--- Log opened Thu Aug 06 00:00:40 2009 20090806 00:11:32-!- melinath [n=melinath@pool-72-72-193-179.altnpa.east.verizon.net] has quit [Read error: 110 (Connection timed out)] 20090806 00:12:49-!- Elvish_Pillager [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20090806 00:13:30-!- G-Lo [i=G-Lo@unaffiliated/g-lo] has quit ["Brb"] 20090806 00:21:13-!- G-Lo [n=Kvirc@unaffiliated/g-lo] has joined #wesnoth 20090806 00:21:55-!- G-Lo [n=Kvirc@unaffiliated/g-lo] has quit [Client Quit] 20090806 00:22:20-!- vjoe [n=vjoe@95.95.151.239] has quit ["Lost terminal"] 20090806 00:22:29-!- G-Lo [i=G-Lo@unaffiliated/g-lo] has joined #wesnoth 20090806 00:23:52-!- G-Lo [i=G-Lo@unaffiliated/g-lo] has quit [Client Quit] 20090806 00:24:26-!- G-Lo [i=G-Lo@unaffiliated/g-lo] has joined #wesnoth 20090806 00:37:00-!- elias [n=allefant@allegro/developer/allefant] has joined #wesnoth 20090806 00:37:20-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Remote closed the connection] 20090806 00:40:14-!- allefant [n=allefant@allegro/developer/allefant] has quit [Read error: 60 (Operation timed out)] 20090806 00:43:09-!- Ukraneean1 [n=terminus@pool-71-246-31-116.phlapa.fios.verizon.net] has joined #wesnoth 20090806 00:45:59-!- Ukraneean1 is now known as Ukraneean 20090806 00:46:56-!- uzsolt [i=uzsolt@team.pld-linux.org] has left #wesnoth [] 20090806 00:48:58-!- ilor [n=user@wesnoth/developer/ilor] has quit [] 20090806 00:50:41-!- Max2008 [n=chatzill@188-23-11-22.adsl.highway.telekom.at] has joined #wesnoth 20090806 00:54:09-!- Max2008 [n=chatzill@188-23-11-22.adsl.highway.telekom.at] has quit ["ChatZilla 0.9.85 [Firefox 3.5.2/20090729225027]"] 20090806 00:54:24-!- apple_ide [n=Eric@203.214.61.91] has quit [] 20090806 00:56:37-!- Lirion [n=cynric@wikimedia-commons/Lirion] has quit [Read error: 113 (No route to host)] 20090806 01:00:58-!- VurtualRuler98 [n=yeahrigh@74.206.62.26] has joined #wesnoth 20090806 01:03:13-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit ["night all"] 20090806 01:11:33-!- Luigi_tuby [n=luigi@ip-98-67.sn2.eutelia.it] has left #wesnoth [] 20090806 01:19:48-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth 20090806 01:27:14-!- egregor [n=yyyyyyyy@unaffiliated/lombard] has joined #wesnoth 20090806 01:30:22-!- BenUrban [n=benurban@c-68-50-54-86.hsd1.md.comcast.net] has joined #wesnoth 20090806 01:30:26-!- anttil [n=antti@a88-114-44-252.elisa-laajakaista.fi] has quit ["Lost terminal"] 20090806 01:33:18-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has joined #wesnoth 20090806 01:42:16-!- Elvish_Pillage2 [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has quit [Read error: 60 (Operation timed out)] 20090806 01:45:11-!- BenUrban [n=benurban@unaffiliated/benurban] has quit [Read error: 104 (Connection reset by peer)] 20090806 01:45:26-!- BenUrban [n=benurban@c-68-50-54-86.hsd1.md.comcast.net] has joined #wesnoth 20090806 01:48:02-!- Noyga [n=lame-z@wesnoth/developer/noyga] has quit ["Quitte"] 20090806 02:00:48-!- Aguy [i=620e0a24@gateway/web/freenode/x-6362d35d8192f61c] has joined #wesnoth 20090806 02:00:56-!- Aguy is now known as A_Guy 20090806 02:01:35< A_Guy> If you clear one part of an array, will the other parts adjust their place in the array to compensate? 20090806 02:01:52< A_Guy> Let's say I have foo[0], foo[1], foo[2], and foo[3]. 20090806 02:02:10< A_Guy> If I erace foo[1] will foo[2] change to foo[1], and will foo[3] change to foo[2]? 20090806 02:02:16< A_Guy> erase* 20090806 02:03:22< A_Guy> I'm better asking this on the forums, aren't I. 20090806 02:17:31< Soliton> well, how do you erase an element of the array? 20090806 02:23:29-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth 20090806 02:35:05-!- ancestral [n=ancestra@166.205.6.19] has joined #wesnoth 20090806 02:39:59-!- ancestral_ [n=ancestra@166.205.6.19] has joined #wesnoth 20090806 02:41:20-!- ancestral [n=ancestra@166.205.6.19] has quit [Read error: 104 (Connection reset by peer)] 20090806 02:41:21-!- ancestral_ is now known as ancestral 20090806 02:43:45-!- ancestral [n=ancestra@166.205.6.19] has quit [Read error: 104 (Connection reset by peer)] 20090806 02:44:29-!- ancestral [n=ancestra@166.205.6.19] has joined #wesnoth 20090806 02:46:23-!- G-Lo [i=G-Lo@unaffiliated/g-lo] has quit ["I must not fear. 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20090806 03:14:27< Soliton> number of connections is not the same as bandwidth. 20090806 03:17:54< Soliton> the problem was probably that the mysql backup script just ran. 20090806 03:18:31-!- Kenpachi [n=chatzill@CPE-121-220-213-222.sa.bigpond.net.au] has joined #wesnoth 20090806 03:19:13-!- Kenpachi [n=chatzill@CPE-121-220-213-222.sa.bigpond.net.au] has quit [Client Quit] 20090806 03:19:57< wajimba1> is there a way to run that during a less peak time? 20090806 03:20:24< Soliton> now is peak time? 20090806 03:22:57< wajimba1> Idk- I suppose it's always peak time somewhere :) 20090806 03:25:13-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["WRYYYYYYYYYYYYYYYYYYYY!"] 20090806 03:26:27-!- egregor [n=yyyyyyyy@unaffiliated/lombard] has quit ["Lost terminal"] 20090806 03:30:27< Soliton> i've put it in 5h, that's the worst time on the mp servers anyway. 20090806 03:37:15< wajimba1> 5h? 20090806 03:37:46-!- Nissarin [n=nissarin@91.202.192.102] has quit ["Leaving"] 20090806 03:46:16-!- wajimba1 is now known as wajimba 20090806 03:52:16-!- melinath [n=melinath@pool-72-72-193-179.altnpa.east.verizon.net] has joined #wesnoth 20090806 04:10:19-!- Appleman1234 [n=Appleman@131.181.100.17] has joined #wesnoth 20090806 04:17:49-!- melinath [n=melinath@pool-72-72-193-179.altnpa.east.verizon.net] has quit [Read error: 104 (Connection reset by peer)] 20090806 04:18:01-!- melinath [n=melinath@pool-72-72-193-179.altnpa.east.verizon.net] has joined #wesnoth 20090806 04:22:49-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth 20090806 04:26:33-!- cib0 [n=cib@p5DC43C73.dip.t-dialin.net] has quit [Remote closed the connection] 20090806 04:28:31-!- ancestral [n=ancestra@166.205.6.19] has joined #wesnoth 20090806 04:28:50-!- Ukraneean1 is now known as Ukraneean 20090806 04:49:34-!- ancestral [n=ancestra@166.205.6.19] has quit ["Get Colloquy for iPhone! http://mobile.colloquy.info/"] 20090806 04:54:44-!- Ivanovic_ [n=ivanovic@dtmd-4db2235e.pool.einsundeins.de] has joined #wesnoth 20090806 04:58:06-!- ancestral [n=ancestra@97-116-126-165.mpls.qwest.net] has joined #wesnoth 20090806 04:58:25-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has joined #wesnoth 20090806 05:03:02-!- dansan [n=daniel@ppp-70-244-168-3.dsl.rcsntx.swbell.net] has joined #wesnoth 20090806 05:05:50-!- Turuk [n=Turuk@wesnoth/forumsith/turuk] has quit [Connection timed out] 20090806 05:08:09-!- Ivanovic__ [n=ivanovic@dtmd-4db2235e.pool.einsundeins.de] has joined #wesnoth 20090806 05:11:02-!- Ivanovic [n=ivanovic@wesnoth/developer/ivanovic] has quit [Read error: 113 (No route to host)] 20090806 05:11:37-!- Ivanovic__ is now known as Ivanovic 20090806 05:15:46-!- G-Lo [i=G-Lo@unaffiliated/g-lo] has quit [Remote closed the connection] 20090806 05:22:44-!- Ivanovic_ [n=ivanovic@dtmd-4db2235e.pool.einsundeins.de] has quit [Read error: 113 (No route to host)] 20090806 05:31:00-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit ["It's going to be a long month."] 20090806 05:44:10-!- Al1_ [n=conor@c-67-180-158-41.hsd1.ca.comcast.net] has joined #wesnoth 20090806 05:47:46< Blueblaze> Anyone here a fan of Brotherhood of Light? 20090806 05:48:20< Al1_> I never got to play the game all the way throug 20090806 05:48:25< Al1_> through* 20090806 05:48:52-!- Jean1 [n=jean@200.169.26.47] has joined #wesnoth 20090806 05:49:00< Blueblaze> hey Jean1 20090806 05:49:01< Al1_> AGH run from billy jean~! 20090806 05:49:06< Jean1> heeeey 20090806 05:49:09< Jean1> lol 20090806 05:49:10 * Al1_ hides 20090806 05:49:13< Blueblaze> Jean1: Do you like BoL? 20090806 05:50:02< Jean1> um.. is that a tricky question? 20090806 05:50:08< Blueblaze> no 20090806 05:50:17< Jean1> lol 20090806 05:50:20< Jean1> then yes 20090806 05:51:04< Blueblaze> Any particular reasons you enjoyed it? 20090806 05:51:06< Blueblaze> Al1_: -^ 20090806 05:51:12< Blueblaze> It is to both of you 20090806 05:51:14< Al1_> oh 20090806 05:51:17< Al1_> cause its different 20090806 05:51:34< Al1_> its a pretty cool exploration/adventure 20090806 05:51:42< Jean1> yea 20090806 05:51:48< Jean1> and it has many things to do 20090806 05:51:48< Blueblaze> I see 20090806 05:51:50< Jean1> many quests 20090806 05:52:02< Jean1> also the modular advancing is nice 20090806 05:52:12< Jean1> and most of all, it does all that in multi player 20090806 05:52:12< Blueblaze> gotcha 20090806 05:52:18< VurtualRuler98> Wait, what? 20090806 05:52:34< VurtualRuler98> I'm guessing someone's talking about a "modular advancing" with "it many things to do" wesnoth thing. 20090806 05:53:08< Blueblaze> ? 20090806 05:53:27< Jean1> Brotherhood of Light 20090806 05:53:48< Jean1> you don't just level, you have a modular advance, you level specific things 20090806 05:53:54< Jean1> like in Brent and Wesband 20090806 05:54:04< Blueblaze> Brent? 20090806 05:54:07< Blueblaze> Never heard of that one 20090806 05:54:21< VurtualRuler98> Oh come on. 20090806 05:54:31< VurtualRuler98> Can we stop using Wesnoth as an M16/jeep when it isn't capible of? 20090806 05:54:33< Al1_> its a campaign 20090806 05:54:38< Jean1> Very good one, but shamefully it's not MP 20090806 05:54:55< VurtualRuler98> For ONCE, can someone actually make an engine themselves to do something? 20090806 05:54:55< Al1_> Blueblaze you gonna make a BoL? 20090806 05:55:04< Jean1> What do you mean VirtualRuler98? 20090806 05:55:14< Blueblaze> Al1_: No, I find it utterly boring 20090806 05:55:21< Blueblaze> just my opinion though 20090806 05:55:21< Jean1> Why? 20090806 05:55:21< VurtualRuler98> Wesnoth is meant to be wesnoth. 20090806 05:55:23< Al1_> Blueblaze lol nice 20090806 05:55:27< VurtualRuler98> Sure, it's good at being that, and some origianl ideas. 20090806 05:55:32< Blueblaze> Al1_: I'm curious why other people like it :P 20090806 05:55:37< Blueblaze> VurtualRuler98: go to #wesnoth-boring 20090806 05:55:42< Jean1> VurtualRuler98: Stick on default then, noone is complaining about it :-P 20090806 05:55:53< Blueblaze> I like the idea of people doing things to Wesnoth that wasn't really intention if it can be done well 20090806 05:55:55< Al1_> lol 20090806 05:56:03< Al1_> its an empty room Blueblaze..... 20090806 05:56:15< VurtualRuler98> You'd make something better if you did a base engine. 20090806 05:56:16< Jean1> Well, Blueblaze, what do you don't like about it? 20090806 05:56:16< Al1_> im sitting here... 20090806 05:56:21< Al1_> and noone is here 20090806 05:56:29< Blueblaze> Jean1: Dry, slow, and boring 20090806 05:56:37-!- wajimba [n=Andrew_A@24-158-30-63.dhcp.dlth.mn.charter.com] has quit [Read error: 110 (Connection timed out)] 20090806 05:56:42< Jean1> VurtualRuler98: Oh, and you are making something better about complaining? 20090806 05:56:56< VurtualRuler98> Yes, saying why. 20090806 05:57:12< Jean1> Slow, yes. Boring? Hardly. Dry? Guess that is the same as boring. 20090806 05:57:20< VurtualRuler98> Now go forth and use that 10 second glance over the wall of words from "man gcc". 20090806 05:57:38< VurtualRuler98> Slow is slow. Boring is lacking entertainment. Dry lacks varied enough entertainment. 20090806 05:57:47< VurtualRuler98> Very few people would play Half-Life 2 if it was a constant canal loop. 20090806 05:58:02< Blueblaze> Anyway, I'm not trying to tear down BoL, just figuring out how/why it appeals to a lot of other people :) 20090806 05:58:22< Jean1> heh 20090806 05:58:24< Blueblaze> Since clearly I missed it and I've played/tried to play it maybe 5-10 times 20090806 05:58:28< Al1_> VurtualRuler98: ever heard of a game called Halo? 20090806 05:58:31< Blueblaze> Helped Bob test it actually when it first came out 20090806 05:58:33< Al1_> lots of people play that 20090806 05:58:40< Al1_> :| 20090806 05:58:41< VurtualRuler98> I heard of a Halo: Combat Evolved. 20090806 05:58:45< VurtualRuler98> Which was good for its time. 20090806 05:58:54< Jean1> guess the public is the same that likes UG, and maybe WC 20090806 05:58:55< VurtualRuler98> Shame they never made any sequels. 20090806 05:59:05< Blueblaze> UG? 20090806 05:59:14< Jean1> Unwelcome Guests 20090806 05:59:18< Blueblaze> ah 20090806 05:59:25< Al1_> I like WC.... 20090806 05:59:32< VurtualRuler98> I was about to say "Unoriginal Gameplay" and "Waffle Closets". 20090806 05:59:45< VurtualRuler98> Like, unoriginal gameplay about going into a random closet in a room and there are thousands of waffles stored there. 20090806 06:00:34< Jean1> Blueblaze: It's more RPG and less Strategy, maybe it's that what you don't like? 20090806 06:00:53< VurtualRuler98> RPGs are fun. 20090806 06:01:17< VurtualRuler98> RPGs shoveled and forced-in-with-mean-looking-mask into a TBS engine with tile priority aren't. 20090806 06:01:20-!- Al1_ [n=conor@c-67-180-158-41.hsd1.ca.comcast.net] has left #wesnoth [] 20090806 06:01:21< Blueblaze> Jean1: That's absolutely not the reason :) 20090806 06:01:41< Jean1> Then I don't guess what the reason could be 20090806 06:02:42< VurtualRuler98> Having importantness to every tile in an RPG isn't very good unless it's D&D. 20090806 06:02:46< Jean1> Oh, but it's a one-time play thing 20090806 06:02:56< Blueblaze> True 20090806 06:03:01-!- harryBer [n=harryBer@95-25-117-121.broadband.corbina.ru] has quit ["WeeChat 0.2.6"] 20090806 06:03:04< Blueblaze> But still that isn't the factor 20090806 06:04:18< Jean1> Do you like UG, Wesband or SX? 20090806 06:04:52< Blueblaze> I guess I hate long gaps of something happening 20090806 06:05:00< Blueblaze> I haven't played UG 20090806 06:05:09< Blueblaze> I generally do like SX and Wesband though 20090806 06:06:34< Jean1> Then you've got me clueless 20090806 06:07:06< Blueblaze> well 20090806 06:07:18< Blueblaze> In SX and Wesband, you rarely have a turn where you just do nothing but travel 20090806 06:07:30< Blueblaze> In BoL, you can have 10 turns doing that 20090806 06:07:35< Blueblaze> well 20090806 06:07:38< Blueblaze> maybe 5 using teleport 20090806 06:08:08< VurtualRuler98> No ADOM-Wesnoth even? 20090806 06:08:17< Blueblaze> ADOM-Wesnoth? 20090806 06:08:59< Blueblaze> VurtualRuler98: What does that mean? 20090806 06:10:14< VurtualRuler98> Wesnoth. 20090806 06:10:25< VurtualRuler98> Someone making some cheap RPG campaign that's a pun off ADOM. 20090806 06:10:35< Blueblaze> What is ADOM 20090806 06:10:43< VurtualRuler98> The roguelike that scares roguelike masters. 20090806 06:10:44< Jean1> oh, I see, then you will have troubles with UG 20090806 06:11:02< Jean1> yea, that kinda sucks, I agree 20090806 06:11:12< Jean1> having to travel turns and turns ahead 20090806 06:11:27< Jean1> but wesband does have that problem, don't you think? 20090806 06:11:40< Blueblaze> Maybe, I haven't played beyond a few turns 20090806 06:11:46< Blueblaze> loading scenarios to get back to the town annoys me though 20090806 06:11:57< Blueblaze> a few turns = 10-15 or so 20090806 06:12:06< Blueblaze> and the problem isn't that big since you're pretty close to the entrance 20090806 06:13:29< Jean1> well, once you advance in the dungeons, and you end them, you have to find either the way up or down, and both of them use to be many turns away 20090806 06:13:42< Jean1> and since I like to play with 2 more ppl, it gets QUITE annoying 20090806 06:14:45< VurtualRuler98> No transports? 20090806 06:14:51< Blueblaze> ah 20090806 06:14:53< Blueblaze> I see what you mean 20090806 06:15:03< Blueblaze> Jean1: Seems like playing with a lot of people helps find the exit fast though 20090806 06:15:04< VurtualRuler98> A form of group movement seems like the only option. 20090806 06:16:15-!- Cackfiend [n=fatneger@pool-72-91-237-152.tampfl.fios.verizon.net] has joined #wesnoth 20090806 06:16:35< Cackfiend> anyone good up for a 1v1 20090806 06:16:37< VurtualRuler98> It's not like in D&D, you say "I move 30 meters up to that door", or "I move point one percent of 500 miles to end point" for everyone, in turn. 20090806 06:16:45< ancestral> Ooooh Skullsplitter 20090806 06:17:08< ancestral> I bought this beer one time called Skullsplitter 20090806 06:17:09< Blueblaze> hi Cackfiend :p 20090806 06:17:21 * Blueblaze this Cackfiend didn't take his advice 20090806 06:17:23< ancestral> Would make for a good Undead skeleton unit… 20090806 06:18:20< ancestral> Blueblaze: Could make a good Zombie unit? GEEK ALERT http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=21168 20090806 06:18:58< ancestral> I love how you unintentionally suggested a viable unit name 20090806 06:19:39< Blueblaze> I think Crackling Fiend would be better 20090806 06:19:53< Blueblaze> cause I dunno what a cackling is 20090806 06:20:17< ancestral> I like Krackel Fiend (http://en.wikipedia.org/wiki/Krackel) 20090806 06:20:54< Blueblaze> I love Krackels 20090806 06:21:04< ancestral> Hmmm interesting 20090806 06:21:12< VurtualRuler98> "Lololololl" 20090806 06:21:13< ancestral> They changed the ingredients… no more cocoa butter 20090806 06:22:00< Blueblaze> cool 20090806 06:22:01< Blueblaze> "these modified recipes which do not contain cocoa butter can not be legally described as milk chocolate." 20090806 06:26:33< ancestral> Fleshripper, Bonecutter 20090806 06:26:43< ancestral> or maybe Boneripper and Fleshcutter? 20090806 06:27:13< Blueblaze> Deathblaze -> Blueblaze 20090806 06:27:17< Blueblaze> we already designated that 20090806 06:27:19< Blueblaze> don't change the plan 20090806 06:27:23< ancestral> So 20090806 06:27:36< ancestral> Flesh/Bone ripper/cutter what sounds good? 20090806 06:28:25< Blueblaze> well 20090806 06:28:28< Blueblaze> You cut flesh and rip bones 20090806 06:28:40< Blueblaze> I guess you could rip flesh too 20090806 06:28:46< Blueblaze> cutting bones is silly 20090806 06:28:57< Blueblaze> Crushing bones makes sense 20090806 06:28:58< ancestral> What if you were a badass skeleton 20090806 06:28:58< VurtualRuler98> deathblade > "Severe IRC channel mixup" 20090806 06:28:59< Blueblaze> Bonecrusher 20090806 06:29:03< ancestral> Hmm 20090806 06:29:05< ancestral> Bonecrusher 20090806 06:29:12< Blueblaze> I would be a bonecrusher personally 20090806 06:29:40< VurtualRuler98> Bonecrusher? Fleshripper? I'm the guy with the gun. 20090806 06:30:18< ancestral> $25,000 question (you don't get paid) 20090806 06:30:33< ancestral> Bonecrusher, Skullsplitter, Ruinblade 20090806 06:30:42< VurtualRuler98> Which one? 20090806 06:30:45< VurtualRuler98> Bonecrusher. 20090806 06:30:52< Blueblaze> Bonecrusher 20090806 06:30:53< ancestral> Rank from lowest to highest in perceivable power 20090806 06:31:18< Ukraneean> Bonecrusher sure 20090806 06:31:20< VurtualRuler98> Fits Wesnoth theme well, doesn't sound like a drunk 8 year old(well, some people haven't upgraded to the "twlilight fan" joke stereotype yet!)'s fanfiction. 20090806 06:31:20< ancestral> How would you rank it 20090806 06:31:40< VurtualRuler98> Ruinblade would be off the branch. 20090806 06:32:04< Blueblaze> Skullsplitter has too many small letters for one word 20090806 06:32:10< Blueblaze> lllitt 20090806 06:32:13< VurtualRuler98> Skullsplitter would either be level 0(bonecrusher level 2), or level 2(bonecrusher level 1). 20090806 06:32:35< Blueblaze> Bonecrusher has nice letter spacing 20090806 06:32:55< Ukraneean> Bonecrusher does have a nice ring to it... skullsplitter sounds like the name of a dude's sword. Or a wrestler 20090806 06:32:58< VurtualRuler98> You could try a "hardcoreness of material" upgrade. 20090806 06:33:20< Blueblaze> Steelbonecrusher 20090806 06:33:33< VurtualRuler98> (wimpy adjective crusher), (adjective crusher) bonecrusher, metalcrusher. 20090806 06:33:46< VurtualRuler98> Actually, Metal Crusher. 20090806 06:33:47< VurtualRuler98> And glass crusher. 20090806 06:33:57< VurtualRuler98> Because, obviously, glass is more indestructible than metal. 20090806 06:34:25< Blueblaze> Glasscrusher -> Woodcrusher -> Bonecrusher -> Metalcrusher -> Runecrusher 20090806 06:34:36< VurtualRuler98> Nno. 20090806 06:34:42< VurtualRuler98> They all have to sound hardcore. 20090806 06:34:50< Blueblaze> Glasscrusher is hardcore 20090806 06:34:51< VurtualRuler98> Until you see the next one and it's like "even more hardcore!". 20090806 06:34:54< ancestral> So maybe Deathblade → Ruinblade → ??? → Bonecrusher 20090806 06:34:57< Jean1> hey, wood is harder to crush than bone 20090806 06:34:57< VurtualRuler98> "woodcrusher"? 20090806 06:35:00< Blueblaze> ancestral: no 20090806 06:35:11< Blueblaze> oh 20090806 06:35:20< Ukraneean> no it's not 20090806 06:35:24< Blueblaze> ancestral: Deathblades deal blade damage 20090806 06:35:25< Ukraneean> bone is by far much stronger than wood 20090806 06:35:28< Jean1> I find Deathblade quite more ugly than Bonecrusher, in scary I mean 20090806 06:35:29< Blueblaze> Crusher would be incorrect for that unit ;p 20090806 06:35:34< VurtualRuler98> Kitten basher. 20090806 06:35:35< VurtualRuler98> level 0 20090806 06:35:36< Jean1> well, it depends on the bone and the wood 20090806 06:35:42< Blueblaze> Fleshcutter sounds emo but works 20090806 06:35:44< Jean1> but the bone is more crushable than wood 20090806 06:35:55< Ukraneean> but wood splinters easily 20090806 06:35:58< VurtualRuler98> But remember, kids. 20090806 06:36:02-!- A_Guy [i=620e0a24@gateway/web/freenode/x-6362d35d8192f61c] has quit [Ping timeout: 180 seconds] 20090806 06:36:03< Jean1> yea, that is what I am saying 20090806 06:36:05< VurtualRuler98> RIP AND TEAR works on anything. 20090806 06:36:12< Ukraneean> bone is a stronger material 20090806 06:36:15< Blueblaze> Skull Ripper 20090806 06:36:17< Ukraneean> it's made of calcium wood is... wood 20090806 06:36:24< VurtualRuler98> Blueblaze, that sounds dirty. 20090806 06:36:25< Blueblaze> Bone Ripper 20090806 06:36:29< Ukraneean> HA! 20090806 06:36:35< VurtualRuler98> "You'd be surprised how a little can make great crushes." 20090806 06:36:39< VurtualRuler98> Stop breaking my conversational skill. 20090806 06:36:40< Blueblaze> Boner Rip 20090806 06:36:54< Blueblaze> ancestral: -^ 20090806 06:37:01< ancestral> Yeah you're right 20090806 06:37:05< ancestral> Bonecrusher would be impact 20090806 06:38:54< VurtualRuler98> Skeletal hammerer becomes bonecrusher, then metal crusher. 20090806 06:39:19< ancestral> Wow I'm getting dumber 20090806 06:39:27< Blueblaze> ? 20090806 06:39:38< ancestral> My housemate is watching Meet the Spartans with his fiancee 20090806 06:39:50< ancestral> So bad 20090806 06:39:51< Ukraneean> and here you are on your computer discussing wesnoth unit names 20090806 06:39:53< VurtualRuler98> Ahahaha. 20090806 06:39:57< ancestral> I win this time 20090806 06:39:59< VurtualRuler98> Or, if you can bear such an internet response. 20090806 06:40:00< VurtualRuler98> I lol'd. 20090806 06:40:35< VurtualRuler98> Ukraneean, I'm doing it with extreme pessimism and consistent expectations of no possible gain or advancement due to it. 20090806 06:40:54 * Blueblaze gives VurtualRuler98 one experience point 20090806 06:41:38< VurtualRuler98> Next level in 2,299,999 20090806 06:42:47-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [] 20090806 06:47:35-!- Chakravanti [n=k@in-67-236-82-46.dhcp.embarqhsd.net] has quit ["Leaving"] 20090806 06:51:06< ancestral> Damn 20090806 06:51:22< ancestral> Need two more dead blade skeleton guys 20090806 06:51:38< Jean1> what attack type? 20090806 06:51:39< Jean1> Blade? 20090806 06:51:46< Jean1> What have you got so far? 20090806 06:51:54< VurtualRuler98> "reaver". 20090806 06:52:03< Blueblaze> Bone Reaver 20090806 06:52:04< VurtualRuler98> Also, include some forks for once. 20090806 06:52:07< VurtualRuler98> No, just reaver. 20090806 06:52:08< ancestral> Deathblade -> Ruinblade 20090806 06:52:12< VurtualRuler98> The only thing more ominous than two words. 20090806 06:52:15< VurtualRuler98> Is one. 20090806 06:52:15< ancestral> Well 20090806 06:52:19< Blueblaze> Reaver is a slug like unit in Starcraft 20090806 06:52:25< Blueblaze> It shoots little blue balls that are very powerful 20090806 06:52:26< VurtualRuler98> OOOOR 20090806 06:52:28< Blueblaze> They deal splash damage 20090806 06:52:37< ancestral> Reavers are those guys from Firefly/Serenity 20090806 06:52:38< Blueblaze> Reavers are one of my favorite units in Starcraft 20090806 06:52:40< VurtualRuler98> http://upload.wikimedia.org/wikipedia/en/d/d0/PS2SoulReaver2.JPG 20090806 06:52:53< ancestral> Reaver by definition is technically more of a thieving word 20090806 06:53:13< Jean1> I see 20090806 06:53:14< ancestral> Soulreaver, soulblighter 20090806 06:53:36< Jean1> Reaver, Ripper, Slasher 20090806 06:53:52< VurtualRuler98> No, Reaver should come after the other units. 20090806 06:54:02< VurtualRuler98> Higher level ones before it have two worsd. 20090806 06:54:15< Blueblaze> Skeleton Zealot 20090806 06:54:28< Jean1> Zealot? 20090806 06:54:29< VurtualRuler98> While following the theme, in a lighter tone. 20090806 06:54:41< Jean1> ok, how are the projected units like? 20090806 06:54:43< VurtualRuler98> What are our current ones? 20090806 06:55:10< VurtualRuler98> For the swordy guys. 20090806 06:55:16< VurtualRuler98> I have two top ones that'll do well. 20090806 06:55:23< ancestral> Deathblade -> Ruinblade? -> ??? -> ??? 20090806 06:55:31< VurtualRuler98> Skeletal Slayer. 20090806 06:55:37< VurtualRuler98> Then "Reaver". 20090806 06:55:41< Blueblaze> ancestral: What is the Draug line like? 20090806 06:55:46< VurtualRuler98> Deathblade, Ruinblade, Skeletal Slayer, Reaver. 20090806 06:56:01< VurtualRuler98> Follows every naming convention. 20090806 06:56:04< Blueblaze> VurtualRuler98: Seems like a bad idea to go back to the Skelet- base 20090806 06:56:10< Blueblaze> Since Skeleton was the L1 unit 20090806 06:56:15< Blueblaze> then none of the units after that refer back to it 20090806 06:56:16< VurtualRuler98> I know my naming conventions. 20090806 06:56:27< VurtualRuler98> Then find a better adjective. 20090806 06:56:27< Blueblaze> o ok yes boss 20090806 06:56:33< VurtualRuler98> It has to be an adjective giving a sopoky feeling. 20090806 06:56:42< VurtualRuler98> spooky* 20090806 06:56:42< Blueblaze> Deathslayer 20090806 06:56:47< VurtualRuler98> Too immediately dark. 20090806 06:56:53< VurtualRuler98> And it's a conjunction. 20090806 06:57:07< VurtualRuler98> Which doesn't work. 20090806 06:57:13< Blueblaze> Deathblade works 20090806 06:57:18< Jean1> Dreadblade? 20090806 06:57:24< Blueblaze> Dreadblade is too similar to Deathblade 20090806 06:57:36< VurtualRuler98> It should only be scary or "Don't go near it" due to the situation. 20090806 06:57:37< VurtualRuler98> Oh, I know 20090806 06:57:43< VurtualRuler98> Deathblade, Ruinblade, Dread Slayer, Reaver. 20090806 06:57:54< Blueblaze> Dread Slayer sounds thrown together 20090806 06:57:58< Blueblaze> doesn't flow well imo 20090806 06:58:00< VurtualRuler98> It is. 20090806 06:58:08< VurtualRuler98> That's why it sounds thrown together. 20090806 06:58:11< VurtualRuler98> Because it was. 20090806 06:58:19< VurtualRuler98> Also, go watch Dragon Ball Z. 20090806 06:58:32< Blueblaze> Deathbringer 20090806 06:58:36< VurtualRuler98> When the purple mewtwo guy goes more powerful, he's more shocking, a jump, and then simple. 20090806 06:58:42< VurtualRuler98> That's following the rule of how dangerous you are. 20090806 06:58:59< Blueblaze> Soul harvester 20090806 06:59:03< VurtualRuler98> Too long. 20090806 06:59:15< VurtualRuler98> one two is generally good. 20090806 06:59:22< VurtualRuler98> three two is a dangerous pattern and invokes weakness. 20090806 06:59:28< ancestral> Blightsaber :P 20090806 06:59:34< Jean1> lol 20090806 06:59:34< Blueblaze> Soul saber 20090806 06:59:37< Jean1> Yedi? 20090806 06:59:47< VurtualRuler98> conjunction, scarier conjunction, two words, one word. 20090806 06:59:49< Blueblaze> ancestral: Soulsaber or Soul saber = auto win 20090806 06:59:51< Blueblaze> put it in 20090806 06:59:54< Blueblaze> no questions asked 20090806 06:59:58< VurtualRuler98> Sounds too positive. 20090806 07:00:05 * Blueblaze retires and lives off the royalties 20090806 07:00:06< VurtualRuler98> Like, "I HAVE THE POWAR OF GOOD I CLENASE WORLD OF EEVIIL". 20090806 07:00:11< Blueblaze> VurtualRuler98: Everything in Wesnoth is positive sounding 20090806 07:00:12< Jean1> Soulbane? 20090806 07:00:16< VurtualRuler98> Blueblaze, no questions asked=no royalties. 20090806 07:00:25< Blueblaze> Jean1: Folows the ghost line too closely 20090806 07:00:29< VurtualRuler98> You cannot "bane" an everywhere thing. 20090806 07:00:38< Jean1> oh 20090806 07:00:42< Blueblaze> That would work for a ghost, but not for a skeletal swordsman in Wesnoth 20090806 07:01:29< VurtualRuler98> You could use another adjective. 20090806 07:01:31< VurtualRuler98> "Grimace". 20090806 07:01:36< VurtualRuler98> Then it'll sound like a giant purple tastebud! 20090806 07:01:36< Blueblaze> Grimreaper 20090806 07:01:40< Blueblaze> Grimblade 20090806 07:01:54< Blueblaze> Doomsaber 20090806 07:01:58< Blueblaze> Doom doesn't fit undead well imo 20090806 07:02:04< Blueblaze> If they were demonic sure 20090806 07:02:09< VurtualRuler98> Nah. 20090806 07:02:12< Blueblaze> But they're just skeletons that want a little action 20090806 07:02:14< VurtualRuler98> If they were killing those type of enemies. 20090806 07:02:19< Blueblaze> They're too cute to be doom like 20090806 07:02:33< VurtualRuler98> http://upload.wikimedia.org/wikipedia/en/c/c9/Doom-boxart.jpg 20090806 07:03:04< ancestral> Really? http://svn.gna.org/svn/wesnoth/trunk/data/core/images/units/undead-skeletal/deathblade.png 20090806 07:03:23< Blueblaze> Yeah, the undead faction isn't much of a hellspawn-like faction 20090806 07:03:26< Blueblaze> ancestral: Yes 20090806 07:03:29< VurtualRuler98> I totally say they stole that off Cell's design. 20090806 07:03:30< Blueblaze> That unit looks pretty cute 20090806 07:03:37< Blueblaze> compared to something from resident evil for example 20090806 07:03:52< Blueblaze> VurtualRuler98: Halo stole the design 20090806 07:03:57-!- Turuk_ [n=Turuk@wesnoth/forumsith/turuk] has quit [Read error: 104 (Connection reset by peer)] 20090806 07:04:05< VurtualRuler98> For what? 20090806 07:04:14< Blueblaze> Main character 20090806 07:04:14< VurtualRuler98> Halo can't steal, it can just be more unoriginal after being original. 20090806 07:04:22< VurtualRuler98> Also, you have no right insulting Halo. 20090806 07:04:27< VurtualRuler98> You're not FPS-known. 20090806 07:04:32< Blueblaze> He looks exactly like Master Chief 20090806 07:04:35< VurtualRuler98> You're just hating it because it's popular and hate-able. 20090806 07:04:43< VurtualRuler98> Also note Master Chief is a trademarked character and design. 20090806 07:04:49< Blueblaze> of course 20090806 07:05:01< VurtualRuler98> While Wesnoth is a bunch of free use type stuff or something. 20090806 07:05:02< ancestral> Unless we parody it 20090806 07:05:11< Blueblaze> But the design of Halo's main character looks exactly lke the design of Doom's main character 20090806 07:05:14< ancestral> But It shall not be parodied in my era 20090806 07:05:15< Blueblaze> Only point I'm making 20090806 07:05:19< VurtualRuler98> Blueblaze, no 20090806 07:05:37< VurtualRuler98> http://en.wikipedia.org/wiki/File:The_anonymous_space_marine_from_DOOM.png Doomguy 20090806 07:05:49< Blueblaze> Boxart 20090806 07:05:53< VurtualRuler98> http://upload.wikimedia.org/wikipedia/en/e/e9/Master_Chief_in_Halo_3.png master chief. 20090806 07:05:59< VurtualRuler98> No, that's an ingame pic though. 20090806 07:06:08< VurtualRuler98> He just has a helmet on, a generic helmet. 20090806 07:06:20< VurtualRuler98> if the helmet reminds you of MC then I hate to tell you, but that's how helmets look. 20090806 07:06:29< Blueblaze> k 20090806 07:06:31< Blueblaze> nvm 20090806 07:06:37 * Blueblaze doesn't feel like talking to you 20090806 07:06:45< VurtualRuler98> Good, I can talk to other people more. 20090806 07:06:52< VurtualRuler98> And properly distribute unhappy. 20090806 07:07:10< VurtualRuler98> The chest ridges, details, all different. 20090806 07:08:19< VurtualRuler98> Space Marines were the thing back then, and green was too. 20090806 07:27:41-!- Jean1 is now known as Jea 20090806 07:27:45-!- Jea is now known as Jean1 20090806 07:29:40-!- Jean1 is now known as Jean-Pierre 20090806 07:34:24-!- G-Lo [i=G-Lo@unaffiliated/g-lo] has joined #wesnoth 20090806 07:37:00-!- melinath_ [n=melinath@pool-72-72-193-179.altnpa.east.verizon.net] has joined #wesnoth 20090806 07:38:13-!- Jean-Pierre [n=jean@200.169.26.47] has quit ["Leaving."] 20090806 07:39:12-!- melinath [n=melinath@pool-72-72-193-179.altnpa.east.verizon.net] has quit [Read error: 110 (Connection timed out)] 20090806 07:39:45-!- Jean-Pierre [n=jean@200.169.26.47] has joined #wesnoth 20090806 07:44:46< Jean-Pierre> Man, just now I see the changes in 1.7, and Dwarvish Scout is mainline? Like in Default Era, or just inside Core files? 20090806 07:45:26< Blueblaze> Try playing the game to find out :p 20090806 07:45:39< Blueblaze> There are many units that are not MP mainline yet are in the core files 20090806 07:45:53< ancestral> It's not Default multi 20090806 07:46:13< ancestral> And from what the devs told me, probably won't be, or won't be any time soon 20090806 07:46:37< ancestral> It'll join the ranks of Dwarvish Runemaster and Chocobone 20090806 07:46:47< Jean-Pierre> Yes, I know, like Royal Warrior, Yeti and all those 20090806 07:47:33< Jean-Pierre> Oh, ok, because if it would be in Default Era, that would sort of mean quite a strategy change when playing Knalgans 20090806 07:50:54-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth 20090806 07:59:16< Ukraneean> chocobone! 20090806 07:59:17< Ukraneean> :D 20090806 07:59:34< ancestral> Ridiculous it's even in mainline 20090806 07:59:45< Ukraneean> skeletons on ostriches 20090806 08:00:07< Blueblaze> undead ostriches* 20090806 08:00:13< Blueblaze> Get it right :P 20090806 08:00:15< Ukraneean> *from an ancient civilization 20090806 08:00:16< Ukraneean> ;) 20090806 08:02:35< Jean-Pierre> the horseman/knight's bane! 20090806 08:02:53< Ukraneean> totally 20090806 08:04:20< Jean-Pierre> good night folk 20090806 08:04:27< Blueblaze> night 20090806 08:04:46-!- Jean-Pierre [n=jean@200.169.26.47] has left #wesnoth [] 20090806 08:08:15-!- Valkier [n=karasawa@c-71-225-240-156.hsd1.pa.comcast.net] has joined #wesnoth 20090806 08:09:35< Valkier> Someone give me something to watch/listen to on Hulu while I draw. 20090806 08:10:12< Blueblaze> k 20090806 08:10:41< Valkier> If it's Inu Yasha, I send Wesley Snipes over to do your taxes. 20090806 08:10:48< Valkier> Those in the know will understand that threat. 20090806 08:11:03< Blueblaze> Valkier: http://www.youtube.com/watch?v=yocWxAA_OZs&feature=PlayList&p=50A1D11B74B99848&index=0&playnext=1 20090806 08:11:06< Blueblaze> Just listen to that and draw 20090806 08:11:36< Valkier> This is going to make me rage. 20090806 08:11:58< Blueblaze> k 20090806 08:12:43< Valkier> http://www.youtube.com/watch?v=qRuNxHqwazs 20090806 08:17:54-!- ancestral [n=ancestra@97-116-126-165.mpls.qwest.net] has quit ["And that’s the end of THAT chapter."] 20090806 08:23:47-!- melinath_ [n=melinath@pool-72-72-193-179.altnpa.east.verizon.net] has quit [Read error: 113 (No route to host)] 20090806 08:25:56-!- uzsolt [i=uzsolt@team.pld-linux.org] has joined #wesnoth 20090806 08:35:38< Blueblaze> elias: Does GrabberBot work anymore? 20090806 08:40:00-!- rcsimm [n=ryansimm@196-210-187-159-tbnb-esr-2.dynamic.isadsl.co.za] has joined #wesnoth 20090806 08:47:03-!- elias [n=allefant@allegro/developer/allefant] has quit [Read error: 110 (Connection timed out)] 20090806 08:47:40-!- elias [n=allefant@allegro/developer/allefant] has joined #wesnoth 20090806 09:03:42< Valkier> When does the party in here start? 20090806 09:04:10< Blueblaze> after you leave 20090806 09:04:14< Blueblaze> kidding (maybe?) 20090806 09:04:32 * Blueblaze is being unnecessarily unkind tonight 20090806 09:17:06-!- Ken_Oh [n=dick@c-69-137-152-22.hsd1.va.comcast.net] has joined #wesnoth 20090806 09:28:56-!- Appleman1234 [n=Appleman@131.181.100.17] has quit [Read error: 60 (Operation timed out)] 20090806 09:30:39< Valkier> Eh 20090806 09:30:48< Valkier> It's pretty hard to be mean over the internet. 20090806 09:31:08< Blueblaze> hey Ken_Oh 20090806 09:31:50< Valkier> I'm just working on a portrait anyhow. 20090806 09:32:03< Valkier> Probably can't pay enough attention to have a very free flowing conversation :-P 20090806 09:39:42-!- grom358 [n=grom@146.35.233.220.static.exetel.com.au] has joined #wesnoth 20090806 09:40:15< grom358> what license is the art work for wesnoth under? 20090806 09:40:59< Blueblaze> GPL v2 20090806 09:41:27< grom358> I didn't think GPL could cover artwork 20090806 09:42:29< noy> why not? 20090806 09:42:36< noy> its a tangible item 20090806 09:43:22-!- Ukraneean [n=terminus@pool-71-246-31-116.phlapa.fios.verizon.net] has quit [] 20090806 09:44:18< grom358> idk.. just though it was a code license.. guess I was wrong 20090806 09:45:05< zookeeper> well it's obviously not very suitable for artwork 20090806 09:45:09< zookeeper> depending on the artwork, of course 20090806 09:46:08< zookeeper> AFAIK a court might very well decide either way if it ever came to that. 20090806 09:48:36-!- Lirion [n=cynric@wikimedia-commons/Lirion] has joined #wesnoth 20090806 09:55:35< grom358> is there any other open source games that are similar to wesnoth? 20090806 09:55:51< Rhonda> In what way similar? Gameplay? Setting? 20090806 09:57:13< grom358> yeah.. gameplay. Was just wondering if there is something that has ranged attacks where you can attack from a couple of hexes away 20090806 09:57:49< Valkier> Haven't seen one. 20090806 09:58:03< Valkier> Wesnoth is one of the more polished opensource games I've seen in a long while really. 20090806 09:58:11< Rhonda> Would be a good idea, having a second row being able to attack with ranged weapons. :) 20090806 09:58:12< grom358> yeah.. I really like wesnoth 20090806 09:58:31< grom358> but I got some my ideas of my own I want to try to add in.. 20090806 09:59:10< Valkier> You can try them yourself and then submit it. I think they provide all the code for anyone to compile and rework themselves. 20090806 09:59:41< grom358> yeah.. well look at it.. wonder what language this is written in 20090806 10:00:09< Valkier> Maybe german..? 20090806 10:00:12< Valkier> I dunno ^_^ 20090806 10:00:20< Valkier> I just draw the pretty pictures. 20090806 10:00:26< grom358> I mean.. like C or C++ etc 20090806 10:00:44< zookeeper> the engine is c++, all the content is in WML which is a custom markup/scripting language 20090806 10:02:30< grom358> yeah thought it might be c++.. with SDL I assume 20090806 10:04:02< Valkier> Guess I'll ask this here since the dev chat is sooo lively. 20090806 10:04:17< Valkier> Anyone think the Deathblade portrait can get along without him holding the second axe? 20090806 10:11:38-!- G-Lo [i=G-Lo@unaffiliated/g-lo] has quit [Remote closed the connection] 20090806 10:12:00-!- G-Lo [i=G-Lo@gateway/gpg-tor/key-0x40F56B8D] has joined #wesnoth 20090806 10:21:26-!- Ken_Oh 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irc.freenode.net quits: erl, law_ 20090806 12:49:38-!- Netsplit over, joins: law_, erl 20090806 12:50:52-!- Ken_Oh [n=dick@c-69-137-152-22.hsd1.md.comcast.net] has joined #wesnoth 20090806 12:52:56-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has quit [Remote closed the connection] 20090806 12:53:11-!- Chakravanti [n=k@in-67-236-82-46.dhcp.embarqhsd.net] has joined #wesnoth 20090806 13:05:25-!- Valkier [n=karasawa@c-71-225-240-156.hsd1.pa.comcast.net] has quit [] 20090806 13:06:28-!- Ken_Oh [n=dick@c-69-137-152-22.hsd1.md.comcast.net] has quit ["Leaving."] 20090806 13:15:17-!- BiggieSmalls [n=IceChat7@ool-18bcd1f9.dyn.optonline.net] has quit [Read error: 110 (Connection timed out)] 20090806 13:20:08-!- anttil [n=antti@a88-114-44-252.elisa-laajakaista.fi] has joined #wesnoth 20090806 13:27:59-!- Amu_ [n=smar@a88-113-60-192.elisa-laajakaista.fi] has joined #wesnoth 20090806 13:28:30-!- Amu [n=smar@a88-113-60-192.elisa-laajakaista.fi] has quit [Read error: 104 (Connection reset by peer)] 20090806 13:29:19-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has joined #wesnoth 20090806 13:37:05-!- Chakravanti [n=k@in-67-236-82-46.dhcp.embarqhsd.net] has quit [Remote closed the connection] 20090806 13:43:16-!- Chakravanti [n=k@in-67-236-82-46.dhcp.embarqhsd.net] has joined #wesnoth 20090806 14:29:22-!- krotop [n=christop@smj33-1-82-233-64-163.fbx.proxad.net] has quit [] 20090806 14:35:33-!- dansan_ [n=daniel@ppp-70-242-119-140.dsl.rcsntx.swbell.net] has joined #wesnoth 20090806 14:39:15< Chakravanti> http://xkcd.com/520/ 20090806 14:51:52-!- dansan [n=daniel@ppp-70-244-168-3.dsl.rcsntx.swbell.net] has quit [Read error: 110 (Connection timed out)] 20090806 14:52:35-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has joined #wesnoth 20090806 15:00:50-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth 20090806 15:02:55-!- BenUrban [n=benurban@unaffiliated/benurban] has quit ["Power failu"] 20090806 15:09:04-!- vjoe [n=vjoe@95.95.151.239] has quit ["Lost terminal"] 20090806 15:11:51< Aethaeryn> http://www.wesnoth.org/forum/viewtopic.php?f=6&t=26522 20090806 15:12:13< Aethaeryn> rofl. It has now become a regenerates vs. skirmisher *war*. I bet heals wins. 20090806 15:12:50-!- Chakravanti [n=k@in-67-236-82-46.dhcp.embarqhsd.net] has quit ["Leaving"] 20090806 15:40:31-!- melinath_ [n=melinath@pool-72-72-193-179.altnpa.east.verizon.net] has joined #wesnoth 20090806 15:41:04-!- martin___ [n=martin@f048023052.adsl.alicedsl.de] has joined #wesnoth 20090806 15:54:13-!- crimson_penguin [n=ben@64.201.60.211] has joined #wesnoth 20090806 16:10:29-!- vjoe [n=vjoe@95.95.151.239] has joined #wesnoth 20090806 16:18:36-!- melinath_ [n=melinath@pool-72-72-193-179.altnpa.east.verizon.net] has quit [Read error: 113 (No route to host)] 20090806 16:29:24-!- rcsimm [n=ryansimm@196-210-187-159-tbnb-esr-2.dynamic.isadsl.co.za] has quit [] 20090806 16:32:24-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has quit [] 20090806 16:33:16-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has joined #wesnoth 20090806 16:41:38-!- allefant [n=allefant@allegro/developer/allefant] has joined #wesnoth 20090806 16:43:45-!- elias [n=allefant@allegro/developer/allefant] has quit [Read error: 110 (Connection timed out)] 20090806 16:45:37-!- Blueblaze [n=nick@c-98-199-143-139.hsd1.tx.comcast.net] has joined #wesnoth 20090806 16:46:00-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit ["bbl"] 20090806 17:00:38-!- melinath_ [n=melinath@pool-72-72-193-179.altnpa.east.verizon.net] has joined #wesnoth 20090806 17:07:55-!- Shooree [n=shooree@91.148.90.188] has joined #wesnoth 20090806 17:11:39< Shooree> Could I vent my frustration and possibly get some advice? Ok, thanks! Why the hell do allied leaders rush off to their death in IftU, before I have any vhance of helping them?! How am I supposed to finish the scenario if my stupid dwaven friend jums into a demon's mouth by turn 12? Is something wrong with me or what? Campaign: IftU ver 1.12 on Wesnoth 1.6.4 20090806 17:12:43< Blueblaze> shadowmaster: -^ 20090806 17:13:04< Shooree> sorry for the typos. I've wasted the entire morning trying to find a way to keep the dwarven leader alive on the "An Errand of Hope" scenario. I'm frustrated beyond description. He just runs off and dies. 20090806 17:13:42< Shooree> My guys can't even make it to his camp by that time... just sad. I love the story and everything else so much. 20090806 17:14:00< Shooree> anyone with similar troubles got a solution? 20090806 17:14:12< lizard_r> Shooree: as a workarround you can play the AI yourself 20090806 17:14:19< Shooree> :O 20090806 17:14:27< lizard_r> which side (number) is the Ally 20090806 17:14:28< Shooree> I never thought of that 20090806 17:14:34< Shooree> uh 20090806 17:14:36< Shooree> let me see 20090806 17:15:24< Shooree> lizard_r: what am I supposed to be looking for exactly? 20090806 17:15:28< lizard_r> do you know how to open wesnoth's "command line" 20090806 17:15:40< lizard_r> Shooree: press alt+s 20090806 17:15:44< Shooree> oh ok] 20090806 17:15:49< Shooree> it was under "more" 20090806 17:15:51< lizard_r> now, which position is you ally 20090806 17:15:55< Shooree> 2 20090806 17:16:05< Shooree> the stupid one is 2, that is 20090806 17:16:18< lizard_r> open the command line by pressing ":" 20090806 17:16:29< Shooree> ok 20090806 17:16:33< lizard_r> type debug 20090806 17:16:45-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has quit [] 20090806 17:16:51< Shooree> yesss? 20090806 17:16:54< lizard_r> type "debug" then enter 20090806 17:17:00< Shooree> ok, done that 20090806 17:17:02< lizard_r> then enter "droid 2" 20090806 17:17:34< Shooree> but I can't seem to get the command line again 20090806 17:17:45< lizard_r> enter : 20090806 17:17:46< Shooree> it says debug mode activated in the top corner 20090806 17:17:56< Shooree> I am, nothing's happening 20090806 17:18:14< Shooree> disregard that, I suck balls >.> 20090806 17:18:21< lizard_r> caps lock ar nything suspicious? 20090806 17:18:42< Shooree> everything's fine 20090806 17:18:47< Shooree> I'm just lying down 20090806 17:18:59< Shooree> having trouble hitting the right keys 20090806 17:19:02< Shooree> :) 20090806 17:19:12< Shooree> thanks a lot, liz 20090806 17:19:14< Shooree> er 20090806 17:19:16< Shooree> lizard_r: 20090806 17:19:33< Shooree> how do I RELINQUISH CONTROL? 20090806 17:19:43< Shooree> damn typos 20090806 17:19:44< lizard_r> now use "nodebug" if you want to avoid some confusion :-) 20090806 17:19:55< Shooree> what do you mean by that? 20090806 17:20:04< Blueblaze> Shooree: You give the AI control of it, type ":droid 2" again 20090806 17:20:13< Blueblaze> It simply toggles it on and off 20090806 17:20:35< Shooree> and should I run 'nodebug' right now? 20090806 17:20:45< lizard_r> you don't have to 20090806 17:20:55< Blueblaze> I'd recommend it unless you want to see a massive wall of text 20090806 17:21:01< Blueblaze> From the AI's turn 20090806 17:21:13< Shooree> but the droid thing remains active? 20090806 17:21:16< Shooree> after nodebug 20090806 17:21:18< Blueblaze> Correct 20090806 17:21:20< Shooree> good 20090806 17:21:23< Shooree> thanks so much 20090806 17:21:27 * Soliton notes that droid is not a debug mode command. 20090806 17:21:47< Shooree> wish I had internet at work... would have saved me about three hours of frustration 20090806 17:23:27< Soliton> you shoild droid the side before the end of the game again or risk messing up savegames, btw. 20090806 17:23:39< Soliton> s/game/scenario/ 20090806 17:26:56-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has joined #wesnoth 20090806 17:32:23-!- harryBer [n=harryBer@93-81-160-19.broadband.corbina.ru] has joined #wesnoth 20090806 17:34:43-!- ettin_ [n=jorda@wesnoth/developer/ettin] has joined #wesnoth 20090806 17:39:01-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has quit [] 20090806 17:40:33-!- uzsolt [i=uzsolt@team.pld-linux.org] has left #wesnoth [] 20090806 17:47:44-!- ettin [n=jorda@wesnoth/developer/ettin] has quit [Read error: 110 (Connection timed out)] 20090806 17:54:13-!- Noyga [n=lame-z@wesnoth/developer/noyga] has joined #wesnoth 20090806 17:56:28-!- wajimba [n=Andrew_A@24-158-30-63.dhcp.dlth.mn.charter.com] has joined #wesnoth 20090806 18:04:58-!- Elvish_Pillager [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has joined #wesnoth 20090806 18:05:02-!- Jean-Pierre 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20090806 21:34:14< blarumyrran> cool http://en.wikipedia.org/wiki/UN-SPIDER 20090806 22:03:10-!- Al1_ [n=conor@c-67-180-158-41.hsd1.ca.comcast.net] has left #wesnoth [] 20090806 22:14:37-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has quit ["Saurian Augur - I'll heal you by 4 hp if you leave next to me"] 20090806 22:21:53-!- shadowmaster_ [i=be164ecd@wesnoth/developer/shadowmaster] has joined #wesnoth 20090806 22:22:12-!- shadowmaster_ is now known as shadowm_webchat 20090806 22:27:10-!- Ken_Oh [n=dick@c-69-137-152-22.hsd1.md.comcast.net] has joined #wesnoth 20090806 22:30:59-!- MikeJB [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth 20090806 22:33:27-!- Ukraneean [n=terminus@pool-71-246-31-116.phlapa.fios.verizon.net] has joined #wesnoth 20090806 22:35:07-!- vjoe [n=vjoe@95.95.151.239] has quit ["Lost terminal"] 20090806 22:36:46-!- krotop [n=christop@smj33-1-82-233-64-163.fbx.proxad.net] has joined #wesnoth 20090806 22:46:26-!- shadowm_webchat [i=be164ecd@wesnoth/developer/shadowmaster] has quit [Ping timeout: 180 seconds] 20090806 22:48:26-!- Elvish_Pillage2 [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has joined #wesnoth 20090806 22:53:29< grzywacz> I'll just leave it here: http://www.wesnoth.org/forum/viewtopic.php?f=10&t=26554 20090806 22:53:30< grzywacz> ;> 20090806 22:53:31-!- Noyga [n=lame-z@wesnoth/developer/noyga] has quit ["Quitte"] 20090806 22:55:01-!- Lirion [n=cynric@wikimedia-commons/Lirion] has quit [Read error: 113 (No route to host)] 20090806 22:57:09-!- MikeJB is now known as Aethaeryn 20090806 23:04:30-!- Elvish_Pillager [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20090806 23:04:59-!- melinath_ [n=melinath@pool-72-72-193-179.altnpa.east.verizon.net] has quit [Read error: 110 (Connection timed out)] 20090806 23:13:14-!- apple_ide_ [n=Eric@203.214.61.91] has joined #wesnoth 20090806 23:17:07-!- apple_ide [n=Eric@203.214.61.91] has quit [Read error: 60 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