that function) 20090209 08:21:55-!- silene [n=plouf@ASte-Genev-Bois-152-1-32-247.w83-114.abo.wanadoo.fr] has joined #wesnoth-dev 20090209 08:30:23< CIA-70> soliton * r32713 /trunk/src/server/ (game.cpp game.hpp): 20090209 08:30:23< CIA-70> side controller refactoring 20090209 08:30:23< CIA-70> made send_change_controller() do the actual side or controller change and 20090209 08:30:23< CIA-70> rename it to change_controller(); this fixes a bug when replacing players 20090209 08:30:23< CIA-70> mid-game and hopefully prevents similar bugs in the future... 20090209 08:30:24< CIA-70> merged the controllers human and network to just human; the server just 20090209 08:30:28< CIA-70> cares about ai or not 20090209 08:30:41< CIA-70> soliton * r32714 /trunk/src/server/ (game.cpp game.hpp): replace sides_taken_ with sides_ != 0 which should be equivalent 20090209 08:42:27-!- silene1 [n=plouf@ASte-Genev-Bois-152-1-36-130.w82-121.abo.wanadoo.fr] has joined #wesnoth-dev 20090209 08:42:53-!- silene [n=plouf@ASte-Genev-Bois-152-1-32-247.w83-114.abo.wanadoo.fr] has quit [Read error: 110 (Connection timed out)] 20090209 08:59:43< CIA-70> soliton * r32715 /trunk/src/server/game.cpp: send the server message after the game data so the new player sees it as well 20090209 09:30:22-!- jejones [n=jejones@147-163-42-72.gci.net] has joined #wesnoth-dev 20090209 09:35:41-!- EdB [n=EdB@132.117.88-79.rev.gaoland.net] has joined #wesnoth-dev 20090209 09:56:12-!- Sirp_ [n=me@c-71-198-3-104.hsd1.ca.comcast.net] has quit ["leaving"] 20090209 10:03:44-!- AI0867 [n=ai@van-gessel.demon.nl] has quit [Read error: 110 (Connection timed out)] 20090209 10:04:47-!- AI0867 [n=ai@van-gessel.demon.nl] has joined #wesnoth-dev 20090209 10:07:18-!- xonev [n=sajo@59.92.64.138] has joined #wesnoth-dev 20090209 10:14:08-!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has quit ["GO, GET TO THE CHOPPAH!!!"] 20090209 10:20:01-!- silene1 [n=plouf@ASte-Genev-Bois-152-1-36-130.w82-121.abo.wanadoo.fr] has quit ["Leaving."] 20090209 10:29:48-!- loonybot [n=loonybot@79.139.246.249] has joined #wesnoth-dev 20090209 10:30:52-!- loonycyborg [n=sergey@79.139.246.249] has joined #wesnoth-dev 20090209 10:59:48-!- zookeeper [n=l@dsl-tkubrasgw1-fe9ff800-215.dhcp.inet.fi] has joined #wesnoth-dev 20090209 11:51:15-!- xonev1 [n=sajo@59.92.82.215] has joined #wesnoth-dev 20090209 11:52:27-!- xonev [n=sajo@59.92.64.138] has quit [Read error: 110 (Connection timed out)] 20090209 11:55:51-!- xonev1 is now known as xonev 20090209 11:57:32-!- xonev_ [i=3b5c52d7@gateway/web/ajax/mibbit.com/x-42d726ab070d2939] has joined #wesnoth-dev 20090209 11:59:11-!- xonev [n=sajo@59.92.82.215] has left #wesnoth-dev [] 20090209 11:59:21-!- xonev [n=sajo@59.92.82.215] has joined #wesnoth-dev 20090209 12:00:16-!- xonev_ [i=3b5c52d7@gateway/web/ajax/mibbit.com/x-42d726ab070d2939] has quit [Client Quit] 20090209 12:34:07< grzybacz> huh 20090209 12:40:59< Soliton> starting_pos = *scenario; 20090209 12:40:59< Soliton> scenario = &starting_pos; 20090209 12:41:06< Soliton> is there any point to this? 20090209 12:48:28< grzybacz> Doesn't seem so. 20090209 12:55:33< CIA-70> soliton * r32716 /trunk/src/server/game.cpp: fixed a typo 20090209 12:58:16-!- xonev [n=sajo@59.92.82.215] has left #wesnoth-dev [] 20090209 14:10:33-!- EdB [n=EdB@132.117.88-79.rev.gaoland.net] has quit ["Konversation terminated!"] 20090209 14:13:52-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20090209 14:18:01< Shadow_Master> loonycyborg: pling 20090209 14:18:16< loonycyborg> Shadow_Master: plong 20090209 14:18:36< Shadow_Master> do the windows installers include the changelog, players_changelog etc? 20090209 14:20:00< loonycyborg> Nope. Only README copyright COPYING 20090209 14:20:23< Shadow_Master> I never understood what was the reasoning behind hiding the changelog from windows users. 20090209 14:20:34< Shadow_Master> if there was a reasoning at all, that is. 20090209 14:21:26< loonycyborg> My laziness :) 20090209 14:21:41< Shadow_Master> and YogiHH? I'm basically talking about the 1.1.x times. 20090209 14:21:49< loonycyborg> Are there any other text files that should be included? 20090209 14:22:43< Shadow_Master> well, I assume the HTML and text versions of the manual (with all the translations) are included already? 20090209 14:23:54< Shadow_Master> INSTALL does not make sense for binary distributions, RELEASE_NOTES is for internal use and I assume /data/core/images/portraits/ARTISTS is already included. 20090209 14:24:14-!- cib [n=cib@p4FD0C22A.dip.t-dialin.net] has joined #wesnoth-dev 20090209 14:24:19< loonycyborg> Manual is included. Yes. 20090209 14:25:35< loonycyborg> It installs data recursively so ARTISTS is most likely included. 20090209 14:27:11< Shadow_Master> I guess the two changelogs are the only thing missing then, that can be useful for me, so that in the future I can slap people like woodmouse with a big RTFM (http://www.wesnoth.org/forum/viewtopic.php?p=338106#p338106) 20090209 14:29:07< CIA-70> loonycyborg * r32717 /trunk/SConstruct: Added changelog and players_changelog to list of files installed by NSIS. 20090209 14:29:17< Shadow_Master> thanks. 20090209 14:37:37-!- elias [n=elias@allegro/developer/allefant] has joined #wesnoth-dev 20090209 14:47:07-!- BenUrban [n=benurban@unaffiliated/benurban] has quit ["Power failu"] 20090209 14:53:32< Shadow_Master> AI0867: ah, nice to know. I'll ask boucman later if my fix has any important side-effects. 20090209 14:55:10< CIA-70> soliton * r32718 /branches/1.4/ (changelog src/playcampaign.cpp): do the random map generation before we send next scenario data out so it's in sync; fixed bug #12896: Map generator does not sync between clients when advancing in MP campaigns 20090209 14:56:40< Shadow_Master> "hello Nym, how you doing? gee, did you know Wesnoth still believes you don't exist?" 20090209 14:57:21< Soliton> Ivanovic: if you're bored at some point i think another 1.4 release might be nice. ^ 20090209 14:57:51< CIA-70> soliton * r32719 /trunk/ (changelog src/playcampaign.cpp): do the random map generation before we send next scenario data out so it's in sync; fixed bug #12896: Map generator does not sync between clients when advancing in MP campaigns 20090209 15:00:42< cib> yay, fix? 20090209 15:00:50< Shadow_Master> http://wesnoth.pastebin.com/dcdaaaa7 ... umm... she's probably running away from the battle field, scared 20090209 15:01:21< Soliton> world conquest should be playable without reloading each scenario now. 20090209 15:04:46< Shadow_Master> umm... actions.cpp:2492: if(redraw) { disp->draw(); /* Not sure why this would be needed. Maybe during replays? */ } 20090209 15:05:13< Soliton> loonycyborg: any idea about https://gna.org/bugs/index.php?12888 ? 20090209 15:05:54< Shadow_Master> who is "martinxyz"? 20090209 15:06:56< Soliton> maxy 20090209 15:09:42-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit [Read error: 60 (Operation timed out)] 20090209 15:26:02-!- cib [n=cib@p4FD0C22A.dip.t-dialin.net] has quit [Remote closed the connection] 20090209 15:27:48-!- ettin [n=jorda@178.206.219.87.dynamic.jazztel.es] has quit [Read error: 60 (Operation timed out)] 20090209 15:28:38-!- happygrue [n=Wintermu@c-67-176-145-41.hsd1.in.comcast.net] has joined #wesnoth-dev 20090209 15:30:14-!- EdB [n=EdB@132.117.88-79.rev.gaoland.net] has joined #wesnoth-dev 20090209 15:32:50-!- happygrue [n=Wintermu@c-67-176-145-41.hsd1.in.comcast.net] has quit [Client Quit] 20090209 15:35:32-!- Dragonking [n=dk@dedikerad/dragonking] has joined #wesnoth-dev 20090209 15:41:56-!- crimson_penguin [n=ben@64.201.60.220] has joined #wesnoth-dev 20090209 15:50:18< loonycyborg> Soliton: No. I'll need to reboot to windows in order to try to repro it. 20090209 16:02:03-!- mib_7bvo2i0d [i=0fcba969@gateway/web/ajax/mibbit.com/x-88e8c718998403d8] has joined #wesnoth-dev 20090209 16:02:48-!- mib_7bvo2i0d [i=0fcba969@gateway/web/ajax/mibbit.com/x-88e8c718998403d8] has quit [Client Quit] 20090209 16:14:27-!- EdB [n=EdB@132.117.88-79.rev.gaoland.net] has quit ["Konversation terminated!"] 20090209 16:14:32-!- fabi [n=fabi@f051104144.adsl.alicedsl.de] has joined #wesnoth-dev 20090209 16:17:49-!- Tigge_ [n=tigge@bacchus.olf.sgsnet.se] has joined #wesnoth-dev 20090209 16:22:42-!- Dragonking [n=dk@dedikerad/dragonking] has quit [] 20090209 16:25:28-!- Tigge_ [n=tigge@bacchus.olf.sgsnet.se] has quit [Remote closed the connection] 20090209 16:29:43-!- Tigge [n=tigge@bacchus.olf.sgsnet.se] has quit [Read error: 110 (Connection timed out)] 20090209 16:40:16-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20090209 16:45:42-!- Tigge [n=tigge@bacchus.olf.sgsnet.se] has joined #wesnoth-dev 20090209 16:47:40< Ivanovic> hi 20090209 16:47:56< loonycyborg> hello 20090209 16:48:18-!- Baufo [n=thomas@62-47-136-85.adsl.highway.telekom.at] has joined #wesnoth-dev 20090209 17:01:00-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit [Read error: 148 (No route to host)] 20090209 17:02:44-!- ettin [n=jorda@239.206.219.87.dynamic.jazztel.es] has joined #wesnoth-dev 20090209 17:13:43< Soliton> hmm, when i implement this: https://gna.org/bugs/index.php?12769 you can not say ':-)' anymore (at least at the start of the message). thoughts? 20090209 17:17:57< Ivanovic> Soliton: introduce a *clean* syntax for coloring where whole tags are used 20090209 17:18:15< Ivanovic> everything elese (eg the current @ ' and whatever) are *really* bad 20090209 17:18:54< Soliton> ok... what is that in relation to? 20090209 17:19:57< Ivanovic> that is to general syntax stuff with only "use one char with some special meaning" 20090209 17:20:59< Soliton> so instead of a command char you'd like a command [tag]? :-P 20090209 17:21:38< Soliton> we could let people write out the complete command in WML so we can send it right away to the server! 20090209 17:25:11< Ivanovic> sounds great! 20090209 17:30:23 * crimson_penguin hopes there's no releases within a week 20090209 17:30:41 * crimson_penguin went over his 20GB/month limit 20090209 17:30:57< Ivanovic> crimson_penguin: uhm, i plan to release this weekend 20090209 17:31:10< crimson_penguin> that should be OK, I think 20090209 17:31:25< crimson_penguin> well, I'll be in Owen Sound with not only different, but better internet 20090209 17:37:59< zookeeper> is there really a need to be able to colour chat text? 20090209 17:38:01-!- silene [n=plouf@ASte-Genev-Bois-152-1-11-229.w82-121.abo.wanadoo.fr] has joined #wesnoth-dev 20090209 17:38:05< silene> hi 20090209 17:39:19< Soliton> Yes! 20090209 17:44:06-!- ikarius [n=ross@216.27.182.3] has quit [] 20090209 17:55:18-!- Noyga [n=lame-z@AVelizy-151-1-68-183.w81-249.abo.wanadoo.fr] has joined #wesnoth-dev 20090209 17:55:24-!- Tigge [n=tigge@bacchus.olf.sgsnet.se] has quit [Remote closed the connection] 20090209 18:02:40-!- thespaceinvader [n=chatzill@91.108.175.173] has joined #wesnoth-dev 20090209 18:08:20-!- stikonas [n=and@ctv-79-132-188-113.vinita.lt] has joined #wesnoth-dev 20090209 18:10:00-!- Tigge [n=tigge@bacchus.olf.sgsnet.se] has joined #wesnoth-dev 20090209 18:16:34-!- EdB [n=EdB@132.117.88-79.rev.gaoland.net] has joined #wesnoth-dev 20090209 18:36:12< Baufo> so... are marked up chat messages considered a bug or a feature now and are we therefore supposed to get rid of them or not? 20090209 18:38:40< zookeeper> i'd say we should either get rid of them _or_ limit them to something like 2 formattings per line (just ignore any formatting after the limit is reached 20090209 18:38:41-!- fabi [n=fabi@f051104144.adsl.alicedsl.de] has quit [Read error: 104 (Connection reset by peer)] 20090209 18:39:20< zookeeper> that way you can't chat with cat-sized letters, which IMO would be nice. 20090209 18:41:23-!- ikarius [n=ross@71-6-95-123.static-ip.telepacific.net] has joined #wesnoth-dev 20090209 18:45:32-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20090209 18:48:04-!- fabi [n=fabi@f051104144.adsl.alicedsl.de] has joined #wesnoth-dev 20090209 18:48:11< Shadow_Master> loonycyborg: pling 20090209 18:48:19< loonycyborg> plong 20090209 18:48:26< Shadow_Master> loonycyborg: is http://www.wesnoth.org/forum/viewtopic.php?p=338222#p338222 correct? 20090209 18:49:31< silene> Baufo: zookeeper: i would suggest we disable them for mp; it is not really useful and it can be quite unexpected 20090209 18:50:16< loonycyborg> Shadow_Master: No idea about Vista, but on windows it should be exactly there. 20090209 18:50:23< loonycyborg> *winxp 20090209 18:50:30< Shadow_Master> loonycyborg: k 20090209 18:54:02< zookeeper> Shadow_Master, good job on UtBS. i haven't really looked at the commits, but considering how many you did it can't be bad ;) 20090209 18:55:43< Shadow_Master> um, well if you say so. I at least figured out the cause of bug 12911 more or less. 20090209 18:56:04< Shadow_Master> it is the dehydration logic what is causing double-AMLA. 20090209 19:06:20< Shadow_Master> Um, there's progress. Wesnoth still believes Nym doesn't exist but at least she has a yellow orb instead of red. 20090209 19:09:34-!- YogiHH [i=YogiHH@c158113.adsl.hansenet.de] has joined #wesnoth-dev 20090209 19:09:43< Shadow_Master> hi YogiHH 20090209 19:09:51< YogiHH> hi Shadow_Master 20090209 19:10:05< Shadow_Master> YogiHH: so you were trying the "movie player" add-on at FOSDEM? :P 20090209 19:10:06-!- Mordante [n=chatzill@roadie.xs4all.nl] has joined #wesnoth-dev 20090209 19:10:19< Mordante> hi 20090209 19:14:26< YogiHH> Shadow_Master, no, i didn't :-) 20090209 19:14:39< YogiHH> but maybe someone else 20090209 19:14:54< YogiHH> afk 20090209 19:16:10< Shadow_Master> 00:41 YogiHH browsed through the add-on list and tried it in one of the two hacking rooms 20090209 19:16:21< Shadow_Master> um? :) 20090209 19:23:56-!- EdB [n=EdB@132.117.88-79.rev.gaoland.net] has quit ["Konversation terminated!"] 20090209 19:28:50-!- boucman [n=rosen@140.117.71-86.rev.gaoland.net] has joined #wesnoth-dev 20090209 19:30:11< Shadow_Master> hi boucman, can you check whether r32702 has any important side-effects or not? 20090209 19:30:47< boucman> is that the commit for checking for non-zero step ? 20090209 19:31:04< Shadow_Master> yep 20090209 19:31:39< boucman> ther's a slight one, i'll fix it 20090209 19:31:56< boucman> (as in I had code to check it two lines after, but I misplaced it) 20090209 19:37:47< Shadow_Master> uhh huuuuh... UtBS scenario 2's dehydration logic is simply _wrong_ 20090209 19:38:37< Shadow_Master> it may trigger an infinite advancement loop or something. 20090209 19:38:52< boucman> Shadow_Master: "dehydration logic is simply _wrong" 20090209 19:39:07< Shadow_Master> eh? 20090209 19:39:22< boucman> do you know how many time this sentence was uttered on the chan ? 20090209 19:39:51< Shadow_Master> I'm probably singing the same tune over and over :p 20090209 19:42:09< Shadow_Master> wesbot: log 32720 20090209 19:42:12< wesbot> shadowmaster * r32720 : Set advance=no when unstoring rehydrated units during the "advance" 20090209 19:42:15< wesbot> URL: http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=32720 20090209 19:43:13-!- Shadow_Master_ [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20090209 19:43:14-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit [Read error: 104 (Connection reset by peer)] 20090209 19:45:54< Shadow_Master_> fabi: that commit fixes the double-AMLA bug. 20090209 19:46:01-!- Shadow_Master_ is now known as Shadow_Master 20090209 19:47:16< Shadow_Master> and about the AMLAs not displaying in the preview pane... :) they do not work after applied either. 20090209 19:48:46< Shadow_Master> and guess what... they work with Wesnoth 1.5.6 but not with 1.5.9 20090209 19:49:19< Shadow_Master> using the same saved game - so I'd say it is an engine regression 20090209 19:49:21-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit ["Reconnecting"] 20090209 19:49:24-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20090209 19:50:48< Shadow_Master> the SIGSEGV was caused by the recursive triggering of the "advance" WML event as well 20090209 19:51:04< zookeeper> Shadow_Master, nice catch, i didn't think of that. 20090209 19:52:05< fabi> Shadow_Master: so what of that bug is left for me that is fixable in wml? 20090209 19:52:32< Shadow_Master> fabi: as in, related to #12911... none. 20090209 19:52:44< Shadow_Master> I'm comparing the 1.5.6 source code with svn head. 20090209 19:56:49-!- grzywacz [n=grzywacz@moinmoin/developer/karol] has joined #wesnoth-dev 20090209 19:57:19 * zookeeper is dismayed that userdata/data/campaigns/ didn't get renamed to add-ons/ for 1.6 20090209 19:57:26< CIA-70> ivanovic * r32723 /trunk/ (5 files in 4 dirs): updated Italian and Russian translation 20090209 19:57:28< CIA-70> loonycyborg * r32721 /trunk/SConstruct: Made NSIS installer install text files (COPYING, etc) with .txt extension. 20090209 19:57:39< CIA-70> shadowmaster * r32720 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg: 20090209 19:57:39< CIA-70> Set advance=no when unstoring rehydrated units during the "advance" 20090209 19:57:39< CIA-70> event monitor. 20090209 19:57:39< CIA-70> This prevents 3-step recursive advancement. 20090209 19:57:41< CIA-70> boucman * r32722 /trunk/src/unit_display.cpp: arrange a bit the logic when step_left is zero (defend animation related) 20090209 19:57:57< grzywacz> evening 20090209 19:58:20-!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20090209 19:58:34< Shadow_Master> zookeeper: I tried to push the renaming :P 20090209 20:00:07< zookeeper> Shadow_Master, why didn't it work out? 20090209 20:01:35< Shadow_Master> I think one or two concerned devs didn't like the idea, and I was too lazy at that time to "ram it into others' throats" :p 20090209 20:02:03< zookeeper> :| 20090209 20:02:58< Shadow_Master> it was an expression! I was more busy refactoring the code than trying to establish new conventions. 20090209 20:04:47< Shadow_Master> I can make it the first breaking change in 1.7.0 if you like :> 20090209 20:05:44-!- ilor_2go4 [n=user@77-253-67-159.adsl.inetia.pl] has joined #wesnoth-dev 20090209 20:05:56< Baufo> 2t_In_the_Dwarven_City.cfg:238 from Scepter of Fire: how does Durstorn know about the devil? 20090209 20:06:00< Shadow_Master> um ilor is still in Belgium? 20090209 20:06:53< Shadow_Master> (and we haven't done anything about case-sensitivity in the hotkeys yet? uhhuh) 20090209 20:07:07-!- ilor_2go4 is now known as ilor 20090209 20:07:21< ilor> just got back and this client auto-reconnects with the last nickname ;) 20090209 20:07:30< Shadow_Master> hah 20090209 20:07:33< ilor> also: hi all 20090209 20:07:41< Shadow_Master> irssi does the same anyway 20090209 20:15:32< Shadow_Master> ilor: did you document [replace_map] btw? 20090209 20:15:43< ilor> Shadow_Master: it's in progress 20090209 20:15:47-!- happygrue [n=Wintermu@c-67-176-145-41.hsd1.in.comcast.net] has joined #wesnoth-dev 20090209 20:15:57< Shadow_Master> who? the tag's functionality or the documentation? :) 20090209 20:16:00< ilor> I did change it a bit so off-map units will go to the recall list when the map shrinks 20090209 20:16:07< ilor> not commited yet 20090209 20:16:51< Shadow_Master> ilor: uh, and how will you handle sides that don't have / cannot have a recall list? e.g. nonpersistent players (default for controller != human)? 20090209 20:17:52< ilor> Shadow_Master: wml error message 20090209 20:18:14< ilor> pretty much like unstore_unit 20090209 20:18:54 * Shadow_Master has been reminded that the "wml" log domain should be replaced with a completely new class, e.g. streaming_log_domain :-/ 20090209 20:19:31< ilor> everyone got back from fosdem, btw? 20090209 20:20:10< CIA-70> boucman * r32724 /trunk/src/unit_animation.cpp: make layer= work again at animation level (it only worked at frame level) 20090209 20:20:40< Shadow_Master> boucman: there's a layer= attribute? is it for the display renderer's layered system? 20090209 20:20:48< boucman> yes 20090209 20:20:57< Shadow_Master> ohh, niiiice :) 20090209 20:21:13< boucman> but Mordante and I are still chasing bug in that area, so don't play with it too much 20090209 20:21:29< boucman> (so flying units can fly over castles instead of being inside for example) 20090209 20:21:38< boucman> see AnimationWML in the wiki for the doc 20090209 20:21:58< Shadow_Master> boucman: I notice that you haven't got used to putting {{DevFeature}} for 1.5.x-specific stuff in the wiki btw 20090209 20:22:16< Shadow_Master> http://www.wesnoth.org/wiki/AnimationWML#Layering , the [animate_unit] [animate] tag. 20090209 20:22:39< boucman> oops :( 20090209 20:23:46< Mordante> I'm really happy we managed to have a good look at that bug at the fosdem :-) 20090209 20:23:51< Shadow_Master> Mordante: do you know that the new dialogs don't reset the mouse cursor state btw? 20090209 20:24:25< Mordante> what do you mean with that? 20090209 20:24:34< Shadow_Master> Mordante: try using the drag-n-drop feature on a unit in the test scenario to activate the "manual", you should keep seeing the drag-n-drop cursor after the dialog appears 20090209 20:24:46< Shadow_Master> (using black & white cursors) 20090209 20:25:55< Mordante> might be never tested that part :-/ 20090209 20:26:20 * Shadow_Master is now trying to figure out how to take a screenshot that includes the X mouse cursor 20090209 20:26:23< Mordante> also not sure should keep that cursor 20090209 20:26:28-!- elias [n=elias@allegro/developer/allefant] has quit ["Leaving"] 20090209 20:27:57< Shadow_Master> Mordante: the old message dialogs reset the mouse cursor to the normal one 20090209 20:28:37< Shadow_Master> at least in 1.5.6 20090209 20:30:56 * Mordante is confused "you should keep seeing the drag-n-drop cursor" does that happen now or in the past? 20090209 20:31:16< Shadow_Master> Mordante: now - that's the undesired behavior 20090209 20:31:19< CIA-70> baufo * r32725 /trunk/src/marked-up_text.cpp: fix bug that caused formatting characters to be duplicated in font::word_wrap_text() 20090209 20:31:31< happygrue> anyone up to try out a game of the new Wesball? 20090209 20:32:01< Shadow_Master> the desired behavior is: "just reset the cursor to cursor::NORMAL !" 20090209 20:32:28< CIA-70> baufo * r32726 /trunk/src/game_display.cpp: disable markup in chat messages 20090209 20:32:47< boucman> happygrue: not playing, but I'd grladly observe one... 20090209 20:32:55< happygrue> noy is going to play me :) 20090209 20:32:58< happygrue> we're on stable 20090209 20:32:59< Shadow_Master> also, minor nitpick: the TODO in portrait.hpp is possibly outdated 20090209 20:33:17< happygrue> I am keen to try it ;) 20090209 20:33:45< boucman> ok, I'll join as obs 20090209 20:34:37 * Shadow_Master probably. 20090209 20:37:50< Ivanovic> ilor: so the flight went well and was in time? 20090209 20:38:37< ilor> Ivanovic: yeah it was very good 20090209 20:38:44< ilor> the train trip took far more time ;) 20090209 20:41:20< Ivanovic> wow 20090209 20:41:48-!- Elvish_Pillager [n=eli@66-189-14-42.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090209 20:46:03< ilor> Ivanovic: I meant the PL bit, it's about 200KM in trains that can do about 90 but stop a lot, so it takes ~4 hours 20090209 20:47:09< Ivanovic> wow 20090209 21:02:11-!- Corvvs [n=michaelm@pool-71-178-73-185.washdc.east.verizon.net] has joined #wesnoth-dev 20090209 21:05:53-!- stikonas [n=and@ctv-79-132-188-113.vinita.lt] has quit [Read error: 60 (Operation timed out)] 20090209 21:06:01-!- stikonas_ [n=and@ctv-79-132-188-113.vinita.lt] has joined #wesnoth-dev 20090209 21:10:09< Mordante> Shadow_Master please file a bug report so I won't forget it 20090209 21:10:30< Mordante> the todo in portrait.hpp is still actual only postponed until after 1.6 20090209 21:10:45-!- stikonas_ is now known as stikonas 20090209 21:11:06< grzywacz> I wonder who came up with the "unrenamable=boolean" attribute ;-) 20090209 21:11:13< Shadow_Master> grzywacz: where? 20090209 21:11:36< grzywacz> Shadow_Master, WML, UtBS. I've noticed you changed that yesterday. 20090209 21:11:45< grzywacz> It should just be "renamable". 20090209 21:11:53< Shadow_Master> Sirp probably :p 20090209 21:12:05< grzywacz> Should be fixed in 1.7 ;) 20090209 21:12:12< Shadow_Master> and, is it just me or the fonts in Gna! look extremely small now? 20090209 21:12:22< grzywacz> What fonts? 20090209 21:12:39< Shadow_Master> the text, of course... 20090209 21:12:49< grzywacz> … 20090209 21:13:09< Shadow_Master> everything. 20090209 21:14:18< grzywacz> Looks ok. 20090209 21:16:12< Mordante> Ivanovic regarding 1.5.9 we have quite some bad dialog bugs and I probably won't be able fix them this weekend so not too sure whether it makes sense to release... 20090209 21:16:34< Shadow_Master> Mordante: I filed the bug 20090209 21:17:01< Shadow_Master> https://gna.org/bugs/?12961 20090209 21:17:05< Mordante> thanks, I'll look into it but it's low priority there are worse bugs 20090209 21:17:19< Shadow_Master> yes, I already marked it as minor. 20090209 21:17:24-!- Netsplit kubrick.freenode.net <-> irc.freenode.net quits: erl, Alesis-Novik, Smar, law_, loonycyborg 20090209 21:17:31< Shadow_Master> I can lower the priority too if youwant :) 20090209 21:17:47-!- Netsplit over, joins: loonycyborg, Alesis-Novik, law_, erl, Smar 20090209 21:17:47< Mordante> good 20090209 21:17:59< Shadow_Master> done 20090209 21:19:23-!- Dragonking [n=dk@dedikerad/dragonking] has joined #wesnoth-dev 20090209 21:22:17< CIA-70> mordante * r32727 /trunk/ (data/scenario-test.cfg src/gui/widgets/control.cpp): 20090209 21:22:17< CIA-70> Implement the old dialog backslash behaviour. 20090209 21:22:17< CIA-70> I'm not sure whether the old backslash behaviour is really a good idea but now 20090209 21:22:17< CIA-70> we keep backwards compatibility. Also added a test case. 20090209 21:23:20< Shadow_Master> sounds like a slaughter. 20090209 21:38:22< Shadow_Master> loonycyborg: am I right that you fixed http://www.wesnoth.org/forum/viewtopic.php?f=4&t=24025 for 1.5.8? 20090209 21:42:59-!- Netsplit kubrick.freenode.net <-> irc.freenode.net quits: grzywacz, Noyga, loonybot, martyfuhry, Sirp, boucman, AI0867 20090209 21:43:42-!- Netsplit over, joins: grzywacz, boucman, Noyga, loonybot, AI0867, martyfuhry, Sirp 20090209 21:45:21-!- Corvvs [n=michaelm@pool-71-178-73-185.washdc.east.verizon.net] has left #wesnoth-dev [] 20090209 21:45:22< CIA-70> boucman * r32728 /trunk/src/unit_frame.cpp: yet more layering bugs, now we should give the correct layer in all cases, instead of most of the cases 20090209 21:45:55< Ivanovic> Mordante: okay, good to know 20090209 21:46:01< Ivanovic> boucman: wow, nice 20090209 21:46:29< Shadow_Master> :D (if I just knew what it fixes) 20090209 21:47:43< Mordante> nice boucman does this mean all movement should be on layer 62? 20090209 21:54:20< Shadow_Master> Mordante: you don't need more info about the assertion failure caused by GUI2 when displaying character dialogs with lists of long options on low resolutions ? 20090209 21:54:38< Mordante> no I reproduced it at the fosdem 20090209 21:54:47< Shadow_Master> excellent. 20090209 21:55:08< Mordante> of course then I got distracted by another bug ;-P 20090209 21:55:17< boucman> ...and that's how we'll convert wesnoth to python. 20090209 21:55:20< boucman> .... 20090209 21:55:23< boucman> oups :P 20090209 21:55:50< grzywacz> ah crap 20090209 21:56:00< Mordante> boucman did you see my question? 20090209 21:56:12 * grzywacz goes back to cutting FreeNode links 20090209 21:57:07< Shadow_Master> wut? sneaky reptiles? where? 20090209 21:57:27< boucman> zookeeper: are ghost flying units ? 20090209 21:58:50< zookeeper> yeah 20090209 21:58:57< Ivanovic> Shadow_Master: in your lunchbox... 20090209 21:59:35 * Shadow_Master takes the python and feeds it to a dog 20090209 21:59:59< Mordante> take care that the python doesn't eat the dog 20090209 22:00:25< Shadow_Master> I don't care :) 20090209 22:01:34< fabi> Mordante: src/display.cpp:1206: void display::enable_menu(const std::string&, bool): Assertion `false' failed 20090209 22:01:39< grzywacz> 42 20090209 22:01:39< grzywacz> :p 20090209 22:01:52< fabi> Mordante: is that the already known bug? 20090209 22:01:59< Mordante> 42 is the wrong layer :-( :-P 20090209 22:02:26< boucman> all standing should be on layer 42, yes 20090209 22:02:44< boucman> nope, missed it 20090209 22:02:44< Mordante> I meant the moving anims 20090209 22:03:01< Shadow_Master> 83! :P 20090209 22:03:20-!- EdB [n=EdB@79.88.117.251] has joined #wesnoth-dev 20090209 22:03:25< grzywacz> Shadow_Master, http://news.bbc.co.uk/2/hi/science/nature/7868588.stm 20090209 22:04:00< Mordante> boucman I was wondering whether all moment animations are now on layer 62 then I can revert my local changes for the gryphon rider 20090209 22:04:02< grzywacz> Shadow_Master, he probably meant that in base 16 anyway ;p 20090209 22:04:15-!- Shadow_Master_ [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20090209 22:04:32< boucman> moving are on 60+unit_layer_first (which means 62 IIRC) 20090209 22:04:53< Mordante> yes that's the proper layer :-) 20090209 22:05:06< Shadow_Master_> my mistake, I was counting the first enum element as 1 :o 20090209 22:05:06< boucman> Mordante: movement anims, yes, but IIRC your local change was to get the standing anim on layer 62 20090209 22:05:13< Mordante> that means I can test and hopefully commit the fosdem fix tomorrow 20090209 22:05:20-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit [Nick collision from services.] 20090209 22:05:22< boucman> (which is a change I am about to commit, but havn't yet) 20090209 22:05:25-!- Shadow_Master_ is now known as Shadow_Master 20090209 22:05:34< Mordante> oh yes' 20090209 22:05:59< Shadow_Master> I had later said 63 but that didn't make it across the network it seems 20090209 22:06:28< Mordante> the movement layer bug caused the silver mage to move underneath the terrain 20090209 22:06:59< CIA-70> boucman * r32729 /trunk/data/core/ (6 files in 3 dirs): make all standing animations where the unit is flying be on layer 60, so they are drawn over castles and stuff... 20090209 22:07:08< Mordante> cool :-) 20090209 22:07:40< loonycyborg> Shadow_Master: Probably yes. Does 1.4.7 use remove() to delete directories too? 20090209 22:08:27< Shadow_Master> yes it doe 20090209 22:08:28< Shadow_Master> s 20090209 22:10:44-!- Netsplit kubrick.freenode.net <-> irc.freenode.net quits: Noyga, grzywacz, loonybot, martyfuhry, Sirp, EdB, boucman, AI0867 20090209 22:11:11-!- Netsplit over, joins: EdB, grzywacz, boucman, Noyga, loonybot, AI0867, martyfuhry, Sirp 20090209 22:11:15< Shadow_Master> loonycyborg: I'll reply then 20090209 22:15:37< Shadow_Master> fabi: file it as a bug report and include the full path to the svn checkout in wesnoth-umc-dev 20090209 22:15:50< Shadow_Master> you can also include a link to the downloadble tarball from the web interface. 20090209 22:17:27< Mordante> night 20090209 22:18:06< Shadow_Master> and when fixed, create a similar bug report for the real bug :p 20090209 22:18:12< Shadow_Master> nacht Mordante 20090209 22:20:34-!- Mordante [n=chatzill@roadie.xs4all.nl] has quit ["ChatZilla 0.9.84 [Iceweasel 3.0.5/2008122011]"] 20090209 22:23:06< grzywacz> Let's discuss the Python move further. ;) 20090209 22:23:13-!- Baufo [n=thomas@62-47-136-85.adsl.highway.telekom.at] has quit [Remote closed the connection] 20090209 22:23:19< grzywacz> … 20090209 22:24:06< Noyga> #wesnoth-mp looks a little more stable 20090209 22:24:06< Noyga> welcome back from the netsplit :) 20090209 22:26:08< Noyga> i don't speak python at all for the moment 20090209 22:26:56< Shadow_Master> ... and then I told him, "I AM A WITNESS", and he shut up for a few days. 20090209 22:27:08< Shadow_Master> wrong channel ;P 20090209 22:27:47< fabi> Shadow_Master: https://gna.org/bugs/?12962 20090209 22:28:28-!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has quit [] 20090209 22:31:26< Shadow_Master> fabi: oh please... 20090209 22:32:02< Shadow_Master> can't you say "... campaign from the wesnoth-umc-dev SVN repository. It can be checked out with "svn co " (size of a checkout)" 20090209 22:32:44< Shadow_Master> https://wesnoth-umc-dev.svn.sourceforge.net/svnroot/wesnoth-umc-dev/branches/testing/1.6/Persistence_Test_Case/ gives me something very close to a bare-bones checkout. Not useful unless you tell me it's a SVN checkout (and not all devs are supposed to know that) 20090209 22:33:35< Shadow_Master> release 32725 doesn't make sense either btw; it can be branches/1.0 at repository revision 32725 for all I know. 20090209 22:39:40-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit ["leaving"] 20090209 22:43:01-!- Espreon [n=espreon@c-76-117-239-33.hsd1.pa.comcast.net] has joined #wesnoth-dev 20090209 22:43:06-!- loonybot [n=loonybot@79.139.246.249] has quit [Read error: 104 (Connection reset by peer)] 20090209 22:48:35-!- Espreon [n=espreon@c-76-117-239-33.hsd1.pa.comcast.net] has quit [Remote closed the connection] 20090209 22:51:41-!- happygrue [n=Wintermu@c-67-176-145-41.hsd1.in.comcast.net] has quit ["grok 'noth!"] 20090209 22:55:29-!- zookeeper [n=l@dsl-tkubrasgw1-fe9ff800-215.dhcp.inet.fi] has quit [] 20090209 22:56:52-!- diogofsr [n=didi@189-68-89-28.dsl.telesp.net.br] has joined #wesnoth-dev 20090209 22:57:59< Ivanovic> off to bed, n8 20090209 23:00:07-!- diogofsr [n=didi@189-68-89-28.dsl.telesp.net.br] has quit [Connection reset by peer] 20090209 23:04:08-!- Espreon [n=espreon@c-76-117-239-33.hsd1.pa.comcast.net] has joined #wesnoth-dev 20090209 23:09:19-!- boucman [n=rosen@140.117.71-86.rev.gaoland.net] has quit [Remote closed the connection] 20090209 23:19:21< CIA-70> noyga * r32730 /trunk/ (89 files in 21 dirs): Update/fix some SVN properties 20090209 23:24:19-!- ABCD_ [n=abcd@wikipedia/ABCD] has joined #wesnoth-dev 20090209 23:27:24-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has joined #wesnoth-dev 20090209 23:31:13-!- silene [n=plouf@ASte-Genev-Bois-152-1-11-229.w82-121.abo.wanadoo.fr] has quit [Read error: 113 (No route to host)] 20090209 23:32:05-!- Shadow_Master [n=ignacior@unaffiliated/shadowmaster/x-275924] has quit [Client Quit] 20090209 23:34:08-!- Sapient [n=sapien-x@c-24-126-133-155.hsd1.ga.comcast.net] has joined #wesnoth-dev 20090209 23:37:00-!- EdB [n=EdB@79.88.117.251] has quit ["Konversation terminated!"] 20090209 23:49:02< Sapient> loonycyborg: what all is required to build wesnoth with Scons on windows? 20090209 23:51:59< loonycyborg> Sapient: Install python and scons :) 20090209 23:52:13< Sapient> well, I have python 20090209 23:52:23< Sapient> somehow I suspect there is more to it than that 20090209 23:52:44< Sapient> e.g., how do I tell it where my compiler and linker reside? 20090209 23:53:05< Sapient> my include headers, my library files 20090209 23:53:19< Sapient> I guess I can read the scons homepage 20090209 23:53:22< loonycyborg> It should figure out compiler based on path. 20090209 23:53:31< Sapient> see, I don't like that 20090209 23:53:44< Sapient> I have multiple compilers installed 20090209 23:54:17< Sapient> one of the reasons I had so much trouble with boost bjam 20090209 23:54:31< loonycyborg> In wesnoth's scons script there's cxxtool option 20090209 23:55:12< Sapient> --cxxtool="example/bin/g++.exe" 20090209 23:55:17< Sapient> is that it? 20090209 23:55:37< loonycyborg> Without -- 20090209 23:56:52< CIA-70> thespaceinvader * r32731 /trunk/data/core/images/portraits/dwarves/ (sentinel.png transparent/sentinel.png): Minor update to Dwarf Sentinel portrait 20090209 23:57:58< loonycyborg> It's properly called a command-line construction variable and it persists between calls. 20090209 23:58:21< Sapient> even if I close cmd.exe prompt? 20090209 23:59:04< loonycyborg> Yes. They're saved in .scons-option-cache 20090209 23:59:09< Sapient> well, this is weird. I ran the installer and it's not clear where it got installed --- Log closed Tue Feb 10 00:00:15 2009