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chapter."] 20090611 10:43:34< Ivanovic> moin 20090611 10:50:56< Vornicus> Minus what? 20090611 11:03:35-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090611 11:09:34-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Remote closed the connection] 20090611 11:11:04-!- ilor [n=user@wesnoth/developer/ilor] has joined #wesnoth 20090611 11:11:34-!- kane77 [n=kane@194.1.130.108] has joined #wesnoth 20090611 11:40:04-!- rcsim1 [n=ryan@196.210.207.23] has joined #wesnoth 20090611 11:46:56-!- Rrenys [n=rrenys@81-20-159-197.levira.ee] has joined #wesnoth 20090611 11:57:02-!- rcsimm [n=ryan@196-210-161-79-tbnb-esr-2.dynamic.isadsl.co.za] has quit [Read error: 110 (Connection timed out)] 20090611 12:12:11-!- rcsim1 [n=ryan@196.210.207.23] has quit [Read error: 110 (Connection timed out)] 20090611 12:13:51-!- rcsimm [n=ryan@196-210-161-79-tbnb-esr-2.dynamic.isadsl.co.za] has joined #wesnoth 20090611 12:14:30-!- Ischaldirh [n=Ischaldi@c-67-161-190-75.hsd1.ca.comcast.net] has 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[n=shyde@wesnoth/umc-dev/misc/elynia] has quit [Client Quit] 20090611 15:55:22-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has joined #wesnoth 20090611 15:58:31-!- krotop [n=christop@smj33-1-82-233-64-163.fbx.proxad.net] has quit [Read error: 113 (No route to host)] 20090611 16:02:54-!- uzsolt [i=uzsolt@team.pld-linux.org] has joined #wesnoth 20090611 16:23:17< Soliton> Ken_Oh: what's the idea behind allowing the player to leave for the overworld at any time? that way you can just "beam out" whenever things get ugly. 20090611 16:26:00< Ken_Oh> yeah, all nethack/roguelike games have ladder laming. the difference for wesband is it's turn-based/multiplayer so it would really suck having to go up all those stairs. 20090611 16:26:38< Ken_Oh> are you suggesting something like making it so you have to be "safe" to go up ladders? or maybe the players should have to all go up individually. 20090611 16:26:55-!- rcsimm [n=ryan@196-210-161-79-tbnb-esr-2.dynamic.isadsl.co.za] has quit ["Leaving."] 20090611 16:27:42< Soliton> yeah, just suggesting you have be "safe". simplest case is when you cleared the level. 20090611 16:33:12< Soliton> Ken_Oh: now i can't move on again because of the empty unit problem: http://www.wesnoth.org/files/soliton/Wesband_Dungeon_Turn_19.gz can you really continue that game on windows? 20090611 16:33:32-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth 20090611 16:35:25< Ken_Oh> yeah, i haven't had anything stop a game for a long time now, except for a dungeon creation hang bug 20090611 16:35:54< Ken_Oh> ok, thanks again. i'll try to clear that up. 20090611 16:36:58< Soliton> can you try to continue that save? 20090611 16:37:20< Ken_Oh> sure, give me a minute 20090611 16:37:41< Ken_Oh> You don't have permission to access /files/soliton/Wesband_Dungeon_Turn_19.gz on this server. 20090611 16:37:41-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has quit [Remote closed the connection] 20090611 16:38:55< Soliton> Ken_Oh: sorry, try again. 20090611 16:39:05< Ken_Oh> ok, works now 20090611 16:39:39< Soliton> btw, is there any reason to get anything else but elvish shamans as henchman? 20090611 16:40:03< Rrenys> any plans for 1.7? 20090611 16:40:24< Rrenys> (porting wesband for it, that is) 20090611 16:41:10< Soliton> oh yeah, i fixed steadfast in 1.7 so that it makes sense to have it even if some resistances are over the max of it. 20090611 16:41:11< Rrenys> i just copied the 1.6 wesband from the web campaign server interface to userdata, & wesnoth couldnt find it! (not that it would be that relevant, as i imagine it would crash anyway) 20090611 16:41:20< Soliton> can't port that to 1.6 though. 20090611 16:41:46< Soliton> Rrenys: run wmllint on it the location of the data dir changed. 20090611 16:42:01< Soliton> otherwise not much, i think. 20090611 16:42:03< Rrenys> ok 20090611 16:42:46< Soliton> oh and you have to put it in data/add-ons if you do it manually. 20090611 16:42:55< Rrenys> huh 20090611 16:43:12< Ken_Oh> Soliton: OK, wow, I'm also getting that error now. 20090611 16:43:24< Rrenys> you mean userdata/data/add-ons right? 20090611 16:43:26< Soliton> Ken_Oh: ok, fix it! :-P 20090611 16:43:34< Soliton> Rrenys: sure. 20090611 16:45:16< Ken_Oh> I think maybe units are being generated beyond the capacity to make them, but there was supposed to be an upper limit... 20090611 16:45:28-!- ardesh [n=ardesh@port-92-206-62-48.dynamic.qsc.de] has joined #wesnoth 20090611 16:46:23< Ken_Oh> Rrenys: I'd probably look more into that when the campaign/era is "done". really, spells and magic items and such are the only big things planned, other than a possible end game option 20090611 16:48:03< Soliton> oh also i lost a henchman when i spawned right in the middle of some undead in a new level a while back. i mean it simply didn't appear or maybe was "overwritten" by a spawning enemy or something. 20090611 16:49:07< Ken_Oh> Soliton Re: Healer henches: Fighting henches should be able to wield weapons better, but maybe they don't do it enough better than healers to make a difference. 20090611 16:50:47< Ken_Oh> I've never been down that far. Can I ask how difficult it is? 20090611 16:50:48< Soliton> more importantly i don't want them to get any XP at least not from killing. 20090611 16:51:35< Soliton> well, it's not really difficult when your units have nearly 200HP. :-P 20090611 16:52:11< Soliton> or you can don armor so that the enemy does ~1 damage per strike. 20090611 16:52:26< Ken_Oh> yeah, was thinking that. We might have to start artificially making the enemies stronger. 20090611 16:52:40-!- name [n=name@sburn/devel/name] has quit [Read error: 113 (No route to host)] 20090611 16:52:42< Ken_Oh> and probably want some upper limits on armor. I think armor is too strong in general. 20090611 16:52:50< Soliton> yes. 20090611 16:55:58-!- mysticX [i=uqguq@rbi0332.giga-dns.com] has quit [Remote closed the connection] 20090611 16:58:51-!- name [n=name@chello062178002083.1.11.vie.surfer.at] has joined #wesnoth 20090611 17:03:37< Soliton> Ken_Oh: where do i get the latest version with the bugs i reported fixed? 20090611 17:04:19< ardesh> Soliton, most likely cvs/git/svn whatever 20090611 17:04:31< ardesh> but dont expect those versions to be stable 20090611 17:05:39 * Soliton blinks. 20090611 17:06:07< Soliton> i think i'll try another run with two humans and an elf to see how difficult it is without using armor much. 20090611 17:09:14-!- ls_lsa [n=chatzill@cust-242-192.on1.ontelecoms.gr] has joined #wesnoth 20090611 17:17:12-!- name [n=name@sburn/devel/name] has quit [Read error: 60 (Operation timed out)] 20090611 17:17:24< Soliton> Ken_Oh: another thing, you can not give shields but only drop them. intentional? 20090611 17:21:35-!- name [n=name@sburn/devel/name] has joined #wesnoth 20090611 17:26:16< Ken_Oh> yeah, NPCs can't use shields just yet, 20090611 17:27:58< Soliton> well, you can't give them to another character either. 20090611 17:29:19-!- ls_lsa [n=chatzill@cust-242-192.on1.ontelecoms.gr] has quit [Remote closed the connection] 20090611 17:30:57< Ken_Oh> Right. That functionality shares a lot of the same code with giving to an NPC, so we're holding off on it until then. 20090611 17:31:13-!- ardesh [n=ardesh@port-92-206-62-48.dynamic.qsc.de] has quit ["Quis custodiet ipsos custodes"] 20090611 17:34:28-!- |backslash| [n=|backsla@cpe-0040d02e0aa6.ip-pool.rftonline.net] has joined #wesnoth 20090611 17:34:42-!- apple_ide [n=Eric@203-166-249-157.dyn.iinet.net.au] has joined #wesnoth 20090611 17:34:47-!- |backslash| [n=|backsla@cpe-0040d02e0aa6.ip-pool.rftonline.net] has quit [Client Quit] 20090611 17:36:12< Soliton> Ken_Oh: so where are you hiding the latest version? 20090611 17:44:04< Ken_Oh> haha, only a few small additions currently. 20090611 17:47:51< Soliton> Ken_Oh: i'd just like to start the next run without the two bugs about item giving and henchman vanishing that exasperation fixed. 20090611 17:53:05-!- VurtualRuler98 [n=yeahrigh@74.206.62.26] has quit [Read error: 113 (No route to host)] 20090611 18:01:00-!- ardesh [n=ardesh@port-92-206-62-48.dynamic.qsc.de] has joined #wesnoth 20090611 18:03:44-!- |backslash| [n=|backsla@cpe-0040d02e0aa6.ip-pool.rftonline.net] has joined #wesnoth 20090611 18:04:40-!- martin__ [n=martin@f048236248.adsl.alicedsl.de] has quit ["Lost terminal"] 20090611 18:08:59-!- elynia [n=shyde@wesnoth/umc-dev/misc/elynia] has joined #wesnoth 20090611 18:10:49-!- elynia [n=shyde@wesnoth/umc-dev/misc/elynia] has quit [Client Quit] 20090611 18:12:10-!- elynia [n=shyde@wesnoth/umc-dev/misc/elynia] has joined #wesnoth 20090611 18:25:44-!- apple_ide [n=Eric@203-166-249-157.dyn.iinet.net.au] has quit [] 20090611 18:31:07-!- martin__ [n=martin@f048244135.adsl.alicedsl.de] has joined #wesnoth 20090611 18:36:39-!- Noyga [n=lame-z@wesnoth/developer/noyga] has joined #wesnoth 20090611 18:38:04-!- martin__ [n=martin@f048244135.adsl.alicedsl.de] has quit ["leaving"] 20090611 18:39:31-!- KEBA [n=mario@f048149204.adsl.alicedsl.de] has joined #wesnoth 20090611 18:39:42< KEBA> how to play wesnoth in a local network with windows? 20090611 18:39:46-!- uzsolt [i=uzsolt@team.pld-linux.org] has left #wesnoth [] 20090611 18:39:46-!- uzsolt [i=uzsolt@team.pld-linux.org] has joined #wesnoth 20090611 18:44:13-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has quit [] 20090611 18:56:35-!- apple_ide [n=Eric@203-166-249-157.dyn.iinet.net.au] has joined #wesnoth 20090611 18:57:31-!- martin__ [n=martin@e181251088.adsl.alicedsl.de] has joined #wesnoth 20090611 19:01:03< Soliton> start wesnothd. multiplayer -> host networked game 20090611 19:02:56< KEBA> Soliton: does not work 20090611 19:03:14< KEBA> i mean so can open a game, but noone can enter 20090611 19:04:20< KEBA> ah i missunderstand you... 20090611 19:04:25< KEBA> how to start wesnothd? 20090611 19:04:37-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth 20090611 19:08:27-!- uberadm [n=uberadm@unaffiliated/uberadm] has joined #wesnoth 20090611 19:08:41-!- uberadm [n=uberadm@unaffiliated/uberadm] has quit [Connection reset by peer] 20090611 19:11:26-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 110 (Connection timed out)] 20090611 19:15:16-!- apple_ide [n=Eric@203-166-249-157.dyn.iinet.net.au] has quit [Success] 20090611 19:17:16-!- KEBA [n=mario@f048149204.adsl.alicedsl.de] has quit [Remote closed the connection] 20090611 19:23:23-!- KEBA [n=mario@f048149204.adsl.alicedsl.de] has joined #wesnoth 20090611 19:23:57< KEBA> hm, if i try to start a network server i just get a error... something about a 20090611 19:24:30< KEBA> ... "WML", error msg: Could not get image for terrain: _off^_usr. 20090611 19:24:59< KEBA> Condition "false" failed as srcminimap.cpp:87 in function "getMinimap" 20090611 19:25:34< KEBA> hm, but i cannot start a normal game, too 20090611 19:26:20-!- lizard_r [n=MirandaM@W95d9.w.pppool.de] has joined #wesnoth 20090611 19:29:28-!- mich- [n=mich@87.19.243.109] has joined #wesnoth 20090611 19:36:58-!- |backslash| [n=|backsla@cpe-0040d02e0aa6.ip-pool.rftonline.net] has quit ["leaving"] 20090611 19:54:39-!- shadowmaster is now known as mrfounderfool 20090611 19:56:10-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has joined #wesnoth 20090611 19:57:11-!- mrfounderfool is now known as shadowmaster 20090611 19:59:47-!- KEBA [n=mario@f048149204.adsl.alicedsl.de] has quit [Read error: 113 (No route to host)] 20090611 20:04:03< shadowmaster> anyone available at the moment is running a debian stable (lenny) system with a stock kernel? 20090611 20:06:38< shadowmaster> no? hmpf. I'll check elsewhere then. 20090611 20:08:23< shadowmaster> okay, found it. nvm 20090611 20:12:47< shadowmaster> (thanks apt cache!) 20090611 20:14:06-!- apoi [n=andi@chello213047161189.15.14.univie.teleweb.at] has quit ["leaving"] 20090611 20:42:08-!- mich- [n=mich@87.19.243.109] has quit ["Sto andando via"] 20090611 20:44:49-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has quit [Remote closed the connection] 20090611 20:58:23-!- elynia [n=shyde@wesnoth/umc-dev/misc/elynia] has quit [""K-lined... not""] 20090611 20:58:42-!- Ischaldirh [n=Ischaldi@c-67-161-190-75.hsd1.ca.comcast.net] has joined #wesnoth 20090611 21:21:41< Ken_Oh> Soliton: If you want, this save file includes a fix for that bug that stopped your game. http://dl.getdropbox.com/u/776904/Wesband_Dungeon_Turn_19 20090611 21:22:02-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20090611 21:22:04< Ken_Oh> (courtesy of Exasperation) 20090611 21:30:14-!- Noyga [n=lame-z@wesnoth/developer/noyga] has quit ["Quitte"] 20090611 21:30:22-!- ls_lsa [n=chatzill@cust-242-192.on1.ontelecoms.gr] has joined #wesnoth 20090611 21:34:32< Soliton> Ken_Oh: cool, thanks. 20090611 21:35:21-!- ls_lsa [n=chatzill@cust-242-192.on1.ontelecoms.gr] has quit ["Gkloin"] 20090611 21:37:06-!- lizard_r [n=MirandaM@W95d9.w.pppool.de] has quit ["I'm gone, but the Saurians will last."] 20090611 21:59:49-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [] 20090611 22:04:29-!- Ken_Oh [n=briang@static-71-178-174-220.washdc.fios.verizon.net] has quit ["Leaving."] 20090611 22:35:06-!- ancestral [n=ancestra@97-116-126-92.mpls.qwest.net] has joined #wesnoth 20090611 22:58:12-!- Nissarin [n=nissarin@91.202.192.102] has quit ["Leaving"] 20090611 23:01:33-!- Nissarin [n=nissarin@91.202.192.102] has joined #wesnoth 20090611 23:17:24-!- uzsolt [i=uzsolt@team.pld-linux.org] has left #wesnoth [] 20090611 23:19:11-!- mthe [n=mthe@82.133.106.153] has joined #wesnoth 20090611 23:19:37-!- ancestral [n=ancestra@97-116-126-92.mpls.qwest.net] has quit [] 20090611 23:57:13-!- name [n=name@sburn/devel/name] has quit ["Lost terminal"] --- Log closed Fri Jun 12 00:00:25 2009