--- Log opened Wed May 20 00:00:40 2009 --- Day changed Wed May 20 2009 20090520 00:00:40< mordante> I'm off night 20090520 00:01:00< ilor> night mordante 20090520 00:01:07< boucman> night 20090520 00:01:11-!- mordante [n=mordante@wesnoth/developer/mordante] has quit ["Leaving"] 20090520 00:01:14< boucman> alink: around ? 20090520 00:01:36< Soliton> boucman: patch #1162; seems like the author is MIA. maybe it can be applied anyway? 20090520 00:01:47< boucman> wesbot: patch 1162 20090520 00:01:48< wesbot> Patch #1162 Assigned to: None Status: None Priority: 3 - Low 20090520 00:01:48< wesbot> Summary: Adds new WML attribute for configurable village support (upkeep) - addresses FR#6301 from EasyCoding 20090520 00:01:51< wesbot> Original submission: This is quite an old feature request, but it was still on 20090520 00:01:54< wesbot> the EasyCoding page. Since there's already a village_gold WML [side] attribute 20090520 00:01:57< wesbot> URL: https://gna.org/patch/?1162 20090520 00:01:59< wesbot> Attached file (1st): https://gna.org/patch/download.php?file_id=5627 20090520 00:02:24< boucman> Soliton: right now my computer is playing nasty tricks on me 20090520 00:02:46< boucman> and i'll be away from tomorow evening till next wensday, so feel free to commit 20090520 00:04:42< Soliton> ok, i just wanted to bring it to attention before it bitrots too much. maybe someone who is into that part can commit it. 20090520 00:07:37-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20090520 00:08:07< alink> boucman: I am half-here 20090520 00:08:45< boucman> alink: nvm then, well' discuss tomorow if you're around 20090520 00:08:54-!- EdB [n=edb@133.12.95-79.rev.gaoland.net] has quit [Remote closed the connection] 20090520 00:08:59-!- mjs-de [n=mjs-de@vpw.wh.uni-dortmund.de] has quit [Read error: 60 (Operation timed out)] 20090520 00:09:10< alink> ok, but i am curious now, what is the topic ? 20090520 00:24:57-!- ilor [n=user@wesnoth/developer/ilor] has quit [Read error: 110 (Connection timed out)] 20090520 00:27:15< boucman> alink: I have a fix for the standing anim, but my computer have issues, and since I'm about to leave for a week, I wanted to ask you to test/commit for me 20090520 00:27:27< boucman> but i'll still be around tomorow evening, so no hurry 20090520 00:27:32< alink> boucman: ok np 20090520 00:27:46< alink> will be here tomorow evening too 20090520 00:41:08-!- giusef [n=giusef@unaffiliated/giusef] has quit ["exit (-1);"] 20090520 00:42:05-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20090520 00:42:10-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has quit [] 20090520 00:43:48-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090520 00:44:23-!- boucman [n=rosen@wesnoth/developer/boucman] has quit ["Leaving."] 20090520 00:48:09-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 104 (Connection reset by peer)] 20090520 00:48:26-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090520 00:54:35-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["leaving"] 20090520 00:54:35-!- Turuk__ [n=Turuk@129.137.114.204] has joined #wesnoth-dev 20090520 00:54:45-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 104 (Connection reset by peer)] 20090520 00:54:59-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20090520 01:05:23-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Remote closed the connection] 20090520 01:08:13-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090520 01:08:25-!- loonycyborg [n=sergey@wesnoth/developer/loonycyborg] has quit ["Zzzzzzzzzzzzzzzzzzzzzzzzzzz"] 20090520 01:09:02-!- loonybot [n=loonybot@wesnoth/bot/loonybot] has quit [Remote closed the connection] 20090520 01:09:32-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["leaving"] 20090520 01:16:25-!- Turuk__ [n=Turuk@129.137.114.204] has quit [Read error: 110 (Connection timed out)] 20090520 01:18:57-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth-dev 20090520 01:42:18-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20090520 01:43:40-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [Read error: 104 (Connection reset by peer)] 20090520 01:51:16-!- Polarina1 [n=polarina@85-220-26-48.dsl.dynamic.simnet.is] has joined #wesnoth-dev 20090520 01:54:01-!- crimson_penguin [n=ben@64.201.60.216] has joined #wesnoth-dev 20090520 01:59:23-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [Read error: 104 (Connection reset by peer)] 20090520 02:02:24-!- LFC|Doppp is now known as Doppp 20090520 02:05:07-!- Doppp [n=aassdf@c-67-171-96-240.hsd1.pa.comcast.net] has left #wesnoth-dev [] 20090520 02:05:19-!- Doppp [n=aassdf@c-67-171-96-240.hsd1.pa.comcast.net] has joined #wesnoth-dev 20090520 02:07:18-!- Polarina [n=polarina@wesnoth/translator/Polarina] has quit [Read error: 110 (Connection timed out)] 20090520 02:07:23-!- Elvish_Pillager [n=eli@68-116-175-221.dhcp.oxfr.ma.charter.com] has quit ["Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!"] 20090520 02:09:09-!- crimson_penguin [n=ben@64.201.60.216] has joined #wesnoth-dev 20090520 02:17:43-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [Read error: 104 (Connection reset by peer)] 20090520 02:19:53-!- crimson_penguin [n=ben@64.201.60.216] has joined #wesnoth-dev 20090520 02:22:47-!- Polarina [n=polarina@wesnoth/translator/Polarina] has joined #wesnoth-dev 20090520 02:38:37-!- Polarina1 [n=polarina@85-220-26-48.dsl.dynamic.simnet.is] has quit [Read error: 110 (Connection timed out)] 20090520 02:52:55-!- BenUrban_ [n=benurban@c-68-55-19-224.hsd1.md.comcast.net] has joined #wesnoth-dev 20090520 02:56:08-!- BenUrban_ is now known as BenUrban 20090520 03:07:58-!- Appleman1234 [n=Appleman@131.181.47.3] has joined #wesnoth-dev 20090520 03:43:27-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090520 03:46:19-!- Polarina1 [n=polarina@85-220-26-48.dsl.dynamic.simnet.is] has joined #wesnoth-dev 20090520 03:54:08-!- Appleman1234 [n=Appleman@131.181.47.3] has quit [Read error: 60 (Operation timed out)] 20090520 03:57:03-!- Zen_Clark [n=user@99-136-80-191.lightspeed.rcsntx.sbcglobal.net] has joined #wesnoth-dev 20090520 03:57:55-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has left #wesnoth-dev [] 20090520 03:58:18< Zen_Clark> http://tinyurl.com/bqqrvx <--- Sweet Wesnoth video that some guy made. 20090520 04:01:09-!- Polarina [n=polarina@wesnoth/translator/Polarina] has quit [Read error: 110 (Connection timed out)] 20090520 04:02:07-!- Ivanovic_ [n=ivanovic@dtmd-4db26f6e.pool.einsundeins.de] has joined #wesnoth-dev 20090520 04:03:54-!- ardesh [n=ardesh@port-92-206-127-149.dynamic.qsc.de] has quit ["Quis custodiet ipsos custodes"] 20090520 04:06:16-!- Zen_Clark [n=user@99-136-80-191.lightspeed.rcsntx.sbcglobal.net] has quit ["ERC Version 5.3 (IRC client for Emacs)"] 20090520 04:10:52 * crimson_penguin kicks Zen_Clark belatedly 20090520 04:11:46-!- alink [n=alink@wesnoth/developer/alink] has quit [Remote closed the connection] 20090520 04:17:49-!- Ivanovic [n=ivanovic@wesnoth/developer/ivanovic] has quit [Read error: 110 (Connection timed out)] 20090520 04:18:06-!- Ivanovic_ is now known as Ivanovic 20090520 04:25:12 * happygrue wishes he had read about crimson_penguin kicking zen clark a few seconds earlier... 20090520 04:25:49< crimson_penguin> what a horrible place to rickroll 20090520 04:26:00< crimson_penguin> lucky for me, it loaded slow enough that I saw the title before the page loaded 20090520 04:37:52< CIA-30> esr * r35764 /trunk/src/ (gamestatus.cpp gamestatus.hpp): 20090520 04:37:52< CIA-30> Add parent field to ganestate structure; marshal it to and from cfgs. 20090520 04:37:52< CIA-30> This is about a third of the infrastructure required for save threading, but 20090520 04:37:52< CIA-30> does not yet touch the actual savegame code. 20090520 04:44:47-!- [Relic] [n=[Relic]@adsl-76-230-212-46.dsl.milwwi.sbcglobal.net] has joined #wesnoth-dev 20090520 04:45:57< [Relic]> Hello :) 20090520 04:49:16 * Blueblaze got rickrolled :( 20090520 04:49:20< Blueblaze> good thing I like that song! 20090520 04:55:48< crimson_penguin> hahahaha 20090520 04:55:52< crimson_penguin> hi [Relic] 20090520 04:59:15-!- Ivanovic_ [n=ivanovic@dtmd-4db2cf2a.pool.einsundeins.de] has joined #wesnoth-dev 20090520 05:15:08-!- Ivanovic [n=ivanovic@dtmd-4db26f6e.pool.einsundeins.de] has quit [Read error: 110 (Connection timed out)] 20090520 05:15:13-!- Ivanovic_ is now known as Ivanovic 20090520 05:35:01-!- Polarina [n=polarina@wesnoth/translator/Polarina] has joined #wesnoth-dev 20090520 05:38:55-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [] 20090520 05:42:01-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20090520 05:51:10-!- Polarina1 [n=polarina@85-220-26-48.dsl.dynamic.simnet.is] has quit [Read error: 110 (Connection timed out)] 20090520 06:09:13-!- wesbot changed the topic of #wesnoth-dev to: 60 bugs, 241 feature requests, 10 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20090520 06:39:02-!- [Relic] [n=[Relic]@adsl-76-230-212-46.dsl.milwwi.sbcglobal.net] has quit ["Leaving"] 20090520 07:32:39-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth-dev 20090520 07:35:43-!- ABCD_away [n=ABCD@wikipedia/ABCD] has quit [Nick collision from services.] 20090520 07:35:51-!- ABCD is now known as ABCD_away 20090520 07:47:20-!- silene [n=plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20090520 07:52:45< CIA-30> esr * r35765 /trunk/src/savegame.cpp: (log message trimmed) 20090520 07:52:45< CIA-30> The entire lower layer of save threading, in three lines of code! Tested. 20090520 07:52:45< CIA-30> Congrats to YogiHH for making this so easy - I had been planning to wait 20090520 07:52:45< CIA-30> a couple of weeks but there's no need. 20090520 07:52:45< CIA-30> (Also, a tiny refactoring step using replace_space2underbar that was 20090520 07:52:45< CIA-30> clearly intended but missed.) 20090520 07:52:49< CIA-30> No actual behavior changes yet; that will take significant 20090520 07:56:02-!- Sirp [n=me@wesnoth/developer/dave] has quit ["leaving"] 20090520 08:37:53-!- ilor [n=user@wesnoth/developer/ilor] has joined #wesnoth-dev 20090520 08:38:28-!- euschn [n=chatzill@wesnoth/developer/euschn] has joined #wesnoth-dev 20090520 08:38:31< euschn> hi 20090520 08:40:34-!- stikonas [n=and@ctv-213-164-125-83.vinita.lt] has joined #wesnoth-dev 20090520 08:49:50-!- happygrue_ [n=George@c-67-176-145-41.hsd1.in.comcast.net] has joined #wesnoth-dev 20090520 09:01:14-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Remote closed the connection] 20090520 09:06:00-!- happygrue [n=George@wesnoth/developer/wintermute] has quit [Read error: 113 (No route to host)] 20090520 09:19:57< Ivanovic> moin 20090520 09:23:09< euschn> hi Ivanovic 20090520 09:23:28< Ivanovic> hi euschn 20090520 09:23:32< Ivanovic> how are things going? 20090520 09:24:05< euschn> Ivanovic: ok so far I guess, im currently working on the uml model for the merged gamestate/gamestatus 20090520 09:25:39< Ivanovic> good 20090520 09:25:59-!- EdB [n=edb@167.117.88-79.rev.gaoland.net] has joined #wesnoth-dev 20090520 09:26:09< Ivanovic> i hope you won't encounter too many problems while working through the existing mess 20090520 09:34:00< euschn> Ivanovic: me too :). I am currently wondering if game_state will get too large if I merge most members from gamestatus/config_adapter into it. Maybe it would be a cleaner design to move the variable getters/setters to game_state's superclass variable_set? 20090520 09:35:16< Ivanovic> euschn: i don't know 20090520 09:35:29< Ivanovic> you should talk to yogihh about this, though it might make sense 20090520 09:35:46< euschn> Ivanovic: will do 20090520 09:38:45< esr> euschn: I'm making some minor additions to that code, but nothing that should interfere with your work. 20090520 09:39:01< euschn> esr: ok 20090520 09:40:15< Ivanovic> noy: regarding the plans about "summer of art": grzywacz raised a valid point yesterday: international wire transfer is going to be *hell* 20090520 09:40:39< noy> there are a number of ways around it 20090520 09:40:44< Ivanovic> noy: banks love to keep quite a large percentage 20090520 09:40:48-!- happygrue [n=George@wesnoth/developer/wintermute] has joined #wesnoth-dev 20090520 09:40:48< noy> we'll cross that bridge when we come to it. 20090520 09:40:51< Ivanovic> noy: oh, ist there, how? 20090520 09:41:30-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has joined #wesnoth-dev 20090520 09:41:32< noy> It depends #1 on who we get as students for 1 20090520 09:42:10< noy> where they are and the like 20090520 09:42:19< noy> Second it depends on the payment scheme that is arrived on 20090520 09:42:30< noy> and third is what countries and banks they have. 20090520 09:42:53< noy> So between the three of those issues I don't see it as a major problem. 20090520 09:45:21< Ivanovic> i am quite sure that the problem would arise if i sent a wire transfer from my account to somewhere outside the EU, for people in the US/canada it is probably worse since there wire transfers are only free in the same country IIRC 20090520 09:45:35< noy> So I don't think its a valid point to raise at this point to block the structure I submitted.... its a concern we might be cognizant of, but it really depends. 20090520 09:45:43< Ivanovic> and since our money currently is in the US we are likely to face this problem 20090520 09:45:59< Ivanovic> no, it is not a blocker, we should just consider it when it comes to payment and payment blocks 20090520 09:46:09< noy> Ivanovic: Maybe, maybe not. I've lived in Europe and found ways of withdrawing cash. Paypal is an option for one. 20090520 09:46:15< noy> (withdrawing from Canada) 20090520 09:46:45< noy> we can alter the payment structure as well. 20090520 09:47:12< noy> so that we might hold some of the funds back even though they have earned them, and pay them out as larger sums. 20090520 09:47:14< Ivanovic> ain't there some limits with paypal, too (as in "once you are above XYZ$ you have to pay ABC% transaction fee")? 20090520 09:47:36< Ivanovic> noy: jupp, that is exactly what i mean 20090520 09:47:40< noy> We're going to get a transaction fee anyway. 20090520 09:47:59< noy> In most cases even within the US and Canada 20090520 09:48:02< Ivanovic> and since the payment structure was part of the proposal, too, i wanted to make sure that we are aware of the possible problem(s) 20090520 09:48:37< noy> Well I don't think its a problem that we should be worrying about at this point. 20090520 09:49:01< noy> because it depends on a lot of things, the most important of which is where the individiuals are based. 20090520 09:49:31-!- silene [n=plouf@wesnoth/developer/silene] has quit ["Leaving."] 20090520 09:50:34< CIA-30> esr * r35766 /trunk/src/gamestatus.cpp: Code simplification; it's not necessary for snapshots to copy the parent member. 20090520 09:51:23< noy> anyway I need to get to bed... 20090520 09:51:59< Ivanovic> n8 noy 20090520 09:53:44-!- happygrue_ [n=George@c-67-176-145-41.hsd1.in.comcast.net] has quit [Read error: 110 (Connection timed out)] 20090520 10:05:11-!- Polarina [n=polarina@wesnoth/translator/Polarina] has quit [Read error: 110 (Connection timed out)] 20090520 10:06:57-!- Polarina [n=polarina@wesnoth/translator/Polarina] has joined #wesnoth-dev 20090520 10:13:00< Ivanovic> compiling current trunk with autotools is slightly problematic... http://wesnoth.pastebin.com/m7c4d9e59 20090520 10:13:13-!- EdB [n=edb@167.117.88-79.rev.gaoland.net] has quit [Remote closed the connection] 20090520 10:15:11< Ivanovic> ilor, Soliton: so something is going really wrong with wesnothd 20090520 10:16:04< ilor> Ivanovic: looking 20090520 10:16:35< esr> Ivanovic: I think it's long past time to just drop autotools. Three build systems is too many. 20090520 10:16:50< Ivanovic> esr: tell this silene 20090520 10:16:59< esr> ? 20090520 10:17:00< Ivanovic> esr: though i think this is not an "autotools only" problem 20090520 10:17:08< Ivanovic> esr: silene is the one willing to keep autotools 20090520 10:17:17< esr> Urgh. 20090520 10:18:38< ilor> Ivanovic: builds for me in scons 20090520 10:19:30< ilor> argh, I typoed in Makefile.am 20090520 10:19:49< Ivanovic> ilor: and have you also typoed in CMakeLists.txt? 20090520 10:20:17< Ivanovic> ah, no, sorry 20090520 10:20:38< Ivanovic> http://pastebin.com/m67dba991 20090520 10:21:00< Ivanovic> "warnings treated as errors", lovely... 20090520 10:21:45-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20090520 10:21:52< Ivanovic> so it was probably a bad decission to force on strict compile if *BOOST* does not conform to this... 20090520 10:22:21< Ivanovic> (with gcc 4.3.3 and boost 1.37.0) 20090520 10:22:32< stikonas> Ivanovic: mordante enabled strict compilation yesterday 20090520 10:22:36< ilor> it became a bad decision after gcc 4.3 started throwing warnings on everything 20090520 10:22:52< CIA-30> ilor * r35767 /trunk/src/Makefile.am: Fix Makefile.am (missing backslash) 20090520 10:22:52< stikonas> r35756 20090520 10:22:57< Ivanovic> stikonas: i know 20090520 10:23:33< Ivanovic> stikonas: but i also know that mordante reads the logs and thus will react 20090520 10:23:46< ilor> I'm waiting for gcc 4.4 to warn me of a * b + c without () around the multiplication 20090520 10:23:56< Ivanovic> hehe 20090520 10:24:38< CIA-30> esr * r35768 /trunk/src/savegame.cpp: 20090520 10:24:38< CIA-30> parent-setting code needs to be a bit more clever tto handlke the case 20090520 10:24:38< CIA-30> in which we save to the sanme filename as the immediate previous 20090520 10:24:38< CIA-30> save. Also, add logging so we can debug any other edge cases that 20090520 10:24:38< CIA-30> come up. 20090520 10:25:15< ilor> is there a -Wno-i-know-and-comes-before-or? 20090520 10:27:09-!- busfahrer` [n=busfahre@ulmg-5f70e4e2.pool.einsundeins.de] has joined #wesnoth-dev 20090520 10:27:33< esr> Ivanovic: Remember my savegame-threading proposal from 18 months ago? 20090520 10:27:36< ilor> Ivanovic: anyway, the autotools issue should be fixed, and I'm off for classes, cu 20090520 10:29:54-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit [Read error: 145 (Connection timed out)] 20090520 10:31:53< Ivanovic> esr: no, i don't 20090520 10:32:02< Ivanovic> ilor: yes, it is 20090520 10:32:47< Ivanovic> esr: i remember that there was a proposal, but i don't remember the contents of it 20090520 10:33:49< esr> It was to change the gane-loading interface so that continues sequences of saves become threads connected by "is the parent of" relationships. The normal load-game dialog would then show you just the thread heads -- select one of those to browse the list of saves in the thread. 20090520 10:34:51< esr> I just built the lower half of that code - YogiHH's savegame refactoring got to the point where it was possible. 20090520 10:34:51< Ivanovic> ah, you mean one thread per campaign, a subthread per scenario and so on? 20090520 10:35:07< esr> One thread per campaign. 20090520 10:36:06 * Ivanovic would prefer it more "tree like" 20090520 10:36:16< Ivanovic> including folders per campaign when storing 20090520 10:36:20< esr> One rthread per scenario would be possible, I suppose, but it would make the UI trickier. 20090520 10:36:26< Ivanovic> (afk, time for some tea) 20090520 10:39:15-!- ilor [n=user@wesnoth/developer/ilor] has quit [] 20090520 10:43:46-!- busfahrer` [n=busfahre@ulmg-5f70e4e2.pool.einsundeins.de] has quit ["leaving"] 20090520 10:47:42< cjhopman> esr: sounds really nice. 20090520 10:47:50-!- YogiHH [i=c3f5f398@gateway/web/ajax/mibbit.com/x-942a187eb465c42a] has joined #wesnoth-dev 20090520 10:50:53< esr> cjhopman: Yes, no more humongous lists of saves most of which are irrelevant at any given time :-) 20090520 10:59:29-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20090520 11:06:59-!- Elvish_Pillager [n=eli@68-116-175-221.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090520 11:08:05< euschn> YogiHH: I am currently thinking about the design of the new/merged game_state: One idea to make game_state less bloated would be to move the wml variable getters/setters to the superclass variable_set (which would be a cleaner design too imo) - what is your opinion on this? 20090520 11:09:16< euschn> there is also a todo in variable.cpp:41 that suggests separating variables and game_state more, via changing the variable repository type 20090520 11:18:53< YogiHH> euschn: i haven't looked at the code yet, but i think my approach would be a different one. What exactly is game_state doing with wml variables (and sound, team = side etc)? 20090520 11:20:55-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20090520 11:24:06< YogiHH> euschn: oh, wait, i just realized that what you asked has a different background 20090520 11:24:11< euschn> YogiHH: I am referring to the "custom" variables 20090520 11:24:21< YogiHH> euschn: one minute... 20090520 11:26:19< euschn> YogiHH: indeed, I just meant the setters/getters for the variables_ member of game_state, corresponding to http://www.wesnoth.org/wiki/VariablesWML 20090520 11:31:33< YogiHH> euschn: are you familiar with Java or C#? 20090520 11:32:10< euschn> YogiHH: with Java yes, C# no im afraid 20090520 11:33:00< YogiHH> ok, so you know about interfaces, then. You can view at variable_set as the C++ equivalent of an interface. 20090520 11:33:24< euschn> YogiHH: yes, that was my thought aswell 20090520 11:33:27< YogiHH> The way it is designed, it only defines the behaviour, but not the data this behaviour operates on 20090520 11:34:11< YogiHH> there is another class, map_variable_set, that implements this interface as well, but does not work with config information 20090520 11:34:51< YogiHH> so i would not move the getters/setters of gamestate.variables to the interface, because the interface behaviour is supposed to have a broader scope 20090520 11:35:22< YogiHH> what you can do, though, is move get_variable and set_variable to the interface 20090520 11:35:36< YogiHH> in addition to get_variable_const 20090520 11:36:07< euschn> YogiHH: yes, I was aware that that change would take variable_set form an "interface" to a proper superclass - I admit I did not think of map_variable_set 20090520 11:36:30< YogiHH> np :-) 20090520 11:36:31< CIA-30> esr * r35769 /trunk/src/savegame.cpp: Simplify parent-setting code. 20090520 11:40:56-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has quit [Read error: 110 (Connection timed out)] 20090520 11:41:21< euschn> im off irc for 2-3 hours, will be back in the afternoon 20090520 11:41:26-!- euschn [n=chatzill@wesnoth/developer/euschn] has quit ["ChatZilla 0.9.84 [Firefox 3.0.10/2009042523]"] 20090520 12:03:23< CIA-30> esr * r35770 /trunk/src/ (dialogs.cpp savegame.cpp): 20090520 12:03:23< CIA-30> Simplify parent assignment still further, and compute the inverse relationship 20090520 12:03:23< CIA-30> in the initializatoopn of the load_game dialog (it's not used yet). 20090520 12:56:09-!- Elvish_Pillage2 [n=eli@68-116-175-221.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090520 12:59:29-!- Elvish_Pillager [n=eli@68-116-175-221.dhcp.oxfr.ma.charter.com] has quit [Read error: 60 (Operation timed out)] 20090520 13:04:26-!- loonybot [n=loonybot@79.139.246.175] has joined #wesnoth-dev 20090520 13:05:26-!- loonycyborg [n=sergey@79.139.246.175] has joined #wesnoth-dev 20090520 13:12:00-!- Netsplit verne.freenode.net <-> irc.freenode.net quits: erl, BenUrban, Doppp, ABCD_away 20090520 13:12:42-!- Netsplit over, joins: ABCD_away, BenUrban, Doppp, erl 20090520 13:16:40-!- Netsplit verne.freenode.net <-> irc.freenode.net quits: erl, BenUrban, Doppp, ABCD_away 20090520 13:17:56-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has joined #wesnoth-dev 20090520 13:18:44-!- Netsplit over, joins: ABCD_away, BenUrban, Doppp, erl 20090520 13:36:15-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has quit [Read error: 110 (Connection timed out)] 20090520 14:20:45-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090520 14:24:00-!- allefant [n=allefant@allegro/developer/allefant] has joined #wesnoth-dev 20090520 14:35:29-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20090520 14:39:51-!- euschn [n=chatzill@wesnoth/developer/euschn] has joined #wesnoth-dev 20090520 15:11:56-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Connection reset by peer] 20090520 15:12:11-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090520 15:24:59-!- BenUrban [n=benurban@unaffiliated/benurban] has quit ["Power failu"] 20090520 15:26:42-!- crimson_penguin [n=ben@64.201.60.216] has joined #wesnoth-dev 20090520 15:34:24-!- Doppp [n=aassdf@c-67-171-96-240.hsd1.pa.comcast.net] has quit [Read error: 104 (Connection reset by peer)] 20090520 15:34:57-!- Doppp [n=aassdf@c-67-171-96-240.hsd1.pa.comcast.net] has joined #wesnoth-dev 20090520 15:43:37-!- stikonas [n=and@ctv-213-164-125-83.vinita.lt] has joined #wesnoth-dev 20090520 15:55:58-!- allefant_ [n=allefant@allegro/developer/allefant] has joined #wesnoth-dev 20090520 16:05:16-!- isaac_ [n=isaac@107.Red-83-33-124.dynamicIP.rima-tde.net] has joined #wesnoth-dev 20090520 16:06:35< Polarina> Can I get a plural form for the string "You have been defeated!"? 20090520 16:07:50-!- allefant [n=allefant@allegro/developer/allefant] has quit [Read error: 110 (Connection timed out)] 20090520 16:07:59< Polarina> It's when a multiplayer game is lost with more than one player. 20090520 16:08:05< Polarina> Thanks in advance. :) 20090520 16:12:24< Soliton> pretty much the definition of multiplayer is a game with more than one player. 20090520 16:13:52< loonycyborg> Soliton: Perhaps Polarina meant more than one player on your side? :P 20090520 16:14:06< Polarina> Soliton: You can create a local game with only you and AI. 20090520 16:14:36< Soliton> so an AI is not a player? 20090520 16:15:17< Soliton> either way though wesnoth has no idea who else lost or won. 20090520 16:15:21< Polarina> Soliton: Yes, technically, but that is not counted when deciding is a string is to be a plural or not. 20090520 16:15:53< Soliton> you mean you wold like it not to be counted? 20090520 16:16:06< Polarina> Soliton: No, not the AI, only human players. 20090520 16:16:49< Polarina> Counting the number of players on the team that lost. 20090520 16:16:53-!- isaac [n=isaac@debian/developer/isaac] has quit [Read error: 110 (Connection timed out)] 20090520 16:17:16< Soliton> teams don't lose sides do. 20090520 16:17:41< Polarina> Or that. 20090520 16:18:02< Soliton> (sides are always one player..) 20090520 16:18:56< Polarina> I was playing a local game with another friend of mine, and the string appeared in singular, which just wasn't appropriate. 20090520 16:19:39< Soliton> you were both in one team? 20090520 16:19:47< Polarina> Soliton: Yes, playing Team Survival. 20090520 16:22:24< Soliton> well, as i said one of you might have won and the other lost still. 20090520 16:22:55< Soliton> but wesnoth has no idea anyway when displaying that string. 20090520 16:23:10< Soliton> it just knows about its own side. 20090520 16:26:23< YogiHH> euschn: which program are you using for creating UML diagrams? 20090520 16:28:06< euschn> YogiHH: Dia under linux 20090520 16:28:37< euschn> though i think there is a windows version of it aswell 20090520 16:31:39< YogiHH> i used StarUML so far and i am very satisfied with it. I was just thinking if it makes sense to use the same programs. 20090520 16:32:17< YogiHH> Is Dia open source as well? 20090520 16:35:43< loonycyborg> YogiHH: Yep. 20090520 16:36:41< YogiHH> euschn: ok, i will take a look at Dia, then. 20090520 16:37:04< loonycyborg> http://en.wikipedia.org/wiki/StarUML <- it says that StarUML isn't maintained anymore. 20090520 16:38:27-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20090520 16:38:44< euschn> YogiHH: Dia is just a basic diagram editor, StarUML seems to have a lot more features - if you prefer that I can have a look at it aswell 20090520 16:38:50< YogiHH> loonycyborg: that's pretty much possible, i haven't seen a new version for a long time. But it is more or less a finished product, ready to seriously work with 20090520 16:39:34< YogiHH> euschn: StarUML has reverse engineering, which can save you a lot of time now and then 20090520 16:39:53< euschn> YogiHH: I see 20090520 16:47:18-!- happygrue [n=George@wesnoth/developer/wintermute] has quit [Read error: 110 (Connection timed out)] 20090520 16:59:13-!- ilor [n=user@wesnoth/developer/ilor] has joined #wesnoth-dev 20090520 17:01:41-!- euschn [n=chatzill@wesnoth/developer/euschn] has quit ["ChatZilla 0.9.84 [Iceweasel 3.0.6/2009050519]"] 20090520 17:07:18-!- mjs-de [n=mjs-de@vpw.wh.Uni-Dortmund.DE] has joined #wesnoth-dev 20090520 17:22:45-!- Noyga [n=lame-z@wesnoth/developer/noyga] has joined #wesnoth-dev 20090520 17:25:48-!- Polarina [n=polarina@wesnoth/translator/Polarina] has quit [Read error: 110 (Connection timed out)] 20090520 17:26:02-!- Polarina [n=polarina@wesnoth/translator/Polarina] has joined #wesnoth-dev 20090520 17:26:12-!- ardesh [n=ardesh@port-92-206-95-63.dynamic.qsc.de] has joined #wesnoth-dev 20090520 17:46:11-!- boucman [n=rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20090520 17:46:30< boucman> hey all 20090520 17:59:48-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth-dev 20090520 18:07:20< YogiHH> hi boucman 20090520 18:08:43-!- ilor [n=user@wesnoth/developer/ilor] has quit [] 20090520 18:09:13-!- wesbot changed the topic of #wesnoth-dev to: 60 bugs, 241 feature requests, 11 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20090520 18:14:36-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090520 18:16:37-!- giusef [n=giusef@unaffiliated/giusef] has joined #wesnoth-dev 20090520 18:18:56-!- silene [n=plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20090520 18:19:09< silene> hi 20090520 18:29:26-!- Crab_ [i=crab@wesnoth/developer/crab] has joined #wesnoth-dev 20090520 18:29:31-!- mordante [n=mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20090520 18:29:37< Crab_> hi 20090520 18:29:43< mordante> servus 20090520 18:29:44< boucman> hey Crab_ 20090520 18:29:53< boucman> when do you intend to commit ? 20090520 18:30:10-!- giusef [n=giusef@unaffiliated/giusef] has quit ["exit (-1);"] 20090520 18:30:28< mordante> Ivanovic, does Wesnoth compile with autotools set to strict compilation? 20090520 18:31:17< Crab_> boucman: 1st part - as soon as I fix one link error and review. 20090520 18:31:28< boucman> tonight ? 20090520 18:32:01< mordante> for me it compiles with strict with both boost 1.35 and 1.38 (didn't test 1.37) 20090520 18:32:24< Crab_> I hope so. 20090520 18:33:14< mordante> that commit "fixed" the g++-4.4 breakage for me, so wesnoth no longer compiles strictly with 4.4 20090520 18:33:26< CIA-30> boucman * r35771 /trunk/src/ (display.cpp display.hpp unit.hpp): fix idle anims not finishing correctly 20090520 18:33:48-!- Elvish_Pillager [n=eli@68-116-175-221.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090520 18:35:29-!- busfahrer` [n=busfahre@ulmg-5f70e4e2.pool.einsundeins.de] has joined #wesnoth-dev 20090520 18:35:40-!- Elvish_Pillage2 [n=eli@68-116-175-221.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20090520 18:36:26-!- noy [n=Noy@d75-155-117-6.bchsia.telus.net] has joined #wesnoth-dev 20090520 18:43:57-!- giusef [n=giusef@unaffiliated/giusef] has joined #wesnoth-dev 20090520 18:44:29-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit [Read error: 145 (Connection timed out)] 20090520 18:51:27-!- ilor [n=ilor@wesnoth/developer/ilor] has joined #wesnoth-dev 20090520 18:54:58-!- busfahrer` is now known as busfahrer 20090520 18:58:05-!- EdB [n=edb@226.117.88-79.rev.gaoland.net] has joined #wesnoth-dev 20090520 19:09:27-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20090520 19:11:23-!- Crab_ [i=crab@wesnoth/developer/crab] has quit [Read error: 104 (Connection reset by peer)] 20090520 19:12:15-!- Crab_ [i=crab@wesnoth/developer/crab] has joined #wesnoth-dev 20090520 19:14:02< CIA-30> mordante * r35772 /trunk/ (CMakeLists.txt changelog): 20090520 19:14:02< CIA-30> Let cmake also use the environment variables. 20090520 19:14:02< CIA-30> It now uses CXXFLAGS and CFLAGS like autotools. 20090520 19:15:21< mordante> ilor, I'm sure they leave 4 + 5 * 3 + 1 warnings for gcc 4.5, 4.4 already has another breaking bug for wesnoth ;-) 20090520 19:15:34< ilor> mordante: what is it? :) 20090520 19:16:44< mordante> http://gcc.gnu.org/bugzilla/show_bug.cgi?id=40156 20090520 19:17:27-!- YogiHH [i=c3f5f398@wesnoth/developer/yogihh] has left #wesnoth-dev [] 20090520 19:18:16-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has joined #wesnoth-dev 20090520 19:20:35-!- giusef [n=giusef@unaffiliated/giusef] has quit [Read error: 113 (No route to host)] 20090520 19:24:04-!- EdB [n=edb@226.117.88-79.rev.gaoland.net] has quit [Remote closed the connection] 20090520 19:24:10< Crab_> boucman: ok, I've solved my linking issues. Will commit 1st part later today (in ~4 hours) 20090520 19:32:49-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090520 19:37:25-!- noy [n=Noy@wesnoth/developer/noy] has quit [Connection timed out] 20090520 19:39:34-!- Crab_ [i=crab@wesnoth/developer/crab] has left #wesnoth-dev [] 20090520 19:40:30-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 110 (Connection timed out)] 20090520 19:43:28< boucman> k, good 20090520 19:48:47-!- allefant_ [n=allefant@allegro/developer/allefant] has quit [Read error: 104 (Connection reset by peer)] 20090520 20:08:51< Ivanovic> mordante: for strict compilation is there any extra switch neeeded with autotools? 20090520 20:09:07< Ivanovic> if it is automatically used then yes, it does work with strict compilation using autotools 20090520 20:09:36< Ivanovic> (yes, the cmake recipe is still broken in head for me due to strict compilation) 20090520 20:12:11< loonycyborg> Strict compilation works for me with scons, gcc 4.3.2 and boost 1.37 20090520 20:12:41< silene> Ivanovic: with autotools, strict compilation is the default 20090520 20:12:47< loonycyborg> Though there are some unfixable bogus gcc warnings with 4.4.0 20090520 20:13:20< mordante> Ivanovic, yes strict compilation is the default in autotools 20090520 20:14:13< Ivanovic> mordante: then it is really strange since i can compile wesnoth using autotools but not using cmake due to strict compilation 20090520 20:14:37< mordante> and both use the same boost version (in case you have several installed) 20090520 20:14:52< Ivanovic> yeah, both use 1.37.0 20090520 20:21:26< mordante> I'm puzzled that it works with autotools, but maybe disable strict compilation at your site to fix it 20090520 20:21:49< Ivanovic> mordante: this i somehow don't call "fix" 20090520 20:22:20-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 104 (Connection reset by peer)] 20090520 20:22:23-!- norbert_ [n=norbert_@82-171-70-54.ip.telfort.nl] has joined #wesnoth-dev 20090520 20:22:35-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090520 20:22:37< Ivanovic> http://wesnoth.pastebin.com/m28f4e06e 20090520 20:22:53< Ivanovic> reran it with latest trunk and make verbose=1 20090520 20:23:47-!- isaac_ is now known as isaac 20090520 20:24:09< norbert_> yo 20090520 20:24:31< norbert_> hi all; I just compiled 1.7.0 from source and tried Delfador's Memoirs, but it doesn't load saved games properly - I get an: Error while playing the game: game_error: Unknown unit type 'Journeyman Mage' - http://img36.imageshack.us/img36/3909/dmfail.png 20090520 20:28:26< loonycyborg> norbert_: Are you using mainline DM? Perhaps you still have it installed as an addon? 20090520 20:28:32< mordante> Ivanovic, can you also post autotools output for that file? 20090520 20:28:45< Ivanovic> mordante: already working on it, takes a while... 20090520 20:29:09< norbert_> loonycyborg: I had nothing of wesnoth on my pc and /just/ compiled and installed 1.7.0 from scratch 20090520 20:30:24< loonycyborg> DM seems to work for me with latest trunk. 20090520 20:31:00< norbert_> I downloaded http://downloads.sourceforge.net/wesnoth/wesnoth-1.7.0.tar.bz2?download 20090520 20:31:01< norbert_> just now 20090520 20:31:04< Ivanovic> http://wesnoth.pastebin.com/m7c955978 20090520 20:31:26< loonycyborg> Ah. You mentioned loading saved games.. 20090520 20:31:29 * loonycyborg tests 20090520 20:32:12< norbert_> yeah, I'm playing on Hard and decided to load Turn 5 in This Valley Belongs to Me 20090520 20:32:25< norbert_> but it also fails when I load an earlier Auto-Save 20090520 20:32:27< loonycyborg> Loading first-time autosave worked for me. 20090520 20:32:36< loonycyborg> *first turn 20090520 20:32:48< norbert_> well, maybe you're just luckier than me :) 20090520 20:33:35< norbert_> now things get even worse 20090520 20:33:41< norbert_> a Segmentation fault 20090520 20:33:46< norbert_> 20090520 20:33:22 error engine: cannot recall a unit for side 1, which has no recall list! 20090520 20:34:19< norbert_> but I didn't recal, I used Ctrl-R (recruit) 20090520 20:34:25< norbert_> *recall 20090520 20:34:39< norbert_> hmm... 20090520 20:35:21< norbert_> I guess I'll just have to play the whole thing without loading or saving anything... on Hard... :) now that's a challenge that I can look forward to 20090520 20:35:26< mordante> Ivanovic, and both usr/lib64/ccache/bin/c++ and g++ point to the same compiler? 20090520 20:35:36 * loonycyborg is definitely luckier since he's trying that with trunk which supposed to be less stable that releases :P 20090520 20:36:00< Ivanovic> $ which g++ 20090520 20:36:01< Ivanovic> /usr/lib/ccache/bin/g++ 20090520 20:36:54< norbert_> lrwxrwxrwx 1 root root 7 2009-01-13 23:03 /usr/bin/g++ -> g++-4.3 20090520 20:37:21< Ivanovic> mordante: yes, both are symlinks pointing to /usr/bin/ccache 20090520 20:37:21< norbert_> different location here; and g++-4.3 is just -rwxr-xr-x 1 root root 209952 2008-12-31 13:51 g++-4.3 20090520 20:37:26< Ivanovic> so in fact both use the same compiler 20090520 20:37:27< mordante> and usr/lib64/ccache/bin/c++? 20090520 20:38:00< norbert_> anyways, I'm off... just wanted to let ya'll known that DM failed here... but I can still play it - just no loading and saving :) 20090520 20:38:02-!- norbert_ [n=norbert_@82-171-70-54.ip.telfort.nl] has quit ["Leaving"] 20090520 20:39:06-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has quit [Remote closed the connection] 20090520 20:41:05-!- boucman [n=rosen@wesnoth/developer/boucman] has quit ["Leaving."] 20090520 20:42:11-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Remote closed the connection] 20090520 20:59:55-!- ilor_ [n=ilor@aus176.neoplus.adsl.tpnet.pl] has joined #wesnoth-dev 20090520 21:01:02< mordante> Ivanovic, what is usr/lib64/ccache/bin/c++ linked to? 20090520 21:01:23< Ivanovic> lrwxrwxrwx 1 root root 15 11. Mär 15:11 /usr/lib64/ccache/bin/c++ -> /usr/bin/ccache 20090520 21:01:44< Ivanovic> exactly the same as /usr/lib/ccache/bin/g++ 20090520 21:02:16< Ivanovic> and ccache uses gcc-4.3.3 20090520 21:04:00< mordante> really odd :-/ 20090520 21:05:35-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth-dev 20090520 21:06:49-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Remote closed the connection] 20090520 21:12:23< silene> how come i can drag and drop buttons in the multiplayer lobby?! 20090520 21:13:02< Soliton> so you can switch players. 20090520 21:13:35< Soliton> s/switch/swap/ 20090520 21:13:43< silene> that's what i hoped, but nothing happened 20090520 21:14:01< silene> the button just went back to its original position 20090520 21:14:32< Soliton> works here. 20090520 21:15:01< Soliton> you have to drag it onto anyother players button. 20090520 21:15:15< silene> strange 20090520 21:16:10-!- ilor [n=ilor@wesnoth/developer/ilor] has quit [Read error: 110 (Connection timed out)] 20090520 21:16:21-!- boucman [n=rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20090520 21:19:12-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["leaving"] 20090520 21:21:09< zookeeper> if anyone still bothers to deal with the 1.4 add-on server, there's an add-on called "unknown" which is basically empty, should be deleted. 20090520 21:27:34-!- boucman [n=rosen@wesnoth/developer/boucman] has quit ["Leaving."] 20090520 21:28:15< Soliton> done. 20090520 21:28:35< zookeeper> thanks 20090520 21:35:02-!- giusef [n=giusef@unaffiliated/giusef] has joined #wesnoth-dev 20090520 21:35:39-!- boucman [n=rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20090520 21:38:20-!- boucman [n=rosen@wesnoth/developer/boucman] has quit [Client Quit] 20090520 21:42:56-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Read error: 104 (Connection reset by peer)] 20090520 21:44:26-!- boucman [n=rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20090520 21:44:40-!- stikonas [n=and@ctv-213-164-125-83.vinita.lt] has joined #wesnoth-dev 20090520 21:45:43-!- Crab_ [i=crab@wesnoth/developer/crab] has joined #wesnoth-dev 20090520 21:53:44-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20090520 21:54:09< esr> I have just posted to the ML on thread-aware game loading. Everyone with an interest in our UI should read, xconsider it, and perhaps respond. 20090520 22:00:01-!- ilor_ [n=ilor@aus176.neoplus.adsl.tpnet.pl] has quit [Remote closed the connection] 20090520 22:02:07-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 104 (Connection reset by peer)] 20090520 22:02:21-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090520 22:02:30-!- boucman [n=rosen@wesnoth/developer/boucman] has quit ["Leaving."] 20090520 22:06:55-!- [Relic] [n=[Relic]@adsl-76-230-212-46.dsl.milwwi.sbcglobal.net] has joined #wesnoth-dev 20090520 22:07:55< [Relic]> Hello :) 20090520 22:11:19-!- boucman [n=rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20090520 22:11:30< boucman> :( 20090520 22:11:37< boucman> I have found the cause of my problem... 20090520 22:11:48< boucman> my motherboard is incompatible with my cpu 20090520 22:11:50< boucman> darn 20090520 22:13:48< zookeeper> sounds like a problem indeed 20090520 22:14:08< boucman> caping the cpufreq at 2.4ghz instead of 3.2 seems to help, though 20090520 22:14:12< boucman> testing 20090520 22:14:44< boucman> or not :( 20090520 22:15:51< Noyga> check if there is bios updates, it may help 20090520 22:15:59< boucman> aparently not 20090520 22:16:15< boucman> my cpu requires more watts that the MB can provide 20090520 22:16:40< Noyga> :/ 20090520 22:16:49< boucman> what's really annoying is that I didn't build my pc myself, I bought it as a pack 20090520 22:17:00< boucman> ok 2Ghz seems to work... testing some more 20090520 22:17:05< boucman> at least i'm able to compile 20090520 22:18:34< boucman> esr: around ? 20090520 22:18:49-!- ilor [n=user@wesnoth/developer/ilor] has joined #wesnoth-dev 20090520 22:19:25< ilor> updating my ubuntu install wasn't the brightest idea of the evening 20090520 22:19:39 * boucman just had the same problem 20090520 22:19:45< ilor> everything went well until after the reboot I no longer had wifi 20090520 22:19:46< boucman> though I wouldn't blame ubuntu in my case 20090520 22:20:50< ilor> I blame ubuntu for magically removing all wifi guis, and sorry, I don't remember how to connect via the shell to a wpa access point 20090520 22:21:12< boucman> ilor: don't you have the network-manager icon on the top menu bar ? 20090520 22:21:18< boucman> it was there for me.. 20090520 22:21:23-!- giusef_ [n=giusef@host52-13-dynamic.12-79-r.retail.telecomitalia.it] has joined #wesnoth-dev 20090520 22:22:07< ilor> I'm on windows atm, don't have a wire laying around 20090520 22:22:36< esr> boucman: Yes. 20090520 22:23:37< boucman> gimme a sec, I had a criticism of your proposal, but I might have misunderstood... rereading 20090520 22:24:51< boucman> ok 20090520 22:25:00< boucman> I have two problems... 20090520 22:25:04< esr> ? 20090520 22:25:30< boucman> (I really like the concept of thread saves, I'm just not sure about the UI design, that's what I want to discuss) 20090520 22:25:47< esr> I'm listening. 20090520 22:25:54< boucman> 1) how would you handle savegames that are ancestors of multiple tips... 20090520 22:26:14< boucman> especially when those tips are unfolded... would they display twice ? 20090520 22:26:30-!- giusef [n=giusef@unaffiliated/giusef] has quit [Read error: 60 (Operation timed out)] 20090520 22:27:29< esr> boucman: I need to think about whether that can ever happen...wait... 20090520 22:27:37< boucman> sure... 20090520 22:27:45-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Read error: 54 (Connection reset by peer)] 20090520 22:28:00< boucman> i'll wait for the second question, since it's (sort of) related 20090520 22:28:55< esr> Oh. It can't happen when save namees are autogenerated, but I guess it can if you save manually to a non-default name. 20090520 22:28:58-!- stikonas [n=and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20090520 22:29:24< boucman> esr: not sure what you mean, let me explain it with the way I play 20090520 22:30:00< boucman> I could play for a couple of turns, (say up to turn seven) then come back to turn 5 and play a little more 20090520 22:30:16< boucman> that would create a save tree with two branches (assuming I save every turn 20090520 22:30:43< boucman> so how would you display saves of turns 1..5 which are ancestors of both branches 20090520 22:31:04< esr> Yes, but you'de have to save manually for the names in the second branch not to stomp[ the ones in the first. That's what I meant. 20090520 22:31:30< boucman> esr: yes, but name conflict is not the problem I'm pointing... 20090520 22:31:44< esr> But I guess you're right that we have to deal with the general case. 20090520 22:31:46< boucman> it's the way you would display the common "trunk" in the load menu 20090520 22:31:58< esr> Right. 20090520 22:32:49< esr> Seems to me the menu needs to be able to represent the tree structure explicitly in the general case. Ugh. I so do not want to write that... 20090520 22:34:06< boucman> yeah, I'm afraid you need that :( 20090520 22:35:05< boucman> my second problem is that in the GUI tree paradigm, when folding a tree you expect to have the root displayed, not the tip(s) so a tree structure would be unintuitive 20090520 22:36:05< esr> Still, the tips are usually the focus of interest. So we need a UI that highlights those. 20090520 22:36:11< boucman> i think that keeping the save structure internally, but displaying a simple "only show tip save" checkbox in the load dialog would be the best effort/usefullness ratio 20090520 22:36:36< boucman> or displaying non-tips saves in grey 20090520 22:37:08< boucman> the actual tree structure might not be that important from an UI point of view, the tip/non-tip info might be enough 20090520 22:37:42< esr> Hm, you may be right. Are you volunteering to write it? 20090520 22:38:03< boucman> nope :P 20090520 22:39:07< boucman> just pointing out UI issues as you asked in your mail :) 20090520 22:39:31 * Polarina wants some FLAC music. 20090520 22:39:35 * esr mutters "Everybody's a comedian..." :-) 20090520 22:40:06 * stikonas agrees with Polarina, but composers provide only Vorbis 20090520 22:46:48-!- EdB [n=edb@148.153.82-79.rev.gaoland.net] has joined #wesnoth-dev 20090520 22:55:23-!- silene [n=plouf@wesnoth/developer/silene] has quit ["Leaving."] 20090520 23:07:10-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth-dev 20090520 23:07:30-!- yann [n=dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Remote closed the connection] 20090520 23:08:37-!- ABCD_away [n=ABCD@wikipedia/ABCD] has quit [Read error: 104 (Connection reset by peer)] 20090520 23:09:52-!- ABCD is now known as ABCD_away 20090520 23:14:38-!- Crab_ [i=crab@wesnoth/developer/crab] has quit ["Leaving."] 20090520 23:16:10-!- Crab_ [i=crab@wesnoth/developer/crab] has joined #wesnoth-dev 20090520 23:17:42-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Read error: 110 (Connection timed out)] 20090520 23:26:45-!- Noyga [n=lame-z@wesnoth/developer/noyga] has quit ["Quitte"] 20090520 23:31:13-!- boucman [n=rosen@wesnoth/developer/boucman] has quit ["Leaving."] 20090520 23:39:44-!- Elvish_Pillage2 [n=eli@68-116-175-221.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090520 23:40:46-!- Elvish_Pillager [n=eli@68-116-175-221.dhcp.oxfr.ma.charter.com] has quit [Read error: 60 (Operation timed out)] 20090520 23:51:21-!- EdB [n=edb@148.153.82-79.rev.gaoland.net] has quit [Remote closed the connection] 20090520 23:55:00-!- noy [n=Noy@wesnoth/developer/noy] has quit [] --- Log closed Thu May 21 00:00:07 2009