--- Log opened Sun Aug 02 00:00:17 2009 20090802 00:01:33-!- BenUrban [n=benurban@c-68-50-54-86.hsd1.md.comcast.net] has joined #wesnoth 20090802 00:06:34-!- vjoe [n=vjoe@95.95.151.239] has joined #wesnoth 20090802 00:09:17-!- Noyga [n=lame-z@wesnoth/developer/noyga] has left #wesnoth ["Quitte"] 20090802 00:12:00-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20090802 00:15:04-!- allefant [n=allefant@allegro/developer/allefant] has quit ["Leaving"] 20090802 00:20:01-!- Freakos [n=freakos@i59F7CF15.versanet.de] has quit ["Nettalk6 - www.ntalk.de"] 20090802 00:30:17-!- ilor [n=user@wesnoth/developer/ilor] has quit [] 20090802 00:45:01-!- vjoe [n=vjoe@95.95.151.239] has quit ["Lost terminal"] 20090802 00:45:21-!- noy [n=Noy@wesnoth/developer/noy] has quit ["GO, GET TO THE CHOPPAH!!!"] 20090802 00:48:20-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit ["night all"] 20090802 00:54:26-!- retupmoca [n=retupmoc@ppp-69-221-252-243.dsl.klmzmi.ameritech.net] has quit [Remote closed the connection] 20090802 01:07:50-!- cib0 [n=cib@p5DD3533F.dip.t-dialin.net] has joined #wesnoth 20090802 01:07:51-!- shooree [n=shooree@91.148.81.105] has joined #wesnoth 20090802 01:10:48-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth 20090802 01:25:51-!- martin__ [n=martin@g228157158.adsl.alicedsl.de] has quit ["leaving"] 20090802 01:29:10-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Remote closed the connection] 20090802 01:43:01-!- G-Lo [i=G-Lo@gateway/gpg-tor/key-0x40F56B8D] has joined #wesnoth 20090802 01:49:02-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["WRYYYYYYYYYYYYYYYYYYYY!"] 20090802 01:56:40-!- cib0 [n=cib@p5DD3533F.dip.t-dialin.net] has quit [Remote closed the connection] 20090802 02:01:16-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth 20090802 02:01:29-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has joined #wesnoth 20090802 02:02:50-!- masa_edw_ [n=masa@7c29465b.i-revonet.jp] has joined #wesnoth 20090802 02:03:07-!- vjoe [n=vjoe@95.95.151.239] has joined #wesnoth 20090802 02:20:31-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has quit [Read error: 110 (Connection timed out)] 20090802 02:36:47-!- melinath [n=melinath@pool-71-162-41-64.altnpa.east.verizon.net] has joined #wesnoth 20090802 02:39:18-!- G-Lo [i=G-Lo@unaffiliated/g-lo] has quit ["Storm"] 20090802 02:45:10-!- vjoe [n=vjoe@95.95.151.239] has quit ["Lost terminal"] 20090802 02:45:28-!- vjoe [n=vjoe@95.95.151.239] has joined #wesnoth 20090802 02:51:01-!- [Relic] [n=[Relic]@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth 20090802 02:51:58< [Relic]> Hello :) 20090802 03:07:57-!- vjoe [n=vjoe@95.95.151.239] has quit ["Lost terminal"] 20090802 03:30:43-!- Elvish_Pillager [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20090802 03:33:07-!- ancestral [n=ancestra@97-116-106-75.mpls.qwest.net] has joined #wesnoth 20090802 03:51:33-!- chpln [n=chpln@ppp121-45-39-210.lns10.adl2.internode.on.net] has joined #wesnoth 20090802 04:08:26-!- Kenpachi [n=chatzill@CPE-58-170-106-97.sa.bigpond.net.au] has joined #wesnoth 20090802 04:19:49-!- Pusdesris [n=joe@c-68-84-166-52.hsd1.mi.comcast.net] has joined #wesnoth 20090802 04:39:00-!- |Rekinek| [n=kvirc@host86-137-33-181.range86-137.btcentralplus.com] has quit [Read error: 110 (Connection timed out)] 20090802 04:40:58-!- blarumyrran [n=minaise@81-20-159-197.levira.ee] has quit [] 20090802 04:58:19-!- Ivanovic_ [n=ivanovic@dtmd-4db2ba10.pool.einsundeins.de] has joined #wesnoth 20090802 05:02:20-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Connection reset by peer] 20090802 05:02:35-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth 20090802 05:12:15-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Excess Flood] 20090802 05:12:40-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth 20090802 05:15:08-!- Ivanovic [n=ivanovic@wesnoth/developer/ivanovic] has quit [Read error: 113 (No route to host)] 20090802 05:16:17-!- Ivanovic_ is now known as Ivanovic 20090802 05:34:01-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit ["quit quat quet quut quot quyt quit"] 20090802 05:44:52-!- Pusdesris [n=joe@c-68-84-166-52.hsd1.mi.comcast.net] has quit [Read error: 110 (Connection timed out)] 20090802 05:44:52-!- BiggieSmalls [n=IceChat7@ool-18bcd1f9.dyn.optonline.net] has joined #wesnoth 20090802 05:45:03-!- melinath [n=melinath@pool-71-162-41-64.altnpa.east.verizon.net] has quit [Read error: 113 (No route to host)] 20090802 05:48:06-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 104 (Connection reset by peer)] 20090802 05:48:21-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth 20090802 06:26:44-!- chpln [n=chpln@ppp121-45-39-210.lns10.adl2.internode.on.net] has quit [Remote closed the connection] 20090802 06:32:51-!- ABCD_ is now known as ABCD 20090802 06:37:52-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 104 (Connection reset by peer)] 20090802 06:38:08-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth 20090802 06:39:04-!- chpln [n=chpln@ppp121-45-39-210.lns10.adl2.internode.on.net] has joined #wesnoth 20090802 06:49:05-!- BiggieSmalls [n=IceChat7@ool-18bcd1f9.dyn.optonline.net] has quit [Read error: 110 (Connection timed out)] 20090802 06:55:21-!- ABCD [n=ABCD@gentoo/contributor/abcd] has quit [Read error: 104 (Connection reset by peer)] 20090802 06:55:44-!- ABCD [n=ABCD@gentoo/contributor/abcd] has joined #wesnoth 20090802 07:04:20-!- chpln [n=chpln@ppp121-45-39-210.lns10.adl2.internode.on.net] has quit ["Leaving"] 20090802 07:05:21-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["WRYYYYYYYYYYYYYYYYYYYY!"] 20090802 07:12:17-!- chpln [n=chpln@ppp121-45-39-210.lns10.adl2.internode.on.net] has joined #wesnoth 20090802 07:12:38-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20090802 07:48:03-!- CountPenguin [n=CountPen@c-24-18-103-69.hsd1.wa.comcast.net] has joined #wesnoth 20090802 07:51:49-!- ancestral [n=ancestra@97-116-106-75.mpls.qwest.net] has quit ["And that’s the end of THAT chapter."] 20090802 07:52:32-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090802 07:52:53-!- [Relic] [n=[Relic]@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has quit ["Leaving"] 20090802 08:27:35-!- ABCD_ [n=ABCD@gentoo/contributor/abcd] has joined #wesnoth 20090802 08:28:52-!- ABCD [n=ABCD@gentoo/contributor/abcd] has quit [Read error: 104 (Connection reset by peer)] 20090802 08:31:59-!- CountPenguin [n=CountPen@c-24-18-103-69.hsd1.wa.comcast.net] has quit ["Leaving"] 20090802 08:32:26-!- CountPenguin [n=CountPen@c-24-18-103-69.hsd1.wa.comcast.net] has joined #wesnoth 20090802 08:44:24-!- CountPenguin [n=CountPen@c-24-18-103-69.hsd1.wa.comcast.net] has quit ["Leaving"] 20090802 09:02:17-!- Ischaldirh [n=armadon3@c-98-208-58-232.hsd1.ca.comcast.net] has joined #wesnoth 20090802 09:02:54< Ischaldirh> hey i don't suppose anyone here uses comcast and would be willing to do me a quick favor? 20090802 09:19:18-!- masa_edw_ [n=masa@7c29465b.i-revonet.jp] has quit [Read error: 104 (Connection reset by peer)] 20090802 09:19:27-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has joined #wesnoth 20090802 09:21:00-!- uzsolt [i=uzsolt@team.pld-linux.org] has joined #wesnoth 20090802 09:36:08-!- elias [n=allefant@allegro/developer/allefant] has joined #wesnoth 20090802 09:37:06-!- ilor [n=user@wesnoth/developer/ilor] has joined #wesnoth 20090802 09:43:43-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20090802 09:48:38-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth 20090802 10:11:20-!- Freakos [n=freakos@i577B7F68.versanet.de] has joined #wesnoth 20090802 10:14:20-!- martin__ [n=martin@f049090167.adsl.alicedsl.de] has joined #wesnoth 20090802 10:37:10-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has joined #wesnoth 20090802 10:39:01-!- Freakos [n=freakos@i577B7F68.versanet.de] has quit ["Nettalk6 - www.ntalk.de"] 20090802 10:45:29< Ivanovic> moin 20090802 10:46:01-!- martin__ [n=martin@f049090167.adsl.alicedsl.de] has quit ["leaving"] 20090802 10:52:28-!- Ischaldirh [n=armadon3@c-98-208-58-232.hsd1.ca.comcast.net] has left #wesnoth [] 20090802 10:58:16-!- Noyga [n=lame-z@wesnoth/developer/noyga] has joined #wesnoth 20090802 11:02:09-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has joined #wesnoth 20090802 11:30:08-!- G-Lo [i=G-Lo@unaffiliated/g-lo] has joined #wesnoth 20090802 11:33:13-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090802 12:11:39-!- |Rekinek| [n=kvirc@host86-137-33-181.range86-137.btcentralplus.com] has joined #wesnoth 20090802 12:19:07-!- Elvish_Pillager [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has joined #wesnoth 20090802 12:19:08-!- anttil [n=antti@a88-114-44-252.elisa-laajakaista.fi] has joined #wesnoth 20090802 12:20:16-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has quit [] 20090802 12:30:45-!- Nissarin [n=nissarin@91.202.192.102] has joined #wesnoth 20090802 12:40:47-!- shooree is now known as Shoore|Away 20090802 12:41:07-!- thespaceinvader_ [n=chatzill@cpc3-whit1-0-0-cust305.cdif.cable.ntl.com] has joined #wesnoth 20090802 12:49:35-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit [Read error: 110 (Connection timed out)] 20090802 12:49:50-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Read error: 104 (Connection reset by peer)] 20090802 12:51:35-!- thespaceinvader_ is now known as thespaceinvader 20090802 12:57:01-!- ^Noyga^ [n=lame-z@AVelizy-151-1-92-237.w86-205.abo.wanadoo.fr] has joined #wesnoth 20090802 12:58:42-!- Noyga [n=lame-z@wesnoth/developer/noyga] has quit [Read error: 110 (Connection timed out)] 20090802 13:21:48-!- vjoe [n=vjoe@95.95.151.239] has joined #wesnoth 20090802 13:22:41-!- Kenpachi [n=chatzill@CPE-58-170-106-97.sa.bigpond.net.au] has quit [Read error: 110 (Connection timed out)] 20090802 13:23:40-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 104 (Connection reset by peer)] 20090802 13:23:55-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth 20090802 13:26:05-!- BiggieSmalls [n=IceChat7@ool-18bcd1f9.dyn.optonline.net] has joined #wesnoth 20090802 13:33:13-!- ^Noyga^ is now known as Noyga 20090802 13:40:47-!- |Rekinek| [n=kvirc@host86-137-33-181.range86-137.btcentralplus.com] has quit [Read error: 104 (Connection reset by peer)] 20090802 13:41:07-!- |Rekinek| [n=kvirc@host86-137-33-181.range86-137.btcentralplus.com] has joined #wesnoth 20090802 13:43:54-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has quit ["Saurian Augur - I'll heal you by 4 hp if you leave next to me"] 20090802 14:16:42< vjoe> guys 20090802 14:16:47< vjoe> oops, wrong chan, sorry 20090802 14:21:37-!- blarumyrran [n=minaise@81-20-159-197.levira.ee] has joined #wesnoth 20090802 14:47:32-!- Elvish_Pillage2 [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has joined #wesnoth 20090802 15:02:38-!- melinath [n=melinath@pool-71-162-41-64.altnpa.east.verizon.net] has joined #wesnoth 20090802 15:04:10-!- Elvish_Pillager [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20090802 15:07:20-!- chpln [n=chpln@ppp121-45-39-210.lns10.adl2.internode.on.net] has quit [Remote closed the connection] 20090802 15:09:07-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has joined #wesnoth 20090802 15:37:19-!- vjoe [n=vjoe@95.95.151.239] has quit ["Lost terminal"] 20090802 15:50:47-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has quit ["Saurian Augur - I'll heal you by 4 hp if you leave next to me"] 20090802 15:52:18-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has joined #wesnoth 20090802 16:28:32-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has quit ["Saurian Augur - I'll heal you by 4 hp if you leave next to me"] 20090802 16:38:32-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth 20090802 16:38:40-!- BiggieSmalls [n=IceChat7@ool-18bcd1f9.dyn.optonline.net] has quit [Read error: 110 (Connection timed out)] 20090802 16:38:44-!- vjoe [n=vjoe@95.95.151.239] has joined #wesnoth 20090802 16:46:00-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Success] 20090802 16:46:53-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth 20090802 16:56:10-!- Anima|RAV3N [n=Miranda@77-20-141-79-dynip.superkabel.de] has joined #wesnoth 20090802 16:57:44-!- kron4eg [n=kron@212.56.211.50] has joined #wesnoth 20090802 16:58:34-!- Anima|RAV3N is now known as A^afk|rav3n 20090802 16:59:26-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Read error: 60 (Operation timed out)] 20090802 17:00:47-!- Aethaeryn [n=Michael@69.251.9.23] has joined #Wesnoth 20090802 17:08:55-!- loktor [n=quassel@AAubervilliers-151-1-62-124.w83-112.abo.wanadoo.fr] has joined #wesnoth 20090802 17:16:44-!- |Rekinek| [n=kvirc@host86-137-33-181.range86-137.btcentralplus.com] has quit [Read error: 104 (Connection reset by peer)] 20090802 17:29:19-!- vjoe [n=vjoe@95.95.151.239] has quit ["Lost terminal"] 20090802 17:40:36-!- Ken_Oh [n=dick@c-69-137-152-22.hsd1.va.comcast.net] has joined #wesnoth 20090802 17:44:48-!- allefant [n=allefant@allegro/developer/allefant] has joined #wesnoth 20090802 17:45:40-!- elias [n=allefant@allegro/developer/allefant] has quit [Read error: 110 (Connection timed out)] 20090802 17:58:26-!- uzsolt [i=uzsolt@team.pld-linux.org] has left #wesnoth [] 20090802 18:18:07-!- kron4eg [n=kron@212.56.211.50] has left #wesnoth ["WeeChat 0.3.0-rc2"] 20090802 18:19:43-!- Ken_Oh [n=dick@c-69-137-152-22.hsd1.va.comcast.net] has quit [Read error: 110 (Connection timed out)] 20090802 18:34:47-!- aanderse [n=aaron@CPE001cf0fe4c3b-CM0017ee42b4d8.cpe.net.cable.rogers.com] has joined #wesnoth 20090802 18:40:26-!- vjoe [n=vjoe@95.95.151.239] has joined #wesnoth 20090802 18:42:40-!- anakayub [n=anakayub@203.82.91.102] has joined #wesnoth 20090802 18:55:31-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20090802 18:58:33-!- uzsolt [i=uzsolt@team.pld-linux.org] has joined #wesnoth 20090802 18:58:44-!- loktor [n=quassel@AAubervilliers-151-1-62-124.w83-112.abo.wanadoo.fr] has quit [Remote closed the connection] 20090802 19:14:14-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090802 19:24:10-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth 20090802 19:31:54-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Remote closed the connection] 20090802 19:37:06-!- a0xff_ [n=dragon@g229104125.adsl.alicedsl.de] has quit [Read error: 60 (Operation timed out)] 20090802 19:41:05-!- a0xff [n=dragon@g229080201.adsl.alicedsl.de] has joined #wesnoth 20090802 19:44:09-!- aanderse [n=aaron@CPE001cf0fe4c3b-CM0017ee42b4d8.cpe.net.cable.rogers.com] has quit [] 20090802 19:54:20-!- thespaceinvader_ [n=chatzill@cpc3-whit1-0-0-cust305.cdif.cable.ntl.com] has joined #wesnoth 20090802 19:54:58-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit [Nick collision from services.] 20090802 19:55:00-!- thespaceinvader_ is now known as thespaceinvader 20090802 20:00:55-!- kerros [n=shao@p4FC95641.dip.t-dialin.net] has joined #wesnoth 20090802 20:01:09< kerros> are there any non-mainline campaigns that are good for beginners? 20090802 20:01:23-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has joined #wesnoth 20090802 20:08:16-!- Elvish_Pillager [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has joined #wesnoth 20090802 20:09:40-!- Elvish_Pillage2 [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has quit [Read error: 60 (Operation timed out)] 20090802 20:09:45< Aethaeryn> kerros: Most good campaigns are mainlined these days. 20090802 20:10:00< Aethaeryn> When I joined as a newbie in 1.2, there were only 5 or 6 campaigns. 20090802 20:10:36< Aethaeryn> Now there are more than twice as much. 20090802 20:11:25< shadowmaster> when I first met Wesnoth (0.9.6), there were just HttT, TRoW, SotBE, TDH and EI 20090802 20:11:32< shadowmaster> (IIRC) 20090802 20:11:55< Aethaeryn> Yeah... 20090802 20:12:07< Aethaeryn> The biggest changes in 1.2 -> 1.4 and 1.4 -> 1.6 were the tons of new campaigns. 20090802 20:12:13< Aethaeryn> Probably in part due to Wesnoth UMC Dev. 20090802 20:12:40< shadowmaster> The Coordinated Wesnoth UMC Development Project didn't exist until around 1.4's release 20090802 20:13:11< shadowmaster> a bit later, actually. Revision 1 was on 2008-03-14 20090802 20:13:21< Aethaeryn> hmm, was mistaken then. 20090802 20:13:33< Aethaeryn> the new campaigns added in 1.6 and 1.7 were due to Wesnoth UMC Dev, though, iirc. 20090802 20:13:42< shadowmaster> 1.2 -> 1.4 added new campaigns only because esr joined the project 20090802 20:13:57< shadowmaster> and he insisted that we needed more campaigns or somethings, or so I heard. 20090802 20:14:07< Aethaeryn> Eh, nothing wrong with more campaigns. 20090802 20:14:27< shadowmaster> I wasn't implying it was a bad thing, sorry if that was misinterpreted. 20090802 20:15:00< Aethaeryn> Well, connontation of the "insisted" word gives the impression of someone demanding it against popular belief. 20090802 20:15:11< Aethaeryn> At least to me. 20090802 20:15:55< Aethaeryn> You have to love English for little things like that: where it could be right in the dictionary definition and still give the wrong impression. 20090802 20:17:08-!- A^afk|rav3n is now known as Anima|RAV3N 20090802 20:19:36-!- martin__ [n=martin@f048116229.adsl.alicedsl.de] has joined #wesnoth 20090802 20:23:43-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth 20090802 20:34:04-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 104 (Connection reset by peer)] 20090802 20:34:19-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth 20090802 20:34:50< shadowmaster> Aethaeryn: I'm sure there were some lazy devs atm who didn't like the idea at the beginning 20090802 20:34:58< shadowmaster> * must have been 20090802 20:37:01< blarumyrran> the idea of having more campaigns? 20090802 20:37:30< shadowmaster> yeah 20090802 20:37:44< blarumyrran> why would they not like that 20090802 20:37:51< shadowmaster> some translations may also have gone "awwww... more work to do?" 20090802 20:38:21 * blarumyrran didnt think having any translations was a good idea at all, until seeing french players 20090802 20:40:14-!- Anima|RAV3N is now known as A^bye|RAV3N 20090802 20:40:15-!- A^bye|RAV3N [n=Miranda@77-20-141-79-dynip.superkabel.de] has quit ["Miranda IM! Smaller, Faster, Easier. http://miranda-im.org"] 20090802 20:41:59-!- _teddy [n=fedor76@ppp-78-24-26-15-bras0.istra.ru] has joined #wesnoth 20090802 20:42:04< shadowmaster> hey, I'd not have played Wesnoth a lot back then if the spanish translation wasn't decent enough 20090802 20:42:38< blarumyrran> huh, why 20090802 20:42:41-!- _teddy [n=fedor76@ppp-78-24-26-15-bras0.istra.ru] has quit [Client Quit] 20090802 20:44:54-!- _teddy [n=fedor76@ppp-78-24-26-15-bras0.istra.ru] has joined #wesnoth 20090802 20:45:44< shadowmaster> because my English grammar and vocabulary were pretty bad back then. 20090802 20:45:52-!- _teddy [n=fedor76@ppp-78-24-26-15-bras0.istra.ru] has quit [Client Quit] 20090802 20:46:16< shadowmaster> Heh, I noew remember that I took English classes the same year, shortly after playing Wesnoth 0.9.6. 20090802 20:46:20< shadowmaster> *now 20090802 20:46:26< blarumyrran> It couldnt have been bad enough to noticeably hinder playing it? 20090802 20:46:48< kerros> Aethaeryn: so there are no good user campaigns? :D 20090802 20:47:48< shadowmaster> blarumyrran: I have always been more of a storyline reader than a player 20090802 20:48:00< Aethaeryn> kerros: I wouldn't say that. 20090802 20:48:16< Aethaeryn> Invasion from the Unknown (sequal to Under the Burning Suns) is good to the point of semi-canon 20090802 20:48:27< shadowmaster> I think he was wasking for _easy_ campaigns 20090802 20:48:30< Aethaeryn> and Ooze Mini-Campaign was recently revived. 20090802 20:48:32< blarumyrran> shadowmaster, wesnoth storylines arent anything that spectacular 20090802 20:48:34< Aethaeryn> That's fairly easy, unique, and fun\ 20090802 20:48:51< blarumyrran> Ooze is certainly a good one 20090802 20:49:05< blarumyrran> you should try that if anything 20090802 20:49:06< kerros> shadowmaster: yeah, I was :) 20090802 20:49:21< Aethaeryn> Can't really recommend anything else because I haven't done anything else. 20090802 20:49:41< Aethaeryn> There's some good, really unique multiplayer content (some of which can be played in single player). 20090802 20:49:53< Aethaeryn> And Imperial Era, etc., have their own campaigns. 20090802 20:50:35< kerros> mainly cause I've been on and off wesnoth over the years. I never played long and every time I start again I feel like a beginner so I start beginners campaigns. But I think I know most of the mainline campaigns until their ~6th missions 20090802 20:51:53< kerros> although I did play son of blackeye pretty far at some point 20090802 20:52:13< kerros> but maybe it was easier back then, it's rated as expert now 20090802 20:52:55< shadowmaster> blarumyrran: Your Mileage May Vary, they say. 20090802 20:52:59< shadowmaster> (re storylines) 20090802 20:53:05< blarumyrran> It May Not 20090802 20:54:57< Aethaeryn> The storylines suck, I agree. 20090802 20:55:06< Aethaeryn> That's why the campaigns I'm making are going to be done in reverse. 20090802 20:55:15< Aethaeryn> Instead of hinting at canon via dialog and having to gleam it from the campaign... 20090802 20:55:21< kerros> ur Mileage May Vary, they say. │ ilor 20090802 20:55:24< kerros> ar 20090802 20:55:28< Aethaeryn> I'll be putting together my own campaign's canon BEFORE storyboarding. 20090802 20:55:34< kerros> sorry, cat jumped on the middle mouse button o.O 20090802 20:55:51< blarumyrran> If you will ever get done with your campaign :P 20090802 20:56:09< Aethaeryn> blarumyrran: Oh, I'm close to alpha'ing Thunderstone, maybe a few weeks. 20090802 20:56:19< shadowmaster> kerros: I thought it was some funny quote from him 20090802 20:56:21< Aethaeryn> I'll get things done, just at 3 MP a turn (slower than a wose) 20090802 20:56:47< shadowmaster> he has had some good lines pruned by the OT forum 20090802 20:57:05< Aethaeryn> Thunderstone 2.0 may be years off, for instance. 20090802 20:57:50-!- Amu [n=smar@a88-113-60-192.elisa-laajakaista.fi] has quit [Read error: 110 (Connection timed out)] 20090802 21:00:35< ilor> kerros: say hi to you cat for me ;) 20090802 21:00:53-!- anakayub_ [n=anakayub@203.82.91.103] has joined #wesnoth 20090802 21:01:52< blarumyrran> you cat! 20090802 21:02:40< melinath> re storylines: That's why they're gonna be redone. 20090802 21:02:48< melinath> hopefully. 20090802 21:03:23< blarumyrran> Mh 20090802 21:03:35< melinath> like the art :-p 20090802 21:03:39< blarumyrran> How would you redo them without completely changing the scenarios? 20090802 21:03:52< blarumyrran> & completely redoing the art??? 20090802 21:04:13< melinath> ? 20090802 21:04:28< melinath> storyline is independent of the campaign battles. 20090802 21:04:46< blarumyrran> That would be just a very weakly supported storyline then 20090802 21:04:48-!- martin__ [n=martin@f048116229.adsl.alicedsl.de] has quit ["leaving"] 20090802 21:04:51< melinath> ... 20090802 21:04:58< blarumyrran> ,,, 20090802 21:04:58< melinath> not necessarily. 20090802 21:05:26< melinath> Storyline is always completely independent of the campaign battles. 20090802 21:05:34< blarumyrran> what. 20090802 21:05:42< melinath> Whether it's a good storyline or not is a different question. 20090802 21:05:53< melinath> Clarification: dialogue. 20090802 21:06:04< melinath> And fluff. 20090802 21:06:40< melinath> There are an infinite number of different reasons that loyalists could fight orcs. 20090802 21:06:59< blarumyrran> How would you have a completely different plot by changing the dialogue to make eg different people give each other completely different objectives, without changing the... actual objectives of the scenario? 20090802 21:07:22< melinath> And there's an infinite number of reasons that fight could be followed by a fight with saurians. 20090802 21:07:38< blarumyrran> it would in almost all those reasons feel very random 20090802 21:07:54< blarumyrran> such random battles that arent very strongly connected to plot is certainly a bad thing 20090802 21:07:58< melinath> Of course. 20090802 21:08:54< melinath> The point is that, theoretically, the campaign objectives can be explained by a multitude of different dialogues. 20090802 21:09:07-!- kitty___ [n=kitty@e180200036.adsl.alicedsl.de] has joined #wesnoth 20090802 21:09:24-!- kitty___ [n=kitty@e180200036.adsl.alicedsl.de] has quit [Client Quit] 20090802 21:09:39< melinath> This is why it's possible to rewrite dialogue. 20090802 21:09:48< melinath> Without changing campaign objectives. 20090802 21:09:52-!- olik [n=olik@85-220-79-158.dsl.dynamic.simnet.is] has joined #wesnoth 20090802 21:10:17< melinath> This is in no way a suggestion that the dialogue should be changed to just anything. 20090802 21:11:18-!- martin__ [n=martin@g228149238.adsl.alicedsl.de] has joined #wesnoth 20090802 21:20:03-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit ["The man who smiles when things go wrong has thought of someone to blame it on."] 20090802 21:20:37-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth 20090802 21:22:03-!- anakayub [n=anakayub@203.82.91.102] has quit [Read error: 110 (Connection timed out)] 20090802 21:26:37-!- olik_ [n=olik@85-220-68-185.dsl.dynamic.simnet.is] has quit [Read error: 113 (No route to host)] 20090802 21:30:51-!- anakayub_ [n=anakayub@203.82.91.103] has quit ["A question may have many answers, and there are many means to an end."] 20090802 21:33:56< blarumyrran> Well 20090802 21:34:23< blarumyrran> melinath, give me an example of a current mainline plot that could be drastically improved that way 20090802 21:36:10< melinath> balrumyrran: I didn't say that a mainline plot could be drastically improved that way. 20090802 21:37:03< melinath> balrumyrran: what's your least favorite storyline? 20090802 21:37:09< blarumyrran> 22:02] re storylines: That's why they're gonna be redone. [...] [22:04] storyline is independent of the campaign battles. - i thought you meant exactly that 20090802 21:37:43< melinath> storyline != plot 20090802 21:37:51< blarumyrran> uh 20090802 21:38:00< blarumyrran> Explain. 20090802 21:38:07< melinath> in my mind, anyways. 20090802 21:38:31< blarumyrran> i thought they were very close to synonymous 20090802 21:38:34< melinath> I may be weaseling a bit, but storyline feels more detailed to me than plot. 20090802 21:39:31< melinath> plot I would say is more "They defeat this enemy, they defeat that enemy, then they defeat that enemy" 20090802 21:39:42< melinath> Whereas storyline would include the reasons. 20090802 21:40:09< melinath> roughly speaking. 20090802 21:40:16< blarumyrran> I dont think anyone would mean something like that as plot, but then again im not native english either 20090802 21:40:52< melinath> hmm. Perhaps I should have said that the story could be drastically improved. 20090802 21:41:40< blarumyrran> ... and is "story" storyline or plot then? 20090802 21:43:48< blarumyrran> (& as of least favorite im not sure, elvish incursion maybe) 20090802 21:44:32< Aethaeryn> Eh... How about this. 20090802 21:44:41< Aethaeryn> The background vs. the substance 20090802 21:44:56< Aethaeryn> Background as in dialog and the between-scenario text. 20090802 21:45:07< Aethaeryn> Substance as in the actual objectives and scenario events. 20090802 21:45:28< melinath> Thanks, Aethaeryn. That's much better said. 20090802 21:45:38< blarumyrran> Delfador's memoirs had so bad dialogue it was kind of funny 20090802 21:45:55< melinath> Delfador's Memoirs is a lot better than TRoW. 20090802 21:46:05< blarumyrran> uh, iirc trow was one of the best story-wise 20090802 21:46:15< blarumyrran> apart from the nonsensical last level 20090802 21:46:42< melinath> the story is very good 20090802 21:46:48< blarumyrran> I dont really remember trow dialogue, ill check 20090802 21:47:05< melinath> the dialogue is actually pretty funny in some points, but it's extremely modern. 20090802 21:47:08< Aethaeryn> I liked Liberty. 20090802 21:47:11< Aethaeryn> And Sceptre of Fire. 20090802 21:47:25< melinath> and there are some very odd inconsistencies.... 20090802 21:47:31< Aethaeryn> Maybe their length, thus making them definitely finishable, works. 20090802 21:47:55< blarumyrran> Liberty had very fun level design, the story is not spectacular but being more fun than most if not all other campaigns hides that 20090802 21:48:04< Aethaeryn> That's why my Thunderstone campaign is going to really be three smaller independent campaigns with different story plots with an overarching story arch 20090802 21:48:18< melinath> I recall being disappointed by the 'everyone dies' bit at the end of the scepter of fire... 20090802 21:48:32< blarumyrran> i recall abusing a massive bug at the end of sof :P 20090802 21:48:33< Aethaeryn> I also liked Descent into Darkness... maybe because it's fun to do some of the things... like WC spam or be a lich. 20090802 21:48:36< melinath> er... retroactive spoiler warning. 20090802 21:49:04< Aethaeryn> melinath: I don't know... I kind of liked it. VERY different than most "happily ever after, and a marriage" cheeriness. 20090802 21:49:15-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth 20090802 21:49:35< Aethaeryn> DiD and SoF being tragedies added 10x dimension to their plot, even if they're merely on par with the other campaigns in story. 20090802 21:49:35< blarumyrran> i didnt like sof's ending very much either, 20090802 21:49:42< blarumyrran> the speaking griffon was SO SILLY 20090802 21:49:59< shadowmaster> c'mon, is there anything you like? 20090802 21:50:08< blarumyrran> just hanging a message of their deeds by griffin's neck wouldve been.. stretching it, but still better imo 20090802 21:50:08< Aethaeryn> Yeah, the griffon = that annoying guy you want to kill but is on your team. 20090802 21:50:10< melinath> Except that the scenario tricked me into thinking I could save them :-p 20090802 21:50:12< blarumyrran> shadowmaster, yes! 20090802 21:50:21< Aethaeryn> it's been a staple in video games since Duck Hunt 20090802 21:50:40< blarumyrran> mhm, i totally hated the griffin 20090802 21:50:50< Aethaeryn> The weak part of the plot is the twist: the griffon as the narrator 20090802 21:51:06< Aethaeryn> SPOILER: Damn, the one guy you want to die is the one guy who lives. 20090802 21:51:08< shadowmaster> the griffon wtf?! 20090802 21:51:18< Aethaeryn> That's the equivilent of Pikachu being the only one who lives a bloody Pokemon massicre. 20090802 21:51:22< shadowmaster> Aethaeryn: is that like Jar Jar Binks? 20090802 21:51:30< Aethaeryn> shadowmaster: Yes. In that it speaks awfully. 20090802 21:51:34< Aethaeryn> Sceptre of Fire. 20090802 21:51:48< blarumyrran> i liked jar jar when i saw the movie when i was less than 10 years old 20090802 21:51:53< shadowmaster> I translated that clown to spanish. 20090802 21:51:58< shadowmaster> (Krawg) 20090802 21:52:03< blarumyrran> Saw it again lately, and hate him like most now 20090802 21:52:13< Aethaeryn> melinath: the ending wasn't perfect in SoF, but I enjoyed the last few scenarios in the volcano. 20090802 21:52:15< shadowmaster> blarumyrran: huh, same. 20090802 21:52:22< shadowmaster> no idea why 20090802 21:52:42< Aethaeryn> Never cared for a small group more, especially in the old version (earlyish 1.3?) where you couldn't recruit in the cave at all 20090802 21:53:35< Aethaeryn> SoF was a fun campaign 20090802 21:53:44< blarumyrran> when i played sof, the ai was totally screwed in the last level 20090802 21:53:50< Aethaeryn> NR was fun until about half way through where I quit, screaming "NOT AGAIN" to a really huge outdoors level 20090802 21:53:53< blarumyrran> but yep SoF was very fun apart from the griff 20090802 21:54:21< Aethaeryn> I really need to play UtBS again 20090802 21:54:25< Aethaeryn> iirc, I couldn't get to the very end. 20090802 21:54:37< shadowmaster> ohhh... UtBS... brings back memories... 20090802 21:54:41< Aethaeryn> Like I got in one of those poor performance sections where i'd have to considerably redo a large chunk of the campaign. 20090802 21:54:45< shadowmaster> I liked it better when it was UMC, though. 20090802 21:54:47< Aethaeryn> And I decided not to. 20090802 21:55:21< blarumyrran> NR is total crap; killing _100_ghouls WHO SUDDENLY APPEAR IN THE SWAMPS is not really a challenge with dwarves on my side, but it just drains my lifetime and will to live like a drainblade 20090802 21:55:44< shadowmaster> what about being cornered by 1000 orcs? 20090802 21:55:49< Aethaeryn> I didn't find THOT fun either. 20090802 21:55:51< blarumyrran> was there such level too? 20090802 21:55:52< shadowmaster> oops, an extra zero 20090802 21:55:59-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Connection timed out] 20090802 21:56:05< Aethaeryn> But I played it so early in its life, that it's probably a different campaign by now 20090802 21:56:13< Aethaeryn> early 1.5 20090802 21:56:40 * blarumyrran cheated through most of utbs to see what the story is about >_> 20090802 21:56:44< Aethaeryn> imo, Dwarves, humans, and elves should be barred from starring in any future mainline campaigns. 20090802 21:56:51 * Aethaeryn glances at shadowmaster 20090802 21:56:54< Aethaeryn> Alright, all but one. 20090802 21:57:02< shadowmaster> Aethaeryn: elves too. 20090802 21:57:08< Aethaeryn> shadowmaster: elves are in my list :P 20090802 21:57:19< shadowmaster> there's a reason why in AtS you cannot recruit elves. 20090802 21:57:22< blarumyrran> Aethaeryn, im not sure if you are joking or not 20090802 21:57:32< Aethaeryn> But dwarves are the new humans, and elves are cliche too. 20090802 21:57:52< Aethaeryn> blarumyrran: No. DiD and and SotBE are partially fun because they're different. 20090802 21:57:54< shadowmaster> I grew up so TIRED of the idiots with IftU that I now think I should have made it a human campaign instead 20090802 21:58:01< Aethaeryn> Next time someone makes mainline, they REALLY need to consider Drakes. 20090802 21:58:17< blarumyrran> Humans are very atmospheric imo 20090802 21:58:27< blarumyrran> Drakes just.. dont feel atmospheric for me somehow 20090802 21:58:33< Aethaeryn> eh... 20090802 21:58:38< blarumyrran> while saurians do. go figure. 20090802 21:58:38< shadowmaster> vanilla undead ftw 20090802 21:58:55< Aethaeryn> It's just that you need to AT LEAST make a new group of humans, elves, or dwarves 20090802 21:59:04-!- Noyga [n=lame-z@wesnoth/developer/noyga] has left #wesnoth ["Quitte"] 20090802 21:59:06< Aethaeryn> Like Liberty being outlaws or UtBS being desert. 20090802 21:59:27< Aethaeryn> The saaaaaame old humans/elves/dwarves fight teh bad guys is in danger of becoming Wesnoth mainline cliche 20090802 22:00:09< Aethaeryn> A campaign should either (1) make new enemies or (2) make new heroes (or both) 20090802 22:00:10< blarumyrran> Why, i thought of a really awesome human storyline, the protagonist being kind of like macbeth 20090802 22:00:34< blarumyrran> but dropped it preemptively before having wasted time to a project ill never bother finishing :) 20090802 22:00:35< shadowmaster> Aethaeryn: but it is a very commn issue that not many people have the artistic skills for 1 or 2 20090802 22:00:37< melinath> Wasn't there a drake UMC campaign at some point? 20090802 22:00:43< Aethaeryn> blarumyrran: by humans I meant loys, by elves I meant vanilla elves.... 20090802 22:00:49-!- kerros [n=shao@p4FC95641.dip.t-dialin.net] has quit ["Look, behind you! A three-headed monkey!"] 20090802 22:00:51< blarumyrran> Aethaeryn, what is wrong with loys 20090802 22:00:52< melinath> It would be great to revive that now that there's good art for them (finally) 20090802 22:00:54< shadowmaster> and some people just don't like placeholders. 20090802 22:01:02< Aethaeryn> melinath: yes, but it's so NON-canon it's laughable. 20090802 22:01:07< melinath> ah 20090802 22:01:10< melinath> *sigh* 20090802 22:01:12< blarumyrran> I used to hate humans when i was smaller, now i like them somewhat 20090802 22:01:26< Aethaeryn> If someone reaaaaaaly wanted a Drake campaign to be mainline, I would temporarily give up work on Thunderstone to make a proper Drake campaign however long it takes. 20090802 22:01:36< Aethaeryn> Just to *not* have Flight to Freedom be mainline. 20090802 22:01:45< Aethaeryn> Drakes = favorite faction. That campaign = not doing it justice. 20090802 22:02:32< blarumyrran> I havent really tried flight-to-freedom 20090802 22:02:43< Aethaeryn> blarumyrran, shadowmaster: It's just that they aren't very creative... I'm sure you can put the same ol' units in creative situations with real stories... 20090802 22:02:51< Aethaeryn> (going back ot the humans) 20090802 22:02:58< melinath> I think it would be great to have a mainline drake campaign. But... not right now. There's enough work to do figuring out just what canon is without adding to the mess... 20090802 22:03:35< Aethaeryn> melinath: and that's my problem and why I scrapped my idea to make a Drake campaign... two or three times. 20090802 22:03:49< Aethaeryn> The fear that by the time I finish, there'll be both new art and new backstory and the effort on the campaign would be to waste. 20090802 22:04:58< melinath> The new drake descs will be finished by the end of August. 20090802 22:05:20< melinath> Not sure when the lore collection will be complete.... but there isn't much on drakes out there, anyway. 20090802 22:05:26< Aethaeryn> melinath: And by the end of August, Thunderstone alpha will probably be approaching release if it isn't out. 20090802 22:05:27< blarumyrran> What are the drake clasher lines called now? 20090802 22:05:40< Aethaeryn> And by then, no time for Drake campaign, and by the time I have time, someone else will get to it :P 20090802 22:05:56< melinath> arbiter->warden, slasher->enforcer 20090802 22:06:10< blarumyrran> k 20090802 22:06:30< melinath> Aethaeryn: ah... oh, well. 20090802 22:08:29< Aethaeryn> melinath: Besides, with Thunderstone I only need to worry about its prehistory lining up with sequels to IftU 20090802 22:10:42< melinath> Is IftU meant to stay UMC? 20090802 22:11:01< shadowmaster> melinath: no idea. 20090802 22:11:14< Aethaeryn> I'd hope it gets mainlined. 20090802 22:11:38< Aethaeryn> If IftU gets mainlined, then Thunderstone could have the semi-canon status that IftU currently has for following UtBS 20090802 22:11:44< shadowmaster> It has received both positive and negative opinions from different mainline developers 20090802 22:11:45< blarumyrran> Im strongly against fantasy settings getting scifi stuff like that, so i cant agree >:o) 20090802 22:11:50< shadowmaster> one of them, ironically, is me. 20090802 22:11:51< melinath> I really like it, but the ancient civilization doesn't really fit 20090802 22:12:01< shadowmaster> *the negative opinion sources 20090802 22:12:17< shadowmaster> melinath: yeah, pretty much. I wanted to remove most references to it. 20090802 22:12:31< Aethaeryn> blarumyrran: Orcs. With chainsaws. Made of electricity. 20090802 22:12:44< blarumyrran> Aethaeryn, what about them 20090802 22:12:46< melinath> shadowmaster: you wanted to, but...? 20090802 22:12:59< Aethaeryn> The strongest argument for sci fi/fantasy hybrid :P 20090802 22:13:28< Aethaeryn> Tbh, I've never read or written that hybrid genre before. I have written a full-length, unpublished sci fi short story which i'll never show to anyone. :P 20090802 22:13:32< shadowmaster> melinath: there are a few that I cannot remove (shaxthal backstory). The references in The Library... they should have been removed in the last release (yesterday, 1.14.0) but I forgot to do it. 20090802 22:13:36< shadowmaster> :P 20090802 22:13:46< Aethaeryn> acctually, not short story... 20090802 22:13:49< blarumyrran> I have nothing against scifi-fantasy hybrids that are always also consciously scifi, like Dune & Warhammer; but 90% fantasy worlds with 10% scifi, like wesnoth would be with iftu mainlined, i really dont like that 20090802 22:13:51-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth 20090802 22:13:56< Aethaeryn> does 53,000ish words count as short novel? 20090802 22:14:19-!- Bob_The_Mighty [n=chatzill@cpc5-brig15-0-0-cust697.3-3.cable.virginmedia.com] has joined #wesnoth 20090802 22:14:26< Aethaeryn> blarumyrran: Thunderstone isn't 90% fantasy. 20090802 22:14:33< shadowmaster> Aethaeryn: he said IftU. 20090802 22:14:42< Aethaeryn> Technology has supplanted magic in most cases. 20090802 22:14:46< blarumyrran> Aethaeryn, Wesnoth setting as a whole 20090802 22:14:47< shadowmaster> or actually, mainline+IftU 20090802 22:14:55< blarumyrran> yep 20090802 22:15:27< Aethaeryn> blarumyrran: I'm still open to pulling an Imperial Era if things don't work out setting it in Wesnoth's future. 20090802 22:15:36< Aethaeryn> IE was originally intended to be a prequel to TRoW set on the Old Continent. 20090802 22:15:42< Aethaeryn> Thus roman-esque units. 20090802 22:15:46 * blarumyrran never knew that 20090802 22:15:54< melinath> ah, that explains a lot 20090802 22:15:59< Aethaeryn> Orcs were the slaves, and unleashing would've been its catastrophe, etc. 20090802 22:16:09< Aethaeryn> They were against a few policies, such as NRIW, and wanted more control over their story. 20090802 22:16:21< Aethaeryn> Thus why they far later on decided to add more eras to IE. 20090802 22:16:34< shadowmaster> Aethaeryn: yeah, I remember IE back then 20090802 22:16:42< Aethaeryn> Since I'm modelling my era's strategy more off of IE than "that's cool let's throw it in" eras... 20090802 22:16:42< blarumyrran> i have a lot of sympathy for ie 20090802 22:16:45< shadowmaster> then they went Orbivm 20090802 22:16:51< Aethaeryn> I may split off Thunderstone into its own world. 20090802 22:17:08< Aethaeryn> But I'd rather not unless I have to. 20090802 22:17:17< shadowmaster> Aethaeryn: huh. 20090802 22:17:28< blarumyrran> I once posted on orbivm forums promising to make them roman village sprites, if they included giant mushrooms as a faction 20090802 22:17:34< blarumyrran> They refused. 20090802 22:17:35< Aethaeryn> XD 20090802 22:17:37< Aethaeryn> damn 20090802 22:17:39< shadowmaster> I haven't thought yet what'd happen if wesnoth-umc-dev got an Orbivm. 20090802 22:18:01< Aethaeryn> shadowmaster: Obviously if Thunderstone went into its own world it would only happen if IftU did as well. 20090802 22:18:02< blarumyrran> i suspect orbivm is dying now that turin is less about? 20090802 22:18:03< shadowmaster> I guess we'd end up forcing you to get out of our repo... :P (partially kidding) 20090802 22:18:29< Aethaeryn> Unless, of course, Thunderstone gets incredibly massive on its own and gets its own forums and repo 20090802 22:18:43< shadowmaster> I don't see that happening before 2018 20090802 22:18:54< Aethaeryn> And since the world ends in 2012, it's not going to happen 20090802 22:19:03< shadowmaster> yeah, pretty much 20090802 22:19:05< Aethaeryn> You always have to plan long term projects like that. 20090802 22:19:15< Aethaeryn> If it'd happen after 2012 don't bother. 20090802 22:19:24< Aethaeryn> Want to go to med school? If you'd graduate after 2012, don't bother. 20090802 22:19:31< shadowmaster> ... 20090802 22:19:31 * blarumyrran sees Aethaeryn half-senile, head-in-jar supported by futu medicine devices, in year 2100 completing thuderstone 20090802 22:19:44< Aethaeryn> shadowmaster: joking obviously. 20090802 22:20:04< Aethaeryn> blarumyrran: Yes, Thunderstone will finally reach the state of fork of Wesnoth... long after anyone knows what Wesnoth is. 20090802 22:20:05< blarumyrran> damn 20090802 22:20:18< blarumyrran> id be getting out of army right when the world ends 20090802 22:20:24< shadowmaster> Aethaeryn: we could not support a whole fork either. 20090802 22:20:31< Aethaeryn> shadowmaster: obviously. 20090802 22:20:48< Aethaeryn> It's wesnoth-umc-dev 20090802 22:20:53< Aethaeryn> not thunderstone-core-and-umc-dev 20090802 22:20:54< Bob_The_Mighty> A small comment from my experience of Galactic Empires: not many Wesnoth people seem very taken with the sci-fi genre as a whole (though, of course, they might just not llike my add-on) :) 20090802 22:20:55-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has quit [Connection timed out] 20090802 22:21:00< Bob_The_Mighty> then again spacenoth died 20090802 22:21:06< shadowmaster> but you have two admin devs and one half-admin dev, we can extend the engine as wesnoth-umc-dev requires, Aethaeryn 20090802 22:21:16< Aethaeryn> Bob_The_Mighty: From experience, an add-on depends on one person. 20090802 22:21:37< shadowmaster> in fact, we've done so already. 20090802 22:21:39< Aethaeryn> Tbh, I won't be bothered if Thunderstone only has 12 downloads. 20090802 22:21:51< Aethaeryn> I'll make it for myself for my own use. 20090802 22:21:59< Aethaeryn> Other people using it is merely a plus. 20090802 22:22:18< shadowmaster> sounds like me and IftU at the beginning. 20090802 22:22:26< Aethaeryn> And having a Shaxthal faction and an IftU download guarantees at least 2 players ;) 20090802 22:22:31< Aethaeryn> IftU backstory 20090802 22:22:36< Aethaeryn> how I got download from backstory I don't know. 20090802 22:22:50< blarumyrran> Aethaeryn, frankly that PK's Modern Combat seems similar, but more interesting than your thunderstone 20090802 22:22:58< blarumyrran> as an mp era 20090802 22:23:19< Aethaeryn> blarumyrran: Nah, his is more like Axis and Allies the board game (don't compare his game to RISK, Blueblaze's is RISK). 20090802 22:23:42< Aethaeryn> If I made an MP for Thunderstone it would be more like Bob_The_Mighty's High Seas... in space. 20090802 22:23:43< blarumyrran> i didnt! 20090802 22:23:49< Aethaeryn> blarumyrran: just preemptive 20090802 22:24:10< blarumyrran> last i saw, you were carefullt arranging factions 20090802 22:24:14< blarumyrran> y* 20090802 22:24:17< Aethaeryn> blarumyrran: but I accept the analogy a bit, I'm going to use his stealth fighter sprite as a placeholder for the human fighter (I asked him first) 20090802 22:24:25< blarumyrran> you wouldnt need that for a high-seas-like-thing 20090802 22:24:26< Aethaeryn> Wrong size and perspective, but almost exactly the look I'm going for. 20090802 22:24:35< Stealth> :/ 20090802 22:24:40< blarumyrran> :\ 20090802 22:24:49< Aethaeryn> Stealth: sorry for pinging you 20090802 22:24:59< blarumyrran> why did you ping him 20090802 22:25:11< Aethaeryn> blarumyrran: I said "stealth fighter sprite" 20090802 22:25:18< Aethaeryn> There you go, made me ping him three times XD 20090802 22:25:36< blarumyrran> i dont think many call that pinging. 20090802 22:25:39< Aethaeryn> eh 20090802 22:25:53< Aethaeryn> poking 20090802 22:25:54< Aethaeryn> whatever 20090802 22:26:00< blarumyrran> i dont think many call that pinging. 20090802 22:26:03< blarumyrran> damn 20090802 22:26:11< blarumyrran> hit enter accidentally 20090802 22:26:24< blarumyrran> Cannot blame a cat like some others, either 20090802 22:27:07< Aethaeryn> blarumyrran: anyway, Thunderstone has several elements. 20090802 22:27:13< Aethaeryn> One is a Default-like era.k 20090802 22:27:27< Aethaeryn> Can't blame that on a cat either ;) 20090802 22:27:42< Aethaeryn> I just think a Default era is a good core. Mostly for campaign stuff. 20090802 22:28:18< Aethaeryn> < Bob_The_Mighty> then again spacenoth died <- just reread this comment. I must resort to saying TINS. 20090802 22:28:33< Aethaeryn> Thunderstone Is Not Spacenoth. I know you didn't compare it directly per se, but I like saying TINS. 20090802 22:28:54< Aethaeryn> Spacenoth died because it relied on one person and one person couldn't do all the work (art, etc.) 20090802 22:28:55< blarumyrran> WWTINSD 20090802 22:29:14< Aethaeryn> I'm doing the sprites, code, etc., everything (although the sprites are definitely nowhere near final right now) 20090802 22:29:36< Aethaeryn> Anyway, bbl 20090802 22:29:39< Aethaeryn> g2g for a few hours 20090802 22:30:36< shadowmaster> Aethaeryn: who was that? 20090802 22:30:49< blarumyrran> the-guy-who-made-all-the-ships, i assume 20090802 22:31:04< shadowmaster> um. 20090802 22:31:12-!- ABCD [n=ABCD@gentoo/contributor/abcd] has joined #wesnoth 20090802 22:31:20< blarumyrran> had an avatar of a dog in a spaceship iirc 20090802 22:31:27-!- ABCD_ [n=ABCD@gentoo/contributor/abcd] has quit [Read error: 104 (Connection reset by peer)] 20090802 22:31:33< shadowmaster> to me it seemed that people just didn't care. 20090802 22:32:00< shadowmaster> (let's be honest, you-know-what-addon-mentioned-above may suffer the same) :P 20090802 22:32:06< Bob_The_Mighty> shadowmaster: do you mind if i crib some IftU units for my rpg pack? 20090802 22:32:13< shadowmaster> Bob_The_Mighty: which units? 20090802 22:32:28< Bob_The_Mighty> crow, death baron, bone rider, etc 20090802 22:33:08< shadowmaster> um, yes, it's okay. 20090802 22:34:29< Bob_The_Mighty> okay, just looked, i'd like to use the eyestalk, elf civilian and hunter as well 20090802 22:35:10< Bob_The_Mighty> Is it the character units that you would be more reluctant about? 20090802 22:35:11-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth 20090802 22:35:15< shadowmaster> yeah. 20090802 22:35:36< Bob_The_Mighty> that's understandable 20090802 22:35:42< shadowmaster> those you mentioned are okay. The eyestalk is from a mainline campaign, The South Guard. Art by zook_eeper 20090802 22:35:53< blarumyrran> Uh, i thought it was from neo 20090802 22:35:56-!- vjoe [n=vjoe@95.95.151.239] has quit ["Lost terminal"] 20090802 22:36:04< shadowmaster> it's frankenstein of neo's art 20090802 22:36:07< Bob_The_Mighty> is the wose sapling is from a campaign? 20090802 22:36:07< blarumyrran> k 20090802 22:36:17< blarumyrran> trow has sapling 20090802 22:36:59< Bob_The_Mighty> to be honest, i first started grabbing units from BEEM and Ageless era because they have so many... but now i cannot tell where they came from or who made them 20090802 22:37:18< Bob_The_Mighty> I hope people will not be cross 20090802 22:37:43-!- mordocai [n=mordocai@66.119.9.243] has joined #wesnoth 20090802 22:37:47-!- uzsolt [i=uzsolt@team.pld-linux.org] has left #wesnoth [] 20090802 22:38:42< melinath> Bob_The_Mighty: I have the same problem... I should probably just put a general thanks in my about section or something. 20090802 22:39:31< shadowmaster> IftU's credits are way too big. 20090802 22:40:18< blarumyrran> am i on them? :o 20090802 22:40:31< shadowmaster> yes, I think so 20090802 22:40:55< shadowmaster> yeah, you are. Under your former identity. Congratulations, Mr. Ghost. 20090802 22:41:14< blarumyrran> and there was much rejoicing. 20090802 22:41:36< Bob_The_Mighty> blarumyrran: do you mind if i also include some giant mushrooms? 20090802 22:41:44< blarumyrran> no 20090802 22:41:59< shadowmaster> he'll be satisfied 20090802 22:42:04< blarumyrran> I am actually making a new mushroom at this moment 20090802 22:42:09< Bob_The_Mighty> i have found 2 sprites, and 2 recolours, is there more? 20090802 22:42:15< Bob_The_Mighty> lol 20090802 22:42:16< blarumyrran> 3 sprites 20090802 22:42:27< blarumyrran> a small blue, a medium purple, a bigger-than-hex brown 20090802 22:42:38 * shadowmaster tried to put a giant mushroom but he couldn't come up with a good plot-based excuse for it :/ 20090802 22:42:56< blarumyrran> Shaxtals are actually mushrooms, who can shapeshift 20090802 22:43:39< shadowmaster> heh 20090802 22:44:25< Bob_The_Mighty> ah, yes, i have them all - i will find a way to add them 20090802 22:44:43-!- VurtualRuler98 [n=yeahrigh@74.206.62.26] has joined #wesnoth 20090802 22:45:43< Bob_The_Mighty> i was thinking of giving them a reproductive ability which could potentially allow them to take over the map - if the players don't cut them down in time, ever thought of making a spore-rlease animation for them? 20090802 22:46:01< blarumyrran> I dont like doing any animations 20090802 22:46:13-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20090802 22:46:38< blarumyrran> Eg zookeeper made the animations for the trow campire sprite replacement i made 20090802 22:46:46< VurtualRuler98> Wait, map-flooding units? This is a conversation I don't want to be in, but feel like I have to. 20090802 22:46:49< blarumyrran> vampire* 20090802 22:48:25< Bob_The_Mighty> the big bron mushroom would have a 10% chance every turn to spawn a small blue mushroom every turn (the small one eventually grows in to big one) 20090802 22:49:26< blarumyrran> sounds good 20090802 22:50:38< VurtualRuler98> Ignoring that someone, somewhere, won't be able to run a map with that.... 20090802 22:51:13< VurtualRuler98> You'd be better off making it try to block off passages. 20090802 22:51:30< blarumyrran> (http://imagebin.org/index.php?mode=image&id=58089 - the one im making atm) 20090802 22:52:05< Bob_The_Mighty> that is weird 20090802 22:52:57< Bob_The_Mighty> looks a bit like a organic whale-spaceship has landed on a tree :) 20090802 22:53:38< blarumyrran> all mushrooms are actually organic whale-spaceships 20090802 22:53:45< blarumyrran> When the time comes, they will rise 20090802 22:54:00< blarumyrran> This would make a great campaign 20090802 22:56:03-!- mordocai [n=mordocai@66.119.9.243] has quit ["Leaving"] 20090802 22:56:33< Aethaeryn> Bob_The_Mighty: would the mushroom be A New Land, Galactic Empires, or RPG? 20090802 22:56:44< Aethaeryn> It would even fit The High Seas, kinda. :P 20090802 22:56:46< Bob_The_Mighty> rpg 20090802 22:57:04< Bob_The_Mighty> actually, one of the mushrooms is already used in Galactic Empires, i forgot about that 20090802 22:57:15< Aethaeryn> I remembered 20090802 22:57:32< Aethaeryn> thus why I added it to my questino 20090802 22:57:33< Aethaeryn> *question 20090802 22:58:15< VurtualRuler98> That...tree thing 20090802 22:58:57< VurtualRuler98> It looks like anti-samus crash-landed on a wose zombie, then someone redrew it for a penumbra monster. 20090802 22:59:16< shadowmaster> Aethaeryn: you didn't go away for a few hours. 20090802 22:59:26< shadowmaster> it's been less than 45 minutes 20090802 22:59:34< Bob_The_Mighty> lol 20090802 22:59:37< blarumyrran> Aethaeryn, i can never trust you again now 20090802 22:59:58< VurtualRuler98> I wouldn't be surprised at all if that tree thing shot a tongue out of its eye and strangled enemies. 20090802 23:00:18-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20090802 23:00:49< Bob_The_Mighty> blarumyrran: you might be interested to know that in GE your mid-sized shroom is a fundamental stepping stone to developing genetic research 20090802 23:01:15< blarumyrran> I have seen that 20090802 23:02:27< Aethaeryn> shadowmaster: I only read the entire chat log because *someone* hilighted my name 20090802 23:02:28< blarumyrran> if there would be a need for a scenery-style giant mushroom, id totally draw that 20090802 23:02:39< Aethaeryn> just finished my shower and am *about* to go outside. 20090802 23:02:42< shadowmaster> Aethaeryn, yes you do the same with me, Aethaeryn :P 20090802 23:07:34< Aethaeryn> bbl for real 20090802 23:11:40< VurtualRuler98> ctrl+f 20090802 23:11:50-!- a0xff_ [n=dragon@g229110090.adsl.alicedsl.de] has joined #wesnoth 20090802 23:22:13-!- Pusdesris [n=joe@c-68-84-166-52.hsd1.mi.comcast.net] has joined #wesnoth 20090802 23:24:09-!- a0xff [n=dragon@g229080201.adsl.alicedsl.de] has quit [Read error: 110 (Connection timed out)] 20090802 23:38:59-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has quit ["Saurian Augur - I'll heal you by 4 hp if you leave next to me"] 20090802 23:43:28-!- martin__ [n=martin@g228149238.adsl.alicedsl.de] has quit ["leaving"] 20090802 23:45:37-!- anttil [n=antti@a88-114-44-252.elisa-laajakaista.fi] has quit ["Lost terminal"] 20090802 23:46:31-!- olik_ [n=olik@85-220-69-167.dsl.dynamic.simnet.is] has joined #wesnoth 20090802 23:51:42< blarumyrran> & Bob_The_Mighty, if you want the new shroom too, http://imagebin.org/58098 20090802 23:54:22< shadowmaster> oh crap. 20090802 23:54:38< shadowmaster> I used the "host a network game" option. Bye, sound system. 20090802 23:59:49-!- Shoore|Away [n=shooree@91.148.81.105] has quit [Remote closed the connection] --- Log closed Mon Aug 03 00:00:26 2009