--- Log opened Fri Jun 19 00:00:44 2009 20090619 00:04:48-!- Ken_Oh [n=dick@c-68-50-246-180.hsd1.md.comcast.net] has quit ["Leaving."] 20090619 00:05:32-!- Dragonking [n=dk@wesnoth/developer/dragonking] has quit [] 20090619 00:08:01-!- Vornicus [n=vorn@ool-45774a2a.dyn.optonline.net] has quit [Read error: 110 (Connection timed out)] 20090619 00:15:05-!- aanderse [n=aaron@CPE001b11cc67d3-CM0019475d7f5e.cpe.net.cable.rogers.com] has joined #wesnoth 20090619 00:18:53-!- vjoe [n=vjoe@95.95.154.121] has joined #wesnoth 20090619 00:19:33-!- vjoe_ [n=vjoe@95.95.154.121] has joined #wesnoth 20090619 00:20:41-!- vjoe_ [n=vjoe@95.95.154.121] has quit [Client Quit] 20090619 00:23:41-!- kane77 [n=kane@194.1.130.108] has quit [Remote closed the connection] 20090619 00:25:30-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Client Quit] 20090619 00:25:55-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth 20090619 00:27:10-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20090619 00:29:36< pf2222> moose? 20090619 00:29:37< pf2222> oops 20090619 00:29:41-!- Vornicus [n=vorn@ool-45774a2a.dyn.optonline.net] has joined #wesnoth 20090619 00:29:41< pf2222> wrong channel 20090619 00:32:28-!- BiggieHSmallsS [n=IceChat7@ool-18bcd3e2.dyn.optonline.net] has joined #wesnoth 20090619 00:33:35-!- Woodmouse [n=chatzill@89.27.17.194] has quit ["Living crap attacks my home! Have to go now!"] 20090619 00:34:44< pf2222> And no, living crap didn't really attack his home. 20090619 00:35:35 * pf2222 joins the people who left. 20090619 00:35:37-!- pf2222 [n=uranium@adsl-68-95-153-254.dsl.rcsntx.swbell.net] has left #wesnoth [] 20090619 00:41:31-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["Tengo que ir... 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MGS4_ is now known as BiggieSmalls 20090619 03:11:48-!- ancestral [n=masterpr@97-116-124-98.mpls.qwest.net] has joined #wesnoth 20090619 03:29:40-!- ardesh__ [n=ardesh@port-92-206-107-65.dynamic.qsc.de] has quit [Read error: 60 (Operation timed out)] 20090619 03:30:18-!- ancestral [n=masterpr@97-116-124-98.mpls.qwest.net] has quit ["And that's the end of THAT chapter"] 20090619 03:36:21-!- ancestral [n=proudlyd@97-116-124-98.mpls.qwest.net] has joined #wesnoth 20090619 03:41:14-!- ardesh__ [n=ardesh@port-92-206-107-65.dynamic.qsc.de] has joined #wesnoth 20090619 03:46:20-!- BenUrban [n=benurban@68.55.19.224] has joined #wesnoth 20090619 03:49:19-!- noy_ [n=Noy@d75-157-39-176.bchsia.telus.net] has quit [] 20090619 04:11:07-!- Ivanovic_ [n=ivanovic@dtmd-4db2d617.pool.einsundeins.de] has joined #wesnoth 20090619 04:26:35-!- Ivanovic [n=ivanovic@wesnoth/developer/ivanovic] has quit [Read error: 110 (Connection timed out)] 20090619 04:27:05-!- Ivanovic_ is now known as Ivanovic 20090619 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[n=chris@wesnoth/developer/cjhopman] has joined #wesnoth 20090619 07:25:35-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [] 20090619 07:32:44-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20090619 07:34:10-!- ancestral [n=proudlyd@97-116-124-98.mpls.qwest.net] has quit [] 20090619 08:47:06-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth 20090619 08:51:42-!- Unnheulu [n=Da@cpc3-pnth1-0-0-cust499.cdif.cable.ntl.com] has joined #wesnoth 20090619 10:12:58< Ivanovic> moin 20090619 10:24:22-!- BenUrban_ [n=benurban@unaffiliated/benurban] has joined #wesnoth 20090619 10:27:19-!- Nissarin [n=nissarin@91.202.192.102] has joined #wesnoth 20090619 10:39:32-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has joined #wesnoth 20090619 10:42:16-!- BenUrban [n=benurban@unaffiliated/benurban] has quit [Read error: 110 (Connection timed out)] 20090619 10:43:17< Woodmouse> the rpg I made doesn't work. :( I tried to fix it with my friend, and first there was 5 errors, now there's only 2. One of the errors is something about an invalid closing tag "multiplayer2" in the tag multiplayer. I (or my friend) can't just understand that, because there's no such thing in any of the .cfg files. :( And the other one is something about invalid closing tag for [unit]. :( Can... 20090619 10:43:18< Woodmouse> ...someone understand what's wrong? 20090619 10:44:02< Woodmouse> Also, when I check the stderr.txt, it's full of the multiplayer2 thing and "20090619 01:30:14 error config: File not found 'LOC_ALTER_MOVE_COST'" 20090619 10:44:52< Woodmouse> And also, in the stderr.txt, there is something about too must nested processing. 20090619 10:49:55< Soliton> well, it would appear you have invalid closing tags. 20090619 10:52:07-!- vjoe [n=vjoe@95.95.154.121] has joined #wesnoth 20090619 10:52:57-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090619 10:56:46< Woodmouse> hmmm, yea, but we didn't find any invalid closing tags. We both checked all the files many times, but there's nothing wrong with them... :/ OR it might be changes in wml. Because I used things that work perfectly in 1.4, but I don't know about 1.6 20090619 11:00:57< Woodmouse> like, for example, the awesome macros Bob_the_Mighty made 20090619 11:01:11< Woodmouse> can those cause the errors? 20090619 11:01:49< Woodmouse> Should I test the scenario in 1.4.7 and see if it works in that? 20090619 11:05:10< Woodmouse> :( errors 20090619 11:06:15< Woodmouse> "too much nested preprocessing inclusions" 20090619 11:06:44< Woodmouse> "Found invalid closing tag event for tag multiplayer" 20090619 11:06:55< Woodmouse> so, the same errors as with 1.6 :/ 20090619 11:09:02< Soliton> does it really not occur to you that if someone else should figure out what is wrong they may need to see the actual data? 20090619 11:09:17< Woodmouse> hmmm 20090619 11:09:27< Woodmouse> so should I send the files to someone? 20090619 11:09:59< Woodmouse> or post in wml workshop if I could get help from there? 20090619 11:11:32< Soliton> pastebin.com 20090619 11:12:11< Woodmouse> hmm? 20090619 11:12:27< Woodmouse> ohh 20090619 11:12:54< Woodmouse> so I copy the stuff there? 20090619 11:13:52 * Soliton bites tongue. 20090619 11:15:59< Woodmouse> I'm now sending the thing there 20090619 11:16:21< Woodmouse> http://pastebin.com/mb468494 20090619 11:17:18< Woodmouse> it has all the cfg files and stderr.txt 20090619 11:27:26< Woodmouse> oops sorry, I forgot misc.cfg 20090619 11:27:35< Woodmouse> I'll put that too 20090619 11:29:03< Woodmouse> http://pastebin.com/m1f670cb6 20090619 11:29:11< Woodmouse> that's the misc.cfgh 20090619 11:29:13< Woodmouse> *cfg 20090619 11:30:12< Soliton> you did not open a new [event] for the animals. 20090619 11:30:30< Soliton> if you would indent properly that'd be easy to see. 20090619 11:31:19< Woodmouse> ohh 20090619 11:31:26< Woodmouse> I'll add event to the animals 20090619 11:31:53 * Woodmouse tests now 20090619 11:32:14< Soliton> what is the point of the #ifdef MULTIPLAYER stuff in the scenario cfg? 20090619 11:33:09< Woodmouse> hmmm 20090619 11:33:18< Woodmouse> it's multiplayer scenario 20090619 11:33:19< Woodmouse> BUT 20090619 11:33:29< Woodmouse> now no errors anymore! :D 20090619 11:33:38< Woodmouse> thank you so much, Soliton! 20090619 11:33:53< Blueblaze> yay! 20090619 11:33:55< Blueblaze> no errors anymore! 20090619 11:34:03-!- Ischaldirh [n=Ischaldi@c-67-161-190-75.hsd1.ca.comcast.net] has quit [" Try HydraIRC -> http://www.hydrairc.com <-"] 20090619 11:34:37< Woodmouse> \o/ 20090619 11:34:48< Woodmouse> I'll test it (if it's balanced, etc.) 20090619 11:35:38< Woodmouse> oops, first "error" found; player 3 is one hex away of the keep. xD 20090619 11:35:58< Woodmouse> second; players can't recruit. xD 20090619 11:36:06< Soliton> you'll probably have a lot of junk in save files because you include everything again in the scenario. 20090619 11:36:20< Woodmouse> hmm? 20090619 11:38:17< Soliton> just take the #ifdef MULTIPLAYER stuff out from inside [multiplayer]. 20090619 11:38:28< Woodmouse> ok 20090619 11:39:03< Soliton> and if you want to recruit with your era you might want to define some units to recruit... 20090619 11:40:13< Woodmouse> yea 20090619 11:40:22< Woodmouse> I'm doing that now 20090619 11:41:00< Woodmouse> I must make shops, still 20090619 11:44:24< Woodmouse> is this recruit list good? http://pastebin.com/m509f7a42 20090619 11:45:09< Soliton> if you have a Dwarvish Miner unit, sure. 20090619 11:46:18< Soliton> if good means something else than valid we're back to the usual, no context. 20090619 11:47:07< Woodmouse> well, I have Dwarvish Miner there 20090619 11:47:20< Woodmouse> and well, I meant "working" recruit list 20090619 11:47:30-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has joined #wesnoth 20090619 11:47:44< Woodmouse> hi, TSI 20090619 11:53:25< Vornicus> Is his name Urist? 20090619 11:54:12< Woodmouse> Whose? 20090619 11:55:00< Vornicus> your dwarvish miner. 20090619 11:56:03< Woodmouse> hmmm, it's not "mine". It's... from some mainline campaign 20090619 11:56:07< Woodmouse> I forgot which 20090619 11:56:17< Woodmouse> and I don't know it's name lol. xD 20090619 11:56:48< Vornicus> (sorry, dwarf fortress joke.) 20090619 11:57:46< Woodmouse> ok 20090619 12:00:31< Woodmouse> So, I said earlier there's only two of the puking skeletons in the rpg. But there is four, because I wanted the lich to summon two more. xD 20090619 12:02:30-!- Ken_Oh [n=dick@c-68-50-246-180.hsd1.md.comcast.net] has joined #wesnoth 20090619 12:18:07-!- Tomsik [n=Tomsik@bbp108.neoplus.adsl.tpnet.pl] has joined #wesnoth 20090619 12:19:15< Woodmouse> ok, shops are now ready. :) 20090619 12:19:21< Woodmouse> and then, more stuff 20090619 12:21:46-!- thespaceinvader_ [n=chatzill@91.108.134.172] has joined #wesnoth 20090619 12:22:51-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit [Nick collision from services.] 20090619 12:22:52-!- ilor [n=user@wesnoth/developer/ilor] has joined #wesnoth 20090619 12:22:54-!- thespaceinvader_ is now known as thespaceinvader 20090619 12:23:44-!- G-Lo [i=G-Lo@gateway/gpg-tor/key-0x40F56B8D] has joined #wesnoth 20090619 12:24:50-!- Ken_Oh [n=dick@c-68-50-246-180.hsd1.md.comcast.net] has quit ["Leaving."] 20090619 12:35:29-!- Ken_Oh [n=dick@c-68-50-246-180.hsd1.md.comcast.net] has joined #wesnoth 20090619 12:53:53-!- Ken_Oh [n=dick@c-68-50-246-180.hsd1.md.comcast.net] has quit ["Leaving."] 20090619 12:58:24-!- thespaceinvader_ [n=chatzill@91.108.169.35] has joined #wesnoth 20090619 12:58:40-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit [Nick collision from services.] 20090619 12:58:43-!- thespaceinvader_ is now known as thespaceinvader 20090619 13:20:01-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Remote closed the connection] 20090619 13:20:46-!- apple_ide [n=Eric@124-168-246-252.dyn.iinet.net.au] has joined #wesnoth 20090619 13:25:30-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has joined #wesnoth 20090619 13:39:48< Woodmouse> The rpg I made... umm... it kinda works, expect that the unit images don't show, and the units that spawn there and should talk, cause the players to talk... :S 20090619 13:42:30-!- vjoe [n=vjoe@95.95.154.121] has quit [Remote closed the connection] 20090619 13:45:30-!- BenUrban_ is now known as BenUrban 20090619 13:47:32-!- vjoe [n=vjoe@95.95.154.121] has joined #wesnoth 20090619 13:49:15< Woodmouse> In case someone wants to try to help, here is the scenario file: http://pastebin.com/m5c5ee591 20090619 13:52:37-!- kane77 [n=kane@194.1.130.108] has joined #wesnoth 20090619 13:57:06-!- G-Lo [i=G-Lo@gateway/gpg-tor/key-0x40F56B8D] has quit ["I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration."] 20090619 14:01:00-!- G-Lo [i=G-Lo@gateway/gpg-tor/key-0x40F56B8D] has joined #wesnoth 20090619 14:05:47-!- vjoe [n=vjoe@95.95.154.121] has quit [Remote closed the connection] 20090619 14:12:49< Soliton> you've not specified any [binary_path] for your images to be found. 20090619 14:13:20< Woodmouse> oh 20090619 14:13:26< Soliton> and you probably need to replace speaker= with id= in all your messages. 20090619 14:13:32< Woodmouse> ok 20090619 14:14:05< Woodmouse> {@campaigns/Lands_of_Thol-Dun/images} 20090619 14:14:07< Woodmouse> that? 20090619 14:14:17< Soliton> what is that? 20090619 14:14:30< Woodmouse> the thing in the outside the folder cfg 20090619 14:14:41< Soliton> i mean do you know what that does? 20090619 14:14:46< Woodmouse> oh 20090619 14:14:47< Woodmouse> no 20090619 14:14:49< Woodmouse> xD 20090619 14:15:04< Woodmouse> I mean, I think it is the directory of the images 20090619 14:15:21< Soliton> i think so, too. 20090619 14:15:58< Soliton> i couldn't possibly know for sure but it doesn't matter for knowing what that statement does. 20090619 14:16:52< Soliton> http://www.wesnoth.org/wiki/PreprocessorRef 20090619 14:17:49< Woodmouse> What about that? 20090619 14:18:19< Soliton> it explains what that statement does on that page. 20090619 14:18:25< Woodmouse> ok 20090619 14:18:45< Soliton> the WML reference is there so you can lookup how things work when you don't know. 20090619 14:19:58< Woodmouse> So I should use ~ instead of @? 20090619 14:20:39< Soliton> that is true but not the important bit. 20090619 14:20:47< Soliton> @ is deprecated now. 20090619 14:21:14< Soliton> the important bit is actually understanding what {file_or_dir} does. 20090619 14:21:39< Woodmouse> hmmm 20090619 14:21:46< Soliton> well, i guess it's actually possible to misread the explanation there. 20090619 14:22:15< Soliton> the point is that the files talked about there are all config files. 20090619 14:22:28< Woodmouse> ok 20090619 14:22:30< Soliton> they have absolutely nothing to do with how wesnoth finds an image somewhere. 20090619 14:23:10< Soliton> you can completely remove including the images dir since i doubt you have any config files there. 20090619 14:23:25< Woodmouse> hmmm... 20090619 14:23:30< Woodmouse> I have only the images there 20090619 14:23:47< Soliton> right, so the statement is useless. it does nothing. 20090619 14:24:08< Woodmouse> ohh 20090619 14:24:17< Woodmouse> so I remove it 20090619 14:28:17-!- Carneus [n=Carneus@as67-23.tontut.fi] has joined #wesnoth 20090619 14:36:11-!- Miccoh [n=Miccoh@hoasnet-fe15dd00-43.dhcp.inet.fi] has quit [Read error: 110 (Connection timed out)] 20090619 14:43:18-!- BiggieSmalls [n=IceChat7@ool-18bcd3e2.dyn.optonline.net] has joined #wesnoth 20090619 14:52:16-!- Miccoh [n=Miccoh@a85-156-243-28.elisa-laajakaista.fi] has joined #wesnoth 20090619 15:01:28-!- ilor [n=user@wesnoth/developer/ilor] has quit [Read error: 113 (No route to host)] 20090619 15:05:43-!- apple_ide [n=Eric@124-168-246-252.dyn.iinet.net.au] has quit [] 20090619 15:19:30< Woodmouse> hey, hmmm I have a question about the speaking thing: Do I replace the narrator speeches' "speaker" thing with "id" too? 20090619 15:21:47-!- harryBer [n=harryBer@93-80-177-164.broadband.corbina.ru] has joined #wesnoth 20090619 15:22:24-!- kane77 [n=kane@194.1.130.108] has quit ["IRC is just multiplayer notepad"] 20090619 15:23:23-!- martin_ [n=martin@g228216093.adsl.alicedsl.de] has joined #wesnoth 20090619 15:27:51< Soliton> no. narrator is a special value. 20090619 15:27:57< Woodmouse> ok 20090619 15:27:59< Woodmouse> thanks 20090619 15:29:04-!- mthe [n=mthe@82.133.106.153] has joined #wesnoth 20090619 15:29:16< Soliton> what exactly are you doing to the speaker key now? 20090619 15:29:27< Woodmouse> hmm? 20090619 15:29:31< Woodmouse> amking people talk 20090619 15:29:32< Woodmouse> xD 20090619 15:29:35< Woodmouse> *making 20090619 15:30:20< Woodmouse> but now I use the id for all others, expect narraror 20090619 15:30:23< Woodmouse> *narrator 20090619 15:30:23-!- elynia [n=shyde@wesnoth/umc-dev/misc/elynia] has joined #wesnoth 20090619 15:31:40< Soliton> ok, good. i'll read that as "i changed the unit placement macro to specify the id of a unit and using that in the speaker key". 20090619 15:32:46< Woodmouse> why won't placing images and labels work? 20090619 15:32:49< Soliton> i hope that you're testing your modification at one place first before propagating it everywhere. but that surely goes without saying. 20090619 15:33:04< Woodmouse> {SET_LABEL 6 3 "Shop"} 20090619 15:33:16< Woodmouse> {PLACE_IMAGE scenery/tent-shop-weapons.png 6 3} 20090619 15:33:19< Woodmouse> those don't work 20090619 15:33:42< Soliton> did you check what the SET_LABEL macro does? 20090619 15:33:56< Woodmouse> sets a label in the place 20090619 15:34:06< Soliton> you just said it doesn't. 20090619 15:34:16< Woodmouse> well, it works in 1.4 20090619 15:34:23-!- shadowmaster is now known as ShikadiLord 20090619 15:34:58-!- ShikadiLord is now known as shadowmaster 20090619 15:36:39-!- harry1 [n=harryBer@93-80-177-164.broadband.corbina.ru] has quit [Read error: 110 (Connection timed out)] 20090619 15:36:39< Soliton> well, it must work in 1.6 then, i guess. 20090619 15:37:15< Woodmouse> http://pastebin.com/m36267e83 20090619 15:37:26< Woodmouse> that's the whole event thing where that is 20090619 15:39:22-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Read error: 104 (Connection reset by peer)] 20090619 15:40:36< Woodmouse> should I change the "prestart" to "start"? would that work? 20090619 15:41:19< shadowmaster> first_turn_only isn't a valid key. 20090619 15:41:19< Soliton> prestart 20090619 15:41:21< Soliton> Triggers before a scenario 'starts' -- before anything is shown on the screen at all. Can be used to set up things like village ownership. For things displayed on-screen such as character dialog, use start instead. 20090619 15:41:25-!- G-Lo [i=G-Lo@gateway/gpg-tor/key-0x40F56B8D] has quit ["I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration."] 20090619 15:41:30< shadowmaster> it should be first_time_only, and it won't work for prestart or start events either. 20090619 15:41:39< Woodmouse> :/ 20090619 15:41:55< Woodmouse> hmm, so what should I do to that? 20090619 15:42:13< shadowmaster> that code should work on prestart though, as long as you put the event in the correct place 20090619 15:42:13< Soliton> explain what you're trying to do would be a good start. 20090619 15:42:56< shadowmaster> (I suggest again that you look at existing examples and coumentation instead of making up code like that first_turn_only=no line, though) 20090619 15:43:05< Woodmouse> well, I have the shop and the label on it. And the image. 20090619 15:43:19< Woodmouse> I didn't inculde the shop code things 20090619 15:43:25< Woodmouse> because they're in a different event 20090619 15:43:31< shadowmaster> what doesn't work according to you then? 20090619 15:43:56< Woodmouse> well, the label and image don't show up 20090619 15:44:00< Woodmouse> and the shop doesn't work. 20090619 15:44:27< Woodmouse> http://pastebin.com/m7656d10a 20090619 15:44:33< Woodmouse> now there's the whole shops thing 20090619 15:44:55-!- cerusan [n=cerusan@8.121.113.82.net.de.o2.com] has joined #wesnoth 20090619 15:45:01< shadowmaster> I hurt my eyes. 20090619 15:45:07< Woodmouse> why? 20090619 15:45:11< Soliton> i'd use SET_LABEL_PRESISTENT in a start event. 20090619 15:45:18< Woodmouse> ok 20090619 15:45:58< Woodmouse> oh, btw, does it matter that that's in the bottom of the cfg file? 20090619 15:46:09< Soliton> no. 20090619 15:46:12< Woodmouse> ok 20090619 15:46:23< shadowmaster> as long as it still belongs in the [scenario] [/scenario] block, that is. 20090619 15:46:29< Soliton> but if you want to make things readable... 20090619 15:46:44< Soliton> which i can only assume you don't though. 20090619 15:46:45< Woodmouse> it's in [multiplayer] but yea, it's in it 20090619 15:47:01< shadowmaster> equivalent, yes. 20090619 15:48:17< Woodmouse> I'll test it with the persistent thingy 20090619 15:48:35< Woodmouse> after the label 20090619 15:49:24< Woodmouse> :( 20090619 15:49:26< Woodmouse> errors 20090619 15:49:32< Woodmouse> I'll delete the persistent thingy 20090619 15:50:10< Woodmouse> *presistent 20090619 15:50:26-!- Ken_Oh [n=briang@static-71-178-174-220.washdc.fios.verizon.net] has joined #wesnoth 20090619 15:50:33< Soliton> it's persistent. 20090619 15:50:46< Soliton> is there no independent thought in there? 20090619 15:50:52< Woodmouse> ? 20090619 15:51:13< Woodmouse> the thing you said I should use was presistent 20090619 15:51:38< shadowmaster> it was an obvious typo. 20090619 15:51:48< Soliton> and i'm infallible and there is no way to check if that macro exists. 20090619 15:51:54< Woodmouse> oh 20090619 15:51:56< Soliton> quite the conundrum. 20090619 15:52:57< Woodmouse> the misc.cfg has macros, and there are PLACE_LABEL and other stff too 20090619 15:53:06< Woodmouse> and the spawning of people works, so... :/ 20090619 15:53:11 * shadowmaster . O o (goes to check if such a thing like 'coumentation' exists) 20090619 15:53:15< Soliton> so what? 20090619 15:53:28< Woodmouse> well, so the placing labels should work. 20090619 15:54:31< Soliton> logic really isn't your strong suite. 20090619 15:54:39< Woodmouse> well, I know xD 20090619 15:56:21< Woodmouse> EEEEK 20090619 15:56:31< Woodmouse> the errors were cause of the "{FLASH_RED} 20090619 15:56:43< Woodmouse> because when I removed that, no errors, and the scenario shows 20090619 15:57:15-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth 20090619 15:57:32< Soliton> FLASH_RED requires an argument. 20090619 15:57:45< Soliton> are you just making theses things up? 20090619 15:57:54< Woodmouse> no.. 20090619 15:58:11< Woodmouse> and the talking people won't work, even while I used "id" instead of "speaker" 20090619 15:58:20< Soliton> i know. 20090619 15:58:26< Woodmouse> why? 20090619 15:58:27< shadowmaster> I suggest you paste the whole scenario. 20090619 15:58:31< Soliton> i tried to tell you.. 20090619 15:58:47< Soliton> but i think if you don't understand something you just ignore it and move on. 20090619 15:59:01< Soliton> since it can't be important or something. 20090619 15:59:05< Woodmouse> ...no, I don't do like that. But I'll show the whole scenario 20090619 15:59:14< zookeeper> a busy day, huh? 20090619 15:59:39< Woodmouse> http://pastebin.com/m2ce119 20090619 16:00:39< Soliton> 'ok, good. i'll read that as "i changed the unit placement macro to specify the id of a unit and using that in the speaker key".' 20090619 16:00:49< Soliton> how did you understand that sentence? 20090619 16:01:09< Woodmouse> well, like... so that I should change unit spawning macro somehow? 20090619 16:01:20< Soliton> ok, did you do that? 20090619 16:01:33< Woodmouse> not yet 20090619 16:02:04< Soliton> so you did not ignore you just didn't do it yet and wanted to let us know that it still doesn't work? 20090619 16:02:12< Soliton> very thoughtful. 20090619 16:02:19< Woodmouse> http://pastebin.com/m14743fc2 20090619 16:02:31< Woodmouse> that's the misc.cfg, and... 20090619 16:02:41< shadowmaster> Woodmouse: wait a moment. 20090619 16:02:46< Woodmouse> well, I don't know what to change. I've only made new weapons etc 20090619 16:02:48< shadowmaster> You did exactly what I told you shouldn't be done. 20090619 16:03:02< Woodmouse> Oh? 20090619 16:03:08< shadowmaster> http://pastebin.com/m2ce119 line 886: that event is past the multiplayer block 20090619 16:03:29 * Soliton shakes head. 20090619 16:03:35< Woodmouse> ohh 20090619 16:03:40< Woodmouse> oops! 20090619 16:03:49< Woodmouse> I ddin't notice. :o 20090619 16:03:58< shadowmaster> I had asked you a few minutes ago about it, but it seems you didn't completely pay attention either. 20090619 16:04:33< Woodmouse> I did, I just didn't notice it was outside it... 20090619 16:04:53 * Woodmouse tests the scenario now 20090619 16:05:48< Woodmouse> laaaaa, it loads long (of course) 20090619 16:06:04-!- BenUrban [n=benurban@unaffiliated/benurban] has quit ["Power failu"] 20090619 16:06:42< Woodmouse> works perfectly for now 20090619 16:06:58< Woodmouse> but I know the talking can't work, becaúse I haven't changed that yet 20090619 16:07:56< Woodmouse> well, the shops work now :) 20090619 16:08:36< Woodmouse> so, how can I make the talking work? 20090619 16:09:42< Woodmouse> Do I add "id=" there? 20090619 16:09:55< Soliton> what's there? 20090619 16:09:58< Woodmouse> hmmm 20090619 16:10:19< Woodmouse> http://pastebin.com/m9a9a148 20090619 16:10:51< Soliton> yes. 20090619 16:10:54< Woodmouse> okay 20090619 16:11:07< Soliton> id={NAME} 20090619 16:11:13< Woodmouse> ok 20090619 16:11:34< Soliton> and remove the description stuff. 20090619 16:11:34< Woodmouse> now it's there. 20090619 16:11:37< Woodmouse> ok 20090619 16:13:41< Woodmouse> it half works. 20090619 16:13:54< Woodmouse> The peopel don't have names anymore 20090619 16:13:57< Woodmouse> but they can talk 20090619 16:14:15< Soliton> http://www.wesnoth.org/wiki/SingleUnitWML 20090619 16:15:00< Woodmouse> oh, so I need to add "name=?" there 20090619 16:15:26< Woodmouse> but what will be in the place of the ? 20090619 16:15:39< Woodmouse> {NAME}? 20090619 16:15:47< Soliton> yes. 20090619 16:15:50< Woodmouse> ok 20090619 16:15:59< Soliton> http://www.wesnoth.org/wiki/PreprocessorRef 20090619 16:18:49< Woodmouse> yay 20090619 16:18:51< Woodmouse> it works 20090619 16:19:01< Woodmouse> but the portrait doesn't show... 20090619 16:20:24< Woodmouse> oh teh noes! xD The Mage of Light did 3x 6 damage! xD 20090619 16:21:33< Woodmouse> umm 20090619 16:21:42< Woodmouse> Mage of Light can't go to water. :| 20090619 16:21:54< Unnheulu> so? 20090619 16:22:07< Woodmouse> well... 20090619 16:22:13 * shadowmaster . o O (déjà vu, how many times have I seen those links...) 20090619 16:22:38< Woodmouse> ohh, now I know. It was because it was slowed. (I'm dumb) xD 20090619 16:26:10 * elynia un-slows Woodmouse 20090619 16:27:21 * Woodmouse is unslowed 20090619 16:27:23< Woodmouse> lol 20090619 16:29:58 * Woodmouse decides the people don't need their different portraits. They can use the regular ones. 20090619 16:30:54-!- crimson_penguin [n=ben@64.201.60.211] has joined #wesnoth 20090619 16:35:51< Woodmouse> Why won't the images work? :( 20090619 16:37:29< Woodmouse> it looks stupid when air attacks someone... xD 20090619 16:38:19< Soliton> "you've not specified any [binary_path] for your images to be found." 20090619 16:38:32< Soliton> another statement you apparently ignored. 20090619 16:39:05< Woodmouse> where do I put the binary path? What is binary path? (sorry I'm such a noob; I wasn't at one time, but now I am again) 20090619 16:39:56< Soliton> could there be a wiki page about it? 20090619 16:40:06< Unnheulu> xD 20090619 16:40:07< Woodmouse> ok, I'll try to ginf 20090619 16:40:08< Woodmouse> *find 20090619 16:42:04< Woodmouse> I found this, but I don't think there's anything about that. :( http://www.wesnoth.org/wiki/ImagePathFunctionWML 20090619 16:42:31< Woodmouse> there's about making images during messages show 20090619 16:42:37< Soliton> is the word binary_path on that page? 20090619 16:42:42< Woodmouse> ohh 20090619 16:43:27< cerusan> hello, how i can find the music files from wesnoth on ubuntu/linux? 20090619 16:43:45< shadowmaster> cerusan: probably /usr/share/wesnoth/data/core/music if you installed the wesnoth-music package 20090619 16:43:55< cerusan> ok thanks 20090619 16:44:04< shadowmaster> s/probably// 20090619 16:44:11< cerusan> :-) 20090619 16:44:14< Woodmouse> hmm, I have this outside the folder, like I said before. http://pastebin.com/m2ec08e87 20090619 16:44:28< Soliton> is the word binary_path on that page? 20090619 16:44:31< Woodmouse> ohhh 20090619 16:45:04< Woodmouse> my friend told me to remove the binary path thing from the top of the file 20090619 16:45:09< Woodmouse> But I'll add it there again 20090619 16:46:06< Woodmouse> http://pastebin.com/m87a9961 20090619 16:50:01< Woodmouse> YAYZORZ!! :D It works! \o/ Thanks, Soliton! :D 20090619 16:52:34-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth 20090619 16:52:46< Woodmouse> hi, Blueblaze 20090619 16:54:24-!- MGS4_ [n=IceChat7@ool-18bcd3e2.dyn.optonline.net] has joined #wesnoth 20090619 16:55:55-!- shadowmaster [n=ignacio@wesnoth/developer/shadowmaster] has quit ["Lost terminal"] 20090619 16:56:06< Woodmouse> :o 20090619 16:59:04-!- irmorelle [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20090619 16:59:05-!- BiggieSmalls [n=IceChat7@ool-18bcd3e2.dyn.optonline.net] has quit [Read error: 60 (Operation timed out)] 20090619 17:01:04-!- irmorelle [n=ignacio@wesnoth/developer/shadowmaster] has quit [Remote closed the connection] 20090619 17:01:44-!- vjoe [n=vjoe@95.95.154.121] has joined #wesnoth 20090619 17:02:15-!- Shadow_Master [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20090619 17:02:42-!- ShikadiLord [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20090619 17:03:50-!- ShikadiLord [n=ignacio@wesnoth/developer/shadowmaster] has quit [Excess Flood] 20090619 17:04:54< Shadow_Master> ouch. 20090619 17:05:10< Woodmouse> what ouch? 20090619 17:05:38< Shadow_Master> that ouch. 20090619 17:05:46< Woodmouse> ? 20090619 17:05:59< Shadow_Master> okay, you don't understand, fine. Not my problem anyway. 20090619 17:06:08< Woodmouse> ok 20090619 17:06:30-!- Shadow_Master [n=ignacio@wesnoth/developer/shadowmaster] has quit [Nick collision from services.] 20090619 17:06:33-!- Shadow_Master [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20090619 17:07:37-!- Shadow_Master [n=ignacio@wesnoth/developer/shadowmaster] has quit [Client Quit] 20090619 17:07:59-!- shadowmaster [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20090619 17:10:30-!- shadowmaster [n=ignacio@wesnoth/developer/shadowmaster] has quit [Nick collision from services.] 20090619 17:10:32-!- shadowmaster [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20090619 17:12:17-!- Cimeries [n=Roman@bzq-84-108-42-139.cablep.bezeqint.net] has joined #wesnoth 20090619 17:12:31< Woodmouse> hi 20090619 17:12:37< Cimeries> 'lo 20090619 17:13:01< Cimeries> This place is crowded. :D 20090619 17:13:10< Woodmouse> and yet no one says nothing 20090619 17:13:13< Woodmouse> : 20090619 17:13:16< Woodmouse> *:| 20090619 17:13:29< Cimeries> Fun. 20090619 17:13:36-!- ilor [n=user@wesnoth/developer/ilor] has joined #wesnoth 20090619 17:14:14< Woodmouse> anyway, let's start a vomit (voting)! Should there be more than 4 puking skeletons in the rpg I'm making? Or only 4? 20090619 17:14:52< Cimeries> I still don't get how skeletons can even puke. 20090619 17:14:59< Woodmouse> they just can 20090619 17:15:11< Woodmouse> and their puke is green 20090619 17:15:17< Cimeries> Well I can fly. Don't ask how, I just can. 20090619 17:15:24< Woodmouse> lol 20090619 17:16:14-!- Cimeries is now known as Cimeries_AFK 20090619 17:16:40-!- Woodmouse is now known as Woodmouse_AFK 20090619 17:16:49-!- mich- [n=mich@87.19.243.109] has joined #wesnoth 20090619 17:17:16-!- anttil [n=antti@a88-114-47-156.elisa-laajakaista.fi] has quit [Read error: 60 (Operation timed out)] 20090619 17:18:22-!- monteslu [n=monteslu@ip68-109-171-127.ph.ph.cox.net] has quit [Read error: 110 (Connection timed out)] 20090619 17:20:04-!- MGS4_ [n=IceChat7@ool-18bcd3e2.dyn.optonline.net] has quit [Read error: 60 (Operation timed out)] 20090619 17:23:15-!- Woodmouse_AFK is now known as Woodmouse 20090619 17:31:00< Woodmouse> yay, I'll make the rpg at least two maps. :) 20090619 17:33:04-!- Noyga [n=lame-z@wesnoth/developer/noyga] has joined #wesnoth 20090619 17:47:06< Woodmouse> The first map is going to south and the second one is going to north, ten years later 20090619 17:48:40< Woodmouse> Why there isn't impassable snow mountains? 20090619 17:50:25< Woodmouse> thespaceinvader: are you going to finish the cows? I mean, make cfg files for them? 20090619 17:51:32-!- Cimeries_AFK is now known as Cimeries 20090619 17:53:06< Cimeries> Ok, Installing Wesnoth now 20090619 17:53:26< Woodmouse> \o/ 20090619 17:55:21< Cimeries> Done. Send me your map. 20090619 17:55:47< Woodmouse> ok 20090619 17:55:50< Woodmouse> or wait 20090619 17:55:54< Woodmouse> can you wait for some time? 20090619 17:56:06< Woodmouse> so I finish the second map. Or do you want the first? 20090619 17:56:20< Cimeries> Sure, I'll refresh my memory on the game in the meantime 20090619 17:56:26< Woodmouse> ok 20090619 18:02:01-!- shadowmaster_ [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20090619 18:05:24< thespaceinvader> Woodmouse: i already did 20090619 18:05:30< Woodmouse> oh 20090619 18:05:34< Woodmouse> where are they? 20090619 18:05:39< thespaceinvader> in the thread 20090619 18:05:43< thespaceinvader> may need debugging 20090619 18:05:48< Woodmouse> ok 20090619 18:06:41< Woodmouse> your pigs are really cool 20090619 18:06:45< Woodmouse> I love the gorer xD 20090619 18:07:42< thespaceinvader> y tank ewe 20090619 18:07:54< thespaceinvader> which reminds me, must talk to jet about getting them committed 20090619 18:08:19< Woodmouse> hmmm, I can't seem to find the cows' cfg file 20090619 18:08:30< Woodmouse> I found the zip with the images and sounds, though 20090619 18:08:34-!- mich- [n=mich@87.19.243.109] has quit ["Sto andando via"] 20090619 18:10:30-!- shadowmaster_ [n=ignacio@wesnoth/developer/shadowmaster] has quit [] 20090619 18:14:33< thespaceinvader> oh well, writing them yourself well be good practice for you. 20090619 18:14:42< thespaceinvader> s/well/will 20090619 18:17:05< Woodmouse> well, I don't need the cows that much, lol. I more like need sheep, but I dont' believe there is any. But all sorts of animals are needed, though. I mean, the rpg has lots of enemy animals lol. 20090619 18:17:26< Woodmouse> only pigs yet, though 20090619 18:19:21< Woodmouse> should the starting city have changed in 10 years? 20090619 18:19:31< Woodmouse> more houses, perhanps? 20090619 18:19:34< Woodmouse> *perhaps 20090619 18:20:25< Woodmouse> now there's 4 more houses 20090619 18:20:32< Woodmouse> *5 20090619 18:21:34< Woodmouse> I'll try to search for "sheep" 20090619 18:21:48< Woodmouse> oh! 20090619 18:22:01< Woodmouse> first result has a sheep in it. :) 20090619 18:22:13< Woodmouse> oh, it was that one 20090619 18:22:18< Woodmouse> I had seen it before 20090619 18:27:30< Woodmouse> yay, now I have extracted the sheep files in the rpg. :) And the second map is almost done. :) 20090619 18:30:48< Woodmouse> If I place forest on a castle, can the castle be used for recruiting? 20090619 18:34:14< Cimeries> Heh, this game is cooler than I remembered. 20090619 18:35:01-!- elynia [n=shyde@wesnoth/umc-dev/misc/elynia] has quit [Read error: 110 (Connection timed out)] 20090619 18:42:37< Woodmouse> Second map is finished! Now the cfg file. Or later. 20090619 18:42:57< Woodmouse> So, now I'll upload the addon 20090619 18:45:46< Woodmouse> It is now sent! 20090619 18:46:04-!- Polarina [n=polarina@wesnoth/translator/Polarina] has joined #wesnoth 20090619 18:46:21< Woodmouse> It's name is Lands of Thol-Dun 20090619 18:46:37-!- Ischaldrih [n=Ischaldi@c-67-161-190-75.hsd1.ca.comcast.net] has joined #wesnoth 20090619 18:54:21< Woodmouse> my friend gets this error of the rpg, while I get no errors: 20090619 18:54:33< Woodmouse> http://pastebin.com/d24c5c28 20090619 18:55:06-!- name [n=name@sburn/devel/name] has joined #wesnoth 20090619 18:55:35-!- monteslu [n=monteslu@ip68-109-171-127.ph.ph.cox.net] has joined #wesnoth 20090619 18:58:30< Woodmouse> He's using 1.6.1 btw, and I'm using 1.6.2 20090619 18:58:54< Woodmouse> 1.6 olny 20090619 18:58:56< Woodmouse> *only 20090619 18:59:04< Woodmouse> so can that be the problem? 20090619 19:04:23-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20090619 19:18:38-!- Ischaldirh [n=Ischaldi@c-67-161-190-75.hsd1.ca.comcast.net] has joined #wesnoth 20090619 19:26:57-!- |backslash| [n=|backsla@cpe-0040d02e0aa6.ip-pool.rftonline.net] has joined #wesnoth 20090619 19:35:50-!- Ischaldrih [n=Ischaldi@c-67-161-190-75.hsd1.ca.comcast.net] has quit [Read error: 110 (Connection timed out)] 20090619 19:35:51-!- Ischaldirh is now known as Ischaldrih 20090619 19:40:01< Soliton> well, where is that macro from? 20090619 19:41:46< Woodmouse> from... 20090619 19:41:48< Woodmouse> hmm 20090619 19:41:50< Woodmouse> dunno 20090619 19:41:54< Woodmouse> but it works now 20090619 19:42:00< Woodmouse> so it doesn't matter I think 20090619 19:42:26< Soliton> so you have no idea how to find out where a macro is from? 20090619 19:43:15< Woodmouse> well, it was originallt in an addon of Bob_the_Mighty 20090619 19:43:20< Woodmouse> I forgot what addon it was 20090619 19:43:37< Soliton> clearly that was not the question. 20090619 19:43:37< Woodmouse> I asked him if I could use the macros and he said I can 20090619 19:43:41< Woodmouse> ... 20090619 19:43:58< Soliton> the question where the macro is now. 20090619 19:43:59< Woodmouse> but I'll leave here, because I focus in playing Wesnoth now xD 20090619 19:44:04-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has left #wesnoth [] 20090619 19:46:46-!- name [n=name@sburn/devel/name] has quit ["Lost terminal"] 20090619 19:50:16-!- uzsolt [i=uzsolt@team.pld-linux.org] has joined #wesnoth 20090619 19:55:44-!- |backslash| [n=|backsla@cpe-0040d02e0aa6.ip-pool.rftonline.net] has quit ["Lost terminal"] 20090619 19:57:09-!- |backslash| [n=|backsla@cpe-0040d02e0aa6.ip-pool.rftonline.net] has joined #wesnoth 20090619 20:01:58-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has joined #wesnoth 20090619 20:02:33< Woodmouse> I just came to tell that the rpg "Lands of Thol-Dun" works perfectly now 20090619 20:02:37-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has left #wesnoth [] 20090619 20:06:17-!- mich- [n=mich@87.19.243.109] has joined #wesnoth 20090619 20:08:09< Blueblaze> o 20090619 20:08:14< Blueblaze> I missed Woodmouse :( 20090619 20:21:52-!- |backslash| [n=|backsla@cpe-0040d02e0aa6.ip-pool.rftonline.net] has quit ["leaving"] 20090619 20:25:20-!- AnMaster [n=AnMaster@unaffiliated/anmaster] has quit [Connection timed out] 20090619 20:36:00-!- name [n=name@sburn/devel/name] has joined #wesnoth 20090619 20:36:11-!- martin_ [n=martin@g228216093.adsl.alicedsl.de] has quit ["leaving"] 20090619 20:54:32-!- Cimeries is now known as Cimeries_AFK 20090619 20:57:06-!- martin__ [n=martin@f049093160.adsl.alicedsl.de] has joined #wesnoth 20090619 21:08:20-!- mich- [n=mich@87.19.243.109] has quit ["Sto andando via"] 20090619 21:15:57-!- Cimeries_AFK is now known as Cimeries 20090619 21:32:37-!- Netsplit sendak.freenode.net <-> irc.freenode.net quits: MadMerlin, shadowmaster, Vornicus 20090619 21:35:01-!- Netsplit over, joins: shadowmaster, Vornicus, MadMerlin 20090619 21:44:28-!- uzsolt [i=uzsolt@team.pld-linux.org] has left #wesnoth [] 20090619 21:45:50-!- Espreon_ [n=espreon@c-76-117-239-33.hsd1.pa.comcast.net] has joined #wesnoth 20090619 21:46:18-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit [Nick collision from services.] 20090619 21:50:08-!- Espreon_ [n=espreon@c-76-117-239-33.hsd1.pa.comcast.net] has quit [Client Quit] 20090619 21:50:33-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth 20090619 21:53:48-!- Cimeries [n=Roman@bzq-84-108-42-139.cablep.bezeqint.net] has left #wesnoth [] 20090619 22:01:01-!- Espreon is now known as Cheese-kun 20090619 22:01:45-!- Ken_Oh [n=briang@static-71-178-174-220.washdc.fios.verizon.net] has quit ["Leaving."] 20090619 22:02:52-!- Cheese-kun is now known as Espreon 20090619 22:05:32-!- Unnheulu is now known as Z3fz 20090619 22:05:37-!- Z3fz is now known as Unnheulu 20090619 22:06:36-!- Espreon is now known as Cheese-kun 20090619 22:06:56-!- AnMaster [n=AnMaster@unaffiliated/anmaster] has joined #wesnoth 20090619 22:08:13-!- Cheese-kun is now known as Espreon_ 20090619 22:08:46-!- Espreon_ is now known as Cheese-kun 20090619 22:45:38-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Client Quit] 20090619 22:46:00-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth 20090619 22:48:44-!- Tomsik [n=Tomsik@bbp108.neoplus.adsl.tpnet.pl] has quit [Read error: 110 (Connection timed out)] 20090619 22:49:36-!- Tomsik [n=Tomsik@bcm113.neoplus.adsl.tpnet.pl] has joined #wesnoth 20090619 22:51:08-!- ABCD_ [n=ABCD@wikipedia/ABCD] has joined #wesnoth 20090619 22:52:17-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Read error: 104 (Connection reset by peer)] 20090619 22:53:49-!- Unnheulu [n=Da@cpc3-pnth1-0-0-cust499.cdif.cable.ntl.com] has quit ["Ex-Chat"] 20090619 22:55:33-!- Cuervo [n=Brennan@71-217-71-180.tukw.qwest.net] has joined #wesnoth 20090619 22:56:11-!- Cuervo [n=Brennan@71-217-71-180.tukw.qwest.net] has left #wesnoth [] 20090619 22:58:12-!- Doppp|EeePC [n=aasdasd@c-67-171-96-240.hsd1.pa.comcast.net] has joined #wesnoth 20090619 23:08:40-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Remote closed the connection] 20090619 23:12:36-!- Cuervo [n=Brennan@71-217-71-180.tukw.qwest.net] has joined #wesnoth 20090619 23:15:11< Cuervo> Does anyone have experience making OS X packages here? 20090619 23:16:49 * Soliton points at crimson_penguin. 20090619 23:17:04< crimson_penguin> Cuervo: Hi :P 20090619 23:17:12< Ivanovic> nah, i don't think that our OSX packager has experience in creating OSX packages... 20090619 23:17:14< Ivanovic> ;) 20090619 23:17:39< crimson_penguin> :D 20090619 23:18:36-!- Ken_Oh [n=dick@c-68-50-246-180.hsd1.md.comcast.net] has joined #wesnoth 20090619 23:21:25< Ivanovic> Cuervo: and yeah, irc is most likely a better place to guide you through creating a mac package 20090619 23:21:57-!- GeorgeGhoal [i=gsconst@85.175.81.39] has joined #wesnoth 20090619 23:23:15< GeorgeGhoal> Hello. 20090619 23:23:43< GeorgeGhoal> Is the wesnoth game chat and this thing... exactly the same? 20090619 23:25:05 * GeorgeGhoal is so acked... 20090619 23:25:23< Ivanovic> you mean the multiplayer lobby? 20090619 23:25:50< Ivanovic> no, this is not the same stuff that is talked about in the multiplayer lobby, since the lobby is meant to organize new games, not for idle chatting 20090619 23:25:57-!- ABCD_ [n=ABCD@wikipedia/ABCD] has quit [Read error: 104 (Connection reset by peer)] 20090619 23:25:59-!- cerusan [n=cerusan@8.121.113.82.net.de.o2.com] has quit ["see you later"] 20090619 23:26:26-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth 20090619 23:29:55< GeorgeGhoal> so what was the prototype of Wesnoth? 20090619 23:30:35< Soliton> wesnoth 0.1 20090619 23:31:02< GeorgeGhoal> the games before wesnoth - where the idea came from 20090619 23:32:14< Ivanovic> the idea came from dave 20090619 23:32:35< GeorgeGhoal> Dave? what gave Dave that idea? 20090619 23:33:10< GeorgeGhoal> PG2? HoMM's battle screen? what can that be? 20090619 23:34:09< Soliton> http://www.wesnoth.org/wiki/WesnothPhilosophy 20090619 23:35:44-!- ABCD_ [n=ABCD@wikipedia/ABCD] has joined #wesnoth 20090619 23:35:51-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Read error: 113 (No route to host)] 20090619 23:40:41-!- Cuervo [n=Brennan@71-217-71-180.tukw.qwest.net] has left #wesnoth [] 20090619 23:50:20< GeorgeGhoal> ohh 20090619 23:50:36< GeorgeGhoal> so Master of Monsters, not PG2? omg 20090619 23:50:53-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth 20090619 23:52:20-!- ABCD_ [n=ABCD@wikipedia/ABCD] has quit [Read error: 104 (Connection reset by peer)] 20090619 23:53:17< GeorgeGhoal> bye 20090619 23:53:19-!- GeorgeGhoal [i=gsconst@85.175.81.39] has left #wesnoth [] 20090619 23:54:03-!- Noyga [n=lame-z@wesnoth/developer/noyga] has quit ["Quitte"] 20090619 23:54:34-!- apple_ide [n=Eric@124-168-246-252.dyn.iinet.net.au] has joined #wesnoth --- Log closed Sat Jun 20 00:00:50 2009