--- Log opened Sat Sep 12 00:00:17 2009 20090912 00:07:13-!- YogiHH [n=chatzill@c225069.adsl.hansenet.de] has left #wesnoth-dev [] 20090912 00:08:12< Ivanovic> crimson_penguin: any idea about this? http://www.wesnoth.org/forum/viewtopic.php?p=383753#p383753 20090912 00:12:48-!- ilor_ [n=user@wesnoth/developer/ilor] has quit [] 20090912 00:13:10-!- kitty_ [n=kitty@e180198068.adsl.alicedsl.de] has quit ["bye"] 20090912 00:15:19-!- blarumyrran [n=minaise@81-20-159-197.levira.ee] has quit [] 20090912 00:33:01-!- Crab_ [n=Crab_@wesnoth/developer/crab] has left #wesnoth-dev [] 20090912 00:34:19-!- noy [n=Noy@wesnoth/developer/noy] has quit [Connection timed out] 20090912 00:38:38-!- loonycyborg [n=sergey@wesnoth/developer/loonycyborg] has quit ["Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz"] 20090912 00:39:04-!- loonybot [n=loonybot@wesnoth/bot/loonybot] has quit [Remote closed the connection] 20090912 00:42:24-!- stikonas [n=and@ctv-213-164-125-176.vinita.lt] has joined #wesnoth-dev 20090912 00:48:22-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Read error: 104 (Connection reset by peer)] 20090912 00:48:48< Sapient> fendrin: concerning r38596, you know it is possible to have a side 1 that is not red... 20090912 00:49:24< Sapient> so that could look very odd 20090912 00:50:40< fendrin> Sapient: That is right. But I once messed with side one not being red. Nearly every developer railed against it at once. So I thought makeing side one not red is a absolutely nogo. 20090912 00:51:32< Sapient> I am really surprised that you got that reaction 20090912 00:52:08< fendrin> For Kalenz elves a brown would fit much better imho. 20090912 00:52:32< fendrin> The argument was that the player is used to be the red side and he would be confused. 20090912 00:53:44< Sapient> why not green? 20090912 00:54:22< Sapient> I mean green seems more like the traditional elven color 20090912 00:55:50< fendrin> Because there is no contrast then. It looks too uniform. The green on the elves mixed with brown is just tasty. 20090912 00:57:04< fendrin> And it fits perfectly with the portraits kitty made for them. 20090912 00:58:36< Sapient> ok, so you were more interested in sprite appearance than in the symbolic connotations of the side color 20090912 00:59:37< fendrin> For a singleplayer campaign why not? 20090912 01:00:12< Sapient> if you had proposed green instead of brown I suspect it might have gotten more approval, but I'm just guessing 20090912 01:01:05-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Remote closed the connection] 20090912 01:01:21< fendrin> I didn't propose anything. I just changed it in the believe that I am free to do so as the maintainer of LoW. Some days later the complains began... 20090912 01:01:38< Sapient> lol 20090912 01:02:46< Sapient> well brown isn't a real popular choice for side color, despite it going with the portraits as you said 20090912 01:04:28< fendrin> If I remember correctly it was Soliton who insisted that red is the only valid team color for side one in a mainline campaign. 20090912 01:04:39< Sapient> maybe you could image_mod them all to brown and leave the ellipsis red then? 20090912 01:06:26< Sapient> in any case, I think this hard-coded assumption of red is a bad idea for such a commonly used macro 20090912 01:07:00< fendrin> I guess that would be considered even more as a rule break. I guess the players wouldn't mind. No player complained about it. 20090912 01:07:57< fendrin> Sapient: If the rule that side one must be red would be lifted that is true. I am all for the lift. 20090912 01:08:43< Sapient> what about UMC? are they using the {LOYAL} macro? 20090912 01:09:14< Sapient> or... MP scenarios 20090912 01:09:45< Aethaeryn> My two cents: if I make a campaign, I won't necessarily make side 1 being red. If I switch back and forth between two groups in the story line, for instance, one as orange or brown would make more sense. 20090912 01:10:07< Aethaeryn> *especially* if they converge in a scenario as separate sides under the player's control instead of one side. 20090912 01:10:27< Aethaeryn> p1 = red removes the fancy things like that. 20090912 01:12:42< fendrin> Sapient: Yes, I need a way to determine the choosen color and change it on that basis not on the side number. 20090912 01:13:18< fendrin> May even be possible with [filter_wml] 20090912 01:14:21< Sapient> yeah, could be 20090912 01:24:07< fendrin> hmmm, debug is not available in network games. I realy would like to know if all multiplayer campaigns are broken ... 20090912 01:24:23-!- Blueblaze [n=nick@76.202.22.1] has joined #wesnoth-dev 20090912 01:56:07-!- DDR [n=chatzill@66.183.125.196] has joined #wesnoth-dev 20090912 02:01:07-!- Sapient [n=patrickp@wesnoth/developer/sapient] has left #wesnoth-dev [] 20090912 02:06:56-!- alink [n=alink@wesnoth/developer/alink] has joined #wesnoth-dev 20090912 02:08:01< alink> hi 20090912 02:08:50< alink> Mordante: yes indeed OAB, and I think this new system seems better enough to be the default. 20090912 02:10:06< alink> for the moment, i will start by clearing fog as we currently do for move+attack (when attack start). 20090912 02:11:23< alink> It's true that now we *can* clear for before the move (no undo/cancel of move+attack needed), but even without this second feature, I think it's already an improvement 20090912 02:11:33< alink> s/for/fog 20090912 02:13:00< alink> sadly nice handling of interrupted move+attack will be annoying to code. The current code just stop the unit and assign a pseudo-goto. Plus it leaves the flow of code of move+attack. 20090912 02:14:09< alink> So, I suppose i will need to store some attack choice info somewhere, and later check consistency etc.. 20090912 02:15:43< alink> but i plan to try. And i think that just checking if the attack info has not changed too much will be enough to carry on the initial choice 20090912 02:16:28-!- Sirp [n=user@wesnoth/developer/dave] has joined #wesnoth-dev 20090912 02:17:14< alink> fendrin: btw new ZoC is irrelevant for fog clearing during move. Fog is 1 hex away of reachable area, so if you can enter a ZoC, then you already saw the ZoC emitter 20090912 02:18:50< alink> i was more thinking about WML event changing things like moving/killing unit, changing side, or modifying a unit etc.. 20090912 02:19:47< alink> with basic mainline stuff, the only fog surprise that i see is a fogged unit with leadership boosting a visible enemy. 20090912 02:20:57< alink> but i bet that even the current code show the damage change in attack dialog (when doing an undoable attack+move), revealing the hidden leader without clearing fog 20090912 02:23:04< alink> ah and sometimes teleport can also create fog surprise 20090912 02:24:37< alink> in fact, teleport is an exception to my previous ZoC rule, you can teleport in a previously unknown ZoC 20090912 02:25:25< alink> and of course, there is also invisible and ambush, but that's not fog related 20090912 02:28:33-!- ardesh_ [n=ardesh@port-92-206-52-144.dynamic.qsc.de] has joined #wesnoth-dev 20090912 02:30:00< CIA-62> alink * r38601 /trunk/ (changelog players_changelog): update changelogs 20090912 02:30:21-!- ardesh [n=ardesh@port-92-206-27-58.dynamic.qsc.de] has quit [Read error: 60 (Operation timed out)] 20090912 02:56:57-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit ["meh"] 20090912 03:01:40-!- DDR is now known as DDR_away 20090912 03:05:59-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["WRYYYYYYYYYYYYYYYYYYYY!"] 20090912 03:17:39-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth-dev 20090912 03:21:09-!- DDR_away is now known as DDR 20090912 03:32:10-!- DDR is now known as DDR_away 20090912 03:34:52-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20090912 03:45:27-!- cib0 [n=cib@p5DC43348.dip.t-dialin.net] has quit [Remote closed the connection] 20090912 03:55:42< CIA-62> alink * r38602 /trunk/src/ (mouse_events.cpp mouse_events.hpp): 20090912 03:55:42< CIA-62> Faster move+attack interface: show the attack dialog before the move, allowing quick cancel 20090912 03:55:42< CIA-62> For the moment and as before, fog/shroud is only cleared when the attack begins 20090912 03:55:42< CIA-62> (to avoid dealing with "enemy spotted" interruptions). 20090912 03:57:52< alink> as previously discussed, no option to get the old behavior, tell me if needed 20090912 03:59:05< alink> but please try it a little more before, from my experience, it need several minutes to get used to it 20090912 04:01:49< alink> one tiny fear that I have is that a beginner could imagine for one second that he can do a truly ranged attack, but I think footsteps clearly indicate that a move is needed, and first actions (move and then fire arrows) should clarify this 20090912 04:05:44< alink> btw, that seems obvious, but stats of the attack dialog are given for the future attack-from destination. 20090912 04:06:15< alink> "obvious" as "obviously needed" 20090912 04:07:36< Aethaeryn> alink: what if there is an ambush or a scenario event (such as ice breaking on a river) that triggers? 20090912 04:08:10< alink> it stop the move, as before for move+attack action 20090912 04:09:15< Aethaeryn> So if you select magic missile, and THEN move toward the elvish archer, but before you can reach the archer, you are ambushed by a wose... 20090912 04:09:19< Aethaeryn> The attack will be interrupted even though you selected magic missile? 20090912 04:09:22< alink> note that currently "scenario event" can't happen during the middle of the move, unless the unit is stopped by an ambush 20090912 04:09:32< alink> Aethaeryn: yes 20090912 04:09:47< Aethaeryn> Ah, okay. 20090912 04:09:58< Aethaeryn> Doesn't actually seem that bad. Will have to playtest. 20090912 04:10:15< Aethaeryn> Of course, this makes real range one step closer to being implemented ;) 20090912 04:10:24< alink> The idea is that you give an order to your unit, and it try to follow it 20090912 04:10:39< alink> I suspect it will be more natural for new players than for old ones 20090912 04:10:50< Aethaeryn> The idea seems interesting. 20090912 04:11:16< Aethaeryn> Probably more intuitive. 20090912 04:11:39< Aethaeryn> Though, as you said with your tiny fear, people will think it's real ranged at first. 20090912 04:11:53< alink> The main and initial use is to reduce click and undo action 20090912 04:12:22< Aethaeryn> yrah 20090912 04:12:28< Aethaeryn> makes sense 20090912 04:13:59-!- Chusslove [n=Chusslov@brsg-d9bee147.pool.mediaWays.net] has quit [Read error: 110 (Connection timed out)] 20090912 04:14:19< alink> Aethaeryn: besides footsteps, one other thing showing that we are not just shooting stuff, is the "attack direction indicator" (the red arrow). It would be very illogical to allow to shoot on the rear or side if the unit (without moving) 20090912 04:15:00< alink> plus we highlight destination etc 20090912 04:16:31< alink> we should find a way to hunt new test-players for checking this kind of stuff 20090912 04:21:22-!- Chusslove [n=Chusslov@brsg-d9bef456.pool.mediaWays.net] has joined #wesnoth-dev 20090912 04:27:45< Aethaeryn> yeah 20090912 04:31:39< alink> aargh get_modification_advances() is really bad, it parse WML and build a vector each time, and we casually call it, like to get xp/amla color for rendering 20090912 04:32:57-!- Fab1 [n=Fab@ANantes-251-1-119-144.w81-48.abo.wanadoo.fr] has quit ["connection reset by Fab"] 20090912 04:33:39< alink> we should have a rule such as: 'if it build something, call the function build_somethings() and keep the get_something() names for cases when we just return a reference or a basic type" 20090912 04:35:09< alink> mmh, otoh amla WML is not supposed to be huge, but it could be not small 20090912 04:36:34 * alink saying this because such errors was sometimes bottleneck perf in the past 20090912 04:38:39< alink> IIRC an example was some old get_weapons which also parsed/construct each time, and was called a lot in help or AI 20090912 04:49:00-!- Ivanovic_ [n=ivanovic@dtmd-4db2cdb5.pool.mediaWays.net] has joined #wesnoth-dev 20090912 04:52:26-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit ["meh"] 20090912 05:01:44-!- DDR_away is now known as DDR 20090912 05:04:17-!- Ivanovic [n=ivanovic@wesnoth/developer/ivanovic] has quit [Read error: 110 (Connection timed out)] 20090912 05:04:58-!- Ivanovic_ is now known as Ivanovic 20090912 05:12:16< CIA-62> alink * r38603 /trunk/src/dialogs.cpp: 20090912 05:12:16< CIA-62> Improve unit's leveling animation: 20090912 05:12:16< CIA-62> -add a white floating label "level 2" 20090912 05:12:16< CIA-62> -stop hiding hp/xp bars during leveling animation (to better show hp/xp reset and max values change) 20090912 05:12:49< alink> ^Leveling seems important enough to have this. At least it's more important than a casual "Slowed" 20090912 05:14:09< alink> and I assumed that hiding xp/hp bars was not wanted since we now show them in fights 20090912 05:20:05-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth-dev 20090912 06:04:32-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [] 20090912 06:23:38< alink> mmh i have now the feeling that this leveling label have already been mentioned before, but no idea if it was something which was wished but never implemented, or something tried but rejected. 20090912 06:43:53< CIA-62> alink * r38604 /trunk/src/mouse_events.cpp: Correctly align dummy stats (0-0, 0%) of the empty weapon (no weapon for this range) 20090912 06:53:31-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Remote closed the connection] 20090912 06:55:46-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth-dev 20090912 07:02:03< CIA-62> alink * r38605 /trunk/data/game_config.cfg: use bigger color differences for the red-yellow-green color scale 20090912 07:03:40-!- silene [n=plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20090912 07:08:01-!- stikonas [n=and@ctv-213-164-125-176.vinita.lt] has joined #wesnoth-dev 20090912 07:28:46-!- DDR [n=chatzill@66.183.125.196] has quit [Remote closed the connection] 20090912 07:29:19-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Read error: 104 (Connection reset by peer)] 20090912 07:31:18-!- stikonas [n=and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20090912 07:31:50-!- ancestral [n=ancestra@97-116-118-217.mpls.qwest.net] has joined #wesnoth-dev 20090912 07:32:34-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20090912 07:39:32-!- Aethaery1 [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth-dev 20090912 07:43:52-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Nick collision from services.] 20090912 07:43:56-!- Aethaery1 is now known as Aethaeryn 20090912 07:50:42< CIA-62> alink * r38606 /trunk/src/generate_report.cpp: 20090912 07:50:42< CIA-62> Add info like (+25%) next to alignement in main sidebar. 20090912 07:50:42< CIA-62> The value correspond to the current location of the unit, as other location based info. 20090912 07:50:42< CIA-62> Note that the ToD image is about the hex under the mouse. 20090912 07:51:46< alink> the difference between + and - is bit annoying, if I use − (true minus) in wesnoth, is it safe for other OS/locale/font ? 20090912 07:52:28< alink> yes, it works here, and I think is nicer 20090912 07:52:36< ancestral> Yes 20090912 07:52:46< ancestral> It's in DejaVu Sans 20090912 07:53:20< ancestral> http://www.wesnoth.org/forum/viewtopic.php?f=32&t=25035 20090912 07:54:09< alink> ok, good, i see that i am speaking to a specialist of the minus sign ;-) 20090912 07:54:15< ancestral> Haha 20090912 07:54:19< alink> i am a lucky man today 20090912 07:55:07< Blueblaze> "Somebody concerned about dashes! I think I'm in love." 20090912 07:55:11< Blueblaze> Way to go ancestral 20090912 07:55:37< ancestral> Haha 20090912 07:56:39< ancestral> alink: Personally, when I write a negative number I'll usually use a shorter dash 20090912 07:57:29< ancestral> -4+7–2=1 20090912 07:57:53< Blueblaze> 1–-2 20090912 07:57:59< ancestral> Hmm, it seems my irc client might have changed the character I typed 20090912 07:58:06< ancestral> 1–-1 20090912 07:58:14< alink> yeah, but when you see a +25% transform into a -25% the small shift is a bit disturbing 20090912 07:58:19< ancestral> Sneaky irc client 20090912 07:58:25< ancestral> alink: true 20090912 07:58:39< ancestral> alink: you would want a minus 20090912 07:58:46< ancestral> Because you're modifying something 20090912 07:59:21< ancestral> So in that case, disregard what I said :) 20090912 08:00:44< alink> anyway, if will now commit the true minus, so people wanting to compare the difference could look the 2 revisions 20090912 08:00:53< alink> well, i code and test first 20090912 08:01:04< ancestral> Yay 20090912 08:01:19< ancestral> alink: can you convert -- to an em dash? Like in the damage types? 20090912 08:01:37< ancestral> Because that would be amazing 20090912 08:02:40< alink> i suppose, but not sure why. And there is probably several places to check 20090912 08:02:50< alink> ancestral: just for cosmetic ? 20090912 08:03:23< ancestral> Well, -- is kind of a lazy man's em dash 20090912 08:03:43< ancestral> People only used it when they couldn't use a real em dash 20090912 08:03:58< ancestral> I'd change it if I knew where to look 20090912 08:04:53< ancestral> Typewriters, for example, didn't have em dashes. That's probably where we got the double hyphen from. 20090912 08:08:48-!- Sirp [n=user@wesnoth/developer/dave] has quit ["leaving"] 20090912 08:09:20< alink> mmh i see some 5-4 in help's text, and there is at least is places to change for UI (generate_report.cpp, dialogs.cpp and help.cpp) 20090912 08:09:57< alink> * 3 places 20090912 08:11:12< alink> but I will not do it now, a bit tired and I will give time to anyone opposed to it to speak up 20090912 08:11:46< ancestral> Sure, I suppose 20090912 08:12:08< ancestral> Because bad typographic style would be better somehow? :P 20090912 08:12:21< ancestral> I kid 20090912 08:13:18< alink> well, there still a possibility of technical problem 20090912 08:13:32< alink> for example, the ones in help.cfg must probably stay in ascii for translation stuff 20090912 08:14:14< alink> i think we already have some chinese character in source, so i suppose it's ok there 20090912 08:14:27-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Read error: 113 (No route to host)] 20090912 08:15:14< alink> IMO a nice character showing which number is damage or blows would be even better :-) 20090912 08:15:22< ancestral> That was discussed 20090912 08:15:23< alink> but that's an old topic 20090912 08:15:35< ancestral> Ultimately, it was let's see what it looks like 20090912 08:15:39< ancestral> But I'd be up for that 20090912 08:17:07< ancestral> alink: there's a character in Unicode called "crossed swords" :) http://en.wikipedia.org/wiki/⚔ 20090912 08:17:43< ancestral> u+2694 though I don't think many fonts at all use it 20090912 08:18:01< alink> oh, you can even put that in the url ! 20090912 08:18:07< ancestral> Yep 20090912 08:19:51< alink> mmh this true minus seems slightly bigger than + in wesnoth :-/ 20090912 08:20:24< ancestral> Just your mind playing tricks on you 20090912 08:20:30< ancestral> Optical illusion :) 20090912 08:21:37< alink> no i think it's 1 or 2 pixel, but i will magnify 20090912 08:22:10< ancestral> One thought I had a while back was Wesnoth could use ♥ instead of HP… perhaps it would be better internationally as "HP" might not mean anything to, say, a Chinese player 20090912 08:23:03< alink> yeah 1 pixel bigger 20090912 08:23:19< ancestral> Oh? 20090912 08:23:26< ancestral> Any better than before? 20090912 08:24:17< alink> ah yes a lot better, the simple - is almost half the size of +, 20090912 08:24:32< ancestral> In my text editor it's the same width 20090912 08:25:26< alink> the good thing is that it take the same space, (the next character doesn't move) 20090912 08:28:26< CIA-62> alink * r38607 /trunk/src/generate_report.cpp: 20090912 08:28:26< CIA-62> Use true minus for the new alignement info "chaotic (-25%)" in sidebar 20090912 08:28:26< CIA-62> I hope it works well everywhere. 20090912 08:30:05< alink> ^anyone having good knowledge of our rendering chain (SDL unicode pango etc..), ping me if any risk/problem, because that's not important 20090912 08:32:58< alink> I like the ♥ and seems universal enough. Doesn't fit well damage though 20090912 08:36:51< ancestral> Well and 20090912 08:37:05< ancestral> You start getting to the point where if you're finding a symbol for HP 20090912 08:37:11< ancestral> then you ought to have a symbol for XP 20090912 08:37:16< ancestral> and a bunch of other things 20090912 08:37:23< ancestral> And then you might as well make graphics for them 20090912 08:37:31< ancestral> And then it's a project onto its own 20090912 08:38:13< alink> not really, the problem here is the ambiguous "4-5" format of weapon stats 20090912 08:38:25< ancestral> Right, that's also the concern 20090912 08:38:32< ancestral> oh right 20090912 08:38:54< ancestral> So would you use a graphic for denoting damage depending on the damage type? 20090912 08:39:08< ancestral> e.g. a fire icon for fire damage 20090912 08:40:08< ancestral> At that point you wouldn't need the "—fire" since you could tell by the icon 20090912 08:40:34< alink> that could also be nice, useful but maybe less clear, unless the icon have some common pattern showing that it's a damage 20090912 08:41:44< ancestral> Yeah it wouldn't work too well at some point 20090912 08:42:01< ancestral> You can't have small icons showing the difference between blade and piercing damage too well 20090912 08:42:21< alink> and we need better UI code, we can't yet easily plug icon everywhere in the middle of text 20090912 08:42:38< ancestral> That's probably true 20090912 08:43:41-!- vigg [i=57fcfffb@gateway/web/freenode/x-umhutmjypuzrdevp] has joined #wesnoth-dev 20090912 08:44:16< alink> mmh about my last alignement feature, I wonder if I must keep the "neutral (+0%)" 20090912 08:45:12< alink> no, if i keep the "loyal (+0%)" i must keep it for neutral too 20090912 08:45:26< alink> s/loyal/lawful 20090912 08:45:46-!- mjs-de [n=mjs-de@vpw.wh.uni-dortmund.de] has quit [Read error: 110 (Connection timed out)] 20090912 08:47:38< alink> anyway, will re think about all this later 20090912 08:47:41< alink> bye 20090912 08:47:46< ancestral> thanks 20090912 08:47:46-!- alink [n=alink@wesnoth/developer/alink] has quit [Remote closed the connection] 20090912 09:22:00-!- ancestral [n=ancestra@97-116-118-217.mpls.qwest.net] has quit ["And that’s the end of THAT chapter."] 20090912 09:34:04-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20090912 09:41:07-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20090912 10:25:13< Ivanovic> moin 20090912 10:29:43-!- Blueblaze [n=nick@76.202.22.1] has quit [Remote closed the connection] 20090912 10:35:34< CIA-62> silene * r38608 /trunk/src/ (14 files in 4 dirs): Removed last remnants of WML markup. 20090912 10:35:39< CIA-62> silene * r38609 /trunk/src/storyscreen/ (part.cpp part.hpp): Removed unused contructors for storyscreen::floating_image and storyscreen::part. 20090912 10:35:44< CIA-62> silene * r38610 /trunk/src/ (8 files in 4 dirs): Removed AI that has been obsolete and broken for several years. 20090912 10:48:28-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["leaving"] 20090912 10:56:23-!- wesbot changed the topic of #wesnoth-dev to: 93 bugs, 243 feature requests, 12 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20090912 11:09:52-!- loonybot [n=loonybot@79.139.139.133] has joined #wesnoth-dev 20090912 11:11:04-!- loonycyborg [n=sergey@79.139.139.133] has joined #wesnoth-dev 20090912 11:24:04-!- fabi [n=fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20090912 11:33:43-!- fabi [n=fabi@wesnoth/developer/fendrin] has quit [Remote closed the connection] 20090912 11:35:18-!- ardesh__ [n=ardesh@port-92-206-65-123.dynamic.qsc.de] has joined #wesnoth-dev 20090912 11:39:20-!- ardesh_ [n=ardesh@port-92-206-52-144.dynamic.qsc.de] has quit [Read error: 113 (No route to host)] 20090912 11:40:44-!- fendrin [n=fabi@wesnoth/developer/fendrin] has quit [Read error: 110 (Connection timed out)] 20090912 11:49:42-!- Noyga [n=lame-z@wesnoth/developer/noyga] has joined #wesnoth-dev 20090912 11:49:51-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090912 11:54:16-!- Noyga [n=lame-z@wesnoth/developer/noyga] has left #wesnoth-dev ["Quitte"] 20090912 12:10:32-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20090912 12:19:57< grzywacz> Ivanovic, looks like google are going to hold GHOP this year. Any plans for Wesnoth? :) 20090912 12:20:08< Ivanovic> no plans so far 20090912 12:20:22< Ivanovic> already told this mordante some days ago in the mentor chan 20090912 12:20:27< Ivanovic> that is: what is ghop? 20090912 12:20:34< Ivanovic> it is a "really tiny" version of gsoc 20090912 12:20:45< Ivanovic> so basically along the lines of "implement our easy coding tasks" 20090912 12:21:45< grzywacz> Unlike SoC it doesn't have to be coding-only. 20090912 12:22:18< grzywacz> It can be pretty much any project work, including documentation, art, coding, testing... 20090912 12:38:55< zookeeper> sounds interesting enough 20090912 12:40:42 * Ivanovic asks himself if we could accept WML coding in normal SoC 20090912 12:40:52< Ivanovic> (as in eg "create a campaign about XYZ") 20090912 12:40:59< Ivanovic> (or "write a multiplayer campaign") 20090912 13:06:57-!- ardesh__ [n=ardesh@port-92-206-65-123.dynamic.qsc.de] has quit ["Quis custodiet ipsos custodes"] 20090912 13:48:54-!- EdB [n=edb@79.95.12.207] has joined #wesnoth-dev 20090912 14:05:16-!- vigg [i=57fcfffb@gateway/web/freenode/x-umhutmjypuzrdevp] has quit ["Page closed"] 20090912 14:05:30-!- giusef [n=giusef@unaffiliated/giusef] has joined #wesnoth-dev 20090912 14:08:03-!- EdB [n=edb@79.95.12.207] has quit [Remote closed the connection] 20090912 14:24:00-!- Fab2 [n=Fab@ANantes-251-1-119-144.w81-48.abo.wanadoo.fr] has joined #wesnoth-dev 20090912 15:17:16-!- ugasoft [n=ugasoft@dynamic-adsl-94-36-225-73.clienti.tiscali.it] has joined #wesnoth-dev 20090912 15:17:44< ugasoft> hi all 20090912 15:18:43< ugasoft> I'm new to dev channel 20090912 15:18:49-!- yann [n=dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20090912 15:19:07< ugasoft> I'd like to ask some questions to developers 20090912 15:19:35< ugasoft> I'm a R&D game developer (as job) 20090912 15:20:11< ugasoft> I'm a software engineer and I war researcher for 4 years in Artificial Intelligence 20090912 15:20:36< ugasoft> I'd like to contribute to BfW, because I play it since version 0.8 20090912 15:20:42< ugasoft> and I'd like to contribute :) 20090912 15:20:52< ugasoft> anyone who can talk with me? 20090912 15:21:18< ugasoft> I was interested reading this forum topic 20090912 15:21:19< ugasoft> http://www.wesnoth.org/forum/viewtopic.php?f=10&t=24511 20090912 15:21:35< ugasoft> about AI development/refactoring for 1.7 verios 20090912 15:21:40< ugasoft> version* 20090912 15:24:43< ugasoft> no one? 20090912 15:26:50< zookeeper> probably not many people online at this hour. 20090912 15:26:59< ugasoft> thank you :) 20090912 15:27:22< ugasoft> I'll try later... 20090912 15:27:29< loonycyborg> People who contribute to AI frequent this channel, but apparently none of them are active just right now.. 20090912 15:28:07< zookeeper> just idle here and sooner or later someone will awaken 20090912 15:28:15< ugasoft> how is the code of this project organized? who has responsibilities? 20090912 15:30:23< loonycyborg> the code of this project is organized on .cpp/.hpp files and whoever has svn write access has responsibilities :P 20090912 15:30:49< ugasoft> lol 20090912 15:31:42-!- giusef [n=giusef@unaffiliated/giusef] has quit ["exit (-1);"] 20090912 15:31:53< zookeeper> people usually get commit access when they've submitted a couple of useful patches and if they want to continue working on something. 20090912 15:35:31< ugasoft> ok, this is interesting 20090912 15:35:46< ugasoft> thank you zoo :) 20090912 15:50:26< CIA-62> silene * r38611 /trunk/src/Makefile.am: Added dummy rule to test dependencies. 20090912 15:50:30< CIA-62> silene * r38612 /trunk/src/text.hpp: Removed useless dependency. 20090912 15:50:33< CIA-62> silene * r38613 /trunk/src/display.cpp: Switched gamemap interface from SDL_TTF to Pango. 20090912 15:50:37< CIA-62> silene * r38614 /trunk/src/ (generate_report.cpp reports.cpp reports.hpp): Removed ugly convenience functions. 20090912 15:50:42< CIA-62> silene * r38615 /trunk/src/ (generate_report.cpp marked-up_text.cpp marked-up_text.hpp): Switched report generation to Pango markup. 20090912 15:50:43< CIA-62> silene * r38616 /trunk/src/display.cpp: Removed excessive linebreaks. 20090912 16:01:45-!- crimson_p [n=irchon@64.201.60.211] has joined #wesnoth-dev 20090912 16:03:27-!- crimson_p [n=irchon@64.201.60.211] has quit [Remote closed the connection] 20090912 16:15:55-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20090912 16:21:04< CIA-62> silene * r38617 /trunk/src/ (7 files in 4 dirs): Fixed dependencies. 20090912 16:45:48-!- Sirp [n=user@wesnoth/developer/dave] has joined #wesnoth-dev 20090912 16:52:22-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20090912 16:56:23-!- wesbot changed the topic of #wesnoth-dev to: 96 bugs, 244 feature requests, 12 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20090912 17:04:43-!- blarumyrran [n=minaise@81-20-159-197.levira.ee] has joined #wesnoth-dev 20090912 17:39:48< CIA-62> silene * r38618 /trunk/src/dialogs.cpp: Removed campaign name in objective dialogs: it doesn't appear at campaign start and it is untranslatable after reload (bug #14928). 20090912 18:44:40-!- loonycyborg [n=sergey@wesnoth/developer/loonycyborg] has quit ["KVIrc 3.4.2 Shiny http://www.kvirc.net/"] 20090912 18:45:11-!- loonybot [n=loonybot@wesnoth/bot/loonybot] has quit [Remote closed the connection] 20090912 18:54:14-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth-dev 20090912 18:56:55-!- blarumyrran [n=minaise@81-20-159-197.levira.ee] has quit [] 20090912 18:58:52-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20090912 19:06:16-!- Aethaery1 [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth-dev 20090912 19:09:06-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Nick collision from services.] 20090912 19:09:09-!- Aethaery1 is now known as Aethaeryn 20090912 19:21:12-!- mjs-de [n=mjs-de@vpw.wh.Uni-Dortmund.DE] has joined #wesnoth-dev 20090912 19:29:54-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20090912 19:42:24-!- Crab_ [n=Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20090912 19:45:57-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090912 19:51:15< Crab_> ugasoft: you wanted to talk about AI development/refactoring ? 20090912 20:09:16-!- stikonas [n=and@213.164.125.176] has joined #wesnoth-dev 20090912 20:16:16< ugasoft> hi Crab 20090912 20:16:21< Crab_> hi 20090912 20:16:22< ugasoft> yed I want 20090912 20:16:33< ugasoft> but now I'm coocking :P 20090912 20:16:50< ugasoft> I'm from Italy, here it's dinenr time now 20090912 20:17:15< Crab_> ugasoft: ok, no hurry :) 20090912 20:17:20< ugasoft> if you can wait... I'll be back later 20090912 20:17:33< Crab_> ok 20090912 20:17:52< ugasoft> ;) 20090912 20:18:46< Ivanovic> Crab_: since fendrin is not here atm, maybe you can have a look at this: http://www.wesnoth.org/forum/viewtopic.php?f=4&t=27058 20090912 20:19:41< Crab_> Ivanovic: http://www.wesnoth.org/forum/viewtopic.php?f=4&t=26971 20090912 20:20:38< Ivanovic> just link your post and that's it 20090912 20:20:40< Ivanovic> ;) 20090912 20:20:51< Crab_> Ivanovic: done 20090912 20:21:14< Ivanovic> perfect 20090912 20:22:36< Crab_> Soliton: note: already 3+ WML-only bugs in 1.7.5 20090912 20:28:12-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Read error: 145 (Connection timed out)] 20090912 20:47:17-!- stikonas [n=and@ctv-213-164-125-176.vinita.lt] has joined #wesnoth-dev 20090912 20:49:38-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Read error: 110 (Connection timed out)] 20090912 20:54:51< CIA-62> silene * r38619 /trunk/src/game_events.cpp: Cleared variable before storing unit to it. (Fix for bug #14196.) 20090912 20:55:36-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth-dev 20090912 21:00:36-!- yann [n=dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Nick collision from services.] 20090912 21:00:41-!- yann [n=dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20090912 21:00:46-!- yann [n=dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Read error: 104 (Connection reset by peer)] 20090912 21:01:20-!- yann [n=dwitch@81.57.214.146] has joined #wesnoth-dev 20090912 21:24:32-!- DDR [n=chatzill@66.183.125.196] has joined #wesnoth-dev 20090912 21:26:12< shadowmaster> mordante: noted, now if I could find the standard definitions used for GUI2... :/ 20090912 21:37:39< shadowmaster> zookeeper: http://www.wesnoth.org/forum/viewtopic.php?f=8&t=27009 was locked into the moderation queue because it used the word "credit". I have just changed the filter to be more specific. 20090912 21:43:43< stikonas> the number of bugs is approaching one hundred :( 20090912 21:46:50 * shadowmaster awaits esr's cursing. 20090912 21:47:35< esr> This does indeed annoy me extremely. As anybody actually working the list? 20090912 21:48:21-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit ["Damn."] 20090912 22:08:02< zookeeper> shadowmaster, huh? just one word alonw (which isn't even "viagra") can trigger that? 20090912 22:27:07-!- ugasoft [n=ugasoft@dynamic-adsl-94-36-225-73.clienti.tiscali.it] has left #wesnoth-dev [] 20090912 22:32:38-!- silene [n=plouf@wesnoth/developer/silene] has quit ["Leaving."] 20090912 22:38:19-!- mjs-de [n=mjs-de@vpw.wh.Uni-Dortmund.DE] has quit ["On the road again"] 20090912 22:42:39< shadowmaster> zookeeper: yes, I changed it two two unlikely words 20090912 22:42:49< shadowmaster> *to 20090912 22:44:12< shadowmaster> Chusslove: sorry is this has been asked before, but why do the language overlays use --overlay as filename suffix instead of -overlay? 20090912 22:44:16< shadowmaster> *if 20090912 22:45:06< Chusslove> shadowmaster: Just in case, and makes it more clear that it's not part of the ordinary name. 20090912 22:45:15< Chusslove> Not been asked before :) 20090912 22:46:14< shadowmaster> um, +overlay could have worked too perhaps 20090912 22:47:23< stikonas> +overlay looks nice 20090912 22:47:37< Chusslove> Could have probably, just being on the safe side wrt. allowed characters in file names. 20090912 22:48:21< shadowmaster> except that, like +female, if it happens to be used in WML attributes, it must be quoted (.e.g image="foo+female.png" isn't the same as image=foo+female.png, which the preprocessor converts into image=foofemale.png IIRC) 20090912 22:48:31< Chusslove> See? :) 20090912 22:48:47< Chusslove> Eh, no. Localized image will not be mentioned in that context anyway. 20090912 22:52:33-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit [Remote closed the connection] 20090912 22:56:23-!- wesbot changed the topic of #wesnoth-dev to: 95 bugs, 242 feature requests, 12 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20090912 23:07:33-!- Blueblaze [n=irchon@32.171.168.140] has joined #wesnoth-dev 20090912 23:13:09-!- Blueblaze [n=irchon@32.171.168.140] has quit [Remote closed the connection] 20090912 23:13:16-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth-dev 20090912 23:30:40-!- elynia [n=shyde@wesnoth/umc-dev/misc/elynia] has joined #wesnoth-dev 20090912 23:32:22-!- elynia [n=shyde@wesnoth/umc-dev/misc/elynia] has left #wesnoth-dev ["nyu"] 20090912 23:32:42-!- elynia [n=shyde@wesnoth/umc-dev/misc/elynia] has joined #wesnoth-dev 20090912 23:39:09-!- shikadibot [n=shikadi@wesnoth/umc-dev/bot/shikadibot] has quit ["manual override"] 20090912 23:39:33-!- shikadibot [n=shikadi@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20090912 23:41:27-!- loonybot [n=loonybot@79.139.139.133] has joined #wesnoth-dev 20090912 23:42:14-!- loonycyborg [n=sergey@79.139.139.133] has joined #wesnoth-dev 20090912 23:44:04-!- DDR [n=chatzill@66.183.125.196] has quit [Read error: 110 (Connection timed out)] 20090912 23:47:43-!- blarumyrran [n=minaise@81-20-159-197.levira.ee] has joined #wesnoth-dev 20090912 23:53:15-!- ugasoft [n=ugasoft@dynamic-adsl-94-36-225-73.clienti.tiscali.it] has joined #wesnoth-dev 20090912 23:54:09< ugasoft> I got the trunk from svn 20090912 23:54:34< ugasoft> player_network.cpp doesn't compile, it needs #include "wml_exception.hpp" 20090912 23:54:46< ugasoft> because of __func__ definition 20090912 23:55:28 * shadowmaster checks, give me 20 minutes to compile 20090912 23:55:38< ugasoft> so do server.cpp 20090912 23:55:52-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20090912 23:56:24< ugasoft> and also sample_user_handler needs 20090912 23:56:41< ugasoft> ah, wait, last one is fixed :) 20090912 23:56:56< shadowmaster> what's up with g.w.o? http://www.wesnoth.org/gettext/?package=allun&order=trans&version=trunk 20090912 23:57:23< Crab_> ugasoft: don't forget to mention your compiler :) 20090912 23:57:23< shadowmaster> um, mordante ^ 20090912 23:58:00-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit [Read error: 60 (Operation timed out)] 20090912 23:58:01< ugasoft> ok, I'm compiling with MSVC 20090912 23:58:20< ugasoft> VC9 20090912 23:59:12-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20090912 23:59:24< ugasoft> Error 5 fatal error C1083: Cannot open source file: '..\..\src\ai\dfool\ai.cpp': No such file or directory c1xx 20090912 23:59:43< ugasoft> maybe the .sln solution file is not aligned with latest release... --- Log closed Sun Sep 13 00:00:07 2009