--- Log opened Wed Jun 24 00:00:15 2009 20090624 00:00:28< noy> I doubt there will ever be a simple default with kalifa but always a separate era of "default + kalifa" in mainline 20090624 00:00:46< grzywacz> Why doubt? 20090624 00:10:57< noy> well I just see resistance to it 20090624 00:11:21< noy> so I'd rather just go with something easy and less controversial 20090624 00:11:40< grzywacz> Well, sure. But I'd expect the resistance to go away with time. 20090624 00:12:02< noy> eh, I don't know... the MP community is weird 20090624 00:12:39< grzywacz> I'd go with the default+kalifa first. Maybe someone will even come up with a campaign. 20090624 00:13:23< noy> that would be something 20090624 00:17:48< Turuk> What kind of campaign are you looking for for the Kalifa? 20090624 00:18:12< noy> oh it was his musing 20090624 00:18:33< _jbx_> a migration...where the tribes move east, of course! 20090624 00:18:47< grzywacz> To find their prophet. ;) 20090624 00:18:51< Turuk> Oh, I didn't know if there was serious interest in developing one as it might shed more light on them 20090624 00:18:57< Turuk> I have a lot of free time 20090624 00:19:52< _jbx_> yeah, i saw you even have a non-wesnoth blog 20090624 00:19:57< _jbx_> ...that talks about wesnoth 20090624 00:20:04< _jbx_> :P 20090624 00:20:08< Turuk> Eh 20090624 00:20:09< Turuk> Yeah 20090624 00:20:12< Turuk> :P 20090624 00:20:22< Turuk> It's kind of all that I can think to write about 20090624 00:20:45< Turuk> My regular life is not that exciting in my mind, so I just make it practical 20090624 00:21:17< Turuk> But I've done campaign work in the past, so I was just curious 20090624 00:21:48< _jbx_> make an MP version, so I can play please :) 20090624 00:22:15< Turuk> Haha, a Kalifa MP campaign 20090624 00:22:18< grzywacz> :-) 20090624 00:22:30< Turuk> I was thinking more of making a more of an intro to the Kalifa type of campaign, one that delves into who and what they are 20090624 00:22:46< Turuk> Thus making them more viable to be slotted into mainline, even if just as default+kalifa 20090624 00:23:03< _jbx_> sure, that's fine. good idea. just make it 2-3 players 20090624 00:23:14< _jbx_> so we can all learn together 20090624 00:23:18< grzywacz> :D 20090624 00:23:43< Turuk> haha 20090624 00:24:14< Turuk> I will look into 20090624 00:24:15-!- Sirp [n=me@pool-173-74-23-130.dllstx.fios.verizon.net] has joined #wesnoth-mp 20090624 00:24:18< Turuk> making it all work 20090624 00:24:33< Sirp> hi 20090624 00:24:33< _jbx_> i'll make the maps for you 20090624 00:24:41< _jbx_> hey Sirp 20090624 00:24:51< Sirp> hi _jbx_ ....how're things? 20090624 00:24:59< Turuk> I'm just not good on WML to set it up jb, but I'm willing to learn 20090624 00:25:01< grzywacz> hi Sirp 20090624 00:26:10< _jbx_> pretty good. finally got some warm days here in chicago 20090624 00:27:48< _jbx_> Turuk: i'm kind of being silly anyway 20090624 00:27:53< Soliton> Turuk: i'm sure you can easily find people to help here on IRC. i for one have been helping people a bit with their WML lately and am somewhat interested in getting into it a bit more... 20090624 00:27:58< _jbx_> it would be a fun project 20090624 00:28:17< noy> we still have a fundamental problem: art. 20090624 00:28:26< Turuk> _jbx_: I know, but I think it would be fun, and I have suddenly come into possession of an abundance of free time. 20090624 00:28:29< noy> shoddy or not we still have "nothing" for lvl2s and 3s 20090624 00:28:37-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-mp 20090624 00:28:45< _jbx_> well, art can be plugged in later...for now placeholder art will get the ball rolling 20090624 00:28:47< Turuk> Soliton: A good point, and I will remember that, thank you. I will definitely poke around into it a bit more. 20090624 00:29:01< _jbx_> Turuk: great...free time=wesnoth time! 20090624 00:29:10< noy> _jbx_: we don't even have placeholders 20090624 00:29:19< noy> thats the problem 20090624 00:29:31< _jbx_> we can steal them from the old EE version 20090624 00:29:39< Turuk> noy: True, very true, but this project will take a while and it could be constructed even around blank sprites, it would just be the setup for a bit of story/detail about the Kalifa 20090624 00:31:23< zookeeper> Turuk, yes, you're much more likely to get useful WML help than the annoying noobs 20090624 00:32:12< Turuk> Awesome, thanks guys. I will try to not be too thick-headed when asking so you don't have to repeat, I know zookeeper is so fond of that :P 20090624 00:32:36< Turuk> Would it be possible for someone to fill me in on the details of the Kalifa, or direct me to where I could find more info? 20090624 00:37:34< grzywacz> noy, just take the base frames for lvl 1s and enlarge them in gimp, maybe frankenstaining along the way 20090624 00:37:42< grzywacz> noy, just to have something silly to test with 20090624 00:37:46< Turuk> Or any input at all about general information 20090624 00:37:50< noy> meh... 20090624 00:38:04< noy> talk to me about it at a later time Turuk 20090624 00:38:18< Turuk> Righto 20090624 00:41:56 * Soliton . o O (frankenstaining? blood all over the place?) 20090624 00:44:57< _jbx_> I think frankenstein had is blood drained long before he was brought to life :) 20090624 00:45:40< Soliton> but it left stains! 20090624 00:45:41< _jbx_> speaking of, does anyone want to comment on the ghoul thread? 20090624 00:45:47< _jbx_> haha 20090624 00:45:57< Soliton> we've had a discussion here some time ago. 20090624 00:46:16< _jbx_> can you give me the short short version? 20090624 00:47:25< Soliton> max hp increase based on level and healing some HP was considered iirc. 20090624 00:47:53< zookeeper> at least no one seems to oppose having the max hp increase being +1 max hp per enemy level 20090624 00:47:54< Soliton> it's in the log from the 22th. 20090624 00:48:07< Soliton> 22nd? 20090624 00:48:16< _jbx_> yeah, i've shared similar thoughts in the past 20090624 00:48:17< Turuk> 22nd 20090624 00:48:17< zookeeper> 22rd 20090624 00:48:17< Turuk> yes 20090624 00:48:18< _jbx_> but really 20090624 00:48:21< _jbx_> its not a big deal 20090624 00:48:31< Turuk> That thread is all over the place anyways 20090624 00:48:37< Turuk> The OP had no idea of what he wanted to change 20090624 00:48:39 * Soliton pokes zookeeper's 2rd eye. 20090624 00:48:43< _jbx_> some hp healing wouldn't be aweful 20090624 00:48:48< Turuk> He just essentially posted "I don't like this unit, change it." 20090624 00:48:55< _jbx_> but I wouldn't be in a hurry to get it in there 20090624 00:48:59< Turuk> I think the one chart is probably best 20090624 00:49:13< Turuk> The +1,+1 one, not the +1,+5 or whatever it was 20090624 00:49:16< grzywacz> There were some sensible comments in this thread, i.e. ghul not being designed as a killing unit. 20090624 00:49:23< _jbx_> Turuk: and it's still in the strategy section :P 20090624 00:49:26< grzywacz> +1 is silly either way tho. 20090624 00:49:35< Turuk> Is it? Bah, I'll move it 20090624 00:49:38< grzywacz> (in terms of perceived gain) 20090624 00:50:08< _jbx_> well, healing on a kill shot is kind of just a twist on drain 20090624 00:50:14< grzywacz> Maybe poison is good enough and it's balanced with useless advance option. 20090624 00:50:45< Soliton> it does get quite a bit of HP making it a better tank. 20090624 00:50:49< _jbx_> grzywacz: the level 1 is perfect, i wouldn't change them a bit....and yes, in MP they rarely level up 20090624 00:51:06< Soliton> and we could also add a level 3 IMO. 20090624 00:51:26< grzywacz> There's no need to make every unit have 3 levels. ;) 20090624 00:51:56< Soliton> sure but there is no reason the keep the ghoul tree at level 2 either. 20090624 00:52:01< _jbx_> the "ghast" was a neat idea for that level 3 20090624 00:52:02< Turuk> If I remember way back 20090624 00:52:18< Turuk> There was no reason to not use the Ghast beyond DiD, it was just stated that it needed better art before it would be added 20090624 00:52:19< Soliton> the special amla was a blocker way back. 20090624 00:52:26< _jbx_> sapient even posted a neat older picture 20090624 00:52:38 * Turuk = Forum Encyclopedia (sometimes) 20090624 00:53:26< Turuk> There was the work done by Darker_Dreams on a new sprite, and then talk of using Shadow_Master's Blood Imp 20090624 00:54:12< _jbx_> well, i've got to go. tomorrow let's start this chat a bit earlier! later 20090624 00:54:16-!- _jbx_ [n=jbailey@38.115.182.4] has quit ["everything under the sun is in tune"] 20090624 01:00:14-!- vjoe [n=vjoe@95.95.154.121] has joined #wesnoth-mp 20090624 01:10:32-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20090624 01:38:32-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth-mp 20090624 01:43:17-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["Tengo que ir... 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Kalifa need lvl 2/3 sprites? 20090624 20:55:11< noy> yeah 20090624 20:55:40< Aethaeryn> noy: I might try them out later today or tomorrow, I need to finish backing up my computer. 20090624 20:55:42< noy> basically it needs placeholders for its upper level units 20090624 20:55:53< noy> look at the old kalifa units 20090624 20:55:56< Aethaeryn> embarrassingly, when I tried to back up my computer on Sunday or Monday, I didn't check for space 20090624 20:56:02< Aethaeryn> and the harddrive was full :S 20090624 20:56:04< noy> the main difference is there is no rami anymore 20090624 20:56:18< Aethaeryn> I need to upgrade to F11 before starting to work considerably on something. 20090624 20:57:04< noy> k 20090624 20:57:16< noy> oh and the naffatun is now a lvl1 20090624 20:57:30< Aethaeryn> F11 = Fedora 11, btw 20090624 20:57:33< Aethaeryn> not the F11 key 20090624 20:57:38< Aethaeryn> I miss the FC abbreviation 20090624 21:20:53-!- Shadow_Master is now known as Trap 20090624 21:22:09-!- Trap is now known as patchpatch 20090624 21:24:01-!- patchpatch is now known as Shadow_Master 20090624 21:31:34< grzywacz> Anyone up for 3vs3? 20090624 21:31:42< grzywacz> We're waiting for 3 more players :P 20090624 21:35:35< Turuk> sure 20090624 21:36:10< grzywacz> Turuk, manzivan traps ;) 20090624 21:36:38< Turuk> wait, stable or developmental? 20090624 21:36:44< grzywacz> stable 20090624 21:36:45< grzywacz> 1.6 20090624 21:36:50< Turuk> nm, got it 20090624 21:42:28< Turuk> We're going to regret keeping Dek 20090624 21:42:32< Turuk> gog go go go noob 20090624 21:43:20< grzywacz> yes 20090624 21:43:24-!- Cerusan [n=cerusan@82.113.121.3] has joined #wesnoth-mp 20090624 21:43:25< grzywacz> let me know if you want control over him 20090624 21:48:45-!- Noyga [n=lame-z@wesnoth/developer/noyga] has quit ["Quitte"] 20090624 21:55:29< grzywacz> Soliton, cool, we have noy being a player and observer at the same time ;) 20090624 21:55:37< noy> I don't see that 20090624 21:58:21< grzywacz> http://kolos.math.uni.lodz.pl/~grzywacz/obs.jpg 20090624 21:59:44-!- vjoe [n=vjoe@95.95.154.121] has quit [Client Quit] 20090624 22:01:16-!- vjoe [n=vjoe@95.95.154.121] has joined #wesnoth-mp 20090624 22:01:16-!- vjoe [n=vjoe@95.95.154.121] has quit [Client Quit] 20090624 22:01:19-!- vjoe [n=vjoe@95.95.154.121] has joined #wesnoth-mp 20090624 22:04:43< grzywacz> Soliton, we have a nasty server bug ;) 20090624 22:10:40-!- Shadow_Master is now known as patchpatch 20090624 22:14:58-!- patchpatch is now known as Shadow_Master 20090624 22:25:14-!- mordante [n=mordante@wesnoth/developer/mordante] has quit ["Leaving"] 20090624 22:35:11< Soliton> grzywacz: can you point me to the replay? 20090624 22:36:15-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-mp 20090624 22:36:22-!- Soliton changed the topic of #wesnoth-mp to: http://coc.wesnoth.org | stats: http://wesnothd.wesnoth.org | alternate MP servers: basilic.tuxfamily.org and gonzo.dicp.de | replay archive: http://www.wesnoth.org/forum/viewtopic.php?t=6471 | http://wesnoth.org/replays | #wesnoth-mp-lobby-1.6 | #wesnoth-mp-lobby-dev | http://wesnoth.org/irclogs 20090624 22:41:36< noy> Soliton: its a game that is ongoing 20090624 22:41:49< noy> I guess we could save it 20090624 22:42:00< noy> also I should note.... I'm still using RC3 :p 20090624 22:47:18< grzywacz> ouch ;) 20090624 22:50:20-!- Shadow_Master is now known as shadowmaster 20090624 23:12:58< Soliton> ah, well it should be a server side issue. 20090624 23:25:27-!- Cerusan [n=cerusan@82.113.121.3] has quit ["see you later"] 20090624 23:29:30< noy> grzywacz Dragonking gg, that was really fun. pass my regards to your other partner 20090624 23:29:44< Dragonking> Thanks, was fun noy :) 20090624 23:31:01< grzywacz> will do, thanks --- Log closed Thu Jun 25 00:00:22 2009