--- Log opened Sun Apr 19 00:00:32 2009 20090419 00:03:12-!- Sirp [n=me@wesnoth/developer/dave] has joined #wesnoth-mp 20090419 01:23:11-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit ["ChatZilla 0.9.84 [Firefox 3.0.8/2009032609]"] 20090419 01:24:31-!- _jbx_ [i=_jbx_@c-67-173-71-233.hsd1.il.comcast.net] has quit [] 20090419 01:41:13-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20090419 02:06:50-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Read error: 110 (Connection timed out)] 20090419 02:06:57-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth-mp 20090419 02:08:32-!- Sirp_ [n=me@pool-173-74-2-179.dllstx.fios.verizon.net] has joined #wesnoth-mp 20090419 02:08:50-!- Sirp [n=me@wesnoth/developer/dave] has quit [Nick collision from services.] 20090419 02:08:58-!- Sirp_ is now known as Sirp 20090419 02:20:55-!- vjoe [n=vjoe@hh088c.halls.manchester.ac.uk] has quit [Client Quit] 20090419 02:27:06-!- 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[n=vjoe@hh088c.halls.manchester.ac.uk] has joined #wesnoth-mp 20090419 14:04:14-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 60 (Operation timed out)] 20090419 14:06:12-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-mp 20090419 14:29:38-!- Tesafilmchen [n=quassel@p5B2772F4.dip.t-dialin.net] has joined #wesnoth-mp 20090419 14:30:43-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has joined #wesnoth-mp 20090419 14:40:03-!- Tesafilmchen [n=quassel@p5B2772F4.dip.t-dialin.net] has quit [Remote closed the connection] 20090419 15:02:07-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has quit [Read error: 104 (Connection reset by peer)] 20090419 15:02:50-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-mp 20090419 15:10:38-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 110 (Connection timed out)] 20090419 15:21:20-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 60 (Operation timed out)] 20090419 15:27:26-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-mp 20090419 16:04:36-!- Sirp [n=me@wesnoth/developer/dave] has joined #wesnoth-mp 20090419 18:33:57-!- happygrue [n=quassel@wesnoth/developer/wintermute] has joined #wesnoth-mp 20090419 19:02:58-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Success] 20090419 19:03:13-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-mp 20090419 19:06:56-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth-mp 20090419 19:21:57< happygrue> I'm always amused to see games that have 'no leavers' in the title. As if putting it there would have any impact on the kind of person who would leave in the middle of a game. 20090419 19:22:51< happygrue> "wow, I better not join that game! I plan to leave if I start losing, or around turn 6 (whichever comes sooner) and that one says no leavers" 20090419 19:31:13< Turuk> happygrue: There are also some of us who have no choice about leaving :( 20090419 20:12:45-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 104 (Connection reset by peer)] 20090419 20:13:00-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-mp 20090419 20:14:26-!- mordante [n=mordante@wesnoth/developer/mordante] has quit ["Leaving"] 20090419 20:23:10-!- vjoe [n=vjoe@hh088c.halls.manchester.ac.uk] has quit [Client Quit] 20090419 20:26:25-!- JW1 [n=X@c-71-57-85-168.hsd1.il.comcast.net] has joined #wesnoth-mp 20090419 20:32:37-!- happygrue [n=quassel@wesnoth/developer/wintermute] has quit [Connection timed out] 20090419 20:36:15< Blueblaze> Wow, 87 players were on the 1.4.x server today :x 20090419 20:37:25< Soliton> i could setup a regular announcement if you write the text. 20090419 20:37:39< Blueblaze> Hmm, apparently today was the busiest day for the 1.6.x server 20090419 20:38:15< Blueblaze> Soliton: Isn't it the intro message though? 20090419 20:38:46< Soliton> sure, does anyone read it? 20090419 20:38:48< Blueblaze> It doesn't really bother me, I just find it interesting how difficult it is to get a free update :p 20090419 20:39:00< Blueblaze> Soliton: So would anyone read the regular announcement? :P 20090419 20:39:05< Soliton> i believe many are just ignorant. 20090419 20:39:23< Soliton> if it's every 5min, yes! 20090419 20:39:26< Blueblaze> haha 20090419 20:39:44< Blueblaze> Wesnoth 1.4.x will be sending you a virus within 30 minutes if you do not update to 1.6.x. Thank you. 20090419 20:39:58-!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-mp 20090419 20:40:04< Soliton> reistance is futile, you will be assimilated. 20090419 20:40:31< Blueblaze> heh 20090419 20:40:57< Blueblaze> Oh, speaking of such lines, is it at all possible to create a pop up box on server join with server announcements/rules/etc..? 20090419 20:41:28< Blueblaze> And, though I doubt this is possible yet, but a one time message whenever a player enters the MP server, which just lists the rules right out there 20090419 20:41:51< noy> eh its right there in green 20090419 20:41:59< Blueblaze> But you can't view it within the console 20090419 20:42:27< Soliton> we could check first join for registered users only. 20090419 20:42:41< Blueblaze> Which often aren't the problem anyway 20090419 20:42:55< Soliton> yeah, probably. 20090419 20:42:56< Blueblaze> noy: As well, you can't actually click the links and open up your default browser 20090419 20:43:18< Blueblaze> Thus, it is very unlikely that people will actually take extra time and manually type in the url to view the rules 20090419 20:43:20< Blueblaze> or other news 20090419 20:43:31< Blueblaze> I know I wouldn't if I was a casual user 20090419 20:43:39< Soliton> the only messages that come as a pop-up on the client side are error messages and they make you leave the server. ;-) 20090419 20:43:46< Blueblaze> heh 20090419 20:43:54< Blueblaze> Error: Come back when you read the rules. 20090419 20:44:09< Soliton> that's easily doable! 20090419 20:46:01< Blueblaze> Soliton: So would putting a FR for adding the ability to have a pop up message upon intro (whether it appears everytime, or just only on first visit) be a worthy FR? 20090419 20:46:15< Soliton> it might be interesting to save the motd client side and then display it in a pop-p whenever it changed. 20090419 20:46:34< Soliton> ^ that'd be the way to go IMO. 20090419 20:47:25< Soliton> needs to be server specific of course ot it would always pop-up when you try a different server. 20090419 20:47:42< Blueblaze> ah 20090419 20:48:50< Blueblaze> Soliton: So let's assume that you log into 20 different servers, so is it saving the MotD for every server somewhere in the client? 20090419 20:49:04< Soliton> yes. 20090419 20:51:11< Blueblaze> I guess that'd give the player the ability to call up the MotD client side at any time, which probably will include stuff like the rules 20090419 20:51:35< Blueblaze> But, wouldn't that be a pain on the load time to check something that's maybe 100 lines long or whatever? 20090419 20:52:11-!- JW1 [n=X@c-71-57-85-168.hsd1.il.comcast.net] has quit [Read error: 110 (Connection timed out)] 20090419 20:53:32< Soliton> if you notice submillisecond time differences, maybe. 20090419 20:53:45< Blueblaze> Ah 20090419 20:54:00< Blueblaze> But, wouldn't it have to download the file from the server every time you login to check? 20090419 20:54:30< Blueblaze> What if the client and server just checked for a Last Updated time to match, and if it is not an exact match, then it regets the MotD 20090419 20:55:28< Soliton> how will it ever match? 20090419 20:55:42< Soliton> excluding time travel theories here. 20090419 20:56:08< Blueblaze> Well, the server sends the time that the MotD was uploaded, and basically stamps the file the time 20090419 20:56:25< Blueblaze> And the player downloads the MotD with that specific time in that file 20090419 20:56:52< Soliton> ah, sure. but really there is not much point in such optimisations. we're sending the motd to everyone everytime now and it works just fine. 20090419 20:57:37-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-mp 20090419 20:57:54< Blueblaze> Yeah, but the MotD only contains links to important things, if it was popup enabled, then I'd assume it might be a better idea to actually list specifics, like list out the rules, thus the file might be significantly longer. Such file wouldn't be noticable on highspeed internet connections, but I'm quite sure (speaking from experience) that it is noticable on dialup 20090419 20:59:06< noy> or 20090419 20:59:16< Soliton> well, we're not going to duplicate the rules for no reason. 20090419 20:59:21< noy> Well I don't see much of a point at all 20090419 20:59:32< noy> basically most people are pretty good about the rules 20090419 20:59:55< noy> some need warnings and then read the CoC, at which point they realize the lobby is moderated 20090419 21:00:05< noy> and finally there are people who don't care 20090419 21:00:15< noy> some as in a very very small proportion of people 20090419 21:00:21< noy> so really there isn't a need 20090419 21:00:53-!- Sirp [n=me@wesnoth/developer/dave] has quit ["leaving"] 20090419 21:01:20< Blueblaze> noy: Well, basically the pop up isn't just for the rules, though that is a benefit, but it could also be used to show the player important new updates (like a new version is out, and here is a very quick summary of what it does and why you need to download it) 20090419 21:01:33< noy> Or it could be another pop up annoyance 20090419 21:01:47-!- vjoe [n=vjoe@hh088c.halls.manchester.ac.uk] has joined #wesnoth-mp 20090419 21:02:04< Blueblaze> It only would show if there is a new update though/first time visiting, not every time you enter 20090419 21:02:05< noy> which duplicates something else 20090419 21:02:20< noy> Okay Blueblaze as much as you like to argue things out, the answer is no 20090419 21:02:41< noy> as soliton already pointed out. 20090419 21:03:01< Blueblaze> [13:46] it might be interesting to save the motd client side and then display it in a pop-p whenever it changed. 20090419 21:03:03< Blueblaze> [13:46] ^ that'd be the way to go IMO. 20090419 21:03:32< noy> well then someone can program that 20090419 21:03:44< noy> be my guest. 20090419 21:03:46< Blueblaze> noy: I doubt you were going to program it anyway :) 20090419 21:04:05< noy> Good to know. 20090419 21:05:04-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 110 (Connection timed out)] 20090419 21:23:08-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has quit [Success] 20090419 21:23:23-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-mp 20090419 21:24:41-!- Sirp [n=me@wesnoth/developer/dave] has joined #wesnoth-mp 20090419 21:41:07-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has joined #wesnoth-mp 20090419 22:04:44-!- happygrue [n=quassel@wesnoth/developer/wintermute] has joined #wesnoth-mp 20090419 22:12:46< Soliton> Blueblaze: oh btw, in zombie survival you can shop anywhere when you right click on the shop tile. you don't have to be on it. 20090419 22:13:22< Soliton> also there are too many surprise spawns right in the middle of your units. 20090419 22:20:17< happygrue> Turuk: sure, of course. And again 'no leavers' is pointless there too ;) 20090419 22:20:24< Turuk> True :( 20090419 22:49:22-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-mp 20090419 22:51:26-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090419 23:01:09-!- vjoe [n=vjoe@hh088c.halls.manchester.ac.uk] has quit [Client Quit] 20090419 23:10:14-!- vjoe [n=vjoe@hh088c.halls.manchester.ac.uk] has joined #wesnoth-mp 20090419 23:21:18-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has quit [Remote closed the connection] 20090419 23:38:22-!- Lord_Aether [n=castle@206.170.190.49] has joined #wesnoth-mp 20090419 23:48:22< Blueblaze> Soliton: Thanks, I fixed the first issue. What do you mean by the second one though? IIRC only the ghouls spawn in the middle 20090419 23:51:25-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit [Remote closed the connection] 20090419 23:57:40-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-mp 20090419 23:58:13-!- vjoe [n=vjoe@hh088c.halls.manchester.ac.uk] has quit [Client Quit] 20090419 23:58:40< Soliton> Blueblaze: well, any spawn in the middle of your units can just insta kill a hero if he's low on HP. 20090419 23:59:56< Soliton> Blueblaze: if there'd be some warning it might be workable but atm it just makes you reload.. or really annoyed if you're playing online. --- Log closed Mon Apr 20 00:00:41 2009