--- Log opened Fri Aug 28 00:00:00 2009 20090828 00:00:28-!- ancestral [n=ancestra@97-116-111-138.mpls.qwest.net] has joined #wesnoth-dev 20090828 00:00:41-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Remote closed the connection] 20090828 00:05:41< Soliton> hmm.. first test of sauron's mod and units destroy each other with ~30000 damage per attack. 20090828 00:05:54< Crab_> wow :) 20090828 00:06:12-!- ancestral [n=ancestra@97-116-111-138.mpls.qwest.net] has left #wesnoth-dev [] 20090828 00:06:14< Sapient> what does the scouter say about his power level 20090828 00:06:19< fendrin> Soliton: is that the one with the cyborgs? 20090828 00:06:28-!- ancestral [n=ancestra@97-116-111-138.mpls.qwest.net] has joined #wesnoth-dev 20090828 00:07:00< Soliton> fendrin: no, the one with less luck. 20090828 00:07:35< Soliton> which is a clear success since it seems guaranteed to get a kill when you attack! 20090828 00:07:52< fendrin> I wished there was a no luck button just to keep all less luck wanters quiet. 20090828 00:08:19< loonycyborg> Even better: 'I win' button :P 20090828 00:08:29< ancestral> :debug 20090828 00:08:39< Crab_> :bug :) 20090828 00:08:43-!- boucman [n=rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20090828 00:09:26< Sapient> maybe a special side-quest where you defeat the RNG, and then afterwards you never miss 20090828 00:10:32< loonycyborg> How would you defeat RNG? Probably recruiting Chuck Norris would the only way :P 20090828 00:11:09< Ivanovic> :) 20090828 00:12:07< loonycyborg> (Though his recruit cost will be +infinity) 20090828 00:27:40-!- boucman [n=rosen@wesnoth/developer/boucman] has quit ["Leaving."] 20090828 00:28:24-!- ancestral [n=ancestra@97-116-111-138.mpls.qwest.net] has quit [] 20090828 00:32:03-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Read error: 110 (Connection timed out)] 20090828 00:35:35< Sirp> my theory is that the biggest reason people hate the RNG is because they think Wesnoth is easy and they are good at it. Yet they lose. They rationalize this through blaming the RNG. A case of the Dunning-Kruger Effect (http://en.wikipedia.org/wiki/Dunning-Kruger_effect) 20090828 00:35:45-!- Chusslove [n=Chusslov@adsl-ppp-1074.yubc.net] has quit [Read error: 145 (Connection timed out)] 20090828 00:40:15-!- jzmer [i=815dcecd@gateway/web/freenode/x-oipmuebaiuujdkho] has quit [Ping timeout: 180 seconds] 20090828 00:41:12< Appleman1234> Sirp, I agree 20090828 00:41:16-!- melinath [n=melinath@pool-72-72-200-231.altnpa.east.verizon.net] has quit [Read error: 113 (No route to host)] 20090828 00:41:19-!- sauron [i=sauron@ip-83-142-116-12.enterpol.pl] has joined #wesnoth-dev 20090828 00:41:29< Soliton> yes, for the majority that is probably true. 20090828 00:51:00-!- Elvish_Pillage2 [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090828 00:57:09-!- melinath [n=melinath@pool-72-72-200-231.altnpa.east.verizon.net] has joined #wesnoth-dev 20090828 00:58:07-!- noy [n=noy@24.114.237.33] has joined #wesnoth-dev 20090828 00:58:52-!- erl [n=erl@vetinte.spelaroll.se] has quit [Read error: 101 (Network is unreachable)] 20090828 01:02:24-!- noy_ [n=noy@24.114.236.36] has joined #wesnoth-dev 20090828 01:05:31-!- mjs-de [n=mjs-de@vpw.wh.uni-dortmund.de] has quit ["On the road again"] 20090828 01:07:07-!- noy_ [n=noy@24.114.236.36] has quit [Client Quit] 20090828 01:08:52-!- xchat_sux [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20090828 01:13:08< CIA-62> crab * r38141 /trunk/data/ (2 files in 2 dirs): LoW 2: WIP, added second wave of attackers and made orcs withhold gold until fog lifts 20090828 01:13:15< Crab_> fendrin: ^ you're welcome to try 20090828 01:13:19< Sapient> Sirp: apparently, the condition can be treated by "squirting ice cold water into the left ear" 20090828 01:13:28< Sapient> http://en.wikipedia.org/wiki/Anosognosia#Treatment 20090828 01:14:01< Crab_> s/LoW 2/LoW 3 20090828 01:14:19< fendrin> Crab_: Thank you. 20090828 01:14:39< loonycyborg> Also, people grow attached to their leveled units and get upset when RNG suddely decides to screw them :P With wesnoth's combat system price of bad luck is higher and units aren't resurrectable.. 20090828 01:15:48< Crab_> fendrin: it's still WIP (I need to add a code/dialogue about that orc slayer and his movements). but, I added a second wave of attackers to the start sequence 20090828 01:15:48< Soliton> it's not that hard to play no-losses especially if you just consider higher level units. 20090828 01:16:19< Crab_> fendrin: note the way I used to make that second wave go directly to enemy leader, ignoring villages/etc 20090828 01:25:05< loonycyborg> Soliton: Still, it's not nearly as easy as say in NWN2 where your characters can't be killed with anything other than total party wipe :P 20090828 01:26:24-!- chains [n=Rylar@adsl-69-209-64-115.dsl.chcgil.ameritech.net] has joined #wesnoth-dev 20090828 01:27:00-!- noy [n=noy@24.114.237.33] has quit [Read error: 110 (Connection timed out)] 20090828 01:29:57-!- Chusslove [n=Chusslov@adsl-ppp-0162.yubc.net] has joined #wesnoth-dev 20090828 01:30:07-!- noy [n=noy@24.114.236.37] has joined #wesnoth-dev 20090828 01:34:44-!- thespaceinvader [n=chatzill@cpc1-whit1-0-0-cust763.cdif.cable.ntl.com] has quit ["night all"] 20090828 01:37:59-!- noy [n=noy@24.114.236.37] has quit ["Get Colloquy for iPhone! http://mobile.colloquy.info"] 20090828 01:46:06-!- loonycyborg [n=sergey@wesnoth/developer/loonycyborg] has quit ["Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz"] 20090828 01:46:36-!- loonybot [n=loonybot@wesnoth/bot/loonybot] has quit [Remote closed the connection] 20090828 01:49:33< AI0867> Soliton: you *can* win DiD, you just have to win the last scenario at least once and *then* lose 20090828 01:50:59< Soliton> AI0867: wasn't how it worked for me. 20090828 01:51:31< Soliton> i've won the last scenario 10+ times. when i lose i just lose. 20090828 01:51:42< Sapient> ha, loser 20090828 01:51:58< Soliton> :-) 20090828 01:52:27< Soliton> Sapient: http://gna.org/bugs/?14196 is that a bug? 20090828 01:52:40< Sapient> wesbot: bug 14196 20090828 01:52:40< wesbot> Bug #14196 Assigned to: None Status: None Priority: 5 - Normal 20090828 01:52:40< wesbot> Summary: [unit] to_variable= doesn't overwrite the variable completely 20090828 01:52:40< wesbot> Original submission: Creating a unit with the to_variable= key to put it to a 20090828 01:52:43< wesbot> variable results in the variable containing a unit with most of the properties o 20090828 01:52:46< wesbot> URL: https://gna.org/bugs/?14196 20090828 01:53:05< Sapient> sounds like a bug 20090828 01:53:10< AI0867> Soliton: read the WML: if you're defeated and timesForever is greater than 1, you get some dialogue and next_scenario is set to null 20090828 01:54:51< Sapient> Soliton: that should be easy to fix; it just needs to clear the variable first 20090828 01:55:17< Soliton> sure, the author could easily do that himself, too. 20090828 01:55:34< Sapient> true, but I agree it's a bug 20090828 02:03:25-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20090828 02:04:22< Sirp> Sapient: rofl, that's rich. :) 20090828 02:04:55< Sapient> I'm sure noy would like to test that solution ;) 20090828 02:05:20< Sapient> have fun, cya later 20090828 02:05:22-!- Sapient [n=patrickp@wesnoth/developer/sapient] has left #wesnoth-dev [] 20090828 02:10:36-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20090828 02:26:54-!- BenUrban [n=benurban@unaffiliated/benurban] has joined #wesnoth-dev 20090828 02:32:19< AI0867> Soliton: it appears you indeed get defeated, the [endlevel] tag doesn't work as it's supposed to 20090828 02:34:43-!- happygrue_ [n=George@c-67-176-145-41.hsd1.in.comcast.net] has joined #wesnoth-dev 20090828 02:34:43-!- happygrue [n=George@wesnoth/developer/wintermute] has quit [Read error: 104 (Connection reset by peer)] 20090828 02:35:46< CIA-62> crab * r38142 /trunk/src/ai/testing/ca.cpp: fix a segfault 20090828 02:35:55-!- Crab_ [i=crab@wesnoth/developer/crab] has quit ["Leaving."] 20090828 02:37:57< AI0867> okay, this is a bug 20090828 02:39:37< AI0867> and I think I know what caused it 20090828 02:40:37< AI0867> silene: I think your changes to the processing of [endlevel] broke DiD12, the event (your leader's death) is now finished and causes your defeat 20090828 02:42:03< Soliton> there is already a bug report about the broken endlevel tag. 20090828 02:46:29-!- isaac_ [n=isaac@14.Red-88-26-177.staticIP.rima-tde.net] has joined #wesnoth-dev 20090828 02:49:16-!- ancestral [n=ancestra@97-116-111-138.mpls.qwest.net] has joined #wesnoth-dev 20090828 02:50:06-!- isaac [n=isaac@debian/developer/isaac] has quit [Read error: 145 (Connection timed out)] 20090828 02:51:01-!- giusef [n=giusef@unaffiliated/giusef] has quit ["exit (-1);"] 20090828 02:55:18-!- Zarel [i=Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20090828 02:57:29-!- BenUrban [n=benurban@unaffiliated/benurban] has quit [Read error: 104 (Connection reset by peer)] 20090828 03:02:03< Elvish_Pillage2> hey. I'm setting a unit's XP-to-level in WML, which I can do easily, but I want to be proportional to the map's specified XP %. Is there a way to do this? 20090828 03:02:57< Aethaeryn> Luck threads have one thing going for them. 20090828 03:03:07< Aethaeryn> They're the only threads where there's more red names than regular names posting replies. 20090828 03:08:47-!- BenUrban [n=benurban@unaffiliated/benurban] has joined #wesnoth-dev 20090828 03:15:54-!- Appleman1234 [n=Appleman@131.181.100.37] has quit ["Leaving"] 20090828 03:20:24-!- Chusslove [n=Chusslov@adsl-ppp-0162.yubc.net] has quit [Remote closed the connection] 20090828 03:37:01-!- BenUrban [n=benurban@unaffiliated/benurban] has quit [Read error: 104 (Connection reset by peer)] 20090828 03:37:52-!- BenUrban [n=benurban@unaffiliated/benurban] has joined #wesnoth-dev 20090828 03:39:20-!- sauron [i=sauron@ip-83-142-116-12.enterpol.pl] has quit [] 20090828 03:41:11-!- deekay [n=dk@wesnoth/developer/dragonking] has quit [Remote closed the connection] 20090828 03:41:36-!- Blarumyrran [n=minaise@81.20.159.197] has quit [] 20090828 03:41:50-!- Appleman1234 [n=Appleman@131.181.100.37] has joined #wesnoth-dev 20090828 03:42:55-!- Elvish_Pillage2 [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has quit [Read error: 60 (Operation timed out)] 20090828 04:07:47-!- Ivanovic_ [n=ivanovic@77.178.181.176] has joined #wesnoth-dev 20090828 04:23:48-!- Ivanovic [n=ivanovic@wesnoth/developer/ivanovic] has quit [Read error: 110 (Connection timed out)] 20090828 04:25:45-!- Ivanovic_ is now known as Ivanovic 20090828 04:34:33-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["WRYYYYYYYYYYYYYYYYYYYY!"] 20090828 04:34:44-!- Blueblaze [n=nick@c-98-197-50-41.hsd1.tx.comcast.net] has joined #wesnoth-dev 20090828 04:42:41-!- BenUrban_ [n=benurban@unaffiliated/benurban] has joined #wesnoth-dev 20090828 04:46:53< Aethaeryn> Are any current campaigns being considered for mainline? 20090828 04:55:28-!- Zarel_ [i=Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20090828 04:57:03-!- Zarel [i=Zarel@warzone2100/developer/Zarel] has quit [Read error: 104 (Connection reset by peer)] 20090828 04:57:03-!- BenUrban [n=benurban@unaffiliated/benurban] has quit [Read error: 110 (Connection timed out)] 20090828 04:57:05-!- BenUrban_ is now known as BenUrban 20090828 04:57:14< Aethaeryn> ping 20090828 04:57:23-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit ["Reconnecting"] 20090828 04:57:38-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth-dev 20090828 04:57:47-!- Blueblaze [n=nick@c-98-197-50-41.hsd1.tx.comcast.net] has quit [Remote closed the connection] 20090828 04:58:07-!- Blueblaze [n=nick@c-98-197-50-41.hsd1.tx.comcast.net] has joined #wesnoth-dev 20090828 05:59:22-!- Amu is now known as Smar 20090828 06:28:13-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20090828 06:45:38-!- BenUrban_ [n=benurban@unaffiliated/benurban] has joined #wesnoth-dev 20090828 06:59:57-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [] 20090828 07:01:09-!- BenUrban [n=benurban@unaffiliated/benurban] has quit [Read error: 110 (Connection timed out)] 20090828 07:01:10-!- BenUrban_ is now known as BenUrban 20090828 07:09:42-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit ["Damn thunderstorms."] 20090828 07:28:40< Soliton> Sirp, corn: "/usr/lib/cgi-bin/upload: error while loading shared libraries: libboost_iostreams-gcc42-1_34_1.so.1.34.1: cannot open shared object file: No such file or directory" 20090828 07:29:02< Sirp> Soliton: did we change the version of the library? 20090828 07:29:04< Soliton> error.log is filled with that since i installed the new boost version. 20090828 07:29:11< Soliton> Sirp: yep. 20090828 07:29:22< Sirp> Soliton: we'll have to recompile then 20090828 07:29:38< Soliton> indeed but i have no idea where the sources are. 20090828 07:29:56< Sirp> my home directory. :) 20090828 07:29:59< Sirp> should get it checked in 20090828 07:31:07< Sirp> Soliton: okay I recompiled 20090828 07:31:25< Soliton> thanks. 20090828 07:35:19< ancestral> Question: Does WML have a context-free grammar around somewherE? 20090828 07:36:44< Sirp> ancestral: like a formal grammar? errrr no.... 20090828 07:36:57< ancestral> I guess that's what I was referring to 20090828 07:42:32-!- melinath [n=melinath@pool-72-72-200-231.altnpa.east.verizon.net] has quit [Read error: 110 (Connection timed out)] 20090828 07:49:56-!- ancestral [n=ancestra@97-116-111-138.mpls.qwest.net] has left #wesnoth-dev [] 20090828 07:50:03-!- ancestral [n=ancestra@97-116-111-138.mpls.qwest.net] has joined #wesnoth-dev 20090828 07:51:17-!- melinath [n=melinath@pool-72-72-200-231.altnpa.east.verizon.net] has joined #wesnoth-dev 20090828 07:55:10-!- Sirp [n=user@wesnoth/developer/dave] has quit ["leaving"] 20090828 08:09:20-!- Zarel_ [i=Zarel@warzone2100/developer/Zarel] has quit [Read error: 110 (Connection timed out)] 20090828 08:12:02-!- melinath [n=melinath@pool-72-72-200-231.altnpa.east.verizon.net] has quit [Read error: 113 (No route to host)] 20090828 08:38:49-!- Blueblaze [n=nick@c-98-197-50-41.hsd1.tx.comcast.net] has quit [Remote closed the connection] 20090828 08:39:05-!- Blueblaze [n=Blueblaz@c-98-197-50-41.hsd1.tx.comcast.net] has joined #wesnoth-dev 20090828 08:39:56-!- happygrue_ [n=George@c-67-176-145-41.hsd1.in.comcast.net] has quit ["No Ping reply in 90 seconds."] 20090828 08:40:25-!- happygrue [n=George@wesnoth/developer/wintermute] has joined #wesnoth-dev 20090828 08:42:26-!- happygrue [n=George@wesnoth/developer/wintermute] has quit [Client Quit] 20090828 08:43:26-!- happygrue [n=George@wesnoth/developer/wintermute] has joined #wesnoth-dev 20090828 08:50:27-!- BenUrban_ [n=benurban@unaffiliated/benurban] has joined #wesnoth-dev 20090828 08:56:09-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20090828 09:05:55-!- BenUrban [n=benurban@unaffiliated/benurban] has quit [Read error: 110 (Connection timed out)] 20090828 09:05:55-!- BenUrban_ is now known as BenUrban 20090828 09:10:24-!- Chusslove [n=Chusslov@adsl-ppp-0162.yubc.net] has joined #wesnoth-dev 20090828 09:38:36-!- Chusslove [n=Chusslov@adsl-ppp-0162.yubc.net] has quit [Remote closed the connection] 20090828 10:05:16-!- erl_ [n=erl@vetinte.spelaroll.se] has joined #wesnoth-dev 20090828 10:17:06< Ivanovic> moin 20090828 10:34:11-!- Baufo [n=thomas@wesnoth/developer/baufo] has joined #wesnoth-dev 20090828 10:34:27-!- Appleman1234 [n=Appleman@131.181.100.37] has quit [Read error: 145 (Connection timed out)] 20090828 10:44:17-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090828 10:45:41-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20090828 10:49:10-!- YogiHH [i=d4ca9d15@wesnoth/developer/yogihh] has joined #wesnoth-dev 20090828 10:49:26< YogiHH> hello 20090828 10:50:04-!- noy [n=Noy@wesnoth/developer/noy] has quit [Client Quit] 20090828 11:00:10< Espreon> zookeeper: Around? 20090828 11:09:06< zookeeper> Espreon, more or less 20090828 11:10:03< Espreon> I can't seem to get "snapshot=no" to work. It works where it is used in UtBS (in scenario four at least). Interestingly, it doesn't work where it is used in LoW (scenario thirteen). 20090828 11:12:55< zookeeper> any difference in fog/shroud? 20090828 11:13:53< Espreon> In the fourth scenario of UtBS, shroud is used. 20090828 11:14:13< Espreon> Shroud isn't used in the thirteenth scenario of LoW. 20090828 11:15:27< zookeeper> well, maybe it depends on that, i wouldn't know 20090828 11:19:16< Espreon> It seems that it does. 20090828 11:19:23< Espreon> I could get it to work by enabling shroud... 20090828 11:20:14< Espreon> I wonder why "snapshot=no" only works when shroud is enabled... 20090828 11:22:08< zookeeper> because the point is to not show the map to the player in the load screen? 20090828 11:24:39-!- ancestral [n=ancestra@97-116-111-138.mpls.qwest.net] has quit ["And that’s the end of THAT chapter."] 20090828 11:42:02< Espreon> Well, if the developer doesn't want a snapshot generated, his or her desire should be honored... but, whatever. 20090828 11:44:04-!- loonybot [n=loonybot@79.139.138.162] has joined #wesnoth-dev 20090828 11:44:57-!- loonycyborg [n=sergey@79.139.138.162] has joined #wesnoth-dev 20090828 11:45:30-!- ilor_ [n=user@wesnoth/developer/ilor] has joined #wesnoth-dev 20090828 11:46:37-!- ilor [n=user@wesnoth/developer/ilor] has quit [Read error: 145 (Connection timed out)] 20090828 11:53:20-!- isaac [n=isaac@debian/developer/isaac] has joined #wesnoth-dev 20090828 12:05:17-!- isaac_ [n=isaac@14.Red-88-26-177.staticIP.rima-tde.net] has quit [Read error: 110 (Connection timed out)] 20090828 12:20:57-!- elias [n=allefant@allegro/developer/allefant] has joined #wesnoth-dev 20090828 12:28:48< CIA-62> baufo * r38143 /trunk/src/server/server.cpp: bug fix: update the searchlog last seen time not only when the disconnecting from the lobby 20090828 12:31:30-!- mjs-de [n=mjs-de@129.217.129.134] has joined #wesnoth-dev 20090828 12:32:51-!- Elvish_Pillage2 [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090828 12:39:52< CIA-62> baufo * r38144 /branches/1.6/src/server/server.cpp: backporting r38143. 20090828 13:04:06-!- Chusslove [n=Chusslov@adsl-ppp-0162.yubc.net] has joined #wesnoth-dev 20090828 13:08:08-!- Yolarina [n=polarina@wesnoth/translator/Polarina] has joined #wesnoth-dev 20090828 13:08:26< Yolarina> Hello.‮ 20090828 13:13:00< Yolarina> :-) 20090828 13:19:26-!- elias [n=allefant@allegro/developer/allefant] has quit ["Leaving"] 20090828 13:21:05-!- elias [n=allefant@allegro/developer/allefant] has joined #wesnoth-dev 20090828 13:36:00-!- Blueblaze [n=Blueblaz@c-98-197-50-41.hsd1.tx.comcast.net] has quit [] 20090828 13:54:01-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit [Read error: 54 (Connection reset by peer)] 20090828 13:54:35-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20090828 14:17:43-!- boucman [n=rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20090828 14:38:34-!- Blarumyrran [n=minaise@81-20-159-197.levira.ee] has joined #wesnoth-dev 20090828 14:40:51-!- Chusslove [n=Chusslov@adsl-ppp-0162.yubc.net] has quit [Remote closed the connection] 20090828 14:47:05-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has joined #wesnoth-dev 20090828 14:59:22< CIA-62> ai0867 * r38145 /trunk/src/team.cpp: Remove forgotten unreachable return statement. 20090828 15:05:28-!- sauron [i=sauron@ip-83-142-116-12.enterpol.pl] has joined #wesnoth-dev 20090828 15:05:39< sauron> Hi 20090828 15:06:02< boucman> hello sauron 20090828 15:06:30< sauron> I hapened to read the logs, which I never do normally - The problems reported by Soliton do not appear on my machine 20090828 15:08:34< sauron> the thing is related to 64bit architecture - probably - I have no chance to debug there 20090828 15:09:18< sauron> I will not comment the rest of what I read there - but look at yourself :/ 20090828 15:09:30-!- sauron [i=sauron@ip-83-142-116-12.enterpol.pl] has left #wesnoth-dev [] 20090828 15:12:25-!- BenUrban [n=benurban@unaffiliated/benurban] has quit ["Power failu"] 20090828 15:26:07< Yolarina> ‮I do not speak wesnothism. 20090828 15:30:52-!- Yolarina [n=polarina@wesnoth/translator/Polarina] has quit ["Leaving."] 20090828 15:43:07-!- Crab_ [i=crab@wesnoth/developer/crab] has joined #wesnoth-dev 20090828 15:49:52-!- happygrue_ [n=George@c-67-176-145-41.hsd1.in.comcast.net] has joined #wesnoth-dev 20090828 15:53:47-!- n3penthe [i=black@adsl-85-157-188-175.regionline.fi] has joined #wesnoth-dev 20090828 15:54:03-!- happygrue [n=George@wesnoth/developer/wintermute] has quit [Read error: 104 (Connection reset by peer)] 20090828 16:00:41-!- chains [n=Rylar@adsl-69-209-64-115.dsl.chcgil.ameritech.net] has quit ["Leaving"] 20090828 16:08:12-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20090828 16:11:16< lizard_r> Hi, I'm trying to patch https://gna.org/bugs/?14191 currently - a minor WML bug in liberty where you leader is unhappy about lost units when you didn't lose any. What should he say if all units survive? (currently he always uses: "We are barely able to survive these orc raids. We lost two men last week, more today... yet Weldyn does nothing!") (I'm not native English) 20090828 16:12:33< CIA-62> ai0867 * r38146 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/19_Costly_Revenge.cfg: Make Anduilas (or his replacement) play his part in the "eggs and hatchlings" dialogue properly. 20090828 16:12:52< Crab_> lizard_r: imo, the simplest way is to say 'We are barely able to survive these orc raids. We lost two men last week, more could have died today.' 20090828 16:13:44< CIA-62> ai0867 * r38147 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/21_Elvish_Assassins.cfg: s/Andulias/Anduilas/g 20090828 16:14:09< lizard_r> Crab, do you mean he should allways say the asme regardless if units died, or should that be the message if none died? 20090828 16:14:21< Crab_> 'if none died' 20090828 16:16:16< zookeeper> lizard_r, well, that's the only thing that needs doing for that patch, really 20090828 16:16:29< zookeeper> Crab_'s suggestions sounds fine to me 20090828 16:16:34< fendrin> Crab_: Ivanovic is waiting for LoW to get stable strings so he can declare the string frezze for 1.8. We will have some time before 1.8 is released to tune the ai but we should determine every string we need to tell the new mechanism to the player soon. 20090828 16:17:34< Crab_> fendrin: ok. for LoW 2, all seems ok now, for LoW 3, I indent to have all the strings (with TODO ESR, of course) today. 20090828 16:17:48< zookeeper> lizard_r, i can apply that right now myself unless you actually really want to do it yourself 20090828 16:17:52< lizard_r> zookeeper, I thought I could track (with a variable) if any unit died yet and then use different messages in the victory event 20090828 16:18:21< fendrin> Crab_: Shall we touch more scenarios this time (before 1.8) or are we finished? 20090828 16:19:12< lizard_r> zookeeper, if you think changing the string is enought, then just apply it yourself 20090828 16:19:18< Crab_> fendrin: that's up to you to decide. I suggest we add a few 'generic' strings such as 'defend at all costs!' or 'attack!', so we'll be able to use them in several places, if we need to, even after the stringfreeze. 20090828 16:19:30< Crab_> fendrin: so, we'll be able to touch a few more scenarios 20090828 16:19:47< Crab_> fendrin: have you tested new opening turns of LoW 3 ? 20090828 16:19:54< zookeeper> lizard_r, all right, will do 20090828 16:20:16< fendrin> Crab_: That is a very good idea. No I haven't testet LoW 3 lately. Will do so today. 20090828 16:20:32< Crab_> ok 20090828 16:21:40-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["WRYYYYYYYYYYYYYYYYYYYY!"] 20090828 16:24:57-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20090828 16:25:14< CIA-62> zookeeper * r38148 /trunk/data/campaigns/Liberty/scenarios/01_The_Raid.cfg: Fixed bug #14191. 20090828 16:25:24-!- melinath [n=melinath@pool-72-72-200-231.altnpa.east.verizon.net] has joined #wesnoth-dev 20090828 16:42:47-!- Sirp [n=user@wesnoth/developer/dave] has joined #wesnoth-dev 20090828 16:53:24-!- loonycyborg [n=sergey@wesnoth/developer/loonycyborg] has quit ["KVIrc 3.4.2 Shiny http://www.kvirc.net/"] 20090828 16:56:25-!- wesbot changed the topic of #wesnoth-dev to: 1.7.4 planned for Sunday | 84 bugs, 241 feature requests, 10 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20090828 16:57:21-!- loonycyborg [n=sergey@79.139.138.162] has joined #wesnoth-dev 20090828 16:58:37< thespaceinvader> is there a rough timetable for the 1.8 release somewhere? 20090828 16:58:53-!- YogiHH [i=d4ca9d15@wesnoth/developer/yogihh] has left #wesnoth-dev [] 20090828 16:59:02< thespaceinvader> only there are some drake weapons and attacks that need name changes, and i'm aware that those aren't possible after the string freeze 20090828 17:00:50< n3penthe> 241 feature requests 20090828 17:00:56< n3penthe> says in the topic 20090828 17:01:11< n3penthe> were can I leave a feature suggestion.. since it seems they're somewhere? X) 20090828 17:01:56< Ivanovic> thespaceinvader: you still have "some" time 20090828 17:02:04< Crab_> n3penthe: https://gna.org/bugs/?func=additem&group=wesnoth and select 'feature request' in 'category' 20090828 17:02:16< n3penthe> thx 20090828 17:02:16< thespaceinvader> Ivanovic: so do it quickly? 20090828 17:02:25< thespaceinvader> i can have it done before this weekend, i think 20090828 17:02:28< Ivanovic> thespaceinvader: doing it soon would be nice 20090828 17:02:34< thespaceinvader> it really shouldn't take long 20090828 17:02:43< Ivanovic> that is: if the weapon names already exist in mainline anyway, there is no problem 20090828 17:02:51< Ivanovic> (unless you got to change the description) 20090828 17:03:04< thespaceinvader> most of them don't currently exist in mainline 20090828 17:04:54< thespaceinvader> i'll be adding at least 4 new ones - war blades for the single-tined wrist blade things, war talons for the triple-tined ones, something that i haven't yet figured out for the headbutt on the enforcer and thrasher (probably just ' headbutt') and battle claws for the higher level burners 20090828 17:05:10< thespaceinvader> do i need to do anythign special in order to add those? 20090828 17:05:18< thespaceinvader> and where are the descriptions stored? 20090828 17:05:39< Ivanovic> the unit description are in the unit.cfg file 20090828 17:05:40< Ivanovic> ;) 20090828 17:06:09< thespaceinvader> i mean weapon descriptions 20090828 17:06:16< thespaceinvader> or am i imagining those? 20090828 17:06:21< Ivanovic> there are no weapon descriptions 20090828 17:06:28< Ivanovic> weapons just got names and images 20090828 17:06:39< Ivanovic> but sometimes the unit descriptions include something regarding the weapons the unit uses 20090828 17:07:03< Ivanovic> (talking about the mighty sword a unit wields though it is now a tiny, little maze would be strange, right ;) ) 20090828 17:08:19< zookeeper> n3penthe, when you're already here, then just ask whether you should post it or not 20090828 17:08:31< n3penthe> huh? 20090828 17:08:44< zookeeper> say what it is and someone will tell whether there's point in submitting it 20090828 17:08:59< n3penthe> Well there's a couple of things 20090828 17:09:04< n3penthe> not big things just minor details 20090828 17:09:07< n3penthe> =) 20090828 17:09:11< n3penthe> but ok 20090828 17:09:17< zookeeper> well, that already sounds a bit promising 20090828 17:10:16< Ivanovic> "remove every trace of randomness from the game since RNG is bad!!!" 20090828 17:10:18< Ivanovic> ;) 20090828 17:10:21-!- Baufo [n=thomas@wesnoth/developer/baufo] has quit [Success] 20090828 17:10:27< zookeeper> yeah. too often people post silly requests. 20090828 17:11:03-!- ABCD [n=ABCD@gentoo/contributor/abcd] has quit [Client Quit] 20090828 17:11:28-!- ABCD [n=ABCD@gentoo/contributor/abcd] has joined #wesnoth-dev 20090828 17:11:46< n3penthe> well for one the terrain. I think it's very cool to have different looking hexes for a single type of terrain, it's definately better than just a single graphic hex for each type of terrain. Somehow when I've been playing wesnoth I've been missing an alternative standard or open terrain hex. That would differ in someways in it's qualities, somehow that all the grassland hexes are the same seems dull.. 20090828 17:12:00< n3penthe> well that was one, in short, a couple of more terrain types 20090828 17:12:01< n3penthe> :D 20090828 17:12:07-!- Baufo [n=thomas@wesnoth/developer/baufo] has joined #wesnoth-dev 20090828 17:12:09< n3penthe> the other things are more related to units 20090828 17:12:23< n3penthe> one would be a feature htat would provide relative scaling to combat 20090828 17:12:32< n3penthe> and would differentiate ranged melee combat further from each other 20090828 17:12:39< n3penthe> this could be done through some traits 20090828 17:12:40-!- Chusslove [n=Chusslov@adsl-ppp-1242.yubc.net] has joined #wesnoth-dev 20090828 17:12:40< thespaceinvader> Ivanovic: most of the unit descriptions have already been updated, i'll get the rest of them swiftly since there's a string freeze coming 20090828 17:12:54< n3penthe> that would give a unit defensive qualities in ranged combat for an example 20090828 17:13:14< n3penthe> there's marksmanship and magical now which somewhat are doing the same thing 20090828 17:13:33< thespaceinvader> Ivanovic: we're waiting on new images for most of the weapons - am i correct in assuming that i can still change the images after the string freeze, just not the names? 20090828 17:13:45< n3penthe> but I would find it more intresting if there were traits like: "this attack has always CtH + 0.1 chance to hit" 20090828 17:14:01< n3penthe> or "chance to hit this unit is always CtH - 0.1" 20090828 17:14:06< Ivanovic> thespaceinvader: of course you are free to change the images 20090828 17:14:09< n3penthe> this would scale the efficiency of units 20090828 17:14:10-!- Elvish_Pillage2 [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20090828 17:14:14< thespaceinvader> ok, just making sure 20090828 17:14:17< n3penthe> also if you think about standard medieval combat like 20090828 17:14:19-!- xchat_sux [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090828 17:14:25< n3penthe> where you got archers, infantry, cavalry 20090828 17:14:42< n3penthe> there's cavalry which is great, they can move fast and avoid the arrows of the archers 20090828 17:14:54< n3penthe> there's the infantry which with pikes can defend against cavalry 20090828 17:15:04< n3penthe> and there's the archers that can attack slow moving infantry at ease from range 20090828 17:15:18< n3penthe> anyhow there's no way at the time to make cavalry more able to defend against ranged attacks right now 20090828 17:15:32< n3penthe> so you could consider implementing some sort of feature that would allow similair things 20090828 17:15:42< n3penthe> for an example you could have a unit that holds a shield 20090828 17:16:00< zookeeper> sorry, but that's not the kind of stuff feature requests are for 20090828 17:16:05< n3penthe> adn give it "block" trait which would give it +10% pierce resistance in ranged combat and reduce chance to hit by 5 - 10% linearly 20090828 17:16:09< fendrin> zookeeper: I want Kalenz to keep the leadership ability if he transforms into the elvish lord from captain or marshal. Do I need to derive elvish lord and elvish high lord for that purpose? 20090828 17:16:21< n3penthe> well 20090828 17:16:22< zookeeper> it'd be marked "won't do" pretty much on sight and closed 20090828 17:16:31< n3penthe> Well 20090828 17:16:37< n3penthe> where should such stuff be proposed then? 20090828 17:16:49< zookeeper> nowhere. that's the kind of stuff you're supposed to do yourself in a custom era ;) 20090828 17:16:56< n3penthe> well that's stupid 20090828 17:16:58< Crab_> n3penthe: some of the things you described can be implemented as a custom 'era' 20090828 17:17:05< n3penthe> yes they can 20090828 17:17:08< n3penthe> however there's the default set 20090828 17:17:14< n3penthe> which I believe changes somewhat between versions 20090828 17:17:26< n3penthe> is it not possible to suggset improvements to the very basic set of units and stuff 20090828 17:17:27< n3penthe> + 20090828 17:17:31-!- sauron [i=sauron@ip-83-142-116-12.enterpol.pl] has joined #wesnoth-dev 20090828 17:17:36< zookeeper> yes, if you make a really good case. 20090828 17:17:40< n3penthe> I mean Im not saying these are any good suggestions 20090828 17:18:11< n3penthe> plus that having these basic traits which allow deptheing the combat a little bit 20090828 17:18:25< n3penthe> woudl also be a bonus for others who would then create their own custom eras more or less based to the default set of the version 20090828 17:19:02< zookeeper> fendrin, well, you can give a unit a new ability with an object 20090828 17:19:22< n3penthe> likehmm 20090828 17:19:27< n3penthe> right now you have the defense of the unit 20090828 17:19:29< zookeeper> fendrin, so you could check if he came from a captain/marshal and give him an appropriate kind of object so he keeps the leadership 20090828 17:19:30< Crab_> n3penthe: so, maybe some of the things you've described can be implemented as suggestion about new 'traits', roughtly similar in power with traits already present in default era ? 20090828 17:19:46< n3penthe> yeah 20090828 17:19:51< n3penthe> for an example 20090828 17:19:59< n3penthe> however since the idea 20090828 17:20:07< n3penthe> comes from the very core of the combat balancing 20090828 17:20:22< fendrin> zookeeper: that would survive another advancement? 20090828 17:20:26< n3penthe> like.. how should I explain it 20090828 17:20:37< n3penthe> right now the defense of a unit is dictated by the terrain it is standing on 20090828 17:20:57< n3penthe> whether or not you're using attackmode 1 or attackmode 2 or being attacked or being on the offensive makes very little difference 20090828 17:21:06< n3penthe> even though there are a couple of cool features which influence this 20090828 17:21:08< Crab_> n3penthe: and, by some abilities of attacker (marksman, magic) 20090828 17:21:09< zookeeper> fendrin, it should...but the leadership level would be wrong 20090828 17:21:11< n3penthe> for an example steadfast adn first strike 20090828 17:21:21< n3penthe> and marksman, magical 20090828 17:21:24< n3penthe> however 20090828 17:21:39< zookeeper> that's a deliberate decision 20090828 17:21:43< n3penthe> marksman swings a unit's offensive potential so that it's more effective against units with high defense 20090828 17:21:46< zookeeper> it's supposed to be really simple 20090828 17:21:50< n3penthe> and less effective against units with low defense 20090828 17:22:06< n3penthe> magical is similiar but in some very rare cases like 20% defense on the trees 20090828 17:22:13< n3penthe> the chance to hit is actually reduced due to it 20090828 17:22:20< n3penthe> in anycase, the actual chance to hit is not as relevant 20090828 17:22:33< n3penthe> as the mechanism of adjusting the units efficiency towards other units 20090828 17:22:52< n3penthe> if you would have a unit with for an example a +10 chance to hit, it would have a similiar effect 20090828 17:22:56< n3penthe> as marksmanship 20090828 17:23:09< n3penthe> as it would increase the damage relatively more towards units with highder defense 20090828 17:23:30< n3penthe> doing 40% damage on assassin instead of 30% is effectively 25% more than the difference of 90% vs 80% on treefolk or 70% vs 60% on troll 20090828 17:23:43< n3penthe> the same is true for defensive qualities with similair effects 20090828 17:24:00< n3penthe> putting these abilities to traits would also the nprovide further differentiation of ranged and melee attack 20090828 17:24:10< zookeeper> i suggest you take a look at the units and balancing sections of several versions in the changelog. balancing changes are mostly very small changes, not changes for how half of the combat system works. and even those very small changes are often controversial and thought of for a long time. 20090828 17:24:25< n3penthe> and the meantioned example of making cavalry more able to avoid ranged attacks would be possible with something like that 20090828 17:24:39< n3penthe> yeah I know it's very delicate bussiness 20090828 17:25:01< n3penthe> to try and maintain all units usable and to provide depth into the combat 20090828 17:25:02< zookeeper> in any case, as i said, that's exactly the kind of thing user-made eras are for 20090828 17:25:17< Crab_> n3penthe: marksmanship/magic are abilities of specific unit, thus, they're easier to balance than traits, which can (randomly) happen on many different unit types 20090828 17:25:22< n3penthe> but notice that creating mroe depth is the purpose of these propositions so in some sense the would be autobalancing 20090828 17:25:31< n3penthe> oh sorry 20090828 17:25:34< n3penthe> I got mixed with the words 20090828 17:25:36< n3penthe> I didnt mean traits 20090828 17:25:42< zookeeper> even if miraculously some MP dev wanted to implement something that big, even they'd do it as a custom era first so it could be tested without breaking the game. 20090828 17:25:44< n3penthe> I meant the abilities.. like magical or steadfast 20090828 17:25:48< n3penthe> I accidentally called them traits 20090828 17:25:49< n3penthe> sorry 20090828 17:25:49< n3penthe> D: 20090828 17:26:15< n3penthe> well 20090828 17:26:25< n3penthe> I wouldnt certainly mind if any such suggestion would be tried out even in a custom era 20090828 17:26:38< n3penthe> I dont really expect too much from these but I was just 20090828 17:26:44< n3penthe> looking forward to.. post the suggestions somewhere 20090828 17:26:47< Crab_> n3penthe: ok. so, you think that some units in mainline need to have additional 'special' ability ? 20090828 17:27:00< n3penthe> well need is a strong word 20090828 17:27:07< n3penthe> I dont think they need anything 20090828 17:27:14< zookeeper> well, you can post that kind of an idea in the faction and era or ideas forum. 20090828 17:27:18< n3penthe> I think the mainset would be more inttresing wiht additional features that would provide more depth into combat 20090828 17:27:49< zookeeper> just make sure you label it as something to try out in a custom era first instead of making a straight suggestion for mainline. 20090828 17:27:53< boucman> n3penthe: go take a look at the wesnoth philosphy... 20090828 17:28:03< zookeeper> maybe some people would like to work on such an era 20090828 17:28:05< n3penthe> why would it be neccesary to label it so ? D: 20090828 17:28:09< n3penthe> phoen brb 20090828 17:28:17< Crab_> n3penthe: ok, so, you're not thinking about any unit in particular, but just think that the number of special abilities in mainline is not as big-and-interesting as it should be ? 20090828 17:29:41< zookeeper> well, basically because none of the developers would like to implement that in the game, so only suggesting it for mainline gets you a "no" for an answer and then that's it :p 20090828 17:29:52< thespaceinvader> is there somewhere in particular in the changelog where these weapon name changes should be recorded? 20090828 17:30:07-!- alink [n=alink@wesnoth/developer/alink] has joined #wesnoth-dev 20090828 17:30:12< n3penthe> yeah Im not thinking about any unit in particular 20090828 17:30:16< zookeeper> thespaceinvader, under "units" or "units and balancing" or whatever it is? 20090828 17:30:30< CIA-62> fendrin * r38149 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/19_Costly_Revenge.cfg: 20090828 17:30:30< CIA-62> LoW 19: Simplified a suf that filters saurians. 20090828 17:30:30< CIA-62> Narrator talks about the missing shamans. This fixes bug #14198. 20090828 17:31:12< thespaceinvader> zookeeper: ok 20090828 17:31:13< n3penthe> I mean 20090828 17:31:35< n3penthe> I'm more like suggesting a tool for "balancing" or "differentiating" units 20090828 17:31:47< n3penthe> right now for an example there is no quality whatsoever 20090828 17:32:06< n3penthe> that would influence a units defensive capability towards a ranged attack or a melee attack 20090828 17:32:20< n3penthe> having that possiblity would naturally making the combat more intresting 20090828 17:32:27< n3penthe> even if it was sloppy D: 20090828 17:32:28< n3penthe> :D 20090828 17:32:36< n3penthe> *help making 20090828 17:32:41< Crab_> n3penthe: so, what you want is not like a 'special ability that some units have', but a 'additional property that all units should have' ? 20090828 17:33:10< CIA-62> fendrin * r38150 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/21_Elvish_Assassins.cfg: 20090828 17:33:10< CIA-62> LoW 21: Fixed bug #14209: 20090828 17:33:10< CIA-62> Kalenz wasn't recalled because of tha {RECALL_KALENZ} macro used inside a prestart. 20090828 17:33:18< n3penthe> It's more like a set of abilities you could consider from to any unit 20090828 17:33:37< n3penthe> exactly as you consider the type of resitance of a certain unit 20090828 17:33:45< n3penthe> you would consider if it has any of those abilities 20090828 17:35:34< CIA-62> thespaceinvader * r38151 /trunk/ (10 files in 2 dirs): Change a number of Drake weapon names to reflect changes to the sprites. Updated changelogs. 20090828 17:35:37-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20090828 17:36:08< Crab_> n3penthe: well, the engine (c++) part of wesnoth can support this already. So, it can be done in WML. So, your best chance of getting something like this to mainline is to make an example of how it works. Thus, a custom era. 20090828 17:36:20< n3penthe> well 20090828 17:36:25< n3penthe> that makes no sense 20090828 17:36:31< n3penthe> since im not making a custom era :D 20090828 17:36:43< n3penthe> I could post it somewhere and explain 20090828 17:36:51< n3penthe> which would save a lot of time and otherwise be more convenient 20090828 17:37:00< n3penthe> whether or not anyone would find such propositions even considerable 20090828 17:38:01< Crab_> n3penthe: yes, someone else can do the actual coding, if you write out your ideas and explain them. wesnoth forums is the best place to put such a proposition. 20090828 17:40:27-!- noy [n=Noy@wesnoth/developer/noy] has quit [Client Quit] 20090828 17:41:16< zookeeper> yes, except that in reality no one else will do the actual coding 20090828 17:41:30-!- loonycyborg [n=sergey@wesnoth/developer/loonycyborg] has quit ["KVIrc 3.4.2 Shiny http://www.kvirc.net/"] 20090828 17:41:45< zookeeper> everyone has half a dozen cool ideas in their heads, generally no one wants to implement the cool ideas someone else has 20090828 17:41:45< CIA-62> fendrin * r38152 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/19_Costly_Revenge.cfg: LoW 19: Replaced image= with background= since image doesn't seem to work anymore without a given background. 20090828 17:41:52< n3penthe> so in otherwords it's pointless to consider such improvements 20090828 17:41:55< n3penthe> :P 20090828 17:41:56-!- loonybot [n=loonybot@wesnoth/bot/loonybot] has quit [Remote closed the connection] 20090828 17:42:14< n3penthe> well it's not liek I want to waste my time in vain so let's just forget it then 20090828 17:42:18< Crab_> zookeeper: well, if the idea is any good, some UMC developer might use it in his/her own work. 20090828 17:42:18< zookeeper> in the vast majority of cases, yes, it's pointless unless you'll do most of the work yourself 20090828 17:43:27< CIA-62> fendrin * r38153 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/05_Saurian_Treasury.cfg: LoW 05: More fixes related to the scenario redesign. 20090828 17:43:31-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has quit ["Saurian Augur - I'll heal you by 4 hp if you leave next to me"] 20090828 17:44:13< fendrin> esr: ping 20090828 17:44:32< CIA-62> ai0867 * r38154 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/01_The_Uprooting.cfg: Don't mourn Velon if he isn't dead yet. 20090828 17:45:18< fendrin> AI0867: You may have overseen the use of the show_if tag. 20090828 17:45:20< Ivanovic> oaky, i am off for the evening, cu 20090828 17:46:30-!- mjs-de [n=mjs-de@129.217.129.134] has quit ["On the road again"] 20090828 17:49:00-!- dfranke [i=dfranke@wesnoth/developer/dfranke] has quit [Connection timed out] 20090828 17:50:13< AI0867> fendrin: I just added one 20090828 17:52:37-!- loonybot [n=loonybot@79.139.138.162] has joined #wesnoth-dev 20090828 17:52:47< CIA-62> fendrin * r38155 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/19_Costly_Revenge.cfg: LoW 19: Fixed errors reported by wmllint. 20090828 17:53:22-!- loonycyborg [n=sergey@79.139.138.162] has joined #wesnoth-dev 20090828 17:58:34-!- loonycyborg [n=sergey@wesnoth/developer/loonycyborg] has quit [Remote closed the connection] 20090828 18:00:00< CIA-62> alink * r38156 /trunk/src/astarsearch.cpp: small cleaning after r38138 to simplify the usual case (no teleport) 20090828 18:01:10-!- loonycyborg [n=sergey@79.139.138.162] has joined #wesnoth-dev 20090828 18:02:30-!- knotwork_ [n=markm@hlfxns01bbg-142177234018.pppoe-dynamic.ns.aliant.net] has quit [Read error: 60 (Operation timed out)] 20090828 18:03:17-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [Read error: 60 (Operation timed out)] 20090828 18:05:30-!- crimson_penguin [n=ben@64.201.60.211] has joined #wesnoth-dev 20090828 18:08:44-!- dfranke [i=dfranke@wesnoth/developer/dfranke] has joined #wesnoth-dev 20090828 18:11:10-!- Zarel [i=Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20090828 18:16:30-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20090828 18:16:39-!- n3penthe [i=black@adsl-85-157-188-175.regionline.fi] has quit ["Ping error: Pong timed out"] 20090828 18:22:10< fendrin> Crab_: Do you think it is a good idea to connect the parts of the Kalian to each other? That way galtrid could recruit at all parts of the citadel. 20090828 18:27:24< Crab_> fendrin: I don't think that it matters match (Galtrid has not much gold) 20090828 18:28:15< Crab_> fendrin: but, it think that's it is a good idea to make that 'wooden' part of the citadel (29,26) also an elven keep 20090828 18:37:24-!- giusef [n=giusef@unaffiliated/giusef] has joined #wesnoth-dev 20090828 18:45:50-!- dfranke [i=dfranke@wesnoth/developer/dfranke] has quit [Read error: 104 (Connection reset by peer)] 20090828 18:46:33< fendrin> Crab_: done. But I also added more wooden parts :-P 20090828 18:46:59-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20090828 18:47:46< alink> loonybot: { int i++ = 1; cout << i; } 20090828 18:47:47< loonybot> error: expected initializer before '++' token 20090828 18:47:59< CIA-62> fendrin * r38157 /trunk/data/campaigns/Legend_of_Wesmere/maps/Kalian.map: LoW 3,7: Made the Ka'lian one Fortress. 20090828 18:48:01< alink> loonybot: { int i = 1++; cout << i; } 20090828 18:48:02< loonybot> error: lvalue required as increment operand 20090828 18:49:06< alink> loonybot: { int i = 1;i++; cout << i; } 20090828 18:49:09< loonybot> 2 20090828 18:49:55< alink> int i++=1 seems clear enough :( 20090828 18:51:31< alink> loonybot: { int i = ++1; cout << i; } 20090828 18:51:31< loonybot> error: lvalue required as increment operand 20090828 18:52:25< alink> loonybot: { int j=1, i = ++j; cout << i; } 20090828 18:52:25< loonybot> 2 20090828 18:52:47< loonycyborg> loonybot: { int i = 1++; cout << i; } 20090828 18:52:48< loonybot> error: lvalue required as increment operand 20090828 18:53:05< loonycyborg> loonybot: { int i = 1+1; cout << i; } 20090828 18:53:05< loonybot> 2 20090828 18:53:28< alink> yeah but need the operator+ 20090828 18:54:02< alink> (it's for iterator only having ++) 20090828 18:55:24< loonycyborg> What does this have to do with iterators? :/ 20090828 18:55:26-!- ABCD [n=ABCD@gentoo/contributor/abcd] has quit [Client Quit] 20090828 18:55:53-!- ABCD [n=ABCD@gentoo/contributor/abcd] has joined #wesnoth-dev 20090828 18:55:57< alink> how ++ is handled in initialisation of variable 20090828 18:56:28< loonycyborg> loonybot: -c { std::vector foo; auto i = foo.begin()++; } 20090828 18:56:29< loonybot> error: missing template arguments before 'foo' 20090828 18:56:38< loonycyborg> loonybot: -c { std::vector foo; auto i = foo.begin()++; } 20090828 18:56:39< loonybot> Success 20090828 18:57:12< alink> or ++foo.begin(), but that seems a bit weird 20090828 18:57:23< alink> i know begin() is constant but still 20090828 18:58:22< alink> wait what is "auto" 20090828 18:58:40< loonycyborg> That is a new feature of C++0x 20090828 18:59:07< alink> ah ok, seems handy (if it does what i hope it does) 20090828 18:59:23< loonycyborg> It causes type to be automatically inferred from the initializer. 20090828 18:59:59< alink> neat :) 20090828 19:02:11-!- dfranke [i=dfranke@wesnoth/developer/dfranke] has joined #wesnoth-dev 20090828 19:11:22-!- Crab_ [i=crab@wesnoth/developer/crab] has quit ["Leaving."] 20090828 19:13:37-!- yamokidzu-it [n=rainy-it@host153-67-dynamic.24-79-r.retail.telecomitalia.it] has joined #wesnoth-dev 20090828 19:20:48-!- dfranke [i=dfranke@wesnoth/developer/dfranke] has quit [Read error: 54 (Connection reset by peer)] 20090828 19:34:23< CIA-62> fendrin * r38158 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/23_End_of_War.cfg: LoW 23: Fixed spelling in a comment. 20090828 19:37:28-!- dfranke [i=dfranke@wesnoth/developer/dfranke] has joined #wesnoth-dev 20090828 19:37:37< CIA-62> fendrin * r38159 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/03_Kalian.cfg: 20090828 19:37:37< CIA-62> LoW 03: 20090828 19:37:37< CIA-62> Galtrid is no longer a passiv leader. 20090828 19:37:37< CIA-62> Increased the agression of side 2. 20090828 19:37:37< CIA-62> Copied a commented stub of the new ai code style. 20090828 19:38:23-!- giusef [n=giusef@unaffiliated/giusef] has quit [Remote closed the connection] 20090828 19:45:58-!- yamokidzu-it [n=rainy-it@host153-67-dynamic.24-79-r.retail.telecomitalia.it] has quit [Read error: 110 (Connection timed out)] 20090828 20:00:22< AI0867> loonybot: -c { std::vector foo; auto i = foo.begin()++; cout << (i = foo.end()); } 20090828 20:00:22< loonybot> error: no match for 'operator<<' in 'cout << i.vector::iterator::operator=(((const vector::iterator&)((const vector::iterator*)(& vector::end()()))))' 20090828 20:00:31< AI0867> loonybot: -c { std::vector foo; auto i = foo.begin()++; cout << (i == foo.end()); } 20090828 20:00:32< loonybot> Success 20090828 20:00:36< AI0867> loonybot: { std::vector foo; auto i = foo.begin()++; cout << (i == foo.end()); } 20090828 20:00:37< loonybot> error: attempt to increment a past-the-end iterator. [+ 8 discarded lines] 20090828 20:00:47< AI0867> loonybot: -e { std::vector foo; auto i = foo.begin()++; cout << (i == foo.end()); } 20090828 20:00:48< loonybot> error: No such option: -e 20090828 20:01:04< AI0867> loonybot: -e { std::vector foo = {1}; auto i = foo.begin()++; cout << (i == foo.end()); } 20090828 20:01:04< loonybot> Same error. 20090828 20:01:17< AI0867> loonybot: -e { std::vector foo = {1,2}; auto i = foo.begin()++; cout << (i == foo.end()); } 20090828 20:01:17< loonybot> Same error. 20090828 20:02:42< alink> i think you want i = ++foo.begin(), because i= foo.begin()++ seems useless 20090828 20:04:22< AI0867> yeah, that was what I was trying to point out 20090828 20:05:29< alink> the error is not clear to me, though 20090828 20:06:03< alink> (if you use the {1,2} 20090828 20:06:05< alink> ) 20090828 20:07:30< AI0867> that's the 'trying' part 20090828 20:09:06< alink> { std::vector foo = {1,2}; auto i = foo.begin()++; cout << (i == foo.end()); } 20090828 20:09:19< alink> loonybot: { std::vector foo = {1,2}; auto i = foo.begin()++; cout << (i == foo.end()); } 20090828 20:09:20< loonybot> false 20090828 20:09:33< alink> lol Same error = No such option: -e 20090828 20:24:24-!- Crab_ [i=crab@wesnoth/developer/crab] has joined #wesnoth-dev 20090828 20:31:01-!- allefant [n=allefant@allegro/developer/allefant] has joined #wesnoth-dev 20090828 20:31:12-!- elias [n=allefant@allegro/developer/allefant] has quit [Read error: 110 (Connection timed out)] 20090828 20:41:06-!- fabi [n=fabi@g228025011.adsl.alicedsl.de] has joined #wesnoth-dev 20090828 20:42:37< esr> fabi: Yiu were looking for me? 20090828 20:43:56-!- mordante [n=mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20090828 20:44:13< mordante> servus 20090828 20:44:22-!- stikonas [n=and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20090828 20:47:22< fabi> esr: yes. Any progress with the low speech? 20090828 20:47:54< esr> Not yet, but I've more or less scheduled time to work on it tomorrow. 20090828 20:48:51-!- allefant [n=allefant@allegro/developer/allefant] has quit ["Leaving"] 20090828 20:51:40< xchat_sux> Do 0% and 100% defense work currently? 20090828 20:54:23< fabi> esr: Fine. I have marked many strings for you TODO. 20090828 20:54:39< esr> I'll grep for them. 20090828 20:54:39-!- Crab_ [i=crab@wesnoth/developer/crab] has quit [Read error: 104 (Connection reset by peer)] 20090828 20:57:19-!- fendrin [n=fabi@wesnoth/developer/fendrin] has quit [Read error: 110 (Connection timed out)] 20090828 21:01:42-!- Crab_ [i=crab@wesnoth/developer/crab] has joined #wesnoth-dev 20090828 21:02:59-!- loonybot_ [n=loonybot@79.139.139.133] has joined #wesnoth-dev 20090828 21:03:48-!- loonycyborg_ [n=sergey@79.139.139.133] has joined #wesnoth-dev 20090828 21:04:25-!- loonycyborg [n=sergey@wesnoth/developer/loonycyborg] has quit [Nick collision from services.] 20090828 21:04:27-!- loonycyborg_ is now known as loonycyborg 20090828 21:05:12-!- loonybot [n=loonybot@wesnoth/bot/loonybot] has quit [Nick collision from services.] 20090828 21:05:12-!- loonybot_ is now known as loonybot 20090828 21:07:12-!- [Relic] [n=[Relic]@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20090828 21:07:16-!- dfranke [i=dfranke@wesnoth/developer/dfranke] has quit [Read error: 110 (Connection timed out)] 20090828 21:08:14< [Relic]> Hello :) 20090828 21:08:26-!- dfranke [i=dfranke@wesnoth/developer/dfranke] has joined #wesnoth-dev 20090828 21:21:11< melinath> When will the string freeze before 1.8 take effect? 20090828 21:27:20< melinath> Also, regarding the new drake descriptions: Turuk's not around. 20090828 21:27:50< thespaceinvader> i'll commit them as necessary 20090828 21:28:49-!- alink_ [n=alink@host-85-27-114-223.brutele.be] has joined #wesnoth-dev 20090828 21:31:02< melinath> thanks, thespaceinvader. The glider line descs in http://www.wesnoth.org/forum/viewtopic.php?p=375100#p375100 are final drafts as far as I'm concerned. 20090828 21:33:28-!- alink [n=alink@wesnoth/developer/alink] has quit [Read error: 110 (Connection timed out)] 20090828 21:33:32< thespaceinvader> melinath: i'll take a gander over those this weekend and commit them before 1.7.4 - i might make a few alterations, there's a touch too much purple prose in places for my liking 20090828 21:33:35< thespaceinvader> thanks =) 20090828 21:35:44-!- elias [n=allefant@allegro/developer/allefant] has joined #wesnoth-dev 20090828 21:39:37< melinath> thespaceinvader: it's possible I let a bit through. Since Turuk's been gone, I've been having trouble getting good reliable (consistent) critique on the descs. 20090828 21:40:03-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090828 21:40:27< thespaceinvader> if you've got some time, i'll give them a once over now before i commit 20090828 21:40:39< melinath> sure 20090828 21:40:49< melinath> I can spare some time. 20090828 21:43:48-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Read error: 104 (Connection reset by peer)] 20090828 21:46:27< thespaceinvader> and done 20090828 21:48:18-!- alink__ [n=alink@host-85-27-114-223.brutele.be] has joined #wesnoth-dev 20090828 21:49:07< melinath> Thanks! :-) I'll post new drafts with the next batch of desc revisions. 20090828 21:49:33-!- alink_ [n=alink@host-85-27-114-223.brutele.be] has quit [Read error: 110 (Connection timed out)] 20090828 22:13:52-!- noy [n=noy@24.114.237.33] has joined #wesnoth-dev 20090828 22:19:32-!- Elvish_Pillage2 [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20090828 22:21:40-!- noy [n=noy@24.114.237.33] has quit ["Get Colloquy for iPhone! http://mobile.colloquy.info"] 20090828 22:25:14< AI0867> thespaceinvader: mind if I edit your drake description post to make it more readable? the quote tag is broken which makes it rather unclear atm 20090828 22:26:13< thespaceinvader> yes, feel free 20090828 22:33:39< mordante> I'm off night 20090828 22:34:15-!- dfranke [i=dfranke@wesnoth/developer/dfranke] has quit [Read error: 60 (Operation timed out)] 20090828 22:34:18-!- mordante [n=mordante@wesnoth/developer/mordante] has quit ["Leaving"] 20090828 22:35:34< CIA-62> crab * r38160 /trunk/ (8 files in 4 dirs): fixed parsing of [target] tags and tweaked SoF 8 to [target] ONLY side 1. Fixes bug #14178 (requires loading from start-of-scenario save) 20090828 22:35:57-!- xchat_sux [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20090828 22:39:10-!- loonycyborg [n=sergey@wesnoth/developer/loonycyborg] has quit [Remote closed the connection] 20090828 22:39:26< fabi> If no one stops me I am going to commit http://www.wesnoth.org/forum/viewtopic.php?p=356910#p356910. 20090828 22:40:33-!- loonycyborg [n=sergey@79.139.139.133] has joined #wesnoth-dev 20090828 22:42:14 * AI0867 checks 20090828 22:42:49< AI0867> haven't been following that 20090828 22:43:19-!- EdB [n=edb@184.153.82-79.rev.gaoland.net] has joined #wesnoth-dev 20090828 22:43:45-!- noy [n=noy@24.114.236.35] has joined #wesnoth-dev 20090828 22:44:14-!- noy [n=noy@24.114.236.35] has quit [Client Quit] 20090828 22:49:17< shadowmaster> mordante: we decided to disallow nested quoting after 3 levels because it consumes too much space 20090828 22:49:24< shadowmaster> as in "display space" 20090828 22:49:42< shadowmaster> before that option was available, the forum sith would edit your posts anyway. 20090828 22:49:56< Soliton> sounds a bit silly. 20090828 22:50:23< shadowmaster> yeah, but I'm not Turuk, so I annot change those parameters without authorization. 20090828 22:50:39< shadowmaster> someone would serve my head on a plate. 20090828 22:50:46-!- dfranke [i=dfranke@wesnoth/developer/dfranke] has joined #wesnoth-dev 20090828 22:51:59-!- dfranke [i=dfranke@wesnoth/developer/dfranke] has quit [Read error: 104 (Connection reset by peer)] 20090828 22:56:23-!- wesbot changed the topic of #wesnoth-dev to: 1.7.4 planned for Sunday | 84 bugs, 241 feature requests, 11 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20090828 23:00:43< Soliton> alink__: btw, teleport is still a bit broken. sometimes the unit runs straight for the destination without teleporting, especially when it'd have to run into the opposite direction to teleport. 20090828 23:00:54< shadowmaster> oh, Ivanovic : http://www.wesnoth.org/forum/viewtopic.php?f=9&t=24435&start=165 in case you haven't checked it 20090828 23:01:34< Ivanovic> shadowmaster: no, i have not seen it yet 20090828 23:01:36-!- alink__ is now known as alink 20090828 23:01:51< Ivanovic> shadowmaster: can you ping me when they are ready? 20090828 23:01:59< alink> Soliton: even after r38138 ? 20090828 23:02:05< shadowmaster> sure, Ivanovic 20090828 23:02:10< Ivanovic> thanks 20090828 23:02:21< Soliton> alink: no idea, haven't tested that. 20090828 23:02:41< alink> Soliton: ah ok, then it's fixed. 20090828 23:02:52< Soliton> ok, excellent. 20090828 23:03:47< alink> Soliton: it's weird that we noticed it now, the regression was very old 20090828 23:04:03< alink> 'from r35140) 20090828 23:04:24< Soliton> alink: well, i haven't just noticed it now. just didn't bother to report it before. :-> 20090828 23:04:33< alink> ah ok :) 20090828 23:05:03< alink> btw i have a nicely working prototype for settings waypoints (with a hotkey) 20090828 23:05:18< Soliton> cool. 20090828 23:05:31< shadowmaster> Ivanovic: although kitty says the arne portrait can go in alraeady 20090828 23:05:52< Ivanovic> shadowmaster: i prefer to hear this from the author and wait for bjarn, too 20090828 23:06:07< Ivanovic> since in trunk i have also adjusted the main menu image to show the generic unit portraits 20090828 23:06:14< alink> seems all good for the basic case, but still not sure how to handle weird path (loop, crossing etc...) 20090828 23:06:16< Ivanovic> this will have to be readjusted once the new portraits are both done 20090828 23:06:41< alink> (footsteps code didn't expect that, so it look a bit ugly) 20090828 23:07:09< Soliton> ah, not sure what else needs consideration there? 20090828 23:08:17< shadowmaster> shikadibot: file /trunk/foo 20090828 23:08:17< shikadibot> Web interface URL to file /trunk/foo: http://svn.gna.org/viewcvs/wesnoth/trunk/foo?view=log 20090828 23:08:42< alink> allow such paths or not. if we allow it, display it correctly, if not, fix the path in a intuitive enough manner 20090828 23:08:51-!- dfranke [i=dfranke@wesnoth/developer/dfranke] has joined #wesnoth-dev 20090828 23:09:15< alink> but it's mainly an implementation problem for the moment, i am still toying with it 20090828 23:09:16< Soliton> fixing sounds difficult. 20090828 23:10:32< alink> yeah a bit, and may not be always wanted (for example, do a short detour for exploring shroud/frog) 20090828 23:10:59< Soliton> yeah, that's why i' just let the user do weird moves if he wants... 20090828 23:13:19< alink> yeah that's my plan, but then i have crossing footsteps (which is ok), the only more annoying thing is when there is 2 different turn-to-reach info at the same hex 20090828 23:13:32< alink> but that's not a big deal 20090828 23:14:47< alink> it's more a question to keep things simple in code 20090828 23:15:43< alink> on the WML side, I will probably need to save these waypoints in unit WML like we do for goto 20090828 23:16:02< alink> at least for multi-turn goto 20090828 23:16:53< alink> could even be some link to do with the [move_unit] stuff 20090828 23:17:12< Soliton> yeah, that'd be nice. there might even be a FR about it. at least it was suggested a couple of times iirc. 20090828 23:17:50< Soliton> helps you setup the village taking on turn 1 or such. 20090828 23:18:44< alink> mmh that imply ending a turn on the village, i didn't expected that 20090828 23:19:18< CIA-62> fendrin * r38161 /trunk/data/core/music/journeys_end.ogg: Added new music from http://www.wesnoth.org/forum/viewtopic.php?f=14&t=25423 20090828 23:19:23< alink> you could carefully choose your path to make it happen, though 20090828 23:19:56< Soliton> well, one turn's move would have to end on a village, yeah... 20090828 23:20:11< Soliton> so might be nice if waypoints on villages were special. 20090828 23:20:28< CIA-62> crab * r38162 /trunk/src/ai/formula/function_table.cpp: fixed some todos - added some logging to run_file, documentented is_avoided_location 20090828 23:20:36-!- dfranke [i=dfranke@wesnoth/developer/dfranke] has quit [Read error: 60 (Operation timed out)] 20090828 23:22:03< alink> or a second waypoint hotkey, you may want to end your turn on good defensive spot too 20090828 23:22:29< alink> anyway, that's for later, other more basic details to fix before that 20090828 23:22:42< Soliton> yes, that'd be more general. 20090828 23:22:57< alink> Soliton: thanks for the remark about village capture, I note it 20090828 23:23:07< CIA-62> crab * r38163 /trunk/src/ai/ (composite/ai.cpp composite/aspect.hpp manager.hpp): reschedule AI todo's 1.7.4 -> 1.7.5 20090828 23:24:44-!- EdB [n=edb@184.153.82-79.rev.gaoland.net] has quit [Read error: 60 (Operation timed out)] 20090828 23:26:59-!- n3penthe [i=black@adsl-85-157-188-175.regionline.fi] has joined #wesnoth-dev 20090828 23:30:11-!- Baufo [n=thomas@wesnoth/developer/baufo] has quit ["Leaving"] 20090828 23:33:22-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20090828 23:35:21 * fabi wants to commit more music from http://www.wesnoth.org/forum/viewtopic.php?f=14&t=20142 20090828 23:37:26-!- dfranke [i=dfranke@wesnoth/developer/dfranke] has joined #wesnoth-dev 20090828 23:41:51< CIA-62> fendrin * r38164 /trunk/data/core/music/northern_mountains.ogg: More music from http://www.wesnoth.org/forum/viewtopic.php?f=14&t=20142 20090828 23:42:33-!- dfranke [i=dfranke@wesnoth/developer/dfranke] has quit [Read error: 104 (Connection reset by peer)] 20090828 23:47:01< AI0867> 20090828 23:46:20 error display: Failed to send visual notification: The name org.kde.VisualNotifications was not provided by any .service files 20090828 23:51:29< alink> "internal compiler error: Segmentation fault" <- smells like bad RAM ? (I already suspect a RAM slot for other things) 20090828 23:52:00< Crab_> alink: if it happens at different places each time, then, yes. 20090828 23:52:41< alink> Crab_: mmh good point, i will retry and note the files affected 20090828 23:53:11-!- Blarumyrran [n=minaise@81-20-159-197.levira.ee] has quit [] 20090828 23:53:13-!- Blueblaze [n=nick@c-98-197-50-41.hsd1.tx.comcast.net] has joined #wesnoth-dev 20090828 23:56:05-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit ["night all"] 20090828 23:58:26-!- dfranke [i=dfranke@wesnoth/developer/dfranke] has joined #wesnoth-dev --- Log closed Sat Aug 29 00:00:12 2009