--- Log opened Mon Jun 22 00:00:03 2009 20090622 00:04:12< Blueblaze> Aethaeryn: The background? sure 20090622 00:04:16< Blueblaze> What have you been doing lately? 20090622 00:05:38< Aethaeryn> Blueblaze: college 20090622 00:05:49< Aethaeryn> my first summer class ended, thus giving me 2 weeks of nothing to do 20090622 00:06:09< Aethaeryn> that, and I got an Xbox 360 with money I had laying around, so that's pretty much all I spent my spare time on until the novelty of the new game console wore off 20090622 00:06:58< Blueblaze> Aethaeryn: So you're going to be able to finish this campaign in the time you have off? 20090622 00:07:31< Aethaeryn> probably not finish it, but at least get it to the state where completing/polishing it wouldn't be too time intensive 20090622 00:08:30< Aethaeryn> The story introduction is a bit generic because I'm not 100% on where to place it... that and the first scenario is kind of an introduction through action 20090622 00:09:04< Aethaeryn> here's hoping that IRC doesn't cut a paragraph off. 20090622 00:09:12< Aethaeryn> When times were prosperous and the population grew, humanity spread to distant lands. Some wanted adventure, some sought fortune, and others just wanted to find a place where they could live comfortably and own their own land. Far to the North, where the winters were harsh and foreboding, political separatists set up a colony in a place no other humans wanted to go. The Northlands they settled were rich in minerals, fish, fur and 20090622 00:09:20< Aethaeryn> Then, the bad times arrived. The kingdoms to the south fell one after another to vicious orc raiders and the land was in pandemonium. While anarchy and chaos was the rule, the North was largely ignored. The land was over-exploited and losing its wealth, while the winters grew colder and colder every year. Losing their clients to their South, the city-states that had formed in the North fell in disrepair and their once-magnificent 20090622 00:09:30< Aethaeryn> Still, the humans in the North did not have it as bad as the humans everywhere else on the continent. Desperate for survival, those in the South turned to the once-forbidden arts of necromancy, expanding the lives of their wisest and most powerful unnaturally as armies of the undead fought the orcs. Refugees from the southern wars fled to the hills in the North, and many of these desperate men became mercenaries or bandits. When t 20090622 00:09:37< Aethaeryn> One by one, the bankrupt city-states fell. The City of Eastbay seemed destined to suffered the same fate, but many were able to escape the city and go to an outpost in the mountains. It was the heart of winter and they had little supplies, but holding the fortress was a matter of survival. Outnumbered and cornered, it seemed like it was going to be their last stand. 20090622 00:10:06< Aethaeryn> and those four paragraphs are it. If they're too long to fit on IRC lines properly, I can make a pastebin. 20090622 00:10:07< zookeeper> all lines cut off. 20090622 00:10:10< Aethaeryn> damn 20090622 00:10:13< zookeeper> pastebin would work better 20090622 00:11:05< Aethaeryn> http://pastebin.com/m50d49e86 20090622 00:11:34< Aethaeryn> The campaign starts on a fairly small map as basically modified loyalists vs. outlaws/orcs. 20090622 00:12:10< Aethaeryn> maybe 20-25 turns in a scripted event of enemy reinforcements makes it a *lot* more difficult, thus forcing a retreat. 20090622 00:12:33< Aethaeryn> you have to enter a tunnel in the mountains, thus going underground for a few scenarios. 20090622 00:13:17< Aethaeryn> besides story/random characters that you run into, the eight you put on the "tunnel" entrance tiles (fortress) are the eight that carry over throughout the sequence. 20090622 00:13:29< Aethaeryn> i.e. you can't recruit underground. 20090622 00:17:16-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Remote closed the connection] 20090622 00:22:32< Blueblaze> Aethaeryn: okay let me read it now 20090622 00:22:57-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20090622 00:24:22< Blueblaze> Aethaeryn: okay, golf distracted me from reading it sooner 20090622 00:24:35-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has quit [Remote closed the connection] 20090622 00:25:12< Blueblaze> and I bought an iPhone with my money laying around instead of a 360, but I'm basically in the same situation you're in :p 20090622 00:25:47-!- Tomsik_ [n=Tomsik@bbu9.neoplus.adsl.tpnet.pl] has quit ["Hax pax max"] 20090622 00:29:56< Aethaeryn> basically, this campaign will come in three parts 20090622 00:30:29< Aethaeryn> (structure-wise; it'll be one campaign) 20090622 00:30:34< Aethaeryn> part i: introduction/flashback; part ii/iii: travelling around the destroyed continent 20090622 00:31:16-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has joined #wesnoth 20090622 00:31:30< Aethaeryn> the first part sets the plot up, with (1) last stand on mountain side, (2) underground tunnel, (3) battle with lich queen (must they all be male?), (4) flashback scenario(s) 20090622 00:31:35< Aethaeryn> and the rest I'll work on when i get to it. 20090622 00:42:58-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20090622 00:45:34-!- name [n=name@sburn/devel/name] has quit ["Lost terminal"] 20090622 01:10:10-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Client Quit] 20090622 01:10:56-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth 20090622 01:15:37-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [Read error: 113 (No route to host)] 20090622 01:30:01-!- Lirion [n=cynric@wikimedia-commons/Lirion] has joined #wesnoth 20090622 01:37:41-!- apple_ide [n=Eric@124-168-246-252.dyn.iinet.net.au] has joined #wesnoth 20090622 01:38:26-!- apple_ide_ [n=Eric@124-168-246-252.dyn.iinet.net.au] has joined #wesnoth 20090622 01:41:02-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has quit [] 20090622 01:56:43-!- apple_ide [n=Eric@124-168-246-252.dyn.iinet.net.au] has quit [Read error: 110 (Connection timed out)] 20090622 02:24:34-!- Ken_Oh [n=dick@c-68-50-246-180.hsd1.md.comcast.net] has joined #wesnoth 20090622 02:29:17-!- Ken_Oh [n=dick@c-68-50-246-180.hsd1.md.comcast.net] has quit [Client Quit] 20090622 02:31:19-!- lazarus_lupine [n=scott@12-215-164-41.client.mchsi.com] has quit [Read error: 110 (Connection timed out)] 20090622 02:41:26-!- apple_ide_ [n=Eric@124-168-246-252.dyn.iinet.net.au] has quit [] 20090622 02:42:33-!- BiggieSmalls [n=IceChat7@ool-18bcd3e2.dyn.optonline.net] has joined #wesnoth 20090622 02:43:03-!- Lirion [n=cynric@wikimedia-commons/Lirion] has quit [Read error: 110 (Connection timed out)] 20090622 02:43:19-!- Lirion [n=cynric@wikimedia-commons/Lirion] has joined #wesnoth 20090622 02:49:03-!- Aethaeryn [n=Michael@c-98-204-170-162.hsd1.md.comcast.net] has quit ["Lost terminal"] 20090622 03:07:32-!- vjoe [n=vjoe@95.95.154.121] has quit [Client Quit] 20090622 03:15:10-!- aanderse [n=aaron@CPE001b11cc67d3-CM0019475d7f5e.cpe.net.cable.rogers.com] has joined #wesnoth 20090622 03:26:17-!- shikadibot_ [n=shikadi@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth 20090622 03:36:14-!- ancestral [n=ancestra@97-116-112-181.mpls.qwest.net] has joined #wesnoth 20090622 03:42:17-!- Nissarin [n=nissarin@91.202.192.102] has quit ["Leaving"] 20090622 03:46:22-!- shikadibot_ is now known as shikadibot-8400 20090622 03:46:39-!- shikadibot-8400 [n=shikadi@wesnoth/umc-dev/bot/shikadibot] has quit ["Lost terminal"] 20090622 03:51:10-!- Ischaldrih [n=Ischaldi@c-67-161-190-75.hsd1.ca.comcast.net] has joined #wesnoth 20090622 04:02:00-!- BiggieSmalls [n=IceChat7@ool-18bcd3e2.dyn.optonline.net] has quit ["Easy as 3.14159265358979323846..."] 20090622 04:06:35-!- Ivanovic_ [n=ivanovic@dtmd-4db2a68e.pool.einsundeins.de] has joined #wesnoth 20090622 04:16:45-!- Ken_Oh [n=dick@c-68-50-246-180.hsd1.md.comcast.net] has joined #wesnoth 20090622 04:21:49-!- Ivanovic [n=ivanovic@wesnoth/developer/ivanovic] has quit [Read error: 110 (Connection timed out)] 20090622 04:22:33-!- Ivanovic_ is now known as Ivanovic 20090622 04:23:29-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090622 04:26:27-!- Lirion [n=cynric@wikimedia-commons/Lirion] has quit ["SOTD (shock of the day): wikimedia runs ubuntu o.o"] 20090622 04:26:49-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth 20090622 04:28:11-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["Tengo que ir... Yeahzorz..."] 20090622 04:30:31-!- Appleman1234 [n=Appleman@131.181.47.7] has joined #wesnoth 20090622 04:38:36-!- lazarus_lupine [n=scott@12-215-164-41.client.mchsi.com] has joined #wesnoth 20090622 04:46:51-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20090622 04:56:34< Ken_Oh> The result is an integer. Floating point values are not rounded. 20090622 04:57:13< Ken_Oh> That's what the wiki says about set_variable multiply/divide. 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Yeahzorz..."] 20090622 12:29:28-!- Ken_Oh [n=dick@c-68-50-246-180.hsd1.md.comcast.net] has joined #wesnoth 20090622 12:35:53-!- Ischaldirh [n=Ischaldi@c-67-161-190-75.hsd1.ca.comcast.net] has quit [" HydraIRC -> http://www.hydrairc.com <- IRC with a difference"] 20090622 12:42:18-!- mich- [n=mich@87.19.243.109] has joined #wesnoth 20090622 12:45:44-!- Ken_Oh [n=dick@c-68-50-246-180.hsd1.md.comcast.net] has quit ["Leaving."] 20090622 12:57:48-!- Tomsik [n=Tomsik@bbu9.neoplus.adsl.tpnet.pl] has joined #wesnoth 20090622 13:01:27-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has joined #wesnoth 20090622 13:02:30< Woodmouse> Hi, I didn't have internet for TWO days! D: But now I have internet again, and can upload the fix of the rpg I made. The town is now fixed, and the computer players have names. I'll upload it soon. :) 20090622 13:04:14< Woodmouse> I've also been working on sprites, and Delfador portrait. I'll post them soon. 20090622 13:06:26-!- vjoe [n=vjoe@95.95.154.121] has joined #wesnoth 20090622 13:08:46-!- shreedhar [n=shreedha@60.243.6.173] has joined #wesnoth 20090622 13:09:19< Woodmouse> But still, some of the macros of the rpg won't work. :/ but that I try to fix, later. 20090622 13:09:40-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has quit [Remote closed the connection] 20090622 13:09:45< shreedhar> hi all. i am playing Legend of Wesmere. I killed the orcish chieftain, now how should i prove an orc has done it? 20090622 13:10:42-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has joined #wesnoth 20090622 13:10:52< shreedhar> i have to just kill another nearby orc? 20090622 13:15:20< Woodmouse> Has anyone tested Lands of Thol-Dun? xD 20090622 13:16:30-!- Ken_Oh [n=dick@c-68-50-246-180.hsd1.md.comcast.net] has joined #wesnoth 20090622 13:18:13< Woodmouse> hey, I have a question again: When I want to give a name to a computer player, do I use "id" or "name"? 20090622 13:29:35-!- cib0 [n=cib@pD95F2B86.dip0.t-ipconnect.de] has joined #wesnoth 20090622 13:30:32< Soliton> shreedhar: the objective tells you to get back to the sign post, no? 20090622 13:31:06-!- ilor [n=user@wesnoth/developer/ilor] has joined #wesnoth 20090622 13:31:50-!- Ken_Oh [n=dick@c-68-50-246-180.hsd1.md.comcast.net] has quit ["Leaving."] 20090622 13:34:18< Woodmouse> Oh, and btw, I was just checking the first scenario file of DiD and noticed there's "This is very unlikely, but just in case..." so... I thought it's not unlikely, because even I beat the orcs lol. xD on the middle difficulty. I don't have anything against that sentence, it's just that's it's not very unlikely, I think. 20090622 13:41:42-!- anttil [n=antti@a88-114-47-156.elisa-laajakaista.fi] has joined #wesnoth 20090622 13:45:01-!- cib0 [n=cib@pD95F2B86.dip0.t-ipconnect.de] has quit [Remote closed the connection] 20090622 13:49:22 * Woodmouse just uploaded Lands of Thol-Dun. :) 20090622 13:50:00< Woodmouse> But I can't understand: The macros like attacks work, but not hitpoints changes, movement changes, etc. 20090622 13:51:39< Woodmouse> taa daa da daa daa daa dadaadaaaa (that's how the main menu music goes lol) and I'm bored. :/ 20090622 13:51:53-!- BenUrban_ is now known as BenUrban 20090622 14:10:03-!- cib0 [n=cib@p5DD34307.dip.t-dialin.net] has joined #wesnoth 20090622 14:12:08-!- shikadibot_ [n=shikadi@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth 20090622 14:13:27-!- happygrue__ [n=George@c-67-176-145-41.hsd1.in.comcast.net] has quit [Read error: 110 (Connection timed out)] 20090622 14:14:00-!- shikadibot_ [n=shikadi@wesnoth/umc-dev/bot/shikadibot] has quit [Client Quit] 20090622 14:17:40< Woodmouse> What the **************!!? Wesnoth is... broken. Impassable mountains are normal mountains. :S 20090622 14:18:16< Woodmouse> now they work... :/ I just clicked on another terrain and now they work. :O 20090622 14:21:40< Woodmouse> Hmmm, btw, when there are more than one Lich, is it Lichs or Liches? I know this is a bit random question, but... lol. And the same question about different: Is it Necromancers or Necromanceres? 20090622 14:21:46-!- shreedhar [n=shreedha@60.243.6.173] has quit ["Leaving"] 20090622 14:21:58< Woodmouse> I myself think the Liches and Necromancers 20090622 14:22:04< Woodmouse> but I dunno 20090622 14:22:05< Vornicus> Liches, and Necromancers. 20090622 14:22:06< shadowmaster> Liches. 20090622 14:22:09< Woodmouse> ok 20090622 14:23:33< Vornicus> http://www.davidappleyard.com/english/spelling.htm <--- Pluralization rules for English. 20090622 14:41:12< Woodmouse> I'm making a new version of The Zones. :) It will be a lot less laging one, I hope 20090622 14:41:31< Woodmouse> It won't have millions of enemies at the same time in it 20090622 14:47:07< Woodmouse> I'll use the old map with some changes in it, though. 20090622 14:47:50< Woodmouse> and I'm hoping to use also non-mainline units 20090622 14:52:20-!- AnMaster_ is now known as AnMaster 20090622 15:01:41-!- ilor_ [n=user@wesnoth/developer/ilor] has joined #wesnoth 20090622 15:12:48 * Woodmouse stops making The Zones for a small while. 20090622 15:12:59< Woodmouse> I make somethinh more... hmmm... small. xD 20090622 15:18:12-!- BenUrban [n=benurban@unaffiliated/benurban] has quit ["Power failu"] 20090622 15:20:42-!- ilor [n=user@wesnoth/developer/ilor] has quit [Read error: 110 (Connection timed out)] 20090622 15:22:22-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has quit [Read error: 104 (Connection reset by peer)] 20090622 15:26:15-!- apple_ide [n=Eric@124-168-246-252.dyn.iinet.net.au] has quit [] 20090622 15:30:01-!- apple_ide [n=Eric@124-168-246-252.dyn.iinet.net.au] has joined #wesnoth 20090622 15:32:32-!- apple_ide [n=Eric@124-168-246-252.dyn.iinet.net.au] has quit [Client Quit] 20090622 15:38:18-!- uzsolt [i=uzsolt@team.pld-linux.org] has joined #wesnoth 20090622 15:55:37-!- ilor_ [n=user@wesnoth/developer/ilor] has quit [] 20090622 16:04:46-!- cib0 [n=cib@p5DD34307.dip.t-dialin.net] has quit [Remote closed the connection] 20090622 16:05:31-!- mich- [n=mich@87.19.243.109] has quit ["Sto andando via"] 20090622 16:21:03-!- orlok [n=orlock@124.246.27.120.static.nexnet.net.au] has joined #wesnoth 20090622 16:21:21< orlok> I am having problems with the undead swamp :-\ 20090622 16:23:44< shadowmaster> being more specific may help. 20090622 16:23:59< Soliton> it's filthy. 20090622 16:25:07-!- shadowmaster is now known as shadowm_running 20090622 16:26:46-!- shadowm_running is now known as shadowmaster 20090622 16:28:01< orlok> Swamp of dread, any advice on avoiding heavy casualties when approaching the first death knight? 20090622 16:28:44< orlok> oh - can mermen be zombified? 20090622 16:28:51< Soliton> sure. 20090622 16:28:56-!- crimson_penguin [n=ben@64.201.60.211] has joined #wesnoth 20090622 16:29:15< Soliton> approach him at day. 20090622 16:29:38< orlok> not sure whether to push towards the first castle as fast as possible or hang back while the first wave hits 20090622 16:30:05< orlok> Soliton: while i am beating on him and his guys i am getting hammered frim either side 20090622 16:30:50< orlok> and of course the AI always chooses its attacks well 20090622 16:35:48< orlok> ahh crap 20090622 16:35:51< orlok> zombie fish 20090622 16:36:12-!- Tomsik_ [n=Tomsik@bcj222.neoplus.adsl.tpnet.pl] has joined #wesnoth 20090622 16:46:14< orlok> underad griffon wtf 20090622 16:46:20< orlok> undead 20090622 16:48:08< shadowmaster> most medium or small-sized living creatures can be turned into Walking Corpses/Soullesses 20090622 16:48:43< shadowmaster> however, don't be surprised when you find the hidden Yeti Walking Corpse easter-egg :) 20090622 16:48:54-!- Tomsik [n=Tomsik@bbu9.neoplus.adsl.tpnet.pl] has quit [Read error: 110 (Connection timed out)] 20090622 16:51:02< orlok> hahhah 20090622 16:51:10< orlok> i love this game 20090622 16:51:18< orlok> i keep coming back to it 20090622 16:51:24< orlok> and its always better 20090622 16:51:27< ardesh> what about zombie ghouls :D 20090622 16:51:38< orlok> what about zombie jesus? 20090622 16:51:57< orlok> it took 3 days, but he is a motherfucking zombie 20090622 16:52:34-!- martin_ [n=martin@f049168112.adsl.alicedsl.de] has joined #wesnoth 20090622 16:56:49< Ivanovic> hi 20090622 17:04:35< orlok> how many turns per day? 20090622 17:04:51< shadowmaster> woo, language. 20090622 17:06:58< Soliton> dawn, morning, afternoon, dusk, first nicht, second night 20090622 17:10:48-!- harryBer [n=harryBer@95-25-22-79.broadband.corbina.ru] has joined #wesnoth 20090622 17:12:39-!- monteslu [n=monteslu@ip68-109-171-127.ph.ph.cox.net] has left #wesnoth ["Leaving"] 20090622 17:15:48-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Client Quit] 20090622 17:16:15-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth 20090622 17:24:42-!- cib0 [n=cib@p5DD34307.dip.t-dialin.net] has joined #wesnoth 20090622 17:31:56-!- Doppp [n=aassdf@c-67-171-96-240.hsd1.pa.comcast.net] has quit [Read error: 110 (Connection timed out)] 20090622 17:39:58-!- 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19:14:22-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20090622 19:14:45-!- Doppp [n=aassdf@c-67-171-96-240.hsd1.pa.comcast.net] has joined #wesnoth 20090622 19:15:19-!- Canageek [n=Canageek@d24-141-247-22.home.cgocable.net] has joined #wesnoth 20090622 19:21:02-!- martin_ [n=martin@f048116099.adsl.alicedsl.de] has joined #wesnoth 20090622 19:24:11-!- mich- [n=mich@87.19.243.109] has joined #wesnoth 20090622 19:43:13-!- name [n=name@sburn/devel/name] has joined #wesnoth 20090622 19:44:21-!- ilor [n=user@wesnoth/developer/ilor] has joined #wesnoth 20090622 19:52:35-!- mich- [n=mich@87.19.243.109] has quit ["Sto andando via"] 20090622 19:54:41-!- aanderse [n=aaron@CPE001b11cc67d3-CM0019475d7f5e.cpe.net.cable.rogers.com] has joined #wesnoth 20090622 19:56:30-!- vjoe [n=vjoe@95.95.154.121] has joined #wesnoth 20090622 20:07:12-!- mthe [n=mthe@82.133.106.153] has joined #wesnoth 20090622 20:07:16-!- shadowmaster is now known as ChocolateMonster 20090622 20:12:36-!- 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[n=aassdf@c-67-171-96-240.hsd1.pa.comcast.net] has quit [Read error: 110 (Connection timed out)] 20090622 21:22:59-!- mich- [n=mich@87.19.243.109] has joined #wesnoth 20090622 21:32:43-!- Canageek [n=Canageek@d24-141-247-22.home.cgocable.net] has quit ["Tell me why are we/so blind to see/that the ones we hurt/are you and me"] 20090622 21:48:03-!- anttil [n=antti@a88-114-47-156.elisa-laajakaista.fi] has quit [Connection timed out] 20090622 21:56:56-!- Unnheulu [n=Da@cpc3-pnth1-0-0-cust499.cdif.cable.ntl.com] has quit ["Ex-Chat"] 20090622 22:11:44-!- Ken_Oh [n=dick@c-68-50-246-180.hsd1.md.comcast.net] has joined #wesnoth 20090622 22:32:54-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [Connection timed out] 20090622 22:35:27-!- crimson_penguin [n=ben@64.201.60.211] has joined #wesnoth 20090622 22:35:47-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has quit ["Living crap attacks my home! Have to go now!"] 20090622 22:41:24-!- cib0 [n=cib@p5DD34307.dip.t-dialin.net] has quit [Remote closed the connection] 20090622 22:41:51-!- BiggieSmalls [n=IceChat7@ool-18bcd3e2.dyn.optonline.net] has joined #wesnoth 20090622 22:44:14-!- Polarina1 [n=polarina@85-220-18-216.dsl.dynamic.simnet.is] has joined #wesnoth 20090622 22:44:26-!- aditya [n=aditya@59.95.26.209] has joined #wesnoth 20090622 22:45:09< aditya> hey, wanted to submit a wishlist feature... Just thought I should share it here. I did the same back in 1.4. Now the same for 1.7... 20090622 22:45:32< aditya> When the games are auto saved, why not add the campaign number in the save name... 20090622 22:45:50< aditya> for example, HttT - campaignNumber - campaignName 20090622 22:46:05< aditya> and, sort the saves in the save/load window by the campaign name... 20090622 22:46:44< aditya> like a website navigation. A dropdown list with names of capaigns as the headings 20090622 22:46:57< aditya> ^^ replace with scenario in first 3 lines :P 20090622 22:53:20-!- Polarina [n=polarina@wesnoth/translator/Polarina] has quit [Nick collision from services.] 20090622 22:53:57-!- Polarina1 is now known as Polarina 20090622 22:54:47-!- aditya [n=aditya@59.95.26.209] has left #wesnoth [] 20090622 22:58:32-!- mich- [n=mich@87.19.243.109] has quit ["Sto andando via"] 20090622 23:11:55-!- martin_ [n=martin@f048116099.adsl.alicedsl.de] has quit ["leaving"] 20090622 23:34:02-!- Ken_Oh [n=dick@c-68-50-246-180.hsd1.md.comcast.net] has quit ["Leaving."] 20090622 23:41:15-!- Noyga [n=lame-z@wesnoth/developer/noyga] has left #wesnoth ["Quitte"] 20090622 23:47:24-!- Ken_Oh [n=dick@c-68-50-246-180.hsd1.md.comcast.net] has joined #wesnoth 20090622 23:59:21-!- lizard_r [n=MirandaM@W9082.w.pppool.de] has quit ["I'm gone, but the Saurians will last."] --- Log closed Tue Jun 23 00:00:09 2009