--- Log opened Sat Jun 27 00:00:15 2009 --- Day changed Sat Jun 27 2009 20090627 00:00:15< Aethaeryn> Now, if I make an Ooze faction and someone loves it 20090627 00:00:20< Aethaeryn> it could have some sweet attack animation 20090627 00:00:25< Rrenys> does it consist of 1 unit 20090627 00:01:10< Aethaeryn> Rrenys: I'd have to make more. Damn, I think I actually did come up with an Abomination-idea where I worked out different roles in an Ooze-themed faction. 20090627 00:01:36< Rrenys> that doesnt sound like it would stay true to the True Ooze spirit 20090627 00:02:04< Aethaeryn> well, the idea was to absorb and swarm 20090627 00:02:13< Aethaeryn> but there would need to be some specialists, i.e. scout, poisoner, etc. 20090627 00:02:17< Rrenys> its not the same 20090627 00:02:29< Aethaeryn> well, I never executed the idea. 20090627 00:02:40< Aethaeryn> If I made a faction, odds are I'll only want to add one more lvl 20090627 00:02:51< Aethaeryn> for the leader, and for promotion of the lvl 1s you can recruit 20090627 00:03:05< Aethaeryn> lvl 2 = leader, lvl 1 = recruited, lvl 0 = plague'd 20090627 00:03:13< Rrenys> There is something... grand about populations being turned into a single ooze, parts of which dont have separate consciousness, all uniform, all the same sea of grey goo 20090627 00:03:35< Aethaeryn> lol 20090627 00:03:40< Aethaeryn> well, we'll see how it works in MP 20090627 00:03:53< Aethaeryn> one thing I can forsee is Drakes screwing them over royally 20090627 00:04:03< Aethaeryn> fire (movetype weak to this) + can retreat 20090627 00:04:25< Aethaeryn> in order to componsate for lack of good movement and any variety, the oozes would have to be cheap, 5 or 6 gold. 20090627 00:04:44< Rrenys> at times i also wonder why are there no mp eras where some factions only consist of 1 unit - not 1 recruitable unit, but the faction would only have 1 big unit, who eg generates more hp from village gold instead 20090627 00:05:01< Rrenys> drakes? are you one of the people who likes to balance everything by Default for no obvious reason 20090627 00:06:07< Aethaeryn> Rrenys: well, if I made a faction, it'd probably be played with Default 20090627 00:06:16< Aethaeryn> I'm very much a minimalist when I can be. 20090627 00:06:23< Rrenys> thats not minimalism 20090627 00:06:27< Aethaeryn> eh, I think it is 20090627 00:06:38< Aethaeryn> get it working/fun for Default, so you can play it as much as possible online 20090627 00:06:40< Rrenys> youd have way more factions/units than if you had eg 2 factions - peasants & ooze 20090627 00:07:00< Aethaeryn> yes, but peasants vs. ooze would take more work 20090627 00:07:08< Aethaeryn> could be interesting though 20090627 00:07:08< Rrenys> not much 20090627 00:07:17< Aethaeryn> the way I'd see a plague faction being balanced, though, is... 20090627 00:07:18< Rrenys> i mean, peasants dont have to be as cool 20090627 00:07:22< Rrenys> the uncool people would play them 20090627 00:07:23< Aethaeryn> if it's dying, make the units cheaper 20090627 00:07:43< Aethaeryn> swarming plaguing units 20090627 00:07:54< Rrenys> i dont understand? 20090627 00:08:07-!- Lirion [n=cynric@wikimedia-commons/Lirion] has joined #wesnoth 20090627 00:08:09< Rrenys> what is dying 20090627 00:09:27< pf2222> yay 20090627 00:09:32< pf2222> oops, wrong channel. 20090627 00:09:41< Aethaeryn> Rrenys: the units 20090627 00:09:52< Aethaeryn> if you're losing the game, cheaper plague 20090627 00:10:00< Rrenys> how do you know if the player is losing 20090627 00:10:20-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20090627 00:10:27< Rrenys> i suspect more plague units will die when the player is successful, instead 20090627 00:10:45< Aethaeryn> I don't mean fancy WML 20090627 00:10:55< Rrenys> i dont see what you mean at all 20090627 00:10:58< Aethaeryn> I mean, if in playtests you're dying too quickly 20090627 00:11:18< Aethaeryn> the best way to balance it would be to make the units cost less to recruit 20090627 00:11:27< Rrenys> ... is what youre saying, "if in playtests you're dying too quickly, lower unit costs!"? 20090627 00:11:28< Aethaeryn> therefore, you'd have more of them, and by sheer numbers be able to overwhelm the enemy 20090627 00:11:31< Aethaeryn> yes 20090627 00:11:39< Rrenys> ... how does it relate to plague 20090627 00:11:44< Rrenys> you could say that about any faction 20090627 00:11:50< Aethaeryn> it relates to a faction where you only have one unit 20090627 00:11:54< Aethaeryn> plague = expendables 20090627 00:12:03< Aethaeryn> have you ever played UD just for the corpses? 20090627 00:12:15< Rrenys> no 20090627 00:12:28< Rrenys> any reasonable player would kill them all fast ofc 20090627 00:12:29< Aethaeryn> the more corpses, the better. Strength doesn't matter. They'll kill a few, but there's just too many 20090627 00:12:33< Aethaeryn> yes 20090627 00:12:44< Aethaeryn> which is why I played against AI just to see the different corpse types 20090627 00:12:57< Aethaeryn> though, if goblin spam works, I'd suspect corpse spam would work... better 20090627 00:13:09-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth 20090627 00:13:13< Rrenys> i thought you meant wc only 20090627 00:13:21< Aethaeryn> nah 20090627 00:13:48< Aethaeryn> wc + DA = best 20090627 00:13:55< Rrenys> but that isnt wc only 20090627 00:14:10< Rrenys> i could just as well recruit all kinds of undead, thats best-er 20090627 00:14:18< Aethaeryn> eh, yeah, but not quite as fun 20090627 00:14:55< Aethaeryn> anyway, I might make a quick era that restricts Undead to DAs and WCs, making WCs a lot cheaper so that (1) WCs are recruited more than the DAs by far, and (2) there'd be a lot of them 20090627 00:15:09< Aethaeryn> just to have a human vs. zombies game, just for fun 20090627 00:15:15-!- martin__ [n=martin@f049140207.adsl.alicedsl.de] has joined #wesnoth 20090627 00:15:24< Aethaeryn> if that's fun, I might put the effort into an ooze faction 20090627 00:17:09< Aethaeryn> Rrenys: up for a game? 20090627 00:17:49< Rrenys> ok 20090627 00:17:55< Rrenys> what kind 20090627 00:18:22-!- Ken_Oh [n=dick@c-68-50-246-180.hsd1.md.comcast.net] has joined #wesnoth 20090627 00:18:36-!- Ken_Oh [n=dick@c-68-50-246-180.hsd1.md.comcast.net] has quit [Client Quit] 20090627 00:18:48< Aethaeryn> Rrenys: the kind I just said 20090627 00:19:17< Rrenys> you already made the factions? 20090627 00:19:23< Aethaeryn> where one person is a modified Undead, recruiting only WCs (made two or so gold cheaper to compensate for the lack of other units/scouts) and Dark Adepts (kept same price to encourage only a few being used, since DAs alone would get screwed over) 20090627 00:19:27< pf2222> human vs. zombies 20090627 00:19:45< Aethaeryn> not already, but I could make it quickly, even though I'm a bit rusty in WML 20090627 00:20:22< pf2222> :o 20090627 00:20:43< Rrenys> i suppose you want to be the undead 20090627 00:20:47-!- happygrue [n=George@wesnoth/developer/wintermute] has quit [Remote closed the connection] 20090627 00:20:55< Aethaeryn> Rrenys: could make it a 2v2 20090627 00:20:59< Aethaeryn> in which case one team is the undead 20090627 00:21:09 * Rrenys dislikes 2v2 20090627 00:21:26 * Rrenys likes 1v1 & ffa 20090627 00:21:40-!- cib0 [n=cib@p5DD3482B.dip.t-dialin.net] has quit [Remote closed the connection] 20090627 00:22:36< Aethaeryn> Rrenys: well, we could also do it on auction x... 20090627 00:23:15< Rrenys> ok 20090627 00:24:49< Aethaeryn> Rrenys: actually, auction x might be the best mainline map for this... 20090627 00:25:15< Aethaeryn> Rrenys: and you can be the UD if you want.... if you think you could be the best 20090627 00:25:27< Rrenys> nah 20090627 00:25:35< Rrenys> i like to... be turned to zombies 20090627 00:26:52< Aethaeryn> ok 20090627 00:27:14< Aethaeryn> actually, I'm not sure if I can modify the price point 20090627 00:27:24< Rrenys> why 20090627 00:27:32< Aethaeryn> it would "break" the WML, requring everyone to download an era 20090627 00:27:33< Rrenys> that was the only point worth modyfying? 20090627 00:27:38< Aethaeryn> thus requiring me to upload it 20090627 00:27:51< Aethaeryn> it's a whole lot for nothing, considering raising gold could do the exact same effect 20090627 00:27:57< Rrenys> nop 20090627 00:28:03< Rrenys> adept price vs wc prixe 20090627 00:28:06< Aethaeryn> oh 20090627 00:28:08< Rrenys> c* 20090627 00:28:08< Aethaeryn> good point 20090627 00:28:21< Aethaeryn> too many adepts if WCs were what they are 20090627 00:29:15< Aethaeryn> Rrenys: they cost 8 now? 20090627 00:29:22< Aethaeryn> Rrenys: do you think 5 or 6 would be better? 20090627 00:29:45< Aethaeryn> obviously, for the first game it's a guess 20090627 00:29:52< Aethaeryn> too many, up the gold. too few, lower it 20090627 00:29:58< Rrenys> 5 sounds nicer 20090627 00:30:18< Rrenys> Five is conjectured to be the only odd untouchable number and if this is the case then five will be the only odd prime number that is not the base of an aliquot tree. 20090627 00:30:33< Aethaeryn> yes 20090627 00:30:50< Aethaeryn> and occult people are all into fancy numbers stuff, so it'd make sense that they'd price it at 5 20090627 00:31:02< Aethaeryn> now, onto the factions 20090627 00:31:18< Aethaeryn> Rrenys: do you think the factions should be limited a bit? i.e. remove Drakes or another? 20090627 00:31:42< Rrenys> i thought you were making this just loyalists vs new_ud? 20090627 00:33:14< Aethaeryn> Rrenys: I'm wondering if you want it limited to humans vs. zombies or whether it should just be Undead replaced as zombies-only faction 20090627 00:34:32< Rrenys> do you mean loyalists with humans? 20090627 00:35:07< Rrenys> there is not that much difference, its not like many people will play it after this 1 match 20090627 00:36:55< Aethaeryn> I'll try it with all factions but UNdead 20090627 00:42:03-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Remote closed the connection] 20090627 00:43:24-!- amnay [n=amnay@41.249.20.207] has left #wesnoth [] 20090627 00:46:28< Aethaeryn> Rrenys: it appears to be working now 20090627 00:46:44< Rrenys> host then 20090627 00:46:57< Aethaeryn> Rrenys: you'll need to have the addon, probably 20090627 00:46:58< pf2222> DUEEGO!. 20090627 00:47:01-!- pf2222 [n=uranium@adsl-68-95-147-105.dsl.rcsntx.swbell.net] has left #wesnoth [] 20090627 00:47:08< Aethaeryn> since it does add new datafiles, in specifically, the 5g walking corpse 20090627 00:47:24< Aethaeryn> or, as I put it, Zombie_OMFG.cfg 20090627 00:47:39-!- Cimeries [n=fn-javac@bzq-84-108-42-139.cablep.bezeqint.net] has left #wesnoth [] 20090627 00:47:48< Rrenys> did you upload it? 20090627 00:48:08< Aethaeryn> will get right on it, assuming the cfg file hasn't changed since I last uploaded something 20090627 00:48:12< Aethaeryn> (1.4 days) 20090627 00:48:23< Rrenys> you can just rapidshare it too 20090627 00:48:33< Aethaeryn> rapidshare? 20090627 00:49:38< Aethaeryn> eh, I'll upload it so we can do that Auction X thing 20090627 00:49:53< Aethaeryn> Auction X was made for zombie invasions, whether the designer knew it or not 20090627 00:53:23-!- justinoperable [n=justin@76-232-206-93.lightspeed.irvnca.sbcglobal.net] has joined #wesnoth 20090627 00:53:52< Aethaeryn> damn, the wml did change 20090627 00:53:59< Aethaeryn> Rrenys: just a few more minutes... 20090627 00:55:45-!- vjoe_ [n=vjoe@81.193.84.87] has joined #wesnoth 20090627 00:56:52-!- BenUrban [n=benurban@96.231.170.217] has joined #wesnoth 20090627 00:57:08< Aethaeryn> Rrenys: there, Era of Zombies, listed as faction 20090627 00:57:17< Aethaeryn> 1.6 20090627 00:58:39< Rrenys> "mp faction"? 20090627 00:58:49< Rrenys> how does such addon differ from era 20090627 00:58:53< Aethaeryn> idk 20090627 00:59:00< Aethaeryn> I put it as faction because it's not a true era 20090627 00:59:15< Aethaeryn> I wouldn't want people downloading it expecting months of hard work and awesome sprites 20090627 00:59:24< Aethaeryn> when it really was a half hour that could've been less if I had been doing WML recently 20090627 00:59:33< zookeeper> presumably such an add-on just adds a new era which is just a copy of some other era, usually default, with an added faction 20090627 00:59:46< Aethaeryn> zookeeper: exactly what Era of Zombies is 20090627 01:00:27< zookeeper> although it'd make slightly more sense to list it as an era with an appropriate name, like "Default+Zombies Era" or something. 20090627 01:00:33< Aethaeryn> eh, yes 20090627 01:00:41< Aethaeryn> remember, I did this in 30 minutes 20090627 01:00:51< Aethaeryn> I'll rename it once I upload a new version 20090627 01:00:58< Aethaeryn> zookeeper: want to play? 20090627 01:01:20< Aethaeryn> the concept is simple, restrict Undead to DAs and WCs, and incentivize the use of WCs by making them worth 5g (also makes up for lack of scout, etc.) 20090627 01:01:39< Aethaeryn> doing it on Auction X atm 20090627 01:04:30< zookeeper> no, i'm going to bed 20090627 01:04:48 * Aethaeryn pokes shadowmaster 20090627 01:04:49< Aethaeryn> want to play? 20090627 01:05:27< Aethaeryn> Rrenys: perhaps leave the game and talk to people in the lobby if anyone is online? 20090627 01:05:36< Aethaeryn> I'll give it a few more minutes before just doing a 1v1 20090627 01:05:51< Rrenys> im not good at recruiting. 20090627 01:06:07-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20090627 01:06:24< Aethaeryn> Rrenys: well, I'll try it, and then reform the game 20090627 01:06:43< Rrenys> ok 20090627 01:08:30< Aethaeryn> "anyone up for Zombies?" "me" "Killing lots of Zombies = fun, right?" "absolutely" XD 20090627 01:08:36< Aethaeryn> greatest line to meet new people and plug the new add-on 20090627 01:08:55-!- vjoe [n=vjoe@bl4-84-234.dsl.telepac.pt] has quit [Connection timed out] 20090627 01:10:31< Aethaeryn> Rrenys: rejoin please and hopefully we'll have picked up a few more people 20090627 01:10:37< Aethaeryn> new title, too 20090627 01:19:06< Aethaeryn> 1 more spot.... 20090627 01:20:31< Aethaeryn> Rrenys: want to play as two sides? 20090627 01:21:12< Rrenys> nop 20090627 01:22:46< Aethaeryn> Rrenys: what's the key for chat? 20090627 01:22:49< Aethaeryn> I seem to have forgotten it 20090627 01:23:15< Rrenys> m 20090627 01:23:15< Aethaeryn> and pressing random keys is never a good thing to do in a game with lots of hotkeys 20090627 01:23:19< Aethaeryn> oh, okay 20090627 01:23:22< Aethaeryn> thanks 20090627 01:23:23< Rrenys> : for commands 20090627 01:23:39< Aethaeryn> I was triyng to do : 20090627 01:23:40< Aethaeryn> :P 20090627 01:27:28-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit ["ChatZilla 0.9.85 [Firefox 3.0.11/2009060215]"] 20090627 01:38:01-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["Tengo que ir... Yeahzorz..."] 20090627 01:41:23-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth 20090627 01:44:01-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20090627 01:57:17-!- ilor [n=user@wesnoth/developer/ilor] has quit [Read error: 60 (Operation timed out)] 20090627 02:10:32-!- ancestral [n=ancestra@97-116-110-107.mpls.qwest.net] has quit [] 20090627 02:11:30-!- ancestral [n=ancestra@97-116-110-107.mpls.qwest.net] has joined #wesnoth 20090627 02:18:10-!- name [n=name@sburn/devel/name] has quit ["Lost terminal"] 20090627 02:20:11-!- justinoperable [n=justin@76-232-206-93.lightspeed.irvnca.sbcglobal.net] has quit ["Leaving"] 20090627 02:39:39-!- justinoperable [n=justin@76-232-206-93.lightspeed.irvnca.sbcglobal.net] has joined #wesnoth 20090627 02:45:34-!- Lirion [n=cynric@wikimedia-commons/Lirion] has quit [Read error: 113 (No route to host)] 20090627 02:47:24-!- martin__ [n=martin@f049140207.adsl.alicedsl.de] has quit ["Lost terminal"] 20090627 02:56:26-!- ABCD_ [n=ABCD@wikipedia/ABCD] has joined #wesnoth 20090627 02:57:00-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Read error: 104 (Connection reset by peer)] 20090627 02:57:34-!- ABCD_ is now known as ABCD 20090627 03:24:50-!- Mythological [i=Mytholog@77.28.119.119] has joined #wesnoth 20090627 03:25:04-!- vjoe_ [n=vjoe@81.193.84.87] has quit [Client Quit] 20090627 03:27:46-!- mthe [n=mthe@82.133.106.153] has joined #wesnoth 20090627 03:30:33-!- mthe [n=mthe@unaffiliated/mthe] has quit [Client Quit] 20090627 03:30:48-!- mthe [n=mthe@82.133.106.153] has joined #wesnoth 20090627 03:36:26-!- Nissarin [n=nissarin@91.202.192.102] has quit ["Leaving"] 20090627 03:37:32-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090627 04:10:19-!- anttil [n=antti@a88-114-47-156.elisa-laajakaista.fi] has joined #wesnoth 20090627 04:20:51-!- BenUrban [n=benurban@unaffiliated/benurban] has quit ["Power failu"] 20090627 04:31:27< Aethaeryn> Rrenys: up for some other kind of game? 20090627 04:34:10< Aethaeryn> I already have 20 downloads for the add-on 20090627 04:34:13< Aethaeryn> the one that took 30 min to make 20090627 04:34:25< Aethaeryn> I think it's the art that makes them download it :P 20090627 04:35:18-!- anttil_ [n=antti@a88-114-47-156.elisa-laajakaista.fi] has joined #wesnoth 20090627 04:36:08< Rrenys> nop 20090627 04:36:17< Aethaeryn> nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo 20090627 04:36:38< Aethaeryn> in my absence of Wesnoth, Bob the Mighty did exactly what I wanted to one day make - the galactic empires add-on 20090627 04:36:43< Aethaeryn> (well, not exactly, but that concept) 20090627 04:37:33< Rrenys> there are even bigger space mods out there 20090627 04:37:39-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["Tengo que ir... Yeahzorz..."] 20090627 04:37:40< Rrenys> *dum dum dum* 20090627 04:37:44< Aethaeryn> eh 20090627 04:37:57< Aethaeryn> well, not quite what I wanted to make 20090627 04:38:01< Aethaeryn> but somewhat similar 20090627 04:38:06< Aethaeryn> more like, another one of Bob's add-ons 20090627 04:38:08< Aethaeryn> The High Seas 20090627 04:38:09< Aethaeryn> except in space 20090627 04:38:23< Aethaeryn> I wanted to make that with Thunderstone, the futuristic mod I am going to resurrect soon 20090627 04:38:49< Rrenys> it has incredibly silly name, & i dont think anything good will come of it. 20090627 04:38:59< Aethaeryn> ? 20090627 04:39:02< Aethaeryn> what does? 20090627 04:39:10< Rrenys> -_- 20090627 04:39:18< Rrenys> Thunderstone 20090627 04:40:59< Aethaeryn> eh, esr helped me come up with it 20090627 04:41:05< Rrenys> i know 20090627 04:41:14< Rrenys> i was there 20090627 04:41:16< Aethaeryn> like esr or hate him, he knows his fantasy 20090627 04:41:31< Rrenys> what exactly does he know 20090627 04:41:34< Aethaeryn> anyway, I wasn't going to make Thunderstone not really space-based 20090627 04:41:39< Aethaeryn> but I did want some space-based levels 20090627 04:41:42< Rrenys> i know 20090627 04:41:44< Aethaeryn> back when Spacenoth (dead) was the only space mod 20090627 04:41:50< Aethaeryn> now it'll be a million times inferior and less origional 20090627 04:41:51 * Aethaeryn signs 20090627 04:41:53< Aethaeryn> *sighs 20090627 04:41:59< Aethaeryn> damn, I'm typoing left and right 20090627 04:42:02 * Rrenys signs his public key 20090627 04:42:02< Aethaeryn> I normally don't 20090627 04:42:29< Aethaeryn> Rrenys: why don't you think Thunderstone will be good? 20090627 04:42:58< Rrenys> game mechanics arent original; you dont have any artists; the name is REALLY REALLY silly 20090627 04:43:07< Rrenys> that & hiatus 20090627 04:44:10< Aethaeryn> eh, Wesnoth isn't that serious of a name either 20090627 04:44:30< Rrenys> it is better 20090627 04:44:46< Aethaeryn> Thunderstone isn't so much about mechanics as being an era, and having an established canon with campaign tie-ins, etc. 20090627 04:45:03< Aethaeryn> I'd compare it more to Orbvium (or whatever IE's world is) than a space mod that depends on game mechanics 20090627 04:45:07< Rrenys> so it could just as well be forum posts only? 20090627 04:45:17< Rrenys> hm 20090627 04:45:27< Aethaeryn> nah, Thunderstone is supposed to play similar to traditional Wesnoth 20090627 04:45:33< Rrenys> exactly 20090627 04:45:35< Aethaeryn> it's the unit themes and settings that are different 20090627 04:46:02< Aethaeryn> unit themes = future; settings = new sets of terrains, including some space-based 20090627 04:46:08< Rrenys> i know. 20090627 04:46:18< Aethaeryn> besides, it doesn't matter if it takes off or not 20090627 04:46:33< Aethaeryn> I wouldn't care if no one except me played it, as long as I were to "complete" it 20090627 04:46:53-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Read error: 104 (Connection reset by peer)] 20090627 04:46:54< Rrenys> but you wont complete it alone 20090627 04:47:00< Rrenys> as said, you dont have artwork 20090627 04:47:26< Aethaeryn> I'll make the art myself 20090627 04:47:45< Aethaeryn> it might be significantly slower than if an established/currently-good artist were to do it, but I am a determined person 20090627 04:47:56< Aethaeryn> if it takes me 10 years to pixel-by-pixel make everything look good, I'll do it 20090627 04:48:20< Rrenys> nah, youll get bored & find something else 20090627 04:48:21< Aethaeryn> and maybe for the 2.3 development branch I'll release it. 20090627 04:48:33< Aethaeryn> eh, idk 20090627 04:48:41< Aethaeryn> Thunderstone is kind of the fulfillment of my content-making 20090627 04:48:46< Rrenys> nobody has the patience to work on something like _that_ for 10 years. 20090627 04:48:55< Aethaeryn> story, campaigns, custom factions, multiplayer content 20090627 04:49:08< Aethaeryn> all the stuff I've worked on a bit, completely done in this. 20090627 04:49:44< Aethaeryn> I wouldn't have to work on any other content; giving up maintence on my other (not *that* great) add-ons kind of frees me to work on Thunderstone 20090627 04:49:44< Rrenys> if i were to work on some 1 project of my own 10 years, it would be standalone, not some mod to another game 20090627 04:49:53< Rrenys> but i cannot imagine what such would be. 20090627 04:50:11< Aethaeryn> Rrenys: if you look at some mods for some games, they might as well be another game 20090627 04:50:18< Aethaeryn> actually, that happens quite frequently. 20090627 04:50:21< Rrenys> yes 20090627 04:50:24< Aethaeryn> you don't ahve to worry about the engine at all 20090627 04:50:29< Rrenys> uh 20090627 04:50:35< Aethaeryn> at least, not as much 20090627 04:50:46< Rrenys> name me mods that have become another game, without any engine modification 20090627 04:51:18< Aethaeryn> besides, it'd take me 20 years to make my own game, so if it takes me 10 years to make an ambitious mod and in the process I'll have learned everything to make a game in 5 :P 20090627 04:51:28< Rrenys> it wouldnt 20090627 04:51:41< Rrenys> it takes roughly 1 month to make a simple tbs in java 20090627 04:51:55< Rrenys> half a month for a pacman 20090627 04:52:01< Aethaeryn> Rrenys: Wesnoth is extremely flexible and only gets more and more flexible. In the case that I'd have to make some engine modification, though, it's open source. 20090627 04:52:26< Aethaeryn> Yes, it would take an *extremely* long time to make even the era side of Thunderstone due to the art, it will be a valuable modding learning experience. Kind of a side project. 20090627 04:52:34< Rrenys> you would have to force the mainline wesnoth accept your engine modifications 20090627 04:52:37< Aethaeryn> As long as I don't "get bored" I will be able to take as long as necessary to do it. 20090627 04:52:47< Rrenys> which complicates things a lot 20090627 04:53:00< Aethaeryn> Rrenys: I'm pretty sure if the engine modifications were simply to make WML more flexible, it wouldn't be *as* complicated. 20090627 04:53:10< Aethaeryn> I know which areas to stray away from completely. 20090627 04:53:29< Rrenys> wml 20090627 04:53:34< Aethaeryn> But I don't think you quite understand my personality-type. 20090627 04:53:49< Aethaeryn> All I need is someone like you saying I can't do it once a month and that'll keep me motivated. 20090627 04:54:17< Rrenys> wml being changed, and at times things being deprecated, also means that having a massive & complex wml-only mod will be a massiv & complex pain to update with newer versions of the engine being released regularly 20090627 04:54:20< Aethaeryn> In fact, I wasn't going to really touch Thunderstone until the winter, after I got some spriting practice and made a campaign (probably Drake), but now I'm extremely tempted to dust it off now. 20090627 04:54:29< Rrenys> shadow_master should know 20090627 04:54:44< Aethaeryn> Rrenys: and see, I don't do Thunderstone by myself 20090627 04:54:51< Aethaeryn> one of the factions is Shadow_Master's. 20090627 04:55:05< Rrenys> i know 20090627 04:55:07< Aethaeryn> One of the advantages Thunderstone has is that it is kind of a bridge into a semi-established canon 20090627 04:55:21< Aethaeryn> It has links to IftU's (planned?) sequels. 20090627 04:55:38< Aethaeryn> Thunderstone is the direct result of a post-UtBS and -IftU world. 20090627 04:55:40< Rrenys> isnt s_m retired, kind of? 20090627 04:55:47-!- BenUrban [n=benurban@68.55.19.224] has joined #wesnoth 20090627 04:55:52< Rrenys> his forum title was iirc retired developer 20090627 04:56:26< Aethaeryn> eh, Wesnoth has a magnetism that content-makers can't run from forever 20090627 04:56:32 * Rrenys was not a fan of utbs setting much 20090627 04:56:43< Aethaeryn> I'll bet that shadowmaster's trilogy will be done before Thunderstone's campaigns, anyway :P 20090627 04:57:35-!- Ivanovic_ [n=ivanovic@dtmd-4db2ae68.pool.einsundeins.de] has joined #wesnoth 20090627 04:57:59< Rrenys> i never played through the first campaign, dont remember what was the reason 20090627 04:58:15< Aethaeryn> I didn't complete the first campaign, got through about half way 20090627 04:58:24< Aethaeryn> I think he was either unfinished at the time I did it or I encountered a bug 20090627 04:58:34< Aethaeryn> or, more likely, he released a major revision and I didn't want to redo the whole long campaign 20090627 04:58:56< Aethaeryn> I did kind of like it though 20090627 04:59:01< Aethaeryn> more so than UtBS 20090627 04:59:16< Aethaeryn> though my favorite campaigns were always the short but good ones - SoF, DiD, Liberty, etc. 20090627 04:59:23< Aethaeryn> the ones I actually got to see the end of :P 20090627 04:59:41< Aethaeryn> I've played all the mainline campaigns, didn't finish all of them 20090627 05:00:45< Rrenys> 6 am, off to sleep 20090627 05:00:58< Aethaeryn> Rrenys: but, in summation, Thunderstone is kind of my overarching goal in umc 20090627 05:01:01< Aethaeryn> I may never complete it 20090627 05:01:06< Aethaeryn> but it gives me something organized to do 20090627 05:01:09< Aethaeryn> Rrenys: 'night 20090627 05:01:31< Aethaeryn> (I stayed up similarly late in the timezone the other night to update my OS, so I understand the whole 6am, off to sleep thing :P) 20090627 05:01:41< Rrenys> no you dont 20090627 05:01:46< Rrenys> its for a reason 20090627 05:01:50< Aethaeryn> eh? 20090627 05:01:50-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth 20090627 05:02:19< Aethaeryn> If I went on IRC for help about my "yum update" probablem I could've "yum update"d once and gone to sleep with my computer up 20090627 05:02:33< Rrenys> that im temporarily used to staying up so late, because i didnt sleep yesterday till 7 20090627 05:02:35-!- ABCD_ [n=abcd@wikipedia/ABCD] has joined #wesnoth 20090627 05:02:50< Aethaeryn> instead I manually updated every file in groups by name to issolate the problem... 20090627 05:02:55< Rrenys> because i was studying for an exam into which i ironically slept in & thus failed 20090627 05:02:59< Rrenys> night 20090627 05:03:02< Aethaeryn> wow 20090627 05:03:05< Aethaeryn> 'night 20090627 05:03:06-!- Rrenys [n=rrenys@81-20-159-197.levira.ee] has quit [Success] 20090627 05:07:06-!- Fuinur [n=Fuinur@line-5656.dyn.kponet.fi] has left #wesnoth [] 20090627 05:12:36-!- Ivanovic [n=ivanovic@wesnoth/developer/ivanovic] has quit [Read error: 110 (Connection timed out)] 20090627 05:13:34-!- Ivanovic_ is now known as Ivanovic 20090627 05:16:11-!- Mythological [i=Mytholog@77.28.119.119] has quit [] 20090627 05:29:14-!- mthe [n=mthe@unaffiliated/mthe] has quit [] 20090627 05:33:27-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth 20090627 05:57:00-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has quit [] 20090627 06:01:20-!- Aethaeryn is now known as MikeJB 20090627 06:13:49-!- MikeJB is now known as Aethaerny 20090627 06:13:51-!- Aethaerny is now known as Aethaeryn 20090627 06:33:26-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [] 20090627 06:51:04-!- justinoperable [n=justin@76-232-206-93.lightspeed.irvnca.sbcglobal.net] has quit [Read error: 110 (Connection timed out)] 20090627 07:03:25-!- justinoperable [n=justin@76-232-206-93.lightspeed.irvnca.sbcglobal.net] has joined #wesnoth 20090627 07:24:23< Aethaeryn> Turuk: woah, a Lord of the Rings thread that didn't get locked? 20090627 07:24:29< Aethaeryn> Now I've seen everything. 20090627 07:24:39< Turuk> Only due to his claim that he can "secure acknowledgement" 20090627 07:24:50< Turuk> I'm not going to lie, I'm just interested in seeing how he will present his "proof" 20090627 07:25:07< Aethaeryn> eh, I'm interested in seeing how well done it is 20090627 07:25:12< Turuk> Don't worry, I already have my answer formulated, I just haven't posted it yet ;) 20090627 07:25:27< Aethaeryn> I caught a few LotR campaigns waaaaaay back in 1.2 days 20090627 07:25:42< Aethaeryn> Right before they were removed, I downloaded and played them, and they were both crap 20090627 07:25:57< Aethaeryn> Made by someone who never played a Wesnoth campaign, or at least didn't understand one 20090627 07:26:23< Aethaeryn> I'm highly skeptical on the quality of a LotR content, especially if it wasn't ever announced on the fourms 20090627 07:26:27< Aethaeryn> *forums 20090627 07:26:32< Aethaeryn> Damn, I'm typoing today. 20090627 07:27:51< Turuk> I also doubt it would ever get completed, his entire project idea is fairly intensive, and he slid in the minor detail that he knows nothing of WML and wants someone to code it all for him 20090627 07:28:56< Aethaeryn> Wow. 20090627 07:29:53< Aethaeryn> He did actually seem fairly polite/mature in his post though. 20090627 07:30:08< Aethaeryn> No smilies, no aimspeak or 1337sp33k 20090627 07:33:18< Turuk> Doesn't mean anything, just means he's not a teenage kid 20090627 07:35:43< Aethaeryn> Technically, I'm not 20 yet, so I could be called a "teenage kid" by some of the older folk. 20090627 07:35:52< Aethaeryn> It's all about mental maturity, not age number. 20090627 07:36:17< Turuk> Oh I know. I doubt I'm as old as you think I might be 20090627 07:36:18< Aethaeryn> 25 year olds are just as capable of acting/writing like morons as 15 year olds. 20090627 07:37:04< Turuk> If not more so as they vehemently defend some uber important point to someone they have never met 20090627 07:38:33< Aethaeryn> Well, isn't that the definition of the Internet? 20090627 07:38:51< Aethaeryn> Where people can act like such jerks that they would literally have sparked a physical fight if it were real life? 20090627 07:39:30< Aethaeryn> It merely offers a glimpse of human nature: if not for the fear of retaliation, most people will act like assholes. Especially because of the anonimity factor. 20090627 07:40:14< orlok> yeah, that Anonymous guy is a real asshole 20090627 07:40:15< orlok> :) 20090627 07:42:12< Aethaeryn> Oh, I try to stay away from dark glipses of the human psyche expressed in certain areas of the Internet, if that's what you're referencing. 20090627 07:43:33< Aethaeryn> I do respect that certain Anonymous people could probably take out my computer, or know my entire life story. 20090627 07:43:59< Aethaeryn> I do not respect my old roommate, who reminds me of the type of people populating many web forums. 20090627 07:44:55< Aethaeryn> (Seriously, I could have gone my whole life without knowing what "vor" is, if that's how you spell it.) 20090627 07:50:20< Aethaeryn> Damn, I think I skipped about 8 stages in my life straight to the "bitter old man" phase. 20090627 07:55:48-!- BenUrban_ [n=benurban@unaffiliated/benurban] has joined #wesnoth 20090627 07:56:37< Aethaeryn> Turuk: I agree with your replies to the LotR thread. 20090627 07:57:12< Turuk> Thanks. I've stated, twice now, our stance on copyright, and so he cannot claim to be misinformed 20090627 07:57:12< Aethaeryn> Why make an LotR campaign if you could just make an LotR-inspired campaign and not have to go through a LOT of extra effort? 20090627 07:57:36< Aethaeryn> Turuk: Just out of curiousity, is LotR the most "nuked" copyright violation? 20090627 07:58:31< Turuk> hmm 20090627 07:58:33< Turuk> probably 20090627 07:58:50< Turuk> What else do we get.... 20090627 07:58:53< Turuk> Pokemon, Warhammer 20090627 07:59:24< Turuk> Various music copyright questions 20090627 07:59:45< Turuk> There was a Heroes of Might and Magic one a while back 20090627 07:59:51< Turuk> A couple Halo ones 20090627 07:59:55< Aethaeryn> Yes, I was going to mention Pokemon. 20090627 08:00:10< Aethaeryn> Halo doesn't make for a satisfying tactical experience. 20090627 08:00:15< Aethaeryn> It just doesn't translate well to strategy. 20090627 08:00:21< Turuk> Diablo, D&D, Forgotten Realms, Final Fantasy 20090627 08:00:37< Aethaeryn> Halo Wars is the only Ensemble Stuiods game I hated, and I feel ripped off for buying it just on the name of the studio... 20090627 08:01:14< Aethaeryn> Diablo makes sense, I guess. Similar graphics (maybe not in sprite style, but the fact that it's 2D RPG thing) 20090627 08:03:58< Aethaeryn> Turuk: What I don't understand about making something based off of someone else's universe is that it's very, very restrictive. The more faithful, the less creative you can get. And being based off of a game is even worse, because it means that the game still exists and is probably superior than anything you can make in Wesnoth! 20090627 08:04:35< Turuk> True, but they don't think about that. It's easy, and so they don't have to think. All the story, the units, everything is laid out for them, sometimes even the concept for the map design 20090627 08:04:38< Aethaeryn> No offense to Wesnoth's engine, but you can neither make Halo FPS nor Halo RTS... 20090627 08:04:40< Turuk> All they have to do is code it together 20090627 08:04:54< Aethaeryn> Heroes of Might and Magic makes sense though. 20090627 08:05:05< Aethaeryn> I never played the game, but iirc, it is similar to Wesnoth. 20090627 08:05:23< Aethaeryn> Oddly enough, HoMM and Pokemon are the two game ones I see the most logic in. 20090627 08:05:42< Turuk> Yup, but Pokemon varies a great deal in setting 20090627 08:06:16< Aethaeryn> Yes, but it would be fun to send armies of Charizards against Undead skeletons, and to recruit Pikachus as expendables to die in the most horrible way in the Wesnothverse 20090627 08:06:20< Aethaeryn> :P 20090627 08:06:50< Aethaeryn> I have thought about the similarities though and, according to Off-Topic, I'm not the only one 20090627 08:07:52< Aethaeryn> Turuk: One thing that I don't understand though, is posting before you have anything. 20090627 08:07:59< Turuk> Possibly, but I think that if you sit down, think long enough, it wouldn't be that hard to compare it to a number of things 20090627 08:08:05< Turuk> He's doing it because he knows he's in the wrong 20090627 08:08:20< Aethaeryn> I have seen it before though. 20090627 08:08:24-!- justinoperable [n=justin@76-232-206-93.lightspeed.irvnca.sbcglobal.net] has quit [Remote closed the connection] 20090627 08:08:25< Turuk> But he wants to explain that he may have a way around it, and so he's testing for a response 20090627 08:08:26< Turuk> Yup 20090627 08:08:30< Aethaeryn> The first post did seem like a thinly veiled "I need help" thread. 20090627 08:08:41< Aethaeryn> And "I need help" threads usually die after three posts. 20090627 08:08:49< Aethaeryn> Is there some rule against that that needs locking? 20090627 08:09:49< Aethaeryn> Maybe I want to do a total conversion mod to make rainbow terrains and pony units, but I'm not that good of an artist, or at WML, so I'll need someone to do all of the work. I'll go post it in hope that there's a team of 5 people willing to work on this. 20090627 08:10:25< Turuk> Eh, we try to dissuade those threads, but I don't lock them on sight because you never know who might want to help 20090627 08:10:43< Turuk> I thought Flameslash's Terrador thing would die, but DragonChampion picked it up and ran with it 20090627 08:11:16< Aethaeryn> I guess. 20090627 08:12:10-!- ancestral [n=ancestra@97-116-110-107.mpls.qwest.net] has quit ["And that’s the end of THAT chapter."] 20090627 08:12:43-!- BenUrban [n=benurban@unaffiliated/benurban] has quit [Read error: 110 (Connection timed out)] 20090627 08:39:23-!- justinoperable [n=justin@76-232-206-93.lightspeed.irvnca.sbcglobal.net] has joined #wesnoth 20090627 08:52:48-!- justinoperable [n=justin@76-232-206-93.lightspeed.irvnca.sbcglobal.net] has quit [Remote closed the connection] 20090627 08:53:36-!- apple_ide [n=Eric@124-168-240-69.dyn.iinet.net.au] has joined #wesnoth 20090627 09:16:12-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth 20090627 09:16:30-!- Unnheulu [n=Da@cpc3-pnth1-0-0-cust499.cdif.cable.ntl.com] has joined #wesnoth 20090627 09:20:19-!- anttil_ [n=antti@a88-114-47-156.elisa-laajakaista.fi] has quit [Remote closed the connection] 20090627 09:20:19-!- anttil [n=antti@a88-114-47-156.elisa-laajakaista.fi] has quit [Remote closed the connection] 20090627 09:21:15-!- anttil [n=antti@a88-114-47-156.elisa-laajakaista.fi] has joined #wesnoth 20090627 09:25:34-!- anttil_ [n=antti@a88-114-47-156.elisa-laajakaista.fi] has joined #wesnoth 20090627 09:30:26< Ivanovic> moin 20090627 09:51:36-!- apple_ide [n=Eric@124-168-240-69.dyn.iinet.net.au] has quit [] 20090627 09:52:25-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has joined #wesnoth 20090627 09:52:53< Woodmouse> Is it okay if I use macros from mainline campaigns in the campaign I'm making? 20090627 09:53:12-!- anttil__ [n=antti@a88-114-47-156.elisa-laajakaista.fi] has joined #wesnoth 20090627 09:53:13< Blueblaze> no 20090627 09:53:27< Woodmouse> :( 20090627 09:53:38< Woodmouse> Why not? 20090627 09:53:45< Blueblaze> Because they won't work? 20090627 09:53:56< Woodmouse> how so? 20090627 09:54:08< Ivanovic> if you copy the macros over: yes, it works 20090627 09:54:28< Blueblaze> Also, if the macro is not actually defined in the campaign but rather in Wesnoth's many macro files, it will work 20090627 09:54:29< Ivanovic> if it is okay: only is your campaign is licensed under the gpl (like the main game), too 20090627 09:54:48< Woodmouse> yay, so I can use them! :D 20090627 09:54:50< Ivanovic> though this is required anyway if you want to publish the campaign on the addon server 20090627 09:54:58< Woodmouse> yea 20090627 09:54:59< Blueblaze> Woodmouse: You can physically use them though, yes 20090627 09:55:49-!- justinoperable [n=justin@76-232-206-93.lightspeed.irvnca.sbcglobal.net] has joined #wesnoth 20090627 10:01:30-!- uzsolt [i=uzsolt@team.pld-linux.org] has joined #wesnoth 20090627 10:02:34< Woodmouse> Is "Gg" the string of flat? I forgot 20090627 10:02:56< Woodmouse> or was it "Gr"? 20090627 10:08:15< Woodmouse> Eeek, the terrain won't show in the editor! :( 20090627 10:09:04< Woodmouse> http://pastebin.com/m4d7978aa 20090627 10:09:31< Woodmouse> I have that in terrain.cfg for now. I have the image in the directory, and like that, but... :( 20090627 10:10:15< Woodmouse> I also have this: 20090627 10:10:17< Woodmouse> http://pastebin.com/m15edfd03 20090627 10:10:20< Woodmouse> in main.cfg 20090627 10:10:34< Woodmouse> so what am I doing wrong? 20090627 10:11:47< Soliton> symbol_image=~campaigns/Dawn_of_Dark_Elves/images/terrain/dungeonfloor.png 20090627 10:11:57< Soliton> {campaigns/Dawn_of_Dark_Elves/utils/terrain.cfg} 20090627 10:16:30< Woodmouse> oh, I forgot the ~ of the other one! 20090627 10:20:49< Woodmouse> it still doesn't show in the editor. :( 20090627 10:21:13< Woodmouse> Do I need the.... weirdo file? 20090627 10:21:21< Woodmouse> I don't remember the file's name 20090627 10:21:39< Woodmouse> like, the one with all the terrain transistions 20090627 10:23:17< Soliton> you need to fix both lines. 20090627 10:24:36-!- martin_ [n=martin@f048250186.adsl.alicedsl.de] has joined #wesnoth 20090627 10:25:45< Woodmouse> oh? 20090627 10:25:53< Woodmouse> what's wrong wtih the other one? 20090627 10:26:28< Soliton> the path doesn't exist. 20090627 10:26:37< Woodmouse> :o ? 20090627 10:27:38< Woodmouse> how so? I mean, I have the file in that directory (or however it's spelled) 20090627 10:27:58-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20090627 10:28:07< Woodmouse> or do I need the @ instead of ~? 20090627 10:28:51< Soliton> you need the actual path. 20090627 10:29:13< Soliton> not add random symbols. 20090627 10:29:18< Woodmouse> ? 20090627 10:30:10< Woodmouse> you mean "~userdata/data/campaigsn/Dawn_of_Dark_Elves/images/terrain/dungeonfloor.png" ? 20090627 10:30:19< Woodmouse> *campaigns 20090627 10:30:58< Soliton> why are you adding the ~ symbol? 20090627 10:31:07< Woodmouse> dunno, I thought it's needed 20090627 10:31:22< Soliton> is it part of your path? 20090627 10:31:39< Woodmouse> no 20090627 10:32:34< Woodmouse> I'm testing with the userdata thingy and without the ~ now 20090627 10:32:56< Woodmouse> it's not showing in the editor. :( 20090627 10:33:08< Soliton> good. 20090627 10:34:23< Woodmouse> in the other campaign I have made earlier, which worked, but I just stopped making it has "../data/campaigns/..." 20090627 10:34:38< Woodmouse> with the campaign's name instead of ... though 20090627 10:34:44< Woodmouse> I'm just too lazy to type it xD 20090627 10:35:04< Soliton> .. is not allowed in paths. 20090627 10:35:17< Woodmouse> but it worked in there. :/ 20090627 10:35:44< Soliton> because the first part was just cut off and then apparently it was correct. 20090627 10:36:55-!- ilor [n=user@wesnoth/developer/ilor] has joined #wesnoth 20090627 10:36:57< Woodmouse> hmm, so... what do I use instead? the whole path with "userdata" in it? 20090627 10:38:59< Soliton> no. 20090627 10:39:28< Woodmouse> :/ 20090627 10:39:32< Soliton> the dir is not called userdata on any other OS. 20090627 10:39:49< Soliton> and you don't go outside it in your add-on anyway. 20090627 10:41:26< Woodmouse> oh 20090627 10:43:39< Woodmouse> so... hmmm... I only put the campaign's directory? 20090627 10:45:02-!- |backslash| [n=|backsla@cpe-0040d02e0aa6.ip-pool.rftonline.net] has joined #wesnoth 20090627 10:45:48-!- |backslash| [n=|backsla@cpe-0040d02e0aa6.ip-pool.rftonline.net] has quit [Client Quit] 20090627 10:46:04< zookeeper> it's path=%My Documents/Dawn_of_Dark_Elves 20090627 10:46:28< Woodmouse> :o 20090627 10:47:48< Woodmouse> But I have Wesnoth installed in E 20090627 10:47:59< Woodmouse> not C/program files 20090627 10:48:43< zookeeper> oh! i don't know then. 20090627 10:49:00< Woodmouse> :( 20090627 10:49:37< zookeeper> no one else does either, that's why no one else has ever made a working add-on. 20090627 10:51:00< Woodmouse> :/ 20090627 10:58:04< Aethaeryn> http://www.wesnoth.org/forum/viewtopic.php?f=23&t=26018 20090627 10:58:33-!- Noyga [n=lame-z@wesnoth/developer/noyga] has joined #wesnoth 20090627 11:07:36-!- Ischaldirh [n=Ischaldi@c-67-161-190-75.hsd1.ca.comcast.net] has quit [" HydraIRC -> http://www.hydrairc.com <- It'll be on slashdot one day..."] 20090627 11:19:29-!- justinoperable [n=justin@76-232-206-93.lightspeed.irvnca.sbcglobal.net] has quit ["Leaving"] 20090627 11:24:00-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth 20090627 11:43:47-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Remote closed the connection] 20090627 11:48:50-!- Aethaeryn [n=Michael@c-98-204-170-162.hsd1.md.comcast.net] has left #Wesnoth [] 20090627 12:08:09-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["Tengo que ir... 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20090627 17:47:23< Cimeries> Why would they not be allowed? 20090627 17:47:47< Unnheulu> NRIW 20090627 17:48:22< Cimeries> What does that mean? :P 20090627 17:48:43< Turuk> No religion in Wesnoth 20090627 17:48:59< Turuk> That affects mainline canon, users are free to do as they see fit in UMCs 20090627 17:49:07< Unnheulu> sure? 20090627 17:49:10< Unnheulu> ok, thanks 20090627 17:49:26< Unnheulu> I doubt I'm capable of making a campaign good enough for mainline anyway 20090627 17:52:21-!- vjoe [n=vjoe@81.193.84.87] has joined #wesnoth 20090627 17:57:01-!- anttil [n=antti@a88-114-47-156.elisa-laajakaista.fi] has quit [Remote closed the connection] 20090627 17:57:56-!- anttil [n=antti@a88-114-47-156.elisa-laajakaista.fi] has joined #wesnoth 20090627 18:03:09-!- pf2222 [n=uranium@adsl-68-95-152-5.dsl.rcsntx.swbell.net] has joined #wesnoth 20090627 18:03:37-!- ardesh_ [n=ardesh@port-92-206-113-70.dynamic.qsc.de] has joined #wesnoth 20090627 18:15:42-!- ardesh__ [n=ardesh@port-92-206-106-126.dynamic.qsc.de] has quit [Read error: 60 (Operation timed out)] 20090627 18:28:42-!- Doppp|EeePC [n=aasdasd@c-67-171-96-240.hsd1.pa.comcast.net] has quit [Read error: 110 (Connection timed out)] 20090627 18:40:21-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Read error: 104 (Connection reset by peer)] 20090627 18:41:22-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth 20090627 18:42:53-!- Unnheulu [n=Da@cpc3-pnth1-0-0-cust499.cdif.cable.ntl.com] has quit [Connection timed out] 20090627 18:45:48-!- ilor [n=ilor@wesnoth/developer/ilor] has joined #wesnoth 20090627 18:46:50-!- kimhh_ is now known as kimrhh 20090627 18:53:29-!- pf2222 is now known as pf2_Hungarian 20090627 18:55:03-!- Tomsik [n=Tomsik@bcu253.neoplus.adsl.tpnet.pl] has quit ["Hax pax max"] 20090627 19:09:05-!- Unnheulu [n=Da@cpc3-pnth1-0-0-cust499.cdif.cable.ntl.com] has joined #wesnoth 20090627 19:11:32-!- justinoperable [n=justin@76-232-206-93.lightspeed.irvnca.sbcglobal.net] has joined #wesnoth 20090627 19:16:58-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20090627 19:25:38-!- pf2_Hungarian is now known as pf2222 20090627 19:27:39-!- Rrenys [n=rrenys@81-20-159-197.levira.ee] has joined #wesnoth 20090627 19:34:03-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has joined #wesnoth 20090627 19:34:04< Woodmouse> hi 20090627 19:34:19-!- ilor [n=ilor@wesnoth/developer/ilor] has quit [Read error: 54 (Connection reset by peer)] 20090627 19:34:20< pf2222> NUEEDO! 20090627 19:37:15-!- cerusan [n=cerusan@82.113.121.18] has quit [Client Quit] 20090627 19:42:18-!- ilor [n=user@wesnoth/developer/ilor] has joined #wesnoth 20090627 19:44:41-!- Noyga is now known as Miamotte 20090627 19:45:18< Woodmouse> Should I now continue making the campaign or Swamp Dwarves? Making the campaign is nicer, but I should work on Swamp Dwarves. 20090627 19:46:27< pf2222> You could include the swamp dwarves in the campaign somewhere. 20090627 19:46:33< Cimeries> Flip a coin. 20090627 19:47:43< zookeeper> or skip both and play with a log instead. 20090627 19:47:54< Woodmouse> :/ 20090627 19:48:20< zookeeper> http://www.youtube.com/watch?v=A0xsqV3zk1Y 20090627 19:48:41< Cimeries> It's log, it's log, it's big it's heavy, it's wood. 20090627 19:48:48< Cimeries> I remember that. :D 20090627 19:51:07-!- Cimeries is now known as PROCASTINATRON 20090627 19:52:07-!- PROCASTINATRON is now known as Cimeries 20090627 19:53:15-!- |backslash| [n=|backsla@cpe-0040d02e0aa6.ip-pool.rftonline.net] has joined #wesnoth 20090627 20:00:20-!- mich- [n=mich@87.19.243.109] has joined #wesnoth 20090627 20:02:01-!- Cimeries [n=fn-javac@bzq-84-108-42-139.cablep.bezeqint.net] has quit [""Poof""] 20090627 20:02:13-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth 20090627 20:05:45-!- ardesh__ [n=ardesh@port-92-206-117-194.dynamic.qsc.de] has joined #wesnoth 20090627 20:07:56-!- ardesh_ [n=ardesh@port-92-206-113-70.dynamic.qsc.de] has quit [Read error: 60 (Operation timed out)] 20090627 20:10:01-!- Miamotte is now known as Noyga 20090627 20:35:43-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has quit ["Living crap attacks my home! Have to go now!"] 20090627 21:07:12-!- pf2222 [n=uranium@adsl-68-95-152-5.dsl.rcsntx.swbell.net] has left #wesnoth [] 20090627 21:11:05-!- Nissarin [n=nissarin@91.202.192.102] has joined #wesnoth 20090627 21:20:33-!- Doppp|EeePC [n=aasdasd@c-67-171-96-240.hsd1.pa.comcast.net] has joined #wesnoth 20090627 21:23:24-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Remote closed the connection] 20090627 21:32:29-!- ABCD_away [n=ABCD@wikipedia/ABCD] has joined #wesnoth 20090627 21:32:43-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Read error: 104 (Connection reset by peer)] 20090627 21:39:46-!- Tomsik [n=Tomsik@bcw126.neoplus.adsl.tpnet.pl] has joined #wesnoth 20090627 21:46:43-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth 20090627 21:50:59< VurtualRuler98> Rolls over your neighbor's dog. 20090627 21:51:57< Blueblaze> ? 20090627 21:52:41-!- ancestral [n=ancestra@97-116-110-107.mpls.qwest.net] has joined #wesnoth 20090627 21:57:21-!- Fuinur [n=Fuinur@line-5656.dyn.kponet.fi] has joined #wesnoth 20090627 22:04:37-!- MikeJB [n=Michael@c-98-204-170-162.hsd1.md.comcast.net] has joined #Wesnoth 20090627 22:05:50-!- ABCD_away [n=ABCD@wikipedia/ABCD] has quit [Client Quit] 20090627 22:08:02-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth 20090627 22:11:03-!- Noyga [n=lame-z@wesnoth/developer/noyga] has left #wesnoth ["Quitte"] 20090627 22:12:29-!- Unnheulu [n=Da@cpc3-pnth1-0-0-cust499.cdif.cable.ntl.com] has quit [Read error: 110 (Connection timed out)] 20090627 22:16:19-!- Netsplit leguin.freenode.net <-> irc.freenode.net quits: justinoperable, Doppp 20090627 22:16:42-!- Netsplit over, joins: justinoperable, Doppp 20090627 22:18:50-!- Unnheulu [n=Da@cpc3-pnth1-0-0-cust499.cdif.cable.ntl.com] has joined #wesnoth 20090627 22:18:54-!- mich- [n=mich@87.19.243.109] has quit ["Sto andando via"] 20090627 22:19:37-!- Netsplit leguin.freenode.net <-> irc.freenode.net quits: justinoperable, Doppp 20090627 22:21:17-!- Netsplit over, joins: Doppp 20090627 22:22:29-!- justinoperable [n=justin@76-232-206-93.lightspeed.irvnca.sbcglobal.net] has joined #wesnoth 20090627 22:25:29-!- MikeJB is now known as Aethaeryn 20090627 22:34:19-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth 20090627 22:34:19-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit [Client Quit] 20090627 22:34:44-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth 20090627 22:38:13-!- BiggieSmalls [n=IceChat7@ool-18bcd3e2.dyn.optonline.net] has joined #wesnoth 20090627 22:45:03-!- Fuinur [n=Fuinur@line-5656.dyn.kponet.fi] has left #wesnoth [] 20090627 22:49:58-!- uzsolt [i=uzsolt@team.pld-linux.org] has left #wesnoth [] 20090627 22:51:29-!- anttil [n=antti@a88-114-47-156.elisa-laajakaista.fi] has quit [Remote closed the connection] 20090627 22:52:54-!- Jazzy [n=Jazzy@sfDIAL-222.216-16-54.iw.net] has joined #wesnoth 20090627 22:59:18-!- Unnheulu is now known as Nheulu|Shower 20090627 23:00:46-!- Jazzy [n=Jazzy@sfDIAL-222.216-16-54.iw.net] has left #wesnoth ["im.outta.here."] 20090627 23:12:33-!- Nheulu|Shower [n=Da@cpc3-pnth1-0-0-cust499.cdif.cable.ntl.com] has quit ["Ex-Chat"] 20090627 23:36:47-!- ABCD_ [n=abcd@wikipedia/ABCD] has quit [Client Quit] 20090627 23:37:56-!- Ischaldirh [n=Ischaldi@c-67-161-190-75.hsd1.ca.comcast.net] has joined #wesnoth 20090627 23:54:08-!- ancestral [n=ancestra@97-116-110-107.mpls.qwest.net] has quit ["And that’s the end of THAT chapter."] --- Log closed Sun Jun 28 00:00:43 2009