--- Log opened Thu Jun 11 00:00:16 2009 20090611 00:01:48-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Read error: 110 (Connection timed out)] 20090611 00:21:15-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090611 00:32:34-!- Sirp [n=me@wesnoth/developer/dave] has joined #wesnoth-dev 20090611 00:51:01-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["Tengo que ir... Yeahzorz..."] 20090611 00:56:47-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Remote closed the connection] 20090611 00:57:21-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20090611 00:58:25-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [] 20090611 01:40:18-!- Sirp [n=me@wesnoth/developer/dave] has quit [Read error: 60 (Operation timed out)] 20090611 01:44:03-!- noy [n=noy@wesnoth/developer/noy] has joined #wesnoth-dev 20090611 01:44:18-!- Netsplit wolfe.freenode.net <-> irc.freenode.net quits: ilor, nital 20090611 01:44:58-!- noy [n=noy@wesnoth/developer/noy] has quit [Client Quit] 20090611 01:49:04-!- Netsplit over, joins: ilor, nital 20090611 02:03:01-!- Sirp [n=me@wesnoth/developer/dave] has joined #wesnoth-dev 20090611 02:20:11-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth-dev 20090611 02:24:28-!- loonycyborg [n=sergey@wesnoth/developer/loonycyborg] has quit ["Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz"] 20090611 02:24:57-!- loonybot [n=loonybot@wesnoth/bot/loonybot] has quit [Remote closed the connection] 20090611 02:29:37-!- ancestral [n=masterpr@97-116-126-92.mpls.qwest.net] has joined #wesnoth-dev 20090611 02:35:51-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20090611 02:39:14-!- ardesh_ [n=ardesh@port-92-206-113-115.dynamic.qsc.de] has joined #wesnoth-dev 20090611 02:41:40-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["leaving"] 20090611 02:56:10-!- ardesh [n=ardesh@port-92-206-58-40.dynamic.qsc.de] has quit [Read error: 110 (Connection timed out)] 20090611 03:30:36-!- BenUrban [n=benurban@68.55.19.224] has joined #wesnoth-dev 20090611 04:00:45-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Read error: 110 (Connection timed out)] 20090611 04:01:49-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090611 04:05:18< shadowmaster> zookeeper: me neither 20090611 04:05:50< shadowmaster> so you'll have a new PM by the time you read this 20090611 04:17:33< Turuk> Shadowmaster, which user is it? 20090611 04:18:18< shadowmaster> some Huston dude. 20090611 04:18:47< shadowmaster> (the nickname, not the location) 20090611 04:18:54-!- Ivanovic_ [n=ivanovic@dtmd-4db26a73.pool.einsundeins.de] has joined #wesnoth-dev 20090611 04:19:55< Turuk> Ah, I know him 20090611 04:20:00< Turuk> He PMs me a fair amount 20090611 04:21:59< shadowmaster> yeah, but why me? 20090611 04:24:15< Turuk> Probably another person who equates UMC-Dev with all campaign management 20090611 04:24:28< Turuk> He may have PMed me about it, let me wade through my new PMs 20090611 04:35:21-!- Ivanovic [n=ivanovic@wesnoth/developer/ivanovic] has quit [Read error: 110 (Connection timed out)] 20090611 04:36:52-!- Ivanovic_ is now known as Ivanovic 20090611 04:41:41-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth-dev 20090611 04:52:37-!- shikadi09 [n=ignacio@190.22.71.132] has joined #wesnoth-dev 20090611 04:52:54-!- shikadi09 [n=ignacio@190.22.71.132] has quit [Client Quit] 20090611 05:15:53< shadowmaster> perhaps I should have named wesnoth-umc-dev, wesnoth-area51 instead 20090611 05:16:22< shadowmaster> but coming from the same person who published his campaign under a *placeholder* name ("Invasion from the Unknown")... duh. 20090611 05:29:39-!- elynia [n=keen@190.22.71.132] has joined #wesnoth-dev 20090611 05:29:41-!- elynia [n=keen@190.22.71.132] has quit [Client Quit] 20090611 05:30:20-!- ilor [n=user@wesnoth/developer/ilor] has quit [Read error: 60 (Operation timed out)] 20090611 05:30:24-!- shikadibot-50 [n=keen@190.22.71.132] has joined #wesnoth-dev 20090611 05:31:28-!- shikadibot-50 [n=keen@190.22.71.132] has quit [Client Quit] 20090611 05:32:03-!- shikadibot_ [n=keen@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20090611 05:32:16-!- shikadibot_ [n=keen@wesnoth/umc-dev/bot/shikadibot] has quit [Client Quit] 20090611 05:32:27-!- shikadibot [n=vitacorp@wesnoth/umc-dev/bot/shikadibot] has quit ["Quitting (requested by shadowmaster via script)."] 20090611 05:32:49-!- shikadibot [n=vitacorp@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20090611 05:33:15-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20090611 06:08:44-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [] 20090611 06:13:15< AI0867> Soliton: your Two Brothers fix is gramatically incorrect 20090611 06:54:19-!- ancestral_ [n=masterpr@97-116-126-92.mpls.qwest.net] has joined #wesnoth-dev 20090611 06:55:31-!- ancestral [n=masterpr@97-116-126-92.mpls.qwest.net] has quit [Read error: 104 (Connection reset by peer)] 20090611 06:55:49-!- ancestral_ [n=masterpr@97-116-126-92.mpls.qwest.net] has quit [Client Quit] 20090611 06:56:01-!- ancestral [n=masterpr@97-116-126-92.mpls.qwest.net] has joined #wesnoth-dev 20090611 07:03:21-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Success] 20090611 07:03:36-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090611 07:23:31-!- Sirp [n=me@wesnoth/developer/dave] has quit ["leaving"] 20090611 07:32:02-!- [Relic] [n=[Relic]@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has quit ["Leaving"] 20090611 08:00:12-!- maxy [n=maxy@80-219-0-199.dclient.hispeed.ch] has joined #wesnoth-dev 20090611 08:42:24-!- stikonas [n=and@ctv-213-164-98-244.vinita.lt] has joined #wesnoth-dev 20090611 08:45:50< CIA-77> soliton * r36128 /branches/1.6/data/tools/wmlunits: made defense and resistance values default to 0% 20090611 08:46:21< CIA-77> soliton * r36129 /trunk/data/tools/wmlunits: made defense and resistance values default to 0% 20090611 08:46:27< CIA-77> soliton * r36130 /trunk/data/tools/unit_tree/helpers.py: fixed terrain parsing 20090611 08:47:45-!- happygrue [n=George@wesnoth/developer/wintermute] has quit [Read error: 104 (Connection reset by peer)] 20090611 08:49:06-!- ancestral [n=masterpr@97-116-126-92.mpls.qwest.net] has quit [] 20090611 08:49:22-!- ancestral [n=ancestra@97-116-126-92.mpls.qwest.net] has joined #wesnoth-dev 20090611 09:20:43-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20090611 09:39:02-!- EdB [n=edb@79.95.12.206] has joined #wesnoth-dev 20090611 09:58:54-!- euschn [n=chatzill@wesnoth/developer/euschn] has joined #wesnoth-dev 20090611 09:58:56< euschn> hi 20090611 10:25:13< CIA-77> euschn * r36131 /trunk/src/ (ai/game_info.hpp ai/testing.cpp playsingle_controller.cpp): savegame reorganization: added tod_manager member to ai::game_info, soon to replace gamestatus 20090611 10:36:20< CIA-77> euschn * r36132 /trunk/src/ (tod_manager.cpp tod_manager.hpp): added assignment operator to tod_manager 20090611 10:38:40-!- ancestral [n=ancestra@97-116-126-92.mpls.qwest.net] has quit ["And that’s the end of THAT chapter."] 20090611 10:43:26< Ivanovic> moin 20090611 10:48:47-!- Jetrel [n=Jetrel@wesnoth/artist/jetrel] has joined #wesnoth-dev 20090611 10:49:54< Jetrel> Global question: I don't want to start a war, but what would people consider "the" program to suggest to a tech-clueless user for getting on IRC? 20090611 10:50:11< Jetrel> I need a suggestion for the WSAS howto page. 20090611 10:50:30< noy> hmm 20090611 10:50:40< Ivanovic> probably depends on the operating system 20090611 10:50:44< zookeeper> mirc for windows? 20090611 10:50:54< noy> colloquy for mac? 20090611 10:51:15< Jetrel> noy: yep, already suggested that one myself. 20090611 10:51:20< Ivanovic> in general you should just link a tutorial including many images where all the stuff is explained (i think i once saw such a tutorial for xchat, not sure where though) 20090611 10:51:22< Jetrel> I should clarify this - this is for windows 20090611 10:51:45< Jetrel> Ivanovic: yes, that's a good idea. 20090611 10:52:04< Ivanovic> for windows either mirc or xchat (though the "official" xchat is just shareware, but an unofficial build is completely free) 20090611 10:53:36< Ivanovic> Jetrel: hah, even better: http://www.youtube.com/watch?v=L3xIxJIOqKA 20090611 10:53:39< Jetrel> Ivanovic: I think mirc actually has a great tutorial here: http://www.mirc.com/install.html 20090611 10:54:27< Jetrel> Woof that guy's a nerd. ;_; 20090611 10:54:50< Ivanovic> or written as website version (of course different): http://www.offscale.org/forums/index.php?autocom=pages&do=show&id=17 20090611 10:55:15< Jetrel> Granted, I probably have an equally -robust- 'faggot nerd lisp', but it's just the principle of the thing. :| 20090611 10:55:48< Ivanovic> http://www.xchat.org/docs/start/ 20090611 10:55:55< Ivanovic> sounds easy enough to me, too 20090611 10:55:57< Ivanovic> ;) 20090611 10:56:36< stikonas> Ivanovic: can this patch be applied to Wesnoth http://stikonas.homelinux.org/files/gold.patch (it doesn't add a new string)? 20090611 10:57:40< Ivanovic> what is this meant to do? 20090611 10:57:53< Ivanovic> is it meant to add plural support for the GpV stuff? 20090611 10:58:14< Ivanovic> and it will add a new string since this one is not available as plural so far! 20090611 10:58:17< stikonas> yes, but there is already plural sting similar ti this one in another place 20090611 10:58:27< Ivanovic> *similar* but not identical 20090611 10:58:39< Ivanovic> and the context marker should mark the position *definite* 20090611 10:58:45< stikonas> Ivanovic: ok, identical 20090611 10:58:46< Ivanovic> and "unit" in this place is, uhm, strange 20090611 10:59:29< stikonas> src/menu_events.cpp:711 has the same string 20090611 10:59:44< stikonas> and it is used in the same way 20090611 10:59:51< Ivanovic> but is it in the same textdomain? 20090611 10:59:57< stikonas> of course 20090611 11:00:25< stikonas> src/menu_events.cpp:366 src/multiplayer_connect.cpp:1018 are used withouth numbers 20090611 11:00:54< stikonas> and src/menu_events.cpp:711 src/multiplayer_wait.cpp:530 are used with numbers (i.e. 100 Gold) 20090611 11:02:38< Ivanovic> i am a little hesitent because of the context info 20090611 11:03:19< Ivanovic> where exactly is the string from src/menu_events.cpp:711 used and where is the line from multiplayer *exactly* used? 20090611 11:03:25< stikonas> context info can be changed of course, but now we are making assumption in src/multiplayer_wait.cpp:530 that gold is uncountable which may not be the case in some languages 20090611 11:03:35-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090611 11:04:11< Ivanovic> the problem gets really bad because of "interface issues" where the string might perfectly work in one case with enough space, but not if there is not much space like in the mp creation screen 20090611 11:04:24< stikonas> the line form multiplayer is used when you are joining another game and it shows starting gold (i.e. 75 Gold) 20090611 11:04:35< Ivanovic> that is why i explicitly ask the situation for both 20090611 11:04:48< Ivanovic> what is used to show what where, how do the strings appear ingame 20090611 11:05:17< stikonas> and and src/menu_events.cpp:711 is used when recruiting (i.e. 30 Gold) 20090611 11:06:54< Ivanovic> okay, i currently see two places where the term "Gold" is used in the mp screen 20090611 11:07:05< Ivanovic> the host has the term gold as topic over the collumn 20090611 11:07:21< stikonas> that is src/multiplayer_connect.cpp:1018 20090611 11:07:35< Ivanovic> the player has the value as "XYZ Gold" 20090611 11:07:56< stikonas> so I propose to change XYZ Gold to plural msgid 20090611 11:08:00< Ivanovic> (player as in someone joining in the mp lobby who waits for the start 20090611 11:08:26< stikonas> as in recruit dialog 20090611 11:08:49< Ivanovic> ehm, you do know that the minimum value for gold in the mp selection dialog is 100? 20090611 11:09:02-!- loonybot [n=loonybot@79.139.138.177] has joined #wesnoth-dev 20090611 11:09:07< Ivanovic> and i think no language really does vary with the words above 100 20090611 11:09:34-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Remote closed the connection] 20090611 11:09:42< Ivanovic> sorry, min value is 25 20090611 11:09:54-!- loonycyborg [n=sergey@79.139.138.177] has joined #wesnoth-dev 20090611 11:09:57< Ivanovic> so the singular is basically not possible anyway 20090611 11:11:04-!- ilor [n=user@wesnoth/developer/ilor] has joined #wesnoth-dev 20090611 11:11:07< stikonas> at least in Lithuanian I need different grammatical cases in those 2 Gold strinns in multiplayer 20090611 11:11:29< Ivanovic> stikonas: okay, so you need a prefix for a different case 20090611 11:11:39< stikonas> at least prefix would be OK 20090611 11:11:56< Ivanovic> in general for trunk it might not make to much sense to touch it too much since ilor might change stuff when working on the mpserver/lobby rework 20090611 11:12:02< stikonas> for me it would be enough but I am not sure about other languages 20090611 11:12:09< Ivanovic> no idea how this will affect the game creation and wait screens 20090611 11:13:00< Ivanovic> corn__: nickserv registrations for old nicks was just dropped 20090611 11:13:13< Ivanovic> corn__: that is: you can get corn now and link it to your account corn__ 20090611 11:13:17< Ivanovic> (the same for corn_) 20090611 11:31:47< CIA-77> euschn * r36133 /trunk/src/ (7 files): added vector member to terrain_filter (in preparation of gamestatus removal) 20090611 11:46:59-!- Rrenys [n=rrenys@81-20-159-197.levira.ee] has joined #wesnoth-dev 20090611 12:04:45-!- Crab_ [n=Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20090611 12:04:59< Crab_> euschn: hi 20090611 12:06:22< Crab_> euschn: I've noticed, that, in r36131, you've added a  tod_manager to ai::game_info. A question: why not a 'reference to  tod_manager' ? is this intended ? 20090611 12:12:59< euschn> Crab_: thanks for pointing that out, it should be a reference of course 20090611 12:13:04< Crab_> np 20090611 12:13:43< Crab_> ( I'll leave it to you to fix it ) 20090611 12:13:49< euschn> done 20090611 12:13:53< CIA-77> euschn * r36134 /trunk/src/ai/game_info.hpp: fixed reference to tod_manager in ai::game_info 20090611 12:14:05< Crab_> thanks 20090611 12:15:05< euschn> Crab_: tod_manager is basically the turn/tod functionality of gamestatus, without the references to teams and game_state 20090611 12:15:18< euschn> I will likely remove gamestatus later today 20090611 12:15:46< euschn> from ai::game_info that is, probably not completely yet 20090611 12:16:03-!- EdB [n=edb@79.95.12.206] has quit [Remote closed the connection] 20090611 12:17:15< Crab_> euschn: you'll need to change src/actions.?pp, too 20090611 12:17:30< euschn> Crab_: ok, will do 20090611 12:17:30< Crab_> there's class battle_context there 20090611 12:17:58< euschn> ok 20090611 12:18:14< Crab_> (and battle outcome depends on lawful bonus due to time of day on a specified square ) 20090611 12:18:33< Crab_> so it passes gamestatus around a lot :) 20090611 12:20:34-!- anomie [n=gare@72.55.205.214] has joined #wesnoth-dev 20090611 12:21:02-!- anomie is now known as Guest98447 20090611 12:21:40-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20090611 12:21:41-!- anomie3 [n=gare@72.55.205.214] has quit [Read error: 110 (Connection timed out)] 20090611 12:24:01< euschn> Crab_: I see. that will take some time remove it from there aswell I guess 20090611 12:24:32< Crab_> mostly, 'search & replace' :) 20090611 12:26:07-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20090611 12:31:09-!- YogiHH [i=d4ca9d15@wesnoth/developer/yogihh] has joined #wesnoth-dev 20090611 12:31:28< YogiHH> hi 20090611 12:32:12-!- Crab_ [n=Crab_@wesnoth/developer/crab] has left #wesnoth-dev [] 20090611 12:35:39-!- ardesh_ [n=ardesh@port-92-206-113-115.dynamic.qsc.de] has quit [Read error: 113 (No route to host)] 20090611 12:36:50< Ivanovic> Jetrel: just read your mail about WSAS 20090611 12:36:57< Ivanovic> some small comments: 20090611 12:37:07< Ivanovic> 1) i don't think it wise to announce this on the frontpage! 20090611 12:37:25< Ivanovic> since it is basically an experiment for those who already saw this stuff 20090611 12:37:33< Ivanovic> though a forum post should be fine 20090611 12:37:40< Jetrel> Ivanovic: I'm afk pretty quick, but sure... 20090611 12:38:19< Ivanovic> 2) in the questionaire: "4.1) Did you select a project from our list, if so, which one? Otherwise, if you have invented your own project, please describe the project and the scope. " 20090611 12:38:27< Ivanovic> uhm, do we provide a list with possible projects? 20090611 12:38:48< Ivanovic> if not this one should be changed to something like "Please describe in detail what you want to work on." 20090611 12:38:49< Jetrel> uhm, read the main wiki page - it's on there. 20090611 12:39:04< Jetrel> I made a whole list. 20090611 12:39:10< Jetrel> (at the bottom, btw). 20090611 12:39:49< zookeeper> Jetrel, the new highwayman pose is kinda ackward-looking, i think the mace arm is held too far out to the side 20090611 12:40:07< zookeeper> he's facing to the right after all, it looks like he's holding that mace arm half behind his back 20090611 12:40:27< Jetrel> zookeeper: I disagree with that, I think it makes holding the mace look effortless to him, and no he's not facing to the right, he's facing foward. 20090611 12:40:55< zookeeper> well, forward and to the right 20090611 12:41:06< zookeeper> (right?) 20090611 12:41:47< Jetrel> 1) I agree/disagree. I'm not worried about the 'it's an experiment' part, because this isn't susceptible to failure for any reason differently than GSoC - e.g. I think it's -very- unlikely to fail. However, I totally agree that because we have so few slots, it might be unwise to invite a flood of noobish artists (and even good artists) who would end up getting rejected. 20090611 12:42:48< Jetrel> 1) That said, I think we have a modest duty as an exemplar for the OSS community on making a project like this work, because we can hopefully inspire a bunch of other projects to do the same thing. 20090611 12:42:57< Ivanovic> another problem regarding a frontpage announcement: the current draft is too long for a "news" post on the frontpage 20090611 12:42:58< Ivanovic> ;) 20090611 12:43:06< Jetrel> What? 20090611 12:43:10< Jetrel> You're kidding. :P 20090611 12:43:20< Ivanovic> in fact: no 20090611 12:43:22< Jetrel> What's the limit? 20090611 12:43:42< Ivanovic> the news post on the frontpage should be a rather short thing up to two paragraphs and linking the forum post with the whole thing 20090611 12:45:23< Ivanovic> there is no fixed length limit, just have a look at what we currently have as news (eg in the old news section) 20090611 12:45:47< Ivanovic> a complete announcement text is a little much for this, though a comprehensive version can be used 20090611 12:46:06< Ivanovic> but like i said, i would prefer to keep the announcement to the forums, there as announcement in one of the art forums 20090611 12:47:41< Jetrel> Makes sense - an abbreviated version linking to the forum version; if we choose to do a frontpage post at all, would probably be preferable. 20090611 12:47:46< Jetrel> Anyways, I need to run. 20090611 12:48:22< Ivanovic> okay, cu 20090611 12:59:17< CIA-77> ivanovic * r36135 /trunk/data/campaigns/Delfadors_Memoirs/_main.cfg: convert some about strings (removing the colon at the end) 20090611 13:05:32< euschn> YogiHH: removing gamestatus from game_display will take more time than we thought yesterday: the use of gamestatus is tied to a a few other classes through time_of_day_at in actions.cpp, e.g. battle_context and battle_prediction_pane 20090611 13:05:47< euschn> though these need to be changed anyways when we remove gamestatus from unit 20090611 13:06:08< YogiHH> i see 20090611 13:06:38< YogiHH> euschn: but no show-stoppers so far? 20090611 13:07:38< euschn> YogiHH: no, i think its all doable how we planned it 20090611 13:09:30< Ivanovic> stikonas: so do you have a good idea for the identification prefix in your patch? 20090611 13:11:32< YogiHH> ok 20090611 13:17:53< stikonas> Ivanovic: not really, maybe multiplayer^ ? 20090611 13:28:05< CIA-77> euschn * r36136 /trunk/src/ (6 files in 2 dirs): added tod_manager member to game_display and removed most references to gamestatus in game_display 20090611 13:29:08-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Success] 20090611 13:29:23-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090611 13:29:23< stikonas> Ivanovic: maybe prefix can be "starting gold^Gold"? 20090611 13:30:02< Ivanovic> hmm, better "multiplayer_starting_gold" 20090611 13:35:08< stikonas> ok, that's good enough 20090611 13:36:48< euschn> Ivanovic, stikonas: are you making some changes on how (starting) gold is stored? 20090611 13:37:04< Ivanovic> euschn: no, only on the display name 20090611 13:37:18< Ivanovic> to allow plurals for translations 20090611 13:37:40< euschn> ah ok 20090611 13:40:28< Jetrel> zookeeper: I'll take a look at what you said. 20090611 13:40:33-!- Jetrel [n=Jetrel@wesnoth/artist/jetrel] has left #wesnoth-dev [] 20090611 13:46:09< euschn> YogiHH: I am considering to copy actions.cpp::time_of_day_at to tod_manager, at least temporarily. this way I could remove the remaining references in game_display/generate_reports() independently of the aforementioned classes 20090611 14:00:02< euschn> YogiHH: then again, doing so would require 4 more includes in tod_manager.cpp 20090611 14:18:47< shadowmaster> there's something weird with the #wesnoth namespace channels... 20090611 14:19:39< shadowmaster> the successor has been set to freenode-staff instead of the "next most privileged user in the access list" 20090611 14:19:49< shadowmaster> eh, wrong channel 20090611 14:19:53< YogiHH> euschn: oho, which 4 are those? 20090611 14:21:04< euschn> YogiHH: map_location, unit_amp, pathutils, unit_abilities 20090611 14:21:10< euschn> unit_map 20090611 14:22:37< YogiHH> euschn: pathutils and map_location is no problem, but i am concerned about unit_map and unit_abilities. Do you think we can get rid of them later on? 20090611 14:23:13< YogiHH> euschn: apart from that i think it's a good idea 20090611 14:23:55< euschn> YogiHH: timeofday_at considers tod change through special unit abilities like "illuminates", so I dont think we can get rid of either 20090611 14:24:59< euschn> we can of course remove the tod_manager version again once gamestatus is ocmpletely removed if you think these includes are a striking problem 20090611 14:25:54< euschn> YogiHH: seems that a 5th include would be needed aswell, attack_prediction.hpp 20090611 14:26:08< YogiHH> moment, phone... 20090611 14:29:00< euschn> YogiHH: hm, forget about attack_prediction, i mixed that up 20090611 14:30:50< YogiHH> euschn: ok, i suggest to view at this pragmatically: we care about game_state first, then when we are done we can see what to do about the other dependencies. As with some issues yesterday, this concerns dependencies to unit-code we won't be able to break up within the context of the GSoC project. So we will have to live with that atm, i guess. 20090611 14:31:14< euschn> ok 20090611 14:31:21< YogiHH> so yes, you should get that into tod_manager and go on 20090611 14:31:49< euschn> will do 20090611 14:40:54-!- crimson_penguin [n=ben@64.201.60.211] has joined #wesnoth-dev 20090611 14:48:24< CIA-77> ivanovic * r36137 /branches/1.6/src/multiplayer_wait.cpp: apply patch by stikonas to add pluraliziation support for the "Gold" string in the mp connect wait dialog for non-host players (this adds a new string) 20090611 14:48:28< CIA-77> ivanovic * r36138 /trunk/src/multiplayer_wait.cpp: apply patch by stikonas to add pluraliziation support for the "Gold" string in the mp connect wait dialog for non-host players (this adds a new string) 20090611 14:49:02< CIA-77> euschn * r36139 /trunk/src/ (tod_manager.cpp tod_manager.hpp): added time_of_day_at() to tod_manager (copied from actions.cpp) 20090611 14:56:57-!- happygrue [n=George@wesnoth/developer/wintermute] has joined #wesnoth-dev 20090611 15:16:39-!- BenUrban [n=benurban@unaffiliated/benurban] has quit ["Power failu"] 20090611 15:25:02-!- Polarina [n=polarina@wesnoth/translator/Polarina] has joined #wesnoth-dev 20090611 15:34:01-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090611 15:41:47-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Connection timed out] 20090611 15:47:23-!- elynia [n=shyde@wesnoth/umc-dev/misc/elynia] has joined #wesnoth-dev 20090611 15:53:21< CIA-77> euschn * r36140 /trunk/src/ (8 files in 2 dirs): removed gamestatus member from game_display 20090611 15:53:28-!- elynia [n=shyde@wesnoth/umc-dev/misc/elynia] has quit [Client Quit] 20090611 16:07:28< AI0867> euschn: is there a particular reason why the dummy_tod isn't static? 20090611 16:08:59< euschn> AI0867: oh, I forgot about that, it should be static, gonna fix it 20090611 16:09:20< euschn> thanks for pointing it out 20090611 16:26:40< CIA-77> euschn * r36141 /trunk/src/game_display.cpp: added static modifier to dummy_tod in game_display.cpp 20090611 16:30:19-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20090611 16:33:32-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20090611 16:36:25-!- stikonas [n=and@ctv-213-164-98-244.vinita.lt] has joined #wesnoth-dev 20090611 16:37:41-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has quit [Remote closed the connection] 20090611 16:45:28-!- ardesh [n=ardesh@port-92-206-62-48.dynamic.qsc.de] has joined #wesnoth-dev 20090611 16:48:06< CIA-77> euschn * r36142 /trunk/src/ (unit.cpp unit.hpp): added a reference to the teams vector to class unit (in preparation of gamestatus removal) 20090611 16:56:47< YogiHH> euschn: i am off for today until 22:00 at least 20090611 16:57:11< euschn> YogiHH: ok, I will probably log off until that time 20090611 16:58:01< YogiHH> ok, may the coding gods be with you :-) 20090611 16:58:15< YogiHH> and have fun during the weekend 20090611 16:59:49-!- YogiHH [i=d4ca9d15@wesnoth/developer/yogihh] has left #wesnoth-dev [] 20090611 17:31:13-!- ardesh [n=ardesh@port-92-206-62-48.dynamic.qsc.de] has quit ["Quis custodiet ipsos custodes"] 20090611 17:43:52< CIA-77> euschn * r36143 /trunk/src/ai/default/ (ai.cpp ai.hpp): added a turn_manager_ member to class ai_default 20090611 17:45:12-!- Crab_ [n=Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20090611 18:01:00-!- ardesh [n=ardesh@port-92-206-62-48.dynamic.qsc.de] has joined #wesnoth-dev 20090611 18:08:59-!- elynia [n=shyde@wesnoth/umc-dev/misc/elynia] has joined #wesnoth-dev 20090611 18:10:49-!- elynia [n=shyde@wesnoth/umc-dev/misc/elynia] has quit [Client Quit] 20090611 18:12:10-!- elynia [n=shyde@wesnoth/umc-dev/misc/elynia] has joined #wesnoth-dev 20090611 18:36:39-!- Noyga [n=lame-z@wesnoth/developer/noyga] has joined #wesnoth-dev 20090611 18:48:53-!- loonycyborg [n=sergey@wesnoth/developer/loonycyborg] has quit ["KVIrc 3.4.2 Shiny http://www.kvirc.net/"] 20090611 18:49:59-!- loonybot [n=loonybot@wesnoth/bot/loonybot] has quit [Remote closed the connection] 20090611 18:53:14-!- loonybot [n=loonybot@79.139.138.177] has joined #wesnoth-dev 20090611 18:54:02-!- loonycyborg [n=sergey@79.139.138.177] has joined #wesnoth-dev 20090611 19:04:37-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090611 19:08:51-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["leaving"] 20090611 19:11:26-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 110 (Connection timed out)] 20090611 19:12:07-!- Tigge [n=tigge@bacchus.olf.sgsnet.se] has quit [Read error: 104 (Connection reset by peer)] 20090611 19:13:05-!- Tigge [n=tigge@bacchus.olf.sgsnet.se] has joined #wesnoth-dev 20090611 19:19:55-!- euschn [n=chatzill@wesnoth/developer/euschn] has quit [Remote closed the connection] 20090611 19:34:29< CIA-77> mcshark * r36144 /trunk/src/tod_manager.cpp: Fix compiler warning about "no newline at end of file" 20090611 19:36:50-!- McShark [n=Simon_So@drsd-4db3dca8.pool.einsundeins.de] has joined #wesnoth-dev 20090611 19:36:56< McShark> Hi 20090611 19:37:52< McShark> I just wanted to ask if there are know problems with "connect to addon server" on windows systems with recent trunk (since some revs) 20090611 19:49:09-!- Crab_ [n=Crab_@wesnoth/developer/crab] has quit [Read error: 104 (Connection reset by peer)] 20090611 19:49:19-!- Crab_ [n=Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20090611 19:54:39-!- shadowmaster is now known as mrfounderfool 20090611 19:56:10-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has joined #wesnoth-dev 20090611 19:57:11-!- mrfounderfool is now known as shadowmaster 20090611 20:12:10< Soliton> McShark: does it work now? 20090611 20:26:18< CIA-77> esr * r36145 /trunk/data/campaigns/Delfadors_Memoirs/ (2 files in 2 dirs): Sagus has a portait (draft). 20090611 20:29:56< shadowmaster> esr: why did you commit it before it is finished? 20090611 20:32:36< ilor> Crab_ around? src/ai/composite/rca.hpp:41 barfs on msvc with an Error 2280 error C2864: 'ai::composite_ai::candidate_action::BAD_SCORE' : only static const integral data members can be initialized within a class 20090611 20:33:29< Crab_> ilor: around 20090611 20:33:53< Crab_> hmmm... "static const double BAD_SCORE = 0;" 20090611 20:34:09< Crab_> so, I'll move the initialization. 20090611 20:34:55< ilor> Crab_: also, are you aware that the ai code throws around 4K warnings about inheriting various foos via dominance? ;) 20090611 20:35:28< esr> shadowmaster: Because, as I explained to DUHH by PM, I think it's good enough top use as is and will cheerfully take the finished version when he gets to it. 20090611 20:36:03< Crab_> ilor: yes. they (in ./src/ai/* ) should be silenced with a compiler pragma directive, but I don't have MSVC to test 20090611 20:37:03< ilor> Crab_: I'll have a look at it 20090611 20:37:38< shadowmaster> esr: despite the flat staff top? okay. 20090611 20:38:20< shadowmaster> (flat as in not shaded) 20090611 20:38:31< Crab_> ilor: something like #pragma warning(disable:4250) 20090611 20:39:28< esr> shadowmaster: It's better than the generic archmage portrait, which was a particular problem in this context because we were already using it for Lleollyn *and* the Oracles. 20090611 20:44:49-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has quit [Remote closed the connection] 20090611 20:45:23< CIA-77> crab * r36146 /trunk/src/ai/composite/ (rca.cpp rca.hpp): fixed MSVC compilation error 20090611 20:45:26< Crab_> ilor: ^^ 20090611 20:45:53< ilor> Crab_: thanks, nearly done with the warnings 20090611 20:46:15< ilor> I don't want to globally disable them in anything that includes ai so it takes more than a minute ;) 20090611 20:58:23-!- elynia [n=shyde@wesnoth/umc-dev/misc/elynia] has quit [""K-lined... not""] 20090611 21:01:48< CIA-77> esr * r36147 /trunk/data/tools/wmllint: Fix a minor Python error. 20090611 21:13:30< McShark> There is no change with connecting to addon or multiplayer server: After waiting 20 seconds in "Connecting to ..." (is there no timeout?) and pressing cancel afterwards the message box "Could not connect to host" appears. If I press OK in this box Wesnoth freezes. 20090611 21:16:27-!- maxy [n=maxy@80-219-0-199.dclient.hispeed.ch] has quit [] 20090611 21:22:02-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20090611 21:30:14-!- Noyga [n=lame-z@wesnoth/developer/noyga] has quit ["Quitte"] 20090611 21:33:20< ilor> god damn msvc and it's braindead "let's not distinguish files with same names in different directories during the build process by default" 20090611 21:45:24-!- McShark1 [n=Simon_So@drsd-4db3dca8.pool.einsundeins.de] has joined #wesnoth-dev 20090611 21:54:15< CIA-77> ilor * r36148 /trunk/src/ai/ (13 files in 7 dirs): disable msvc warning 4250 in new ai code 20090611 21:54:27< Crab_> ilor: thanks 20090611 21:54:40< CIA-77> ilor * r36149 /trunk/src/terrain_filter.cpp: fix an error in a msvc-only workaround 20090611 21:54:49-!- McShark [n=Simon_So@drsd-4db3dca8.pool.einsundeins.de] has quit [Read error: 113 (No route to host)] 20090611 21:54:58< CIA-77> ilor * r36150 /trunk/projectfiles/VC9/wesnoth.vcproj: rm deleted files from the msvc project 20090611 21:55:17< CIA-77> ilor * r36151 /trunk/projectfiles/VC9/wesnoth.vcproj: add new files to msvc project and fix issues with same filenames 20090611 21:55:38< CIA-77> ilor * r36152 /trunk/src/ai/default/ai.cpp: disable one more instance of the msvc warning 4250 in new ai code 20090611 21:56:03< CIA-77> esr * r36153 /trunk/data/tools/wmllint: Prevent Pango markup from confusing the spellchecker. 20090611 21:56:21-!- McShark [n=Simon_So@drsd-4db3dca8.pool.einsundeins.de] has joined #wesnoth-dev 20090611 21:58:37< ilor> Crab_: I just hope you know what you're doing with that inheritance sorcery ;) 20090611 21:59:32< Crab_> ilor: yes, it works already. and I've tested it on MSVC with YogiHHs help, so I knew in advance that MSVC compiles it, albeit with warnings :) 20090611 21:59:49-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [] 20090611 22:04:38< Crab_> ilor: so, I need to add three 'file configurations' to each file, when adding new files to MSVC, to make it play nice with equal file names ? 20090611 22:05:05< ilor> Crab_: that's the solution I found that works 20090611 22:05:16< Crab_> ok 20090611 22:05:40 * Crab_ praises MSVC for being so brilliant 20090611 22:05:49< ilor> the behavior without them is doubleplusretarded 20090611 22:06:15< ilor> it won't even warn about a conflict, instead just ignoring the duplicates because it already has the "relevant" object file 20090611 22:08:41-!- McShark1 [n=Simon_So@drsd-4db3dca8.pool.einsundeins.de] has quit [Read error: 113 (No route to host)] 20090611 22:29:39< McShark> @soliton: are you still there? 20090611 22:32:58< Soliton> yes. 20090611 22:35:06-!- ancestral [n=ancestra@97-116-126-92.mpls.qwest.net] has joined #wesnoth-dev 20090611 22:38:33< loonycyborg> McShark: Weird. Downloading addons with cross-compiled version under wine works fine. 20090611 22:38:58< loonycyborg> Maybe I'll test natively tomorrow.. 20090611 22:51:57< McShark> @looncyborg: ok, I think I will see your results in cvs history :-) 20090611 22:51:57< McShark> @ilor/Crab_: Does downloading addons work with your compiled MSVC?l 20090611 22:52:14< ilor> McShark: checking 20090611 22:52:28< Crab_> McShark: I'm not using MSVC 20090611 23:06:16< ilor> McShark: downloaded the addon, froze for a sec at 100%, then died in blur_surface() sdl_utils.cpp:1083 20090611 23:07:12< ilor> McShark: backtrace http://codepad.org/3HAwIXS3 20090611 23:08:25< ilor> note, manually jumping out of the blur_surface function resulted in things working again 20090611 23:13:49< McShark> OK, then I know that the problem occurs on other windows pc, too. BTW: I cannot download any addon, Wesnoth justs stays at "Connecting to server" until CANCEL is pressed. 20090611 23:19:37-!- ancestral [n=ancestra@97-116-126-92.mpls.qwest.net] has quit [] 20090611 23:19:47< McShark> I'll check this in a few days again, good night! 20090611 23:21:20-!- McShark [n=Simon_So@drsd-4db3dca8.pool.einsundeins.de] has left #wesnoth-dev [] 20090611 23:22:53-!- Crab_ [n=Crab_@wesnoth/developer/crab] has quit ["Leaving."] --- Log closed Fri Jun 12 00:00:26 2009