--- Log opened Wed Mar 18 00:00:15 2009 --- Day changed Wed Mar 18 2009 20090318 00:00:15< Soliton> Ivanovic: uh well fill in the specific string you want to match... 20090318 00:02:35< Soliton> Ivanovic: i think that might do it: sed 's/msgid \(.*\)/&\nmsgstr \1/;N;D' 20090318 00:06:33< Ivanovic> uhm, can you give me an example how to explicitly use this one eg on the string with the msgid "" ? 20090318 00:06:58< Ivanovic> sorry, but so far i am not able to make use of the sed expression you pasted 20090318 00:07:58< Ivanovic> want to use it on a specific file, too ;) 20090318 00:08:04< Gauteamus> I have a problem with PoEdit 20090318 00:08:06< Ivanovic> (so -i param to sed is needed, right) 20090318 00:08:12< Ivanovic> Gauteamus: just state the problem... 20090318 00:08:22< Gauteamus> can i post it here - maybe it is a known iddue 20090318 00:08:30< Gauteamus> issue - ok 20090318 00:09:13< YogiHH> Sirp: http://www.wesnoth.org/forum/viewtopic.php?f=10&t=24511&p=345659#p345659 20090318 00:09:34< Gauteamus> my po-files keep getting corrupted by an error: "missing msgstr[] section" on saving 20090318 00:10:38< Ivanovic> Gauteamus: might this be something with plural forms? 20090318 00:10:51< Ivanovic> beside this i have heard about nothing with this msgstr[] stuff 20090318 00:11:21< Gauteamus> I'll have a look at the lines involved 20090318 00:13:44< Gauteamus> hmm, the lines involved are perfectly normal ones - no translation clues involved, plural forms, cray hypertext stuff or other 20090318 00:14:04< Gauteamus> oh, well, not much to do about it - I 20090318 00:14:29< YogiHH> night everyone 20090318 00:14:30< Gauteamus> I'll post the question on the PoEdit Support 20090318 00:14:47-!- YogiHH [i=YogiHH@wesnoth/developer/yogihh] has quit ["Bye folks"] 20090318 00:16:16-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit ["night all"] 20090318 00:16:55< Soliton> Ivanovic: sed -e '/msgid "<\/a>"/{s/msgid \(.*\)/&\nmsgstr \1/;n;D}' 20090318 00:17:17< Dragonking> happygrue: Bug fixed. 20090318 00:17:17< CIA-70> dragonking * r33782 /trunk/data/ai/formula/recruitment.fai: Fix for #13209 bug. 20090318 00:17:27< Soliton> Ivanovic: put whatever you want to match in the first //. 20090318 00:17:47< Soliton> (and make sure to escape /) 20090318 00:18:38< Soliton> Ivanovic: so for example: sed -i '/msgid "<\/a>"/{s/msgid \(.*\)/&\nmsgstr \1/;n;D}' po/*.po 20090318 00:19:40< Dragonking> Soliton: So what do you think to do with this unit hp evaluation? :) 20090318 00:19:58< Ivanovic> Soliton: ah, perfect, this one works 20090318 00:20:10< velory> Dragonking:gz for the fix:),, i have a question is formula always do the same moves if i will do always same moves?? 20090318 00:21:01-!- governor [n=chatzill@bas4-hamilton14-1168060211.dsl.bell.ca] has quit [Read error: 104 (Connection reset by peer)] 20090318 00:21:18-!- governor [n=chatzill@bas4-hamilton14-1168060211.dsl.bell.ca] has joined #wesnoth-dev 20090318 00:21:33< Ivanovic> Soliton: argh, the problem starts with matching the urls 20090318 00:21:40< Ivanovic> since those are encapsulated with ' ' 20090318 00:22:11< Dragonking> velory: Depends on forula. 20090318 00:22:16-!- Zen_Clark [n=user@99-136-80-191.lightspeed.rcsntx.sbcglobal.net] has joined #wesnoth-dev 20090318 00:22:20< velory> i mean ai is randomly select his route ? ,if no one to attack around and village for example,or always go always same 20090318 00:22:57-!- apple_ide [n=Eric@124-168-163-10.dyn.iinet.net.au] has quit [] 20090318 00:23:09-!- Gauteamus [n=chatzill@c43C4BF51.dhcp.bluecom.no] has quit ["ChatZilla 0.9.84 [Firefox 3.0.7/2009021910]"] 20090318 00:23:09< CIA-70> silene * r33783 /trunk/po/wesnoth/fr.po: Unfuzzied French translation. 20090318 00:23:18< Dragonking> It is more question regarding defualt C++ AI. What feormula AI does is exatly based on formula itself. 20090318 00:23:37< Dragonking> If you implement formula with random selection of route, then it will random select one. 20090318 00:23:46< Soliton> Ivanovic: i'd just replace ' with . and hope for the best. :-) 20090318 00:24:07-!- Gauteamus [n=chatzill@c43C4BF51.dhcp.bluecom.no] has joined #wesnoth-dev 20090318 00:24:28< Soliton> it's just for the matching, not going to affect the actual string replacement. 20090318 00:25:17< Soliton> Dragonking: i don't know can you easily run the evaluation on a bunch of units and show it? 20090318 00:25:31< Dragonking> Soliton: Not really. :( 20090318 00:26:07< velory> Dragonking:i c so whats default for that? 20090318 00:26:21-!- kitty_ [n=kitty@wesnoth/artist/kitty] has quit [] 20090318 00:26:42< Dragonking> velory: I don't know much about how default C++ does its moves. 20090318 00:27:06< Dragonking> I never felt strong urge to learn that actually. ;) 20090318 00:27:24< velory> hehe ok :) 20090318 00:27:57< Ivanovic> Soliton: thanks for your help, seems to have worked *perfectly* 20090318 00:29:12-!- boucman [n=rosen@wesnoth/developer/boucman] has quit [Remote closed the connection] 20090318 00:29:45< Soliton> no problem. 20090318 00:30:50< Soliton> Sirp: well, the squad selector is going to be the biggest problem. 20090318 00:31:31< Soliton> and the biggest inflexibility. 20090318 00:31:33< Sirp> Soliton: I don't think so. 20090318 00:31:43< Sirp> Soliton: errr perhaps the biggest inflexibility. 20090318 00:31:49< CIA-70> ivanovic * r33784 /website/start/1.6/ (48 files in 2 dirs): (log message trimmed) 20090318 00:31:49< CIA-70> some scripting magic to fill the "do not translate"-strings, thanks Soliton for the commands 20090318 00:31:49< CIA-70> here are the commands that were usedi from inside the po/ dir): 20090318 00:31:49< CIA-70> sed -i '/msgid "<\/a>"/{s/msgid \(.*\)/&\nmsgstr \1/;n;D}' *.po 20090318 00:31:49< CIA-70> sed -i '/msgid ""/{s/msgid \(.*\)/&\nmsgstr \1/;n;D}' *.po 20090318 00:31:52< CIA-70> sed -i -e '/msgid ""/{s/msgid \(.*\)/&\nmsgstr \1/;n;D}' *.po 20090318 00:31:54< CIA-70> sed -i -e '/msgid ""/{s/msgid \(.*\)/&\nmsgstr \1/;n;D}' *.po 20090318 00:31:57< Soliton> well, you can make it simple sure. 20090318 00:32:21-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["leaving"] 20090318 00:32:22< Sirp> Soliton: but you don't have to; you can write a sophisticated squad selector. 20090318 00:32:45< Soliton> i'd have no idea how. 20090318 00:33:06< Soliton> expecially since as a human i will be flexible with my squads which might be pretty important. 20090318 00:34:17< Soliton> i mean there are obvious ways based on proximity but if things are not nicely partitioned into seperate fronts i think it's going to be hard. 20090318 00:35:04< Soliton> what squad will that 10 move gryphon that can go anywhere be in? 20090318 00:35:35< Soliton> in most cases it might not be important though, i don't know. 20090318 00:35:38< Jetrel> Sirp: here's a cookie for taking that on. :) 20090318 00:37:02< Soliton> and what squad will that healer behind the lines be in who should really just move once the squads did their attack. 20090318 00:37:29< Soliton> well, i guess he could be in a seperate squad on his own. 20090318 00:38:22< Soliton> Sirp: how exactly will the squads be handled? like they move all one after another? 20090318 00:40:05< Soliton> Sirp: don't get me wrong btw, the general approach sounds good to me. 20090318 00:40:57< Soliton> "After any non-deterministic move takes place (i.e. an attack), the entire algorithm starts from scratch." ok, i guess that makes it flexible again. 20090318 00:40:57-!- BenUrban [n=benurban@c-68-49-10-243.hsd1.md.comcast.net] has joined #wesnoth-dev 20090318 00:42:05-!- Sirp [n=me@wesnoth/developer/dave] has quit [Read error: 145 (Connection timed out)] 20090318 00:42:34< velory> g.nites 20090318 00:42:38-!- velory [n=velory@85.99.38.187] has quit [] 20090318 00:47:14-!- loonycyborg [n=sergey@wesnoth/developer/loonycyborg] has quit ["Zzzzzzzzzzzzzzzzzzzzzzz"] 20090318 00:47:51-!- loonybot [n=loonybot@wesnoth/bot/loonybot] has quit [Remote closed the connection] 20090318 00:48:04-!- halifix [n=halifix@adsl-69-109-118-19.dsl.pltn13.pacbell.net] has joined #wesnoth-dev 20090318 00:52:17-!- Elvish_Pillager [n=eli@66-189-40-122.dhcp.oxfr.ma.charter.com] has quit ["Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!"] 20090318 00:55:25-!- governor_ [n=chatzill@bas4-hamilton14-1168060211.dsl.bell.ca] has joined #wesnoth-dev 20090318 00:55:33-!- Gauteamus [n=chatzill@c43C4BF51.dhcp.bluecom.no] has quit ["ChatZilla 0.9.84 [Firefox 3.0.7/2009021910]"] 20090318 00:55:45-!- governor [n=chatzill@bas4-hamilton14-1168060211.dsl.bell.ca] has quit [Read error: 104 (Connection reset by peer)] 20090318 00:55:50-!- governor_ is now known as governor 20090318 00:58:22< CIA-70> ivanovic * r33786 /website/start/1.6/po/ (11 files): some more fixes for the url string, the single line expression has of course not caught the wrong ones taking 2 lines... 20090318 00:58:32< CIA-70> ivanovic * r33785 /website/start/1.6/index.en.html: fix the english version showing no translations... 20090318 00:58:33< CIA-70> silene * r33787 /trunk/po/wesnoth-units/fr.po: Unfuzzied French translation. 20090318 01:04:14< CIA-70> silene * r33788 /trunk/po/wesnoth-lib/fr.po: Unfuzzied French translation. 20090318 01:05:58-!- Sapient [n=sapien-x@c-24-126-133-155.hsd1.ga.comcast.net] has joined #wesnoth-dev 20090318 01:10:19-!- ikarius [n=ross@smtp.gridironsystems.com] has quit [] 20090318 01:10:29-!- Shadow_Master [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090318 01:13:42< Shadow_Master> bye bye, Li'sar :) 20090318 01:17:50-!- Zen_Clar` [n=user@99-136-80-191.lightspeed.rcsntx.sbcglobal.net] has joined #wesnoth-dev 20090318 01:17:51< Sapient> looks like I need to add another config method 20090318 01:18:06< Sapient> get ready for full rebuild ;) 20090318 01:21:34< happygrue> Dragonking: great! :) 20090318 01:21:56< happygrue> that bug looked scary, to my untrained eye. ;) 20090318 01:30:13< Shadow_Master> esr: around? 20090318 01:32:05-!- Zen_Clark [n=user@99-136-80-191.lightspeed.rcsntx.sbcglobal.net] has quit [Read error: 110 (Connection timed out)] 20090318 01:35:40-!- halifix [n=halifix@adsl-69-109-118-19.dsl.pltn13.pacbell.net] has quit [] 20090318 01:36:01-!- dk_ [n=dk@chello084010009007.chello.pl] has joined #wesnoth-dev 20090318 01:36:17-!- Dragonking [n=dk@wesnoth/developer/dragonking] has quit [Nick collision from services.] 20090318 01:36:31-!- dk_ is now known as Dragonking 20090318 01:37:35< Dragonking> happygrue: It was just my stupid mistake. :) 20090318 01:38:08< happygrue> at least it was easy to fix ;) 20090318 01:38:14< Dragonking> Yup. 20090318 01:38:24< CIA-70> silene * r33789 /trunk/po/wesnoth-manual/fr.po: Unfuzzied French translation. 20090318 01:39:13< Jetrel> Shadow_Master: uh, I'm gonna be around in 30min - I'll tell you what was up with those jpegs. 20090318 01:39:30< Jetrel> basically their backgrounds are a different color than the website background, in certain browsers. 20090318 01:39:42< Jetrel> more later 20090318 01:40:19< Shadow_Master> Jetrel: ? 20090318 01:40:38< Shadow_Master> didn't I fix that already? 20090318 01:40:42< Jetrel> maybe 20090318 01:40:52< Shadow_Master> crimson_penguin told me it was fixed. 20090318 01:40:53< Jetrel> I gotta take care of something, be back soon to check 20090318 01:41:10< Shadow_Master> please try not to confuse me :/ 20090318 01:50:43< CIA-70> shadowmaster * r33790 /trunk/icons/wesnoth.desktop: Localize wesnoth.desktop for the Spanish locale. 20090318 01:51:18< CIA-70> shadowmaster * r33791 /trunk/icons/wesnoth_editor.desktop: Localize wesnoth_editor.desktop for the Spanish locale. 20090318 01:52:02< Shadow_Master> Ivanovic: do _not_ forget to check the "missing translations in wesnoth.desktop" thread in the i18n ML 20090318 01:54:00< CIA-70> shadowmaster * r33792 /trunk/ (changelog players_changelog): 20090318 01:54:00< CIA-70> r33790 and 33791 are updates to the non-po portion of the Spanish 20090318 01:54:00< CIA-70> translation. Adding a relevant changelog entry... 20090318 01:54:43-!- Zen_Clar` is now known as Zen_Clark 20090318 01:57:37< Shadow_Master> http://www.wesnoth.org/forum/viewtopic.php?f=4&t=24512 <- :( 20090318 01:57:43< Dragonking> fendrin: I'll improve this partol thing tomorrow 20090318 01:57:54-!- governor [n=chatzill@bas4-hamilton14-1168060211.dsl.bell.ca] has quit ["ChatZilla 0.9.84 [Firefox 2.0.0.16/2008070205]"] 20090318 01:58:07< Shadow_Master> if I just understood the unit type caching stuff, I'd had implemented something to hide those in 1.5.x. 20090318 01:58:12< Dragonking> I'm currently fighting with some ugly bug and it's too late already :/ 20090318 01:58:33< fendrin> Dragonking: Okay, don't hurry. It's no problem it 1.6 is missed. 20090318 01:59:05< Dragonking> fendrin: I saw commit, but just making sure, did you update units variables? 20090318 01:59:08< Soliton> i thought we have a hide_help key or so. 20090318 01:59:25< Dragonking> And how (besides that getting stuck if friendly unit in way) it works? 20090318 01:59:55< fendrin> Dragonking: I have defined some usefull pathmaps. And made everyone at least valid. 20090318 02:00:09< Shadow_Master> Soliton: that screenshot is actually a side effect of hide_help= 20090318 02:00:25< fendrin> Dragonking: but all the wolv riders get stuck during the first few turns. 20090318 02:00:36< Shadow_Master> /data/campaigns/Under_the_Burning_Suns/units/Desert_Shaman.cfg . Around end of file 20090318 02:01:12< Dragonking> fendrin: Ok, I'll have look at it in about 12h 20090318 02:01:12-!- silene [n=plouf@wesnoth/developer/silene] has quit [Read error: 113 (No route to host)] 20090318 02:01:50< Dragonking> fendrin: Plus I have another improvement in mind... maybe tomorrow I'll manage to write it. 20090318 02:02:52-!- Shadow_Master [n=ignacio@wesnoth/developer/shadowmaster] has quit ["Lost terminal"] 20090318 02:05:57< Dragonking> Hm, if there is one forest picture that draws small tree on the NW hex next to it.. and this small tree is drawn above any unit standing there. 20090318 02:07:00< Sapient> I have a suspicion that unit animations under shroud are not being skipped 20090318 02:07:29< Sapient> if true, that could possibly account for the extremely long AI turns I saw in Wesband 20090318 02:07:52-!- Sirp [n=me@wesnoth/developer/dave] has joined #wesnoth-dev 20090318 02:08:06-!- [Relic] [n=[Relic]@adsl-76-229-202-137.dsl.milwwi.sbcglobal.net] has joined #wesnoth-dev 20090318 02:09:05< [Relic]> Hello :) 20090318 02:13:34< Dragonking> hi 20090318 02:16:25< CIA-70> dragonking * r33793 /trunk/src/formula.cpp: Formula AI parser bug that caused where keyword blow up wesnoth every time 'self' was used in the main formula - fixed. 20090318 02:24:22< Sapient> death by selfishness 20090318 02:24:36< Dragonking> Indeed. :) 20090318 02:24:36< [Relic]> :) 20090318 02:24:48< Dragonking> fendrin: ok, I saw 2 problems 20090318 02:25:01< Dragonking> 1) mentioned unit-stuck 20090318 02:25:30< Dragonking> 2) when wolf gets into village, it stops too, maybe set all vilages ownership to that of wolves side? 20090318 02:25:51-!- Zen_Clark [n=user@99-136-80-191.lightspeed.rcsntx.sbcglobal.net] has quit ["your_mom-stuck"] 20090318 02:28:58< Dragonking> fendrin: Also wolf 'Gragul' has incomplete waypoints. 20090318 02:44:29-!- alink [n=alink@wesnoth/developer/alink] has joined #wesnoth-dev 20090318 02:49:08-!- Lord_Aether [n=castle@207.212.136.10] has joined #wesnoth-dev 20090318 02:50:59< fendrin> Dragonking: Thank you, I will fix that after sleep. 20090318 02:51:23< Dragonking> fendrin: Great. 20090318 02:56:26< CIA-70> alink * r33794 /trunk/changelog: update changelog 20090318 03:08:06< CIA-70> alink * r33795 /trunk/data/core/about.cfg: Update my entry 20090318 03:08:45-!- Blueblaze [n=Blueblaz@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth-dev 20090318 03:14:11< Soliton> Sapient: http://www.wesnoth.org/forum/viewtopic.php?p=345670#p345670 how about allowing a nosaves key in the preferences file as well? 20090318 03:14:11-!- turin [n=turin@168.215.249.247] has joined #wesnoth-dev 20090318 03:15:05< Sapient> Because of the secret agenda 20090318 03:15:54< Soliton> take over the world via savegames? 20090318 03:16:37< alink> Soliton: in the meantime ":custom nosaves" and affect an hotkey to "Custom command" 20090318 03:17:04< Soliton> alink: is that already possible? 20090318 03:17:32< alink> Yes, but that hotkey need documentation 20090318 03:17:51-!- Lord_Aether [n=castle@207.212.136.10] has quit [] 20090318 03:18:02< alink> :help custom give a little doc 20090318 03:18:26< Soliton> is that saved between sessions though? 20090318 03:19:04< alink> i don't know about the nosaves, but the custom command is saved in preferences 20090318 03:19:18< Soliton> yeah, that's what i meant, cool. 20090318 03:19:58< alink> ah cool i forgot that i also added the support of chain of commands cmd1;cmd2;... 20090318 03:21:09< Soliton> so i can't use ';' in my commands anymore? :-) 20090318 03:21:26< alink> no sadly only in :custom 20090318 03:21:51< alink> i was working on generalizing that just before my wesbreak 20090318 03:23:11< alink> Soliton: ah "can't", I understand now what you mean 20090318 03:23:22< Sapient> uhh... I just tried the scenario-test and got an assertion failure 20090318 03:23:48< Sapient> gui/window.cpp line 497 expression False 20090318 03:23:59-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20090318 03:24:11< alink> Soliton: but serisously is there already an use for ';' ? 20090318 03:24:37< alink> Sapient: I think Mordante fixed something similar today 20090318 03:24:50< Soliton> alink: i don't think so; an escape mechanism is always nice though. 20090318 03:24:58< Sapient> alink: yeah, but I am using a fresh copy of svn 20090318 03:25:16-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit [Remote closed the connection] 20090318 03:25:20< alink> ah yes escape mechanism, I need to add that 20090318 03:27:07< alink> wesbot: bug 13180 20090318 03:27:08< wesbot> Bug #13180 Assigned to: Mark de Wever Status: In Progress Priority: 5 - Normal 20090318 03:27:11< wesbot> Summary: Assertion fail in Dark Forecast scenario 20090318 03:27:13< wesbot> Original submission: When I try to join a "Dark Forecast" scenario multiplayer 20090318 03:27:16< wesbot> game, the game crashes with following assertion fail: 20090318 03:27:19< wesbot> URL: https://gna.org/bugs/?13180 20090318 03:27:20< alink> Sapient: is it this one ^ 20090318 03:27:22< wesbot> Attached file (1st): https://gna.org/bugs/download.php?file_id=5421 20090318 03:27:40< alink> it's line 558, but i suppose that the source changed 20090318 03:28:06< alink> wesbot: log 33686 20090318 03:28:08< wesbot> mordante * r33686 : Activated the new layout algorithm. 20090318 03:28:13< wesbot> URL: http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=33686 20090318 03:28:53< alink> ^ is supposed to fix the bug 20090318 03:28:54< Sapient> if so, it apparently didn't fix it 20090318 03:28:58< Sapient> not sure 20090318 03:29:22< Sapient> this sucks because it is preventing me from testing my own fix 20090318 03:30:03-!- Corvvs [n=michaelm@pool-96-231-10-245.washdc.east.verizon.net] has joined #wesnoth-dev 20090318 03:30:06< alink> gui/window.cpp line 497 expression False 20090318 03:30:15< alink> I don't see assert there 20090318 03:31:17< Sapient> stderr says error gui_layout: Failed to resize window, wanted width 548 available width 0. 20090318 03:32:35< alink> have you tried a different resolution ? (just for testing your thing) 20090318 03:33:00-!- Corvvs_ [n=michaelm@pool-96-231-7-68.washdc.east.verizon.net] has joined #wesnoth-dev 20090318 03:34:10< Sapient> I'll try that 20090318 03:39:36-!- Corvvs__ [n=michaelm@pool-96-231-10-3.washdc.east.verizon.net] has joined #wesnoth-dev 20090318 03:41:06< CIA-70> dragonking * r33796 /trunk/data/campaigns/Legend_of_Wesmere/ai/patrol.fai: Improved partol formula for fendrin 20090318 03:41:28< CIA-70> dragonking * r33797 /trunk/data/ai/formula/patrol.fai: file update 20090318 03:41:50< Dragonking> fendrin: ok, now you should see some big improved in overall movement and performance :) 20090318 03:42:23< Dragonking> fendrin: Please give me some feedback later, and remember to fix that one wolf rider ;) 20090318 03:42:25< Sapient> still crashing 20090318 03:43:22< alink> probably obvious, but deactivate the assert ? 20090318 03:44:04< Sapient> yeah, was hoping to avoid rebuilding, but good idea 20090318 03:44:35< Dragonking> Good night everyone 20090318 03:44:47< Sapient> I don't have much time left 20090318 03:45:00< Sapient> how long has the release been delayed? 20090318 03:46:12< alink> I didn't see a consensus on the dev-ml 20090318 03:47:07-!- Corvvs___ [n=michaelm@pool-96-231-8-213.washdc.east.verizon.net] has joined #wesnoth-dev 20090318 03:47:22< alink> and not sure if a lack of consensus means keep the same date or it needs to be delayed 20090318 03:48:30< alink> well at least, we just found a new unfixed assert crash 20090318 03:49:08-!- Corvvs [n=michaelm@pool-96-231-10-245.washdc.east.verizon.net] has quit [Read error: 110 (Connection timed out)] 20090318 03:49:36-!- Corvvs [n=michaelm@pool-96-231-10-130.washdc.east.verizon.net] has joined #wesnoth-dev 20090318 03:54:28< Sapient> yeah, just move the theif onto the bleach 20090318 03:54:33< Sapient> real easy 20090318 03:55:44-!- Corvvs_ [n=michaelm@pool-96-231-7-68.washdc.east.verizon.net] has quit [Read error: 110 (Connection timed out)] 20090318 03:56:08-!- Corvvs_ [n=michaelm@c-69-139-145-2.hsd1.md.comcast.net] has joined #wesnoth-dev 20090318 03:58:01-!- Corvvs__ [n=michaelm@pool-96-231-10-3.washdc.east.verizon.net] has quit [Read error: 110 (Connection timed out)] 20090318 04:04:41-!- Corvvs___ [n=michaelm@pool-96-231-8-213.washdc.east.verizon.net] has quit [Read error: 110 (Connection timed out)] 20090318 04:06:36< alink> if bleach is the colored hexagonal thing, then it doesn't crash herre 20090318 04:07:19< alink> ah but it's only r33760 20090318 04:07:47< alink> anyways, too late to svn up and build, goodnight 20090318 04:07:53-!- alink [n=alink@wesnoth/developer/alink] has quit [Remote closed the connection] 20090318 04:11:55-!- Corvvs [n=michaelm@pool-96-231-10-130.washdc.east.verizon.net] has quit [Read error: 110 (Connection timed out)] 20090318 04:14:14-!- Corvvs_ [n=michaelm@c-69-139-145-2.hsd1.md.comcast.net] has quit [Read error: 110 (Connection timed out)] 20090318 04:19:26-!- Ivanovic_ [n=ivanovic@dtmd-4db26d3e.pool.einsundeins.de] has joined #wesnoth-dev 20090318 04:28:55< Sapient> well, I am using a modified version of the scenario 20090318 04:29:16< Sapient> apparently it doesn't crash in the normal one 20090318 04:30:25< Sapient> hmmm 20090318 04:30:36< Sapient> looks like scons isn't building the exe like I thought it was 20090318 04:30:43< Sapient> so I been using an old exe 20090318 04:35:08-!- Ivanovic [n=ivanovic@wesnoth/developer/ivanovic] has quit [Read error: 110 (Connection timed out)] 20090318 04:35:25-!- Ivanovic_ is now known as Ivanovic 20090318 04:48:50< CIA-70> sapient * r33798 /trunk/ (changelog src/unit_abilities.cpp): fix bug #13193: Weapon special filter should use id instead of tag name 20090318 04:55:43< Sapient> wesbot: :topic 20090318 04:55:49< Sapient> wesbot: topic 20090318 05:11:16-!- Lord_Aether [n=castle@207.212.136.10] has joined #wesnoth-dev 20090318 05:16:57< Sapient> wow, did Tet finally get banned? 20090318 05:17:28< Sapient> and kitty wondered why I moved her elf thread to Art Development... sheesh 20090318 05:18:25< Sapient> annoying and inconsiderate critics like Tet can really take the joy out of contributing 20090318 05:18:43< Sapient> cya later, have fun. 20090318 05:18:43-!- Sapient [n=sapien-x@wesnoth/developer/sapient] has left #wesnoth-dev [] 20090318 05:29:59< Turuk> Banned? Tet? That's such a harsh response. I would say more that he found himself unable to post in art contribs 20090318 05:41:54-!- Lord_Aether [n=castle@207.212.136.10] has quit [] 20090318 05:52:41-!- crimson_penguin [n=ben@S0106000d88bbc764.vc.shawcable.net] has joined #wesnoth-dev 20090318 05:58:56< esr_> webot: topic 20090318 05:59:02< esr_> wesbot: topic 20090318 06:01:47< esr_> What I want to know is if we can clear 4 more bugs before deadline :-) 20090318 06:02:01< esr_> fendrin: ping? 20090318 06:03:37-!- Sirp [n=me@wesnoth/developer/dave] has quit ["leaving"] 20090318 06:08:01-!- apple_ide [n=Eric@124-168-163-10.dyn.iinet.net.au] has joined #wesnoth-dev 20090318 06:10:30-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 145 (Connection timed out)] 20090318 06:10:55-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090318 06:33:46-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit ["Leaving"] 20090318 06:38:49< Jetrel> almost done with the siren.. 20090318 06:41:16-!- Blueblaze [n=Blueblaz@c-98-199-143-139.hsd1.tx.comcast.net] has quit [] 20090318 06:45:52-!- ilor [n=user@wesnoth/developer/ilor] has joined #wesnoth-dev 20090318 06:46:47-!- [Relic] [n=[Relic]@adsl-76-229-202-137.dsl.milwwi.sbcglobal.net] has quit ["Leaving"] 20090318 06:53:42-!- happygrue [n=George@wesnoth/developer/wintermute] has quit ["ChatZilla 0.9.84 [Firefox 3.0.7/2009021910]"] 20090318 07:07:33-!- silene [n=plouf@ASte-Genev-Bois-152-1-49-217.w82-121.abo.wanadoo.fr] has joined #wesnoth-dev 20090318 07:12:14-!- silene1 [n=plouf@ASte-Genev-Bois-152-1-44-17.w83-114.abo.wanadoo.fr] has joined #wesnoth-dev 20090318 07:12:47-!- silene [n=plouf@wesnoth/developer/silene] has quit [Nick collision from services.] 20090318 07:12:52-!- silene1 is now known as silene 20090318 07:23:52< Jetrel> esr_, Ivanovic: since you'd care to know; one of my tasks for 1.6, getting the base frames for the mermaids in, is nearly done. I est about 30min 20090318 07:24:04< Jetrel> have the frames, just doing the WML. 20090318 07:25:36< esr_> Jetrel: Good. 20090318 07:25:56< Jetrel> God, I'm getting some bad RSI in my left forearm 20090318 07:26:16< Jetrel> had from using modifier keys while I draw w/ my right 20090318 07:36:59< Jetrel> wml for two of them is nearly done... 20090318 07:41:42< Jetrel> esr_: I'd also like to remove core/images/hao/siren-naia-touch-halo.png so that it's not a dependency we expect to have around in 1.6 20090318 07:42:12< Jetrel> esr_: if I run grep 'siren-naia-touch-halo.png' -r in the root directory of my repository, it should catch any references to it, right? 20090318 07:42:21 * Jetrel is starting to learn grep. 20090318 07:47:24< esr_> Jetrel: Yes, that should work. 20090318 07:47:35< Jetrel> roger. 20090318 07:49:27< silene> Jetrel: if you get too much noise, you may want to use --exclude-dir=.svn 20090318 07:49:42< Jetrel> ah, thanks. :) 20090318 07:51:33-!- Turuk_ [n=Turuk@FUSE-WS1-208-102-202-188.fuse.net] has joined #wesnoth-dev 20090318 07:55:53< fendrin> esr_: pong 20090318 07:59:07-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 110 (Connection timed out)] 20090318 08:01:20< CIA-70> jetryl * r33799 /trunk/data/core/ (23 files in 2 dirs): New base frames for the mermaid siren and enchantress. 20090318 08:01:47< CIA-70> jetryl * r33800 /trunk/data/core/images/units/merfolk/ (enchantress.png siren.png): New base frames for the mermaid siren and enchantress. 20090318 08:01:56< Jetrel> Why do I always win the award for being a dumbass and forgetting some part of my commits? 20090318 08:02:13< Jetrel> Pretty much always "the base frame" itself. 20090318 08:02:47-!- fendrin [n=fabi@wesnoth/developer/fendrin] has quit [Remote closed the connection] 20090318 08:09:06-!- silene [n=plouf@wesnoth/developer/silene] has quit [Read error: 110 (Connection timed out)] 20090318 08:10:23-!- silene [n=plouf@ASte-Genev-Bois-152-1-9-3.w82-121.abo.wanadoo.fr] has joined #wesnoth-dev 20090318 08:15:55-!- turin [n=turin@168.215.249.247] has quit ["Leaving"] 20090318 08:23:49< CIA-70> jetryl * r33801 /trunk/data/core/ (20 files in 2 dirs): New base frames for the mermaid diviner and priestess. 20090318 08:25:09< CIA-70> jetryl * r33802 /trunk/data/core/images/halo/siren-naia-touch-halo.png: Removed a mermaid halo so it won't be a dependency in 1.6. 20090318 08:26:07 * Jetrel dusts his hands off. 20090318 08:26:10-!- fendrin [n=fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20090318 08:26:11< Jetrel> Well, that's that. 20090318 08:26:39< fendrin> esr, esr_: pong 20090318 08:26:47< Jetrel> Pity about the pines, I'm really starting to dislike the current ones, but I'll get to them "soon after" 1.6. 20090318 08:27:09< esr_> fendrin: I'm trying to clean up wmllint issues. 20090318 08:27:56< esr_> Your use oof a path formula caused a big one, but I think I just figured out how to make wmliterator smarter and avoid it. 20090318 08:28:18< esr_> ilor: ping? 20090318 08:29:47< CIA-70> esr * r33803 /trunk/data/tools/wesnoth/wmliterator.py: 20090318 08:29:47< CIA-70> Make wmliterator a bit more picky about matching tags, so it won't 20090318 08:29:47< CIA-70> choke on formula-AI pth declrations. 20090318 08:38:31-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20090318 08:38:48< zookeeper> yay, good job on the mermaids jetrel 20090318 08:39:12< fendrin> Jetrel: and the new forest terrain is awesome as well. 20090318 08:39:45< Jetrel> Hmm... Thanks. I'm happy with the deciduous trees, but I'm becoming increasingly disappointed in the pines. 20090318 08:40:33< fendrin> Jetrel: The pines are fine for map making. The problematic tile from a map makers point of view are the mixed ones. 20090318 08:40:33< zookeeper> there's one terrain which doesn't look that nice to me, that's the mixed fall forest 20090318 08:40:39-!- AndreLuiz [n=AndreLui@unaffiliated/andreluiz] has joined #wesnoth-dev 20090318 08:40:43< zookeeper> somehow the colours are just a really bad mix there 20090318 08:41:21< zookeeper> fendrin, i was thinking of trying to make one extra variation for each mixed type before the release 20090318 08:41:42< fendrin> zookeeper: today? 20090318 08:41:56< Jetrel> zookeeper: uhm, might be wasted effort - I'm thinking of totally redoing the pines in about a week. 20090318 08:42:03< Jetrel> Maybe 2 weeks. 20090318 08:42:07< CIA-70> esr * r33804 /trunk/data/ (3 files in 3 dirs): Minor wmllint/wmlscope cleanups. 20090318 08:42:09< zookeeper> err, right. 20090318 08:42:44< fendrin> Jetrel: What are you going to make different with the pines? 20090318 08:43:09< Jetrel> Brighter, greener, and collected into a solid canopy (like the deciduous) 20090318 08:46:41< esr_> Jetrel: I've been meaning to ask: is there any reason to leave wesnoth-icon-small.png in the tree? I don't think it's used any more. 20090318 08:46:58< Jetrel> esr_: quite possibly not. 20090318 08:47:09< Jetrel> esr_: there definitely isn't on the mac side, that's for sure. 20090318 08:47:23< zookeeper> well, a 72x72 image sounds like potentially useful for someone 20090318 08:47:33< zookeeper> 64x64 maybe not 20090318 08:48:58< Jetrel> zookeeper: another project I just dipped my toes in. 20090318 08:49:13< Jetrel> As you're aware, I've been intending to do a "pass-over" on the elves and accomplish: 20090318 08:49:21< Jetrel> 1] standardize shadows 20090318 08:49:34< Jetrel> 2] reduce all the art to "pixel art" for ease of editing 20090318 08:49:51< Jetrel> 3] for those units that need it, enhance their melee animations 20090318 08:50:08< zookeeper> yeah 20090318 08:50:08< Jetrel> 4] replace all bow animations with the new standard from the human bowman 20090318 08:50:23< Jetrel> So here's a first dabble at the elven archer: http://www.allacrost.org/staff/user/jetryl/Wesnoth/elf-archer-comp.png 20090318 08:51:07< Jetrel> I'm gonna run it by kitty - the current lady archer is precisely what I'd *intended* with the previous one, I just couldn't sprite legs worth shit back then. 20090318 08:51:48< Jetrel> The new versions are a mere 23 colors, and use some considerably more intelligent color theory (up close). 20090318 08:52:41< Jetrel> Reason for running it by kitty is cheesecake patrol, to swat me on my hands if that's in bad taste to have the girl so leggy. 20090318 08:53:01< zookeeper> hah, i told you probably 3 years ago that the bow-arm position was really silly ;) 20090318 08:53:06< esr_> zookeeper, jetrel: would one of you eremove the 64x64 small icon image in images/, then? I think it's just clutter now. 20090318 08:53:31< Jetrel> zookeeper: I just closed my terminals. I'll leave that to you. 20090318 08:53:34< zookeeper> Jetrel, but sure, those look really good 20090318 08:53:52< Jetrel> zookeeper: and yeah, I agree - I should have dealt with that a long time ago. 20090318 08:54:15< Jetrel> Should have dealt with a lot of things, but only now am I becoming skilled enough to do so. 20090318 08:54:36< zookeeper> btw i do think the shadows are too purple 20090318 08:54:44 * esr_ is cleasning up wmllint/wmlscope issues so we ship a 1.6 with no errors. 20090318 08:54:45< zookeeper> can't say how much exactly, but at least a bit 20090318 08:55:32< Jetrel> zookeeper: that will be my next new folly. Fortunately, it can be mass-reverted with an imagemagik script because I'm making damn sure that EVERY SINGLE ONE is precisely the same RGB hue. 20090318 08:55:46< Jetrel> If we decide it's a bad thing. 20090318 08:56:55< zookeeper> yep 20090318 08:57:43< ilor> esr_: pong 20090318 08:58:41< esr_> ilor: I'm about to more a couple of your editor graphics attached in WML to a new data/core/images/editors directory. Any problem withy that? 20090318 08:59:04< ilor> esr: no, go ahead 20090318 08:59:06< esr_> (Yes, the editor still sees them, I checked.) 20090318 08:59:23< ilor> esr_: especially if that's the case ;) 20090318 08:59:38< CIA-70> esr * r33805 /trunk/ (9 files in 2 dirs): 20090318 08:59:38< CIA-70> Move editor brushes that are declared in WML under data/core so the 20090318 08:59:38< CIA-70> references to them won't look unresolved. 20090318 09:00:12< esr_> Great. Pre-1-6 nois now completely wmlscope- and wmllint-clean. 20090318 09:00:27< esr_> s/nois/is/ 20090318 09:00:49< esr_> And on that note, I'm going to sleep. 20090318 09:06:20-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090318 09:09:00< zookeeper> i'm going to try to update and clean up some of the wiki pages, starting with /wiki/Play...the "Basic Tactics" page is redundant since it's all in the manual, so i'll remove that link, and also the "User-made Add-On Campaigns" link since it contains mostly confusing or outdated info 20090318 09:16:23-!- Turuk_ [n=Turuk@FUSE-WS1-208-102-202-188.fuse.net] has quit [Connection timed out] 20090318 09:23:50< zookeeper> no objections? great 20090318 09:27:02< Jetrel> zookeeper: as far as I'm concerned, you have carte blanche with the wiki 20090318 09:28:12< Jetrel> anyways, be seeing you. 20090318 09:28:18< Jetrel> Happy 1.6 everyone. 20090318 09:28:22-!- Jetrel [n=Jetrel@wesnoth/artist/jetrel] has left #wesnoth-dev [] 20090318 09:29:23-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090318 09:41:27< CIA-70> fendrin * r33806 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/16_The_Chief_must_die_utils.cfg: LoW 16: Fixed the patrol path of a wolf rider. 20090318 09:47:58-!- silene [n=plouf@wesnoth/developer/silene] has quit ["Leaving."] 20090318 10:14:37-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20090318 10:34:30< Ivanovic> moin 20090318 10:34:48< Ivanovic> everone interested in the pandora: http://www.openpandora.org/blog.php 20090318 10:35:17< Ivanovic> in the latest blog entry there is a video (even in hd) showing the latest version, devboard and whatever with some games 20090318 10:35:24< Ivanovic> at 2:11 it starts to show wesnoth 20090318 10:35:44< Ivanovic> that is starting and doing some turns in two brothers including some scrolling, looks really nive 20090318 10:36:03< ilor> Ivanovic: how's yours coming along? 20090318 10:36:18< Ivanovic> ilor: no idea... 20090318 10:36:34< Ivanovic> that is: maybe i'll have it end of april/may 20090318 10:37:57< Ivanovic> Shadow_Master: as you might have seen in the commits list I have seen this thread on the ml and already commited some updates to the .desktop files 20090318 10:40:02< ilor> Ivanovic: this video looks very nice :) 20090318 10:41:08< ilor> Ivanovic: the German approach to video game censoring sucks though 20090318 10:42:00< Ivanovic> ilor: the problem is that quake is basically "prohibited" to be shown in public and stuff like this 20090318 10:42:13< Ivanovic> so that noone can complain he used such an overlay 20090318 10:42:46< Ivanovic> in general he would probably not even allowed this since he mentioned the name so openly (from a "commercial project" that is) 20090318 10:46:57-!- Turuk_ [n=Turuk@FUSE-WS1-208-102-202-188.fuse.net] has joined #wesnoth-dev 20090318 10:48:20< CIA-70> ivanovic * r33807 /website/start/1.6/ (10 files in 2 dirs): updated Turkish announcement translation 20090318 10:49:36< CIA-70> ivanovic * r33808 /trunk/ (4 files in 3 dirs): updated Polish translation 20090318 10:54:42-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 110 (Connection timed out)] 20090318 10:58:46< Ivanovic> fendrin: http://www.wesnoth.org/forum/viewtopic.php?f=4&t=24512&start=0&st=0&sk=t&sd=a 20090318 11:00:57< Ivanovic> Soliton: any reason why 1.5.13 is blocked from the mp server? 20090318 11:01:05< Ivanovic> was there some compatibility break (again)? 20090318 11:01:49< Ivanovic> cf http://www.wesnoth.org/forum/viewtopic.php?p=345695#p345695 20090318 11:02:20< Soliton> * The engine now send the exact path used by units 20090318 11:02:38< Ivanovic> uhm, this was in .13 already, wasn't it? 20090318 11:03:34< Soliton> true, no idea then. 20090318 11:03:41< Ivanovic> so from 1.5.13 onward it should be allowed 20090318 11:03:51< Ivanovic> probably some broken filter in the join section? 20090318 11:04:20-!- loonybot [n=loonybot@79.139.247.203] has joined #wesnoth-dev 20090318 11:04:45< Soliton> oh, i think i accidentally changed it when i updated the motd with the new version. 20090318 11:04:51< Ivanovic> :) 20090318 11:04:59-!- loonycyborg [n=sergey@79.139.247.203] has joined #wesnoth-dev 20090318 11:05:08< Soliton> ok, allowed again. 20090318 11:08:29-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["leaving"] 20090318 11:43:05< AI0867> esr_: there are two instances of wesnoth-icon-small.png, the one in /images is used as the program icon, not sure if anyone still uses the /data/core/images one 20090318 11:44:53< fendrin> AI0867: Do you know how the problem with multiple times the same unit in the help? 20090318 11:46:49< zookeeper> ? 20090318 11:47:14< zookeeper> you mean the one that's always been there? 20090318 11:48:25< fendrin> yes 20090318 11:48:39< fendrin> [10:58] fendrin: http://www.wesnoth.org/forum/viewtopic.php?f=4&t=24512&start=0&st=0&sk=t&sd=a 20090318 11:49:16< fendrin> I have seen that many times before, thought it is an now fixed engine bug. 20090318 11:50:22-!- BenUrban_ [n=benurban@c-68-49-10-243.hsd1.md.comcast.net] has joined #wesnoth-dev 20090318 11:50:23-!- BenUrban [n=benurban@unaffiliated/benurban] has quit [Read error: 104 (Connection reset by peer)] 20090318 11:50:23< zookeeper> well, would you suggest hiding hide_help=yes units from the advances from list? 20090318 11:51:05< fendrin> what? 20090318 11:51:22< fendrin> zookeeper: sorry, didn't get that. 20090318 11:51:35< zookeeper> the UtBS recruit cost unit variations are the cause 20090318 11:51:41< zookeeper> there are that many shaman types 20090318 11:51:48< fendrin> ah, I see 20090318 11:52:01< zookeeper> so what the list shows is perfectly accurate 20090318 11:52:03< fendrin> I have read the code for it a yesterday. 20090318 11:52:28< zookeeper> so the only real fix for that is to prevent hide_help=yes units from showing up in the advances from list 20090318 11:52:56< fendrin> zookeeper: but that would prevent all of them to show up? 20090318 11:52:56< zookeeper> which is probably fine in most cases, but i wouldn't be surprised if it'd work right everywhere 20090318 11:53:30< AI0867> fendrin: I believe it's a WML issue, and that it works fine in IftU 20090318 11:53:59< zookeeper> fendrin, all except the basic form 20090318 11:55:31< CIA-70> zookeeper * r33809 /trunk/data/campaigns/The_South_Guard/ (13 files in 2 dirs): Made TSG use the new deciduous and mixed forests. 20090318 11:56:50< fendrin> zookeeper, AI0867: hide_help=true do_not_list=true are both set. 20090318 12:01:14< Soliton> the code suggest the help should not show them then. 20090318 12:01:57< fendrin> IftU and utbs have nearly the same code her. I go and check if it works in iftu. 20090318 12:04:03< fendrin> AI0867: same bug is in iftu 1.11.1.1 20090318 12:05:01< Ivanovic> might this be related to this fix? https://gna.org/bugs/index.php?13176 20090318 12:06:05< Ivanovic> zookeeper: https://gna.org/bugs/index.php?13214 20090318 12:06:54-!- West_ [n=West@hd5e2754c.gavlegardarna.gavle.to] has joined #wesnoth-dev 20090318 12:07:29< zookeeper> oh good grief, not gathering materials again -.- 20090318 12:07:38< zookeeper> yeah, i'll look at it 20090318 12:08:58< zookeeper> phew, at least it's partially just because he's silly and tries to mine with runesmiths. looks like some of the dialog just triggers wrongly. 20090318 12:09:29< Ivanovic> :) 20090318 12:20:40< zookeeper> btw, the same map gets different terrain tile randomization depending on whether it's open in the editor or when playing, that's kinda odd. also makes you quite unable to deliberately place for example a large multi-hex mountain in a specific spot. 20090318 12:22:39< zookeeper> mordante ^ 20090318 12:22:42-!- Sapient [n=patrickp@wesnoth/developer/sapient] has joined #wesnoth-dev 20090318 12:23:32< zookeeper> yo sapient, i'm glad you fixed the special filtering bug 20090318 12:23:55< Sapient> hi there, zookeeper 20090318 12:25:00< Sapient> one thing you should note-- 20090318 12:25:13< Sapient> if translation marks are used it will most likely fail 20090318 12:25:25< Soliton> [kill] x,y=$kill_x,$kill_y if both variables are empty everyone is killed? 20090318 12:25:35< zookeeper> Soliton, yes 20090318 12:25:56< zookeeper> Sapient, well why would anyone use them in id= ? 20090318 12:26:11< Sapient> good question 20090318 12:26:33< Sapient> in any case, I may test it in Spanish just to make sure it still works right 20090318 12:26:46< Ivanovic> Sapient: is this report for you? http://www.wesnoth.org/forum/viewtopic.php?p=345662#p345662 20090318 12:27:59< Sapient> hmmm 20090318 12:28:02< CIA-70> zookeeper * r33810 /trunk/data/campaigns/An_Orcish_Incursion/maps/ (1_Defend_the_forest.map 2_Assassins.map 3_Wasteland.map): Added deciduous and mixed forests to AOI maps (only the first three). 20090318 12:28:29< Sapient> I guess I can work on it, Ivanovic, but not tonight 20090318 12:28:47< Sapient> I agree that is ugly 20090318 12:29:13< Sapient> there is supposed to be a hide_help or similar attribute 20090318 12:29:39-!- BenUrban_ is now known as BenUrban 20090318 12:29:51< Sapient> so first we should check that the attribute is set correctly in the unit_type definition 20090318 12:29:54< Ivanovic> Sapient: regarding what fendrin wrote about half an hour ago this seems to not do this task (anymore) 20090318 12:30:28< Ivanovic> as in "in iftu it once worked, uses the same syntax as in utbs and both seem to not work anymore" 20090318 12:30:42< Sapient> ok, sounds like a regression 20090318 12:31:40< Soliton> it's set right in the unit type and the code should honor it as well. 20090318 12:31:42< Ivanovic> no idea when it broke, the "most prominent fix" that i would guess is this one: https://gna.org/bugs/index.php?13176 20090318 12:35:49< Soliton> when the trolls blast the dwarves with fire in utbs there is no check to make sure we found something to kill so we may kill everything. 20090318 12:36:25< Soliton> not sure if that only happened to me because i used :n to get there and wouldn't normally occur. 20090318 12:36:53< zookeeper> maybe, but there should still be precautions 20090318 12:37:29< zookeeper> where is it exactly? 20090318 12:38:09< Soliton> data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2298 20090318 12:38:46< Soliton> there should also be a default next_scenario set so you can :n over that scenario. 20090318 12:39:13< CIA-70> ivanovic * r33811 /trunk/icons/wesnoth_editor.desktop: added czech entry to map editor desktop file (though this .desktop file will most likely be unused in 1.6.x...) 20090318 12:40:38< zookeeper> Soliton, i guess better just wrap the STARTLOOP/ENDLOOP thing in an [if] [variable] name=number_to_kill greater_than=0 [/variable] 20090318 12:40:46< Soliton> bah, when do units get more expensive in utbs? 20090318 12:41:18< zookeeper> (unless you fancy rewriting the whole thing, which i doubt...) 20090318 12:43:16< Soliton> umm, looks to me like units do not get more expensive in utbs? 20090318 12:43:44< Soliton> recruit= suggest so anyway. maybe it is dynamically modified somewhere.. 20090318 12:43:50< Sapient> it's an illusion when Kaleh stays out in the heat too long 20090318 12:44:08-!- Turuk_ [n=Turuk@FUSE-WS1-208-102-202-188.fuse.net] has quit [Read error: 60 (Operation timed out)] 20090318 12:44:27< Sapient> then he sees a mirage of free shamans 20090318 12:45:28< zookeeper> Soliton, it is 20090318 12:45:43< zookeeper> or at least was the last time i looked.. 20090318 12:46:20< Soliton> yeah, it's set according to some variable without a default and i guess i didn't have that variable. 20090318 12:46:27< CIA-70> ivanovic * r33812 /trunk/po/ (5 files in 5 dirs): updated Russian translation 20090318 12:47:23< Soliton> ok, so when i create Desert Archer3 in debug mode the help looks still fine. 20090318 12:48:59< Soliton> ah, checking the upgrades shows it. 20090318 12:50:53< Soliton> ok, looks like the hide help check is at the wrong place. 20090318 12:51:35-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090318 12:51:40< Ivanovic> AI0867, cjhopman, dfranke, Dragonking, esr_, ettin, fendrin, ilor, loonycyborg, Rhonda, Sapient, Soliton, zookeeper, Sirp, Mordante, Shadow_Master, everyone else who cares: only 4 hours left to the deadline for 1.6, if you have any blockers ping me NOW 20090318 12:52:03< Ivanovic> and don't forget to get your last commits in in time 20090318 12:52:12< Soliton> i'll fix that bug in a bit hopefully. 20090318 12:52:27< Sapient> well there was one more bug assigned to me but it does not appear to be a blocker 20090318 12:52:59< Sapient> so I will give a thumbs up 20090318 12:54:51< Soliton> works, except a stray comma. 20090318 12:57:07< zookeeper> i got no blockers, but will maybe do some small commits in the next couple of hours. 20090318 12:57:45< fendrin> zookeeper: do you need help with some late map polishing? 20090318 13:11:26-!- dk_ [n=dk@chello084010009007.chello.pl] has joined #wesnoth-dev 20090318 13:13:15-!- Shadow_Master [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090318 13:14:56< Soliton> zookeeper: easy to add a leading animation to kaleh? 20090318 13:16:39< Soliton> hmm, he has image_leading=. 20090318 13:16:43< Ivanovic> hi Shadow_Master 20090318 13:16:56< Soliton> i mean it's set to something. 20090318 13:17:49< Shadow_Master> hi Ivanovic 20090318 13:18:07 * Shadow_Master knows that when Ivanovic says "hi" something bad is happening 20090318 13:19:01< Ivanovic> uhm, no 20090318 13:19:11< Ivanovic> i answered your question from the night in the log 20090318 13:19:17< Ivanovic> but since i am confident you read it... 20090318 13:20:37< Shadow_Master> I just turned on the laptop, connected to WLAN and launched irssi. I'm starting to read the logs as we speak 20090318 13:20:41< Ivanovic> time for breakfast, cu 20090318 13:23:39< Shadow_Master> Ivanovic: re the ML thread, I think I mentioned it here because I didn't see VS' contribution in the desktop file 20090318 13:24:49< Shadow_Master> because I thought the locale code was cz when it's actually cs. duh. 20090318 13:28:36 * Shadow_Master destroys a spambot 20090318 13:31:46< Rhonda> waaaaaahhhhhh 20090318 13:31:48< Rhonda> svn: OPTIONS von »http://svn.gna.org/svn/wesnoth/trunk/po/wesnoth-manual«: Could not resolve hostname `svn.gna.org': Host not found (http://svn.gna.org 20090318 13:32:44< Shadow_Master> Works for Me(tm) 20090318 13:33:13< Rhonda> Yes, now for me too 20090318 13:38:09-!- Dragonking [n=dk@wesnoth/developer/dragonking] has quit [Nick collision from services.] 20090318 13:38:18-!- dk_ is now known as Dragonking 20090318 13:38:56< Dragonking> Ivanovic: Last known to me blockers disappeared yesterday. 20090318 13:39:09< zookeeper> Soliton, he should be made to have a [leading_anim] instead of image_leading= just like all the core leader units 20090318 13:39:13< zookeeper> (easy conversion) 20090318 13:40:04< CIA-70> shadowmaster * r33813 /trunk/ (changelog players_changelog): Update changelog after Jetryl's work on the mermaids. 20090318 13:40:18< zookeeper> fendrin, i don't think so. i'm halfway through forest-converting EI, and there's not much others to do 20090318 13:40:33< Shadow_Master> fendrin: sorry, I haven't got around to add more music entries for LoW 20090318 13:40:40< CIA-70> fendrin * r33814 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/09_Bounty_hunters.cfg: LoW 9: Replaced a leader unit. Some recruitment ai tuning. 20090318 13:41:02< Shadow_Master> fendrin: can you wait for me 3 hours? 20090318 13:41:32< zookeeper> of course AFAIK NR and THoT haven't been forest-converted, so i guess you can always do those if you want unless esr objects 20090318 13:41:48< Dragonking> fendrin: When you have time, please gime me feedback. :) 20090318 13:41:54-!- apple_ide [n=Eric@124-168-163-10.dyn.iinet.net.au] has quit [] 20090318 13:42:12-!- Turuk_ [n=Turuk@FUSE-WS1-208-102-202-188.fuse.net] has joined #wesnoth-dev 20090318 13:42:38< zookeeper> fendrin, oh, and SotBE too. but it's in the far north so for now we can just claim that there are no deciduous trees there at all ;) 20090318 13:47:29< Soliton> zookeeper: are you going to do that? :-) 20090318 13:48:42< zookeeper> Soliton, the leadership anim? eh, maybe it'd be good practise for you.. :p 20090318 13:49:15< CIA-70> soliton * r33815 /trunk/src/help.cpp: properly hide units with 'hide_help=true' from the advance from line 20090318 13:49:28-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 110 (Connection timed out)] 20090318 13:49:31< CIA-70> soliton * r33816 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg: prevent killing everyone when there are no defenders found and set a default next_scenario 20090318 13:52:12 * Shadow_Master slaps forehead 20090318 13:52:46< Shadow_Master> thanks Soliton for the hide_help effect change 20090318 13:53:06-!- Shadow_Master [n=ignacio@wesnoth/developer/shadowmaster] has quit ["off to uni, see you..."] 20090318 13:53:24< Soliton> no problem. these things should be in the bug tracker... ;-) 20090318 13:54:04< Soliton> zookeeper: pfff, probably too easy. 20090318 14:01:29< CIA-70> soliton * r33817 /trunk/data/campaigns/Under_the_Burning_Suns/units/Kaleh.cfg: give kaleh a proper leading animation 20090318 14:03:32< CIA-70> zookeeper * r33818 /trunk/data/campaigns/Eastern_Invasion/maps/ (10 files): Added deciduous and mixed forests to EI maps. Also added a little bit of snow to the Weldyn Besieged map. 20090318 14:05:58< zookeeper> btw unlike usually i also agree that better release now than stall for another week or two. 20090318 14:08:23< fendrin> Dragonking: The patrol ai seems to have some little glitches but it's working. 20090318 14:08:40< Dragonking> fendrin: What glitches? 20090318 14:09:36< fendrin> Dragonking: hard to say. 20090318 14:10:23< fendrin> There is still some kind of blocking but it's mostly resolved the turn later. 20090318 14:10:44< fendrin> and there are some jumps. 20090318 14:11:00< Dragonking> "jumps" ??? 20090318 14:11:17< fendrin> Dragonking: juast start the scenario and watch, you can cl in debug mode into it. 20090318 14:11:38< Dragonking> blocking should occur only when unit has one movment left and destination is occupied 20090318 14:11:52< fendrin> Dragonking: these are only minor things, it's nice for now. 20090318 14:12:19< zookeeper> hey, how about some trunk MP right now? 20090318 14:13:26< zookeeper> i'd have some time for that, in case anyone wants to have a go 20090318 14:13:32< Soliton> like what? 20090318 14:13:34-!- Shadow_Master [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090318 14:14:26< zookeeper> what like what? 20090318 14:15:00< Soliton> what kind of game? 20090318 14:15:19< zookeeper> well, anything but ANL :P 20090318 14:15:55< Soliton> world conquest? 20090318 14:16:16< zookeeper> hmm, actually i can't promise more than about two hours. but yeah, i'd like to try out WC 20090318 14:16:55< Soliton> first scenario should be doable, i think. 20090318 14:17:05< zookeeper> it's that slow? 20090318 14:17:25< Soliton> depends on you! 20090318 14:18:22< zookeeper> all right then 20090318 14:19:51< CIA-70> ivanovic * r33819 /trunk/po/wesnoth-manual/de.po: updated German translation (fixes by mordante) 20090318 14:22:32< Shadow_Master> I wish I could fork myself. I haven't tested Wesnoth (therefore, not my campaign either) since the last beta... 20090318 14:22:44< CIA-70> ivanovic * r33820 /trunk/ (5 files in 4 dirs): updated Russian translation 20090318 14:23:18< fendrin> Soliton: zookeeper: can I joing the wc? 20090318 14:23:29< CIA-70> ivanovic * r33821 /website/start/1.6/ (index.tr.html po/tr.po): updated Turkish announcement translation 20090318 14:24:00< Soliton> fendrin: sure. 20090318 14:28:06-!- ettin_ [n=jorda@wesnoth/developer/ettin] has joined #wesnoth-dev 20090318 14:31:44-!- Turuk_ [n=Turuk@FUSE-WS1-208-102-202-188.fuse.net] has quit [Read error: 104 (Connection reset by peer)] 20090318 14:32:58< Shadow_Master> Dragonking: pling 20090318 14:33:24-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090318 14:33:30< Shadow_Master> formula_ai.cpp:1430 . Why it isn't using utils::string_bool() to allow for =="true" etc. as well? 20090318 14:34:04< Shadow_Master> I'm checking the wesnoth source code now to ensure nobody is using irregular ways of interfacing with WML (except of course, the network and MP protocols) 20090318 14:34:22< Shadow_Master> this was quite a good source of bugs for 1.4.x/1.5.0 20090318 14:36:46< Shadow_Master> actions.cpp:638 poisons = weapon->get_special_bool("poison") && opp.get_state("not_living") != "yes" && opp.get_state("poisoned") != "yes"; 20090318 14:36:57< Dragonking> Sapient: dunno, not my code ;p 20090318 14:37:02< Dragonking> Err sry 20090318 14:37:05< Dragonking> Shadow_Master: :) 20090318 14:37:06< Shadow_Master> Dragonking: k 20090318 14:37:21< Dragonking> It was from SoC barbarianhero's work 20090318 14:37:43< Shadow_Master> anyone: is there any reason for actions.cpp:638 not using string_bool() ? Sapient, you possibly know ? 20090318 14:37:56< Sapient> that should probably be added to the coding standards page 20090318 14:39:30< Shadow_Master> callable_objects.cpp:158 also has a problem. Dragonking ? 20090318 14:40:11-!- ettin [n=jorda@wesnoth/developer/ettin] has quit [Read error: 110 (Connection timed out)] 20090318 14:40:20< Dragonking> Shadow_Master: Yes, that's my code :) 20090318 14:40:42< Shadow_Master> can you fix it? I think I'll fix the one in actions.cpp... 20090318 14:40:49< Dragonking> ok 20090318 14:44:45< CIA-70> shadowmaster * r33822 /trunk/src/actions.cpp: 20090318 14:44:45< CIA-70> A public WML interface is using std::string comparisons against "yes" 20090318 14:44:45< CIA-70> here. Replacing that with a utils::string_bool() call to enforce generic 20090318 14:44:45< CIA-70> behavior with "yes", "true" and 1. 20090318 14:46:57< CIA-70> shadowmaster * r33823 /trunk/src/playmp_controller.cpp: 20090318 14:46:57< CIA-70> A public WML interface, the mp_countdown attribute, is using string 20090318 14:46:57< CIA-70> comparisons against "yes" instead of the generic utils::string_bool(), 20090318 14:46:57< CIA-70> possibly leading to inconsistent behavior when using 1 or "true". 20090318 14:46:57< CIA-70> Fixing. 20090318 14:48:51< CIA-70> shadowmaster * r33824 /trunk/src/playmp_controller.cpp: Forgot one instance of the same issue that r33823 fixes. 20090318 14:49:37< Shadow_Master> oh, wait a second.. 20090318 14:50:30< zookeeper> try not to break anything ;) 20090318 14:51:22< CIA-70> shadowmaster * r33825 /trunk/src/playmp_controller.cpp: 20090318 14:51:22< CIA-70> Oops. The mp_countdown attribute is internal to the MP protocol. 20090318 14:51:22< CIA-70> Reverting r33823 and r33824. 20090318 14:52:16< Shadow_Master> back later. 20090318 14:52:23-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20090318 14:52:50< Shadow_Master> I'll slap yogi with a trout for replay_controller.cpp:100. 20090318 14:52:55< Shadow_Master> will fix later... 20090318 14:53:03< Shadow_Master> s/100/101/ 20090318 14:53:14-!- Shadow_Master [n=ignacio@wesnoth/developer/shadowmaster] has quit [Client Quit] 20090318 14:54:30< CIA-70> dragonking * r33826 /trunk/src/ (callable_objects.cpp formula_ai.cpp): Made use of utils::string_boo() 20090318 14:55:11-!- crimson_penguin [n=ben@S0106000d88bbc764.vc.shawcable.net] has joined #wesnoth-dev 20090318 14:56:51-!- elias [n=elias@allegro/developer/allefant] has joined #wesnoth-dev 20090318 14:57:09< Soliton> boo! 20090318 14:57:41< Dragonking> Soliton: Have time for some recruitment testing or something? :) 20090318 14:57:50< Dragonking> I'd like to know your opinion about this hp thing 20090318 15:04:18< Soliton> Dragonking: show me score lists and i'll tell you what i think. :-P 20090318 15:12:11-!- alink [n=alink@wesnoth/developer/alink] has joined #wesnoth-dev 20090318 15:12:30< alink> (just a quick hi) 20090318 15:13:40< alink> Soliton, about r 33815, there is also the advance_to part 20090318 15:13:51< Ivanovic> hi alink 20090318 15:13:56< Ivanovic> alink: are you ready for 1.6? 20090318 15:14:02< alink> hello Ivanovic 20090318 15:14:13< alink> Ivanovic: I think so 20090318 15:14:36< Ivanovic> good 20090318 15:14:38< alink> Soliton: and i don't understand why you removed the ',' 20090318 15:14:49-!- Sapient [n=patrickp@wesnoth/developer/sapient] has left #wesnoth-dev [] 20090318 15:15:06< alink> Ivanovic: just checking that thing with Soliton 20090318 15:15:13< Ivanovic> ok 20090318 15:15:49< Soliton> alink: i didn't, i put it before the new item so it works right. 20090318 15:16:14< Soliton> alink: otherwise a ',' is added even if there is nothing more coming. 20090318 15:16:42< alink> ah i see it now, that should work too 20090318 15:16:53< Soliton> s/too// ;-) 20090318 15:17:04< Soliton> i didn't change it without reason. 20090318 15:17:21< alink> the if (from_iter + 1 != from_units.end()) didn't work ? 20090318 15:17:39< Soliton> it assumes we print every item. 20090318 15:18:26< alink> well it's just after the print line, so we printed something 20090318 15:19:07< Soliton> yes.. 20090318 15:19:15< Soliton> but we might not print anything more. 20090318 15:19:41< alink> ah yes I inderstand now, sorry 20090318 15:19:55< Soliton> no problem. 20090318 15:20:07< Soliton> i'll fix advance_to as well. thanks for the hint. 20090318 15:20:29< alink> good 20090318 15:20:41< alink> anyways, no time now, I be back in ~1h or so 20090318 15:20:44< alink> afk 20090318 15:28:16-!- BenUrban [n=benurban@unaffiliated/benurban] has quit ["Power failu"] 20090318 15:34:41< Soliton> zookeeper, fendrin: sorry got disconnected. 20090318 15:49:09-!- Blueblaze [n=Blueblaz@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth-dev 20090318 15:49:56< Smar> Ivanovic: last batch for finnish translation http://rand.smar.fi/foo.tar.gz (I don’t really have time to search for email address now...) 20090318 15:51:04< Ivanovic> Smar: okay, got it 20090318 15:51:11< Dragonking> Soliton: Some testing http://wesnoth.pastebin.com/m6d04f103 20090318 15:51:40< Dragonking> I made small tweak to formula in my local copy before that 20090318 15:52:48-!- Gauteamus [n=chatzill@c43C4BF51.dhcp.bluecom.no] has joined #wesnoth-dev 20090318 15:53:46< Ivanovic> Smar: one fuzzy left in the main file 20090318 15:54:01< Ivanovic> one fuzzy and three untranslated in -lib 20090318 15:54:22< Smar> Ivanovic: it’s undead’s race description 20090318 15:54:39< Smar> I’m too busy to do anything from those, need some thinking and searching 20090318 15:54:58< Smar> (...or write english —.—) 20090318 15:54:59< Ivanovic> just wanted to make sure that you are aware of those 20090318 15:55:04< Smar> yah :) 20090318 15:57:25< zookeeper> what's the fuzzy? maybe i could give you a translation for it :p 20090318 16:04:10< Smar> mm 20090318 16:04:19< Smar> undead’s description is one 20090318 16:04:37< zookeeper> if there's just 4 strings left to reach 100% and if someone else can handle all the actual po stuff, you can just paste me the strings and i can translate 20090318 16:04:43< zookeeper> if it's worth it 20090318 16:04:50< Smar> then ”Multiplayer command wrapper dialog” 20090318 16:04:54< CIA-70> ivanovic * r33830 /trunk/ (4 files in 3 dirs): updated Finnish translation 20090318 16:04:54< Smar> ”Messaging” 20090318 16:04:54< CIA-70> esr * r33829 /trunk/data/core/images/wesnoth-icon-small.png: Remove unused 64x64 version of Wesnoth icon (checked with Jetrel and zookeeper). 20090318 16:04:56< CIA-70> esr * r33827 /trunk/data/tools/wmlscope: Make wmlscope abort gracefully (without stack trace) on interrupt. 20090318 16:05:01< Smar> ”Moderating” 20090318 16:05:02< CIA-70> esr * r33828 /trunk/data/tools/wmlscope: Oops, don't discard *all* errors. 20090318 16:05:10< Smar> ”Village gold” 20090318 16:05:31< Smar> just say me what those should be and I’ll put them in :) 20090318 16:05:56< Ivanovic> AI0867, alink, cjhopman, crimson_penguin, dfranke, Dragonking, elias, esr_, esr, esr_, fendrin, Gauteamus, ilor, loonycyborg, Rhonda, Smar, Soliton, thespaceinvader, zookeeper, Mordante, Sirp, Shadow_Master, everyone else who cares: only one hour left till the deadline for 1.6 is reached! 20090318 16:05:59< zookeeper> sure, give me a moment... 20090318 16:06:20< thespaceinvader> Ivanovic: awesome =) 20090318 16:06:25< esr_> Ivanovic: All ready here. 20090318 16:07:28< Ivanovic> good 20090318 16:07:32< zookeeper> well, of course translations don't work on my trunk build so i can't check how all the other stuff is translated.. 20090318 16:07:32< CIA-70> ivanovic * r33831 /trunk/po/wesnoth/ru.po: updated Russian translation 20090318 16:07:34< Rhonda> esr must feel important with being listed three times. :) 20090318 16:08:15< Smar> :) 20090318 16:09:59< elias> I think I'm not important enough to be listed any longer, with Python AI gone 20090318 16:10:03< esr_> Sigh....we didn't get down to 30 bugs.' 20090318 16:11:03< Smar> hiliting’s yummy always ;) 20090318 16:11:57< Ivanovic> elias: the problems of tab completion 20090318 16:12:05< Ivanovic> one of the esr* entries was meant for you 20090318 16:12:07< Ivanovic> ;) 20090318 16:12:28< esr_> elias: Learn lua... 20090318 16:12:31< esr_> :-) 20090318 16:12:51< loonycyborg> esr_: btw how's your progress in learning lua? ;) 20090318 16:13:20< elias> didn't someone already make a patch to add Lua? 20090318 16:13:35< Ivanovic> elias: jupp 20090318 16:13:41< loonycyborg> elias: Yes. silene did. 20090318 16:13:55< Ivanovic> the patch from silene is at the patches section in the bugtracker 20090318 16:14:04< esr_> loonycyborg: Stalled abour 34.ths of the way through the big lua book. A friend id flying in next month and we pplan to do some lua projects together; I'll pick up the book again a few days before he arrives. 20090318 16:14:52< CIA-70> soliton * r33832 /trunk/src/help.cpp: properly hide units with 'hide_help=true' from the advance to line 20090318 16:14:54< zookeeper> Smar, well, i guess i can't translate those after all since i can't check the other strings. except for "moderating" of course 20090318 16:15:09< crimson_penguin> Ivanovic: so that's noon EST, not noon PST 20090318 16:15:31< Ivanovic> crimson_penguin: still 45mins left 20090318 16:15:36< Ivanovic> this was just a warning to get the stuff online 20090318 16:15:43< crimson_penguin> I'm afraid I'll be leaving right about then - but I'll be back, and I'm sure I can package a build at least before Sunday if not today 20090318 16:15:46< crimson_penguin> but probably today 20090318 16:15:51< esr_> I seriously thing kua looks like our best option for replacing the Python AI -- translating the exiting Python AIs may not even be very difficult, lua is rather Pythonlike in its idioms. 20090318 16:15:57< esr_> s/kua/lua/ 20090318 16:16:10< Ivanovic> today would be best, so that sf.net has some time to propagate over various mirrors 20090318 16:16:22< elias> yeah, translating AIs would be trivial if the same API is kept 20090318 16:16:33< elias> however I think a nice API should be made 20090318 16:16:50-!- turin [n=turin@168.215.249.247] has joined #wesnoth-dev 20090318 16:18:26< AI0867> elias: well, how about writing a specification for an API you'd like? 20090318 16:18:31< loonycyborg> Yep. Probably lua ais should implement wail's interface :P 20090318 16:19:04-!- elias__ [n=elias@62-47-180-160.adsl.highway.telekom.at] has joined #wesnoth-dev 20090318 16:19:35-!- cib0 [n=cib@p4FD0F6DA.dip.t-dialin.net] has joined #wesnoth-dev 20090318 16:21:15-!- Netsplit verne.freenode.net <-> irc.freenode.net quits: elias 20090318 16:26:55-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 104 (Connection reset by peer)] 20090318 16:27:10-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090318 16:27:44< Smar> zookeeper: what you mean with ”other strings”? 20090318 16:28:03< Smar> and, what’s the moderating, let’s put atleast it... 20090318 16:28:10< Dragonking> Soliton: I'd leave it for now like it is now. I it still evaluates weird sometimes, but it is hard to fix now and make sure something different isn't broken. 20090318 16:28:15< Dragonking> Just focus on improving it before 1.6.1 20090318 16:29:39< Soliton> Dragonking: yes, good idea. 20090318 16:30:01< Smar> zookeeper: anyway, if you know what those means, just tell mean and I’ll make something 20090318 16:30:15< Smar> that’s the problem for now, I have no idea what they are 20090318 16:31:14< zookeeper> messaging and moderating are MP stuff, double-click on someone's name in the lobby 20090318 16:31:24< zookeeper> moderointi 20090318 16:31:28< Smar> yah 20090318 16:31:39< Smar> and ”viestitys” or ”viestintä” 20090318 16:31:40< zookeeper> i don't know which word is used for messaging elsewhere 20090318 16:31:57-!- elias__ is now known as elias 20090318 16:32:02< zookeeper> nor do i know how village gold is translated elsewhere 20090318 16:32:11< Smar> what it means? 20090318 16:32:23< zookeeper> and "Multiplayer command wrapper dialogue" sounds like something that shouldn't even be translatable :P 20090318 16:32:35< zookeeper> err...how much gold you get per village, i guess? 20090318 16:32:42< Smar> yeah, whole debug info is translatable 20090318 16:33:20< zookeeper> ah, ok 20090318 16:33:36< Smar> and I don’t like tit 20090318 16:34:43-!- cib0 [n=cib@p4FD0F6DA.dip.t-dialin.net] has quit ["Leaving"] 20090318 16:37:12-!- Shadow_Master [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090318 16:37:28-!- Gauteamus [n=chatzill@c43C4BF51.dhcp.bluecom.no] has quit ["ChatZilla 0.9.84 [Firefox 3.0.7/2009021910]"] 20090318 16:37:35< Shadow_Master> re 20090318 16:37:55< Smar> okay, now it’s ready... 20090318 16:38:06< Smar> 20 mins... 20090318 16:38:25 * Shadow_Master me me 20090318 16:38:35< Smar> Shadow_Master you. 20090318 16:38:57-!- cib0 [n=cib@p4FD0F6DA.dip.t-dialin.net] has joined #wesnoth-dev 20090318 16:39:00< Shadow_Master> Dragonking: diod you fix what I ṕpointed out here? 20090318 16:39:08< Smar> I’ll try to translate that last one.. 20090318 16:39:13< Shadow_Master> sorry, I'm a bit nervous :) 20090318 16:39:23< Shadow_Master> yes you did. 20090318 16:41:51< Dragonking> :) 20090318 16:48:55-!- shikadibot [n=1001@wesnoth/bot/shikadibot] has joined #wesnoth-dev 20090318 16:50:52 * zookeeper notes that the unit standing animations advanced option doesn't work 20090318 16:51:14< alink> zookeeper: need a reload, I think 20090318 16:51:24< zookeeper> oh, right. 20090318 16:51:26< alink> or maybe just wait a turn? 20090318 16:51:40< alink> at least, reload work 20090318 16:52:12< Shadow_Master> alink: try clicking on the units 20090318 16:52:14< zookeeper> well, i'm in MP so i can't reload 20090318 16:52:17< Shadow_Master> zookeeper: ^ 20090318 16:52:32< Shadow_Master> IIRC it doesn't work until the currently playing animations finish or something 20090318 16:52:35< CIA-70> shadowmaster * r33833 /trunk/src/ (playsingle_controller.cpp replay_controller.cpp): 20090318 16:52:35< CIA-70> Public WML interface [scenario/multiplayer/test] 20090318 16:52:35< CIA-70> victory_when_enemies_defeated= was not a true WML boolean because it 20090318 16:52:35< CIA-70> didn't use utils::string_bool(). Now it does (default for invalid values 20090318 16:52:35< CIA-70> is 'true' as it used to be). 20090318 16:52:45< zookeeper> Shadow_Master, nah, didn't work 20090318 16:52:50< alink> but that still bad, because if the user think the option has no effect, he may let it on an unwanted state 20090318 16:53:04< zookeeper> anyways, the game is really laggy for me now and takes up 70-80% cpu constantly even when there's nothing happening 20090318 16:53:33< zookeeper> pointer lags, moves getting more choppy, etc 20090318 16:53:38< alink> you mean with the standing anim on ? 20090318 16:53:44< zookeeper> i can't toggle it off 20090318 16:53:51< zookeeper> so i wouldn't know 20090318 16:53:59-!- ikarius [n=ross@smtp.gridironsystems.com] has joined #wesnoth-dev 20090318 16:54:02< zookeeper> but yes, they're on now of course 20090318 16:54:52< alink> try animate map off 20090318 16:55:08< zookeeper> didn't help 20090318 16:55:11< alink> should work instantely and help if there is flags 20090318 16:55:22< Smar> ...half-way :( 20090318 16:56:30 * Shadow_Master has two changes in the queue... 20090318 16:57:31< Shadow_Master> allow_player seems to be the last broken thing 20090318 16:58:18< alink> zookeeper: It's true that 1.6 has some change cpu-expensive regarding standing frames that i don't like 20090318 16:58:32< alink> zookeeper: have you a lot of units on screen ? 20090318 16:58:43< zookeeper> quite a lot, yes 20090318 16:58:49< zookeeper> not on the screen at once, though 20090318 16:59:43< Smar> yay 20090318 16:59:47< Smar> just in time ;9 20090318 17:00:02< alink> zookeeper: any ghosts ? 20090318 17:00:07< zookeeper> yeah, many ghosts 20090318 17:00:21< Smar> sent mail, I suppose Ivanovic can still put it in? :) 20090318 17:00:26< alink> zookeeper: yes they are expensive IIRC 20090318 17:00:38-!- Baufo [n=thomas@wesnoth/developer/baufo] has joined #wesnoth-dev 20090318 17:00:48< CIA-70> shadowmaster * r33834 /trunk/src/multiplayer_create.cpp: 20090318 17:00:48< CIA-70> [side]allow_player= isn't using the standard utils::string_bool() 20090318 17:00:48< CIA-70> function for generating bools from WML. Therefore allow_player=false 20090318 17:00:48< CIA-70> won't work. 20090318 17:00:48< CIA-70> Fixing this, using bool(true) as the fallback value as before. 20090318 17:00:49< alink> mainly because we refresh them after each tiny alpha change 20090318 17:00:54< Shadow_Master> MP devs may want to check that I didn't break anything with r33834 ^^ (I shouldn't) 20090318 17:01:23< Shadow_Master> argh, oky I did. 20090318 17:01:42< zookeeper> alink, great. 20090318 17:03:14< CIA-70> shadowmaster * r33835 /trunk/src/multiplayer_create.cpp: Fix a small logic reversal in last commit... 20090318 17:04:28< alink> i wanted to change that to something like update after a 10% change, but boucman was not convainced. I tried to code it to see how it look, but that anim code was a bit hard to hack 20090318 17:04:55< alink> (10% or 5%, anything higher than 1/255) 20090318 17:06:07< Shadow_Master> okay, I think I nuked all the non-standard WML booleans in the engine's public interface 20090318 17:07:57< alink> zookeeper: btw If you are motivated and know the animation WML, I suspect that the whole anim can be replaced by using different frame changing every 100 and using different alpha values 20090318 17:08:38< alink> Shadow_Master: we have ~ALPHA image mod right ? 20090318 17:08:51< Shadow_Master> ~O() 20090318 17:08:56< CIA-70> ivanovic * r33836 /trunk/po/ (4 files in 4 dirs): Updated Finnish, German and Russian translation 20090318 17:10:13< CIA-70> zookeeper * r33837 /trunk/data/core/images/items/ (7 files): A couple of slightly updated item images and a new generic sword image from Syntax Error. 20090318 17:10:14< zookeeper> alink, yeah but that kinda loses the whole point of having easy-to-use progressive params.. 20090318 17:10:27< alink> Shadow_Master: thanks (also for the bool cleanup) 20090318 17:10:47< alink> zookeeper: well, we can make a special case for standind anim 20090318 17:10:55< alink> *standing 20090318 17:11:02< Shadow_Master> alink: eh, the bool cleanup worries me a bit. I never had to revert my own commits 15 seconds after doing them, considering I eyeballed their diffs twice or thrice before committing 20090318 17:11:10< alink> zookeeper: in WML in mean 20090318 17:11:40< zookeeper> yeah, i suppose 20090318 17:12:03 * Rhonda eyes the channel warily. 20090318 17:12:14< Rhonda> Oh. 20090318 17:12:19< Rhonda> I can start to prepare already I gues ... 20090318 17:12:24< Smar> #channel eyes back 20090318 17:12:26< alink> zookeeper: I quickly try if it works but will be hard to tune to make it look exactly like before 20090318 17:12:58< alink> Shadow_Master: well it was just cleanup or it fixes bugs ? 20090318 17:13:10< Shadow_Master> alink: fixes potentially unreported bugs. 20090318 17:13:32< Shadow_Master> *fix. they're more than one commit 20090318 17:14:17< Shadow_Master> okay, the changes seem to be fine. 20090318 17:14:33< Shadow_Master> although I'm getting this when in a MP game: 20090318 12:16:12 error filesystem: Trying to open file with empty name. 20090318 17:14:48< Shadow_Master> no idea if Jetryl could have introduced an empty image path somewhere? 20090318 17:15:35< zookeeper> possible 20090318 17:15:43< zookeeper> look in the new mermaids' .cfg's 20090318 17:15:49< Shadow_Master> yes, I'm at that 20090318 17:16:11< alink> pfff that's complex alpha=0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400 20090318 17:16:42-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 104 (Connection reset by peer)] 20090318 17:16:45< Shadow_Master> zookeeper: nope. 20090318 17:16:57-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090318 17:17:13< Shadow_Master> esr: are you running the maintenance tools on mainline? 20090318 17:18:18< Ivanovic> AI0867, alink, Baufo, cib0, cjhopman, crimson_penguin, dfranke, Dragonking, elias, esr_, esr, ettin_, fendrin, ilor, loonycyborg, Rhonda, Shadow_Master, Smar, Soliton, thespaceinvader, turin, turin, West_, zookeeper, Sirp, Sapient, Mordante, everyone else who cares: ready for 1.6 *NOW* or anything missing on your end? 20090318 17:18:34< Shadow_Master> zookeeper: aha, it only happens when I join the MP lobby 20090318 17:18:41< Baufo> gogogo! 20090318 17:18:51< Shadow_Master> testing! 20090318 17:18:56< zookeeper> nothing missing on my end, i hope ;) 20090318 17:18:58< thespaceinvader> Ivanovic: nothing here, bring on 1.6 =D 20090318 17:18:58< Rhonda> Yes. A pile of big banknotes. Has anyone seen it? 20090318 17:19:03< esr_> Ready. 20090318 17:19:12 * shikadibot feels underappreciated 20090318 17:19:14< zookeeper> maybe someone should try starting all the campaigns before tagging to be sure? 20090318 17:19:23< zookeeper> (instead of after it) 20090318 17:19:36< Ivanovic> zookeeper: i won't tag before the tarball compiles and i started all campaigns and did my basic testing 20090318 17:19:40< Ivanovic> don't worry 20090318 17:19:41< Soliton> Ivanovic: ready. 20090318 17:19:44< Shadow_Master> Ivanovic: what revision did you use? 20090318 17:19:49< zookeeper> Ivanovic, oh, that's cool 20090318 17:19:50< Ivanovic> that is: normally tagging is the *last* step 20090318 17:19:52 * Rhonda . o O ( maybe someone should try to complete all the campaigns before tagging to be sure? ) 20090318 17:20:00< alink> Ivanovic: I am experimenting with an optimization, but nothing important, and will need the check of animators (boucman and jetrel) so too long to wait and delay the tagging anyways 20090318 17:20:03< Ivanovic> Shadow_Master: i will be using HEAD 20090318 17:20:04< zookeeper> ok, i somehow got the impression that usually you do it afterwards 20090318 17:20:10< alink> Ivanovic: so ok for me 20090318 17:20:11< Shadow_Master> Ivanovic: no, for your testing you are talking about. 20090318 17:20:19< Shadow_Master> you said you already _did_ some testing 20090318 17:21:34< Ivanovic> Shadow_Master: my basic steps are "update the svn, set the "using rev" in the topic of the chan, generate the tarball from this, build and install this tarball, check if all mainline campaigns, the tutorial, access to the addon server and the mp server as well as starting the editor works, upload the binary to wesnoth.org and in the meantime play one or two campaign missions to be really sure that it is fine 20090318 17:21:45< Shadow_Master> anyway: no, I don't have anything missing here except a last revision of the gryphon animationn 20090318 17:21:57< Ivanovic> when i am sure about this, i do tag the release that is now uploaded to wesnoth.org and then i upload to sf.net from there 20090318 17:22:12< Smar> Ivanovic: I suppose finnish translation’s core is ok now 20090318 17:22:40< Shadow_Master> it'll have to wait for 1.6.1. 20090318 17:23:14< Ivanovic> Smar: yeah, mainfile and lib are complete for finnish 20090318 17:23:19< Shadow_Master> Ivanovic: um, let me commit something 20090318 17:23:43< Shadow_Master> just a min 20090318 17:24:08< Ivanovic> sure 20090318 17:24:51< Shadow_Master> done 20090318 17:25:01< CIA-70> shadowmaster * r33838 /trunk/data/core/images/units/monsters/ (4 files): Slight enhancements to the back fur in the gryphon's flying animation. 20090318 17:26:20< Shadow_Master> fendrin: oh, no, I forgot about LoW' music playlists! :( 20090318 17:26:56< alink> Shadow_Master: about your last bool changes, you have checked that your preserved the old behavior when key was missing, right ? 20090318 17:27:00< Ivanovic> bad luck, will be a 1.6.1 feature... 20090318 17:27:03< Shadow_Master> Ivanovic: yes, yes 20090318 17:27:04< Shadow_Master> I'd say: wait for 1.6.1. I'm not in a place where i can comfortably playtest stuff 20090318 17:27:12< Shadow_Master> s/Ivanovic/alink/ 20090318 17:33:35< alink> zookeeper: the ghost alpha trick seems to help a little, but with 10% step it clearly looks less nice, and with smaller steps the cpu cost will raise again, so maybe there is nothing to win by using that trick :-/ 20090318 17:33:39< Shadow_Master> uh oh. 20090318 17:33:55< Shadow_Master> http://www.wesnoth.org/forum/viewtopic.php?f=21&t=24509 <- checking if the guy has invalid WML or not... 20090318 17:34:03< Rhonda> Shadow_Master: That LoW music playlist change won't break compatibility, will it? 20090318 17:34:30< Ivanovic> Shadow_Master: probably related to the formula ai fix Dragonking commited today 20090318 17:34:45< Ivanovic> check with latest trunk and it should work nicely... 20090318 17:34:53< Shadow_Master> Rhonda: nope, it is not multiplayer contet 20090318 17:34:57< Shadow_Master> *content. 20090318 17:35:25< Shadow_Master> Ivanovic: at it 20090318 17:35:28< zookeeper> alink, that's too bad 20090318 17:36:18< Rhonda> Shadow_Master: So? If I start playing the LoW campaign now, will it break with 1.6.1? It's not as if only multiplayer content has to stay compatible ... 20090318 17:36:35< Ivanovic> Rhonda: no, it will not 20090318 17:36:54< Ivanovic> you just don't get the "full music" list in one scenario loaded from the save 20090318 17:37:10< Shadow_Master> what ivanovic said 20090318 17:37:12< Ivanovic> as in "atmosphere might be different" after the playlist changes 20090318 17:37:39< Shadow_Master> Ivanovic: pah, I cannot test because this guy didn't include the map. 20090318 17:37:46< Ivanovic> :) 20090318 17:37:48< Shadow_Master> so I get a map_not_found error 20090318 17:38:07< CIA-70> soliton * r33840 /trunk/players_changelog: fixed a changelog entry 20090318 17:38:14< CIA-70> ivanovic * r33839 /trunk/ (435 files in 10 dirs): 20090318 17:38:14< CIA-70> pot-update (preparing for 1.6, no new/changed strings) 20090318 17:38:14< CIA-70> regenerated doc files 20090318 17:38:19< Ivanovic> comment with a "probably fixed in 1.6 though i could not test because you have not attached everything needed to reproduce" 20090318 17:38:20< alink> zookeeper: there is another standing anim feature that i want to add which will more probably help, detecting or use a WML key for standing anim fitting in a hex. Such change could potentialy make standing anim 5x cheaper (and more when overlapping other units) 20090318 17:38:22< fendrin> Ivanovic: At what time is the svn ready for commits to 1.7.0? 20090318 17:38:35< Ivanovic> fendrin: after 1.6 stuff is in it's own branch 20090318 17:38:39< Ivanovic> sometime tomorrow that is 20090318 17:38:56< Ivanovic> i will send another mail to the list about how things are going to progress now 20090318 17:39:09< alink> (because 1.6 allow standing anim out of hex and consider that the normal case, which clearly is not) 20090318 17:39:23< Shadow_Master> Ivanovic: grzywacz email in soundsource.?pp is no longer valid btw. Should I fix it now or later? 20090318 17:39:46< Ivanovic> Shadow_Master: later 20090318 17:40:04< Shadow_Master> k 20090318 17:40:21< Ivanovic> that is: you can do so right after you saw the commit message with "tagged 1.6" 20090318 17:40:22< Ivanovic> ;) 20090318 17:40:38< Ivanovic> atm there should be *NO* commits from anyone of you so that i can get 1.6 out cleanly 20090318 17:40:42< esr_> Ivanovic: When should I fix up the wiki? 20090318 17:41:05< Ivanovic> esr_: ? 20090318 17:41:05< alink> Ivanovic: i am off now, again all is ok for me (i mean about my last changes) in the tagged version 20090318 17:41:18< Ivanovic> esr_: which parts of the wiki? 20090318 17:41:21< Shadow_Master> esr_: http://www.wesnoth.org/forum/viewtopic.php?f=6&t=24441 ? 20090318 17:41:50< esr_> There are boatloads of {{DevFeature}} tags that will need to be removed now. 20090318 17:41:54< CIA-70> ivanovic * r33841 /trunk/ (changelog configure.ac players_changelog src/wesconfig.h): bump version to 1.6 (finally!) 20090318 17:42:03< Ivanovic> esr_: together with the announcement of 1.6 on sunday 20090318 17:42:18< Shadow_Master> esr_: what I pointed out above may be related ? 20090318 17:42:26-!- Baufo [n=thomas@wesnoth/developer/baufo] has quit [Remote closed the connection] 20090318 17:42:35< esr_> Shadow_Master: It is. 20090318 17:42:44< Shadow_Master> esr_: ah wait. No, it isn't. 20090318 17:42:52< Shadow_Master> Turuk: "Note: There is no need to update anything in the WML reference, that will be handled separately later. However, do feel free to update the campaign/scenario/era/unit -building tutorial pages, if any." 20090318 17:43:00< esr_> Ivanovic: I won't be here Sunday. Traveling. 20090318 17:43:07< zookeeper> alink, yep, that's how it was originally 20090318 17:43:19< Ivanovic> esr_: then it is done a day later, this does not matter too much 20090318 17:43:21< Ivanovic> ;) 20090318 17:44:23< zookeeper> IIRC the removal of {{DevFeatures}} has been done somehow automatically before, i don't know how though. 20090318 17:44:42< Ivanovic> or via the automat called "esr" 20090318 17:44:43< Ivanovic> ;) 20090318 17:45:26-!- Dragonking [n=dk@wesnoth/developer/dragonking] has quit [Read error: 104 (Connection reset by peer)] 20090318 17:45:42-!- Dragonking [n=dk@wesnoth/developer/dragonking] has joined #wesnoth-dev 20090318 17:46:12< esr_> I did it last time. The 1.4 fixup took me about *three days*. I don't expect it to be as bad this time, I cleaned up a lot of cruft that probably never came back. 20090318 17:46:51-!- mjs-de [n=mjs-de@vpw.wh.Uni-Dortmund.DE] has joined #wesnoth-dev 20090318 17:47:01< zookeeper> uh, ok. 20090318 17:47:59< Dragonking> Ivanovic: I can't really see any foirmula AI in this scanario save 20090318 17:48:11< Dragonking> So I don't think it's releated to my path 20090318 17:48:25 * Shadow_Master refuses to test it until the OP provides a map... 20090318 17:49:05< Dragonking> Ah sec 20090318 17:49:07< Ivanovic> Dragonking: this is some multiplayer stuff 20090318 17:49:09< Dragonking> It's mp campaign 20090318 17:49:11< Ivanovic> so the default ai is used 20090318 17:49:16< Dragonking> So yes, it may be releated 20090318 17:49:38< Shadow_Master> worse then than he didn't provide the whole thing! 20090318 17:49:40< Dragonking> Shadow_Master: If he has map that has villages just next to castles, then definiately it was "my" bug. :) 20090318 17:52:05< Ivanovic> Soliton: uhm, please allow 1.6* on at least one addon server 20090318 17:52:13< Ivanovic> currently i am not able to join anywhere... 20090318 17:52:23< Soliton> addon? 20090318 17:52:45< Ivanovic> s/addon/multiplayer 20090318 17:52:47< Soliton> 1.6* is allowed on the mp server. 20090318 17:53:27< Ivanovic> and why do i get a message "this server requires version 1.5*svn and you have 1.6" when trying to join the default server? 20090318 17:54:08< Soliton> versions_accepted="1.5.13*,1.5.14*,1.5.15*,1.6*,test" 20090318 17:54:32< Soliton> oh, probably no redirect. 20090318 17:54:36< Ivanovic> jupp 20090318 17:55:30< Soliton> should work now. 20090318 17:56:20< Ivanovic> okay, works nicely 20090318 17:58:18< Shadow_Master> ahhh, Kmail+IMAP isn't stable unless I use disconnected IMAP. 20090318 17:58:31< Shadow_Master> huh. :? 20090318 17:58:38-!- Dragonking [n=dk@wesnoth/developer/dragonking] has quit [] 20090318 17:59:25-!- West_ [n=West@hd5e2754c.gavlegardarna.gavle.to] has quit ["b'bye"] 20090318 17:59:36-!- Dragonking [n=dk@wesnoth/developer/dragonking] has joined #wesnoth-dev 20090318 18:01:33< Ivanovic> okay, i got a tarball on my drive, now to build, then install and finally test it a little... 20090318 18:01:36< Smar> Shadow_Master: with what? here it works ok, but not with gmail 20090318 18:01:48< Shadow_Master> Smar: gmail's IMAP precisely 20090318 18:02:14< Smar> yah. gmail’n imap is something that’s so messed up... 20090318 18:02:28< Shadow_Master> fortunately disconnected IMAP doesn't crash whenever I check for messages, and I can spare the disk space ^_^ 20090318 18:02:51< Smar> well, I put my own box I’m now using :) 20090318 18:02:53-!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-dev 20090318 18:03:19< Shadow_Master> I have 30 GB of aprox. 100 GB used in my home dir 20090318 18:04:07< Smar> I have... far too much. 20090318 18:04:17< Smar> smar@Moon ~> du -sh .kde4 20090318 18:04:18< Smar> 4,0G .kde4 20090318 18:05:02< Shadow_Master> the src/ directory is more than 14,3 GB and I've got tired of waiting for the final stats. 20090318 18:05:39< Smar> I often clean up old sources off :) 20090318 18:05:51< Shadow_Master> I keep the sources of every 1.5.x release :) 20090318 18:06:40< Smar> 6,5G Tiedostot/Projektit/ 20090318 18:07:20< Smar> that’s just for projects I have something to do(like wesnoth), other packages gets an ebuild 20090318 18:10:23< Turuk> Baufo, around? 20090318 18:11:43< Shadow_Master> /names : i don't see him around 20090318 18:11:59< Shadow_Master> namely: 12:44 -!- Baufo [n=thomas@wesnoth/developer/baufo] has quit [Remote closed the connection] 20090318 18:12:12-!- Zen_Clark [n=user@99-136-80-191.lightspeed.rcsntx.sbcglobal.net] has joined #wesnoth-dev 20090318 18:13:53< Turuk> Baufo, if you have a fucking problem with me, get in touch with me personally 20090318 18:20:04-!- Sirp [n=me@wesnoth/developer/dave] has joined #wesnoth-dev 20090318 18:23:03-!- elias [n=elias@allegro/developer/allefant] has quit [Read error: 110 (Connection timed out)] 20090318 18:23:23-!- elias [n=elias@allegro/developer/allefant] has joined #wesnoth-dev 20090318 18:23:43-!- Shadow_Master [n=ignacio@wesnoth/developer/shadowmaster] has quit ["cya"] 20090318 18:30:56-!- ankit_pro [i=d2d43dfb@gateway/web/ajax/mibbit.com/x-590526480f71fcf3] has joined #wesnoth-dev 20090318 18:31:42-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Connection reset by peer] 20090318 18:31:57-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090318 18:36:22< Rhonda> Alright, I might be off for the remaining evening. 20090318 18:41:14-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090318 18:47:05-!- shikadibot [n=1001@wesnoth/bot/shikadibot] has quit [Read error: 110 (Connection timed out)] 20090318 18:51:59-!- Elvish_Pillager [n=eli@66-189-40-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090318 18:54:01-!- JW1 [n=X@c-71-57-85-168.hsd1.il.comcast.net] has joined #wesnoth-dev 20090318 18:54:40-!- Velory [n=GProcess@85.99.72.122] has joined #wesnoth-dev 20090318 19:01:44-!- Noyga [n=lame-z@wesnoth/developer/noyga] has joined #wesnoth-dev 20090318 19:03:50< Soliton> Dragonking: does recruitment.fai consider tod? (on purpose or not) 20090318 19:05:01-!- stikonas [n=stikonas@wesnoth/translator/stikonas] has joined #wesnoth-dev 20090318 19:06:52< Ivanovic> okay, 1.6 is DONE! 20090318 19:06:59< CIA-70> ivanovic * r33842 /tags/1.6/: 20090318 19:06:59< CIA-70> tagged 1.6 (finally!) using r33841 20090318 19:06:59< CIA-70> 1.6 will be moved into it's own branch tomorrow 20090318 19:06:59< CIA-70> the stringfreeze on trunk is lifted for the moment, the feature freeze is still active! 20090318 19:07:00< CIA-70> PS: have fun celebrating this release! 20090318 19:08:14-!- ankit_pro [i=d2d43dfb@gateway/web/ajax/mibbit.com/x-590526480f71fcf3] has quit ["http://www.mibbit.com ajax IRC Client"] 20090318 19:09:48< Velory> so 1.6 released ? 20090318 19:10:02< Ivanovic> jupp 20090318 19:10:07< Ivanovic> basically 20090318 19:10:08< Velory> wow gratz :) 20090318 19:10:17< Ivanovic> though it will not be made "public" before sunday 20090318 19:10:25< Velory> hmm 20090318 19:10:52 * Soliton cheers 20090318 19:11:14< Velory> yea :) 20090318 19:13:00< Velory> tonight gsoc applications will anounced 20090318 19:19:23-!- alink_ [n=alink@78.129.18.215] has joined #wesnoth-dev 20090318 19:22:12-!- Turuk_ [n=Turuk@FUSE-WS1-208-102-202-188.fuse.net] has joined #wesnoth-dev 20090318 19:27:01-!- Velory [n=GProcess@85.99.72.122] has quit ["Leaving."] 20090318 19:29:59-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 110 (Connection timed out)] 20090318 19:35:14-!- Baufo [n=thomas@wesnoth/developer/baufo] has joined #wesnoth-dev 20090318 19:35:52-!- Velory [n=GProcess@85.99.72.122] has joined #wesnoth-dev 20090318 19:44:19< Ivanovic> uploading to sf.net 20090318 19:48:57-!- alink [n=alink@wesnoth/developer/alink] has quit [Read error: 110 (Connection timed out)] 20090318 19:49:52< Dragonking> Soliton: It doesn't. 20090318 19:50:43< Soliton> Dragonking: i'm wondering why the augur is rated rather bad as an attacker against drakes. 20090318 19:51:42-!- Zen_Clar` [n=user@99-136-80-191.lightspeed.rcsntx.sbcglobal.net] has joined #wesnoth-dev 20090318 19:52:10< Dragonking> Soliton: Prolly cause it get beaten badly by burner and other augur 20090318 19:52:37< Dragonking> In statistics, that is 20090318 19:52:43< Soliton> hmm, maybe you shouldn't rate againt self. 20090318 19:53:00< Dragonking> hmm 20090318 19:53:07< Soliton> because a unit that eats everything alive including the same type is stilla good attacker. 20090318 19:53:13-!- Zen_Clar` is now known as Zen_Clark` 20090318 19:53:23< Dragonking> No, actually rating of unit vs same unit should return 0 20090318 19:53:32< Soliton> ok. 20090318 19:53:57< Dragonking> Cause you inflict same as you get, so difference is 0 20090318 19:54:46< Soliton> that rates you down though.. but the same for everyone, i guess. 20090318 19:55:31-!- Zen_Clark [n=user@99-136-80-191.lightspeed.rcsntx.sbcglobal.net] has quit [Read error: 60 (Operation timed out)] 20090318 19:56:54-!- Velory [n=GProcess@85.99.72.122] has quit [Read error: 60 (Operation timed out)] 20090318 19:57:10-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20090318 19:58:08< grzywacz> hi 20090318 20:08:06-!- mordante [n=mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20090318 20:08:23< mordante> hi 20090318 20:08:28< Dragonking> Soooo 20090318 20:08:30< Dragonking> http://socghop.appspot.com/program/accepted_orgs/google/gsoc2009?limit_0=50&offset_0=50 20090318 20:08:35< Dragonking> Should we celebrate? 20090318 20:08:38< Dragonking> ;] 20090318 20:08:39< ilor> yeah, what he said. Yay :) 20090318 20:08:42 * grzywacz does a happy dance 20090318 20:09:19 * mordante joins the dancing :-) 20090318 20:10:15-!- stikonas [n=stikonas@wesnoth/translator/stikonas] has quit [Read error: 104 (Connection reset by peer)] 20090318 20:10:31< Soliton> oh, sweet! 20090318 20:11:16-!- Velory [n=GProcess@81.213.229.223] has joined #wesnoth-dev 20090318 20:11:33< Soliton> how many compared to last year? 20090318 20:11:38-!- stikonas [n=stikonas@wesnoth/translator/stikonas] has joined #wesnoth-dev 20090318 20:11:51< Dragonking> 151 I think this year 20090318 20:11:56< Dragonking> So about 25 less 20090318 20:12:12< ilor> Dragonking: 107 I think 20090318 20:12:22< Dragonking> ilor: +44 with created profile 20090318 20:12:28< Dragonking> Scroll down. :) 20090318 20:12:39< ilor> Dragonking: some are duplicated though not all 20090318 20:12:39< Soliton> game wise it looks pretty similar to last year. 20090318 20:13:01< Dragonking> ilor: Oh, I didn't notice 20090318 20:13:26< ilor> Dragonking: it seems the one I looked at was duplicated but the rest isn't 20090318 20:13:37< ilor> so around 150 is a solid guess 20090318 20:13:41< Dragonking> ilor: Which is... ? 20090318 20:13:51< ilor> asterisk 20090318 20:13:55< Dragonking> ok 20090318 20:15:13< Dragonking> And where is Ivanovic at this time!!?!? ;p ;p ;p 20090318 20:15:19< Velory> so i saw Wesnoth was accepted for GsoC :) if im not wrong 20090318 20:15:29< mordante> yes 20090318 20:15:29< Dragonking> Apparently it was. 20090318 20:15:30 * Ivanovic is here and updates the webthingie for google 20090318 20:15:37< Velory> good :) 20090318 20:16:00< Velory> im interested to be student of wesnoth 20090318 20:17:32< Velory> interesting* :p 20090318 20:17:45< mordante> did you already read our student wiki? 20090318 20:17:59< Velory> yes 20090318 20:18:07< Velory> u mean ur ideas? 20090318 20:18:47< mordante> yes and that we like interested students to start to compile Wesnoth and try to write some patches 20090318 20:19:19< Velory> hmm i compiled 20090318 20:19:23< Velory> wesnoth 20090318 20:19:34< mordante> and all the other stuff listed to do for students 20090318 20:20:02 * mordante goes to get some food 20090318 20:20:06< Velory> yes im looking for AI about 3 day 20090318 20:20:17< Velory> cause interesting with Write a primitive library for Formula AI 20090318 20:21:28< Rhonda> Where is the tarball! 20090318 20:22:26< Dragonking> Velory: YOu compiled tarball, or gor wesnoth from svn? 20090318 20:22:36< Dragonking> got' 20090318 20:22:37< Velory> wait 20090318 20:22:40< Velory> i dropped water 20090318 20:22:43< Velory> on my computer :S 20090318 20:22:59< Velory> im cleaning 20090318 20:23:03< Velory> oh 20090318 20:23:57-!- loonycyborg [n=sergey@wesnoth/developer/loonycyborg] has quit ["KVIrc 3.4.2 Shiny http://www.kvirc.net/"] 20090318 20:24:29< Rhonda> Ah, have it. 20090318 20:24:34-!- loonybot [n=loonybot@wesnoth/bot/loonybot] has quit [Remote closed the connection] 20090318 20:24:42< Velory> i got wesnoth from svn 20090318 20:24:45 * Rhonda wonders where the mail from Ivanovic is. :) 20090318 20:24:50< Velory> and sourceforge too 20090318 20:25:44< Velory> i have 2 linux distribution on my laptop and desktop pc 20090318 20:25:53< Velory> one is pardus other is ubuntu 20090318 20:26:23< Velory> i compiled wesnoth on ubuntu but i cant on pardus 20090318 20:26:29-!- elias [n=elias@allegro/developer/allefant] has quit [Remote closed the connection] 20090318 20:27:08< Ivanovic> Rhonda: relax 20090318 20:27:17 * Ivanovic is currently seriously multitasking... 20090318 20:28:29 * Rhonda smirks. 20090318 20:28:45< Velory> cause in pardus it needs (pangocairo >= 1.14.8) and when i try to compile pango it needs glib>=2.17 so i compiled and installed glib2.20 but it still needs glib>= 2.17 dunno why 20090318 20:30:13< Soliton> you have to tell pango where glib is since you probably have it installed twice now. 20090318 20:30:27< Rhonda> Ivanovic: The stuff on files is final, right? 20090318 20:30:35< Ivanovic> Rhonda: yes 20090318 20:31:01< Ivanovic> could someone test if our org info is shown at the google page? 20090318 20:31:08< Velory> probably 20090318 20:31:13< Ivanovic> just updated the stuff and, uhm, i don't see any change in the web view 20090318 20:31:15< Velory> yes 20090318 20:31:23< Velory> wesnoth is shown at google page :) 20090318 20:32:10< Velory> http://socghop.appspot.com/program/accepted_orgs/google/gsoc2009?limit_0=100&offset_0=100 20090318 20:32:14< Velory> here 20090318 20:32:31< Velory> if u want that :) 20090318 20:33:44< ilor> Ivanovic: well, we appeared on the bottom list 20090318 20:34:31< ilor> Ivanovic: also the page looked worse a few minutes ago with (jumbled, no markup) so I guess something worked :) 20090318 20:34:32< Ivanovic> takes probably a while to update 20090318 20:35:01< Ivanovic> yeah, i replaced the jumbled stuff with a "nicely marked up" version 20090318 20:35:17-!- Baufo [n=thomas@wesnoth/developer/baufo] has quit [Remote closed the connection] 20090318 20:35:17< Ivanovic> ah, great, it does appear now 20090318 20:35:20< Ivanovic> http://socghop.appspot.com/org/show/google/gsoc2009/wesnoth 20090318 20:36:01-!- loonycyborgw32 [i=kvirc@79.139.247.203] has joined #wesnoth-dev 20090318 20:36:12< mordante> Ivanovic, we're there, I already requested to become a mentor 20090318 20:36:29< Ivanovic> mordante: will accept you in a minuite 20090318 20:36:35< Ivanovic> just let me finish the 1.6 stuff 20090318 20:36:36< mordante> :-) 20090318 20:36:43< Ivanovic> that is: the file release at sf.net is created 20090318 20:37:01< Ivanovic> https://sourceforge.net/project/showfiles.php?group_id=89495&package_id=314773 20090318 20:37:08< mordante> just want to make sure you have enough tasks to keep multitasking ;-) 20090318 20:37:50-!- fendrin [n=fabi@wesnoth/developer/fendrin] has quit [Read error: 104 (Connection reset by peer)] 20090318 20:40:02-!- fendrin [n=fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20090318 20:40:09< Ivanovic> have i mentioned that i am playing fable 2 in parallel? 20090318 20:40:11< Ivanovic> ;) 20090318 20:40:23< Velory> :) 20090318 20:41:04< mordante> no 20090318 20:41:42< Ivanovic> mordante: could you please update http://www.wesnoth.org/wiki/CompilingWesnoth#Prerequisites with the exact info about versions required for compiling 1.6? 20090318 20:41:59< Ivanovic> (fontconfig, you know...) 20090318 20:42:37< mordante> yes will do 20090318 20:44:13-!- Turuk_ [n=Turuk@FUSE-WS1-208-102-202-188.fuse.net] has quit ["To err is human.. but to really foul things up requires a computer"] 20090318 20:46:51< Velory> so should i introduce myself with mail -about Experience- or here ? 20090318 20:47:41< Ivanovic> Velory: here 20090318 20:48:59< Velory> ok and with this question "What programs/software have you worked on before?" u mean what languages i know and which level right? 20090318 20:49:31< Ivanovic> yeah, stuff like this 20090318 20:49:55< loonycyborgw32> Ivanovic: AFAIK requirements on pango and fontconfig are 'unknown' 20090318 20:50:04< Ivanovic> for example "i have coded a simulation about world domination, there you have to kill all bunnies to become "god"" 20090318 20:50:10< Ivanovic> ;) 20090318 20:50:25< Velory> :D 20090318 20:50:27-!- Noyga [n=lame-z@wesnoth/developer/noyga] has quit ["Quitte"] 20090318 20:50:33< Velory> ok im writing :d 20090318 20:51:18< zookeeper> it's great when a mainline campaign walkthrough in the wiki has stuff like this: "If they are in halfway defensible terrain, you'll have a stated 30% chance to hit them. I think this is exaggerated, as i have had to swing many, many times to get a single hit on these guys. It's kind of like trying to hit an Agent in the movie "The Matrix"." 20090318 20:51:53< alink_> IIRC last year GSoC students also used their wiki userpage to give details about them and their project 20090318 20:52:20< Blueblaze> zookeeper, rofl 20090318 20:52:34< grzywacz> kill it with fire 20090318 20:52:55< Ivanovic> alink_: correct 20090318 20:53:01< Blueblaze> zookeeper, apparently someone said Creating a map is not the Matrix too :| 20090318 20:53:11< alink_> zookeeper: he could at least pick a fantasy movie instead of SF for his analogy 20090318 20:53:22-!- boucman [n=rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20090318 20:53:26< zookeeper> the problem with some of these walkthroughs is that it's a pain to try to update them as they have too much details, like exact hex coordinates and turn numbers and stuff 20090318 20:53:31< grzywacz> alink_, "like hitting an imaginary pony"? 20090318 20:53:34< boucman> hey all 20090318 20:53:38< grzywacz> hi boucman 20090318 20:53:40< alink_> grzywacz: lol 20090318 20:53:44< mordante> hi boucman 20090318 20:53:46< alink_> hello boucman 20090318 20:53:52< boucman> :) 20090318 20:54:09-!- Rrenys [n=rrenys@81-20-159-197.levira.ee] has joined #wesnoth-dev 20090318 20:54:14< Blueblaze> zookeeper, are most of the walkthrough outdated too? or just a matter of need serious editing 20090318 20:54:33< mordante> loonycyborgw32, we test for some version so list that if people manage with lower versions we adjust 20090318 20:55:09< Ivanovic> Velory: since you want to be SoC student, do you already have a forum account that i can add to the respective group? 20090318 20:55:13< Velory> so im studying at baskent university in turkey (Computer Engineering) -3rd class now my 6.th semester- 20090318 20:55:13< Velory> i know c,c++,java,c# and python (c,c++,java advance state) i know also object oriented design(with UML) and algorithms well 20090318 20:55:13< Velory> i developed a flight simulation with c++ on linux when to really big company in turkey when im intern there (used sdl,opengl libraries,mpv image generator and cigi -common image generator interface-) 20090318 20:55:24< zookeeper> Blueblaze, sure, but they're extra annoying to update. 20090318 20:55:32< Velory> yes i already have account on forum and gna.org 20090318 20:55:43< loonycyborgw32> mordante: I don't like this approach. I say we drop version requirements and wait for people to report non-working versions :P 20090318 20:55:51< Ivanovic> Velory: what is your forum account name? 20090318 20:56:21< Velory> velory i think but wait i must check 20090318 20:56:40< alink_> Velory: also create a wiki account and maybe copy these info in your userpage 20090318 20:56:43< Velory> yes its velory 20090318 20:56:46< loonycyborgw32> mordante: Or, if you use some function that was added in some version of pango according to documentation, set accordingly. 20090318 20:56:50< Velory> ok i will 20090318 20:57:06< Velory> after i developed flight simulation i want to be game developer and started to look all languages and libraries about game development 20090318 20:57:14< alink_> unless wiki account = forum account ? I don't remember 20090318 20:57:23< Soliton> nope. 20090318 20:57:32< loonycyborgw32> Setting version requirements to random numbers only causes confusion. 20090318 20:58:24< Velory> so i search all languages which language is good for what etc. etc i learned xna at basic state and created some animation at java 20090318 20:58:37< alink_> Velory: ah good you are familiar with sdl (even if we don't use openGL, which change things) 20090318 20:58:48-!- stikonas [n=stikonas@wesnoth/translator/stikonas] has quit [Read error: 60 (Operation timed out)] 20090318 20:58:58< Ivanovic> Velory: okay, you are in the SoC group in the forums 20090318 20:59:00< Velory> yes im familiar but i just did gauges for my plane :) 20090318 20:59:25< mordante> loonycyborgw32, that means testing with every function you use and might add 20090318 20:59:38< mordante> loonycyborgw32, and if you don't have that version you can't test 20090318 20:59:39< Velory> however i read all documents about sdl when im on that one 20090318 20:59:50< mordante> how sure are we that boost 1.33.1 really works? 20090318 21:00:47< loonycyborgw32> mordante: I actually tried building with boost 1.33.1 once :) 20090318 21:00:56< mordante> how long ago? 20090318 21:01:11< mordante> I stopped using 1.33.1 a few months ago 20090318 21:01:12< alink_> Velory: well, if you want to do AI, sdl is not a priority, but that's still good in case you want a new feature or a bugfix 20090318 21:01:31 * loonycyborgw32 doesn't remember 20090318 21:01:44< alink_> I am often surprised how goggling SDL stuff return a lot of wesnoth code 20090318 21:02:26< Ivanovic> alink_: we are a rather big and public user for *lots* of stuff 20090318 21:02:36< Ivanovic> several cmake scripts are first found via the wesnoth rep 20090318 21:02:50< Ivanovic> beside this we are probably the biggest gettext user out there... 20090318 21:03:26< alink_> which is also a problem when you have a SDL bug in wesnoth and want to see how others do. When most of search results are ours... 20090318 21:03:43< Velory> hmm 20090318 21:04:40< zookeeper> viewing the diffs of the july 11 edits 21:26-20:29 produces a funny error page: http://www.wesnoth.org/mw/index.php?title=Liberty&action=history 20090318 21:05:07< Velory> so on the other hand im really passionate gamer i know most of games and playing them 20090318 21:05:20< Ivanovic> Velory: have you already played wesnoth? 20090318 21:05:24< Velory> yes 20090318 21:05:27< Velory> about 1 week 20090318 21:05:43< Velory> cause i want to know how is fai working 20090318 21:05:45< Ivanovic> that is: if you want to work on the ai you should know the general mechanics to have an idea how to change/improve things 20090318 21:06:04< Velory> yes so there is a topic on forum also 20090318 21:06:07< Ivanovic> our expert on formula ai is Dragonking 20090318 21:06:26< Ivanovic> (since he wrote large parts of it during the last summer of code) 20090318 21:06:28< Velory> i know talked him before 20090318 21:06:35< Ivanovic> ah, okay 20090318 21:06:38< Velory> he gave info to me 20090318 21:06:49< Velory> about his student part 20090318 21:07:08< Velory> so i looked at http://www.wesnoth.org/forum/viewtopic.php?f=10&t=24511 20090318 21:07:55< Ivanovic> right, this post is about a generally new AI and definitely out of scope for a summer of code project 20090318 21:08:07< Ivanovic> though in general formulas re required/needed/welcome 20090318 21:08:44< Velory> im not too familiar with developing ai but i have a small ideas maybe first i can create sequence and use case diagrams for decrease complexity and separate which attributes wanting to improve 20090318 21:09:37< Ivanovic> hmm, this is in general an approach that personally sounds more like "overall stuff" 20090318 21:10:09< Ivanovic> the idea with the "formula library" is to for example create one formula that would make the ai handle "hey, lets poison the enemy troops" well 20090318 21:10:25< Velory> i c 20090318 21:10:27< Ivanovic> as in "i have a unit that is able to poison, which other unit should i attack" 20090318 21:11:20< boucman> Velory: in the easy_coding section there are a couple of good ideas to get familiar with FAI 20090318 21:11:24-!- stikonas [n=stikonas@ctv-79-132-187-171.vinita.lt] has joined #wesnoth-dev 20090318 21:11:43< boucman> the "debug stuff" would probably be the most usefull (and the only one about the C++ side) 20090318 21:11:56< boucman> the "poison stuff" one is probably the easiest for the formula side 20090318 21:12:09< Velory> hmm ok i will look i looked FAI-wiki page and why hard to writing ai to wesnoth 20090318 21:12:18< Velory> hmm 20090318 21:13:47-!- cib0 [n=cib@p4FD0F6DA.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 20090318 21:14:17< Velory> so im looking header files too about 2 days but its really big for looking at from header files :) 20090318 21:16:33< Dragonking> Yes.. 20090318 21:16:35< Dragonking> BTW 20090318 21:16:41< Dragonking> I'll be off during this weekend 20090318 21:17:43< Dragonking> Basically I'll be available here tomorrow evening and after that... around sunday evening. 20090318 21:18:42< Ivanovic> Velory: yeah, getting into things is the most difficult part at all 20090318 21:18:55< Ivanovic> that is why we list some things that we think are a good way in 20090318 21:19:29< Velory> so i looked topic i dont know if its true but i have a few ideas about breaking the squad and movement so AI can choose leaders which will be leading squad and then his movements go to queue and other followers will follow the queue steps like Age of Empires and other games when u click follow someone and leders select will be looking attributes (moving spaces etc.) and will grouped other similar units 20090318 21:21:10< mordante> Velory, you have a forum account? 20090318 21:21:14< loonycyborgw32> Ivanovic: Should 1.6 windows installer uploaded along with the tarball or there are some caveats in this new stable release? 20090318 21:21:19< Velory> yes i said before 20090318 21:21:35< Ivanovic> loonycyborgw32: ??? 20090318 21:21:52< Ivanovic> mordante: the forum account is already in the group 20090318 21:21:54< Velory> mordante:yes i have a forum account 20090318 21:22:09< mordante> good then nevermind the question ;-) 20090318 21:22:11< Ivanovic> loonycyborgw32: just upload it normally into the file release wesnoth-1.6 20090318 21:22:20< Ivanovic> basically the same thing you have done for all the 1.5.x releases 20090318 21:22:24< loonycyborgw32> kk 20090318 21:22:35< Ivanovic> only that this time it is in the wesnoth-1.6 package, not in the wesnoth package 20090318 21:25:29< Velory> and for candidate moves generate some method like do_strategy will looking all movement area for village enemy and just for walk so we can define priority and this method will returns some value with looking priorities then we can easily do some movement attack or something...if no village or enemy ai can select random route for going to nearest village or enemy..if some enemy he must control isEnough-which is looking all squad members maybe they al 20090318 21:26:54< Velory> but i dont know the all formula codes so :D this is just my design i dont know it can be or not so first i must familiar with source code and i will look easy_coding page first 20090318 21:26:56-!- loonycyborgw32 [i=kvirc@79.139.247.203] has quit ["KVIrc 3.4.0 Virgo http://www.kvirc.net/"] 20090318 21:29:18-!- loonybot [n=loonybot@79.139.247.203] has joined #wesnoth-dev 20090318 21:30:00-!- loonycyborg [n=sergey@79.139.247.203] has joined #wesnoth-dev 20090318 21:30:45-!- tushar_hailstone [i=d2d40558@gateway/web/ajax/mibbit.com/x-d8d43ffe2ee4c709] has joined #wesnoth-dev 20090318 21:31:08< tushar_hailstone> i am a wesnoth enthusiast, i have always thought it to be a game having scope for improvement, I want to contribute 20090318 21:31:20< Ivanovic> welcome tushar_hailstone 20090318 21:31:29< mordante> welcome tushar_hailstone 20090318 21:31:31< tushar_hailstone> hello ivanovic 20090318 21:31:38< mordante> Ivanovic, updated the requirements 20090318 21:31:44 * Ivanovic is afk to get himself some drink and celebrate 1.6... 20090318 21:32:05< grzywacz> hey tushar_hailstone 20090318 21:32:29< tushar_hailstone> well i wanted to ask if an inexperienced person like me can contribute to the development of this game 20090318 21:32:46< mordante> inexperience in what way? 20090318 21:33:32< tushar_hailstone> i mean i do have knowledge of the languages c and c++, but have never gone into full fledged development, but i am keen to learn 20090318 21:33:47< alink_> tushar_hailstone: "...a game having scope for improvement" What ? wesnoth 1.6 is perfect !! Nah, just kidding :) 20090318 21:34:20< Velory> hehe :) 20090318 21:34:21 * mordante slaps alink_ with all 34 _known_ bugs 20090318 21:34:22-!- silene [n=plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20090318 21:34:30< Velory> hahaha 20090318 21:34:47< tushar_hailstone> Actually that is what guys in my colege say alink_ but i do brelieve it has vast potential 20090318 21:34:59< alink_> pfff these bugs are just bad user input ;p 20090318 21:35:27< tushar_hailstone> sorry, I didnt get you 20090318 21:35:29< Sirp> tushar_hailstone: I think that the most important things to begin with Wesnoth are enthusiasm, humility, and an aptitude to learn. Though knowing some C++ helps greatly. 20090318 21:35:57< alink_> tushar_hailstone: don't pay too much attention to my poor joke ;p 20090318 21:36:22< boucman> tushar_hailstone: though you didn't mention it, I guess you're here for GSOC... 20090318 21:37:18< tushar_hailstone> Sir you are Sirp right the one who atarted Wesnoth, right, 20090318 21:37:23< tushar_hailstone> actually i had been here for over a month back, but i had my exams so was cut off bucman 20090318 21:37:23< tushar_hailstone> actually i had been here for over a month back, but i had my exams so was cut off boucman 20090318 21:38:17< boucman> ok 20090318 21:38:26< boucman> tushar_hailstone: well, here are the first steps 20090318 21:38:37< boucman> 1) create yourself a wiki+forum account 20090318 21:38:52< boucman> 2) tell us what your forum nick is so we can mark you as a student 20090318 21:39:01< tushar_hailstone> Where to do that sir 20090318 21:39:10< boucman> 3) start a wiki page about yourself based on our gsoc questionnaire 20090318 21:39:12< mordante> tushar_hailstone, no need to sir us ;-) 20090318 21:39:24< tushar_hailstone> ok mordante 20090318 21:39:36< boucman> 4) compile wesnoth yourself and start playing around, the EasyCoding page should give you places to start looking 20090318 21:39:46< alink_> Do we (still?) have a wiki page with a to-do list for GSoC student ? 20090318 21:39:55< tushar_hailstone> i mean how to create a wiki forum account? 20090318 21:40:06< mordante> alink_, just about to start it 20090318 21:40:23< mordante> just wait for boucman to finish and shamelessly copy his steps ;-) 20090318 21:40:51< mordante> (and I'll link that page in the topic ;-) ) 20090318 21:41:02< boucman> alink_: I moved the 2008 one away some time ago, I'm not sure we did a 2009 one for students to link to their pages yet 20090318 21:41:22< alink_> http://www.wesnoth.org/wiki/Category:Summer_of_Code give some background 20090318 21:42:24< silene> i haven't quite followed; gsoc students have been chosen? 20090318 21:42:57< Velory> no 20090318 21:43:07< mordante> silene, no we have been accepted 20090318 21:43:32< silene> mordante: how many students? (does that question make sense?) 20090318 21:43:33< mordante> the student can start to apply in a week, but a lot will show up soon 20090318 21:43:35< alink_> silene: they are just start to show up more because wesnoth selection for GSoC is confirmed 20090318 21:44:20< mordante> silene, we're aiming for four, but in the end google gives a number of slots 20090318 21:46:00< boucman> http://www.wesnoth.org/wiki/SummerOfCodeIdeas#GSoC_Student_Howto 20090318 21:46:03< mordante> tushar_hailstone, here http://wesnoth.org/wiki/Main_Page there's a link at the bottom 20090318 21:46:10< boucman> feel free to improve/edit 20090318 21:46:29< mordante> thanks boucman 20090318 21:46:45< boucman> silene: we don't know how many students we will have yet 20090318 21:47:18< alink_> add a link for GSoC info in IRC topic ? 20090318 21:47:37< mordante> alink_, yes will do after updating the page 20090318 21:47:37< alink_> hmm or not, there is already a lot of 1.6 stuff there 20090318 21:47:46< alink_> mordante: ok :) 20090318 21:52:04< alink_> ilor: maybe you want to update http://www.wesnoth.org/wiki/Map_Editor_Ilor 20090318 21:52:50< ilor> alink_: clarify that it's last year's? yeah 20090318 21:53:26< alink_> + a note that it was a succeful GSoC project :-) 20090318 21:54:29-!- happygrue [n=George@wesnoth/developer/wintermute] has joined #wesnoth-dev 20090318 21:55:09< ilor> alink_: done 20090318 21:55:45< alink_> hmm maybe we need to mark somehow all old GSoC projects 20090318 21:56:11< boucman> alink_: they arn't link to the main GSoC page anymore, isn't that enough ? 20090318 21:56:34< alink_> I was reading http://www.wesnoth.org/wiki/Category:Summer_of_Code 20090318 21:56:44< alink_> but agreed 20090318 21:57:41-!- alink_ is now known as alink 20090318 22:03:43-!- loonybot [n=loonybot@wesnoth/bot/loonybot] has quit [Read error: 104 (Connection reset by peer)] 20090318 22:05:26< tushar_hailstone> mordante I have created a wiki account 20090318 22:05:41< mordante> :-) 20090318 22:06:28< tushar_hailstone> so you said something about marking as student? 20090318 22:07:03< boucman> tushar_hailstone: yes, but that's with your forum account 20090318 22:07:18< boucman> if you have one, just give me the name and I'll mark you 20090318 22:07:24< tushar_hailstone> so what should i do now? 20090318 22:07:59< boucman> just give me your forum name 20090318 22:09:10-!- Lord_Aether [n=castle@207.212.136.10] has joined #wesnoth-dev 20090318 22:09:42< tushar_hailstone> boucman, my forum name is tushar_hailstone 20090318 22:10:33< boucman> tushar_hailstone: done, you're now marked as a student 20090318 22:11:00< mordante> Ivanovic, when you announce gsoc on the frontpage please also add a link to that page^ 20090318 22:11:11< tushar_hailstone> ok so now what should i start doing after compiling trunk? 20090318 22:11:51< boucman> tushar_hailstone: find an easy feature that strikes your fancy, and start studying the code to see how it works/how to add your feature 20090318 22:11:58< boucman> then post a patch at patches.wesnoth.org 20090318 22:12:20< tushar_hailstone> o.k 20090318 22:12:41< boucman> the EasyCoding page on the wiki has a couple such ideas, but feel free to do yours 20090318 22:13:02< tushar_hailstone> o.k. 20090318 22:14:18-!- YogiHH [i=YogiHH@d083239.adsl.hansenet.de] has joined #wesnoth-dev 20090318 22:14:24< YogiHH> hello everyone 20090318 22:14:28< Velory> hi 20090318 22:14:37< mordante> hi YogiHH 20090318 22:14:45< mordante> YogiHH, we got in gsoc :-) 20090318 22:14:59< YogiHH> cool :-) 20090318 22:16:30< mordante> tushar_hailstone, also have a look at this page http://www.wesnoth.org/wiki/SoC_Information_for_Google 20090318 22:17:26< alink> YogiHH: and we finished our personal little project: tag 1.6 :-) 20090318 22:18:03< YogiHH> yeah, i have seen that on the mailing list :-) 20090318 22:18:12-!- KiraAlexis [i=4bb1a55f@gateway/web/ajax/mibbit.com/x-255a6e62812c014b] has joined #wesnoth-dev 20090318 22:18:16< Ivanovic> YogiHH: so from now on you should also auto join the mentors chan 20090318 22:18:18< Ivanovic> ;) 20090318 22:18:29< Ivanovic> YogiHH: and please apply as mentor for the project 20090318 22:18:36< YogiHH> sure 20090318 22:18:44-!- KiraAlexis [i=4bb1a55f@gateway/web/ajax/mibbit.com/x-255a6e62812c014b] has quit [Client Quit] 20090318 22:18:52< grzywacz> Is there a command to enable display of updated/redrawn areas of the screen? 20090318 22:19:03< alink> :sunset 20090318 22:19:08< Ivanovic> YogiHH, boucman, sapient, Sirp: http://socghop.appspot.com/org/apply_mentor/google/gsoc2009 20090318 22:19:23-!- YogiHH_ [i=YogiHH@d083239.adsl.hansenet.de] has joined #wesnoth-dev 20090318 22:19:36-!- YogiHH_ [i=YogiHH@d083239.adsl.hansenet.de] has left #wesnoth-dev ["Bye folks"] 20090318 22:19:37< alink> grzywacz: :sunset X to tweak the darkening speed 20090318 22:20:06< Ivanovic> YogiHH, boucman, sapient, Sirp: to be more precise: http://socghop.appspot.com/mentor/request/google/gsoc2009/wesnoth 20090318 22:20:44< YogiHH> Dragonking, are you familiar with the default AI? 20090318 22:22:03-!- valer [n=s@parsa.yok.utu.fi] has joined #wesnoth-dev 20090318 22:22:51< boucman> Ivanovic: done 20090318 22:23:16< nital> YogiHH: 00:26:42 < Dragonking> velory: I don't know much about how default C++ does its moves. 20090318 22:23:20< nital> 00:27:07 < Dragonking> I never felt strong urge to learn that actually. ;) 20090318 22:23:37< YogiHH> nital: ah, thanks :-) 20090318 22:23:46< YogiHH> Sirp, you got a little time for me? 20090318 22:24:50< YogiHH> Ivanovic: does UTF8 include Umlaut-letters? 20090318 22:25:02< loonycyborg> Ivanovic: 1.6 binary is uploaded. 20090318 22:25:10< Ivanovic> YogiHH: sure 20090318 22:25:14< ilor> YogiHH: UTF8 includes pretty much everything 20090318 22:25:34< Ivanovic> loonycyborg: great 20090318 22:25:37< Ivanovic> boucman: good 20090318 22:25:43< loonycyborg> YogiHH: Unicode even includes a character that adds an umlaut to any letter :P 20090318 22:25:53< mordante> tushar_hailstone, did you download svn ? 20090318 22:26:09< Ivanovic> boucman: accepted you, you should have a "do you really want to join" message now 20090318 22:26:11< Ivanovic> accept there 20090318 22:26:29< cjhopman> who are potential mentors this year? 20090318 22:27:24< tushar_hailstone> you mean settings for svn eight, mordante? 20090318 22:27:34< mordante> cjhopman, http://www.wesnoth.org/wiki/SoC_Information_for_Google#Who_will_your_mentors_be.3F_Please_include_Google_Account_information. 20090318 22:27:47< tushar_hailstone> oops sorry,you mean settings for svn right, mordante? 20090318 22:27:51< YogiHH> Ivanovic: application done 20090318 22:28:12< Ivanovic> YogiHH: the same for you, click on "accept" 20090318 22:28:14< mordante> tushar_hailstone, well you wanted to know how to compile trunk ;-) 20090318 22:28:32< grzywacz> alink, thanks! 20090318 22:28:54< mordante> tushar_hailstone, make a checkout with svn co svn://svn.gna.org/svn/wesnoth/trunk wesnoth 20090318 22:29:07< tushar_hailstone> firstly how to download contents of trunk from svn 20090318 22:29:21< Soliton> that's what he just said. 20090318 22:29:27< alink> grzywacz: np, i am currently using it for coding a little performane patch improving these redraw 20090318 22:29:29< Soliton> what OS do you use? 20090318 22:29:37-!- valer [n=s@parsa.yok.utu.fi] has left #wesnoth-dev [] 20090318 22:30:01< boucman> cjhopman: you were a GSoC candidate last year IIRC ? 20090318 22:30:05< alink> grzywacz: btw i use :custom sunset to affect the custom command key to it and allow easy toggle on/off 20090318 22:30:09< cjhopman> i was 20090318 22:30:39-!- Sirp [n=me@wesnoth/developer/dave] has quit [Read error: 110 (Connection timed out)] 20090318 22:30:46< boucman> feel free to link to the patch you did last year on your student page, we would like to see more patch from you of course, but the more the better 20090318 22:30:58< mordante> tushar_hailstone, have a look at http://www.wesnoth.org/wiki/WesnothSVN and http://www.wesnoth.org/wiki/CompilingWesnoth 20090318 22:33:30< alink> or even http://www.wesnoth.org/wiki/DeveloperResources 20090318 22:33:47< tushar_hailstone> ok mordante 20090318 22:35:42< YogiHH> Ivanovic, done 20090318 22:35:44< tushar_hailstone> mordante it says:svn: Server sent unexpected return value (503 Service Unavailable) in response to OPTIONS request for 'http://svn.gna.org/svn/wesnoth/trunk' 20090318 22:37:00< mordante> tushar_hailstone, that happens every now and then, but works for me. You can try to use the svn protocol instead of http 20090318 22:37:41< tushar_hailstone> yeah it worked 20090318 22:37:45< mordante> :-) 20090318 22:37:56< tushar_hailstone> and mordante is there a sort of documentation for it 20090318 22:38:48< Dragonking> YogiHH: I keep myself at least 1 namespace away from default AI. ;p 20090318 22:40:05< mordante> tushar_hailstone, for what exactly? 20090318 22:42:03< tushar_hailstone> for going through the source code and getting acquainted with it 20090318 22:42:19< YogiHH> Dragonking: i see :-) 20090318 22:43:12< Soliton> tushar_hailstone: devdocs.wesnoth.org 20090318 22:43:14< mordante> tushar_hailstone, http://devdocs.wesnoth.org 20090318 22:43:41< mordante> but in general we can use more documentation so also feel free to submit documentation patches 20090318 22:43:54< cjhopman> we don't have any scopeguard-like utils that we use, do we? I coudln't find anything with a quick look. 20090318 22:44:19-!- cyber_11 [n=muratcan@78.165.103.11] has joined #wesnoth-dev 20090318 22:45:01< tushar_hailstone> Actually mordante I must confess that i have never created a patch before but I want to learn 20090318 22:45:20< mordante> what kind of scopeguards are you looking for, freeing resources? 20090318 22:45:38< mordante> tushar_hailstone, what svn client do you use, command line or gui? 20090318 22:45:47< tushar_hailstone> commandline 20090318 22:46:12< boucman> cjhopman: not that I know of 20090318 22:46:14< Soliton> make your changes; svn diff > my.patch; done. 20090318 22:46:17-!- Dragonking [n=dk@wesnoth/developer/dragonking] has quit [Connection reset by peer] 20090318 22:46:35< cjhopman> mordante... actually right now I just wanted it for something like ON_BLOCK_EXIT(xxx) 20090318 22:47:45< mordante> no we have nothing like that /me looks at boost 20090318 22:47:55< alink> tushar_hailstone: Patch Submission Format http://www.wesnoth.org/forum/viewtopic.php?f=10&t=9979 20090318 22:48:55< alink> bbl 20090318 22:49:23-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20090318 22:49:43< mordante> cjhopman, scope_exit in boost is a bit too new 1.38 but maybe you can submit it as patch 20090318 22:49:52< mordante> we do that more often with boost things 20090318 22:51:15-!- Appleman1234 [n=Appleman@131.181.47.2] has joined #wesnoth-dev 20090318 22:54:32-!- Crab_GLV [n=crab_glv@c.218.175.a530.sta.adsl.cyfra.net] has joined #wesnoth-dev 20090318 22:54:43-!- Sapient [n=sapien-x@c-24-126-133-155.hsd1.ga.comcast.net] has joined #wesnoth-dev 20090318 22:58:28< nital> 3D 20090318 22:58:51-!- Elvish_Pillager [n=eli@66-189-40-122.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20090318 22:58:54-!- Dragonking [n=dk@wesnoth/developer/dragonking] has joined #wesnoth-dev 20090318 22:59:20-!- Elvish_Pillager [n=eli@66-189-40-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090318 22:59:26-!- Crab_GLV [n=crab_glv@c.218.175.a530.sta.adsl.cyfra.net] has quit ["Leaving."] 20090318 23:00:40-!- Crab1 [n=crab@c.218.175.a530.sta.adsl.cyfra.net] has joined #wesnoth-dev 20090318 23:03:19< Ivanovic> hi Sapient 20090318 23:03:23< Sapient> hey there Ivanovic 20090318 23:03:33< Ivanovic> Sapient: we are in SoC 20090318 23:03:41< Ivanovic> now please apply for wesnoth mentor here: http://socghop.appspot.com/mentor/request/google/gsoc2009/wesnoth 20090318 23:03:56< Ivanovic> i have to accept you, you will get another message and got to click "accept" there 20090318 23:03:59< Sapient> how soon must I? 20090318 23:04:03< Ivanovic> then you are in the group 20090318 23:04:10< Ivanovic> once you got time 20090318 23:04:33< Ivanovic> it is basically "log in into your google account once, click on the button, i see that you applied, ..." 20090318 23:05:12< CIA-70> esr * r33843 /trunk/data/tools/Makefile: Add a production for listing campaigns by rank order. 20090318 23:06:50< Sapient> Ivanovic: sent 20090318 23:07:13< Ivanovic> accepted, should have a message 20090318 23:09:41< mordante> Sapient, do you have a way to reproduce your assert, it's not an issue that's fixed 20090318 23:10:17< Sapient> mordante: please disregard my report... scons deceived me and I was using an old executable 20090318 23:11:01< CIA-70> esr * r33844 /trunk/data/campaigns/ (2 files in 2 dirs): Regrade two campaigns after consulting my main playtester. 20090318 23:11:07< mordante> ah ok 20090318 23:12:30-!- ilor_ [n=user@wesnoth/developer/ilor] has joined #wesnoth-dev 20090318 23:13:56-!- tushar_hailstone [i=d2d40558@gateway/web/ajax/mibbit.com/x-d8d43ffe2ee4c709] has quit ["http://www.mibbit.com ajax IRC Client"] 20090318 23:14:40< Sapient> Ivanovic: why does google need so much personal info? 20090318 23:14:56< Ivanovic> Sapient: most stuff is for the tshirt (the address) 20090318 23:15:17< Ivanovic> beside this they want to be sure that you are >=18 (no idea why this is required this year for mentors) 20090318 23:15:25-!- tushar_hailstone [i=d2d40558@gateway/web/ajax/mibbit.com/x-cab289a20e0dafad] has joined #wesnoth-dev 20090318 23:15:26< Sapient> so what if I change my birthday by a few months will anyone care? 20090318 23:15:49< Ivanovic> and no idea why they want a phone number, but they wanted it for shipping the shirt last year (yeah, explicitly asked for it though in the end it came with normal air mail) 20090318 23:15:55< Ivanovic> noone cares 20090318 23:15:59< Sapient> I don't like the idea that they could take a credit card in my name with all that info 20090318 23:16:05< Sapient> or anyone who steals that info 20090318 23:16:51-!- tushar_hailstone [i=d2d40558@gateway/web/ajax/mibbit.com/x-cab289a20e0dafad] has quit [Client Quit] 20090318 23:18:29< Ivanovic> Sapient: i don't think anyone will complain if you "misclick" in the month/year/day box or even mux up the order and have the day first 20090318 23:18:32< Ivanovic> ;) 20090318 23:18:36< mordante> Ivanovic, leslie said the >= 18 was always a rule 20090318 23:18:48< mordante> and making up a date is very easy ;-) 20090318 23:18:56< Ivanovic> mordante: uhm, and last year there ars at least a mentor <18 20090318 23:18:57< Ivanovic> ;) 20090318 23:19:11< mordante> I know ;-) 20090318 23:21:47-!- Lord_Aether [n=castle@207.212.136.10] has quit [] 20090318 23:23:03-!- ilor [n=user@wesnoth/developer/ilor] has quit [Success] 20090318 23:24:12< Soliton> YogiHH: i noticed the quick replay setting (still?) makes other's chat invisible and probably other things as well. 20090318 23:24:44< YogiHH> Soliton: Quite possible, haven't looked into that for a long time 20090318 23:25:01< Sapient> I thought that was fixed... 20090318 23:25:09< Soliton> is the game not always gettingout of that mode? 20090318 23:25:25< Sapient> it sounds like a regression 20090318 23:25:39< Soliton> possibly, i never use that setting. 20090318 23:25:54< Sapient> I think I was the one who fixed it 20090318 23:26:22< Soliton> ok, maybe you can take a quick look then. 20090318 23:26:29< Sapient> try restarting wesnoth and see if you have the same problem 20090318 23:26:45< Soliton> nah, rejoining with the setting off worked. 20090318 23:26:49< Sapient> you may have found a path where the bool doesn't get set back to false 20090318 23:27:40< Sapient> it is just some hackish global like is_skipping or something 20090318 23:28:53-!- Rrenys [n=rrenys@81-20-159-197.levira.ee] has quit [Success] 20090318 23:30:11< YogiHH> esr, esr_: I updated the wiki for the caution AI parameter. http://www.wesnoth.org/wiki/AiWML#the_.5Bai.5D_tag 20090318 23:30:32< esr_> YogiHH: Thanks. 20090318 23:31:06< Sapient> umm... I see a bug 20090318 23:31:25< Sapient> ah, nm... it was caught in Revision: 33835 20090318 23:32:08< Sapient> OH snap 20090318 23:32:32< Sapient> last minute changes to wmliterator before the stable release 20090318 23:32:42< mordante> Ivanovic, is the freeze still in place? 20090318 23:32:50< Sapient> .... if that broke anything I am going to seriously open a can 20090318 23:32:51< Ivanovic> which one? 20090318 23:32:58< mordante> the one in the topic 20090318 23:33:16< Ivanovic> better? 20090318 23:33:24< Ivanovic> was also in my mail to the ml some hours ago 20090318 23:33:26< Ivanovic> ;) 20090318 23:33:45< mordante> that would imply I had time to read my email this evening 20090318 23:33:50< mordante> ;-) 20090318 23:34:26< esr_> Sapient: I used thatr last minute tweak to runk the finaly sanity tests on the WML tree. It's OK, it all worked. 20090318 23:34:34< esr_> s/runk/run/ 20090318 23:34:48< Sapient> for future reference, that is seriously uncool 20090318 23:35:01< Sapient> at least give me a day to review it 20090318 23:35:09< boucman> night all 20090318 23:35:15-!- boucman [n=rosen@wesnoth/developer/boucman] has quit [Remote closed the connection] 20090318 23:35:28< esr_> My tools are the only users. If it blew up, it was going to do it in *my* face. 20090318 23:35:44< Ivanovic> esr_: btw you can close reports in the tracker 20090318 23:35:46< Ivanovic> ;) 20090318 23:35:53< Sapient> wmliterator is also designed as a standalone tool, esr 20090318 23:35:57< esr_> I alreasdy did. 20090318 23:36:11< Ivanovic> and now to the frontpage and post a news that we are accepted in summer of code 2009 20090318 23:36:49< loonycyborg> Ivanovic: Did you already do post-release version bump, ie to 1.7 20090318 23:36:51< loonycyborg> ? 20090318 23:36:58< Ivanovic> loonycyborg: no 20090318 23:37:16< Ivanovic> i will bump to 1.6+svn for the moment since tomorrow i will seperate 1.6 and trunk 20090318 23:37:48< loonycyborg> So all commits that are done now will go into 1.6 branch? 20090318 23:37:48< Ivanovic> in the meantime eg esr_ can commit his change for difficulty categorizing that breaks would have broken the stringfreeze but is required in trunk and 1.6.x 20090318 23:38:02< esr_> Sapient: What is the "standalone" mode used for. 20090318 23:38:02< Ivanovic> loonycyborg: exactly, please have a look at the mailling list 20090318 23:38:08< Ivanovic> in the "pencils down" mail answer 20090318 23:38:28< esr_> Ivanovic: I did that already, since you said stringfreeze was off on the ML. 20090318 23:39:12< Soliton> esr_: you could also rewrite the malifor death dialog properly now. 20090318 23:39:15< Sapient> esr_: it checks for major syntax errors in WML files by doing a full pass 20090318 23:39:17-!- stikonas [n=stikonas@wesnoth/translator/stikonas] has quit [Read error: 60 (Operation timed out)] 20090318 23:39:54< Sapient> turin also used it for that and has caught an error wmllint missed somehow 20090318 23:40:20-!- mjs-de [n=mjs-de@vpw.wh.Uni-Dortmund.DE] has quit ["On the road again"] 20090318 23:40:32< Sapient> so it's a fast way to, e.g. find your mismatched quotestrings in a large batch of files 20090318 23:40:44< esr_> Sapient: Would you please put a Makefile production that runs that test in data/tools/Makefuile? I will add it to my regular checks, and also implicitly regreesion-test wmlitrator after every change. 20090318 23:41:46< Sapient> ok, I'll take a look at that 20090318 23:42:11< Velory> sorry 20090318 23:42:18< Sapient> cya later, have fun. 20090318 23:42:18-!- Sapient [n=sapien-x@wesnoth/developer/sapient] has left #wesnoth-dev [] 20090318 23:42:20< YogiHH> esr_: Can you have a look at ai_village.cpp, line 352, please? That threat_multiplier looks like a leftover from suokko we missed and it seems way too high for me. 20090318 23:42:39< Ivanovic> esr_: this was the easiest example i had at hand 20090318 23:42:46-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20090318 23:42:48< Velory> im writing wiki page but i dont understand this question 4.5) Include as much technical detail about your implementation as you can quietly 20090318 23:43:07< esr_> YogiHH: Will do. 20090318 23:43:42< Ivanovic> Velory: there you should write what exactly you want to do over summer of code with as many details as you already know 20090318 23:43:59< Ivanovic> this will most likely evolve while you talk to use about it and get to know the area you will be working on 20090318 23:44:12< Velory> Ivanovic: ok thanks 20090318 23:44:19< Ivanovic> (another reason for our easy coding tasks, they give you an idea what you are up to ;) ) 20090318 23:45:08< Velory> oh i c now :D 20090318 23:45:59< Velory> im writing :) 20090318 23:47:40< esr_> YogiHH: That's not a Sukko mod. That's the original code, and I don't understand it well enough to messa with it. 20090318 23:49:34< YogiHH> esr_: well, it was introduced in revision 29474 by suokko... 20090318 23:49:55< YogiHH> esr_: correction, revision 29484 20090318 23:50:41< Ivanovic> esr_: would be great if you had a look at the frontpage with the "accepted into SoC" news post 20090318 23:51:21< esr_> OK. 20090318 23:51:58< esr_> YogiHH: I left that comment there because I restored the original pre-Suokko code, making a note of what he had dine, 20090318 23:52:08< esr_> s/dine/done/ 20090318 23:52:29-!- Appleman1234 [n=Appleman@131.181.47.2] has quit ["Leaving"] 20090318 23:53:02< CIA-70> ivanovic * r33845 /website/start/1.6/ (index.zh_CN.html po/zh_CN.po): updated Chinese (Simplified) announcement translation 20090318 23:53:33< YogiHH> esr_: I am not talking about the comment, but this: const double threat_multipler = (current_loc == leader_loc?2:1) * current_team().caution() * 10; 20090318 23:53:55< YogiHH> esr_: that was introduced with revision 29484. Maybe you missed it when reverting that change? 20090318 23:54:28< esr_> I thought that was the original code, otherwise I wouldn't have left that comment there. 20090318 23:54:45< mordante> Ivanovic, feels a bit odd "Last year projects for Battle for Wesnoth were for example rewriting the editor " a bit too much fors for my taste 20090318 23:55:21< mordante> as a developer for Wesnoth s/developer/student/ 20090318 23:55:37< esr_> Yes, it's a bit German-flavored. Your English is regressing, Ivanovic. You havce not normally written like that in sux months. :-) 20090318 23:55:48< esr_> s/sux/six/ 20090318 23:56:01< Ivanovic> esr_: normally i have not written any texts after several ciba libre 20090318 23:56:09 * mordante guesses it's the Geman beer ;-) 20090318 23:56:17< Ivanovic> while the text was a bad copied version of the old "we try to participate" text 20090318 23:56:19< Ivanovic> ;) 20090318 23:56:27< esr_> Ivanovic: Right, people revert to birth language when tired or drunk :-) 20090318 23:56:33< Ivanovic> mordante: nah, rum and coke 20090318 23:56:39< Ivanovic> right, and tired 20090318 23:56:49< Ivanovic> esr_: though it is not *really* correct 20090318 23:57:37< Ivanovic> once on holidays i met a german dude who was basically unable to talk any english at daytime (we were basically some group consisting of germans and english people, the english people of course not understanding any german...) 20090318 23:57:48< esr_> Ivanovic: Is that in the website svn where I can clean it up? And how do I get the fixed version published? 20090318 23:57:57< Ivanovic> at night time, when he was basically "totally drunk" he was unable to talk german but fluent in english... 20090318 23:58:08< Ivanovic> esr_: no, this website is not in the svn 20090318 23:58:14< Ivanovic> you will have to paste me the lines in here 20090318 23:58:17< esr_> Ivanovic: That's...strange! 20090318 23:58:22< mordante> that's really odd 20090318 23:58:37< esr_> Why not actually put it in SVN 20090318 23:58:53< Ivanovic> and every morning he had a bad hangover with "no alcohol for me today" resulting in "lots of alcohol" in the evenings... 20090318 23:59:02< Ivanovic> esr_: because it is a single page only 20090318 23:59:13< Ivanovic> the rest is the wiki which is on our databases 20090318 23:59:30< Ivanovic> having a single page in an svn rep is *strange* 20090318 23:59:59< Ivanovic> as in: we would have to eg symlink to make it work nicely without placing about a hundred svn:ignore --- Log closed Thu Mar 19 00:00:04 2009