--- Log opened Thu Aug 13 00:00:44 2009 20090813 00:00:58< fendrin> Crab_: If I start any campaign from current svn the ai is the new one, right? 20090813 00:00:59-!- Blarumyrran [n=chatzill@82.131.13.45.cable.starman.ee] has quit ["ChatZilla 0.9.85 [Firefox 2.0.0.20/2008121709]"] 20090813 00:02:19< Valkier> Ok, it's fixed Kitty. 20090813 00:02:26< Crab_> fendrin: if you start any campaign/ load any save / the ai will be a new one. 20090813 00:02:58< Crab_> fendrin: only data/scenario-formula.cfg and data/ai/* is converted to new ai syntax atm. 20090813 00:04:47< kitty_> Valkier: looks clean to me now, too. Regarding girgistians comments: i think the skull is just fine, but he has a point about the highlights. The helmet and breastplate highlights looks as if they were white paint instead of light. care to play with that abit? or are you too fed up with him? 20090813 00:05:36< Valkier> Looks like they're white, but they really are just a bright brown. 20090813 00:05:52< Valkier> I think diminishing that would flatten him out considerably. 20090813 00:06:27< kitty_> No, of course they need to be white - but they look as if they were white spots painted on the metal, not like reflected light 20090813 00:06:50< Valkier> Hmm.. maybe I can smooth them out a bit. 20090813 00:07:18< kitty_> as i said - he is fine as he is - just if you're a perfectionist... 20090813 00:07:27< Valkier> Which I am ;-) 20090813 00:07:49< Valkier> I think just putting a couple scratches over the helmet and maybe or or two more on the breastplate will tie them in better. 20090813 00:08:33< Valkier> But the lights hitting at a curved surface. It wouldn't reflect to us as a band like on a more cylindrical piece of metal. 20090813 00:09:15-!- wesbot changed the topic of #wesnoth-dev to: 71 bugs, 239 feature requests, 12 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20090813 00:09:25< Valkier> Aside from that, I think he was commenting more on the left side than the highlights on the right. 20090813 00:09:38-!- Elvish_Pillage2 [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20090813 00:09:55< kitty_> our or his left or right? 20090813 00:10:05< Valkier> Our left. 20090813 00:10:21< Valkier> "and his right side seems an awful lot less shiny than his left side." 20090813 00:10:22< kitty_> A band of light or a roundish highlight will work both, the current ones are just too fuzzy, too many little strokes in different directions. 20090813 00:10:46< mordante> I'm off night 20090813 00:10:47< fendrin> Crab_: should I notice a difference to the old ai? 20090813 00:10:50< Valkier> Well I didn't want the left side to be as shiny. That would make the light source look too strong. 20090813 00:10:59< kitty_> Oh I'm talking about the left side, too - I wouldn'T touch the right one anymore, its in the shadows... 20090813 00:11:00-!- Sirp [n=user@wesnoth/developer/dave] has joined #wesnoth-dev 20090813 00:11:30< Valkier> I don't think you're talking about the same sides as me :-P 20090813 00:11:30-!- mordante [n=mordante@wesnoth/developer/mordante] has quit ["Leaving"] 20090813 00:11:35< kitty_> yep 20090813 00:11:47< Valkier> The side holding the axe is how I wanted it. 20090813 00:12:01< Valkier> I didn't want that side to have the bright highlights. 20090813 00:12:37< kitty_> fine with me 20090813 00:13:01< Valkier> The side holding the shield, I may just stick with for now. 20090813 00:13:26< Crab_> fendrin: no, you shouldn't notice the difference as a player 20090813 00:13:29< Valkier> I really don't find anything glaringly wrong with the highlights there. 20090813 00:15:27< kitty_> nothing glaringly wrong, I'd just clean up the highlights' edges... but leave them as they are if it doen't bother you 20090813 00:16:03-!- loonycyborg [n=sergey@wesnoth/developer/loonycyborg] has quit ["Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz"] 20090813 00:16:24< Valkier> I'll make a list of things to clean up if I feel like later. 20090813 00:16:31< Valkier> I want to get to the Draug. 20090813 00:16:39-!- loonybot [n=loonybot@wesnoth/bot/loonybot] has quit [Remote closed the connection] 20090813 00:16:42< kitty_> yeah! 20090813 00:16:49< Crab_> fendrin: main differences are for ai creators - for example, it is a lot easier to mix-in formula ai and default ai 20090813 00:20:10< fendrin> kitty_: To answer here instead of the forum. Making the handle shorter is a good solution. A single handed sword fit's the nagas agility much better than a heavy two handed one. 20090813 00:20:54< kitty_> fendrin: yes, i liked the pose too much, but a real two handed one would also be too far from the sprite... 20090813 00:21:47-!- melinath [n=melinath@pool-72-72-193-179.altnpa.east.verizon.net] has quit [Read error: 113 (No route to host)] 20090813 00:22:24< fendrin> kitty_: There is also a middle class of swords than can be handled in both ways. They are called Anderthalbhänder in german. 20090813 00:23:23< kitty_> Ah, I hadn't thought of those - I don't know if there where andertalbhänder scimitars, too - but i could just make that up. 20090813 00:23:46-!- cib0 [n=cib@p5DC43377.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 20090813 00:24:19< fendrin> kitty_: I can imagine a naga fighting with such a weapon. 20090813 00:24:33< kitty_> :) 20090813 00:29:51< Valkier> Bastard Swords come to mind 20090813 00:29:57< Turuk> Bah 20090813 00:29:59< Valkier> They were another one that was in between two and one handed. 20090813 00:30:11-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Read error: 110 (Connection timed out)] 20090813 00:30:12< Valkier> I guess the more traditional term was "Hand and a half" 20090813 00:30:36< fendrin> Turuk: bah? 20090813 00:30:51< kitty_> that's the Andertalbhänder fendrin mentioned... 20090813 00:30:54< Turuk> Nothing, just catching up on a few things. 20090813 00:31:05< Valkier> Well then 20090813 00:31:44< fendrin> kitty_: I have another issue with the naga. His or her muscles look far to mamal to me. 20090813 00:32:17< kitty_> then draw your own one :P 20090813 00:32:57< Valkier> ouch 20090813 00:33:35< fendrin> :-) 20090813 00:33:38< kitty_> muscles are muscles and he has arms and a human torso... what are "reptilian muscles" anyways... 20090813 00:33:46< Valkier> Tasty 20090813 00:33:48< Valkier> I mean.. 20090813 00:33:56< Valkier> Nah, I think the muscles are fine. 20090813 00:35:38< kitty_> they do indeed clash with the scale look, but that kind of strange fusion is what this creature is about to me 20090813 00:35:51-!- mjs-de [n=mjs-de@vpw.wh.uni-dortmund.de] has quit [Read error: 113 (No route to host)] 20090813 00:36:21< Valkier> Well if you really wanted to you could just have the scales become smaller and finer as it gets to the joins and whatnot. 20090813 00:36:43< Valkier> Use bigger ones as a kind of natural armor on places like his forearm or chest or whatever. 20090813 00:37:04< kitty_> but then it wouldn' be a pasted togetehr creature anymore. and rather drake-like... 20090813 00:37:24< fendrin> right, maybe they were melted to a chimera by a dark mage and so they link two worlds. 20090813 00:37:49< kitty_> write a campaign about it :P 20090813 00:37:50< Valkier> Eh, what you have looks perfectly fine to me. 20090813 00:38:00< kitty_> :) 20090813 00:38:22< Valkier> Just giving suggestions on if you did want ways to change it to make it look more reptilian and still keep the shapes. 20090813 00:39:19< kitty_> thanks! but you know all the wsas time pressure... i just want to get these finished in a nice quality... 20090813 00:39:31< Valkier> Of course. 20090813 00:39:44< Valkier> And it's not like you can't tweak them later on. 20090813 00:40:05< Valkier> Photoshop makes that sort of thing so easy. 20090813 00:40:18< kitty_> i'm thinking about redoing all the merfolks faces right now. perhaps this weekend. 20090813 00:40:45< Valkier> Oooo. Adventurous. 20090813 00:41:01< Valkier> I think it would make them look a lot more alive if you did. 20090813 00:42:34< kitty_> yay for layers! I'm planning to do bigger, slanted eyes, considerably smaller noses, higher and thinner eyebrwos and a completely differently shaped mouth - but of course that may all still change 20090813 00:42:38< Valkier> There's certainly a lot of stink over Pixelmind's dragon . 20090813 00:47:22-!- YogiHH [n=chatzill@d052095.adsl.hansenet.de] has left #wesnoth-dev [] 20090813 00:47:33-!- thespaceinvader_ [n=chatzill@cpc3-whit1-0-0-cust305.cdif.cable.ntl.com] has joined #wesnoth-dev 20090813 00:47:48-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit [Read error: 54 (Connection reset by peer)] 20090813 00:47:50-!- thespaceinvader_ is now known as thespaceinvader 20090813 00:47:55< Valkier> Oh god. Now TSI is here. 20090813 00:48:18< thespaceinvader> have been for a while, just been idling 20090813 00:48:25< Valkier> All right Kitty. We three are going to take over Wesnoth now. 20090813 00:49:40< Appleman1234> ? 20090813 00:50:50< Appleman1234> Where is Jetryl when you need him to stop a coup ? 20090813 00:50:54< Valkier> Appleman1234: Bow to the Ministry Of Artistry, peasant! Otherwise we shall find yourself in a perfect picture of pain!!! 20090813 00:51:12< Appleman1234> Valkier, I don't think so 20090813 00:51:49< Valkier> ... meanie.. 20090813 00:54:16< Valkier> So I think I'm going to ignore the Draug Sprite mostly and just do what I want with it. 20090813 00:54:25< Valkier> I'll keep him with an axe and shield, but that's about it. 20090813 00:55:22< kitty_> cloak, pauldrons and some kind of tiara/helmet/thingie around the head would be nice, too... 20090813 00:55:52< Valkier> Well yeah. I just mean how I represent them is probably not gonna match the sprite entirely. 20090813 00:56:17< kitty_> as long as he's recognizable... - have fun! 20090813 00:56:21< Valkier> mmhmmm! 20090813 00:56:35< Valkier> Gonna take a break before I start however. 20090813 00:56:45< kitty_> :( 20090813 00:56:49< Valkier> lol 20090813 00:56:57< Valkier> Well I need food and to stretch my legs! 20090813 00:57:07< Valkier> Possibly go out for a walk :-P 20090813 00:57:22< kitty_> wimp! 20090813 00:57:26< Valkier> mmhmm 20090813 00:57:40< Valkier> It takes a lot out of me to draw my FANTASTIC LOOKING PORTRAITS 20090813 00:57:41 * Valkier ahems 20090813 00:58:12< kitty_> lol, I need to go to bed now as well 20090813 00:58:25-!- kitty_ [n=kitty@wesnoth/artist/kitty] has quit ["good night"] 20090813 01:03:25-!- Tigge [n=tigge@bacchus.olf.sgsnet.se] has quit [Read error: 110 (Connection timed out)] 20090813 01:06:10-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["leaving"] 20090813 01:14:51-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit ["night all"] 20090813 01:25:10-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth-dev 20090813 01:35:23-!- deekay [n=dk@wesnoth/developer/dragonking] has quit [Read error: 60 (Operation timed out)] 20090813 01:39:13-!- deekay [n=dk@wesnoth/developer/dragonking] has joined #wesnoth-dev 20090813 01:39:52< Crab_> hi deekay. at what time do you intend to schedule a test game ? 20090813 01:40:01< deekay> Crab_: Around evening 20090813 01:40:14< deekay> 19gmt or so 20090813 01:40:18< Crab_> ok 20090813 01:40:31< Crab_> any new bugs ? 20090813 01:42:14< deekay> only in my formulas :) 20090813 01:42:39< Crab_> :) 20090813 02:03:18-!- xchat_sux [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has quit ["Hi! I'm a quit message virus vaccine. 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Fixed. 20090813 12:02:18-!- euschn [n=chatzill@wesnoth/developer/euschn] has joined #wesnoth-dev 20090813 12:02:20< euschn> hi 20090813 12:03:41< CIA-62> loonycyborg * r37708 /branches/1.6/src/font.cpp: 20090813 12:03:41< CIA-62> wqy-zenhei.ttc font wasn't loaded on windows. Fixed. 20090813 12:03:41< CIA-62> cherry picked from r37707(trunk) 20090813 12:04:15-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has quit [Connection reset by peer] 20090813 12:04:30-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090813 12:04:36< loonycyborg> Ivanovic: are you planning to make any more 1.6.x releases? :) 20090813 12:04:49-!- Zarel [i=Zarel@warzone2100/developer/Zarel] has quit [Read error: 110 (Connection timed out)] 20090813 12:04:56< Ivanovic> loonycyborg: yes, i plan to eventually release a "final" 1.6.5 release 20090813 12:05:58-!- Valkier [n=karasawa@c-71-225-240-156.hsd1.pa.comcast.net] has quit [] 20090813 12:06:38< loonycyborg> Anyway, the new wqy-zenhei font wasn't used on windows because it has .ttc extension while code that called AddFontResource looked only for .ttf files. 20090813 12:07:37< loonycyborg> That explains why people were getting boxes instead of chinese :P 20090813 12:08:07< Ivanovic> :) 20090813 12:12:00-!- fendrin [n=fabi@wesnoth/developer/fendrin] has quit [Remote closed the connection] 20090813 12:13:43< Ivanovic> okay, just checked and there is no new release of wqy-zenhei out, or i would add it to the repo 20090813 12:14:11< Ivanovic> so far only snapshots in the 0.9.* area, the latest one from may 20090813 12:50:31-!- shikadibot [n=shikadi@wesnoth/umc-dev/bot/shikadibot] has quit [Remote closed the connection] 20090813 12:50:31-!- AI0867 [n=ai@wesnoth/developer/ai0867] has quit [Remote closed the connection] 20090813 12:50:31-!- shadowmaster [n=ignacio@wesnoth/developer/shadowmaster] has quit [Remote closed the connection] 20090813 13:22:11-!- Crab_ [i=crab@wesnoth/developer/crab] has joined #wesnoth-dev 20090813 13:22:16< Crab_> hi 20090813 13:35:21-!- Kenpachi_ [n=chatzill@CPE-124-182-239-86.sa.bigpond.net.au] has joined #wesnoth-dev 20090813 13:54:00-!- Kenpachi [n=chatzill@CPE-58-166-242-224.sa.bigpond.net.au] has quit [Read error: 110 (Connection timed out)] 20090813 14:10:21-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20090813 14:11:27-!- YogiHH [i=d4ca9d15@wesnoth/developer/yogihh] has joined #wesnoth-dev 20090813 14:11:34< YogiHH> hello 20090813 14:16:20-!- Kenpachi_ is now known as Kenpachi 20090813 14:25:12-!- fabi [n=fabi@vpnweb888.rz.uni-saarland.de] has joined #wesnoth-dev 20090813 14:29:02-!- BenUrban [n=benurban@unaffiliated/benurban] has quit ["Power failu"] 20090813 14:31:36-!- BenUrban [n=benurban@c-68-50-54-86.hsd1.md.comcast.net] has joined #wesnoth-dev 20090813 14:34:02-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 104 (Connection reset by peer)] 20090813 14:34:17-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090813 14:48:08-!- Sirp [n=user@pool-71-164-166-178.dllstx.fios.verizon.net] has joined #wesnoth-dev 20090813 15:06:37-!- BenUrban [n=benurban@unaffiliated/benurban] has quit ["Power failu"] 20090813 15:08:27-!- allefant_ [n=allefant@allegro/developer/allefant] has joined #wesnoth-dev 20090813 15:12:30-!- allefant [n=allefant@allegro/developer/allefant] has quit [Read error: 110 (Connection timed out)] 20090813 15:12:57-!- Chusslove [n=Chusslov@adsl-ppp-1193.yubc.net] has joined #wesnoth-dev 20090813 15:45:06-!- fabi [n=fabi@vpnweb888.rz.uni-saarland.de] has quit [Remote closed the connection] 20090813 15:46:52-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has joined #wesnoth-dev 20090813 15:50:32-!- Appleman1234 [n=Appleman@131.181.102.98] has quit [Read error: 54 (Connection reset by peer)] 20090813 15:54:06-!- Appleman1234 [n=Appleman@131.181.102.98] has joined #wesnoth-dev 20090813 16:00:40-!- Appleman1234 [n=Appleman@131.181.102.98] has quit ["Leaving"] 20090813 16:02:18-!- AI0867 [n=ai@wesnoth/developer/ai0867] has joined #wesnoth-dev 20090813 16:12:08-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Remote closed the connection] 20090813 16:19:52-!- boucman [i=43fa2d5d@wesnoth/developer/boucman] has joined #wesnoth-dev 20090813 16:19:57< boucman> hey all 20090813 16:20:02< Crab_> hi boucman 20090813 16:21:06< boucman> so, what's up ? 20090813 16:26:23< Ivanovic> doomsday is close! 20090813 16:26:26< Ivanovic> ;) 20090813 16:27:39-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has joined #wesnoth-dev 20090813 16:27:40< Kenpachi> awsome 20090813 16:27:53< CIA-62> crab * r37709 /trunk/src/ai/ (6 files in 2 dirs): reenabled most of ai modifications via [modify_side] (all aspects, such as recruitment pattern and aggression, can be changed) 20090813 16:28:02-!- cib0 [n=cib@p5DC43DF7.dip.t-dialin.net] has joined #wesnoth-dev 20090813 16:28:37< deekay> hi everyone 20090813 16:28:45< Crab_> hi deekay 20090813 16:30:13< deekay> 7h wasted on putting rogether furniture for my family... great timing for making me do it today :E 20090813 16:30:26< Ivanovic> ugh 20090813 16:30:29< Crab_> deekay: happens sometimes :) 20090813 16:30:36< deekay> Yea 20090813 16:31:34< Crab_> boucman: hunting down all 1.7.3 @todo's/blockers atm 20090813 16:31:34-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20090813 16:31:40< Crab_> (in ai) 20090813 16:31:59< Ivanovic> great 20090813 16:32:27< boucman> Crab_: great 20090813 16:32:58< Crab_> Ivanovic: do you intend to release 1.7.3 this week (@sunday) ? 20090813 16:33:22< Ivanovic> yes 20090813 16:33:38-!- Ivanovic changed the topic of #wesnoth-dev to: 1.7.3 planned for Sunday | 71 bugs, 239 feature requests, 12 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20090813 16:34:41< Crab_> Ivanovic: good. there's still one very-strange-segfault (reported by euschn, reproduced by me once), but, everything else is ok 20090813 16:35:30-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Read error: 60 (Operation timed out)] 20090813 16:35:43-!- fabi [n=fabi@vpnweb888.rz.uni-saarland.de] has joined #wesnoth-dev 20090813 16:35:59-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20090813 16:36:54< Ivanovic> Crab_: sounds good to me 20090813 16:37:04< Ivanovic> deekay: so how is your ai work looking? 20090813 16:37:07< Ivanovic> test game this evening? 20090813 16:37:12< Crab_> boucman: maybe you'll have some ideas about it ? see the backtrace: http://wesnoth.pastebin.com/m40454da0 20090813 16:38:15< deekay> Ivanovic: Going to work on it right now 20090813 16:38:26< boucman> Crab_: i have no access to the code atm, so reviewing backtraces is... hard to say the least 20090813 16:38:35< Crab_> boucman: an idea is needed 20090813 16:38:36< deekay> Ivanovic: I think around 18-19gmt it *should* be ready 20090813 16:38:54< Crab_> boucman: it *looks like* as if pointer to the observer was incorrect. but, each observer registers once in its initialization, and deregisters in the destructor 20090813 16:38:54< Ivanovic> deekay: nice 20090813 16:38:54< deekay> Ivanovic: Unless my family will buy more furniture :SSSSSSSSSSSS 20090813 16:39:05-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090813 16:39:16< Ivanovic> deekay: tell them that furnitures should be bought and assembled on weekends 20090813 16:39:18< Crab_> boucman: so, the problem is, it's quite hard to imagine "what can go wrong?" 20090813 16:39:26< Ivanovic> that has to do with stuff like "tradition" 20090813 16:39:52< Ivanovic> family sitting together and swearing while trying to make the new furniture look like something printed on the manual 20090813 16:40:00< Ivanovic> and it will never work exactly 20090813 16:40:13< Ivanovic> it is just half the fun if not really all are around 20090813 16:40:15< Ivanovic> ;) 20090813 16:40:17< Crab_> boucman: as, when any observer goes out of scope,its destructor should properly deregister this observer... 20090813 16:40:28< deekay> Ivanovic: haha :) 20090813 16:41:17< deekay> Ivanovic: There was me, my grandfather and grandmother and my uncle's sons (6 and 1 y.o. ) :) 20090813 16:41:19< Crab_> boucman: so, if you have any ideas about the set of circumstances which can cause the pointer to the observer to be invalidated ... 20090813 16:41:36< Ivanovic> deekay: in fact this is a good start but not really enough 20090813 16:41:52< deekay> Ivanovic: An beleive me, mo grandmother who was not helping me and my grandfather was swearing the most about how we make mess everywhere we go ;p 20090813 16:42:23< boucman> assuming deregistering works correctly, could someone have kept a pointer to the observer somewhere, or is this properly encapsulated ? 20090813 16:42:26< YogiHH> lol 20090813 16:42:40< Ivanovic> deekay: sounds 100% familiar 20090813 16:43:02< Crab_> boucman: all destructors are virtual, and registration/deregistration is encapsulated - see http://wesnoth.pastebin.com/m72d85c6 20090813 16:43:06< Ivanovic> though i'd guess your mother could have helped with some (not so) useful advice, too 20090813 16:43:07< Ivanovic> ;) 20090813 16:43:20< deekay> ;) 20090813 16:43:29< boucman> k 20090813 16:43:50< boucman> we are supposed to be mono task so no race conditions... 20090813 16:43:52< Crab_> boucman: each observer handles both registration and deregistration, using "this" 20090813 16:44:01< Crab_> yes, that part is singlethreaded 20090813 16:44:17< Crab_> it results in random segfault 20090813 16:44:26< Crab_> for example, after ai attack 20090813 16:44:32< boucman> Crab_: maybe an (unrelated) mem corruption in the target object... 20090813 16:44:49< Crab_> (reproduced once from savegame) 20090813 16:45:05< boucman> i.e the observer is "invalid" instead of badly registered 20090813 16:45:32< Crab_> my idea to debug this further is to add logging statements to each observer's constructor, to log the address of 'this' 20090813 16:45:38< loonycyborg> Crab_: Why in ai::holder::modify_ai_config_old the declaration of its only arg has its name commented? :P 20090813 16:46:39< Crab_> loonycyborg: bad merge with mordante's work. 20090813 16:46:44-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Connection timed out] 20090813 16:47:14-!- crimson_penguin [n=ben@64.201.60.211] has joined #wesnoth-dev 20090813 16:48:11< CIA-62> crab * r37710 /trunk/src/ai/manager.cpp: fix a bad merge 20090813 16:48:45< Crab_> loonycyborg: sorry & thanks. 20090813 16:48:51< loonycyborg> np 20090813 16:54:17-!- euschn [n=chatzill@wesnoth/developer/euschn] has quit [Read error: 54 (Connection reset by peer)] 20090813 17:01:45-!- boucman [i=43fa2d5d@wesnoth/developer/boucman] has quit [Ping timeout: 180 seconds] 20090813 17:05:06< Ivanovic> loonycyborg: any idea what causes those crashes? http://www.wesnoth.org/forum/viewtopic.php?f=4&t=26417&start=0 20090813 17:05:11< Ivanovic> some change in the libs used? 20090813 17:05:25< Ivanovic> (that is on linux i tend to not see the game crash) 20090813 17:06:04< loonycyborg> I'm not sure. Hopefully that isn't caused by me upgrading gcc used to make the package. 20090813 17:06:33< Ivanovic> Soliton: is there really some message saying that you need 1.7.3 for the dev mp server? 20090813 17:06:37< Ivanovic> http://www.wesnoth.org/forum/viewtopic.php?f=4&t=26650&start=0 20090813 17:06:46< Ivanovic> IIRC the latest dev release is 1.7.2 20090813 17:07:17< loonycyborg> Probably I'll downgrade gcc back for 1.6.5 20090813 17:09:39< Ivanovic> okay 20090813 17:10:17-!- shadowmaster [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090813 17:11:05< shadowmaster> fabi: are you now around? 20090813 17:13:58< fabi> shadowmaster: yes 20090813 17:14:20< shadowmaster> fabi: what happened to that music commit? 20090813 17:15:57< zookeeper> what music commit? 20090813 17:16:12-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20090813 17:16:31< shadowmaster> I thought you two were speaking of committing some music file from Tyler Johnson two days ago 20090813 17:16:39< fabi> shadowmaster: right 20090813 17:16:50< Crab_> shadowmaster: [ai] modification via [modify_side] should now work, with the exception of [protect_location] and [protect_unit] 20090813 17:17:14< shadowmaster> good 20090813 17:17:23< fabi> shadowmaster: but no message arrived that it is ready to commit. I am still willing to do that. 20090813 17:17:33< shadowmaster> ah, alright 20090813 17:17:39< Crab_> shadowmaster: ( the syntax is the same ) 20090813 17:17:47< shadowmaster> ah, alright too 20090813 17:18:16< zookeeper> well, i guess you didn't read all of it.. 20090813 17:18:36-!- YogiHH [i=d4ca9d15@wesnoth/developer/yogihh] has left #wesnoth-dev [] 20090813 17:18:57< shadowmaster> yeah, I just skimmed through it to be honest. 20090813 17:20:39< fabi> zookeeper: the invalid pango something message, is it in the ai controller? https://gna.org/bugs/?14104 20090813 17:21:26 * shadowmaster off for breakfast (at last...) 20090813 17:21:52< zookeeper> fabi, looks like it? 20090813 17:23:05< fabi> zookeeper: I have no idea. Never used the new pango thing willingly. 20090813 17:23:24< silene> fabi: by the way (hearing about LoW reminded me of this issue), the objectives contain two notes; only one will be displayed 20090813 17:24:26< fabi> silene: Good to know, thank you. 20090813 17:34:33-!- Kenpachi [n=chatzill@CPE-124-182-239-86.sa.bigpond.net.au] has quit [Read error: 104 (Connection reset by peer)] 20090813 17:37:35-!- Crab_ [i=crab@wesnoth/developer/crab] has quit ["Leaving."] 20090813 17:50:55< Soliton> Ivanovic: yes, 1.7.3 is already allowed and happened to be the first version in the list. i've fixed that but it'll happen again next version. 20090813 17:55:57< Soliton> ok, made it so it won't happen again. 20090813 17:59:26-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20090813 18:01:14< zookeeper> fabi, me neither, i thought all that syntax was supposed to have been converted already. 20090813 18:03:02-!- stikonas_ [n=and@ctv-213-164-121-103.vinita.lt] has joined #wesnoth-dev 20090813 18:03:50< silene> zookeeper: as far as i know, nothing has been converted 20090813 18:04:09< silene> anyway, for those interested in converting it, the bad markup is in macros/ai_controller.cfg 20090813 18:05:51< zookeeper> silene, oh, right. 20090813 18:17:30-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Read error: 110 (Connection timed out)] 20090813 18:17:48-!- stikonas_ is now known as stikonas 20090813 18:18:46-!- Crab_ [i=crab@wesnoth/developer/crab] has joined #wesnoth-dev 20090813 18:19:34-!- stikonas [n=and@ctv-213-164-121-103.vinita.lt] has quit ["Konversation terminated!"] 20090813 18:19:46-!- stikonas [n=and@ctv-213-164-121-103.vinita.lt] has joined #wesnoth-dev 20090813 18:27:00< Crab_> silene: regarding 'macros/ai_controller.cfg', I'll try to fix it, but it will be later. atm the framework support for ai scenario goals is incomplete. 20090813 18:33:01-!- Valkier [n=karasawa@c-71-225-240-156.hsd1.pa.comcast.net] has joined #Wesnoth-dev 20090813 18:33:32-!- Noyga [n=lame-z@wesnoth/developer/noyga] has joined #wesnoth-dev 20090813 18:38:56-!- EdB [n=edb@44.12.95-79.rev.gaoland.net] has joined #wesnoth-dev 20090813 18:40:49-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has quit [Read error: 104 (Connection reset by peer)] 20090813 18:41:21< silene> Crab_: this is unrelated to the AI per se, it is just plain WML strings 20090813 18:41:46< Crab_> silene: it uses [modify_side] to talk with the ai, but [modify_side] is limited atm 20090813 18:41:54-!- cib0 [n=cib@p5DC43DF7.dip.t-dialin.net] has quit ["Leaving"] 20090813 18:42:38< silene> Crab_: sure, but what i was saying is that pango markup is completely unrelated to the AI or [modify_side] 20090813 18:42:45< Crab_> silene: and, reworking the ai 'scenario goals' is part of my todo list. so, when I do that, I'll probably need to change that macros, as well, to allow the player to better interact with the AI. 20090813 18:43:22< Crab_> silene: yes, I know. I was talking about fixing its interaction with the ai, not markup issues. 20090813 18:49:44-!- fabi [n=fabi@vpnweb888.rz.uni-saarland.de] has quit [Read error: 110 (Connection timed out)] 20090813 19:00:23< shadowmaster> mordante: am I allowed to commit the gui2 create unit dialog as I write it? 20090813 19:05:41< CIA-62> shadowmaster * r37711 /trunk/src/ (7 files in 2 dirs): Converted YogiHH's umlauts to UTF-8 20090813 19:06:01< CIA-62> shadowmaster * r37712 /trunk/src/hotkeys.cpp: Replace the funny-sounding "Save The Map" menu entry with "Save Map" 20090813 19:07:20-!- shikadibot [n=shikadi@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20090813 19:11:02-!- melinath [n=melinath@pool-72-72-200-231.altnpa.east.verizon.net] has joined #wesnoth-dev 20090813 19:12:39-!- fendrin [n=fabi@f051180196.adsl.alicedsl.de] has joined #wesnoth-dev 20090813 19:16:20-!- deekay [n=dk@wesnoth/developer/dragonking] has quit [Read error: 60 (Operation timed out)] 20090813 19:17:00< shadowmaster> thespaceinvader: LordBob isn't going to make a separate Lancer portrait, right? 20090813 19:17:20< thespaceinvader> shadowmaster: i think he is, but i think he's gonna do some orcs first 20090813 19:17:33< shadowmaster> what about the Grand Knight? 20090813 19:17:46< shadowmaster> (yes, I'm targetting those who are still using Lutesian portraits) 20090813 19:17:59-!- deekay [n=dk@wesnoth/developer/dragonking] has joined #wesnoth-dev 20090813 19:19:39< thespaceinvader> shadowmaster: that one too, and the Master at Arms 20090813 19:19:45< thespaceinvader> those are the remaining loys to be done 20090813 19:20:00 * shadowmaster isn't using to artists making portrait for every single unit in a tree 20090813 19:20:03< shadowmaster> *used 20090813 19:20:16< thespaceinvader> have patience, and if there's a release soon, i'll wire the existing ones into the units with lutesian portraits 20090813 19:20:44< thespaceinvader> normally, i think a portrait gets done for roughly every branch, and the Horse line is a very branchy line 20090813 19:20:58< shadowmaster> yeah, there should be a release on sunday 20090813 19:21:06< thespaceinvader> i think the duellist one is just cos the units are fun 20090813 19:21:22< thespaceinvader> OK well, i'll wire in the current loy portraits before then i think 20090813 19:21:28< shadowmaster> also, forgot to mention that you've done an awesome work with the drakes 20090813 19:21:48< thespaceinvader> there's no need, i remember :P 20090813 19:22:01< thespaceinvader> but yeah, it's been good 20090813 19:22:08< thespaceinvader> which reminds me, there's some fixes i could be doing 20090813 19:22:50< shadowmaster> WML fixes for instance? 20090813 19:24:13< shadowmaster> the sky drake has flying frames but they don't seem to be used by the WML 20090813 19:24:30< shadowmaster> (for standing animations). Same with his L3 cousin 20090813 19:24:53< shadowmaster> the Drake Burner is missing a TC declaration probably 20090813 19:25:54-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has quit ["Saurian Augur - I'll heal you by 4 hp if you leave next to me"] 20090813 19:30:40-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has joined #wesnoth-dev 20090813 19:31:01< deekay> thespaceinvader: btw, don't know if you noticed - you accidentially commited stat changes for burner/sky/hurricane drakes - copy pasting from glider, It's not something really important, Crab noticed it and I fixed it, just please double-check when you copy-paste big pieces of code, we don't want 1.7.3 with wierd balance issues ;) 20090813 19:32:43-!- shadowm_webchat [i=be16520d@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090813 19:33:06< thespaceinvader> yeah, i realised that yesterday when i was doing the fighter commits 20090813 19:33:09< thespaceinvader> on top of it in future 20090813 19:35:36-!- shadowm_webchat [i=be16520d@wesnoth/developer/shadowmaster] has quit [Nick collision from services.] 20090813 19:36:21< Valkier> Yeah TSI. Way to try to hack Wesnoth. 20090813 19:45:33< thespaceinvader> aheh yeah 20090813 19:45:43< thespaceinvader> make all those drakes the same as the Glider 20090813 19:45:47< thespaceinvader> my secret plan is foiled 20090813 19:46:16< thespaceinvader> on another note, Valkier, do you consider the Revenant finished? 20090813 19:46:19< Ivanovic> thespaceinvader: have i already said that i love your latest drake sprite commits? 20090813 19:46:33< thespaceinvader> no, Ivanovic, I don't think so 20090813 19:46:41< thespaceinvader> and i wouldn't object even if you had +D 20090813 19:46:44< Ivanovic> consider it mentioned now 20090813 19:46:46< Ivanovic> ;) 20090813 19:46:51< thespaceinvader> i gather there's a release scheduled sunday? 20090813 19:47:20< thespaceinvader> i'll see about putting in a concerted effort to get the warrior ready in time for that 20090813 19:47:55< Ivanovic> cf topic 20090813 19:49:42< thespaceinvader> ah yes 20090813 19:50:14 * thespaceinvader doesn't look forward to another set of animation cloning, but will do it anyway 20090813 19:51:23< shadowmaster> thespaceinvader: do you want help with the aforementioned WML issues? 20090813 19:51:37< crimson_penguin> hmm... compare clasher.png to clasher-blade.png - the colors are different 20090813 19:51:39< thespaceinvader> no, it's already fixed, and i'm on top of it for the future 20090813 19:52:01-!- Noyga [n=lame-z@wesnoth/developer/noyga] has quit [Remote closed the connection] 20090813 19:52:04< thespaceinvader> crimson_penguin: lemme take a look, hold on 20090813 19:52:18< thespaceinvader> they shouldn't be, i created them from the same file, with the spear taken out 20090813 19:52:54< crimson_penguin> clasher.png is darker 20090813 19:53:09< shadowmaster> may be some colorprofile thing? 20090813 19:53:39< shadowmaster> they look the same to me (Gwenview) 20090813 19:53:48< crimson_penguin> yeah, I think it is a color profile thing 20090813 19:53:58< crimson_penguin> in fact, I'm fairly certain it is 20090813 19:54:19< crimson_penguin> because the TC program strips it and makes it clasher.png lighter like -blade 20090813 19:54:48< crimson_penguin> and the TC works fine on both 20090813 19:54:57 * crimson_penguin goes to eat lunch 20090813 19:55:05< shadowmaster> wesnoth-tc definitively doesn't understand color profiles 20090813 19:55:14< shadowmaster> same with SDL_image IIRC 20090813 19:55:19< thespaceinvader> oh, so no problem then? 20090813 19:55:21< thespaceinvader> phew 20090813 19:55:36< crimson_penguin> yeah, it'd be stripped with pngcrush too I think 20090813 19:55:50< crimson_penguin> anyway, yeah, no one else will notice probably :P 20090813 19:55:55 * crimson_penguin disappears for real 20090813 19:56:51-!- Netsplit clarke.freenode.net <-> irc.freenode.net quits: nital 20090813 19:57:26-!- Netsplit over, joins: nital 20090813 19:57:49< fendrin> Is there a reason for data/core/sounds still containing wav files? 20090813 19:58:13< shadowmaster> yes, quality. 20090813 19:58:28< melinath> thespaceinvader: allow me to also mention how great the new drake sprites are. I tried playing multiplayer on 1.7.2 and found myself constantly looking forward to the next version just for the new drake sprites. 20090813 19:58:44< thespaceinvader> me too, last time i played on 1.7.2 20090813 19:58:53< thespaceinvader> i found myself recruiting extra clashers =D 20090813 19:59:23< fendrin> shadowmaster: sure? mermen-die.ogg mermen-hit.wav ; Why needs hit more quality than die? 20090813 19:59:27< thespaceinvader> my 1.7.2 looks even better now, since it has all the new sprites installed in it 20090813 19:59:41-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth-dev 20090813 19:59:57< zookeeper> fendrin, no 20090813 20:00:12< zookeeper> there's no reason why it "still contains wavs" 20090813 20:00:49< fendrin> zookeeper: do you mind if I convert them to ogg and adjust the file pathes? 20090813 20:01:35< zookeeper> fendrin, i'd rather keep as many sounds as wav as possible since then we don't need to have both oggs and wavs, in different places. 20090813 20:02:05< zookeeper> we don't want to have oggs only because they're lossy. 20090813 20:02:24< zookeeper> the ideal format thus would be flac (compressed and lossless), but the game doesn't support that. 20090813 20:02:25< zookeeper> afk -> 20090813 20:02:33< CIA-62> crab * r37713 /trunk/src/ai/ (5 files in 2 dirs): Added config serialization of various ai contexts. 20090813 20:07:42-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 110 (Connection timed out)] 20090813 20:09:41< fendrin> esr: What parts of the story prose for LoW will you contribute? Only the small talk for the loyal followers or the scenario specific speech as well? 20090813 20:12:41< fendrin> If no one minds then I am going to make a directory at data/core/sounds/horn-signals and commit zookeeper's effects there. http://www.wesnoth.org/forum/viewtopic.php?f=14&t=26557 20090813 20:13:47< esr> fendrin: I can probably write as much as you want iof you hand me a job specification. Like: needs more dialog and occurs in scenarios Y, Z, and A. Or "Saurian reaction to Ggenocide ineeded in scenario B, near line C". 20090813 20:14:40< shadowmaster> that reminds me... 20090813 20:14:40< esr> Tell me exactly which parts of it need to be doctored and I'll do it. Probably in two hours or less. 20090813 20:14:55< shadowmaster> zookeeper: what happened to those sound sources work for underground scenarios you once wanted to do? 20090813 20:15:31 * esr points out that there's a pretty cool war-drums effect in THoT. 20090813 20:15:47< shadowmaster> I have used that effect as background music for warning screens 20090813 20:16:04< deekay> Crab_: hmm 20090813 20:16:14< Crab_> deekay: yes ? 20090813 20:16:20< deekay> Crab_: I think you broke recruitment in one of latest commits :) 20090813 20:16:31< Crab_> deekay: how-to-reproduce ? 20090813 20:16:48< deekay> Crab_: Try execute this aspect-thing you wrote 20090813 20:17:27< fendrin> esr: Do they sound dwarvish or humanlike? 20090813 20:18:13< Crab_> deekay: ok, just rebase to an earlier release. I'll fix this asap. 20090813 20:18:26< deekay> Crab_: ok :) 20090813 20:19:02< fendrin> esr: Can't find them. thot deosn't contain a sound or music directory. 20090813 20:19:13< shadowmaster> fendrin: core 20090813 20:19:26< shadowmaster> it is used in THoT, but the file is in core 20090813 20:21:18< Crab_> deekay: hmm... are you sure ? 20090813 20:21:48< Crab_> deekay: I use formula_ai.cfg as an ai in mp game, it successfully recruited 'all thieves' 20090813 20:21:49< CIA-62> thespaceinvader * r37714 /trunk/ (6 files in 5 dirs): Add and wire new Revenant portrait, update changelogs, portrait credits. 20090813 20:22:00-!- Max2008 [n=chatzill@188-23-5-80.adsl.highway.telekom.at] has joined #wesnoth-dev 20090813 20:22:18< deekay> Crab_: I couldn't make my formula run with latest release.. 20090813 20:22:31< deekay> Crab_: I'll make sure again tho 20090813 20:22:52< Crab_> deekay: 1) test with MP game vs Formula AI playing as dwarves 20090813 20:23:00< Crab_> they should recruit 'all thieves' 20090813 20:23:19< fendrin> shadowmaster: thank you, I found it. 20090813 20:23:38< Crab_> deekay: and, you can try --log-debug='ai/*' 20090813 20:23:42< deekay> Crab_: So maybe sometihng is wrong with ai/ais/ dir parsing? Dunno, minute and I'll recompile 20090813 20:23:51 * shadowmaster points out that IftU also uses that war drums effect in a single scenario 20090813 20:23:52< Crab_> deekay: post the log output, I'll take a look at it 20090813 20:27:32< fendrin> esr: Do you think it makes sense to let the saurians try to surrender but Landar/Kalenz refuse to spare them? Or they could even let them surrender and kill them nevertheless. That is in scenario 19. You wrote the prose in that Cleodil declares the shamans will not help for the same scenario. 20090813 20:31:41< deekay> Crab_: http://wesnoth.pastebin.com/d7761de69 20090813 20:31:58< deekay> Crab_: It did normal recruting, not thief-only 20090813 20:32:55< Crab_> deekay: why " version = 1001" ? 20090813 20:33:04< deekay> Crab_: My custom file 20090813 20:33:08< deekay> Crab_: From ai/ais/ 20090813 20:33:30< Crab_> please use "version = 10703", as you're trying to use 1.7.3 config syntax 20090813 20:33:39< deekay> Crab_: It can't have custom version number? 20090813 20:33:57< deekay> Crab_: ok 20090813 20:33:58< Crab_> deekay: this version number is used to select ai config syntax version 20090813 20:34:10< deekay> Good ot know :) 20090813 20:34:56< Crab_> deekay: also note lines 614 - 626 20090813 20:35:33< Crab_> deekay: that is the recruitment aspect for side 1 20090813 20:35:34< deekay> Yes? 20090813 20:36:00< deekay> Crab_: So for default AI? 20090813 20:36:59< Crab_> and also note lines 1097 - 1109 - that is the 'parsed' value of recruitment aspect for side 2 20090813 20:37:28< deekay> ok 20090813 20:38:01< Crab_> deekay: if increasing the version number doesn't solve your problem, please tell so 20090813 20:38:30< deekay> Crab_: It works well now :) 20090813 20:38:34< Crab_> deekay: good. 20090813 20:39:10< Crab_> deekay: still, I'll try to make it more it more robust 20090813 20:40:07< CIA-62> fendrin * r37715 /trunk/data/core/sounds/horn-signals/ (9 files): Horn signals that may be used with portraits/goblins/transparent/rouser-2.png. Contributed by Zookeeper. 20090813 20:40:11< CIA-62> dragonking * r37716 /trunk/data/ai/ (5 files in 3 dirs): New fai recruitment, added formula AI as choosable AI 20090813 20:41:24< CIA-62> dragonking * r37717 /trunk/src/ai/formula/function_table.cpp: calculate_map_ownership function added, minor fix for debug_label 20090813 20:41:35< deekay> Ok, still messy, but at least in repo 20090813 20:41:39< deekay> Ivanovic: Sooooo :) 20090813 20:41:51< Crab_> deekay: congratulations :) 20090813 20:42:03< deekay> Crab_: Nah, nothing to congratulate :) 20090813 20:42:06< deekay> But thanks 20090813 20:42:12< deekay> Crab_: Still long way to go 20090813 20:42:26< Ivanovic> deekay: sooooo what? 20090813 20:42:29< Ivanovic> ;) 20090813 20:42:33< deekay> Ivanovic: Sooooo game? 20090813 20:42:34< deekay> :) 20090813 20:42:37< deekay> oh 20090813 20:42:44< Ivanovic> bad timing on my side 20090813 20:42:52< deekay> Yes? 20090813 20:42:58< Ivanovic> currently recording a movie and i doN't want to recompile right now 20090813 20:43:11< deekay> Ivanovic: I'm not sure you need to recompile 20090813 20:43:17< Ivanovic> (that is too much I/O load will likely cause problems with the record) 20090813 20:43:18< deekay> If I host... 20090813 20:43:37< Crab_> deekay: also note that you probably need to change the description of data/ai/dev/formula_ai.cfg 20090813 20:43:57< deekay> Crab_: Yes? 20090813 20:44:21< Crab_> deekay: if you launch wesnoth with -d, you'll see two "Formula AI" ais 20090813 20:45:10< deekay> Crab_: ohh true 20090813 20:45:10< deekay> Crab_: oops :) 20090813 20:45:10< deekay> Crab_: 'Formula AI dev' maybe then 20090813 20:45:17< Crab_> deekay: for example 20090813 20:45:35< Ivanovic> deekay: okay, if i don't have to recompile it should work 20090813 20:45:48< deekay> Ivanovic: Come on server, we can test that 20090813 20:46:24< Ivanovic> just as info: i got rev 37712 20090813 20:46:31< Crab_> deekay: also note that you should pass formula_debugger in args()[0]->evaluate(variables,fdb); 20090813 20:46:53< Crab_> deekay: just noting that 'for future' 20090813 20:46:53< deekay> Crab_: I think I do 20090813 20:46:58< CIA-62> dragonking * r37718 /trunk/data/ai/ (dev/formula_ai.cfg formula/new_recruitment.fai): Changed description of Formula AI from /ai/dev/, small fix to recruitment 20090813 20:47:06< deekay> Crab_: I noticed that yesterday 20090813 20:47:16< Ivanovic> deekay: i am on the trunk server, noone else around atm 20090813 20:47:21< Crab_> deekay: you have " args()[0]->evaluate(variables);" 20090813 20:47:30< Crab_> deekay: but,you should do "args()[0]->evaluate(variables,fdb);" 20090813 20:48:07 * Ivanovic feels alone on the mp server 20090813 20:48:46< deekay> Crab_: ok, I'll fix 20090813 20:48:46< deekay> Ivanovic: Comming 20090813 20:50:07< Ivanovic> thespaceinvader: the drake fighter plays pink panther in the recruit dialog 20090813 20:50:20< Ivanovic> s/fighter/burner 20090813 20:50:36< thespaceinvader> Ivanovic: broken tc? 20090813 20:50:57< Ivanovic> thespaceinvader: exactly 20090813 20:52:14-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["WRYYYYYYYYYYYYYYYYYYYY!"] 20090813 20:52:37< thespaceinvader> Ivanovic: TC is fine, macro is missing 20090813 20:52:43< thespaceinvader> amending 20090813 20:52:55< Ivanovic> :) 20090813 20:53:15< Ivanovic> this will be a hell of a time for me getting used to the new graphics 20090813 20:53:48< CIA-62> thespaceinvader * r37719 /trunk/data/core/units/drakes/Burner.cfg: Add TC macro to Burner.cfg 20090813 20:53:49< thespaceinvader> aheh 20090813 20:54:00< deekay> Soliton, grzywacz, Sirp, zookeeper, corn, everyone else 20090813 20:54:13< deekay> Want to play dev game against formula AI recruting? 20090813 20:54:14 * Soliton is recompiling atm. 20090813 20:54:55< zookeeper> deekay, sorry, no time. otherwise i wouldn't have minded a bit of wesnoth for a change :/ 20090813 20:54:58< Ivanovic> silene: notifications work nicely 20090813 20:55:13< Ivanovic> silene: that is chat messages and all the like are shown as notifications 20090813 20:57:21< deekay> Soliton: Recompiling as "recompiling and willing to play" or as "recompiling and being busy with it" ? :) 20090813 20:57:56< Soliton> recompiling and then connecting to the trunk server to check what is going on. 20090813 20:58:04< deekay> ok :) 20090813 20:58:10< deekay> So we have 5 players 20090813 20:58:25 * loonycyborg is willing to join too 20090813 20:58:30< deekay> So we have 6 20090813 20:58:30< deekay> :) 20090813 20:58:42< fendrin> what are we going to test? 20090813 20:58:48< deekay> 6vs 3 AI sounds good 20090813 20:58:55< deekay> Hope formula AI won't blow up 20090813 20:59:05< deekay> fendrin: New recruitment done by formula AI 20090813 20:59:10< Ivanovic> deekay: and make sure to put a human player in the top left so that the ai gets some taget 20090813 20:59:16< Ivanovic> and make sure that it is not me 20090813 20:59:18< Ivanovic> ;) 20090813 20:59:40-!- Max2008 [n=chatzill@188-23-5-80.adsl.highway.telekom.at] has quit ["ChatZilla 0.9.85 [Firefox 3.5.2/20090729225027]"] 20090813 20:59:45< deekay> Ivanovic: No no no... I won;t allow anyone else to take your spot Ivanovic... ;) 20090813 20:59:52< Ivanovic> :( 20090813 21:00:07< Ivanovic> so as always i am the decoy for the ai 20090813 21:00:12< Ivanovic> who would have thought so... 20090813 21:00:16 * deekay will generate some random map in a meantime 20090813 21:00:47< fendrin> deekay: Too late. The artists took over wesnoth yesterday. 20090813 21:01:05 * Soliton installs. 20090813 21:01:33< deekay> ;) 20090813 21:03:13< Ivanovic> nice to see that you are sorry if things break in the middle, but what if they *don't*? 20090813 21:03:15< Ivanovic> ;) 20090813 21:03:36< Crab_> deekay: be sure that observers are enabled :) 20090813 21:03:49< deekay> Crab_: I tihnk I enabled them 20090813 21:03:50< deekay> :) 20090813 21:04:02< Crab_> ok 20090813 21:07:36-!- Tigge [n=tigge@bacchus.olf.sgsnet.se] has quit [Read error: 145 (Connection timed out)] 20090813 21:08:29< silene> hum... formulaai is spamming my logs with error messages 20090813 21:08:47-!- cjhopman [n=chris@wesnoth/developer/cjhopman] has joined #wesnoth-dev 20090813 21:09:23< silene> hundreds of lines like "error ai/formula_ai: UNRECOGNIZED MOVE: [{x -> 3, y -> 9}, 'o']" 20090813 21:09:51< deekay> silene: I know 20090813 21:10:01< deekay> silene: only for now 20090813 21:10:05-!- EdB [n=edb@44.12.95-79.rev.gaoland.net] has quit [Remote closed the connection] 20090813 21:10:40< deekay> silene: it is only for current testing game, normally it will be different 20090813 21:10:56< silene> deekay: how do i remove it? 20090813 21:12:03< deekay> silene: for now new_recruitment_fai:297 turn = 1 -> turn = 9999 20090813 21:15:38< silene> thanks 20090813 21:16:25< deekay> Sorry for that, it's just for a while. :) 20090813 21:17:01< silene> i hope your "a while" won't last too long, because we are releasing in three days 20090813 21:17:11< deekay> No worries 20090813 21:17:26< deekay> silene: Like I said it is only for game we are currently playing 20090813 21:19:22< grzywacz> deekay, ;] 20090813 21:19:22< deekay> grzywacz: ;] 20090813 21:21:06-!- kitty_ [n=kitty@e180200065.adsl.alicedsl.de] has joined #wesnoth-dev 20090813 21:23:08< CIA-62> crab * r37720 /trunk/src/ai/ (manager.cpp manager.hpp): removed console AI - as formula_ai console is now served by each individual AI 20090813 21:24:20-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20090813 21:25:31< silene> this is really bad, wesnoth is using 120% of my cpu when idle (and my cpu is hardly a weak one) 20090813 21:29:05< Ivanovic> thespaceinvader: the new anims are lovely 20090813 21:29:28< thespaceinvader> thanks Ivanovic 20090813 21:29:50< thespaceinvader> jet takes credit for much of it, tbh - a lot of what i've been doing is following his template 20090813 21:29:55< thespaceinvader> s 20090813 21:35:07< kitty_> thespaceinvader: I read in your drake thread that you need some logograms? 20090813 21:35:59< thespaceinvader> yeah, kitty_ 20090813 21:35:59< thespaceinvader> not sure what exactly, maybe just names or something 20090813 21:36:00< thespaceinvader> little ones to flank the big one in the middle 20090813 21:36:29< kitty_> so two? 20090813 21:36:39< thespaceinvader> kitty_: yeah 20090813 21:37:12< kitty_> but you'd need to flip them, the first triangle has the tip up, the second is top down etc. 20090813 21:37:50< kitty_> and you don't care wht they say? if so I'll pick two names from the random list... 20090813 21:37:57-!- giusef [n=giusef@unaffiliated/giusef] has joined #wesnoth-dev 20090813 21:40:24< kitty_> thespaceinvader: regarding the burner lines - did you shrink the rear arm? it looks considerably thinner than the other one now. but both hands still have similar sizes... I'd suggest not that much difference in size. (should be easy to fix - just some scaling...) 20090813 21:40:50< thespaceinvader> not to any great extent i don't think 20090813 21:40:50< thespaceinvader> i'd try to come up with some sort of witty easter egg, but my brain isn't quick enough at the moment 20090813 21:40:50< thespaceinvader> though you're welcome to 20090813 21:40:53< thespaceinvader> i'm happy to flip them 20090813 21:41:28< kitty_> ok, I'll get back to you later when I've got them done 20090813 21:41:33< thespaceinvader> no, i didn't shrink it, but the shape of the body's changed a lot which changes how you see it i guess 20090813 21:41:38< thespaceinvader> i'll make it a little larger 20090813 21:41:46< thespaceinvader> cool cool 20090813 21:41:46< kitty_> strange effect... 20090813 21:41:47< melinath> into the fire (?) 20090813 21:42:51< kitty_> melinath: would that be a motto? I'd say burners don't go into the fire, they spread it 20090813 21:45:12< melinath> kitty_: I guess it would come across that way, wouldn't it... 20090813 21:45:39< melinath> that wouldn't really work then. 20090813 21:46:16< kitty_> for the fire? spread the fire? fire and flame? burn 'em all? 20090813 21:47:17< crimson_penguin> thespaceinvader: the new drakes are great btw ;) 20090813 21:47:39< crimson_penguin> kitty_: hey, did you try my Mac interface for shadowmaster's TC program? :) 20090813 21:47:49 * thespaceinvader is going to get big headed if people aren't careful 20090813 21:47:54< crimson_penguin> or maybe you don't do units so much... 20090813 21:47:56< thespaceinvader> i'll have trouble buying hats :P 20090813 21:48:10< kitty_> crimson_penguin: no sorry, since I don't sprite... 20090813 21:48:23< crimson_penguin> k 20090813 21:48:23< Ivanovic> thespaceinvader: hats are outdated anyway 20090813 21:48:31< Ivanovic> noone wears those anymore... 20090813 21:48:33< Ivanovic> ;) 20090813 21:48:45< crimson_penguin> thespaceinvader: http://www.happyspork.com/ghc/ <- that one's pretty big 20090813 21:48:46< thespaceinvader> i do ;) 20090813 21:49:48< thespaceinvader> i wear one of these http://www.hatcountry.com/images/5H17-BRN.jpg more or less 20090813 21:49:52< thespaceinvader> in a darker colour, though 20090813 21:50:05< crimson_penguin> nice 20090813 21:50:09< Ivanovic> okay, thats problematic then 20090813 21:50:43< crimson_penguin> I wear the green one, but not so much lately... it got dirty when I was unicycling one time and it blew off into some dirty street water :-/ 20090813 21:50:47 * crimson_penguin doesn't know how to clean hats 20090813 21:51:06< CIA-62> thespaceinvader * r37721 /trunk/data/core/images/units/drakes/ (enforcer-impact-3.png enforcer-impact-4.png): update a couple of enforcer frames 20090813 21:52:49< crimson_penguin> s/the green one/that green one/ 20090813 21:52:58< CIA-62> thespaceinvader * r37722 /trunk/data/core/images/units/drakes/ (slasher-impact-3.png slasher-impact-4.png): update a couple of slasher frames 20090813 21:54:22-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has quit ["Saurian Augur - I'll heal you by 4 hp if you leave next to me"] 20090813 21:55:05< melinath> kitty_: fire and flame seems nice 20090813 21:55:58< kitty_> if nobody else voices another opinion really quick it will be "fire and flame" then 20090813 21:57:06< zookeeper> "disco inferno"? 20090813 21:57:19< kitty_> three words... 20090813 21:57:45< zookeeper> oh. well, i had the luxury of not having a clue about what you were actually talking about. 20090813 21:58:18< kitty_> just something to write on the burner portrait's belt 20090813 22:02:18< zookeeper> "light my fire" 20090813 22:04:49< crimson_penguin> that's even cheesier than the first one 20090813 22:05:12< zookeeper> well, frankly i'm not sure which one that'd be 20090813 22:06:30< kitty_> lol - I'm nearly done with fire and flame ayways 20090813 22:11:35< kitty_> thespaceinvader: here it is:http://imagebin.ca/img/81JovC7.jpg fire and flame or rather vire and flame due to the lack of "f" in their phonetic system. the upper row shows the seperate phonograms, but they'd use them as shown in the row below 20090813 22:11:44-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["WRYYYYYYYYYYYYYYYYYYYY!"] 20090813 22:12:30< thespaceinvader> thanks kitty_ i'll work them in tomorrow 20090813 22:12:49< kitty_> :) I'm glad to see them used! 20090813 22:13:33-!- melinath [n=melinath@pool-72-72-200-231.altnpa.east.verizon.net] has quit ["Verlassend"] 20090813 22:15:14< stikonas> Ivanovic: are there any approximate date for 1.6.5? 20090813 22:15:24< Ivanovic> stikonas: not really 20090813 22:16:56-!- melinath [n=melinath@pool-72-72-200-231.altnpa.east.verizon.net] has joined #wesnoth-dev 20090813 22:22:20-!- giusef_ [n=giusef@unaffiliated/giusef] has joined #wesnoth-dev 20090813 22:29:13-!- Elvish_Pillager [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090813 22:34:54< thespaceinvader> kitty_: i could use a large one and maybe a couple of smaller ones for the fighter portrait, too, if you're up for that 20090813 22:35:22< kitty_> until when? and how many? 20090813 22:35:52< Ivanovic> thespaceinvader: have you already added the tc macro now? 20090813 22:36:01-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20090813 22:36:15< Ivanovic> then i will quickly update for the next match, the pink really does disturb me 20090813 22:36:17< Ivanovic> ;) 20090813 22:36:57< thespaceinvader> Ivanovic: r37719, yep 20090813 22:37:10< Ivanovic> ah, great 20090813 22:37:22< thespaceinvader> kitty_: no rush, i just started inking this morning 20090813 22:37:40-!- giusef [n=giusef@unaffiliated/giusef] has quit [Read error: 113 (No route to host)] 20090813 22:37:43< thespaceinvader> definitely at least on big one, probably saying 'fighter' 20090813 22:37:57< thespaceinvader> i'll figure the rest as i do the inking 20090813 22:38:29< kitty_> this sketch? http://i256.photobucket.com/albums/hh175/KurjaSaasta/DrakeFighter.png 20090813 22:39:04< kitty_> just send me a pm when you know how many you'll need 20090813 22:41:46< thespaceinvader> yeah, that one, kitty_ 20090813 22:42:09-!- ilor [n=user@wesnoth/developer/ilor] has joined #wesnoth-dev 20090813 22:42:14< shadowmaster> crimson_penguin: ask Jetrel 20090813 22:42:22< ilor> hi all 20090813 22:42:26< shadowmaster> he may be interested on that toy 20090813 22:46:43< Crab_> deekay: btw, http://wesnoth.pastebin.com/m7c221ba1 is a 'non-hack' solution to changing caution. but just do quick&dirty way now. 20090813 22:47:28< Crab_> deekay: we will probably need to create a library of useful ai macro snippets (e.g. changing aspects, adding fai recruitment, etc) 20090813 22:48:28-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20090813 22:48:47< crimson_penguin> shadowmaster: I showed him already 20090813 22:50:22< deekay> Crab_: yeag 20090813 22:50:25< deekay> yeah even 20090813 22:51:20-!- elias [n=allefant@allegro/developer/allefant] has joined #wesnoth-dev 20090813 22:51:34-!- silene1 [n=plouf@AMarseille-251-1-74-34.w83-205.abo.wanadoo.fr] has joined #wesnoth-dev 20090813 22:53:34-!- silene [n=plouf@wesnoth/developer/silene] has quit [Read error: 60 (Operation timed out)] 20090813 22:57:03-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has joined #wesnoth-dev 20090813 22:57:59-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has quit [Client Quit] 20090813 23:00:55-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Remote closed the connection] 20090813 23:01:32< CIA-62> silene * r37723 /trunk/src/display.cpp: Fixed huge cpu usage when the window is hidden. 20090813 23:04:46< shadowmaster> wait. it was _that_ simple? 20090813 23:05:36-!- shadowmaster is now known as NotShadowMaster 20090813 23:06:31-!- allefant_ [n=allefant@allegro/developer/allefant] has quit [Read error: 110 (Connection timed out)] 20090813 23:07:53-!- NotShadowMaster is now known as shadowmaster 20090813 23:10:46< silene1> shadowmaster: actually, there was even simpler, but mordante misused update_locked, so it would have broken dialogs 20090813 23:11:55-!- silene1 is now known as silene 20090813 23:13:10< silene> hmm... in fact, it doesn't work; while it reduced cpu usage by 95%, it is just because the game stopped updating 20090813 23:33:53 * stikonas thinks that tutorial need much more female^ tags 20090813 23:34:21< shadowmaster> same 20090813 23:38:08-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20090813 23:39:43< crimson_penguin> http://www.wesnoth.org/forum/viewtopic.php?f=4&t=26650 20090813 23:40:04< crimson_penguin> that's weird though, I can join with 1.7.2 20090813 23:40:39< crimson_penguin> sounds like maybe there is a bug though, if it's saying 1.7.3 is required 20090813 23:41:10< Soliton> it doesn't anymore and no it wasn't a bug. 20090813 23:42:20< crimson_penguin> how would that not be a bug? 20090813 23:42:37< Soliton> because 1.7.3 is allowed in on purpose. 20090813 23:42:50< crimson_penguin> sure, but it's not required 20090813 23:43:05< crimson_penguin> if it says you NEED 1.7.3, that'd be a bug, in my opinion 20090813 23:44:46< CIA-62> silene * r37724 /trunk/src/display.cpp: Reverted, as it causes the game to stop progressing while the window is hidden. 20090813 23:47:28-!- Appleman1234 [n=Appleman@131.181.100.246] has joined #wesnoth-dev 20090813 23:48:51-!- Appleman1234 [n=Appleman@131.181.100.246] has quit [Read error: 104 (Connection reset by peer)] 20090813 23:50:24-!- kitty_ [n=kitty@wesnoth/artist/kitty] has quit ["bye"] 20090813 23:52:10-!- Appleman1234 [n=Appleman@131.181.100.246] has joined #wesnoth-dev 20090813 23:55:24-!- Appleman1234 [n=Appleman@131.181.100.246] has quit [Remote closed the connection] 20090813 23:56:30-!- Appleman1234 [n=Appleman@131.181.100.246] has joined #wesnoth-dev 20090813 23:59:37-!- Valkier [n=karasawa@c-71-225-240-156.hsd1.pa.comcast.net] has quit [] --- Log closed Fri Aug 14 00:00:53 2009