--- Log opened Sun Mar 08 00:00:07 2009 20090308 00:00:43< shadowmaster> Turuk: got Espreon's PM about IftU ? ignore it 20090308 00:01:15-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Remote closed the connection] 20090308 00:01:44< Turuk> I have not uet but sure, I can do that :P 20090308 00:09:57-!- loonycyborg [n=sergey@wesnoth/developer/loonycyborg] has quit ["Zzzzzzzzzzzzzzzzzzzzzzzzzzzz"] 20090308 00:10:16< shadowmaster> thespaceinvader: you want to be the Art Monkey now? :-D 20090308 00:10:38-!- loonybot [n=loonybot@wesnoth/bot/loonybot] has quit [Remote closed the connection] 20090308 00:10:49< boucman> hey, a fellow monkey :) 20090308 00:10:53< thespaceinvader> I've been art commits monkey for a while :P 20090308 00:11:10< thespaceinvader> i was tempted by the title, i have to say, but i felt developer had more punch 20090308 00:11:38< Turuk> Art Developer Monkey 20090308 00:11:45< Turuk> Monkey Art Developer ;) 20090308 00:12:18< boucman> a bit long... 20090308 00:12:52< Turuk> MonkArtDev 20090308 00:13:08< Turuk> Or just put art dev and change your avatar to a monkey? :P 20090308 00:13:23< zookeeper> urgh, i need a terrain art slave 20090308 00:13:39 * shadowmaster is already enslaved by Jetryl for other stuff. 20090308 00:13:40 * boucman still has no avatar :( 20090308 00:13:57< zookeeper> making these damn castle tiles for the forests is painful 20090308 00:14:03-!- shikadibot [n=1001@wesnoth/bot/shikadibot] has joined #wesnoth-dev 20090308 00:14:07 * Turuk would not make a good art slave. 20090308 00:15:59 * thespaceinvader will never change his avatar :P 20090308 00:16:58 * Turuk will never change his now that thespaceinvader made it especially for him. 20090308 00:17:08< thespaceinvader> =D 20090308 00:17:22< zookeeper> 16 terrains...6 directional variants for each...waah. 20090308 00:17:31< zookeeper> s/6/7 20090308 00:19:39< zookeeper> of course working with tiles where all trees overlap each other and there are no layers. 20090308 00:22:20< shadowmaster> thespaceinvader, zookeeper : any of you has any idea of why Jetrel changed most dwarvish faction units' shadows to purple? 20090308 00:22:38< shadowmaster> (transparent purple) 20090308 00:22:39< zookeeper> shadowmaster, he posted about it somewhere 20090308 00:22:45< thespaceinvader> ...he has? 20090308 00:22:52< thespaceinvader> zookeeper: where? 20090308 00:22:58< zookeeper> or maybe he just talked about it here 20090308 00:23:01< zookeeper> no idea. 20090308 00:23:06< boucman> yeah, I think the main point is that real life shadows are not black but blueisk 20090308 00:23:09< boucman> blueish 20090308 00:23:29< boucman> and that black looked bad on most terrain whereas purple is closer to what the mind would expect 20090308 00:23:35< shadowmaster> TBH I don't like the new shadows on grassland. 20090308 00:23:53< boucman> zookeeper: he updated the shadow wiki page recently, that's where I read it 20090308 00:23:58< zookeeper> easier RC was the other reason. 20090308 00:24:37< shadowmaster> why would you want to RC the shadows? 20090308 00:25:04< zookeeper> no 20090308 00:25:27< zookeeper> oh, wait, nevermind after all. 20090308 00:26:50< thespaceinvader> the onyl question i'd have about that is couldn't we have stuck to one setup 20090308 00:27:25< thespaceinvader> we've been bouncing about between fuzzy and hard edges for a while, and now we've got another standard - we'll have units in all three different methods for ages... 20090308 00:30:24-!- shadowmaster is now known as Shadow_Master 20090308 00:30:56-!- shikadibot is now known as elynia 20090308 00:31:04-!- elynia is now known as shikadibot 20090308 00:38:20-!- shikadibot is now known as ShikadiLord 20090308 00:42:44-!- boucman [n=rosen@wesnoth/developer/boucman] has quit [Remote closed the connection] 20090308 00:48:40< Ivanovic> AI0867: no suprise that you were not able to reprocude bug 13134 since ilor fixed it in r33385 20090308 00:48:41< Ivanovic> ;) 20090308 00:48:48< zookeeper> duh. in fact i just realized that i don't actually have to draw those 7 castle variants for every forest type, i can just do 1 and it'll look mostly ok. 20090308 00:49:16< ilor> Ivanovic: the bug report said there were crashes with multiply that I couldn't get 20090308 00:49:40-!- ShikadiLord [n=1001@wesnoth/developer/shadowmaster] has quit ["leaving"] 20090308 00:49:43< Ivanovic> ah, okay 20090308 00:49:52-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has quit ["(null)"] 20090308 00:54:51< AI0867> Ivanovic: I *was* able to reproduce it until I svn upped 20090308 00:55:07< AI0867> which is why I commited a testcase 20090308 00:57:55< Ivanovic> ah, okay 20090308 00:58:19-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20090308 01:00:31-!- JW1 [n=X@c-71-57-85-168.hsd1.il.comcast.net] has joined #wesnoth-dev 20090308 01:15:09-!- shikadibot_ [n=1001@wesnoth/bot/shikadibot] has joined #wesnoth-dev 20090308 01:15:17-!- shadowmaster [n=imorelle@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090308 01:15:20-!- shadowmaster [n=imorelle@wesnoth/developer/shadowmaster] has quit [Client Quit] 20090308 01:15:29-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090308 01:16:03-!- Blueblaze2 is now known as Blueblaze 20090308 01:16:21< AI0867> wesbot: topic 20090308 01:16:24< wesbot> AI0867: Don't be impatient, wait until something changes... *tsk* 20090308 01:21:53-!- JW1 [n=X@c-71-57-85-168.hsd1.il.comcast.net] has quit [] 20090308 01:23:18< Ivanovic> time to head off to bed, n8 20090308 01:26:43< CIA-70> ivanovic * r33404 /trunk/po/ (11 files in 10 dirs): updated Finnish and Chinese (simplified) translation 20090308 01:28:40< Shadow_Master> someone triggered a full rebuild 20090308 01:29:21< Shadow_Master> thanks alot, alink ! 20090308 01:34:48-!- Dragonking [n=dk@wesnoth/developer/dragonking] has quit [] 20090308 01:35:42< CIA-70> shadowmaster * r33405 /trunk/src/addon_management.cpp: 20090308 01:35:42< CIA-70> Detect early that an add-on's _info.cfg is missing instead of directly 20090308 01:35:42< CIA-70> trying to open a stream with it (which triggers spurious error 20090308 01:35:42< CIA-70> messages). 20090308 01:42:48< alink> last header touched by me was ~24h ago 20090308 01:43:17< Shadow_Master> yep. last time I updated my tree was ~33 hours ago 20090308 01:44:18< alink> one rebuild by day, that's fair enough 20090308 01:44:22< alink> ;) 20090308 01:44:59< Shadow_Master> last weekend it was 4 rebuilds per day. 20090308 01:45:45< alink> maybe you update your tree too often 20090308 01:46:45< Shadow_Master> you can never be too cautious here, specially on RC times. 20090308 01:47:07< alink> i think i update my -O2 build 1/day, but more often my -O0 build 20090308 01:47:45< Shadow_Master> the inverse for me nowadays. -O3 1/day. -O0 1/week-and-a-half 20090308 01:48:24< alink> lol, that's your problem ;) 20090308 01:48:41< alink> you must switch 20090308 01:49:56< Shadow_Master> um, Wesnoth is too stable for me to really want to make -O0 builds if not needed. They tend to take the same amount of time than -O3 builds, with the difference that linking -O0 executables freezes all the other running processes 20090308 01:50:21< alink> otoh, it's true that the -O0 is very slow for some things, so maybe if you debug a lot of WML it make sense to don't use it 20090308 01:52:13< alink> i never timed the difference, always had the feeling that O2 take ages, but I will try 20090308 01:52:34< Shadow_Master> It does indeed if you have just one CPU core. 20090308 01:54:05< alink> ok, I test that and in the meatime I will build a sandwich for me, bbl 20090308 02:03:30-!- Zen_Clark [n=user@99-136-80-191.lightspeed.rcsntx.sbcglobal.net] has joined #wesnoth-dev 20090308 02:10:03 * Shadow_Master is building a cake ;-) 20090308 02:11:00< Espreon> Don't you mean are making a cake? Or are you building a giant cake out of cakes? 20090308 02:11:02< happygrue> compiling a cake perhaps? ;) 20090308 02:11:07< Espreon> Heh... 20090308 02:11:48< Shadow_Master> Espreon: thanks for ruining my joke. 20090308 02:13:09< Espreon> I did not realize that you were joking. And by making, I did not mean the act of using the make command. 20090308 02:14:00< Shadow_Master> k 20090308 02:14:27< Espreon> Sorry. 20090308 02:17:12-!- andreluiz [n=andrelui@unaffiliated/andreluiz] has joined #wesnoth-dev 20090308 02:18:07-!- shikadibot_ is now known as shikadibot 20090308 02:29:25-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit ["ChatZilla 0.9.84 [Firefox 3.0.7/2009021910]"] 20090308 02:44:20-!- Shadow_Master is now known as Shadow_Master_of 20090308 02:44:28-!- Shadow_Master_of is now known as shadowmaster_off 20090308 02:49:54-!- elynia [n=1001@wesnoth/bot/shikadibot] has joined #wesnoth-dev 20090308 02:49:59-!- shadowmaster_off [n=imorelle@wesnoth/developer/shadowmaster] has quit [Remote closed the connection] 20090308 02:50:06-!- shadowmaster_off [n=imorelle@190.22.93.145] has joined #wesnoth-dev 20090308 02:50:42-!- shadowmaster_off is now known as Shadow_Master 20090308 02:50:55-!- shikadibot [n=1001@wesnoth/bot/shikadibot] has quit [Read error: 104 (Connection reset by peer)] 20090308 02:53:25-!- elynia is now known as shikadibot 20090308 03:00:46-!- andreluiz [n=andrelui@unaffiliated/andreluiz] has quit [] 20090308 03:02:58-!- fendrin [n=fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20090308 03:03:16< fendrin> esr: ping 20090308 03:09:32-!- alink [n=alink@wesnoth/developer/alink] has quit [Remote closed the connection] 20090308 03:13:24-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has quit [Read error: 110 (Connection timed out)] 20090308 03:27:22-!- Shadow_Master [n=imorelle@190.22.93.145] has quit [Client Quit] 20090308 03:29:50-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090308 03:42:05-!- Espreon is now known as CoffeeLord 20090308 03:44:00-!- CoffeeLord is now known as Espreon 20090308 03:51:02-!- Elvish_Pillage2 [n=eli@66-189-40-122.dhcp.oxfr.ma.charter.com] has quit ["Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!"] 20090308 03:56:32-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has quit [Client Quit] 20090308 04:16:39-!- shikadibot [n=1001@wesnoth/bot/shikadibot] has quit [Read error: 110 (Connection timed out)] 20090308 04:30:14-!- Ivanovic_ [n=ivanovic@dtmd-4db2c8ee.pool.einsundeins.de] has joined #wesnoth-dev 20090308 04:30:35-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit [Remote closed the connection] 20090308 04:46:17-!- Ivanovic [n=ivanovic@wesnoth/developer/ivanovic] has quit [Read error: 110 (Connection timed out)] 20090308 04:48:12-!- Ivanovic_ is now known as Ivanovic 20090308 04:53:59-!- Zen_Clark [n=user@99-136-80-191.lightspeed.rcsntx.sbcglobal.net] has quit ["Need to wash all my dirty sockets."] 20090308 04:57:45-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has joined #wesnoth-dev 20090308 05:20:50< Turuk> Awesome, I love being told what to do 20090308 05:26:23< happygrue> Turuk: make me a sandwich! 20090308 05:26:34< happygrue> hold the mayo! 20090308 05:26:45< Turuk> haha thanks, I'm on it! 20090308 05:50:32-!- alink [n=alink@wesnoth/developer/alink] has joined #wesnoth-dev 20090308 05:55:00< crimson_penguin> Turuk: sudo make me a sandwich 20090308 05:55:43< crimson_penguin> (or probably more precisely, `sudo make sandwich -j3`) 20090308 06:05:07-!- BenUrban [n=benurban@unaffiliated/benurban] has quit ["Power failu"] 20090308 06:07:37< Turuk> On it. 20090308 06:07:43< Turuk> two sandwiches, up. 20090308 06:09:31< CIA-70> alink * r33406 /trunk/ (changelog src/actions.cpp): Better fog update after "slow" and "stone" attacks 20090308 06:13:45< alink> grrr I just found horrible code about "sighted" event in AI moves. Basicaly, it just assumes that we only care about team 1 (I guess it assumes that it's always the human player in SP) 20090308 06:15:16< alink> mmmh that remind me that YogiHH deleted something similarly ugly in replay code. I bet this need checking. 20090308 06:18:29< alink> If i understand correctly, sighted event are mainly coded: if you move and discover a new thing, fire the event. But there is some special code for the team 1. It fire the event when the AI move in his field of vision. 20090308 06:19:50< alink> such ugly hack probably explains bug #12885 20090308 06:23:25< alink> yeah, seems that replay code will need again the same hack to be able to read correctly a SP replay where a sighted event was trigered by an enemy moving towards the player (and changing the game state) 20090308 06:24:33< alink> seems not hard to revert the 2 lines deleted, but i am too tired to find a way to test it now, so that will wait tomorow 20090308 06:35:58-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit ["Leaving"] 20090308 06:39:58-!- BenUrban [n=benurban@c-68-49-10-243.hsd1.md.comcast.net] has joined #wesnoth-dev 20090308 06:51:55< CIA-70> alink * r33407 /trunk/src/actions.cpp: 20090308 06:51:55< CIA-70> Simplify r23104, where suokko added some weird ordering of sighted events 20090308 06:51:55< CIA-70> (without explanation) for firing events about sighted stoned units after others 20090308 06:51:55< CIA-70> Almost never happen, CABD, and why stoned? (and not level, side, etc) 20090308 06:59:56-!- happygrue [n=George@wesnoth/developer/wintermute] has quit ["http://xkcd.com/91/"] 20090308 07:03:15-!- alink [n=alink@wesnoth/developer/alink] has quit [Remote closed the connection] 20090308 07:08:03-!- Blueblaze [n=Blueblaz@14.houston-07rh15rt.tx.dial-access.att.net] has quit [] 20090308 07:30:49-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has quit [Remote closed the connection] 20090308 07:33:20-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has joined #wesnoth-dev 20090308 08:06:31-!- [Relic] [n=[Relic]@adsl-76-229-202-137.dsl.milwwi.sbcglobal.net] has quit ["Leaving"] 20090308 08:10:18-!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20090308 08:59:35-!- Baufo [n=thomas@wesnoth/developer/baufo] has joined #wesnoth-dev 20090308 09:12:08-!- mordante [n=mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20090308 09:12:27< mordante> morning 20090308 09:13:04< Sirp_> hi mordante 20090308 09:13:10< mordante> hi Sirp_ 20090308 09:24:25-!- boucman [n=rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20090308 09:34:34-!- Sirp_ [n=me@c-71-198-3-104.hsd1.ca.comcast.net] has quit ["leaving"] 20090308 09:55:14-!- loonybot [n=loonybot@79.139.247.203] has joined #wesnoth-dev 20090308 09:55:41-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20090308 09:55:50-!- loonycyborg [n=sergey@79.139.247.203] has joined #wesnoth-dev 20090308 10:37:47< zookeeper> urgh, what a filename: deciduous-winter-snow-sparse-castle-small.png 20090308 10:38:35< mordante> indeed a wonderful name :-/ 20090308 10:43:21-!- Rrenys [n=rrenys@81-20-159-197.levira.ee] has joined #wesnoth-dev 20090308 10:46:16-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20090308 10:59:44< Ivanovic> moin 20090308 11:00:42-!- stikonas [n=stikonas@wesnoth/translator/stikonas] has joined #wesnoth-dev 20090308 11:03:08< Ivanovic> mordante: okay, this is clearly a report for you: https://gna.org/bugs/index.php?13126 20090308 11:04:37< mordante> hi Ivanovic, will have a closer look later busy with updating the widget wiki comment 20090308 11:05:13-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090308 11:05:44< Ivanovic> looks like one of those "really strange assertions" 20090308 11:05:56< Ivanovic> and has to be fixed before 1.6 20090308 11:05:58< Ivanovic> ;) 20090308 11:13:16-!- Rrenys [n=rrenys@81-20-159-197.levira.ee] has quit [Read error: 104 (Connection reset by peer)] 20090308 11:20:03-!- thespaceinvader [n=chatzill@91.108.174.224] has joined #wesnoth-dev 20090308 11:24:54< CIA-70> mordante * r33408 /trunk/ (src/gui/widgets/settings.cpp utils/wiki_grabber.py): Cleaned up the widget list. 20090308 11:24:55< CIA-70> mordante * r33410 /trunk/src/gui/widgets/settings.cpp: Remove obsolete comment. 20090308 11:24:58< CIA-70> mordante * r33411 /trunk/src/gui/widgets/settings.cpp: Add a footer to GUIWidgetDefinitionWML. 20090308 11:25:01< CIA-70> mordante * r33409 /trunk/ (src/gui/widgets/settings.cpp utils/wiki_grabber.py): Cleaned up code for the window list. 20090308 11:25:03< CIA-70> mordante * r33412 /trunk/utils/wiki_grabber.py: 20090308 11:25:03< CIA-70> Wiki comment can also be in header files. 20090308 11:25:03< CIA-70> This is somewhat uncommon, but there are some private headers with 20090308 11:25:04< CIA-70> comment. 20090308 11:25:07< CIA-70> mordante * r33413 /trunk/utils/wiki_grabber.py: Make a link the instance in the widget overview. 20090308 11:25:11< CIA-70> mordante * r33414 /trunk/src/gui/widgets/ (window_builder.cpp window_builder_private.hpp): Move info to the new GUIWidgetInstanceWML page. 20090308 11:25:56< mordante> Ivanovic, I know ;-) will have a look now 20090308 11:28:46< CIA-70> zookeeper * r33415 /trunk/data/core/ (29 files in 2 dirs): 20090308 11:28:46< CIA-70> Added remaining next-to-castle forest variants and wired in the sparse-castle 20090308 11:28:46< CIA-70> variants and the deciduous-winter-snow tiles (which seemed to have been 20090308 11:28:46< CIA-70> forgotten). Also actually removed the existing deciduous-*-castle-dir images 20090308 11:28:46< CIA-70> since a single -castle-small tile per type seems to do the job well enough. 20090308 11:31:52< boucman> Ivanovic: how are we doing wrt 1.6 ? 20090308 11:32:01< boucman> I have trouble getting "the big picture 20090308 11:33:11< Ivanovic> i think it looks "rather good" though we should purge some Ai param related documentation from the wiki, since those params are, if they work at all, not as "strong" as a scenario designer might expect 20090308 11:34:49< boucman> ok, so no big blocker left... 20090308 11:35:01< Ivanovic> IMO no 20090308 11:35:55-!- Noyga [n=lame-z@wesnoth/developer/noyga] has joined #wesnoth-dev 20090308 11:36:05-!- Noyga [n=lame-z@wesnoth/developer/noyga] has quit [Client Quit] 20090308 11:38:40< mordante> that assertion bug is also trivial to fix, still like to know what mouse button the cause is 20090308 11:39:17< mordante> but removing the assert would already fix the issue (and won't cause other problems) 20090308 11:39:30< Ivanovic> probably you got to configure things to have horizontal scrolling buttons 20090308 11:40:00< Ivanovic> (if you got enough buttons on your mouse, this should be easy, since on linux mice always work via "buttons" 20090308 11:40:21< mordante> well I handle horizontal and vertical scrolling, so I like to know what button gives the problem 20090308 11:40:45< mordante> my mouse only has three of them ;-) 20090308 11:44:37-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20090308 12:33:25< CIA-70> mordante * r33416 /trunk/src/gui/widgets/ (canvas.cpp settings.cpp window_builder.cpp): Clean up the variables page and add a grid type. 20090308 12:33:33< CIA-70> mordante * r33417 /trunk/src/gui/widgets/window_builder.cpp: Remove an obsolete section. 20090308 12:33:41< CIA-70> mordante * r33418 /trunk/src/gui/widgets/settings.cpp: Update the list with windows. 20090308 12:33:49< mordante> Baufo, ^ could you update gui/widgets/settings.cpp line 231 and 232? 20090308 12:34:16< Baufo> mordante, sure 20090308 12:34:33< mordante> thanks, I'll update the wiki afterwards 20090308 12:36:24-!- EdB [n=EdB@36.153.82-79.rev.gaoland.net] has joined #wesnoth-dev 20090308 12:43:40< CIA-70> zookeeper * r33419 /trunk/data/core/images/terrain/forest/ (7 files): Tweaked some next-to-castle tiles a bit. 20090308 12:47:03< CIA-70> baufo * r33420 /trunk/src/gui/widgets/settings.cpp: adding descriptions for the login and cmd wrapper dialog 20090308 12:48:34< Baufo> mordante, ^, sorry it took so long, I had to figure out that I have to update my working copy to see recent commits... :) 20090308 12:49:36< mordante> no problem, I'm still busy polishing the other parts of the pages 20090308 12:51:53< CIA-70> mordante * r33421 /trunk/src/gui/dialogs/ (8 files): 20090308 12:51:53< CIA-70> Wiki cleanups. 20090308 12:51:53< CIA-70> Move the GUIWindowWML items to GUIWindowDefinitionWML and added an 20090308 12:51:53< CIA-70> initial header and footer. 20090308 13:10:38< loonycyborg> mordante: Is putting #define SMALL_GUI into data/game_config.cfg equivalent to passing --smallgui in command-line? 20090308 13:11:27< mordante> no idea, IIRC suokko made that change 20090308 13:11:52< mordante> but I'm quite sure some parts of the code also depend on in 20090308 13:12:13< mordante> I think in font.hpp or some other text related header 20090308 13:12:44< mordante> (obviously with my new gui I want to get rid of those hardcoded values) 20090308 13:12:47 * loonycyborg hopes that --smallgui will be made redundant soon. 20090308 13:15:02 * mordante too ;-) 20090308 13:17:24< Ivanovic> i think the only usage of the --smallgui switch today is to have the main menu slightly rearranged 20090308 13:17:58< Ivanovic> when i added this stuff pre 1.4 the difference was a) to allow the resolution of 800x480 and b) to change the main menu layout a little (move the logo around) to have it look decent 20090308 13:18:09< Ivanovic> there were no other changes required at that time 20090308 13:29:40-!- stikonas [n=stikonas@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20090308 13:35:01< mordante> loonycyborg, grep for small_gui in the sources, it also allows the main window to be smaller as normally 20090308 13:35:16< mordante> seems the fonts are not affected 20090308 13:43:43< Ivanovic> no, i left "as much as possible" as it was 20090308 13:43:49< Ivanovic> that is: basically everything 20090308 13:44:09< Ivanovic> and i think suokko just changed the things i have added via defines as "runtime param" 20090308 13:51:54-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit [Read error: 145 (Connection timed out)] 20090308 13:58:18< loonycyborg> Hm.. with --smallgui I'm only getting one additional possible resolution: 800x512 20090308 13:59:13< Ivanovic> x512? 20090308 13:59:16< Ivanovic> interesting one... 20090308 14:01:31< loonycyborg> http://imagebin.org/40521 20090308 14:01:49< Ivanovic> the min res offered should be 800x480 20090308 14:06:01-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20090308 14:06:17-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit [Client Quit] 20090308 14:08:47-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20090308 14:13:13< CIA-70> mordante * r33422 /trunk/utils/wiki_grabber.py: Cleanup the output of the container table. 20090308 14:13:18< CIA-70> mordante * r33423 /trunk/src/gui/dialogs/addon_list.cpp: Updated wiki comment. 20090308 14:13:23< CIA-70> mordante * r33424 /trunk/src/gui/dialogs/campaign_selection.cpp: Updated wiki comment. 20090308 14:13:26< CIA-70> mordante * r33425 /trunk/src/gui/dialogs/mp_connect.cpp: Updated wiki comment. 20090308 14:13:55< CIA-70> mordante * r33426 /trunk/src/gui/dialogs/mp_cmd_wrapper.cpp: Updated wiki comment. 20090308 14:14:42< Ivanovic> zookeeper: jetrel is working on this one, right? https://gna.org/bugs/index.php?13135 20090308 14:15:25< Ivanovic> mordante: any idea who could improve https://gna.org/bugs/index.php?13132 ? 20090308 14:15:32< Ivanovic> is this best for alink or who? 20090308 14:16:34< mordante> Baufo, as MP noob, how can I reproduce https://gna.org/bugs/index.php?13083, just saw it's a new dialog... 20090308 14:17:14< Ivanovic> wesbot: seen silene 20090308 14:17:14< wesbot> Ivanovic: The person with the nick silene last spoke 3d 7h ago. 3d 7h ago person left: 20090308 14:17:15< mordante> Ivanovic, IIRC alink or ilor changed that behaviour 20090308 14:17:42< Ivanovic> ilor: have you done anything in this area? https://gna.org/bugs/index.php?13132 20090308 14:17:57< mordante> Ivanovic, silene said he wouldn't be around this weekend and possibly longer 20090308 14:18:02< Ivanovic> i *think* it was alink doing most stuff in this area, not sure though 20090308 14:18:05< Ivanovic> ah, okay 20090308 14:18:21< Ivanovic> i just thought that https://gna.org/bugs/index.php?13123 would most likely be a bug for him 20090308 14:18:45< Baufo> mordante, to bring up this dialog double click a username in the lobby 20090308 14:19:22< mordante> thansk 20090308 14:19:25< mordante> thanks* 20090308 14:24:33< Ivanovic> loonycyborg: regarding the wesnoth testsuite stuff: which tests are broken atm? 20090308 14:25:51< loonycyborg> Why not you run them and see yourself? 20090308 14:26:27< Ivanovic> why not just delete them from the rep if they ain't working nicely anyway? 20090308 14:26:28< Ivanovic> ;) 20090308 14:26:59< loonycyborg> The first fail is "src/tests/test_config_cache.cpp(171)" 20090308 14:27:04< Ivanovic> i would just like to get an idea if this is just something "really wrong" or if it is a case of "some more stuff suokko created that is not working as expected" 20090308 14:27:38< loonycyborg> Most probably that was caused by silene's filesystem changes. 20090308 14:28:09< Ivanovic> have you already checked if this test ran through before them? 20090308 14:28:34< Ivanovic> since many of those tests might have been broken for a long time already and they might make asumptions that are plain wrong 20090308 14:28:47< Ivanovic> (with some of the latest changes that is) 20090308 14:29:21< mordante> I run them on a regular basis and they are not broken for a long time 20090308 14:29:22 * loonycyborg looks in git log to locate silene's changes 20090308 14:30:15< ilor> Ivanovic: re https://gna.org/bugs/index.php?13132 I think alink fiddled with the scroll threshold lately 20090308 14:30:53< Ivanovic> loonycyborg: it changed with silenes commit series starting at rev 33308 20090308 14:31:11< Ivanovic> last commit of this series: 33319 20090308 14:31:41< Ivanovic> so if the test passes at r33307 and does not at 33320 it is clear that something in this block changed things 20090308 14:37:45< loonycyborg> All asserts pass at r33307 20090308 14:39:02< Ivanovic> okay, so his changes make some of the tests for the cache not work, the next question is if this is due to "bug in changed code" or the asserts being not possible anymore with the removal of support for .. ? 20090308 14:41:11< loonycyborg> Some assert fail at r33319 20090308 14:41:20< loonycyborg> *asserts 20090308 14:42:32< loonycyborg> But there's much less failures than in trunk, so something had broken them even more after that. 20090308 14:43:40< Ivanovic> yes, some things were corrected since not all cases were working correctly 20090308 14:44:08< Ivanovic> (eg problems with .. in commandline params) 20090308 14:44:54< Ivanovic> afk for a while 20090308 14:46:17< Baufo> loonycyborg, btw, when building with scons I get a couple of deprecation warnings 20090308 14:46:33< loonycyborg> Baufo: I'll fix them in 1.7 20090308 14:46:41< Baufo> ah ok 20090308 14:52:23-!- Netsplit verne.freenode.net <-> irc.freenode.net quits: loonycyborg 20090308 14:54:03-!- stikonas [n=stikonas@ctv-213-164-100-13.vinita.lt] has joined #wesnoth-dev 20090308 14:57:21< Baufo> do we support any non Un*x like systems except for Windows? 20090308 14:58:42< grzywacz> AmigaOS_ 20090308 14:58:56< grzywacz> s/_/\?/ 20090308 15:00:23< Baufo> thanks 20090308 15:03:07< fendrin> hi 20090308 15:03:32< mordante> hi fendrin 20090308 15:05:51-!- loonycyborg [n=sergey@79.139.247.203] has joined #wesnoth-dev 20090308 15:08:22< fendrin> esr: ping 20090308 15:17:42-!- elias [n=elias@allegro/developer/allefant] has joined #wesnoth-dev 20090308 15:18:11< CIA-70> baufo * r33427 /trunk/src/preferences.cpp: make the preferences file only owner readable if it contains the mp password 20090308 15:18:11-!- Baufo [n=thomas@wesnoth/developer/baufo] has quit [Read error: 104 (Connection reset by peer)] 20090308 15:19:56< mordante> elias, you wrote some wiki updaters, how do they update the wiki pages, automatically or manually? 20090308 15:20:37< elias> manually 20090308 15:21:17< elias> unless Soliton set up a cron job for it 20090308 15:21:51< mordante> but also updating the content itself is a copy paste job? 20090308 15:22:11< elias> hm, can't remember 20090308 15:23:00< elias> just looked, yes 20090308 15:23:39< elias> also someone modified to use utf16 instead of utf8 for some reason 20090308 15:24:22< elias> or at least added a comment saying so :P 20090308 15:24:52< mordante> well what comment says and what really happens, doesn't need to have any relation :-P 20090308 15:25:06< elias> yeah, seems it still outputs only utf8 20090308 15:25:24< elias> but copy&pasting that under windows likely internally mangles it to utf16 at some point... which likely caused the comment to be added 20090308 15:25:36< mordante> but too bad it's manually, I'd like to update my GUI stuff automatically 20090308 15:25:49-!- Baufo [n=thomas@wesnoth/developer/baufo] has joined #wesnoth-dev 20090308 15:25:50< mordante> I thought the image grabber was fully automatical 20090308 15:25:53< elias> it is 20090308 15:26:04< elias> but it's long dead 20090308 15:26:18< elias> was talking of about_cfg_to_wiki 20090308 15:26:27< elias> what GUI stuff would be updated? 20090308 15:26:32< elias> inline documentation? 20090308 15:27:11< mordante> all pages here with GUI in them http://wesnoth.org/wiki/Category:Generated 20090308 15:27:27< mordante> it uses utils/wiki_grabber.py to extract the info from the src tree 20090308 15:29:05< elias> i can put the wiki uploader script from grabberbot into svn 20090308 15:29:49< elias> it needs a username, password, wiki page name, and text file, then replaces it 20090308 15:30:49< mordante> that would be great, then I can write a script to automate the upload :-) 20090308 15:34:44< mordante> Baufo, why do you need to use umask? The file might have a different access mode as the umask 20090308 15:35:27< AI0867> mordante: I was trying to reproduce bug #13126 with my touchpad when I triggered a different bug: http://wesnoth.pastebin.com/f6ef4b009 20090308 15:36:35< AI0867> to reproduce: start the test scenario, move a unit to "open sesame", move a unit to "math test", enter a number longer than the input box, select "ints & floats" 20090308 15:42:46< mordante> I can reproduce it and it looks like a bug 20090308 15:43:30< mordante> obviously the other bug is that the code allows those inane numbers ;-) 20090308 15:47:21-!- shikadibot_ [n=1001@wesnoth/bot/shikadibot] has joined #wesnoth-dev 20090308 15:47:28-!- shikadibot_ is now known as shikadibot 20090308 15:47:56-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090308 15:48:27< Shadow_Master> wesbot: seen silene 20090308 15:48:27< wesbot> Shadow_Master: The person with the nick silene last spoke 3d 8h ago. 3d 8h ago person left: 20090308 15:50:27< CIA-70> shadowmaster * r33428 /trunk/src/language.cpp: 20090308 15:50:27< CIA-70> Fix a regression created by r33317 that undoes changes from r32211 20090308 15:50:27< CIA-70> that were supposed to fix bug #12872. 20090308 15:50:27< CIA-70> The fix is done now by passing an empty string as first argument to 20090308 15:50:27< CIA-70> get_binary_dir_location(). Silene may want to check whether this 20090308 15:50:27< CIA-70> defeats the purpose of r33317 or not... 20090308 15:50:41< CIA-70> shadowmaster * r33429 /trunk/src/sound.cpp: (log message trimmed) 20090308 15:50:41< CIA-70> Remove music files from the playlist when it is proved that they cannot 20090308 15:50:41< CIA-70> be located in the binary paths. This is a extremely important 20090308 15:50:41< CIA-70> performance saver, specially for users who don't install the 20090308 15:50:41< CIA-70> wesnoth-music package. 20090308 15:50:43< CIA-70> TODO: make the music_track fields private and make a setter for the 20090308 15:50:47< CIA-70> 'name' property that can handle this stuff and cache a resolved path 20090308 15:50:53< Shadow_Master> by the way, https://gna.org/bugs/?13138 ? 20090308 15:51:56< loonycyborg> Is 'bas' some English word I don't know? 20090308 15:52:03< mordante> great bug report :-| 20090308 15:52:40< Shadow_Master> if the lava bridge wasn't aliasof=Uu,Qt , I'd say it meant _bas 20090308 15:52:55< mordante> does the howto write smart bug reports exist? 20090308 15:54:05< EdB> bassicly good ? 20090308 15:54:29< EdB> s/bassicly/basiclly 20090308 15:54:37< Shadow_Master> s/basiclly/basically/ ? 20090308 15:54:49< EdB> sorry :o) 20090308 16:00:23< zookeeper> actually it's kinda silly that the chasm bridge is an alias of _cave_, not flat. 20090308 16:00:53< CIA-70> loonycyborg * r33430 /trunk/packaging/Gentoo/wesnoth-1.5.12.ebuild: Merged some changes from ebuild by forum user MrAnderson. 20090308 16:10:51< AI0867> mordante: it truncates them at the first chance it gets, but until then, it's stored as a string. 20090308 16:12:59< mordante> AI0867, ok, well fixing it now 20090308 16:13:39-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["leaving"] 20090308 16:14:07< stikonas> once again wesnoth appeared on the frontpage of cia.vc 20090308 16:14:14< Shadow_Master> wesbot: seen alink 20090308 16:14:15< wesbot> Shadow_Master: The person with the nick alink last spoke 9h 49m ago. 9h 11m ago they left with the message: Remote closed the connection 20090308 16:15:20< Ivanovic> short guess: alink might be around in 3 to 4h 20090308 16:16:28< Shadow_Master> shikadibot: file /trunk/data/core/units/humans/Loyalist_Swordsman.cfg 20090308 16:16:29< shikadibot> Web interface URL to file /trunk/data/core/units/humans/Loyalist_Swordsman.cfg: http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units/humans/Loyalist_Swordsman.cfg?view=log 20090308 16:19:03< AI0867> Shadow_Master: I think he means wooden bridge over lava 20090308 16:19:20< AI0867> as the bridge has water ripples around the pillars 20090308 16:19:41< Shadow_Master> if he bothered to say that, the bug would still be invalid. 20090308 16:19:52< zookeeper> eh, maybe i was a bit hasty in bumping the UtBS portrait bug to a blocker. i meant that a blocker for the final 1.6 release, not other releases. 20090308 16:20:02-!- Elvish_Pillager [n=eli@66.189.40.122] has joined #wesnoth-dev 20090308 16:20:11-!- alink [n=alink@wesnoth/developer/alink] has joined #wesnoth-dev 20090308 16:20:18< alink> hi 20090308 16:20:43< AI0867> Shadow_Master: done 20090308 16:21:06< Shadow_Master> alink: recruiting units on, e.g. Caves of the Basilisk, doesn't create sighted events, while moving does. 20090308 16:21:40< alink> Mmmh and it did that before (when recruiting) ? 20090308 16:21:44< Shadow_Master> checking 20090308 16:22:09< alink> AFAIK this part has not changed recently 20090308 16:22:16< Shadow_Master> no, it didn't 20090308 16:23:01< alink> and i suppose that it would be better to have sighted event there too ? 20090308 16:23:07< mordante> hi alink 20090308 16:23:16< alink> 'lo mordante 20090308 16:23:17< CIA-70> mordante * r33431 /trunk/ (Doxyfile changelog): 20090308 16:23:17< CIA-70> Update the Doxyfile to version 1.5.6. 20090308 16:23:17< CIA-70> This is the version used on the server. Used doxygen -u for the update. 20090308 16:23:18< Shadow_Master> alink: not sure 20090308 16:23:29< Shadow_Master> also, in 1.5.12, sighted events didn't trigger when spotting stoned units 20090308 16:24:10< Shadow_Master> no idea if suokko was asked by someone else to disable them? 20090308 16:24:28< alink> Shadow_Master: mmmh are you sure about that (stoned_unit) ? 20090308 16:24:52< alink> I mean maybe the event is fired but not used by the WML 20090308 16:25:44< Shadow_Master> uh, perhaps the WML event is fired, but the "enemy unit sighted, press t to continue" doesn't trigger 20090308 16:26:15< alink> ah that's not a WML "sighted" event 20090308 16:26:20< Shadow_Master> s/does/did/ 20090308 16:26:35< Shadow_Master> I don't know that part of the code, I'm sleepy, hungry, and lazy. 20090308 16:27:26-!- EdB [n=EdB@36.153.82-79.rev.gaoland.net] has quit ["Konversation terminated!"] 20090308 16:29:52-!- Shadow_Master_ [n=imorelle@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090308 16:30:10-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has quit [Nick collision from services.] 20090308 16:30:29-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20090308 16:30:37-!- Shadow_Master_ is now known as Shadow_Master 20090308 16:31:26< alink> Shadow_Master: you were right, in 1.5.12 stoned units didn't trigger the "enemy unit sighted, press t to continue" 20090308 16:32:00< alink> that's maybe what suokko wanted to add 20090308 16:32:33< alink> that's why a commit message or comment are useful :-/ 20090308 16:32:41< alink> wesbot: log r23104 20090308 16:32:42< wesbot> suokko * r23104 : Fixed order of sighted and moveto events (bug: #9560) 20090308 16:32:45< wesbot> URL: http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=23104 20090308 16:33:40< alink> So do we want do disable "enemy unit sighted, press t to continue" for stoned units ? 20090308 16:33:51< Ivanovic> zookeeper: for this important is enough 20090308 16:33:59< alink> s/do/to 20090308 16:34:05< Ivanovic> i would like to see bugs that we explicitly set to "Important" are fixed in 1.6 20090308 16:34:17< mordante> freim any news on the new gui transparent elements? 20090308 16:34:18< Ivanovic> blocker is always for the "next release to follow" 20090308 16:34:31-!- Shadow_Master_ [n=imorelle@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090308 16:34:39-!- elynia [n=1001@wesnoth/bot/shikadibot] has joined #wesnoth-dev 20090308 16:34:50-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has quit [Nick collision from services.] 20090308 16:34:58-!- Shadow_Master_ is now known as Shadow_Master 20090308 16:35:05-!- shikadibot [n=1001@wesnoth/bot/shikadibot] has quit [Nick collision from services.] 20090308 16:35:10-!- elynia is now known as shikadibot 20090308 16:35:25< Shadow_Master> ... router crash. 20090308 16:35:30< Ivanovic> alink: ist this bug for you? https://gna.org/bugs/index.php?13132 20090308 16:36:09< alink> Ivanovic: more for ilor, he worked on that rencently 20090308 16:37:01< alink> but, if he doesn't, i might take a look about it, when more important OOS stuff is done 20090308 16:37:07< Ivanovic> ilor: will you have a look at it? 20090308 16:37:40< alink> zookeeper: since it seems that suokko added that after one of your bugreport: stoned units didn't trigger the "enemy unit sighted, press t to continue" 20090308 16:37:50< alink> is it wanted? 20090308 16:39:50< alink> oh and since we fire the WML sighted-event, don't stop the unit's move seems not clean 20090308 16:40:55< freim> mordante: any specific I should look for? 20090308 16:43:25< alink> wesbot: bug 9560 20090308 16:43:26< wesbot> Bug #9560 Assigned to: Pauli Status: Fixed Priority: 5 - Normal 20090308 16:43:29< wesbot> Summary: Moves and sighted events getting drawn in the wrong order 20090308 16:43:31< wesbot> Original submission: If (in a fogged/shrouded scenario) I move a unit which ca 20090308 16:43:34< wesbot> uses a sighted event to trigger, that sighted event gets displayed before the mo 20090308 16:43:37< wesbot> URL: https://gna.org/bugs/?9560 20090308 16:43:52< mordante> freim, yes the ones in the test-scenario 20090308 16:44:06< alink> ^nothing about stoned units 20090308 16:44:16< mordante> when the game shows a message a dialog pops up and those widgets can use some love 20090308 16:44:55< CIA-70> elias * r33432 /trunk/utils/mediawiki.py: Added mediawiki.py at the request of Mordante. 20090308 16:45:36< alink> also nothing about these stoned units in changelogs 20090308 16:46:30< mordante> thanks elias 20090308 16:47:57< elias> it should work like: data/tools/about_cfg_to_wiki | utils/mediawiki.py --send --user X --password X --name Credits 20090308 16:48:09< elias> didn't test much though 20090308 16:49:30< zookeeper> alink, err, i can't really say. it certainly makes sense for caves of the basilisk, but.. 20090308 16:50:09< zookeeper> it shouldn't cause any problems at least in mainline if they aren't triggered for stoned units though. 20090308 16:51:40< alink> to be clear the move was stopped in 1.5.12, and i realize now that I just changed that, but the wml sighted event were always sent 20090308 16:52:15< alink> but delayed to the end of the unit's move 20090308 16:52:38< alink> * to be clear the move was not stopped in 1.5.12 20090308 16:52:51< zookeeper> sounds hacky and potentially confusing but not particularly dangerous 20090308 16:53:01< zookeeper> so i don't really have objections to that 20090308 16:54:03< alink> mmh, i mean that hack was there, and i just cleaned it (without knowing), do you think i need to revert my change ? 20090308 16:54:29< zookeeper> i have no opinion 20090308 16:55:43< freim> mordante: where do I find that? 20090308 16:55:44< alink> ok thanks, then i will investigate more to see if i see other problem or advantage with this feature 20090308 16:55:59< zookeeper> except that please let's sort out the whole sighted event mess properly in 1.7 :) 20090308 16:57:17< alink> zookeeper: i think it's going in the right direction, the related code is shrinking and moving to only one or 2 places 20090308 16:58:01< zookeeper> ok, sounds good. 20090308 16:58:20< zookeeper> i'm not entirely sure why the whole thing has been made so complicated originally. 20090308 16:58:25< mordante> freim, in the test-scenario around 18,10 is a way to show all dialogs 20090308 16:58:29< alink> IMO problems come that there is 2 types of sighted event : when i move and spot a new enemy (which is relatively ok to keep, since we need to warn the player anyway ) 20090308 16:58:55< alink> and the other source of sighted event; when the enemy move into your field of vision 20090308 16:58:57< freim> mordante: I can't find any test-scenario in the first place :) 20090308 16:59:18< mordante> wesnoth -t 20090308 16:59:26< alink> that last one is hard and its code is ugly as hell, only work for AI moving towards side 1 20090308 16:59:39< zookeeper> alink, yeah. 20090308 16:59:57< alink> plus it's not clear who see the enemy, in fact the whole side 1 does 20090308 17:00:13< zookeeper> boucman, got a moment to look at an [animate_unit] problem? 20090308 17:00:35-!- crimson_penguin [n=ben@64.201.60.222] has joined #wesnoth-dev 20090308 17:01:26< CIA-70> zookeeper * r33433 /trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg: Made the playing-with-the-ruby animation use [animate_unit] instead of a silly [move_unit_fake]. 20090308 17:02:26< zookeeper> boucman, ^ the animation just never works for me. i've tried all sorts of different ways, no luck. the sound plays though. 20090308 17:02:36< mordante> freim, here's a list with the files involved, should be all of them 20090308 17:02:38< mordante> http://wesnoth.pastebin.com/m3b0c07cb 20090308 17:02:56< zookeeper> that animation is added via an [object], maybe that affects it somehow. 20090308 17:04:42< freim> mordante: ok 20090308 17:05:17< mordante> hope you manage to make it looking nice again 20090308 17:07:39< CIA-70> shadowmaster * r33434 /trunk/misc/fortunes/wesnoth: New fortune. 20090308 17:08:01< alink> mmmh that stoned stuff is certainly annoying in caves of Basilik with fog :-/ 20090308 17:08:09< Shadow_Master> um, I should write a web page that displays one of our random fortunes 20090308 17:09:08< CIA-70> esr * r33435 /trunk/ (17 files in 10 dirs): 20090308 17:09:08< CIA-70> AI attributes "simple_targeting" and "scout_village_targeting" were not spelled 20090308 17:09:08< CIA-70> consistently, and the engine spelling was wrong. Fix this, by teaching wmllint 20090308 17:09:08< CIA-70> to fix it. The wki will be updated simultaneously with this commit, 20090308 17:09:37< zookeeper> urgh :x 20090308 17:09:41< Shadow_Master> esr: what's the correct spelling? 20090308 17:10:00< ilor> Shadow_Master: I'd wager the one in the commit message is correct 20090308 17:10:01< zookeeper> compatibility, anyone? 20090308 17:10:13< zookeeper> (well, disregarding the fact that those don't seem to function that well anyway) 20090308 17:10:41< Ivanovic> zookeeper: keys not working and in a slightly different form finally working do not really break compatibility, do they? 20090308 17:10:43< Ivanovic> ;) 20090308 17:10:46< Shadow_Master> shikadibot: log 33434 20090308 17:10:58< shikadibot> Revision 33434 (shadowmaster, 2009-03-08 16:07:23 +0000 (Sun, 08 Mar 2009)): 20090308 17:11:00< shikadibot> New fortune. 20090308 17:11:03< shikadibot> Web interface URL: http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=33434 20090308 17:11:14< Shadow_Master> it was 33435. 20090308 17:11:42< Shadow_Master> Ivanovic: there are changes in the engine for that commit too 20090308 17:12:58< Shadow_Master> [ai] scout_village_targetting -> scout_village_targeting 20090308 17:13:24< Shadow_Master> [ai] simple_targetting -> simple_targeting 20090308 17:13:34< esr> fendrin told me there were botth correct and incorrect spellings of those tags in mainline. 20090308 17:13:42< Shadow_Master> esr: deprecated message please. 20090308 17:14:04< Shadow_Master> esr: also, a changelog entry (not in players_changelog) 20090308 17:14:07< zookeeper> Shadow_Master, don't you agree that the vast majority of the fortunates are just utterly un-funny? 20090308 17:14:27< esr> He also says there are misspelled tags in mainline, which is my next thing to detect and fix. 20090308 17:15:10< Shadow_Master> esr: the thing I said above should apply to all of them, specially now that we are on RC. There are many WML authors who don't speak english natively. 20090308 17:15:33< Shadow_Master> esr: also, I'm curious that you always manage to catch this stuff in RCs rather than pre-beta releases. 20090308 17:15:37< Ivanovic> better leave the "coded" blocks on the wrong spelling and change in this direction for the moment 20090308 17:15:48< Ivanovic> that is: fix the spelling once 1.6 is branched off 20090308 17:16:03< Ivanovic> this way compatibility is kept 20090308 17:16:06< esr> fendrin gave me the heads-up about the misspellings. 20090308 17:16:18< Shadow_Master> I know. 20090308 17:16:21< Soliton> well, just allow both? 20090308 17:16:26< Ivanovic> and it is wrong to fix it in this direction, though the tags should not matter much... 20090308 17:16:31< Shadow_Master> that's what I'm trying to say with "deprecated message". 20090308 17:16:43< mordante> I also prefer to keep compatibility and fix it post 1.6 20090308 17:16:58< esr> I already committed the fix. 20090308 17:17:07< alink> how can i see in-game the nice description written about these statues in caves of Basilik ? 20090308 17:17:18< Shadow_Master> alink: hover the mouse on the unit type label 20090308 17:17:25< esr> wmllint --lift cleans this stuff up, that's what it's for. 20090308 17:17:36< Shadow_Master> Everyone runs wmllint, right. 20090308 17:17:48< alink> Shadow_Master: ah of course, thanks 20090308 17:18:20-!- [Relic] [n=[Relic]@adsl-76-229-202-137.dsl.milwwi.sbcglobal.net] has joined #wesnoth-dev 20090308 17:18:25< esr> Shadow_Master: Those who do not run wmllint ddeserve what they get. 20090308 17:18:47< Ivanovic> esr: since we are in an rc, please add the "old behaviour" as a deprecated version in the code, too 20090308 17:18:58< ilor> one more vote for "both" here 20090308 17:19:11< Shadow_Master> right, everyone is supposed to install Python to make Wesnoth content. Please state that in the "Create" section clearly. 20090308 17:19:19< [Relic]> Hello :) 20090308 17:19:25< mordante> hi [Relic] 20090308 17:19:33< [Relic]> :) 20090308 17:19:41< mordante> thb I think an RC is too late to do these intrusive changes 20090308 17:19:46< Ivanovic> esr: if people were wise, they would use our tools, they would indent their code, ... 20090308 17:20:06< mordante> otherwise the whole RC idea makes no sense at all 20090308 17:20:08< esr> Ivanovic: I'll add it to my to-dos but I thing spellchecking ythe tags in mainline is more urgent. Those could silently cause real bugs, 20090308 17:20:11< Ivanovic> but we know that many are not wise and there are even content creators on windows who have "slightly" more problems with running wmllint 20090308 17:20:36< Shadow_Master> the RC will be released today, right? 20090308 17:20:39< Shadow_Master> * second 20090308 17:20:47< Ivanovic> i plan to do it today, correct 20090308 17:21:02< Ivanovic> that is why this "backward mode tag" should be added in the next 2 to 3h 20090308 17:21:27< Shadow_Master> esr: will you get to it, or you need help? 20090308 17:21:28< esr> Ivanovic: Look, we can have a policy that you fail to run wmllint on your code atr your own risk, or I can delere wmllint because we're not willing to rely on it. But let's choose one way or the other. 20090308 17:22:12< alink> Ivanovic: mmh today?, i have something to check about one of YogiHH change, but not sure yet if it need a revert and how much testing 20090308 17:22:22< Shadow_Master> alink: it's in the wiki, ML, everywhere... ;-) 20090308 17:22:49< mordante> esr sorry but that's BS and especially in RC phase we shouldn't make those changes that lightly 20090308 17:22:54< Ivanovic> esr: we have the policy of "engine is fixed when in RC state no matter the magic wmllint can do" 20090308 17:23:07< alink> Shadow_Master: true, but i keep finding new problems in RC1 20090308 17:23:19< Ivanovic> yes, wmllint is a great tool for conversions, but eventually we reach a state where we have to have the wml tags fixed 20090308 17:23:40< mordante> when not in RC phase we can do those changes but the goal of RC's is to focus on stability 20090308 17:23:45< Shadow_Master> alink: I do too. :-| 20090308 17:23:45< Ivanovic> we can make those changes anytime, unless we are in rc or stable version state! 20090308 17:23:54< Shadow_Master> that ../ filesystem change is biting my butt. 20090308 17:24:10< Shadow_Master> cf r33428 . I hate to refix my fixes. 20090308 17:24:14 * Ivanovic is also a little concerned about the ../ changes 20090308 17:24:39< Shadow_Master> * I hate to fix bugs I have already fixed because people seem to take delight in trampling old bugfixes 20090308 17:25:24< Ivanovic> alink: any estimate on how long you will need? 20090308 17:26:27< esr> Shadow_Master: If Ivanovic is really going to release in a couple of hours I probably won't be able to put in the backward compatibility before then. 20090308 17:26:33< alink> Ivanovic: maybe not long, depend how fast i can find a test-case to find if a change is needed and if it is to test it 20090308 17:26:46< alink> and i am also on something else now 20090308 17:27:05< Ivanovic> alink: okay 20090308 17:29:07< Shadow_Master> esr: noted. I'll take care of it. Just those two are changed, right? 20090308 17:29:20< esr> Shadow_Master: That's right. 20090308 17:32:52< CIA-70> baufo * r33436 /trunk/src/preferences.cpp: hardcode preferences file permissions to 0600 20090308 17:33:59< CIA-70> mordante * r33437 /trunk/ (3 files in 2 dirs): (log message trimmed) 20090308 17:33:59< CIA-70> Don't use a scrollbar in an invisible widget. 20090308 17:33:59< CIA-70> AI0867 discovered the following problem: 20090308 17:33:59< CIA-70> start the test scenario, move a unit to "open sesame", move a unit to 20090308 17:33:59< CIA-70> "math test", enter a number longer than the input box, select "ints & 20090308 17:34:00< CIA-70> floats". 20090308 17:34:02< CIA-70> The game ended with an assertion failure due to using a scrollbar on an 20090308 17:34:29< Baufo> mordante, should the preferences file permissions only be set on creation because it is annoying if someone wants to use different permissions or is there another reason? 20090308 17:34:45< Shadow_Master> lg::wml_error << "[ai] scout_village_targetting is deprecated, support will be removed in version 1.6.0\n"; 20090308 17:34:49< Shadow_Master> fine ? 20090308 17:35:05< Shadow_Master> or should I make it 1.7.1 ? 20090308 17:35:34< mordante> Baufo, it's annoying, if somebody wants the file to be 0777 for whatever reason we shouldn't prevent that 20090308 17:36:01< mordante> 1.7.0 or 1.7.1 whatever comes first 20090308 17:36:04< Baufo> mordante, ok, thanks 20090308 17:36:46< mordante> the old way should work in 1.6 (and preferably without the deprecated message but automatically converted) 20090308 17:38:11-!- Sirp_ [n=me@c-71-198-3-104.hsd1.ca.comcast.net] has joined #wesnoth-dev 20090308 17:38:12-!- voris [n=voris@c-24-16-107-149.hsd1.wa.comcast.net] has quit [Read error: 104 (Connection reset by peer)] 20090308 17:38:26< Ivanovic> 1.7.0 20090308 17:38:53< Shadow_Master> with or without message? 20090308 17:39:07< Ivanovic> with 20090308 17:39:22< mordante> we can keep the message in the RC's but remove them in 1.6 20090308 17:40:41-!- stikonas [n=stikonas@wesnoth/translator/stikonas] has quit [Read error: 54 (Connection reset by peer)] 20090308 17:44:25< ilor> Shadow_Master: I'd add "use [ai] scout_village_targeting instead" because the feature is renamed not removed 20090308 17:44:36< zookeeper> seconded 20090308 17:46:19< Shadow_Master> what? I didn't need you to tell me that ;-) 20090308 17:46:39< CIA-70> alink * r33438 /trunk/src/actions.cpp: 20090308 17:46:39< CIA-70> Revert r33407 because it make Caves of the Basilisk with fog too annoying 20090308 17:46:39< CIA-70> I still see (rare) potential problems and things to be clean, 20090308 17:46:39< CIA-70> but for the moment keep the 1.4 behavior. 20090308 17:47:03< Shadow_Master> mordante: btw, is it intended that regular message dialogs are a bit taller now? 20090308 17:47:46< Shadow_Master> ilor, zookeeper "[ai] the 'scout_village_targetting' attribute is deprecated, support will be removed in version 1.7.0; use 'scout_village_targetting' instead" 20090308 17:47:52< CIA-70> shadowmaster * r33439 /trunk/ (changelog src/ai_move.cpp): 20090308 17:47:52< CIA-70> Per esr's 33435, add a changelog note and deprecation messages stating 20090308 17:47:52< CIA-70> that support for scout_village_targetting and simple_targetting [sic] 20090308 17:47:52< CIA-70> will be removed in 1.7.0. The message will be hidden for 1.6.0. 20090308 17:47:57< Shadow_Master> that's what I was going to commit 20090308 17:48:04< zookeeper> Shadow_Master, perfect. 20090308 17:48:22< zookeeper> except that fix the latter typo ;) 20090308 17:48:31< CIA-70> baufo * r33440 /trunk/src/preferences.cpp: only set permissions of preferences file upon creation 20090308 17:48:36< Shadow_Master> oh. 20090308 17:48:57< mordante> Shadow_Master, not exactly sure what you mean 20090308 17:49:26< CIA-70> shadowmaster * r33441 /trunk/src/ai_move.cpp: Unintended typo. 20090308 17:49:45< Shadow_Master> mordante: move the thief to the "dialog" text hex. The height of a one-liner dialog is greater than it was in e.g 1.5.9 20090308 17:52:13< Shadow_Master> do you need screenshots too ? :-| 20090308 17:52:54< Shadow_Master> also, the height of the 'drink' and other option list dialogs seems awkward to me 20090308 17:56:05< mordante> screen_shots are always nice :-P but I can see the difference without them ;-) 20090308 17:57:06< ilor> anyone: is there a better way of checking "is the mouse over a button" other than iterating over theme.menus().get_location()? 20090308 17:58:09 * esr is teaching wmllint how to spellcheck WML tag names. 20090308 17:58:50< CIA-70> alink * r33442 /trunk/src/actions.cpp: 20090308 17:58:50< CIA-70> When there is stoned units, use some order of sighted events with "Delay shroud 20090308 17:58:50< CIA-70> update" as with normal moves (safer for replay) 20090308 18:01:33< CIA-70> fendrin * r33443 /trunk/data/campaigns/Legend_of_Wesmere/maps/Lintanir.map: LoW 1,21: Did something to that map, again. 20090308 18:07:29< mordante> esr, nice can you also add a warning to update the wiki after such a change? 20090308 18:08:24< Shadow_Master> oh, the wiki. 20090308 18:09:37< mordante> don't tell me the wiki wasn't updated :-/ 20090308 18:09:56< Shadow_Master> no it wasn't for 33435. doing it now 20090308 18:11:06< Shadow_Master> someone got to it before me 20090308 18:11:18-!- Blueblaze [n=Blueblaz@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth-dev 20090308 18:12:07< Blueblaze> mordante, here? 20090308 18:12:15< mordante> Blueblaze, yes 20090308 18:12:41< Blueblaze> Did you work on the layout for the new messages? 20090308 18:13:15< zookeeper> esr, don't forget that there are places where arbitrary tag names can be used.. 20090308 18:13:30< Shadow_Master> mordante: esr updated it. 20090308 18:13:30< mordante> Blueblaze, yes 20090308 18:13:34< mordante> thanks 20090308 18:13:39< Shadow_Master> I'm surprised he didn't bother to mention it in the changelog at the same time tho. 20090308 18:13:46< zookeeper> [unit] [variables] [inventory] has_sword=yes [/inventory] [/variables] [/unit] etc 20090308 18:14:43< Blueblaze> mordante, well I'm not sure if you're aware, but the new messages don't go all the way to the right edge of the screen, which causes problems if you remove the right panel on the GUI 20090308 18:14:57< CIA-70> ilor * r33444 /trunk/src/controller_base.cpp: don't scroll the map if the mouse is within the scroll threshold but on a theme menu button 20090308 18:17:02< mordante> Blueblaze, uhm yes I can imagine it causes problems, but are people removing that panel? 20090308 18:17:30< Blueblaze> mordante, http://tinypic.com/view.php?pic=34rwp3b&s=5 20090308 18:17:34< Blueblaze> I am :z 20090308 18:19:14< mordante> looks like how I imagined it :-P 20090308 18:19:18< mordante> let me think 20090308 18:19:20< Blueblaze> Wesnoth's wiki actually suggested the idea :P 20090308 18:20:06< boucman> zookeeper: back now 20090308 18:20:53< mordante> Blueblaze, wiki's are highly overrated :-P 20090308 18:21:03< mordante> what's the name of that panel? 20090308 18:21:12< Blueblaze> Haha, true, but zookeeper gets annoyed if I bother him too much 20090308 18:21:13< mordante> makes searching the code easier 20090308 18:22:07< Blueblaze> top-right-panel, middle-right-panel, and bottom-right-panel 20090308 18:22:11< Blueblaze> Those are the ids for it 20090308 18:28:48< Ivanovic> ilor: so https://gna.org/bugs/index.php?13132 is fixed? 20090308 18:29:32< mordante> Blueblaze, I've some ideas, but I'm working on another problem 20090308 18:29:37< ilor> Ivanovic: kinda. I'm not 100% happy about how I did it but it should be okay 20090308 18:29:46< mordante> I think I'll manage to fix it next week 20090308 18:29:50< Ivanovic> okay, then comment in there and mark it fixed 20090308 18:29:55< mordante> do you compile yourself or not? 20090308 18:30:34< ilor> Ivanovic: just did that 20090308 18:30:46< Ivanovic> great 20090308 18:31:27-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has quit ["Reconnecting"] 20090308 18:31:35-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090308 18:31:42< CIA-70> thespaceinvader * r33445 /trunk/data/core/units/humans/Outlaw_Rogue.cfg: Wire Male Thief portrait into Rogue. 20090308 18:31:47-!- shikadibot [n=1001@wesnoth/bot/shikadibot] has quit ["Reconnecting"] 20090308 18:31:51-!- shikadibot [n=1001@wesnoth/bot/shikadibot] has joined #wesnoth-dev 20090308 18:33:19< boucman> elias: around ? 20090308 18:33:20< Blueblaze> mordante, nah I don't, thanks for looking at it though 20090308 18:33:33< esr> mordante: Please add a header cmment to wikigrabber explaining what it does. 20090308 18:34:27< mordante> Blueblaze, can you then file a FR with a small test sample so I can reproduce it and test my fix? 20090308 18:34:37< elias> boucman: yes 20090308 18:34:54< thespaceinvader> Shadow_Master: when you wired in the female thief portrait, why didn't you include the [portrait] blocks - or, for that matter, the transparent version at all - in the cfgs? 20090308 18:34:55< boucman> elias: it would be cool to restart the grabberbot for the art forum... 20090308 18:35:14< boucman> now that we host our own server, we could bypass the SF hack too 20090308 18:36:08< Blueblaze> mordante, sure, just uploading the theme I used should be enough right? since themes are changable in game 20090308 18:38:17< Baufo> umm, didn't we use to have a [map] tag on the forums? 20090308 18:38:18< CIA-70> esr * r33446 /trunk/data/campaigns/Eastern_Invasion/scenarios/ (11.Lake_Vrug.cfg 12.Captured.cfg): aggressive -> aggrssion typo fix. 20090308 18:38:25< mordante> hmm wait I think I have a simple solution :-) 20090308 18:38:31< Baufo> I guess it never got portet to the new terrain system? 20090308 18:38:41< Baufo> ported* 20090308 18:38:44< mordante> will need to test it, I think I'll manage for now Blueblaze 20090308 18:38:53-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has quit [Client Quit] 20090308 18:38:53< mordante> no FR needed 20090308 18:38:56-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090308 18:39:05< esr> Gak. I typoed the typo fix in the typo fix comment :-) 20090308 18:39:16< elias> boucman: i think it should work differently though 20090308 18:39:16< Blueblaze> mordante, alright sounds good, let me know if you want me to file it later 20090308 18:39:17< mordante> esr, will add it later 20090308 18:39:27< mordante> I will 20090308 18:39:42< mordante> do you read the irc logs? 20090308 18:39:44< boucman> elias: probably, but there is still a need for it, that's for sure 20090308 18:39:46< elias> boucman: uploading all the links to the wiki seemed a bit of abuse 20090308 18:39:56< boucman> we have users manually updating ther pages etc... 20090308 18:40:10< elias> what if each picture uploaded to the forums is also uploaded to mediawiki? 20090308 18:40:10< Blueblaze> mordante, not really :P 20090308 18:40:29< Blueblaze> I'll be online for the rest of your day though 20090308 18:40:37< elias> then it could work like commons.wikimedia.org 20090308 18:40:48< elias> they have a huge collections of sorted pictures and seems to work well 20090308 18:41:04< elias> and pictures could be sorted/categorized in any way, at any time 20090308 18:41:14< boucman> that would be cool 20090308 18:41:18< mordante> ok no problem, just to know whether or not to leave message there ;-) 20090308 18:41:50-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has quit [Client Quit] 20090308 18:42:32< elias> boucman: i'll try searching if there is a phpBB plugin for that 20090308 18:42:33-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090308 18:42:38< boucman> k* 20090308 18:42:58< elias> boucman: else i can try writing one, but will take some time. Maybe ask on the forums if someone wants to write it? 20090308 18:43:13-!- shikadibot [n=1001@wesnoth/bot/shikadibot] has quit [Read error: 104 (Connection reset by peer)] 20090308 18:43:46-!- shikadibot_ [n=1001@wesnoth/bot/shikadibot] has joined #wesnoth-dev 20090308 18:43:53-!- shikadibot_ is now known as shikadibot 20090308 18:44:44< boucman> http://www.wesnoth.org/forum/viewtopic.php?p=344013#p344013 20090308 18:45:00< boucman> for those not following kitty's latest work 20090308 18:46:29< mordante> nice :-) 20090308 18:47:10< Shadow_Master> uh, my connection crashed after trying to access the SF.net admin interface and now it keeps crashing 20090308 18:47:26< Shadow_Master> s/after/while/ 20090308 18:48:14< Sirp_> boucman: that Assassin really does look nice. :) 20090308 18:48:39-!- shikadibot [n=1001@wesnoth/bot/shikadibot] has quit [Client Quit] 20090308 18:49:47< thespaceinvader> Shadow_Master:i think you missed this during your crashing issues: when you wired in the female thief portrait, why didn't you include the [portrait] blocks - or, for that matter, the transparent version at all - in the cfgs? 20090308 18:50:09< Shadow_Master> mordante ^ the [portrait] blocks are not supposed to be used now, right? 20090308 18:50:19< Shadow_Master> e.g. unnecessary. 20090308 18:51:00< mordante> no but please add them for now, not sure whether I need them for 1.7 and I don't want to add them later 20090308 18:51:20< thespaceinvader> the sylph is still missing them - i'll add them in now 20090308 18:51:31< Shadow_Master> mordante: :-| 20090308 18:51:46< mordante> ? 20090308 18:52:05< Shadow_Master> that's a "midly annoyed" smiley. Nevermind. 20090308 18:52:14< Shadow_Master> thespaceinvader: please do. 20090308 18:52:16< CIA-70> thespaceinvader * r33447 /trunk/data/core/units/elves/Sylph.cfg: Add [portrait] tags tot he Sylph 20090308 18:52:26< thespaceinvader> tadaa :P 20090308 18:52:35< thespaceinvader> i had the file waiting for confirmation before i saved it 20090308 18:52:40< Shadow_Master> thespaceinvader: and the female thief and rogue? 20090308 18:52:43< thespaceinvader> i already added them to the rogue and thief 20090308 18:53:03< thespaceinvader> when i did the portrait commits 20090308 18:53:10< mordante> I know the smily, more wondering why 20090308 18:53:12< Shadow_Master> female ? 20090308 18:53:21< thespaceinvader> yep, that one too 20090308 18:53:37< Shadow_Master> mordante: the [portrait] stuff looks awkward and KISSMA to me. 20090308 18:53:47-!- shikadibot_ [n=1001@wesnoth/bot/shikadibot] has joined #wesnoth-dev 20090308 18:53:47-!- shikadibot_ [n=1001@wesnoth/bot/shikadibot] has quit [Client Quit] 20090308 18:53:53-!- shikadibot [n=1001@wesnoth/bot/shikadibot] has joined #wesnoth-dev 20090308 18:54:31< thespaceinvader> presumably it could be set up such that the profile= line would inform as to the location of the transparent portraits 20090308 18:54:49< thespaceinvader> or is that the intention? 20090308 18:55:05< Shadow_Master> I have no idea whether he plans to continue abusing the image functor syntax 20090308 18:55:16< mordante> IMO the profile= line with ~foo()~bar()~and_some_more(stuff) looks not KISS at all 20090308 18:55:16< Shadow_Master> e.g. *cough* 20090308 18:55:47< Shadow_Master> having to specify all the specs of a portrait isn't KISS either. 20090308 18:55:56< mordante> also I still might run into limits with that unless I add more ~things_I_rather_avoid() 20090308 18:56:11< thespaceinvader> the [portrait] blocks tend to be very standardised, though, so macrofying them would work, right? Or is that less useful... 20090308 18:56:12< alink> also image functor uses more memory, esp. for big images 20090308 18:56:19< Shadow_Master> profile=foobar.png~MOD()~AN()~IMG()~RENDER() 20090308 18:56:37< Shadow_Master> alink: he abuses the syntax, not the mechanism 20090308 18:56:51-!- [Relic] [n=[Relic]@adsl-76-229-202-137.dsl.milwwi.sbcglobal.net] has quit ["Leaving"] 20090308 18:57:04< Shadow_Master> ~RIGHT() is ignored atm because it was there when I thought that adding an "unknown functor: ~FOO()" could be a good idea 20090308 18:58:11< Shadow_Master> what I want to say profile=foobar.png~NOT()~UI()~CMD()~W()~MANY()~S_EFFECTS() :-P 20090308 18:59:04-!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20090308 19:01:07-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has quit [Client Quit] 20090308 19:01:10-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090308 19:01:54< CIA-70> mordante * r33448 /trunk/ (changelog src/text.cpp): Fixed the setting of the ellipse_mode in ttext. 20090308 19:01:59< CIA-70> mordante * r33449 /trunk/src/gui/widgets/text.hpp: 20090308 19:01:59< CIA-70> Expose more parts of the ttext_ member. 20090308 19:01:59< CIA-70> This is needed to have more control over where to place the ellipse. 20090308 19:02:09< CIA-70> mordante * r33450 /trunk/ (changelog src/gui/widgets/text_box.cpp): 20090308 19:02:09< CIA-70> Improve the showing of ellipses in the textbox. 20090308 19:02:09< CIA-70> Depending on the location of the cursor the ellipses are shown at the 20090308 19:02:09< CIA-70> beginning or the end. If the text is way too long the text under the 20090308 19:02:09< CIA-70> cursor can still be hiden, but pango doesn't seem to have a smart 20090308 19:02:10< CIA-70> ellipse mode. Fixes bug #13083. 20090308 19:02:35< mordante> Shadow_Master, I'm not going to discuss this again :-| 20090308 19:02:46< Shadow_Master> no, I don't want either. 20090308 19:06:29< alink> mmh so, as I thought, sighted event trigered by AI move are missing in replay, that i think i can fix by reverting YogiHH's change and adding again the hack about side1=human in SP 20090308 19:07:48< alink> but why when I save replay A, save game, reload game, save replay B, then replay A is different from B and B is broken (miss the recall list) ? 20090308 19:08:53< fendrin> zookeeper: Can't villages be used as an overlay terrain? 20090308 19:08:58< Shadow_Master> no. 20090308 19:09:17< Shadow_Master> reason: unknown, but I think Doc had something to say in that subject. 20090308 19:11:09< elias> boucman: maybe this is worth trying: http://www.phpbb.com/community/viewtopic.php?t=381282 20090308 19:14:30< zookeeper> eh, yeah, they can't. 20090308 19:14:52< zookeeper> which is kinda unfortunate in many cases, we might want to change that in 1.7. 20090308 19:31:23-!- happygrue [n=George@wesnoth/developer/wintermute] has joined #wesnoth-dev 20090308 19:31:25-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has quit [Read error: 110 (Connection timed out)] 20090308 19:32:17-!- shikadibot [n=1001@wesnoth/bot/shikadibot] has quit [Read error: 110 (Connection timed out)] 20090308 19:35:17-!- Dragonking [n=dk@wesnoth/developer/dragonking] has joined #wesnoth-dev 20090308 19:44:47< CIA-70> mordante * r33451 /trunk/utils/wiki_grabber.py: Add some info about the tool upon esr's request. 20090308 19:45:14< CIA-70> mordante * r33452 /trunk/src/copy_policy.hpp: Doxygen fixes. 20090308 19:45:20< CIA-70> mordante * r33453 /trunk/src/editor2/editor_layout.cpp: Doxygen fixes. 20090308 19:45:24< CIA-70> mordante * r33454 /trunk/src/editor2/editor_layout.hpp: Doxygen fixes. 20090308 19:45:30< CIA-70> mordante * r33455 /trunk/src/gui/widgets/settings.cpp: Doxygen fixes. 20090308 19:45:32< CIA-70> mordante * r33456 /trunk/src/gui/widgets/settings.hpp: Doxygen fixes. 20090308 19:45:38< CIA-70> mordante * r33457 /trunk/src/image.cpp: Doxygen fixes. 20090308 19:45:40< CIA-70> mordante * r33458 /trunk/src/widgets/scrollbar.cpp: Doxygen fixes. 20090308 19:45:45< CIA-70> mordante * r33459 /trunk/src/widgets/scrollbar.hpp: Doxygen fixes. 20090308 19:45:57< CIA-70> fendrin * r33460 /trunk/data/campaigns/Legend_of_Wesmere/maps/04_Elvish_Treasury.map: LoW 4: Made this forest map make your mind flip if watched after midnight. 20090308 19:48:35< CIA-70> alink * r33461 /trunk/src/replay.cpp: 20090308 19:48:35< CIA-70> Fix missing sighted event trigered by AI move in team 1 FoV in replay. 20090308 19:48:35< CIA-70> This revert a small part of r32669, but add comment and clean it a little by 20090308 19:48:35< CIA-70> checking if it's an AI or not (to prevent replay to create these sighted events 20090308 19:48:35< CIA-70> afer human's move, because the engine don't do that) 20090308 19:48:44-!- silene [n=plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20090308 19:48:56< silene> hi 20090308 19:49:02< alink> hello silene 20090308 19:49:18< mordante> hi silene 20090308 19:49:23< mordante> fendrin, around? 20090308 19:49:36< Ivanovic> hi silene 20090308 19:49:42 * Ivanovic was already looking for you... 20090308 19:49:46< Ivanovic> silene: several things 20090308 19:49:57< fendrin> hi mordante 20090308 19:50:03< Ivanovic> 1) looks like your changes removing the support for .. broke unit tests 20090308 19:50:19< mordante> fendrin, can you join wesnoth-de? Crommy has some questions 20090308 19:50:22< Ivanovic> either something is broken in your code, or you got to adjust the unit tests 20090308 19:50:48< Ivanovic> 2) there is a bugreport regarding caching, maybe you can have a look at it: https://gna.org/bugs/index.php?13123 20090308 19:54:37< Dragonking> Google begins accepting mentoring orgs tomorrow ;] 20090308 19:56:00< mordante> yes we know ;-) 20090308 19:56:17 * Dragonking just states the obvious ;p 20090308 19:56:28< mordante> :-) 20090308 19:56:32< silene> Ivanovic: i will take a look (hmm... i don't even know what these unit tests are) 20090308 19:58:15< mordante> boost unit tests 20090308 19:58:32< mordante> --enable-tests should enable them 20090308 19:59:18< loonycyborg> --enable-tests should also make 'test' binary which you should execute. 20090308 19:59:30< loonycyborg> s/also/only 20090308 20:00:06-!- stikonas [n=stikonas@wesnoth/translator/stikonas] has joined #wesnoth-dev 20090308 20:02:55-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090308 20:03:45-!- stikonas [n=stikonas@wesnoth/translator/stikonas] has quit [Read error: 104 (Connection reset by peer)] 20090308 20:04:10-!- Shadow_Master_ [n=imorelle@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090308 20:04:48< Shadow_Master_> silene: your changes also destroyed a bug fix. 20090308 20:04:55-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has quit [Client Quit] 20090308 20:05:39< mordante> Blueblaze, I've a very ugly fix which seems to solve your problem 20090308 20:05:39< Shadow_Master_> wesbot: log 33428 20090308 20:05:39< Shadow_Master_> argh. ultralag 20090308 20:05:41< wesbot> shadowmaster * r33428 : Fix a regression created by r33317 that undoes changes from r32211 20090308 20:05:46< wesbot> URL: http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=33428 20090308 20:05:52< mordante> Blueblaze, I'll polish it later this week and commit it 20090308 20:06:29-!- Shadow_Master_ is now known as Shadow_Master 20090308 20:06:56< Blueblaze> mordante, sounds good :) 20090308 20:07:34< Shadow_Master> grzywacz: sound sources with random sound files don't do it quite well. 20090308 20:07:50< Shadow_Master> a new sound file isn't chosen until the sound source gets disabled by e.g. scrolling the map away from it 20090308 20:08:03< Shadow_Master> e.g. check the one in the test scenario 20090308 20:08:47< mordante> Blueblaze, well if forced me the do some things a bit cleaner in the code, so a good thing :-) 20090308 20:09:21< mordante> Ivanovic, I've nothing left for the next release 20090308 20:09:33< Ivanovic> okay 20090308 20:09:44< mordante> I'm off now 20090308 20:09:48< Ivanovic> cu 20090308 20:09:48< Shadow_Master> mordante: what's the difference of that __GUI_IMAGE_WIDTH definition in your aaah. 20090308 20:09:56< Shadow_Master> night, okay, night. 20090308 20:10:01< mordante> Shadow_Master, ? 20090308 20:10:13< Shadow_Master> mordante: I wanted to ask you something and it'd take long, so never mind 20090308 20:10:15< alink> Ivanovic: the stuff that i wanted to check is fixed, but I found a new teplay bug not in my area, I am filling a report 20090308 20:10:24< alink> * replay bug 20090308 20:10:26< Ivanovic> alink: okay 20090308 20:10:33< alink> and it's a blocker i think 20090308 20:10:54< silene> Shadow_Master: i'm fine with the change; once rewritten, the code was looking really idiotic (the "path path" thing), so i guess it only worked by pure chance before; passing the empty string is probably fine; i will think about it a bit more, but i don't expect any issue 20090308 20:11:21< mordante> Shadow_Master, ok but this macro stuff is a bit ugly, still hope to get some formula's or lua to do that part 20090308 20:11:21< Shadow_Master> k 20090308 20:11:25< Shadow_Master> mordante: you had a pseudo formula there it seems? 20090308 20:11:52< Shadow_Master> the first __GUI_IMAGE_WIDTH has a comment regarding the formual system not allowing to set new variables 20090308 20:12:18< mordante> yes puting macros and formula code together 20090308 20:12:18< Ivanovic> AI0867, alink, Baufo, boucman, cjhopman, crimson_penguin, dfranke, Dragonking, elias, esr, ettin, fendrin, freim, grzywacz, happygrue, ilor, loonycyborg, mordante, noy, Shadow_Master, silene, Sirp_, Soliton, thespaceinvader, zookeeper, everyone else: ready for 1.5.13 or any blockers/commits not done on your side? 20090308 20:12:22-!- EdB [n=EdB@36.153.82-79.rev.gaoland.net] has joined #wesnoth-dev 20090308 20:12:52< noy> none 20090308 20:12:53< mordante> but the formula system has no custom functions so it's ugly as hell 20090308 20:13:10< crimson_penguin> everything's fine here, I think 20090308 20:13:18< thespaceinvader> none here i don't think 20090308 20:13:19< happygrue> Ivanovic: nope 20090308 20:13:19< mordante> Ivanovic, no haven't found a new one in the last three minutes ;-) 20090308 20:13:23< Shadow_Master> mordante: I'm sure I saw something related to defining variables in formulas somewhere though 20090308 20:13:23< mordante> really off now, bye 20090308 20:13:23< happygrue> hehe 20090308 20:13:32< Dragonking> Ivanovic: Well, I have a bug but I need to firs find what exactly causes it... 20090308 20:13:32< Shadow_Master> something like where(). I'll ask Dragonking 20090308 20:13:32< mordante> Shadow_Master, yes for the AI but not in general :-( 20090308 20:13:32< mordante> bye 20090308 20:13:32< zookeeper> Ivanovic, checking.. 20090308 20:13:32-!- mordante [n=mordante@wesnoth/developer/mordante] has quit ["Leaving"] 20090308 20:13:33< Shadow_Master> Dragonking: it isn't possible to define formula variables out of the FAI context? 20090308 20:13:33< Shadow_Master> Ivanovic: checking too 20090308 20:13:41< Dragonking> Shadow_Master: In WML - for a side or for a unit 20090308 20:13:56< Shadow_Master> Dragonking: okay, so nothing that can be done inside the formula alone for e.g. GUI2? 20090308 20:14:10-!- Netsplit verne.freenode.net <-> irc.freenode.net quits: esr, ettin 20090308 20:14:10< alink> wesbot: bug 13139 20090308 20:14:11< wesbot> Bug #13139 Assigned to: None Status: None Priority: 5 - Normal 20090308 20:14:11< wesbot> Summary: Campaign Replay saved after loading a savegame are broken (no recall) 20090308 20:14:14< wesbot> Original submission: If I play a campaign until second scenario. Do some recal 20090308 20:14:17< wesbot> l, save the replay A, save and reload the game, and finally save replay B. 20090308 20:14:20< wesbot> URL: https://gna.org/bugs/?13139 20090308 20:14:21< Shadow_Master> Ivanovic: two people won't be able to reply ;-) 20090308 20:14:24< wesbot> Attached file (1st): https://gna.org/bugs/download.php?file_id=5391 20090308 20:14:26< alink> Ivanovic: ^ 20090308 20:14:41< Dragonking> Shadow_Master: I don't know anything about formula that is releated to the GUI 20090308 20:19:32-!- Netsplit over, joins: ettin, esr 20090308 20:20:12< alink> anyone who know recall stuff (with replay/savegame) ^ 20090308 20:20:12< Ivanovic> ettin, esr: ready for 1.5.13 or which blockers are left on your end? 20090308 20:20:12< Ivanovic> alink: any idea when this bug was introduced? 20090308 20:20:12< Ivanovic> alink: beside YogiHH and Sirp_ probably noone,,, 20090308 20:20:13< alink> Ivanovic: no, checking RC1 ... 20090308 20:20:19-!- Shadow_Master_ [n=imorelle@190.22.66.0] has joined #wesnoth-dev 20090308 20:20:19< alink> well that make replay for campaign a bit fragile, no more save.load or you can't use replay :-/ 20090308 20:20:29-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has quit [Nick collision from services.] 20090308 20:20:32< Ivanovic> alink: i know, it is a blocker for 1.6 20090308 20:20:38< Ivanovic> but not really one for rc2 i'd say (unless it is a brand new regression since 1.5.12) 20090308 20:20:43< zookeeper> Ivanovic, i'm almost done.. 20090308 20:20:46< zookeeper> well, i'll still update the changelogs, but that won't take too long 20090308 20:20:50-!- Shadow_Master_ [n=imorelle@190.22.66.0] has quit [Client Quit] 20090308 20:20:50< Ivanovic> sure, take your time 20090308 20:20:51-!- Shadow_Master [n=imorelle@190.22.66.0] has joined #wesnoth-dev 20090308 20:20:51< Ivanovic> i won't release before i had lunch which will take >=30 more mins 20090308 20:20:51< Dragonking> fendrin: One I fix one bug (will try soon.. maybe today) I'll look at this scouting formula, I would like to have it working with stable. 20090308 20:20:53< zookeeper> ah, ok, great. 20090308 20:20:57< zookeeper> strange time to have lunch though. dinner would make more sense ;) 20090308 20:21:04< Ivanovic> 2nd meal of the day is per definition lunch 20090308 20:21:08< Shadow_Master> I always have lunch around 9 PM 20090308 20:21:16-!- Shadow_Master [n=imorelle@190.22.66.0] has quit [Killed by douglas.freenode.net (Nick collision)] 20090308 20:21:16-!- Shadow_Master [n=imorelle@190.22.66.0] has joined #wesnoth-dev 20090308 20:21:16< Ivanovic> with the day startnig after "having had some reasonable amount of sleep >=3h" 20090308 20:21:16< fendrin> Dragonking: Cool 20090308 20:21:19< alink> So, you don't consider the last bug a blocker for RC2 ? 20090308 20:21:21-!- fendrin [n=fabi@wesnoth/developer/fendrin] has quit [Read error: 104 (Connection reset by peer)] 20090308 20:21:34< Dragonking> fendrin: Actually the bug I'm talking about came out when I had this scouting formula almost written completely. ;p 20090308 20:21:35-!- Shadow_Master [n=imorelle@190.22.66.0] has quit [Killed by douglas.freenode.net (Nick collision)] 20090308 20:21:36-!- Shadow_Master [n=imorelle@190.22.66.0] has joined #wesnoth-dev 20090308 20:21:44< alink> (meaning that its fix and possible changes neede will only be tested with 1.6) 20090308 20:21:53< alink> *needed 20090308 20:22:17< Shadow_Master> argh. 20090308 20:22:41< Shadow_Master> zookeeper: do you think this can be committed? http://i144.photobucket.com/albums/r176/shadowm2006/gryphon-flying-anm.gif 20090308 20:22:55< Shadow_Master> Jetryl only said "the fur... blah blah.. not a blocker for commit" 20090308 20:23:05-!- Elvish_Pillage2 [n=eli@66-189-40-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090308 20:24:14-!- fendrin [n=fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20090308 20:24:50< alink> bug 3139 was also in RC1 20090308 20:24:55< alink> Ivanovic: ^ 20090308 20:25:29-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has quit [Client Quit] 20090308 20:25:35-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090308 20:26:04< alink> I mean bug 13139 20090308 20:26:28< alink> that would be sad if bug 3139 was still in RC1 20090308 20:26:34< alink> wesbot: bug 3139 20090308 20:26:35< wesbot> Bug #3139 Assigned to: None Status: Works For Me Priority: 5 - Normal 20090308 20:26:38< wesbot> Summary: Turn counter freeze 20090308 20:26:41< wesbot> Original submission: This problem comes the first time during my very first mu 20090308 20:26:43< wesbot> ltiplayer game. During this game the turn counter (at the bottom of right menu) 20090308 20:26:46< wesbot> URL: https://gna.org/bugs/?3139 20090308 20:26:52< zookeeper> Shadow_Master, eh, of course that's fine by me 20090308 20:27:13< Shadow_Master> okay... I'll commit and fix it after RC2 20090308 20:31:13< zookeeper> meh, i guess i don't need to changelog my forest tweak commits.. 20090308 20:34:43< Shadow_Master> Ivanovic: another blocker : I'll commit a unit animation I made for Jetryl. 20090308 20:35:15< Shadow_Master> it'll take me 5-30 minutes depending on the conenction stability (which is pretty poor atm) 20090308 20:35:40< Ivanovic> Shadow_Master: sure 20090308 20:35:57-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["leaving"] 20090308 20:36:18< Shadow_Master> why... why is Gryphon.cfg broken? 20090308 20:36:23< Shadow_Master> thespaceinvader: . 20090308 20:36:57-!- fendrin [n=fabi@wesnoth/developer/fendrin] has quit [Remote closed the connection] 20090308 20:37:45< zookeeper> oh. wow. wtf happened there. 20090308 20:38:10< Shadow_Master> I'm fixing it. don't touch 20090308 20:38:19< zookeeper> sure. 20090308 20:40:02-!- Elvish_Pillager [n=eli@66.189.40.122] has quit [Read error: 110 (Connection timed out)] 20090308 20:40:45< Shadow_Master> did CIA-70 die? 20090308 20:43:51< Shadow_Master> wesbot: log 33464 20090308 20:43:51< wesbot> shadowmaster * r33464 : New standing/movement/attack animation for the vanilla Gryphon, as 20090308 20:43:54< wesbot> URL: http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=33464 20090308 20:45:44< Shadow_Master> I won't bother to write a changelog entry for ti 20090308 20:45:46< Shadow_Master> it. 20090308 20:48:48< happygrue> Sirp Sirp_ I know that we're not soliciting donations anymore, but is the paypal account still active? That is, if people *want* to donate can they? 20090308 20:48:48-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090308 20:49:08 * Turuk would be in that people category 20090308 20:49:23 * Shadow_Master too but can't even afford a damn small lunch 20090308 20:49:31< thespaceinvader> Shadow_Master: you wanted me? or was it re: the gryphon? 20090308 20:49:37< zookeeper> heck, if people _want_ to donate, we shouldn't make it hard for them.. 20090308 20:49:42< Shadow_Master> thespaceinvader: re the cfg file 20090308 20:49:46< Turuk> I believe it's still there, but there's just no direct object that the money will be currently put towards 20090308 20:49:52< Shadow_Master> thespaceinvader: what file ending style did you use? 20090308 20:49:58 * Turuk agrees with zookeeper. A number of people have mentioned donating lately. 20090308 20:50:00< happygrue> zookeeper: I agree, but IIRC the 'donate' thread seemed to say "don't do it anymore" 20090308 20:50:09< thespaceinvader> urm... whatever one is attached to the file at the time 20090308 20:50:15< happygrue> at least that was my takaway (thoguh it doesn't spell it out like that) 20090308 20:50:17< thespaceinvader> i don't monkey with things i don't understand 20090308 20:50:19 * Shadow_Master agrees with zookeeper 20090308 20:50:22< happygrue> just wondering if the account is still active 20090308 20:50:28< Shadow_Master> thespaceinvader: "attached"? 20090308 20:50:37< Shadow_Master> thespaceinvader: there's no line ending attached to a file. 20090308 20:50:44< Turuk> Happygrue, I think you are right, and the general response given to most people has been that the game is currently paid for by ads 20090308 20:50:47< thespaceinvader> i opens them with Notepad++, makes the edits, saves and closes 20090308 20:50:52< Shadow_Master> AI0867: can you check the svn:eol-style properties in the data dir? 20090308 20:51:03< thespaceinvader> i don't touch any bits not relevant to what i'm doing at the time 20090308 20:51:23< Turuk> So maybe Sirp feels that people should be able to just enjoy the game for free then? (conjecture on my part) Though more money is never a bad thing 20090308 20:51:28< happygrue> I think funds donated at this point might be used to subsidize wesconf meetings? 20090308 20:51:38< thespaceinvader> Shadow_Master: what is it i've done o__O 20090308 20:51:52< happygrue> thespaceinvader: are you on vista? 20090308 20:52:02< Shadow_Master> thespaceinvader: the svn:eol-style propertY? 20090308 20:52:02< thespaceinvader> nope, xpsp3 20090308 20:52:10< happygrue> hmmm 20090308 20:52:12< CIA-70> alink * r33467 /trunk/changelog: again update changelog 20090308 20:52:14< CIA-70> shadowmaster * r33468 /trunk/data/core/units/elves/Sylph.cfg: 20090308 20:52:14< CIA-70> Ran wmlindent. Thespaceinvader didn't use correct indentation here it 20090308 20:52:14< CIA-70> seems. 20090308 20:52:14< CIA-70> shadowmaster * r33465 /trunk/data/core/about.cfg: Update credits. 20090308 20:52:16< CIA-70> alink * r33466 /trunk/changelog: update changelog 20090308 20:52:17< thespaceinvader> never touched it afaik 20090308 20:52:17< CIA-70> shadowmaster * r33464 /trunk/data/core/ (12 files in 2 dirs): 20090308 20:52:19< CIA-70> New standing/movement/attack animation for the vanilla Gryphon, as 20090308 20:52:21< CIA-70> requested by Jetryl. 20090308 20:52:23< CIA-70> alink * r33462 /trunk/changelog: update changelog 20090308 20:52:23< happygrue> maybe your OS changes the file extensions by default 20090308 20:52:25< CIA-70> shadowmaster * r33463 /trunk/data/core/units/gryphons/Gryphon.cfg: 20090308 20:52:27< CIA-70> Fix indentation and mixed WML tags in one line. Possibly a Windows 20090308 20:52:29< CIA-70> line-ending problem? 20090308 20:52:31< Shadow_Master> thespaceinvader: no, but possibly Notepad++ is detecting the wrong format 20090308 20:52:39< happygrue> sometimes windows renames 'text' files by putting a .txt on the end 20090308 20:52:42< happygrue> even it was .cfg 20090308 20:52:47< Shadow_Master> happygrue: what does that have to do here? :-| 20090308 20:52:50< happygrue> so it will be gryphon.cfg.ext 20090308 20:52:54< happygrue> *txt 20090308 20:53:02< Shadow_Master> he isn't using (vanilla) notepad even. 20090308 20:53:03< thespaceinvader> np++ definitely doesn't 20090308 20:53:11< happygrue> ok 20090308 20:53:26< happygrue> always good to rule out the 'dummy mistake' ;) 20090308 20:53:37< alink> Ivanovic: besides the last blocker that i reported, all seems ok for me (mainly modified/tested : slow+fog, sighted events, replay and MP with humans and AI) 20090308 20:53:46< Ivanovic> alink: okay 20090308 20:53:53< happygrue> Shadow_Master: I am not aware of np++ 20090308 20:54:11< alink> and now i go hunt some innocent vegetables, bbl 20090308 20:54:23< Turuk> zookeeper, what is the link for that donation/wiki/whatever page? 20090308 20:54:27< Turuk> Or anyone that might know off hand 20090308 20:54:29< Shadow_Master> Google is your Friend. 20090308 20:54:29< Shadow_Master> TSI mentioned it above ;-) 20090308 20:54:40< Turuk> never mind 20090308 20:54:51< Turuk> never mind my never mind 20090308 20:54:56< Turuk> I found the wrong link 20090308 20:54:59< thespaceinvader> Shadow_Master: i still don't entirely follow what is going wrong - the two revisions look no different to me o_O 20090308 20:55:40< Shadow_Master> I don't know either, and I didn't bother to see a hex dump of the file. 20090308 20:55:44< thespaceinvader> np++ sometimes replaces the spaces used for line indents in cfgs with tabs, but i'm always careful to change them back, and a number of cfgs are full of tabs anyway 20090308 20:55:55< thespaceinvader> if that's what you mean 20090308 20:56:00< thespaceinvader> or is this somethign else entirely? 20090308 20:56:05< Shadow_Master> no. I was talking about line endings format 20090308 20:56:21< Shadow_Master> http://www.google.com/url?sa=t&source=web&ct=res&cd=2&url=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FNewline&ei=3iK0SYnONdTFtgeYjIm7Bw&usg=AFQjCNFkp3uheArvtOXjEEV-UPMsUIlOhg&sig2=VUetg19exvQiRNzZhvdBBg 20090308 20:56:27< Shadow_Master> argh. http://en.wikipedia.org/wiki/Newline 20090308 20:56:30< silene> Ivanovic: can you give me a few minutes before tagging? 20090308 20:56:44< Ivanovic> silene: that was the reason for my message 20090308 20:56:57< Ivanovic> basically a "wake up, i want to get 1.5.13 out *soon*"-call 20090308 20:57:11< thespaceinvader> NP++ uses CR LF by default, i think 20090308 20:57:18< Shadow_Master> thespaceinvader: okay, not good. 20090308 20:57:25< thespaceinvader> no? 20090308 20:57:29< Shadow_Master> unless the svn:eol-style is set to native, not good. 20090308 20:57:39< Shadow_Master> I need a real svn checkout to check those properties. 20090308 20:57:54< silene> Ivanovic: i know, i just want to know if you mind a commit right now 20090308 20:58:01< thespaceinvader> at least, that's what i see there when i open the files 20090308 20:58:07< Shadow_Master> thespaceinvader: all of them? 20090308 20:58:11< Ivanovic> silene: commit 20090308 20:58:15< thespaceinvader> all of them, yes 20090308 20:58:23-!- Sapient [n=sapien-x@c-24-126-133-155.hsd1.ga.comcast.net] has joined #wesnoth-dev 20090308 20:58:30< Ivanovic> Sapient: ready for 1.5.13? 20090308 20:58:31< Shadow_Master> um, then no idea. perhaps you just typoed the tags. 20090308 20:58:35< Sapient> yo Ivanovic 20090308 20:58:56< Sapient> I'd like to run a quick testrun with wmliterator 20090308 20:59:06< Sapient> this will just take a few minutes 20090308 21:00:05< thespaceinvader> Shadow_Master: o__O i have no clue what's going on 20090308 21:00:23< Shadow_Master> thespaceinvader: I'll watch you in the future. Mind your back. 20090308 21:00:38< CIA-70> silene * r33469 /trunk/src/filesystem.cpp: Downgraded fatal errors on relative paths to warnings, just to avoid any unforeseen issues. 20090308 21:00:58< Shadow_Master> ;-) 20090308 21:01:02< thespaceinvader> =) 20090308 21:04:40< CIA-70> ilor * r33470 /trunk/src/config_cache.cpp: avoid using the : character in the cache archive file name (when the game version string contains a revision range) as it's not a good idea e.g. on windows 20090308 21:06:52< ilor> hmm, I have a sort-of fix (workaround) for the wesnoth-hangs-when-saving-game-to-a-full-drive issue 20090308 21:07:16< ilor> it involves saving the gzipped save to a stringstream and then writing that to disk 20090308 21:10:01< Sapient> Ivanovic: I'm good now 20090308 21:10:05< Ivanovic> Sapient: okay 20090308 21:10:17< Ivanovic> silene: what about you, was this commit everything, or is more to come? 20090308 21:11:01< ilor> Ivanovic: I'll have a commit in a sec 20090308 21:11:09< Ivanovic> ilor: okay 20090308 21:11:25-!- EdB [n=EdB@36.153.82-79.rev.gaoland.net] has quit ["Konversation terminated!"] 20090308 21:11:27< happygrue> Ivanovic: what do you think about donations from folks who 'really want to give back'? Can they support wesnoth devs at conferences maybe? 20090308 21:12:07< Sapient> I think it would be nice if there was a special fund for helping devs attend conferences 20090308 21:12:07< silene> Ivanovic: i can probably fix the last unit tests given a few more minutes 20090308 21:12:16< Ivanovic> silene: take those mins 20090308 21:12:17< CIA-70> ilor * r33471 /trunk/src/ (gamestatus.cpp replay.cpp): 20090308 21:12:17< CIA-70> work around bug #12450 (boost issue previously marked as 'upstream problem') by 20090308 21:12:17< CIA-70> not using boost iostreams to write directly to disk, instead, write to a 20090308 21:12:17< CIA-70> stringstream and thenoutput that to a file. This makes Wesnoth no longer hang 20090308 21:12:17< CIA-70> when a save is issued with insufficient disk space. 20090308 21:12:41< Sapient> However, I'm not saying I would go to any :p 20090308 21:12:46< happygrue> heh 20090308 21:13:03< Ivanovic> Sirp_: want to comment on what happygrue asked? [21:11:27] Ivanovic: what do you think about donations from folks who 'really want to give back'? Can they support wesnoth devs at conferences maybe? 20090308 21:13:12< happygrue> what and mingle with other _wesnoth_ people? :P 20090308 21:13:34< Shadow_Master> http://cia.vc/ <- we can still make it to the 1st place :-P 20090308 21:13:46< Sapient> the amount of vacation time I get is very limited and I am blessed with a lot of family who expect visits ;) 20090308 21:14:15< Sapient> in fact I'm travelling to tennessee this weekend 20090308 21:14:39< Shadow_Master> okay, perhaps not in the first place, but at least something very close to Genoo 20090308 21:14:59< happygrue> Sirp_ Ivanovic regarding this thread in particular: http://www.wesnoth.org/forum/viewtopic.php?p=344072#p344072 20090308 21:15:03-!- governor [n=chatzill@bas4-hamilton14-1168060157.dsl.bell.ca] has joined #wesnoth-dev 20090308 21:16:07-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [No route to host] 20090308 21:16:08-!- ABCD_ [n=ABCD@wikipedia/ABCD] has joined #wesnoth-dev 20090308 21:17:31< Sirp_> Ivanovic, happygrue: posting... 20090308 21:17:36-!- ABCD_ is now known as ABCD 20090308 21:18:07< Shadow_Master> thespaceinvader: hey, that's a nice gryphon rider. Don't give up! 20090308 21:18:30< Shadow_Master> (as tedious as it is) 20090308 21:18:33< thespaceinvader> i've not completely, i'm just having a very motivationless day 20090308 21:18:38< thespaceinvader> feathers are bastards 20090308 21:18:49< happygrue> hehe 20090308 21:18:57< happygrue> they're for the birds! 20090308 21:19:14< thespaceinvader> i'm going to do a placeholder frankenstein of the gryphon portrait to fill out the dwarves for 1.6 until i can get the unique one done 20090308 21:19:16< thespaceinvader> though 20090308 21:19:36< thespaceinvader> since the plan is to release 1.6 in the next couple of weeks, and i definitely won't have it done by then... 20090308 21:20:23< Shadow_Master> :-1 20090308 21:20:51< Shadow_Master> can't you just let it be until you finish the portrait? it's not like I and zookeeper didn't add Kitty's portraits after the 1.4.0 release for 1.4 20090308 21:21:13 * Shadow_Master throws smoke bomb at the floor 20090308 21:21:15< Ivanovic> thespaceinvader: "next coupe" == one week!!! 20090308 21:21:19-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has quit ["smoke bomb"] 20090308 21:21:25< Ivanovic> s/coupe/couple 20090308 21:21:30< thespaceinvader> thoguht it was, but i wasn't sure 20090308 21:21:45< thespaceinvader> i'll get the placeholder in place by wednesday i'd've thought 20090308 21:21:52< Turuk> 1.6 will be released right when I will be without Wesnoth for a week..... 20090308 21:21:57< thespaceinvader> it's not like that will take long... 20090308 21:23:16 * Turuk will shrivel up and die without his daily sustenance... ;) 20090308 21:23:37< silene> Ivanovic: don't wait for me, the last unit test failing is a memory corruption and it doesn't seem related to my changes 20090308 21:23:41< zookeeper> Ivanovic, wouldn't that mean that this one would be the last RC? i thought we still had notable bugs. 20090308 21:23:55< Sapient> my biggest concern over 1.6 is how slow the RC has been running for me 20090308 21:24:26< Sapient> I wonder if loonycyborg had optimizations turned on that 20090308 21:24:56< Sapient> we had similar reports in the tech forum from a linux user 20090308 21:25:04< happygrue> Sapient: slow for me also, though I haven't played an of the campaigns... just multiplayer scenarios 20090308 21:25:26< Sapient> right, Wesband was so slow it was almost unplayable 20090308 21:26:14< happygrue> I was playing ANL and it was pretty slow... regular mp games have been ok, but I haven't tried anything 'big' 20090308 21:26:23< loonycyborg> Sapient: I have all releases compiled with -O2 20090308 21:26:54-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090308 21:27:06< happygrue> world conquest was also very slow 20090308 21:27:08< loonycyborg> Though perhaps using -O3 would make it faster considering that I'm still using gcc3.. 20090308 21:27:17-!- elias [n=elias@allegro/developer/allefant] has quit ["Leaving"] 20090308 21:27:42< Sapient> possibly, but I suspect there are code inefficiencies or memory issues to blame 20090308 21:27:46-!- stikonas [n=stikonas@ctv-213-164-100-13.vinita.lt] has joined #wesnoth-dev 20090308 21:27:55< Shadow_Master> zookeeper: let's see if they don't get solved before that date 20090308 21:28:34< Shadow_Master> Sapient: can you identify the bottleneck? 20090308 21:29:13< happygrue> Sapient: I have 500 MB of memory, for what that's worth, but it seems to my untrained eye like memory is a big factor 20090308 21:29:24< Sapient> Shadow_Master: I'm not sure if there are any good free profiling tools for Windows 20090308 21:29:45< happygrue> really noticable delay switching back and forth from wesnoth to IRC and such, which is nonexistent in 1.4 for me 20090308 21:30:12< happygrue> (for the larger games) 20090308 21:31:45< Shadow_Master> Sapient: use your eyes. Animation slugginesh? AI performance? 20090308 21:32:06< Shadow_Master> you know I rewrote part of the image engine some releases ago 20090308 21:32:19< Sapient> User Interface in general seems slow, as well as the AI 20090308 21:32:26< happygrue> menus are very, very slow 20090308 21:32:26< Sapient> in short, everything 20090308 21:32:34 * happygrue nods 20090308 21:32:35< Shadow_Master> namely 1.5.9 20090308 21:32:40< Shadow_Master> Sapient: since when? 20090308 21:32:51< Sapient> I am comparing it with 1.4 20090308 21:32:54< happygrue> I didn't notice 1.5.7 being slow 20090308 21:33:10< Shadow_Master> I don't notice 1.5.13 being slow. :-/ 20090308 21:33:14< happygrue> I played some campaigns in 1.5.9, and that seemed fine IIRC 20090308 21:33:26< happygrue> Shadow_Master: are you running a nice computer? 20090308 21:33:28< Sapient> Shadow_Master: how much memory do you have? 20090308 21:33:42< happygrue> mine is about 4-5 years old 20090308 21:33:54< happygrue> and using windows ;) 20090308 21:34:02< Shadow_Master> AMD Athlon, 2 cores, 2000 MHz each. RAM is 1.72 GB 20090308 21:34:17< Shadow_Master> using GNU/Linux. Lots of cached files/directory nodes 20090308 21:34:24< happygrue> so 2-3 times what I have 20090308 21:34:36< happygrue> more like 3 ;) 20090308 21:34:39< Shadow_Master> however I also have 16% of the swap used. Must be because I haven't turned off this laptop for around 21 days 20090308 21:34:49< Shadow_Master> s/21/18/ 20090308 21:36:52< happygrue> I think for various reasons there was not a 'core' of players who moved onto the development server this cycle, and that has really reduced the amount of testing and feedback 20090308 21:38:07< zookeeper> what i'm worried about is the lack of campaign testing. 20090308 21:38:56< zookeeper> trunk hasn't been especially stable for campaign play for very many versions, and we're not actually getting almost any mainline campaign feedback.. 20090308 21:39:13< Elvish_Pillage2> Dragonking, do you know under what conditions individual unit AIs are used? is it just for formula AI sides, or for all AI sides, or for all sides that get a turn? 20090308 21:40:00< Dragonking> formula AI sides 20090308 21:40:13< Elvish_Pillage2> ok 20090308 21:40:15-!- shikadibot [n=1001@wesnoth/bot/shikadibot] has joined #wesnoth-dev 20090308 21:40:38< Elvish_Pillage2> (of course it's trivial to make an AI that immediately falls back to human or C++ ai.) 20090308 21:40:45< Dragonking> Yup. :) 20090308 21:41:13< Turuk> Zookeeper, I noticed that as well about the feedback, in some cases when I posted feedback (such as Northern Rebirth), I was the very first person to post any 20090308 21:41:18< happygrue> zookeeper: that is interesting, as I had imagined that single player was still getting tested 20090308 21:42:01< happygrue> just FYI, it is likely that there will be a 'map compitition' of sorts (making maps) after the next dev release. Which I hope will spark some interest in people moving over 20090308 21:42:29< happygrue> the details are still being worked out with Doc et al 20090308 21:43:18-!- silene1 [n=plouf@AMarseille-251-1-51-188.w83-197.abo.wanadoo.fr] has joined #wesnoth-dev 20090308 21:43:26< Sapient> yes, we need to make a coordinated effort to get people using the RC 20090308 21:43:28< happygrue> part of the problem, as I see it, was that the first releases of the dev branch this cycle had either no new (multiplayer) content, or were bugged - so it was hard/impossible to actually play it sometimes 20090308 21:43:52< Sapient> and not only using it, but providing feedback 20090308 21:44:00< Shadow_Master> it also had little exposue (front page) 20090308 21:44:04< Shadow_Master> in particular, it was hidden from the front page 20090308 21:44:17< happygrue> Sapient: yes 20090308 21:45:17< Sapient> so convince the regulars "if you don't want the next stable version to suck, start playing it" ;) 20090308 21:45:26< happygrue> hehe 20090308 21:45:52< zookeeper> i can play through at least one or maybe two campaigns...gee, i wonder if i should do HttT again. 20090308 21:45:57< Elvish_Pillage2> Dragonking: how does one set unit [ai_vars] from within the AI? set_var('unit.vars.blah', value ) ? 20090308 21:46:24< happygrue> zookeeper: do it without recruiting ;) 20090308 21:46:33< Dragonking> set_unit_var 20090308 21:46:49-!- Alesis-Novik [n=alesis@78.60.188.59] has joined #wesnoth-dev 20090308 21:46:52< Elvish_Pillage2> (which isn't in the wiki.) What's the syntax? 20090308 21:46:58< Dragonking> sec 20090308 21:47:07< zookeeper> happygrue, sure, sure. 20090308 21:48:46< Dragonking> Elvish_Pillage2: set_unit_var( , , ) 20090308 21:49:16< Elvish_Pillage2> the name of the variable, the value to set it to, and the location of the unit, correct? 20090308 21:49:24< Dragonking> yup 20090308 21:51:11< happygrue> Sapient: I think there are several ways in which we can get more action in the next dev cycle. 20090308 21:51:21< happygrue> I am optimistic 20090308 21:51:31< Turuk> happygrue: Use donations to pay players to play campaigns? :P 20090308 21:51:37< happygrue> lol 20090308 21:51:37< Turuk> And MP maps 20090308 21:51:41< Sapient> "unexpected" crashes of the 1.4 MP server? ;) 20090308 21:51:43 * happygrue quits his job 20090308 21:51:47< Shadow_Master> I have a better idea. 20090308 21:51:51< happygrue> hehe 20090308 21:52:01< Shadow_Master> Sapient: a "Wesnoth wants YOU!" poster with you posing as Uncle Sam ;-) 20090308 21:52:12< governor> i need another source of income 20090308 21:52:16< happygrue> um, better results using Li'Sar, I'm sure... 20090308 21:52:28< Shadow_Master> * "Wesnoth wants YOU for reporting bugs" 20090308 21:52:51< Sapient> it would be better if kitty draws a "Master Delfador wants YOU!" poster ;) 20090308 21:52:57< Shadow_Master> no, Sapient better. 20090308 21:53:02< Shadow_Master> ;-) 20090308 21:53:22< Sapient> eh, you guys aren't paying me enough for that :p 20090308 21:54:11 * Turuk mails Sapient $3.46 20090308 21:54:18< Turuk> It's what I have close to hand. 20090308 21:54:25< Sapient> tks 20090308 21:54:53< governor> how much does it cost to mail 3.46 $? 20090308 21:55:30< Sapient> depends: is that hex, decimal, or octal? ~_~ 20090308 21:55:43< Shadow_Master> Sapient: I'm afraid we don't pay kitty enough for the Delf poster either ;-| 20090308 21:55:50< governor> ternary 20090308 21:56:07< governor> not sure what the 3, 4 or 6 indicate 20090308 21:58:30< CIA-70> zookeeper * r33472 /trunk/data/campaigns/Heir_To_The_Throne/maps/23_Test_of_the_Clans.map: Beautified the Test of the Clans map a bit, added some extra forests and hills and clumped villages into clusters in several places. Also moved the west and southwest castles a little bit to the east. 20090308 22:00:04 * Shadow_Master wants to see that. har har 20090308 22:01:06-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Client Quit] 20090308 22:01:50-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth-dev 20090308 22:02:32-!- silene [n=plouf@wesnoth/developer/silene] has quit [Read error: 110 (Connection timed out)] 20090308 22:05:11-!- BenUrban [n=benurban@unaffiliated/benurban] has quit [Read error: 104 (Connection reset by peer)] 20090308 22:05:12-!- BenUrban_ [n=benurban@unaffiliated/benurban] has joined #wesnoth-dev 20090308 22:06:15-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [Read error: 110 (Connection timed out)] 20090308 22:07:02-!- BenUrban_ is now known as BenUrban 20090308 22:08:55-!- Zen_Clark [n=user@99-136-80-191.lightspeed.rcsntx.sbcglobal.net] has joined #wesnoth-dev 20090308 22:17:22-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 104 (Connection reset by peer)] 20090308 22:17:37-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090308 22:20:30-!- Baufo [n=thomas@wesnoth/developer/baufo] has quit [Remote closed the connection] 20090308 22:35:10< CIA-70> zookeeper * r33473 /trunk/data/campaigns/Heir_To_The_Throne/maps/23_Test_of_the_Clans.map: More tweaks to the map, including a new small lake around the west castle. 20090308 22:37:19< Ivanovic> okay, what is the status? 20090308 22:37:27< Ivanovic> can i release now or is *anything* missing? 20090308 22:39:18< Ivanovic> AI0867, alink, boucman, cjhopman, dfranke, Dragonking, esr, freim, grzywacz, happygrue, ilor, loonycyborg, Sapient, Sirp_, silene1, Soliton, thespaceinvader, zookeeper: can i get 1.5.13 out now? 20090308 22:39:26< ilor> I'm done 20090308 22:39:29< Dragonking> yup 20090308 22:39:36< silene1> go on 20090308 22:39:40< Sapient> proceed 20090308 22:39:40< Shadow_Master> why I am not in that list? 20090308 22:39:43-!- silene1 is now known as silene 20090308 22:39:47< thespaceinvader> Ivanovic: no argument here 20090308 22:39:52< Ivanovic> Shadow_Master: because your line is not reliable anyway 20090308 22:39:54< Ivanovic> ;) 20090308 22:39:58< Ivanovic> Shadow_Master: ready for 1.5.13? 20090308 22:40:01< Shadow_Master> yes I am. 20090308 22:40:35< Shadow_Master> there's this "music=../sounds/ambient/foo.ogg isn't possible" regression, but I and Espreon will have to live with it for now 20090308 22:41:02< Shadow_Master> silene: ^ ideas ? 20090308 22:42:07< alink> Ivanovic: yep nothing new, all seems to work besides campaigns replay after save/reload 20090308 22:43:54< dfranke> Ivanovic: ok by me 20090308 22:43:55-!- shikadibot is now known as _1 20090308 22:43:59-!- _1 is now known as _1_5_13 20090308 22:44:05< _1_5_13> when will you get me out? ;-( 20090308 22:44:44< alink> (which i am not happy about it, because i added compatibility code for replay, and it's now only useful for MP replay) :-( 20090308 22:44:54-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has quit ["Lost terminal"] 20090308 22:44:55< Sapient> _1_5_13: you are ready when you are ready 20090308 22:44:57< zookeeper> Ivanovic, nothing missing from me 20090308 22:46:37< dfranke> oh, let me copyedit the release notes again. 20090308 22:46:46< dfranke> (but that doesn't block uploading the tarball) 20090308 22:47:19< Ivanovic> correct 20090308 22:47:58< dfranke> but I need coffee first. bbiab. 20090308 22:51:19< CIA-70> ivanovic * r33474 /trunk/po/ (240 files in 5 dirs): 20090308 22:51:19< CIA-70> pot-update (no added/changed strings) 20090308 22:51:19< CIA-70> regenerated doc files (looks like no changes here either...) 20090308 22:51:19< CIA-70> this update is meant to prepare for 1.5.13... 20090308 22:55:16< CIA-70> ivanovic * r33475 /trunk/ (changelog configure.ac players_changelog src/wesconfig.h): bump version to 1.5.13 20090308 22:56:49< silene> Shadow_Master: you can use the path "core/sounds/ambient/foo.ogg" instead (using ".." to escape directories is bad) 20090308 22:57:40< Ivanovic> okay, releasing using r33475 20090308 23:00:15-!- happygrue_ [n=Wintermu@c-67-176-145-41.hsd1.in.comcast.net] has joined #wesnoth-dev 20090308 23:00:50-!- happygrue [n=George@wesnoth/developer/wintermute] has quit ["http://xkcd.com/91/"] 20090308 23:00:52-!- happygrue_ is now known as happygrue 20090308 23:03:02-!- _1_5_13 [n=1001@wesnoth/bot/shikadibot] has quit [Read error: 110 (Connection timed out)] 20090308 23:08:28< Sapient> silene: how else would you specify relative paths? 20090308 23:09:50< Sapient> I don't see anything wrong with using ".." since any decent filesystem code worth its weight can resolve it to an absolute path 20090308 23:10:24< Sapient> and once you have an absolute path you should know if it's a wesnoth path 20090308 23:10:27< Blueblaze> Sapient, the set_menu_item limits are 7 per unit/location at one time, not 7 per scenario right? 20090308 23:10:38< Sapient> Blueblaze: correct 20090308 23:10:50< Blueblaze> Okay good, that's a relief ;p 20090308 23:10:57< Sapient> you can only have seven visible at any time 20090308 23:11:10< Blueblaze> Oh, the extras will still exist, just not displayed? 20090308 23:11:13< Sapient> you can have an unlimited number of invisible ones 20090308 23:11:25< Blueblaze> Good deal, even though I doubt I'll have 7 visible ones lol 20090308 23:13:30< silene> Sapient: that's right; you have to wonder why wml was allowed to access any file on your harddrive then; i think it's much more sane to simply forbid wml to use ".." 20090308 23:14:16< Sapient> If by "sane" you mean "convenient" 20090308 23:14:29< Sapient> but from the user's perspective it's just a nuissance 20090308 23:14:53< Sapient> since there is no obvious reason why ../ should not simply work 20090308 23:15:17< loonycyborg> I agree that path sanity tests should be done on canonicalized paths. 20090308 23:15:49< silene> feel free to rewrite the code; at least i have plugged the security issue 20090308 23:16:46 * loonycyborg wonders whether using boost::filesystem for that purpose would be a good idea.. 20090308 23:16:47< Sapient> if I did rewrite it, I'd probably just be removing most of it and replacing it with boost 20090308 23:17:30< silene> Sapient: as a boost developer myself, i can hardly argue against it 20090308 23:17:35< Ivanovic> Sapient: which is probably not a too bad idea... 20090308 23:17:46< Sapient> ..but I don't plan on rewriting it 20090308 23:17:57< Sapient> so thanks for the "fix" ;) 20090308 23:18:03< Ivanovic> okay, looks like r33475 works reasonably well 20090308 23:18:27< loonycyborg> silene: You're a developer of boost itself, or you're a developer using boost? :) 20090308 23:19:23< Ivanovic> loonycyborg: *both* 20090308 23:19:27< CIA-70> ivanovic * r33476 /tags/1.5.13/: tag 1.5.13 (aka 1.6rc2, using rev33475) 20090308 23:19:32< silene> loonycyborg: http://sourceforge.net/project/memberlist.php?group_id=7586 20090308 23:20:48< Sapient> silene: as a boost developer, I hope that some kind soul eventually submits a GUI interface that replaces BJAM and helps people sort through the countless options in a friendlier fashion 20090308 23:21:17< Sapient> you may want to bring the deficiencies of bjam to the attention of your team 20090308 23:23:10< Sapient> overall, though, I've been very impressed with boost (once I got the dang thing to build iostreams with zlib finally) 20090308 23:26:00< Sapient> the limited support for MSVC++6, while regrettable, is totally understandable 20090308 23:26:17-!- alink [n=alink@wesnoth/developer/alink] has quit ["bye"] 20090308 23:26:17 * loonycyborg doesn't think that GUI will help much with countless options 20090308 23:26:45< dfranke> Hmm, I think I need to rewrite these release notes altogether. 20090308 23:26:58-!- alink [n=alink@wesnoth/developer/alink] has joined #wesnoth-dev 20090308 23:26:58-!- stikonas [n=stikonas@wesnoth/translator/stikonas] has quit [Read error: 110 (Connection timed out)] 20090308 23:27:20< Ivanovic> dfranke: feel free to do so 20090308 23:27:29 * Sapient thinks that loonycyborg has not studied human usability that much 20090308 23:27:52-!- alink [n=alink@wesnoth/developer/alink] has left #wesnoth-dev ["Konversation terminated!"] 20090308 23:28:20< loonycyborg> Humans don't build boost. Only super-humans do :P 20090308 23:28:28< dfranke> Sapient: are you imagining something like 'make menuconfig' from the Linux kernel? 20090308 23:29:08< Sapient> dfranke: no, because I don't know what that is 20090308 23:29:09< zookeeper> boucman, so, did you look at that animation issue? i guess i can file a bug for it tomorrow if you want. 20090308 23:29:14-!- alink [n=alink@wesnoth/developer/alink] has joined #wesnoth-dev 20090308 23:29:57< loonycyborg> Sapient: It's an ncurses utility that allows one to configure kernel's build options. 20090308 23:30:21< dfranke> Sapient: ncurses menu system for selecting compilation options for the linux kernel 20090308 23:30:23< Sapient> I think linux users have a much easier time with boost 20090308 23:30:31< Ivanovic> loonycyborg: trust me Sapient does not even know ncurses 20090308 23:30:33< Ivanovic> ;) 20090308 23:30:35< Sapient> I am imagining the poor Windows users 20090308 23:30:38< loonycyborg> http://en.wikipedia.org/wiki/Menuconfig 20090308 23:31:22< Sapient> I know that ncurses attempts to make a CLI into a GUI 20090308 23:31:31< loonycyborg> Sapient: Yes. Linux users don't have to set the locations of zlib headers/libs :) 20090308 23:31:34< zookeeper> Ivanovic, as for the regression test scenario you asked about in the ai params bug comment, i've given my first version to fendrin already. haven't heard anything back so i haven't fiddled with it more yet. 20090308 23:31:43< zookeeper> but i haven't forgotten about it or anything 20090308 23:31:47< Ivanovic> okay 20090308 23:31:59< loonycyborg> ncurses is a characer based GUI. 20090308 23:32:09< Sapient> right. I know what it is 20090308 23:32:27< loonycyborg> It doesn't try to make anything with CLI :P 20090308 23:32:38< Sapient> I am obviously not proposing an ncurses-like system for Windows users 20090308 23:32:53< Sapient> not sure what I'd have to be smoking to propose that 20090308 23:33:38< loonycyborg> kernel has make xconfig too. That one is based on Qt. 20090308 23:33:46< Ivanovic> ah, in 15mins the upload to wesnoth.org should be done, then it will be <5mins till it is at sf.net and i can write the mail to the packagers 20090308 23:33:53< Sapient> loonycyborg: a command line interface uses characters primarily, thus ncurses, thus GUI 20090308 23:34:13< silene> Sapient: i agree bjam is a pain, but the ability to build boost on many compilers/environments in parallel was a great thing at that time (as a matter of fact, i'm not even sure scons allows it nowadays, i should check) 20090308 23:34:32< Ivanovic> try cmake, there windows users can also have a gui 20090308 23:34:33< Ivanovic> ;) 20090308 23:35:52< loonycyborg> silene: scons can, though it could really use an abstraction layer for that similar to Boost.Build. 20090308 23:35:56< dfranke> From the release notes: "There are quite some changes on the GUI front". Can someone tell me something more specific to say there? 20090308 23:36:18< Sapient> here's a poor man's solution: a website that walks you through all the installation options, then at the end you get some text that you can paste into a build_boost.bat that runs bjam with all the desired options 20090308 23:36:41< dfranke> Sapient: Mozilla does that. It sort of works. 20090308 23:38:34< loonycyborg> silene: In fact there's a scons script for boost in sandbox :) 20090308 23:39:19< Sapient> another problem with bjam, if you have sjlj and dw2 compilers installed, there's no way to tell it which one to use 20090308 23:39:39-!- alink [n=alink@wesnoth/developer/alink] has quit [Remote closed the connection] 20090308 23:39:57< Sapient> I tried figuring that out for a long time then finally changed my PATH environment variable 20090308 23:40:04< loonycyborg> There is one, it's just hidden deep in documentation. 20090308 23:40:44< Sapient> ah, right. I remember now 20090308 23:41:00< loonycyborg> using gcc : : g++-dw2 ; in user-config.jam or so.. 20090308 23:41:36 * Sapient end rant 20090308 23:43:50-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20090308 23:43:56< CIA-70> ivanovic * r33477 /trunk/ (changelog configure.ac players_changelog src/wesconfig.h): post release version bump to 1.5.13+svn 20090308 23:44:00-!- crimson_penguin [n=ben@64.201.60.222] has joined #wesnoth-dev 20090308 23:47:51< boucman> zookeeper: please do, I'm about to go to bed 20090308 23:48:00< Sapient> silene: so what do you find interesting about the mana sorld that made you want to contribute there? 20090308 23:48:06< zookeeper> boucman, roger 20090308 23:48:09< Sapient> *mana world 20090308 23:52:42< silene> Sapient: they were interested in having their own code for the server instead of using eathena; and i felt it would be a good experience writing a server for a mmorpg; so i did write it 20090308 23:53:16< Sapient> ah, cool 20090308 23:53:21-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20090308 23:53:38-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20090308 23:58:10< CIA-70> dfranke * r33478 /trunk/RELEASE_NOTES: Copyedit release notes for 1.6RC2 20090308 23:58:23< Ivanovic> when jetrel is online the next time, please ask him if it was possible to create a "really high resolution" wesnoth logo 20090308 23:58:34< Ivanovic> (like the one used as mac icon) 20090308 23:58:38 * Espreon would love such a think. 20090308 23:58:41< Espreon> *thing 20090308 23:58:56 * Ivanovic currently thinks about getting such an icon printed as sticker for his laptop 20090308 23:59:02-!- boucman [n=rosen@wesnoth/developer/boucman] has quit [Remote closed the connection] 20090308 23:59:09< Espreon> Heh... 20090308 23:59:19 * Sapient also thinks that would look cool 20090308 23:59:48< Ivanovic> that is this one is a little too small to really make a good 15x15cm sticker: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/icons/wesnoth-icon-Mac.png?rev=30533 --- Log closed Mon Mar 09 00:00:16 2009