--- Log opened Mon Jul 27 00:00:24 2009 20090727 00:01:10-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth-mp 20090727 00:38:09-!- apple_ide [n=Eric@203-166-250-144.dyn.iinet.net.au] has joined #wesnoth-mp 20090727 00:51:53-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Remote closed the connection] 20090727 01:07:42-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Remote closed the connection] 20090727 01:08:11-!- vjoe [n=vjoe@95.95.151.239] has joined #wesnoth-mp 20090727 01:09:34-!- PK [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has joined #wesnoth-mp 20090727 01:20:11-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth-mp 20090727 01:20:14-!- PK [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has left #wesnoth-mp [] 20090727 01:33:48-!- Noyga [n=lame-z@wesnoth/developer/noyga] has quit ["Quitte"] 20090727 01:56:09-!- apple_ide [n=Eric@203-166-250-144.dyn.iinet.net.au] has quit [] 20090727 02:02:04-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Connection reset by peer] 20090727 02:02:19-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-mp 20090727 02:29:55-!- vjoe [n=vjoe@95.95.151.239] has quit ["Lost terminal"] 20090727 02:43:03-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-mp 20090727 02:45:03-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 60 (Operation timed out)] 20090727 02:48:29-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["WRYYYYYYYYYYYYYYYYYYYY!"] 20090727 02:49:57-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth-mp 20090727 02:52:05-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-mp 20090727 02:53:15< Aethaeryn> Turuk: I'm back. 20090727 02:53:29< Aethaeryn> I've just started coding the scenario. 20090727 02:58:21-!- Aethaeryn is now known as Aythayryn 20090727 03:21:19-!- Aythayryn is now known as Aethaeryn 20090727 03:23:11< Aethaeryn> noy: Want to see my new 1.7 map? 20090727 03:23:29< noy> I'm actually supposed to be doing work... maybe another time 20090727 03:23:32< Aethaeryn> I got sidetracked 30 min because of #Wesnoth but now I'm ready to finish coding it. Could use some non-Turuk feedback 20090727 03:23:39< Aethaeryn> Anyone else? Blueblaze? 20090727 03:24:12< Blueblaze> If you have more than 500 lines of WML code in the map, I will play it 20090727 03:24:21< Blueblaze> In the scenario file, not the map file 20090727 03:24:26< Blueblaze> If not, I'll pass 20090727 03:24:30< Aethaeryn> Blueblaze: I haven't added any WML code to it 20090727 03:24:47< Blueblaze> ask Turuk 20090727 03:24:48< Aethaeryn> Except with the bare minimum to get it work. 20090727 03:24:49< Blueblaze> I heard he wants to play 20090727 03:24:56< Aethaeryn> lol, I was showing Turuk all day. 20090727 03:25:22< Aethaeryn> I'll still have to get 5 people together for it. That'll be a trick since it's 1.7.2 20090727 03:25:40< Aethaeryn> Blueblaze: Btw, I have 100 lines without adding anything but the minimum 20090727 03:25:57< Aethaeryn> Between custom factions for the Dwarven defenders, all of the gates, other traps, etc., I might just be able to do 500 lines. 20090727 03:26:08< Aethaeryn> I don't work by-the-line though. That encourages verbousness :P 20090727 03:31:06< Blueblaze> Oh, I don't have 1.7.x at all 20090727 03:31:11< Blueblaze> so looks like I'm out of luck 20090727 03:31:37< Aethaeryn> Eh, no love for 1.7? 20090727 03:34:32< Blueblaze> If Ivanovic is really going to push for a much shorter cycle, then I might look to convert over next release 20090727 04:57:23-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Success] 20090727 04:57:38-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-mp 20090727 05:15:12-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 60 (Operation timed out)] 20090727 05:15:50-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-mp 20090727 05:23:26< shadowmaster> http://wesnoth.debian.net/%23wesnoth-2009-07-26.log 20090727 05:23:29< shadowmaster> 3:16 -!- mode/#wesnoth [-bbb zenzei2!*@* *!Nikos@213.170.* *!*n=leader@*.adsl.alicedsl.de] by ChanServ 20090727 05:23:47< shadowmaster> who did that and how? I just asked staff and that doesn't seem to be a capability of this network's atheme setup 20090727 05:24:06< shadowmaster> *13:16 20090727 05:24:08< noy> what is this? 20090727 05:24:24< shadowmaster> someone removed bans through some unusual method. 20090727 05:24:59< noy> zenzei is a constant pain 20090727 05:25:13< shadowmaster> eh? I thought he was long gone 20090727 05:25:19< noy> he comes on every so often to bitch how "we're ruining wesnoth" 20090727 05:25:28< noy> he comes and goes 20090727 05:26:08< Blueblaze> I'm quite curious what arguments he uses to justify that claim 20090727 05:26:49< shadowmaster> yeah, but I didn't want to discuss him actually. I'm quite curious how this was done without operator powers 20090727 05:27:37< noy> shadowmaster: this shouldn't be discussed here 20090727 05:29:11< shadowmaster> where then? 20090727 05:29:29< Aethaeryn> Damn, all of this debugging and I haven't done most of the code yet. 20090727 05:30:15< Blueblaze> Write your code so it isn't buggy in the first place 20090727 05:30:22< Aethaeryn> I'm going to have a playtest after the gates and bridges, I can save the fancier stuff (gold bonuses, different recruit list, dwarves being able to recruit more units as the game goes on) for tomorrow 20090727 05:30:22< Blueblaze> Tends to help the debugging process 20090727 05:30:56< Aethaeryn> Blueblaze: Nah, I haven't done WML in a while. So the problem is things like improper syntax in the objectives... 20090727 05:31:26< Aethaeryn> And my quick village macro, while it does save time/lines over [village], still requires me manually entering in the location of the villages I wanted to give control of 20090727 05:47:21-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 104 (Connection reset by peer)] 20090727 05:47:36-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-mp 20090727 05:49:32< Aethaeryn> Blueblaze: Second time I've spent a considerable amount of time trying to tear apart a piece of WML, only to realize that a macro is {blah # #} instead of {{blah # #}}... I keep thinking MediaWiki templates XD 20090727 05:52:14< shadowmaster> well, figured it out nvm. I guess that after all, staffers can also be regular Joes like me who don't notice that some commands do exist 20090727 05:52:46< shadowmaster> (makes me feel less bad for being dumb) 20090727 06:25:36< Aethaeryn> Whoops. It's always the simplest mistakes that take the longest time to fix 20090727 06:36:40< Blueblaze> true 20090727 06:38:22< Aethaeryn> YES 20090727 06:38:45< Aethaeryn> Finally, I have a right click menu option, which only shows up if the unit on the hex does not have 0 MP, and which removes a bridge. 20090727 06:38:56< Aethaeryn> Honestly, it wasn't supposed to take this long. 20090727 06:40:57< Aethaeryn> Turuk: You can now have your draw bridge in the fortress. 20090727 06:41:27< Aethaeryn> Now that I have the code, I can easily copy and paste it to the other parts to make the south bridge and west bridge raise like the north one, and to make the other cave parts close or open 20090727 07:10:01< Aethaeryn> YES! 20090727 07:10:11< Aethaeryn> Fun with variables means that the bridge can be raised and lowered at will 20090727 07:51:42< Aethaeryn> Turuk: Bridge runes completely functional. Wall runes will function in the exact same way and so shouldn't be difficult to do, but I'll have to do that tomorrow since I'm really tired. Sorry the WML held me up. 20090727 07:53:37< Aethaeryn> Turuk: The map will most likely be playble as intended, excluding the fancier tricks like gold bonuses as the attackers advance, by tomorrow at noon (eastern U.S. time) 20090727 07:55:04< shadowmaster> cuuute, text wall ^__^ You're learning, dude. 20090727 07:55:32< Aethaeryn> Unfortunately, it was over the course of multiple hours. 20090727 07:55:38< Aethaeryn> This channel is just too dead. 20090727 07:55:47< shadowmaster> that's the point of text walls, otherwise it'd be flooding 20090727 07:56:05< Aethaeryn> Thus why I used #Wesnoth-umc-dev for map help, so I wouldn't flood as much here. 20090727 07:57:05< Blueblaze> Walls are built over extended periods of time; a flood comes quickly 20090727 07:57:14< Turuk> woot, alright, I'll be around tomorrow at noon 20090727 07:57:52< Aethaeryn> One odd side-effect is that you right click anywhere, not on the rune... but it actually works out better that way: you can manage all the runes you currently control without having to have to scroll all over the map. 20090727 07:58:08< Aethaeryn> So it's probably a feature not a bug, though I'll fix it if it bothers enough people. 20090727 08:00:15< Aethaeryn> I also decided not to limit the rune control to sides 1 and 2. If you lose control of the rune area, it allows them to "capture" them and reverse your defensive position or trap. 20090727 08:03:12< Aethaeryn> I kind of hope the game's imbalanced against the defenders when we do the playtest. That way I have more traps/tricks to add before I publish my mappack for 1.7 20090727 08:03:21< Aethaeryn> And with that, I'm off for the night. 20090727 08:03:34-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit ["'night"] 20090727 08:12:14-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-mp 20090727 08:19:29-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Connection timed out] 20090727 08:23:06-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth-mp 20090727 09:27:34-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has quit [Remote closed the connection] 20090727 09:27:48-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-mp 20090727 09:36:35-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Remote closed the connection] 20090727 10:15:36-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-mp 20090727 10:25:36-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has joined #wesnoth-mp 20090727 10:31:36-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 110 (Connection timed out)] 20090727 11:00:42-!- apple_ide_ [n=Eric@203-166-250-144.dyn.iinet.net.au] has joined #wesnoth-mp 20090727 11:04:04-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090727 12:01:32< Soliton> shadowmaster: i did. (clear bans as you probably figured.) 20090727 12:02:18< shadowmaster> yep 20090727 12:25:02-!- Netsplit brown.freenode.net <-> irc.freenode.net quits: Turuk_ 20090727 12:25:41-!- Netsplit over, joins: Turuk_ 20090727 12:52:23-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-mp 20090727 13:01:53-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 110 (Connection timed out)] 20090727 13:09:28-!- apple_ide_ [n=Eric@203-166-250-144.dyn.iinet.net.au] has quit [Read error: 101 (Network is unreachable)] 20090727 13:09:35-!- vjoe [n=vjoe@95.95.151.239] has joined #wesnoth-mp 20090727 13:13:27-!- thespaceinvader_ [n=chatzill@cpc3-whit1-0-0-cust305.cdif.cable.ntl.com] has joined #wesnoth-mp 20090727 13:13:46-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit [Nick collision from services.] 20090727 13:14:00-!- thespaceinvader_ is now known as thespaceinvader 20090727 14:53:01-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-mp 20090727 14:55:55-!- vjoe [n=vjoe@95.95.151.239] has quit ["Lost terminal"] 20090727 14:59:58-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 110 (Connection timed out)] 20090727 16:58:16-!- vjoe [n=vjoe@95.95.151.239] has joined #wesnoth-mp 20090727 16:59:51-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth-mp 20090727 17:22:32-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 104 (Connection reset by peer)] 20090727 17:22:47-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-mp 20090727 18:12:02< Aethaeryn> Turuk: All I'm doing is placing the tunnel openers/closers and testing them out. Probably 30 minutes tops before the map is 100% playable (notice the word playable, not complete. plenty more tricks can be added) 20090727 18:13:24-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-mp 20090727 18:18:56-!- vjoe [n=vjoe@95.95.151.239] has quit ["Lost terminal"] 20090727 18:20:19-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 110 (Connection timed out)] 20090727 18:24:17< Aethaeryn> Turuk_: I'm just about to make the last batch of tweaks before it's playable. Runes glowing means it's passable (bridge down, tunnel open), runes dull means it's closed (or bridge up) 20090727 18:34:02-!- Noyga [n=lame-z@wesnoth/developer/noyga] has joined #wesnoth-mp 20090727 18:39:36< Aethaeryn> Turuk_: It is complete, I'm just going to do some quick tests to make sure it works as planned. It's 592 lines, too, so Blueblaze can play on it (he said he wouldn't play on a scenario with less than 500 lines of code) 20090727 18:44:04< Aethaeryn> 7 gates/bridges of some sort altogether, which is a bit of a right-click-hogger, but not that much, and you probably won't contorl all 7 at the same time 20090727 18:45:19-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-mp 20090727 18:46:10< Aethaeryn> Turuk_: Aaaaaaaand... Done. 20090727 18:50:42< Aethaeryn> Anyone want to play a 5p, 3v2, game on 1.7.2? 20090727 19:28:01-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-mp 20090727 19:36:15-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 110 (Connection timed out)] 20090727 20:07:53-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090727 20:25:00-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-mp 20090727 20:36:27-!- vjoe [n=vjoe@95.95.151.239] has joined #wesnoth-mp 20090727 21:23:19-!- ^Noyga^ [n=noyga@AVelizy-151-1-59-98.w82-124.abo.wanadoo.fr] has joined #wesnoth-mp 20090727 21:23:31-!- ^Noyga^ [n=noyga@AVelizy-151-1-59-98.w82-124.abo.wanadoo.fr] has quit [Read error: 104 (Connection reset by peer)] 20090727 21:37:28-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-mp 20090727 21:51:52< Turuk> I think I'm stuck again 20090727 21:54:41< Aethaeryn> oddly enough, my turn was good, just too little too late. 20090727 21:56:22< Soliton> i'm probably disconnected. 20090727 21:56:37< Soliton> yep. 20090727 21:57:12< Soliton> i mentioned that 100g +1gpv is not going to change much for the first turns. 20090727 22:17:18< Aethaeryn> Turuk: Think I should remove the outlaws from the defender's arsenal or keep them? 20090727 22:17:31< Aethaeryn> I am about to test out the bridge thing once that's over, and then I'll mess with the recruit lists 20090727 22:28:16-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-mp 20090727 23:19:44-!- vjoe [n=vjoe@95.95.151.239] has quit ["Lost terminal"] 20090727 23:35:40-!- noy [n=Noy@wesnoth/developer/noy] has quit [Read error: 60 (Operation timed out)] 20090727 23:38:25< grzywacz> Turuk, how's the registration going? 20090727 23:39:05< Turuk> grzywacz: Filled out the forms and submitted to them, they prepared our paperwork, processed it, and forward it to the state on Saturday 20090727 23:39:13< Turuk> Should be back in a day or two to Dave 20090727 23:43:43-!- Noyga [n=lame-z@wesnoth/developer/noyga] has quit ["Quitte"] 20090727 23:45:56-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20090727 23:49:09< Aethaeryn> Turuk: Do you think it would be okay if only p2 side gets the poacher and only p1 the thief? 20090727 23:49:44< Aethaeryn> Since p2 deals with a lot of swamps on a wider front, and to mix it up a little more than just p1 being different than Default 20090727 23:50:04< Turuk> to be honest, the thief will probably hardly be used 20090727 23:50:15< grzywacz> thiefs are uber 20090727 23:50:28< Turuk> when trying to use them in defense? :P 20090727 23:50:30< Aethaeryn> Yes, but the gryphon probably won't be used much outside of the outside 20090727 23:50:42< Aethaeryn> once you're on the inside, fliers suck on cave 20090727 23:50:56< Aethaeryn> p1 gets the Scout, which will be more useful later on 20090727 23:50:59< Aethaeryn> I think it'll balance out 20090727 23:51:35< Aethaeryn> YES 20090727 23:51:44< Aethaeryn> it works, even though you have a faction set as Knalgans, recruit= does override 20090727 23:52:55< Aethaeryn> Turuk: actually, think it would be better to remove footpads altogether? Not much of a change, since they suck even more on defending caves, but it would do its job of presenting a different recruit list 20090727 23:53:14< Turuk> I would make it just dwarves myself 20090727 23:53:47< Aethaeryn> Turuk: true, but there is extensive swamp on the west... you could use poachers. 20090727 23:53:57 * Turuk shrugs 20090727 23:54:01< Turuk> Too slow to reach 20090727 23:54:13< Aethaeryn> eh, we'll see how it plays without any Hodor units 20090727 23:54:34< Aethaeryn> perhaps they can be given as a bonus if you do the circle-around (which doesn't exist, btw, ignore this if you're not Turuk :P) 20090727 23:55:07< Turuk> shhh 20090727 23:55:47< Aethaeryn> Turuk: now, what if you're randomly given Hodor leaders, though? 20090727 23:55:55< Turuk> bah 20090727 23:55:56< Aethaeryn> Can leader= be used for more than one leader? 20090727 23:55:57< Turuk> crappy 20090727 23:56:01< Aethaeryn> time to find out 20090727 23:56:03< Turuk> I didn't like my leader to be hones 20090727 23:56:14-!- vjoe [n=vjoe@95.95.151.239] has joined #wesnoth-mp 20090727 23:56:50< Aethaeryn> it's type= actually 20090727 23:58:09< Aethaeryn> hmm, doesn't work for more than one 20090727 23:58:21< Aethaeryn> so I'll force p1 as Steelclad and p2 as Thunderguard 20090727 23:59:44< Aethaeryn> Turuk: they are now pure Dwarves, and i think I've made enough changes for a new test. --- Log closed Tue Jul 28 00:00:33 2009