--- Log opened Fri Aug 21 00:00:08 2009 20090821 00:00:45-!- shadowmaster [n=ignacio@wesnoth/developer/shadowmaster] has quit [Client Quit] 20090821 00:01:31-!- shadowmaster [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20090821 00:01:51-!- shadowmaster [n=ignacio@wesnoth/developer/shadowmaster] has quit [Client Quit] 20090821 00:01:56-!- maackey [n=chris@pool-173-78-13-168.tampfl.fios.verizon.net] has joined #wesnoth 20090821 00:02:56-!- Lirion [n=cynric@wikimedia-commons/Lirion] has joined #wesnoth 20090821 00:03:01-!- shadowmaster [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20090821 00:03:01-!- Luigi_tuby [n=luigi@62.94.97.188] has joined #wesnoth 20090821 00:03:35-!- shadowmaster [n=ignacio@wesnoth/developer/shadowmaster] has quit [Client Quit] 20090821 00:03:52-!- shadowmaster [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20090821 00:04:10-!- shadowmaster [n=ignacio@wesnoth/developer/shadowmaster] has quit [Client Quit] 20090821 00:04:36-!- shadowmaster [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20090821 00:08:38-!- _russell_ [n=russell@76.78.235.105] has joined #wesnoth 20090821 00:11:38-!- ABCD [n=ABCD@gentoo/contributor/abcd] has quit [Read error: 104 (Connection reset by peer)] 20090821 00:11:52-!- ABCD [n=ABCD@gentoo/contributor/abcd] has joined #wesnoth 20090821 00:15:27-!- Luigi_tuby [n=luigi@62.94.97.188] has left #wesnoth [] 20090821 00:17:48-!- Lirion [n=cynric@wikimedia-commons/Lirion] has quit [Remote closed the connection] 20090821 00:18:25-!- ShikadiLord [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20090821 00:19:08-!- ShikadiLord is now known as shadowm_laptop 20090821 00:20:12-!- baro [n=stefano@host20-140-dynamic.54-82-r.retail.telecomitalia.it] has joined #wesnoth 20090821 00:23:50-!- Tomsik [n=Tomsik@bcw228.neoplus.adsl.tpnet.pl] has quit ["Mangara fo a necetens outba mangratas."] 20090821 00:24:05-!- baro [n=stefano@host20-140-dynamic.54-82-r.retail.telecomitalia.it] has left #wesnoth [] 20090821 00:33:02-!- shadowm_laptop [n=ignacio@wesnoth/developer/shadowmaster] has quit ["Lost terminal"] 20090821 00:33:13-!- ShikadiLord [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20090821 00:33:14-!- Nissarin [n=nissarin@91.202.192.6] has quit ["Leaving"] 20090821 00:33:32-!- ShikadiLord is now known as shadowm_laptop 20090821 00:35:26-!- gyobu [n=nuki@p4FCE70A1.dip.t-dialin.net] has joined #wesnoth 20090821 00:35:38-!- gyobu [n=nuki@p4FCE70A1.dip.t-dialin.net] has left #wesnoth [] 20090821 00:40:06-!- gyobu [n=nuki@p4FCE70A1.dip.t-dialin.net] has joined #wesnoth 20090821 00:40:29-!- gyobu [n=nuki@p4FCE70A1.dip.t-dialin.net] has left #wesnoth [] 20090821 00:51:03-!- uzsolt [i=uzsolt@team.pld-linux.org] has left #wesnoth [] 20090821 00:55:47-!- ilor_ [n=user@wesnoth/developer/ilor] has quit [] 20090821 00:59:01< shadowmaster> http://shadowm.nfshost.com/apt-download.png - notice the remaining rate. 20090821 00:59:08< shadowmaster> *time 20090821 00:59:22-!- Max-Brian [n=chatzill@151.59.151.105] has joined #wesnoth 20090821 01:00:52< Max-Brian> hi 20090821 01:01:24-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth 20090821 01:01:55< shadowmaster> hello there. 20090821 01:04:15-!- purluno [n=purluno@221.149.27.185] has joined #wesnoth 20090821 01:06:48-!- shikadibot [n=shikadi@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth 20090821 01:06:51-!- shikadibot [n=shikadi@wesnoth/umc-dev/bot/shikadibot] has quit [Client Quit] 20090821 01:06:53-!- Max-Brian [n=chatzill@151.59.151.105] has quit ["ChatZilla 0.9.85 [Firefox 3.0.13/2009073022]"] 20090821 01:07:02-!- shikadibot [n=shikadi@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth 20090821 01:07:03-!- Max-Brian [n=chatzill@151.59.151.105] has joined #wesnoth 20090821 01:10:41-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["WRYYYYYYYYYYYYYYYYYYYY!"] 20090821 01:12:04-!- Blueblaze [n=Blueblaz@166.189.157.120] has joined #wesnoth 20090821 01:14:26-!- Max-Brian [n=chatzill@151.59.151.105] has quit ["ChatZilla 0.9.85 [Firefox 3.0.13/2009073022]"] 20090821 01:15:37-!- Pusdesris [n=joe@c-76-112-68-135.hsd1.mi.comcast.net] has joined #wesnoth 20090821 01:16:58-!- JoePusdesris [n=joe@c-76-112-68-135.hsd1.mi.comcast.net] has quit [Read error: 104 (Connection reset by peer)] 20090821 01:22:08-!- allefant [n=allefant@allegro/developer/allefant] has joined #wesnoth 20090821 01:23:44-!- shadowm_laptop [n=ignacio@wesnoth/developer/shadowmaster] has quit [Nick collision from services.] 20090821 01:27:08-!- Ukraneean5 [n=terminus@pool-71-246-31-116.phlapa.fios.verizon.net] has joined #wesnoth 20090821 01:28:17-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has joined #wesnoth 20090821 01:29:02-!- elias [n=allefant@allegro/developer/allefant] has quit [Read error: 110 (Connection timed out)] 20090821 01:31:45-!- shadowmaster [n=ignacio@wesnoth/developer/shadowmaster] has quit [Nick collision from services.] 20090821 01:31:47-!- ShikadiLord [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20090821 01:31:50-!- shadowmaster [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20090821 01:32:40-!- ShikadiLord [n=ignacio@wesnoth/developer/shadowmaster] has quit [Remote closed the connection] 20090821 01:33:40-!- olik_ [n=olik@212-30-192-20.static.simnet.is] has joined #wesnoth 20090821 01:37:15-!- shadowm_laptop [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20090821 01:41:19-!- mthe [n=mthe@unaffiliated/mthe] has quit [] 20090821 01:44:35< Aethaeryn> Does anyone know of a script that removes annoyingly 20090821 01:44:42< Aethaeryn> line-wrapped text files for better human 20090821 01:44:46< Aethaeryn> readibility? 20090821 01:44:48-!- shadowm_laptop [n=ignacio@wesnoth/developer/shadowmaster] has quit ["Lost terminal"] 20090821 01:46:13< Aethaeryn> (At least better readibility for those of us who don't have 600x480 resolution.) 20090821 01:47:44< shadowmaster> we didn't need an example 20090821 01:50:17-!- olik [n=olik@212-30-192-20.static.simnet.is] has quit [Read error: 113 (No route to host)] 20090821 01:57:36-!- elynia [n=shyde@wesnoth/umc-dev/misc/elynia] has joined #wesnoth 20090821 02:01:24-!- elynia [n=shyde@wesnoth/umc-dev/misc/elynia] has quit [Client Quit] 20090821 02:04:04-!- BenUrban [n=benurban@c-68-50-54-86.hsd1.md.comcast.net] has joined #wesnoth 20090821 02:13:12-!- olik [n=olik@212-30-192-20.static.simnet.is] has joined #wesnoth 20090821 02:13:12-!- olik_ [n=olik@212-30-192-20.static.simnet.is] has quit [Read error: 104 (Connection reset by peer)] 20090821 02:13:18-!- Kenpachi_ [n=chatzill@CPE-58-169-219-15.sa.bigpond.net.au] has joined #wesnoth 20090821 02:16:27-!- Netsplit kubrick.freenode.net <-> irc.freenode.net quits: erl, saska, noy, law_, Soliton, Blueblaze, vjoe, masa_edw, Stealth, Aethaeryn 20090821 02:17:40-!- Netsplit over, joins: Soliton, masa_edw, Stealth, saska 20090821 02:17:53-!- Ukraneean5 [n=terminus@pool-71-246-31-116.phlapa.fios.verizon.net] has quit [Read error: 113 (No route to host)] 20090821 02:18:44-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth 20090821 02:22:49-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has quit [] 20090821 02:32:06-!- Kenpachi [n=chatzill@CPE-58-169-219-15.sa.bigpond.net.au] has quit [Read error: 110 (Connection timed out)] 20090821 02:42:32-!- Blarumyrran [n=minaise@81-20-159-197.levira.ee] has quit [] 20090821 02:43:17< Soliton> what are line wrapped text files? 20090821 02:44:09< VurtualRuler98> Their lines... are wrapped? 20090821 02:47:52< Soliton> what does that have to do with the file? 20090821 02:48:40-!- nmmachado [n=chatzill@189.38.246.175] has joined #wesnoth 20090821 02:49:31< nmmachado> help, my add-ons don't open. please. 20090821 02:49:54< Soliton> ok. 20090821 02:51:47< nmmachado> I download... 20090821 02:51:53< nmmachado> and all Ok. 20090821 02:52:18< Soliton> ah alright, excellent. 20090821 02:52:24< nmmachado> I open in the multiplayer room, and nothing. 20090821 02:52:46< nmmachado> the name in the button create don't open. 20090821 02:53:09< nmmachado> I dont choose my adventures. 20090821 02:53:25< Soliton> what name does not what? 20090821 02:53:40< Aethaeryn> Is one of your add-ons broken? 20090821 02:54:17< nmmachado> Tale of a Mage, ... 20090821 02:54:32< nmmachado> BOB'S RPG ... 20090821 02:54:57< nmmachado> I download, this is ok. 20090821 02:55:14< nmmachado> I create new adventure ... 20090821 02:55:38< nmmachado> and nothing, my game don´t open 20090821 02:56:22< nmmachado> The adventure don´t exist. 20090821 02:56:54< Soliton> you create it and then it doesn't exist? 20090821 02:57:32< Soliton> tale of a mage is a campaign, btw. nothing multiplayer. 20090821 02:57:58< nmmachado> no, Map to play, don't exist the game. 20090821 02:59:01< Soliton> yes, it's not a map to play it's a campaign. 20090821 02:59:03< nmmachado> in the window: Create to play. 20090821 02:59:18< Soliton> and i suppose the other addon you mentioned is bob's rpg era? 20090821 02:59:26< nmmachado> MP is Multiplayer, OK? 20090821 02:59:32< Soliton> that's an era not a map. 20090821 03:00:52< nmmachado> What´s MP? 20090821 03:01:36< Soliton> multiplayer 20090821 03:01:38< Aethaeryn> Tale of a Mage is a "Campaign" 20090821 03:01:45< Aethaeryn> Bob's RPG Era is an "MP era" or a multiplayer era 20090821 03:01:53< Aethaeryn> it is not a playable map, it is desgined to be played on a different map 20090821 03:01:58< Aethaeryn> such as Labyrinth of Champions 20090821 03:02:06< nmmachado> and I run in the Multiplayer chat. 20090821 03:02:10< nmmachado> ok? 20090821 03:02:35< Aethaeryn> in the bottom left under the minimap, you'll want to replace Era: "Default" with "Bob's RPG Era" by clicking on Default 20090821 03:04:16< nmmachado> I'm not understand, What's the Window? Create and play? 20090821 03:04:44< Soliton> in the create dialog you can choose what era you want to play with. 20090821 03:05:12< Soliton> Aethaeryn just explained you how to do that. 20090821 03:05:30< Soliton> if you did not understand a word he said this is probably pointless. 20090821 03:07:51< nmmachado> Did Era create new units? 20090821 03:09:09< Soliton> eras often come with new units, yes. 20090821 03:09:43< nmmachado> thanks. 20090821 03:15:16-!- _russell_ [n=russell@76.78.235.105] has quit ["Leaving"] 20090821 03:33:20-!- anttil [n=antti@a88-114-44-252.elisa-laajakaista.fi] has quit ["Lost terminal"] 20090821 03:43:31-!- namad5 [i=namad2@c-67-163-211-151.hsd1.pa.comcast.net] has joined #wesnoth 20090821 03:45:35< Aethaeryn> Elvish_Pillager: how'd you flip the necro upside down? 20090821 03:45:46< Elvish_Pillager> ~FL(vertical) 20090821 03:45:58< Aethaeryn> I may have to do something like that for Just For Fun era 20090821 03:46:02< Elvish_Pillager> lol 20090821 03:46:11< Aethaeryn> their leader recruits I mean 20090821 03:46:13< Elvish_Pillager> you can also crop, recolor, scale... 20090821 03:46:17< Elvish_Pillager> oh boy 20090821 03:46:33< Elvish_Pillager> does it require download? 20090821 03:46:57< Aethaeryn> one of the eras 20090821 03:47:02< Aethaeryn> the other three don't 20090821 03:47:26< Elvish_Pillager> (if you want to modify unit graphics, it has to require download) 20090821 03:47:36< Aethaeryn> Yes. 20090821 03:47:46< Elvish_Pillager> (even if it's just procedural modifications) 20090821 03:47:48< Aethaeryn> I realized that, which is why I only want to do an effect, like upside down lieutenant 20090821 03:48:05< Aethaeryn> oh 20090821 03:48:14< Elvish_Pillager> you can't flip the lieutentant without download because you can't change the image of a unit at all 20090821 03:48:18< Elvish_Pillager> it's annoying and undocumented 20090821 03:48:26< Aethaeryn> ooooh 20090821 03:48:34< Aethaeryn> Modern Combat + Era of High Sorcery XD 20090821 03:48:46< Aethaeryn> you would need to mod the map to have leaders be on the battlefield though 20090821 03:48:51< Elvish_Pillager> I don't know modern combat 20090821 03:49:10< Aethaeryn> think Axis and Allies, or a simplified Civilization without non-combat stuff 20090821 03:49:41< Elvish_Pillager> brb 20090821 03:49:51< Aethaeryn> ooooooh 20090821 03:51:34< Elvish_Pillager> ooooooh? 20090821 03:51:47< Aethaeryn> A New Land + EoHS 20090821 03:51:52< Aethaeryn> how the hell did I not think of this before? 20090821 03:51:56< Elvish_Pillager> I don't know A New Land 20090821 03:52:02< Aethaeryn> A New Land is mainline 20090821 03:52:04< Elvish_Pillager> yeah 20090821 03:52:13< Elvish_Pillager> saw some people playing it; it looked slow and complicated 20090821 03:52:18< Elvish_Pillager> (then again so did THS) 20090821 03:52:19< Aethaeryn> it's kinda fun 20090821 03:52:30< Aethaeryn> though EoHS would make it go a lot faster 20090821 03:52:35< Elvish_Pillager> ooh I know what would make wolves worth it 20090821 03:52:46< Aethaeryn> you could slowly mod terrain with a peasant, or you could forest spawn 20090821 03:52:48< Elvish_Pillager> "Nature Level 5: Allows you to cast Regeneration. Allows you to mount Wolves." 20090821 03:53:05< Aethaeryn> mount wolves? O.o 20090821 03:53:06< Elvish_Pillager> hmm, you can fell trees for gold right? 20090821 03:53:11< Aethaeryn> Yes., 20090821 03:53:18< Aethaeryn> 1g though 20090821 03:53:20< Aethaeryn> so you'll lose out 20090821 03:53:24< Elvish_Pillager> so if you were high enough level 20090821 03:53:27< Elvish_Pillager> you could make trees 20090821 03:53:31< Elvish_Pillager> and earn gold off them 20090821 03:53:43< Aethaeryn> opportunity cost, more money off of farming I think. 20090821 03:53:48< Elvish_Pillager> eh, okay 20090821 03:53:55< Elvish_Pillager> I'll have to try A New Land 20090821 03:53:58< Aethaeryn> chopping down a forest gives 1g 20090821 03:54:03< Aethaeryn> let's try A New Land with Era of High Sorcery 20090821 03:54:08< Elvish_Pillager> lol okay 20090821 03:54:17< Elvish_Pillager> how many players does it need? 20090821 03:54:45< Aethaeryn> 4, but we c ould probably do it with 2 20090821 03:54:47< Elvish_Pillager> okay 20090821 03:54:49< Elvish_Pillager> hosting 20090821 03:54:49< Aethaeryn> oh, one thing though 20090821 03:54:51< Aethaeryn> recruiting spells 20090821 03:55:12< Aethaeryn> the difficulty of ANL is that you have to take time to research in the university new recruits. 20090821 03:55:20< Elvish_Pillager> ah 20090821 03:55:34< Aethaeryn> so you'll have to promise not to choose a recruit path? 20090821 03:55:40< Elvish_Pillager> okay 20090821 03:55:44< Aethaeryn> (though if you do I'll do :P) 20090821 03:55:44< Elvish_Pillager> summons are fine though? 20090821 03:55:50< Aethaeryn> summons are fine because they're weaker 20090821 03:55:52< Aethaeryn> or more niche, anyway 20090821 03:55:57< Aethaeryn> besides, limited gold 20090821 03:57:49-!- Appleman1234 [n=Appleman@131.181.101.215] has quit [Read error: 110 (Connection timed out)] 20090821 04:03:16< Aethaeryn> Elvish_Pillager: the reason I don't play A New Land too often is because I've beaten it twice with that cheap tactic :P 20090821 04:03:26< Aethaeryn> it's easier with two north and two south though, because the AI likes to swarm one area. 20090821 04:03:37< Elvish_Pillager> how about we try to beat it staying in the center then? 20090821 04:03:46< Aethaeryn> I think we'd need 4p for that 20090821 04:03:54< Elvish_Pillager> even with spells? 20090821 04:03:58< Elvish_Pillager> how many enemies are there? 20090821 04:03:58< Aethaeryn> yes. 20090821 04:04:01< Aethaeryn> four. 20090821 04:04:09< Aethaeryn> and it's quite hard without recruits at the beginning 20090821 04:04:11< Elvish_Pillager> I mean, how many units and of what levels do they send at you 20090821 04:04:12< Aethaeryn> it's peasants fighting goblins/WCs 20090821 04:04:28-!- Blueblaze [n=Blueblaz@166.189.157.120] has joined #wesnoth 20090821 04:04:28< Aethaeryn> then after a while the lvl 1s come, first lvl 1 goblins and soullesses but soon grunts and skeletons 20090821 04:04:29< Elvish_Pillager> hosted again 20090821 04:04:31< Aethaeryn> that kills the n00bs 20090821 04:04:54< Aethaeryn> of course, you could've doubled our gold ;P --- Log opened Fri Aug 21 04:37:08 2009 20090821 04:37:16-!- lobby [n=wesnoth@wesnoth/bot/lobby] has joined #wesnoth 20090821 04:37:16-!- Topic for #wesnoth: Wesnoth User Channel | wesnoth.org | http://addons.wesnoth.org | latest stable version: 1.6.4 | latest development version: 1.7.3 | public IRC logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com 20090821 04:37:16-!- Topic set by Ivanovic [] [Mon Aug 17 22:36:52 2009] 20090821 04:37:16[Users #wesnoth] 20090821 04:37:16[ ABCD ] [ happygrue ] [ purluno ] 20090821 04:37:16[ Aethaeryn ] [ Ingmar ] [ Pusdesris ] 20090821 04:37:16[ allefant ] [ isaac_ ] [ Randorr ] 20090821 04:37:16[ Amu_ ] [ Ivanovic ] [ Rhonda ] 20090821 04:37:16[ AnMaster ] [ Jean-Pierre ] [ saska ] 20090821 04:37:16[ apoi ] [ Kenpachi_ ] [ shadowmaster ] 20090821 04:37:16[ BenUrban ] [ lobby ] [ shikadibot ] 20090821 04:37:16[ Blueblaze ] [ lupine_85 ] [ skyfaller ] 20090821 04:37:16[ Carneus ] [ maackey ] [ Smar ] 20090821 04:37:16[ Chakravanti ] [ MadMerlin ] [ Stealth ] 20090821 04:37:16[ crimson_penguin] [ Miccoh ] [ VurtualRuler98] 20090821 04:37:16[ dfranke ] [ namad5 ] [ wesbot ] 20090821 04:37:16[ Elvish_Pillage2] [ nmmachado ] [ Xjs|moonshine ] 20090821 04:37:16[ Elvish_Pillager] [ olik ] 20090821 04:37:16[ fendrin ] [ Pinco_Pallino] 20090821 04:37:16-!- Irssi: #wesnoth: Total of 43 nicks [0 ops, 0 halfops, 0 voices, 43 normal] 20090821 04:37:16-!- Home page for #wesnoth: http://www.wesnoth.org 20090821 04:37:22< nmmachado> the world is not perfect. 20090821 04:37:35< Elvish_Pillage2> if they were any good they should win the first scenario 20090821 04:37:38-!- Channel #wesnoth created Sun Nov 26 07:42:43 2006 20090821 04:37:40< Elvish_Pillage2> dileberately stop Konrad 20090821 04:37:40< Aethaeryn> Yes. 20090821 04:37:49< Aethaeryn> The one problem would be the selection of HttT 20090821 04:37:59< Elvish_Pillage2> TRoW maybe? 20090821 04:38:08< Aethaeryn> any other campaign might work better (except unusual like UtBS), but HttT is classic 'noth 20090821 04:38:17< nmmachado> I have a change, and big. 20090821 04:38:23< Aethaeryn> HttT would break because of first scenario, you just camp your leader on a signpost and stall :P 20090821 04:38:33< nmmachado> or I had 20090821 04:38:42-!- Irssi: Join to #wesnoth was synced in 94 secs 20090821 04:38:43< Jean-Pierre> well, if you make a Player vs. Player campaign, you can make that work 20090821 04:38:51< nmmachado> Im not save the game. 20090821 04:39:04< Aethaeryn> The point isn't to make a player v. player campaign, just a mainline campaign with a human instead of AI opponent. 20090821 04:39:08< Elvish_Pillage2> Aethaeryn: server's back up 20090821 04:39:12< Aethaeryn> The AI player wouldn't recall or anything, they'd just be smarter. 20090821 04:39:22< Jean-Pierre> The only way the "good" players to win would be winning all scenarios, the "evils" would have to win just one, though 20090821 04:39:32< Jean-Pierre> So, the goods should have an advantage 20090821 04:39:46< Jean-Pierre> Hmm, you mean just a single scenario, not a campaign then? 20090821 04:39:54< Elvish_Pillage2> Aethaeryn: should we try that A New Land again now? 20090821 04:39:57< nmmachado> I wait, but play, less players... 20090821 04:40:23< Aethaeryn> Elvish_Pillage2: Idk, if it's easy to make an MP campaign, this shiney new idea might work... 20090821 04:40:29< nmmachado> I learn the game, the observer learn... 20090821 04:40:59< nmmachado> and in the future I play with all players remotes 20090821 04:42:07-!- Ukraneean5 [n=terminus@pool-71-246-31-116.phlapa.fios.verizon.net] has joined #wesnoth 20090821 04:42:38-!- melinath [n=melinath@pool-72-72-200-231.altnpa.east.verizon.net] has joined #wesnoth 20090821 04:43:15< melinath> wesbot: seen Turuk 20090821 04:43:15< wesbot> melinath: Person, who 5d 11h ago used nick Turuk, last spoke 7d 5h ago. 5d 11h ago as Turuk_ was here and on the channels #wesnoth-dev and #wesnoth-umc-dev with the message: Read error: 110 (Connection timed out) 20090821 04:44:06< Aethaeryn> Elvish_Pillage2: Idk about A New land, it takes a while and that just ate 30 min of the play time. 20090821 04:44:15< Aethaeryn> Maybe tomorrow. Something quicker, maybe. 20090821 04:45:40< maackey> do the forums often go down this time of night? 20090821 04:46:35< maackey> i've gotten an sql error: too many connections like 3 times this week at nighttime :/ 20090821 04:47:51-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20090821 04:47:51-!- law_ [n=law_@evil-wire.org] has joined #wesnoth 20090821 04:47:51-!- erl [n=erl@vetinte.spelaroll.se] has joined #wesnoth 20090821 04:49:46-!- Elvish_Pillager [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20090821 04:50:45-!- nmmachado [n=chatzill@189.38.246.175] has quit ["ChatZilla 0.9.85 [Firefox 3.0.13/2009073022]"] 20090821 04:52:12-!- Soliton [n=Soliton@wesnoth/developer/soliton] has joined #wesnoth 20090821 04:56:40-!- Seidos [n=buddha@cpe-76-171-72-116.socal.res.rr.com] has joined #wesnoth 20090821 05:22:38-!- Seidos [n=buddha@cpe-76-171-72-116.socal.res.rr.com] has quit [Read error: 104 (Connection reset by peer)] 20090821 05:44:57-!- Blueblaze2 [n=Blueblaz@166.189.157.120] has joined #wesnoth 20090821 05:44:58-!- Blueblaze [n=Blueblaz@166.189.157.120] has quit [Read error: 104 (Connection reset by peer)] 20090821 05:52:27-!- Blueblaze [n=Blueblaz@32.169.202.240] has joined #wesnoth 20090821 06:03:26-!- Blueblaze [n=Blueblaz@32.169.202.240] has quit [Read error: 104 (Connection reset by peer)] 20090821 06:04:12-!- Appleman1234 [n=Appleman@131.181.100.99] has joined #wesnoth 20090821 06:08:50-!- Appleman1234 [n=Appleman@131.181.100.99] has quit [Read error: 60 (Operation timed out)] 20090821 06:13:02-!- Blueblaze2 [n=Blueblaz@166.189.157.120] has quit [Read error: 110 (Connection timed out)] 20090821 06:20:11-!- Appleman1234 [n=Appleman@131.181.100.99] has joined #wesnoth 20090821 06:29:27-!- Blueblaze [n=Blueblaz@32.169.202.240] has joined #wesnoth 20090821 06:30:50-!- Valkier [n=karasawa@c-71-225-240-156.hsd1.pa.comcast.net] has joined #wesnoth 20090821 06:30:53< Valkier> Hi guys! 20090821 06:33:46-!- Ukraneean5 [n=terminus@pool-71-246-31-116.phlapa.fios.verizon.net] has quit [] 20090821 06:46:02-!- Kenpachi_ [n=chatzill@CPE-58-169-219-15.sa.bigpond.net.au] has quit [Remote closed the connection] 20090821 06:48:12-!- Appleman1234 [n=Appleman@131.181.100.99] has quit [Remote closed the connection] 20090821 06:48:17-!- Blueblaze [n=Blueblaz@32.169.202.240] has quit [Read error: 104 (Connection reset by peer)] 20090821 06:48:24-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [] 20090821 06:52:39-!- Blueblaze [n=Blueblaz@32.169.202.240] has joined #wesnoth 20090821 07:08:29< Aethaeryn> Elvish_Pillage2: I didn't think after all of that the game would end in a victorious message for me. ;) 20090821 07:08:36< Aethaeryn> gg 20090821 07:10:48-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit ["'night"] 20090821 07:15:32-!- Elvish_Pillage2 [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has quit [Read error: 60 (Operation timed out)] 20090821 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[n=vjoe@81.193.90.37] has joined #wesnoth 20090821 15:35:35< vjoe> hello 20090821 15:38:41-!- shadowmaster [n=ignacio@wesnoth/developer/shadowmaster] has quit [Remote closed the connection] 20090821 15:38:41-!- shikadibot [n=shikadi@wesnoth/umc-dev/bot/shikadibot] has quit [Remote closed the connection] 20090821 15:39:35< Ken_Oh> sup 20090821 15:41:04-!- shadowmaster [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20090821 15:43:14-!- shikadibot [n=shikadi@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth 20090821 15:45:51< Chakravanti> hi 20090821 15:46:02< Chakravanti> i never catch peeps in chat here lol 20090821 15:46:13< shadowmaster> huh 20090821 15:46:34< Chakravanti> Euthanatos93 in Wesnoth, but...I can't double log my freenode nick 20090821 15:46:38< Chakravanti> err 20090821 15:46:41< Chakravanti> dual connect 20090821 15:46:47< Chakravanti> just for wesnoth =/ 20090821 16:00:16-!- Vornicus [n=vorn@ool-45774a2a.dyn.optonline.net] has quit ["Leaving"] 20090821 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[n=masa@7c29465b.i-revonet.jp] has joined #wesnoth 20090821 17:25:20-!- ABCD [n=ABCD@gentoo/contributor/abcd] has quit [Success] 20090821 17:27:00-!- allefant [n=allefant@allegro/developer/allefant] has quit [Read error: 110 (Connection timed out)] 20090821 17:28:27-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has quit ["Saurian Augur - I'll heal you by 4 hp if you leave next to me"] 20090821 17:28:35-!- purluno [n=purluno@221.149.27.185] has joined #wesnoth 20090821 17:55:04-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20090821 18:04:50-!- apple_ide [n=Eric@203-206-6-189.dyn.iinet.net.au] has quit [] 20090821 18:06:02-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth 20090821 18:06:14< Aethaeryn> Elvish_Pillage2: omfg. 20090821 18:06:26< Elvish_Pillage2> Which? 20090821 18:06:44< Aethaeryn> http://www.wesnoth.org/forum/viewtopic.php?p=378323#p378323 20090821 18:06:47< Aethaeryn> I need to see :P 20090821 18:06:52< Elvish_Pillage2> Ah yes :) 20090821 18:06:56< Aethaeryn> replay? 20090821 18:07:13< Elvish_Pillage2> Oh, and one of the compatability things lets you get victory points in THS when you spell-kill an enemy 20090821 18:07:25< Elvish_Pillage2> I'd thought that was impossible, but silene showed me a way to do it 20090821 18:07:38< Aethaeryn> So it was on your end? 20090821 18:07:44< Aethaeryn> Or do I have to patch Wesalwyn? 20090821 18:07:51< Elvish_Pillage2> you don't have to patch it at all 20090821 18:07:53< Aethaeryn> Cool. 20090821 18:08:05< Elvish_Pillage2> explanation: your even triggers on a die event and considers primary_unit and secondary_unit 20090821 18:08:09< Elvish_Pillage2> *event 20090821 18:08:14< Aethaeryn> Yesterday was my birthday, so I didn't want to do any work... So today, provided there's no distractions (I may go new phone shopping today or tomorrow) I'll finish my todo list. 20090821 18:08:17< Elvish_Pillage2> [kill] normally doesn't give a secondary_unit 20090821 18:08:27< Elvish_Pillage2> but there's a workaround with manually firing die events 20090821 18:08:40< Elvish_Pillage2> I now have a sweet unit-killing macro :) 20090821 18:09:01< Elvish_Pillage2> replay? just start an EoHS game, get necro-1 evoc-9, recruit corpses and fireball yourself 20090821 18:09:48< Aethaeryn> (1) fix the exploitable bug of yours (it's harder than it looks but I have some ideas), (2) do the ordinary raiding spots, (3) allow two ships in the fleet 20090821 18:10:12< Aethaeryn> At that point I'll probably do another test, and then do the fancy raiding spots (would require my own macros, etc.), and possibly some raidable enemy ships. :) 20090821 18:10:13< Elvish_Pillage2> I thought you could just increase their shallow water move cost? 20090821 18:10:34< Aethaeryn> eh, it's a little different than it looked. 20090821 18:10:44< Aethaeryn> Macros within macros are never pretty. 20090821 18:12:17< Elvish_Pillage2> actually my macros are beautiful 20090821 18:12:20< Aethaeryn> But assuming there's no trouble with (3) it'll be an awesome playtest, being able to buy two secondary ships. 20090821 18:12:28< Elvish_Pillage2> Wouldn't be surprised if Bob's arent :p 20090821 18:12:45< Aethaeryn> actually, Bob has been cleaning them up with the intention of making them multi-map compatible. 20090821 18:12:52< Aethaeryn> He wants his stuff used on other maps, especially his RPG era. 20090821 18:13:00< Aethaeryn> Pitty my RPG is single player and with a necromancer. 20090821 18:13:37< Aethaeryn> I like the concept of using someone else's fancy era on a map... Prevents one from reinventing the wheel every time. 20090821 18:14:03< Aethaeryn> You get to focus on the special things and making the actual map design fun. 20090821 18:15:02-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090821 18:20:16< Aethaeryn> Elvish_Pillage2: evoc doesn't get anything for lvl 9? 20090821 18:20:25< Elvish_Pillage2> not currently 20090821 18:20:57< Aethaeryn> Elvish_Pillage2: wait, I *recruit* corpses instead of summon them? 20090821 18:21:03< Elvish_Pillage2> at level 1, yes 20090821 18:21:17< Aethaeryn> there's other stuff at other levels? 20090821 18:21:30< Elvish_Pillage2> Level 1-3, you recruit corpses 20090821 18:21:38< Elvish_Pillage2> level 4+, you can't recruit them but you can summon them 20090821 18:22:06< Aethaeryn> ah 20090821 18:22:09< Aethaeryn> okay 20090821 18:22:21< Aethaeryn> summoning corspes is one of the big perks of being undead 20090821 18:22:28< Aethaeryn> as you saw with my convenient corpse-shielding walls last game 20090821 18:22:35< Aethaeryn> I would've lost a lot sooner if I couldn't do that. 20090821 18:22:48< Elvish_Pillage2> yeah 20090821 18:23:03< Aethaeryn> actually had two soullesses : 20090821 18:23:05< Aethaeryn> :) 20090821 18:23:41< Aethaeryn> hrmm 20090821 18:23:47< Aethaeryn> my Terminal was screaming errors it seams 20090821 18:23:47< Aethaeryn> 20090821 12:23:47 error engine: failed to auto-store $second_unit at (-1000,-1000) 20090821 18:23:51< Aethaeryn> wesnoth: src/actions.cpp:2589: void apply_shroud_changes(undo_list&, game_display*, const gamemap&, unit_map&, std::vector >&, int): Assertion `unit_itor != units.end()' failed. 20090821 18:24:02< Aethaeryn> the first one happened about 20 times 20090821 18:24:04< Elvish_Pillage2> you got that assertion failure too? :( 20090821 18:24:16< Elvish_Pillage2> the first thing has been happening for me, but it doesn't seem to cause any problems 20090821 18:24:40< Aethaeryn> hrmm 20090821 18:25:22< Aethaeryn> Yeah, it crashed it... twice 20090821 18:26:43< Aethaeryn> want me to send you the save? 20090821 18:27:04< Aethaeryn> I think the problem is when you kill the corpses thus increasing fog 20090821 18:27:23< Aethaeryn> just a guess because of "apply_shroud_changes" 20090821 18:27:50< Elvish_Pillage2> Heh. Maybe you should play without fog then :p 20090821 18:30:49< Aethaeryn> Elvish_Pillage2: unfortunately, most maps default to fog. So most people will play it with fog. 20090821 18:31:16< Elvish_Pillage2> I wonder if I can make EoHS set the default to fog-off 20090821 18:32:07< Aethaeryn> Elvish_Pillage2: do other things break with fog? 20090821 18:32:16< Elvish_Pillage2> Not sure 20090821 18:32:22< Aethaeryn> here's an idea for a fix. 20090821 18:32:29< Aethaeryn> Clear the fog in the area for a turn. 20090821 18:32:33< Aethaeryn> Maybe that'll fix it. 20090821 18:32:49< Elvish_Pillage2> we don't know exactly what the problem is... 20090821 18:33:19< Elvish_Pillage2> IIRC there was a bug like that, for which it had to do with updating fog at all, not whether there was any fog to actually get updated 20090821 18:35:16< Aethaeryn> but if you want it to be compatable, some maps are just better with shroud/fog :( 20090821 18:35:23< Elvish_Pillage2> you're right... 20090821 18:35:27< Elvish_Pillage2> it's a wesnoth bug though :( 20090821 18:35:32< Elvish_Pillage2> and I don't know a WML workaround 20090821 18:35:35< Aethaeryn> bah 20090821 18:36:02< Aethaeryn> So removing/killing any unit... 20090821 18:37:38< Soliton> (hint: if you want a wesnoth bug fixed, report it.) 20090821 18:37:51-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth 20090821 18:37:51< Elvish_Pillage2> Soliton, if it's what I think it is, it's already been reported 20090821 18:39:38< Soliton> btw, the same for language issues or whatever in the server motd. some vague references about whatever is not correct doesn't help. 20090821 18:40:07< Aethaeryn> If anyone wants the save game, it's easily reproduceable. 20090821 18:40:20< Aethaeryn> All you do is cast a fireball on the middle corpse 20090821 18:40:41< Aethaeryn> actually... hrmm 20090821 18:40:52< Aethaeryn> If I load from a save where they're already arranged, it doesn't crash. 20090821 18:41:05< Aethaeryn> omfg. 20090821 18:41:26< Elvish_Pillage2> Soliton: I thought I had been specific about that. The issue was that saying to "/query adminmsg" didn't make it clear (at least to me) that what to do was "/query adminmsg (message)" 20090821 18:41:28< Aethaeryn> Elvish_Pillage2: isn't it a tad bit exploitable? 20090821 18:41:45< Aethaeryn> If you had enough gold, you could recruit cheap units (grunts, for instance), and fireball 'em 20090821 18:41:46< Elvish_Pillage2> Aethaeryn: is what exploitable? 20090821 18:41:48< Aethaeryn> And promote. 20090821 18:41:50< Aethaeryn> It gives your leader xp. 20090821 18:41:56< Aethaeryn> For killing your own units. 20090821 18:41:57< Elvish_Pillage2> For XP? heh heh if you want to 20090821 18:42:01< Elvish_Pillage2> not worth it in gold 20090821 18:42:09< Elvish_Pillage2> hence not really exploitable 20090821 18:42:19< Aethaeryn> 70/8 = 8.75... 20090821 18:42:27< Aethaeryn> So... 20090821 18:42:34< Aethaeryn> 9*12=108 20090821 18:42:55< Elvish_Pillage2> at best you'll be buying 4 XP for 6 gold 20090821 18:43:13< Elvish_Pillage2> and that gets you to 70 after, huh, about 100 gold? 20090821 18:43:14< Aethaeryn> You can promote on 9 orcish grunts for 108 gold. 20090821 18:43:32< Elvish_Pillage2> yeah. promotion isn't worth 100 gold (and the spellcasting time) 20090821 18:43:45< Soliton> Elvish_Pillage2: i didn't mean that part. 20090821 18:43:49< Aethaeryn> 6 gold lvl 0 would give you 105 gold to promote 20090821 18:43:59< Aethaeryn> so the grunt is marginally more expensive, but also quicker to get 20090821 18:44:04< Aethaeryn> So I'd say grunt is how you exploit it. 20090821 18:44:24< Elvish_Pillage2> Soliton: what part did you mean? maybe you should have been less vague :/ 20090821 18:44:25< Soliton> Elvish_Pillage2: i think people will just misunderstand what /query adminmsg means which is why i left it out. 20090821 18:44:54< Soliton> Elvish_Pillage2: i don't remember is the point. 20090821 18:45:07< Aethaeryn> So... 20090821 18:45:10< Soliton> but it apparently didn't bug you enough so nevermind. 20090821 18:45:18< Elvish_Pillage2> what? 20090821 18:45:21< Aethaeryn> brb 20090821 18:46:01-!- purluno [n=purluno@221.149.27.185] has quit ["ChatZilla 0.9.85 [Firefox 3.5.2/20090729225027]"] 20090821 18:49:03-!- Pinco_Pallino is now known as angan 20090821 18:50:51< Elvish_Pillage2> Aethaeryn: actually ANL is a bunch easier if you have fewer players with more gold, since the research counts for everyone 20090821 19:11:54-!- dissociative [n=dissocia@190.71.0.239] has joined #wesnoth 20090821 19:12:29< dissociative> what happens when a multiplayer game wasnt registered in the mp replays? 20090821 19:16:13-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has joined #wesnoth 20090821 19:17:44< Soliton> the RNG kills a kitten. 20090821 19:31:42< Elvish_Pillage2> I am glad that my research progress is at 48/21 20090821 19:33:36-!- melinath [n=melinath@pool-72-72-200-231.altnpa.east.verizon.net] has joined #wesnoth 20090821 19:33:54-!- Thyrus [n=chris@dslb-084-058-234-157.pools.arcor-ip.net] has joined #wesnoth 20090821 19:36:22< Aethaeryn> Elvish_Pillage2: but it's harder if you have fewer players with *same* gold. :P 20090821 19:37:52< Thyrus> Hi, is there any version of "Delfador's Memoirs" playable with version 1.6 20090821 19:38:00< vjoe> hi 20090821 19:38:08-!- Ukraneean5 [n=terminus@pool-71-246-31-116.phlapa.fios.verizon.net] has joined #wesnoth 20090821 19:38:22< shadowmaster> Aethaeryn: I left you a bunch of messages in #wesnoth-umc-dev 20090821 19:44:39-!- dissocia1ive [n=dissocia@190.71.6.113] has joined #wesnoth 20090821 19:51:06-!- dissocia2ive [n=dissocia@190.71.13.146] has joined #wesnoth 20090821 19:58:22-!- dissociative [n=dissocia@190.71.0.239] has quit [Read error: 110 (Connection timed out)] 20090821 20:04:12-!- Woodmouse is now known as Woodmouse_AFK 20090821 20:05:05-!- dissocia1ive [n=dissocia@190.71.6.113] has quit [Read error: 110 (Connection timed out)] 20090821 20:19:52-!- G-Lo [i=G-Lo@unaffiliated/g-lo] has quit [Remote closed the connection] 20090821 20:20:46-!- G-Lo [i=G-Lo@gateway/gpg-tor/key-0x40F56B8D] has joined #wesnoth 20090821 20:38:32-!- xchat_sux [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has joined #wesnoth 20090821 20:38:46-!- xchat_sux is now known as Elvish_Pillager 20090821 20:44:10-!- isaac_ [n=isaac@14.Red-88-26-177.staticIP.rima-tde.net] has quit [Remote closed the connection] 20090821 20:54:17-!- Elvish_Pillage2 [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20090821 20:54:30-!- isaac_ [n=isaac@122.Red-83-38-18.dynamicIP.rima-tde.net] has joined #wesnoth 20090821 21:00:50-!- Ken_Oh [n=briang@static-71-178-174-220.washdc.fios.verizon.net] has quit ["Leaving."] 20090821 21:15:51-!- pff [n=pff@167.151-245-81.adsl-dyn.isp.belgacom.be] has joined #wesnoth 20090821 21:22:35-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth 20090821 21:33:04-!- Woodmouse_AFK is now known as Woodmouse 20090821 21:47:36-!- Woodmouse is now known as Woodmouse_AFK 20090821 21:56:33-!- ettin [n=jorda@wesnoth/developer/ettin] has joined #wesnoth 20090821 22:03:43-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit ["brb"] 20090821 22:10:42-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth 20090821 22:12:24-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Remote closed the connection] 20090821 22:15:03-!- Aethaeryn is now known as MikeJB 20090821 22:22:42-!- cib0 [n=cib@p5DC43811.dip.t-dialin.net] has joined #wesnoth 20090821 22:25:40-!- MikeJB is now known as Aethaeryn 20090821 22:28:57-!- Ukraneean5 [n=terminus@pool-71-246-31-116.phlapa.fios.verizon.net] has quit [Read error: 113 (No route to host)] 20090821 22:29:14-!- pff [n=pff@167.151-245-81.adsl-dyn.isp.belgacom.be] has quit [Read error: 110 (Connection timed out)] 20090821 22:32:09-!- Blueblaze [n=Blueblaz@32.170.47.219] has joined #wesnoth 20090821 22:39:45-!- Woodmouse_AFK [n=chatzill@cs27017194.pp.htv.fi] has quit [Read error: 104 (Connection reset by peer)] 20090821 22:49:33-!- skyfaller [n=skyfalle@wikipedia/Skyfaller] has left #wesnoth ["Leaving..."] 20090821 23:05:27-!- Tomsik [n=Tomsik@bcr180.neoplus.adsl.tpnet.pl] has quit ["Mangara fo a necetens outba mangratas."] 20090821 23:33:10-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20090821 23:41:00-!- Ukraneean [n=terminus@pool-71-246-31-116.phlapa.fios.verizon.net] has joined #wesnoth 20090821 23:54:09-!- Blueblaze2 [n=Blueblaz@166.189.192.233] has joined #wesnoth --- Log closed Sat Aug 22 00:00:08 2009