--- Log opened Sun Jul 12 00:00:47 2009 20090712 00:02:45-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090712 00:02:59< Sirp> Ivanovic: I have not. Where do I do it? 20090712 00:05:36< ilor> Soliton: 36515 and 36516, I *think* 20090712 00:06:15-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["WRYYYYYYYYYYYYYYYYYYYY!"] 20090712 00:07:50< loonycyborg> So mentors have to fill in surveys too? :P 20090712 00:09:14-!- wesbot changed the topic of #wesnoth-dev to: 65 bugs, 241 feature requests, 13 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20090712 00:10:13-!- Elvish_Pillage2 [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20090712 00:11:21-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Read error: 110 (Connection timed out)] 20090712 00:11:51-!- Elvish_Pillage2 [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090712 00:13:20-!- Crab_ [i=crab@wesnoth/developer/crab] has quit [Read error: 110 (Connection timed out)] 20090712 00:16:01-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [] 20090712 00:18:48-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090712 00:25:10-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20090712 00:28:07-!- silene [n=plouf@wesnoth/developer/silene] has quit ["Leaving."] 20090712 00:29:16< Soliton> ilor: tested and committed. 20090712 00:32:32< ilor> Soliton: ok thanks, gna commit mails seem to be lagging again 20090712 00:33:55< Ivanovic> Sirp: login at the google gsoc page 20090712 00:34:03< Ivanovic> http://socghop.appspot.com/org/home/google/gsoc2009/wesnoth 20090712 00:34:31< Ivanovic> you should see something in the left bar (in lovely red) 20090712 00:34:54< Ivanovic> you *have to* fill out "Survey (new): Midterm Mentor Evaluation" and you should fill out "Survey (new): Midterm Program Evaluation" 20090712 00:35:11< Ivanovic> make sure to do so "soon" (you know, deadline stuff...) 20090712 00:36:11< Ivanovic> to be able to submit this stuff you have to fill out everything, though you can still edit it till the end of the survey (some time on july 13th 20090712 00:36:22< Ivanovic> dfranke: has submitting the survey worked for you by now? 20090712 00:38:04-!- Appleman1234 [n=Appleman@131.181.103.226] has joined #wesnoth-dev 20090712 00:45:38< dfranke> Ivanovic: yup 20090712 00:48:16< CIA-53> thespaceinvader * r36826 /trunk/data/core/units/dwarves/Pathfinder.cfg: Minor alteration to Pathfinder animation. 20090712 00:48:16< CIA-53> thespaceinvader * r36827 /trunk/ (24 files in 3 dirs): Add and wire new Dwarf Explorer base frame and animations, remove old Explorer graphics, update changelogs. 20090712 00:48:20< CIA-53> thespaceinvader * r36825 /trunk/data/core/units/dwarves/Pathfinder.cfg: Minor alteration to Pathfinder animation. 20090712 00:48:21< CIA-53> soliton * r36824 /branches/1.6/src/editor2/editor_palettes.cpp: use tooltip colors for non-core terrains, display some text info about non-core terrains in their tooltips and improve behavior with missing terrain images 20090712 00:48:21< CIA-53> soliton * r36823 /branches/1.6/src/ (tooltips.cpp tooltips.hpp): Allow storing the color for a tooltip as well as it's text 20090712 00:52:29< ilor> mordante: more or less done for now, will do the filters tomorrow but I placed some widgets for that already so I won't have to touch the cfg file (unless I do :P), I also plan to do some gamelist tweaks tomorrow but that's for later, so you're free to do whatever you need to do :) 20090712 00:53:05< AI0867> the tests fail to compile over here 20090712 00:54:43< loonycyborg> AI0867: Which boost version? 20090712 00:54:49-!- giusef [n=giusef@unaffiliated/giusef] has quit ["exit (-1);"] 20090712 00:55:54< AI0867> same thing with wesnoth, boost version is 1.34.1 20090712 00:57:18-!- ilor [n=user@wesnoth/developer/ilor] has quit [] 20090712 00:57:39< loonycyborg> What are the error messages? 20090712 00:58:10< AI0867> lots of template stuff, I'll throw it on a pastebin 20090712 00:58:14-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [] 20090712 00:58:44< Sirp> Ivanovic: okay I have filled out the survey 20090712 00:58:46< AI0867> http://wesnoth.pastebin.com/d44655bfb 20090712 00:59:07-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090712 00:59:45< loonycyborg> AI0867: Someone recently made wesnoth require boost>= 1.35 20090712 00:59:52< Ivanovic> argh 20090712 00:59:58< Ivanovic> this optional form is really *lovely* 20090712 01:00:09 * Ivanovic is currently busy writing interesting long comments... 20090712 01:00:33< AI0867> that's nice 20090712 01:00:39< AI0867> debian stable doesn't have 1.35 20090712 01:00:56< AI0867> nor does debian testing 20090712 01:02:46< loonycyborg> AI0867: What's this then http://packages.debian.org/lenny/libboost1.35-dev ? 20090712 01:03:31< Soliton> AI0867: they're there but you need to install the version specific packages. 20090712 01:03:38< AI0867> oh -_-' 20090712 01:05:07< AI0867> if you're going to depend on 1.35 though, the build system should check for that 20090712 01:05:51< grzywacz> We're getting closer to a working version of of boost program options ;-) 20090712 01:06:20< Ivanovic> Sirp: if you work on the program midterm eval it gets *really* interesting starting at question 18 20090712 01:06:31< Ivanovic> especially the difference between 18 and 19 is so slight 20090712 01:06:55< CIA-53> ilor * r36819 /trunk/projectfiles/VC9/ (wesnoth.vcproj wesnothd.vcproj wesnothlib.vcproj): VC9 projectfile update: add NOMINMAX define, add efines to wesnothlib which it lacked 20090712 01:07:05< Ivanovic> of course 20 is nice, too 20090712 01:07:05< CIA-53> ilor * r36821 /trunk/src/ (4 files in 2 dirs): Lobby gui update -- mostly a room switcher and enter handling in the chat input box 20090712 01:07:17< CIA-53> ilor * r36817 /trunk/src/config.hpp: remove the skiplist_map.hpp #include from config.hpp as it is unused and including it breaks compilation in msvc 20090712 01:07:32< loonycyborg> AI0867: Unless someone makes it work with 1.33 again 20090712 01:07:33< Ivanovic> (those questions are not 100% clear with what they want to state and thus the answers they want to hear, so i gave them quite something to read in the comment...) 20090712 01:07:40< CIA-53> ilor * r36820 /trunk/data/gui/default/window/lobby_main.cfg: add some basic filter UI elements to new lobby, unused yet 20090712 01:08:07< Soliton> hrm, i wonder how i should do the transition on wesnoth.org.. it seems all servers need recompiling after the upgrade of boost. 20090712 01:08:46< loonycyborg> Soliton: Of course they are considering that they use it. 20090712 01:09:49< Soliton> who's what? 20090712 01:10:28< Ivanovic> time to head off to bed, n8 20090712 01:10:36< loonycyborg> All servers use boost consequently they need recompiling. If you mean wesnoth servers. 20090712 01:11:25< Soliton> right, the question is how to do the transition. 20090712 01:11:28-!- MJ999 [n=msflower@80.154.28.81] has quit [Read error: 104 (Connection reset by peer)] 20090712 01:12:40< loonycyborg> Update boost then recompile servers? What's exactly the issue? 20090712 01:13:10< Soliton> there are a lot of servers. 20090712 01:13:26< Ivanovic> Soliton: progs once running should not abort directly since they are completely loaded 20090712 01:13:52< Ivanovic> so yeah, you have to recompile all the progs and install/update symlinks once the update of boost is done 20090712 01:14:11< Ivanovic> but what is running already should not break right away 20090712 01:14:30< CIA-53> ilor * r36818 /trunk/src/shared_object.hpp: kill a mvsc warning 20090712 01:14:35< grzywacz> Why can't you do a prefixed install anyway? 20090712 01:14:43< CIA-53> ilor * r36822 /trunk/src/server/ (server.cpp server.hpp): reorder some #includes to avoid macro redefinition warnings under msvc 20090712 01:14:47< grzywacz> Ivanovic, depends. Overwriting the libs will kill the apps. It's a tricky part. 20090712 01:15:03< Ivanovic> grzywacz: uhm, in fact you are not excactly overwriting 20090712 01:15:13< Ivanovic> boost tends to use some strange version numbers in the paths 20090712 01:15:15< Ivanovic> ;) 20090712 01:15:16< grzywacz> Creating alternative files or deleting the existing ones first works fine of course. 20090712 01:15:47< Soliton> grzywacz: how does a prefixed install help? 20090712 01:16:10< Ivanovic> if several boost versions are installed in parallel (is this possible with the debian package manager?) i got no idea though what our configure and whatever tools will select first though 20090712 01:16:18< Ivanovic> if it is the higher or the lower number 20090712 01:16:49< Soliton> apt wants to remove the old version when installing the new. 20090712 01:16:51< grzywacz> Soliton, easier to specify the correct libs when building manually. 20090712 01:17:26< loonycyborg> Soliton: All debian boost packages are installed at the same prefix: /use 20090712 01:17:28< Soliton> i guess i have no idea what you're talking about. 20090712 01:17:32< loonycyborg> /usr 20090712 01:17:51< Ivanovic> then we might end with a short downtime of the mp and addon server 20090712 01:18:07< Ivanovic> first the stable 1.6.x version should be recompiled and restarted though 20090712 01:18:22< Ivanovic> afterwards trunk and then 1.4.x, that should cover everything IIRC 20090712 01:18:42< loonycyborg> Maybe it's possible to remove >=1.35 requirement 20090712 01:19:25< Soliton> oh right, i actually wanted to look into removing the need for the config.hpp include. 20090712 01:19:37< Soliton> i think it's only used for the config file. 20090712 01:24:29-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20090712 01:30:44< Ivanovic> cjhopman, corn: don't forget the mid term survey, you should also have a nag mail about this 20090712 01:37:12-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit ["night all"] 20090712 01:45:51-!- allefant [n=allefant@allegro/developer/allefant] has quit ["Leaving"] 20090712 01:49:05< loonycyborg> cjhopman: If you could find a way to avoid using iterator_to in src/shared_object.hpp then upgrading boost on the server to 1.35 could be avoided :P 20090712 01:49:19-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["WRYYYYYYYYYYYYYYYYYYYY!"] 20090712 01:56:54-!- loonycyborg [n=sergey@wesnoth/developer/loonycyborg] has quit ["Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz"] 20090712 01:57:36-!- loonybot [n=loonybot@wesnoth/bot/loonybot] has quit [Remote closed the connection] 20090712 02:02:20-!- Rrenys is now known as Blarumyrran 20090712 02:02:42-!- Chusslove [n=Chusslov@brsg-d9bef38c.pool.mediaWays.net] has quit [Read error: 110 (Connection timed out)] 20090712 02:09:33-!- Chusslove [n=Chusslov@brsg-d9befce9.pool.mediaWays.net] has joined #wesnoth-dev 20090712 02:35:17-!- cib0 [n=cib@p5DD34AFC.dip.t-dialin.net] has quit [Remote closed the connection] 20090712 02:45:07-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 110 (Connection timed out)] 20090712 03:05:42-!- Elvish_Pillage2 [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20090712 03:09:28< Aethaeryn> SQL ERROR [ mysqli ] 20090712 03:09:29< Aethaeryn> Too many connections [1040] 20090712 03:09:53< Aethaeryn> when i try to connect to forums 20090712 03:10:09< Aethaeryn> I had the same error a couple of days ago 20090712 03:10:18< Blueblaze> Aethaeryn: works for me 20090712 03:10:50< Aethaeryn> hmm, ctrl+f5 reloads it 20090712 03:11:11< Aethaeryn> and now it works 20090712 03:11:25< Aethaeryn> I wouldn't have reported it if it didn't happen for a few minutes though. 20090712 03:44:24-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20090712 04:01:44< Aethaeryn> Revision 5 from SVN is 9 MB... XD 20090712 04:02:06< Aethaeryn> well, 13 MB when finished 20090712 04:02:56< Aethaeryn> Damn, none of the text shows up. 20090712 04:03:19< Aethaeryn> Font problem. What font did Wesnoth originally use? 20090712 04:22:10-!- esr [n=chatzill@wesnoth/developer/esr] has quit [Read error: 110 (Connection timed out)] 20090712 04:26:00< Blarumyrran> dejavu sans? (If you dont mean "in ancient versions" as "originally") 20090712 04:26:16-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth-dev 20090712 04:26:59-!- ABCD_ [n=ABCD@wikipedia/ABCD] has quit [Read error: 104 (Connection reset by peer)] 20090712 04:31:51-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Read error: 110 (Connection timed out)] 20090712 04:48:01-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth-dev 20090712 04:55:27-!- SpoOkyMagician [n=chatzill@74-138-203-240.dhcp.insightbb.com] has joined #wesnoth-dev 20090712 04:57:25-!- SpoOkyMagician [n=chatzill@74-138-203-240.dhcp.insightbb.com] has quit [Client Quit] 20090712 05:07:55-!- mordante [n=mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20090712 05:08:08< mordante> morning 20090712 05:09:47< mordante> ilor resizing should work properly 20090712 05:09:57-!- MJ999 [n=msflower@80.154.28.81] has joined #wesnoth-dev 20090712 05:11:01< mordante> ilor regarding the size exception, I've some experimental code in git branch to fix it, but that's not finished yet 20090712 05:11:25< mordante> ilor that's why I hope to get your list of FR's done soon so I can finish that 20090712 05:15:07< mordante> Ivanovic, does Wesnoth really depend on boost >= 1.35? 20090712 05:17:13< mordante> Ivanovic, nevermind seems loonycyborg answered it 20090712 05:20:16< mordante> cjhopman, changing library dependencies _must_ be discussed on the dev-ml first, I already warned you about that before so please make it work with boost 1.33 again or discuss whether boost 1.35 is a problem 20090712 05:34:49-!- fabi [n=fabi@f051044168.adsl.alicedsl.de] has joined #wesnoth-dev 20090712 05:44:35-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090712 05:47:09-!- fendrin [n=fabi@wesnoth/developer/fendrin] has quit [Read error: 113 (No route to host)] 20090712 06:00:13-!- Chusslove [n=Chusslov@brsg-d9befce9.pool.mediaWays.net] has quit [Read error: 110 (Connection timed out)] 20090712 06:07:08-!- Chusslove [n=Chusslov@brsg-d9befd8e.pool.mediaWays.net] has joined #wesnoth-dev 20090712 06:09:14-!- wesbot changed the topic of #wesnoth-dev to: 64 bugs, 241 feature requests, 13 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20090712 06:34:13-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090712 06:39:56-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [Read error: 104 (Connection reset by peer)] 20090712 06:46:55-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [] 20090712 06:57:39-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090712 07:39:54-!- esr [n=chatzill@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20090712 07:45:48-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 110 (Connection timed out)] 20090712 07:55:18< CIA-53> mordante * r36828 /trunk/src/gui/widgets/widget.hpp: Added NEW_find_widget() which returns a reference. 20090712 07:55:21< CIA-53> mordante * r36829 /trunk/src/gui/dialogs/mp_connect.cpp: Convert mp_connect to use NEW_find_widget. 20090712 08:07:24-!- Appleman1234 [n=Appleman@131.181.103.226] has quit [Read error: 60 (Operation timed out)] 20090712 08:19:42-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit ["damn"] 20090712 08:24:40< mordante> oh ilor before I forget, I already started to modify the lobby dialog config, so please don't start to modify it 20090712 08:39:50-!- silene [n=plouf@ASte-Genev-Bois-152-1-23-56.w83-114.abo.wanadoo.fr] has joined #wesnoth-dev 20090712 08:40:16< silene> hi 20090712 08:41:38< mordante> hi silene 20090712 08:48:41-!- silene [n=plouf@wesnoth/developer/silene] has quit [Read error: 60 (Operation timed out)] 20090712 09:01:44-!- silene [n=plouf@ASte-Genev-Bois-152-1-76-161.w86-203.abo.wanadoo.fr] has joined #wesnoth-dev 20090712 09:04:24-!- Jetrel [n=Jetrel@wesnoth/artist/jetrel] has joined #wesnoth-dev 20090712 09:04:49< Jetrel> I need WML help on making directionality work right in the slasher animation. 20090712 09:05:10-!- maxy [n=maxy@80-219-1-128.dclient.hispeed.ch] has joined #wesnoth-dev 20090712 09:07:17< Jetrel> Or not. 20090712 09:08:34< Jetrel> I got it working. :/ 20090712 09:31:54-!- Blarumyrran [n=rrenys@81-20-159-197.levira.ee] has quit [Remote closed the connection] 20090712 09:51:08-!- stikonas [n=and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20090712 10:15:11-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20090712 10:17:26-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20090712 10:17:28-!- loonybot [n=loonybot@79.139.138.33] has joined #wesnoth-dev 20090712 10:18:16-!- loonycyborg [n=sergey@79.139.138.33] has joined #wesnoth-dev 20090712 10:22:17-!- ilor [n=user@wesnoth/developer/ilor] has joined #wesnoth-dev 20090712 10:25:01< ilor> hi mordante 20090712 10:26:48< ilor> mordante: the dialogs do wor fine when resizing below the initial size, but when I increase the size beyond the initial dimensions, the "new" area is not drawn at all 20090712 10:36:17-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has joined #wesnoth-dev 20090712 10:42:31-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20090712 10:57:00< CIA-53> jetryl * r36830 /trunk/data/core/images/units/drakes/ (37 files): New slasher images. 20090712 10:57:55< CIA-53> jetryl * r36831 /trunk/data/core/units/drakes/Slasher.cfg: New slasher images. 20090712 10:59:27-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20090712 11:09:57< Ivanovic> moin 20090712 11:10:06-!- Jetrel [n=Jetrel@wesnoth/artist/jetrel] has left #wesnoth-dev [] 20090712 11:18:12 * Ivanovic tries to summon sapient 20090712 11:18:20< Ivanovic> sapient: don't forget the mid term survey 20090712 11:30:51-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has quit ["Saurian Augur - I'll heal you by 4 hp if you leave next to me"] 20090712 11:37:54-!- Blarumyrran [n=Blarumyr@81-20-159-197.levira.ee] has joined #wesnoth-dev 20090712 11:46:18-!- silene [n=plouf@wesnoth/developer/silene] has quit [Read error: 60 (Operation timed out)] 20090712 11:47:12-!- Crab_ [i=crab@wesnoth/developer/crab] has joined #wesnoth-dev 20090712 11:48:32< CIA-53> dragonking * r36832 /trunk/src/ai/formula/ai.cpp: Members initialization 20090712 11:56:32-!- silene [n=plouf@ASte-Genev-Bois-152-1-29-122.w83-114.abo.wanadoo.fr] has joined #wesnoth-dev 20090712 12:04:52-!- EdB [n=edb@2.12.95-79.rev.gaoland.net] has joined #wesnoth-dev 20090712 12:06:25< ilor> mordante: what would happen if two widgets had the same id in a listbox's row? 20090712 12:06:47< mordante> ilor, I expect that the mp dialog is the only on having the problem right? 20090712 12:06:56< mordante> the other dialogs seem to resize 20090712 12:07:08< mordante> ilor, UB ;-) 20090712 12:08:44< CIA-53> mordante * r36833 /trunk/data/gui/default/window/lobby_main.cfg: 20090712 12:08:44< CIA-53> Move the player list section to the top. 20090712 12:08:44< CIA-53> This avoids moving the player list when a new player joins. 20090712 12:08:56< CIA-53> mordante * r36834 /trunk/data/gui/default/window/lobby_main.cfg: 20090712 12:08:56< CIA-53> Adjust the width of the player list. 20090712 12:08:56< CIA-53> Make sure the list is at least as wide as the buttons. Ilor not sure 20090712 12:08:56< CIA-53> whether you want the header centred or left aligned so left it as is. 20090712 12:09:14-!- wesbot changed the topic of #wesnoth-dev to: 62 bugs, 241 feature requests, 13 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20090712 12:09:29< mordante> ilor, this is what I already did to the lobby, can you have a look? 20090712 12:09:49< mordante> now working on the stacked widget for the minimap 20090712 12:10:53< ilor> mordante: looking 20090712 12:11:17< mordante> ok, I'm off for lunch now 20090712 12:12:35< loonycyborg> I think I've managed to restore compilation with boost 1.33.1 20090712 12:13:36< loonycyborg> The question is whether shared_object is used so I could be sure that my fix doesn't crash every time shared_object is used or something :P 20090712 12:13:54< loonycyborg> s/whether/where 20090712 12:17:02< loonycyborg> ok. so shared_object is used by t_string which is used almost everywhere 20090712 12:22:24-!- Crab_ [i=crab@wesnoth/developer/crab] has quit ["Leaving."] 20090712 12:26:22< CIA-53> loonycyborg * r36835 /trunk/src/shared_object.hpp: Fix compilation with boost 1.33.1 20090712 12:27:01< loonycyborg> Soliton: ^^ 20090712 12:31:46-!- Elvish_Pillage2 [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090712 12:36:41< silene> loonycyborg: this is bad; if there is no other way to fix it, i would prefer to revert the whole shared_object thing; your patch introduces a massive performance drop 20090712 12:37:03-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Remote closed the connection] 20090712 12:38:53< loonycyborg> silene: Maybe there is. 20090712 12:39:03< Ivanovic> what in general speaks against upping the boost requirement to >=1.35? 20090712 12:39:13< Ivanovic> beside that it was not talked about in the dev ml so far 20090712 12:39:15-!- EdB [n=edb@2.12.95-79.rev.gaoland.net] has quit [Remote closed the connection] 20090712 12:39:25< Ivanovic> that version is rather old by now and should be available in basically all distros 20090712 12:39:29< loonycyborg> silene: If it stored _val as iterator instead of pointer.. 20090712 12:41:19< loonycyborg> Maybe cjhopman used pointer due to iterator invalidation concerns. 20090712 12:42:26< loonycyborg> But it should be investigated deeper to determine whether this concern is valid. 20090712 12:51:24< CIA-53> ivanovic * r36837 /branches/1.6/ (4 files in 3 dirs): updated Dutch translation 20090712 12:51:25< CIA-53> ivanovic * r36836 /trunk/ (4 files in 3 dirs): updated Dutch translation 20090712 12:57:33< silene> loonycyborg: if the pointer is valid, the iterator is too (as long as the underlying implementation is sane) 20090712 13:00:35< CIA-53> ivanovic * r36838 /branches/1.6/po/ (98 files in 2 dirs): 20090712 13:00:35< CIA-53> pot-update (2 new strings in wesnoth-editor) 20090712 13:00:35< CIA-53> regenerated doc files (no changes) 20090712 13:03:43< mordante> back 20090712 13:03:53< Ivanovic> wb mordante 20090712 13:04:01< mordante> hi Ivanovic 20090712 13:04:34< mordante> I also think most/all distros support boost 1.35 by now, maybe RHEL not yet 20090712 13:05:27< Ivanovic> is there a wesnoth package for 1.7.x for rhel at all? 20090712 13:05:29< Ivanovic> ;) 20090712 13:05:35< loonycyborg> mordante: The thing is boost.multi_index doc says that using iterator_to is mostly a bad idea. 20090712 13:06:20< mordante> Ivanovic, no idea but I remember somebody having a problem with a dependency on RH 20090712 13:06:27< loonycyborg> http://www.boost.org/doc/libs/1_39_0/libs/multi_index/doc/tutorial/indices.html#iterator_to 20090712 13:06:36< CIA-53> thespaceinvader * r36839 /trunk/ (41 files in 3 dirs): Add and wire new Drake Warden base frame and animations, remove old Warden graphics, minor update to Slasher cfg update changelogs. 20090712 13:07:06< Ivanovic> thespaceinvader: the stuff you have done on the drakes really looks lovely 20090712 13:07:16< thespaceinvader> thanks Ivanovic 20090712 13:08:27< mordante> loonycyborg, ah didn't know that, too bad you mentioned it in the commit message as well 20090712 13:13:00-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["leaving"] 20090712 13:15:39-!- fabi [n=fabi@wesnoth/developer/fendrin] has quit [Remote closed the connection] 20090712 13:27:01-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit [Read error: 104 (Connection reset by peer)] 20090712 13:27:16-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20090712 13:32:10-!- Elvish_Pillage2 [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20090712 13:32:40-!- Elvish_Pillage2 [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090712 13:33:54-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has joined #wesnoth-dev 20090712 13:39:11-!- thespaceinvader_ [n=chatzill@cpc2-whit1-0-0-cust744.cdif.cable.ntl.com] has joined #wesnoth-dev 20090712 13:54:01-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit [Read error: 110 (Connection timed out)] 20090712 13:57:57-!- thespaceinvader_ [n=chatzill@cpc2-whit1-0-0-cust744.cdif.cable.ntl.com] has quit [Read error: 110 (Connection timed out)] 20090712 14:02:56-!- Tigge [n=tigge@bacchus.olf.sgsnet.se] has quit [Read error: 104 (Connection reset by peer)] 20090712 14:03:26-!- Tigge [n=tigge@bacchus.olf.sgsnet.se] has joined #wesnoth-dev 20090712 14:08:59-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20090712 14:17:00< Ivanovic> corn, cjhopman, Sapient: please do not forget to fill the mid term evals 20090712 14:17:11-!- Elvish_Pillager [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090712 14:20:26< loonycyborg> Ivanovic: Why aren't you using nagbot for that? :P 20090712 14:25:28-!- Sparks101 [n=chatzill@78-105-212-150.zone3.bethere.co.uk] has joined #wesnoth-dev 20090712 14:25:45-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090712 14:25:56-!- Sparks101 [n=chatzill@78-105-212-150.zone3.bethere.co.uk] has quit [Client Quit] 20090712 14:30:08-!- Blarumyrran [n=Blarumyr@81-20-159-197.levira.ee] has quit [] 20090712 14:33:37-!- Elvish_Pillage2 [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20090712 14:34:38-!- Kenpachi [n=chatzill@CPE-121-220-222-68.sa.bigpond.net.au] has joined #wesnoth-dev 20090712 14:39:08< ilor> mordante: have you noticed any sluggishness of gui2 sometimes? 20090712 14:39:45< ilor> mordante: I have some toggle buttons in the mp dialog and there's a noticeable pause between a click on the button and the checked state changing 20090712 14:41:39-!- Kenpachi [n=chatzill@CPE-121-220-222-68.sa.bigpond.net.au] has quit ["ChatZilla 0.9.85 [Firefox 3.0.11/2009060215]"] 20090712 14:43:30-!- Kenpachi [n=chatzill@CPE-121-220-222-68.sa.bigpond.net.au] has joined #wesnoth-dev 20090712 14:58:41< mordante> ilor, not really only under Windows or both Linux and Windows 20090712 14:58:43< mordante> ? 20090712 14:58:50< ilor> mordante: windows atm 20090712 14:59:12< mordante> I recall some Windows users complaining about it before 20090712 14:59:23< ilor> mordante: oh, and I get resize glitches in the new titlescreen as well 20090712 15:01:02-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 110 (Connection timed out)] 20090712 15:03:17< mordante> I can reproduce it here partly, seems it loses the track of size and reports a too small size 20090712 15:03:43< mordante> so resizes "properly" but about 50 (not a constant) pixels to small 20090712 15:04:46< ilor> mordante: not usre if that's the same thing, I get garbage on part of the screen that was not present on game startup 20090712 15:05:19< ilor> the widgets move around as if everything's okay 20090712 15:07:19< ilor> mordante: regaring the togglebutton lag, I noticed that the mouseover blueish effect is instant, only the click is "slow" 20090712 15:07:52< mordante> I get a black area there 20090712 15:08:19< mordante> there should be a small lag for a toggle button, since it can get a double click 20090712 15:08:35< mordante> but normally it should be so small you won't notice 20090712 15:08:55< mordante> (or maybe the click is send directly can't exactly remember) 20090712 15:11:25< ilor> brb 20090712 15:34:37-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has quit ["Saurian Augur - I'll heal you by 4 hp if you leave next to me"] 20090712 15:40:17-!- crimson_penguin [n=ben@64.201.60.211] has joined #wesnoth-dev 20090712 15:42:57-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has joined #wesnoth-dev 20090712 15:46:41-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has quit [Client Quit] 20090712 15:47:38< ilor> (back) 20090712 15:48:33-!- elias [n=allefant@allegro/developer/allefant] has joined #wesnoth-dev 20090712 15:50:20-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has joined #wesnoth-dev 20090712 15:55:24< CIA-53> ilor * r36840 /trunk/src/ (lobby_data.cpp lobby_data.hpp): new lobby game filters backend 20090712 15:56:14< CIA-53> ilor * r36841 /trunk/src/formula_function.cpp: comment out excessive log-debug spam 20090712 15:56:29< CIA-53> ilor * r36842 /trunk/src/ (4 files in 2 dirs): Simple game list filtering in gui2 lobby: text matching, friends, ignores, vacany slots and filter negation 20090712 15:56:53< grzywacz> Does wesnoth nowdays support standing frames bigger than the hex boundary? 20090712 15:58:26< crimson_penguin> I'm guessing so, because those drakes sure are huge 20090712 15:59:13< silene> grzywacz: afaik, yes but it has a non-negligible cost (if i understood correctly, they tend to cause massive refreshing around them) 20090712 16:02:04< ilor> mordante: wiki page updated with progress as of now, I expect to have some more progress by today evening, also fyi the few ".5" goal items were added recently by me to help me show progress in some areas that needed some work 20090712 16:02:30 * mordante looks at ilor's wiki page 20090712 16:03:00< ilor> mordante: I only touched the "goals" section 20090712 16:06:14< grzywacz> silene, I've asked because of this: http://kolos.math.uni.lodz.pl/~grzywacz/silly.png 20090712 16:06:23< grzywacz> Clearly visible when zoomed. 20090712 16:07:39< silene> "clearly"? i don't see anything wrong 20090712 16:09:11< mordante> halberd is out of the hex 20090712 16:09:23< silene> mordante: is that wrong? 20090712 16:10:12< grzywacz> It's a standing frame. 20090712 16:10:15< mordante> not per se, but grzywacz asked "Does wesnoth nowdays support standing frames bigger than the hex boundary?" 20090712 16:10:58< silene> ah... i thought it was a bug report... 20090712 16:11:23< grzywacz> Nope, just a screenshot that prompted my question. 20090712 16:12:03< mordante> ilor, I've looked at the overview and I see you did some things for the next milestone and some for the current one aren't finished yet. (how would you rate your current state for GSoC on schedule or slighly behind?) 20090712 16:12:34< ilor> mordante: slightly behind I'm afraid, mostly the gui is in worse shape than I hoped it would be 20090712 16:13:31< mordante> ok, then I'll put that in the survey, but I've to say you did quite a job in catching up after you finished your work for the university :-) 20090712 16:14:04< mordante> (which I of course also mention in the survey) 20090712 16:14:54< ilor> mordante: I agree the rate of progress is rather good now :) 20090712 16:15:23< ilor> also, testing is easier now that I can type and press enter in the chat input text box ;) 20090712 16:16:52< mordante> jup, I noticed that as well ;-) 20090712 16:17:18< ilor> (befor that I pressed enter and closed the dialog by accident around 1/4 of the time --;) 20090712 16:18:07< Soliton> is there a command history yet? 20090712 16:19:18< mordante> command or chat history? 20090712 16:19:25< ilor> mordante: good question, I noticed some code that looked like history around ttext_box, if it's not that I guess I can implement something reasonable on my own rather fast by catching arrow keys 20090712 16:19:33< ilor> mordante: command history aka up arrow ;) 20090712 16:19:44< mordante> ah yes, I meant that as well 20090712 16:20:09< Soliton> /commands are done in the chat field anyway. 20090712 16:20:15< mordante> you can add it, have a look at the mp_method_selection dialog how to add it 20090712 16:20:33< mordante> true but the history sees no difference between chatting and commands 20090712 16:20:48< mordante> but I already missed it yesterday as well 20090712 16:21:01< Soliton> i imagine it helps a lot with testing. 20090712 16:21:29< Soliton> at least for things that just have a command line interface. 20090712 16:23:06< mordante> yup 20090712 16:31:36< mordante> ilor, how big do you want the minimap? 20090712 16:32:01< mordante> in the lobby 20090712 16:39:13-!- ilor [n=user@wesnoth/developer/ilor] has quit [Read error: 110 (Connection timed out)] 20090712 16:44:21< AI0867> thespaceinvader: I believed you wanted the slasher and warden to stand still while they used the blade on their halberd? They currently slide around slightly, which looks odd. Want me to fix it? 20090712 16:45:18< thespaceinvader> that's intended - jet suggested it. Gives the illusion of extra frames 20090712 16:45:43< AI0867> I don't think it makes it look better though =/ 20090712 16:48:11< thespaceinvader> i'll talk to jet about it when I next see him, I'm pretty indifferent to the effect 20090712 16:48:18< thespaceinvader> it's trivial to fix 20090712 16:54:35< grzywacz> thespaceinvader, is the slasher's standing frame leaving the hex boundary intentional? 20090712 16:54:35< grzywacz> bbl 20090712 16:55:17< thespaceinvader> grzywacz: yes, i believe to, but i'll check with jet 20090712 16:58:29-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has quit ["Saurian Augur - I'll heal you by 4 hp if you leave next to me"] 20090712 17:00:27-!- MJ999 [n=msflower@80.154.28.81] has quit [Remote closed the connection] 20090712 17:01:08-!- MJ999 [n=msflower@80.154.28.81] has joined #wesnoth-dev 20090712 17:17:03-!- ilor [n=user@wesnoth/developer/ilor] has joined #wesnoth-dev 20090712 17:17:24< ilor> my adsl got fubared again --; 20090712 17:17:52< loonycyborg> Bad DSL router or evil ISP? 20090712 17:18:16< ilor> ISP 20090712 17:18:35< ilor> I checked it on a second modem 20090712 17:20:30< ilor> mordante: re the minimap size, I was thinking around half, maybe slightly more than half of what it is now 20090712 17:20:44< ilor> mordante: was kinda hoping it'd be freely adjustable :P 20090712 17:20:59< ilor> mordante: also not sure how the history is supposed to work in a textbox 20090712 17:24:16< mordante> ilor regarding has_no_foes, wouldn't it be better named has_foes to avoid denials in names? 20090712 17:24:50< mordante> what do you mean with freely adjustable size, I assume you want to use one size in the listbox 20090712 17:25:16< mordante> (in fact it might grow when there's more space available) 20090712 17:25:33< ilor> mordante: ideally I want two sizes, one for the "compact" list rows and one larger (like the normal one) for the selected row, when I get to doing that bit 20090712 17:26:04< mordante> I'll look for the history in a sec, will finish the minimap first 20090712 17:26:16< ilor> mordante: I think there was a reason for the no_foes thing but it seems pointless atm 20090712 17:26:53< mordante> ok will add a version of 60 x 60 in now and we'll see whether it resizes nicely when the room grows 20090712 17:28:57< Soliton> what are foes anway? ignored users? 20090712 17:31:19< ilor> Soliton: yeah sorry about the naming, will change it to be consistent 20090712 17:33:47-!- ilor_ [n=user@wesnoth/developer/ilor] has joined #wesnoth-dev 20090712 17:35:55-!- ilor__ [n=user@77-253-64-130.adsl.inetia.pl] has joined #wesnoth-dev 20090712 17:36:32< ilor__> ... seems I won't be getting much quality conversation this evening -_- 20090712 17:36:58< Soliton> #warning makes strict compilation fail, yes? 20090712 17:37:09< ilor__> I'd expect it so 20090712 17:37:44< Soliton> i don't really think '# warning "No FIFODIR set"' is such a good idea then. 20090712 17:38:07< Soliton> the default seems quite fine. 20090712 17:40:15-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20090712 17:41:54-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit [Client Quit] 20090712 17:43:46-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has joined #wesnoth-dev 20090712 17:49:14-!- ilor [n=user@wesnoth/developer/ilor] has quit [Read error: 110 (Connection timed out)] 20090712 17:51:18-!- ilor_ [n=user@wesnoth/developer/ilor] has quit [Read error: 110 (Connection timed out)] 20090712 17:52:32< lizard_r> Hi, I now can compile ("Release") Wesnoth on Windows|Visual Studio without errors, but when I try to launch it Wesnoth complains about a missing libintl3.dll . Does anyone has a clue what i might have done wrong? 20090712 17:53:13< Ivanovic> lizard_r: you have to copy libintl3.dll into the folder where you have the exe 20090712 17:54:15< lizard_r> ok, I'll do that with the other dll's, too. Thank you :-) 20090712 17:54:20< ilor__> lizard_r: or put it in a dir that's in PATH (and possibly reboot if you've changed PATH) 20090712 17:56:19< ilor__> mordante: there's one more (longterm I'm afraid) FR for gui2 -- it'd be cool i ot had a auto-wrapping container of widgets that'd put them one next to the other horizontally, and if they can't fit would put them in another "row" 20090712 17:57:18< lizard_r> ilor__: that doesn't help :-( 20090712 17:57:31 * lizard_r should have rebootet, sorry 20090712 17:57:38-!- YogiHH [n=chatzill@d097113.adsl.hansenet.de] has joined #wesnoth-dev 20090712 17:57:55-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has quit ["Saurian Augur - I'll heal you by 4 hp if you leave next to me"] 20090712 17:58:33< YogiHH> ilor__: what is the correct syntax for using that boost key_press callback? 20090712 17:58:41< YogiHH> "filter->set_key_press_callback(&tgame_load::filter_key_pressed);" does not work 20090712 17:59:02< ilor__> YogiHH: that's because &foo::bar is a member function pointer 20090712 17:59:22< ilor__> YogiHH: in essence, you need to store the object that is going to be used 20090712 17:59:28< YogiHH> i thought that wouldn't be a problem? 20090712 18:00:01-!- Kenpachi [n=chatzill@CPE-121-220-222-68.sa.bigpond.net.au] has quit [Read error: 110 (Connection timed out)] 20090712 18:00:09< ilor__> YogiHH: src/gui/dialogs/lobby_main.cpp:335 20090712 18:00:13< YogiHH> ilor__: the object means the dialog instance? 20090712 18:00:29< ilor__> YogiHH: yes, in this case most likely just "this" 20090712 18:01:12< ilor__> YogiHH: boost bind takes a boost::function, remembers some args and returns another boost::function with a different signature 20090712 18:01:18-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has joined #wesnoth-dev 20090712 18:01:59< ilor__> YogiHH: so this line in lobby_main stores the "this" value inside the function object 20090712 18:02:25 * YogiHH is updating... Ugh, people are always so productive on weekends :-P 20090712 18:02:45< ilor__> YogiHH: one caveat is that stuff is stored by value, if you need to store by reference use boost::ref(sth) so you don't copy game_config by accident somewhere ;p 20090712 18:02:46-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has quit [Client Quit] 20090712 18:03:12< YogiHH> hehe 20090712 18:04:38< ilor__> YogiHH: _1 _2 etc in that boost::bind call are placeholders for arguments, this is necessary afaik 20090712 18:05:01< YogiHH> ilor__: hmm, is it on purpose to define NDEBUG in a debug configuration? 20090712 18:05:11< ilor__> YogiHH: no 20090712 18:05:23< YogiHH> it's in wesnothlib 20090712 18:05:31< ilor__> copypasta mistake 20090712 18:05:39< YogiHH> ok 20090712 18:05:57< ilor__> can you commit? 20090712 18:06:08< mordante> and use boost::cref(foo) for a const reference 20090712 18:06:42< ilor__> and don't try to read much into an error message if one turns up :D 20090712 18:07:15< mordante> oh is that output an error message, I thought it was random data :-P 20090712 18:07:27< YogiHH> ilor__: better not, i have some more differences in my project files 20090712 18:07:51< ilor__> YogiHH: ok I will then, what differences btw? 20090712 18:07:56< YogiHH> ilor__: btw, how do you compile wesnothlib without using loadscreen_empty? 20090712 18:08:09-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has joined #wesnoth-dev 20090712 18:08:42< YogiHH> ilor__: paths mainly, some tries with using different runtime library and stuff 20090712 18:08:48< ilor__> YogiHH: well... I compiled it by not adding loadscreen_empty there and it worked :P 20090712 18:08:59< YogiHH> hmm, it doesn't for me, weird 20090712 18:10:44< YogiHH> ilor__: what's NOMINMAX about, do i need that? 20090712 18:11:35< ilor__> YogiHH: NOMIMAX is in case someone uses std::min or std::max in a non-trivial context after some part of windows api is already included 20090712 18:12:09< ilor__> it prevents the nonstandard, randomly-breaking-stuff min and max macros from being defined 20090712 18:13:07< CIA-53> mordante * r36843 /trunk/ (5 files in 3 dirs): 20090712 18:13:07< CIA-53> Rewrite the config side for the stacked widget. 20090712 18:13:07< CIA-53> The widget can now hold different widgets, per stack item. The code side 20090712 18:13:07< CIA-53> will get a cleanup in the next commit. 20090712 18:13:13< CIA-53> mordante * r36844 /trunk/src/gui/ (3 files in 2 dirs): 20090712 18:13:13< CIA-53> Cleanup the stacked widget code. 20090712 18:13:14< CIA-53> Since the widget is fully initialized upon creation it makes no sense to 20090712 18:13:16< CIA-53> fiddle around with its contents later on. So remove these features. 20090712 18:13:17< ilor__> YogiHH: generally I'd say you need that in any windows c++ project :P 20090712 18:13:19< CIA-53> mordante * r36845 /trunk/data/gui/default/macros/_initial.cfg: 20090712 18:13:20< CIA-53> Add a GUI_FORCE_WIDGET_MINIMUM_SIZE macro. 20090712 18:13:22< CIA-53> This way it's possible to force the (minimum) size of a widget. 20090712 18:13:29< CIA-53> mordante * r36846 /trunk/data/gui/default/ (widget/minimap_default.cfg window/lobby_main.cfg): 20090712 18:13:29< CIA-53> Improve the placement of the minimap in the lobby. 20090712 18:13:31< CIA-53> Reduced its size and move it out of the border. 20090712 18:13:34< CIA-53> mordante * r36847 /trunk/ (2 files in 2 dirs): Enable the history for chat_input. 20090712 18:14:12< YogiHH> wow, mordante applied boost to himself ;-) 20090712 18:14:36< mordante> ilor__, I'd like to discuss the status after you had a look at these commits 20090712 18:14:44< mordante> YogiHH, the joys of git ;-) 20090712 18:14:45< ilor__> mordante: ok, looking now 20090712 18:14:49-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has quit ["Saurian Augur - I'll heal you by 4 hp if you leave next to me"] 20090712 18:15:27< ilor__> btw, my git dcommits aren't that bunched up usually, I wonder if it's network lag or slow local processing ;) 20090712 18:16:12< ilor__> mordante: sweet, no conflicts ;) 20090712 18:17:43< mordante> maybe because I do a git svn rebase before committing 20090712 18:17:52< mordante> great to hear no conflicts :-) 20090712 18:18:11-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has joined #wesnoth-dev 20090712 18:20:12< ilor__> mordante: smaller minimap looks a lot better 20090712 18:20:21-!- EdB [n=edb@158.12.95-79.rev.gaoland.net] has joined #wesnoth-dev 20090712 18:20:56< mordante> yep and it's easy to modify it in the dialog, btw also noticed I added a border, so it won't show up in the border of the toggle_panel? 20090712 18:21:00< CIA-53> dragonking * r36848 /trunk/src/ai/formula/ai.cpp: Accept list of orders from safe_call backup formula 20090712 18:21:36< ilor__> yeah I noticed that it overlapped the panel's border, thanks for fixing that too 20090712 18:22:08< mordante> no problem 20090712 18:24:33< lizard_r> I finall got my path permanently changed, but wesnoth won't start anyway. This is my stderr: http://lizard.pastebin.com/m7202fff2 does anyone know what I did wrong this time? 20090712 18:25:41< Dragonking> Ok... I'm still working on it but I think it is possible that I finish in about 1-2hours... anyone here willing to play some co-op Devs vs AI later? :) 20090712 18:26:05< mordante> lizard_r, seems it can't find your data dir, guess you have to either add it as parameter or set the startup directory to the wesnoth root 20090712 18:27:32< ilor__> lizard_r: if starting from under the msvc IDE, set working directory to ../.. (should bes so by default unless someone forgot about it *cough*) 20090712 18:27:48< lizard_r> "set the startup directory to the wesnoth root" I don't have a clue what that is 20090712 18:28:03< lizard_r> I startet it from the file explorer 20090712 18:28:55< ilor__> lizard_r: move it to wesnoth root and run it from there 20090712 18:29:12< lizard_r> it? 20090712 18:29:19< lizard_r> the userdata? 20090712 18:29:40< lizard_r> the data, I mean 20090712 18:29:41< ilor__> move it to c:/wesnoth 20090712 18:29:44< ilor__> the .exe file 20090712 18:30:56< lizard_r> ah, thanks - I get it now 20090712 18:32:44< lizard_r> juhuu! it works, thanks 20090712 18:37:02-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth-dev 20090712 18:37:58< Aethaeryn> zookeeper: How often do you patrol the wiki? I like to think I check the recent changes a lot, but I find a message that you deleted spam far more than actual spam. 20090712 18:39:51< zookeeper> Aethaeryn, when i delete a spam page, the creation of that page disappears from the recent changes list 20090712 18:41:20< zookeeper> i usually check the recent changes maybe 1-3 times a day... 20090712 18:41:39< Aethaeryn> Yes, I've noticed. I'm just saying that the last time I've deleted spam was probably a week or more ago. More often than not, the spam I catch is the deletion logs. 20090712 18:42:05-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has quit ["Saurian Augur - I'll heal you by 4 hp if you leave next to me"] 20090712 18:42:17< ilor__> mordante: border="bottom,right" seems not to work 20090712 18:42:25< Ivanovic> everyone: what do you think of 1.7.2 in about a week? 20090712 18:42:28< Aethaeryn> < zookeeper> i usually check the recent changes maybe 1-3 times a day... <- The 1-3 times must just be more high-traffic times than the 1-2 times I check. XD 20090712 18:42:50< ilor__> Ivanovic: I'm okay with it, new lobby will be in a "rough but testable" state 20090712 18:42:54< zookeeper> Aethaeryn, well, no idea about that. maybe the spambots are in a convenient time zone ;) 20090712 18:43:01< Ivanovic> ilor__: great! 20090712 18:43:33< Aethaeryn> zookeeper: What timezone are you in? Moscow's timezone? 20090712 18:43:56< Aethaeryn> Or is my math off by an hour? 20090712 18:44:01< zookeeper> Aethaeryn, well, one hour away from moscow's 20090712 18:44:06< Aethaeryn> Damn. 20090712 18:44:41< mordante> ilor__, odd what does it do, nothing, all or only one? 20090712 18:45:13< ilor__> mordante: one, I guess 20090712 18:45:18< mordante> Ivanovic, fine by me 20090712 18:45:19< Aethaeryn> At least I wasn't too far off. I like to think I know geography much better than the average American, since I spent a lot of my childhood overseas. 20090712 18:45:29 * Dragonking thinks he will spam a bit since 'silent' attempt failed.. 20090712 18:45:38< Dragonking> Ivanovic, mordante, ilor__, Sirp, zookeeper, grzywacz, YogiHH, cjhopman, loonycyborg, everyone else... 20090712 18:45:43< Dragonking> I'm still working on it but I think it is possible that I finish in about 1-2hours... anyone here willing to play some co-op Devs vs AI later? :) 20090712 18:46:11< zookeeper> uh oh. i'd like to, but i don't think i'll manage to have time for that tonight 20090712 18:46:19< loonycyborg> Which server? The trunk onw? 20090712 18:46:23< Ivanovic> yeah, sounds great "in about one to two hours" 20090712 18:46:24< loonycyborg> *one 20090712 18:46:32< ilor__> Dragonking: I can, if you can play with --new-widgets :P 20090712 18:46:34< Ivanovic> (though only for upt to three or four hours) 20090712 18:46:37< Ivanovic> and trunk please 20090712 18:46:38< YogiHH> Darongking: I'm in :-) 20090712 18:46:51< Dragonking> Yes, latest trunk 20090712 18:47:20< YogiHH> Dragonking: just say when 20090712 18:47:25< Dragonking> YogiHH: ok 20090712 18:47:26< Dragonking> :) 20090712 18:47:29< mordante> ilor__, it will do only one, I'll fix it in a sec 20090712 18:48:06< ilor__> mordante: I can fix it I see the relevant code 20090712 18:48:22< ilor__> helper.cpp's get_border ? 20090712 18:49:01< Ivanovic> grzywacz: any news about the sound issue? 20090712 18:49:26< mordante> ilor__, you the one with the nice if's and stupid return in them ;-) 20090712 18:49:29< mordante> yes* 20090712 18:49:39< ilor__> mordante: I'll make it nicer :P 20090712 18:50:01-!- loonycyborg [n=sergey@wesnoth/developer/loonycyborg] has quit ["KVIrc 3.4.2 Shiny http://www.kvirc.net/"] 20090712 18:50:04< mordante> hopefully you also fix the bug :-P 20090712 18:50:43-!- loonybot [n=loonybot@wesnoth/bot/loonybot] has quit [Remote closed the connection] 20090712 18:55:05< ilor__> mordante: frankly I'd prefes CSS-style "1 2 3 4" border syntax for top border width 1, right border width 2 etc 20090712 18:58:04< mordante> I don't know CSS so wouldn't know the order of the numbers, but it has the advantage you can set the border width per item 20090712 18:58:12< mordante> (which is impossible at the moment) 20090712 18:58:52< ilor__> mordante: CSS is top first then clockwise, I'd vote for copying that eventually 20090712 18:59:17< ilor__> mordante: border issue fixed, code a lot shorter ;) 20090712 19:01:42< ilor__> mordante: at any rate, being able to tweak the gui without having to rebuild is _the_ killer feature of gui2 ;) 20090712 19:06:41< mordante> we could do that by overloading the border key so it can contain "all" "left, right etc" or "1,2,3,4" (I prefer commas as separator) 20090712 19:06:58< mordante> but it requires more changes since the border is a flag at the moment 20090712 19:07:38< mordante> well being able to tweak without rebuilding was the design idea ;-) 20090712 19:07:49< mordante> good to hear it starts to work 20090712 19:08:10-!- kitty_ [n=kitty@wesnoth/artist/kitty] has joined #wesnoth-dev 20090712 19:08:22< mordante> hi kitty_ 20090712 19:08:22< kitty_> hi 20090712 19:08:29< kitty_> thespaceinvader: there? 20090712 19:08:42< thespaceinvader> hi kitty_ 20090712 19:08:49< kitty_> crit on the clasher: 20090712 19:08:58< kitty_> much better, but basically the same as last round. again refer to my last paint-over. he still misses shadows as I already mentioned: inside of his left arm, armpit of his right arm, castshadow of the pauldron on his right shoulder, castshadows of the claws of his right hand, inside of his curiass around his neck, below his cuirass on the torso (on the chainmail), side of the torso (on the chainmail - that area is sompletely flat at the moment, gi 20090712 19:09:17< kitty_> that sounds much but should be possible to fix in a couple of minutes if you add those shadows on a multiply layer with a slightly toned grey. be bolder instead of trying to preserve every detail you drew. the whole impression of a 3d figure is much more important than some overshadowed scales. give him volume! 20090712 19:10:42< CIA-53> ilor * r36849 /trunk/src/gui/dialogs/lobby_main.cpp: Fix room window closing in new lobby 20090712 19:10:49< thespaceinvader> kitty_: ok 20090712 19:11:04< CIA-53> ilor * r36850 /trunk/ (5 files in 3 dirs): rename foes to ignored in lobby data for consistency and kill the negative in attribute name (has_no_foes -> has_ignored) 20090712 19:11:07< thespaceinvader> i'll take another look whilst you're on, and see if i can come up withs fixes before you have to go 20090712 19:11:07< ilor__> mordante: the separate border widths aren't an issue atm, if I really want it now I can fake it by using a nested grid 20090712 19:11:25< CIA-53> ilor * r36851 /trunk/projectfiles/VC9/wesnothlib.vcproj: VC9: remove accidentally added NDEBUG define from debug mode wesnothlib build options 20090712 19:11:45< CIA-53> ilor * r36852 /trunk/data/gui/default/window/lobby_main.cfg: use more "tiny" labels in lobby gui 20090712 19:11:57< mordante> ilor__, ok 20090712 19:12:05< CIA-53> ilor * r36853 /trunk/src/gui/auxiliary/window_builder/helper.cpp: fix border handling in gui2 to allow selective border types like "top,left" 20090712 19:12:26< CIA-53> ilor * r36854 /trunk/data/gui/default/window/lobby_main.cfg: tweak some new lobby gamelist borders 20090712 19:12:30< kitty_> thespaceinvader: I am back from my weekend trip earlier than planned and will be online for longer this eveining - take your time :) 20090712 19:12:40< thespaceinvader> ah ok 20090712 19:12:42< thespaceinvader> no worries 20090712 19:13:17< ilor__> mordante: have a look at 36853 there :) 20090712 19:14:58< mordante> looks nice :-) 20090712 19:20:07-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20090712 19:20:28-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth-dev 20090712 19:24:59-!- loonybot [n=loonybot@79.139.138.33] has joined #wesnoth-dev 20090712 19:26:26-!- loonycyborg [n=sergey@79.139.138.33] has joined #wesnoth-dev 20090712 19:29:24-!- Crab_ [i=crab@wesnoth/developer/crab] has joined #wesnoth-dev 20090712 19:29:58< kitty_> do we aready have official position on the question of wesnothian script? I ask because of the discussion in melinath's signpost thread http://www.wesnoth.org/forum/viewtopic.php?f=9&t=26088&st=0&sk=t&sd=a&start=45 did jetrel or esr or whoever works on worldbuiling already have a say on it? 20090712 19:30:47< thespaceinvader> kitty_: turuk and I discussed it and came up with something which might work 20090712 19:30:58< kitty_> which is? 20090712 19:31:19< kitty_> to me that looks way to primitive and doens't feel like the world of the loyalists at all. I'd rather try to work with illegible black letter froms. 20090712 19:31:41< thespaceinvader> basically, there are two scripts already used canonically - dwarf runes, which are basically elder futhark, and wesnothian magic, which is cuneiform 20090712 19:32:15< thespaceinvader> we thought that using either of those would take away from their specific nature, so I found another script which seemed like it would work 20090712 19:32:17< kitty_> but the question is what is used by humans for profane tasks... 20090712 19:32:53< thespaceinvader> indeed, i tracked down... http://en.wikipedia.org/wiki/Glagolitic_alphabet 20090712 19:33:01< thespaceinvader> and suggested it 20090712 19:33:14< thespaceinvader> it's beenout of my hands since then, i think melinath ran with it a bit 20090712 19:33:36< kitty_> to me it feels way to soft and magic-y 20090712 19:33:44< thespaceinvader> but it's definitely certain that we don't want anything that is directly legible in any of our translated languages, since that would then require the sign itself to be translated 20090712 19:33:49< YogiHH> ilor__: are you getting this, too?: 20090712 19:33:54< thespaceinvader> hence finding a dead script 20090712 19:34:13< YogiHH> d:\wesnoth\libraries\boost_1_34_1\boost\multi_index_container.hpp(95) : warning C4099: 'boost::multi_index::detail::converter': Geben Sie den zuerst unter Verwendung von 'struct' und jetzt unter Verwendung von 'class' gesehenen Namen ein1> d:\wesnoth\libraries\boost_1_34_1\boost\multi_index\detail\converter.hpp(29): Siehe Deklaration von 'boost::multi_index::detail::converter' 20090712 19:34:38< YogiHH> struct/class mismatch warning 20090712 19:34:59< ilor__> YogiHH: it's a warning, seems boost-version-dependant, I don't recall getting it (boost 1.37 here) 20090712 19:35:32< YogiHH> i get it on *every* file, it's completely cluttering the rest :/ 20090712 19:35:50< ilor__> YogiHH: ouch. I'd try upgrading boost pronto 20090712 19:36:24< ilor__> YogiHH: probably related to the recent shared_object thing which is used in tstring (hence everywhere) 20090712 19:36:38< thespaceinvader> also kitty_: http://www.wesnoth.org/forum/download/file.php?id=32162&mode=view 20090712 19:36:42< YogiHH> quite possible, yes 20090712 19:37:23< thespaceinvader> and regarding the script: i think it would be difficult to find something that is both not readable to any modern language, and still looks functional - something too complex would look wrong on a sign 20090712 19:37:46< thespaceinvader> i'm sure that melinath et al would be quite happy to entertain any suggestions you could come up with though 20090712 19:39:58< kitty_> clasher: I feel like saying the same things over and over again: check the shadows! the ones inside his left arm, inside the cuirass, castshadow of the pauldron on his right shoulder, castshadows of the claws of his right hand, inside of his curiass around his neck, below his cuirass on the torso (on the chainmail), side of the torso 20090712 19:39:58< kitty_> are still missing 20090712 19:40:45< Soliton> Dragonking: when's the dev game planned? 20090712 19:40:59< Ivanovic> re 20090712 19:40:59< Dragonking> Soliton: I think within 30 min 20090712 19:41:14< Soliton> ok, i'm probably in as well. 20090712 19:41:34< Dragonking> great :) 20090712 19:41:35< Ivanovic> let's compile recent trunk 20090712 19:41:47< Dragonking> Let's finish formula.. 20090712 19:42:21-!- devman [n=andrew@75.67.216.121] has joined #wesnoth-dev 20090712 19:42:26< Soliton> loading a game in trunk seems to bring you back to main menu and then when you press the load button there the game is actually loaded. 20090712 19:42:45< Soliton> some exception not caught or so, i guess. 20090712 19:43:07< Soliton> YogiHH: ^ maybe euschn knows something about that? 20090712 19:43:48-!- stikonas [n=and@ctv-79-132-177-212.vinita.lt] has joined #wesnoth-dev 20090712 19:44:20< thespaceinvader> kitty_: I did... 20090712 19:44:25< Soliton> and cancelling the load dialog usually crashes wesnoth if one played a bit before. (already a bug report about it.) 20090712 19:44:38< kitty_> thespaceinvader: then do it again 20090712 19:45:44< CIA-53> loonycyborg * r36855 /trunk/ (SConstruct configure.ac): Lowered frbidi version requirement since 0.10.9 seems to work too. 20090712 19:46:43-!- cib0 [n=cib@p5DD3495C.dip.t-dialin.net] has joined #wesnoth-dev 20090712 19:48:38< Chusslove> thespaceinvader: http://caslav.gmxhome.de/image/bfw-03-sr@glagolitic.jpg 20090712 19:49:08< Chusslove> Glagolitic was once a script with which my language was written, so the above was made as joke for a... don't remmber what :) 20090712 19:49:18< thespaceinvader> Chusslove: ah OK 20090712 19:50:05-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Remote closed the connection] 20090712 19:52:52-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth-dev 20090712 19:52:56-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has joined #wesnoth-dev 20090712 19:53:55 * Ivanovic again tries to summon sapient 20090712 19:55:34< Ivanovic> ilor__: uhm, how is the new lobby supposed to look/work ? 20090712 19:55:47< Ivanovic> atm it looks really strange 20090712 19:56:04< Ivanovic> (okay, the same counts for the main menu, the items are not placed correctly yet when using --new-widgets 20090712 19:56:40< ilor__> Ivanovic: the placement is a WIP that me and mordante are working on, try ignoring the fact that stuff moves around :P 20090712 19:56:57< Ivanovic> ah, okay 20090712 19:57:03< Ivanovic> and the help button does nothing atm 20090712 19:57:33< AI0867> scons --config=force doesn't help 20090712 19:57:33< ilor__> Ivanovic: yes, and join/observe buttons in the gamelist don't work and those outside might crash when there are no games ;) 20090712 19:57:49< AI0867> it's still caching my lack of fribidi 0.19 20090712 19:57:57< Dragonking> Ok... just some small tesst to make sure it won't crash in a middle of a game.. ;p 20090712 19:58:27< loonycyborg> AI0867: What's in config.log? 20090712 19:58:41< loonycyborg> build/config.log that is.. 20090712 20:03:19< CIA-53> ivanovic * r36856 /trunk/po/wesnoth-low/fi.po: updated Finnish translation 20090712 20:03:23< CIA-53> ivanovic * r36857 /branches/1.6/po/wesnoth-low/fi.po: updated Finnish translation 20090712 20:05:28< Dragonking> Ivanovic, YogiHH, Soliton 20090712 20:05:43< YogiHH> hm? 20090712 20:05:54 * Ivanovic is already on the mp server... 20090712 20:05:59< ilor__> Dragonking: hey, I'm in too 20090712 20:06:01 * loonycyborg is too 20090712 20:06:07< Dragonking> ok 20090712 20:06:13< Dragonking> Then we need bigger map 20090712 20:06:14< Dragonking> :) 20090712 20:07:00< Ivanovic> :) 20090712 20:07:01< YogiHH> Dragonking, will a build from 2 days ago, work, too? 20090712 20:07:04< Dragonking> Ivanovic, Soliton, YogiHH, ilor__, loonycyborg, grzywacz vs 3 ais 20090712 20:07:10< Dragonking> YogiHH: Hmmmm not sure 20090712 20:07:27< Dragonking> It won't calculate things over there but... 20090712 20:08:05< Dragonking> Gimme 5 more minutes so I prepare scenario and set up AIs 20090712 20:08:25 * Ivanovic fears that the new ai will wipe the floor with us (at least with me...) 20090712 20:08:50< Dragonking> Fore sure not 20090712 20:09:00< Dragonking> This one is made to be stupid with recruting 20090712 20:09:02< grzywacz> I don't have to play, I have other things to do anyway. 20090712 20:09:10< Dragonking> Plus one side will be pure poison test contest 20090712 20:09:55< Polarina> Any progress on bug #13526? 20090712 20:09:57< Ivanovic> grzywacz: 9 players are easily possible 20090712 20:10:16< YogiHH> be back in a minute 20090712 20:10:37< grzywacz> Ivanovic, I know, I know. Just in case there's one too many. 20090712 20:11:10< Ivanovic> grzywacz: any news regarding the crackling problem? 20090712 20:11:30< YogiHH> back 20090712 20:13:16< loonycyborg> Polarina: Was IPv6 integrated in SDL_net? 20090712 20:13:19< grzywacz> Ivanovic, no response on SDL bugzilla; I've started to look at how libao handles ALSA (since it doesn't crackle here with mplayer for example) but I haven't had enough time so far 20090712 20:13:25< Polarina> loonycyborg: I don't know. 20090712 20:15:02< loonycyborg> If SDL_net people won't integrate IPv6 support you'll have to wait for some helpful GSoC student to get rid of SDL_net :) 20090712 20:15:28< Polarina> That student might be me in some years. :) 20090712 20:15:30< ilor__> mordante: I think there's a problem in listbox::remove_row 20090712 20:16:25< ilor__> src/gui/widgets/generator.cpp:58 does index - 2, but index can be 1 20090712 20:16:40< ilor__> mordante: which triggers an assert a bit further down 20090712 20:18:01-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has quit [Read error: 104 (Connection reset by peer)] 20090712 20:18:29-!- Ivanovic changed the topic of #wesnoth-dev to: 1.7.2 planned for next Sunday (July 12th) | 62 bugs, 241 feature requests, 13 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20090712 20:18:57< mordante> ilor__, guess should be index - 1 20090712 20:18:58< Dragonking> Ivanovic, Soliton, YogiHH, ilor__, loonycyborg, grzywacz -> MP server 20090712 20:18:59< ilor__> mordante: perhaps the intention was index - 1 or item_count - 2? 20090712 20:19:17< crimson_penguin> next sunday? that's today! 20090712 20:19:30-!- Ivanovic changed the topic of #wesnoth-dev to: 1.7.2 planned for next Sunday (July 19th) | 62 bugs, 241 feature requests, 13 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20090712 20:20:43-!- Tigge [n=tigge@bacchus.olf.sgsnet.se] has quit [Remote closed the connection] 20090712 20:20:48< Aethaeryn> Are custom icons possible in the map editor? 20090712 20:20:51< ilor__> mordante: strange behavior in textbox when you continue typing much text, caret runs to middle instead of staying at the end 20090712 20:21:07< mordante> ilor__, on windows I assume? 20090712 20:21:11< ilor__> mordante: uh. yes. 20090712 20:21:19< ilor__> Aethaeryn: custom icons where? 20090712 20:21:24< Aethaeryn> Three star tabs are understandable, but if you have any UMC installed, it can easily get to a lot more. I think I have 5 or 6 star icons in my editor. 20090712 20:21:30< mordante> the caret calculations have some issues there 20090712 20:21:32< Aethaeryn> ilor__: campaign terrains 20090712 20:21:54< ilor__> Aethaeryn: should be possible, wait a sec 20090712 20:21:55< mordante> cam you test with index - 1 20090712 20:22:00< mordante> can* 20090712 20:22:12-!- wireful [n=wireful@221.223.123.47] has joined #wesnoth-dev 20090712 20:22:28< Aethaeryn> ilor__: last time I tested it, it read from the file where the icons are, and not the campaign data folder. But that was a long time ago. 20090712 20:22:55< ilor__> mordante: tested with item_count-2 which is equivalent and it doesn't crash, will commit fix 20090712 20:23:17< ilor__> Aethaeryn: ah, not sure if it uses campaign binary poaths, most likely it does not 20090712 20:23:18< Dragonking> loonycyborg. Soliton we are there waiting :) 20090712 20:23:53< mordante> imo index - 1 looks better since we have index + 1 in the else branch 20090712 20:24:09< Soliton> i crashed when trying to observe the game. 20090712 20:24:10< ilor__> mordante: just had a spurious case of the loadscreen backgroud leaking onto lobby o_O 20090712 20:24:14< Soliton> or aborted anyway. 20090712 20:24:29< mordante> during resizing? 20090712 20:24:34< Aethaeryn> ilor__: Exactly, which would make it harder to use *custom* images, the best way to distinguish the campaign terrains. I could set it to, say, the castle or something, but that would already be in use for a mainline terrain. 20090712 20:24:57< Dragonking> Soliton: ? 20090712 20:25:35< Soliton> i'll try without --new-widgets 20090712 20:25:38< ilor__> Aethaeryn: will look into it, best file a FR on gna because I'm somewhat busy with gsoc now 20090712 20:26:32< mordante> ilor__, shall we discuss the gsoc status and the FR's you still have for me? 20090712 20:27:13-!- wireful [n=wireful@221.223.123.47] has left #wesnoth-dev ["Leaving..."] 20090712 20:27:42< ilor__> mordante: how is the history supposed to work in a textbox? 20090712 20:28:13< mordante> ctrl-tab and ctrl-shift-tab 20090712 20:28:14< ilor__> mordante: and yeah I can discuss now 20090712 20:28:25< ilor__> mordante: ugh, why not up arrow / down arrow? 20090712 20:29:01< mordante> since it's also used in the mp method selection and up/down changes the listbox selection there 20090712 20:29:25< mordante> so after some discussion on the ml I picked ctrl-tab and ctrl-shift-tab 20090712 20:30:24< ilor__> mordante: I'd never have guessed and assumed it doesn't work ... 20090712 20:30:57< mordante> works for me, I tested it before committing 20090712 20:31:06< AI0867> scons: Configure: Checking for fribidi >= 0.10.9... 20090712 20:31:06< AI0867> Failed to find 'fribidi >= 0.10.9' with pkg-config. 20090712 20:31:06< AI0867> scons: Configure: (cached) no 20090712 20:31:15< mordante> is ctrl-tab special on Windows? 20090712 20:31:16< AI0867> Ivanovic: ^ 20090712 20:31:23< ilor__> mordante: well it does work but I'd have figurd out the key combo by myslef 20090712 20:31:34< Ivanovic> AI0867: ??? 20090712 20:31:38< mordante> ilor__, ??? 20090712 20:31:40< ilor__> mordante: ctrl-tab is used for switching to the next tab in apps like firefox 20090712 20:32:05< ilor__> mordante: so it never occured to me to try that 20090712 20:32:14< AI0867> Package: libfribidi0 20090712 20:32:14< AI0867> State: installed 20090712 20:32:14< AI0867> Automatically installed: yes 20090712 20:32:14< AI0867> Version: 0.10.9-1 20090712 20:32:21< loonycyborg> AI0867: Does running pkg-config work for you? 20090712 20:32:22< AI0867> er, sorry, loonycyborg 20090712 20:32:33< loonycyborg> manually that is. 20090712 20:32:46< AI0867> trying 20090712 20:33:11< loonycyborg> pkg-config --libs --cflags fribidi 20090712 20:33:13< mordante> ilor__, the problem was to find some hotkeys which weren't taken already :-( 20090712 20:33:38< ilor__> mordante: ctrl-tab is 100% counter-intuitive for me 20090712 20:33:44< mordante> back to gsoc; afaik the following FR's have been resolved: enter close, minimap are done 20090712 20:33:51< AI0867> Package fribidi was not found in the pkg-config search path. 20090712 20:33:51< AI0867> Perhaps you should add the directory containing `fribidi.pc' 20090712 20:33:51< AI0867> to the PKG_CONFIG_PATH environment variable 20090712 20:33:51< AI0867> No package 'fribidi' found 20090712 20:33:59< ilor__> mordante: I wanted to use ctrl tab to switch between chat windows 20090712 20:33:59< mordante> ilor__, if you have a better suggestion I'm all ears 20090712 20:34:08< ilor__> mordante: well, up and down arrows. 20090712 20:34:09< AI0867> additionally, PKG_CONFIG_PATH is an empty string 20090712 20:34:37< mordante> ilor__, which we can't use due to the mp method dialog 20090712 20:34:54< ilor__> mordante: what are the arrows used for there? 20090712 20:34:54< mordante> ilor__, and I want to use the same hotkeys everywhere 20090712 20:35:09< mordante> ilor__, scrolling in the listbox 20090712 20:35:31< ilor__> mordante: geez. can't we use tab for that? 20090712 20:35:46< mordante> ilor__, that also worked like that in the old gui, when I changed that some people didn't like that 20090712 20:36:21< ilor__> mordante: I mean seriously. up arrow is the only choice I'd ever consider. Can I override it somehow in lobby? 20090712 20:36:45< loonycyborg> AI0867: Probably you're lacking libfribidi-dev or something. 20090712 20:36:57< mordante> ilor__, I agree, but once the arrow key is taken you need something :-( 20090712 20:37:57< mordante> ilor__, maybe start another discussion on the dev-ml to see which keys we can use 20090712 20:38:03< ilor__> mordante: I strongly disagree with making the lobby interface confusing for the sake of one dialog 20090712 20:38:06< loonycyborg> AI0867: Anyway, that shouldn't be fatal. If it is then it's a bug :P 20090712 20:38:30< mordante> ilor__, I agree on that, that's why I suggest the dev-ml 20090712 20:38:42< ilor__> mordante: my irc clisnt, and I guess most irc clients, use up arrow for history-back 20090712 20:39:05< ilor__> mordante: Anyway. GSoC :) 20090712 20:39:29< mordante> ilor__, you don't need to convince me ;-) let me dig up the old thread in the mean time 20090712 20:39:40< loonycyborg> There is some way to see what happes in MP lobby from irc? 20090712 20:40:22< mordante> back to gsoc; afaik the following FR's have been resolved: enter close, minimap are done 20090712 20:40:32< ilor__> mordante: regarding FRs, there's still the one about buttons in a toggle panel 20090712 20:40:37< mordante> (just used up arrow to avoid retyping that :-P ) 20090712 20:41:03< mordante> ilor__, I've an entire list of open features 20090712 20:41:31< mordante> - the buttons in the listbox 20090712 20:41:44< mordante> - the layout of the lobby 20090712 20:41:57< mordante> - removing the dummy headers in the listbox 20090712 20:42:13< mordante> - expose set item for the scrollbar in the listbox 20090712 20:42:21< mordante> - add an horizontal listbox 20090712 20:42:36< mordante> - lobby no longer works on 800x600 20090712 20:42:39-!- Tigge [n=tigge@bacchus.olf.sgsnet.se] has joined #wesnoth-dev 20090712 20:42:51< mordante> that's the list I have 20090712 20:43:43 * Soliton votes for up/down for history access as well. 20090712 20:44:54< Soliton> it can be used for list scrolling when a list is selected or is the text input widget somehow involved in that? 20090712 20:45:06-!- ilor [n=user@wesnoth/developer/ilor] has joined #wesnoth-dev 20090712 20:45:59-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20090712 20:46:20< mordante> Soliton, yes that's the "feature" that the keyboard is "chained" so if the current widget can't handle a key it's send to the next widget in line 20090712 20:46:26< silene> up/down arrows for me too 20090712 20:46:43< ilor> Dragonking: my net connection died, suggestions? :) 20090712 20:46:52< grzywacz> ilor, reconnect 20090712 20:46:59< grzywacz> ilor, join as observer 20090712 20:47:17< mordante> since the old gui didn't have a history the mp method selection was "chained" and mainly Sapient wanted to keep that feature 20090712 20:47:32< Soliton> mordante: so there is no issue with up/down then? it just won't be available for chaining. 20090712 20:47:41< mordante> and I also would like to use the up and down arrow 20090712 20:47:50< Dragonking> ilor: Yes reconnect 20090712 20:48:14< mordante> Soliton, there is since Sapient wanted to keep the chaining 20090712 20:48:25-!- ilor_ [n=user@wesnoth/developer/ilor] has joined #wesnoth-dev 20090712 20:48:29< Soliton> why do we have to remove the chaining? 20090712 20:49:07< mordante> well if up down isn't available for chaining, the chaining becomes a bit useless in general 20090712 20:49:27< Soliton> that might be, sure. 20090712 20:49:50< Soliton> up/wond for history is just really basic for most any commandline interface. 20090712 20:50:16< Soliton> so that's unfortunate but i don't see a way around it. 20090712 20:50:22< mordante> Soliton, I agree, please don't shoot the messenger 20090712 20:50:41< Soliton> i didn't mean to shoot anyone. 20090712 20:50:44< Dragonking> ilor_: You comming? 20090712 20:50:49< Soliton> i knew the message before anyway. 20090712 20:51:01< ilor_> Dragonking: network died again. 20090712 20:51:09< Dragonking> meh 20090712 20:51:13< Soliton> since i like the chaining as well. 20090712 20:51:17< CIA-53> thespaceinvader * r36858 /trunk/ (10 files in 5 dirs): Add and wire new Drake Clasher portrait, update changelogs, portrait credits. 20090712 20:51:37< loonycyborg> ilor_: You ISP seems to be *really* evil :P 20090712 20:51:47< ilor_> Dragonking: better go on without me 20090712 20:51:56< Dragonking> ok 20090712 20:52:03< Dragonking> If you change mind, we are there :) 20090712 20:52:43< mordante> ilor_, you read my list in the backlog? anything to add 20090712 20:53:14-!- stikonas [n=and@ctv-79-132-177-212.vinita.lt] has joined #wesnoth-dev 20090712 20:53:34-!- ilor [n=user@wesnoth/developer/ilor] has quit [Read error: 60 (Operation timed out)] 20090712 20:53:57< mordante> ilor__, ilor_, Soliton, silene here's the thread about the issue https://mail.gna.org/public/wesnoth-dev/2009-01/msg00049.html 20090712 20:58:41-!- ilor__ [n=user@77-253-64-130.adsl.inetia.pl] has quit [Read error: 110 (Connection timed out)] 20090712 20:58:52< mordante> ilor_ still around? 20090712 21:00:54< silene> so it seems boucman wanted the up/down arrows for history too? 20090712 21:01:33< mordante> I think it seems most people want that and think it's the most logical choice 20090712 21:03:43-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090712 21:05:23-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has joined #wesnoth-dev 20090712 21:08:17-!- ilor [n=user@wesnoth/developer/ilor] has joined #wesnoth-dev 20090712 21:10:28-!- ilor_ [n=user@wesnoth/developer/ilor] has quit [Read error: 110 (Connection timed out)] 20090712 21:27:14-!- ilor [n=user@wesnoth/developer/ilor] has quit [Read error: 110 (Connection timed out)] 20090712 21:32:23-!- ilor [n=user@wesnoth/developer/ilor] has joined #wesnoth-dev 20090712 21:32:59< ilor> mordante: sorry, tonight's a bad night for my inet access :/ 20090712 21:33:11-!- Tigge [n=tigge@bacchus.olf.sgsnet.se] has quit [Remote closed the connection] 20090712 21:34:13< ilor> mordante: horizontal listbox is low priority, I think the vertical list of open windows might work just as well 20090712 21:35:19< ilor> mordante: dummy header items in listbox would be nice to have since if I want to have the compact/detailed game listbox rows I will have to pretty much double the amount of widgets 20090712 21:35:54< ilor> mordante: highest priority now would be to make the widgets not resize all the time so it looks like a lobby 20090712 21:38:29-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [] 20090712 21:38:50< mordante> can you give your priorities to the items I listed? and a cut-off where low priorities start? 20090712 21:41:22< ilor> mordante: just a sec... 20090712 21:42:03-!- fendrin [n=fabi@f051044168.adsl.alicedsl.de] has joined #wesnoth-dev 20090712 21:42:48< ilor> lobby layout 20090712 21:42:48< ilor> listbox buttons, dummy headers 20090712 21:42:48< ilor> lobby 800x600, listbox set scroll 20090712 21:42:48< ilor> horizontal listbox 20090712 21:43:10< ilor> mordante: with the low priority for now set in the middle 20090712 21:43:44< ilor> so I mean listbox buttons and dummy header items are pretty much same priority for me and I'd prefer you did the one you think is easier :) 20090712 21:44:35-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20090712 21:44:44< ilor> mordante: listbox scroll postion setting can be delayed for wuite a while as it's certainly not critical, and the 800x600 issue I can work on my own to try and fit everything 20090712 21:45:14< ilor> mordante: though I may need assistance further along the way to make sure that no matter what happens the lobby does not crash due to layout not fitting 20090712 21:46:27< mordante> ilor, that no crashing should be build in the engine and I've been working on that code but stopped due to your FR's 20090712 21:46:49< mordante> so that will be fixed by my at some point 20090712 21:47:20< ilor> mordante: ok :) 20090712 21:48:44< ilor> mordante: I take it the trick to making the lobby look "normal" is strategic placement of horizontal/vertical_grow="true" ? 20090712 21:49:11< mordante> probably yes and probably some alignments 20090712 21:49:40< mordante> the question is how do you want it to look 20090712 21:50:12< ilor> mordante: first of all I want the game list box and the chat log to take up most of the free space available, unlike what's happening now 20090712 21:50:18< mordante> and what "resize" behaviour do you expect due to growing number of games and chat text 20090712 21:50:45< ilor> mordante: I want these two "areas" to be constant in size and grow a scrollbar if necessary,much like current lobby 20090712 21:51:33-!- stikonas [n=and@ctv-79-132-177-212.vinita.lt] has joined #wesnoth-dev 20090712 21:51:41-!- Tigge [n=tigge@bacchus.olf.sgsnet.se] has joined #wesnoth-dev 20090712 21:52:15< mordante> also like the current lobby that the chat lines have a fixed size and the extra size flows to the games part? 20090712 21:53:19< ilor> mordante: I guess proportional resizing when there's more screen space would be better 20090712 21:53:46< mordante> proportional 1:1 or another value? 20090712 21:53:50< ilor> mordante: but if it's difficult then a fixed size would do, as long as it's posible to switch to a larger fixed size 20090712 21:54:08< ilor> mordante: generally this is the one thing I'd like to be adjustable 20090712 21:54:38< CIA-53> turuk * r36859 /trunk/data/core/units/humans/ (6 files): Finalized weapon descriptions. 20090712 21:55:08< ilor> mordante: for testing rather freely adjustable, eventually leaving two presets like 1:2 and 2:1 20090712 21:57:53< mordante> ok I'll see what I can do 20090712 21:58:45< ilor> mordante: will you be working on that now or sometime later (tomorrow etc) becuase if now then I won't try to toy around with it :) 20090712 21:59:31-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["WRYYYYYYYYYYYYYYYYYYYY!"] 20090712 22:02:28< mordante> I'll have a short look now 20090712 22:07:50-!- EdB [n=edb@158.12.95-79.rev.gaoland.net] has quit [Remote closed the connection] 20090712 22:17:04< mordante> ilor, you aligned the chat log in the centre on purpose? 20090712 22:17:31< ilor> mordante: probably not 20090712 22:18:31< mordante> well you typed copy/pasted center ;-), let's see how it looks without 20090712 22:19:36-!- Tesafilmchen [n=quassel@p5B277301.dip.t-dialin.net] has joined #wesnoth-dev 20090712 22:21:28-!- Elvish_Pillage2 [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090712 22:24:39-!- giusef [n=giusef@unaffiliated/giusef] has joined #wesnoth-dev 20090712 22:24:42-!- happygrue [n=George@wesnoth/developer/wintermute] has quit [Read error: 104 (Connection reset by peer)] 20090712 22:31:30-!- devman [n=andrew@75.67.216.121] has quit [Remote closed the connection] 20090712 22:38:07-!- Elvish_Pillager [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20090712 22:38:57< CIA-53> mordante * r36860 /trunk/data/gui/default/window/lobby_main.cfg: Align the gamelist on top. 20090712 22:39:08< CIA-53> mordante * r36861 /trunk/data/gui/default/window/lobby_main.cfg: Align the roomlist on top. 20090712 22:39:29< mordante> ilor, I'll look further tomorrow evening 20090712 22:39:35< mordante> off now night 20090712 22:39:40< ilor> ok seeya 20090712 22:39:53< YogiHH> ilor: how to tell bjam to build debug libs? 20090712 22:39:59< YogiHH> mordante: good night 20090712 22:40:04< ilor> mordante: if I have any changes in these areas I'llmake sure to finish them by early afternoon tomorrow 20090712 22:40:23< ilor> YogiHH: ugh. adding debug to the command line or something 20090712 22:40:56< mordante> ilor, ok end off the afternoon also works, won't be back before the evening 20090712 22:41:15< ilor> mordante: ok 20090712 22:41:55-!- mordante [n=mordante@wesnoth/developer/mordante] has quit ["Leaving"] 20090712 22:42:11< ilor> Dragonking: how's the dev game? :) 20090712 22:43:49< Dragonking> ilor: We are doing well :) 20090712 22:43:54< Dragonking> AI will be dead soon ;p 20090712 22:44:04< ilor> Dragonking: why did you disable observers? :P 20090712 22:44:09 * Ivanovic has not even lost a single unit so far 20090712 22:44:34< Dragonking> ilor: I did not 20090712 22:44:41< ilor> hm 20090712 22:44:52< Dragonking> ilor: Try without --new-widgets 20090712 22:45:09< ilor> Dragonking: shhhhh :P 20090712 22:45:18< Dragonking> ilor: I'm serious.;) 20090712 22:45:26< Soliton> yeah, with new widgets it was displayed wrong. 20090712 22:46:02< Tesafilmchen> hiho all, is there a way to execute scripts in mp commandline? was thinking about a random recruit or something like that 20090712 22:47:58< Soliton> no. 20090712 22:48:39< Aethaeryn> how does Wesnoth detect which revision is used for the titlebar in the SVN version? 20090712 22:49:21< Soliton> it's compiled in. 20090712 22:49:32< Aethaeryn> How does it change even when only one file is changed? 20090712 22:49:39< Aethaeryn> There's some kind of way to detect revision? 20090712 22:49:56-!- ilor_ [n=user@wesnoth/developer/ilor] has joined #wesnoth-dev 20090712 22:50:17< Soliton> svnversion tells you. 20090712 22:50:24< Aethaeryn> ah 20090712 22:50:45< Aethaeryn> Useful little trick. 20090712 22:51:52-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20090712 22:53:34< ilor_> Dragonking: re. In oldlobby I have the game in red and cannot observe anyway :) 20090712 22:53:50< Dragonking> Wierd 20090712 22:54:20< CIA-53> turuk * r36862 /trunk/data/core/units/drakes/Gladiator.cfg: Updated description. 20090712 22:54:51< Soliton> oh, indeed. 20090712 22:55:11< Dragonking> Hm, maybe I indeed made game without observers... 20090712 22:55:17< ilor_> Dragonking: "observers" is set to false 20090712 22:55:31< Dragonking> Then my mistake, sorry :) 20090712 22:55:47< ilor_> I think there should be a FR for changing that mid-game 20090712 22:55:53< Dragonking> Yes 20090712 22:55:58< Ivanovic> yeah 20090712 22:57:29< AI0867> Ivanovic: are fuzzy strings used? 20090712 22:57:39< AI0867> or are they just there for the next translator? 20090712 22:58:15< Ivanovic> ? 20090712 22:58:20< Ivanovic> fuzzy is of course used 20090712 22:58:23< AI0867> k 20090712 22:58:25< Ivanovic> they once were somehow different 20090712 22:58:33< silene> Tesafilmchen: you can execute scripts on the command line, but only locally; so it would desynchronize the game since other players won't see your actions 20090712 22:58:41< Ivanovic> ingame the translated versions are of course not shown, they appear in english 20090712 23:01:30< AI0867> that was my question 20090712 23:02:00< AI0867> whether fuzzy strings appear *ingame* 20090712 23:02:46< AI0867> the fuzzy translations that is 20090712 23:03:01-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Remote closed the connection] 20090712 23:03:18< Ivanovic> no, they don't appear ingame 20090712 23:04:39-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["WRYYYYYYYYYYYYYYYYYYYY!"] 20090712 23:05:26< Soliton> how do you set an entry in mysql? 20090712 23:05:28-!- ilor [n=user@wesnoth/developer/ilor] has quit [Read error: 110 (Connection timed out)] 20090712 23:05:36< Soliton> with the update command? 20090712 23:05:43-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth-dev 20090712 23:07:05< silene> Soliton: yes, either update or insert 20090712 23:07:12< silene> (depending if it existed or not) 20090712 23:07:30< Soliton> it's already there. i want to set one filed from 0 to 1. 20090712 23:07:36< Soliton> field* 20090712 23:07:51< silene> then update 20090712 23:08:59< Soliton> sweet first try worked. 20090712 23:09:10< Soliton> ilor_: you can now observe if you relogin. 20090712 23:10:37< ilor_> Soliton: doesn't work for me 20090712 23:11:26< Soliton> ilor_: did you relogin? 20090712 23:11:39< ilor_> started wesnoth anew 20090712 23:11:56< Soliton> oh, you need to log into your account. 20090712 23:12:00< Soliton> ilor 20090712 23:12:22-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Read error: 113 (No route to host)] 20090712 23:12:49< ilor_> Soliton: ;) thanks 20090712 23:13:08< Soliton> ;-) 20090712 23:13:48< Soliton> Crab_: if you have a forum account i can help you, too. 20090712 23:14:25< Crab_> Soliton: it's 'Crab' 20090712 23:15:26-!- ABCD [n=ABCD@wikipedia/ABCD] has joined #wesnoth-dev 20090712 23:16:35< Soliton> Crab_: done, need to relogin. 20090712 23:16:41< Crab_> thanks 20090712 23:17:08-!- maxy [n=maxy@80-219-1-128.dclient.hispeed.ch] has quit [] 20090712 23:18:51-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20090712 23:19:39-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has quit ["Saurian Augur - I'll heal you by 4 hp if you leave next to me"] 20090712 23:22:52-!- Elvish_Pillager [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090712 23:24:03< Ivanovic> Dragonking: so some (clear) improvements: when selecting the unit to poison check the experience the unit will get from surviving and if the unit will level when surviving, don't attack with the poisoner 20090712 23:24:17< Dragonking> Ivanovic: Yes, noted :) 20090712 23:25:09< Ivanovic> beside this maybe add some var taking random into account 20090712 23:25:23< Ivanovic> so that it does not try to poison with eg 25% chance even if it could poison 20090712 23:25:31< Dragonking> Yes, there's room for improvement 20090712 23:25:35< Ivanovic> (as in "25% chance not to use the poison formula") 20090712 23:25:49< Crab_> Ivanovic: that will make tracking bugs down harder 20090712 23:26:10< Crab_> Ivanovic: Imagine a bug which triggers 25% of the time, or 5% of the time... :) 20090712 23:26:26< Ivanovic> Crab_: yes, though it would make the ai better 20090712 23:26:31< Dragonking> We need tests. :) 20090712 23:26:55< Ivanovic> that is: we would need some more cases where the ai does not poison 20090712 23:27:16< Ivanovic> maybe something like "when i tried to poison three times, don't use poison formula for the next unit" 20090712 23:29:24 * Ivanovic tries to summon sapient again 20090712 23:30:48-!- Blarumyrran [n=Blarumyr@81-20-159-197.levira.ee] has joined #wesnoth-dev 20090712 23:33:55< Soliton> bah, now my autosaves from the campaign scenario i had played got deleted... 20090712 23:35:39< Soliton> only thing left is a start of scenario save that is recognized as a replay and does not let me access my recall list. 20090712 23:35:54< testing_xyz> oh 20090712 23:35:55< testing_xyz> :/ 20090712 23:36:05-!- giusef [n=giusef@unaffiliated/giusef] has quit ["exit (-1);"] 20090712 23:38:12-!- Elvish_Pillage2 [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20090712 23:41:20< testing_xyz> hmm 20090712 23:41:57< grzywacz> +1 We need tests. :) 20090712 23:44:24< kitty_> esr: there? 20090712 23:46:25< kitty_> esr: i just saw that you're interested in wesnothian script in melinath's thread. i started playing around with ugartic and blackletter letter forms a bit: http://imagebin.ca/view/zUFkeQsH.html comments? 20090712 23:49:58< silene> nice; though the huge serifs above (not sure this is the proper terminology) seem a bit out of place 20090712 23:51:23< kitty_> silene: I'm not sure what you mean with serifs in that context - could you explain? 20090712 23:51:32< kitty_> you mean the decorations? 20090712 23:51:46< kitty_> those aren't part of the script 20090712 23:51:48-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["leaving"] 20090712 23:52:07-!- elias [n=allefant@allegro/developer/allefant] has quit [Read error: 60 (Operation timed out)] 20090712 23:53:19< silene> yes, the decorations; it seems to me decorations are usually embedded in the glyphs; here this is not the case, they are all directed outward 20090712 23:53:29 * Blarumyrran likes it 20090712 23:53:46< esr> kitty: Yeah, that looks pretty good - more like an alphabetic-writing form, and one likely to be carvedm, than Melinath's version. 20090712 23:54:10< kitty_> i thought of medieval book painting, but that's really not the important part. atm i need feedback on the singly glyphs. 20090712 23:54:22-!- elias [n=allefant@allegro/developer/allefant] has joined #wesnoth-dev 20090712 23:54:31-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 110 (Connection timed out)] 20090712 23:54:38< kitty_> esr: i don't know a lot about phonetic - what glyphs will we need, which not etc? 20090712 23:54:44-!- Tesafilmchen [n=quassel@p5B277301.dip.t-dialin.net] has quit [Remote closed the connection] 20090712 23:55:09< esr> You've got a good first approximation to the right phoneme set already. 20090712 23:55:15 * esr looks again. 20090712 23:55:46< Blarumyrran> For extra obscurity, you could assign many our letters to one of those glyphs 20090712 23:56:20< esr> She doesn't have a c vs. k distinctiopn. That'll do. 20090712 23:56:20< Blarumyrran> & vice versa 20090712 23:56:28< kitty_> Blarumyrran: wouldn't that be too simple? just swapping the letters is a bit cheap 20090712 23:57:02< kitty_> esr, just two more - ok. would you add a ? or just a general sentence divider 20090712 23:57:03< esr> I was going to suggest adding a glyth for 'th'. And possibly 'sh'. 20090712 23:57:22< Blarumyrran> maybe 20090712 23:57:52-!- cib0 [n=cib@p5DD3495C.dip.t-dialin.net] has quit [Remote closed the connection] 20090712 23:58:28< esr> kitty_: Also, you've got some glyphs that look likle variants of each other, which would be OK except that the sopunds they represent aren't phonologically related. 20090712 23:58:41< kitty_> esr: example? 20090712 23:58:47< esr> WEe could fix that by swapping some ogf the glytphs around. 20090712 23:58:55< esr> Example, hold on... 20090712 23:59:30< CIA-53> oron * r36863 /trunk/po/wesnoth/he.po: Hebrew translation fixes. 20090712 23:59:57< esr> On the upper rifggt, are those supposed to be glyphs fot 'h' and 't'? (the small letters below are hard to read). --- Log closed Mon Jul 13 00:00:13 2009