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[n=wesnoth@wesnoth/bot/lobby] has joined #wesnoth 20090717 03:12:00-!- Topic for #wesnoth: Wesnoth User Channel | wesnoth.org | http://addons.wesnoth.org | latest stable version: 1.6.4 | latest development version: 1.7.1 | public IRC logs: http://irclogs.wesnoth.org 20090717 03:12:00-!- Topic set by Ivanovic [] [Mon Jul 6 21:14:15 2009] 20090717 03:12:00[Users #wesnoth] 20090717 03:12:00[ a0xff ] [ BiggieSmalls ] [ ettin ] [ lobby ] [ Rhonda ] [ VurtualRuler98] 20090717 03:12:00[ ABCD ] [ Carneus ] [ fendrin ] [ MadMerlin] [ shadowmaster] [ wajimba ] 20090717 03:12:00[ allefant ] [ cjhopman ] [ G-Lo ] [ Mellar ] [ shikadibot ] [ wesbot ] 20090717 03:12:00[ Amu ] [ crimson_penguin] [ grzywacz ] [ mordocai ] [ Smar ] [ Xjs|moonshine ] 20090717 03:12:00[ AnMaster ] [ dfranke ] [ isaac ] [ mthe ] [ Soliton ] [ Zarel ] 20090717 03:12:00[ apoi ] [ Doppp ] [ Ischaldirh] [ Polarina ] [ sparr ] 20090717 03:12:00[ apple_ide] [ Dragonking ] [ Ivanovic ] [ Quendus ] [ Stealth ] 20090717 03:12:00[ ardesh_ ] [ Elvish_Pillager] [ Ken_Oh ] [ Randorr ] [ testing_xyz ] 20090717 03:12:00[ Baconizer] [ erl ] [ law_ ] [ retupmoca] [ Vornicus ] 20090717 03:12:00-!- Irssi: #wesnoth: Total of 50 nicks [0 ops, 0 halfops, 0 voices, 50 normal] 20090717 03:12:01-!- Home page for #wesnoth: http://www.wesnoth.org 20090717 03:12:10-!- Channel #wesnoth created Sun Nov 26 07:42:43 2006 20090717 03:13:05-!- Irssi: Join to #wesnoth was synced in 72 secs 20090717 03:18:45-!- Elvish_Pillager [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has quit [Read error: 60 (Operation timed out)] 20090717 03:26:19-!- mthe [n=mthe@unaffiliated/mthe] has quit [] 20090717 03:30:28-!- BenUrban [n=benurban@68.55.19.224] has joined #wesnoth 20090717 03:34:54-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Remote closed the connection] 20090717 03:39:26-!- Ken_Oh [n=dick@c-69-137-152-22.hsd1.md.comcast.net] has quit ["Leaving."] 20090717 03:42:54-!- shadowmaster_ [n=ignacio@wesnoth/developer/shadowmaster] 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Fear is the mind-killer. Fear is the little-death that brings total obliteration."] 20090717 07:01:12< ancestral> Alright, I'm working on a little project here 20090717 07:01:22< ancestral> Maybe someone's out there who would like to help with names 20090717 07:01:56< shadowmaster> what is it about? 20090717 07:01:59< ancestral> I'm making an extended unit tree for the undead and I'm just stuck on finding names for level 4 and 5 units 20090717 07:02:19< Zarel> Okay. 20090717 07:02:29< Zarel> What sort of units are you looking for names of? 20090717 07:02:41< ancestral> Skeleton → Revenant → Draug → ??? → ??? 20090717 07:03:01< ancestral> Skeleton Archer → Bone Shooter → Banebow → ??? → ??? 20090717 07:03:32< ancestral> Maybe start with these 20090717 07:03:51< Zarel> http://en.wikipedia.org/wiki/Category:Corporeal_undead 20090717 07:04:12< ancestral> I was reading this thread: http://www.wesnoth.org/forum/viewtopic.php?f=12&t=16680&start=30&st=0&sk=t&sd=a 20090717 07:04:12< Zarel> Hmm. Apparently Wesnoth uses all of the ones that aren't really ugly, like "Vrykolakas" 20090717 07:05:08< ancestral> Interesting 20090717 07:05:24< Zarel> "Dread Hunter" sounds kind of nice. 20090717 07:05:43< Zarel> Banebow -> Soul Hunter -> Dread Hunter? 20090717 07:05:51< ancestral> That might work 20090717 07:06:56< Zarel> Are you for or against renaming existing units to make this work? 20090717 07:07:01< ancestral> Against 20090717 07:07:10< ancestral> Good question :) 20090717 07:07:13< Zarel> Because "Banebow" and "Draug" are very "end-of-line" sounding units. 20090717 07:07:24< ancestral> Yeah, makes things difficult, I know 20090717 07:07:35< Zarel> Elder Draug, Ancient Draug? ;) 20090717 07:08:02< ancestral> Heheh — mayyyybe not here 20090717 07:08:06< Zarel> Throw in the rest of the DnD age modifiers, too. Hatchling Draug! Young Adult Draug! 20090717 07:08:15< ancestral> Aptrgangr was suggested 20090717 07:08:23< ancestral> in the earlier thread 20090717 07:08:35< Zarel> That's not even in the list of corporeal undead. 20090717 07:08:42< ancestral> Epic Draug, etc. :P 20090717 07:08:52< Zarel> Archdraug! 20090717 07:08:55< ancestral> http://www.vikinganswerlady.com/ghosts.shtml 20090717 07:09:12< ancestral> "Achtraug!" 20090717 07:09:20< Zarel> SATANDEVILDRAUG 20090717 07:10:00< Zarel> The problem with names like that is mainly that they don't really sound right. They sound too foreign. 20090717 07:10:05< ancestral> I might do aptrgang, although people might think he's in a gang 20090717 07:10:13< ancestral> Yeah 20090717 07:10:22< Zarel> I'm referring to things like Pontianak, Nachzehrer, Soucouyant, Vrykolakas 20090717 07:10:29< ancestral> Right 20090717 07:10:37< Zarel> Jiang Shi, although I'm biased in that it doesn't sound foreign at all to me since I'm Chinese. ;) 20090717 07:10:40< ancestral> You have to have a good mix 20090717 07:10:54< ancestral> Haha 20090717 07:11:29< Zarel> lololol, Wikipedia's "Fictional Skeletons" list wasn't what I was looking for at all. 20090717 07:11:45< Zarel> Draug -> Jake Skellington -> Skeletor 20090717 07:12:00< Zarel> Jack* 20090717 07:12:58< Zarel> I dunno, "Ancient Draug" sounds mostly fine. 20090717 07:13:13< ancestral> That might work 20090717 07:13:18< ancestral> Skeletor haha 20090717 07:13:20< Zarel> Although I guess it conjures more vision of a Draug that's too old to fight and just yells at little skeletons to get off his lawn. 20090717 07:13:37< Zarel> "Ancient" is probably best reserved for undead spellcasters. 20090717 07:16:39< mordocai> Nightshade sounds cool... guess that should be for ghosts though :( 20090717 07:17:26< ancestral> mordocai: good call, I'm even using it already :) 20090717 07:17:47< ancestral> Nightgaunt → Nightshade → Nightmare 20090717 07:18:58< blarumyrran> I bet most people will expect some horse for nighmare 20090717 07:19:13< ancestral> That's the thing 20090717 07:19:14< blarumyrran> (not saying that ghosty horse couldnt be awesome) 20090717 07:19:22< ancestral> Hehe 20090717 07:22:22 * Baconizer needs to actually work on his era D: 20090717 07:22:42< Baconizer> I have a leet story set up for it, at least :P 20090717 07:23:47< blarumyrran> Does it contain sentient vegetables 20090717 07:24:11< Baconizer> :o 20090717 07:24:21< Baconizer> No, but that's now the fourth faction 20090717 07:25:33-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Remote closed the connection] 20090717 07:26:35< blarumyrran> good for you 20090717 07:26:39< Baconizer> They will shoot blobs of ranch dressing 20090717 07:26:48< Baconizer> Yes, I have it in my min 20090717 07:26:49< Baconizer> mind* 20090717 07:27:06< blarumyrran> What are the other 3? 20090717 07:27:24< Baconizer> The subjects of many cruel experiments of the Terran Colonist ship 840Y, these veggies gained sentience 20090717 07:27:59< blarumyrran> Planet of the Vegetables 20090717 07:28:41< Baconizer> http://www.wesnoth.org/forum/viewtopic.php?f=19&t=25404 20090717 07:28:49< Baconizer> That will be revised now 20090717 07:28:53< Vornicus> Call any vegetable, and the chances are good... that the vegetable will respond to yooo-uuu! 20090717 07:28:55< Baconizer> Yes, "Planet of the Vegetables" 20090717 07:29:06< Baconizer> \o/ 20090717 07:32:46< Zarel> ancestral: Anyway, Deathblade should end in Soulblade. 20090717 07:33:24< ancestral> But I like Deathknight 20090717 07:33:35< ancestral> And there's another era with a level 3 called a Deathknight 20090717 07:34:01< Zarel> ...yes, and it gets leadership, a crossbow, and a significantly weaker melee attack than deathblade. 20090717 07:34:18< ancestral> Hmmm good point 20090717 07:34:22< Zarel> If anything, a Draug should become a death knight. 20090717 07:34:22< ancestral> Though 20090717 07:34:28< ancestral> Yeah? 20090717 07:34:36< ancestral> I'd consider that 20090717 07:35:10< Zarel> Deathblades sound like the type of unit that specialize in dealing melee damage and don't do anything else. 20090717 07:35:18< ancestral> So if I do Deathblade → ??? → ??? → Soulblade then what goes in between? 20090717 07:35:25< ancestral> true 20090717 07:35:35< Vornicus> Cheeseblade, and monkeyblade. 20090717 07:35:40< ancestral> Though knights typically don't fire upon their enemies with ranged weapons 20090717 07:35:46< ancestral> Vornicus: Awesome! 20090717 07:35:59< Zarel> I guess Death Knights have no such qualms. 20090717 07:36:00< ancestral> You can never go wrong with cheese and monkeys 20090717 07:36:03< Zarel> Those pesky undead. ;) 20090717 07:36:12< Zarel> They should just go and get some morals. 20090717 07:36:14< Vornicus> No, seriously... heartblade, and... 20090717 07:36:20< Zarel> lol 20090717 07:36:30< ancestral> Rainbowblade? 20090717 07:36:34< Vornicus> Okay that's pretty lame too. 20090717 07:36:37< ancestral> Hahaha 20090717 07:36:52< Zarel> I couldn't even tell if you were being serious with "heartblade" 20090717 07:36:55< Vornicus> Idunno if deathblade is an appropriate first-level name. 20090717 07:37:02< Zarel> (Second) 20090717 07:37:04< ancestral> It's 2nd level 20090717 07:37:10< Vornicus> What's the first one? 20090717 07:37:11< ancestral> http://units.wesnoth.org 20090717 07:37:14< ancestral> Skeleton 20090717 07:37:23< ancestral> I'm extending the tree with my upcoming era 20090717 07:37:33< Zarel> Whirlwind Blade? 20090717 07:37:34< Vornicus> Ah 20090717 07:37:41< Vornicus> I did not realize that it was skeletons. 20090717 07:37:42< Zarel> Doesn't really have enough of an "undead" feel. 20090717 07:37:48< ancestral> was my comment 20090717 07:37:56< Vornicus> Boneblade, dustblade. 20090717 07:37:57< Zarel> I'd probably call Champions "whirlwind blade" 20090717 07:38:03< Baconizer> Zarel: actually, "windblade" would be nice 20090717 07:38:08< Zarel> No, neither sound better than deathblade. 20090717 07:38:19< Zarel> Windblade may work, but not for undead. 20090717 07:38:27< Zarel> Maybe L4 Champion. 20090717 07:38:36< Baconizer> "Dustblade" would be good for a desert theme 20090717 07:38:44< Vornicus> fearblade, skullblade. 20090717 07:39:00< ancestral> Hmmm 20090717 07:39:05< Zarel> None of them sound worse than deathblade, is the main problem. 20090717 07:39:08< mordocai> I liked boneblade kinda... but it would have to have been before deathblade... 20090717 07:39:16< Zarel> Wesnoth end-of-line units generally sound very end-of-line, is the problem. 20090717 07:39:19< ancestral> I know 20090717 07:39:24< Zarel> Horrorblade? 20090717 07:39:31< ancestral> Which is why this era is that much more epic 20090717 07:39:36< Zarel> Actually, "Horror" could make a nice L5 Draug. 20090717 07:39:37< ancestral> I want people to play with their skelly hero 20090717 07:39:40< ancestral> and they level up 20090717 07:39:46< ancestral> and they're like "holy cow that's awesome!!!" 20090717 07:39:51< ancestral> :D 20090717 07:40:05< ancestral> I can do that 20090717 07:40:14< Vornicus> How much trouble would it be to rename the l2 unit? 20090717 07:40:17< ancestral> Here, let me show you guys what I have for undead now 20090717 07:40:18< Zarel> I'm lolling at "skeleton thrower" 20090717 07:40:29< Zarel> I'm imagining two skeletons, one throwing another. 20090717 07:40:30< ancestral> I really don't want to rename any units 20090717 07:40:39< ancestral> Zarel: hehe, don't know what else to put there 20090717 07:40:42< Vornicus> Ruinblade. 20090717 07:40:43< ancestral> I know it looks funny 20090717 07:40:49< Zarel> Ruinblade is good. 20090717 07:40:54 * Baconizer likes Ruinblade 20090717 07:41:03< ancestral> I like it too 20090717 07:41:07< ancestral> L3, 4, or 5? 20090717 07:41:12< Zarel> I'm thinking, um, "small skeleton"? 20090717 07:41:16< Zarel> "Young skeleton"? 20090717 07:41:20< Zarel> ancestral: L4 20090717 07:41:27< Zarel> Maybe L5. 20090717 07:41:29< ancestral> Well, I guess it could just be undead 20090717 07:41:32< Zarel> It sounds epicer than Soulblade. 20090717 07:41:33< Vornicus> Which leaves L3 and L5 with Soulblade and some other. 20090717 07:41:47< Zarel> Yeah, skeleton and skeleton archer should advance from same unit. 20090717 07:41:52< Zarel> But I don't want to call it "undead" 20090717 07:42:01< Baconizer> Soulblade sounds weak 20090717 07:42:19< Baconizer> If it was a sword named "Devourer of Souls" it wouldn't be bad 20090717 07:42:34< Baconizer> But "Soulblade" sounds like something for a "Holy" faction, not the undead 20090717 07:42:41< Zarel> Baconizer: Fine, how about armageddon-apocalypse-second-coming-of-jesus-blade? 20090717 07:42:57< Baconizer> good, good 20090717 07:43:04 * Baconizer approves 20090717 07:43:05< ancestral> http://imagebin.org/56203 20090717 07:43:23< Zarel> Oh, keep soulblade as L3. 20090717 07:43:30< Baconizer> !! 20090717 07:43:33< ancestral> I like that 20090717 07:43:33< Zarel> "Infernal" could work for one of the WC ones. 20090717 07:43:36< blarumyrran> ... a bat upgrades to a chimera? 20090717 07:43:43< ancestral> Yeah… 20090717 07:43:43< Zarel> I still say Demilich. 20090717 07:43:53< ancestral> I just can't see there being a level 5 bat 20090717 07:44:05< Vornicus> Graveblade? 20090717 07:44:17< Zarel> I dunno. That just makes me think of a spade. 20090717 07:44:19< ancestral> Doesn't have to be a blade for level 5 20090717 07:44:23< ancestral> necessarily 20090717 07:44:29< Zarel> "LOL I'M A GRAVE ROBBER AND THIS IS MY 'BLADE'" 20090717 07:44:30< blarumyrran> Iirc someone once suggesting a Flaming Berserk Bat 20090717 07:44:37< ancestral> Haha 20090717 07:44:42< Zarel> Fiendish Bat? 20090717 07:44:47< ancestral> or just fiend 20090717 07:44:53< Zarel> It could upgrade into a vampire. 20090717 07:45:07< Vornicus> Heck, fiendblade. 20090717 07:45:11< ancestral> Would be odd since it starts with "Vampire Bat" 20090717 07:45:17< Zarel> No, it makes sense. 20090717 07:45:24< Zarel> That a vampire bat eventually becomes a vampire. 20090717 07:45:35< ancestral> Somehow a bat transforms into a humanoid? 20090717 07:45:39< ancestral> Oh 20090717 07:45:45< ancestral> Okay I get it now 20090717 07:45:57< Zarel> :D 20090717 07:45:58< ancestral> But isn't it classically like a light switch? 20090717 07:46:04< Zarel> ? 20090717 07:46:05< ancestral> on-off, human-bat 20090717 07:46:18< ancestral> "light switch" might be bad analogy 20090717 07:46:28< Zarel> Yeah, so the vampire bat gains an ability to transform into a human. 20090717 07:46:38< Zarel> But it transforms into a bat to move. 20090717 07:46:43< ancestral> Haha 20090717 07:46:47< Zarel> Kind of like therian units. 20090717 07:46:59< Zarel> (EoM) 20090717 07:47:11< ancestral> I'd be open to that 20090717 07:47:26< Zarel> What's wrong with Soul Hunter? 20090717 07:47:26< ancestral> essentially, this era should fit like a puzzle into the default era 20090717 07:47:32< Zarel> Maybe Death Hunter? 20090717 07:47:36< ancestral> Doesn't sound epic enough to be L5 20090717 07:47:40-!- rcsimm [n=ryansimm@vc-41-30-192-89.umts.vodacom.co.za] has joined #wesnoth 20090717 07:47:41< ancestral> Hmmm 20090717 07:47:47< Zarel> Dread Hunter is worth L5. 20090717 07:47:51< ancestral> I need a noun that just screams awesome 20090717 07:47:52< Zarel> Choose one of those to be L4. 20090717 07:47:57< Zarel> JESUS 20090717 07:47:57< ancestral> Zarel: Dread Hunter might 20090717 07:48:01< mordocai> I think it'd be cool to have the archer become "soul shooter" which shoots souls instead of arrows... 20090717 07:48:09< ancestral> No religion in Wesnoth, nor this UMC :) 20090717 07:48:13< Zarel> :P 20090717 07:48:23< ancestral> Haha 20090717 07:48:39< ancestral> Mordocai: Well, Banebow was originally Soul Shooter 20090717 07:48:41< Zarel> I think that's the reason Soul Shooter was renamed to Banebow. ;) 20090717 07:48:51< Zarel> Soul Hunter makes sense, though. 20090717 07:48:59< mordocai> a ghost is a soul though... 20090717 07:49:01< Zarel> Since it's hunting for souls. 20090717 07:49:03< ancestral> Okay so 20090717 07:49:10< ancestral> Zarel you thought maybe I should move nightmare 20090717 07:49:17< Zarel> ...no? 20090717 07:49:24< ancestral> Maybe someone else did 20090717 07:49:47< ancestral> Even though mare indicates horse I kind of like the progression 20090717 07:50:03< Zarel> Wight? Ghast? 20090717 07:50:28< Zarel> Wight might be a good zombie upgrade. 20090717 07:50:32< ancestral> I'm at a loss of what to do for the Walking Corpse line 20090717 07:50:40-!- rcsimm [n=ryansimm@vc-41-30-192-89.umts.vodacom.co.za] has quit [Client Quit] 20090717 07:50:49< ancestral> Good idea… 20090717 07:50:53< blarumyrran> Maybe you mentioned it beforehand, but what is this for 20090717 07:51:09< ancestral> "Pentepeira" I'm tentatively calling it 20090717 07:51:17< Vornicus> arg, now I have a brand new unit tree springing out of my mind. 20090717 07:51:19< ancestral> But I think maybe I'll give it an English name :P 20090717 07:51:23< Zarel> I dislike "Zombie Master" - WCs aren't called zombies probably because "zombie" isn't the common name for them in Wesnoth. 20090717 07:51:24< Vornicus> This is entirely your fault, ancestral. 20090717 07:51:28< Zarel> Maybe "Corpse Master" 20090717 07:51:32< ancestral> Haha 20090717 07:51:41< blarumyrran> Walking Master 20090717 07:51:54< Zarel> Corpse of Walking! 20090717 07:52:05< ancestral> It's the infamous, "this one goes to 5" era. The devs will not like this, but I don't care :P 20090717 07:52:05< blarumyrran> Corpse of Ancient Walking 20090717 07:52:22< ancestral> This era will become popular with survival games 20090717 07:52:25< Zarel> "Running Corpse" "Jogging Corpse" "Sprinting Corpse" 20090717 07:52:27< blarumyrran> ah. 20090717 07:52:40< Vornicus> Jogging first, then running. 20090717 07:52:40< ancestral> I always like the word "corpsified" 20090717 07:53:15< ancestral> "Here lies my beloved Zoe, my autumn flower… somewhat less attractive now that she's all corpsified and gross—" 20090717 07:53:57< ancestral> So no "zombie?" 20090717 07:54:16< Zarel> I mean, "Zombie" kind of works, if you really have nothing better. 20090717 07:54:28< Zarel> I prefer "Corpse Master" to "Zombie Master", s'all. 20090717 07:54:30< ancestral> I'll be perfectly honest 20090717 07:54:43< ancestral> The Walking Corpse line doesn't deserve level 5's 20090717 07:54:43< Zarel> lolol. 20090717 07:54:44< ancestral> But 20090717 07:54:49< ancestral> I can't discriminate :D 20090717 07:55:08< ancestral> It's more like, what if walking corpses took over the world 20090717 07:55:09< Zarel> The list of zombies contains P-zombie. That's just hilarious. 20090717 07:55:14< ancestral> How would they classify their caste system? 20090717 07:55:22< ancestral> Haha 20090717 07:55:40< ancestral> I'm trying to think of what they were called in I am Legend. 20090717 07:55:40< Zarel> lol, P-zombie could be a nice L5. 20090717 07:55:49< mordocai> zombie -> uber zombie -> Apocalyptic Zombie 20090717 07:55:56< ancestral> Hehe 20090717 07:56:08< ancestral> Actually, I did use apocalyptic somewhere else 20090717 07:56:21< Zarel> Give it the unit sprite of a Royal Guard, and call it a P-zombie. 20090717 07:56:24< Zarel> It'd be hilarious. 20090717 07:56:35< Zarel> Of course, like no one would get the joke. 20090717 07:56:37< ancestral> Haha 20090717 07:57:04< ancestral> I'm almost tempted to give the soulless line joke names 20090717 07:57:15< ancestral> Because no one would level them up that far anyway 20090717 07:57:25< Zarel> Thrillerdancer! 20090717 07:57:32< mordocai> Rotting Corpse! 20090717 07:57:39< ancestral> Rotting Corpse isn't bad 20090717 07:57:42< ancestral> Zarel: haha 20090717 07:57:57< ancestral> But seems more decrepit than walking corpse 20090717 07:58:05< ancestral> I think in a foot race the walking corpse would win 20090717 07:58:18< ancestral> the idea of a wight isn't bad 20090717 07:58:26< mordocai> And then of course, L5 needs to be souled. Because the poor soulless finally found a soul... 20090717 07:58:37< Zarel> LOL 20090717 07:58:43< ancestral> but a wight is more like a wraith 20090717 07:58:52< ancestral> mordocai: haha 20090717 07:58:55< ancestral> soul eater 20090717 08:00:04 * Vornicus ends up with something like 35 distinct critters in one section of his tree. This is probably wrong! 20090717 08:00:42< Zarel> See, the L1 Soulless has no soul, but the L2 Soulseeker feels like it needs one, and starts looking, and by the L3 Souldesperate it no longer cares if the soul it gets is fat or not, and by the L4 Souldespairer it's beginning to give up, until it finally becomes the L5 Neverwantedasoulinthefirstplace 20090717 08:00:43< ancestral> Zombie A → Zombie B → Zombie C → Zombie D! 20090717 08:01:09< ancestral> Soultaker → Souldeliverer 20090717 08:01:12< mordocai> Zarel: Lol 20090717 08:01:34< Baconizer> Wesnoth needs a QDB 20090717 08:01:38< mordocai> ancestral: The first one takes the soul, the second one takes it to his necromancer to make it into a ghost! 20090717 08:01:41< ancestral> QDB? 20090717 08:01:43< Zarel> Hmm. Brainseeker! Promotes to Brainsweeper, which has evolved a minesweeper-like device that detects brains. 20090717 08:01:54< ancestral> mordocai: the undertaker? 20090717 08:02:00< Baconizer> ancestral: Quote Database 20090717 08:02:05< ancestral> Ahhh 20090717 08:02:13< ancestral> It could be a wiki page 20090717 08:02:13< mordocai> By the way, does warlock/Demonologist get to summon demons? 20090717 08:02:14< Baconizer> For example, bash.org or qdb.mercenariesguild.net 20090717 08:02:19< Baconizer> No, not like that 20090717 08:02:24< ancestral> Though that would take a lot of maintenance 20090717 08:02:31< Baconizer> http://qdb.mercenariesguild.net <-- Like that 20090717 08:02:44< Baconizer> Not really 20090717 08:02:50< ancestral> Hmm 20090717 08:03:14< Baconizer> If you really don't want to deal with it, just ask someone to volunteer 20090717 08:03:16< Zarel> Actually, L5 Soulnerdinbasement would probably have been a better punchline. 20090717 08:03:59< ancestral> Well I guess I'll have to think this over, for the undead faction 20090717 08:04:22< ancestral> I feel like there's some good names to use, just haven't invented them yet :D 20090717 08:04:45< ancestral> Also, not super critical it's 100% awesome right away; unit names can always be changed 20090717 08:05:24< mordocai> Do you have any other factions completed?(FYI... this is going to be hell to balance) 20090717 08:05:31< Zarel> http://www.mproud.com/wesnoth/other/units-goes-to-5.pdf 20090717 08:05:32< ancestral> mordocai: yes haha 20090717 08:05:38< ancestral> Thanks Zarel 20090717 08:05:42< ancestral> let me up date that pdf though 20090717 08:05:44< Zarel> I'm going to start working on the other ones. 20090717 08:06:00< Zarel> ancestral: Seriously. Demilich. 20090717 08:06:04< ancestral> Balancing isn't that important 20090717 08:06:11< Zarel> Few people are going to have heard of Antediluvian. 20090717 08:06:31< ancestral> file updated 20090717 08:06:42< Zarel> Mage of Light -> Mage of Sunlight -> Mage of Radiance? 20090717 08:06:53< ancestral> Sunlight? Are you kidding me? 20090717 08:07:03< Zarel> Why not? 20090717 08:07:31< ancestral> I don't like using the term, but… it's sounds kinda gay 20090717 08:07:41< Zarel> :/ 20090717 08:07:43< blarumyrran> Mage of YMCA 20090717 08:07:47 * Vornicus examines the pdf, discovers that the "loyalists" tree looks rather a lot like the tree he was going to talk about. 20090717 08:07:50< ancestral> There we go 20090717 08:08:32< mordocai> So an antediluvian could be someone who survived the flood? 20090717 08:08:32< Vornicus> Though I'd add another pile to the stablehand section, "scout" which eventually gets to "sniper" 20090717 08:08:36< ancestral> Still a few holes. The Drakes are done, I like them the way they are. 20090717 08:09:05< Zarel> mordocai: Oh, wow, it took me a while to recognize "diluvian" 20090717 08:09:15< ancestral> Vornicus: I really did want to add units 20090717 08:09:16< blarumyrran> when he was level4, he hadnt survived the flood yet. 20090717 08:09:33< ancestral> But the purpose is to gracefully extend, and not add 20090717 08:09:34< Zarel> Wait, there's a Heavy Lancer in trunk? 20090717 08:09:37< mordocai> Zarel: Heh, i threw it in google. 20090717 08:09:44< ancestral> No 20090717 08:09:51< ancestral> Did I not give it a yellow color? 20090717 08:09:55< Zarel> Nope. 20090717 08:09:59< ancestral> oops, my mistake 20090717 08:10:02< ancestral> Good catch 20090717 08:10:24-!- allefant [n=allefant@allegro/developer/allefant] has quit [Read error: 110 (Connection timed out)] 20090717 08:10:35< Vornicus> Dwarven Warlord -> Dwarven General 20090717 08:11:12-!- allefant [n=allefant@allegro/developer/allefant] has joined #wesnoth 20090717 08:11:18< Vornicus> Rotblade? 20090717 08:11:24-!- rcsimm [n=ryansimm@196.210.176.220] has joined #wesnoth 20090717 08:11:26< ancestral> At one time I had a Dwarven Tyrant, but I thought that fit an Orc better, and Wesnoth's only big enough for evil tyrants 20090717 08:12:26< ancestral> Yes, they're "Dwarven" not "Dwarvish." I might keep it that way as a) I think "Dwarvish" is silly, and b) would distinguish my era from the original a little more 20090717 08:13:07< ancestral> Dwarvish suggests it's like a Dwarf, much like "reddish" suggests it's a shade like "red" 20090717 08:13:30< Vornicus> Orcish Foul Sword, Orcish Scythe 20090717 08:15:11< wajimba> Elven chain mail 20090717 08:15:16< Zarel> The main thing is that I think dwarvish/elvish sounds better 20090717 08:15:21< Zarel> Prolly because I'm used to it. 20090717 08:15:31< wajimba> I think it can be either one 20090717 08:15:48< ancestral> Okay updated 20090717 08:16:09< ancestral> mproud.com/wesnoth/other/units-goes-to-5.pdf 20090717 08:16:13< Zarel> I saw Saurian Sage is better. 20090717 08:16:47< ancestral> Yeah, an old sage, very wise man 20090717 08:16:51< Zarel> Saurian Elder Sage sounds a bit too redundant. 20090717 08:17:01< Zarel> Saurian Sage is enough - sages are always old. 20090717 08:17:03< ancestral> Just Saurian Sage? 20090717 08:17:11< ancestral> Good feedback. 20090717 08:17:22-!- ardesh_ [n=ardesh@port-92-206-71-173.dynamic.qsc.de] has quit ["Quis custodiet ipsos custodes"] 20090717 08:17:34< ancestral> If I get descriptions for these units, some of them are going to be great 20090717 08:17:39< Zarel> "Orion" sounds like the kind of title a Lawful unit would have. Huntsmen are chaotic. 20090717 08:17:39< ancestral> Like the Goblin line 20090717 08:17:51< Zarel> Think of the WC line! 20090717 08:17:53< ancestral> That's true 20090717 08:17:59< ancestral> Haha 20090717 08:18:18< ancestral> "Yeah, so there are no zombie masters. But if there were, um, they'd be this. I guess." 20090717 08:18:41< ancestral> "Goblin King, level 5. Yeah there's only one of these guys." 20090717 08:18:46< Zarel> "With just a touch more experience, the corpses are not only more powerful, but also gain an ability to dance." 20090717 08:18:53< ancestral> Hahahaha 20090717 08:18:55< mordocai> Epic mage! Love it 20090717 08:19:08< ancestral> I wanted to use Elder Mage, but Delfador is weak 20090717 08:19:14< ancestral> Too weak to use 20090717 08:19:27< Zarel> Goblin King, L5. "Don't even _think_ about promoting another goblin to this level. I'll just use WML to kill your unit or something." 20090717 08:19:39< ancestral> HAha 20090717 08:19:52< ancestral> And by golly I could not think of anything better than a Grand Marshal. 20090717 08:20:09< ancestral> It's about as end-of-line as you can get 20090717 08:20:20< Zarel> Attourney General? 20090717 08:20:37< ancestral> I contemplated "Senior Grand Marshal," "Commander-in-Chief," 20090717 08:20:46< Vornicus> Can units go to 6? 20090717 08:20:48< ancestral> Supreme Commander it is until there's something better than that 20090717 08:20:56< ancestral> Vornicus: It is possible, yes 20090717 08:21:17< Zarel> "King" could work. 20090717 08:21:41< Zarel> Arch-general? 20090717 08:21:58< ancestral> That's a possibility, but it might infer that fighters and monarchs go hand-in-hand 20090717 08:22:06< ancestral> For some races, like Orcs, that makes sense 20090717 08:22:17< ancestral> But I like to think for the Loyalists it's not always the case 20090717 08:22:25< Zarel> Also, if you don't make Ancient Lich or Armageddon Drake yellow, then Sergeant really shouldn't be yellow either. 20090717 08:22:39< ancestral> That's true 20090717 08:22:43< ancestral> I had it white before 20090717 08:22:47-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth 20090717 08:23:08< ancestral> almost moot point, it's just presentational for a sheet I'm working on for the game 20090717 08:23:12< ancestral> :P 20090717 08:23:31< Zarel> L5 Silver Mage should be Void Mage. 20090717 08:23:41< ancestral> Could be 20090717 08:23:42< Zarel> Because it's supposed to be a mage with strong void powers. 20090717 08:23:46< ancestral> Like Void Shugenja? 20090717 08:23:55< blarumyrran> strong nonexistant powers? 20090717 08:23:58< blarumyrran> what 20090717 08:23:59< Zarel> Silver Mage's unit description references its connection to the void, iirc. 20090717 08:24:05< ancestral> I'm good at nothing! 20090717 08:24:15< ancestral> I should probably read some of these descriptions 20090717 08:24:42< Zarel> lolol, there should be two L0 units that promote to Mage 20090717 08:24:42< ancestral> of the higher level units 20090717 08:24:46< Zarel> Scholar, and Hedge Wizard 20090717 08:24:55< ancestral> Hehe 20090717 08:25:21< ancestral> "Wose Sapling" a level 0 was stolen from another era or campaign 20090717 08:25:36< Zarel> Yeah, Wose Saplings are in a lot of campaigns. 20090717 08:26:11< Vornicus> Gah, yet another goddamn unit tree. L0: one mage. L1: four mages, one for each element. L2: in addition to further specializations of each element of mage, you get four more that are combinations of two elements. L3+: each specialist and combination mage gets another level or two. 20090717 08:26:37< Zarel> Vornicus: Where? 20090717 08:26:48< Zarel> That sounds complicated even compared to _my_ magic system for the game I was planning. 20090717 08:28:01< Vornicus> Zarel: In my head. 20090717 08:28:32< Zarel> ...my magic system is betterer! 20090717 08:28:54< Vornicus> Tell me of it! 20090717 08:30:04< ancestral> Hehe so Blue Mage → Purple Mage → Royal Purple Mage → Regal Purple Mage :P 20090717 08:31:03< ancestral> http://www.wesnoth.org/wiki/Pentepeira a little explanation on the Drake tree 20090717 08:31:47< ancestral> Hmm in hindsight maybe I shouldn't have a Hellstorm for a lawful unit… 20090717 08:32:10< Vornicus> ...actually I could make it even worse: L3 has, in addition to further specialization along the pure and combination lines, 3-element mages, and then L4 has further specializations and the 4-element mage. 20090717 08:32:48< Vornicus> Ends up being 1 + 4 + 8 + 12 + 16 = 41 units. :) 20090717 08:33:03< ancestral> Vornicus: You could always present the user with a list of options in the form of "items" 20090717 08:33:42< ancestral> So you could have like a base mage unit but then would be granted abilities or traits based on the choice they make in the form of WML code giving it to them 20090717 08:33:46< Vornicus> er, 1 + 4 + 8 + 12 + 13 = 38. :) 20090717 08:33:47< Zarel> The problem with items is that they throw off balance. :/ 20090717 08:33:47-!- GhostOfBanquo [n=IceChat7@dsl-247-67-139.telkomadsl.co.za] has joined #wesnoth 20090717 08:34:07< ancestral> If you have already balanced everything, then it works fine :) 20090717 08:34:42< GhostOfBanquo> ((Good morning, everyone ^^)) 20090717 08:34:45< Zarel> No, not really. :/ 20090717 08:35:14< Zarel> Morning? THIS... IS... A DIFFERENT TIME ZONE! 20090717 08:35:35< GhostOfBanquo> Madness? 20090717 08:35:35< ancestral> It's always morning somewhere 20090717 08:35:36< Zarel> Actually, it would probably indeed be morning in Sparta right now. 20090717 08:35:38< Vornicus> Well... 0 -> 1 is 4 options; 1 -> 2 is 3 options, 2 -> 3 is 1 or 3 options, 3 -> 4 is 1 or 2 options. 20090717 08:35:41< wajimba> Ancestral: your project looks sweet! Let me know if you want help with something (aka playtesting) 20090717 08:35:52< GhostOfBanquo> Zarel: H'm, what is their timezone? 20090717 08:35:56< ancestral> wajimba: Thanks! I definitely will 20090717 08:36:10< Vornicus> And then if it exists 4->5 would be no options at all. 20090717 08:36:15< Zarel> GhostOfBanquo: Probably GMT +1 or 2 or so. 20090717 08:36:23< Zarel> They're in Europe, they can't be far from GMT. 20090717 08:36:28< ancestral> I'm going to put in placeholders on the small number of holes I have left and start coding 20090717 08:36:32< wajimba> ancestral:is the drakes page your main project site/hub? 20090717 08:36:56< GhostOfBanquo> Then it is morning, since my timezone is GMT +2 and it's 8:30. ^^ 20090717 08:37:05< ancestral> wajimba: Sorta, it's unofficial. I might also change the project name, so it might just go dormant 20090717 08:37:16< Vornicus> (which would be another 13 critters, bringing the total to 51, which is completely insane for a single unit tree.) 20090717 08:37:16< ancestral> Or I might delete it heh 20090717 08:37:37< ancestral> I'll create a thread in the forums soon. Feel free to make comments in the wiki page if you want, I don't mind 20090717 08:38:18< ancestral> wajimba: don't lose this link http://www.mproud.com/wesnoth/other/units-goes-to-5.pdf 20090717 08:39:32< Zarel> You know. 20090717 08:39:45< Zarel> I've always felt like the Runesmith line belongs in MP. 20090717 08:39:59< ancestral> Dude. I totally had names for a complete Runesmith line 20090717 08:40:11< ancestral> To be fair, people expanded on that already in custom eras 20090717 08:40:56< ancestral> I had this Dwarven Healer concept 20090717 08:41:06< ancestral> Because dwarves don't have healers 20090717 08:41:23< ancestral> And I thought I'd make it so it was an offshoot of a Dwarven Oblate/Dwarven Cleric 20090717 08:41:31< Zarel> ...um, Runesmiths aren't healers... 20090717 08:41:35< ancestral> Right 20090717 08:41:55< ancestral> But anyway I thought it a great way to introduce female Dwarves, as healers 20090717 08:42:16< Vornicus> Do they have beards? 20090717 08:42:16< ancestral> Battle Maidens and Valkyries :D 20090717 08:42:26< ancestral> Vornicus: According to some lore, yes 20090717 08:42:37< ancestral> Vornicus: Nobody knows 20090717 08:43:00< ancestral> Maybe people missed out on a small tidbit; maybe Dwarves reproduce asexually 20090717 08:43:02< wajimba> they do in LotR 20090717 08:43:13< Vornicus> I thought they did /not/ in LotR 20090717 08:43:18< wajimba> spring out of holes in the ground! 20090717 08:43:35< wajimba> Gimli talks about it to Eowyn in the extended version 20090717 08:43:44< Vornicus> THough in DF and Discworld they have beards. 20090717 08:44:07< blarumyrran> DF? 20090717 08:44:08< Vornicus> Does he? The only bit I got from the films was "It's the beards" 20090717 08:44:11< Vornicus> Dwarf Fortress. 20090717 08:44:28-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth 20090717 08:44:44< Zarel> I think it's moderately common that female dwarves have beards. 20090717 08:45:27< Vornicus> in D&D they don't; I... can't think of any other mythos where we know. 20090717 08:45:48< wajimba> Vornicus: actually Aragorn says "It's the beards"- you have the right scene, there's just a little more said 20090717 08:46:18 * Vornicus should look. Doesn't remember what scene that's in. 20090717 08:47:00< Blueblaze> Zarel: I think it is moderately stupid that female dwarves have beards 20090717 08:47:24< Zarel> Hey, I may or may not agree with you there. 20090717 08:47:38< Zarel> I'm just saying I think it's generic fantasy that they do. 20090717 08:48:12< Vornicus> Female dwarfbeards are probably kept differently from male dwarfbeards. 20090717 08:51:11-!- Lirion [n=cynric@wikimedia-commons/Lirion] has joined #wesnoth 20090717 08:52:32< Vornicus> ...So I took a poll on another network about whether female dwarves should have beards; the answers I got were "VERY VERY VERY YES!" and "YES!!!" and... I am frightened now. 20090717 08:52:59< mordocai> Lol 20090717 08:53:12< mordocai> Can't let those poor geeks lose their fetish, amirite? 20090717 08:54:57-!- mordocai [n=mordocai@66.119.9.243] has quit [Read error: 104 (Connection reset by peer)] 20090717 08:57:01< wajimba> I agree with the generic fantasy thing, but I also think it's hilarious 20090717 08:57:53< wajimba> Vornicus: The scene is when the Rohan people are going to Helm's Deep- before they get attacked along the way 20090717 08:58:17 * Vornicus has the DVD out right now. Do you know what chapter it is? 20090717 08:58:46-!- mordocai [n=mordocai@66.119.9.243] has joined #wesnoth 20090717 08:59:23< wajimba> lol, I do not 20090717 08:59:24-!- apple_ide [n=Eric@203-214-52-140.dyn.iinet.net.au] has quit [] 20090717 08:59:37< Vornicus> Ah. There is a chapter called "Dwarf Women", #31 in Two Towers Extended, the first chapter in part two. 20090717 08:59:45< wajimba> lol 20090717 09:02:02< Vornicus> "And this in turn has given rise to the belief that there /are/ no dwarf women! And that dwarfs just... spring out of holes in the ground! Which is of course ridiculous." 20090717 09:02:55< blarumyrran> Yep, only elves spring out of holes in the ground. 20090717 09:03:15< mordocai> Nah... elves do it with trees. 20090717 09:03:23< mordocai> Hence why orcs call them "Tree shaggers" 20090717 09:03:50< blarumyrran> Yep, but they pop up at tree roots & spring out of the ground 20090717 09:04:00< blarumyrran> wth did you do in your biology lessons. 20090717 09:04:12< ancestral> nymphs and dryads 20090717 09:04:23< mordocai> Did the practical portion with the girl next to me... duh 20090717 09:04:30< blarumyrran> hmhm 20090717 09:05:16< wajimba> well, been fun, but I g2g 20090717 09:06:24-!- apple_ide [n=Eric@203-214-52-140.dyn.iinet.net.au] has joined #wesnoth 20090717 09:06:53-!- apple_ide [n=Eric@203-214-52-140.dyn.iinet.net.au] has quit [Client Quit] 20090717 09:07:07-!- wajimba [n=Andrew_A@24-158-30-63.dhcp.dlth.mn.charter.com] has left #wesnoth [] 20090717 09:16:07 * Vornicus randomly tries to list off "elements" - there are of course earth air fire water, and then there's stuff like bio and electricity, psychic, dark, light... 20090717 09:16:24< blarumyrran> and pizza 20090717 09:16:27< ancestral> earth air fire water void 20090717 09:16:37< blarumyrran> earth air fire water pizza* 20090717 09:16:45< blarumyrran> qfg5 had it that way, at least 20090717 09:16:45< ancestral> http://www.l5r.com 20090717 09:16:56< Vornicus> pizza. 20090717 09:17:15< ancestral> Fifth Element had a chick for an element 20090717 09:17:30< Vornicus> Technically Fifth Element had "Love", same as Captain Planet. 20090717 09:17:43< ancestral> Oh. Sure. 20090717 09:17:50< ancestral> The Power is Mine. 20090717 09:17:51< zookeeper> yeah, and it was absolutely dorky. 20090717 09:18:03< ancestral> And culturally diverse. 20090717 09:18:05< Vornicus> though I shouldn't mention those two in the same sentence; Fifth Element was a lot of fun. 20090717 09:18:12< ancestral> Thank you 20090717 09:19:26< zookeeper> i hate it when i can't tell whether the movie-makers intended to make a comedy/parody or if they were being serious. 20090717 09:19:44< zookeeper> fifth element almost falls in that category, since i'm pretty sure they weren't being serious. 20090717 09:19:52< zookeeper> s/since/but 20090717 09:19:54< ancestral> Vornicus: maybe you mean "domains" 20090717 09:20:32< ancestral> Try this: http://www.crystalkeep.com/d20/rules/DnD3.5Index-Spells-ClericalDomains.pdf 20090717 09:20:59< Vornicus> ancestral: domains w... jesus christ that's a lot more than I thought there were. 20090717 09:21:05< ancestral> Haha 20090717 09:21:21< Vornicus> And I /play/ 3.5e 20090717 09:21:33< ancestral> Well, how Wizards made their money was just producing oodles of supplemental guides 20090717 09:21:54< Vornicus> Of course. 20090717 09:21:56< ancestral> Gotta Buy 'Em All!™ 20090717 09:22:20< ancestral> So, you're gonna have a lot of units 20090717 09:22:30< ancestral> Because you can choose two domains, right? :P 20090717 09:22:57< ancestral> Watery Death hahahaha 20090717 09:23:10< Vornicus> 108 domains, not counting duplicates. 20090717 09:23:18< Vornicus> Yeah, some of these are kind of... silly. 20090717 09:23:38< ancestral> "Passion" 20090717 09:23:41-!- uzsolt [i=uzsolt@team.pld-linux.org] has joined #wesnoth 20090717 09:23:52< ancestral> Well many of them describe the race they would belong to 20090717 09:24:03< ancestral> "Mentalism?" must be a psionic thing 20090717 09:24:14< ancestral> Or not 20090717 09:25:01< blarumyrran> Passion Slime 20090717 09:25:19< ancestral> Hunger Feast 20090717 09:25:55< ancestral> Death Deathless Undead Undeath 20090717 09:26:01< blarumyrran> Family Transformation 20090717 09:26:20< ancestral> Pleasure Protection is contraceptive, right? 20090717 09:27:29< ancestral> I'm surprised there's no Love domain 20090717 09:27:43< ancestral> or Peace 20090717 09:28:22< ancestral> Watery Death takes the cake for me 20090717 09:28:34< Vornicus> Passion Watery Death! 20090717 09:33:19< ancestral> In Islam, Iron, Fire, Water and Salt descended from the heavens 20090717 09:33:36< ancestral> Not your "typical" four elements 20090717 09:34:27< ancestral> I've also found "Wood, Fire, Earth, Metal, and Water" 20090717 09:34:52< ancestral> Somehow I think "Wood" loses out versus each of the others. 20090717 09:35:41-!- BiggieSmalls [n=IceChat7@ool-18bcd3e2.dyn.optonline.net] has quit [Success] 20090717 09:37:40< ancestral> Okay here's the real "elements" 20090717 09:37:56< ancestral> http://www.adobe.com/products/photoshopelwin/ 20090717 09:38:06< Vornicus> pff 20090717 09:38:11< ancestral> Hahaha 20090717 09:38:49< ancestral> animal vegetable mineral, three elements 20090717 09:40:10< ancestral> Vornicus: http://en.wikipedia.org/wiki/Classical_element 20090717 09:41:40< Vornicus> I find it interesting how all the systems mentioned there use the same five elements. 20090717 09:43:49-!- BiggieSmalls [n=IceChat7@ool-18bcd3e2.dyn.optonline.net] has joined #wesnoth 20090717 09:48:08< ancestral> I like the Seven Chakras 20090717 09:48:58< ancestral> The Chinese elements section is kind of neat, how it explains generating and overcoming 20090717 09:51:31< ancestral> In Tarot: "the real symbolism is to that of the four pillars of the economy: church, military, commerce and agriculture." 20090717 09:58:36-!- Zarel [i=Zarel@warzone2100/developer/Zarel] has quit ["Leaving"] 20090717 10:10:13-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090717 10:11:10< Ivanovic> moin 20090717 10:20:42-!- ilor [n=user@wesnoth/developer/ilor] has joined #wesnoth 20090717 10:39:47-!- 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[n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20090717 16:05:42-!- allefant [n=allefant@allegro/developer/allefant] has quit [Read error: 110 (Connection timed out)] 20090717 16:06:04-!- allefant [n=allefant@allegro/developer/allefant] has joined #wesnoth 20090717 16:19:19< shadowmaster> oh...crap. 20090717 16:20:25< shadowmaster> I wasted my time and health coming to uni with a swine flu and nausea. There's absolutely noone working today 20090717 16:20:57< zookeeper> you have swine flu? awesome, i didn't know anyone with that yet. 20090717 16:21:43< shadowmaster> that made me disappear for a short while, yes. I still haven't fully recovered, but I had to go out of home today... because I was supposed to go to the faculty to ask for authorization for some stuff. 20090717 16:21:57< shadowmaster> and nobody bothered to announce in their web site that noone's working today. 20090717 16:22:33< shadowmaster> and yesterday was a damn holiday I didn't know of, so i couldn't have tried yesterday instead 20090717 16:23:45< shadowmaster> vacations started next week, not today! :( why, is the world against me? 20090717 16:28:50< shadowmaster> ooooooooooh. (curses a lot) Now I'm royally screwed. 20090717 16:30:45< shadowmaster> or not. Wait, why do these IT guys enjoy so much changing the authentication systems without notice? :< 20090717 16:37:18< zookeeper> because otherwise you couldn't tell us about it, of course 20090717 16:37:49< shadowmaster> yeah, I guess I'll have a mental breakdown soon. 20090717 16:37:51-!- shadowmaster [n=ignacio@wesnoth/developer/shadowmaster] has quit [Client Quit] 20090717 16:40:55-!- Vornicus [n=vorn@ool-45774a2a.dyn.optonline.net] has quit ["Leaving"] 20090717 17:01:27-!- BenUrban [n=benurban@unaffiliated/benurban] has quit ["Power failu"] 20090717 17:02:16-!- Tomsik [n=Tomsik@bbn174.neoplus.adsl.tpnet.pl] has joined #wesnoth 20090717 17:16:27-!- rcsimm [n=ryansimm@41.30.192.89] has joined #wesnoth 20090717 17:25:26-!- kitty___ [n=kitty@85.180.195.124] has joined #wesnoth 20090717 17:25:28-!- martin__1 [n=martin@g225185011.adsl.alicedsl.de] has joined #wesnoth 20090717 17:27:49-!- kitty___ [n=kitty@85.180.195.124] has quit [Client Quit] 20090717 17:28:10-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has joined #wesnoth 20090717 17:39:36-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has quit [Connection reset by peer] 20090717 17:39:52-!- masa_edw [n=masa@124.41.70.91] has joined #wesnoth 20090717 17:43:11-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth 20090717 18:16:27-!- Woodmouse is now known as Woodmouse_AFK 20090717 18:18:02-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20090717 18:22:40-!- Noyga [n=lame-z@wesnoth/developer/noyga] has joined #wesnoth 20090717 18:30:56-!- sparr [n=sparr@c-71-59-38-71.hsd1.ga.comcast.net] has joined #wesnoth 20090717 18:32:40-!- vjoe [n=vjoe@95.95.154.121] has quit ["Lost terminal"] 20090717 18:44:57-!- Woodmouse_AFK is now known as Woodmouse 20090717 18:53:41-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has quit [Read error: 104 (Connection reset by peer)] 20090717 18:54:21-!- martin__1 [n=martin@g225185011.adsl.alicedsl.de] has quit ["leaving"] 20090717 18:54:47-!- masa_edw [n=masa@124.41.70.91] has quit ["バイバイ"] 20090717 18:56:28-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has joined #wesnoth 20090717 19:05:53-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090717 19:06:59-!- Miccoh [n=Miccoh@cs78178081.pp.htv.fi] has joined #wesnoth 20090717 19:10:54-!- martin__1 [n=martin@g228161022.adsl.alicedsl.de] has joined #wesnoth 20090717 19:31:46-!- a0xff_ [n=dragon@g229184239.adsl.alicedsl.de] has joined #wesnoth 20090717 19:34:29-!- ^Noyga^ [n=lame-z@AVelizy-151-1-93-15.w86-205.abo.wanadoo.fr] has joined #wesnoth 20090717 19:37:40-!- Noyga [n=lame-z@wesnoth/developer/noyga] has quit [Read error: 104 (Connection reset by peer)] 20090717 19:37:55-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has quit [Read error: 104 (Connection reset by peer)] 20090717 19:38:15-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has joined #wesnoth 20090717 19:44:08-!- a0xff [n=dragon@g229246129.adsl.alicedsl.de] has quit [Success] 20090717 19:50:49-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth 20090717 19:56:57-!- GhostOfBanquo [n=IceChat7@dsl-242-1-79.telkomadsl.co.za] has joined #wesnoth 20090717 19:59:33-!- AnMaster [n=AnMaster@unaffiliated/anmaster] has quit [Connection reset by peer] 20090717 20:02:21-!- rcsimm [n=ryansimm@41.30.192.89] has quit [Read error: 104 (Connection reset by peer)] 20090717 20:02:54-!- ^Noyga^ is now known as Noyga 20090717 20:04:59-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth 20090717 20:05:10< GhostOfBanquo> Hi ^^ 20090717 20:06:43-!- AnMaster [n=AnMaster@unaffiliated/anmaster] has joined #wesnoth 20090717 20:06:45-!- noy [n=Noy@70.70.128.133] has joined #wesnoth 20090717 20:23:43-!- Tomsik [n=Tomsik@bbn174.neoplus.adsl.tpnet.pl] has quit ["Hax pax max"] 20090717 20:36:11-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth 20090717 20:37:47< GhostOfBanquo> Hi ^^ 20090717 20:38:57< Blueblaze> hey GhostOfBanquo 20090717 20:39:18< GhostOfBanquo> How did your exam go? :D 20090717 20:40:13-!- Elvish_Pillager [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has joined #wesnoth 20090717 20:40:40< Blueblaze> It went great actually 20090717 20:40:48< Blueblaze> I was surprised how well things flowed while I was writing my exam 20090717 20:40:59< GhostOfBanquo> Awesome! 20090717 20:41:10< GhostOfBanquo> Are your marks out yet? 20090717 20:41:22< Blueblaze> Definitely not until next week 20090717 20:41:31< Blueblaze> No way a professor can read and grade all those essays that fast :p 20090717 20:41:41< GhostOfBanquo> Hee, that's true 20090717 20:41:57< GhostOfBanquo> My brother's graded some papers, and - well, I'm glad I don't have to do that 0.o leastaways, not yet. 20090717 20:42:11< Blueblaze> I think my essay was about 6 pages long 20090717 20:42:21< Blueblaze> and that was the length for most people who I know who I think did well 20090717 20:42:44< Blueblaze> well, maybe 5 pages 20090717 20:42:47< Blueblaze> somewhere around there 20090717 20:43:20< GhostOfBanquo> Well, if you think you did well, chances are you probably did =) 20090717 20:53:06< Aethaeryn> Anyone want to play on my new map? 20090717 20:53:16< GhostOfBanquo> Ooh! 20090717 20:53:55< Blueblaze> Aethaeryn: What is your new map? 20090717 20:54:23< Aethaeryn> Blueblaze: 2 players vs 1 Rebels player on a large-ish map that is primarily made up of forest 20090717 20:54:39< Aethaeryn> This would've been impossible to make playable for Knalgans if there weren't forest hills :P 20090717 20:54:54< Blueblaze> Aethaeryn: Does the solo player have any advantages? 20090717 20:54:59< Aethaeryn> Yes. 20090717 20:55:03< Blueblaze> What 20090717 20:55:07< Aethaeryn> Massive terrain advantage. 20090717 20:55:20< Aethaeryn> In the last playtest, that was enough to win with 150g vs. 2 w/ 100g 20090717 20:55:23< Blueblaze> What stops one of the 2 players from being on the Rebel faction? 20090717 20:55:30< Aethaeryn> No WML yet. 20090717 20:55:38< Aethaeryn> I'm not sure how you can "forbid" a faction 20090717 20:55:55< Aethaeryn> For the unreleased tests, it can easily just be the host 20090717 20:56:19-!- Elvish_Pillage2 [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20090717 20:56:31< Aethaeryn> And I couldn't find anyone to play against yesterday, but I still won as p3 (elves) with 125g 20090717 20:56:38< Aethaeryn> On hotseat against myself. 20090717 20:57:10< Aethaeryn> Blueblaze: interested? 20090717 20:57:43< Blueblaze> Not now 20090717 21:07:57-!- vjoe [n=vjoe@95.95.154.121] has joined #wesnoth 20090717 21:22:13-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has quit [Remote closed the connection] 20090717 21:24:39-!- [Relic] [n=[Relic]@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth 20090717 21:26:14< [Relic]> Hello :) 20090717 21:26:50< GhostOfBanquo> Hello! :D 20090717 21:27:02< testing_xyz> hi all 20090717 21:28:08< GhostOfBanquo> Hey :) 20090717 21:28:56< testing_xyz> what's up 20090717 21:29:14< GhostOfBanquo> I'm starting to try and make a campaign.... 20090717 21:29:32< testing_xyz> oh 20090717 21:30:32< GhostOfBanquo> It's going to have two parts, I think. 20090717 21:34:59< GhostOfBanquo> Also, they played the Rickroll song over the radio at the grocery store today. 20090717 21:35:18< GhostOfBanquo> The DJs rickrolled an _entire store_ without knowing it.... 20090717 21:38:46< testing_xyz> he is beeing credited 20090717 21:38:52< testing_xyz> probably 20090717 21:39:18< GhostOfBanquo> I don't think he knew about rickrolls :( 20090717 21:40:01< GhostOfBanquo> So it probably wouldn't count as one. 20090717 21:43:34< testing_xyz> i've red in the paper yesterday - a 14 year old boy tries to commit a suiside because he loves a 12 year old girl 20090717 21:43:48< GhostOfBanquo> 0.o 20090717 21:44:03< GhostOfBanquo> Why? 20090717 21:44:33< testing_xyz> the girl's parrents were totally against it 20090717 21:44:40< GhostOfBanquo> Oh.... 20090717 21:44:43< GhostOfBanquo> That is.... 20090717 21:44:50< GhostOfBanquo> Very strange. 20090717 21:45:27-!- allefant [n=allefant@allegro/developer/allefant] has quit [Read error: 60 (Operation timed out)] 20090717 21:45:32< testing_xyz> why ? 20090717 21:45:39< GhostOfBanquo> His case, I mean. 20090717 21:45:48< GhostOfBanquo> Not the parents; I totally understand them. 20090717 21:45:56< GhostOfBanquo> I would be against it, too. 20090717 21:46:19< testing_xyz> muhahahaha 20090717 21:46:30< GhostOfBanquo> Muahahaha? 20090717 21:46:35< GhostOfBanquo> :) 20090717 21:51:46-!- elias [n=allefant@allegro/developer/allefant] has joined #wesnoth 20090717 21:52:46< GhostOfBanquo> Hi 20090717 21:54:36< Woodmouse> Weird, why would someone do suicide because of that sort of thing? O.O 20090717 21:55:04< GhostOfBanquo> Maybe he was depressed already.... 20090717 21:56:18< Woodmouse> yea... But still... 20090717 21:56:37< GhostOfBanquo> Ja, it is strange. 20090717 21:56:43< GhostOfBanquo> He failed though, right? 20090717 21:56:49< testing_xyz> yep 20090717 21:56:57< Woodmouse> I wouldn't do suicide even if I would love an embryo! Though, I happily love girls the same age as I am. xD 20090717 21:57:22< GhostOfBanquo> All the boy really needed to do was wait four years.... 20090717 21:57:44< testing_xyz> i think the boy watched a movie or something 20090717 21:58:26< GhostOfBanquo> Mm, possibly. I still think he must have been really depressed already. Perhaps he has a disease which wasn't diagnosed yet? 20090717 21:58:34< testing_xyz> just aint real to love a 12 girl when you are 14 20090717 21:58:45< Woodmouse> yea 20090717 21:58:51< GhostOfBanquo> Meh, I had a crush on a 5 yo when I was 6. =P 20090717 21:59:01< GhostOfBanquo> It wasn't a real crush or anything, of course, but still. 20090717 21:59:09< Woodmouse> lol, that's maybe a little firrerent. 20090717 21:59:16< Woodmouse> *different 20090717 21:59:22< GhostOfBanquo> Yeah, actually XD 20090717 21:59:54< testing_xyz> hmm 20090717 22:00:54< Woodmouse> Har har, I made the Mudcrawler I made brown. xD 20090717 22:01:08< Woodmouse> ..it looks like a pile of crap. -.-" 20090717 22:02:02< testing_xyz> i've tryed to create a map once 20090717 22:02:02-!- Metathink [n=Metathin@89.185.169.25] has joined #wesnoth 20090717 22:02:16< GhostOfBanquo> xyz: oh? 20090717 22:02:44< testing_xyz> oh!? 20090717 22:03:01< GhostOfBanquo> I mean, what became of it? =) 20090717 22:06:51< Woodmouse> lalaalaa 20090717 22:06:57< Woodmouse> Muuudcraaawleeeeer 20090717 22:07:05< Woodmouse> [/minispam] 20090717 22:07:17< GhostOfBanquo> Heh 20090717 22:07:19< testing_xyz> nothing 20090717 22:08:48< testing_xyz> i can't write config files 20090717 22:08:51< testing_xyz> for maps 20090717 22:08:58< GhostOfBanquo> :( 20090717 22:09:31< Woodmouse> like... scenarios? or are you even talking about Wesnoth map making? (I'm a b... noob.) 20090717 22:10:05< testing_xyz> ... scenarios 20090717 22:10:10< Woodmouse> ok 20090717 22:10:20< testing_xyz> multiplayer scenario 2 pl. 20090717 22:10:40< Woodmouse> ok 20090717 22:10:47< Woodmouse> multiplayer scenarios are nice. 20090717 22:10:50< testing_xyz> GhostOfBanquo: you understand the .cfg files ? 20090717 22:10:58< GhostOfBanquo> No, unfortunately :( 20090717 22:11:00< GhostOfBanquo> bbiab 20090717 22:11:05-!- GhostOfBanquo is now known as GhostOfBanquo[A] 20090717 22:11:05 * GhostOfBanquo[A] is now away - Reason : Bible Study 20090717 22:13:36-!- Noyga [n=lame-z@wesnoth/developer/noyga] has left #wesnoth ["Quitte"] 20090717 22:15:53< Woodmouse> LALALAAA! I like Mudcrawlers. xD I really think they're cute. Though, the one I did isn't so cute. xD 20090717 22:18:18< Blueblaze> mlol 20090717 22:21:51-!- noy [n=Noy@wesnoth/developer/noy] has quit [Connection timed out] 20090717 22:34:56-!- vjoe [n=vjoe@95.95.154.121] has quit ["Lost terminal"] 20090717 22:35:39-!- ancestral [n=ancestra@12.145.225.25] has joined #wesnoth 20090717 22:39:42-!- GhostOfBanquo[A] is now known as GhostOfBanquo 20090717 22:39:42 * GhostOfBanquo is no longer away : Gone for 28 minutes 37 seconds 20090717 22:39:45< GhostOfBanquo> I return! 20090717 22:39:50< Woodmouse> hi again 20090717 22:40:00< GhostOfBanquo> Hi :) 20090717 22:41:02-!- Idanwin [n=idanwin@ip-81-11-160-155.dsl.scarlet.be] has quit [Remote closed the connection] 20090717 22:46:20-!- ABCD_ [n=ABCD@wikipedia/ABCD] has joined #wesnoth 20090717 22:46:40< GhostOfBanquo> Hi 20090717 22:47:29-!- ABCD [n=ABCD@wikipedia/ABCD] has quit [Read error: 113 (No route to host)] 20090717 22:48:13-!- uzsolt [i=uzsolt@team.pld-linux.org] has left #wesnoth [] 20090717 22:48:13-!- uzsolt [i=uzsolt@team.pld-linux.org] has joined #wesnoth 20090717 22:59:34-!- ancestral [n=ancestra@12.145.225.25] has quit [] 20090717 23:03:20-!- ABCD_ is now known as ABCD 20090717 23:07:43-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has quit [Read error: 110 (Connection timed out)] 20090717 23:16:53-!- GhostOfBanquo_ [n=IceChat7@dsl-242-1-79.telkomadsl.co.za] has joined #wesnoth 20090717 23:24:21-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth 20090717 23:35:59-!- apoi_ [n=andi@85-126-180-242.volume.xdsl-line.inode.at] has joined #wesnoth 20090717 23:36:53-!- GhostOfBanquo [n=IceChat7@dsl-242-1-79.telkomadsl.co.za] has quit [Read error: 110 (Connection timed out)] 20090717 23:47:23-!- apoi [n=andi@85-126-180-242.volume.xdsl-line.inode.at] has quit [Read error: 110 (Connection timed out)] 20090717 23:48:27-!- Metathink [n=Metathin@89.185.169.25] has quit ["Quitte"] 20090717 23:50:55-!- vjoe [n=vjoe@95.95.154.121] has joined #wesnoth 20090717 23:52:10-!- allefant [n=allefant@allegro/developer/allefant] has joined #wesnoth --- Log closed Sat Jul 18 00:00:40 2009