--- Log opened Sun Mar 08 00:00:07 2009 20090308 00:01:15-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Remote closed the connection] 20090308 00:13:10-!- uzsolt [i=uzsolt@91.192.224.74] has left #wesnoth [] 20090308 00:14:03-!- shikadibot [n=1001@wesnoth/bot/shikadibot] has joined #wesnoth 20090308 00:30:24-!- shadowmaster is now known as Shadow_Master 20090308 00:30:56-!- shikadibot is now known as elynia 20090308 00:31:04-!- elynia is now known as shikadibot 20090308 00:38:20-!- shikadibot is now known as ShikadiLord 20090308 00:39:40-!- vjoe [n=vjoe@hh088c.halls.manchester.ac.uk] has quit ["Lost terminal"] 20090308 00:49:40-!- ShikadiLord [n=1001@wesnoth/developer/shadowmaster] has quit ["leaving"] 20090308 00:49:52-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has quit ["(null)"] 20090308 00:58:19-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20090308 01:00:31-!- JW1 [n=X@c-71-57-85-168.hsd1.il.comcast.net] has joined #wesnoth 20090308 01:02:11-!- mthe [n=mthe@cpc3-acto1-2-0-cust642.4-2.cable.virginmedia.com] has joined #wesnoth 20090308 01:15:09-!- shikadibot_ [n=1001@wesnoth/bot/shikadibot] has joined #wesnoth 20090308 01:15:17-!- shadowmaster [n=imorelle@wesnoth/developer/shadowmaster] has joined #wesnoth 20090308 01:15:20-!- shadowmaster [n=imorelle@wesnoth/developer/shadowmaster] has quit [Client Quit] 20090308 01:15:29-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has joined #wesnoth 20090308 01:16:03-!- Blueblaze2 is now known as Blueblaze 20090308 01:21:53-!- JW1 [n=X@c-71-57-85-168.hsd1.il.comcast.net] has quit [] 20090308 01:23:22< Ivanovic> n8 20090308 01:34:48-!- Dragonking [n=dk@wesnoth/developer/dragonking] has quit [] 20090308 01:50:32-!- martin3z [n=martin3z@pc1-74.gwardii.osi.pl] has joined #wesnoth 20090308 01:51:33< martin3z> why units have only 3 number of levels? can it be more? (some add-on or something)? 20090308 01:53:40< Blueblaze> Yeah, you can modify the game to have as many levels as you want 20090308 01:53:42-!- vjoe [n=vjoe@hh088c.halls.manchester.ac.uk] has joined #wesnoth 20090308 01:54:12< Blueblaze> It's just the standard is 3-5 for Wesnoth campaigns, as it's really unnecessary to level beyond that because it takes so long you'd never see the levels 20090308 01:54:21< Shadow_Master> Wesnoth (core) is not an RPG. 20090308 02:00:48-!- Tomsik [n=Tomsik@bcq19.neoplus.adsl.tpnet.pl] has quit ["The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents."] 20090308 02:15:37-!- mthe [n=mthe@unaffiliated/mthe] has quit [] 20090308 02:17:15-!- vjoe [n=vjoe@hh088c.halls.manchester.ac.uk] has quit ["Lost terminal"] 20090308 02:18:07-!- shikadibot_ is now known as shikadibot 20090308 02:22:40-!- mthe [n=mthe@cpc3-acto1-2-0-cust642.4-2.cable.virginmedia.com] has joined #wesnoth 20090308 02:29:25-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit ["ChatZilla 0.9.84 [Firefox 3.0.7/2009021910]"] 20090308 02:44:20-!- Shadow_Master is now known as Shadow_Master_of 20090308 02:44:28-!- Shadow_Master_of is now known as shadowmaster_off 20090308 02:49:54-!- elynia [n=1001@wesnoth/bot/shikadibot] has joined #wesnoth 20090308 02:49:59-!- shadowmaster_off [n=imorelle@wesnoth/developer/shadowmaster] has quit [Remote closed the connection] 20090308 02:50:06-!- shadowmaster_off [n=imorelle@190.22.93.145] has joined #wesnoth 20090308 02:50:42-!- shadowmaster_off is now known as Shadow_Master 20090308 02:50:55-!- shikadibot [n=1001@wesnoth/bot/shikadibot] has quit [Read error: 104 (Connection reset by peer)] 20090308 02:53:25-!- elynia is now known as shikadibot 20090308 03:02:58-!- fendrin [n=fabi@wesnoth/developer/fendrin] has joined #wesnoth 20090308 03:03:12-!- martin3z [n=martin3z@pc1-74.gwardii.osi.pl] has left #wesnoth [] 20090308 03:13:24-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has quit [Read error: 110 (Connection timed out)] 20090308 03:14:00-!- mthe [n=mthe@unaffiliated/mthe] has quit [] 20090308 03:27:22-!- Shadow_Master [n=imorelle@190.22.93.145] has quit [Client Quit] 20090308 03:29:50-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has joined #wesnoth 20090308 03:42:05-!- Espreon is now known as CoffeeLord 20090308 03:44:00-!- CoffeeLord is now known as Espreon 20090308 03:51:02-!- Elvish_Pillage2 [n=eli@66-189-40-122.dhcp.oxfr.ma.charter.com] has quit ["Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!"] 20090308 03:56:32-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has quit [Client Quit] 20090308 04:16:39-!- shikadibot [n=1001@wesnoth/bot/shikadibot] has quit [Read error: 110 (Connection timed out)] 20090308 04:30:14-!- Ivanovic_ [n=ivanovic@dtmd-4db2c8ee.pool.einsundeins.de] has joined #wesnoth 20090308 04:30:35-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit [Remote closed the connection] 20090308 04:46:17-!- Ivanovic [n=ivanovic@wesnoth/developer/ivanovic] has quit [Read error: 110 (Connection timed out)] 20090308 04:48:12-!- Ivanovic_ is now known as Ivanovic 20090308 04:52:20-!- mthe [n=mthe@cpc3-acto1-2-0-cust642.4-2.cable.virginmedia.com] has joined #wesnoth 20090308 04:52:30-!- mthe [n=mthe@unaffiliated/mthe] has quit [Remote closed the connection] 20090308 04:53:59-!- Zen_Clark [n=user@99-136-80-191.lightspeed.rcsntx.sbcglobal.net] has quit ["Need to wash all my dirty sockets."] 20090308 04:57:45-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has joined #wesnoth 20090308 05:13:50-!- pnordico[xi] [n=hobbit@unaffiliated/pnordico] has joined #wesnoth 20090308 05:30:14-!- pnordico[xi] [n=hobbit@unaffiliated/pnordico] has left #wesnoth ["Saindo"] 20090308 06:05:07-!- BenUrban [n=benurban@unaffiliated/benurban] has quit ["Power failu"] 20090308 06:35:58-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit ["Leaving"] 20090308 06:39:58-!- BenUrban [n=benurban@c-68-49-10-243.hsd1.md.comcast.net] has joined #wesnoth 20090308 06:51:47-!- hagabaka [n=hagabaka@nanomachine.STUDENT.CWRU.Edu] has quit ["Coyote finally caught me"] 20090308 07:08:03-!- Blueblaze [n=Blueblaz@14.houston-07rh15rt.tx.dial-access.att.net] has quit [] 20090308 07:30:49-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has quit [Remote closed the connection] 20090308 07:31:51-!- Xjs|moonshine [i=moonshin@2001:470:9b51:ffff:ffff:ffff:ffff:ffff] has quit [Client Quit] 20090308 07:33:20-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has joined #wesnoth 20090308 07:34:37-!- Xjs|moonshine [i=moon@hydra.aoide.de] has joined #wesnoth 20090308 08:06:31-!- [Relic] [n=[Relic]@adsl-76-229-202-137.dsl.milwwi.sbcglobal.net] has quit ["Leaving"] 20090308 08:10:18-!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth 20090308 08:59:35-!- Baufo [n=thomas@wesnoth/developer/baufo] has joined #wesnoth 20090308 08:59:37< dfranke> Every player makes the same damned strategic mistake on Fallenstar Lake. 20090308 09:00:08< dfranke> They commit way too much force to trying to break through my lines on the north half of the map, and barely anything to holding the south. 20090308 09:00:52< dfranke> When at least four factions (all but drake and undead) can easily hold their ground against considerably greater force in the north. 20090308 09:01:28< dfranke> leaving plenty more troops available to slip by in the south and steal most of their villages. 20090308 09:03:09< dfranke> or, as in my last game, assassinate their leader on turn 9 :-) 20090308 09:24:35-!- DkySven [n=dirkhein@ck523187-a.dokku1.fr.home.nl] has joined #wesnoth 20090308 09:34:54-!- uzsolt [i=uzsolt@91.192.224.74] has joined #wesnoth 20090308 09:41:28-!- aanderse [n=aanderse@CPE001b11cc67d3-CM0019475d7f5e.cpe.net.cable.rogers.com] has quit [Remote closed the connection] 20090308 09:54:34-!- lizard_r [n=MirandaM@Wacda.w.pppool.de] has joined #wesnoth 20090308 09:55:41-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth 20090308 10:43:18-!- Rrenys [n=rrenys@81-20-159-197.levira.ee] has joined #wesnoth 20090308 10:46:16-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth 20090308 10:54:11-!- uzsolt [i=uzsolt@91.192.224.74] has left #wesnoth [] 20090308 10:54:11-!- uzsolt [i=uzsolt@91.192.224.74] has joined #wesnoth 20090308 10:59:39< Ivanovic> moin 20090308 11:05:13-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090308 11:13:16-!- Rrenys 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13:29:24-!- Tomsik [n=Tomsik@bbq204.neoplus.adsl.tpnet.pl] has joined #wesnoth 20090308 13:42:04-!- Unnheulu [n=ieuan@cpc1-pnth1-0-0-cust50.cdif.cable.ntl.com] has quit ["Ex-Chat"] 20090308 13:42:09-!- Unnheulu [n=ieuan@cpc1-pnth1-0-0-cust50.cdif.cable.ntl.com] has joined #wesnoth 20090308 13:58:07-!- vjoe [n=vjoe@hh088c.halls.manchester.ac.uk] has quit ["Lost terminal"] 20090308 14:08:03-!- DkySven [n=dirkhein@ck523187-a.dokku1.fr.home.nl] has quit ["Ex-Chat"] 20090308 14:22:52-!- kane77 [n=kane@194.1.130.108] has joined #wesnoth 20090308 15:17:42-!- elias [n=elias@allegro/developer/allefant] has joined #wesnoth 20090308 15:18:11-!- Baufo [n=thomas@wesnoth/developer/baufo] has quit [Read error: 104 (Connection reset by peer)] 20090308 15:25:43-!- Baufo [n=thomas@wesnoth/developer/baufo] has joined #wesnoth 20090308 15:40:22-!- pnordico[xi] [n=hobbit@unaffiliated/pnordico] has joined #wesnoth 20090308 15:40:52< pnordico[xi]> anybody there? 20090308 15:44:02-!- kane77 [n=kane@194.1.130.108] has quit ["There are two major products that come out of Berkeley: LSD and UNIX. We don't believe this to be a coincidence."] 20090308 15:46:01-!- pnordico[xi] [n=hobbit@unaffiliated/pnordico] has left #wesnoth ["Saindo"] 20090308 15:47:21-!- shikadibot_ [n=1001@wesnoth/bot/shikadibot] has joined #wesnoth 20090308 15:47:28-!- shikadibot_ is now known as shikadibot 20090308 15:47:56-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has joined #wesnoth 20090308 16:10:00-!- Miccoh [n=Miccoh@a85-156-243-23.elisa-laajakaista.fi] has quit [Read error: 110 (Connection timed out)] 20090308 16:17:17-!- Miccoh [n=Miccoh@cs181121030.pp.htv.fi] has joined #wesnoth 20090308 16:20:02-!- Elvish_Pillager [n=eli@66.189.40.122] has joined #wesnoth 20090308 16:29:52-!- Shadow_Master_ [n=imorelle@wesnoth/developer/shadowmaster] has joined #wesnoth 20090308 16:30:10-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has quit [Nick collision from services.] 20090308 16:30:37-!- Shadow_Master_ is now known as Shadow_Master 20090308 16:34:31-!- Shadow_Master_ [n=imorelle@wesnoth/developer/shadowmaster] has joined #wesnoth 20090308 16:34:39-!- elynia [n=1001@wesnoth/bot/shikadibot] has joined #wesnoth 20090308 16:34:50-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has quit [Nick collision from services.] 20090308 16:34:58-!- Shadow_Master_ is now known as Shadow_Master 20090308 16:35:05-!- shikadibot [n=1001@wesnoth/bot/shikadibot] has quit [Nick collision from services.] 20090308 16:35:10-!- elynia is now known as shikadibot 20090308 17:00:35-!- crimson_penguin [n=ben@64.201.60.222] has joined #wesnoth 20090308 17:10:46-!- jmunro[a] is now known as jmunro 20090308 17:18:20-!- [Relic] [n=[Relic]@adsl-76-229-202-137.dsl.milwwi.sbcglobal.net] has joined #wesnoth 20090308 17:19:16< [Relic]> Hello :) 20090308 17:21:20< Elvish_Pillager> Ha ha ha! X-Com wesnoth! 20090308 17:21:35< Elvish_Pillager> How is that not a totally obvious and awesome idea? 20090308 17:21:58< Elvish_Pillager> Damn, now I just have to code it. 20090308 17:23:22< Tomsik> It'll suck 20090308 17:23:45< Tomsik> One, it won't be like x-com at all 20090308 17:23:48< Elvish_Pillager> Duh 20090308 17:23:51< Tomsik> two, it'll be written by YOU! :-p 20090308 17:23:54< Elvish_Pillager> ah 20090308 17:23:57< Elvish_Pillager> how terrible 20090308 17:24:01< Tomsik> yeah, totally 20090308 17:24:16< Tomsik> more seriously, I don't think you can make it be like x-com at all 20090308 17:24:18< Elvish_Pillager> in conclusion, it will be totally awesome. 20090308 17:24:26< Elvish_Pillager> Well, not like X-Com tactical mode 20090308 17:24:35< Elvish_Pillager> just the strategic mode 20090308 17:24:39< Tomsik> Uh huh 20090308 17:24:49< Tomsik> strategic mode? 20090308 17:24:56< Elvish_Pillager> the tactical battles would be done with Wesnoth battles 20090308 17:24:58< Tomsik> without tactical? 20090308 17:24:58< Elvish_Pillager> I mean, geoscape 20090308 17:25:23< Tomsik> but, the squads were modifiable 20090308 17:25:27< Elvish_Pillager> So? 20090308 17:25:44< Tomsik> what are you going to do, a thousand kinds of units, dynamically-generated units? 20090308 17:25:54< Elvish_Pillager> o_O 20090308 17:26:04< Elvish_Pillager> You mean for units with the different weapons and armor? 20090308 17:26:09< Tomsik> yeah 20090308 17:26:17< Elvish_Pillager> I'm not going to do _that_ 20090308 17:26:21< Tomsik> and experience, it's not same for every soldier 20090308 17:26:35< Tomsik> Well, it's more like shoot-enemy-ufos than x-com then :-p 20090308 17:26:44< Elvish_Pillager> wow 20090308 17:27:04 * Elvish_Pillager gives up on trying to explain the idea, since Tomsik doesn't appear to be interested in trying to understand 20090308 17:27:34< Tomsik> Elvish_Pillager: yeah "let's take 2/3 of the game away and still call it the same" 20090308 17:28:16< Elvish_Pillager> Tomsik: yeah "let's insult someone's idea because we jumped to conclusions" 20090308 17:28:45< Tomsik> it's not someone, it's YOU :-p 20090308 17:28:51< Tomsik> also, I was kidding, you silly person 20090308 17:29:12< Elvish_Pillager> next time you're kidding, do it in a way that's funny instead of disgusting 20090308 17:30:04 * Elvish_Pillager goes to take a test 20090308 17:30:10< Turuk> wow 20090308 17:30:15< Elvish_Pillager> ? 20090308 17:38:12-!- voris [n=voris@c-24-16-107-149.hsd1.wa.comcast.net] has quit [Read error: 104 (Connection reset by peer)] 20090308 17:38:21-!- aanderse [n=aanderse@CPE001b11cc67d3-CM0019475d7f5e.cpe.net.cable.rogers.com] has joined #wesnoth 20090308 17:46:27 * Elvish_Pillager returns from getting a perfect score on the test 20090308 17:46:54 * Elvish_Pillager 's fate hangs in the balance! 20090308 18:07:21-!- name [n=name@sburn/devel/name] has joined #wesnoth 20090308 18:11:18-!- Blueblaze [n=Blueblaz@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth 20090308 18:17:36-!- su2 [n=su@e179017155.adsl.alicedsl.de] has joined #wesnoth 20090308 18:18:16-!- aanderse [n=aanderse@CPE001b11cc67d3-CM0019475d7f5e.cpe.net.cable.rogers.com] has quit [Read error: 104 (Connection reset by peer)] 20090308 18:18:36< su2> hi 20090308 18:19:08< su2> is someone familar with "the eastern invasion" campaign? i have a question regarding a strange error. 20090308 18:19:31< Shadow_Master> speak 20090308 18:19:42-!- aanderse [n=aanderse@CPE001b11cc67d3-CM0019475d7f5e.cpe.net.cable.rogers.com] has joined #wesnoth 20090308 18:19:47< Blueblaze> Speak now or forever hold your peace 20090308 18:20:08< Blueblaze> Otherwise you will be bonded to Shadow_Master forever 20090308 18:20:27< su2> i lost a mage between the levels "lake vrug" and "evacuation" 20090308 18:20:34< su2> in lake vrug i still had it 20090308 18:20:49< su2> then in evacuation i couldn't recall him 20090308 18:21:19-!- bash-completion [n=bash-com@rftonline-212-37-165-229.ccgmbh.net] has joined #wesnoth 20090308 18:21:21< zookeeper> he appeared nowhere in captured? 20090308 18:21:23< su2> i guess it is because in the level in between ("captured") he was not in the prison 20090308 18:21:35< zookeeper> right 20090308 18:22:06< su2> i guess because there was not enough space for all of them 20090308 18:22:17< su2> i have abount 20 in my army 20090308 18:22:34< su2> didn't know that this would be a problem 20090308 18:22:58< su2> there are a lot of shock troopers i don't really need 20090308 18:23:47< su2> so when i go back to lake vrug and let them go, i'll avoid losing troops in captuted/evacuation? 20090308 18:28:10< su2> or is it normal that not all my troops are in the prison of "captured" and then lost? 20090308 18:29:17< zookeeper> i'm not sure how it was originally intended. 20090308 18:29:26< zookeeper> i'm kinda busy now, i'll take a look at it in a while. 20090308 18:30:17< su2> ok, thank you. :) 20090308 18:30:35< su2> otherwise great campaign so far 20090308 18:31:27-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has quit ["Reconnecting"] 20090308 18:31:35-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has joined #wesnoth 20090308 18:31:47-!- shikadibot [n=1001@wesnoth/bot/shikadibot] has quit ["Reconnecting"] 20090308 18:31:51-!- shikadibot [n=1001@wesnoth/bot/shikadibot] has joined #wesnoth 20090308 18:37:53-!- Blueblaze [n=Blueblaz@c-98-199-143-139.hsd1.tx.comcast.net] has left #wesnoth [] 20090308 18:37:53-!- Blueblaze [n=Blueblaz@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth 20090308 18:38:53-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has quit [Client Quit] 20090308 18:38:56-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has joined #wesnoth 20090308 18:41:50-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has quit [Client Quit] 20090308 18:42:33-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has joined #wesnoth 20090308 18:43:13-!- shikadibot [n=1001@wesnoth/bot/shikadibot] has quit [Read error: 104 (Connection reset by peer)] 20090308 18:43:46-!- shikadibot_ [n=1001@wesnoth/bot/shikadibot] has joined #wesnoth 20090308 18:43:53-!- shikadibot_ is now known as shikadibot 20090308 18:48:39-!- shikadibot [n=1001@wesnoth/bot/shikadibot] has quit [Client Quit] 20090308 18:51:19< su2> zookeeper: i now started replaying "captured" with some units dismissed. upon entering the throne room (when the prisoners are revealed) wesnoth crashes with a segfault. 20090308 18:51:38< su2> last errors are: 20090308 18:51:39< su2> error display: could not open image '' 20090308 18:51:39< su2> error engine: player not found! 20090308 18:51:39< su2> error engine: player not found! 20090308 18:51:40< su2> error engine: could not de-serialize unit: 'load_game_failed: Attempt to de-serialize an empty unit' 20090308 18:53:47-!- shikadibot_ [n=1001@wesnoth/bot/shikadibot] has joined #wesnoth 20090308 18:53:47-!- shikadibot_ [n=1001@wesnoth/bot/shikadibot] has quit [Client Quit] 20090308 18:53:53-!- shikadibot [n=1001@wesnoth/bot/shikadibot] has joined #wesnoth 20090308 18:56:51-!- [Relic] [n=[Relic]@adsl-76-229-202-137.dsl.milwwi.sbcglobal.net] has quit ["Leaving"] 20090308 18:59:04-!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth 20090308 19:01:07-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has quit [Client Quit] 20090308 19:01:10-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has joined #wesnoth 20090308 19:10:12-!- kane77 [n=kane@194.1.130.108] has joined #wesnoth 20090308 19:14:35-!- vjoe [n=vjoe@hh088c.halls.manchester.ac.uk] has joined #wesnoth 20090308 19:15:21< zookeeper> su2, so what wesnoth version are you using? 20090308 19:16:04< su2> zookeeper: 1.1.12 i'm already downloading the latest version and will try to compile it 20090308 19:16:22< zookeeper> err...you really mean 1.1.12 and not 1.5.12? 20090308 19:18:28< su2> zookeeper: yes, 1.1.12. i still use an older version which came with my distro (which i know i should have updated long ago ;) 20090308 19:19:00< Unnheulu> su2: maybe thats why it doesnt work xD 20090308 19:19:24< zookeeper> well, in that case sorry, no one cares about bugs you might find there. 20090308 19:19:28< su2> Unnheulu: well if it is/was a known bug it's probably fixed 20090308 19:20:08< su2> zookeeper: sure, i understand. i'll try the latest release and if it's still crashing i'll report. 20090308 19:20:15< Blueblaze> su2, you can download the bug fix here: http://www.wesnoth.org/wiki/Download#Stable_.281.4_branch.29 20090308 19:20:25< su2> the save games are compatible? 20090308 19:20:28< zookeeper> no, don't download 1.4. 20090308 19:20:29< zookeeper> no 20090308 19:20:45< zookeeper> not at all compatible, you'll need to start campaigns from the beginning. 20090308 19:20:59< Blueblaze> Yeah, why not download 1.4 though? :x 20090308 19:21:15-!- Blueblaze [n=Blueblaz@c-98-199-143-139.hsd1.tx.comcast.net] has left #wesnoth [] 20090308 19:21:15-!- Blueblaze [n=Blueblaz@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth 20090308 19:21:20< zookeeper> but considering how much new stuff there is, especially in terms of new campaigns, i doubt you'll mind not being able to continue 1.1 EI :x 20090308 19:22:14< zookeeper> su2, anyway, you should get 1.5.12, and then move to 1.6 once it comes out, probably in a couple of weeks or so. 20090308 19:22:29< su2> uh, hmm that's sad. i'm halfway through. it would be boring to play all the levels again. 20090308 19:22:33< Blueblaze> Well, if he's into playing online multiplayer, that's a different case :P 20090308 19:22:34< zookeeper> saves from 1.5.12 will be compatible with that 20090308 19:22:47< Unnheulu> su2: debug the first few scenarios? :P 20090308 19:22:50< Blueblaze> su2, the levels are most likely dramatically different 20090308 19:22:56< Unnheulu> not as rewarding but w/e 20090308 19:23:02< zookeeper> su2, just play some other campaign? or if you really want to test that particular bug, just use the debug mode to skip through the levels.. 20090308 19:24:20< su2> i whish i wouldn't have deleted my save game which didn't crash. i would rather level up another mage to make up for the lost one. 20090308 19:26:03< su2> i'll think about it. probably i'll give it some tries to find out how i need to end "lake vrug" so that "cpatured" does not crash and i still have my precious units in "evacuation" 20090308 19:26:44< su2> otherwise i'll just wait for 1.6 and replay the campaign 20090308 19:27:27< su2> anyway, thanks for your help! 20090308 19:27:39< su2> wesnoth is really great 20090308 19:29:42< zookeeper> well, i think you'll be even more happy with 1.5/1.6 then ;) 20090308 19:31:25-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has quit [Read error: 110 (Connection timed out)] 20090308 19:32:17-!- shikadibot [n=1001@wesnoth/bot/shikadibot] has quit [Read error: 110 (Connection timed out)] 20090308 19:32:41< su2> zookeeper: yeah, i guess so :) 20090308 19:32:57< su2> the ChangeLog is impressive 20090308 19:32:58-!- uzsolt [i=uzsolt@team.pld-linux.org] has joined #wesnoth 20090308 19:35:17-!- Dragonking [n=dk@wesnoth/developer/dragonking] has joined #wesnoth 20090308 19:35:21< zookeeper> 1.5 is still a kind of a development release so it has a few bugs left, that's why i said you should upgrade to 1.6 when it's released 20090308 19:37:37< su2> zookeeper: i'll see. if it compiles on my old distro, i'll give it a try and use the boring replay of the first levels as bugfixing and getting used to the changes of the new version(s) 20090308 19:40:18-!- Idanwen [n=idanwin@ip-81-11-182-237.dsl.scarlet.be] has joined #wesnoth 20090308 19:40:47< su2> thanks again and keep up your good work 20090308 19:40:49< su2> bye! 20090308 19:41:01-!- su2 [n=su@e179017155.adsl.alicedsl.de] has quit ["leaving"] 20090308 19:54:24-!- Idanwin [n=idanwin@ip-81-11-171-123.dsl.scarlet.be] has quit [Read error: 110 (Connection timed out)] 20090308 20:02:55-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has joined #wesnoth 20090308 20:04:10-!- Shadow_Master_ [n=imorelle@wesnoth/developer/shadowmaster] has joined #wesnoth 20090308 20:04:55-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has quit [Client Quit] 20090308 20:06:29-!- Shadow_Master_ is now known as Shadow_Master 20090308 20:07:05-!- name [n=name@sburn/devel/name] has quit [Read error: 60 (Operation timed out)] 20090308 20:07:46-!- name [n=name@sburn/devel/name] has joined #wesnoth 20090308 20:14:10-!- Netsplit verne.freenode.net <-> irc.freenode.net quits: ettin 20090308 20:19:32-!- Netsplit over, joins: ettin 20090308 20:20:19-!- Shadow_Master_ [n=imorelle@190.22.66.0] has joined #wesnoth 20090308 20:20:29-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has quit [Nick collision from services.] 20090308 20:20:32-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has joined #wesnoth 20090308 20:20:50-!- Shadow_Master_ [n=imorelle@190.22.66.0] has quit [Client Quit] 20090308 20:20:51-!- Shadow_Master [n=imorelle@190.22.66.0] has joined #wesnoth 20090308 20:21:16-!- Shadow_Master [n=imorelle@190.22.66.0] has quit [Killed by douglas.freenode.net (Nick collision)] 20090308 20:21:16-!- Shadow_Master [n=imorelle@190.22.66.0] has joined #wesnoth 20090308 20:21:16< Woodmouse> ? 20090308 20:21:19< Blueblaze> hey wood 20090308 20:21:19< Blueblaze> hey Woodmouse 20090308 20:21:19< Blueblaze> :o 20090308 20:21:19< Woodmouse> hello Blueblaze 20090308 20:21:21-!- fendrin [n=fabi@wesnoth/developer/fendrin] has quit [Read error: 104 (Connection reset by peer)] 20090308 20:21:35-!- Shadow_Master [n=imorelle@190.22.66.0] has quit [Killed by douglas.freenode.net (Nick collision)] 20090308 20:21:36-!- Shadow_Master [n=imorelle@190.22.66.0] has joined #wesnoth 20090308 20:21:42< Blueblaze> Woodmouse, I like your sprites :o 20090308 20:21:53< Woodmouse> thanks, Blueblaze 20090308 20:23:08-!- Elvish_Pillage2 [n=eli@66-189-40-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth 20090308 20:23:09< Blueblaze> Woodmouse, are you working on a specific project, or are you just making random sprites basically 20090308 20:23:25< Woodmouse> I plan on making lots of monsters 20090308 20:23:38< Blueblaze> ah 20090308 20:24:14-!- fendrin [n=fabi@wesnoth/developer/fendrin] has joined #wesnoth 20090308 20:25:29-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has quit [Client Quit] 20090308 20:25:35-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has joined #wesnoth 20090308 20:27:15 * Woodmouse goes afk for a while 20090308 20:30:50-!- bash-com1letion [n=bash-com@rftonline-212-37-165-229.ccgmbh.net] has joined #wesnoth 20090308 20:31:03-!- bash-com1letion [n=bash-com@rftonline-212-37-165-229.ccgmbh.net] has quit [Client Quit] 20090308 20:31:06-!- bash-completion [n=bash-com@rftonline-212-37-165-229.ccgmbh.net] has quit ["Lost terminal"] 20090308 20:32:00-!- Woodmouse_ [n=chatzill@cs27017194.pp.htv.fi] has joined #wesnoth 20090308 20:36:57-!- fendrin [n=fabi@wesnoth/developer/fendrin] has quit [Remote closed the connection] 20090308 20:39:22 * Elvish_Pillage2 is putting some thought into making multi-unit monsters 20090308 20:40:02-!- Elvish_Pillager [n=eli@66.189.40.122] has quit [Read error: 110 (Connection timed out)] 20090308 20:40:55< Blueblaze> how would it work 20090308 20:40:56< Blueblaze> ? 20090308 20:41:04< Elvish_Pillage2> here's my current idea: 20090308 20:41:19< Elvish_Pillage2> you have a core unit and a bunch of arms that are attached to it and have to remain in hexes adjacent to the core 20090308 20:41:37< zookeeper> i started writing that once 20090308 20:41:39< zookeeper> never finished 20090308 20:41:41< Elvish_Pillage2> The core moves by itself, and when it does, the arms teleport to new locations. 20090308 20:41:56< Elvish_Pillage2> Only catch: How is it determined which places the arms land? 20090308 20:42:11< zookeeper> they always land in the same place relative to the body 20090308 20:42:22< Elvish_Pillage2> I thought of doing that, but it seems really weird 20090308 20:43:17< Elvish_Pillage2> I want them to be repositioned manually, but that requires AI-to-WML and human-to-WML communication that I don't have 20090308 20:43:32< zookeeper> depends on the type of monster. i was making a giant turtle, so if the body landed next to an enemy or a wall so that there's no space for a leg to come out, it'd just stay inside the shell. 20090308 20:43:59< Turuk> I think a user did something similar in his campaign 20090308 20:44:00< zookeeper> of course i guess you can just make a FAI or use gotos cleverly to ensure the body only moves to places where there's space for the limbs 20090308 20:44:32< Turuk> Using tentacles or something like that, just had them fill in a certain radius around the core if they could 20090308 20:44:38< zookeeper> kraken? 20090308 20:44:53< Turuk> MIght be what I'm thinking of, but I think it was also in Velensk's campaign 20090308 20:45:00-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has quit [Read error: 110 (Connection timed out)] 20090308 20:45:12< zookeeper> meh, a real multi-hex unit would have to have seamless graphics too 20090308 20:45:18< zookeeper> tentacles are cheap ;) 20090308 20:45:27< Elvish_Pillage2> I can make it work if it's AI controlled, since the WML can act as an extension of the AI 20090308 20:45:37< Elvish_Pillage2> actually there are multiple problems with making it human controlled 20090308 20:47:43< Elvish_Pillage2> zookeeper, can unit attributes inside tags be SUF'd on? 20090308 20:48:00< Shadow_Master> [filter][filter_wml] ? 20090308 20:48:20< Shadow_Master> perhaps defining what you mean with "unit attributes inside tags" would be better 20090308 20:48:40< zookeeper> [filter][filter_wml][status]poisoned=yes 20090308 20:48:48-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090308 20:48:49< Elvish_Pillage2> thanks 20090308 20:49:39< Elvish_Pillage2> I'm giving the units in question [ai_vars] values so that the AI can recognize them as well as WML 20090308 20:50:50< zookeeper> better put it inside [variables] too in case the unit ever AMLAs or something. 20090308 20:51:01< Elvish_Pillage2> what? 20090308 20:51:21< Elvish_Pillage2> [ai_vars] are wiped when the unit levels up? o_O 20090308 20:53:19< zookeeper> maybe 20090308 20:53:23-!- Woodmouse_ [n=chatzill@cs27017194.pp.htv.fi] has quit [Read error: 104 (Connection reset by peer)] 20090308 20:53:57-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has joined #wesnoth 20090308 20:54:50-!- anttil [n=antti@a88-114-47-156.elisa-laajakaista.fi] has quit [Read error: 110 (Connection timed out)] 20090308 20:58:54< Elvish_Pillage2> moveto events still don't store where the unit moved from? :/ 20090308 20:59:14< zookeeper> correct 20090308 20:59:36< Elvish_Pillage2> of course, I could keep track of that myself :/ 20090308 20:59:59< Shadow_Master> FR ? 20090308 21:00:18< Elvish_Pillage2> I'll be quite surprised if there isn't one already 20090308 21:00:56< Woodmouse> hmm, btw, is it possible to make stuff happen when an unit sees something? 20090308 21:01:08< Woodmouse> I mean, like when the fog isn't there 20090308 21:01:12< Woodmouse> and reveals something 20090308 21:01:18< Elvish_Pillage2> sighted event 20090308 21:01:27< Shadow_Master> http://www.wesnoth.org/wiki/Create 20090308 21:01:32< Elvish_Pillage2> if it's "sees a non-unit", you put an invisible unit there to trigger sighted events 20090308 21:01:35< Shadow_Master> http://www.wesnoth.org/wiki/EventWML 20090308 21:01:52< Woodmouse> thanks 20090308 21:02:12< Shadow_Master> Elvish_Pillage2: I think some people have already suggested that the full path used to get to a moveto destination should be stored in a WML variable 20090308 21:02:16< Shadow_Master> note full path. 20090308 21:03:13< Elvish_Pillage2> my search on bugs.wesnoth.org finds nothing 20090308 21:03:30< Shadow_Master> then it was on the forums only 20090308 21:12:41< Elvish_Pillage2> https://gna.org/bugs/index.php?13140 20090308 21:16:07-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [No route to host] 20090308 21:16:08-!- ABCD_ [n=ABCD@wikipedia/ABCD] has joined #wesnoth 20090308 21:17:36-!- ABCD_ is now known as ABCD 20090308 21:21:19-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has quit ["smoke bomb"] 20090308 21:23:18-!- bash-completion [n=bash-com@rftonline-212-37-165-229.ccgmbh.net] has joined #wesnoth 20090308 21:26:54-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has joined #wesnoth 20090308 21:27:17-!- elias [n=elias@allegro/developer/allefant] has quit ["Leaving"] 20090308 21:30:27< Elvish_Pillage2> I wish WML could disallow ending turn 20090308 21:33:36< Woodmouse> lol, that would be weird 20090308 21:40:15-!- shikadibot [n=1001@wesnoth/bot/shikadibot] has joined #wesnoth 20090308 21:50:43-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has quit [Read error: 104 (Connection reset by peer)] 20090308 21:51:05-!- bash-completion [n=bash-com@rftonline-212-37-165-229.ccgmbh.net] has quit ["Lost terminal"] 20090308 21:55:43-!- uzsolt [i=uzsolt@team.pld-linux.org] has left #wesnoth [] 20090308 21:56:38-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has joined #wesnoth 20090308 21:58:07< ilor> Elvish_Pillage2: make it a FR 20090308 22:01:06-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Client Quit] 20090308 22:01:29< Elvish_Pillage2> Looks like it's EP FR season again! 20090308 22:01:50-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth 20090308 22:05:11-!- BenUrban [n=benurban@unaffiliated/benurban] has quit [Read error: 104 (Connection reset by peer)] 20090308 22:05:12-!- BenUrban_ [n=benurban@unaffiliated/benurban] has joined #wesnoth 20090308 22:05:32-!- Idanwen is now known as Idanwin 20090308 22:06:15-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [Read error: 110 (Connection timed out)] 20090308 22:07:02-!- BenUrban_ is now known as BenUrban 20090308 22:07:27< Elvish_Pillage2> Submitted. 20090308 22:08:47-!- Zen_Clark [n=user@99-136-80-191.lightspeed.rcsntx.sbcglobal.net] has joined #wesnoth 20090308 22:16:09-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has quit ["ChatZilla 0.9.84 [Firefox 3.0.7/2009021910]"] 20090308 22:17:22-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 104 (Connection reset by peer)] 20090308 22:17:37-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth 20090308 22:20:30-!- Baufo [n=thomas@wesnoth/developer/baufo] has quit [Remote closed the connection] 20090308 22:21:55-!- Unnheulu [n=ieuan@cpc1-pnth1-0-0-cust50.cdif.cable.ntl.com] has quit ["Ex-Chat"] 20090308 22:43:55-!- shikadibot is now known as _1 20090308 22:43:59-!- _1 is now known as _1_5_13 20090308 22:44:54-!- Shadow_Master [n=imorelle@wesnoth/developer/shadowmaster] has quit ["Lost terminal"] 20090308 22:47:42-!- lizard_r [n=MirandaM@Wacda.w.pppool.de] has quit ["I'm gone, but the Saurians will last."] 20090308 22:57:16-!- Tomsik [n=Tomsik@bbq204.neoplus.adsl.tpnet.pl] has quit ["The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents."] 20090308 23:03:02-!- _1_5_13 [n=1001@wesnoth/bot/shikadibot] has quit [Read error: 110 (Connection timed out)] 20090308 23:19:29-!- bash-completion [n=bash-com@rftonline-212-37-165-229.ccgmbh.net] has joined #wesnoth 20090308 23:27:53-!- bash-completion [n=bash-com@rftonline-212-37-165-229.ccgmbh.net] has quit ["Lost terminal"] 20090308 23:29:36-!- alink [n=alink@wesnoth/developer/alink] has joined #wesnoth 20090308 23:34:26-!- alink [n=alink@wesnoth/developer/alink] has left #wesnoth ["Konversation terminated!"] 20090308 23:39:48-!- bash-completion [n=bash-com@rftonline-212-37-165-229.ccgmbh.net] has joined #wesnoth 20090308 23:44:00-!- crimson_penguin [n=ben@64.201.60.222] has joined #wesnoth 20090308 23:53:08< Elvish_Pillage2> okay, this should work. 20090308 23:53:21-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20090308 23:53:24< Elvish_Pillage2> The fact that I didn't test any of it yet means that it definitely won't. 20090308 23:53:38-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth 20090308 23:54:13< Elvish_Pillage2> I'll probably have to fix at least a dozen mistakes before the units will move. 20090308 23:54:15< Elvish_Pillage2> Six before it loads. 20090308 23:56:43< Blueblaze> Elvish_Pillage2, what are you testing? 20090308 23:56:55< Elvish_Pillage2> my multi-unit-monsters thing :) 20090308 23:58:00< Blueblaze> ahh, you really went with it :p 20090308 23:58:32-!- kane77 [n=kane@194.1.130.108] has quit [Remote closed the connection] --- Log closed Mon Mar 09 00:00:16 2009