--- Log opened Mon Apr 20 00:00:41 2009 20090420 00:08:36-!- Tesafilmchen [n=quassel@p5B2772F4.dip.t-dialin.net] has joined #wesnoth-mp 20090420 00:19:13-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit [Remote closed the connection] 20090420 00:36:07-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20090420 00:37:48-!- noy [n=Noy@d75-157-52-251.bchsia.telus.net] has joined #wesnoth-mp 20090420 00:38:14-!- noy [n=Noy@wesnoth/developer/noy] has quit [Remote closed the connection] 20090420 00:40:41-!- vjoe [n=vjoe@hh088c.halls.manchester.ac.uk] has joined #wesnoth-mp 20090420 00:48:23< happygrue> Soliton: Dragonking: do either of you have opinions about sapient's proposed healing change? 20090420 00:53:59-!- vjoe [n=vjoe@hh088c.halls.manchester.ac.uk] has quit [Client Quit] 20090420 00:55:33< Soliton> i suppose we could try it. 20090420 00:56:29-!- Tesafilmchen [n=quassel@p5B2772F4.dip.t-dialin.net] has quit [Read error: 104 (Connection reset by peer)] 20090420 00:57:50< happygrue> Soliton: I am not sure if it will be better or worse really, but there seem to be two arguements against it 1) UMC will not like it and 2) it is not as intuative as currently 20090420 00:57:57< happygrue> but I have doubts about both of those 20090420 00:58:01-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-mp 20090420 00:58:13< happygrue> I think UMC can easily adapt 20090420 00:58:30< happygrue> and I don't think the current system is great 20090420 00:59:24< happygrue> though the change has the possibility of problems. I don't want to have to remenber who has healed what in a 3v3 game 20090420 01:00:01< Soliton> yes, we could combine it with the current unlimited allied healing though. but maybe that's too much then. 20090420 01:00:07< happygrue> or at least, maybe that would be annoying. i'm not sure 20090420 01:00:25< happygrue> I think the basic idea of the proposal is to do away with that 20090420 01:00:39< happygrue> to really cap it hard at 8 per full game turn 20090420 01:01:12< happygrue> I don't know 20090420 01:01:23< happygrue> I don't really care strongly about it I guess 20090420 01:02:05< Soliton> well, he already started to water it down with poison. 20090420 01:04:13< Blueblaze> Soliton: I see, hmm 20090420 01:05:39-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Connection timed out] 20090420 01:08:26< Blueblaze> I guess it would be best to back up the ghoul spawns 20090420 01:08:33< Blueblaze> Though I liked the element of surprise/auto kill a unit 20090420 01:13:33< Soliton> it's just going to be a surprise the first time or until you memorized it. 20090420 01:17:09< Blueblaze> Soliton: What if they were randomly spawned throughout the map 20090420 01:20:22< Soliton> Blueblaze: i wouldn't make it completely random but leave out the center area. and if you realy must have a spawn that messes the players up then spawn randomly only inside the center area. otherwise you can have a very tough or very easy game based on luck. 20090420 01:21:17< Blueblaze> The game seems very easy as it is :p 20090420 01:21:45< Blueblaze> I'll probably just make it spawn like normal though 20090420 01:21:54< Soliton> what i was pointing out is the high variance which is bad IMO. 20090420 01:22:00< Blueblaze> right 20090420 01:22:15< Blueblaze> Consistancy is important between games 20090420 01:22:24< Soliton> if the player ventures out from the center it's his own fault to tempt fate. 20090420 01:22:37< Soliton> but otherwise it's annoying. 20090420 01:22:39< Blueblaze> but the center should remain that safe haven 20090420 01:22:47-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-mp 20090420 01:22:49< Soliton> yeah, i think so. 20090420 01:23:33< Blueblaze> Alright, thanks for the two bits of advice 20090420 01:23:54< Soliton> you're welcome. 20090420 01:30:19-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has quit [Connection timed out] 20090420 01:38:41-!- Lord_Aether [n=castle@206.170.190.49] has quit [] 20090420 01:43:15-!- voris [n=voris@c-24-16-107-149.hsd1.wa.comcast.net] has joined #wesnoth-mp 20090420 02:05:54-!- voris [n=voris@c-24-16-107-149.hsd1.wa.comcast.net] has quit ["Leaving"] 20090420 02:12:22-!- Lord_Aether [n=castle@206.170.190.49] has joined #wesnoth-mp 20090420 02:20:32-!- Lord_Aether [n=castle@206.170.190.49] has quit [] 20090420 03:03:25-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-mp 20090420 03:10:49-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 110 (Connection timed out)] 20090420 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16:17:22-!- _jbx_ [n=jbailey@38.115.182.4] has joined #wesnoth-mp 20090420 16:33:39-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-mp 20090420 16:41:38-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has quit [Connection timed out] 20090420 19:28:02< Shadow_Master> ffsudo modprobe -vr kqemu 20090420 19:29:40< Soliton> FATAL: Module kqemu not found. 20090420 19:54:44-!- mordante [n=mordante@wesnoth/developer/mordante] has joined #wesnoth-mp 20090420 20:07:44-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 60 (Operation timed out)] 20090420 20:14:16-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-mp 20090420 20:38:52-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-mp 20090420 20:46:23-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Connection timed out] 20090420 21:02:11-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has joined #wesnoth-mp 20090420 21:04:24-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has quit [Connection 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