--- Log opened Mon Mar 16 00:00:17 2009 20090316 00:00:17< Ivanovic> correct 20090316 00:00:25< Ivanovic> but you should move the changelog entry 20090316 00:00:53< ilor> Ivanovic: now or after you tag? 20090316 00:01:00< Ivanovic> make it after 20090316 00:01:07< ilor> Ivanovic: ok 20090316 00:01:07< Ivanovic> just for the case that i got to bump it again 20090316 00:01:31< ilor> fendrin: and next time bug me a bit earlier ;P 20090316 00:02:00< Ivanovic> :) 20090316 00:02:10-!- stikonas [n=stikonas@wesnoth/translator/stikonas] has quit [Read error: 110 (Connection timed out)] 20090316 00:02:16-!- kitty_ [n=kitty@wesnoth/artist/kitty] has quit ["good night"] 20090316 00:03:09-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090316 00:04:02-!- Shadow_Master is now known as shadowmaster 20090316 00:04:46 * fendrin is happy 20090316 00:10:40-!- Turuk_ [n=Turuk@FUSE-WS1-208-102-202-188.fuse.net] has quit [Connection timed out] 20090316 00:16:12 * Dragonking is not, he spotted another ugly bug :< 20090316 00:16:58< shadowmaster> Dragonking: anything for 1.5.14? 20090316 00:18:04< Dragonking> I'll need ot fix it prolly before 1.6 20090316 00:19:47< Ivanovic> Soliton: please do not forget to allow the 1.5.14 release as well as 1.6* on the mp server 20090316 00:19:53< Ivanovic> so far it is not possible to join... 20090316 00:20:02< Soliton> right. 20090316 00:21:03< Soliton> done. 20090316 00:22:19< Dragonking> Soliton: I think we could improve recruitment between 1.6 versions without breaking the compatibility. 20090316 00:22:34< Soliton> indeed. 20090316 00:23:00< Dragonking> For example this scout thing could be added. 20090316 00:23:09< Dragonking> To make it better on bigger maps. 20090316 00:23:32< Dragonking> And maybe some abilities/weapon specials bonuses should be tweaked 20090316 00:23:39< Soliton> yes, that's probably the most important issue. 20090316 00:24:18< Dragonking> I don't remember what exactly is implemented, it I wrote it so long ago, but many things were quite working. 20090316 00:24:26< velory> good night every1 20090316 00:24:29-!- velory [n=velory@85.99.164.108] has quit [] 20090316 00:26:26< Dragonking> Soliton: But apparently your on_fail thing will need to wait for 1.7 20090316 00:26:56< Dragonking> No time to make it before 1.6.. even if it's delayed till end of the week, 20090316 00:27:08< Dragonking> Too bad, it will be really useful. 20090316 00:32:41-!- happygrue_ [n=Wintermu@71-81-82-247.dhcp.stls.mo.charter.com] has quit ["ChatZilla 0.9.84 [Firefox 3.0.7/2009021910]"] 20090316 00:34:18-!- Elvish_Pillager [n=eli@66-189-40-122.dhcp.oxfr.ma.charter.com] has quit ["Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!"] 20090316 00:47:16-!- shadowmaster [n=imorelle@wesnoth/developer/shadowmaster] has quit ["completed"] 20090316 00:47:16-!- fendrin [n=fabi@wesnoth/developer/fendrin] has quit [Read error: 104 (Connection reset by peer)] 20090316 00:47:54< Ivanovic> ilor: i tagged and already "migrated" your changelog entry to the 1.5.14+svn block 20090316 00:48:05< ilor> Ivanovic: ok thanks 20090316 00:48:27< Ivanovic> you're welcome 20090316 00:50:09-!- fendrin [n=fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20090316 00:53:29< CIA-70> ivanovic * r33721 /trunk/ (changelog configure.ac players_changelog src/wesconfig.h): 20090316 00:53:29< CIA-70> post release version bump to 1.5.14+svn 20090316 00:53:29< CIA-70> took over the changelog entry for the max map size in the editor, too 20090316 00:53:30< CIA-70> ivanovic * r33720 /tags/1.5.14/: tag 1.5.14 aka 1.6rc3 (yeah, not 1.6 final yet...; using rev33718) 20090316 00:57:22< Ivanovic> loonycyborg, Rhonda, crimson_penguin: 1.5.14 is ready, the tag is available and the source tarball via sf.net, too 20090316 01:00:06< Dragonking> Soliton: Um.... just noticed something bad :) 20090316 01:00:41-!- loonycyborg [n=sergey@wesnoth/developer/loonycyborg] has quit ["KVIrc 3.4.2 Shiny http://www.kvirc.net/"] 20090316 01:01:17-!- loonybot [n=loonybot@wesnoth/bot/loonybot] has quit [Remote closed the connection] 20090316 01:01:29< Soliton> Dragonking: stop saying that! :-P 20090316 01:01:32< Dragonking> Soliton: parenthesis surrounding (value * 2) /3 were indended, now value * 2 / 3 always evaluates to 0 ;p 20090316 01:01:41< Dragonking> Cause 2/3 = 0 :) 20090316 01:01:58< Dragonking> But it's ok since it is recruting well. ;p 20090316 01:02:11< Soliton> oops, was wondering about that but since it gave no error.. 20090316 01:02:20-!- noy [n=Noy@70.70.128.133] has joined #wesnoth-dev 20090316 01:02:53< Dragonking> Soliton: Will need to test it with ( ) and without and decide what's better ;) 20090316 01:03:32-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit [Read error: 104 (Connection reset by peer)] 20090316 01:03:33< Soliton> funny, so removing the HP weight seemed to fix it... 20090316 01:04:05< Dragonking> Indeed. 20090316 01:05:58-!- ShikadiLord [n=1001@wesnoth/bot/shikadibot] has quit [Read error: 110 (Connection timed out)] 20090316 01:11:04-!- elad01 [n=they@void-29.cs.huji.ac.il] has quit ["using sirc version 2.211+KSIRC/1.3.12"] 20090316 01:36:20< AI0867> introduce random bugs and see if it improves... sounds like genetic programming 20090316 01:36:38< Ivanovic> i am off to bed now, n8 20090316 01:45:27-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit ["night all"] 20090316 01:50:47< crimson_penguin> :D 20090316 01:59:03-!- loonybot [n=loonybot@79.139.247.203] has joined #wesnoth-dev 20090316 01:59:37-!- loonycyborg [n=sergey@79.139.247.203] has joined #wesnoth-dev 20090316 02:13:58-!- loonybot [n=loonybot@wesnoth/bot/loonybot] has quit [Read error: 104 (Connection reset by peer)] 20090316 02:30:19< fendrin> ilor: ping 20090316 02:30:46-!- happygrue [n=Wintermu@wesnoth/developer/wintermute] has joined #wesnoth-dev 20090316 02:37:14-!- Lord_Aether [n=castle@207.212.136.10] has quit [] 20090316 02:38:56< fendrin> ilor: ping 20090316 02:42:17-!- Tesafilmchen [n=tesa__@p5B276A2E.dip.t-dialin.net] has quit ["Verlassend"] 20090316 02:46:57< ilor> fendrin: only got a second 20090316 02:50:10< fendrin> ilor: you broke the auto update terrain funktion a little bit. 20090316 02:50:34< ilor> which function where 20090316 02:50:48< ilor> and when, too. 20090316 02:51:20< AI0867> wesbot: topic 20090316 02:51:34< fendrin> editor.menu -> map -> Auto-update Terrain Transitions 20090316 02:53:27< ilor> fendrin: and it's broken how? 20090316 02:54:10< fendrin> if that feature was disabled, the hexes were displayed by the editor's terrain symbol. Only after pressing t for "Update Terrain Transitions" the editor should recalculate the map and cause any load. 20090316 02:54:55< ilor> that's... one way to look at it. It's also been like that for around half a year in 1.5 if I recall correctly 20090316 02:55:38< fendrin> ilor: that feature allowed me to modify a huge map without much delay. 20090316 02:55:51< ilor> it now changes how dragging behaves. I can, if you really need it (for the huge map I suppose), put the old behavior in, but it'll require a new string so not soon. 20090316 02:56:47< ilor> fendrin: make a FR, assign to me, it'll be in 1.6.1 20090316 02:56:50-!- noy [n=Noy@wesnoth/developer/noy] has quit ["GO, GET TO THE CHOPPAH!!!"] 20090316 02:57:02< fendrin> ilor: thank you 20090316 02:57:03< ilor> I'm off to get some sleep. 20090316 02:57:09< fendrin> ilor: bye 20090316 03:00:31-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20090316 03:10:00-!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20090316 03:15:50-!- [Relic] [n=[Relic]@adsl-76-229-202-137.dsl.milwwi.sbcglobal.net] has joined #wesnoth-dev 20090316 03:16:45< [Relic]> Hello :) 20090316 03:17:56-!- Turuk_ [n=Turuk@FUSE-WS1-208-102-202-188.fuse.net] has joined #wesnoth-dev 20090316 03:18:45< Dragonking> night everyone 20090316 03:18:55-!- Dragonking [n=dk@wesnoth/developer/dragonking] has quit [] 20090316 03:22:26-!- Zen_Clark [n=user@99-136-80-191.lightspeed.rcsntx.sbcglobal.net] has quit ["I've had enough time staring at this channel."] 20090316 03:26:13-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 110 (Connection timed out)] 20090316 03:29:10-!- fendrin [n=fabi@wesnoth/developer/fendrin] has quit [Remote closed the connection] 20090316 03:38:33-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090316 03:48:18-!- Turuk_ [n=Turuk@FUSE-WS1-208-102-202-188.fuse.net] has quit [Read error: 110 (Connection timed out)] 20090316 04:00:07-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit [Remote closed the connection] 20090316 04:08:15< loonycyborg> Ivanovic: 1.5.14 installer is uploaded to sf. 20090316 04:09:43< crimson_penguin> loonycyborg: damn you and your superior internets! 20090316 04:09:47< crimson_penguin> I've got an hour left :( 20090316 04:09:57 * crimson_penguin is so asleep, and yet... so NOT asleep 20090316 04:13:46-!- vivri [n=chatzill@CPE001839c50068-CM00080d747884.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20090316 04:15:46 * loonycyborg goes to get some REAL sleep :P 20090316 04:15:53-!- loonycyborg [n=sergey@wesnoth/developer/loonycyborg] has quit ["Zzzzzzzzzzzzzzzzzzzzzzzzzzz"] 20090316 04:16:07< crimson_penguin> DAMN YOU, I want real sleep! 20090316 04:21:37-!- Ivanovic_ [n=ivanovic@dtmd-4db2b42d.pool.einsundeins.de] has joined #wesnoth-dev 20090316 04:38:59-!- Ivanovic [n=ivanovic@wesnoth/developer/ivanovic] has quit [Read error: 110 (Connection timed out)] 20090316 04:39:03-!- PK [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has joined #wesnoth-dev 20090316 04:39:36-!- Ivanovic_ is now known as Ivanovic 20090316 04:40:22-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit ["Leaving"] 20090316 04:40:22-!- PK [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has quit [Client Quit] 20090316 04:48:53< CIA-70> dave * r33722 /trunk/src/ai_attack.cpp: remove buggy AI optimization which sometimes removes legitimate attacks from consideration 20090316 05:01:40-!- happygrue_ [n=Wintermu@71-81-82-247.dhcp.stls.mo.charter.com] has joined #wesnoth-dev 20090316 05:04:48-!- crimson_penguin [n=ben@64.201.60.222] has joined #wesnoth-dev 20090316 05:06:49< crimson_penguin> Ivanovic: Mac binary is up - I just realized I forgot to update the changelog in it... but it's not a big deal, since that's easily available elsewhere 20090316 05:07:02 * crimson_penguin will REALLY try to get EVERYTHING right at once for 1.6... 20090316 05:07:33< crimson_penguin> I made a list of things to do for packaging, and this is the first time I didn't look at it :-/ jeez 20090316 05:11:12-!- Espreon [n=chatzill@wesnoth/developer/espreon] has joined #wesnoth-dev 20090316 05:11:13-!- Blueblaze [n=Blueblaz@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Read error: 60 (Operation timed out)] 20090316 05:11:32-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit ["Leaving"] 20090316 05:18:53-!- happygrue [n=Wintermu@wesnoth/developer/wintermute] has quit [Read error: 110 (Connection timed out)] 20090316 05:19:33-!- Blueblaze [n=Blueblaz@4.houston-02rh15rt.tx.dial-access.att.net] has joined #wesnoth-dev 20090316 05:34:24-!- BenUrban [n=benurban@unaffiliated/benurban] has quit ["Power failu"] 20090316 05:41:46-!- BenUrban [n=benurban@c-68-49-10-243.hsd1.md.comcast.net] has joined #wesnoth-dev 20090316 06:17:42-!- Espreon [n=chatzill@wesnoth/developer/espreon] has quit [Nick collision from services.] 20090316 06:18:18-!- [Relic] [n=[Relic]@adsl-76-229-202-137.dsl.milwwi.sbcglobal.net] has quit ["Leaving"] 20090316 06:49:26-!- Blueblaze [n=Blueblaz@4.houston-02rh15rt.tx.dial-access.att.net] has quit [] 20090316 06:54:21-!- happygrue_ [n=Wintermu@71-81-82-247.dhcp.stls.mo.charter.com] has quit ["ChatZilla 0.9.84 [Firefox 3.0.7/2009021910]"] 20090316 07:59:45-!- Sirp [n=me@wesnoth/developer/dave] has quit ["leaving"] 20090316 08:28:29< dfranke> Alright, I tested the fix for #13037 and it works. Should I close the bug in addition to marking it fixed, since the fix went in a couple releases ago? 20090316 08:30:05< cjhopman> i think generally we just mark it fixed, and let Ivanovic (or maybe someone else) close them 20090316 08:31:47< dfranke> well, usually they get closed when the release containing the fix is announced. 20090316 08:32:11< cjhopman> true 20090316 08:32:27< dfranke> so I think the idea is just to keep them visible until then to avoid duplicate reports. 20090316 08:36:19< dfranke> good grief... my emacs has 1.5GB resident. 20090316 08:43:18< dfranke> ...and I suppose it would be a good idea to svn revert my hack that makes do_whisper() send 20GB of compressed data to the server, before I accidentally check it in. 20090316 08:54:49-!- joshux [n=joshux@wlan.csie.ntu.edu.tw] has joined #wesnoth-dev 20090316 08:56:09< joshux> hi 20090316 08:59:46< Jetrel> dfranke: yes, that would be the world of warcraft client in the latest build of emacs. 20090316 09:00:03 * Rhonda lookes puzzled at Ivanovic: "Wesnoth 1.4 is out! :)" 20090316 09:00:05 * Jetrel is making a bad joke about second system syndrome 20090316 09:00:49< Jetrel> off to bed, I'll make a point of doing that portrait fix early tomorrow. 20090316 09:02:00-!- joshux [n=joshux@wlan.csie.ntu.edu.tw] has quit ["Leaving"] 20090316 09:10:20< Jetrel> bbl 20090316 09:10:24-!- Jetrel [n=Jetrel@wesnoth/artist/jetrel] has left #wesnoth-dev [] 20090316 09:12:49-!- apple_ide [n=Eric@124-168-163-10.dyn.iinet.net.au] has joined #wesnoth-dev 20090316 09:14:52< Ivanovic> moin 20090316 09:15:08< Ivanovic> Rhonda: ups 20090316 09:15:19< Ivanovic> Rhonda: was already to tired when doing the mail... 20090316 09:15:25< Rhonda> heh 20090316 09:20:50< CIA-70> ivanovic * r33723 /trunk/ (8 files in 7 dirs): updated Portuguese (Brazil) and Russian translation 20090316 09:23:30-!- Dragonking [n=dk@wesnoth/developer/dragonking] has joined #wesnoth-dev 20090316 09:33:22< Ivanovic> when baufo joins, could someone point him to this forum post? http://www.wesnoth.org/forum/viewtopic.php?f=4&t=24482&start=0&st=0&sk=t&sd=a 20090316 09:34:01< Rhonda> ... what exactly is the difference between wqy-zenhei-gb2312.ttf and wqy-zenhei.ttc? Isn't it just the same font? 20090316 09:34:17< Ivanovic> no, it is not exactly 20090316 09:34:36< Rhonda> Then maybe just an update of the font file? 20090316 09:34:37< Ivanovic> wqy-zenhei-gb2312.ttf was an *ancient* and stripped down version of wqy-zenhai 20090316 09:35:02< Rhonda> So why isn't the file now called .ttf? *sighs* Yes, I know, you don't (know) 20090316 09:35:21< Rhonda> .. and why the need for renaming the file completely. :/ 20090316 09:35:28< Ivanovic> Rhonda: ask the original packager, i just took what was available in the release tarball of wqy-zenhai 20090316 09:35:59< Ivanovic> because it is in effect a different font due to the completely different charset support 20090316 09:36:11< Ivanovic> before only chinese, now chinese, japanese, korean, ... 20090316 09:36:36< Ivanovic> and yes, it might as well be a typo 20090316 09:36:44< Ivanovic> that ttc is used instead of ttf 20090316 09:37:50< Ivanovic> either we display too much information or the window is too tiny... http://www.wesnoth.org/forum/viewtopic.php?f=4&t=24485&start=0&st=0&sk=t&sd=a 20090316 09:38:00< Ivanovic> and so far mordante has *not* touched this area... 20090316 09:42:01< dfranke> Ivanovic: I say the latter. I don't think there's any info there that it would be reasonable to remove. 20090316 09:42:23< dfranke> it could be laid out more efficiently in a window of the same size, though. 20090316 09:43:11< Rhonda> Ivanovic: I am also puzzled by "* The requirement for fontconfig was reduced to version 2.4.1." - I don't pull in any fontconfig dependency? 20090316 09:43:39< Ivanovic> Rhonda: at elast at compiletime it is checked 20090316 09:43:57< Ivanovic> probably something with libpango and *whatever* related, ask mordante for details 20090316 09:52:12< CIA-70> ivanovic * r33724 /trunk/po/wesnoth-units/ru.po: updated Russian translation 20090316 09:53:09-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20090316 09:56:21-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090316 10:09:53-!- ilor_ [n=user@wesnoth/developer/ilor] has joined #wesnoth-dev 20090316 10:11:24< Ivanovic> ilor: any idea if you can tackle this report? https://gna.org/bugs/index.php?13199 20090316 10:17:50< ilor_> Ivanovic: don't know. if it fails with a "cannot generate map" then well, duh, I guess it's by design that sometimes for extreme parameters it'll fail 20090316 10:25:11-!- ilor [n=user@wesnoth/developer/ilor] has quit [Read error: 110 (Connection timed out)] 20090316 10:34:58< ilor_> I'm off for classes, see you later 20090316 10:35:01-!- ilor_ [n=user@wesnoth/developer/ilor] has quit [] 20090316 10:36:26-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["leaving"] 20090316 10:43:21< Ivanovic> okay, closed bug reports that were marked fixed 20090316 11:02:59-!- henkka- [i=Black@adsl-85-157-202-215.regionline.fi] has joined #wesnoth-dev 20090316 11:29:04-!- loonybot [n=loonybot@79.139.247.203] has joined #wesnoth-dev 20090316 11:29:18-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20090316 11:31:01-!- BenUrban_ [n=benurban@c-68-49-10-243.hsd1.md.comcast.net] has joined #wesnoth-dev 20090316 11:31:01-!- BenUrban [n=benurban@unaffiliated/benurban] has quit [Read error: 104 (Connection reset by peer)] 20090316 11:32:33-!- loonycyborg [n=sergey@79.139.247.203] has joined #wesnoth-dev 20090316 13:02:17-!- cib0 [n=cib@pD95F2579.dip0.t-ipconnect.de] has joined #wesnoth-dev 20090316 13:02:28-!- cib0 is now known as MJS 20090316 13:03:14-!- MJS [n=cib@pD95F2579.dip0.t-ipconnect.de] has quit [Client Quit] 20090316 13:03:40-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20090316 13:10:10-!- BenUrban_ is now known as BenUrban 20090316 13:12:28-!- Shadow_Master [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090316 13:16:24< Shadow_Master> argh. 20090316 13:16:49< Shadow_Master> Turuk: why didn't you remove the spam ? I did the three steps to later find out that you had already banned it. 20090316 13:17:02-!- henkka- [i=Black@adsl-85-157-202-215.regionline.fi] has quit ["Ping error: Pong timed out"] 20090316 13:23:07-!- vivri [n=chatzill@CPE001839c50068-CM00080d747884.cpe.net.cable.rogers.com] has quit ["ChatZilla 0.9.84 [Firefox 3.0/2008061015]"] 20090316 13:25:43-!- fendrin [n=fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20090316 13:26:17< fendrin> wesbot: seen esr 20090316 13:26:18< wesbot> fendrin: The person with the nick esr last spoke 1d 8h ago. 1d 1h ago was here and on the channel #wesnoth-umc-dev with the message: Remote closed the connection 20090316 13:55:49< Shadow_Master> thanks 20090316 13:55:49< Shadow_Master> 20090316 13:59:10< Shadow_Master> good mornig 20090316 13:59:13-!- Shadow_Master [n=ignacio@wesnoth/developer/shadowmaster] has quit [] 20090316 14:13:13-!- Rrenys [n=rrenys@81-20-159-197.levira.ee] has joined #wesnoth-dev 20090316 14:18:38-!- Shadow_Master [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090316 14:37:14-!- BenUrban [n=benurban@unaffiliated/benurban] has quit ["Power failu"] 20090316 14:48:43-!- Shadow_Master [n=ignacio@wesnoth/developer/shadowmaster] has quit [] 20090316 15:18:50-!- silene [n=plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20090316 15:32:42-!- crimson_penguin [n=ben@64.201.60.222] has joined #wesnoth-dev 20090316 15:55:33< CIA-70> zookeeper * r33725 /trunk/data/campaigns/ (3 files in 2 dirs): Converted some old Gs^Fp terrain filters to *^F*. 20090316 16:02:16-!- ilor [n=user@att78.neoplus.adsl.tpnet.pl] has joined #wesnoth-dev 20090316 16:02:52-!- Velory [n=GProcess@81.213.179.109] has joined #wesnoth-dev 20090316 16:07:20-!- Velory1 [n=GProcess@81.213.179.109] has joined #wesnoth-dev 20090316 16:07:29-!- Velory [n=GProcess@81.213.179.109] has quit [Client Quit] 20090316 16:09:40-!- Velory1 is now known as Velory 20090316 16:25:06-!- fabi [n=fabi@vpnweb792.rz.uni-saarland.de] has joined #wesnoth-dev 20090316 16:25:20-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Read error: 110 (Connection timed out)] 20090316 16:26:54-!- mysticspiral [n=toni-mai@p4FC1F16C.dip.t-dialin.net] has joined #wesnoth-dev 20090316 16:27:38< Ivanovic> hi 20090316 16:30:20-!- happygrue [n=Wintermu@wesnoth/developer/wintermute] has joined #wesnoth-dev 20090316 16:31:24-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20090316 16:32:04-!- ettin_ [n=jorda@105.206.219.87.dynamic.jazztel.es] has joined #wesnoth-dev 20090316 16:32:47< crimson_penguin> hi Ivanovic 20090316 16:34:06< Ivanovic> okay, so both the windows and mac binary are ready, uploaded and so? 20090316 16:34:15< Ivanovic> that is: i can announce whenever i feel like? 20090316 16:36:57< loonycyborg> Sure. Don't hurry with that though since in the first day download speed for newly uploaded files on sf *really* sucks.. 20090316 16:37:00-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20090316 16:39:32< Ivanovic> loonycyborg: when i announce in 4h it should be fine already 20090316 16:40:20< crimson_penguin> Ivanovic: uhhhh, I messed up by not updating the changelog in the .app, but the changelog itself is a little off too; "Version 1.5.17:" 20090316 16:40:41< Ivanovic> yeah, i noticed 20090316 16:40:48< Ivanovic> but for this little mistake i will not retag 20090316 16:40:50< Ivanovic> ;) 20090316 16:41:23< crimson_penguin> yeah - and I won't remake/upload my build either :P 20090316 16:41:51-!- apple_ide [n=Eric@124-168-163-10.dyn.iinet.net.au] has quit [] 20090316 16:42:05 * crimson_penguin is flying to Vancouver tomorrow 20090316 16:42:44< crimson_penguin> should be really fast internet there, at my uncle's place, who works at Apple 20090316 16:44:17< Ivanovic> nice 20090316 16:44:18< happygrue> Canada has internet now? :P 20090316 16:44:27< crimson_penguin> yes, in some places :P 20090316 16:44:29< Ivanovic> that is i will probably tag on wednesday afternoon 20090316 16:44:39-!- ettin [n=jorda@wesnoth/developer/ettin] has quit [Read error: 110 (Connection timed out)] 20090316 16:45:09< crimson_penguin> I'll be in... whatever that timezone is that's 3 hours earlier than EST 20090316 16:45:20< crimson_penguin> it's not CST is it? 20090316 16:45:27 * Ivanovic does not know 20090316 16:45:40< Ivanovic> i know that i am in GMT+1, this is enough for me to know 20090316 16:45:55< Ivanovic> and i plan to start with the "release process" at about 6pm GMT+1 20090316 16:45:56< happygrue> should be pacific time? 20090316 16:46:06< crimson_penguin> hopefully I'll be free to package 1.6 on Wednesday - on Thursday I'm going to visit a friend who lives at a hostel, which has worse internet 20090316 16:46:23< happygrue> CST is central, -1 from EST 20090316 16:46:28< crimson_penguin> oh yeah, PST 20090316 16:46:37< Ivanovic> PST 20090316 16:46:39< crimson_penguin> yeah, that's what I thought, just couldn't think of what it was called 20090316 16:46:46< happygrue> hehe 20090316 16:46:50< Ivanovic> this means it is about 7h from here or something like this 20090316 16:47:11< crimson_penguin> not 8? I thought I was 5 hours different from you 20090316 16:47:12< happygrue> we should all be using UTC everywhere and just getting used to differnt numbers anyway ;) 20090316 16:47:52< Ivanovic> even nine hours 20090316 16:48:01< crimson_penguin> haha 20090316 16:48:11< happygrue> PST is GMT -7 now 20090316 16:48:25< crimson_penguin> happygrue: but then that song "Nine In The Afternoon" would actually make sense in some places! we couldn't have that! 20090316 16:48:28< happygrue> daylight savings kicks in... and continues to make everything crazy 20090316 16:48:31< happygrue> ha 20090316 16:49:08< crimson_penguin> "we're feeling so good, just the way that we should, when it's nine in the afternoon" 20090316 16:49:22< happygrue> hehe 20090316 16:49:27< crimson_penguin> yeah, except in Saskatchewan - they don't do DST 20090316 16:49:44< crimson_penguin> which means everyone's time changes relative to theirs 20090316 16:49:53< Ivanovic> crimson_penguin: so you would probably have the release tarball around lunchtime where you are 20090316 16:49:57< crimson_penguin> and then there's Australia - they change the opposite way 20090316 16:50:01< Ivanovic> s/lunchtime/high noon 20090316 16:50:01< happygrue> I live in Indiana, which never did either ... except for SOME parts of the state... but now we all use DST... but everyone is consued 20090316 16:50:05< happygrue> *confused 20090316 16:50:15< crimson_penguin> haha 20090316 16:50:24< crimson_penguin> noon should be good 20090316 16:50:34< Ivanovic> crimson_penguin: this should be enough time for you to get the binary ready and uploaded, right? 20090316 16:50:42< crimson_penguin> I think so 20090316 16:51:00< crimson_penguin> I really don't know what it's gonna be like there, but I presume I'll have SOME free time 20090316 16:51:09< Ivanovic> beside this: my current plan is to announce on sunday (got no time on saturday) 20090316 16:51:17< Ivanovic> so you should be able to upload it in the meantime 20090316 16:51:26< crimson_penguin> yeah 20090316 16:51:59< crimson_penguin> it'll be nice to have that extra time to notice the stupid little problem I'll inevitably make, and then be able to fix it :P 20090316 16:52:15< crimson_penguin> by the way... the font thing is still kinda a problem - no asian translations on Mac 20090316 16:52:38-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 60 (Operation timed out)] 20090316 16:53:44< crimson_penguin> specifically, no: Chinese Traditional, Korean, Nihongo, or Zhongwen 20090316 16:54:06< crimson_penguin> and of course, Arabic is still with the spaces between ever "letter" 20090316 16:56:49< crimson_penguin> also reversed )( with RTL languages 20090316 16:57:39-!- Blueblaze [n=Blueblaz@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth-dev 20090316 16:57:45-!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20090316 16:58:27< crimson_penguin> I wonder if there's some way to force it to use the TTF backend instead of Quartz - I mean, native font support is "better", but I don't think we can fix these problems while we use it 20090316 16:58:34< Soliton> can you switch the font manually without recompiling? 20090316 16:59:12-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090316 16:59:20< Soliton> could add a note on how to do that somewhere then. 20090316 17:04:10-!- mogar [n=David@cm-93-156-145-152.telecable.es] has joined #wesnoth-dev 20090316 17:04:47-!- ikarius [n=ross@smtp.gridironsystems.com] has joined #wesnoth-dev 20090316 17:05:50< crimson_penguin> Soliton: yeah 20090316 17:16:52-!- mogar [n=David@cm-93-156-145-152.telecable.es] has quit [] 20090316 17:33:30< CIA-70> dfranke * r33726 /trunk/data/core/about.cfg: Noticed WildPenguin's absence from about.cfg and added him. His emacs mode has been in the tree for a while now. 20090316 17:43:31-!- elias [n=elias@allegro/developer/allefant] has joined #wesnoth-dev 20090316 17:55:54-!- Shadow_Master [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090316 18:06:11< Shadow_Master> crimson_penguin: I've got a gift for you :-D 20090316 18:06:34< crimson_penguin> Oh really? 20090316 18:06:40< crimson_penguin> Ohhh, is it a font? 20090316 18:10:44< Shadow_Master> http://shadowm.nfshost.com/junk/WesnothSans_test0.ttf.bz2 20090316 18:10:59< crimson_penguin> k, downloading 20090316 18:11:27< Shadow_Master> it is a quick-and-dirty merge experiment with DejaVu Sans and our pre-1.5.14 fonts 20090316 18:11:32< crimson_penguin> not for production because it doesn't have all the metadata stuff? 20090316 18:11:50< crimson_penguin> wouldn't it be easier to merge with just the one font from 1.5.14? 20090316 18:12:42< Shadow_Master> not for production because fontforge gives a lot of warnings about it and I haven't bothered to learn all the involved stuff. 20090316 18:12:52< Shadow_Master> (yet.) 20090316 18:13:28< crimson_penguin> ah, ok 20090316 18:14:07-!- stikonas [n=stikonas@wesnoth/translator/stikonas] has joined #wesnoth-dev 20090316 18:14:15< Shadow_Master> I _may_ get something done after 1.6 is tagged, but I'm busy with the random_portraits thingy and my own projects and university atm 20090316 18:15:41-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["leaving"] 20090316 18:17:46< crimson_penguin> oh god damnit... I thing my build of 1.5.14 has it using DejaVuSans... maybe 20090316 18:18:19< crimson_penguin> yes it does... crap 20090316 18:19:58< crimson_penguin> Shadow_Master: seems to work, though the text is incredibly small 20090316 18:20:11< crimson_penguin> (the asian text) 20090316 18:20:16< Shadow_Master> woot. 20090316 18:20:43< Shadow_Master> Ivanovic: ah, I wish you luck with 1.6.0. I won't be around at the time of the release ;) 20090316 18:20:54-!- Shadow_Master [n=ignacio@wesnoth/developer/shadowmaster] has quit [Client Quit] 20090316 18:22:16< crimson_penguin> I should really upload a fixed 1.5.14 now, since now pango text won't work for anyone without DejaVu Sans installed... 20090316 18:22:30-!- stikonas [n=stikonas@wesnoth/translator/stikonas] has quit [Read error: 104 (Connection reset by peer)] 20090316 18:25:29< crimson_penguin> Ivanovic: I was testing stuff with fonts before, and I forgot to change back to Arial Unicode MS... so now people without DejaVu installed won't see any Pango text :( 20090316 18:27:08< CIA-70> ai0867 * r33727 /trunk/src/server/forum_user_handler.cpp: Remove an unused variable. 20090316 18:28:59-!- Shadow_Master [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090316 18:29:38-!- stikonas [n=stikonas@wesnoth/translator/stikonas] has joined #wesnoth-dev 20090316 18:30:01< AI0867> mordante: http://www.wesnoth.org/forum/viewtopic.php?f=4&t=24485 20090316 18:30:05< Ivanovic> crimson_penguin: ugh, then reupload it 20090316 18:30:16< crimson_penguin> yeah :( 20090316 18:31:16-!- Shadow_Master [n=ignacio@wesnoth/developer/shadowmaster] has quit [Client Quit] 20090316 18:35:15 * crimson_penguin makes new dmg 20090316 18:37:41< crimson_penguin> Ivanovic: it'll take about 3 hours 20090316 18:38:25-!- fabi [n=fabi@vpnweb792.rz.uni-saarland.de] has quit [Remote closed the connection] 20090316 18:38:29-!- YogiHH [i=YogiHH@d051169.adsl.hansenet.de] has joined #wesnoth-dev 20090316 18:38:35< YogiHH> hello everyone 20090316 18:42:59-!- alink [n=alink@wesnoth/developer/alink] has joined #wesnoth-dev 20090316 18:45:28< crimson_penguin> hi YogiHH, alink 20090316 18:45:48< alink> hello crimson_penguin 20090316 18:46:23< Velory> hi guys is there any class reference available for Formula AI 20090316 18:46:25< Velory> ? 20090316 18:46:50< crimson_penguin> Ivanovic: also, revise that list of non-working translations, it's just Arabic and Hebrew 20090316 18:47:12-!- happygrue [n=Wintermu@wesnoth/developer/wintermute] has quit [Read error: 110 (Connection timed out)] 20090316 18:47:25 * crimson_penguin has to resist playing some Wesnoth right now 20090316 18:48:09< alink> Velory: there is generated doc here (for the whole code) http://www.wesnoth.org/devdocs/ 20090316 18:48:44-!- Blueblaze [n=Blueblaz@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Read error: 110 (Connection timed out)] 20090316 18:48:51< Velory> oh thanx 20090316 18:49:02< alink> unless you mean purely in formula stuff, then you must ask Dragonking i think 20090316 18:49:10< Velory> im a student and looking your ideas about gsoc 20090316 18:49:26< Velory> saw Write a primitive library for Formula AI yesterday 20090316 18:50:04< Velory> i know c++ well but i need to learn Formula AI so thank 20090316 18:50:08-!- vivri [n=cse72002@jun05.cs.yorku.ca] has joined #wesnoth-dev 20090316 18:51:57< alink> np but i am not familiar with it, better try to identify devs who work on it, if you have specific question 20090316 18:52:41< Velory> yes but i tried to ask DragonKing but he seems afk or i dont know 20090316 18:53:36-!- Sirp [n=me@wesnoth/developer/dave] has joined #wesnoth-dev 20090316 18:53:40< alink> there is also Sirp, and most devs read the irc logs, so just ping them there with your question often works 20090316 18:53:56< Sirp> hi 20090316 18:53:59< alink> hehe good timing 20090316 18:54:04< alink> hello Sirp 20090316 18:54:08< Velory> hi :) 20090316 18:56:48-!- mordante [n=mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20090316 18:57:01< mordante> hi 20090316 18:57:08< alink> hi mordante 20090316 18:57:15< mordante> hi alink 20090316 18:57:28-!- mysticspiral [n=toni-mai@p4FC1F16C.dip.t-dialin.net] has quit [Read error: 113 (No route to host)] 20090316 18:57:30< mordante> Rhonda, we depend on freetype for building Wesnoth, but pango also depends on it 20090316 18:57:50-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090316 19:02:29< Dragonking> hi everyone 20090316 19:03:20< Sirp> hi Dragonking 20090316 19:03:23< Sirp> Dragonking: I actually fixed that bug!! :) 20090316 19:03:23< mordante> hi Dragonking 20090316 19:03:47< Dragonking> Sirp: That's great! 20090316 19:03:54< Dragonking> Sirp: What it was? :) 20090316 19:03:56< mordante> Dragonking, were there still fai functions not documented? I can't remember adding them 20090316 19:04:34< Dragonking> Sirp: Anc could it be that it laso sometimes caused attacks to show impossible attacks? I tihnk EP mentioned something like that some time ago, but I had no chance to encounter it.. 20090316 19:04:44< Sirp> Dragonking: well in our code to determine available attacks, there was an optimization that was meant to 'cull' attacks that are considered too undesirable. But the function shouldn't really do that, so I removed it. 20090316 19:05:01< Sirp> Dragonking: no that is not possible. If we have a way to repro that I would like to see it. 20090316 19:05:03< Dragonking> mordante: ?? 20090316 19:05:19< Dragonking> mordante: What fai functions? 20090316 19:05:25< mordante> Dragonking, you and boucman talked about it last evening 20090316 19:05:37< Dragonking> mordante: Some gui-releated stuff left I think. 20090316 19:06:05< Dragonking> Maybe boucman has a list of things that needs to be still documented. 20090316 19:06:19< Dragonking> Sirp: Ahhhh 20090316 19:06:26< Dragonking> Sirp: Good that you found it. :) 20090316 19:07:30< Dragonking> Sirp: I already have new ideas for formula AI ;p 20090316 19:07:46< Sirp> :) 20090316 19:07:51< Dragonking> Some could be backported to 1.6.1 I think. 20090316 19:08:05< Sirp> Dragonking: how is the recruiting code? It works really nicely? 20090316 19:08:39< mordante> like I said I can't remember adding any functions, but will wait for boucman 20090316 19:09:12< CIA-70> mordante * r33728 /trunk/src/game_preferences.cpp: Fix some compiler warnings. 20090316 19:13:47-!- boucman [n=rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20090316 19:14:04< boucman> hey all 20090316 19:14:17< AI0867> mordante: 18:30 < AI0867> mordante: http://www.wesnoth.org/forum/viewtopic.php?f=4&t=24485 20090316 19:14:49-!- dk_ [n=dk@chello084010009007.chello.pl] has joined #wesnoth-dev 20090316 19:14:55-!- Baufo [n=thomas@wesnoth/developer/baufo] has joined #wesnoth-dev 20090316 19:15:06< dk_> freenode lags :< 20090316 19:15:27-!- Dragonking [n=dk@wesnoth/developer/dragonking] has quit [Nick collision from services.] 20090316 19:15:33-!- dk_ is now known as Dragonking 20090316 19:21:26 * fendrin wonders where esr is hiding. 20090316 19:26:04< Dragonking> Sirp: Soliton said recruting it is better than default AI. 20090316 19:26:12< Dragonking> Sirp: Still I'll for sure work on improving it and this also could be ported to 1.6.x 20090316 19:27:05< Dragonking> Besides that would be nice to have timer showing how long it takes to evaluate formulas in debug mode. Plus I need to optimize the way how unit formulas are called cause now it is completely not optimized. 20090316 19:27:42< Sirp> Dragonking: cool....how much better is it than the default AI? :) 20090316 19:27:46-!- happygrue [n=George@wesnoth/developer/wintermute] has joined #wesnoth-dev 20090316 19:27:58< Soliton> hi elias, i change wmlunits to parse addon data first to let mainline stuff overwrite it (since some annoying addon used mainline unit ids). seems to work fine but maybe you know if it can cause trouble. 20090316 19:28:01< Dragonking> Sirp: No clue, I had completely no time to test it lately :/ 20090316 19:28:06< Dragonking> Maybe Soliton has some idea. :) 20090316 19:28:30< Soliton> |<-->| about that much. 20090316 19:29:02< Sirp> Soliton: well on an even map, does default AI with FAI recruitment consistently beat the default AI with default AI's recruitment? 20090316 19:29:06< Soliton> (i've only tested it very briefly so far.) 20090316 19:29:10< Sirp> ahhh 20090316 19:29:12< Sirp> okay. :) 20090316 19:29:43< Soliton> well, i'm not sure recruitment is *that* relevant but such a test is a good idea... 20090316 19:30:00< Soliton> has to be a lot of iterations though IMO. 20090316 19:30:07< Sirp> Soliton: recruitment should be pretty relevant, no? Especially if AI's behave the same otherwise. 20090316 19:30:18-!- Zen_Clark [n=user@99-136-80-191.lightspeed.rcsntx.sbcglobal.net] has joined #wesnoth-dev 20090316 19:30:26-!- noy [n=Noy@70.70.224.183] has joined #wesnoth-dev 20090316 19:31:10< Soliton> well, for drakes vs undead probably i'm not sure really. 20090316 19:31:39< elias> Soliton: from what I remember, it's the best which can be done (that addon likely also overwrites the mainline units in the game as long as it is loaded.. so that's a feature of WML itself) 20090316 19:32:33< Soliton> elias: yeah, i just don't want that feature on u.w.o. :-) 20090316 19:32:43< mordante> AI0867, I saw it before, but like Ivanovic also said it's the old gui which is broken there 20090316 19:33:05< Soliton> and i don't want to hunt down silly addons and make the maintainer fix it either. 20090316 19:33:20< Soliton> or maintain the addonlit by hand. 20090316 19:33:20< mordante> I also doubt it's a regression 20090316 19:34:34< Dragonking> Sirp: Thing is that AI is supid with some kind of units that you have to screen. I found that AI could simply lose even if I did recruting for it in some test scenario. 20090316 19:35:02< Sirp> Dragonking: ahhh I see. 20090316 19:35:35< Dragonking> So recruting is better I think. But that does not make AI play better. ;p 20090316 19:35:50< boucman> mordante: got a minute ? 20090316 19:36:06< mordante> boucman, yes 20090316 19:36:28< boucman> could you quickly explain to me what the transition and trasition_color FAI functions do 20090316 19:36:34< boucman> so I can document them in the wiki 20090316 19:38:53< Sirp> boucman: get rid of transition_color 20090316 19:39:07< boucman> you mean source-side ? 20090316 19:39:16< Sirp> boucman: yes. 20090316 19:39:21< boucman> what was it supposed to do, anyway ? 20090316 19:39:31< mordante> boucman, if I knew what they did yes, but I didn't add them 20090316 19:39:49< Sirp> boucman: it was from SilverTree. Used in formulas which would control the color of sunlight during dawn and dusk. :p 20090316 19:39:54< boucman> mordante: ok I thought they were GUI related 20090316 19:40:02< boucman> Sirp: ok, removing 20090316 19:40:23< mordante> no I didn't add functions at all 20090316 19:40:34< mordante> there's also an rgb function 20090316 19:40:38< Sirp> as for transition, I'm doubtful about if it'll be useful. It might be though. 20090316 19:40:42< boucman> Sirp: color_transition too, I guess ? 20090316 19:40:44< Sirp> mordante: yeah we can get rid of rgb too 20090316 19:40:49< Sirp> boucman: yes. 20090316 19:42:50-!- esr [n=chatzill@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20090316 19:43:11< Sirp> transition(value, begin, val1, end, val2) -> value is in the range of [begin, end]. The function will perform linear interpolation and return a value in the range [val1,val2] which corresponds to value's position in [begin,end] 20090316 19:43:32< Sirp> I'm not sure if this is useful for anything we have, though. 20090316 19:44:04< mordante> I don't plan to use the for the GUI 20090316 19:47:32< CIA-70> mordante * r33729 /trunk/data/core/about.cfg: Also add comment to WildPenguin. 20090316 19:51:35< noy> Ivanovic: do you still need help with gsoc stuff? 20090316 19:53:54< boucman> noy: I think it's too late, submission period is over... 20090316 19:54:02< boucman> we might need help later, though 20090316 19:54:41< noy> boucman: Yeah I helped with the google submission but there were other documents that needed writing 20090316 19:54:58< boucman> oh 20090316 19:55:07< boucman> I don't know about that, then... 20090316 19:59:28< alink> boucman: I still notice some backwards teleport at the begining of unit's move, and i think i found the line causing it. Do you have time now to talk about it? 20090316 20:00:03< boucman> alink: talking yes, but I won't be able to fix until ~1h 20090316 20:00:19< Velory> where can i find 1.5.14 version ? 20090316 20:00:24< Velory> i mean source code 20090316 20:00:36< boucman> Velory: svn would be the simplest way 20090316 20:00:40< alink> boucman: well just removing the line fix it, but i am not sure about its intented use 20090316 20:00:51< alink> unit_display.cpp:79 if( target_time - animator.get_animation_time_potential() < 100 ) target_time +=150; 20090316 20:01:12< boucman> hmm 20090316 20:01:27< boucman> I don't like that... 20090316 20:01:39< boucman> that part is tricky and can have nasty side effects 20090316 20:01:45< alink> from what i understand giving this extra 150 time, give the unit more that 150 to move, so it move too much on the next hex 20090316 20:02:03< boucman> alink: try reducing the < 100 to <50 and test heavily 20090316 20:02:38< boucman> not putting it means that we might skip a frame entirely, which is bad too 20090316 20:02:46< alink> ok, but at least I know that when this code is executed the bug happens and vice-verca 20090316 20:02:50< boucman> (unless other tweaks at wait_until fixed that) 20090316 20:03:06< boucman> your new_animation_frame might mitigate that well too 20090316 20:03:24< alink> boucman: yes but i think skipping frame is better that this go forward-backward with offest 20090316 20:03:49< boucman> alink: nope, skiping a frame (esp the first one) means skiping the sound encoded in the frame 20090316 20:03:52< alink> yes the new_animation_frame seems to mitigate that, but still there 20090316 20:03:54< boucman> which is very noticable 20090316 20:03:58-!- void- [n=void@ppp-88-217-124-41.dynamic.mnet-online.de] has joined #wesnoth-dev 20090316 20:04:05-!- stikonas [n=stikonas@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20090316 20:04:15< alink> mmhh the sound, ok 20090316 20:04:17< boucman> (I meant mitigating the problem that the if() tries to avoid, not the jump) 20090316 20:05:35< alink> or maybe can we put a maximum of 1 to offest, or is it to limitating ? 20090316 20:06:54< alink> (i am not even sure that big offest currently work fine, with invalidation and draw order etc) 20090316 20:07:57-!- void- [n=void@ppp-88-217-124-41.dynamic.mnet-online.de] has quit [Client Quit] 20090316 20:08:11< boucman> alink: they should work, it was meant to work 20090316 20:08:15< boucman> and negative ofset too 20090316 20:08:31< boucman> alink: I think we can remove the "if" pretty safely actually 20090316 20:09:09< boucman> but I'd rather have you test pretty heavily (including different speed, zoom level to have more scroll, and pausing) until I can get back to coding later 20090316 20:09:31< alink> that would be simple, also i can't have unit with move sound 20090316 20:10:18< alink> and is suspect that a slower system, prefer avoiding this glitch that hear the move sound 20090316 20:10:44< alink> boucman: ok, i start heavy testing 20090316 20:11:23< alink> * i can't find unit with move sound 20090316 20:12:03< boucman> alink: there are none afaik, but you might want to tweak the gryphon (for instance) to make sure the first frame isn't skiped 20090316 20:12:39< alink> ok, any other possible bug that I must watch ? 20090316 20:17:02< boucman> nope, jumpyness is the most common symptom, watch closely what happens when scrolling, esp when scrolling on first hex 20090316 20:19:16-!- fendrin [n=fabi@wesnoth/developer/fendrin] has quit [Remote closed the connection] 20090316 20:19:32< alink> btw i also suspect that this caused by the heavy invalidation needed when clearing a lot of black stripes. Putting a draw() at the good place before the animation start may helps too 20090316 20:21:23< boucman> alink: again, your new_animation_frame should help a lot, since the calculation are correct 20090316 20:22:49-!- KiraAlexis [i=4bb1a55f@gateway/web/ajax/mibbit.com/x-2acea28bcde250ef] has joined #wesnoth-dev 20090316 20:23:06-!- KiraAlexis [i=4bb1a55f@gateway/web/ajax/mibbit.com/x-2acea28bcde250ef] has quit [Client Quit] 20090316 20:23:20< alink> the first frame seems not skipped, I think that the other mechanism that we have for quicly playing all previous frames kick in 20090316 20:23:42< boucman> :) 20090316 20:24:42< Soliton> hmm, http://www.wesnoth.org/forum/viewtopic.php?p=345368#p345368 maybe we should use that mechanic to provide a simple way to change difficulty. 20090316 20:25:08< Soliton> would have to test if that works as expected. 20090316 20:25:15< alink> boucman: I gave a duration of 1 to the 2 first frames and both show up quicly 20090316 20:25:25< Soliton> i'm guessing you have to still reload. 20090316 20:25:27< CIA-70> boucman * r33730 /trunk/src/formula_function.cpp: remove the transition and color_transition formula functions that were undocumented and unused (they came from silvertree) 20090316 20:25:38< boucman> even when there is the first frame after heavy invalidation (black strips) 20090316 20:26:13< alink> yes, but i test more 20090316 20:32:14< alink> attaching a sound to the first frame, even with duration is 1, always works too, and from my debug output, the anim started late, the "if" should be executed there (if not removed) 20090316 20:36:07< alink> but this fix will not preventing fast start (like almost skipping the first hex), but at least the unit always go in the good direction now, which look less glitchy 20090316 20:36:34< boucman> alink: you sure ? 20090316 20:36:50< boucman> there is a redraw early before "move_unit_between" which should prevent that 20090316 20:37:16< alink> sure about what? and prevent what ? 20090316 20:37:32< boucman> about the almost skip of the first hex 20090316 20:38:06< boucman> the first redraw is supposed to take place out of move_unit_between and while the unit is still standing (before mvt_anim is selected) 20090316 20:38:53< mordante> alink, are you interested to work on http://gna.org/bugs/?13190 ? 20090316 20:39:27< alink> boucman: ah i will try to force draw there draw(true,true) or something 20090316 20:39:39< boucman> yup 20090316 20:40:01< alink> mordante: i have a partial fix for the moment 20090316 20:40:22< mordante> why am I not surprised ;-) 20090316 20:40:42< alink> http://rafb.net/p/4jSqmP60.html 20090316 20:41:08< alink> but i not sure that i have time for the saving prefrence stuff 20090316 20:41:29< alink> ^ this save the last used for the game session 20090316 20:41:31< CIA-70> mordante * r33731 /trunk/src/formula_function.cpp: Remove the rgb function. 20090316 20:42:17< boucman> mordante: ok, I'll undocument it :P 20090316 20:42:22< alink> it's also not intrusive, just make a member static 20090316 20:43:05< mordante> boucman, guess what I'm about to do ;-) but guess I'll leave it to you then :-P 20090316 20:43:12< boucman> done 20090316 20:43:29< mordante> I know how slow I type ;-) 20090316 20:43:58< boucman> Sirp: about the outcomes formula function 20090316 20:44:03< boucman> is it limited to an attack ? 20090316 20:44:11< mordante> alink, the preference stuff has to wait for 1.6.1/1.7 anyway 20090316 20:44:14< Sirp> boucman: yes. 20090316 20:44:28< boucman> or can I use it to evaluate how a move of a unit with leadership would influence the outcome of a fight ? 20090316 20:44:59< alink> mordante: ok, but i still commit this little patch for 1.6.0 ? 20090316 20:45:51< Soliton> you can also save the zoom level in the preferences. 20090316 20:46:06< mordante> depends whether it's a bug or not ;-) :-P but IMO yes 20090316 20:46:20< mordante> Soliton, yes, I meant the GUI part 20090316 20:46:28< Soliton> i know. 20090316 20:49:29< alink> yes, but still need some thinking about it. for example, i like how currently at startup the default zoom hotkey toggle between 1x and 0.5x, saving last used will kill that after the first hit to + and -, meaning that any user who start to play with zoom may never find that 0.5x feature 20090316 20:51:10< boucman> hmm 20090316 20:51:30< boucman> in the 1.5 MP servers, games that are not observable are not displayed in red anymore 20090316 20:51:36< boucman> am I the only one that sees that ? 20090316 20:52:39< Soliton> probably. 20090316 20:52:49< Soliton> does it say unknown era? 20090316 20:53:10< boucman> yes 20090316 20:53:12< boucman> why ? 20090316 20:53:32< boucman> you're right, known eras or correctly displayed in red 20090316 20:54:16< Soliton> you can not observe because you don't have the era not because observers are not allowed. 20090316 20:54:48< noy> maybe that should be a different color Soliton ? 20090316 20:55:26< boucman> Soliton: it would be cool if these games were in red whatever the reason 20090316 20:55:44< boucman> I don't really care for the reason, after all 20090316 20:56:01< noy> because I can see the potential for significant confusion on the topic. 20090316 20:56:20< noy> oh wait 20090316 20:56:21< noy> I get it 20090316 20:56:23< noy> nm 20090316 20:59:07< alink> boucman: forcing the draw doesn't help, and the anim still start very late for normal move, and with redo/undo all is fine. I am searching why 20090316 20:59:25< boucman> cache loading ? 20090316 20:59:54< alink> which cache ? 20090316 21:00:43-!- Velory [n=GProcess@81.213.179.109] has left #wesnoth-dev [] 20090316 21:01:12< boucman> image cache 20090316 21:01:12-!- Velory [n=GProcess@81.213.179.109] has joined #wesnoth-dev 20090316 21:01:28< boucman> loading an image from the FS is slow so we cache the most recently used images 20090316 21:02:16< alink> no, do a move=glitch, undo, redo,undo =ok, redo the manualy= glitch 20090316 21:02:40< boucman> hmm 20090316 21:02:43< alink> ok i turned off black stripes and it's them which causes the late 20090316 21:02:46< boucman> that's pretty weird 20090316 21:03:09< alink> this is also the main slower on lower system 20090316 21:03:27< boucman> as a test, try adding a new_animation_frame above the start_animation call 20090316 21:06:49< alink> boucman: wow adding this new_animation_frame seems to help a lot, but i clean my debug code to have a clear confirm 20090316 21:07:26< boucman> alink: if it does try moving the already existing new_animation_frame upward instead 20090316 21:10:20-!- kitty_ [n=kitty@e180214167.adsl.alicedsl.de] has joined #wesnoth-dev 20090316 21:10:42< kitty_> hi 20090316 21:10:49< crimson_penguin> hi kitty_ 20090316 21:11:15< crimson_penguin> I'm uploading a new Mac binary with bonus text that actually displays, just for you! :P 20090316 21:11:36< kitty_> :) 20090316 21:11:37 * crimson_penguin forgot to turn on that feature in the first dmg :( 20090316 21:12:13< kitty_> but the release hasn't been announced yet? 20090316 21:12:42< crimson_penguin> no, but the idea is we upload binaries before the release is announced 20090316 21:12:59< kitty_> why? 20090316 21:13:16< crimson_penguin> so people aren't all "where's the [some OS] binary?! I wanna play!" 20090316 21:13:29< kitty_> makes sense 20090316 21:14:00< crimson_penguin> I uploaded my binary last night, but then I realized I had it set to use a font that most people don't have by mistake 20090316 21:14:49-!- Zen_Clar` [n=user@99-136-80-191.lightspeed.rcsntx.sbcglobal.net] has joined #wesnoth-dev 20090316 21:15:59< kitty_> i just uploaded the last missing backgroundless UtbS portraits - if anybody feels like commiting them... 20090316 21:17:12-!- Zen_Clar` [n=user@99-136-80-191.lightspeed.rcsntx.sbcglobal.net] has quit [Client Quit] 20090316 21:19:09-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Read error: 104 (Connection reset by peer)] 20090316 21:19:11< kitty_> and i noticed that in trunk the backgroundless troll portrait is in the normal troll folder (where the one with black bg should be) but misses in the transparent folder. 20090316 21:19:39-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth-dev 20090316 21:20:17< Velory> hmm sorry do anyone know who is translated game manual to Turkish? 20090316 21:21:35< boucman> Ivanovic: Velory's question is probably for you... 20090316 21:24:13< Velory> :) 20090316 21:24:55< mordante> Velory, Nilgün Belma Bugüner 20090316 21:25:18< Velory> what ? 20090316 21:25:20< mordante> at least that what's the po file tells me 20090316 21:25:22< Velory> what is ? 20090316 21:25:48< alink> boucman: sorry the new new_animation_frame had mainly effect on my debug code (which reliably indicated the glitch intensity before), and not on the eyes 20090316 21:25:53< mordante> the one who last worked on the Turkish manual 20090316 21:25:57< Velory> Nilgun or something ? 20090316 21:26:02< boucman> alink: :( 20090316 21:26:17< Dragonking> Velory: http://www.wesnoth.org/wiki/TurkishTranslation 20090316 21:26:42< Dragonking> Velory: You can find quite a few information in the wiki. 20090316 21:26:51< Velory> thx :) 20090316 21:27:09< mordante> kitty_, where are they? 20090316 21:27:40< kitty_> the background removal thread: http://www.wesnoth.org/forum/viewtopic.php?f=9&t=23471&p=345413#p345413 20090316 21:28:15< mordante> thx, I'll upload them 20090316 21:28:25< alink> boucman: but there is maybe a little improvment, i think i see one frame more on the previously skipped hex, but still not smooth like undo/redo 20090316 21:28:46< boucman> that's really weird... 20090316 21:29:10< alink> boucman: i will investigate this difference with undo/redo, so i will not need to modify that anim code 20090316 21:29:13< boucman> it seems that there is something that takes extra time, and it has to be between start_animation and the first redraw 20090316 21:29:19< boucman> k 20090316 21:29:40-!- Zen_Clark [n=user@99-136-80-191.lightspeed.rcsntx.sbcglobal.net] has quit [Read error: 110 (Connection timed out)] 20090316 21:31:13-!- noy [n=Noy@wesnoth/developer/noy] has quit [Read error: 60 (Operation timed out)] 20090316 21:33:34-!- Blueblaze [n=Blueblaz@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth-dev 20090316 21:34:03< CIA-70> mordante * r33732 /trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/ (eloh.png eloh_rage.png grog.png): Upload the transparent version Kitty made. 20090316 21:34:41< mordante> kitty_, there's still a non-tranparent version of the Naga Hunter in UtbS 20090316 21:35:15< kitty_> really? i'll look into it 20090316 21:35:23< Sirp> kitty_: gee looking at that thread.....I remember when the Lutes portraits were considered "brilliant", and we were sorry to see him go. You and LordBob make those portraits seem pathetically amateurish. 20090316 21:35:50-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20090316 21:36:04< kitty_> Sirp: no. lutes is everything but an amateur - didn't you read his comics? 20090316 21:36:32< boucman> kitty_: he did a comic ??? do you have an URL ? 20090316 21:37:42< Sirp> kitty_: really? And no I didn't read his comics..... 20090316 21:37:55< Sirp> kitty_: still, I'd have said your portraits look MUCH better, no? 20090316 21:38:14< Sirp> though maybe it is just a style difference..... 20090316 21:38:29< kitty_> print not web comic - just read the wiki article http://en.wikipedia.org/wiki/Jason_Lutes 20090316 21:38:50< kitty_> and yes, its just a different style, we do much more detailed stuff now... 20090316 21:39:11-!- happygrue [n=George@wesnoth/developer/wintermute] has quit ["ChatZilla 0.9.84 [Firefox 3.0.7/2009021910]"] 20090316 21:39:29< boucman> quite different from what he did for us... 20090316 21:40:06< Sirp> oh my. Are you sure this is the same person? 20090316 21:40:06-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit [Client Quit] 20090316 21:40:44< Sirp> oh according to wikipedia it is. 20090316 21:40:47< Sirp> I guess so then. :) 20090316 21:41:03< Sirp> and it is a little out of date. "Lutes also contributed unit portraits for the open-source video game Battle for Wesnoth, and to keep the style consistent, most later portraits made by other people have tried to stay in similar style." 20090316 21:41:06< Rrenys> that might not be 20090316 21:41:09< Rrenys> i wrote that 20090316 21:41:20< Sirp> kitty_: and okay I guess "amateurish" is completely the wrong term. ;) 20090316 21:42:07< kitty_> :) i saw him at frankfurt book fair last year but had no chance to talk to him :( 20090316 21:43:15< Sirp> kitty_: oh, really? Cool. :) 20090316 21:43:16-!- sylecn [n=sylecn@resnet-50-116.dorm.utexas.edu] has joined #wesnoth-dev 20090316 21:49:03< Blueblaze> Rrenys, I should tag that line requiring a citation :P 20090316 21:49:06< kitty_> mordante: i added the naga to the post 20090316 21:49:45< mordante> Blueblaze, not needed, his blog has Wesnoth as well http://jlutes.wordpress.com/about/ 20090316 21:49:51< mordante> thanks kitty_ 20090316 21:51:08< Blueblaze> mordante, ahh 20090316 21:51:39< Blueblaze> I guess that's just pretty much the style he's done for years 20090316 21:51:54< CIA-70> mordante * r33733 /trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/naga-with-bow.png: Upload another transparent version Kitty made. 20090316 21:52:23< Turuk> Grrrr 20090316 21:52:28< Turuk> Shadow_Master 20090316 21:53:23< mordante> seems so 20090316 21:53:43< YogiHH> Sirp, do you know where i can find the config for the map generator? 20090316 21:54:08-!- Baufo [n=thomas@wesnoth/developer/baufo] has quit ["Leaving"] 20090316 21:56:21< Sirp> YogiHH: the configuration file? No, I don't. 20090316 21:56:37< ilor> YogiHH: I think it's a special MP scenario file 20090316 21:56:47< Sirp> Wesnoth's data files have been massively re-arranged since last time I was closely involved with them. 20090316 21:56:47< YogiHH> ah 20090316 21:58:13-!- stikonas [n=stikonas@ctv-79-132-187-171.vinita.lt] has joined #wesnoth-dev 20090316 22:00:03< YogiHH> anyone: do we have a mapping table of map codes and terrain names? 20090316 22:00:33< YogiHH> like for example how do i know what "Gs^Fp" means? 20090316 22:02:17< crimson_penguin> Ivanovic: new Mac binary is up - sorry about that :-/ 20090316 22:03:10< Dragonking> YogiHH: Maybe ilor knows? 20090316 22:03:14< mordante> YogiHH, http://www.wesnoth.org/wiki/TerrainLettersWML 20090316 22:03:14< ilor> YogiHH: you can put in in a map and load it in the editor :P 20090316 22:03:29< YogiHH> thanks 20090316 22:03:44< mordante> obviously I've no idea how up to date that list is 20090316 22:04:19< mordante> (but the last modification date doesn't bode well ) 20090316 22:04:41< YogiHH> it's enough for my purposes :-) 20090316 22:04:59-!- elias [n=elias@allegro/developer/allefant] has quit [Read error: 110 (Connection timed out)] 20090316 22:06:02< mordante> Ivanovic, crimson_penguin I've a fix for https://gna.org/bugs/index.php?13203, which I'll polish and commit tomorrow 20090316 22:06:15< crimson_penguin> great :) 20090316 22:10:15< Ivanovic> good 20090316 22:12:06< zookeeper> i just happened to transparentify the naga hunter today, just didn't commit it yet.. :p 20090316 22:12:17< kitty_> sorry... 20090316 22:13:34-!- vivri [n=cse72002@jun05.cs.yorku.ca] has quit ["vivri has no reason"] 20090316 22:14:26< zookeeper> hey, you did eloh and grog too, that's great 20090316 22:14:56< zookeeper> all finally done \o/ 20090316 22:15:02< Turuk> zookeeper, you're like a terrain guru right? 20090316 22:15:19-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20090316 22:15:22< zookeeper> eh, maybe, maybe not. what do you need? 20090316 22:15:40< Turuk> Well, I meant that more that you offer valid opinions on suitable terrain art :P 20090316 22:15:54< Turuk> Just a yes right direction or no you're crazy to doofus 20090316 22:16:01< zookeeper> oh, well, i'm not an authority when it comes to terrain art 20090316 22:16:03< zookeeper> i'll check 20090316 22:16:06< Turuk> http://www.wesnoth.org/forum/viewtopic.php?f=9&t=24491 20090316 22:16:26< Turuk> Ah, well I've seen you give valid opinions on it at least and I know you fiddle with the code, so I made a blind guess 20090316 22:16:29< Turuk> :) 20090316 22:17:13< Blueblaze> Turuk, Oh, I like it, just the general artistic style that it uses, but not for Wesnoth :x 20090316 22:17:59< Turuk> Possibly, but if he can be encouraged in the right direction, no sense in saying no, don't want any more terrain thanks 20090316 22:19:10< mordante> I like the idea, but the current version doesn't fit, but encouraging him would be nice 20090316 22:19:56< mordante> night 20090316 22:20:08-!- mordante [n=mordante@wesnoth/developer/mordante] has quit ["Leaving"] 20090316 22:20:24-!- stikonas [n=stikonas@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20090316 22:22:17< alink> boucman: I am about to dinner, but i think I found how to fix the draw() stuff and have perfectly smooth anim move without touching the anim code 20090316 22:23:28-!- Elvish_Pillager [n=eli@66-189-40-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090316 22:23:30< alink> boucman: need to call *two* draw() before starting the anim. I am guessing that it's related to the previous_invalidated_ stuff or maybe the reach diff stuff 20090316 22:23:46< boucman> hmm that's weird 20090316 22:23:59< alink> and i need to check how it impact performance 20090316 22:24:03< boucman> well, wait for after dinner to commit, I will give it some thought in the mean time 20090316 22:24:29< boucman> alink: if the extra draw is in move_unit (not move_unit_between) then it's neglectable 20090316 22:24:50< alink> it's in move_unit 20090316 22:25:03< boucman> ok, no worry, then 20090316 22:25:05< alink> for clearing the stripes, only needed once 20090316 22:26:45< alink> yes but curiously, don't skipping the first hex, clearing stuff before the move and having a smooth move, make look the move mouse actions slower 20090316 22:27:03< boucman> I can't parse your last sentence 20090316 22:27:20-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20090316 22:27:27< alink> well it take more time to move a unit when playing 20090316 22:27:30-!- stikonas [n=stikonas@wesnoth/translator/stikonas] has joined #wesnoth-dev 20090316 22:27:38< alink> because we stop skipping things 20090316 22:28:26< boucman> hmm 20090316 22:28:28< alink> and the slow clearing of stripes before the move, introduce a delay before the move 20090316 22:28:49< alink> however I think it's looks much better and less glitchy 20090316 22:29:03< boucman> alink: ok, I think I understand now why we need to draw() 20090316 22:29:06< boucman> it makes sense 20090316 22:29:08< alink> slow system's user can use acceleration if they want 20090316 22:29:17< Turuk> Thanks zookeeper, I appreciate it 20090316 22:29:43< Turuk> Same to boucman :) 20090316 22:29:49< boucman> np 20090316 22:31:02< alink> really looks much smoother 20090316 22:31:16< alink> anyways, too hungry, bbl 20090316 22:31:28< boucman> alink: you're right, it's because of the previous_invalidated_ 20090316 22:31:42< boucman> if we have to redraw all strips at redraw N 20090316 22:31:58< boucman> previous_invalidated_ will also make us redraw these at redraw N+1 20090316 22:32:08< boucman> thus the very long first redraw 20090316 22:32:24< boucman> please add a comment explaining that whe you commit your second redraw 20090316 22:33:03< alink> that look like an optimization target for 1.7 (unless simple to do for 1.6) 20090316 22:33:24< alink> really afk, now 20090316 22:33:35< boucman> alink: ok, discuss it when you're back 20090316 22:56:48-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["leaving"] 20090316 23:00:29< YogiHH> Ivanovic, you there? 20090316 23:07:37< Sirp> I think that yesterday we received the most visits ever to wesnoth.org that has not been precipitated by a 'slashdot effect'. 20090316 23:09:34-!- fendrin [n=fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20090316 23:09:59< fendrin> esr: ping 20090316 23:13:56< YogiHH> ilor: i tracked down bug #13199 (map generation in mp fails with number of hills and hills size at max). It fails because the whole map is filled with mountains and they are not suitable terrain to place a castle onto. 20090316 23:14:42< ilor> YogiHH: ah, I see 20090316 23:14:47< YogiHH> ilor: Do you think we should allow mountains for castle hexes or rather show a message to the user? 20090316 23:15:48< ilor> YogiHH: I don't know really. Maybe just lower the max allowed value? 20090316 23:15:55< boucman> Sirp: weird... any reason ? 20090316 23:16:13< Sirp> boucman: any reason for what? 20090316 23:16:14< YogiHH> ilor: well, if the map is big enough, those might be reasonable 20090316 23:16:21< ilor> oh 20090316 23:16:31< boucman> for havin max wesnoth.org hits yesterday 20090316 23:16:34< boucman> hmm 20090316 23:16:38< boucman> I think I know... 20090316 23:16:51< boucman> yesterday was the day we expected to tag 1.6 :P 20090316 23:16:55< boucman> people checking.... 20090316 23:17:03< Sirp> boucman: well I think we have been growing lately......and yesterday happened to be a new peak. 20090316 23:17:07< Sirp> boucman: that could also help. 20090316 23:17:26< Sirp> boucman: I'm going to be interested to see if 1.6 produces a spike, and if it does, how much we find it permanently increases traffic. 20090316 23:17:35< Sirp> I think we should also try to get slashdotted for 1.6 20090316 23:17:40< boucman> yeah, that will be interesting 20090316 23:17:43< boucman> :) 20090316 23:17:52-!- kitty_ [n=kitty@wesnoth/artist/kitty] has quit ["'night"] 20090316 23:17:53< YogiHH> ilor: the problem with a message is that it has to be in english (or Ivanovic is going to kill me and remove my svn access afterwards ;-) 20090316 23:18:28< ilor> maybe just randomly place the castles if it's impossible to do normally 20090316 23:18:37< ilor> YogiHH: it's not like the map will be playable anyway 20090316 23:18:56< YogiHH> ilor: i agree 20090316 23:19:03< Sirp> I don't think there's any doubt we could generate a traffic spike for 1.6 -- even if 1.6 is terrible -- however, if we retain a permanent increase in traffic afterwards will indicate if 1.6 is any good or not. :) 20090316 23:19:31< boucman> http://www.wesnoth.org/forum/viewtopic.php?p=345445#p345445 <== anybody for a good sociological analysis ? 20090316 23:23:19-!- apple_ide [n=Eric@124-168-163-10.dyn.iinet.net.au] has joined #wesnoth-dev 20090316 23:24:58< Sirp> boucman: to someone who really knows very little about it, I would say that uhhh in Wesnoth we have *awesome* music. But is there as much need for a constant flow of musical contributions as there is for other areas of art? 20090316 23:25:30< Sirp> I mean are we going to continue adding more and more music in mainline? Do we need more and more music? Should we concentrate on more music for user made campaigns? 20090316 23:25:39< boucman> yeah, that's more or less what I'm replying, but I think our music community needs more encouragement 20090316 23:25:47< Sirp> I agree. 20090316 23:26:03< Sirp> I guess we first need to decide *what* we want and then we can discuss *how* to get it. 20090316 23:26:23< Sirp> we absolutely do need to emphasize that the music in Wesnoth is *excellent* and that seems to be a truly universal viewpoint. 20090316 23:28:59< boucman> Sirp: please reply to the thread :P 20090316 23:29:39< YogiHH> Sirp: What's the policy on indicating errors in the code? Throwing exceptions? Or old C-stylish return values? 20090316 23:29:52< boucman> I'm writing my own reply based on a more "sociological" analysis 20090316 23:31:25< ilor> YogiHH: I guess we have a "what fits" policy 20090316 23:32:02< YogiHH> hmm, ok 20090316 23:33:15< fendrin> Dragonking: ping 20090316 23:33:53< zookeeper> meh, could just be that the music is good enough now that a single contributor can't achieve such big recognition anymore even if they contributed several tracks, and making new tracks requires a lot of effort, you can't make small and simple contributions if you want to improve on something. 20090316 23:33:59-!- Velory [n=GProcess@81.213.179.109] has left #wesnoth-dev [] 20090316 23:34:19< Sirp> YogiHH: it depends what you mean by an 'error'. 20090316 23:34:53< zookeeper> if you can't contribute small but must contribute big or not at all, it's easier to lose interest if you happen to have a small break 20090316 23:34:57< Sirp> YogiHH: if by an 'error' you mean a bug in the code, then assert() and die. If you mean an error in input, then throw an exception. 20090316 23:35:30< zookeeper> maybe encouraging some incidental event or character music (which can be short and small) might help, i wouldn't know. 20090316 23:35:32-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20090316 23:35:38< Sirp> using a return value to indicate an error isn't verboten, but I discourage it. 20090316 23:35:48< YogiHH> Sirp: The map generator can't do its job because the input values are not suitable. However, he tries ten times before he gives up, so an exception is a little contra productive. 20090316 23:36:50< Sirp> YogiHH: using an exception there still shouldn't be a big deal. 20090316 23:36:55< YogiHH> hmm, or maybe not 20090316 23:37:25< Sirp> YogiHH: in general use exceptions, though our code definitely should not have many try ... catch blocks. A few are okay, but our code shouldn't be littered with them. 20090316 23:37:33< silene> note that wesnoth code is not exception-friendly; there are tons of pointers lying around, just waiting for a memory leak 20090316 23:38:00< YogiHH> silene: good point, i will keep an eye on that 20090316 23:38:10< Dragonking> fendrin: Yes? 20090316 23:38:46< fendrin> Dragonking: santi got a engine bug with the formula ai for scenario 16/low. 20090316 23:39:06< Dragonking> Any other info? 20090316 23:39:21< fendrin> Dragonking: I am going to forward his forum pm. 20090316 23:39:39< Dragonking> k 20090316 23:42:55< fendrin> Dragonking: done 20090316 23:47:24< alink> back 20090316 23:47:39-!- Velory [n=GProcess@81.213.179.109] has joined #wesnoth-dev 20090316 23:48:30< boucman> alink: could you post your complete diff somewhere for me to have a quick review, we can probably commit pre 1.6, but since I'm a bit confused on what you did or didn't change, I'd like a diff 20090316 23:49:04< alink> boucman: ok, let me do a little cleaning first 20090316 23:49:16< boucman> np 20090316 23:53:47< alink> but, in fact i just repeat a line :) 20090316 23:54:13< alink> here i what i have http://rafb.net/p/YXvUZO44.html (with some debug code) 20090316 23:54:27< alink> s/i/is 20090316 23:54:57< alink> so just add a second draw() 20090316 23:55:01< boucman> ok, looks good 20090316 23:55:18< boucman> please 1) test without your debug code (it can perturbate timing) 20090316 23:55:37< boucman> 2) add a slightly more detailed explanation for the double draw() 20090316 23:55:44< alink> but i want to test it more when playing, because i change a bit the "feeling" 20090316 23:55:55< alink> s/i change/it changes 20090316 23:55:58< boucman> 3) commit since I'm gonna live for bed soon and won't have time to do it pre 1.6 20090316 23:56:33-!- silene [n=plouf@wesnoth/developer/silene] has quit [Read error: 60 (Operation timed out)] 20090316 23:56:39< boucman> alink: do as you see fit, I won't have time to commit, and I don't see any obvious mistakes in your current changes 20090316 23:56:52< alink> ok i clean that, commit it, so others can test. Could still revert it later if needed 20090316 23:57:12< alink> yeah it will not break anything, that's just performance tweaking 20090316 23:57:53< Dragonking> fendrin: Will look into it, but tomorrow 20090316 23:58:03< Dragonking> I know, I saw PM :) 20090316 23:58:19< Dragonking> fendrin: um.. did you tweak cfg and partol routes like I asked you to do? 20090316 23:58:21< alink> I will also study this previously_invalidated_ stuff, that still a bit mysterious to me 20090316 23:58:31< Ivanovic> YogiHH: what can i do you for? 20090316 23:59:34< YogiHH> Ivanovic: please check the log at 23:13 20090316 23:59:37< boucman> alink: ok, I'll quickly explain why we need it 20090316 23:59:52< YogiHH> Ivanovic: and give me an opinion about it 20090316 23:59:58< boucman> suppose that at redraw N, we have an animation on hex A --- Log closed Tue Mar 17 00:00:25 2009