--- Log opened Mon Aug 03 00:00:26 2009 20090803 00:05:07< ilor> shadowmaster: mordante's away, should be back around tomorrow 20090803 00:05:17< shadowmaster> ilor: ah, okay, thanks. 20090803 00:05:28< shadowmaster> was worred for a bit 20090803 00:06:28-!- olik [n=olik@85-220-79-158.dsl.dynamic.simnet.is] has quit [Read error: 113 (No route to host)] 20090803 00:07:58-!- olik_ [n=olik@85-220-69-167.dsl.dynamic.simnet.is] has quit [Read error: 110 (Connection timed out)] 20090803 00:12:24< Bob_The_Mighty> can anyone see anything wrong with this: http://wesnoth.pastebin.com/d4d4308cb ? 20090803 00:12:59-!- loonycyborg [n=sergey@wesnoth/developer/loonycyborg] has quit ["Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz"] 20090803 00:13:33-!- loonybot [n=loonybot@wesnoth/bot/loonybot] has quit [Remote closed the connection] 20090803 00:15:15< melinath> Bob_The_Mighty: Assuming that you have this macro inside an event, and that the other macros are defined... 20090803 00:15:33-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Remote closed the connection] 20090803 00:15:34< melinath> it looks like you need parentheses around your filters in BOB_STORE_UNIT 20090803 00:15:52-!- noy [n=Noy@wesnoth/developer/noy] has quit ["GO, GET TO THE CHOPPAH!!!"] 20090803 00:15:55< melinath> # 20090803 00:15:55< melinath> {BOB_STORE_UNIT (side={SIDE} canrecruit=yes) ( 20090803 00:15:55< melinath> # 20090803 00:15:55< melinath> {VARIABLE stored_unit.moves 1} 20090803 00:15:55< melinath> # 20090803 00:15:56< melinath> {VARIABLE stored_unit.variables.character_status new} 20090803 00:15:58< melinath> # 20090803 00:16:00< melinath> )} 20090803 00:16:04< melinath> oops... that didn't work :-p 20090803 00:16:11< shadowmaster> use a pastebin. --- Log opened Mon Aug 03 01:22:19 2009 20090803 01:22:28-!- lobby [n=wesnoth@wesnoth/bot/lobby] has joined #wesnoth-dev 20090803 01:22:28-!- Topic for #wesnoth-dev: 67 bugs, 239 feature requests, 12 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20090803 01:22:28-!- Topic set by wesbot [] [Sun Aug 2 06:09:14 2009] 20090803 01:22:28[Users #wesnoth-dev] 20090803 01:22:28[ ABCD ] [ corn ] [ isaac ] [ shadowmaster] 20090803 01:22:28[ Aethaeryn ] [ deekay ] [ Ivanovic] [ shikadibot ] 20090803 01:22:28[ AI0867 ] [ dfranke ] [ kimrhh ] [ Sirp ] 20090803 01:22:28[ Alesis-Novik ] [ Doppp ] [ lobby ] [ Smar ] 20090803 01:22:28[ allefant ] [ Elvish_Pillager] [ melinath] [ Soliton ] 20090803 01:22:28[ AnMaster ] [ erl ] [ Mellar_ ] [ Tigge ] 20090803 01:22:28[ BenUrban ] [ Espreon ] [ MJ999 ] [ Turuk ] 20090803 01:22:28[ BenUrban_ ] [ esr ] [ nital ] [ Turuk_ ] 20090803 01:22:28[ blarumyrran ] [ ettin ] [ olik ] [ Valkier ] 20090803 01:22:28[ Bob_The_Mighty] [ freim ] [ PK8 ] [ wesbot ] 20090803 01:22:28[ Chusslove ] [ happygrue ] [ Polarina] 20090803 01:22:28[ CIA-62 ] [ ilor ] [ Rhonda ] 20090803 01:22:28-!- Irssi: #wesnoth-dev: Total of 46 nicks [0 ops, 0 halfops, 0 voices, 46 normal] 20090803 01:22:32-!- Soliton [n=Soliton@wesnoth/developer/soliton] has quit [Nick collision from services.] 20090803 01:22:42-!- Soliton [n=Soliton@wesnoth/developer/soliton] has joined #wesnoth-dev 20090803 01:22:53-!- Channel #wesnoth-dev created Tue Jan 27 06:28:41 2009 20090803 01:23:09-!- Soliton_ [n=Soliton@wesnoth/developer/soliton] has joined #wesnoth-dev 20090803 01:23:49-!- Irssi: Join to #wesnoth-dev was synced in 88 secs 20090803 01:24:47-!- allefant [n=allefant@allegro/developer/allefant] has quit [Read error: 60 (Operation timed out)] 20090803 01:25:00-!- BenUrban [n=benurban@unaffiliated/benurban] has quit [Read error: 110 (Connection timed out)] 20090803 01:25:47-!- BenUrban_ is now known as BenUrban 20090803 01:26:37-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 110 (Connection timed out)] 20090803 01:27:12< melinath> yay... now wesnoth.org is only giving the sql error message! 20090803 01:28:28-!- ilor [n=user@wesnoth/developer/ilor] has quit [Read error: 110 (Connection timed out)] 20090803 01:28:42-!- PK8 [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has quit ["Java user signed off"] 20090803 01:30:54-!- Elvish_Pillage2 [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090803 01:35:24< Valkier> Huh. Got an e-mail saying I had a private message 20090803 01:35:28< Valkier> And now I can't get it! 20090803 01:35:34< Valkier> Such a tease, this mistress is. 20090803 01:35:42-!- ettin [n=jorda@wesnoth/developer/ettin] has quit [Read error: 104 (Connection reset by peer)] 20090803 01:36:09-!- Soliton_ [n=Soliton@wesnoth/developer/soliton] has quit ["Battle for Wesnoth: http://www.wesnoth.org/"] 20090803 01:36:15< blarumyrran> I bet reading the pm a couple of hours later will cause utter destruction 20090803 01:36:26< Valkier> It may, man! 20090803 01:36:33< Valkier> You never know! 20090803 01:36:46< Valkier> Maybe Morpheus was trying to contact me. 20090803 01:37:02< Valkier> Now Agent Smith is gonna melt my face while an electronic bug is shoved into my naval. 20090803 01:37:04-!- ettin [n=jorda@wesnoth/developer/ettin] has joined #wesnoth-dev 20090803 01:37:21< blarumyrran> That is okay 20090803 01:37:32< blarumyrran> They will just let you go so that you can kill them in the sequel 20090803 01:37:50< Valkier> Woa 20090803 01:39:55-!- allefant [n=allefant@allegro/developer/allefant] has joined #wesnoth-dev 20090803 01:41:01< Valkier> Sushi rocks 20090803 01:47:10-!- Elvish_Pillager [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20090803 01:52:20-!- Chusslove [n=Chusslov@brsg-d9bef6e4.pool.mediaWays.net] has quit [Read error: 110 (Connection timed out)] 20090803 01:54:27-!- BenUrban is now known as BenUrban_ 20090803 01:57:50-!- BenUrban [n=benurban@c-68-50-54-86.hsd1.md.comcast.net] has joined #wesnoth-dev 20090803 01:58:00-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth-dev 20090803 02:00:00-!- Chusslove [n=Chusslov@brsg-d9beffb8.pool.mediaWays.net] has joined #wesnoth-dev 20090803 02:00:52< shadowmaster> melinath: that's normal. It's back now anyway 20090803 02:01:14< melinath> yep. thanks. 20090803 02:01:25< shadowmaster> no, I didn't fix it. I was having dinner 20090803 02:05:27-!- BenUrban [n=benurban@unaffiliated/benurban] has quit ["Power failu"] 20090803 02:05:31< Bob_The_Mighty> Can anyone help me? I am storing all side leaders, storing the side to see if they are controlled by humans, if they are i set a variable in the unit (character_status=new) - but this is causing oos 20090803 02:06:13< Bob_The_Mighty> it causes oos when i later use the character_status=new to pass a filter on a moveto, which includes a whole bunch of options 20090803 02:06:47< shadowmaster> what happens if you set that unit's variables.whatever instead? 20090803 02:09:06-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090803 02:12:15< Bob_The_Mighty> don't use character_status you mean? 20090803 02:12:26-!- BenUrban_ [n=benurban@unaffiliated/benurban] has quit [Connection timed out] 20090803 02:12:33< Bob_The_Mighty> well it currently works okay without the store side part 20090803 02:12:42< Bob_The_Mighty> it just shows the options for ai leaders 20090803 02:15:34< Aethaeryn> Bob_The_Mighty: does it matter? 20090803 02:15:46< Aethaeryn> if no one can select the AI anyway using map settings 20090803 02:16:01< Aethaeryn> Unless the AI turns sentient and can use right click? O.O 20090803 02:16:15< Bob_The_Mighty> when ai moves, it shows option for host 20090803 02:16:19< Aethaeryn> (Probably GSoC project for *next* summer: Make the AI sentient.) 20090803 02:16:20 * shadowmaster leaves this to Aethaeryn, he seems to be more knowlegeable with MP stuff 20090803 02:16:21< Aethaeryn> Oh. 20090803 02:17:18< Aethaeryn> Bob_The_Mighty: What if you don't give the AI a canrecruit=yes unit? 20090803 02:17:21-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 110 (Connection timed out)] 20090803 02:19:00< Bob_The_Mighty> i want the era to be useable on all maps, no matter what the scenario says 20090803 02:19:13< Aethaeryn> oh, hrmmm 20090803 02:19:26< Aethaeryn> Because I could've given a few approaches, but that makes it harder. 20090803 02:21:18< Bob_The_Mighty> i could change it so that character creation occurs as a result of a right-click, rather than a move.. but i see no reason why the store side thig won't work 20090803 02:21:21< Aethaeryn> Bob_The_Mighty: what if it filters the AI instead of the players? 20090803 02:22:18< Bob_The_Mighty> i could try that (this is what i had before: http://wesnoth.pastebin.com/d4d4308cb) 20090803 02:22:51< Aethaeryn> There are several ways you could try to filter out the AI... Maybe one wouldn't cause OOS. 20090803 02:23:22-!- ancestral [n=ancestra@97-116-106-75.mpls.qwest.net] has joined #wesnoth-dev 20090803 02:23:31-!- ancestral [n=ancestra@97-116-106-75.mpls.qwest.net] has quit [Remote closed the connection] 20090803 02:23:41-!- ancestral [n=ancestra@97-116-106-75.mpls.qwest.net] has joined #wesnoth-dev 20090803 02:27:20< shadowmaster> huh, I didn't know this existed: http://www.wesnoth.org/wiki/Developers 20090803 02:27:31< shadowmaster> it's completely outdated, of course. 20090803 02:27:41< Blueblaze> indeed 20090803 02:31:34< Bob_The_Mighty> so many wiki pages are hidden 20090803 02:32:00< shadowmaster> yeh, I found it linked from an old dev ML post 20090803 02:33:21< Aethaeryn> Bob_The_Mighty: The wiki has gone through several phases. 20090803 02:33:36< Aethaeryn> The best way to find everything is through category since esr and I categorized everything about a year ago 20090803 02:33:44< shadowmaster> and we won't renew your contract. 20090803 02:33:45< Aethaeryn> But there might be some uncategorized stuff these days. 20090803 02:33:48< Bob_The_Mighty> i made a page once, and even i can't find it :/ 20090803 02:33:54< shadowmaster> Bob_The_Mighty: Search? 20090803 02:34:07< Aethaeryn> could've been deleted 20090803 02:34:16< Aethaeryn> let me look up the old title and I'll see, since I'm a mod on the wiki 20090803 02:34:19< shadowmaster> or just died (hint) 20090803 02:34:31< Bob_The_Mighty> i forgot my password too 20090803 02:34:42< shadowmaster> there's a email apassword button. 20090803 02:34:46< shadowmaster> *password 20090803 02:34:54< Bob_The_Mighty> didn't work for me 20090803 02:35:02< Aethaeryn> shadowmaster: https://mail.gna.org/public/wesnoth-dev/2005-11/msg00121.html <- is this where you found it? 20090803 02:35:14< shadowmaster> yeah 20090803 02:35:16< Aethaeryn> I was Googling "Wesnoth 2.0" too :P 20090803 02:35:28< Aethaeryn> Coincidentally, that's the page I had up when you spoke. 20090803 02:35:49< Aethaeryn> Bob_The_Mighty: what was your account 20090803 02:36:08< Aethaeryn> I think an admin might have to reset it though, idk. 20090803 02:36:15< Aethaeryn> haven't done that before, tbh. That's a first on a mediawiki :P 20090803 02:36:25< Aethaeryn> (me not having done that before) 20090803 02:36:59< shadowmaster> Aethaeryn: no. 20090803 02:37:19< Aethaeryn> Bob, Bob the mighty and Bob The Mighty1 20090803 02:37:56< Aethaeryn> Bob_The_Mighty: http://www.wesnoth.org/wiki/User:Bob_the_mighty 20090803 02:37:56< Aethaeryn> this? 20090803 02:38:26< Bob_The_Mighty> yeah, what are the others? 20090803 02:39:15< Bob_The_Mighty> thanks, btw, it is very old now 20090803 02:39:15< Aethaeryn> Bob_The_Mighty: maybe ask esr, he might know a solution. 20090803 02:39:23< Aethaeryn> I know there's a way to rename an account... 20090803 02:39:33< Aethaeryn> If we can't reset your password, we can rename your old one and let you reregister 20090803 02:39:52< Aethaeryn> if there's a needlessly complicated workaround to a simple problem, I can think of one :) 20090803 02:40:39< shadowmaster> Aethaeryn: since you are a wiki "sysop", could you ban some spammers? 20090803 02:40:49< shadowmaster> there's no way to rename an account. 20090803 02:41:00< shadowmaster> (I read that from the MediaWiki wiki, just in case) 20090803 02:41:13< Aethaeryn> shadowmaster: yes, I can ban spammers. usually zookeeper gets to them first though, due to timezones. I don't think i've patrolled in the past week as it's usually futile. 20090803 02:41:30< Aethaeryn> shadowmaster: damn, you can rename an account in Wikipedia. I had my account renamed in Wikipedia, I think. 20090803 02:41:39< Aethaeryn> Actually, I know I did. 20090803 02:41:45< shadowmaster> they may be using some obscure extension that was mentioned in the article I checked 20090803 02:42:06< Bob_The_Mighty> could you just delete my wiki account, then i can reregister? 20090803 02:42:09< Aethaeryn> They're using something, I assumed Wikipedia = MediaWiki, my bad. 20090803 02:42:27< Aethaeryn> It's hard to copy a table from Wikipedia too because they use soooooooo many layers of templates. 20090803 02:42:42< Aethaeryn> It'd be like WML using a macro, which includes three macros, which includes five macros, each of which include two macros... 20090803 02:42:54< Aethaeryn> And trying to find out which piece of WML actually causes what you want to do. 20090803 02:43:10< Aethaeryn> Bob_The_Mighty: You can only block, for a time duration. 20090803 02:43:22< Aethaeryn> Perhaps an admin could do something. 20090803 02:43:25< Bob_The_Mighty> block me for a thousand years 20090803 02:43:45< Aethaeryn> My options are block/import/unwatched pages/deleted pages 20090803 02:43:54< Aethaeryn> Yes, I can view deleted pages >:D 20090803 02:44:00< Bob_The_Mighty> if you don't have the power to do that, don't worry, it doesn't matter to me 20090803 02:44:03< Aethaeryn> (I so wish I had that power in Wikipedia) 20090803 02:44:53< Aethaeryn> Bob_The_Mighty: I'm really sorry :( 20090803 02:45:07< Aethaeryn> This is an older version of MediaWiki, I bet, and Wikipedia probably uses some obscure hacks because they can. 20090803 02:45:22< Aethaeryn> An admin's your best hope. 20090803 02:46:11< shadowmaster> Aethaeryn: admin do not have greater powers than sysops unless they mess with the software config itself, or the database, etc. Ours isn't willing to do that since he isn't a Media Wiki expert. We don't have a MediaWiki expert at the moment. 20090803 02:47:08< Aethaeryn> I would like to say I'm an expert, but that'd be a lie since I've never *administrated* one. 20090803 02:47:14< Aethaeryn> I hear that's the level at which it gets messy. 20090803 02:47:19< Aethaeryn> really messy. 20090803 02:48:16-!- Valkier [n=karasawa@c-71-225-240-156.hsd1.pa.comcast.net] has quit [] 20090803 02:48:21< Aethaeryn> Actually, I've administrated a small phpBB before, had it hosted on a friend's server. So I'd probably know more about the forum than the wiki :P 20090803 02:48:33< shadowmaster> did you experiment with add-ons? 20090803 02:48:34< Aethaeryn> the title "WikiWizzzz" is a lie ;) 20090803 02:48:42< shadowmaster> I can remove your title if yuo want. 20090803 02:48:44< shadowmaster> *you. 20090803 02:48:48< Aethaeryn> nah. 20090803 02:48:57< Aethaeryn> It's something special I earned for working on the wiki. 20090803 02:49:01< Aethaeryn> I like having something. 20090803 02:49:27 * shadowmaster would like one of the other networks' rate control features 20090803 02:49:41< Aethaeryn> Just saying I know more phpBB administration than actual MediaWiki *administration* - I know a lot about "wikifying" since I've been USING mediawiki wikis forever 20090803 02:49:42< shadowmaster> Aethaeryn: so, did you work with add-ons? 20090803 02:49:51< Aethaeryn> i'm not sure, it's been forever. 20090803 02:49:52< shadowmaster> phpBB ones, I mean. 20090803 02:49:56< shadowmaster> ... 20090803 02:49:57< Aethaeryn> Must've been like 4-5 years. 20090803 02:50:01< Aethaeryn> 3-4 maybe. 20090803 02:50:15< Aethaeryn> Later forums were Invision, where I did do add-ons and themes. 20090803 02:50:35< Aethaeryn> I'm not sure if I did any for phpBB, but I did a lot more in Invision and later on, so I probably would get it confused anyway. 20090803 02:50:41< shadowmaster> I mean if you managed external phpBB add-ons *and* kept the forum software up to date. 20090803 02:50:47< Aethaeryn> It was the old phpBB anyway. 20090803 02:51:04< Aethaeryn> I did keep it up to date though. 20090803 02:51:31< Aethaeryn> I remember FTP, wow, I really haven't done anything sophisticated in forums or IRC for years. Only really sophisticated thing I've done lately is SVN. 20090803 02:51:37< Bob_The_Mighty> is their a wiki index page? 20090803 02:52:02< Bob_The_Mighty> i mean like an overview of everything on the wiki? 20090803 02:52:10< Aethaeryn> I used to set up forums for fun, and I used to set up IRC channels a lot. I've probably had a lot of channels in a while. 20090803 02:52:13< Aethaeryn> Bob_The_Mighty: several 20090803 02:52:29< Aethaeryn> Nothing's unified :S 20090803 02:52:49< Aethaeryn> Problem is the only people who know enough to clean up the wiki are very busy with things that actually benefit the game. 20090803 02:52:55< Aethaeryn> Bob_The_Mighty: http://www.wesnoth.org/wiki/Site_Map 20090803 02:53:16< Aethaeryn> Everything in the first sentence is *also* a site map 20090803 02:53:56-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 113 (No route to host)] 20090803 02:54:13-!- deekay [n=dk@wesnoth/developer/dragonking] has quit [] 20090803 02:55:58< Bob_The_Mighty> this is rather strange, but funny: http://www.wesnoth.org/wiki/WikiHaiku 20090803 02:56:09< Bob_The_Mighty> there must be tons of pages like that i reckon 20090803 02:56:21-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090803 02:57:05< Aethaeryn> Bob_The_Mighty: Yes. 20090803 02:57:08< Aethaeryn> Unfortunately :( 20090803 02:57:25< Aethaeryn> We need a docs subproject to work on the wiki, the writing forum, and the help files. :P 20090803 02:57:31-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Client Quit] 20090803 02:57:49< Bob_The_Mighty> could you have different colour pages for different sections of the wiki? 20090803 02:57:50-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090803 02:58:41< shadowmaster> if you can get us a volunteer to do full-time MW administration, sure. 20090803 02:59:11< Aethaeryn> shadowmaster: And there in lies two problems: volunteer and full-time. 20090803 02:59:14< shadowmaster> um, although part-time should suffice. 20090803 02:59:30< Aethaeryn> shadowmaster: I'm willing to do another big cleanup right before 1.8 20090803 02:59:35< Aethaeryn> Since the first cleanup was before 1.4, I think. 20090803 02:59:44< shadowmaster> I meant administration. 20090803 02:59:52< Aethaeryn> I can learn administration. 20090803 03:00:00< Aethaeryn> I probably know more about MediaWiki than most other people on the project. 20090803 03:00:07< Aethaeryn> I even got a featured portal on Wikipedia a while back. 20090803 03:00:18< Aethaeryn> I just didn't like Wikipedia's community so didn't stay. 20090803 03:00:44< shadowmaster> as in, get into wesnoth.org, maintain MW and do not break anything while at it. 20090803 03:04:28< Aethaeryn> I'm good at not breaking anything. 20090803 03:04:41< Aethaeryn> <.< 20090803 03:04:43< Aethaeryn> >.> 20090803 03:05:43< shadowmaster> perhaps most importantly, being able to unbreak things if you completely break them. 20090803 03:06:44< Aethaeryn> So much spam, I almost ran out of witty messages to delete the pages with. 20090803 03:06:45< Aethaeryn> Almost. 20090803 03:08:03< Aethaeryn> Gah, older spam to delete. 20090803 03:08:17< Aethaeryn> Conveniently, they all use user pages 20090803 03:08:23< Aethaeryn> going to go in a different way other than recent changes 20090803 03:09:22< Aethaeryn> They always spam in their user pages, and always begin with a number... it's as if they're asking to be deleted 20090803 03:09:52-!- Sapient [n=sapien-x@adsl-211-42-225.asm.bellsouth.net] has joined #wesnoth-dev 20090803 03:10:34< shadowmaster> yeah, it's analogous to IRC In that regard. I often stumble upon users who are begging for being kicked, removed, killed, D-lined or K-lined 20090803 03:10:50< shadowmaster> or Q-lined, in a few occassions. 20090803 03:11:24-!- Elvish_Pillage2 [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has quit [Read error: 60 (Operation timed out)] 20090803 03:15:56< Sapient> yo 20090803 03:18:00< shadowmaster> hello there 20090803 03:19:28< Aethaeryn> shadowmaster: can we install some kind of captcha or however they spell it for the wiki? 20090803 03:19:44< Aethaeryn> It's the same damn spammer coming again and again with different proxies, I can tell becaues it's the same layout, the past 20 I've deleted. 20090803 03:19:55< Aethaeryn> Probably some kinda bot. No human has this persistance. 20090803 03:20:16< shadowmaster> no idea, since as I've either repeated or suggested for the last 30 minutes, I'm not the wiki admin, and the placeholder admin is not an expert 20090803 03:20:22< shadowmaster> (in his own words "it just works") 20090803 03:21:49< melinath> Aethaeryn: There must be a way. 20090803 03:22:09< melinath> It's php... the only question is how much of a pain it would be to add. 20090803 03:25:16< Aethaeryn> http://www.wesnoth.org/wiki/Special:Recentchanges 20090803 03:25:18< Aethaeryn> lol. 20090803 03:25:29< Aethaeryn> Only *two* edits on the recent change lists are edits and not deletes/blocks 20090803 03:25:41< Aethaeryn> There, I did my wiki cleanup of the week. 20090803 03:26:43< Aethaeryn> Hell, I'll learn goddamn php for this. 20090803 03:26:52< Aethaeryn> It'll save time in the long run, all of this wasted time deleting the SAME spammer. 20090803 03:26:59< Aethaeryn> Advertising the SAME naughty products. 20090803 03:27:10< shadowmaster> php is awesome. 20090803 03:27:31< shadowmaster> use it incorrectly and it can also literally blow up your box. 20090803 03:27:35 * ancestral agrees with shadowmaster 20090803 03:28:10< Sapient> ummm... why is personal homepage programming language teh "awesome" ? 20090803 03:28:46< Sapient> it's pretty ugly if you ask me 20090803 03:29:10< shadowmaster> yeah, as if phpBB, mediawiki and others weren't written in PHP 20090803 03:29:30 * Aethaeryn sighs 20090803 03:29:34< shadowmaster> ... but of course anything can get ugly if you make it too complex! 20090803 03:29:41< shadowmaster> just look at wesnoth 20090803 03:29:44< Aethaeryn> all of this wiki busywork and I didn't get around to doing Thunderstone busywork 20090803 03:29:44< Sapient> the very existance of functions such as "is_array()" should be a big clue that your language has no proper concept of objects 20090803 03:29:50< Aethaeryn> no wonder no one wants moderator rights at the wiki 20090803 03:29:55< Aethaeryn> let alone admin 20090803 03:30:42< melinath> unfortunately, there's not a well-supported better option out there (AFAIK) 20090803 03:33:46< melinath> than php, that is. 20090803 03:34:21< shadowmaster> "well-supported"? 20090803 03:35:41< Sapient> I haven't looked far into django stuff yet but if I were writing webapps I might try python 20090803 03:36:36< shadowmaster> python looks confusing 20090803 03:37:25< Sapient> well, in python you don't have to worry about using triple-equals sign notation when testing the presence of a something in a string 20090803 03:38:12< Sapient> ...as you do in php 20090803 03:39:25< shadowmaster> on the other hand, you get a rather inflexible (default?) syntax system that doesn't allow you to skip whitespaces or make it clear where a blocl ends if you are using linewrapping 20090803 03:40:00< melinath> /s/well-supported/commonly supported 20090803 03:42:20< Sapient> the whitespace usage in python is a good thing or a bad thing depending on your personal preferences; personally, I like it 20090803 03:42:44< shadowmaster> and you have to name constructors __init__ ? 20090803 03:43:36< Sapient> I agree that is ugly of course... the overuse of underscores is my least favorite thing in python 20090803 03:43:50< shadowmaster> it's like going back to goold old C preprocessor magic 20090803 03:44:04< shadowmaster> (okay, that was an ovestatement, but it reminds me of it) 20090803 03:44:08-!- shadowmaster [n=ignacio@wesnoth/developer/shadowmaster] has quit [SendQ exceeded] 20090803 03:44:16-!- shadowmaster [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090803 03:45:38< Sapient> I tried ruby briefly but didn't really sink my teeth into it yet 20090803 03:46:06< Sapient> the fact that I was able to glitch out the tutorial was a bad sign 20090803 03:46:11< Sirp> I like Ruby. Mostly because it borrows philosphy from Perl/C much more than it does Java/Python 20090803 03:46:54< shadowmaster> I didn't know Python was supposed to borrow any philosophy from Perl/C :P 20090803 03:49:10< Sapient> so if the hallmarks of pythonic usage are slice notation, list comprehensions, and generator expressions-- what are the equivalent moments in ruby? 20090803 03:49:46< Aethaeryn> Ruby borrows philosophy from Perl? Wouldn't have guessed by the name. 20090803 03:50:00 * Aethaeryn starts a diamond, to borrow philosophy from Ruby. 20090803 03:51:16< ancestral> Perl is a fun time 20090803 03:51:48< shadowmaster> yeah, it's excellent for annoying those who don't like Perl. 20090803 03:52:36< ancestral> One of very few poetic languages 20090803 03:52:43< shadowmaster> given its original designer, that's expected 20090803 03:52:45< ancestral> And it's the sexiest language too 20090803 03:52:57< Sapient> I bought a book on Perl about 6 years ago but never finished reading it before I lost it unfortunately 20090803 03:53:30< Sapient> May have to get another copy sometime 20090803 03:54:00< shadowmaster> I now regret deprecating shikadibot. After working on umcdist I feel shikadibot would be so much better if I had learned certain bits of Perl that now I use... 20090803 03:55:51 * shadowmaster goes back to work on umcstat. 20090803 04:09:24 * Aethaeryn goes back to work on Thunderstone. Any more spam epidemic or other major wiki cleanup will make Aeth a very sad Aeth. 20090803 04:30:58 * ancestral goes back to work on Ascension 20090803 04:36:01< Aethaeryn> ancestral: Speaking of ascension, iirc there was once a Troll Dwarflobber 20090803 04:36:03< Aethaeryn> as the lvl 3 20090803 04:36:17< ancestral> Haha, that's awesome 20090803 04:36:21< Aethaeryn> perhaps include it for the troll lvl 5... think of the potential 20090803 04:36:29< ancestral> :P 20090803 04:36:31< Aethaeryn> everyone would want a rocklobber just to get it up to 5 20090803 04:37:09< Aethaeryn> Besides dwarf > rock 20090803 04:37:46< Aethaeryn> The unit description could read "Despite their rivalry, trolls agree that Dwarves are better than rocks." 20090803 04:37:51-!- BenUrban [n=benurban@c-68-50-54-86.hsd1.md.comcast.net] has joined #wesnoth-dev 20090803 04:37:57< Aethaeryn> But I hijack the channel so enough convincing. 20090803 04:38:42-!- BenUrban [n=benurban@c-68-50-54-86.hsd1.md.comcast.net] has quit [Remote closed the connection] 20090803 04:38:46-!- BenUrban [n=benurban@c-68-50-54-86.hsd1.md.comcast.net] has joined #wesnoth-dev 20090803 04:47:33-!- Sapient [n=sapien-x@wesnoth/developer/sapient] has quit [] 20090803 04:57:37-!- Ivanovic_ [n=ivanovic@dtmd-4db2a160.pool.einsundeins.de] has joined #wesnoth-dev 20090803 04:59:58-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit ["quit"] 20090803 05:02:24-!- Bob_The_Mighty [n=chatzill@cpc5-brig15-0-0-cust697.3-3.cable.virginmedia.com] has quit ["ChatZilla 0.9.85 [Firefox 3.0.12/2009070611]"] 20090803 05:13:52-!- Ivanovic [n=ivanovic@wesnoth/developer/ivanovic] has quit [Read error: 113 (No route to host)] 20090803 05:15:36-!- Ivanovic_ is now known as Ivanovic 20090803 05:45:13-!- BenUrban_ [n=benurban@unaffiliated/benurban] has joined #wesnoth-dev 20090803 05:49:30-!- BenUrban [n=benurban@unaffiliated/benurban] has quit [Read error: 110 (Connection timed out)] 20090803 05:58:52-!- BenUrban_ is now known as BenUrban 20090803 06:01:53-!- blarumyrran [n=minaise@81-20-159-197.levira.ee] has quit [] 20090803 06:10:43-!- Chusslove [n=Chusslov@brsg-d9beffb8.pool.mediaWays.net] has quit [Read error: 110 (Connection timed out)] 20090803 06:16:40-!- Chusslove [n=Chusslov@brsg-d9bee24e.pool.mediaWays.net] has joined #wesnoth-dev 20090803 06:26:18-!- ABCD [n=ABCD@gentoo/contributor/abcd] has quit [Read error: 113 (No route to host)] 20090803 06:33:05-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Remote closed the connection] 20090803 06:33:24-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth-dev 20090803 06:34:17-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20090803 06:35:04-!- noy [n=Noy@wesnoth/developer/noy] has quit [Client Quit] 20090803 06:35:11-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20090803 06:56:32-!- PK8 [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has joined #wesnoth-dev 20090803 07:32:28< CIA-62> sapient * r37423 /trunk/ (changelog src/game_events.cpp): added basic WML support for [store_unit_type] and [store_unit_type_ids] so Lua scripting isn't required to access that information 20090803 07:33:14< Blueblaze> yay for sapient 20090803 07:35:44-!- ancestral [n=ancestra@97-116-106-75.mpls.qwest.net] has quit ["And that’s the end of THAT chapter."] 20090803 07:35:47-!- Sapient [n=sapien-x@wesnoth/developer/sapient] has joined #wesnoth-dev 20090803 07:35:59< Sapient> thanks, Blueblaze ;) 20090803 07:36:35< Sapient> I tried to compile game_events.cpp but gave up after waiting for so long... 20090803 07:37:13< Sapient> so if you are able to compile trunk I'd appreciate it 20090803 07:38:25-!- Sirp [n=user@wesnoth/developer/dave] has quit [Read error: 113 (No route to host)] 20090803 07:38:33< Sapient> I'm sure zookeeper will be able to come up with some interesting uses of that feature 20090803 07:39:32< Sapient> maybe I will add to it some [filter] support so that you can store unit types more selectively 20090803 07:40:11< Sapient> in particular, I imagine [filter] level=1 would be a common usage 20090803 07:40:30< Sapient> cya later, have fun. 20090803 07:40:30-!- Sapient [n=sapien-x@wesnoth/developer/sapient] has left #wesnoth-dev [] 20090803 07:53:13-!- silene [n=plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20090803 08:16:16-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20090803 08:26:18< CIA-62> silene * r37424 /trunk/data/lua/wml-tags.lua: Updated Lua implementation. 20090803 08:27:16-!- PK8 [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has left #wesnoth-dev [] 20090803 08:28:43-!- melinath [n=melinath@pool-71-162-41-64.altnpa.east.verizon.net] has quit [Read error: 113 (No route to host)] 20090803 08:50:52-!- euschn [n=chatzill@wesnoth/developer/euschn] has joined #wesnoth-dev 20090803 08:50:57< euschn> hi 20090803 08:54:06-!- Appleman1234 [n=Appleman@131.181.100.44] has joined #wesnoth-dev 20090803 08:55:22-!- ABCD [n=ABCD@gentoo/contributor/abcd] has joined #wesnoth-dev 20090803 08:56:05-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has joined #wesnoth-dev 20090803 09:02:49-!- boucman [n=rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20090803 09:07:00-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20090803 09:13:36< boucman> morning all 20090803 09:14:16< euschn> hi boucman 20090803 09:21:42< euschn> when playing the first scenario of The South Guard, I get a few ai related errors: Error #3006 (recruit failed) and "unable to find engine[]" 20090803 09:22:35< boucman> euschn: that's for crab :) 20090803 09:22:58< euschn> ok thanks 20090803 09:23:48-!- allefant [n=allefant@allegro/developer/allefant] has quit [Read error: 60 (Operation timed out)] 20090803 09:34:44-!- allefant [n=allefant@allegro/developer/allefant] has joined #wesnoth-dev 20090803 09:35:33< CIA-62> jetryl * r37425 /trunk/data/core/images/units/undead-skeletal/ (74 files): Shadow updates on many of the skeletal units. 20090803 09:38:18< CIA-62> jetryl * r37426 /branches/1.6/data/core/images/units/undead-skeletal/ (74 files): Shadow updates on many of the skeletal units. 20090803 09:40:25-!- ancestral [n=ancestra@97-116-106-75.mpls.qwest.net] has joined #wesnoth-dev 20090803 09:43:08< CIA-62> jetryl * r37427 /branches/1.6/data/core/images/units/monsters/ (12 files): Shadow updates on some of the monsters. 20090803 09:44:10< CIA-62> jetryl * r37428 /trunk/data/core/images/units/monsters/ (30 files): Shadow updates on some of the monsters. 20090803 09:54:14-!- ilor [n=user@wesnoth/developer/ilor] has joined #wesnoth-dev 20090803 10:11:49< Ivanovic> moin 20090803 10:12:20< ancestral> Always reminds me of http://moinmo.in/ 20090803 10:15:04< Ivanovic> euschn: i think there was some forum post where you were supposed to answer 20090803 10:15:24< Ivanovic> something in tech support and httt IIRC 20090803 10:16:08-!- ABCD [n=ABCD@gentoo/contributor/abcd] has quit [Read error: 104 (Connection reset by peer)] 20090803 10:16:30< euschn> Ivanovic: thanks, Ill have a look 20090803 10:16:37-!- ABCD [n=ABCD@gentoo/contributor/abcd] has joined #wesnoth-dev 20090803 10:16:47-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20090803 10:19:45-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["WRYYYYYYYYYYYYYYYYYYYY!"] 20090803 10:24:44-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["leaving"] 20090803 10:25:22-!- Appleman1234 [n=Appleman@131.181.100.44] has quit [Read error: 110 (Connection timed out)] 20090803 10:35:35< boucman> am I the only one that doesn't receive commit mails anymore ? 20090803 10:35:56< Ivanovic> boucman: no 20090803 10:36:08-!- loonybot [n=loonybot@79.139.138.234] has joined #wesnoth-dev 20090803 10:36:57-!- loonycyborg [n=sergey@79.139.138.234] has joined #wesnoth-dev 20090803 10:50:41< CIA-62> sapient * r37429 /trunk/ (changelog src/unit.cpp): allow direct WML unit modification of "halo" attribute 20090803 10:51:19< boucman> wesbot: log 37429 20090803 10:51:22< wesbot> sapient * r37429 : allow direct WML unit modification of "halo" attribute 20090803 10:51:25< wesbot> URL: http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=37429 20090803 10:54:18-!- yann [n=dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20090803 10:54:27< CIA-62> loonycyborg * r37430 /trunk/src/game_events.cpp: Fixed a compile warning. 20090803 11:01:02< CIA-62> euschn * r37431 /trunk/src/ (5 files): removed teams_ and units_ members from game_savegame, moved corresponding parts of building the snapshot to play_controller::to_config() 20090803 11:29:32 * Rhonda wonders wether http://bugs.debian.org/539546 might be relevant or yet another of those gcc 4.4 weirdnesses that already are fixed in 4.5? 20090803 11:33:46< Ivanovic> Rhonda: gcc weirdness 20090803 11:34:41< Ivanovic> (that is i see each of those upcoming gcc 4.4 reports with "warnings being treated as errors" as bogus, there is too much broken in gcc itself atm...) 20090803 11:36:42< silene> Rhonda: gcc 4.4 is quite broken; you should configure the package with --disable-strict-checking (not sure if you can test for the compiler version in debian/rules) 20090803 11:37:30< Rhonda> silene: Yes, they did go that path in ubuntu because they have switched to b0rked 4.4 as default. 20090803 11:37:50< Rhonda> But I won't do an upload just for that. 20090803 11:45:39< silene> oh, i hadn't paid attention, i thought it was an email from the automatic builder, i hadn't noticed it was from gcc maintainer 20090803 11:45:51< silene> so yes, no need for an upload 20090803 11:48:15< silene> is it 4.4.0 or 4.4.1 in debian? (i was hoping these failures would be fixed in 4.4.1) 20090803 11:48:56< CIA-62> ilor * r37432 /trunk/src/terrain_filter.cpp: fix build on msvc 20090803 11:49:48< Rhonda> silene: 4.4.1 20090803 11:50:12< Rhonda> Not sure though if tbm actually used 4.4.1 or 4.4.0 20090803 11:51:34-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090803 11:51:45< CIA-62> ilor * r37433 /trunk/src/ai/composite/aspect.hpp: silence inherits-via-dominance warnings in ai code 20090803 11:52:04< CIA-62> ilor * r37434 /trunk/src/ai/game_info.hpp: fix struct/class warnings in msvc 20090803 11:54:15-!- ABCD [n=ABCD@gentoo/contributor/abcd] has quit [Read error: 104 (Connection reset by peer)] 20090803 11:56:55-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20090803 11:58:00< ilor> in a wml macros vs gettext context, it's okay to do a {SOMEMACRO 23 "id_aa" (_("foo"))} ? 20090803 11:58:16< ilor> or (_ "foo") ? 20090803 11:58:42< boucman> ilor: that's probably a question for zookeeper 20090803 12:01:35< Ivanovic> ilor: why the brackets? 20090803 12:02:00< ilor> Ivanovic: defensive WML :P 20090803 12:02:36< Ivanovic> in theory i think {SOMEMACRO 23 "id_aa" _"foo"} would work 20090803 12:03:46< silene> ilor: _("") is broken; _ "" is broken; _"" and (_"") work 20090803 12:04:41< ilor> silene: thanks, just discovered _ "" breaks and (_ "") works, omiting the space sounds like the most readable choice 20090803 12:06:03< zookeeper> yep 20090803 12:20:39-!- thespaceinvader_ [n=chatzill@cpc3-whit1-0-0-cust305.cdif.cable.ntl.com] has joined #wesnoth-dev 20090803 12:21:06-!- ABCD [n=ABCD@gentoo/contributor/abcd] has joined #wesnoth-dev 20090803 12:21:27-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit [Nick collision from services.] 20090803 12:21:29< CIA-62> euschn * r37435 /trunk/src/ (5 files): removed level_cfg_, map_ and tod_manager_ members from game_savegame 20090803 12:21:32-!- thespaceinvader_ is now known as thespaceinvader 20090803 12:21:56< Ivanovic> Soliton: you should have added the NR typo fix in 1.6 to pofix 20090803 12:23:00< Ivanovic> doing so now 20090803 12:26:49-!- Elvish_Pillage2 [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090803 12:27:09< CIA-62> ivanovic * r37436 /branches/1.6/ (100 files in 4 dirs): 20090803 12:27:09< CIA-62> added typofix from r35571 to pofix and applied it on po/wesnoth-nr/*.po* 20090803 12:27:09< CIA-62> pot-update (no new/changed strings that are not handled by pofix) 20090803 12:27:09< CIA-62> regenerated doc files 20090803 12:28:28-!- Netsplit clarke.freenode.net <-> irc.freenode.net quits: erl, loonybot, Rhonda, isaac, Polarina 20090803 12:29:07-!- Netsplit over, joins: Rhonda, loonybot, Polarina, isaac, erl 20090803 12:34:29-!- BenUrban_ [n=benurban@unaffiliated/benurban] has joined #wesnoth-dev 20090803 12:34:40-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090803 12:35:17< CIA-62> ivanovic * r37437 /trunk/ (313 files in 24 dirs): 20090803 12:35:17< CIA-62> pot-update 20090803 12:35:17< CIA-62> regenerated doc files 20090803 12:48:30< Soliton> Ivanovic: yeah, thanks.. after adding all those typos in trunk i had enough of typo fixing. ;-) 20090803 12:48:41< Ivanovic> :) 20090803 12:48:52< Ivanovic> thanks for doing it and also adding those in pofix there 20090803 12:49:09< Ivanovic> in general i'd say: forget about (typo) fixes for 1.6 from now on 20090803 12:50:05< Soliton> yeah, that's what i told myself as well. i actually discovered it in trunk and just happened to be in the 1.6 dir when fixing it. 20090803 12:50:24< Soliton> the wiki page still has quite some stuff btw, i think. 20090803 12:50:54-!- BenUrban [n=benurban@unaffiliated/benurban] has quit [Read error: 110 (Connection timed out)] 20090803 12:52:00-!- Netsplit clarke.freenode.net <-> irc.freenode.net quits: erl, loonybot, Rhonda, isaac, Polarina 20090803 12:52:59-!- Netsplit over, joins: Rhonda, loonybot, Polarina, isaac, erl 20090803 12:56:55-!- Amu [n=smar@a88-113-60-192.elisa-laajakaista.fi] has joined #wesnoth-dev 20090803 13:00:37-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Remote closed the connection] 20090803 13:03:45-!- allefant is now known as elias 20090803 13:10:39-!- Crab_ [i=crab@wesnoth/developer/crab] has joined #wesnoth-dev 20090803 13:11:13< Crab_> hi 20090803 13:15:19< boucman> hey Crab_ 20090803 13:15:21-!- ABCD_ [n=ABCD@gentoo/contributor/abcd] has joined #wesnoth-dev 20090803 13:15:26< boucman> Crab_: euschn has a bug for you :) 20090803 13:15:39< Crab_> boucman: I've read the irclogs 20090803 13:16:19< boucman> k 20090803 13:17:12< Crab_> 'Error #3006 (recruit failed)' is expected (ai_default just does 'recruit until first error' routine). I'll fix its behavior to 'do a check first' soon. 20090803 13:19:06-!- ABCD [n=ABCD@gentoo/contributor/abcd] has quit [Read error: 104 (Connection reset by peer)] 20090803 13:26:25-!- ABCD_ [n=ABCD@gentoo/contributor/abcd] has quit [Read error: 104 (Connection reset by peer)] 20090803 13:26:27-!- ABCD [n=ABCD@gentoo/contributor/abcd] has joined #wesnoth-dev 20090803 13:32:06< silene> Crab_: not sure if it was mentioned in the logs, but i also get "Return value of AI ACTION was not checked. This may cause bugs!" 20090803 13:37:46< Crab_> silene: yes, I switched ai_default to use new implementation of ai actions. there are indeed places where ai_default does not check return value of actions. Previously, that was just 'silent', now it checks for that. 20090803 13:38:14< Crab_> silene: this will be fixed when I find out all the places where ai_default does not check return value properly and fix it 20090803 13:49:46-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has quit ["Saurian Augur - I'll heal you by 4 hp if you leave next to me"] 20090803 13:50:25-!- Netsplit clarke.freenode.net <-> irc.freenode.net quits: erl, loonybot, Rhonda, isaac, Polarina 20090803 13:52:27-!- Netsplit over, joins: Rhonda, loonybot, Polarina, isaac, erl 20090803 13:54:07-!- Netsplit clarke.freenode.net <-> irc.freenode.net quits: erl, loonybot, Rhonda, isaac, Polarina 20090803 13:56:02-!- Netsplit clarke.freenode.net <-> irc.freenode.net quits: wesbot 20090803 13:56:38-!- Netsplit over, joins: wesbot 20090803 13:56:47-!- Netsplit over, joins: Rhonda, loonybot, Polarina, isaac, erl 20090803 14:07:23-!- blarumyrran [n=minaise@81-20-159-197.levira.ee] has joined #wesnoth-dev 20090803 14:09:43-!- BenUrban_ is now known as BenUrban 20090803 14:11:37< CIA-62> euschn * r37438 /trunk/src/play_controller.cpp: fixed a bug clearing the gamestate after cancelling a load game dialog 20090803 14:20:44-!- fendrin [n=fabi@f051027074.adsl.alicedsl.de] has joined #wesnoth-dev 20090803 14:21:05< fendrin> hello 20090803 14:24:23< shadowmaster> hello there 20090803 14:36:37< fendrin> hi shadowmaster 20090803 14:39:40< CIA-62> silene * r37439 /trunk/src/game_events.cpp: Restored deprecation warning. 20090803 14:39:44< CIA-62> silene * r37440 /trunk/src/ (6 files): Moved end_level to the same mechanism as end_turn. 20090803 14:39:50< CIA-62> silene * r37441 /trunk/src/ (7 files in 2 dirs): Removed now useless end_level exception delaying. 20090803 15:08:08-!- BenUrban [n=benurban@unaffiliated/benurban] has quit ["Power failu"] 20090803 15:16:32-!- euschn [n=chatzill@wesnoth/developer/euschn] has quit [Read error: 110 (Connection timed out)] 20090803 15:27:27-!- PK6 [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has joined #wesnoth-dev 20090803 15:31:04-!- Kenpachi [n=chatzill@CPE-124-182-236-115.sa.bigpond.net.au] has joined #wesnoth-dev 20090803 15:33:46-!- PK6 [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has quit [Read error: 104 (Connection reset by peer)] 20090803 15:37:04-!- Netsplit clarke.freenode.net <-> irc.freenode.net quits: AnMaster 20090803 15:41:17-!- Kenpachi_ [n=chatzill@121.214.195.2] has joined #wesnoth-dev 20090803 15:45:19-!- Netsplit over, joins: AnMaster 20090803 15:45:41< CIA-62> ilor * r37442 /trunk/ (2 files in 2 dirs): gettextify some new lobby strings and add soem tooltips. tooltips inside a toggle panel don't seem to work though 20090803 15:47:01-!- yann [n=dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Remote closed the connection] 20090803 15:47:35-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has joined #wesnoth-dev 20090803 15:51:47-!- Netsplit clarke.freenode.net <-> irc.freenode.net quits: wesbot 20090803 15:52:10-!- Netsplit over, joins: wesbot 20090803 15:52:48-!- Netsplit clarke.freenode.net <-> irc.freenode.net quits: erl, loonybot, Rhonda, isaac, Polarina 20090803 15:53:26-!- Netsplit over, joins: Rhonda, loonybot, Polarina, isaac, erl 20090803 15:55:22< CIA-62> thespaceinvader * r37443 /trunk/data/core/units/drakes/Sky.cfg: Minor fix to Sky Drake WML. 20090803 15:59:25-!- Kenpachi [n=chatzill@CPE-124-182-236-115.sa.bigpond.net.au] has quit [Read error: 110 (Connection timed out)] 20090803 16:00:06-!- Kenpachi_ is now known as Kenpachi 20090803 16:13:48-!- Netsplit clarke.freenode.net <-> irc.freenode.net quits: erl, loonybot, Rhonda, isaac, Polarina 20090803 16:14:39-!- Netsplit over, joins: Rhonda, loonybot, Polarina, isaac, erl 20090803 16:31:26-!- Sapient [n=patrickp@wesnoth/developer/sapient] has joined #wesnoth-dev 20090803 16:48:54-!- ettin [n=jorda@wesnoth/developer/ettin] has quit [Read error: 60 (Operation timed out)] 20090803 16:49:17-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth-dev 20090803 16:50:07-!- ettin [n=jorda@wesnoth/developer/ettin] has joined #wesnoth-dev 20090803 16:54:37-!- Crab_ [i=crab@wesnoth/developer/crab] has quit ["Leaving."] 20090803 17:08:59-!- cib0 [n=cib@p5DC43BDC.dip.t-dialin.net] has joined #wesnoth-dev 20090803 17:12:48-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20090803 17:19:32-!- melinath [n=melinath@pool-71-162-41-64.altnpa.east.verizon.net] has joined #wesnoth-dev 20090803 17:29:04-!- elias [n=allefant@allegro/developer/allefant] has quit [Read error: 110 (Connection timed out)] 20090803 17:29:47-!- elias [n=allefant@allegro/developer/allefant] has joined #wesnoth-dev 20090803 17:37:31-!- Elvish_Pillager [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090803 17:43:12-!- Kenpachi [n=chatzill@121.214.195.2] has quit ["ChatZilla 0.9.85 [Firefox 3.0.12/2009070611]"] 20090803 17:53:18-!- Elvish_Pillage2 [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20090803 17:55:23-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Connection reset by peer] 20090803 17:55:38-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090803 17:59:28< Soliton> loonycyborg: is there a reason wesnothd requires the new boost version? 20090803 18:09:26-!- esr [n=chatzill@wesnoth/developer/esr] has quit ["ChatZilla 0.9.85 [Firefox 3.0.12/2009070811]"] 20090803 18:19:41< loonycyborg> Soliton: No idea. If it actually doesn't, version requirement can be lowered selectively. 20090803 18:23:30< Soliton> well, how do i do that? 20090803 18:24:09< loonycyborg> SConstruct line 220 20090803 18:26:00< loonycyborg> If it does work then require_version = "1.35.0" can be added to conf.CheckBoost("regex") call. It will apply only to the client. 20090803 18:28:15-!- ABCD_ [n=ABCD@gentoo/contributor/abcd] has joined #wesnoth-dev 20090803 18:31:05-!- ABCD [n=ABCD@gentoo/contributor/abcd] has quit [Read error: 104 (Connection reset by peer)] 20090803 18:32:34< Soliton> ok, that works fine. 20090803 19:03:58-!- Sapient [n=patrickp@wesnoth/developer/sapient] has left #wesnoth-dev [] 20090803 19:25:26< ilor> is there a point in checking for *lobby* joins inside a game or a replay that I'm not seeing or can I safely remove the code there? 20090803 19:26:18-!- Noyga [n=lame-z@wesnoth/developer/noyga] has joined #wesnoth-dev 20090803 19:27:35-!- Crab_ [i=crab@wesnoth/developer/crab] has joined #wesnoth-dev 20090803 19:28:10-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20090803 19:29:26< Soliton> you get a note when someone joins. 20090803 19:29:46-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20090803 19:34:02< ilor> Soliton: uh, the server sends those when you're in a game? 20090803 19:34:42< Soliton> that's the point indeed. 20090803 19:34:50-!- ancestral [n=ancestra@97-116-106-75.mpls.qwest.net] has quit ["And that’s the end of THAT chapter."] 20090803 19:35:09-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 104 (Connection reset by peer)] 20090803 19:35:24-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090803 19:40:27< CIA-62> jetryl * r37444 /trunk/data/core/macros/animation-utils.cfg: Added separate directional variants of the fire-breath animations to cope with colliding direction filters. 20090803 19:49:40< CIA-62> jetryl * r37445 /trunk/data/core/images/units/monsters/ (22 files): Shadow updates on some additional monsters. 20090803 19:50:36< CIA-62> jetryl * r37446 /branches/1.6/data/core/images/units/monsters/ (22 files): Shadow updates on some additional monsters. 20090803 19:51:44-!- dlr365 [n=doug@S010600248c02a7d3.cg.shawcable.net] has joined #wesnoth-dev 20090803 19:53:39-!- dlr365 [n=doug@S010600248c02a7d3.cg.shawcable.net] has quit [Client Quit] 20090803 19:55:07-!- mordante [n=mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20090803 19:55:20< mordante> servus 20090803 19:56:30< Soliton> welcome back. 20090803 19:56:35< ilor> hi mordante ;) 20090803 19:56:47< mordante> hi Soliton, ilor 20090803 19:58:49< mordante> ilor, how are things going? 20090803 20:00:09< ilor> mordante: I'd say fairly well, got rid of an unfortunate RNG bug, did some code housekeeping and had a go at wesnoth-less moderation with Soliton's help 20090803 20:00:12< Ivanovic> hi mordante 20090803 20:00:16< Ivanovic> finally you are back... 20090803 20:00:35< mordante> hi Ivanovic... what did I miss? 20090803 20:00:52< Ivanovic> probably lots of stuff that i missed, too 20090803 20:00:54< Ivanovic> ;) 20090803 20:01:03< ilor> mordante: the lobby UI needs the proper sizing adjustments pretty badly though, and I've a bunch (not an overwhelming bunch though) of issues for you 20090803 20:01:47< Ivanovic> mordante: start latest wesnoth in german and click on legend of wesmere in the campaign selection 20090803 20:01:59< Ivanovic> check what you think about the scenario difficulty text 20090803 20:02:14< mordante> compiling... 20090803 20:03:03< mordante> ilor, I see that you task list of mandatory items is almost done :-) 20090803 20:03:40< mordante> I'd like to discuss that list after catching up with the logs 20090803 20:04:01< mordante> also I fear compilation might take a while 20090803 20:04:04< ilor> mordante: sure I'm here for the next 5 hours or so, just ping me with any questions 20090803 20:04:33< mordante> I fear I'm off to sleep before that, didn't sleep much the last two days 20090803 20:05:31< ilor> I hope tomorrow you'll be well rested and ready to handle the not so nice gui2 resizing bugs :P 20090803 20:06:10< mordante> I hope so too :-) 20090803 20:06:11< Ivanovic> was the north of germany this exhausting? 20090803 20:06:21< mordante> driving back was hell 20090803 20:07:01< mordante> left at 10 in the morning and arrived at 3 the next morning on a 500 km drive 20090803 20:07:09< Ivanovic> ugh 20090803 20:07:18< Ivanovic> sounds like many bad traffic jams 20090803 20:07:54< mordante> jup and a broken car and needed to sleep since we didn't sleep the night before... 20090803 20:08:07< Ivanovic> ugh 20090803 20:08:10< ilor> ouch 20090803 20:08:11< Ivanovic> that is really bad luck 20090803 20:08:24< mordante> we wanted to leave at 8 and then we would have avoided all traffic jams... 20090803 20:16:22< CIA-62> mordante * r37447 /trunk/src/replay_controller.hpp: Fix a compiler warning. 20090803 20:17:20-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth-dev 20090803 20:28:33-!- Valkier [n=karasawa@c-71-225-240-156.hsd1.pa.comcast.net] has joined #wesnoth-dev 20090803 20:29:18< mordante> Ivanovic, the LoW problem is interesting 20090803 20:29:34< Ivanovic> jupp 20090803 20:29:52< Ivanovic> depends on the length of the description right before 20090803 20:32:19< mordante> I'll have a look later this week 20090803 20:36:47-!- ancestral [n=ancestra@64.241.37.140] has joined #wesnoth-dev 20090803 20:38:02< Ivanovic> okay 20090803 20:39:14-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090803 20:43:12< ilor> mordante: I had a 'fun' bug a while back, don't remember the exact details other than I was resizing the game window and I got this: http://img338.imageshack.us/img338/5296/resizedownbug.png 20090803 20:45:01< mordante> well it looks like the famous screen to small problem 20090803 20:45:21< mordante> which you wanted me to look at tomorrow :- 20090803 20:45:25< mordante> :-P 20090803 20:45:40< ilor> mordante: look at the numbers though 20090803 20:45:55< ilor> mordante: it has a wanted size which is far less than the available 20090803 20:47:05-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Remote closed the connection] 20090803 20:50:38< mordante> 585<559 ? 20090803 20:50:48-!- Crab_ [i=crab@wesnoth/developer/crab] has quit [Read error: 104 (Connection reset by peer)] 20090803 20:51:17-!- Crab_ [i=crab@wesnoth/developer/crab] has joined #wesnoth-dev 20090803 20:53:20< ilor> mordante: aw. nevermind that, I mis-parsed the comma somehow 20090803 20:54:00< mordante> happened to me as well and I considered to use an x instead of a , 20090803 20:54:21< ilor> mordante: I can't help it, in a numeric context it's the decimal separetor for me by default ;) 20090803 20:54:54< mordante> for me too, but I'm also used to separate coordinates by a comma 20090803 20:56:21< ilor> I guess I'd expect a space after the comma 20090803 20:56:59< ilor> 782,585 looks a lot like some sub-pixel coordinate ;P 20090803 20:58:52< mordante> that's why I'm tempted to change it to 782x858 20090803 20:58:57< mordante> 585* 20090803 21:10:40< zookeeper> boucman, wanna take a look? http://www.wesnoth.org/forum/viewtopic.php?f=21&t=26523 20090803 21:17:51-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20090803 21:19:45-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20090803 21:19:50< CIA-62> ivanovic * r37448 /trunk/po/ (wesnoth-dm/et.po wesnoth-tsg/et.po): updated Estonian translation 20090803 21:19:51< CIA-62> ivanovic * r37449 /branches/1.6/po/wesnoth-tsg/et.po: updated Estonian translation 20090803 21:28:25< CIA-62> loonycyborg * r37450 /trunk/SConstruct: Require boost >= 1.34.1 for wesnothd and require >= 1.35 for the client. 20090803 21:32:34< ilor> Soliton: so there are no actual lobby join messages when you're in the lobby, only wne you're ingame... interesting 20090803 21:32:47-!- AnMaster [n=AnMaster@unaffiliated/anmaster] has quit [Nick collision from services.] 20090803 21:34:05< Soliton> ilor: yes, when you're in the lobby you know anyway though that might have changed a bit with the room system now. 20090803 21:34:28< Soliton> loonycyborg: thanks. 20090803 21:37:56< mordante> loonycyborg, was that change discussed on the dev-ml? 20090803 21:40:43< Soliton> if you mean the switch to boost 1.35 that was done by Crab_ for some AI code, i think. 20090803 21:41:39< loonycyborg> mordante: dev-ml currently doesn't seem to work :/ 20090803 21:42:25-!- AnMaster [n=AnMaster@unaffiliated/anmaster] has joined #wesnoth-dev 20090803 21:43:14< loonycyborg> crab said that he posted on the ml about him increasing boost version requirement but it didn't seem to get through.. 20090803 21:46:03< Crab_> mordante: the mail was sent, but dev-ml was (and is still) down, so I've decided to commit the change without waiting for dev-ml to come up. 20090803 21:47:55< mordante> loonycyborg, ah ok that explains why I didn't see it on the dev-ml 20090803 21:48:24< mordante> how long is the dev-ml down? 20090803 21:48:30< CIA-62> thespaceinvader * r37451 /trunk/data/core/units/drakes/ (Glider.cfg Sky.cfg): Apply new fire breath macros to Sky Drake and Drake Glider 20090803 21:49:29< mordante> why not require 1.35 for both server and client? 20090803 21:49:57< loonycyborg> The last mail I got was at 24 Jul 2009 20090803 21:50:22< loonycyborg> mordante: Because wesnothd works with 1.34 currently :P 20090803 21:50:38< loonycyborg> And the server uses it. 20090803 21:51:36< mordante> I personally prefer to depend on one minimum version to avoid subtile differences 20090803 21:51:40< loonycyborg> wesnoth.org server that is. 20090803 21:52:56< Soliton> i prefer to not have to upgrade boost everywhere without a reason. 20090803 21:56:24< mordante> is boost 1.34 installed on the servers at the moment? 20090803 21:56:33< loonycyborg> Yes. 20090803 21:56:50< loonycyborg> That's why I've set the requirement to it. 20090803 21:57:12< mordante> the problem which I expect is that some code shared between game and server might start to use 1.35 which then breaks things 20090803 21:57:54< silene> someone broke the unit tests, they are really slow (using only 2% of the cpu); has a delay been added somewhere recently? Crab_? 20090803 21:58:37< Crab_> silene: the only one I aware of is with server-side rng 20090803 21:59:20< Crab_> silene: for example, in attack_result::do_execute. it was added by ilor some time ago. 20090803 21:59:35-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Read error: 60 (Operation timed out)] 20090803 22:01:09-!- kitty_ [n=kitty@wesnoth/artist/kitty] has joined #wesnoth-dev 20090803 22:01:26< silene> Crab_: by the way, the unit test test_formula_ai segfaults, in case it rings a bell 20090803 22:02:15< Crab_> silene: thanks, I'll check it out. 20090803 22:03:51< Soliton> mordante: it's not like that's going to be subtle. 20090803 22:04:41< silene> hmm... the stack looks dubious (wesnoth_setlocale -> operator+ -> malloc -> signal -> SDL_Quit); perhaps it is the segfault causing the unit tests to go into lalaland 20090803 22:05:36< ilor> silene: the sdl_delay in ai code should never be hit in SP mode so it's unlikely it's the cause 20090803 22:05:39-!- Aethaeryn [n=Michael@69.251.9.23] has joined #Wesnoth-dev 20090803 22:05:52< loonycyborg> silene: Maybe that unit test delay is due to network issues? 20090803 22:06:50< silene> for now, i will just assume that it's the segfault inside formula ai that is corrupting the memory and causing the later unit tests to get stuck 20090803 22:07:40< loonycyborg> I'm not getting a segfault, but one assert fails. 20090803 22:08:25< loonycyborg> http://wesnoth.pastebin.com/d71f31f2a 20090803 22:08:27< silene> loonycyborg: i'm getting the segfault when running it under gdb 20090803 22:08:35< mordante> Soliton, more that somebody adds boost 1.35 dependencies to the server 20090803 22:08:37< silene> (i'm getting the assertion failed in both cases) 20090803 22:08:42< thespaceinvader> hey kitty_ 20090803 22:08:50< kitty_> hey! 20090803 22:10:22< kitty_> thespaceinvader: regarding the wose - of course it is improving! i thought i mentioned that in my last posts... but when i said you need some leave studies I meant *not* ref. real studies. and then back to the wose. seriously. 20090803 22:10:52< thespaceinvader> you mean other paintings? 20090803 22:11:25< kitty_> yeah - studies. sketches. quick colour tryouts. like when you study anatomy. via sketches. colour sketches in this case. 20090803 22:11:39< kitty_> how do you study otherwise? 20090803 22:11:57< blarumyrran> By waiting for your overpaints :> 20090803 22:12:08< mordante> I'm off bye 20090803 22:12:32< thespaceinvader> i study by painting on the portrait ;) 20090803 22:12:32< kitty_> blarumyrran: :D 20090803 22:13:07-!- mordante [n=mordante@wesnoth/developer/mordante] has quit ["Leaving"] 20090803 22:13:50< kitty_> thespaceinvader: then i predict this will very probably will get and long and painful process. but i can't do more than give out counsel... 20090803 22:13:56< thespaceinvader> had i time to paint lots of practice studies and get them checked over to see if i was going the right way, i would, but i don't... 20090803 22:14:10< thespaceinvader> i'm prepared for that ;) 20090803 22:14:34< kitty_> I'm not... 20090803 22:14:47< blarumyrran> You should see which ones are better yourself, given that you do enough scetchese 20090803 22:17:57< kitty_> sitting down and studying how the real thing works and looks like will probably take one or two hors. Trial and error versions of the wose will take you much, much longer all in all in the end. But if you desperately want to do this this way (please don't) at least look at some tree photos while painting it and not just make it up. 20090803 22:21:03< CIA-62> silene * r37452 /trunk/src/language.cpp: Fixed segfault when accessing alternate locales. 20090803 22:21:14< thespaceinvader> that was what i was saying i should do more of, kitty_ 20090803 22:21:31< kitty_> good luck :P 20090803 22:22:07< Crab_> silene: r37452 fixes that your segfault with formula_ai test? 20090803 22:22:08< silene> Crab_: the segfault was not in formula ai, sorry (the assertion failed still is, though) 20090803 22:22:17< silene> Crab_: yes 20090803 22:22:29< Crab_> ok, yes, I'm getting 'no segfault, assertion failed', too. 20090803 22:25:00< Crab_> silene: that assertion failure will be fixed soon. it happens because that tests uses command-line formula ai console to execute formula commands, but that console is disabled at the moment (at the moment, I'm working on modifying formula_ai to allow me to re-enable it) 20090803 22:25:22< silene> okay 20090803 22:48:39-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has quit ["Saurian Augur - I'll heal you by 4 hp if you leave next to me"] 20090803 22:57:34-!- silene [n=plouf@wesnoth/developer/silene] has quit [Read error: 110 (Connection timed out)] 20090803 22:59:06-!- Elvish_Pillage2 [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090803 22:59:57-!- olik_ [n=olik@157-157-226-189.dsl.dynamic.simnet.is] has joined #wesnoth-dev 20090803 23:03:15-!- Elvish_Pillager [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has quit [Read error: 60 (Operation timed out)] 20090803 23:12:46-!- Sapient [n=patrickp@wesnoth/developer/sapient] has joined #wesnoth-dev 20090803 23:16:00-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20090803 23:18:49-!- noy [n=Noy@wesnoth/developer/noy] has quit ["GO, GET TO THE CHOPPAH!!!"] 20090803 23:20:58-!- olik [n=olik@85-220-65-187.dsl.dynamic.simnet.is] has quit [Read error: 110 (Connection timed out)] 20090803 23:23:22< Valkier> i THINK DRAWING A wOSE BASED OF A BANZAI TREE REFERENCE WOULD ROCK. 20090803 23:23:27< Valkier> And so does caps lock 20090803 23:23:30 * Valkier bows 20090803 23:24:33< Sapient> iT WOULD bLOW ur mindz 20090803 23:24:39 * Sapient winks 20090803 23:24:49< Valkier> I have more than one mind!? 20090803 23:24:57< Valkier> I am the meta-psyche! Bow to me! 20090803 23:25:29< Sapient> I have a bonsai tree at home but the cat ate most of it already 20090803 23:25:37< Valkier> Suckage 20090803 23:25:42< Sapient> looks more like an undead variation now 20090803 23:25:47< Valkier> kinky 20090803 23:26:33< kitty_> bonsais are generally awesome! (but all my plants die anyways) 20090803 23:27:15< Valkier> Hry kitty, how big can I make the weapons on the Deathblade? 20090803 23:27:32< kitty_> how big do you want to? 20090803 23:27:38< Valkier> I'm thinking slightly oversized and serated. 20090803 23:28:13< kitty_> as long as they look awesome ;) 20090803 23:28:20< Valkier> As always. 20090803 23:28:27< kitty_> :D 20090803 23:28:32< Valkier> And then I'm drawing a wraith 20090803 23:28:34< Valkier> mwahahahaha! 20090803 23:28:50 * Valkier sticks out his tongue 20090803 23:29:01< kitty_> but, but - i've got a reservation :( 20090803 23:29:12 * kitty_ hides in her corner 20090803 23:29:15< Valkier> A restaraunt can have more than one reservation at a time 20090803 23:29:45< kitty_> a holy WSAS reservation?! 20090803 23:29:55< kitty_> Go finish your skellies :P 20090803 23:30:09< Valkier> But.. but... 20090803 23:30:25< Valkier> They always have a boner around me and it makes me uncomofrtable.. 20090803 23:30:56 * Sapient tries to think of a good "boys and ghouls" joke... 20090803 23:30:56< kitty_> you'll live with it - don't be afraid 20090803 23:31:35< Valkier> Dead women don't say no? 20090803 23:31:42< Valkier> oo! oo! 20090803 23:31:51-!- Noyga [n=lame-z@wesnoth/developer/noyga] has quit ["Quitte"] 20090803 23:31:53< kitty_> and you could do a ghoul, too for a change, Valkier! 20090803 23:31:56< Valkier> They make me "rise" from my pants! 20090803 23:32:04< kitty_> And dead men don't say no as well :D 20090803 23:32:17< kitty_> and there are more dead men than women in wesnoth 20090803 23:32:21< Valkier> Most living men don't say no :-P 20090803 23:32:28< kitty_> cheap 20090803 23:33:07-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["WRYYYYYYYYYYYYYYYYYYYY!"] 20090803 23:33:09< Valkier> And I challenge your assessment of the gender statistics in Wesnoth. 20090803 23:33:19< Valkier> For as we all know, Wesnoth is born on the internet. 20090803 23:33:24< Valkier> And there are no women on the internet. 20090803 23:33:32< Valkier> Plus Wesnoth is a game, of which women also do not play. 20090803 23:33:39< Valkier> So in closing, Wesnoth is a sausage fest. 20090803 23:33:42< kitty_> look at the recruitment lists of the armies you send into their deaths... 20090803 23:34:08< Valkier> Nah. They're just there to further my goals. 20090803 23:34:09< kitty_> yeah, I'm an old fat guy in his basement - of course... 20090803 23:40:31< Valkier> That wears tight latex and has a cat and nine tails on each hip 20090803 23:41:04< kitty_> yep. 20090803 23:42:57< thespaceinvader> to try to derail this topic back to something vaguely related to wesnoth development ;) 20090803 23:42:59< thespaceinvader> http://www.wesnoth.org/forum/download/file.php?id=33188&mode=view 20090803 23:43:08< Valkier> It's crap 20090803 23:43:10< Valkier> I mean 20090803 23:43:13< thespaceinvader> :P 20090803 23:43:46< Valkier> I think you should show how the wing on the left side is attached 20090803 23:44:06< Valkier> The way it is, it looks like it's coming out of his spine. 20090803 23:44:24< blarumyrran> the feathers are arbitrary 20090803 23:44:56< kitty_> nice :) the white part looks a bit scale-like (where could that come from...) and the topmost part of the wings needs more love. and more colour variation for the golden parts. plus what valkier said. :P 20090803 23:45:02< Valkier> I also think given there is a shadow on the left side of the griffin, there'd be a cast shadow onto the guy holding the reigns. 20090803 23:45:25-!- melinath [n=melinath@pool-71-162-41-64.altnpa.east.verizon.net] has quit [Read error: 113 (No route to host)] 20090803 23:45:30< kitty_> the guy was part of another pic upt o now... 20090803 23:45:56< Valkier> ...ok? 20090803 23:45:59< thespaceinvader> he was part of this one originally... 20090803 23:46:15< Valkier> Whether he was or wasn't, there should still probably be a cast shadow onto him. 20090803 23:46:24< thespaceinvader> well, he;s been part of all the gryphon rider attempts right from the start - he's been relatively finalised for some time# 20090803 23:46:25< kitty_> but you finished him seperately, that'S why they are a bit disconnected 20090803 23:46:42< thespaceinvader> and yeah, he needs a little more interaction with this gryphon 20090803 23:46:56< thespaceinvader> i've not touched him yet, i want to get the render sorted out first 20090803 23:47:11< kitty_> not necessarily real interaction, some shadow could be enough 20090803 23:47:22< thespaceinvader> that's what i mean 20090803 23:47:30< Valkier> Fake interaction works too. 20090803 23:47:30< thespaceinvader> how do you suggest showing the wing attachment? 20090803 23:47:38< thespaceinvader> it would be hidden by the shoulder, as it is 20090803 23:47:55< Valkier> Just show a bit of it forming into his side or something. 20090803 23:48:05< thespaceinvader> and let's be honest, the wing just won't attach in any logical way anyway, because 6-limbed beasties don't work 20090803 23:48:16< Valkier> Having the muscle and bone connect near the center of the back wouldn't make any sense in nature. 20090803 23:48:20< kitty_> and you could mirror the dwarf's blue in some of the tips of the feathers. 20090803 23:48:36< thespaceinvader> 6 limbed beasties in general don't make sense in nature Valkier ;) 20090803 23:48:44< thespaceinvader> duly noted kitty 20090803 23:48:49< Valkier> You asked for my opinion on it, and I answered. 20090803 23:48:58< thespaceinvader> i think i'm going to leave the art stuff for a while 20090803 23:48:59< Valkier> If you wanna shoot down everything with "It's fantasy" then don't ask. 20090803 23:49:03< CIA-62> ilor * r37453 /trunk/ (14 files in 3 dirs): 20090803 23:49:03< CIA-62> moved lobby-specific preferences to a new lobby_preferences.hpp/cpp pair toreduce rebuild burden when adding new preferences 20090803 23:49:03< CIA-62> renamed admin_authentication to parse_admin_athentication 20090803 23:49:03< CIA-62> renamed show_lobby_join to parse_should_show_lobby_join 20090803 23:49:18< thespaceinvader> i'm not trying to shoot it down with 'its fantasy' 20090803 23:49:28< CIA-62> ilor * r37454 /trunk/src/gui/dialogs/lobby_main.cpp: use lobby debug domain more in new lobby code instead of network 20090803 23:49:51< kitty_> thespaceinvader: the wing needs to start at the scapula, like the drakes'. it sits too far back and too near to the spine imho 20090803 23:50:06< thespaceinvader> so move the whole thing around a bit? 20090803 23:50:17< thespaceinvader> and try to blend it a little more with the shoulder? 20090803 23:51:14< kitty_> yes, i think so 20090803 23:52:13< thespaceinvader> well, thanks then both of you, i'll take another look at him tomorrow i think 20090803 23:52:21< Valkier> Cheers 20090803 23:52:33< kitty_> :) 20090803 23:52:42< thespaceinvader> can't say at present that i'm in the mood or awakeness for maor structural alterations... 20090803 23:53:13< thespaceinvader> blarumyrran: do you want to elaborate on that? I've tried to conform to the reference images as best i can... 20090803 23:54:11< blarumyrran> Im no expert in birds, or anything elses, anatomy - but the feathers arranged like that are a weird construct 20090803 23:54:22< Valkier> See the new version of the Deathblade, Kitty? 20090803 23:54:40< kitty_> one sec please 20090803 23:57:50< kitty_> Valkier: :) He's growing one me! I really like shredded cloth! I still think you need to differentiate metal and bone more. Too many fuzzy little strokes in the metal, looks more like plastic. But generally awesome! Kill, kill, kill! 20090803 23:58:35< Valkier> lol 20090803 23:58:47< Valkier> The metal thing just kind gradually gets worked on. 20090803 23:59:29< Valkier> I've found that just rushing in and then saying "Metal!" doesn't always turn out the best. --- Log closed Tue Aug 04 00:00:02 2009