--- Log opened Sat Aug 22 00:00:08 2009 20090822 00:02:56-!- Lirion [n=cynric@wikimedia-commons/Lirion] has joined #wesnoth 20090822 00:06:01-!- Blueblaze2 [n=Blueblaz@166.189.192.233] has quit [] 20090822 00:13:39-!- Ukraneean [n=terminus@pool-71-246-31-116.phlapa.fios.verizon.net] has quit [Read error: 113 (No route to host)] 20090822 00:16:58-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit [Read error: 104 (Connection reset by peer)] 20090822 00:17:45-!- Blueblaze [n=Blueblaz@32.170.47.219] has quit [Read error: 110 (Connection timed out)] 20090822 00:35:43-!- kane77 [n=kane@194.1.130.108] has quit ["I was raided by the FBI and all I got to keep was this lousy quit message!"] 20090822 00:44:37-!- Lirion [n=cynric@wikimedia-commons/Lirion] has quit [Read error: 113 (No route to host)] 20090822 00:47:31-!- dissocia2ive [n=dissocia@190.71.13.146] has quit ["leaving"] 20090822 00:48:47-!- apple_ide [n=Eric@203-206-6-189.dyn.iinet.net.au] has joined #wesnoth 20090822 00:54:00-!- apple_ide [n=Eric@203-206-6-189.dyn.iinet.net.au] has quit [] 20090822 01:01:41-!- BenUrban [n=benurban@unaffiliated/benurban] has joined #wesnoth 20090822 01:13:52-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth 20090822 01:20:46-!- JoePusdesris [n=joe@c-76-112-68-135.hsd1.mi.comcast.net] has joined #wesnoth 20090822 01:24:26-!- allefant_ [n=allefant@allegro/developer/allefant] has quit [Read error: 110 (Connection timed out)] 20090822 01:27:03-!- Nissarin [n=nissarin@91.202.192.6] has quit ["Leaving"] 20090822 01:27:10-!- maackey [n=chris@pool-173-78-13-168.tampfl.fios.verizon.net] has joined #wesnoth 20090822 01:56:32-!- mthe [n=mthe@unaffiliated/mthe] has quit [] 20090822 02:01:04-!- Elvish_Pillage2 [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has joined #wesnoth 20090822 02:06:27-!- Elvish_Pillager [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has quit [Read error: 60 (Operation timed out)] 20090822 02:26:45-!- xchat_sux [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has joined #wesnoth 20090822 02:26:55-!- ThyrusG [n=chris@dslb-084-058-237-215.pools.arcor-ip.net] has joined #wesnoth 20090822 02:29:51-!- Elvish_Pillage2 [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has quit [Read error: 60 (Operation timed out)] 20090822 02:29:56-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has quit [Read error: 60 (Operation timed out)] 20090822 02:31:43-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has joined #wesnoth 20090822 02:42:38-!- Thyrus [n=chris@dslb-084-058-234-157.pools.arcor-ip.net] has quit [Read error: 110 (Connection timed out)] 20090822 03:04:07-!- ThyrusG [n=chris@dslb-084-058-237-215.pools.arcor-ip.net] has quit [Read error: 113 (No route to host)] 20090822 03:25:41-!- anttil [n=antti@a88-114-44-252.elisa-laajakaista.fi] has quit ["Lost terminal"] 20090822 03:28:16-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has quit ["バイバイ"] 20090822 03:28:27-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has joined #wesnoth 20090822 03:46:02-!- maackey [n=chris@pool-173-78-13-168.tampfl.fios.verizon.net] has quit [Read error: 104 (Connection reset by peer)] 20090822 03:46:35-!- Kenpachi [n=chatzill@CPE-58-169-219-15.sa.bigpond.net.au] has joined #wesnoth 20090822 03:52:31-!- cib0 [n=cib@p5DC43811.dip.t-dialin.net] has quit [Remote closed the connection] 20090822 04:03:16< Kenpachi> hello 20090822 04:03:36< Blarumyrran> Why, hello there 20090822 04:05:22-!- happygrue [n=George@wesnoth/developer/wintermute] has joined #wesnoth 20090822 04:13:23-!- melinath [n=melinath@pool-72-72-200-231.altnpa.east.verizon.net] has quit [Read error: 113 (No route to host)] 20090822 04:14:17-!- Ivanovic_ [n=ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20090822 04:15:05-!- ABCD [n=ABCD@gentoo/contributor/abcd] has joined #wesnoth 20090822 04:15:34-!- maackey [n=chris@pool-173-78-13-168.tampfl.fios.verizon.net] has joined #wesnoth 20090822 04:17:05-!- ABCD_ [n=ABCD@gentoo/contributor/abcd] has quit [Read error: 104 (Connection reset by peer)] 20090822 04:21:34-!- nmmachado [n=Nelson_M@189.38.246.175] has joined #wesnoth 20090822 04:21:38< nmmachado> hi 20090822 04:22:08< nmmachado> The game Save the princess, all units dont die. 20090822 04:22:19< nmmachado> or lose game? 20090822 04:23:06-!- vjoe [n=vjoe@81.193.90.37] has quit ["Lost terminal"] 20090822 04:23:35< shadowmaster> could you try to be a bit more specific? :) 20090822 04:24:09< nmmachado> the game MP, Add-ons, Scenario. 20090822 04:24:25< Blarumyrran> You have to keep the peasant alive. 20090822 04:25:52< nmmachado> MP Campaign 20090822 04:25:54< nmmachado> multiplayer campaign 20090822 04:25:56< nmmachado> After install the first scenario of the campaign will be available in the map list in the multiplayer "Create Game" dialog. 20090822 04:25:58< nmmachado> 20090822 04:25:59< nmmachado> Save The Princess 20090822 04:26:01< nmmachado> Two players vs. the computer try to save the princess 20090822 04:26:02< nmmachado> Save The Princess 20090822 04:26:04< nmmachado> Version: 1.0.5 20090822 04:26:05< nmmachado> Author: malicor 20090822 04:26:23< nmmachado> is a peasant alive. 20090822 04:26:27< nmmachado> ? 20090822 04:27:04-!- ABCD_ [n=ABCD@gentoo/contributor/abcd] has joined #wesnoth 20090822 04:27:08< Blarumyrran> A peasant is alive = good 20090822 04:27:14< Blarumyrran> A peasant is not alive = bad 20090822 04:28:19< nmmachado> where do I see this peasant of the game? 20090822 04:29:24< Blarumyrran> You should start with one 20090822 04:30:04-!- Ivanovic [n=ivanovic@wesnoth/developer/ivanovic] has quit [Read error: 113 (No route to host)] 20090822 04:30:20-!- Ivanovic_ is now known as Ivanovic 20090822 04:30:22< nmmachado> Peasant is dead, end of game? 20090822 04:31:11-!- ABCD [n=ABCD@gentoo/contributor/abcd] has quit [Read error: 104 (Connection reset by peer)] 20090822 04:31:28< Blarumyrran> Practically yes, but iirc the game went on even if the "Prince" who is for whatever reason a Peasant, dies 20090822 04:31:35< Blarumyrran> you just cant continue then 20090822 04:33:00< nmmachado> then ... 20090822 04:35:13-!- nmmachado [n=Nelson_M@189.38.246.175] has quit ["ChatZilla 0.9.85 [Firefox 3.0.13/2009073022]"] 20090822 04:37:40-!- BiggieSmalls [n=IceChat7@ool-18bccc69.dyn.optonline.net] has joined #wesnoth 20090822 04:43:40 * shadowmaster gives Blarumyrran a medal for the attempt 20090822 04:47:03< Blarumyrran> I only did it for the medal. 20090822 04:56:32-!- Blueblaze [n=Blueblaz@32.171.248.58] has joined #wesnoth 20090822 05:02:02-!- Ukraneean [n=terminus@pool-71-246-31-116.phlapa.fios.verizon.net] has joined #wesnoth 20090822 05:06:18-!- melinath [n=melinath@pool-72-72-200-231.altnpa.east.verizon.net] has joined #wesnoth 20090822 05:25:32-!- ABCD [n=ABCD@gentoo/contributor/abcd] has joined #wesnoth 20090822 05:26:05-!- ABCD_ [n=ABCD@gentoo/contributor/abcd] has quit [Read error: 104 (Connection reset by peer)] 20090822 05:30:37-!- ilor_ [n=user@wesnoth/developer/ilor] has quit [Read error: 60 (Operation timed out)] 20090822 05:48:25-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit ["gg"] 20090822 05:53:36-!- olik [n=olik@212-30-192-20.static.simnet.is] has quit [Read error: 104 (Connection reset by peer)] 20090822 06:05:10-!- ABCD [n=ABCD@gentoo/contributor/abcd] has quit [Connection reset by peer] 20090822 06:05:23-!- ABCD [n=ABCD@gentoo/contributor/abcd] has joined #wesnoth 20090822 06:26:40-!- apple_ide [n=Eric@203-206-6-189.dyn.iinet.net.au] has joined #wesnoth 20090822 06:27:37-!- Kenpachi [n=chatzill@CPE-58-169-219-15.sa.bigpond.net.au] has quit ["ChatZilla 0.9.85 [Firefox 3.5.2/20090729225027]"] 20090822 06:33:39-!- apple_ide [n=Eric@203-206-6-189.dyn.iinet.net.au] has quit [] 20090822 06:40:31-!- ABCD [n=ABCD@gentoo/contributor/abcd] has quit [Read error: 104 (Connection reset by peer)] 20090822 06:41:00-!- ABCD [n=ABCD@gentoo/contributor/abcd] has joined #wesnoth 20090822 06:52:24-!- ABCD_ [n=ABCD@gentoo/contributor/abcd] has joined #wesnoth 20090822 06:52:42-!- ABCD [n=ABCD@gentoo/contributor/abcd] has quit [Client Quit] 20090822 07:07:49-!- ABCD_ [n=ABCD@gentoo/contributor/abcd] has quit [Read error: 104 (Connection reset by peer)] 20090822 07:08:34-!- ABCD [n=ABCD@gentoo/contributor/abcd] has joined #wesnoth 20090822 07:08:36-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [] 20090822 07:18:21-!- ancestral [n=ancestra@97-116-126-165.mpls.qwest.net] has joined #wesnoth 20090822 07:19:05-!- ancestral [n=ancestra@97-116-126-165.mpls.qwest.net] has quit [Client Quit] 20090822 07:19:16-!- ancestral [n=ancestra@97-116-126-165.mpls.qwest.net] has joined #wesnoth 20090822 07:31:07-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20090822 07:33:17-!- noy [n=Noy@wesnoth/developer/noy] has quit [Client Quit] 20090822 07:33:26-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20090822 07:36:31-!- ABCD [n=ABCD@gentoo/contributor/abcd] has quit [Read error: 104 (Connection reset by peer)] 20090822 07:40:26-!- Al1_ [n=conor@168.105.116.114] has joined #wesnoth 20090822 07:40:35-!- Al1_ is now known as conor 20090822 07:41:05-!- xchat_sux [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20090822 07:41:16-!- ABCD [n=ABCD@gentoo/contributor/abcd] has joined #wesnoth 20090822 07:49:31-!- ABCD [n=ABCD@gentoo/contributor/abcd] has quit [Read error: 104 (Connection reset by peer)] 20090822 07:49:46-!- ABCD [n=ABCD@gentoo/contributor/abcd] has joined #wesnoth 20090822 07:59:23-!- harryBer [n=harryBer@89-178-7-182.broadband.corbina.ru] has joined #wesnoth 20090822 08:13:05-!- Ukraneean [n=terminus@pool-71-246-31-116.phlapa.fios.verizon.net] has quit [] 20090822 08:14:06-!- ancestral [n=ancestra@97-116-126-165.mpls.qwest.net] has quit [] 20090822 08:17:36-!- BiggieSmalls [n=IceChat7@ool-18bccc69.dyn.optonline.net] has quit ["Copywight 2007 Elmer Fudd. 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Or do I need to crop them myself? 20090822 12:40:34< Ivanovic> no, there will be no "auto cropping" 20090822 12:40:56< Woodmouse> ok, I'll crop the terrain I'm making, then 20090822 12:41:10< Ivanovic> what is over the hex border will IIRC lap over into the next probably together with the transition part 20090822 12:41:19< Ivanovic> have a look at mainline terrains 20090822 12:41:36< Ivanovic> they tend to be a hex for the "base" plus some extra parts that serve as transition 20090822 12:41:56< Ivanovic> you could as text just replace the graphics with a sqare one and see what happens 20090822 12:42:02< Ivanovic> s/text/test 20090822 12:42:03< Woodmouse> I've just understood one thing: CG Textures is GREAT site. :) (it has free textures) so, by editing them, making terrains becomes easier. :) 20090822 12:45:13< Woodmouse> (and the textures are free to use :)) 20090822 12:46:19< ilor_> Woodmouse: which "free" ? 20090822 12:46:39< Woodmouse> well, so they can be used in games, etc 20090822 12:47:09< Woodmouse> http://www.cgtextures.com/ 20090822 12:48:09< Woodmouse> most people use them for fps games, though, lol, but they're good for Wesnoth too, I think. 20090822 12:48:22< Woodmouse> (at least I've heard many use for fps games) 20090822 12:48:23< ilor_> Woodmouse: sadly, they're not GPL compatible 20090822 12:48:35< Woodmouse> Wha? Why not? :O 20090822 12:48:56< ilor_> http://www.cgtextures.com/content.php?action=license , the you may not bit 20090822 12:49:12-!- ABCD_ [n=ABCD@gentoo/contributor/abcd] has joined #wesnoth 20090822 12:49:12-!- ABCD [n=ABCD@gentoo/contributor/abcd] has quit [Read error: 104 (Connection reset by peer)] 20090822 12:50:03< Woodmouse> hmm? I don't see anything about not being able to be used in a gpl game...? 20090822 12:50:09< ilor_> Woodmouse: they even admit it in the faq 20090822 12:50:10< ilor_> Can I use these textures in my Open Source (Creative Commons, GPL, etc) project? 20090822 12:50:10< ilor_> No, unfortunately the textures cannot be used in Open Source projects because the licenses are not compatible. Allmost all Open Source licenses allow redistribution of the materials, which is not allowed for these textures. 20090822 12:50:37< Woodmouse> oh. :'( Now I'll go cry in the corner for thousand years... :'( 20090822 12:51:01< Woodmouse> weeell, I can make textures from scratch. :) 20090822 12:51:18< ilor_> Woodmouse: specifically, this:It is NOT permitted to: 20090822 12:51:18< ilor_> - Sell or distribute any of these textures in an unmodified form, or where the derived product you are selling or distributing is a Texture or a collection of Textures. IN OTHER WORDS: Do not sell or distribute any of these textures (modified or not) by itself or in a texture or scrapbooking pack! 20090822 12:51:53< Woodmouse> that sucks, really... But then, why can they be used in non-gpl games? :O 20090822 12:51:53< ilor_> this is very non-free since they restrict even noncommercial redistribution 20090822 12:52:22< ilor_> because gpl requires everything be modifiable, redistributable, and sellable 20090822 12:52:31< Woodmouse> that's so stupid. :( 20090822 12:52:39< ilor_> nah, that site is stupid 20090822 12:53:06< ilor_> if they used a CC NC license at least they'd have a point and *some* comaptibility 20090822 12:53:21< Woodmouse> :/ 20090822 12:53:27< ilor_> the way that's written hardly any opensource project will be able to use those 20090822 12:54:38< Woodmouse> well. :( it doesn't really matter, because making something "real" looking grounds, etc. isn't that hard. 20090822 12:55:20< Woodmouse> but making seamless... it's a different thing. 20090822 12:57:17< Woodmouse> but I know one good way to make seamless textures: copying the (72x72 for example) image, and putting it in all rotations. :D 20090822 13:04:56< Woodmouse> hmmm, what's the easiest way to test if a terrain is seamless? I mean, it's kinda hard... I think... 20090822 13:05:38< Woodmouse> oh, yeah, nvm 20090822 13:09:32< Woodmouse> Posted the new terrain I made. :) 20090822 13:10:21< apoi> Hi! Are there any news on stats.wesnoth.org? Will it show 1.7.X stats only? 20090822 13:15:07< Soliton> it's disabled atm until the interface is fixed. 20090822 13:15:12-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth 20090822 13:16:25-!- Woodmouse is now known as Woodmouse_brb 20090822 13:16:49-!- anttil [n=antti@a88-114-44-252.elisa-laajakaista.fi] has joined #wesnoth 20090822 13:17:08-!- Woodmouse_brb is now known as Woodmouse 20090822 13:18:41-!- ABCD [n=ABCD@gentoo/contributor/abcd] has joined #wesnoth 20090822 13:19:41-!- ABCD_ [n=ABCD@gentoo/contributor/abcd] has quit [Read error: 104 (Connection reset by peer)] 20090822 13:21:22-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has joined #wesnoth 20090822 13:29:02-!- shadowmaster [n=ignacio@wesnoth/developer/shadowmaster] has quit [Remote closed the connection] 20090822 13:29:02-!- shikadibot [n=shikadi@wesnoth/umc-dev/bot/shikadibot] has quit [Remote closed the connection] 20090822 13:29:34-!- jonathan__ [n=johan@94-224-77-37.access.telenet.be] has joined #wesnoth 20090822 13:29:51< apoi> Soliton: So statistics are not even gathered at the moment? 20090822 13:31:52-!- jonathan__ [n=johan@94-224-77-37.access.telenet.be] has quit [Read error: 54 (Connection reset by peer)] 20090822 13:31:57-!- Jean-Pierre [n=jean@200.169.26.47] has quit [Read error: 110 (Connection timed out)] 20090822 13:32:37-!- vjoe [n=vjoe@81.193.90.37] has joined #wesnoth 20090822 13:33:00< Soliton> apoi: statistics are still gathered. 20090822 13:34:51< apoi> Soliton: Thank you. 20090822 13:39:18-!- fabi [n=fabi@wesnoth/developer/fendrin] has joined #wesnoth 20090822 13:51:24-!- fendrin [n=fabi@wesnoth/developer/fendrin] has quit [Read error: 110 (Connection timed out)] 20090822 14:11:40-!- deekay [n=dk@wesnoth/developer/dragonking] has quit [] 20090822 14:18:55-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has quit [Read error: 104 (Connection reset by peer)] 20090822 14:19:04-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has joined #wesnoth 20090822 14:29:18-!- fabi [n=fabi@wesnoth/developer/fendrin] has quit [Remote closed the connection] 20090822 14:35:18< Woodmouse> Hmmm, I'm making a rpg, but... What would be a good way to do it? I mean, like, so the players can't recruit and they can buy stuff? Or so they can recruit and can't buy stuff? I myself prefer the first one, but it's so... hard to make. I mean, making shops is one of the most annoying things that can be done in a scenario, I think... 20090822 14:35:40< Woodmouse> *for 20090822 14:38:22< zookeeper> yeah, it's hard to make an rpg. 20090822 14:40:08< Woodmouse> also, would someone like to help me with making the map? Because I'm not good at making maps, and it would be nice to work with someone. I yet have only the evil castle and the players's start town made. I'll show some screenshots of the map so far from the editor soon. 20090822 14:42:31< Woodmouse> http://i556.photobucket.com/albums/ss6/Woodmouse-/evil-castle.png 20090822 14:43:26< Blarumyrran> Have you heard of the combination of letters jpg? 20090822 14:43:34< Woodmouse> http://i556.photobucket.com/albums/ss6/Woodmouse-/start.png 20090822 14:43:47< Woodmouse> sorry, I just am used to use .png for everything... ^^; 20090822 14:44:36< Woodmouse> oh, and the castle is impassable, so the players can't go there to recruit 20090822 14:44:58< Woodmouse> (the near the players 1,2,3 caste I mean) 20090822 14:45:01< Woodmouse> *castle 20090822 15:04:56< Woodmouse> should I post about that in the forums? 20090822 15:21:33-!- uzsolt [i=uzsolt@team.pld-linux.org] has joined #wesnoth 20090822 15:24:16< Woodmouse> I posted about it in the forums. 20090822 15:35:05-!- Woodmouse is now known as Woodmouse_eating 20090822 15:46:46-!- Woodmouse_eating is now known as Woodmouse 20090822 15:50:15< Woodmouse> Why is so many people here in the chat, but not in the forums? :o 20090822 15:50:51< Tomsik> There are not people on IRC 20090822 15:50:56< Tomsik> They're all either bots or dead 20090822 15:51:22< Woodmouse> wow. That's weird. :O 20090822 15:51:29< Tomsik> Nah, that's IRC 20090822 15:54:26< Woodmouse> ok. Hmmm... so is someone going to even read the thread I posted? :O (lol, I'm a bit weird) 20090822 15:55:00< Woodmouse> Because... Only 4 views! :O 20090822 15:57:44-!- vjoe [n=vjoe@81.193.90.37] has quit [Read error: 60 (Operation timed out)] 20090822 16:01:54-!- melinath [n=melinath@pool-72-72-200-231.altnpa.east.verizon.net] has joined #wesnoth 20090822 16:03:14< Tomsik> What's that thread about? 20090822 16:03:17-!- martin__ [n=martin@f048248222.adsl.alicedsl.de] has quit ["leaving"] 20090822 16:05:22< Woodmouse> about the rpg I started making 20090822 16:05:28< Woodmouse> (in multiplayer development) 20090822 16:18:30-!- udi86 [n=udi@3e44b0f1.adsl.enternet.hu] has joined #wesnoth 20090822 16:19:28-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth 20090822 16:24:48-!- vjoe [n=vjoe@81.193.90.37] has joined #wesnoth 20090822 16:46:50-!- melinath [n=melinath@pool-72-72-200-231.altnpa.east.verizon.net] has quit [Read error: 113 (No route to host)] 20090822 16:48:45-!- udi86 [n=udi@3e44b0f1.adsl.enternet.hu] has left #wesnoth [] 20090822 16:55:02-!- purluno [n=purluno@221.149.27.185] has joined #wesnoth 20090822 16:58:34-!- uzsolt [i=uzsolt@team.pld-linux.org] has left #wesnoth [] 20090822 16:58:34-!- uzsolt [i=uzsolt@team.pld-linux.org] has joined #wesnoth 20090822 17:01:02-!- cib0 [n=cib@p5DD35F89.dip.t-dialin.net] has joined #wesnoth 20090822 17:12:27-!- elias [n=allefant@allegro/developer/allefant] has quit [Read error: 110 (Connection timed out)] 20090822 17:12:31-!- allefant [n=allefant@allegro/developer/allefant] has joined #wesnoth 20090822 17:13:27-!- xchat_sux [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has joined #wesnoth 20090822 17:19:36-!- xchat_sux is now known as Elvish_Pillager 20090822 17:22:31-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has quit [Read error: 104 (Connection reset by peer)] 20090822 17:24:21-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has joined #wesnoth 20090822 17:26:51-!- Lirion [n=cynric@wikimedia-commons/Lirion] has joined #wesnoth 20090822 17:32:48-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has quit ["Saurian Augur - I'll heal you by 4 hp if you leave next to me"] 20090822 17:51:25-!- unnheulu [n=ieuan@cpc6-pnth2-0-0-cust964.5-2.cable.virginmedia.com] has joined #wesnoth 20090822 17:58:17< Woodmouse> hahaha it's so fun to play DiD with debug mode on... xD 20090822 17:59:16< Blarumyrran> It was not fun to play utbs with debug mode on 20090822 17:59:25< Blarumyrran> I just :n-ed through almost all of it 20090822 17:59:56< Woodmouse> hmm, I almost never use :n. It's just not fun. But making super health units... xD 20090822 18:01:17< Woodmouse> and attacking so many times.... XD 20090822 18:02:07-!- ABCD [n=ABCD@gentoo/contributor/abcd] has quit [Connection reset by peer] 20090822 18:03:46< Blarumyrran> It takes more time. 20090822 18:03:53< Blarumyrran> I could as well play it honestly then 20090822 18:04:27-!- ABCD [n=ABCD@gentoo/contributor/abcd] has joined #wesnoth 20090822 18:05:18< Woodmouse> well, sometimes it's fun to use debug mode. XD 20090822 18:06:27-!- Woodmouse is now known as Woodmouse_eating 20090822 18:10:41-!- Woodmouse_eating is now known as Woodmouse 20090822 18:10:55-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20090822 18:13:30-!- Elvish_Pillage2 [n=eli@71.10.231.36] has joined #wesnoth 20090822 18:13:36< Woodmouse> Why do I suck at map making? :( 20090822 18:29:24-!- Elvish_Pillager [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has quit [Read error: 110 (Connection timed out)] 20090822 18:30:30< grzywacz> Because you use debug mode? 20090822 18:30:59< Woodmouse> ...lol. I mean. I've used to be quite good at map design. 20090822 18:31:09< Woodmouse> But no more. When I didn't make maps for a while. :/ 20090822 18:31:15< grzywacz> Maybe you're getting old then. 20090822 18:31:29< Woodmouse> lol, I'm 15! 20090822 18:32:13< Woodmouse> hmm... Maybe because I'm more interested in making scenarios... 20090822 18:32:27< grzywacz> 15? 20090822 18:32:37-!- purluno [n=purluno@221.149.27.185] has quit ["ChatZilla 0.9.85 [Firefox 3.5.2/20090729225027]"] 20090822 18:32:41< Woodmouse> yeah, I'm 15. I was 14. Before that I was 13. 20090822 18:32:43< Woodmouse> xD 20090822 18:32:52< Woodmouse> And so on... 20090822 18:33:11< grzywacz> That's 1/5 of your life already. 20090822 18:33:19< grzywacz> Given 80 years to be the life expectancy in Finland. 20090822 18:33:28< grzywacz> Only 4/5 left! 20090822 18:33:42< grzywacz> But 80 is a little bit high given them amounts of time you spend on irc. 20090822 18:33:53< Woodmouse> D: I want to live at least to be 999! 20090822 18:33:55< Woodmouse> oops 20090822 18:33:56< grzywacz> I'd say more like 60 in this case, so 1/4 of your life has already passed. 20090822 18:33:57< Woodmouse> *99 20090822 18:34:08< grzywacz> Too bad, there's not debug mode IRL. 20090822 18:34:13< Woodmouse> LOL 20090822 18:34:48< Woodmouse> You should write a book, grzywacz. xD About things like that. xD 20090822 18:35:16< grzywacz> Nobody would buy it. People don't like depressing thoughts. 20090822 18:35:24< Blarumyrran> About life expectancy of finland? 20090822 18:35:43< Woodmouse> lol, no, I meant about things like "There's no debug mode irl" etc. 20090822 18:35:45< grzywacz> Not really, that is actually quite remarkable. 20090822 18:35:54< Blarumyrran> I know. 20090822 18:37:03< Woodmouse> Aaarfgh! Again I have the problem about not being able to place villages on other than the default terrain they're on... Without it looking stupid I mean 20090822 18:40:45-!- Fanuc98 [n=Fanuc98@99-28-87-11.lightspeed.irvnca.sbcglobal.net] has joined #wesnoth 20090822 18:43:38< Woodmouse> Why is there no dryed grass terrain? :( 20090822 18:44:05< Woodmouse> or the dark green one that is under trees? :( 20090822 18:47:54< Blarumyrran> I dont understand why is the undertree terrain necessary at all 20090822 18:48:43< Woodmouse> yeah, it really ruins the trees. Especailly when there's no single variation of it. :/ 20090822 18:48:57< Woodmouse> but I suppose it's shadow of some sort 20090822 18:51:48< Blarumyrran> It would be proper to use a... uh... SHADOW then. 20090822 18:52:54< Woodmouse> yep... Let's make a thread to the forums about changing it! XD 20090822 19:05:08-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Remote closed the connection] 20090822 19:07:02-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth 20090822 19:09:39-!- martin__ [n=martin@f054186191.adsl.alicedsl.de] has joined #wesnoth 20090822 19:23:10< Woodmouse> Hey, where should I post art I've made, which is'nt meant for mainline, but it's for people to use in campaigns etc. if they want? In the off topic art thread? Or just make a new topic to art workshop? 20090822 19:24:04-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Read error: 110 (Connection timed out)] 20090822 19:24:29-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth 20090822 19:28:58< Woodmouse> I guess I'll just post a new topic in Art Workshop? 20090822 19:29:57< Blarumyrran> dont you have some threads 20090822 19:32:16< Woodmouse> yeah, but I'm talking about stuff like this: 20090822 19:32:18< Woodmouse> http://i556.photobucket.com/albums/ss6/Woodmouse-/Dragon-and-farmer.png 20090822 19:33:51< Blarumyrran> PNG 20090822 19:34:11< Blarumyrran> i wont bother to wait for such png to load 20090822 19:34:28< zookeeper> you don't need to post stuff like that 20090822 19:34:28< Woodmouse> okay... I'll convert it to jpg, just a sec 20090822 19:34:36< Woodmouse> oh. why? :/ 20090822 19:35:05< zookeeper> because people wouldn't want to use it in their campaigns 20090822 19:35:12-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth 20090822 19:35:14< Woodmouse> why not? 20090822 19:39:36-!- noy [n=Noy@wesnoth/developer/noy] has quit ["GO, GET TO THE CHOPPAH!!!"] 20090822 19:39:39< Woodmouse> What about this then? http://i556.photobucket.com/albums/ss6/Woodmouse-/Dwarven-lava-farm.jpg 20090822 19:41:02< Blarumyrran> Compress jpgs more. 20090822 19:41:20< Woodmouse> What's compressing? 20090822 19:41:32< Blarumyrran> Where do you save them? Gimp? 20090822 19:42:08< Blarumyrran> In gimp you can set compression level when saving as jpgs. 20090822 19:42:34< Blarumyrran> But yeah i dont undrstand why would someone use that 20090822 19:42:49< Woodmouse> I use photoshop 20090822 19:43:02< Woodmouse> oh, now I see what you mean, the "quality" of the image? 20090822 19:43:11< Blarumyrran> yes 20090822 19:45:44< Woodmouse> ok, next time I make them more lower quality 20090822 19:47:13< Woodmouse> I think the speakman is better now. :) 20090822 19:47:17< Woodmouse> *spearman 20090822 19:47:38< Woodmouse> But I'll first make some small changes and then post 20090822 19:47:42-!- Lirion [n=cynric@wikimedia-commons/Lirion] has quit [Read error: 113 (No route to host)] 20090822 19:48:18< Woodmouse> ...and I noticed he doesn't have ears. O.O 20090822 19:52:49< Woodmouse> hey, grzywacz. I'll use the thing you said "Too bad, there's not debug mode IRL." as a sig if it's okay? 20090822 19:53:00< Woodmouse> because it's the coolest sentence ever. xD 20090822 19:53:35< grzywacz> Woodmouse, … whatever 20090822 19:53:38< Woodmouse> lol 20090822 19:59:14< Woodmouse> it really is a great sentence. :) 20090822 19:59:40< Blarumyrran> Please make a forum thread of how great sentence it is :) 20090822 20:00:18< grzywacz> Or two threads. I'm not sure if its greatness fits into just one 20090822 20:00:19< Tomsik> How do you farm lava? 20090822 20:00:49< Blarumyrran> You throw some lava seeds into ground, and in late july reap the lava 20090822 20:01:06< Tomsik> I'm not sure if that's as simple 20090822 20:01:17< Tomsik> What kind of ground does it need? 20090822 20:01:37< Blarumyrran> In august, farmers all over the world come together in knalga and compare 20090822 20:01:47< Blarumyrran> who got the biggest lava 20090822 20:01:54< Woodmouse> @Tomsik: it's... well, those things that are in LotR. The things wherre the orcs do stuff. 20090822 20:02:00< Woodmouse> xD 20090822 20:02:13< Blarumyrran> WC? 20090822 20:02:41< Woodmouse> Huh? 20090822 20:03:05< Blarumyrran> Water Closet, not Walking Corpse if you meant that with the above "Huh?" 20090822 20:03:26< Woodmouse> well, I thought you meant toilet. xD 20090822 20:03:33< grzywacz> Orcs have WCs? 20090822 20:03:41< Blarumyrran> Woodmouse suggested that 20090822 20:04:01< Woodmouse> Now I'm confused. :o 20090822 20:04:05-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has joined #wesnoth 20090822 20:04:12< Tomsik> How unsanitary it would be if they did not? 20090822 20:04:44< Woodmouse> Oh, now I understood what Blarumyrran meant! lol I'm slow 20090822 20:04:50< Blarumyrran> Yes 20090822 20:05:57< Woodmouse> Well, anyway, I named the image "Dwarven lava farm" because I thought that's what it's called. 20090822 20:08:13< Blarumyrran> But sometimes lava wont grow, and there is famine, because dwarves havent got enough lava to eat 20090822 20:08:37< Blarumyrran> Lava probably doesnt have a lot of nutrients, so they need to consume it constantly 20090822 20:08:54< Woodmouse> LOL! But... I meant the thing where they melt stuff and make weapons 20090822 20:09:23< Blarumyrran> Thats what farms are for 20090822 20:09:32< Woodmouse> lol 20090822 20:10:12< Aethaeryn> Forge 20090822 20:10:43< Woodmouse> I'm downloading 1.7.3 now... :) 20090822 20:13:14< Blarumyrran> Good to know! 20090822 20:14:20< Woodmouse> Oh teh noes, I was reading the changelog... And some Drakes have been renamed! :o 20090822 20:17:28< Woodmouse> the install seems to take forever. :O Anyway... Hmm, still no replies to the thread about the rpg in progress and need of help... :O 20090822 20:18:59< Aethaeryn> link? 20090822 20:19:21< Woodmouse> http://www.wesnoth.org/forum/viewtopic.php?f=15&t=26769 there 20090822 20:21:34< Aethaeryn> Woodmouse: If you are making a scenario, but need help with the map, and help with the WML, what part of it will be yours? 20090822 20:21:46< Woodmouse> I don't need help with wml 20090822 20:21:49< Woodmouse> just the map 20090822 20:22:15< Woodmouse> the "stuff" is just there... I mean, I usually say "and stuff" and "I mean" etc. 20090822 20:22:26< Aethaeryn> "BUT I need help with the map, and the wml stuff. Also, ideas are welcome." 20090822 20:22:29< Aethaeryn> Must've misread that, sorry. 20090822 20:22:36< Woodmouse> oh wait :O 20090822 20:22:53< Woodmouse> oh yeah, I forgot... ^^; I mean the shop stuff, but I wrote "eml" 20090822 20:22:55< Woodmouse> *wml 20090822 20:23:14< Woodmouse> ^^; 20090822 20:23:19< Woodmouse> fixed 20090822 20:23:26< Aethaeryn> Why must all RPGs have shops, etc., Survival Xtreme style? 20090822 20:23:45< Aethaeryn> I may have to purposefully have no shops in my RPG. 20090822 20:24:23< Woodmouse> hmm, well, then what would be an easy way to make it so the players wouldn't die so easily? 20090822 20:24:26-!- Lirion [n=cynric@wikimedia-commons/Lirion] has joined #wesnoth 20090822 20:24:27< Blarumyrran> I think he just called your rpg derivative! 20090822 20:24:51< Blarumyrran> Give them a Yeti each turn 20090822 20:24:58< Aethaeryn> Woodmouse: Take a look at Labyrinth of Champions. 20090822 20:25:06< Woodmouse> hmm, it has shops, right? 20090822 20:25:08< Aethaeryn> Yes, there is a mild shop in it these days, though. 20090822 20:25:15< Aethaeryn> But really, it's so mild that you could play it without it 20090822 20:25:30< Woodmouse> hmm, well... Then I make there unit spawns? 20090822 20:25:31< Aethaeryn> The trick is to not give SWARMS 20090822 20:25:55< Blarumyrran> I think he just called your rpg excessive! 20090822 20:25:59< Woodmouse> lol 20090822 20:28:08-!- Pinco_Pallino [n=mirror@ridley-the.mhdragon.com] has joined #wesnoth 20090822 20:28:38-!- shadowmaster [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20090822 20:29:08-!- angan [n=mirror@ridley-the.mhdragon.com] has quit [Read error: 104 (Connection reset by peer)] 20090822 20:33:47-!- shikadibot [n=shikadi@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth 20090822 20:36:47-!- vjoe_ [n=vjoe@81.193.89.30] has joined #wesnoth 20090822 20:36:49-!- vjoe_ [n=vjoe@81.193.89.30] has quit [Client Quit] 20090822 20:37:03-!- vjoe_ [n=vjoe@bl4-89-30.dsl.telepac.pt] has joined #wesnoth 20090822 20:38:25-!- vjoe_ [n=vjoe@bl4-89-30.dsl.telepac.pt] has quit [Client Quit] 20090822 20:42:41-!- vjoe [n=vjoe@81.193.90.37] has quit [Read error: 60 (Operation timed out)] 20090822 20:43:19-!- vjoe [n=vjoe@81.193.89.30] has joined #wesnoth 20090822 21:11:20-!- unnheulu_ [n=ieuan@cpc6-pnth2-0-0-cust964.5-2.cable.virginmedia.com] has joined #wesnoth 20090822 21:21:05-!- cib_ [n=cib@p5DD35F89.dip.t-dialin.net] has joined #wesnoth 20090822 21:27:11-!- unnheulu [n=ieuan@cpc6-pnth2-0-0-cust964.5-2.cable.virginmedia.com] has quit [Read error: 110 (Connection timed out)] 20090822 21:29:14-!- vjoe [n=vjoe@81.193.89.30] has quit [Read error: 54 (Connection reset by peer)] 20090822 21:29:37-!- vjoe [n=vjoe@81.193.89.30] has joined #wesnoth 20090822 21:52:03-!- Woodmouse is now known as Woodmouse_AFK 20090822 22:00:59-!- Bromeliad [n=chatzill@c-71-235-240-49.hsd1.ct.comcast.net] has joined #wesnoth 20090822 22:01:10-!- Bromeliad [n=chatzill@c-71-235-240-49.hsd1.ct.comcast.net] has left #wesnoth [] 20090822 22:08:33-!- fendrin [n=fabi@wesnoth/developer/fendrin] has joined #wesnoth 20090822 22:09:39-!- unnheulu_ [n=ieuan@cpc6-pnth2-0-0-cust964.5-2.cable.virginmedia.com] has quit [Read error: 60 (Operation timed out)] 20090822 22:10:02-!- unnheulu_ [n=ieuan@cpc6-pnth2-0-0-cust964.5-2.cable.virginmedia.com] has joined #wesnoth 20090822 22:13:11-!- vjoe [n=vjoe@81.193.89.30] has quit ["leaving"] 20090822 22:14:24-!- Woodmouse_AFK is now known as Woodmouse 20090822 22:20:53-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has joined #wesnoth 20090822 22:23:16 * Woodmouse needs to go now. 20090822 22:23:21-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has quit ["ChatZilla 0.9.85 [Firefox 3.0.13/2009073022]"] 20090822 22:24:03-!- cib0 [n=cib@p5DD35F89.dip.t-dialin.net] has quit ["Leaving"] 20090822 22:26:12-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth 20090822 22:32:34-!- unnheulu_ [n=ieuan@cpc6-pnth2-0-0-cust964.5-2.cable.virginmedia.com] has quit ["Ex-Chat"] 20090822 22:58:52-!- Blueblaze [n=Blueblaz@32.171.46.179] has joined #wesnoth 20090822 23:00:12-!- JoePusdesris [n=joe@c-76-112-68-135.hsd1.mi.comcast.net] has quit [Remote closed the connection] 20090822 23:06:10-!- vjoe [n=vjoe@bl4-89-30.dsl.telepac.pt] has joined #wesnoth 20090822 23:07:21-!- fendrin [n=fabi@wesnoth/developer/fendrin] has quit [Remote closed the connection] 20090822 23:14:26-!- norbert_ [n=norbert_@82-171-70-54.ip.telfort.nl] has joined #wesnoth 20090822 23:14:26-!- Blueblaze [n=Blueblaz@32.171.46.179] has quit [] 20090822 23:14:44< norbert_> hi, does anyone know which add-on contains A New Land? 20090822 23:15:05< norbert_> I searched for "new land" here but got no hits http://www.wesnoth.org/addons/1.6/ 20090822 23:19:02-!- dissociative [n=dissocia@adsl190-28-155-150.epm.net.co] has joined #wesnoth 20090822 23:19:38< dissociative> does wesnoth plans to support online multiplayer with dynamic IPs? 20090822 23:20:17< norbert_> it already does 20090822 23:20:34< norbert_> unless your IP changes while you're playing, but that'll disconnect you anyways 20090822 23:20:50< dissociative> that is what happens to me everytime 20090822 23:21:21< dissociative> I cant play online seriously with my connection 20090822 23:21:51< zookeeper> well that's really a problem with your connection 20090822 23:21:59< dissociative> damn 20090822 23:22:11< Blarumyrran> Ive had connection problems for the last hour too 20090822 23:22:23< Blarumyrran> But not too serious 20090822 23:22:37< dissociative> looks like I will have to switch to static IP only for playing wesnoth lol 20090822 23:24:03< norbert_> not really 20090822 23:24:11< dissociative> but I'm not sure if there's some game that has that kind of support for online multiplayer with dinamically changing IPs 20090822 23:24:39< norbert_> your provider shouldn't provide you with a new IP address unless your router/pc ask for it or because they give it you when you call in or reset the connection yourself 20090822 23:24:42< zookeeper> i doubt that 20090822 23:24:56< Blarumyrran> I have dynamic ip 20090822 23:25:03< Blarumyrran> hundreds of other players, probably 20090822 23:25:57< dissociative> but just some minory have complain 20090822 23:26:34< Soliton> having a dynamic IP is irrelevant. 20090822 23:27:45< norbert_> yo Soliton, do you know the add-on package that contains A New Land? 20090822 23:27:58-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20090822 23:28:00< Soliton> it's in mainline. 20090822 23:28:20< norbert_> it is? 20090822 23:28:24< norbert_> ah, that explains it 20090822 23:28:32< norbert_> right 20090822 23:29:06-!- Doppp [n=Doppp@c-67-171-96-240.hsd1.pa.comcast.net] has joined #wesnoth 20090822 23:29:06-!- Ukraneean5 [n=terminus@pool-71-246-31-116.phlapa.fios.verizon.net] has joined #wesnoth 20090822 23:29:59-!- happygrue [n=George@wesnoth/developer/wintermute] has joined #wesnoth 20090822 23:39:04-!- xchat_sux [n=eli@71-10-231-36.dhcp.oxfr.ma.charter.com] has joined #wesnoth 20090822 23:41:33-!- ilor_ [n=user@wesnoth/developer/ilor] has quit [] 20090822 23:41:56-!- Chakravanti [n=k@in-67-236-82-46.dhcp.embarqhsd.net] has quit ["Leaving"] 20090822 23:44:16-!- norbert_ [n=norbert_@82-171-70-54.ip.telfort.nl] has quit ["Leaving"] 20090822 23:47:06-!- Elvish_Pillage2 [n=eli@71.10.231.36] has quit [Read error: 145 (Connection timed out)] 20090822 23:47:54-!- Lirion [n=cynric@wikimedia-commons/Lirion] has quit [Read error: 113 (No route to host)] --- Log closed Sun Aug 23 00:00:16 2009