--- Log opened Fri Mar 20 00:07:22 2009 20090320 00:07:22-!- lobby [n=wesnoth@wesnoth/bot/lobby] has joined #wesnoth-mp 20090320 00:18:25< happygrue> _jbx_: ok, on my way 20090320 00:19:23< happygrue> noy: ready 20090320 00:19:48< noy> 1.4/? 20090320 00:20:21< _jbx_> ok, what is the plan? 20090320 00:21:27< noy> 1.4 20090320 00:21:34< happygrue> I had thoguht to finsih, was there another? 20090320 00:22:17-!- Sirp [n=me@wesnoth/developer/dave] has quit ["leaving"] 20090320 00:53:34-!- _jbx_ [i=_jbx_@c-67-173-71-233.hsd1.il.comcast.net] has quit [] 20090320 00:56:19-!- vjoe [n=vjoe@hh088c.halls.manchester.ac.uk] has quit ["Lost terminal"] 20090320 01:15:38-!- tesa [n=tesa__@p5B275E27.dip.t-dialin.net] has quit ["Verlassend"] 20090320 01:31:09-!- Thrawn [n=chatzill@pool-71-126-232-234.bstnma.east.verizon.net] has joined #wesnoth-mp 20090320 01:31:13-!- Dragonking [n=dk@wesnoth/developer/dragonking] has quit [] 20090320 01:32:10-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit ["To err is human.. but to really foul things up requires a computer"] 20090320 01:32:24-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-mp 20090320 02:14:08-!- Sirp [n=me@wesnoth/developer/dave] has joined #wesnoth-mp 20090320 02:16:43-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 60 (Operation timed out)] 20090320 02:17:46-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-mp 20090320 02:18:12-!- Shadow_Master_ [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-mp 20090320 02:18:43-!- Shadow_Master_ [n=ignacio@wesnoth/developer/shadowmaster] has quit [Client Quit] 20090320 02:19:10-!- Shadow_Master [n=shadowm@wesnoth/developer/shadowmaster] has joined #wesnoth-mp 20090320 02:24:14-!- voris [n=voris@c-24-16-107-149.hsd1.wa.comcast.net] has joined #wesnoth-mp 20090320 02:28:23-!- Shadow_Master [n=shadowm@wesnoth/developer/shadowmaster] has quit [] 20090320 02:29:09-!- Shadow_Master [n=shadowm@wesnoth/developer/shadowmaster] has joined #wesnoth-mp 20090320 02:38:48-!- Shadow_Master [n=shadowm@wesnoth/developer/shadowmaster] has quit [] 20090320 02:39:00-!- Shadow_Master [n=shadowm@wesnoth/developer/shadowmaster] has joined #wesnoth-mp 20090320 02:43:53-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090320 02:45:15-!- Shadow_Master [n=shadowm@wesnoth/developer/shadowmaster] has quit [] 20090320 02:46:51-!- shadowmaster [n=1001@wesnoth/developer/shadowmaster] has joined #wesnoth-mp 20090320 02:48:19< shadowmaster> this channel is logged now? :( there it goes, the only channel where Turuk and I could talk about forumers without getting discovered by them 20090320 02:50:21-!- shadowmaster [n=1001@wesnoth/developer/shadowmaster] has quit ["Reconnecting"] 20090320 02:50:26-!- shadowmaster [n=1001@190.22.120.230] has joined #wesnoth-mp 20090320 02:52:49-!- shadowmaster [n=1001@190.22.120.230] has quit [Client Quit] 20090320 02:54:52-!- shadowmaster [n=1001@190.22.120.230] has joined #wesnoth-mp 20090320 02:56:09-!- 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#wesnoth-mp 20090320 18:11:48-!- Blueblaze__ [n=Blueblaz@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Read error: 104 (Connection reset by peer)] 20090320 18:17:26-!- Noyga [n=lame-z@wesnoth/developer/noyga] has joined #wesnoth-mp 20090320 18:17:37-!- Noyga [n=lame-z@wesnoth/developer/noyga] has quit [Client Quit] 20090320 18:22:39-!- Shadow_Master [n=ignacio@wesnoth/developer/shadowmaster] has quit ["3"] 20090320 18:40:16-!- Baufo [n=thomas@wesnoth/developer/baufo] has joined #wesnoth-mp 20090320 18:50:27-!- Sirp [n=me@wesnoth/developer/dave] has joined #wesnoth-mp 20090320 18:56:17< Baufo> what do you think about this for a start? http://imagebin.org/42110 20090320 18:56:32< Baufo> (especially the way the buttons are arranged in the gui) 20090320 18:57:58-!- vjoe [n=vjoe@hh088c.halls.manchester.ac.uk] has joined #wesnoth-mp 20090320 19:16:30< Baufo> Soliton, is the 1.6 server deliberately running without nick registration? 20090320 19:19:33-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 145 (Connection timed out)] 20090320 19:20:13-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-mp 20090320 19:20:23-!- mordante [n=mordante@wesnoth/developer/mordante] has joined #wesnoth-mp 20090320 19:41:34< zookeeper> since i don't know how those checkboxes in that picture are supposed to work, it might be worth noting that i don't find it very intuitive. 20090320 19:42:02< zookeeper> my guess is that you check whatever boxes on the right you want, and then if you check the left box the filtering gets applied to the list 20090320 19:44:50-!- Turuk_ [n=Turuk@FUSE-WS1-208-102-202-188.fuse.net] has joined #wesnoth-mp 20090320 19:47:16< Baufo> zookeeper, that's correct 20090320 19:47:50< Baufo> what system would you find more intuitive? 20090320 19:52:17-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Connection timed out] 20090320 19:56:07< zookeeper> Baufo, maybe a "display only:" dropdown menu 20090320 19:56:27< zookeeper> or just removing the "apply filter" checkbox 20090320 19:57:33< zookeeper> actually the latter would be just fine. i don't see why you'd need a separate checkbox for applying or unapplying the others. 20090320 19:58:19< zookeeper> you just need to clearly group those checkboxes under some "only show games with:" label 20090320 19:59:58< Baufo> hmm, this label would eat up a lot of valueable space 20090320 20:00:13-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has joined #wesnoth-mp 20090320 20:00:25< Baufo> aren't tooltips enough? 20090320 20:00:55< zookeeper> yes, but not as good 20090320 20:01:01< Baufo> I agree 20090320 20:01:06< zookeeper> besides there's all that horizontal space to use 20090320 20:01:41< Baufo> I actually plan to use this space on more filter options 20090320 20:01:44< zookeeper> and there's enough vertical space in your mockup to put the boxes on top of each other too 20090320 20:01:46< zookeeper> oh, right 20090320 20:02:31< happygrue> Baufo: it looks like a good start 20090320 20:02:36< Baufo> btw, that's no mockup :) 20090320 20:02:42< happygrue> I noticed that ;) 20090320 20:02:42< Baufo> it's working already, actually 20090320 20:02:55< happygrue> I wonder if it should just filter when checking the boxes? 20090320 20:03:06< happygrue> or is a separate step needed? 20090320 20:03:17< Baufo> I don't quite understand 20090320 20:03:19< zookeeper> no separate steps 20090320 20:03:33< happygrue> what the 'apply filter' box is? 20090320 20:03:44< zookeeper> the separate step 20090320 20:03:57< happygrue> or that is a different filter? 20090320 20:04:15< Baufo> no, currently filters only get applied if this box is checked too 20090320 20:04:21< happygrue> ah, I see 20090320 20:04:31< happygrue> right, that is what I was thinking 20090320 20:04:43< Baufo> I thought that would be useful once there are a few more filters available 20090320 20:04:48< happygrue> but I think it would be better to just filter as they are checked 20090320 20:04:54< zookeeper> well, how many are you thinking of having? 20090320 20:05:02< happygrue> and then maybe have a 'clear all' button on the right, or something 20090320 20:05:09< happygrue> perhaps so 20090320 20:05:29< zookeeper> unless it goes >6 which i very much doubt, no reason to have a separate apply thing IMO 20090320 20:05:33< happygrue> but if you are hunting, perhaps you just do one filter first, then another, then another 20090320 20:05:53< happygrue> so seeing the filters being applied might be useful functionality 20090320 20:05:55< happygrue> or not... 20090320 20:06:27< happygrue> but then having a 'clear' button, rather than 'apply filter' would be good. 20090320 20:07:03< Baufo> the apply filter box actually more or less is a clear button, just with the option to restore your settings 20090320 20:07:29< happygrue> that is true 20090320 20:07:46< happygrue> so if checked, then you could check filters and see them applied in the manner I was thinking anyway then? 20090320 20:07:56< Baufo> yes 20090320 20:08:09< happygrue> perhaps it should be checked by default then, but that seems ok. 20090320 20:08:30< happygrue> it seems that a drop down menu is not a good idea? 20090320 20:09:08< Baufo> you mean like, say, the right click menu in-game? 20090320 20:09:18< Baufo> where you can set things like delayed shroud updates 20090320 20:09:28< happygrue> I was thinking like the preferences menu, at the top of the screen 20090320 20:09:38< happygrue> drops down a list of filters which could be checked maybe 20090320 20:09:50< happygrue> not as nice maybe, but uses less space 20090320 20:10:03< happygrue> not sure if I like that idea or not anyway, just wondering 20090320 20:10:55-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-mp 20090320 20:11:12< Sirp> hi grzywacz 20090320 20:11:19< Baufo> I discussed that with soliton yesterday and we basically agreed that that would probably be too cumbersome 20090320 20:11:37< Baufo> it was my original idea though 20090320 20:12:09< Baufo> one problem would be that you could easily forget that a filter is set 20090320 20:12:26< happygrue> Baufo: very true, I agree 20090320 20:13:23< happygrue> well, I think it looks good 20090320 20:13:54< happygrue> perhaps some testing will provide some alternative ideas, but it is a good start :) 20090320 20:14:42< grzywacz> hey Sirp! 20090320 20:14:57< Baufo> hmm, one more thing: what do you think about graying out the other boxes if 'apply filter' is not checked? 20090320 20:15:39< zookeeper> well, that or some other way to show that they're not doing anything atm. 20090320 20:16:49-!- Shadow_Master [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-mp 20090320 20:17:28< happygrue> sure, graying out the boxes seems like a good idea to me. 20090320 20:24:04< happygrue> Baufo: two more thoughts: 1) perhaps a 'complement' filter would be useful? So that when checked, the opposite of the filter is shown. 2) after the application of a string-match filter, perhaps coloring the matched text yellow (or something)? 20090320 20:24:20< happygrue> not sure if either of those things would really be useful, but maybe... 20090320 20:25:23< Baufo> hmm, I'll think about it 20090320 20:26:10< happygrue> most people would not use 1 I would imagine, but some users might use it a lot. 20090320 20:26:53-!- Blueblaze_ [n=Blueblaz@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Connection timed out] 20090320 20:27:03< Baufo> could you give me an example of a situation when 1) would be useful? 20090320 20:27:36< happygrue> games that do not contain a certian string 20090320 20:27:47< happygrue> looking for games without default era 20090320 20:27:51< happygrue> games that are not isars 20090320 20:28:01< Baufo> I see, that might be useful indeed 20090320 20:28:02< happygrue> it's not wildly useful perhaps 20090320 20:28:09< happygrue> for most users 20090320 20:28:19< happygrue> but I think some people might use it often... hard to say I guess 20090320 20:28:22< happygrue> it is an idea :) 20090320 20:30:22-!- Turuk_ [n=Turuk@FUSE-WS1-208-102-202-188.fuse.net] has quit [Connection reset by peer] 20090320 20:30:36-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-mp 20090320 20:33:56-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090320 20:51:48< happygrue> Baufo: are you a good person to bug about getting a checkbox to reduce the probability of 1v1 mirror matches? 20090320 20:51:56< happygrue> or who would be? 20090320 21:08:04< happygrue> Baufo: FR is here, if you get bored working on the game filtering... ;) https://gna.org/bugs/index.php?13228 20090320 21:17:13< Baufo> happygrue, I'm a semi-good person I suppose :) 20090320 21:17:35< Baufo> I'll have a look later 20090320 21:23:16< happygrue> Baufo: great, thanks 20090320 21:29:06-!- Shadow_Master [n=ignacio@wesnoth/developer/shadowmaster] has quit ["SIGPIPE"] 20090320 21:29:34-!- Shadow_Master [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-mp 20090320 21:30:15-!- Shadow_Master [n=ignacio@wesnoth/developer/shadowmaster] has quit [Client Quit] 20090320 21:38:33-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-mp 20090320 22:14:56-!- Baufo [n=thomas@wesnoth/developer/baufo] has quit [Read error: 110 (Connection timed out)] 20090320 22:15:59-!- Baufo [n=thomas@wesnoth/developer/baufo] has joined #wesnoth-mp 20090320 22:35:31-!- Baufo [n=thomas@wesnoth/developer/baufo] has quit ["Leaving"] 20090320 22:48:41-!- Blueblaze_ [n=Blueblaz@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth-mp 20090320 22:53:13< zookeeper> so what happens if one player picks his faction and the other one takes random? still less prob of getting a mirror or not? 20090320 23:01:31< happygrue> ah, I forgot to mention my suggestion for that 20090320 23:01:53< happygrue> I think that this should only work in both-random situations 20090320 23:02:02< happygrue> if a player wants to pick, then all bets are off 20090320 23:02:14< happygrue> but a case could be made for the other way too 20090320 23:02:53< happygrue> I guess it partly depends on the code, and if that makes it much harder ;) 20090320 23:03:50< happygrue> I think that one player choosing a faction should not mean that the other player can't get it as random I guess, since that has the potential for (minor) abuse 20090320 23:07:36-!- Blueblaze_ [n=Blueblaz@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Success] 20090320 23:17:44-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 60 (Operation timed out)] 20090320 23:18:50-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-mp 20090320 23:21:31-!- Sirp [n=me@wesnoth/developer/dave] has quit ["leaving"] 20090320 23:32:54-!- Blueblaze_ [n=Blueblaz@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth-mp 20090320 23:43:33-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 60 (Operation timed out)] 20090320 23:49:42-!- noy [n=Noy@70.70.128.133] has joined #wesnoth-mp 20090320 23:50:37-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-mp --- Log closed Sat Mar 21 00:00:58 2009