--- Log opened Wed Jun 24 00:00:15 2009 20090624 00:03:48-!- ilor_ [n=user@wesnoth/developer/ilor] has joined #wesnoth 20090624 00:04:19-!- Ken_Oh [n=dick@c-68-50-246-180.hsd1.md.comcast.net] has joined #wesnoth 20090624 00:10:10-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has joined #wesnoth 20090624 00:18:16-!- ilor__ [n=user@auq41.neoplus.adsl.tpnet.pl] has joined #wesnoth 20090624 00:21:16-!- ilor [n=user@wesnoth/developer/ilor] has quit [Read error: 110 (Connection timed out)] 20090624 00:24:13-!- |backslash| [n=|backsla@cpe-0040d02e0aa6.ip-pool.rftonline.net] has quit ["leaving"] 20090624 00:28:37-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth 20090624 00:33:57-!- ilor_ [n=user@wesnoth/developer/ilor] has quit [Read error: 110 (Connection timed out)] 20090624 00:35:21-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth 20090624 00:48:41-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Read error: 104 (Connection reset by peer)] 20090624 00:49:02-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth 20090624 00:50:00-!- ilor [n=user@wesnoth/developer/ilor] has joined #wesnoth 20090624 01:00:14-!- vjoe [n=vjoe@95.95.154.121] has joined #wesnoth 20090624 01:07:27-!- ilor__ [n=user@auq41.neoplus.adsl.tpnet.pl] has quit [Read error: 110 (Connection timed out)] 20090624 01:10:32-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20090624 01:19:28-!- ilor [n=user@wesnoth/developer/ilor] has left #wesnoth [] 20090624 01:26:42-!- Ken_Oh [n=dick@c-68-50-246-180.hsd1.md.comcast.net] has quit ["Leaving."] 20090624 01:33:23-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has quit [] 20090624 01:35:49-!- VurtualRuler98 [n=yeahrigh@74.206.62.26] has joined #wesnoth 20090624 01:38:32-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth 20090624 01:40:27-!- lirion`reco [n=cynric@wikimedia-commons/Lirion] has quit [Read error: 113 (No route to host)] 20090624 01:43:17-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["Tengo que ir... Yeahzorz..."] 20090624 01:44:42-!- vjoe [n=vjoe@95.95.154.121] has quit [Client Quit] 20090624 01:47:54-!- apple_ide [n=Eric@124-168-246-252.dyn.iinet.net.au] has joined #wesnoth 20090624 01:48:45-!- apple_ide_ [n=Eric@124-168-246-252.dyn.iinet.net.au] has joined #wesnoth 20090624 01:56:35-!- Ken_Oh [n=dick@c-68-50-246-180.hsd1.md.comcast.net] has joined #wesnoth 20090624 01:58:35-!- happygrue [n=George@wesnoth/developer/wintermute] has joined #wesnoth 20090624 01:58:41-!- Randorr [i=sascha@tclhelp.net] has quit [Read error: 110 (Connection timed out)] 20090624 02:06:30-!- apple_ide [n=Eric@124-168-246-252.dyn.iinet.net.au] has quit [Connection timed out] 20090624 02:11:50-!- BenUrban [n=benurban@68.55.19.224] has joined #wesnoth 20090624 02:16:55-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Read error: 54 (Connection reset by peer)] 20090624 02:18:33< Aethaeryn> well, since it's a little while later, I want to see how people think of my idea/suggestion, again. I'd rather not post it on the forums because it's still very rough, and I prefer immediate feedback of IRC. 20090624 02:23:55< Aethaeryn> basically, awards (kind of like PS3's trophies or Xbox 360's achievements, which are starting to pop up on some PC/browser games too) 20090624 02:24:53< Aethaeryn> the way I'd see it is 10 per campaign, but 20 on a few longer or tougher ones (HttT comes to mind), where you get them for completing the campaign on a difficulty, completing certain difficult sections, or carrying out tasks (kill 100 nagas?) 20090624 02:26:04< Aethaeryn> the idea is to increase replayability, because after you beat the game you can still return to campaigns to complete little side-quest-like-objectives 20090624 02:26:48< Aethaeryn> in fact, The Rise of Wesnoth would be the perfect campaign for this because it has many optional objectives (unless it's changed recently) 20090624 02:28:40< Turuk> To what purpose? Just provide a score at the end for the player? 20090624 02:29:33< Aethaeryn> score is unnecessary 20090624 02:29:44< Aethaeryn> the purpose is accomplishment 20090624 02:30:41< Aethaeryn> it does add a lot to the addictiveness of a game 20090624 02:30:49< Turuk> Okay 20090624 02:31:02< Aethaeryn> no need to give them point values 20090624 02:31:12< Turuk> To generate replay value for the campaign, or the hope that a player can get them all the first time through? 20090624 02:31:28< Aethaeryn> well, replay value I'd say, but it's a design decision probably 20090624 02:31:45-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth 20090624 02:32:06< Aethaeryn> on one hand, there should be some for completing the campaign (especially on the highest difficulty), but on the other hand, there should be a few that you will probably have to come back for unless you really are dedicated 20090624 02:32:34< Turuk> What would these awards be related to, i.e. some examples? 20090624 02:32:55-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Remote closed the connection] 20090624 02:33:07< Aethaeryn> okay, let's say there's a campaign called the Spear of the Lichlord (used for the example because the name's probably too generic to be used) 20090624 02:33:58< Aethaeryn> 1 for completing the campaign (any difficulty), 1 for completing the campaign on the hardest difficulty), 1 for completing a particularly hard middle scenario on the hardest difficulty... 20090624 02:34:17< Aethaeryn> (for the sake of the example, I'll call them 'runes') 20090624 02:35:18< Aethaeryn> then there'd be 3 or so for completing a scenario in an especially difficult style (like in The Rise of Wesnoth, if it's still like that)... 20090624 02:35:49< justinoperable> what's the benefit? 20090624 02:35:57< Aethaeryn> then there'd be 4 runes for various little tasks, like killing all of the swamp-elves in the second scenario instead of just the leaders 20090624 02:36:04< justinoperable> If not some sort of competition between players which has already been ruled out them what? 20090624 02:36:14< Aethaeryn> or collecting all the secret treasures in the caves in the third scenario 20090624 02:36:36< Aethaeryn> justinoperable: in a competition, there's winners and losers. 20090624 02:36:47< Aethaeryn> these are simply accomplishments. It's not like it's the first to get this rune, anyone can get this rune. 20090624 02:36:59-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth 20090624 02:37:00< Turuk> Right, but the achievement system on Xbox works so well because players can "show it off" online to others if they so wish 20090624 02:37:16< justinoperable> I could see it being a cool idea, but the benefit has to be clearer 20090624 02:37:25< Turuk> Otherwise, those achievements are based on completing levels or performing certain unique actions, or collecting certain numbers of objects in a more persistent world 20090624 02:37:28< justinoperable> I wouldn't replay it just to get more points that noone can see and which benefitted me nothing 20090624 02:37:38< Smar> can’t wesnoth just integrate an user system? :) 20090624 02:37:39< Turuk> That seems harder to accomplish in a game broken up into a number of small sections 20090624 02:37:47< Aethaeryn> well, i'm a bit of a completionist when it comes to a game... 20090624 02:38:12< Aethaeryn> but the achievements are a brilliant way to keep someone like me playing after I would have already put it down. 20090624 02:38:12< justinoperable> oh. well I'm not so I guess I'll excuse myself from the conversation. But incentive seems important 20090624 02:38:45< Aethaeryn> Turuk: well, collecting a certain amount of objects achievements are annoying. 20090624 02:38:59< justinoperable> it seems a lot of work to make something just to keep completionists interested longer. By that rationale we should just regularly add new features and addendum to keep completionists wnating to play more 20090624 02:39:00< Turuk> I'm with justin on this, I understand entirely where you are going, but I feel that few people will stick with it when the only person it is ever relevant to is themselves 20090624 02:39:01< Aethaeryn> I'll do them if I like the game (Assassin's Creed), but it really does eat up time for no purpose. 20090624 02:39:15< Turuk> Personal validation comes from completing objectives already 20090624 02:39:16-!- vjoe [n=vjoe@95.95.154.121] has joined #wesnoth 20090624 02:39:27< Aethaeryn> justinoperable: of course, it's quicker/easier to add this. 20090624 02:39:38< Aethaeryn> Turuk: one advantage of this is that it's a way to keep track of what you *have* reached. 20090624 02:40:19< Aethaeryn> A while back, I did do the difficult objectives in The Rise of Wesnoth. Of course, it's a lot more temporary of an accomplishment if there isn't some kind of hall (list) of trophies or something. 20090624 02:40:23< justinoperable> right, but what I'm saying is the point of the game is to stay simple, if the change offers no more of an advantage than merely providing some points by which people who like to complete every portion of the game can gauge how close they are to that goal, it seems like filler 20090624 02:40:29< justinoperable> I think if there were incentives 20090624 02:40:34< justinoperable> Even in a single player sense 20090624 02:40:34< Turuk> This entirely reminds me of... hang on 20090624 02:40:52< justinoperable> it might be better, but it would also be a much more complicated undertaking 20090624 02:40:55< Aethaeryn> justinoperable: well, this isn't actually that fluff of an idea. 20090624 02:41:05< Turuk> http://www.wesnoth.org/forum/viewtopic.php?f=12&t=19757 20090624 02:41:07< Aethaeryn> it does greatly extend the life of a single player 20090624 02:41:10< Aethaeryn> experience 20090624 02:41:37< Turuk> There is already a long SP life given the number of UMC campaigns to wade through as well 20090624 02:41:42-!- Randorr [i=sascha@tclhelp.net] has joined #wesnoth 20090624 02:41:54< justinoperable> maybe, but people around here are pretty insistent on all changed being really substantive and simple and with UMC campaigns, there's lot of single player 20090624 02:42:11< justinoperable> I'd rather see a new Mainline campaign than just trophies for playing the same campaigns over 20090624 02:42:51< justinoperable> I'm not trying to shut you down, but I think there needs to be a reason for the ranking aside from just being able to have done more in a campaign 20090624 02:43:10-!- vjoe [n=vjoe@95.95.154.121] has quit [Client Quit] 20090624 02:45:43< orlok> eurgh, no 20090624 02:45:50< orlok> that xbox crap sucks 20090624 02:47:24< Aethaeryn> justinoperable: I guess the point is that it allows you to do more in a campaign than just beat it once and forget it. 20090624 02:47:57< justinoperable> I agree. And I actually think it's cool. What I'm saying is I think you need some sort of incentive 20090624 02:47:59< Aethaeryn> People do play through campaigns sometimes as a challenge (i.e. shamans only in HttT, I tried that a bit) 20090624 02:48:07< justinoperable> People around here don't like competitive multiplayer trophy stuff 20090624 02:48:08< Aethaeryn> this is just coding some of those challenges 20090624 02:48:24< Aethaeryn> first of all competitive multiplayer achievements do = crap 20090624 02:48:40< Aethaeryn> especially for games I don't care about, because it's just annoying that I'll never be able to get those 20090624 02:48:41< justinoperable> If you could get an advantage for completing something in some way (which already exists in many campaigns) or unlock something 20090624 02:49:21< Aethaeryn> well, I guess the problem is that it ends after the campaign ends. 20090624 02:49:28< Aethaeryn> campaigns right now are very stand-alone in that sense... 20090624 02:49:38< Aethaeryn> at least a gallery of accomplishments would carry over a little more. 20090624 02:50:07-!- justinoperable [n=justin@76-232-206-93.lightspeed.irvnca.sbcglobal.net] has quit ["Leaving"] 20090624 02:50:07< orlok> yay, SORBS is dead! 20090624 02:50:09< Aethaeryn> though maybe there could be some kind of bonuses, yes 20090624 02:50:13< Aethaeryn> like extra dialog 20090624 02:51:08< Aethaeryn> something extremely trivial unlocked for getting all of the runes (accomplishment things), but still something that makes you feel like you did accomplish something 20090624 02:51:59< Aethaeryn> with saveloading, debug mode, and manually text editing your profile, yes, there are a million ways you can cheat it. which would probably mean any kind of online bragging system would be ruled out. 20090624 02:52:12< Aethaeryn> besides, that would be harder to code. 20090624 02:55:04-!- apple_ide_ [n=Eric@124-168-246-252.dyn.iinet.net.au] has quit [] 20090624 02:55:34-!- Ken_Oh [n=dick@c-68-50-246-180.hsd1.md.comcast.net] has quit ["Leaving."] 20090624 02:55:54< Aethaeryn> < justinoperable> People around here don't like competitive multiplayer trophy stuff <- keep multiplayer out of any of this, imo 20090624 02:56:09< Aethaeryn> any tangible benefits for winning multiplayer would just lead to more cheating 20090624 02:56:59< Aethaeryn> < Turuk> http://www.wesnoth.org/forum/viewtopic.php?f=12&t=19757 <- a measure of campaign completion would be useful, especially because there's more and more mainline 20090624 02:57:27< Aethaeryn> I think there's 16 in 1.7.0, up from around 6 when I started playing 20090624 02:57:45< Aethaeryn> if there's anything other than portraits where Wesnoth really advanced from 1.0, it's in the sheer number of campaigns. 20090624 02:58:33< Aethaeryn> I guess the reason why I suggested what I did instead of just a completion tick is that this allows you to measure more than just completing the campaign because there are more things you can complete without necessarily completing the campaign 20090624 02:58:34< Turuk> 16 mainline? 20090624 02:58:48< Aethaeryn> 15 20090624 02:59:12< Aethaeryn> I have the SVN up, and I didn't install any add-ons for it 20090624 02:59:43< Aethaeryn> Delfador's Memoirs and LoW, as well as THoT, are newer 20090624 03:00:06< Aethaeryn> but I'm pretty sure the first version I played had around 5-6 20090624 03:02:05< Aethaeryn> yeah, on the Wikipedia entry, there were 6 official campaigns back when 1.2.x was mainline: A Tale of Two Brothers, The South Guard, HttT, The Eastern Invasion, The Rise of Wesnoth, and Under the Burning Suns 20090624 03:03:18< Aethaeryn> Two Brothers was new to 1.2 I think, and possibly UtBS 20090624 03:04:00< Aethaeryn> so from 4 -> 15 is major. 20090624 03:05:48< Aethaeryn> if there is *no* measure of completion (not sure, haven't played the campaigns in the latest versions), then perhaps add some measure of completion 20090624 03:06:49< Aethaeryn> maybe something simple, like making the campaign icon to the left of the name black and white when you haven't beaten it and then making it color when you have 20090624 03:07:36< Turuk> Uh huh 20090624 03:07:40< Aethaeryn> what about that suggestion? 20090624 03:08:08-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Read error: 60 (Operation timed out)] 20090624 03:08:21< Aethaeryn> it would work on all of them except possibly THoT and Northern Rebirth (icons are very close to black and white probably) 20090624 03:08:23< Turuk> So the player doesn't forget he has beaten it? 20090624 03:10:10< Aethaeryn> Turuk: I guess. 20090624 03:10:22 * Turuk shrugs 20090624 03:10:23< Aethaeryn> People might not necessarily play the campaigns in order 20090624 03:10:29< Aethaeryn> in fact, they probably won't 20090624 03:10:29< Turuk> It wouldn't hurt to have it, but I don't quite see the point 20090624 03:10:38< Turuk> True, but why would they forgot if they have beaten something 20090624 03:10:41< Turuk> *forget 20090624 03:10:50< Aethaeryn> Turuk: what if they're like me and took a long break? 20090624 03:11:08< Turuk> So you cannot remember which campaigns you have beaten or not beaten? 20090624 03:11:14< Aethaeryn> I beat Liberty, but did I beat the South Guard? 20090624 03:11:20< Turuk> Or at the worst, when starting a campaign, you can't go hmm, this looks familiar? 20090624 03:11:36< Aethaeryn> well, I started a lot more than I finished :P 20090624 03:11:37< Turuk> Well, then there's replay value right there 20090624 03:11:45< Turuk> You don't know, and you can play through to jog your memory ;) 20090624 03:11:56< Aethaeryn> Descent into Darkness was one I beat, but I'm not sure I beat Northern Rebirth 20090624 03:12:37< Aethaeryn> TSoF I beat, I think I beat TRoW, I got far in UtBS but didn't finish for some reason (a new major version came out or something and saves didnt' carry over) 20090624 03:12:47< Turuk> So give them a go again! Replay value :) 20090624 03:12:56< Aethaeryn> obviously, I didn't keep some text file that I completed them. 20090624 03:13:11< Aethaeryn> it just gives a bit more polish to the game 20090624 03:13:17< Turuk> I wouldn't say polish 20090624 03:13:25< Turuk> It just adds another detail 20090624 03:13:29< Turuk> It's not good or bad 20090624 03:13:31< Turuk> It's just there 20090624 03:14:56< Aethaeryn> I disagree 20090624 03:15:07< Aethaeryn> < Turuk> It's not good or bad <- it's more useful the more campaigns there are. 20090624 03:15:28< Aethaeryn> when there were 6 mainline campaigns and everything else you had to download, it was easy to keep track. 20090624 03:15:29< Turuk> Well I'm happy you disagree 20090624 03:15:33< Aethaeryn> When there's 15 and growing, it's harder. 20090624 03:15:40< Turuk> I disagree that it has some big major use 20090624 03:15:49< Aethaeryn> no, it's not major 20090624 03:16:03< Aethaeryn> but because it's not major, it would be relatively easy to code. 20090624 03:16:03< Turuk> Okay, I disagree it has a noted beneficial use 20090624 03:16:09< Turuk> So code it and try it? 20090624 03:18:02< Aethaeryn> well, what approach would be used to measure completion of a campaign? 20090624 03:18:50 * Soliton notes that there is a special icon for completed campaigns now. 20090624 03:18:59< Turuk> Pick a few to test out what you feel is best, and present it to others to try 20090624 03:19:08-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090624 03:19:12< Turuk> Ding. 20090624 03:22:14< Aethaeryn> Soliton: 1.6 or 1.7? 20090624 03:22:22< Aethaeryn> if it's 1.7 I'll feel a little less embarrassed... 20090624 03:22:34< Aethaeryn> and this is the kind of reason why I talk on IRC and not in the Ideas forum... 20090624 03:22:39< Soliton> 1.7+svn, i guess. 20090624 03:22:51< Aethaeryn> damn, well I do have 1.7+ 20090624 03:22:55< Soliton> not sure how well it works yet, haven't tried. 20090624 03:23:03< Aethaeryn> but I haven't played any campaigns in it. 20090624 03:23:09< Soliton> but i think it's committed. 20090624 03:23:10< Aethaeryn> I might give a few of the new ones a try. 20090624 03:23:29< Aethaeryn> I'm glad someone else noticed that the jump from 6 to 15 campaigns requires some kind of completion measure 20090624 03:24:59-!- Blueblaze [n=irchon@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth 20090624 03:31:28-!- Canageek [n=Canageek@d24-141-247-22.home.cgocable.net] has joined #wesnoth 20090624 03:33:34-!- Blueblaze [n=irchon@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Remote closed the connection] 20090624 03:37:40< Aethaeryn> oh, is noy's faction going to be mainlined? 20090624 03:37:52< Aethaeryn> the Kalifa? 20090624 03:39:59< Turuk> The answer is unclear. 20090624 03:42:39< Aethaeryn> is it basically dependent on art? 20090624 03:43:34< Turuk> I would say that having completed artwork would be a major factor, hence the drive for getting the sprites done 20090624 03:45:10< Aethaeryn> I'd say that's the major disavantage with Wesnoth content 20090624 03:45:25< Aethaeryn> basically, any idea good enough needs good enough art to match 20090624 03:45:44< Aethaeryn> and user-made-content or even campaign-specific mainline art lags behind mainline unit art 20090624 03:45:59< Aethaeryn> just my two cents, but Wesnoth needs more artists 20090624 03:46:00< Turuk> Yup. 20090624 03:46:09< Turuk> Also yup. 20090624 03:46:18< Turuk> That's just sort of stating the obvious 20090624 03:46:20< Aethaeryn> Of course, the workload will always increase as more artists increase. 20090624 03:46:46< Aethaeryn> Every time there's a new wave of artists, there's also a new wave of goals set by Jetryl. To state the obvious again: the art will never be completed. 20090624 03:46:47< Turuk> You know, it'd be a great idea if Wesnoth sponsored some sort of program for budding artists, wouldn't it? Like a scholarship or something. 20090624 03:47:07< Aethaeryn> Odds are, by the time the world ends in 2012, Wesnoth will not be finished in art. ;) 20090624 03:48:28< Aethaeryn> though, in that sense, what Wesnoth needs is better marketing. 20090624 03:48:39< Aethaeryn> Not real literal advertizing, but more awareness at least. 20090624 03:48:50< Aethaeryn> The more people playing, the more people who can draw will play. :P 20090624 03:49:16< Aethaeryn> At least, in theory. 20090624 03:49:19< Soliton> draw them in you say? 20090624 03:49:48< Aethaeryn> What we could use is some banner ads drawn by our artists ;) 20090624 03:50:49< Turuk> You mean like the banner ads that were drawn a month or two ago? 20090624 03:50:54< Aethaeryn> lol 20090624 03:51:14< Aethaeryn> as soon as I typed it I knew that was coming :P 20090624 03:53:17-!- Blueblaze [n=irchon@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth 20090624 03:53:34-!- Blueblaze [n=irchon@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Remote closed the connection] 20090624 03:54:21< Aethaeryn> the whole strength to my arguments used to be that I had read 100% of the forums 20090624 03:54:36< Aethaeryn> not reading 100% and my arguments can often be rendered useless by the fact that they already exist :P 20090624 03:57:50< Aethaeryn> oooh, I have an idea... 20090624 03:58:09< Aethaeryn> and this probably has not been stolen by someone who came up with the idea before me... 20090624 03:59:04< Turuk> Shoot 20090624 03:59:12< Aethaeryn> A weekend or so before 2.0 is released, what if we have a MP party on Wesnoth 1.0, just so we can see how different the game is? 20090624 03:59:57< Aethaeryn> since Wesnoth improves so incrementally, a lot of the changes are probably missed, but if someone set up a temporary 1.0 server just for a weekend, we could really see the difference 20090624 04:00:11< Aethaeryn> (if 2.0 is way too far off, just replace it with 1.8 :P) 20090624 04:00:38< Aethaeryn> And if this idea has already been done, then the next thing I'll suggest is new sprites for the Drakes ;) 20090624 04:06:08-!- Blueblaze [n=irchon@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth 20090624 04:13:08-!- Blueblaze [n=irchon@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Remote closed the connection] 20090624 04:17:25< Aethaeryn> http://www.wesnoth.org/forum/viewtopic.php?f=12&t=25697 20090624 04:17:32< Aethaeryn> "1. This is not a player bitching about how he can't win and how therefore the game must be changed to suit his desire." 20090624 04:17:35< Aethaeryn> wow 20090624 04:17:37< Aethaeryn> classic 20090624 04:19:02-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth 20090624 04:22:15-!- Nissarin [n=nissarin@91.202.192.102] has quit ["Leaving"] 20090624 04:23:41-!- Polarina [n=polarina@wesnoth/translator/Polarina] has quit [Read error: 110 (Connection timed out)] 20090624 04:26:05-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Remote closed the connection] 20090624 04:26:24-!- Blueblaze [n=irchon@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth 20090624 04:28:18-!- Blueblaze [n=irchon@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Remote closed the connection] 20090624 04:37:45-!- Blueblaze [n=irchon@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth 20090624 04:38:39-!- Blueblaze [n=irchon@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Remote closed the connection] 20090624 04:47:11-!- Canageek [n=Canageek@d24-141-247-22.home.cgocable.net] has quit ["Tell me why are we/so blind to see/that the ones we hurt/are you and me"] 20090624 04:50:29-!- Blueblaze [n=irchon@166.205.4.135] has joined #wesnoth 20090624 04:50:43-!- Blueblaze [n=irchon@166.205.4.135] has quit [Remote closed the connection] 20090624 04:52:31-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["Tengo que ir... 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I mean, so it's like a "book" and then I start making the campaign after thinking the whole story or should I think of the story while I make the campaign? I know it kinda doesn't matter, but I like writing, so.. xD 20090624 11:42:49-!- Ischaldirh [n=Ischaldi@c-67-161-190-75.hsd1.ca.comcast.net] has quit [" Want to be different? Try HydraIRC -> http://www.hydrairc.com <-"] 20090624 11:46:22< Woodmouse> And also, what is the "Mal" in the names of some Liches? Is it because of Mal Keshar? 20090624 11:46:34< Woodmouse> because it has bothered my mind for a long time xD 20090624 11:49:11< orlok> hmm 20090624 11:49:25< orlok> dunno!, maybe its like all the sith lords being "Darth" 20090624 11:50:05< Woodmouse> ok 20090624 11:50:57< Woodmouse> and hmm, what did Haldric IV died in? Because I can't find it from the wiki, and I haven't played all campaings 20090624 11:51:40< orlok> ahah, dunno :) 20090624 11:52:02< orlok> i have just started playing again, havent played it for a few years 20090624 11:52:08< orlok> it gets better and better 20090624 12:03:12< Woodmouse> Is there any level 1 Elf that is like a hero? Or do I make my own for the campaign? 20090624 12:03:54-!- Ken_Oh [n=dick@c-68-50-246-180.hsd1.md.comcast.net] has joined #wesnoth 20090624 12:13:13-!- vjoe [n=vjoe@95.95.154.121] has joined #wesnoth 20090624 12:24:35-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has quit [Read error: 104 (Connection reset by peer)] 20090624 12:26:39-!- Ken_Oh [n=dick@c-68-50-246-180.hsd1.md.comcast.net] has quit ["Leaving."] 20090624 12:49:45-!- mich- [n=mich@87.19.243.109] has joined #wesnoth 20090624 13:24:20-!- G-Lo [i=G-Lo@gateway/gpg-tor/key-0x40F56B8D] has quit ["Gone"] 20090624 13:59:57-!- anttil [n=antti@a88-114-47-156.elisa-laajakaista.fi] has quit [Read error: 60 (Operation timed out)] 20090624 14:00:20-!- Netsplit sendak.freenode.net <-> irc.freenode.net quits: ettin 20090624 14:00:29-!- Netsplit over, joins: ettin 20090624 14:14:00-!- Netsplit over, joins: ettin 20090624 14:21:41-!- BenUrban_ is now known as BenUrban 20090624 14:34:29-!- kane77 [n=kane@194.1.130.108] has joined #wesnoth 20090624 15:07:02-!- BenUrban [n=benurban@unaffiliated/benurban] has quit ["Power failu"] 20090624 15:09:14-!- shadowmaster is now known as patchpatch 20090624 15:11:44-!- mich- [n=mich@87.19.243.109] has quit ["Sto andando via"] 20090624 15:25:07-!- fendrin [n=fabi@78.52.216.170] has joined #wesnoth 20090624 15:25:14-!- Lirion [n=cynric@wikimedia-commons/Lirion] has joined #wesnoth 20090624 15:28:24-!- fendrin [n=fabi@wesnoth/developer/fendrin] has quit [Remote closed the connection] 20090624 15:28:41-!- mich- [n=mich@87.19.243.109] has joined #wesnoth 20090624 15:35:13-!- lizard_r [n=MirandaM@W9045.w.pppool.de] has joined #wesnoth 20090624 15:36:07-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Read error: 104 (Connection reset by peer)] 20090624 15:36:24-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth 20090624 15:38:54-!- Lirion [n=cynric@wikimedia-commons/Lirion] has quit [Remote closed the connection] 20090624 15:39:35-!- Lirion [n=cynric@wikimedia-commons/Lirion] has joined #wesnoth 20090624 15:42:26-!- crimson_penguin [n=ben@64.201.60.211] has joined #wesnoth 20090624 15:44:07-!- martin_ [n=martin@f048246147.adsl.alicedsl.de] has quit ["leaving"] 20090624 16:12:52-!- ilor [n=user@wesnoth/developer/ilor] has joined #wesnoth 20090624 16:19:58-!- Appleman1234 [n=Appleman@60-242-7-224.static.tpgi.com.au] has joined #wesnoth 20090624 16:29:09-!- Doppp|EeePC [n=aasdasd@128.237.225.184] has joined #wesnoth 20090624 16:29:20-!- Doppp|EeePC [n=aasdasd@128.237.225.184] has quit [Remote closed the connection] 20090624 16:29:44-!- Doppp|EeePC [n=aasdasd@128.237.225.184] has joined #wesnoth 20090624 16:41:19< JorritAfk> Time to go 20090624 16:41:21-!- JorritAfk [n=jorrit@bluecoat2.uzleuven.be] has quit [Remote closed the connection] 20090624 16:44:30-!- Lirion [n=cynric@wikimedia-commons/Lirion] has quit [Remote closed the connection] 20090624 16:45:23-!- Doppp|EeePC [n=aasdasd@128.237.225.184] has quit [Success] 20090624 16:59:01-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has joined #wesnoth 20090624 17:00:36-!- BiggieSmalls [n=IceChat7@ool-18bcd3e2.dyn.optonline.net] has joined #wesnoth 20090624 17:01:21-!- ABCD_ [n=ABCD@wikipedia/ABCD] has joined #wesnoth 20090624 17:02:07-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Read error: 104 (Connection reset by peer)] 20090624 17:25:48-!- mich- [n=mich@87.19.243.109] has quit ["Sto andando via"] 20090624 17:31:06-!- harryBer [n=harryBer@95-25-21-129.broadband.corbina.ru] has joined #wesnoth 20090624 17:33:42-!- Doppp|EeePC [n=aasdasd@128.237.254.56] has joined #wesnoth 20090624 17:33:53< orlok> woo eeepc 20090624 17:34:19< orlok> Doppp|EeePC: what sort? 20090624 17:35:19-!- Noyga [n=lame-z@wesnoth/developer/noyga] has joined #wesnoth 20090624 17:36:47-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth 20090624 17:46:10-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has joined #wesnoth 20090624 17:47:28-!- vjoe [n=vjoe@95.95.154.121] has quit [Client Quit] 20090624 17:47:31-!- redox22 [n=marco@95.222.93.133] has joined #wesnoth 20090624 17:50:06-!- ABCD_ [n=ABCD@wikipedia/ABCD] has quit [Read error: 110 (Connection timed out)] 20090624 17:57:39-!- Doppp|EeePC1 [n=aasdasd@128.237.254.56] has joined #wesnoth 20090624 17:59:37-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Read error: 113 (No route to host)] 20090624 18:01:18-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth 20090624 18:06:09-!- Doppp|EeePC [n=aasdasd@128.237.254.56] has quit [Success] 20090624 18:14:18-!- Doppp|EeePC1 [n=aasdasd@128.237.254.56] has quit [Connection timed out] 20090624 18:21:41-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [Read error: 145 (Connection timed out)] 20090624 18:25:30-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth 20090624 18:29:08-!- martin___ [n=martin@f048158209.adsl.alicedsl.de] has joined #wesnoth 20090624 18:31:41-!- Rrenys [n=rrenys@81-20-159-197.levira.ee] has joined #wesnoth 20090624 18:37:27-!- patchpatch is now known as Shadow_Master 20090624 18:46:23-!- |backslash| [n=|backsla@cpe-a45d2206387e.ip-pool.rftonline.net] has joined #wesnoth 20090624 18:47:47-!- martin___ [n=martin@f048158209.adsl.alicedsl.de] has quit ["leaving"] 20090624 18:47:54-!- Shadow_Master is now known as patchpatch 20090624 18:48:05-!- Aethaeryn [n=Michael@c-98-204-170-162.hsd1.md.comcast.net] has joined #Wesnoth 20090624 18:48:29< |backslash|> hi there a bug in wesnoth 1.6.3 i i get error message: "client disconnected" if i try to reload a game 20090624 18:50:13< Soliton> reload a smaller game, get a better connection, etc. who knows... 20090624 18:50:26< Soliton> getting an error message is not a bug. 20090624 18:50:39< patchpatch> more context would be appreciated too. 20090624 18:50:44-!- BiggieSmalls [n=IceChat7@ool-18bcd3e2.dyn.optonline.net] has quit [Connection timed out] 20090624 18:52:49< |backslash|> there are a uncompatibilty problem among version 1.6.2 and 1.6.3? 20090624 18:53:16< patchpatch> no. 20090624 18:53:59< patchpatch> unless, of course, you have actual evidence of incompatibilities :) 20090624 18:55:51< |backslash|> i played world conquest and can reach scence 3 then after reload the game the game get closed the the error : "client disconnected". there a wml change sice last version? 20090624 19:05:54-!- ABCD_ [n=ABCD@wikipedia/ABCD] has joined #wesnoth 20090624 19:06:26-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Read error: 104 (Connection reset by peer)] 20090624 19:07:20-!- patchpatch is now known as Shadow_Master 20090624 19:11:34-!- martin__ [n=martin@f054186049.adsl.alicedsl.de] has joined #wesnoth 20090624 19:16:44-!- Nissarin_ [n=nissarin@91.202.192.102] has joined #wesnoth 20090624 19:16:49-!- Nissarin [n=nissarin@91.202.192.102] has quit [Read error: 113 (No route to host)] 20090624 19:17:19-!- Polarina [n=polarina@wesnoth/translator/Polarina] has joined #wesnoth 20090624 19:17:53-!- Micco_ [n=Miccoh@hoasnet-fe15dd00-43.dhcp.inet.fi] has joined #wesnoth 20090624 19:18:05-!- Micco_ [n=Miccoh@hoasnet-fe15dd00-43.dhcp.inet.fi] has quit [Client Quit] 20090624 19:18:10-!- Nissarin_ [n=nissarin@91.202.192.102] has quit [Remote closed the connection] 20090624 19:18:35-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20090624 19:20:05-!- Cerusan [n=cerusan@82.113.121.3] has joined #wesnoth 20090624 19:25:34-!- |backslash| [n=|backsla@cpe-a45d2206387e.ip-pool.rftonline.net] has quit ["leaving"] 20090624 19:26:15-!- BiggieSmalls [n=IceChat7@ool-18bcd3e2.dyn.optonline.net] has joined #wesnoth 20090624 19:26:53-!- shadowm [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20090624 19:27:10-!- mich- [n=mich@87.19.243.109] has joined #wesnoth 20090624 19:29:00-!- shadowm [n=ignacio@wesnoth/developer/shadowmaster] has left #wesnoth ["."] 20090624 19:33:41-!- Polarina [n=polarina@wesnoth/translator/Polarina] has quit ["Leaving."] 20090624 19:34:03-!- justinoperable [n=justin@76-232-206-93.lightspeed.irvnca.sbcglobal.net] has joined #wesnoth 20090624 19:35:58-!- Polarina [n=polarina@wesnoth/translator/Polarina] has joined #wesnoth 20090624 19:37:06-!- mglen_ [n=mglen@axa220.internetdsl.tpnet.pl] has quit [Read error: 54 (Connection reset by peer)] 20090624 19:38:14< Shadow_Master> hi justinoperable 20090624 19:38:42-!- Woodmouse is now known as Woodmouse_AFK 20090624 19:45:32-!- BiggieSmalls [n=IceChat7@ool-18bcd3e2.dyn.optonline.net] has quit [Connection timed out] 20090624 19:47:57-!- vjoe [n=vjoe@95.95.154.121] has joined #wesnoth 20090624 19:48:14< justinoperable> hey 20090624 19:50:19-!- Woodmouse_AFK is now known as Woodmouse 20090624 19:52:53-!- |backslash| [n=|backsla@cpe-a45d2206387e.ip-pool.rftonline.net] has joined #wesnoth 20090624 19:55:19< |backslash|> is the maintainer of "world conquest" here? 20090624 19:55:27< Soliton> no. 20090624 20:00:34-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth 20090624 20:01:50< noy> |backslash|: is there a problem? 20090624 20:03:37< |backslash|> noy: hi i can host any world conqest map with wesnoth 1.6.3. 20090624 20:03:55< noy> probably not 20090624 20:04:20< Woodmouse> why? is it "illegal" to host stuff others made? :o 20090624 20:04:21< |backslash|> noy: u have installed 1.6.3 too? 20090624 20:04:37< noy> I don't 20090624 20:05:05< noy> nm, It was redone to work with 1/6 20090624 20:05:10< Shadow_Master> Woodmouse: .... 20090624 20:05:11< noy> I thought it wasn't 20090624 20:05:13< |backslash|> noone SX or world conquest map anymore with wesnoth 1.6.3 20090624 20:05:39< Woodmouse> @Shadow_Master: I mean, I know it isn't illagal, I just... hmmm... asked. lol 20090624 20:05:39< |backslash|> all let the internet client crash here 20090624 20:05:39< noy> well TL doesn't come online anymore so nobody maintains it 20090624 20:05:58< Shadow_Master> Woodmouse: yeah, thanks for the useless comment. 20090624 20:06:13< Woodmouse> I'm just... weird. That's all. 20090624 20:06:36< noy> no, it has nothing to do with weird. 20090624 20:07:50< |backslash|> so who hast installes here the lastest stabele of wesnoth 1.6.3 and can assign that there some connection problem with survival maps and and world cnquest? 20090624 20:14:46< |backslash|> there are anywhere a bugzilla for wesnoth? 20090624 20:15:10< Shadow_Master> http://www.wesnoth.org/wiki/ReportingBugs 20090624 20:15:23< Shadow_Master> you won't have much luck with reports filed against user made content though. 20090624 20:15:35-!- redox22 [n=marco@95.222.93.133] has quit ["Leaving."] 20090624 20:15:53< Shadow_Master> we prefer mainline test cases, since most of the time bugs in add-ons are... bugs in add-ons, not engine bugs 20090624 20:16:47< |backslash|> i wont to make new thread just want to know if there new bug in this new version, what cause this anoying crash of the wesnoth client 20090624 20:17:27-!- BiggieSmalls [n=IceChat7@ool-18bcd3e2.dyn.optonline.net] has joined #wesnoth 20090624 20:18:03< Shadow_Master> justinoperable: are you going to stay around on IRC even if you don't get into the scolarship program? 20090624 20:18:45< Soliton> |backslash|: so is your client crashing or do you get a "client disconnected" message? 20090624 20:19:13< |backslash|> "client disconnected" = client srash? 20090624 20:19:19< justinoperable> I'll probably be on yea 20090624 20:19:41< justinoperable> It's a good way to check what's going on 20090624 20:19:58< justinoperable> Plus I'm also hanging out on the channels for Scourge and PARPG 20090624 20:20:02< Soliton> |backslash|: no. 20090624 20:20:24< Shadow_Master> justinoperable: then I advice you register your nickname with the network services as described in http://freenode.net/faq.shtml#nicksetup 20090624 20:20:50< Shadow_Master> that way you may also get a wesnoth cloak to replace your hostname with it (e.g. wesnoth/artist/justinoperable) 20090624 20:21:55< |backslash|> Soliton: whats the reason why i will be kicked from server every time if i want to host a game, and get the message : "client disconnected"? 20090624 20:24:47< |backslash|> mostly ppl play something else than the standard map in MP on server. i wonder that noone has give up some report of this "client disconnected" errors buy hosting of MAPs 20090624 20:25:34< justinoperable> it doesn't seem to think my email address is valid 20090624 20:28:31< Soliton> |backslash|: mostly people play standard mp maps. 20090624 20:30:19< |backslash|> Soliton: noway make a look at the server u will see that lot of ppl ther host something else then stard wesnoth maps 20090624 20:30:40< noy> |backslash|: and most of those are fads which go away within three months 20090624 20:30:52< noy> so over time most people play standard maps 20090624 20:30:55< Soliton> http://wesnoth.yi.org/statistics/wesnoth_1.6_offi_day.html 20090624 20:30:59< noy> who plays DOTG? 20090624 20:31:09< noy> I mean it was all the rage about a year and a half ago 20090624 20:34:07< Shadow_Master> I recall more than one add-on named "Defense of the " 20090624 20:34:23< Rrenys> defense of the wose and goblin, were there more 20090624 20:35:01< noy> my point still stands 20090624 20:35:07< Shadow_Master> two count as "more than one" ;) I guess it was replaced by the SurvivalXTreme add-ons in popularity 20090624 20:36:03< noy> and even those aren't that popular anymore 20090624 20:36:29< Soliton> colloseum is the latest rage. 20090624 20:36:38< |backslash|> lol 20090624 20:36:43< Turuk> It's not the worst thing out there 20090624 20:37:18< |backslash|> im prefer world conquest and ISARs 20090624 20:37:54< Shadow_Master> huh, colloseum was already the latest rage back by the end of 2006 20090624 20:37:59< |backslash|> coloseum is sometime a face cuz noob die so fast, and there are alot of remakes 20090624 20:38:15< |backslash|> farce* 20090624 20:38:17< Shadow_Master> I remember I would see a lot of games of that when I first joined the MP server 20090624 20:39:25-!- loktor [n=quassel@AAubervilliers-151-1-78-243.w81-48.abo.wanadoo.fr] has joined #wesnoth 20090624 20:40:20-!- ABCD_ [n=ABCD@wikipedia/ABCD] has quit [Read error: 104 (Connection reset by peer)] 20090624 20:41:22-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth 20090624 20:47:48-!- |backslash| [n=|backsla@cpe-a45d2206387e.ip-pool.rftonline.net] has quit ["leaving"] 20090624 20:47:53-!- justinoperable [n=justin@76-232-206-93.lightspeed.irvnca.sbcglobal.net] has quit ["Leaving"] 20090624 20:48:11-!- justinoperable [n=justin@76-232-206-93.lightspeed.irvnca.sbcglobal.net] has joined #wesnoth 20090624 20:48:13-!- Ischaldirh [n=Ischaldi@c-67-161-190-75.hsd1.ca.comcast.net] has joined #wesnoth 20090624 20:50:00-!- justinoperable [n=justin@76-232-206-93.lightspeed.irvnca.sbcglobal.net] has quit [Client Quit] 20090624 20:50:27-!- justinoperable [n=justin@76-232-206-93.lightspeed.irvnca.sbcglobal.net] has joined #wesnoth 20090624 20:51:17-!- justinoperable [n=justin@76-232-206-93.lightspeed.irvnca.sbcglobal.net] has quit [Client Quit] 20090624 20:51:23-!- justinoperable [n=justin@76-232-206-93.lightspeed.irvnca.sbcglobal.net] has joined #wesnoth 20090624 21:11:51-!- loktor [n=quassel@AAubervilliers-151-1-78-243.w81-48.abo.wanadoo.fr] has quit [Remote closed the connection] 20090624 21:15:00-!- mich- [n=mich@87.19.243.109] has quit ["Sto andando via"] 20090624 21:19:39-!- fendrin [n=fabi@e179181173.adsl.alicedsl.de] has joined #wesnoth 20090624 21:20:53-!- Shadow_Master is now known as Trap 20090624 21:22:09-!- Trap is now known as patchpatch 20090624 21:24:01-!- patchpatch is now known as Shadow_Master 20090624 21:24:37-!- fendrin [n=fabi@wesnoth/developer/fendrin] has quit [Remote closed the connection] 20090624 21:31:09-!- fendrin [n=fabi@e179181173.adsl.alicedsl.de] has joined #wesnoth 20090624 21:32:46-!- mthe [n=mthe@unaffiliated/mthe] has quit [] 20090624 21:34:49< grzywacz> We're looking for 3 players for a 3vs3 game 20090624 21:34:52< grzywacz> 1.6 lobby ;) 20090624 21:37:37< Ivanovic> grzywacz: -> #wesnoth-mp 20090624 21:37:38< Ivanovic> ;) 20090624 21:38:53< grzywacz> Ivanovic, been there, done that 20090624 21:39:13 * Ivanovic is not there, so he has not known this before 20090624 21:39:15-!- mthe [n=mthe@82.133.106.153] has joined #wesnoth 20090624 21:39:32< grzywacz> Ivanovic, wanna join? 20090624 21:39:35< grzywacz> :) 20090624 21:39:52< Ivanovic> no 20090624 21:41:10< grzywacz> too bad 20090624 21:42:28< noy> grzywacz: I do and I have a map for us to play 20090624 21:42:59< grzywacz> noy, we've just started :( 20090624 21:43:40< grzywacz> noy, but we have an idiot playing, so we can swap him for you :p 20090624 21:48:37-!- fendrin [n=fabi@wesnoth/developer/fendrin] has quit [Remote closed the connection] 20090624 21:48:42-!- Noyga [n=lame-z@wesnoth/developer/noyga] has left #wesnoth ["Quitte"] 20090624 21:59:44-!- vjoe [n=vjoe@95.95.154.121] has quit [Client Quit] 20090624 22:01:16-!- vjoe [n=vjoe@95.95.154.121] has joined #wesnoth 20090624 22:01:16-!- vjoe [n=vjoe@95.95.154.121] has quit [Client Quit] 20090624 22:01:19-!- vjoe [n=vjoe@95.95.154.121] has joined #wesnoth 20090624 22:10:40-!- Shadow_Master is now known as patchpatch 20090624 22:11:22-!- martin__ [n=martin@f054186049.adsl.alicedsl.de] has quit ["leaving"] 20090624 22:11:35-!- martin_ [n=martin@f054186049.adsl.alicedsl.de] has joined #wesnoth 20090624 22:14:58-!- patchpatch is now known as Shadow_Master 20090624 22:27:00< Aethaeryn> anyone want to continue talking about what I brought up in #Wesnoth-dev so it's a little less hijacking-ish? 20090624 22:27:42< Aethaeryn> basically, my p.o.v. on what a mainstream-aiming Linux distribution should do instead of the approach used by, let's say, Ubuntu? 20090624 22:31:10-!- justinoperable [n=justin@76-232-206-93.lightspeed.irvnca.sbcglobal.net] has quit [Remote closed the connection] 20090624 22:34:11-!- justinoperable [n=justin@76-232-206-93.lightspeed.irvnca.sbcglobal.net] has joined #wesnoth 20090624 22:35:46-!- Unnheulu [n=Da@cpc3-pnth1-0-0-cust499.cdif.cable.ntl.com] has quit ["Ex-Chat"] 20090624 22:36:15-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth 20090624 22:43:16< VurtualRuler98> ... 20090624 22:43:26< VurtualRuler98> It should... do linux things. 20090624 22:44:10-!- justinoperable [n=justin@76-232-206-93.lightspeed.irvnca.sbcglobal.net] has quit ["Leaving"] 20090624 22:46:49-!- BiggieSmalls [n=IceChat7@ool-18bcd3e2.dyn.optonline.net] has quit [Success] 20090624 22:50:20-!- Shadow_Master is now known as shadowmaster 20090624 22:51:41< Woodmouse> I finished making my new small two player rpg scenario. :) It's named "Small Desert RPG" and it's in the addons. :) 20090624 22:54:50-!- phughes [n=chatzill@207-237-142-242.ny.subnet.cable.rcn.com] has joined #wesnoth 20090624 22:55:55-!- Ken_Oh [n=dick@c-68-50-246-180.hsd1.md.comcast.net] has joined #wesnoth 20090624 23:04:33-!- justinoperable [n=justin@76-232-206-93.lightspeed.irvnca.sbcglobal.net] has joined #wesnoth 20090624 23:04:51-!- justinoperable [n=justin@76-232-206-93.lightspeed.irvnca.sbcglobal.net] has quit [Client Quit] 20090624 23:06:02-!- justinoperable [n=justin@76-232-206-93.lightspeed.irvnca.sbcglobal.net] has joined #wesnoth 20090624 23:08:09-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has joined #wesnoth 20090624 23:09:24-!- lizard_r [n=MirandaM@wesnoth/umc-dev/developer/lizard] has quit ["I'm gone, but the Saurians will last."] 20090624 23:13:03-!- martin_ [n=martin@f054186049.adsl.alicedsl.de] has quit ["leaving"] 20090624 23:23:40-!- Miccoh [n=Miccoh@hoasnet-fe15dd00-43.dhcp.inet.fi] has quit ["Hus pois."] 20090624 23:25:27-!- Cerusan [n=cerusan@82.113.121.3] has quit ["see you later"] 20090624 23:36:29-!- Miccoh [n=Miccoh@hoasnet-fe15dd00-43.dhcp.inet.fi] has joined #wesnoth 20090624 23:43:04-!- phughes [n=chatzill@207-237-142-242.ny.subnet.cable.rcn.com] has quit ["ChatZilla 0.9.85 [Firefox 3.0.11/2009060215]"] 20090624 23:53:43-!- Ken_Oh [n=dick@c-68-50-246-180.hsd1.md.comcast.net] has quit ["Leaving."] --- Log closed Thu Jun 25 00:00:23 2009