--- Log opened Mon Mar 02 00:00:01 2009 --- Day changed Mon Mar 02 2009 20090302 00:00:01< Soliton> loonycyborg: will soon be populated. a bug prevented people from uploading nwe content so far. 20090302 00:01:00< loonycyborg> It was purged in preparation to 1.6? 20090302 00:01:02< Elvish_Pillage2> Dragonking: also, 'attacks' currently lists attack options for units that HAVE no attacks :-) 20090302 00:01:24< Soliton> loonycyborg: yes. 20090302 00:02:17< Dragonking> Elvish_Pillage2: Interesting. 20090302 00:02:28-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has quit ["later"] 20090302 00:02:30< Dragonking> Quite possible, it is not my code. :) 20090302 00:02:40-!- shikadibot [n=uid1001@wesnoth/bot/shikadibot] has quit ["Lost terminal"] 20090302 00:05:59< Dragonking> fendrin: Question... 20090302 00:08:32< Dragonking> fendrin: Assuming we have wolf rider, that has guard radius of say 4, it moves between 2 points, in the moment he spots the enemy within 4 hexes, he attacks.. assuming it kill it, it still should look for unit with 4 hexes, even if that means going in worst scenario eve 8 hexes away form starting route? 20090302 00:08:53< Dragonking> So in short: it looks for units withing 4 hexes form him, not from the route, yes? 20090302 00:11:15-!- cjhopman_ [n=chris@wesnoth/developer/cjhopman] has joined #wesnoth-dev 20090302 00:11:27< fendrin> Dragonking: Well it can't kill a unit because that would end the scenario. 20090302 00:11:59< Dragonking> fendrin: ok... but it follows it for example if unit moves away? 20090302 00:12:06< Dragonking> Like following the scent or something? 20090302 00:12:20< Dragonking> Within this guard radius? 20090302 00:13:10-!- stikonas [n=stikonas@wesnoth/translator/stikonas] has quit [Read error: 60 (Operation timed out)] 20090302 00:13:16< fendrin> yes 20090302 00:13:25< fendrin> That sounds reasonable 20090302 00:13:29< Dragonking> ok 20090302 00:18:30< CIA-70> soliton * r33278 /trunk/po/wesnoth/en_GB.po: typo fix 20090302 00:20:09-!- Corvvs [n=michaelm@pool-96-231-11-41.washdc.east.verizon.net] has joined #wesnoth-dev 20090302 00:23:03< CIA-70> loonycyborg * r33279 /trunk/src/unit_animation.cpp: Fixed compiler warning. 20090302 00:23:29 * fendrin went to cinema that evening. "The Boss of it all" Great Movie 20090302 00:23:36-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has quit [Read error: 110 (Connection timed out)] 20090302 00:24:56 * fendrin goes to bed. Good bye. 20090302 00:25:05< Dragonking> Night fendrin 20090302 00:25:41< Soliton> hrm, need elias to fix the addon manager. 20090302 00:25:51< CIA-70> loonycyborg * r33280 /trunk/projectfiles/ (4 files in 4 dirs): Committed McShark's projectfiles update. 20090302 00:26:08< Soliton> it breaks now that the addon name is not necessarily the same as the file/dir name. 20090302 00:28:01-!- Corvvs [n=michaelm@pool-96-231-11-41.washdc.east.verizon.net] has quit [] 20090302 00:29:22-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["leaving"] 20090302 00:29:33< loonycyborg> Ivanovic: why suddenly sf release is called "1.5.12" while previous releases were "wesnoth-1.5.11" etc? 20090302 00:34:24< Ivanovic> loonycyborg: because i made a mistake 20090302 00:35:15< Ivanovic> fixed 20090302 00:35:27< loonycyborg> Ivanovic: Hopefully me adding windows installer to that release won't be a mistake :) 20090302 00:36:17< Elvish_Pillage2> huh, my AI is stalling. Hasn't frozen the game, but isn't doing anything. 20090302 00:36:46< Elvish_Pillage2> It's supposed to be trying to attack something adjacent to one of its units. 20090302 00:38:57-!- Elvish_Pillage2 [n=eli@66-189-40-122.dhcp.oxfr.ma.charter.com] has quit ["Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!"] 20090302 00:40:55-!- Corvvs [n=michaelm@pool-96-231-2-56.washdc.east.verizon.net] has joined #wesnoth-dev 20090302 00:41:33-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090302 00:42:21-!- Corvvs_ [n=michaelm@pool-96-231-2-56.washdc.east.verizon.net] has joined #wesnoth-dev 20090302 00:42:31-!- shikadibot [n=uid1001@wesnoth/bot/shikadibot] has joined #wesnoth-dev 20090302 00:42:34-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has quit [Client Quit] 20090302 00:42:37-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090302 00:42:41-!- Corvvs_ [n=michaelm@pool-96-231-2-56.washdc.east.verizon.net] has quit [Client Quit] 20090302 00:43:06-!- Corvvs [n=michaelm@pool-96-231-2-56.washdc.east.verizon.net] has quit [Read error: 104 (Connection reset by peer)] 20090302 00:43:11< Shadow_Master> Soliton: is it intended that after your last changes to how movement costs are handled, stuff like flat=InvalidString is treated as flat=1 ? 20090302 00:43:52< Shadow_Master> because all my campaign's saved games (which suffer from the mainline revision 28794 disease) now have units who can pass through walls and chasms :-) 20090302 00:44:25< Soliton> depends on InvalidString. 20090302 00:44:41< Ivanovic> esr (or whoever cares): feature request for data/tools/cfg_to_about 20090302 00:44:50< Shadow_Master> esr accidentally used "UNREACHABLE" instead of "{UNREACHABLE}" in that revision's /data/core/units.cfg 20090302 00:44:50< Ivanovic> (or maybe better wmllint) 20090302 00:45:06< Shadow_Master> Soliton: "UNREACHABLE" . 20090302 00:45:11< Ivanovic> make sure that there are no spaces in email= entries in [about] blocks since they mess with the wiki syntax 20090302 00:45:54< Shadow_Master> what are the exceptions? 20090302 00:46:51< Ivanovic> esr: probably an addition for wmllint 20090302 00:47:16< Ivanovic> esr: so in [about]email="foooo"[/about] "foo" musn't contain spaces 20090302 00:47:26-!- alink [n=alink@wesnoth/developer/alink] has quit [Remote closed the connection] 20090302 00:48:05< esr> Ivanovic: File an FR so I won't space it. 20090302 00:49:37< Shadow_Master> esr: hi... 20090302 00:49:44< Soliton> Shadow_Master: movement cost will be what atoi() thinks of that string. 20090302 00:50:11< esr> Shadow_Master: What's up? 20090302 00:50:26< Shadow_Master> esr: ah, I'm a bit frustrated by r 28794. It still haunts me. 20090302 00:50:41< Shadow_Master> (your UNREACHABLE instead of {UNREACHABLE} mistake) 20090302 00:50:54< happygrue> is there documentation on exactly what can and cannot be changed after a string freeze? I am a little hazy on exactly what this means. 20090302 00:50:57< esr> I corrected that, right? 20090302 00:51:09< Shadow_Master> esr: yeah, but my old saved games are broken anyway. 20090302 00:51:21< Shadow_Master> I'll have to manually fix them >:) 20090302 00:51:45< Soliton> happygrue: in principle no translatable string. 20090302 00:51:59< happygrue> so all text, in otherwords? 20090302 00:52:05< Shadow_Master> happygrue: anything _"foobar" 20090302 00:52:32< happygrue> I see 20090302 00:52:51< happygrue> thanks 20090302 00:53:26< happygrue> so changes could be made but not committed until 1.7? 20090302 00:54:15< happygrue> specifically: http://www.wesnoth.org/forum/viewtopic.php?p=342786#p342786 20090302 00:54:33< happygrue> he has a point about the gpv I think 20090302 00:55:16< CIA-70> soliton * r33282 /trunk/data/tools/ (wesnoth/campaignserver_client.py wesnoth_addon_manager): use the name from [dir] rather than campaign_name= which might be different from lowercasing 20090302 00:55:17< CIA-70> ivanovic * r33281 /trunk/data/campaigns/Legend_of_Wesmere/_main.cfg: fix a problem due to spaces in the emailaddress field which messes up wiki generation of about (thanks shadow_master for spotting) 20090302 00:56:20< Ivanovic> esr: submitted 20090302 00:56:58< Shadow_Master> Dragonking: eh, the AI refuses to work properly still. 20090302 00:57:16< Dragonking> Shadow_Master: What happens? 20090302 00:57:56< Shadow_Master> even with that code, units don't "dare" to attack unless a player unit is ... at least within a radius of 2 to the AI unit 20090302 00:58:15< Shadow_Master> sirp: "Thanks to Dragonking for some changes he made to make this relatively easy to do. :-)" 20090302 00:58:23< Shadow_Master> you are the responsible for this! D:< 20090302 00:58:45 * Dragonking curses the formula mess 20090302 00:59:12< Dragonking> Shadow_Master: But that's weird 20090302 00:59:21< Dragonking> In test scenario it works perfectly 20090302 00:59:46< Shadow_Master> is it evaluating CTH/CTK? 20090302 00:59:52< Ivanovic> time for me to head off to bed, n8 20090302 01:00:00-!- loonybot [n=loonybot@wesnoth/bot/loonybot] has quit [Read error: 104 (Connection reset by peer)] 20090302 01:00:04< Shadow_Master> perhaps my player units are too strong for that formula 20090302 01:00:41< Dragonking> Shadow_Master: Nope, just attacks 20090302 01:00:54< Dragonking> So it should attack even if it is suicide 20090302 01:01:03< Shadow_Master> Dragonking: does the regular [unit] ai_special=guardian affect FormulaAI in any way? 20090302 01:01:09< Shadow_Master> can it make the game not invoke the formula at all? 20090302 01:01:16< Dragonking> I don't think so. 20090302 01:02:56< Shadow_Master> the stuff in the saved gae looks sane 20090302 01:03:25< Shadow_Master> Dragonking: http://wesnoth.pastebin.com/d38293db0 20090302 01:03:30< ilor_> night all 20090302 01:03:37< Soliton> function to make a string lower cas ein python? 20090302 01:04:41< Dragonking> Shadow_Master: hm, I'd like to test your scenario myself, is that posible? 20090302 01:05:07< Dragonking> I won't be suprised it it's because of some unknown bug... -_- 20090302 01:05:10< Shadow_Master> yes, with SVN. do you really want to? it's around 20 MB 20090302 01:05:21< Dragonking> I don't mind, and I tihnk i should. 20090302 01:05:37< Shadow_Master> Soliton: my python-doc package says, lower() 20090302 01:06:16< Shadow_Master> Dragonking: okay, let me commit the changes to reenable FAI then 20090302 01:06:26< Dragonking> ok 20090302 01:07:59< Shadow_Master> Dragonking: the SVN URI is http://wesnoth-umc-dev.svn.sourceforge.net/svnroot/wesnoth-umc-dev/trunk/Invasion_from_the_Unknown 20090302 01:08:16< Shadow_Master> the checkout should be in your /data/campaigns dir . Uploading a saved game. 20090302 01:09:23< Shadow_Master> Dragonking: http://shadowm.nfshost.com/IftU_FAI.gz 20090302 01:09:58< Shadow_Master> the first side 4 (purple) unit visible should be attacking you if you move a unit within a random (8..12) radius. 20090302 01:11:16-!- ilor_ [n=user@aul171.neoplus.adsl.tpnet.pl] has quit [Read error: 60 (Operation timed out)] 20090302 01:11:43-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has joined #wesnoth-dev 20090302 01:12:54< Dragonking> Shadow_Master: Could not parse file data into config while trying to use save 20090302 01:13:20< Shadow_Master> Dragonking: how did you download it? 20090302 01:14:30< Shadow_Master> it's a compressed saved game. You should remove the .gz in case your browser is downloading it uncompressed 20090302 01:15:31< Shadow_Master> aka Works for Me (tm) 20090302 01:15:47< Dragonking> Shadow_Master: Apparently it was downloaded uncompressed. 20090302 01:15:55< CIA-70> dfranke * r33283 /trunk/RELEASE_NOTES: Copyediting on RELEASE_NOTES 20090302 01:16:13< Shadow_Master> oh great. browsers. :-| that's why I use wget for that stuff nowadays 20090302 01:20:25< loonycyborg> Ivanovic: 1.5.12 installer is uploaded. 20090302 01:22:41< Dragonking> Shadow_Master: ok.... I see the problem... let's think.. 20090302 01:22:48< Shadow_Master> what is it? 20090302 01:23:22< Dragonking> AI uses attack maps... for some reason these are empty unless enemy unit is really close 20090302 01:24:05-!- cjhopman_ [n=chris@wesnoth/developer/cjhopman] has quit [Read error: 110 (Connection timed out)] 20090302 01:25:38< Dragonking> Shadow_Master: It does sometimes work... 20090302 01:25:45< Dragonking> But sometimes is not enough 20090302 01:26:39< Shadow_Master> specially for a UMC production release ._. 20090302 01:27:01< Shadow_Master> is it anything that can be worked around in the forumla? 20090302 01:28:46-!- loonycyborg [n=sergey@wesnoth/developer/loonycyborg] has quit ["Zzzzzzzzzzzzzzzzzzzzzzz"] 20090302 01:29:16< Dragonking> hmm... I have some ugly idea... of looking for units in range, choosing closest one and moving to it, then attackin... 20090302 01:29:50< shikadibot> disclaimer: Shadow_Master has just started learning about using formulas :) 20090302 01:30:06-!- Noyga [n=lame-z@wesnoth/developer/noyga] has quit ["Quitte"] 20090302 01:31:42< Shadow_Master> that means I still have to look up functions and syntax to get done stuff other than $($wmlvar1 + $wmlvar2) 20090302 01:32:06< Shadow_Master> now, isn't what you describe what I had originally asked Sirp in that thread? 20090302 01:32:39< Dragonking> Well, yes, but that's generall what 'attacks' should do for you.. 20090302 01:32:55< Dragonking> I have idea what may be broken, but I'm not sure... it was Sirp who wrote it 20090302 01:33:11< Dragonking> I'll try to check simple fix 20090302 01:33:40< Shadow_Master> can it be something that works with 1.5.12 please ? :-( 20090302 01:34:13< Shadow_Master> or perhaps I should just postpone reenabling this FAI in my campaign until 1.5.13. 20090302 01:34:21< Dragonking> I'll first check something 20090302 01:34:56< Dragonking> Shadow_Master: Which side is the player? 1st? 20090302 01:36:48< Shadow_Master> yep 20090302 01:36:55< Dragonking> And formula AI? 20090302 01:37:01< Shadow_Master> the AI is the fourth side (purple) 20090302 01:37:05< Dragonking> ok 20090302 01:37:18< Dragonking> I'll take control of that side and look directly at the problem... 20090302 01:42:53< Dragonking> ok, something is broken with these attack maps... no clue what 20090302 01:43:03< Dragonking> WIll try to think about solution for you.. 20090302 01:44:58 * crimson_penguin gives up on a pretty dmg for this release, and settles for a dmg that's uploaded on time 20090302 01:45:52< Shadow_Master> esr: I'm closing https://gna.org/bugs/?13092 since now thanks to DK I know my fix is all that was needed and it already went in 1.5.12 20090302 01:48:56-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit ["night all"] 20090302 01:49:54 * Shadow_Master goes to prepare a release of IftU 1.11.x 20090302 01:50:50< Dragonking> Shadow_Master: ok... so guard radius is between 8 and 12? 20090302 01:51:00< Shadow_Master> yes 20090302 01:51:06< Dragonking> k.. 20090302 01:56:15< Dragonking> Shadow_Master: Ok, I see another problem with workaround solution... 20090302 02:00:53< Shadow_Master> I cannot type a frowney that expresses how sad I feel. 20090302 02:01:14< Dragonking> Shadow_Master: Still fighting, don't lose a hope 20090302 02:01:29< Dragonking> Trying workaround for workaround now 20090302 02:08:41< Dragonking> Shadow_Master: First success, drone moves towards enemy 20090302 02:09:17< Shadow_Master> I accidentally smashed my right eye while looking at some colors 20090302 02:09:37< Shadow_Master> Dragonking: do they attack too? 20090302 02:09:49< Dragonking> I need ot make them attack the enemy 20090302 02:10:00< Dragonking> I'm writing whole thing from scratch. 20090302 02:10:24-!- Mythological [i=Mytholog@77.28.83.237] has joined #wesnoth-dev 20090302 02:10:49-!- Elvish_Pillager [n=eli@66-189-40-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090302 02:15:07< Shadow_Master> would anyone donate their right eye for me? 20090302 02:15:28< Shadow_Master> (I'm having problems trying to see what I type in SSH ^^) 20090302 02:16:05-!- Elvish_Pillage2 [n=eli@66-189-40-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090302 02:19:30< Shadow_Master> the left eye is compatible I think. 20090302 02:21:39-!- dlr365 [n=doug@h44-199.reznet.ucalgary.ca] has joined #wesnoth-dev 20090302 02:21:49< Shadow_Master> Dragonking: no problem. I'll be tagging in ~37 minutes. 20090302 02:28:13< Shadow_Master> esr: around? 20090302 02:32:04-!- Elvish_Pillager [n=eli@66-189-40-122.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20090302 02:39:55< Dragonking> Found another bug... -_- 20090302 02:40:15 * Dragonking curses fact that he is the only one maitaining formula AI 20090302 02:40:23< Dragonking> Shadow_Master: I think I have something for you 20090302 02:40:36-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has quit ["(null)"] 20090302 02:40:43-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090302 02:40:49< shikadibot> what is it? 20090302 02:41:59 * Shadow_Master 20090302 02:42:09< Dragonking> Shadow_Master: http://wesnoth.pastebin.com/m480f5eb0 20090302 02:42:46< Dragonking> Only think: enemy unit has to be within guard radius *and* unit range 20090302 02:43:08< Dragonking> s/think/thing/ 20090302 02:43:13< Dragonking> Shadow_Master: Please test it. 20090302 02:44:04< Shadow_Master> unit range is the unit's maximum MP or is its vision range= 20090302 02:44:07< Shadow_Master> * ? 20090302 02:44:25< Dragonking> MP 20090302 02:44:33< Shadow_Master> and the unit is the formula-AI-controlled unit, right? 20090302 02:44:42< Shadow_Master> wait. what a question. obviously. 20090302 02:44:52< Dragonking> Yup 20090302 02:45:36< Dragonking> I could not find simple solution to make unit just move towards enemy if it is in his guard radius but outside of movement range.. prolly it's because it's nearly 3am here 20090302 02:46:10< Shadow_Master> um, right. Can you figure out another solution tomorrow? :-) 20090302 02:46:43< Dragonking> I think I can, but I won't have much time tomorrow... will se what I can do 20090302 02:47:02< Dragonking> Shadow_Master: Just tell me what you think about current formula 20090302 02:47:02< Shadow_Master> tomorrow, or after tomorrow. It doesn't matter since I won't make another release just for a small thing 20090302 02:47:19< Shadow_Master> checking its effectiveness compared to C++ default.. 20090302 02:48:39< Shadow_Master> C++ AI is less effective. Yeah, good... 20090302 02:49:06< Dragonking> Is it? 20090302 02:49:18< Dragonking> What's the difference? 20090302 02:50:06< Shadow_Master> C++ ai doesn't dare to attack a simple Draug even when it comes inside the enemy unit's MP range. 20090302 02:50:15< Dragonking> :) 20090302 02:50:37< Shadow_Master> Dragonking: thanks a bunch. 20090302 02:50:43< Dragonking> No problem 20090302 02:50:57< Dragonking> Thank to you I found some new bugs to fix... 20090302 02:51:37< Dragonking> I just wish for a good C++ volounteer to come and say "Hey, I have load of free time and I want to fix formula..." 20090302 02:51:52< Dragonking> I'll be dreaming about it 20090302 02:51:58< Dragonking> Good night everyone :) 20090302 02:52:07< Shadow_Master> where target_location = debug_print('target_loc ',debug_print('find: ',find( [me.loc] + unit_moves(me.loc), distance_between(choose( units_of_side[0], -distance_between(self.loc, me.loc)).loc, self) = 1 ))) is equivalent to where target_location find( [me.loc] + unit_moves(me.loc), distance_between(choose( units_of_side[0], -distance_between(self.loc, me.loc)).loc, self) = 1 ) ? 20090302 02:52:23< Dragonking> remove debug print ;) 20090302 02:52:31< Shadow_Master> yeah, that is it. 20090302 02:52:45< Dragonking> And braces assaciated with it 20090302 02:53:14 * Shadow_Master lets Dragonking have some sweet dreams 20090302 02:53:34< Dragonking> bye 20090302 02:53:37-!- Dragonking [n=dk@wesnoth/developer/dragonking] has quit [] 20090302 03:04:39-!- dlr365 [n=doug@h44-199.reznet.ucalgary.ca] has quit ["rawr I'm an emu!"] 20090302 03:07:56-!- Lord_Aether [n=castle@207.212.136.10] has joined #wesnoth-dev 20090302 03:12:37-!- Lord_Aether [n=castle@207.212.136.10] has quit [Client Quit] 20090302 03:21:08< CIA-70> soliton * r33284 /trunk/src/campaign_server/campaign_server.cpp: just compare case insensitive instead of also saving the lowercase name (less confusion for clients) 20090302 03:22:14-!- Elvish_Pillage2 [n=eli@66-189-40-122.dhcp.oxfr.ma.charter.com] has quit ["Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!"] 20090302 03:29:58-!- happygrue [n=George@wesnoth/developer/wintermute] has quit ["http://xkcd.com/91/"] 20090302 03:38:13-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has quit ["n8"] 20090302 03:38:23-!- shikadibot [n=uid1001@wesnoth/bot/shikadibot] has quit ["leaving"] 20090302 04:12:20-!- BenUrban [n=benurban@unaffiliated/benurban] has quit [Excess Flood] 20090302 04:12:51-!- BenUrban [n=benurban@c-68-49-10-243.hsd1.md.comcast.net] has joined #wesnoth-dev 20090302 04:13:34-!- BenUrban [n=benurban@unaffiliated/benurban] has quit [Excess Flood] 20090302 04:13:55-!- BenUrban [n=benurban@c-68-49-10-243.hsd1.md.comcast.net] has joined #wesnoth-dev 20090302 04:20:12-!- Sirp_ [n=me@216.138.67.78] has joined #wesnoth-dev 20090302 04:27:11< CIA-70> soliton * r33285 /trunk/data/tools/ (wesnoth/campaignserver_client.py wesnoth_addon_manager): Revert "use the name from [dir] rather than campaign_name= which might be different from lowercasing" (no more needed after r33284) 20090302 04:37:24-!- Ivanovic_ [n=ivanovic@dtmd-4db2a795.pool.einsundeins.de] has joined #wesnoth-dev 20090302 04:46:40-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20090302 04:54:44-!- Ivanovic [n=ivanovic@wesnoth/developer/ivanovic] has quit [Read error: 110 (Connection timed out)] 20090302 04:55:22-!- Ivanovic_ is now known as Ivanovic 20090302 05:22:18-!- dfranke [i=dfranke@wesnoth/developer/dfranke] has joined #wesnoth-dev 20090302 05:26:35-!- Turuk_ is now known as Turuk 20090302 05:27:23< dfranke> Are there known to be any remaining issues with having to restart the game before newly-downloaded add-ons appear? 20090302 05:27:56 * Turuk has not had that issue. 20090302 05:28:03< dfranke> Someone on the forums is reporting having to do so, and I thought we squashed all those bugs. 20090302 05:28:32< Turuk> I saw that. 20090302 05:28:39 * Turuk sees all. 20090302 05:30:00< Soliton> Rhonda: nicer URL: https://gna.org/bugs/index.php?go_report=Apply&group=wesnoth&resolution_id%5B%5D=100&resolution_id%5B%5D=11&assigned_to%5B%5D=100&category_id%5B%5D=101 20090302 05:30:49< Soliton> dfranke: WML cache is reloaded afaik not sure what else could need reloading. 20090302 05:30:59< Turuk> dfranke, I could not duplicate the issue 20090302 05:31:19< Soliton> i wouldn't put too much weight on tha report. 20090302 05:34:59-!- Zen_Clark [n=user@99-136-80-191.lightspeed.rcsntx.sbcglobal.net] has quit ["I'm tired..."] 20090302 05:46:39-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit ["Leaving"] 20090302 05:48:45-!- Mythological_ [i=Mytholog@77.28.80.193] has joined #wesnoth-dev 20090302 05:55:46-!- Mythological [i=Mytholog@77.28.83.237] has quit [Read error: 60 (Operation timed out)] 20090302 05:58:08-!- JW1 [n=X@c-71-57-85-168.hsd1.il.comcast.net] has quit [] 20090302 06:18:18-!- bismitch [n=chatzill@c-76-123-1-234.hsd1.va.comcast.net] has joined #wesnoth-dev 20090302 06:38:29-!- Sirp_ [n=me@216.138.67.78] has quit ["leaving"] 20090302 06:39:15-!- [Relic] [n=[Relic]@76.229.202.137] has quit ["Leaving"] 20090302 06:40:47-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit [Remote closed the connection] 20090302 06:59:45-!- bismitch [n=chatzill@c-76-123-1-234.hsd1.va.comcast.net] has quit ["ChatZilla 0.9.84 [Firefox 3.0.6/2009020911]"] 20090302 07:34:59-!- silene [n=plouf@AMarseille-251-1-26-248.w83-113.abo.wanadoo.fr] has joined #wesnoth-dev 20090302 07:55:00-!- Mythological_ [i=Mytholog@77.28.80.193] has quit [] 20090302 08:12:24-!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20090302 08:26:31-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Remote closed the connection] 20090302 08:39:52-!- stikonas [n=stikonas@wesnoth/translator/stikonas] has joined #wesnoth-dev 20090302 09:18:34-!- Dragonking [n=dk@wesnoth/developer/dragonking] has joined #wesnoth-dev 20090302 09:29:35-!- stikonas [n=stikonas@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20090302 09:40:28< Rhonda> Soliton: Implement what exactly? Sorry, am just on passing by and can't figure out from backlog clearly what you want to have. 20090302 09:56:16-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20090302 10:07:47-!- isaac_ is now known as isaac 20090302 10:20:51-!- EdB [n=EdB@19.12.95-79.rev.gaoland.net] has joined #wesnoth-dev 20090302 10:25:24-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["leaving"] 20090302 10:33:44-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090302 10:42:57< fendrin> Rhonda: ping 20090302 10:45:09< Rhonda> *peng* 20090302 10:47:24< fendrin> Rhonda: after a fresh installation of a debian based distribution, I ran "apt-get builddep wesnoth". That worked fine, I was able to compile the trunk. 20090302 10:48:32< fendrin> But the installed packages aren't marked as explicit but implicit installed. So, apt and aptitude wants to remove them again because there are no packages that have dependencies on them. 20090302 10:49:04< fendrin> Do you know a way to mark them as explicitly installed? 20090302 10:53:49< Rhonda> Manually. :) 20090302 10:54:05-!- loonybot [n=loonybot@79.139.247.203] has joined #wesnoth-dev 20090302 10:54:45-!- loonycyborg [n=sergey@79.139.247.203] has joined #wesnoth-dev 20090302 10:54:48< Ivanovic> moin 20090302 10:55:49< Ivanovic> Rhonda: soliton was asking for other stats than the current bug counter 20090302 10:56:12< Ivanovic> like "how many bugs are not assigned, do not count those that are postponed, stuff like this 20090302 10:57:19< Rhonda> So much I figured, but I didn't grasp wether he wants something statically for an additional command, the topic string expanded, something completely different and propably flexible, or even something that the gna page doesn't offer like additionally going through the list and whatsnot. 20090302 11:04:18-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20090302 11:07:30< fendrin> Rhonda: Okay 20090302 11:08:31< fendrin> Rhonda: Maybe I should fill a bug report against apt-get about the issue? The behaviour looks unintended to me. 20090302 11:12:27< silene> fendrin: why don't you build it as debian package? this would solve your dependency issues 20090302 11:18:00< Rhonda> fendrin: I have no idea, but yes, sure. 20090302 11:18:41< Rhonda> But please notice: apt-get does nothing with respect to the aptitude package status. 20090302 11:22:20< fendrin> silene: Why would it? 20090302 11:23:06< silene> fendrin: i meant "build and install", is it clearer? 20090302 11:24:28< fendrin> silene: no, the installed package will only have dependencies to the needed libraries, not to the packages that contain the header or to tools needed during the build process. 20090302 11:25:28< silene> fendrin: oh sorry, i misunderstood what your issue was 20090302 11:26:41< fendrin> no problem 20090302 11:31:31< silene> fendrin: i was quite sure it worked for me, i finally found why: APT::Get::Build-Dep-Automatic :-) 20090302 11:31:56< CIA-70> fendrin * r33286 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/ (02_Hostile_mountains.cfg 14_Human_Alliance.cfg): LoW 02,14: Disabled early finishing bonus. 20090302 11:31:57< silene> set it to false and you shouldn't have any issue anymore once you have done an apt-get build-dep again 20090302 11:33:12< fendrin> silene: cool, that goes in /etc/apt/ ? 20090302 11:33:25-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Success] 20090302 11:33:40-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090302 11:35:53< silene> fendrin: in /etc/apt/apt.conf.d (i guess it may depend on your distribution, just rgrep for similar strings under /etc/apt) 20090302 11:36:16< fendrin> silene: Yes, found it. Thank you for the help. 20090302 11:36:56< silene> fendrin: just to be sure, which version of apt have you? i just saw they changed the default value to false fot apt 7.20 20090302 11:37:20< fendrin> apt 0.7.14ubuntu6 for amd64 compiled on Aug 14 2008 16:55:52 20090302 11:43:51-!- Elvish_Pillager [n=eli@66-189-40-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090302 11:50:40< fendrin> silene: The apt version does have this feature built in. But your fix doesn't work for me. Maybe I failed in finding the right config file. 20090302 11:54:31< silene> what file did you add under /etc/apt/apt.conf.d/ ? 20090302 11:56:38< fendrin> none, I used an already existing one. 20090302 11:59:23< fendrin> silene: I created /etc/apt/apt.config. That did the trick. Thank you :-) 20090302 12:11:38< Elvish_Pillager> Dragonking: apparently formula AI orders for a unit to attack something already next to it don't do anything (and hence will stall the AI) 20090302 12:18:29< Rhonda> wmlflip - should this go into wesnoth-tools? Is it used/useful/needed/suggested? 20090302 12:20:55-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Client Quit] 20090302 12:21:50-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth-dev 20090302 12:23:41< Ivanovic> hmm, it *can* be usefull 20090302 12:23:50< Ivanovic> though no idea how many wml creators will use it 20090302 12:26:52< CIA-70> ivanovic * r33287 /trunk/ (11 files in 9 dirs): updated Chinese (Simplified) translation 20090302 12:45:01-!- fendrin [n=fabi@wesnoth/developer/fendrin] has quit [Remote closed the connection] 20090302 12:46:06-!- Elvish_Pillage2 [n=eli@66-189-40-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090302 12:52:13< esr> Rhonda: If wesnoth-tools is a package foe WML creators, then yes - wmlflip belongs in there. 20090302 12:54:02< Rhonda> Alright. 20090302 13:01:56-!- Elvish_Pillager [n=eli@66-189-40-122.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20090302 13:50:17-!- Sapient [n=patrickp@wesnoth/developer/sapient] has joined #wesnoth-dev 20090302 14:32:04< Turuk> For anyone who takes notice of such things, I *could* duplicate this. http://www.wesnoth.org/forum/viewtopic.php?p=342974#p342974 I have been having the same issue myself 20090302 14:32:26< Turuk> But thought it was just me or my connection given I had only tried a couple times 20090302 14:34:07< loonycyborg> Turuk: A proper fix was made in 1.6rc1 20090302 14:34:21< Turuk> noted, thanks loonycyborg 20090302 14:34:27< Turuk> I figured something like that might be true 20090302 14:34:30-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Client Quit] 20090302 14:34:46< Turuk> So I will just wait until that comes then 20090302 14:34:57-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth-dev 20090302 14:37:02-!- Baufo [n=thomas@wesnoth/developer/baufo] has joined #wesnoth-dev 20090302 14:52:39-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Read error: 104 (Connection reset by peer)] 20090302 14:56:52-!- mjs-de [n=mjs-de@vpw.wh.uni-dortmund.de] has joined #wesnoth-dev 20090302 15:00:08-!- BenUrban [n=benurban@unaffiliated/benurban] has quit ["Power failu"] 20090302 15:20:42-!- stikonas [n=stikonas@wesnoth/translator/stikonas] has joined #wesnoth-dev 20090302 15:23:15-!- happygrue [n=George@wesnoth/developer/wintermute] has joined #wesnoth-dev 20090302 15:31:44-!- alink [n=alink@wesnoth/developer/alink] has joined #wesnoth-dev 20090302 15:31:51< alink> hi 20090302 15:33:37< Sapient> yo 20090302 15:34:03< alink> yo Sapient 20090302 15:45:14-!- crimson_penguin [n=ben@64.201.60.212] has joined #wesnoth-dev 20090302 15:48:07-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090302 15:49:05< Shadow_Master> hi 20090302 15:49:19< alink> hello Shadow_Master 20090302 15:49:53< Sapient> yo 20090302 15:57:40-!- jorda [n=jorda@6.207.219.87.dynamic.jazztel.es] has quit [Read error: 110 (Connection timed out)] 20090302 16:00:26-!- stikonas [n=stikonas@wesnoth/translator/stikonas] has quit [Read error: 110 (Connection timed out)] 20090302 16:01:51-!- andreluiz [n=andrelui@unaffiliated/andreluiz] has quit [] 20090302 16:02:35-!- Corvvs [n=michaelm@pool-96-231-8-215.washdc.east.verizon.net] has joined #wesnoth-dev 20090302 16:03:28-!- shikadibot [n=uid1001@wesnoth/bot/shikadibot] has joined #wesnoth-dev 20090302 16:15:35< Shadow_Master> BUG: soft lockup - CPU#0 stuck for 263s! [s2disk:20110] 20090302 16:15:56< Shadow_Master> pah.... cpufreq, surely. 20090302 16:24:30-!- EdB [n=EdB@19.12.95-79.rev.gaoland.net] has quit ["Konversation terminated!"] 20090302 16:35:23-!- Shadow_Master_ [n=imorelle@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090302 16:36:05-!- Shadow_Master_ is now known as shadowm_textonly 20090302 16:36:43-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has quit ["Lost terminal"] 20090302 16:37:01-!- shikadibot [n=uid1001@wesnoth/bot/shikadibot] has quit ["Lost terminal"] 20090302 16:39:16-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090302 16:39:19-!- shikadibot [n=uid1001@wesnoth/bot/shikadibot] has joined #wesnoth-dev 20090302 16:39:39-!- shadowm_textonly [n=imorelle@wesnoth/developer/shadowmaster] has quit [Client Quit] 20090302 16:40:19< Shadow_Master> note for self: never let your laptop running KDE and KWin for 11 days. 20090302 16:42:16-!- ikarius [n=ross@216.27.182.3] has quit [] 20090302 16:43:00-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 60 (Operation timed out)] 20090302 16:44:07-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090302 17:12:06< Elvish_Pillage2> hmm - is there any way to change the overall time of day, short of changing scenarios? (does [modify_turns] do it?) 20090302 17:26:34-!- ikarius [n=ross@smtp.gridironsystems.com] has joined #wesnoth-dev 20090302 17:28:13-!- ettin [n=jorda@65.207.219.87.dynamic.jazztel.es] has joined #wesnoth-dev 20090302 17:36:34< Shadow_Master> Ivanovic: when will the 1.6 release notes be available for english text review and then translations? 20090302 17:36:47< Shadow_Master> atm the stuff in svn looks pretty incomplete to me. 20090302 17:36:48< Shadow_Master> esr: pling btw. 20090302 17:37:08< esr> Shadow_Master: What's up? 20090302 17:37:26< Ivanovic> Shadow_Master: it is incomplete and will need further work 20090302 17:37:38< Shadow_Master> esr: you mention "There are three new original background tracks: Heroes' Rite, The Dangerous Symphony, and The Deep Path, and three special music clips for victory and defeat events." 20090302 17:37:59< esr> Yes? 20090302 17:38:03< Shadow_Master> esr: what three special music clips for victory and defeat events? there are only the two unused ones from 1.2.x, and the new two that were also unused in 1.4.x 20090302 17:38:25< Shadow_Master> (unused in their original respective branches, this is) 20090302 17:38:46< Shadow_Master> esr: that is, as far as the music production is related, those clips are no news this time. 20090302 17:39:07< Shadow_Master> esr: the news is that I added engine support to actually put them to use. But the clips were already there when 1.4 was branched 20090302 17:39:39< esr> If they weren't audible to users it sort of counts as a new feature anyway, I think. 20090302 17:40:10< Shadow_Master> esr: but the difference between "feature" and "music production" in that paragraph is fuzzy 20090302 17:40:42< Shadow_Master> no, in fact, it explictly mentions them as new productions when they are not. 20090302 17:41:33< esr> You can change the phrasing if you havce access; I won't object. 20090302 17:41:49< Shadow_Master> esr: no, please do it yourself. You know I suck at English. 20090302 17:41:53< Shadow_Master> ;-) 20090302 17:42:15< esr> OK. 20090302 17:42:39< alink> esr: about new feature, in the part about improvement of recall and addon dialogs, maybe a word about the new search function ? 20090302 17:43:02< esr> alink: Sorry...what new search function? 20090302 17:43:11< Shadow_Master> Filter. 20090302 17:43:15< alink> filter box if you prefer 20090302 17:43:59< alink> like we have a column trait now, so typing "loyal" there show only loyal unit 20090302 17:44:50< esr> I'll have to familiarize myself with it before I can write about it. 20090302 17:44:59< Ivanovic> there is lots of stuff not listed so far 20090302 17:45:08< Ivanovic> and in general it should be split again as it was for 1.4 20090302 17:45:08-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20090302 17:45:10< alink> esr :i mean just mention it 20090302 17:45:23< esr> Suggested phrasing? 20090302 17:45:24< Shadow_Master> it's not that difficult to find them in practice anyway :-> 20090302 17:45:40< Shadow_Master> I'll think about other missing stuff there. 20090302 17:45:43< Ivanovic> that is: one "general block" with "celebrate, we got a new stable line", one with "player related stuff" and one with "content creator related stuff" 20090302 17:46:28-!- thespaceinvader [n=chatzill@91.108.172.124] has joined #wesnoth-dev 20090302 17:46:31< alink> esr: not specially, just that it's now in most dialogs "create unit" too, also in savegames (but was already in 1.4 there, in buggy state) 20090302 17:47:11< Shadow_Master> create unit, saved game, add-on downloads and recall unit 20090302 17:47:30< Shadow_Master> alink: btw, do you think it'd be useful to have it for the add-on updates dialog too? 20090302 17:47:40< alink> but "create unit" is a sort of cheat dialog 20090302 17:48:07< alink> Shadow_Master: no idea, i don't use it enough that one to know :-/ 20090302 17:49:03< Shadow_Master> I'd postpone it for 1.7.x anyway. Last time I tried to use the filter stuff in 1.5.4 I got a SIGSEGV 20090302 17:49:07< alink> but about cheat stuff, the command interface is also better in 1.6 20090302 17:49:36< Shadow_Master> indeed, command aliasing, integrated command usage info... 20090302 17:49:44< Ivanovic> the creat unit (debug) dialog is great 20090302 17:50:12< Ivanovic> the filter works perfectly so that i can just type berserk and i will get my beloved berserker to kill the mage bosses and continue to the next scenarios... 20090302 17:50:22< alink> yeah i really like using it now, but no idea if it's important for normal userd 20090302 17:50:29< alink> *users 20090302 17:51:36< Ivanovic> i don't think so 20090302 17:51:53< alink> Ivanovic: did you notice that by hitting enter you can create several the same unit ? (in case your berseker dies) 20090302 17:52:20< Ivanovic> you mean that the previous one is select the next time by default? 20090302 17:52:24< Ivanovic> of course i have noticed this 20090302 17:52:40< alink> yes that's what i mean :) 20090302 17:54:36< CIA-70> esr * r33288 /website/start/1.6/template.html: Revise and expand the 1.6 release announcement. 20090302 17:54:42< Shadow_Master> esr: I can't avoid wondering why bother to mention the main tracks' names too 20090302 17:55:06< esr> Shadow_Master: Sorry, I don't understand. 20090302 17:55:50-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth-dev 20090302 17:56:05< Shadow_Master> esr: why do you feel the need to mention the track names? (Heroes' Rite, Dangerous Symph...) 20090302 17:56:26< esr> Shadow_Master: Er, because they sound pretty cool? 20090302 17:56:38< Shadow_Master> esr: was it done for 1.4? 20090302 17:56:57< Shadow_Master> considering that you, me and West mainlined even more tracks for 1.4... 20090302 17:57:22< Ivanovic> Shadow_Master: want to read the 1.4 text? 20090302 17:57:28< Shadow_Master> Ivanovic: I know how to find it 20090302 17:57:41< Ivanovic> http://svn.gna.org/viewcvs/*checkout*/wesnoth/website/start/1.4/template.html?rev=24419 20090302 17:58:03< Ivanovic> latest 1-6 text: http://svn.gna.org/viewcvs/*checkout*/wesnoth/website/start/1.6/template.html?rev=33288 20090302 17:58:03< esr> Shadow_Master: No, it wasn't. But I'm not clear why that should stop us this time. 20090302 18:01:06-!- Elvish_Pillager [n=eli@66-189-40-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090302 18:02:14-!- alink_ [n=alink@78.129.18.215] has joined #wesnoth-dev 20090302 18:02:34-!- thespaceinvader_ [n=chatzill@91.108.157.153] has joined #wesnoth-dev 20090302 18:02:59-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit [Nick collision from services.] 20090302 18:03:01-!- thespaceinvader_ is now known as thespaceinvader 20090302 18:03:39-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 104 (Connection reset by peer)] 20090302 18:03:54-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090302 18:06:15< Shadow_Master> Soliton: per the current add-on server policies, am I allowed to release my add-on with version "1.11.1.1" instead of "1.11.1a"? 20090302 18:06:22< alink_> grrr, back, for info my connection often break around this time 18h00 :-/ 20090302 18:07:32< alink_> and usualy for ~1h 20090302 18:16:04-!- Corvvs [n=michaelm@pool-96-231-8-215.washdc.east.verizon.net] has quit [] 20090302 18:16:54-!- Elvish_Pillage2 [n=eli@66-189-40-122.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20090302 18:19:18-!- alink__ [n=alink@78.129.18.215] has joined #wesnoth-dev 20090302 18:20:32-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["leaving"] 20090302 18:21:26-!- alink [n=alink@wesnoth/developer/alink] has quit [Connection timed out] 20090302 18:28:32-!- alink_ [n=alink@78.129.18.215] has quit [Read error: 110 (Connection timed out)] 20090302 18:31:55< Shadow_Master> Turuk: http://www.wesnoth.org/forum/viewtopic.php?f=12&t=24264 . Why "Re:"? What is it replying? 20090302 18:32:49< Turuk> It was a repost, I fixed it 20090302 18:34:03< Shadow_Master> http://www.wesnoth.org/forum/viewtopic.php?p=343031#p343031 . is this allowed= 20090302 18:34:06< Shadow_Master> * ? 20090302 18:34:49< Shadow_Master> I mean, it hasn't been announced yet, so Ivanovic might feel sad that people are trying to do that in his place... 20090302 18:34:56< Shadow_Master> emphasis on sad. 20090302 18:35:05< Turuk> is what allowed? ;) 20090302 18:35:08< Turuk> I don 20090302 18:35:12< Turuk> *don't see anything 20090302 18:35:42< Shadow_Master> nothing. I was seeing things. ;-) 20090302 18:36:56< Ivanovic> :) 20090302 18:39:20< Shadow_Master> Soliton: nvm 20090302 18:45:14-!- EdB [n=EdB@18.117.88-79.rev.gaoland.net] has joined #wesnoth-dev 20090302 18:45:33-!- Noyga [n=lame-z@wesnoth/developer/noyga] has joined #wesnoth-dev 20090302 18:46:50-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20090302 18:47:37-!- alink [n=alink@wesnoth/developer/alink] has joined #wesnoth-dev 20090302 18:47:56-!- alink__ [n=alink@78.129.18.215] has quit [Read error: 104 (Connection reset by peer)] 20090302 18:47:56< Shadow_Master> hail, unpronunceable sir! 20090302 18:51:26< grzywacz> y halo thar, Shadow_Master! 20090302 18:57:19< Shadow_Master> actually I'd say SF.net is way faster than wesnoth.org atm 20090302 19:08:41< Shadow_Master> wrong. channel. 20090302 19:09:55< Shadow_Master> but this is interesting anyway. I could upload to SF.net 13 MB in less than 3.5 minutes, and the Wesnoth.org upload is talking 15 minutes at least. 20090302 19:10:56< Shadow_Master> shit. It keeps disconnecting me around 90% 20090302 19:11:24< grzywacz> Which may just mean that the route your packets take to wesnoth.org is slower. It may be the other way round for me. :) 20090302 19:11:33< grzywacz> *means 20090302 19:12:19-!- ^Noyga^ [n=lame-z@AVelizy-151-1-92-41.w86-205.abo.wanadoo.fr] has joined #wesnoth-dev 20090302 19:12:28< Shadow_Master> Turuk: I'll need your help again. 20090302 19:12:52-!- mordante [n=mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20090302 19:13:07< mordante> hi 20090302 19:13:09< Shadow_Master> that is, I cannot upload IftU to the add-ons server at the moment. The SF.net upload is complete , but... 20090302 19:14:27-!- boucman [n=rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20090302 19:16:02< Shadow_Master> uh both wesnoth.org and sourceforge.net are from USA according to geoiplookup 20090302 19:16:51< Shadow_Master> and uc.cl is located in "N/A" ._. 20090302 19:18:00-!- alink [n=alink@wesnoth/developer/alink] has quit [Read error: 110 (Connection timed out)] 20090302 19:18:16-!- alink [n=alink@wesnoth/developer/alink] has joined #wesnoth-dev 20090302 19:19:26-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 104 (Connection reset by peer)] 20090302 19:19:41-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090302 19:21:03< CIA-70> mordante * r33289 /trunk/RELEASE_NOTES: 20090302 19:21:03< CIA-70> Fix the release notes. 20090302 19:21:03< CIA-70> r33270 reintroduced the old parts I just removed and r33272 removed those parts 20090302 19:21:03< CIA-70> including some new parts again. 20090302 19:21:10< Shadow_Master> Turuk: I assume you cannot help me them. How many more people will I have to give the passphrase to then? :-P 20090302 19:21:46 * Shadow_Master smashes a plate 20090302 19:22:34-!- stikonas [n=stikonas@wesnoth/translator/stikonas] has joined #wesnoth-dev 20090302 19:26:34-!- Noyga [n=lame-z@wesnoth/developer/noyga] has quit [Read error: 110 (Connection timed out)] 20090302 19:30:53-!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20090302 19:32:13< mordante> Ivanovic, regarding r33281 I see name is translatable, why? 20090302 19:32:36< Ivanovic> i have *no* idea 20090302 19:33:42< Ivanovic> maybe someone thought "hey, there is an "and" in there, this should be translateable..."? 20090302 19:34:16< Shadow_Master> shikadibot: log 33281 20090302 19:34:28< shikadibot> Revision 33281 (ivanovic, 2009-03-01 23:46:21 +0000 (Sun, 01 Mar 2009)): 20090302 19:34:30< shikadibot> fix a problem due to spaces in the emailaddress field which messes up wiki generation of about (thanks shadow_master for spotting) 20090302 19:34:33< shikadibot> Web interface URL: http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=33281 20090302 19:34:35< Ivanovic> Shadow_Master: this translateable marker was not introduced in this commit 20090302 19:34:43< Ivanovic> you will have to use svn blame to get the commit 20090302 19:35:05< Shadow_Master> Ivanovic: pah, the name is translatable because of the "and" I think. (is it santi's "names" right?) 20090302 19:35:13< Ivanovic> jupp 20090302 19:35:41< Shadow_Master> I remember a discussion about it some months ago. Not my fault. 20090302 19:36:22< Shadow_Master> I mean, you can't imagine how many times I tried to convince santi to change it at wesnoth-umc-dev... 20090302 19:49:28-!- Shadow_Master is now known as ShikadiLord 20090302 19:50:38< boucman> Turuk: http://www.wesnoth.org/forum/viewtopic.php?p=342335#p342335 you should probably something saying that UMC authors that think their campaign fit the bill should PM requests to you (or other sith) with the list of question 20090302 20:01:42-!- ShikadiLord is now known as Shadow_Master 20090302 20:02:43< Shadow_Master> trying to upload my add-on for the fourth time... 20090302 20:04:18-!- Turuk_ [n=Turuk@FUSE-WS1-208-102-202-188.fuse.net] has joined #wesnoth-dev 20090302 20:07:45-!- ^Noyga^ is now known as Noyga 20090302 20:07:55-!- Noyga [n=lame-z@AVelizy-151-1-92-41.w86-205.abo.wanadoo.fr] has quit ["Quitte"] 20090302 20:08:06-!- Noyga [n=lame-z@wesnoth/developer/noyga] has joined #wesnoth-dev 20090302 20:08:39-!- thespaceinvader_ [n=chatzill@91.108.166.152] has joined #wesnoth-dev 20090302 20:09:15-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit [Nick collision from services.] 20090302 20:09:20-!- thespaceinvader_ is now known as thespaceinvader 20090302 20:10:59-!- zookeeper2 [n=l@dsl-tkubrasgw1-fe9ff800-215.dhcp.inet.fi] has joined #wesnoth-dev 20090302 20:12:29-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Connection timed out] 20090302 20:12:37-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [Read error: 145 (Connection timed out)] 20090302 20:12:54-!- stikonas_ [n=stikonas@ctv-213-164-124-191.vinita.lt] has joined #wesnoth-dev 20090302 20:22:01< Turuk_> Boucman, good point, I added that. 20090302 20:22:02< Shadow_Master> is there anything "special" in the server logs? 20090302 20:23:16-!- stikonas [n=stikonas@wesnoth/translator/stikonas] has quit [Read error: 110 (Connection timed out)] 20090302 20:23:25-!- stikonas_ is now known as stikonas 20090302 20:27:26< mordante> ok that explains the marker 20090302 20:42:12-!- thespaceinvader_ [n=chatzill@91.108.134.166] has joined #wesnoth-dev 20090302 20:43:16-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit [Nick collision from services.] 20090302 20:43:22-!- thespaceinvader_ is now known as thespaceinvader 20090302 20:46:53-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has quit ["."] 20090302 20:47:22< CIA-70> mordante * r33290 /trunk/changelog: Set the proper version number. 20090302 20:53:51-!- Turuk_ [n=Turuk@FUSE-WS1-208-102-202-188.fuse.net] has quit [Read error: 104 (Connection reset by peer)] 20090302 20:54:05-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090302 20:55:53-!- ilor [n=user@wesnoth/developer/ilor] has joined #wesnoth-dev 20090302 20:57:59< Soliton> Rhonda: i'd like the topic to say "X (Y) bugs, ..." where X is like now and Y is the number from https://gna.org/bugs/index.php?go_report=Apply&group=wesnoth&resolution_id%5B%5D=100&resolution_id%5B%5D=11&assigned_to%5B%5D=100&category_id%5B%5D=101 20090302 21:00:14-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20090302 21:04:31-!- shikadibot [n=uid1001@wesnoth/bot/shikadibot] has quit [Read error: 110 (Connection timed out)] 20090302 21:11:44< CIA-70> mordante * r33291 /trunk/ (changelog src/gamestatus.cpp): 20090302 21:11:44< CIA-70> Fix another savegame cache corruption. 20090302 21:11:44< CIA-70> While working on it incorrectly inverted an if statement, fixed now. 20090302 21:13:55-!- EdB [n=EdB@18.117.88-79.rev.gaoland.net] has quit ["Konversation terminated!"] 20090302 21:19:08-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit ["Leaving"] 20090302 21:24:04-!- zookeeper2 [n=l@dsl-tkubrasgw1-fe9ff800-215.dhcp.inet.fi] has quit [Read error: 148 (No route to host)] 20090302 21:24:48-!- crimson_penguin [n=ben@64.201.60.212] has joined #wesnoth-dev 20090302 21:31:24< silene> boucman: i just noticed that, during a fight, a unit "hidden" behind a great tree is displayed on the foreground (are you the one to be pinged for this kind of issues?) 20090302 21:32:44< silene> more precisely, only the attack animation is at the wrong level, the defense animation seems fine 20090302 21:32:54< mordante> you mean it move to the foreground when fighting? 20090302 21:32:58< mordante> moves* 20090302 21:33:20< boucman> silene: it's not a bug it's a feature, it made things very confusing (esp on other terrain like castles 20090302 21:34:33-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has quit [Remote closed the connection] 20090302 21:34:34< silene> mordante: yes, but only when attacking 20090302 21:34:48< silene> boucman: okay 20090302 21:34:50< mordante> like boucman said, that's a feature 20090302 21:36:08< boucman> silene: it could be tweaked (though Ipersonally like to have the units in the castle when defending) but it's not a bug 20090302 21:36:28< Soliton> mordante: do you know whether drop down boxes can be made non-blocking (continue to process network data for example) in the old or new GUI? 20090302 21:36:57< mordante> no idea and I haven't started on them in the new gui 20090302 21:37:38-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20090302 21:39:09< silene> Soliton: network data are processed by separate threads, so the gui doesn't really matter; do you have some specific issue? 20090302 21:39:14-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [Read error: 131 (Connection reset by peer)] 20090302 21:40:18< Soliton> silene: well, i mean processing at a higher level. http://gna.org/bugs/?13097 20090302 21:40:37-!- YogiHH [i=YogiHH@c173234.adsl.hansenet.de] has joined #wesnoth-dev 20090302 21:40:55< Soliton> that bug can be fixed by either making the fialogs non-blocking or by rewriting how side assignment works. 20090302 21:41:03< Soliton> dialogs* 20090302 21:43:05< boucman> Soliton: I'm afraid it means reworking the whole mono-thread idea of wesnoth 20090302 21:43:10-!- silene1 [n=plouf@AMarseille-251-1-13-7.w83-113.abo.wanadoo.fr] has joined #wesnoth-dev 20090302 21:43:13< silene1> i don't understand how the dialogs being blocking or not is relevant; isn't it just a matter of the dialog box sending changes without waiting for the user to close it? 20090302 21:43:31< boucman> and since wesnoth is a game that doesn't have that much to gain from multi-thread, I'm afrait it's a won't fix 20090302 21:43:59< Soliton> silene: the open dialog blocks the host from committing the side changes. 20090302 21:44:05< boucman> silene1: wesnoth is single thread, as long as the dialog has the hand, no other processing takes place 20090302 21:44:23-!- silene [n=plouf@wesnoth/developer/silene] has quit [Read error: 60 (Operation timed out)] 20090302 21:44:31-!- silene1 is now known as silene 20090302 21:44:36< Soliton> boucman: well, rewriting the side assignment is still possible and a good idea anyway. 20090302 21:45:21< Elvish_Pillager> huh. the game seems not to be respecting my [modify_side] that sets a side's controller to "null". 20090302 21:45:52< Soliton> good, because that's evil. 20090302 21:45:54< Elvish_Pillager> Setting sides back and forth between human and AI works fine. 20090302 21:46:01< Elvish_Pillager> ? 20090302 21:46:14< YogiHH> Soliton: that feature you assigned to me is meant to be past 1.6, right? 20090302 21:46:39< Soliton> YogiHH: which one is that? 20090302 21:47:10< YogiHH> stop/continue should be a toggle button 20090302 21:47:16< YogiHH> for replays 20090302 21:47:54< Soliton> i didn't assign that to you but i guess so. 20090302 21:48:19< Soliton> is it that intrusive? 20090302 21:49:07< Elvish_Pillager> Soliton: is there something evil about setting a side's controller to null, or were you referring to something else? 20090302 21:49:27< YogiHH> Soliton: i don't think so, but we need to stop somewhere. Just wanted to make sure it is here and now ;-) 20090302 21:49:36< Soliton> Elvish_Pillager: controller null is for empty sides. sides that do not take part of the game at all. 20090302 21:50:09< Elvish_Pillager> Soliton: controller null means the side doesn't get a turn. I want to skip certain sides' turns for part of the scenario. 20090302 21:51:17< Soliton> Elvish_Pillager: well, i'm pretty sure the server won't like it but if it's signle player i guess it'd work. 20090302 21:51:41< Elvish_Pillager> Soliton: It seems not to. :/ 20090302 21:51:58 * Elvish_Pillager goes to investigate in the code 20090302 21:52:16< Soliton> i guess you don't want to kill the side and respawn it later? :-) 20090302 21:52:26< Elvish_Pillager> Kill a side? 20090302 21:52:33< Soliton> all its units. 20090302 21:52:54< Soliton> or can't you issue an end_turn manually? 20090302 21:52:56< Elvish_Pillager> The units are supposed to stick around. I _can_ create extra controller=null sides to shift them onto, but that's quite annoying. 20090302 21:53:40< Elvish_Pillager> I might be able to switch them to an AI that instantly ends turn; that would take some time and display their flag when it would be better not to 20090302 22:00:35-!- YogiHH [i=YogiHH@wesnoth/developer/yogihh] has quit ["Bye folks"] 20090302 22:01:19-!- mib_4azs41 [i=8053855e@gateway/web/ajax/mibbit.com/x-505a6ab7d91cb8e6] has joined #wesnoth-dev 20090302 22:05:38-!- kitty_ [n=kitty@wesnoth/artist/kitty] has joined #wesnoth-dev 20090302 22:06:57-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit [Read error: 54 (Connection reset by peer)] 20090302 22:06:58-!- Derekkk [n=chatzill@host86-165-245-32.range86-165.btcentralplus.com] has joined #wesnoth-dev 20090302 22:11:32< mordante> night 20090302 22:11:48-!- mordante [n=mordante@wesnoth/developer/mordante] has quit ["Leaving"] 20090302 22:12:15-!- Baufo [n=thomas@wesnoth/developer/baufo] has quit [Remote closed the connection] 20090302 22:14:13< Elvish_Pillager> never mind, it was just a stupid mistake :/ 20090302 22:15:51< Dragonking> Elvish_Pillager: I know about attack bug 20090302 22:16:34< Elvish_Pillager> Dragonking: know about this bug? when the formula AI moves a unit and then a moveto event gets rid of the unit, the game aborts 20090302 22:18:15< Dragonking> Elvish_Pillager: Define 'and then a moveto event gets rid of the unit' 20090302 22:19:07< Elvish_Pillager> [event] name=moveto [filter] x,y=blah blah [/filter] [store_unit] kill=yes [filter] x,y = $x1, $y1 [/filter] [/store_unit] [/event] 20090302 22:20:30< Dragonking> Elvish_Pillager: Interesting 20090302 22:20:41< Dragonking> Did not mix WML and fomrula AI yet 20090302 22:20:54< Ivanovic> Soliton: due to the movement stuff beta2 and rc1 are incompatible, right? 20090302 22:21:43< Soliton> well, somewhat. shouldn't be ever relevant. 20090302 22:22:22< Ivanovic> Soliton: i mean regarding MP matches 20090302 22:22:27< Dragonking> Elvish_Pillager: Can you send me example of scenario that causes it? 20090302 22:22:52< Dragonking> Elvish_Pillager: I'll try to fix some issues later this week 20090302 22:22:58< Elvish_Pillager> that wouldn't be easy 20090302 22:23:04< Ivanovic> okay, time to write the 1.6rc1 announcement... 20090302 22:23:31< Dragonking> Ivanovic: Where do you plan to get 1.6 out? 20090302 22:24:32< voris> I'm thinking wesnoth.org? 20090302 22:24:33< Dragonking> I see at release plan 15 march... 20090302 22:24:33< voris> :P 20090302 22:24:35< Ivanovic> Dragonking: cf topic 20090302 22:24:59< Dragonking> I'm a bit worried about formula AI state in 1.6... 20090302 22:24:59< Soliton> Ivanovic: well, if some scenario relies on non-number movement costs to be impassable then yes. or even less likely that reducing movement cost below 1 will make the terrain impassable. 20090302 22:25:28< Dragonking> During last 2 weekes I fixed quite a few bugs, but there are still some left, plus new ones come up almost every day 20090302 22:25:54-!- thespaceinvader_ [n=chatzill@91.108.151.56] has joined #wesnoth-dev 20090302 22:26:08< Dragonking> Being only one who can fix most of these and having no time due to classes doesn't help much :/ 20090302 22:26:24-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit [Nick collision from services.] 20090302 22:26:26-!- thespaceinvader_ is now known as thespaceinvader 20090302 22:27:00< Soliton> Ivanovic: how do you configure with cmake? i can't find a list of options anywhere except CMakeCache.txt. 20090302 22:27:30< Dragonking> Soliton: ccmake . 20090302 22:27:44< Soliton> i don't have ccmake nor do i want it if possible. 20090302 22:27:57< Dragonking> :) 20090302 22:28:05< Ivanovic> either with "ccmake ." after the initial run of cmake or with --DPARAM=WHATEVER in the cmake call 20090302 22:28:29< Soliton> well, how do i know the parameters is my question. 20090302 22:30:54< Ivanovic> you see them in ccmake 20090302 22:31:24< Soliton> so there is no command line tool to get a list? 20090302 22:31:36< Ivanovic> there probably is one, but i don't know what it is 20090302 22:32:06< Soliton> ok, well what parameters do you set? 20090302 22:32:21< Ivanovic> parameters *for what*? 20090302 22:32:40-!- Sapient [n=patrickp@wesnoth/developer/sapient] has left #wesnoth-dev [] 20090302 22:32:50< Soliton> for your build.. 20090302 22:33:10< Ivanovic> grml, i think you don't get my question 20090302 22:33:11< Soliton> loonycyborg: a recent update to libsdl-mixer broke scons detection of it. 20090302 22:33:16< Ivanovic> what exactly do you want to know? 20090302 22:33:23< Ivanovic> do you want to know which params i use locally? 20090302 22:33:29< Soliton> yes. 20090302 22:33:33< Ivanovic> or do you want something "in general"? 20090302 22:33:40< Ivanovic> i just configure the stuff using ccmake 20090302 22:33:47< Soliton> well, you just told me i don't get in general. 20090302 22:33:52< Soliton> ok. 20090302 22:35:28< boucman> lumiere 20090302 22:35:32< boucman> wrong window 20090302 22:38:31-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Read error: 104 (Connection reset by peer)] 20090302 22:38:31-!- happygrue [n=George@wesnoth/developer/wintermute] has quit [Read error: 104 (Connection reset by peer)] 20090302 22:38:38< Ivanovic> the commands would probably be those: cmake PATH/TO/WESNOTH_CHECKOUT -DBINARY_SUFFIX=-cmake -DBINDIR=/games-bin/ -DDATADIRNAME=wesnoth-cmake -DDATAROOTDIR=/games -DENABLE_EDITOR=ON -DENABLE_SERVER=ON -DPREFERENCES_DIR=.wesnoth-cmake 20090302 22:38:49-!- happygrue [n=George@wesnoth/developer/wintermute] has joined #wesnoth-dev 20090302 22:38:51-!- Derekkk_ [n=chatzill@host86-165-245-32.range86-165.btcentralplus.com] has joined #wesnoth-dev 20090302 22:39:16-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth-dev 20090302 22:41:15< loonycyborg> Soliton: Could you elaborate the sdl-mixer issue? 20090302 22:41:34-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 60 (Operation timed out)] 20090302 22:41:59-!- Corvvs [n=michaelm@pool-96-231-9-13.washdc.east.verizon.net] has joined #wesnoth-dev 20090302 22:42:10< Ivanovic> Soliton: is that command what you were looking for? 20090302 22:42:27< Ivanovic> in general you could also just run "cmake -i PATH_TO_CHECKOUT" 20090302 22:42:40< Soliton> Ivanovic: probably. ok, i'll try that later. 20090302 22:43:01-!- isaac_ [n=isaac@14.Red-88-26-177.staticIP.rima-tde.net] has joined #wesnoth-dev 20090302 22:43:29< Ivanovic> and i think on *nix systems the cmake package always does include ccmake, not 100% sure though 20090302 22:43:32< Soliton> loonycyborg: oh looks like a --config=force fixed it. 20090302 22:43:45< Soliton> Ivanovic: not on debian. 20090302 22:43:52< Ivanovic> interesting... 20090302 22:43:59< Ivanovic> then using cmake -i should do the trick 20090302 22:44:00< stikonas> btw, debian also has cmake-gui 20090302 22:44:13< Soliton> i don't want a gui. 20090302 22:44:59< Ivanovic> "cmake -i" basically does what you want, for most answers you will want to keep the default anyway and the rest you can just edit as you like 20090302 22:45:12< loonycyborg> Soliton: I suspected as much.(--config=force that is) 20090302 22:46:02< Soliton> loonycyborg: maybe he have it mentioned somewhere as a hint? i knew about it but just forgot to try it... 20090302 22:46:43< Soliton> Ivanovic: there is no destinction between general and wesnoth specific options? 20090302 22:47:04< Soliton> oh maybe this is just wesnoth specific. 20090302 22:48:14< Ivanovic> jupp, the stuff is just wesnoth specific 20090302 22:48:22< Ivanovic> the checks we asked for like extra libs 20090302 22:49:01< Soliton> Ivanovic: so, what do i do if i want to build different configurations regularly, do i need a different build dir for each? 20090302 22:49:18< Ivanovic> that is the easiest thing to do, make one build dir for each 20090302 22:49:25< Soliton> Ivanovic: and can i invoke them without changing into the dir? 20090302 22:49:36< Ivanovic> that is: since you build out of source there will be no problem 20090302 22:49:52-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090302 22:49:52< Ivanovic> what you should do is: create the build dir, change to it, invoke the cmake command 20090302 22:50:02< Ivanovic> then later on for building switch into the dir and build there 20090302 22:50:12< Soliton> ok. 20090302 22:50:48< Ivanovic> in general you could also switch around the params every time, but this is uncompftable if you use the same build types all the time 20090302 22:51:18< Ivanovic> you will see that when calling cmake -i again in that dir, it will show you your last values again, the stuff is stored in the cache 20090302 22:51:58< Soliton> yeah, i edited the cache before and broke it... 20090302 22:52:10< Soliton> i'm guessing cmake -i will not fix it though. 20090302 22:52:10< Ivanovic> you should never edit the cache files by hand, this is bad 20090302 22:52:12< Ivanovic> use the tools 20090302 22:52:16< Ivanovic> no, it won't 20090302 22:52:26< Ivanovic> that is: most likely it won't 20090302 22:52:49< Soliton> well, i've just changed values like in cmake -i. 20090302 22:53:41< Ivanovic> cmake -i does a little more than just edit one line 20090302 22:53:42< Ivanovic> ;) 20090302 22:54:25< Ivanovic> cf http://www.cmake.org/cmake/help/runningcmake.html "Running CMake from the command line" 20090302 22:54:44-!- Derekkk [n=chatzill@host86-165-245-32.range86-165.btcentralplus.com] has quit [Read error: 110 (Connection timed out)] 20090302 22:55:02-!- silene [n=plouf@wesnoth/developer/silene] has quit ["Leaving."] 20090302 23:00:33-!- isaac [n=isaac@14.Red-88-26-177.staticIP.rima-tde.net] has quit [Read error: 110 (Connection timed out)] 20090302 23:01:40< Soliton> Ivanovic: what do you have for DOCDIR? it says it is for non-default locations but apparently doesn't like to be empty. 20090302 23:02:17-!- boucman [n=rosen@wesnoth/developer/boucman] has quit [Remote closed the connection] 20090302 23:02:26< Ivanovic> the default should be $PREFIX/doc (have to replace $PREFIX with an absolute path) 20090302 23:02:47< Ivanovic> for me this is: /games/doc/wesnoth 20090302 23:02:58< Ivanovic> (since my datadir is /games/) 20090302 23:06:17-!- happygrue [n=George@wesnoth/developer/wintermute] has quit ["http://xkcd.com/91/"] 20090302 23:06:54< Soliton> seems like i'm too stupid to tell cmake where to install wesnoth. 20090302 23:07:29< Soliton> at least when i look at cmake_install.cmake it looks like it wants to install all over the place. 20090302 23:07:37< Soliton> i'm not going to try it. 20090302 23:07:40< Ivanovic> what do you want? 20090302 23:07:51< Ivanovic> in general it will first go after your prefix dir 20090302 23:08:02< Soliton> that's all i want. 20090302 23:08:07< Ivanovic> unless you specified bindir, docdir and datadir differently 20090302 23:08:54< Ivanovic> then just alter CMAKE_INSTALL_PREFIX and have it point where you want it 20090302 23:09:16< Ivanovic> leave the options for bindir as relative path (as in no '/' at the front, the same for docdir and datadir) 20090302 23:09:50< Soliton> if i want to start over i just remove the cache file? 20090302 23:10:20< Dragonking> night everyone 20090302 23:10:25-!- Dragonking [n=dk@wesnoth/developer/dragonking] has quit [] 20090302 23:10:49< Ivanovic> just remove the whole build folder (all content in it) 20090302 23:11:10-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090302 23:11:42< Soliton> :-/ 20090302 23:11:58< Ivanovic> removing the cache file should be fine, too 20090302 23:12:36-!- voris [n=voris@c-24-16-107-149.hsd1.wa.comcast.net] has quit [Remote closed the connection] 20090302 23:14:24< Soliton> well from the configuration point of view cmake seems worth than autotools so far. 20090302 23:15:03< Ivanovic> as the "theoretical" setup is the following: $CMAKE_INSTALL_PREFIX/bin, $CMAKE_INSTALL_PREFIX/man, $CMAKE_INSTALL_PREFIX/share/$DATADIRNAME, $CMAKE_INSTALL_PREFIX/doc/wesnoth 20090302 23:15:24< loonycyborg> Ivanovic: Is cmake's gui(not ncurses one) ported to unix? 20090302 23:15:36< Ivanovic> loonycyborg: i think there is one package, i never used it though 20090302 23:15:49< Ivanovic> though, yeah, it *is* ported, saw it at the cmake talk at fosdem 20090302 23:16:06< Ivanovic> i think there is a debian package for it, stikonas mentioned it 20090302 23:16:28< loonycyborg> I remember seeing in appications menu once, but it vanished since. 20090302 23:16:29< stikonas> Qt4 interface is included only with cmake 2.6 20090302 23:17:00< loonycyborg> Even though qt4 USE-flag is enabled. 20090302 23:18:44< stikonas> loonycyborg: then compile it by hand :), without portage 20090302 23:18:48 * Soliton doesn't want to wade through a gui to configure a build. i just want to know what options i can pass on the command line and be done with it. 20090302 23:19:36-!- stikonas [n=stikonas@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20090302 23:19:36< loonycyborg> Anyway, I have no idea why they recommend using that ncurses gui. It's worse than either qt4 gui or command-line. 20090302 23:20:14< Soliton> after deleting the cache file i still get "CMake Error: The source directory "/home/soliton/projects/wesnoth-svn/cmake" does not appear to contain CMakeLists.txt." at the end of cmake -i. 20090302 23:20:35< Ivanovic> loonycyborg: IMO cmake -i looks really okay (used it the first time) and ccmake works nicely, too 20090302 23:20:58< Soliton> cmake -i has no comfort at all. a simple command line is better. 20090302 23:21:36< Soliton> i can't tab-complete, i can't use variables (or can i? maybe ~?) etc. 20090302 23:21:40< Ivanovic> Soliton: the really nice thing about ccmake is that you can easily check what the detected stuff is set to 20090302 23:22:07< Ivanovic> but yeah, if it is not included in debian, this is not nice 20090302 23:22:26< Soliton> it is. i just don't have it installed. 20090302 23:22:37< Soliton> it scared me off trying cmake the first time. 20090302 23:25:56-!- alink [n=alink@wesnoth/developer/alink] has quit [Remote closed the connection] 20090302 23:26:39-!- Elvish_Pillage2 [n=eli@66-189-40-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090302 23:28:31< Ivanovic> 1.5.12 announcement for proofreading: http://www.wesnoth.org/forum/viewtopic.php?f=5&t=24347 20090302 23:28:53-!- Elvish_Pillager [n=eli@66-189-40-122.dhcp.oxfr.ma.charter.com] has quit [Read error: 60 (Operation timed out)] 20090302 23:30:40< Soliton> s/Beside this/Besides that/ i'd say. 20090302 23:32:04< Ivanovic> fixed 20090302 23:32:22< Soliton> Beside*s* 20090302 23:32:39< Soliton> looks good to me otherwise. 20090302 23:33:27< Ivanovic> beside should be fine, too 20090302 23:34:30< Soliton> *shrug* sounds odd to me. 20090302 23:39:07-!- mib_4azs41 [i=8053855e@gateway/web/ajax/mibbit.com/x-505a6ab7d91cb8e6] has left #wesnoth-dev [] 20090302 23:41:18-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20090302 23:43:33-!- fendrin [n=fabi@e179091035.adsl.alicedsl.de] has joined #wesnoth-dev 20090302 23:44:47-!- Sapient [n=sapien-x@c-24-126-133-155.hsd1.ga.comcast.net] has joined #wesnoth-dev 20090302 23:45:08< fendrin> hi 20090302 23:46:56< Sapient> hi fendrin 20090302 23:47:03< fendrin> all quiet? 20090302 23:47:39 * Soliton makes some white noise. 20090302 23:47:41 * fendrin would have expected to run into a wild release conversation. 20090302 23:48:22< Soliton> well, the release is done. even announced already. 20090302 23:49:03< Sapient> I won't celebrate until the stable is tagged and tested ;) 20090302 23:49:32< Sapient> there is still some work left till then 20090302 23:50:24< fendrin> I didn't see the new version announced on the website, so my thought was something might have gone wrong. 20090302 23:50:44< Ivanovic> nope, i just need some more time before uploading the new frontpage 20090302 23:50:58< Ivanovic> currently i am updating the "Old news" to be able to clean the frontpage up a little 20090302 23:53:27< fendrin> Who was release manager for 1.4? 20090302 23:54:03< Soliton> same as now. 20090302 23:55:01-!- Corvvs_ [n=michaelm@pool-96-231-3-110.washdc.east.verizon.net] has joined #wesnoth-dev 20090302 23:55:19< Soliton> Turuk: "State in your first post whether your idea is for Mainline or UMC." i think it'd be even better to put it (also) in the topic of a thread. 20090302 23:55:37< Turuk> Ooo, even better. :) Thanks Soliton 20090302 23:55:43< Soliton> maybe like ... [UMC] 20090302 23:56:19< Turuk> "Include in the topic of your thread (UMC) if it is destined for such, otherwise your idea will be taken for proposed inclusion to mainline." 20090302 23:56:25< Soliton> and maybe a make UMC a link explaining what it means. 20090302 23:57:10< Turuk> Will do. 20090302 23:57:34-!- Corvvs__ [n=michaelm@pool-96-231-11-82.washdc.east.verizon.net] has joined #wesnoth-dev 20090302 23:58:22-!- Netsplit bartol.freenode.net <-> irc.freenode.net quits: Noyga, grzywacz, erl, Smar, law_, dfranke, loonycyborg, AI0867 20090302 23:58:22< fendrin> Ivanovic: Are the forests now final? Can I redo the maps? 20090302 23:58:31-!- Netsplit over, joins: law_, Noyga, grzywacz, loonycyborg, dfranke, AI0867, erl, Smar --- Log closed Tue Mar 03 00:00:01 2009