--- Log opened Thu Jun 04 00:00:15 2009 20090604 00:00:49-!- Sodie [n=Soda@pool-98-109-222-210.nwrknj.fios.verizon.net] has joined #wesnoth 20090604 00:01:06< Sodie> hi, looking for a little help 20090604 00:02:54< Sodie> wanted to dabble in making some stuff, wondering what preexisting stuff I could use 20090604 00:02:55-!- ABCD_ is now known as ABCD 20090604 00:04:12< Soliton> anything you can find? 20090604 00:04:25< Sodie> even other people's stuff? 20090604 00:04:57< ancestral> Have you looked on the forums? 20090604 00:05:02< ancestral> For ideas, old projects? 20090604 00:05:27< Sodie> yeah, I've been on the boards 20090604 00:05:37< ancestral> Anything posted on the add-on server is GPL, I'm pretty sure 20090604 00:06:08< Sodie> I'm giddy then 20090604 00:06:21< ancestral> So you can take anything from other projects as long as you credit them if required by that add-on 20090604 00:07:03< ancestral> Er, question I have is, is everything on the add-on server required to be GPL, or can it be free? 20090604 00:07:04-!- nomi [n=nomi@bas3-kingston08-1242512560.dsl.bell.ca] has joined #wesnoth 20090604 00:07:22-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Remote closed the connection] 20090604 00:07:25-!- norbert_ [n=norbert_@82-171-70-54.ip.telfort.nl] has left #wesnoth ["Leaving"] 20090604 00:07:39< ancestral> I would naturally assume if there isn't a GPL copyright notice included with the add-on that it would simply be free, but I could be wrong here 20090604 00:08:14< nomi> how do I umm.. add a nickname or whatever for this? 20090604 00:08:39< Soliton> elaborate 20090604 00:08:51< ancestral> I think he means changing his name 20090604 00:09:04< nomi> mmmm it says I need to register a name on the nickserv when I logged in here ;] I'm new to IRC 20090604 00:09:04< halifix> nomi: register on the forums? 20090604 00:09:11< halifix> oh 20090604 00:09:18< Soliton> you don't need to register. 20090604 00:09:28< nomi> kk 20090604 00:09:42< halifix> some channels require +i, but this isn't one of them 20090604 00:09:50< Soliton> if you want to do "/msg nickserv help". 20090604 00:11:30< ancestral> "1. All content uploaded to the campaign server must be licensed under the GNU General Public License (GPL). Make sure there is no content included which can't be licensed under the GPL." Can I have multiple licenses? There's not a rule about that, is there? 20090604 00:12:06< nomi> /msg NickServ REGISTER callie nomis433@hotmail.com 20090604 00:12:14< nomi> x.x 20090604 00:14:16< ancestral> I can post an add-on with a second license, like WTFPL? 20090604 00:14:50-!- G-Lo [n=Kvirc@unaffiliated/g-lo] has quit ["away"] 20090604 00:15:59< Soliton> as with any of your work you can license it under how many licenses you want. 20090604 00:16:31< nomi> I know this is kinda like cheating ;D but is there a way to disable the max turns in the command prompt? I find most the time my play style isn't aggressive enough to reach the turn limit and it becomes more frustating then fun. 20090604 00:17:30< nomi> or agreesive enough to not not reach the turn limit... yyyaaa... hopefully engrish is readable.. 20090604 00:19:58< Soliton> no. 20090604 00:20:11< Soliton> you could give yourself more gold for example though. 20090604 00:20:33< nomi> hnmm 20090604 00:21:21< nomi> if I could compare it to chess I could probably beat some people in normal chess but I'll never be able to win in blitz ;P 20090604 00:22:09-!- Sodie [n=Soda@pool-98-109-222-210.nwrknj.fios.verizon.net] has left #wesnoth ["Konversation terminated!"] 20090604 00:23:56-!- aanderse [n=aaron@CPE001b11cc67d3-CM0019475d7f5e.cpe.net.cable.rogers.com] has joined #wesnoth 20090604 00:23:58< Soliton> you can edit the scenario files to disable or lengthen the turn limit. 20090604 00:24:27< Soliton> you have to restart the current scenario or hack a savegame though. 20090604 00:25:59< ancestral> If you kill a level 0 unit, do you automatically get 1 XP? 20090604 00:26:24< Soliton> no, 4. 20090604 00:26:44< ancestral> Okay, so it's 8*level or 4 for level 0, cool 20090604 00:27:08< nomi> hhmmm I don't think I could edit a scenario file correctly to do that =/ I guess try and try again is the better option 20090604 00:29:24< Soliton> you could try multiplayer games vs the AI. there you can easily set the number of turns to unlimited. 20090604 00:29:52< nomi> i didn't know you could do that Oo 20090604 00:43:09-!- ancestral [n=ancestra@97-116-116-198.mpls.qwest.net] has quit ["And that’s the end of THAT chapter."] 20090604 00:47:11-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth 20090604 00:47:33-!- nomi [n=nomi@bas3-kingston08-1242512560.dsl.bell.ca] has quit ["bye bye!"] 20090604 00:50:57-!- G-Lo [i=G-Lo@gateway/gpg-tor/key-0x40F56B8D] has joined #wesnoth 20090604 01:04:06-!- BenUrban [n=benurban@68.55.19.224] has joined #wesnoth 20090604 01:11:33-!- anttil [n=antti@a88-114-47-156.elisa-laajakaista.fi] has quit [Read error: 60 (Operation timed out)] 20090604 01:12:12-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit ["ChatZilla 0.9.84 [Firefox 3.0.10/2009042316]"] 20090604 01:17:44-!- Netsplit wolfe.freenode.net <-> irc.freenode.net quits: Polarina, harry1 20090604 01:19:54-!- harryBer [n=harryBer@89-178-104-208.broadband.corbina.ru] has joined #wesnoth 20090604 01:23:59-!- apple_ide [n=Eric@203-166-251-185.dyn.iinet.net.au] has joined #wesnoth 20090604 01:27:52-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20090604 01:31:19-!- Netsplit over, joins: Polarina 20090604 01:32:41-!- Elvish_Pillager [n=eli@71-10-239-19.dhcp.oxfr.ma.charter.com] has quit ["Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!"] 20090604 01:57:28-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 104 (Connection reset by peer)] 20090604 01:57:43-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth 20090604 01:59:55-!- Tomsik_ [n=Tomsik@bcg200.neoplus.adsl.tpnet.pl] has quit ["Hax pax max"] 20090604 02:15:12-!- apple_ide [n=Eric@203-166-251-185.dyn.iinet.net.au] has quit [] 20090604 02:26:32-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has joined #wesnoth 20090604 02:29:51-!- ABCD [n=ABCD@wikipedia/ABCD] has quit ["power's out, gotta shut down"] 20090604 02:39:03-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has quit [] 20090604 02:48:21-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth 20090604 02:50:07-!- Nissarin [n=nissarin@91.202.192.102] has quit ["Leaving"] 20090604 02:55:53-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 110 (Connection timed out)] 20090604 02:56:20-!- Miccoh [n=Miccoh@cs78178075.pp.htv.fi] has quit ["Hus pois."] 20090604 03:12:57-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth 20090604 03:23:14-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has quit [Connection timed out] 20090604 03:28:14-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth 20090604 03:37:59-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090604 03:43:56-!- andrei|m [n=drei@124.217.13.121] has joined #wesnoth 20090604 03:47:09< andrei|m> doodidoodidoo 20090604 03:48:21< halifix> BAD IDLER 20090604 03:49:25< Blueblaze> ? 20090604 03:49:42< andrei|m> wait, we're supposed to idle? 20090604 03:49:43< andrei|m> :( 20090604 03:49:58< andrei|m> hi blueblaze 20090604 03:50:23< Blueblaze> :o 20090604 03:50:27< Blueblaze> hey andrei|m 20090604 03:52:33< Polarina> halifix: #idlerpg 20090604 03:53:44< halifix> lol 20090604 03:56:50< andrei|m> so.. how are you, blueblaze 20090604 03:56:57< andrei|m> and halifix, i guess 20090604 03:57:15< Blueblaze> I r greetz 20090604 03:57:22< Blueblaze> I'm looking to buy a new guitar 20090604 03:57:47< andrei|m> ah, your ever present drive to buy musical instruments 20090604 03:58:02< Blueblaze> lol 20090604 03:58:02< andrei|m> well, ever present since that time i first saw your nick, from my perspective anyway 20090604 03:58:06< Blueblaze> yeah 20090604 03:58:14< andrei|m> have you developed your blue slime faction further 20090604 03:58:15< andrei|m> :D 20090604 03:58:15< Blueblaze> well I bought a ukulele recently 20090604 03:58:17< halifix> I always hear instrument talk here 20090604 03:58:19< Blueblaze> no :| 20090604 03:58:23< andrei|m> aw 20090604 03:58:29< andrei|m> you should make them a theme :D 20090604 03:58:32< andrei|m> the Blue Slime theme 20090604 03:58:35< Blueblaze> I'm looking to spend $1000 on the guitar I'm looking for though 20090604 03:58:42< Blueblaze> so this is by far the most I've ever spent on a musical instrument 20090604 03:58:50< andrei|m> sounds like a lot 20090604 03:59:04< andrei|m> id like to buy a cintiq xD or... just have $1000 really 20090604 03:59:20< Blueblaze> cintiq? 20090604 03:59:40< Blueblaze> oh 20090604 03:59:46< Blueblaze> nifty 20090604 03:59:59< Blueblaze> andrei|m: this is the guitar I'm looking to buy: http://guitars.musiciansfriend.com/product/Taylor-314CE-Grand-Auditorium-Cutaway-AcousticElectric-Guitar?sku=514973 20090604 04:00:29-!- shikadibot [n=vitacorp@wesnoth/umc-dev/bot/shikadibot] has quit [Remote closed the connection] 20090604 04:00:29-!- shadowmaster [n=ignacio@wesnoth/developer/shadowmaster] has quit [Remote closed the connection] 20090604 04:00:59< andrei|m> well, it's not like i can draw that well, but a cintiq would be cool in any case xD 20090604 04:01:21< Blueblaze> yeah 20090604 04:01:23< Blueblaze> you're right 20090604 04:01:37< andrei|m> i dont really know anything about instruments, but for that much money, it must emit solid gold notes or something 20090604 04:01:58< Blueblaze> lol 20090604 04:02:12< Blueblaze> buying solid gold notes isn't exactly a big investment 20090604 04:03:45< halifix> If I had a spare $1000 I'd buy a good bow 20090604 04:04:05< halifix> ...wait, no, a good computer would be better 20090604 04:04:47< Blueblaze> halifix: I'm looking to get one of those too 20090604 04:04:48< Blueblaze> for $1000 20090604 04:06:56< andrei|m> a good bow? 20090604 04:07:00< andrei|m> like, with arrows? 20090604 04:07:07< andrei|m> or... for a violin? 20090604 04:07:11< andrei|m> or for your hair 20090604 04:07:21< Blueblaze> I'm sure he meant one that shoots arrows 20090604 04:07:22< Blueblaze> well 20090604 04:07:24< andrei|m> a thousand dollar hair bow sounds... ridiculous though 20090604 04:07:40< andrei|m> you guys ... archeririze? 20090604 04:07:42< andrei|m> shoot? 20090604 04:07:46< Blueblaze> There are some bows for musical instruments that cost well over $1000 20090604 04:07:51< andrei|m> arch? xD arrowate? 20090604 04:08:13< andrei|m> yeah, quality probably does mean cost 20090604 04:10:24< halifix> Yes, I meant a bow that shoots arrows 20090604 04:10:31< halifix> Although a bow that shoots violins would be interesting 20090604 04:10:51< halifix> I haven't shot a bow this month :( 20090604 04:11:28< andrei|m> that sounds really sad 20090604 04:11:33< andrei|m> and generally safe for apples 20090604 04:12:04< halifix> what, a bow shooting violins? 20090604 04:12:15< andrei|m> no, not shooting this month 20090604 04:12:44< andrei|m> a bow shooting violins sounds like it'd make an interesting rendition of the ... william tell overture 20090604 04:27:42-!- Shadow_Master_ [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20090604 04:27:56-!- Shadow_Master_ is now known as shadowmaster_2 20090604 04:33:49-!- vjoe [n=vjoe@hh088c.halls.manchester.ac.uk] has quit [Client Quit] 20090604 04:34:49-!- elynia [n=shyde@wesnoth/umc-dev/misc/elynia] has joined #wesnoth 20090604 04:36:16-!- shadowmaster_2 is now known as Shadow_Master 20090604 04:40:04-!- 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20090604 06:23:47< Rrenys> sometimes we are bold 20090604 06:24:40< Blueblaze> Rrenys is never bold :( 20090604 06:24:50< Blueblaze> ArmOrAttAk: Its probably because of your irc client 20090604 06:26:14< Rrenys> why, only yesterday i boldly spent the whole day playing flash games instead of studying for imminent exams 20090604 06:26:31< Blueblaze> Rrenys: LINK ME 20090604 06:26:35< Rrenys> what 20090604 06:26:44< Blueblaze> "playing flash games" 20090604 06:26:46< Blueblaze> TO FUN ONES 20090604 06:26:46< Rrenys> yes 20090604 06:26:56< Rrenys> oh. i dont even remember the ones 20090604 06:27:06< Rrenys> randomly chose some high-rating ones on kongregate 20090604 06:28:14< Blueblaze> o 20090604 06:28:19< Blueblaze> That's more or less what I do 20090604 06:31:48< Rrenys> what always surprises me about some of the more advanced flash games is the inconsistency of the graphics 20090604 06:31:58< Blueblaze> ex? 20090604 06:32:22< Rrenys> eg that tower defense clone with gems 20090604 06:32:41< Rrenys> "gemcraft: chapter 0" 20090604 06:33:20< Rrenys> the in-game building images look better than i could hope to draw, but the story images look like some 10-year-old drew them 20090604 06:33:44< Blueblaze> oh lol 20090604 06:34:12 * Rrenys wonders if theyre hijacking some artwork from other sources! 20090604 06:34:13< Blueblaze> yeah, well they put effort into making the graphics that you see on a regular basis 20090604 06:34:24< Blueblaze> or hijack artwork like that from other sources 20090604 06:34:44< Rrenys> naah, i dont thinking someone capable of doing such nice building images would ever draw some other images that bad. 20090604 06:34:45< Blueblaze> they probably are, cause so many flash games have good art 20090604 06:34:58< Blueblaze> then crappy art next to it 20090604 06:35:01< Blueblaze> like in the story images 20090604 06:35:13< Blueblaze> or awesome looking terrain graphics, and terrible unit graphics 20090604 06:38:12< Rrenys> its annoying how bad kongregates search function is 20090604 06:39:05< Rrenys> i cannot list the 15900 matches for "pong" by rating 20090604 06:39:18< Rrenys> so that i could see the best pong-clones 20090604 06:39:36< Blueblaze> lol 20090604 06:43:22< Blueblaze> Rrenys: are you done with your exams for the semester? 20090604 06:43:28< Rrenys> no 20090604 06:44:28< Blueblaze> :o 20090604 06:44:35< Blueblaze> Rrenys: This is for the Spring semester? 20090604 06:44:40< Blueblaze> or are you taking some type of Summer class 20090604 06:44:46< Rrenys> spring 20090604 06:45:09-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has joined #wesnoth 20090604 06:45:36< Blueblaze> wowzers 20090604 06:45:51< Blueblaze> People in America finish up all around the first week of May 20090604 06:46:03< Rrenys> good for you 20090604 06:46:28< Blueblaze> when did you guys start? 20090604 06:46:37< Rrenys> feb 20090604 06:46:44< Blueblaze> beginning, middle, or end? 20090604 06:46:53< Rrenys> beginning 20090604 06:46:56< Blueblaze> we start at the beginning to middle of January, so that explains some of it 20090604 06:47:24< Rrenys> when do you do exams for fall then 20090604 06:47:55< Blueblaze> Generally the first week of December 20090604 06:48:11< Blueblaze> We start school at the end of August, some schools start at the first week of September 20090604 06:50:39< Rrenys> have you done any addons since the zombie one 20090604 06:51:23< Blueblaze> I dunno, let me check 20090604 06:52:16< Blueblaze> yeah, Castle Wars 20090604 06:54:28< Rrenys> 1.6 or 1.7? 20090604 06:55:36< Blueblaze> 1.6 20090604 06:55:43 * Blueblaze hasn't made anything since April 20090604 06:56:01< Blueblaze> I had a goal of making and releasing a map every week in April, for which I succeeded at 20090604 06:56:06< Blueblaze> then I burnt out and haven't done anything sense 20090604 07:12:17< Blueblaze> since! 20090604 07:18:29-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 104 (Connection reset by peer)] 20090604 07:18:44-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth 20090604 07:43:22-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth 20090604 07:44:08-!- martin_ [n=martin@f049018141.adsl.alicedsl.de] has joined #wesnoth 20090604 07:45:20-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20090604 07:50:53-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Connection timed out] 20090604 07:56:02< ArmOrAttAk> i'm talking about the wesnoth server lobby 20090604 08:04:05< Rrenys> names that have an account on the forum. 20090604 08:04:22< Blueblaze> -^ 20090604 08:04:30< Blueblaze> bye 20090604 08:04:34< Blueblaze> Rrenys: you are the wind beneath my wings 20090604 08:05:09< Rrenys> what 20090604 08:09:19-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Remote closed the connection] 20090604 08:25:35-!- uzsolt [i=uzsolt@team.pld-linux.org] has joined #wesnoth 20090604 08:32:14-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has 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(Connection reset by peer)] 20090604 15:08:57-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth 20090604 15:10:46-!- elynia [n=shyde@wesnoth/umc-dev/misc/elynia] has joined #wesnoth 20090604 15:11:20-!- Shadow_Master [n=ignacio@wesnoth/developer/shadowmaster] has quit [] 20090604 15:11:29-!- Shadow_Master [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20090604 15:38:44-!- ShikadiLord [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20090604 15:39:42-!- ShikadiLord [n=ignacio@wesnoth/developer/shadowmaster] has quit [Client Quit] 20090604 15:42:35< Soliton> Ken_Oh: errors of ModularRPG in the previous version (it's blacklisted now so don't know about the latest update): 20090604 15:42:39< Soliton> Parsing addons ... DEFENSE_ANIM_FILTERED:4: = expected for ""units/"" 20090604 15:42:39< Soliton> from MODRPG_PC_DEFENSE_ANIM:5 20090604 15:42:39< Soliton> from /home/wesnoth/addons/1.6/campaigns/Modular_RPG/units/Modular_RPG_dwarf.cfg:35 20090604 15:43:02< Soliton> Ken_Oh: that's from wmlunits the script that runs units.wesnoth.org 20090604 15:53:44< Ken_Oh> i'm afraid i don't follow. 20090604 15:57:42< Soliton> why is that? 20090604 15:58:28-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 104 (Connection reset by peer)] 20090604 15:58:44-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth 20090604 15:59:00-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth 20090604 16:03:08-!- apple_ide [n=Eric@203-166-233-69.dyn.iinet.net.au] has quit [] 20090604 16:04:29-!- BenUrban [n=benurban@unaffiliated/benurban] has quit [Remote closed the connection] 20090604 16:07:43-!- elynia [n=shyde@wesnoth/umc-dev/misc/elynia] has quit ["leaving"] 20090604 16:11:41< Ken_Oh> i'm using DEFENSE_ANIM_FILTERED just like it's used elsewhere. and it's working. 20090604 16:11:52< Ken_Oh> that's not even my macro, but in core. 20090604 16:24:36< Soliton> ah, so you're saying you don't see the error. ok. 20090604 16:28:16< Soliton> looks like the excessive quoting is confusing the parser. 20090604 16:28:50< Soliton> there is really no point in writing ("dwarf") but i suppose that should work. 20090604 16:32:00< Soliton> i guess the python WML parser does a literal replacement with the quoting and wesnoth's strips them. 20090604 16:32:42-!- name [n=name@sburn/devel/name] has joined #wesnoth 20090604 16:33:42-!- thespaceinvader_ [n=chatzill@91.108.190.129] has joined #wesnoth 20090604 16:34:22-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit [Nick collision from services.] 20090604 16:34:26-!- thespaceinvader_ is now known as thespaceinvader 20090604 16:38:47-!- name [n=name@sburn/devel/name] has quit ["It's a job that's never started that takes the longest to finish."] 20090604 16:38:59-!- name [n=name@sburn/devel/name] has joined #wesnoth 20090604 16:40:56-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has joined #wesnoth 20090604 16:42:42-!- crimson_penguin [n=ben@64.201.60.211] has joined #wesnoth 20090604 16:42:48-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 60 (Operation timed out)] 20090604 16:43:29-!- uberadm [n=uberadm@unaffiliated/uberadm] has joined #wesnoth 20090604 16:44:00-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth 20090604 17:04:00-!- uberadm [n=uberadm@unaffiliated/uberadm] has quit ["Leaving"] 20090604 17:06:04-!- kane77 [n=kane@194.1.130.108] has quit [Remote closed the connection] 20090604 17:40:32-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Remote closed the connection] 20090604 17:42:24-!- elynia [n=shyde@wesnoth/umc-dev/misc/elynia] has joined #wesnoth 20090604 17:45:54-!- mich- [n=mich@87.19.243.109] has quit ["Sto andando via"] 20090604 17:47:02-!- happygrue [n=George@wesnoth/developer/wintermute] has joined #wesnoth 20090604 17:56:13-!- harryBer [n=harryBer@93-80-14-28.broadband.corbina.ru] has joined #wesnoth 20090604 18:03:31-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 104 (Connection reset by peer)] 20090604 18:03:46-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth 20090604 18:19:49-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has quit [] 20090604 18:31:39-!- uberadm [n=uberadm@unaffiliated/uberadm] has joined #wesnoth 20090604 18:43:47< Soliton> Ken_Oh: so i was trying wesband and moved with the first guy into the dungeon (i guess the last one should do that?) which moved me to the next level and gave me the "Attempt to de-serialize a unit with no 'type' field" error. 20090604 18:43:58-!- uberadm [n=uberadm@unaffiliated/uberadm] has quit ["Leaving"] 20090604 18:44:23-!- uberadm [n=uberadm@unaffiliated/uberadm] has joined #wesnoth 20090604 18:46:01< Soliton> ..and the next try crashed wesnoth. :-P 20090604 18:48:16< Soliton> looks like it crashed when writing the autosave. 20090604 18:54:23-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth 20090604 18:54:28< Ken_Oh> yeah, if you're playing multiplayer and you haven't built all of your characters before going into the dungeon, i image that would cause some problems 20090604 18:55:07-!- martin___ [n=martin@f054233170.adsl.alicedsl.de] has joined #wesnoth 20090604 18:56:51< Soliton> can't you just prevent that? i thought i'd just queue the guy for the next scenario or something. 20090604 18:56:56-!- uzsolt [i=uzsolt@team.pld-linux.org] has joined #wesnoth 20090604 18:57:32< Soliton> btw, the images are not teamcolored in the character selection dialog. 20090604 18:58:27< Soliton> or the other dialogs it seems. 20090604 18:59:13< Ken_Oh> sure, i've thought about it, but haven't done anything about it. i'll put that prevention on "the list" 20090604 18:59:27< Ken_Oh> yeah, TCing goes on the list now too 20090604 18:59:37< Ken_Oh> (i'm colorblind, it doens't bother me much) 20090604 19:01:03< Soliton> why do you have to force a move to trigger the character selection, btw? can't you start it from a side event or so? 20090604 19:01:42-!- AnMaster [n=AnMaster@unaffiliated/anmaster] has quit [Connection timed out] 20090604 19:01:42-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 110 (Connection timed out)] 20090604 19:02:35-!- uzsolt [i=uzsolt@team.pld-linux.org] has left #wesnoth [] 20090604 19:02:35-!- uzsolt [i=uzsolt@team.pld-linux.org] has joined #wesnoth 20090604 19:03:00< Soliton> another thing to put on the list is to grey out stuff you don't have enough money to buy. 20090604 19:06:22-!- grzywacz [n=grzywacz@ip179-109.ghnet.pl] has joined #wesnoth 20090604 19:07:15< VurtualRuler98> What is this now? Counter-Strike: Condition Wesnoth? 20090604 19:08:01< Ken_Oh> can't have side or start events that give you options. you get OoS errors. i copied Bob/Zoo's way of starting Brotherhood of light for that. 20090604 19:08:17< Ken_Oh> re: greying out = added now 20090604 19:09:32-!- Miccoh [n=Miccoh@cs78178075.pp.htv.fi] has joined #wesnoth 20090604 19:10:45< Ken_Oh> keep 'em coming 20090604 19:10:57< Soliton> Ken_Oh: ah, i guess that is related to https://gna.org/bugs/?10603 ? 20090604 19:13:20< Soliton> Ken_Oh: well, something more difficult i imagine is to warn the player that he can't equip helm and shoes if he has a robe on when buying those. 20090604 19:13:53< Soliton> or allowing to sell stuff back at the same price you bought it when doing it in the same turn. 20090604 19:14:03-!- name [n=name@sburn/devel/name] has quit ["Lost terminal"] 20090604 19:19:50< Ken_Oh> yeah, that might be it. 20090604 19:20:26< Soliton> ok, fix is only in trunk though. will be in 1.7.1, i think. 20090604 19:20:33< Ken_Oh> ok, cool. 20090604 19:21:03< Soliton> well, so i now moved on with guy number 3 and still get the empty unit error. 20090604 19:21:19< Soliton> should i move on after the first turn with side 1? 20090604 19:22:01< Ken_Oh> hmm, i don't know why there's a problem then. 20090604 19:22:26< Soliton> bah, when ending the turn with side 3 it crashes again... 20090604 19:22:26< Ken_Oh> try just having 1 player (everything scales accordingly) 20090604 19:22:56< Ken_Oh> wait 20090604 19:23:14< Ken_Oh> ok, i think i'm getting what you're getting too. it just doesn't crash for me. 20090604 19:23:48< Ken_Oh> 0090604 08:46:42 error engine: could not de-serialize unit: 'load_game_failed: Attempt to de-serialize a unit with no 'type' field (probably empty)' 20090604 19:24:01< Ken_Oh> i've got 6 of those in my stderr 20090604 19:24:14< Soliton> but it goes on? 20090604 19:24:54< Ken_Oh> yeah, no apparent glitch for anyone until you (maybe cause of linux?) 20090604 19:25:52< Soliton> could be if there is platform specific stuff involved. 20090604 19:26:10< Soliton> like not properly cased path names. 20090604 19:27:11< Ken_Oh> yeah, i had that before, but i thought i cleared that up. i haven't wmllinted in a while and i should probably wmlscope. 20090604 19:30:27< Soliton> can't find any missing file errors or such in stderr though. 20090604 19:30:45< Soliton> i thought generally the deserialization error was fatal though. 20090604 19:30:57< Soliton> sounds odd that on windows it just goes on. 20090604 19:34:26< Ken_Oh> it usually is if it's a normal unit call 20090604 19:34:40< Ken_Oh> this seems to be something regular for each player 20090604 19:36:06< Ken_Oh> i've got 6 of them in stderr right now 20090604 19:38:22-!- AnMaster [n=AnMaster@unaffiliated/anmaster] has joined #wesnoth 20090604 19:38:36< Soliton> well, not fatal in that wesnoth would quit but fatal that the game you're playing ends. 20090604 19:38:54-!- elynia [n=shyde@wesnoth/umc-dev/misc/elynia] has quit [Read error: 110 (Connection timed out)] 20090604 19:39:22< Soliton> so just having several of them in stderr doesn't mean much, i have that too. 20090604 19:40:14-!- lizard_r [n=MirandaM@W99d2.w.pppool.de] has joined #wesnoth 20090604 19:51:20< Soliton> ah there is one wesband error: error config: File not found '~campaigns/Wesband/masks/cross_$random|.mask' 20090604 19:53:10< Soliton> also: could not open image 'terrain/Well-tile.png' 20090604 19:53:21< Soliton> should be well-tile.png 20090604 19:53:34< Ken_Oh> oh 20090604 19:54:42< Soliton> what are wells doing? 20090604 19:55:02< Ken_Oh> that mask error, why isn't it putting in the value for $random? 20090604 19:55:16< Ken_Oh> wells heals like villages 20090604 19:55:22< Ken_Oh> heal* 20090604 19:56:01< Soliton> well, no idea where that error comes from but apparently some context where there is no variable substitution. 20090604 20:01:30< Soliton> i guess it's some include like {~campaigns/Wesband/masks/cross_$random|.mask}? is variable substitution supposed to work there? 20090604 20:03:55-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 104 (Connection reset by peer)] 20090604 20:04:10-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth 20090604 20:06:54-!- mich- [n=mich@87.19.243.109] has joined #wesnoth 20090604 20:07:32-!- mich- [n=mich@87.19.243.109] has quit [Client Quit] 20090604 20:10:17< Ken_Oh> it's part of a macro 20090604 20:10:19-!- mich- [n=mich@87.19.243.109] has joined #wesnoth 20090604 20:10:22< Ken_Oh> mask="{~campaigns/Wesband/masks/{FILE}.mask}" 20090604 20:10:49< Ken_Oh> which refers to {WBD_CROSS_MASK cross_$random| $flow_flavor} 20090604 20:11:20< Ken_Oh> second insertion is FILE 20090604 20:11:34< Ken_Oh> erm, i mean first 20090604 20:12:22-!- Noyga [n=lame-z@wesnoth/developer/noyga] has joined #wesnoth 20090604 20:13:06< Soliton> and that's supposed to work? 20090604 20:14:48-!- martin___ [n=martin@f054233170.adsl.alicedsl.de] has quit ["leaving"] 20090604 20:14:56< Ken_Oh> it clearly works for me. 20090604 20:15:47< Ken_Oh> i could actually do without the macro, since it appears to only be called once. 20090604 20:15:59< Ken_Oh> (we're looking at Dovolente's code now) 20090604 20:21:08-!- uberadm [n=uberadm@unaffiliated/uberadm] has quit ["Leaving"] 20090604 20:21:32-!- lazaruslupine [n=scott@12-215-164-41.client.mchsi.com] has quit [Remote closed the connection] 20090604 20:21:39< Ken_Oh> ok, hopefully exasperation just fixed that with a [switch] statement instead of variable substitution 20090604 20:36:02< Soliton> when i rest to full health that means all enemies in the area are gone? 20090604 20:41:13-!- Rrenys [n=rrenys@81-20-159-197.levira.ee] has quit [Read error: 104 (Connection reset by peer)] 20090604 20:44:14< Ken_Oh> yep 20090604 20:46:44< Ken_Oh> i can't stop people from healing 2 hp a turn, so i decided why not just save them some time 20090604 20:50:04< Soliton> yeah, that's very nice. 20090604 20:50:25-!- Tomsik [n=Tomsik@bct156.neoplus.adsl.tpnet.pl] has quit [Read error: 110 (Connection timed out)] 20090604 20:53:41-!- Tomsik [n=Tomsik@bcm42.neoplus.adsl.tpnet.pl] has joined #wesnoth 20090604 20:54:12-!- mich- [n=mich@87.19.243.109] has quit ["Sto andando via"] 20090604 20:57:16-!- martin_ [n=martin@e179104021.adsl.alicedsl.de] has joined #wesnoth 20090604 20:58:36-!- lombard [n=lombard@unaffiliated/lombard] has joined #wesnoth 20090604 21:08:45-!- Ischaldirh [n=armadon3@c-67-161-190-75.hsd1.ca.comcast.net] has joined #wesnoth 20090604 21:11:18< Soliton> would be nice if giving back MP when there is no enemy around would work together with multistep moves so you can just click on a destination further away. not sure if that's possible though. 20090604 21:14:36< Soliton> also you could turn off shroud/fog when the level is totally cleared. 20090604 21:15:19< Soliton> are shops only in the overworld? 20090604 21:34:40-!- mich- [n=mich@87.19.243.109] has joined #wesnoth 20090604 21:49:27-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20090604 21:52:40< Ken_Oh> for now, yes, shops only in overworld 20090604 21:52:58< Ken_Oh> will want NPCs in underworld (dwarves and stuff) eventually 20090604 21:53:47< Ken_Oh> not sure if that MP thing is possible either. but, i'll put the shroud/fog idea on the list. 20090604 21:54:43< Ken_Oh> exasperation found why there was that unit deserialization error. will be fixed in next release. 20090604 21:55:01-!- Noyga [n=lame-z@wesnoth/developer/noyga] has quit ["Quitte"] 20090604 21:55:31< Ken_Oh> i gotta run soon. i appreciate you taking a look at it. 20090604 22:12:15-!- uzsolt [i=uzsolt@team.pld-linux.org] has left #wesnoth [] 20090604 22:20:42-!- Ken_Oh [n=briang@static-71-178-174-220.washdc.fios.verizon.net] has quit ["Leaving."] 20090604 22:25:40-!- mich- [n=mich@87.19.243.109] has quit ["Sto andando via"] 20090604 22:30:28-!- lizard_r [n=MirandaM@W99d2.w.pppool.de] has quit ["I'm gone, but the Saurians will last."] 20090604 22:37:34-!- ancestral [n=ancestra@97-116-116-198.mpls.qwest.net] has joined #wesnoth 20090604 22:52:16-!- ABCD_ [n=ABCD@wikipedia/ABCD] has joined #wesnoth 20090604 22:52:34-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Read error: 104 (Connection reset by peer)] 20090604 22:53:26-!- ABCD_ is now known as ABCD 20090604 22:53:41-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 104 (Connection reset by peer)] 20090604 22:53:57-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth 20090604 23:25:21-!- thespaceinvader_ [n=chatzill@91.108.163.49] has joined #wesnoth 20090604 23:25:50-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit [Nick collision from services.] 20090604 23:26:00-!- thespaceinvader_ is now known as thespaceinvader 20090604 23:27:22-!- kane77 [n=kane@194.1.130.108] has joined #wesnoth 20090604 23:29:12-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Remote closed the connection] 20090604 23:30:26-!- kane77 [n=kane@194.1.130.108] has quit [Client Quit] 20090604 23:31:04-!- martin_ [n=martin@e179104021.adsl.alicedsl.de] has quit ["leaving"] 20090604 23:59:26-!- Tomsik [n=Tomsik@bcm42.neoplus.adsl.tpnet.pl] has quit ["Hax pax max"] --- Log closed Fri Jun 05 00:00:23 2009