--- Log opened Thu Jun 25 00:00:23 2009 20090625 00:09:14-!- wesbot changed the topic of #wesnoth-dev to: 1.7.1 planned for June 28 | 66 bugs, 235 feature requests, 13 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20090625 00:18:12< grzywacz> Does ctrl+e have any special effects on windows or mac? 20090625 00:24:43< thespaceinvader> grzywacz: don't think so - on windows, anyway 20090625 00:24:57< AI0867> there appears to be a completely unused 'healable' key in [unit][status] which decides whether the unit can be healed, defaulting to yes 20090625 00:25:01< AI0867> having just tested it, it still works 20090625 00:25:07< AI0867> question is, do we want to keep it? 20090625 00:25:17< thespaceinvader> http://www.google.co.uk/search?q=ctrl+e&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-GB:official&client=firefox-a 20090625 00:25:24< grzywacz> AI0867, um, yes? 20090625 00:25:33< AI0867> k 20090625 00:25:40< AI0867> maybe it should be documented though =P 20090625 00:26:09< grzywacz> AI0867, go ahead ;) 20090625 00:27:48-!- Polarina [n=polarina@wesnoth/translator/Polarina] has quit ["Leaving."] 20090625 00:30:08< natasiel> any reason why hosting World Conquest on official server gives me 'error network: caught network::error: Client disconnected'? 20090625 00:31:03< natasiel> everything is fine when hosting locally and an other mp campain hosts just fine on official server 20090625 00:31:18< natasiel> maybe bandwidth issue? 20090625 00:32:35-!- Polarina [n=polarina@wesnoth/translator/Polarina] has joined #wesnoth-dev 20090625 00:33:23-!- noy [n=Noy@wesnoth/developer/noy] has quit [Connection timed out] 20090625 00:36:31-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20090625 00:37:09< CIA-53> ai0867 * r36394 /trunk/data/scenario-test.cfg: Add testcase for 'healable' unit status. (so it's used at least once) 20090625 00:37:10< CIA-53> ai0867 * r36395 /trunk/ (changelog src/actions.cpp): Petrified units no longer heal. (bug #13513) 20090625 00:39:16< AI0867> all other [status] mods default to 'no' though 20090625 00:39:31< AI0867> and they add images to the unit's sidebar when they're active 20090625 00:42:19-!- natasiel [n=chatzill@74.13.197.132] has quit ["bye"] 20090625 00:49:46< grzywacz> AI0867, || incapacitated() ? 20090625 00:50:43< CIA-53> grzywacz * r36396 /trunk/ (11 files in 2 dirs): Merge branch 'ellipse_hotkey' 20090625 00:50:49-!- ilor_ [n=user@wesnoth/developer/ilor] has joined #wesnoth-dev 20090625 00:51:20< grzywacz> wtf :) 20090625 00:51:58< AI0867> grzywacz: ? 20090625 00:52:52< grzywacz> I don't like how it came up with a commit message by itself. 20090625 00:53:27< grzywacz> AI0867, I was looking at r36395 20090625 00:53:55< AI0867> yeah, what about it? 20090625 00:55:41< grzywacz> AI0867, didn't notice the '!' :) 20090625 00:56:25< grzywacz> So, um, does anyone know why would git svn dcommit create its own commit message instead of using the commit msg for the change that was merged? 20090625 01:00:06< CIA-53> ai0867 * r36397 /branches/1.6/ (changelog src/actions.cpp): 20090625 01:00:06< CIA-53> Port r36395 from trunk: 20090625 01:00:06< CIA-53> Petrified units no longer heal. (bug #13513) 20090625 01:04:04< CIA-53> grzywacz * r36398 /trunk/ (changelog players_changelog): Updated changelogs. 20090625 01:04:32-!- BenUrban [n=benurban@68.55.19.224] has joined #wesnoth-dev 20090625 01:04:52< CIA-53> ai0867 * r36399 /branches/1.6/changelog: Make the changelog formatting a bit more consistent. 20090625 01:08:32-!- ilor [n=user@wesnoth/developer/ilor] has quit [Read error: 110 (Connection timed out)] 20090625 01:11:50< AI0867> wesbot: topic 20090625 01:11:53-!- wesbot changed the topic of #wesnoth-dev to: 1.7.1 planned for June 28 | 67 bugs, 234 feature requests, 13 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20090625 01:23:31-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit ["ChatZilla 0.9.85 [Firefox 3.0.11/2009060215]"] 20090625 01:39:25< grzywacz> night 20090625 01:40:19-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Remote closed the connection] 20090625 01:41:43-!- zwing [n=zwing@p4FC746DA.dip.t-dialin.net] has joined #wesnoth-dev 20090625 02:19:40-!- ardesh_ [n=ardesh@port-92-206-97-50.dynamic.qsc.de] has joined #wesnoth-dev 20090625 02:24:12-!- Appleman1234 [n=Appleman@60-242-7-224.static.tpgi.com.au] has quit [Remote closed the connection] 20090625 02:35:43-!- ardesh__ [n=ardesh@port-92-206-14-3.dynamic.qsc.de] has quit [Read error: 113 (No route to host)] 20090625 02:36:06-!- zwing [n=zwing@p4FC746DA.dip.t-dialin.net] has quit [] 20090625 02:37:43-!- Appleman1234 [n=Appleman@60-242-7-224.static.tpgi.com.au] has joined #wesnoth-dev 20090625 02:37:59-!- Appleman1234 [n=Appleman@60-242-7-224.static.tpgi.com.au] has quit [Remote closed the connection] 20090625 02:41:23-!- ardesh__ [n=ardesh@port-92-206-127-131.dynamic.qsc.de] has joined #wesnoth-dev 20090625 02:58:15-!- ardesh_ [n=ardesh@port-92-206-97-50.dynamic.qsc.de] has quit [Read error: 110 (Connection timed out)] 20090625 03:01:30-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["Tengo que ir... 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I think this isn't very hard to do ) 20090625 03:46:18< Yassine_Tn> ** later on 20090625 03:47:23< Yassine_Tn> Up ! 20090625 03:48:59< Yassine_Tn> :-( 20090625 03:49:34-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20090625 03:50:29< Yassine_Tn> noy: Hi noy. Can you answer my question please ? 20090625 03:50:34< Yassine_Tn> Hello. I am a beginner c++ (I read a lot of stuff but wrote only small programs ) . I would like to READ the code of battle for wesnoth. Is here a documentation or some UML diagrams I can find somewhere ? Thanks ! ( PS : I just want to read the source code, and to later on I would like to have "Battle For Wesnoth" send some custom messages to a player when he loose a unit, nothing more. I think this isn't very hard to do ) 20090625 03:52:07< noy> hi Yassine_Tn 20090625 03:52:27< noy> um, I'm not the one to ask. I don't program at all.... I do other things 20090625 03:52:46< Yassine_Tn> You triage bugs and all ? 20090625 03:53:20< Yassine_Tn> I don't know your community. Are noobs (c++ noobs) TOLERATED here ? 20090625 03:53:25< Polarina> Yassine_Tn: Simply go ahead and read it. 20090625 03:53:41< Polarina> Yassine_Tn: Sure, as long as you do not attempt to talk nonsense. :) 20090625 03:53:47< Yassine_Tn> Polarina: Oh ! Looks intimidating. A doc would help though. 20090625 03:54:04< Yassine_Tn> There is no doc or is it too complicated or outdated or sthg ? 20090625 03:54:07< Polarina> Yassine_Tn: Everything's in the SVN repository. 20090625 03:54:22< Polarina> Yassine_Tn: And on the wiki and forums. Rest, is not available. 20090625 03:54:25< Yassine_Tn> Ok. What is it's URL ? 20090625 03:54:37< Polarina> Yassine_Tn: You have access to it, just like the source. 20090625 03:56:23< Yassine_Tn> Ok. I will try to familiarize with the SVN repo and the code (only headers), and I will be back. 20090625 03:56:51< Yassine_Tn> Polarina and noy :Thanks. 20090625 03:56:54-!- Yassine_Tn [n=yassine@41.225.243.8] has left #wesnoth-dev [] 20090625 04:02:36-!- Yassine_Tn [n=yassine@41.225.243.8] has joined #wesnoth-dev 20090625 04:03:17-!- Ivanovic_ [n=ivanovic@dtmd-4db2a5c4.pool.einsundeins.de] has joined #wesnoth-dev 20090625 04:07:31-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth-dev 20090625 04:13:36-!- Aethaeryn [n=Michael@c-98-204-170-162.hsd1.md.comcast.net] has quit [""] 20090625 04:18:49-!- Ivanovic [n=ivanovic@wesnoth/developer/ivanovic] has quit [Read error: 110 (Connection timed out)] 20090625 04:19:16-!- Ivanovic_ is now known as Ivanovic 20090625 04:25:23-!- PK [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has quit ["Java user signed off"] 20090625 04:25:49-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20090625 04:34:40-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["Tengo que ir... 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20090625 06:45:59< Polarina> corn__: Which GPL? 20090625 06:47:23-!- ilor_ [n=user@wesnoth/developer/ilor] has quit [Read error: 110 (Connection timed out)] 20090625 06:48:06< Blueblaze> Which version-^ 20090625 06:48:20< corn__> Polarina: it isn't specified... he hasn't really followed the correct conventions of including the header in all the source files, they all look something like this: http://www.javascripttoolbox.com/lib/datadumper/source.php 20090625 06:48:20< Polarina> Yes. 20090625 06:48:41< Polarina> corn__: He's lame. 20090625 06:49:57< corn__> the calendar popup is pretty nice though... 20090625 06:50:02< corn__> http://www.mattkruse.com/javascript/calendarpopup/ 20090625 06:52:22< corn__> well 20090625 06:52:56< corn__> it's not important, I just found the same thing where the author provides the code as-is: 20090625 06:52:59< corn__> http://www.nsftools.com/tips/DatePickerTest.htm 20090625 07:07:29-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [] 20090625 07:56:34-!- MikeJB [n=Michael@c-98-204-170-162.hsd1.md.comcast.net] has joined #Wesnoth-dev 20090625 08:10:39-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Read error: 104 (Connection reset by peer)] 20090625 08:11:22-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth-dev 20090625 08:13:09-!- MikeJB [n=Michael@c-98-204-170-162.hsd1.md.comcast.net] has left #Wesnoth-dev [] 20090625 08:25:23< CIA-53> cornmander * r36400 /website/stats.wesnoth.org/ (development.ini wesstats/templates/index.html): 20090625 08:25:23< CIA-53> Small changes to make wesstats work behind apache via mod_proxy and 20090625 08:25:23< CIA-53> addressable on port 80 instead of port 9090. 20090625 09:05:58-!- Crab_ [i=crab@wesnoth/developer/crab] has joined #wesnoth-dev 20090625 09:06:32-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Read error: 104 (Connection reset by peer)] 20090625 09:06:45-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth-dev 20090625 09:07:39-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20090625 09:07:59-!- euschn [n=chatzill@wesnoth/developer/euschn] has joined #wesnoth-dev 20090625 09:08:01< euschn> hi 20090625 09:15:15-!- stikonas [n=and@ctv-213-164-98-244.vinita.lt] has joined #wesnoth-dev 20090625 09:15:19< CIA-53> euschn * r36401 /trunk/src/multiplayer_connect.cpp: replaced a reference of gamestatus with tod_manager 20090625 09:47:09-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Remote closed the connection] 20090625 10:06:05-!- Crab_ [i=crab@wesnoth/developer/crab] has quit ["Leaving."] 20090625 10:29:23-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20090625 10:32:43-!- happygrue [n=George@wesnoth/developer/wintermute] has quit [Read error: 104 (Connection reset by peer)] 20090625 10:33:57-!- happygrue [n=George@wesnoth/developer/wintermute] has joined #wesnoth-dev 20090625 10:43:06< CIA-53> euschn * r36402 /trunk/src/ (8 files in 4 dirs): removed some unneeded includes of gamestatus.hpp 20090625 10:45:15-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090625 10:56:10-!- maxy [n=maxy@84-74-83-103.dclient.hispeed.ch] has joined #wesnoth-dev 20090625 11:03:30-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Read error: 104 (Connection reset by peer)] 20090625 11:03:43-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth-dev 20090625 11:04:58-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["leaving"] 20090625 11:22:18< Soliton> there is a problem with starting/loading some scenarios online. you get immediately disconnected when loading (any?) game or starting at least world of conquest or some SX game. it seems to work fine on a local server. it looks like it has been introduced between 1.6.2 and 1.6.3. 20090625 11:23:43< Soliton> ilor: it might have something to do with the network changes you made (r35736 or so). would be cool if you can test. 20090625 11:24:38< ilor> Soliton: hmm, yeah I forgot about that. Will get to it later today. 20090625 11:43:21-!- maxy [n=maxy@84-74-83-103.dclient.hispeed.ch] has quit [] 20090625 11:48:45-!- loonybot [n=loonybot@79.139.136.167] has joined #wesnoth-dev 20090625 11:49:34-!- loonycyborg [n=sergey@79.139.136.167] has joined #wesnoth-dev 20090625 11:50:53-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20090625 12:06:37-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20090625 12:09:14-!- wesbot changed the topic of #wesnoth-dev to: 1.7.1 planned for June 28 | 68 bugs, 234 feature requests, 13 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20090625 12:14:24< Soliton> loonycyborg: http://gna.org/bugs/?13781 upstream problem, i guess? 20090625 12:15:15-!- stikonas [n=and@ctv-213-164-98-244.vinita.lt] has joined #wesnoth-dev 20090625 12:20:24< loonycyborg> Soliton: Most likely yes. 20090625 12:21:55< loonycyborg> That particular page is from NSIS's MultiUser.nsh module. 20090625 12:22:35-!- Dragonking [n=dk@wesnoth/developer/dragonking] has quit [] 20090625 12:56:46-!- maxy [n=maxy@84-74-83-103.dclient.hispeed.ch] has joined #wesnoth-dev 20090625 14:39:24-!- BenUrban [n=benurban@unaffiliated/benurban] has quit ["Power failu"] 20090625 14:54:22-!- ShadowPotato [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090625 14:55:19-!- ShadowPotato [n=ignacio@wesnoth/developer/shadowmaster] has left #wesnoth-dev [] 20090625 15:04:06-!- ilor_ [n=user@wesnoth/developer/ilor] has joined #wesnoth-dev 20090625 15:05:21< CIA-53> shadowmaster * r36403 /trunk/data/core/about.cfg: Remove myself as the maintainer of the Spanish translation. 20090625 15:10:41< CIA-53> shadowmaster * r36404 /branches/1.6/data/core/about.cfg: 20090625 15:10:41< CIA-53> Remove myself as the maintainer of the Spanish translation. 20090625 15:10:41< CIA-53> (Backported from trunk at revision 36403.) 20090625 15:10:45< shadowmaster> Ivanovic: ^^ I just edited the wiki/WesnothTranslations and wiki/SpanishTranslation pages to reflect this. 20090625 15:13:14-!- ilor [n=user@wesnoth/developer/ilor] has quit [Read error: 110 (Connection timed out)] 20090625 15:24:01-!- cnmichael [n=michael@118.132.34.2] has joined #wesnoth-dev 20090625 15:28:49< cnmichael> I try to cross-compiling wesnoth 1.62 , reference http://www.wesnoth.org/wiki/CompilingWesnoth/CrossCompiling 20090625 15:28:50< cnmichael> I try to cross-compiling boost, reference http://www.boost.org/doc/tools/build/doc/html/bbv2/tasks/crosscompile.html 20090625 15:28:50< cnmichael> always fail 20090625 15:28:50< cnmichael> anyone can help me? wait by standing , thanks! 20090625 15:34:47< cnmichael> is anyone here? 20090625 15:35:46< zookeeper> yes 20090625 15:36:09< zookeeper> most people aren't at this time of day, though. 20090625 15:37:58< cnmichael> can we cross-compile wesnoth 1.62 from debian -> windows ? 20090625 15:44:44< shadowmaster> I think so. loonycyborg does that. 20090625 15:45:15< cnmichael> ok,thanks. 20090625 15:45:26 * shadowmaster pokes loonycyborg harder 20090625 15:46:04< cnmichael> now it's 21:43 here . what time is the number of people is the most? 20090625 15:48:30< loonycyborg> cnmichael: What exactly is failing? Boost or wesnoth? 20090625 15:50:06< cnmichael> need the iostream library including zip , but i can't get the the iostream library including zip 20090625 15:51:36-!- Sirp [n=me@wesnoth/developer/dave] has quit [Read error: 60 (Operation timed out)] 20090625 15:52:26 * loonycyborg tries to remember whether he managed to cross-compile boost with zlib support or used natively compiled boost 20090625 15:53:45< loonycyborg> cnmichael: Does bjam create boost-iostreams without zlib support or it just fails? 20090625 15:55:42< cnmichael> without zlib support 20090625 15:58:22< loonycyborg> IIRC I've run jam with -sNO_ZLIB=0 and ensured that zlib libs and used ccflags and linkflags boost.build features to make it find zlib. 20090625 15:58:48< loonycyborg> Perhaps placing zlib in compiler's default search path will also work. 20090625 16:01:26< cnmichael> can you give out the compiling command of the boost? 20090625 16:01:44< cnmichael> my os is debian lenny 20090625 16:10:44< loonycyborg> cnmichael: bjam --with-iostreams target-os=windows -sNO_BZIP2=1 cflags=-I/usr/local/mingw32/include linkflags=-L/windows/E/GTK/lib 20090625 16:10:50< loonycyborg> That worked for me. 20090625 16:11:25< loonycyborg> Also, using gcc : : mingw32-g++ ; needs to be added to user-config.jam 20090625 16:12:35< loonycyborg> Bjam seems to enable both bzip2 and zlib by default when cross-compiling, at least with 1.39 20090625 16:14:04< cnmichael> thanks , let me try :) 20090625 16:18:05< loonycyborg> s/mingw32-g++/i586-mingw32msvc/ on debian lenny. 20090625 16:18:09-!- crimson_penguin [n=ben@64.201.60.211] has joined #wesnoth-dev 20090625 16:19:07< cnmichael> i see, thanks 20090625 16:24:49< CIA-53> euschn * r36405 /trunk/src/ (5 files): added a parameter to supply a snapshot config to the game_savegame ctor 20090625 16:27:00-!- ABCD_ [n=ABCD@wikipedia/ABCD] has joined #wesnoth-dev 20090625 16:27:05-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Read error: 104 (Connection reset by peer)] 20090625 16:35:40-!- elynia [n=shyde@wesnoth/umc-dev/misc/elynia] has joined #wesnoth-dev 20090625 16:55:49< cnmichael> hi, loonycyborg , bad message , it still not works. 20090625 16:56:02< cnmichael> please: http://wesnoth.pastebin.com/m7380e218 20090625 16:57:47< loonycyborg> cnmichael: You're missing --user-config=user-config.jam 20090625 16:58:21< Ivanovic> hi 20090625 17:01:15< ilor_> mordante: in gui2, is there anything besides The Grid that can be used for widget placement? 20090625 17:02:07-!- cib0 [n=cib@p5DD34799.dip.t-dialin.net] has joined #wesnoth-dev 20090625 17:02:52< ilor_> mordante: I really don't fancy the amount of bolierplate I have to produce to get a bunch of widgets line up horizontally or vertically with grid-row-column, and the nesting level adds to the pain 20090625 17:03:26< CIA-53> euschn * r36406 /trunk/src/ (gamestatus.cpp gamestatus.hpp): removed class gamestatus 20090625 17:03:31< loonycyborg> cnmichael: I've added using gcc : : mingw32-g++ ; to project-config.jam that way --user-config wasn't needed. 20090625 17:03:32< ilor_> mordante: how about some simplified [vertical_group] and [horizontal_group] containers? 20090625 17:11:27< Soliton> loonycyborg: can you update the wiki with that information? 20090625 17:13:16-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20090625 17:13:59< loonycyborg> Soliton: Sure. But that should be in boost's documentation :P 20090625 17:14:15< Soliton> loonycyborg: then point to that. 20090625 17:15:06< loonycyborg> I've already linked to the cross-compile page.. 20090625 17:18:07< Soliton> alright. 20090625 17:20:57-!- Netsplit sendak.freenode.net <-> irc.freenode.net quits: nital, loonycyborg 20090625 17:21:01-!- loonycyborg [n=sergey@79.139.136.167] has joined #wesnoth-dev 20090625 17:24:48< cnmichael> don't work http://wesnoth.pastebin.com/m3c9b5bda 20090625 17:28:04-!- euschn [n=chatzill@wesnoth/developer/euschn] has quit [Read error: 110 (Connection timed out)] 20090625 17:32:23< loonycyborg> cnmichael: I'm using gcc 3.4.5 20090625 17:32:27< loonycyborg> on debian 20090625 17:33:09< loonycyborg> This time all commands looks right but gcc's standard library seems to be broken. 20090625 17:33:18< loonycyborg> s/looks/look 20090625 17:48:09< cnmichael> any idea? 20090625 17:53:00-!- shadowmaster is now known as shadowmaster__ 20090625 17:53:03-!- shadowmaster__ is now known as shadowmaster 20090625 17:53:32< loonycyborg> Either try wuth gcc 3.4.5 or fix those headers. 20090625 17:53:38< loonycyborg> s/wuth/with 20090625 18:02:28< loonycyborg> cnmichael: 'linkflags=-L/usr/lib': Linking against native libs isn't going to work. You'll need to also either cross-compile zlib or use prebuilt version. 20090625 18:07:42-!- maxy [n=maxy@84-74-83-103.dclient.hispeed.ch] has quit [] 20090625 18:08:14-!- maxy [n=maxy@84-74-83-103.dclient.hispeed.ch] has joined #wesnoth-dev 20090625 18:09:14-!- wesbot changed the topic of #wesnoth-dev to: 1.7.1 planned for June 28 | 67 bugs, 234 feature requests, 13 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20090625 18:09:32-!- maxy [n=maxy@84-74-83-103.dclient.hispeed.ch] has quit [Read error: 104 (Connection reset by peer)] 20090625 18:09:40-!- maxy [n=maxy@84-74-83-103.dclient.hispeed.ch] has joined #wesnoth-dev 20090625 18:16:08-!- happygrue [n=George@wesnoth/developer/wintermute] has quit [Read error: 110 (Connection timed out)] 20090625 18:19:39-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth-dev 20090625 18:20:53-!- nital [n=nital@mion.elka.pw.edu.pl] has joined #wesnoth-dev 20090625 18:27:36-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20090625 18:28:19< grzywacz> hi 20090625 18:29:38< shadowmaster> hail, High Lord of the Land of Unpronounceable names! 20090625 18:32:49-!- shadowmaster [n=ignacio@wesnoth/developer/shadowmaster] has quit ["gives me stuff like [12:31] == ERROR: Closing Link: wesnoth/developer/shadowmaster ()"] 20090625 18:33:16-!- shadowmaster [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090625 18:35:08< Ivanovic> zookeeper: is this one for you? https://gna.org/bugs/index.php?13783 20090625 18:43:36-!- ilor [n=user@wesnoth/developer/ilor] has joined #wesnoth-dev 20090625 18:45:08-!- elynia [n=shyde@wesnoth/umc-dev/misc/elynia] has quit ["nyu"] 20090625 18:45:13-!- Dragonking [n=dk@wesnoth/developer/dragonking] has joined #wesnoth-dev 20090625 18:50:34-!- shadowmaster [n=ignacio@wesnoth/developer/shadowmaster] has quit [Client Quit] 20090625 18:52:51-!- ilor_ [n=user@wesnoth/developer/ilor] has quit [Read error: 110 (Connection timed out)] 20090625 18:56:01< zookeeper> Ivanovic, yeah 20090625 19:02:52-!- shadowmaster [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090625 19:09:14-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20090625 19:11:06-!- Noyga [n=lame-z@wesnoth/developer/noyga] has joined #wesnoth-dev 20090625 19:18:21-!- Aethaeryn [n=Michael@c-98-204-170-162.hsd1.md.comcast.net] has joined #Wesnoth-dev 20090625 19:22:58< Aethaeryn> anyone here know scons? 20090625 19:23:12< loonycyborg> Yes. 20090625 19:23:33< Aethaeryn> I need to compile wesnoth 1.6.x to have .wesnoth-1.6.x in my home directory and the same for 1.7.0 20090625 19:23:43< Aethaeryn> since .wesnoth is used by the SVN 20090625 19:24:08< Aethaeryn> really simple command, but I forgot it 20090625 19:24:27< Aethaeryn> and iirc, scons -help just compiles it and doesn't give you the commands list :P 20090625 19:24:40< loonycyborg> scons version_suffix=1.6 20090625 19:24:54< Aethaeryn> loonycyborg: this is the one for the data file, right? 20090625 19:25:10< Aethaeryn> because I'm probably not going to install the folder, just doubles the diskspace usage and I always forget to remove them 20090625 19:25:29< loonycyborg> Yes. 20090625 19:25:45< Aethaeryn> thanks 20090625 19:27:19< Aethaeryn> loonycyborg: and thanks for reminding me having 1.6 is a lot better than having 1.6.3, 1.6.4, etc... I would have (re)learned the hard way otherwise 20090625 19:27:45< loonycyborg> np 20090625 19:33:50-!- silene [n=plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20090625 19:33:57< silene> hi 20090625 19:34:04< shadowmaster> ho 20090625 19:42:41-!- Sapient [n=patrickp@wesnoth/developer/sapient] has joined #wesnoth-dev 20090625 19:42:55< Sapient> yo silene 20090625 19:43:12< Sapient> was just reading your comments on cjhopman's thread... 20090625 19:45:13< Sapient> actually, read it this morning but had to run out the door 20090625 19:46:20< Ivanovic> silene: could you look into this one? https://gna.org/bugs/index.php?13782 20090625 19:48:15< Sapient> I was going to say that it was known going into the project that it would be sacrificing some speed in order to gain the smaller memory footprint 20090625 19:50:02-!- shadowmaster is now known as evilshadowm 20090625 19:53:18< silene> Ivanovic: no i can't, "this is Windows specific" 20090625 19:53:29< Ivanovic> ah, okay 20090625 19:53:41< Ivanovic> though stikonas wrote that it also happens on linux 20090625 19:55:03< silene> hmm... i will take a look at this part 20090625 19:57:04-!- ilor [n=user@wesnoth/developer/ilor] has quit [] 20090625 19:57:50< stikonas> it happens on linux only to smaller extent 20090625 19:58:19< stikonas> there may be 2 bugs 20090625 19:59:51-!- zookeeper2 [n=l@88-148-253-151.bb.dnainternet.fi] has joined #wesnoth-dev 20090625 20:05:23-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [Connection timed out] 20090625 20:06:46-!- YogiHH [n=chatzill@d052053.adsl.hansenet.de] has joined #wesnoth-dev 20090625 20:10:58-!- Appleman1234 [n=Appleman@60-242-7-224.static.tpgi.com.au] has joined #wesnoth-dev 20090625 20:11:03< CIA-53> mcshark * r36407 /trunk/projectfiles/CodeBlocks-SCons/wesnoth.cbp: Update according to recent file changes of mordante 20090625 20:13:52-!- zookeeper2 is now known as zookeeper 20090625 20:14:40< CIA-53> silene * r36408 /trunk/src/ (dialogs.cpp language.cpp): Set LC_TIME locale at the same place as other locales. (Fixes the linux part of bug #13782.) 20090625 20:14:43< silene> stikonas: ^ could you give it a run on windows, just in case it happens to be the same issue? 20090625 20:15:37< stikonas> silene: I don't have windows 20090625 20:16:15< stikonas> and this bug also happens with 1.6, so backporting would be useful 20090625 20:16:16< silene> stikonas: oh sorry, since you said it was windows-specific, i thought you had tested it on windows 20090625 20:16:41-!- evilshadowm is now known as Banhammer 20090625 20:16:59-!- Banhammer is now known as evilshadowm 20090625 20:17:20< silene> i will backport it once someone can test it on windows 20090625 20:17:43< stikonas> silene: maybe somebody can test it on wine, but i don't have wine as well 20090625 20:18:08< stikonas> 1.7.1 will be released soon 20090625 20:18:18< stikonas> so executable will be available next week 20090625 20:19:05 * Polarina thinks someone should create an AppDB entry for wesnoth. 20090625 20:19:06-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Remote closed the connection] 20090625 20:19:35< CIA-53> mcshark * r36409 /trunk/projectfiles/CodeBlocks/ (wesnoth.cbp wesnothd.cbp): 20090625 20:19:35< CIA-53> - Full warning enabled 20090625 20:19:35< CIA-53> - Update according to recent file changes of mordante 20090625 20:20:44< stikonas> I tried wesnoth under wine some time ago, and it was buggy, so I uninstalled wine 20090625 20:21:09< loonycyborg> stikonas: Which wine? 1.0 or 1.1? 20090625 20:21:22< Polarina> loonycyborg: 1.1 20090625 20:21:34< Polarina> loonycyborg: The most recent version, please. 20090625 20:21:45-!- evilshadowm is now known as _nobody_ 20090625 20:21:45< loonycyborg> 1.0 is the stable version. 20090625 20:22:04< Polarina> loonycyborg: But way too outdated and many applications don't work on it but do on 1.1 20090625 20:22:06-!- _nobody_ is now known as evilshadowm 20090625 20:22:08-!- EdB [n=edb@79.88.117.219] has joined #wesnoth-dev 20090625 20:22:43< stikonas> loonycyborg: I don't remember now which wine I have used 20090625 20:23:52< loonycyborg> stikonas: I'm using wine 1.1 branch and wesnoth becomes even buggier with new releases. 20090625 20:24:02< loonycyborg> Of wine. 20090625 20:24:21< loonycyborg> So probably wine 1.0 will be less buggy.. 20090625 20:24:30 * Polarina tries that for herself. 20090625 20:29:08< stikonas> http://appdb.winehq.org/objectManager.php?sClass=version&iId=13426 20090625 20:29:30< stikonas> somebody submitted wesnoth 1.5.2 to wine appdb 20090625 20:33:47< loonycyborg> stikonas: silene: I tried 1.6.3 under wine and date/time seems to be translated properly. 20090625 20:34:44< silene> so nothing beats a real windows i guess 20090625 20:40:21< evilshadowm> I have a huge window behind me. 20090625 20:44:38-!- ShadowPotato [i=929b53c6@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090625 20:52:01-!- ShadowPotato is now known as shadowm 20090625 20:56:07-!- happygrue [n=George@wesnoth/developer/wintermute] has joined #wesnoth-dev 20090625 20:56:30-!- shadowm [i=929b53c6@wesnoth/developer/shadowmaster] has quit [Ping timeout: 180 seconds] 20090625 20:57:05-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth-dev 20090625 20:57:43-!- ABCD_ [n=ABCD@wikipedia/ABCD] has quit [Read error: 104 (Connection reset by peer)] 20090625 21:04:53-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20090625 21:06:33-!- EdB [n=edb@79.88.117.219] has quit [Remote closed the connection] 20090625 21:07:08< Polarina> Wesnoth is buggy under wine. :( 20090625 21:07:27< Polarina> Just click "languages" and you'll notice the first issue. 20090625 21:08:08< evilshadowm> wesnoth and wine aren't a supported combination, are they, loonycyborg ? 20090625 21:08:19< evilshadowm> Polarina: what wine version? 20090625 21:08:34< Polarina> evilshadowm: 1.1.24 20090625 21:09:18< Polarina> And I clicked on Japanese or something (can't read the language names) that has similar letters, changed a language and it crashed... 20090625 21:10:56-!- ABCD_ [n=ABCD@wikipedia/ABCD] has joined #wesnoth-dev 20090625 21:11:00-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Read error: 104 (Connection reset by peer)] 20090625 21:12:57-!- stikonas [n=and@ctv-213-164-98-244.vinita.lt] has joined #wesnoth-dev 20090625 21:17:07-!- maxy [n=maxy@84-74-83-103.dclient.hispeed.ch] has quit [] 20090625 21:22:12-!- evilshadowm is now known as shadowm 20090625 21:31:02-!- Crab_ [i=crab@wesnoth/developer/crab] has joined #wesnoth-dev 20090625 21:32:36-!- Sapient [n=patrickp@wesnoth/developer/sapient] has left #wesnoth-dev [] 20090625 21:33:49-!- Noyga [n=lame-z@wesnoth/developer/noyga] has left #wesnoth-dev ["Quitte"] 20090625 21:38:59-!- shadowm is now known as evilshadowm 20090625 21:40:06-!- evilshadowm is now known as evilshadowmaster 20090625 21:46:42-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth-dev 20090625 21:50:56-!- ABCD_ [n=ABCD@wikipedia/ABCD] has quit [Connection reset by peer] 20090625 21:55:19< grzywacz> 3vs3 anyone? 20090625 22:18:53-!- evilshadowmaster is now known as Shadow_Master 20090625 22:22:54-!- [Relic] [n=[Relic]@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20090625 22:28:59< [Relic]> Hello :) 20090625 22:34:42-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20090625 22:37:07-!- silene [n=plouf@wesnoth/developer/silene] has quit ["Leaving."] 20090625 23:01:51-!- happygrue [n=George@wesnoth/developer/wintermute] has quit [Read error: 104 (Connection reset by peer)] 20090625 23:08:45-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [Read error: 54 (Connection reset by peer)] 20090625 23:10:51-!- crimson_penguin [n=ben@64.201.60.211] has joined #wesnoth-dev 20090625 23:19:57-!- boucman [n=rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20090625 23:20:19< Crab_> hi boucman 20090625 23:21:35< boucman> hey Crab_ 20090625 23:21:39< boucman> so, what's up ? 20090625 23:23:36< Crab_> boucman: nothing yet, just wanted to say that I'm working on porting get_villages phase (almost done with it), and on new way of storing AI configs and getting list of available AIs 20090625 23:23:55< boucman> ok, sounds good 20090625 23:23:57< grzywacz> hi boucman ;) 20090625 23:24:27-!- cib0 [n=cib@p5DD34799.dip.t-dialin.net] has quit ["Leaving"] 20090625 23:26:24< Crab_> boucman: there's one thing that I want to know, for 'getting list of available AIs'. Is there a way to check for debug mode from _main.cfg ? ('if wesnoth is started with -d, please also include all WML files in ai/dev') 20090625 23:27:14< boucman> not that I know of... but is should be relatively easy to do 20090625 23:27:25-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit [Remote closed the connection] 20090625 23:28:45< Crab_> I want to make the following happen: "add content of ~/ai/ais" to the list of available multiplayer ais, plus, if wesnoth is started with -d, please also add content of ~/ai/dev" to the list of available multiplayer ais" 20090625 23:28:45-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Read error: 60 (Operation timed out)] 20090625 23:28:47< Soliton> debug mode isn't only turned on by -d though. you can dynamically turn it on with :debug. 20090625 23:29:13< boucman> Soliton: good point 20090625 23:29:42< Crab_> Soliton: can it be done from main screen ? 20090625 23:30:01< Soliton> if you mean main menu, no. 20090625 23:30:25< Crab_> Soliton: yes, main menu. 20090625 23:30:36< Soliton> it's not a real problem if -d and :debug behave exactly the same anyway though. 20090625 23:30:53< Soliton> infact they don't atm. 20090625 23:32:31< Soliton> should be easy to make -d add a preprocessor symbol DEBUG and include what you like inside #ifdef DEBUG. 20090625 23:32:52< Crab_> boucman, Soliton: basically, there's two approaches to constructing the list of multiplayer ai's: 1) do it in wml load time, by including a set of new-style [ai] objects into the main config. 2) parse the contents of those data/ai/* directories later 20090625 23:32:58< Crab_> at present, I like (1) more. 20090625 23:33:12< boucman> Crab_: so do I, 20090625 23:33:26< boucman> I don't think dynamically activating debug is much of an issue 20090625 23:34:09< Soliton> well, how do you debug ais? with (1) you always have to restart wesnoth? 20090625 23:34:35< Crab_> Soliton: AI can be reloaded via fai console 20090625 23:34:52< Soliton> ok. 20090625 23:35:07< Soliton> what if you get a new ai from an add-on? 20090625 23:35:25< Soliton> not possible atm, i guess but.. 20090625 23:35:59< Crab_> Soliton: it's wanted. The idea is: you\addon installer must put it in a specified dir, then restart wesnoth - and it's available. 20090625 23:36:30< Soliton> you don't need to restart wesnoth for other add-ons to work. 20090625 23:36:52< Crab_> Soliton: they have come kind of 'post-install' hook ? 20090625 23:37:25< Soliton> the cache is rebuilt after you install an add-on. 20090625 23:37:52< Crab_> Soliton: then, this should work for AIs too 20090625 23:37:59< Soliton> yes. 20090625 23:38:28< Crab_> Soliton: btw, is there any 'origin' information for WML ? (eg, a preprocessor symbol which is replaced with current file path) ? 20090625 23:38:56< Soliton> i don't think so. 20090625 23:40:27< Crab_> ( something like "[ai] location=THISFILE [/ai], => and THISFILE is replaced with 'ai/dev/ai4.cfg'" ) 20090625 23:41:24< boucman> Crab_: I'm afraind not... 20090625 23:42:12< Crab_> boucman: ok. this is np, it only makes a certain thing less convenient 20090625 23:42:20< Soliton> is that to make more general code? because you should know what file you're in..? 20090625 23:42:48< Crab_> Soliton: this would allow to add a command 'please hot-reload THIS ai' 20090625 23:43:10< Crab_> to do this, the meaning of THIS must be known 20090625 23:43:28< Crab_> so, it would have to be provided either by the ai developer or by user 20090625 23:44:25< Soliton> why don't you know what ai this is? 20090625 23:45:20< Crab_> Soliton: use-case: ai developer debugs ai in ai/dev/ai4.cfg, he plays, notices a glitch, fixes it in ai config, and wants to redeploy it 20090625 23:45:43< Crab_> solution 1 : "!replace_ai 2 ai/dev/ai4.cfg" 20090625 23:46:21< Soliton> because the game doesn't know what ai side 2 is? 20090625 23:46:43< Crab_> Soliton: it knows the ai config, but it doesn't know it's origin (file) 20090625 23:46:57< Crab_> solution 2: "! reload_ai 2" plus add a [ai] location=ai/dev/ai4.cfg [/ai] to ai/dev/ai4.cfg 20090625 23:47:16< Soliton> use a convention like .cfg? 20090625 23:47:23< Crab_> Soliton: dontwant :) 20090625 23:47:41< Crab_> Soliton: there can be many versions of the 'almost the same ai' 20090625 23:47:42< boucman> Soliton: so far we try to avoid filename conventions as much as possible 20090625 23:47:49< boucman> (hardcoded conventions, that is) 20090625 23:48:11< boucman> Crab_: solution 3 : reload_ai 20090625 23:48:19< Crab_> with origin information, solution 3 is available: just "!reload_ai 2", and the game will figure out from the origin info, what file should be used for ai reload 20090625 23:48:23< boucman> and just reload all AI, it should be fast enough 20090625 23:48:31< Soliton> ok, well adding that preprocessor symbol might be handy elsewhere, too. 20090625 23:48:49< Crab_> boucman: your solution 3 wouldn't work :) 20090625 23:48:58< boucman> why ? 20090625 23:49:06< Crab_> boucman: imagine 300 fully equal files in ai/dev 20090625 23:49:23< boucman> why would we have so many files ? 20090625 23:49:27< Crab_> boucman: current ai is one of them 20090625 23:49:29< Crab_> boucman: then all of them are modified in different ways 20090625 23:49:39< Crab_> boucman: which one should be used ? 20090625 23:49:48< Crab_> boucman: the problem arises with 2 equal files as well 20090625 23:50:01< boucman> not sure what you mean 20090625 23:50:16< boucman> what I mean is to not try to reload the specific AI that the dev is working on 20090625 23:50:46< boucman> just reload everything, that shouldn't take more than a couple of seconds top, and it's a dev only delay anyway 20090625 23:51:00< Crab_> boucman: that would require uniqueness constraint to work, which is easily broken by copying files. 20090625 23:51:10-!- ardesh_ [n=ardesh@port-92-206-56-81.dynamic.qsc.de] has joined #wesnoth-dev 20090625 23:51:35< boucman> uniqueness needs to be respected for "normal" ai loading IIUC 20090625 23:51:43< Soliton> does an ai not have an id or something? 20090625 23:52:17< Crab_> Soliton: it has one, but as of now, no uniqueness requirement is present. 20090625 23:53:12< Soliton> well, what will happen if two have the same id? 20090625 23:53:26< Soliton> only first or last is visible? 20090625 23:53:42< Crab_> Soliton: this id is not used atm. atm, the list of ais is hardcoded in .cpp 20090625 23:54:41< Soliton> hardcoded by what? 20090625 23:54:56< Soliton> they have to have something to identify them, no? 20090625 23:55:46-!- YogiHH [n=chatzill@d052053.adsl.hansenet.de] has left #wesnoth-dev [] 20090625 23:56:27< Crab_> atm, they have a name, but an "ai_algorithm" string is used to identify them 20090625 23:56:40< Aethaeryn> hmm, the AI isn't too good on the larger maps. They trickle in instead of attacking in packs. 20090625 23:57:08< Aethaeryn> also, does the AI know ToD? 20090625 23:57:47< Crab_> Aethaeryn: no, AI doesn't know ToD, but it is aware of current time of day modifier and it's implications on combat. 20090625 23:58:04< Soliton> either way, whatever is used to identify AIs when first loading must just work the same when you reload all ai cfgs. 20090625 23:58:26< Crab_> Soliton: yes, if we require an unique id 20090625 23:58:46< Soliton> we already do. 20090625 23:58:52< Crab_> Soliton: this problem is not present at the moment 20090625 23:58:58< Soliton> atm it's called name then. 20090625 23:59:30< Soliton> if two ais have the same name you can choose either? 20090625 23:59:37< Aethaeryn> Crab_: hmm, a little disappointing to fight on the larger maps, then, even giving them all 800g 20090625 23:59:46< Crab_> Soliton: atm, we have AIs which are determined by C++ part 20090625 23:59:53< Aethaeryn> a shame, Wilderlands is probably only ever going to be seen on single player --- Log closed Fri Jun 26 00:00:08 2009