--- Log opened Sun Mar 29 00:00:10 2009 20090329 00:00:14-!- kristjan_ [n=kristjan@188-196-n.ipv4.vnet.ee] has joined #wesnoth 20090329 00:04:41-!- DkySven [n=dirkhein@f173241.upc-f.chello.nl] has quit ["Ex-Chat"] 20090329 00:05:55< Blueblaze> hey kristjan_ 20090329 00:06:01< kristjan_> ok, so basically 44,100 sample rate + 2048 cache solves the crackling then using pulseaudio 20090329 00:06:06< kristjan_> Blueblaze, do I know you? 20090329 00:06:46< Blueblaze> no, but I know the answer to your question :) 20090329 00:07:01< Blueblaze> You have to convert the files in order to prevent tempo and pitch change 20090329 00:07:14< Blueblaze> If you just play the same files at the new rate, then you'll get those problems 20090329 00:07:47< Blueblaze> Realistically, the sound between 44.1 and 48 is pretty unnoticable long as they're converted properly 20090329 00:07:59< kristjan_> Blueblaze, what I want is small cache 512+48,000 sample rate to avoid crackling 20090329 00:09:10-!- Elvish_Pillager [n=eli@66-189-40-122.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20090329 00:09:38< kristjan_> Blueblaze, convert sounds like a lot of work. Why I haven't noticed the issue in any other game? 20090329 00:10:23-!- meglo [n=meglo@unaffiliated/meglo] has quit [] 20090329 00:10:29< Blueblaze> Because it's recorded by the same studio therefore they record it all at the same rate? 20090329 00:10:38< kristjan_> Blueblaze, are there any more hidden sound settings besides volume, sample rate and cache? 20090329 00:11:50-!- meglo [n=meglo@unaffiliated/meglo] has joined #wesnoth 20090329 00:11:53 * Blueblaze wouldn't know :P 20090329 00:12:42< Blueblaze> kristjan_: What are you trying to do anyway? 20090329 00:12:44< kristjan_> Blueblaze, any idea why sound crackles with alsa system at 44,100 sample rate? 20090329 00:13:02< kristjan_> Blueblaze, 512 cache and 48,000 sample rate to avoid crackling 20090329 00:13:15< kristjan_> but music tempo is unacceptable 20090329 00:13:46< Blueblaze> I don't know much about linux related stuff, I've only been using linux myself for a week lol 20090329 00:14:08< kristjan_> Blueblaze, in moments like this I think of installing XP back ;-( 20090329 00:14:10-!- anttil [n=antti@88.114.47.156] has quit ["Lost terminal"] 20090329 00:14:35-!- admix-the-second [n=Eugene@ppp153-96.tis-dialog.ru] has quit [Read error: 60 (Operation timed out)] 20090329 00:14:43< Blueblaze> So, your soundcard supports it, it's just not with Linux? 20090329 00:15:01< kristjan_> Blueblaze, supports what? 20090329 00:15:17-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth 20090329 00:15:29< Blueblaze> 48k, which I'm assuming yes 20090329 00:16:18< kristjan_> Blueblaze, let me sup up a few things: with pulseaudio I get occasional crackling in gnome, I would like to use alsa, BUT in wesnoth I get awful crackling without pulseaudio running 20090329 00:17:30< Blueblaze> ah, well that's out of my realm of knowledge, obviously the issue lies somewhere between linux and compatibility. I just really know about recording/music process :P 20090329 00:17:34< Blueblaze> Not what goes on after it heh 20090329 00:17:36< kristjan_> alsa system = no crackling in gnome, wesnoth can only be tolerated at 48,000 which changes music tempo 20090329 00:18:13< kristjan_> pulse system = crackling in gnome, wesnoth plays tolerable with max high cache and default 44,100 sample rate 20090329 00:18:14-!- zpmorgan [n=zach@66-233-124-218.gsb.clearwire-dns.net] has quit [Read error: 104 (Connection reset by peer)] 20090329 00:18:34-!- zpmorgan [n=zach@66-233-124-218.gsb.clearwire-dns.net] has joined #wesnoth 20090329 00:19:17< Blueblaze> kristjan_: You can always convert the sounds to the appropriate rate you want, but that's not really fixing the problem, just getting around it :p 20090329 00:19:32< kristjan_> any good online music streams that would fit wesnoth? 20090329 00:21:40< Blueblaze> no idea, sorry 20090329 00:26:59-!- erisco_ [n=erisco@brisco.kent.net] has joined #wesnoth 20090329 00:27:54-!- erisco_ is now known as erisco 20090329 00:33:58-!- ilor [n=user@wesnoth/developer/ilor] has quit [] 20090329 00:39:34-!- Zen_Clark [n=user@99-136-80-191.lightspeed.rcsntx.sbcglobal.net] has quit [Remote closed the connection] 20090329 01:02:47-!- erisco [n=erisco@brisco.kent.net] has quit ["Leaving"] 20090329 01:08:49-!- masa_edw [n=masa@60-62-60-78.rev.home.ne.jp] has joined #wesnoth 20090329 01:09:54-!- Turuk_ [n=Turuk@FUSE-WS1-208-102-202-188.fuse.net] has joined #wesnoth 20090329 01:18:00-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 110 (Connection timed out)] 20090329 01:21:00-!- Earl_Grey [n=Teaboy@f054123005.adsl.alicedsl.de] has quit ["Leaving"] 20090329 01:21:43-!- dagdarain-it [n=aleksand@host87-64-dynamic.0-79-r.retail.telecomitalia.it] has quit [] 20090329 01:30:36-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20090329 01:34:20-!- masa_edw [n=masa@60-62-60-78.rev.home.ne.jp] has quit ["バイバイ"] 20090329 01:36:43-!- name [n=name@sburn/devel/name] has quit ["Lost terminal"] 20090329 01:42:40-!- Elvish_Pillage2 [n=eli@66-189-40-122.dhcp.oxfr.ma.charter.com] has quit ["Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!"] 20090329 01:43:48-!- ShikadiLord [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20090329 01:45:02-!- panzor [n=max@tck26938RN.rh.ncsu.edu] has joined #wesnoth 20090329 01:45:37< panzor> can someone help me? I'm having issues compiling after I run "make" 20090329 01:46:38< panzor> ./configure ran fine after many SDL libraries were compiled, so I don't think it's an error there... 20090329 01:49:27-!- ShikadiLord [n=ignacio@wesnoth/developer/shadowmaster] has quit [":("] 20090329 01:52:03-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Remote closed the connection] 20090329 01:55:27< Soliton> so... what's the issue? 20090329 01:59:22< panzor> clipboard.cpp is having a bunch of errors 20090329 01:59:46< panzor> hold on, getting them 20090329 03:02:16-!- chronobound [n=chronobo@tck27230RN.rh.ncsu.edu] has joined #wesnoth 20090329 03:02:39< chronobound> k, one sec 20090329 03:03:52-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit ["night all"] 20090329 03:06:59< chronobound> http://pastebin.com/md137dcb 20090329 03:07:06< chronobound> there's the end of the output for "make" 20090329 03:08:28< panzor> Soliton: you still there? 20090329 03:12:14-!- Earl_Grey [n=Teaboy@f054123005.adsl.alicedsl.de] has joined #wesnoth 20090329 03:15:13-!- arlequin [n=Zoe@f054123005.adsl.alicedsl.de] has joined #wesnoth 20090329 03:16:52-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has joined #wesnoth 20090329 03:16:54-!- panzor [n=max@tck26938RN.rh.ncsu.edu] has quit ["Leaving"] 20090329 03:17:36-!- chronobound [n=chronobo@tck27230RN.rh.ncsu.edu] has quit ["Leaving"] 20090329 03:18:30-!- arlequin [n=Zoe@f054123005.adsl.alicedsl.de] has quit [Client Quit] 20090329 03:18:51-!- Earl_Grey [n=Teaboy@f054123005.adsl.alicedsl.de] has quit ["Leaving"] 20090329 03:32:49-!- vjoe [n=vjoe@hh088c.halls.manchester.ac.uk] has quit ["Lost terminal"] 20090329 03:37:18-!- davecm [n=davecm@89.100.88.169] has joined #wesnoth 20090329 03:42:17-!- happygrue [n=George@wesnoth/developer/wintermute] has joined #wesnoth 20090329 03:49:13-!- meglo [n=meglo@unaffiliated/meglo] has quit [] 20090329 03:53:18-!- happygrue [n=George@wesnoth/developer/wintermute] has quit ["http://xkcd.com/91/"] 20090329 03:59:16-!- grantwu [n=zenneth@westquad-149018.reshall.umich.edu] has left #wesnoth [] 20090329 04:03:37-!- x86 [n=x86@p3m/member/x86] has joined #wesnoth 20090329 04:04:09< x86> anyone wanna play? 20090329 04:11:29-!- happygrue [n=George@wesnoth/developer/wintermute] has joined #wesnoth 20090329 04:23:53< Blueblaze> x86: play what? 20090329 04:25:05-!- Nissarin [n=nissarin@91.202.192.102] has quit ["Leaving"] 20090329 04:33:50-!- snippyhollow [n=snippyho@212.116.219.91] has joined #wesnoth 20090329 04:35:01-!- x86 [n=x86@p3m/member/x86] has left #wesnoth ["srsly"] 20090329 04:38:10-!- voris [n=voris@c-24-16-107-149.hsd1.wa.comcast.net] has quit [Remote closed the connection] 20090329 04:42:27-!- voris [n=voris@c-24-16-107-149.hsd1.wa.comcast.net] has joined #wesnoth 20090329 04:52:51-!- aanderse [n=aaron@CPE001b11cc67d3-CM0019475d7f5e.cpe.net.cable.rogers.com] has joined #wesnoth 20090329 04:57:02-!- Ambushsabre [n=ambushsa@c-75-67-216-121.hsd1.nh.comcast.net] has joined #wesnoth 20090329 05:00:03-!- Ivanovic_ [n=ivanovic@dtmd-4db2a9cc.pool.einsundeins.de] has joined #wesnoth 20090329 05:07:19-!- davecm_ [n=davecm@89.100.88.169] has joined #wesnoth 20090329 05:10:28-!- Ambushsabre [n=ambushsa@c-75-67-216-121.hsd1.nh.comcast.net] has quit ["Leaving"] 20090329 05:14:36-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit ["This computer has gone to sleep"] 20090329 05:17:06-!- Ivanovic [n=ivanovic@wesnoth/developer/ivanovic] has quit [Read error: 110 (Connection timed out)] 20090329 05:18:01-!- Ivanovic_ is now known as Ivanovic 20090329 05:21:02-!- greywolf- [n=reuben@c-24-16-5-62.hsd1.wa.comcast.net] has joined #wesnoth 20090329 05:24:55-!- snippyhollow [n=snippyho@212.116.219.91] has left #wesnoth ["Leaving"] 20090329 05:26:25-!- deathstroke [n=teddyvor@219.83.76.185] has joined #wesnoth 20090329 05:26:37< deathstroke> ... holy crap, loadsa people 20090329 05:29:41-!- tote_ [n=tote@h-68-165-132-194.dnvtco56.dynamic.covad.net] has joined #wesnoth 20090329 05:30:32-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth 20090329 05:38:35-!- Turuk_ [n=Turuk@FUSE-WS1-208-102-202-188.fuse.net] has quit [Read error: 110 (Connection timed out)] 20090329 05:50:03-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 104 (Connection reset by peer)] 20090329 05:50:18-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth 20090329 05:56:51-!- greywolf- [n=reuben@c-24-16-5-62.hsd1.wa.comcast.net] has quit [Remote closed the connection] 20090329 06:03:03-!- davecm_ [n=davecm@89.100.88.169] has quit [Read error: 110 (Connection timed out)] 20090329 06:06:37-!- voris [n=voris@c-24-16-107-149.hsd1.wa.comcast.net] has quit [Remote closed the connection] 20090329 06:07:05-!- tote_ [n=tote@h-68-165-132-194.dnvtco56.dynamic.covad.net] has quit [Remote closed the connection] 20090329 06:09:52-!- voris [n=voris@c-24-16-107-149.hsd1.wa.comcast.net] has joined #wesnoth 20090329 06:14:05-!- happygrue [n=George@wesnoth/developer/wintermute] has quit ["http://xkcd.com/91/"] 20090329 06:27:36-!- JW1 [n=X@rrcs-24-106-114-210.central.biz.rr.com] has joined #wesnoth 20090329 06:29:43-!- davecm [n=davecm@89.100.88.169] has quit [Read error: 110 (Connection timed out)] 20090329 06:36:17-!- crimson_pingvin [n=ben@S0106000d88bbc764.vc.shawcable.net] has joined #wesnoth 20090329 06:36:36-!- [Relic] [n=[Relic]@76.229.202.137] has quit ["Leaving"] 20090329 06:39:55-!- Realcoolguy [n=Realcool@71-82-138-138.dhcp.roch.mn.charter.com] has joined #wesnoth 20090329 06:56:38-!- crimson_pingvin [n=ben@S0106000d88bbc764.vc.shawcable.net] has quit ["Leaving"] 20090329 06:56:49-!- crimson_penguin [n=ben@S0106000d88bbc764.vc.shawcable.net] has joined #wesnoth 20090329 07:06:55-!- Turuk_ [n=Turuk@FUSE-WS1-208-102-202-188.fuse.net] has joined #wesnoth 20090329 07:13:16-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 110 (Connection timed out)] 20090329 07:20:40-!- thelmara [n=ian@CPE-121-209-51-26.sa.bigpond.net.au] has joined #wesnoth 20090329 07:23:44< thelmara> How do I host a multiplayer game on a LAN? As far as i can tell, to host the game I go (from wesnoth menu) multiplayer -> local game -> {settings} -> ok -> {set player 2 to 'Network Player'}. What I dont know is how to load the game from another pc - 'multiplayer -> connect to server -> {insert ip address:15000}' didnt work. 20090329 07:26:24< thelmara> I assume that a) the port is 15000 for a game? Its the port listed to connect to 'official servers'... and b) I can play a multiplayer from linux to windows? 20090329 07:27:04< Soliton> choose "host networked game". 20090329 07:30:17< thelmara> From the main menu, I dont have a 'host networked game'. Under 'multiplayer' I have "Join official server", "connect to server", "local game". 20090329 07:33:11< Soliton> upgrade to 1.6. 20090329 07:34:03< thelmara> Oh? That got released today? 20090329 07:34:57-!- squallwc [n=chatzill@162.229.48.60.cbj02-home.tm.net.my] has joined #wesnoth 20090329 07:36:19< thelmara> sigh - ok, off to download 1.6. Thanks, Soliton 20090329 07:36:22-!- thelmara [n=ian@CPE-121-209-51-26.sa.bigpond.net.au] has left #wesnoth [] 20090329 07:56:12-!- JW1 [n=X@rrcs-24-106-114-210.central.biz.rr.com] has quit [] 20090329 07:57:19< squallwc> any1 here? is compiling on windows a hit or miss experience that it would be easier to do it on linux instead? 20090329 07:58:44-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth 20090329 08:01:02-!- Turuk__ [n=Turuk@FUSE-WS1-208-102-202-188.fuse.net] has joined #wesnoth 20090329 08:05:12-!- Turuk_ [n=Turuk@FUSE-WS1-208-102-202-188.fuse.net] has quit [Read error: 110 (Connection timed out)] 20090329 08:07:42-!- anttil [n=antti@a88-114-47-156.elisa-laajakaista.fi] has joined #wesnoth 20090329 08:08:26-!- anttil [n=antti@a88-114-47-156.elisa-laajakaista.fi] has quit [Client Quit] 20090329 08:17:58-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 110 (Connection timed out)] 20090329 08:22:01-!- cjhopman [n=chris@wesnoth/developer/cjhopman] 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[n=jorda@wesnoth/developer/ettin] has joined #wesnoth 20090329 09:58:46< Unnheulu> Turuk__: I get the opinion your getting pretty annoyed with me atm^^ 20090329 09:59:58-!- anttil [n=antti@a88-114-47-156.elisa-laajakaista.fi] has joined #wesnoth 20090329 10:00:07-!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth 20090329 10:08:28-!- Lartza_ [n=Lartza@a91-153-198-65.elisa-laajakaista.fi] has joined #wesnoth 20090329 10:08:38< Unnheulu> Turuk__: I'm not trying to start an arguament ;) 20090329 10:08:40< Lartza_> There is no guide for wesnothd? 20090329 10:09:09-!- ettin [n=jorda@wesnoth/developer/ettin] has quit [Read error: 110 (Connection timed out)] 20090329 10:09:27< Lartza_> Now my concern is wesnothd.cfg, where? 20090329 10:09:29-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Remote closed the connection] 20090329 10:10:02-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit [Remote closed the connection] 20090329 10:12:18< Lartza_> I need to set the admin password etc. 20090329 10:18:10-!- Lartza_ [n=Lartza@a91-153-198-65.elisa-laajakaista.fi] has left #wesnoth [] 20090329 10:42:30-!- Baufo [n=thomas@wesnoth/developer/baufo] has joined #wesnoth 20090329 10:50:43-!- RaV_pl [n=RaV_pl@host-81-190-111-151.gdynia.mm.pl] has joined #wesnoth 20090329 10:59:20-!- RatThing [n=user@78-105-176-34.zone3.bethere.co.uk] has quit [Remote closed the connection] 20090329 11:07:24-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090329 11:07:44-!- faryshta [n=faryshta@189.181.31.159] has joined #wesnoth 20090329 11:07:49-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth 20090329 11:08:02< faryshta> Can I play my old 1.4 saved games on 1.6? 20090329 11:08:39< faryshta> Please respond I will read the log of the IRC latter. 20090329 11:10:12-!- taurusivy [n=YanXT@123.127.134.57] has joined #wesnoth 20090329 11:10:37< faryshta> got it, answer is no.......... :'( 20090329 11:11:03-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has joined #wesnoth 20090329 11:11:45-!- Tomsik [n=Tomsik@bcm134.neoplus.adsl.tpnet.pl] has joined #wesnoth 20090329 11:14:02-!- Baufo [n=thomas@wesnoth/developer/baufo] has quit [Remote closed the connection] 20090329 11:21:05-!- morphles [n=useris@86.100.95.148] has joined #wesnoth 20090329 11:22:31< morphles> When doing multiplayer->local game, chose some map, get to player selection screen, and then if you think you want to change something cancel instantly takes you back to main meniu and not to previous screen. doesnt that seem hmmm not right? 20090329 11:26:08< squallwc> is it difficult to compile wesnoth under windows. should I jz do it under linux. 20090329 11:28:14< Espreon> Do it under Linux. 20090329 11:31:05< squallwc> ok thanks 20090329 11:31:10< Espreon> You are welcome. 20090329 11:31:34< Espreon> 'Tis hard to set up a build enviornment on Windows. 20090329 11:31:38< morphles> anyone knows a way to make all units visible without revealing them trough gameplay? 20090329 11:33:06-!- uzytkownik [n=uzytkown@2001:6a0:162:0:216:ceff:fe26:39e6] has quit [Read error: 54 (Connection reset by peer)] 20090329 11:34:03-!- Elvish_Pillager [n=eli@66-189-40-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth 20090329 11:37:05-!- SynrG [n=synrg@debian/developer/synrg] has quit [Read error: 104 (Connection reset by peer)] 20090329 11:37:20-!- Elvish_Pillage2 [n=eli@66-189-40-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth 20090329 11:40:37-!- taurusivy [n=YanXT@123.127.134.57] has quit ["暂离"] 20090329 11:42:44< Ivanovic> moin 20090329 11:43:21-!- zpmorgan [n=zach@66-233-124-218.gsb.clearwire-dns.net] has quit [Read error: 60 (Operation timed out)] 20090329 11:43:41-!- zpmorgan [n=zach@66-233-124-218.gsb.clearwire-dns.net] has joined #wesnoth 20090329 11:44:54-!- vjoe [n=vjoe@hh088c.halls.manchester.ac.uk] has joined #wesnoth 20090329 11:50:51-!- DkySven [n=dirkhein@f173241.upc-f.chello.nl] has joined #wesnoth 20090329 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[n=nihil-01@rftonline-212-37-174-163.ccgmbh.net] has quit ["Lost terminal"] 20090329 14:15:34-!- Lartza_ [n=Lartza@a91-153-198-65.elisa-laajakaista.fi] has joined #wesnoth 20090329 14:15:45< Lartza_> some add-ons aren't working now in 1.6 20090329 14:15:56< Lartza_> Install from the Add-Ons ingame 20090329 14:16:06< Lartza_> friend had same problem but it suddenly got fixed 20090329 14:16:16< Lartza_> also addons tilt the game 20090329 14:16:35< Lartza_> when installing some addons and then clicking like local game the game freezes when the loading bar gets to end 20090329 14:17:47-!- meglo [n=meglo@unaffiliated/meglo] has joined #wesnoth 20090329 14:27:58-!- letto [n=letto@86.120.68.143] has joined #wesnoth 20090329 14:31:57-!- elias [n=allefant@allegro/developer/allefant] has joined #wesnoth 20090329 14:33:02-!- Lartza_ [n=Lartza@a91-153-198-65.elisa-laajakaista.fi] has left #wesnoth [] 20090329 14:35:48-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth 20090329 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[n=George@wesnoth/developer/wintermute] has joined #wesnoth 20090329 19:44:39< Soliton> morphles: go into debug mode. 20090329 19:45:12< morphles> and uncovered units will become not uncovered as soon as i leave... 20090329 19:45:44< morphles> i dont understand why there isn't and option "always show all units" or sth like that 20090329 19:46:36< Soliton> OAB 20090329 19:46:40< Unnheulu> OAB 20090329 19:46:53< morphles> OAB ? 20090329 19:46:56< Soliton> but patches welcome. 20090329 19:46:57< Unnheulu> doh Soliton beat me^^ 20090329 19:47:02< Unnheulu> options are bad 20090329 19:47:11< morphles> you see 20090329 19:47:34< morphles> this hiding of units isint nice feature for a bit expirience players imho 20090329 19:47:39< morphles> and for example 20090329 19:47:55< morphles> games like civilization show all info withoun need of discoery 20090329 19:48:01< morphles> and its very nice and normal 20090329 19:48:56< morphles> and about options, why is it bad if there some/many options in advanced tab, there inexpirienced users shouldnt/wouldnt do anything 20090329 19:49:21< Soliton> it's a controversial feature, yes. so you have good chances that your patch will be accepted IMO. 20090329 19:49:51< Soliton> just saying something should be an option just because you don't like how it works is generally not an argument. 20090329 19:50:00< morphles> and what dou you tinkh about: "When doing multiplayer->local game, chose some map, get to player selection screen, and then if you think you want to change something cancel instantly takes you back to main meniu and not to previous screen. doesnt that seem hmmm not right?" 20090329 19:50:18< morphles> well the points is that after looking in to the forum im not hte only one :) 20090329 19:50:28< morphles> point* 20090329 19:51:39< zookeeper> i'm sure everyone agrees about that local game thing. 20090329 19:51:48< zookeeper> it is indeed pretty annoying. 20090329 19:52:04< morphles> yay :D 20090329 19:52:27< morphles> when i downloaded 1.6 and seen that its not "fixed" i was surprised 20090329 19:52:54< Blueblaze> zookeeper: agreed 20090329 19:53:53< morphles> also one more observation, when somoeone goes to local game isin't it natural to assume that he wants to play against AI (well i certainly do 99.99% of the time, and i think its true for everyone else) and make AI as default selection for other players? 20090329 19:54:23< morphles> i had some games started agains local players... well had to restart, really happens often to me :) 20090329 19:54:42< happygrue> morphles: that is debatable, but perhaps 20090329 19:54:51< Soliton> you can switch sides to ai anytime you want. 20090329 19:55:58 * Soliton wants to play all sides 99% of the time. 20090329 19:56:06< morphles> :DDD 20090329 19:56:38< morphles> i mean how come? 20090329 19:56:43< happygrue> morphles: UMC 20090329 19:56:45< happygrue> or testing 20090329 19:56:59< morphles> what is umc? 20090329 19:57:02< happygrue> when you load a 1v1 map, maybe you want the other player to be AI (unless hotseat) 20090329 19:57:20-!- Miccoh [n=Miccoh@cs78181182.pp.htv.fi] has joined #wesnoth 20090329 19:57:20< happygrue> but there are lots of User Made Contet (UMC) to download 20090329 19:57:32< happygrue> where you might want to play all the players sides when playing by yourself 20090329 19:57:42< morphles> hm 20090329 19:57:47< happygrue> or if you are testing scenarios you very often want to play all the sides 20090329 19:57:56< morphles> that i understand 20090329 19:58:37< morphles> still my guess - most players are not content developers so in local games they would want to play against ai 20090329 19:59:02< Blueblaze> morphles: Yeah, I almost always use local play just to test scenarios I'm working on 20090329 19:59:13< Soliton> the unfortunate part is that most players don't have commit acces to change the default. :-> 20090329 19:59:13< Blueblaze> And, most of the time, me testing requires me to control all sides 20090329 19:59:15< happygrue> luckily for the developers then, because 'most players' don't make the game ;) 20090329 19:59:33< morphles> :) 20090329 19:59:58< morphles> or best it could be option set in map/at map making time 20090329 20:00:09 * Soliton wouldn't mind to go back to an explicit hotseat and vs ai menu entry. 20090329 20:00:13< morphles> when you finish set default players to what you think is aproporiet 20090329 20:00:27< Soliton> that's what people do. 20090329 20:00:52< morphles> oh 20090329 20:01:12< Soliton> default maps get played on the server against humans. 20090329 20:01:28< morphles> btw could you recomed some good map packs form add=ons or somwhere else, primarilty for 1vs1 gameplay? 20090329 20:01:34< morphles> yeah i know 20090329 20:01:55< Soliton> if there are good 1vs1 maps then they are in mainline. 20090329 20:01:57< happygrue> morphles: read the map readers digest thread perhaps 20090329 20:12:43-!- zpmorgan [n=zach@66-233-124-218.gsb.clearwire-dns.net] has quit [Read error: 104 (Connection reset by peer)] 20090329 20:13:03-!- zpmorgan [n=zach@66-233-124-218.gsb.clearwire-dns.net] has joined #wesnoth 20090329 20:28:44-!- fendrin [n=fabi@wesnoth/developer/fendrin] has joined #wesnoth 20090329 20:30:09-!- Mike1 [n=mike@78.104.7.0] has joined #wesnoth 20090329 20:30:11< Mike1> hey 20090329 20:30:19< Blueblaze> hello Mike1 20090329 20:30:21< Mike1> what's the english name of the new campaign? 20090329 20:30:38< Mike1> "Die Legende von Wesmere" it is in german 20090329 20:30:53< Blueblaze> The Legend of Wesmere 20090329 20:32:10< Mike1> short form is "low", isn't it? 20090329 20:34:26< Blueblaze> Uhh, I guess it would be, but I haven't heard anyone use that term 20090329 20:34:30< Blueblaze> LoW 20090329 20:34:37< Blueblaze> maybe tLoW? 20090329 20:34:46< Blueblaze> or TLoW 20090329 20:34:55< Blueblaze> Could be any of those I suppose :P 20090329 20:35:26< Blueblaze> I think TLoW would be the proper term though 20090329 20:36:00< Soliton> LoW is the proper term. 20090329 20:37:15-!- euschn [n=chatzill@85-127-106-97.dynamic.xdsl-line.inode.at] has joined #wesnoth 20090329 20:39:07-!- davecm is now known as davecm|away 20090329 20:39:35< Blueblaze> Ah, there you go :P 20090329 20:47:07-!- ABCD [n=ABCD@wikipedia/ABCD] has quit ["No Ping reply in 30 seconds."] 20090329 20:47:29-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth 20090329 20:51:13< euschn> is there a way to show village names on randomly generated multiplayer maps in game? I have not seen the option so far 20090329 20:52:57-!- ABCD [n=ABCD@wikipedia/ABCD] has quit ["No Ping reply in 30 seconds."] 20090329 20:53:19-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth 20090329 20:53:35-!- nihil-01 [n=nihil-01@rftonline-212-37-174-163.ccgmbh.net] has joined #wesnoth 20090329 20:57:51-!- nihil-01 [n=nihil-01@rftonline-212-37-174-163.ccgmbh.net] has quit [Client Quit] 20090329 21:00:10-!- governor [n=chatzill@bas4-hamilton14-1168059973.dsl.bell.ca] has joined #wesnoth 20090329 21:07:21-!- paulez [n=paul@ezvan.fr] has quit ["leaving"] 20090329 21:09:19-!- davecm|away is now known as davecm 20090329 21:09:34< morphles> hm manual says unit can be healed for +8 max, but if unit stands in vilage for 2 turns he gets +10, this as intended? 20090329 21:11:36< Soliton> yes. 20090329 21:11:54< governor> morphles: units get 2hp if they dont nmove 20090329 21:12:01< morphles> i know 20090329 21:12:17< governor> 2+8 = 10 20090329 21:12:24< morphles> but then that max heal is just for "artifical heal"? 20090329 21:12:28< morphles> k 20090329 21:15:44< happygrue> morphles: you can check the forum, there is a thread for some changes to the manual. propose something there if you think it could be worded better 20090329 21:24:26< Mike1> even 1920x1200px looks nice :) nice! 20090329 21:36:09-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090329 21:36:58-!- nihil-01 [n=nihil-01@rftonline-212-37-174-163.ccgmbh.net] has joined #wesnoth 20090329 21:38:07-!- turin [n=turin@168.215.250.1] has joined #wesnoth 20090329 21:39:23-!- tokstolle [n=chris@manz-590c1590.pool.einsundeins.de] has joined #wesnoth 20090329 21:43:48-!- RaV_pl [n=RaV_pl@host-81-190-111-151.gdynia.mm.pl] has quit [] 20090329 21:50:46-!- [Relic] [n=[Relic]@adsl-76-229-202-137.dsl.milwwi.sbcglobal.net] has joined #wesnoth 20090329 21:51:41< [Relic]> Hello :) 20090329 21:58:14-!- fabi [n=fabi@f051163193.adsl.alicedsl.de] has joined #wesnoth 20090329 21:58:18< Blueblaze> hey [Relic] 20090329 21:58:25 * Blueblaze is shocked Brawn GP won :zx 20090329 22:03:16-!- Netsplit verne.freenode.net <-> irc.freenode.net quits: zookeeper, hagabaka, isaac, Stealth 20090329 22:03:19-!- Netsplit over, joins: hagabaka 20090329 22:03:25-!- Netsplit over, joins: Stealth 20090329 22:03:25-!- isaac [n=isaac@debian/developer/isaac] has joined #wesnoth 20090329 22:03:44-!- nihil-01 [n=nihil-01@rftonline-212-37-174-163.ccgmbh.net] has quit ["Lost terminal"] 20090329 22:04:20-!- davecm [n=davecm@89.100.88.169] has quit [] 20090329 22:08:12-!- ettin_ [n=jorda@wesnoth/developer/ettin] has quit [Read error: 60 (Operation timed out)] 20090329 22:09:37< Polarina> Who's Brawn GP? 20090329 22:10:32< Stealth> nice question 20090329 22:10:51< [Relic]> :) 20090329 22:10:53-!- ettin [n=jorda@wesnoth/developer/ettin] has joined #wesnoth 20090329 22:11:01-!- DkySven [n=dirkhein@f173241.upc-f.chello.nl] has joined #wesnoth 20090329 22:11:21-!- DkySven [n=dirkhein@f173241.upc-f.chello.nl] has quit [Read error: 104 (Connection reset by peer)] 20090329 22:12:49-!- fendrin [n=fabi@wesnoth/developer/fendrin] has quit [Read error: 110 (Connection timed out)] 20090329 22:15:07-!- ilor [n=user@wesnoth/developer/ilor] has quit [] 20090329 22:15:40-!- zookeeper [n=l@dsl-tkubrasgw1-fe9ff800-215.dhcp.inet.fi] has joined #wesnoth 20090329 22:21:26-!- Elvish_Pillage2 [n=eli@66-189-40-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth 20090329 22:23:56-!- Unnheulu [n=ieuan@cpc1-pnth1-0-0-cust50.cdif.cable.ntl.com] has quit ["Ex-Chat"] 20090329 22:25:10-!- Tomsik [n=Tomsik@bbx153.neoplus.adsl.tpnet.pl] has quit ["The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents."] 20090329 22:36:37< morphles> what do you thinkg is ai a worthy enemy? :) 20090329 22:38:10-!- Elvish_Pillager [n=eli@66-189-40-122.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20090329 22:38:47< Soliton> an ai rarely ever is. 20090329 22:39:08< cjhopman> unless it cheats 20090329 22:39:28-!- Lirion [n=cynric@wikimedia-commons/Lirion] has joined #wesnoth 20090329 22:40:00< Soliton> one could argue that doesn't really qualify as "worthy" then. :-) 20090329 22:42:16< Mike1> play chess against a good AI and change your opinion :P 20090329 22:42:49 * Soliton points to the word "rarely" in his statement. 20090329 22:43:14< Mike1> there are other examples too :P 20090329 22:43:19< Soliton> chess is one of the few games were the AI is really good. 20090329 22:43:25< Mike1> good car-racing AIs are unbeatable :P 20090329 22:44:13< Soliton> i assumed we're talking about games where thinking is required. 20090329 22:44:19< Mike1> the thing about AIs is: it should make fun to play against them 20090329 22:44:37< Mike1> i think you could write an AI for wesnoth too, which is unbeatable 20090329 22:44:47< Polarina> Yay! Unbeatable AI. 20090329 22:44:51< Soliton> go ahead. 20090329 22:44:58< Polarina> AI that can play custom maps too. :P 20090329 22:46:03< Mike1> Soliton: i think the principle behind it is smililar to chess 20090329 22:46:14< happygrue> heh 20090329 22:46:36< happygrue> Mike1: so just calculate 50 moves ahead? 20090329 22:46:38< Soliton> alright then. just take a chess ai engine and make some modifications. should be easy. 20090329 22:46:41< happygrue> sounds great, get right on that... 20090329 22:46:42-!- Baufo [n=thomas@wesnoth/developer/baufo] has quit [Remote closed the connection] 20090329 22:46:57< Mike1> *lol* Mike is a really bad programmer 20090329 22:47:07< Soliton> write an unbeatable AI for Go as well while you're at it. 20090329 22:47:21< Mike1> Soliton: Go is different :P 20090329 22:47:31< Mike1> Go is gut-feeling :) 20090329 22:47:45< Soliton> it's deterministic. 20090329 22:48:19-!- JW1 [n=X@cpe-71-72-142-89.woh.res.rr.com] has quit [Connection timed out] 20090329 22:48:22< Mike1> and there are dan-level AIs for GO :) 20090329 22:48:28< Mike1> though not unbeatable 20090329 22:48:29-!- kane77 [n=kane@194.1.130.108] has quit ["Never look down on someone unless you're helping them up."] 20090329 22:50:36< Mike1> you also need enough processing power :) 20090329 22:51:50< Soliton> and a crystal ball. 20090329 22:51:57< Mike1> nope :) 20090329 22:52:16< Mike1> crystal balls are for things you can't possible calculate 20090329 22:52:30< Soliton> you played wesnoth before? 20090329 22:52:35< Mike1> yes :) 20090329 22:52:56< Mike1> finished some campains too :) 20090329 22:54:46 * happygrue hands Mike1 a cookie 20090329 22:54:59< Mike1> happygrue: allready brushed my teeth, sorry :P 20090329 22:55:06-!- Noyga [n=noyga@wesnoth/developer/noyga] has joined #wesnoth 20090329 22:55:09 * happygrue eats the cookie 20090329 22:55:16-!- Noyga [n=noyga@wesnoth/developer/noyga] has quit [Client Quit] 20090329 22:55:28< Mike1> bon appetit :) 20090329 23:01:06< Mike1> good Night everyone! :) 20090329 23:01:38-!- Mike1 [n=mike@78.104.7.0] has quit [Remote closed the connection] 20090329 23:07:03-!- Netsplit verne.freenode.net <-> irc.freenode.net quits: jmunro[a], morphles 20090329 23:07:31-!- Netsplit over, joins: morphles, jmunro[a] 20090329 23:07:53-!- morphles [n=useris@86.100.95.148] has quit ["leaving"] 20090329 23:08:32-!- BenUrban [n=benurban@unaffiliated/benurban] has quit [Read error: 104 (Connection reset by peer)] 20090329 23:08:51-!- BenUrban [n=benurban@c-68-49-10-243.hsd1.md.comcast.net] has joined #wesnoth 20090329 23:11:37-!- zookeeper [n=l@dsl-tkubrasgw1-fe9ff800-215.dhcp.inet.fi] has quit [] 20090329 23:17:01-!- Lirion [n=cynric@wikimedia-commons/Lirion] has quit [Remote closed the connection] 20090329 23:19:06-!- Zen_Clark [n=user@99-136-80-191.lightspeed.rcsntx.sbcglobal.net] has joined #wesnoth 20090329 23:21:17-!- ABCD [n=ABCD@wikipedia/ABCD] has quit ["No Ping reply in 30 seconds."] 20090329 23:21:57-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth 20090329 23:28:47-!- adrilv [n=adri@85.136.71.136.dyn.user.ono.com] has joined #wesnoth 20090329 23:29:25-!- jmunro[a] [i=james@unaffiliated/jmunro] has quit ["changing servers"] 20090329 23:29:35-!- jmunro[a] [i=james@217.112.83.12] has joined #wesnoth 20090329 23:34:20-!- euschn [n=chatzill@85-127-106-97.dynamic.xdsl-line.inode.at] has quit [Remote closed the connection] 20090329 23:36:22-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Remote closed the connection] 20090329 23:39:29-!- adrilv [n=adri@85.136.71.136.dyn.user.ono.com] has quit [Remote closed the connection] 20090329 23:40:03-!- tokstolle [n=chris@manz-590c1590.pool.einsundeins.de] has left #wesnoth [] 20090329 23:41:15-!- vargavind [n=kess@90-231-233-50-no109.tbcn.telia.com] has quit [Read error: 60 (Operation timed out)] 20090329 23:48:15-!- vargavind [n=kess@90-231-233-50-no109.tbcn.telia.com] has joined #wesnoth 20090329 23:55:28-!- noy [n=Noy@70.70.128.133] has joined #wesnoth --- Log closed Mon Mar 30 00:00:18 2009