--- Log opened Wed Sep 23 00:00:59 2009 20090923 00:08:37-!- DDR [n=chatzill@66.183.125.196] has quit [Read error: 110 (Connection timed out)] 20090923 00:13:01-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20090923 00:14:10-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit [Remote closed the connection] 20090923 00:14:33-!- Crab_ [i=crab@wesnoth/developer/crab] has joined #wesnoth-dev 20090923 00:15:41-!- DDR [n=chatzill@66.183.125.196] has joined #wesnoth-dev 20090923 00:18:24-!- EdB [n=edb@147.12.95-79.rev.gaoland.net] has quit [Remote closed the connection] 20090923 00:20:10-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Read error: 110 (Connection timed out)] 20090923 00:20:18-!- Sirp [n=user@wesnoth/developer/dave] has joined #wesnoth-dev 20090923 00:22:58-!- ardesh [n=ardesh@port-92-195-108-106.dynamic.qsc.de] has quit ["Quis custodiet ipsos custodes"] 20090923 00:24:35-!- stikonas [n=and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20090923 00:32:05-!- ardesh [n=ardesh@92.195.31.146] has joined #wesnoth-dev 20090923 00:33:26-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20090923 00:34:23-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit [Client Quit] 20090923 00:35:58-!- Bellerophon_true [n=chatzill@BSN-77-173-162.dial-up.dsl.siol.net] has joined #wesnoth-dev 20090923 00:37:36-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20090923 00:38:35-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20090923 00:53:36-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20090923 00:54:17-!- Bellerophon_true [n=chatzill@BSN-77-173-162.dial-up.dsl.siol.net] has quit ["ChatZilla 0.9.85 [Firefox 3.5.3/20090824101458]"] 20090923 00:57:31-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Remote closed the connection] 20090923 01:04:32-!- MikeJB [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth-dev 20090923 01:08:10-!- ancestral [n=ancestra@97.116.105.75] has quit ["And that’s the end of THAT chapter."] 20090923 01:26:17-!- mjs-de [n=mjs-de@vpw.wh.Uni-Dortmund.DE] has quit ["On the road again"] 20090923 01:26:41-!- MikeJB [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit ["Meh."] 20090923 01:29:37-!- loonycyborg [n=sergey@wesnoth/developer/loonycyborg] has quit ["Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz"] 20090923 01:30:05-!- loonybot [n=loonybot@wesnoth/bot/loonybot] has quit [Remote closed the connection] 20090923 01:31:36-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20090923 01:33:16-!- YogiHH [n=chatzill@d028042.adsl.hansenet.de] has left #wesnoth-dev [] 20090923 01:37:46-!- Crab_ [i=crab@wesnoth/developer/crab] has quit [Read error: 110 (Connection timed out)] 20090923 01:44:38-!- Crab_ [i=crab@wesnoth/developer/crab] has joined #wesnoth-dev 20090923 02:06:09< CIA-62> crab * r38768 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/02_Hostile_mountains.cfg: fix a typo in previous commit 20090923 02:06:21< CIA-62> crab * r38767 /trunk/ (5 files in 5 dirs): added empty stage, used experimental fai recruitment for LoW 2, disabled extra debug output in formula ai recruitment, disabled recruitment of Ulfserkers and Berserkers in LoW 2 20090923 02:06:58< Crab_> CIA commit ordering is funny. at least it showed them :) 20090923 02:08:51< shadowmaster> esr: around? 20090923 02:08:57< shadowmaster> :/ 20090923 02:14:11-!- shadowm_laptop [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20090923 02:20:20-!- shikadibot [n=shikadi@wesnoth/umc-dev/bot/shikadibot] has quit ["Manual override"] 20090923 02:20:55-!- shikadibot [n=shikadi@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20090923 02:25:59-!- shadowm_laptop [n=ignacio@wesnoth/developer/shadowmaster] has quit [] 20090923 02:26:12-!- shikadibot [n=shikadi@wesnoth/umc-dev/bot/shikadibot] has quit ["Manual override"] 20090923 02:26:25-!- shikadibot [n=shikadi@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20090923 02:26:37-!- Chusslove [n=Chusslov@brsg-d9bef940.pool.mediaWays.net] has quit [Read error: 110 (Connection timed out)] 20090923 02:32:35-!- Netsplit farmer.freenode.net <-> irc.freenode.net quits: Rhonda, Sirp, AnMaster, DDR, crimson_penguin, yann, kimrhh, CIA-62, corn, erl_, (+7 more, use /NETSPLIT to show all of them) 20090923 02:32:35-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20090923 02:33:32-!- Netsplit over, joins: Soliton, ardesh, DDR, ilor, crimson_penguin, Rhonda, AnMaster, dfranke, erl_, Crab_ (+7 more) 20090923 02:33:56-!- ilor [n=ilor@wesnoth/developer/ilor] has quit ["KVIrc Insomnia 4.0.0, revision: 3472, sources date: 20090703, built on: 2009/09/02 21:14:09 UTC http://www.kvirc.net/"] 20090923 02:33:56-!- Chusslove [n=Chusslov@brsg-d9bef74c.pool.mediaWays.net] has joined #wesnoth-dev 20090923 02:45:15-!- ardesh_ [n=ardesh@port-92-195-54-36.dynamic.qsc.de] has joined #wesnoth-dev 20090923 02:49:05< esr> shadowmaster: You were looking for me? 20090923 02:53:19-!- ardesh [n=ardesh@92.195.31.146] has quit [Read error: 145 (Connection timed out)] 20090923 02:54:17-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20090923 02:58:11-!- Crab_ [i=crab@wesnoth/developer/crab] has quit ["Leaving."] 20090923 03:00:46-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20090923 03:16:09< melinath> quit 20090923 03:16:15-!- melinath [n=melinath@ip-69-130.wireless.oberlin.edu] has quit ["Verlassend"] 20090923 03:56:35-!- Blueblaze [n=nick@adsl-76-202-23-166.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20090923 04:01:27-!- ancestral [n=ancestra@97-116-105-75.mpls.qwest.net] has joined #wesnoth-dev 20090923 04:10:43-!- MikeJB [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth-dev 20090923 04:25:13-!- MikeJB [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Read error: 60 (Operation timed out)] 20090923 04:34:51-!- MikeJB [n=Michael@69.251.9.23] has joined #Wesnoth-dev 20090923 04:40:01-!- MikeJB is now known as Aethaeryn 20090923 04:42:30-!- Ivanovic_ [n=ivanovic@dtmd-4db2a93d.pool.mediaWays.net] has joined #wesnoth-dev 20090923 04:50:37-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20090923 04:59:32-!- Ivanovic [n=ivanovic@wesnoth/developer/ivanovic] has quit [Read error: 110 (Connection timed out)] 20090923 05:00:28-!- Ivanovic_ is now known as Ivanovic 20090923 05:01:07-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20090923 05:04:42< Aethaeryn> Who maintains EI? 20090923 05:08:13-!- crimson_pinvin [n=ben@64.201.60.211] has joined #wesnoth-dev 20090923 05:10:22-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [Read error: 113 (No route to host)] 20090923 05:10:23-!- crimson_pinvin is now known as crimson_penguin 20090923 05:48:27-!- Blueblaze [n=nick@adsl-76-202-23-166.dsl.hstntx.sbcglobal.net] has quit [Remote closed the connection] 20090923 05:48:59-!- Blueblaze [n=nick@adsl-76-202-23-166.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20090923 05:57:26-!- Blueblaze [n=nick@adsl-76-202-23-166.dsl.hstntx.sbcglobal.net] has quit [Remote closed the connection] 20090923 06:10:41-!- DDR [n=chatzill@66.183.125.196] has quit [Read error: 110 (Connection timed out)] 20090923 06:35:39-!- silene [n=plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20090923 07:14:49-!- Sirp [n=user@wesnoth/developer/dave] has quit ["leaving"] 20090923 07:18:37-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [] 20090923 07:28:17-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20090923 07:32:58-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20090923 07:33:18< CIA-62> mordante * r38756 /trunk/src/gui/auxiliary/event/handler.cpp: 20090923 07:33:18< CIA-62> Set the handler to NULL after deleting it. 20090923 07:33:18< CIA-62> Some test code accessed the deleted pointer and since it contained an 20090923 07:33:18< CIA-62> address the assert wasn't triggered. 20090923 07:35:11-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20090923 07:51:27-!- stikonas [n=and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20090923 08:03:16-!- ancestral [n=ancestra@97-116-105-75.mpls.qwest.net] has quit ["And that’s the end of THAT chapter."] 20090923 08:33:47< silene> Crab_: your AI_CONTROLLER_ALLOW_LEADER_CONTROL macro is a no-no, since it is english-only; please fix it before it starts being used (or just remove it) 20090923 09:06:16-!- silene [n=plouf@wesnoth/developer/silene] has quit ["Leaving."] 20090923 09:09:43-!- [Relic] [n=[Relic]@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has quit ["Leaving"] 20090923 09:29:09-!- YogiHH [i=d4ca9d15@wesnoth/developer/yogihh] has joined #wesnoth-dev 20090923 09:29:14< YogiHH> hello 20090923 09:35:26< YogiHH> Soliton: Regarding your question yesterday (child("multiplayer")): No, there wasn't any specific reason, i wasn't aware of child_or_add(), simply 20090923 09:38:52< YogiHH> Soliton: For resending the era to the mp server: Is the era id enough or is the whole era config needed? 20090923 09:44:46< Ivanovic> moin 20090923 10:01:04-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20090923 10:23:15-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090923 10:24:58-!- Bellerophon_true [n=chatzill@193.77.173.162] has joined #wesnoth-dev 20090923 10:30:00-!- euschn [n=chatzill@wesnoth/developer/euschn] has joined #wesnoth-dev 20090923 10:51:03< YogiHH> euschn: I have commited the savegame changes. Multiplayer game settings are now stored in a tag of their own at root level. 20090923 10:51:58< euschn> YogiHH: sounds great, Im interested to have a look at that 20090923 10:53:07< euschn> ah its already in the last commit digest, missed that this morning 20090923 11:07:44-!- YogiHH [i=d4ca9d15@wesnoth/developer/yogihh] has quit [Ping timeout: 180 seconds] 20090923 11:34:21-!- YogiHH [i=d4ca9d15@wesnoth/developer/yogihh] has joined #wesnoth-dev 20090923 11:42:20-!- euschn [n=chatzill@wesnoth/developer/euschn] has quit [Remote closed the connection] 20090923 11:44:23< Soliton> YogiHH: in theory i guess the era id would be enough but the simplest is surely to do the same thing as in the first scenario. 20090923 11:48:07< YogiHH> Soliton: ok 20090923 11:59:40-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Read error: 104 (Connection reset by peer)] 20090923 12:03:21-!- stikonas [n=and@ctv-213-164-127-168.vinita.lt] has joined #wesnoth-dev 20090923 12:08:42< AI0867> shikadibot: "(un)consider attack", it was primarily meant for humans and I hacked it into default AI too 20090923 12:08:49< AI0867> shadowmaster: ^ 20090923 12:09:18< Soliton> YogiHH: the issue with replays seems to be that there are two init_side commands in some turns for some reason. and there is a suspicious empty command inbetween them. 20090923 12:09:20< AI0867> removed because of some very good reasoning somewhere 20090923 12:09:53< AI0867> some good did come of it though, I fixed a rather nasty bug that would dereference the wrong unit in attack events 20090923 12:22:48-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Read error: 104 (Connection reset by peer)] 20090923 12:23:43-!- stikonas [n=and@ctv-213-164-127-168.vinita.lt] has joined #wesnoth-dev 20090923 12:46:10-!- loonybot [n=loonybot@79.139.139.50] has joined #wesnoth-dev 20090923 12:46:54-!- Crab__ [i=3e50afda@gateway/web/freenode/x-hvbyrgtdppznkspc] has joined #wesnoth-dev 20090923 12:47:00-!- loonycyborg [n=sergey@79.139.139.50] has joined #wesnoth-dev 20090923 12:49:15< Crab__> silene: I know about translation issues with that macro, and will fix it before making use of it. 20090923 12:49:31-!- Crab__ [i=3e50afda@gateway/web/freenode/x-hvbyrgtdppznkspc] has quit [Client Quit] 20090923 12:52:30-!- ilor [n=ilor@wesnoth/developer/ilor] has joined #wesnoth-dev 20090923 13:31:17-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20090923 13:36:22< CIA-62> ivanovic * r38771 /trunk/ (282 files in 26 dirs): 20090923 13:36:22< CIA-62> pot-update 20090923 13:36:22< CIA-62> regenerated doc files 20090923 13:38:47< ilor> Is it possible to make scons use env vars like CXXFLAGS during config checks and not just for the build process? 20090923 13:41:35< loonycyborg> Yes. With extra_flags_config. 20090923 13:43:48< ilor> why not just use the env vars? 20090923 13:45:09< Soliton> scons doesn't trust your environment. 20090923 13:45:51< loonycyborg> It's already affected by CXXFLAGS but they aren't used for configuration since that could cause config checks to be recompiled when environent's CXXFLAGS change. 20090923 13:47:41< ilor> this makes configuring scons somewhat annoying though 20090923 13:48:38< ilor> can't it just ignore these changes (so requiring a --config=force which you pretty much have to use during set-up anyway) 20090923 13:50:28< loonycyborg> What's annoying about extra_flags_config? I'd really prefer using it to using some external script to setup environment vars. 20090923 13:51:02< ilor> it's annoying because I need to remember another scons-specific switch 20090923 13:52:32< loonycyborg> And why do you want CXXFLAGS to affect configuration? I've never needed that myself. 20090923 13:53:35< ilor> I'm setting up a windows build enviroment and I'd like to avoid having to stuff everything into c:/mingw/include, for one 20090923 13:55:29< loonycyborg> Personally, I'm using sdldir, gtkdir etc for that. 20090923 13:59:12< ilor> I still don't understand what's so bad about CXXFLAGS which are well known and should offer no surprises 20090923 14:01:38< loonycyborg> Because CXXFLAGS doesn't appear in user-editable .scons-option-cache file :P 20090923 14:06:58< ilor> loonycyborg: PATH doesn't either yet scons calls gcc hoping it's in there 20090923 14:09:30< loonycyborg> Though personally I don't care whether CXXFLAGS/LINKFLAGS affect configure since I'm not using them myself. 20090923 14:10:48< loonycyborg> In order for them to affect configure, the 'env.Append(CXXFLAGS = os.environ.get('CXXFLAGS' ..' line should be moved right before env.Configure is called. 20090923 14:11:04< ilor> loonycyborg: will check 20090923 14:38:52-!- PK9 [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has quit ["Java user signed off"] 20090923 14:50:13-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Read error: 110 (Connection timed out)] 20090923 15:47:29-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20090923 16:10:59< ilor> and after patching just one system header and two boost headers, I have a mingw build working on windows. yay. 20090923 16:11:33< loonycyborg> That is with strict=true? 20090923 16:11:51< ilor> oh, it just crashed, sweet 20090923 16:12:13< ilor> loonycyborg: no, but I wanted to get rid of a bunch of boost warnings in gcc43 20090923 16:13:10< ilor> crashes when starting a game, after initial dialog plays and I should get control of the game 20090923 16:15:06< loonycyborg> Which campaign? 20090923 16:16:06< ilor> any, seems like it could be a dll issue 20090923 16:19:11< ilor> running under gdb gives ma Error: dll starting at 0x778b0000 not found. and 3 more of this 20090923 16:19:35< ilor> then a bunch of "warning: Invalid parameter passed to C runtime function." 20090923 16:20:21< ilor> and then when it crashes ot does so with the ever-lovely RTLFreeHeap 20090923 16:24:46< ilor> oh how cute, the dll errors happen there even on a hello world 20090923 16:25:42< loonycyborg> Which compiler version are you using? 20090923 16:26:49< ilor> gcc 4.3.3-dw2 20090923 16:32:36< loonycyborg> This one: http://nuwen.net/mingw.html ? 20090923 16:34:28< ilor> loonycyborg: no, I'm using TDM 20090923 16:36:19< ilor> ah seems the gcc version in that link you gave is the tdm one anyway 20090923 16:36:32< loonycyborg> Indeed. 20090923 16:37:58< ilor> I'm on 64-bit windows which might be a factor 20090923 16:38:40< loonycyborg> Aren't you also on windows 7 which also may be a factor? :P 20090923 16:38:45< ilor> shhhh 20090923 16:41:19-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20090923 16:47:29-!- stikonas [n=and@213.164.127.168] has joined #wesnoth-dev 20090923 16:55:22-!- MikeJB [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth-dev 20090923 16:55:34-!- MikeJB is now known as Aethaeryn 20090923 16:56:23-!- wesbot changed the topic of #wesnoth-dev to: string and feature freeze start on Sunday, 27.9.2009! | 1.7.6 planned for 27.9. | 90 bugs, 242 feature requests, 13 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20090923 16:59:36-!- YogiHH [i=d4ca9d15@wesnoth/developer/yogihh] has left #wesnoth-dev [] 20090923 17:00:46-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20090923 17:03:19-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20090923 17:13:48-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20090923 17:21:36-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20090923 17:44:39-!- Blueblaze [n=nick@adsl-76-202-23-166.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20090923 17:54:53-!- Aethaery1 [n=Michael@69.251.9.23] has joined #Wesnoth-dev 20090923 17:55:17-!- elias [n=elias@allegro/developer/allefant] has joined #wesnoth-dev 20090923 17:55:21-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090923 17:55:53-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Read error: 104 (Connection reset by peer)] 20090923 17:56:16-!- Aethaery1 is now known as Aethaeryn 20090923 18:00:34-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20090923 18:08:54-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit ["meh"] 20090923 18:13:59-!- Zarel [n=Zarel@beholder.cs.umn.edu] has joined #wesnoth-dev 20090923 18:15:51< Ivanovic> esr: you take care of DM, right? 20090923 18:15:59< Ivanovic> esr: please have a look at https://gna.org/bugs/index.php?14357 20090923 18:18:57-!- danfmsouza [n=danfmsou@20151223213.user.veloxzone.com.br] has joined #wesnoth-dev 20090923 18:21:33-!- danfmsouza [n=danfmsou@20151223213.user.veloxzone.com.br] has left #wesnoth-dev [] 20090923 18:24:53-!- MikeJB [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth-dev 20090923 18:33:06< esr> Ivanovic: I'll look, but fendrin is DM's WML tech - he's more likely to fix it than me. 20090923 18:33:14< Ivanovic> esr: okay 20090923 18:35:03< esr> Ivanovic: The way it's worked on DM so far, I write the wacky side-changing macros (the ones with the comment something like "Delfador changes sides more often than most Wesnothian characxters change their uncerwear") and he hacks the rest. 20090923 18:35:20< esr> s/uncerwear/underwear/ 20090923 18:37:00< Ivanovic> uhm, *do* wesnothians wear any underwear? 20090923 18:37:01< Ivanovic> ;) 20090923 18:37:45-!- Blueblaze [n=nick@adsl-76-202-23-166.dsl.hstntx.sbcglobal.net] has quit [Read error: 110 (Connection timed out)] 20090923 18:43:36< esr> Ivanovic: Yes, almost certainly. You don't remember my discussion with Mordante about this? 20090923 18:43:46< Ivanovic> no, i don't 20090923 18:43:56-!- giusef [n=giusef@unaffiliated/giusef] has joined #wesnoth-dev 20090923 18:44:23< esr> Hustorically, on Eartth, there are two factors which predict wherther or not a culture will have underclothes. 20090923 18:45:09< esr> (1) is living in a cool damp climate, like Northern Europe's. (2) is the availability of flax or cotton cloth. 20090923 18:45:31< esr> Where you have both factors, you get underwear. 20090923 18:46:15< esr> Where you have only (1), you generally geet underwear too, but often made of wool and horribly uncomfortable. 20090923 18:47:13< esr> I know about thids because my wife is a costume historian. She has *books* on the history of underwear :-) 20090923 18:48:18< Ivanovic> uhm, okay 20090923 18:48:30< Ivanovic> books about the "history of underwear"... 20090923 18:48:37< Ivanovic> you know, i prefer plain normal novels 20090923 18:48:39< Ivanovic> ;) 20090923 18:49:04< esr> Of course if you go back far enough in European history, underwear goes away. But so do, er, clothes. Late classical writers commented on the Germans' habit of running around naked except maybe for an animal-skin cloak. 20090923 18:51:02< esr> What we think of as "European clothing" (stuff basically shaped like a T-tunic and trousers) actually seems to have been imported from the Central Asian steppes by way of early westward migrants like the Alans and Sarmatians. 20090923 18:53:14< esr> So, basically, the fact that Vikings and Mongols both wore fitted clothes in a relatively modern-appearing style isn't coincidence. Common roots in steppe costume... 20090923 18:53:26< loonycyborg> Isn't most european stuff imported that way? :P 20090923 18:53:54< esr> Nah, megaliths were indigenous :-) 20090923 18:56:18< esr> Anyway. Wesnoth relevance: Earth cultures that were outer clothes like Wesnothian ones - that is, tunic and trousers designed for a cool damp climate - have underwear. Therefore, the least hypothesis is that Wesnothians do too. 20090923 18:57:01-!- YogiHH [n=chatzill@c223092.adsl.hansenet.de] has joined #wesnoth-dev 20090923 18:58:02< Ivanovic> on a different planet (without all the cultures that developed on earth) things might be different 20090923 18:58:25< Ivanovic> ;) 20090923 18:59:16< esr> Ivanovic: True, but I think you get a more convincing secondary world if you chasnge nothing gratuotously. That way, players' intuitions are more likely to be valid and they'll feel more comfortable. 20090923 19:00:02< Ivanovic> do we mention underwear (or general clothes) anywhere in wesnoth? 20090923 19:00:04< esr> Also, underwear is *adaptive* in a cold climate. People wear it because they live longer and get fewer diseases when they do. 20090923 19:00:27< esr> No, but clothes are depicted in a lot of the artwaork. 20090923 19:03:47-!- mordante [n=mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20090923 19:04:02< mordante> servus 20090923 19:09:17< mordante> esr, I see we got back at the underwear again :-) 20090923 19:10:24< esr> mordante: I meantioned our earlier discussion :-) 20090923 19:10:40< mordante> I know I saw that too ;-) 20090923 19:12:06-!- Bellerophon_true [n=chatzill@193.77.173.162] has quit [Read error: 145 (Connection timed out)] 20090923 19:12:19-!- boucman [n=rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20090923 19:12:28-!- Bellerophon_true [n=chatzill@194.165.107.72] has joined #wesnoth-dev 20090923 19:13:53-!- MikeJB_ [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth-dev 20090923 19:14:30-!- MikeJB_ is now known as Aethaeryn 20090923 19:14:35-!- MikeJB [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Nick collision from services.] 20090923 19:21:40-!- norbert_ [n=norbert_@82-171-70-54.ip.telfort.nl] has joined #wesnoth-dev 20090923 19:21:53< norbert_> small suggestion for http://units.wesnoth.org/1.6/C/mainline.html 20090923 19:22:15< norbert_> Nagas changed to Nagani, and Naga ... to Nagini ... 20090923 19:22:31-!- norbert_ [n=norbert_@82-171-70-54.ip.telfort.nl] has quit [Client Quit] 20090923 19:30:59-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20090923 19:32:22-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20090923 19:40:06< CIA-62> jhinrichs * r38773 /trunk/src/mp_game_settings.cpp: Includes the era into mp_game_settings config processing. 20090923 19:40:06< CIA-62> jhinrichs * r38772 /trunk/src/server/server.cpp: Adapts mp server game descriptions to the new WML format. 20090923 19:41:54< YogiHH> Soliton: ^ 20090923 19:49:53-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit ["meh"] 20090923 19:49:55< Soliton> YogiHH: cool. since you're copying all of [multiplayer] into the description why set everything again later on? 20090923 19:52:53< YogiHH> Soliton: If i am not mistaken, [multiplayer] will only be there for savegames or subsequent campaign scenarios, but not for freshly created games. 20090923 19:53:44< YogiHH> Soliton: It's not completely consistent yet, obviously 20090923 19:53:59< Soliton> oh, i see. 20090923 19:55:06< Soliton> so, for reloads we now get both? 20090923 19:55:24< Soliton> since reloads worked just fine. 20090923 19:56:34< YogiHH> Soliton: probably, yes, i haven't checked so far 20090923 19:58:01< YogiHH> Soliton: Oh, we have a new report detecting the strength of sides, it seems. 20090923 19:58:40< YogiHH> Soliton: It has a tiny little bug, though, maybe 20090923 19:59:25< YogiHH> Soliton: On "Caves of the Basilisk", it says "side 3 has the advantage" (1 and 2 being the players) :-D 20090923 19:59:38< Soliton> hehe 20090923 20:00:08< Soliton> yeah, there is a report when the game ends because the turns run out. 20090923 20:00:31< Soliton> AI0867: ^ 20090923 20:00:51< YogiHH> err, yeah, turns. I have been defeated in turn 1, before i could do anything... 20090923 20:02:11< YogiHH> Soliton: Someone commented putting turns, objectives, random_start_time and version into the description. Was that on purpose? 20090923 20:03:30< Soliton> yes, it's just there as a reminder that those are additional info that is provided but not used. 20090923 20:03:46< Soliton> it's never been uncommented. 20090923 20:04:01< Soliton> well, maybe version was in ancient times. 20090923 20:04:10-!- EdB [n=edb@68.12.95-79.rev.gaoland.net] has joined #wesnoth-dev 20090923 20:04:27< Soliton> YogiHH: the era in [multiplayer] will never be used for the description atm. 20090923 20:05:18< YogiHH> Soliton: hmm, ok. I put it in for completeness. 20090923 20:06:43< Soliton> and nothing in [multiplayer] will be used at all for the next scenario. 20090923 20:08:13< Soliton> and if [multiplayer] is not send on normal game starts now none of the options will show... 20090923 20:10:09< Soliton> i suggest making a complete transition to [multiplayer] at least for the settings. 20090923 20:15:29-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["leaving"] 20090923 20:18:51-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20090923 20:27:10< CIA-62> mordante * r38774 /trunk/src/mp_game_settings.cpp: Remove an unneeded semicolon. 20090923 20:27:50-!- Bellerophon_true [n=chatzill@194.165.107.72] has quit [Read error: 110 (Connection timed out)] 20090923 20:31:20-!- boucman [n=rosen@wesnoth/developer/boucman] has quit [Remote closed the connection] 20090923 20:33:16-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20090923 20:35:47< CIA-62> jhinrichs * r38775 /trunk/src/playcampaign.cpp: Fixes "you have been defeated" after ending first turn on multiplayer. 20090923 20:36:38< YogiHH> Soliton: Nothing in [multiplayer] will be used for the next scenario? The timer settings will, no? 20090923 20:39:08-!- silene [n=plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20090923 20:39:15< silene> hi 20090923 20:39:42< YogiHH> hi silene 20090923 20:47:55-!- boucman [n=rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20090923 20:48:26-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20090923 20:53:02< Soliton> YogiHH: the next scenario handling is further down. 20090923 20:53:05< shadowmaster> esr: oum, around now? 20090923 20:53:42< esr> Yes, what's up? 20090923 20:54:16< shadowmaster> esr: I solved a little visual glitch with DM 20090923 20:54:28< Soliton> YogiHH: i'd really prefer if there is a proper switch to using the multiplayer subtag and not different handling for normal starts, reloads etc. 20090923 20:54:36< shadowmaster> shikadibot: log 38766 20090923 20:54:37< shikadibot> Revision 38766 (shadowmaster, 2009-09-22 21:19:11 +0000 (Tue, 22 Sep 2009)): 20090923 20:54:41< shikadibot> DM 1: set the living props' facing when they are spawned, instead of 20090923 20:54:43< shikadibot> setting them on the start event with MODIFY_UNIT, which produced an 20090923 20:54:46< shikadibot> awkward visual effect (tsk). This also eliminates unnecessary 20090923 20:54:48< shikadibot> store_unit/unstore_unit cycles. 20090923 20:54:51< shikadibot> Web interface URL: http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=38766 20090923 20:55:26< YogiHH> Soliton: I guess moving it all to [multiplayer] as you suggested makes most sense 20090923 20:55:26< esr> shadowmaster: Yes, I saw that. Is there something I should do? 20090923 20:55:28< shadowmaster> esr: now I'm wondering if the oracles need to say "It is well" four times or they were supposed to say it all at the same time 20090923 20:56:06< esr> shadowmaster: It's a ritual affirmation. They're supposed to repeat it - like saying "Amen" at a Catholic service. 20090923 20:56:30< Soliton> YogiHH: at least all the settings then we can just copy the whole thing in the description. 20090923 20:57:41< shadowmaster> esr: I guess I'm not very familiarized with catholic habits since I'm not a catholic person. 20090923 20:57:52< shadowmaster> so my question is still unanswered. 20090923 20:58:02< esr> ? 20090923 20:58:31< esr> They're supposed to say "It is well" four times. 20090923 20:58:37< shadowmaster> ahhh. 20090923 20:59:42< shadowmaster> um, strange, the code responsible for bug 14357 looks perfectly fine 20090923 21:01:09< ilor> interesting, a msvc build crashes in nearly the same place as the mingw one. I guess I'll just copy over my entire previous build enviroment from my old computer then 20090923 21:01:16< ilor> and pray it works 20090923 21:01:34< shadowmaster> silene: any particular reason the WML writer doesn't make sure its output is compatible with the WML parser? I managed to convince it to write [foo tag] (note spaces) in a saved game. 20090923 21:01:46< shadowmaster> of course wesnoth later complained the saved game was corrupted. 20090923 21:03:07< silene> shadowmaster: it's not the the job of the wml writer to check that wml objects in memory are fine 20090923 21:04:03< shadowmaster> okay, so it's who's job? This is a great problem, since I wanted to add these "persistent" variables to the preferences file, but with this any rogue add-on can "damage" it 20090923 21:05:54< silene> shadowmaster: so what? (i mean, you don't need persistent variables to mess with the savegames of a user) 20090923 21:06:29< silene> if you don't want persistent variables to be an issue, then the code for persistent variables should check that they are not an issue 20090923 21:06:58< shadowmaster> yeah, by keeping them in a separate file and overwriting it if it becomes damaged. 20090923 21:08:10-!- noy [n=Noy@wesnoth/developer/noy] has quit ["GO, GET TO THE CHOPPAH!!!"] 20090923 21:09:34< shadowmaster> I can't really know what are the (possibly) thousand ways to break a WML doucment. 20090923 21:11:22< shadowmaster> also, at least last night, linger mode wasn't working 20090923 21:11:40< silene> that doesn't mean it should be the role of the wml writer to check for wml correctness (why the wml writer?) 20090923 21:11:57< shadowmaster> well, what else would do it? 20090923 21:12:21< shadowmaster> adding such checks to the config class would be some annoying extra overload since it's used around too often, eh? 20090923 21:14:10< silene> shadowmaster: what else? i don't know, a wml checker, maybe? (can you give me the name of just one software that checks that its output can actually be read back by its parser?) 20090923 21:14:56< shadowmaster> I don't think I work with much software that has some way to write in some custom text format back to the disk 20090923 21:15:20< shadowmaster> and that allows people to make it write arbitrary stuff without hacking the C++ code 20090923 21:15:52< shadowmaster> boucman: could you take a look at https://gna.org/bugs/?14360 ? 20090923 21:16:56< boucman> checking... 20090923 21:17:45< boucman> shadowmaster: he's right, fixing and commiting 20090923 21:18:20< shadowmaster> shadowmaster: yeah, that shadowmaster guy bothered to check what revision caused it 20090923 21:18:31< shadowmaster> er, s/shadowmaster/boucman/ 20090923 21:18:31< boucman> oops 20090923 21:18:39< shadowmaster> :) 20090923 21:18:43< boucman> hadn't hadn't checked who opened the bug 20090923 21:19:02< silene> note that there was already another bug report with the revision number, and already a patch submitted with the fix 20090923 21:19:32 * shadowmaster notices the patch is unhandled since 19th 20090923 21:21:20< boucman> silene: could you give the number so I can mark this one as duplicate, and close the original 20090923 21:21:30< boucman> and sorry for the very little wesnoth time I currently have 20090923 21:21:36< shadowmaster> I think he deleted the duplicate 20090923 21:21:51< silene> closed rather than deleted 20090923 21:22:23< silene> 14336 20090923 21:22:43 * shadowmaster now wonders if there's any bug reported against linger mode 20090923 21:23:29< shadowmaster> ah, bug #14252 20090923 21:26:37-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20090923 21:26:58< shadowmaster> (topic 20090923 21:33:06< shadowmaster> why are touchpad keys the first thing to get damaged before the warranty expires? :/ 20090923 21:37:02-!- yann [n=dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Read error: 60 (Operation timed out)] 20090923 21:37:51-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has joined #wesnoth-dev 20090923 21:41:32-!- Blueblaze [n=nick@adsl-76-202-23-166.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20090923 21:42:01< Ivanovic> *before* warrenty expires is still fine since you can get them replaced for free... 20090923 21:42:12< Ivanovic> right *after* warrenty expired would be worse 20090923 21:42:13< Ivanovic> ;) 20090923 21:45:29< shadowmaster> I still have to find a way to get out of home, get to the store and say "hey, the touchpad is damaged! I want it replaced!" 20090923 21:45:33-!- yann [n=dwitch@81.57.214.146] has joined #wesnoth-dev 20090923 21:45:48 * Ivanovic recommends using the door! 20090923 21:45:48< shadowmaster> which is a bit annoying since the laptop already looks like 3 years old with dust and everything. 20090923 21:46:08< Ivanovic> if there is no door: use a window 20090923 21:46:29-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit [Read error: 113 (No route to host)] 20090923 21:46:30< Ivanovic> if there is no window either: uhm, how do you get food in? try this way to get out! 20090923 21:46:43< Ivanovic> ^^ 20090923 21:47:03< shadowmaster> yeah. 20090923 21:47:58< loonycyborg> Just plug a USB mouse instead. Touchpads suck :P 20090923 21:49:08-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20090923 21:49:09 * shadowmaster doesn't think he can use a USB mouse while sitting on a random park 20090923 21:49:57-!- yann [n=dwitch@81.57.214.146] has quit [Remote closed the connection] 20090923 21:51:48< loonycyborg> They seem to work on any more or less flat surfaces. Though their cable might be annoying indeed.. 20090923 21:52:10< shadowmaster> it doesn't have a cable, but it doesn't work well on the laptop's surface either. 20090923 21:52:19< shadowmaster> or were you suggesting to move the mouse on the grass? 20090923 21:52:31< shadowmaster> :/ 20090923 21:52:47< loonycyborg> Maybe on whatever you're sitting on? 20090923 21:53:17< shadowmaster> grass... ? 20090923 21:54:26< loonycyborg> There aren't any benches? :/ 20090923 21:55:19< silene> Ivanovic: there is something strange with vietnamese po files: none of them is uptodate; there may be something wrong when you do the usual pot update 20090923 21:55:42< Ivanovic> hmm, strange 20090923 21:55:44< shadowmaster> loonycyborg: all the benches I have seen in the capital are made of very narrow wood 20090923 21:56:05< Ivanovic> langcode is "vi", right? 20090923 21:56:16< shadowmaster> loonycyborg: and not of the highest quality either 20090923 21:56:28< silene> Ivanovic: yes 20090923 21:58:19< Ivanovic> mordante: is it possible to read the list of languages in cmake from po/LINGUAS ? 20090923 21:58:33< Ivanovic> silene: found the reason, vi is not listed in po/CMakeLists.txt... 20090923 22:00:02< loonycyborg> Ivanovic: Probably there is. scons already does that.. 20090923 22:00:07-!- yann [n=dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20090923 22:00:13< Ivanovic> loonycyborg: i am sure it is possible 20090923 22:00:21-!- Sapient [n=patrickp@wesnoth/developer/sapient] has joined #wesnoth-dev 20090923 22:00:33< mordante> Ivanovic, it should be possible, I thought it already did :-/ 20090923 22:01:50-!- fendrin [n=fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20090923 22:01:59< fendrin> hello 20090923 22:02:39< mordante> hi fendrin 20090923 22:08:31-!- MikeJB [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth-dev 20090923 22:08:58< Ivanovic> mordante: i thought it was doing so, too 20090923 22:09:18< Ivanovic> obviously it was not (or was only doing so in "the old days" before your pot-update2 changes) 20090923 22:09:49-!- MikeJB is now known as Aethaeryn 20090923 22:09:59< CIA-62> ivanovic * r38778 /trunk/po/CMakeLists.txt: 20090923 22:09:59< CIA-62> add vietnamese in the list of langs to work on in the cmake recipe 20090923 22:09:59< CIA-62> @ mordante: it would be *great* if the content of LINGUAS was used for this set! 20090923 22:10:00< CIA-62> silene * r38777 /trunk/src/playsingle_controller.cpp: Prevented linger mode from exiting after a few seconds only. (Fix for bug #14252.) 20090923 22:10:12< CIA-62> ivanovic * r38779 /trunk/po/ (23 files in 23 dirs): the Vietnamese files were not updated in the last pot-updates, doing so now... 20090923 22:11:06< mordante> Ivanovic, I hope to find some time next weekend 20090923 22:11:17< Ivanovic> okay 20090923 22:15:37-!- noy [n=Noy@wesnoth/developer/noy] has quit [Read error: 145 (Connection timed out)] 20090923 22:16:51-!- Crab_ [i=crab@wesnoth/developer/crab] has joined #wesnoth-dev 20090923 22:22:02< mordante> I'm off night 20090923 22:22:43-!- mordante [n=mordante@wesnoth/developer/mordante] has quit ["Leaving"] 20090923 22:45:35-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20090923 22:47:30-!- boucman [n=rosen@wesnoth/developer/boucman] has quit ["Leaving."] 20090923 22:54:28< CIA-62> boucman * r38776 /trunk/src/unit_display.cpp: fix bug 14336 units not turning properly 20090923 22:56:23-!- wesbot changed the topic of #wesnoth-dev to: string and feature freeze start on Sunday, 27.9.2009! | 1.7.6 planned for 27.9. | 89 bugs, 242 feature requests, 13 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20090923 23:02:41< shadowmaster> wesbot: bug 14336 20090923 23:02:42< wesbot> Bug #14336 Assigned to: Jérémy Rosen Status: Fixed Priority: 5 - Normal 20090923 23:02:45< wesbot> Summary: Units face to the wrong direction after movement 20090923 23:02:47< wesbot> Original submission: Can be reproduced at least in every LoW scenario. 20090923 23:02:50< wesbot> URL: https://gna.org/bugs/?14336 20090923 23:03:09-!- elias [n=elias@allegro/developer/allefant] has quit [Read error: 110 (Connection timed out)] 20090923 23:03:29< Crab_> got a weird bug in LoW 7 - with level not ending. 20090923 23:03:46< shadowmaster> I am stuck on LoW 2. 20090923 23:03:57< Crab_> shadowmaster: how ? 20090923 23:03:57-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has quit ["Saurian Augur - I'll heal you by 4 hp if you leave next to me"] 20090923 23:04:05< shadowmaster> the trolls are obstruding my path by dozens and they are killing my units :P 20090923 23:04:18< Crab_> shadowmaster: do the dwarves assist you ? :) 20090923 23:04:19< shadowmaster> all in the so-called Easy difficulty. I guess I just suck too much. 20090923 23:04:23< shadowmaster> Crab_: no.. 20090923 23:04:32< shadowmaster> they are sitting on their castle, recruiting but not moving 20090923 23:04:47< shadowmaster> I'll check after lunch if it still happens with HEAD 20090923 23:05:12< Crab_> shadowmaster: have the trolls violated their territory ? 20090923 23:09:45< Aethaeryn> < shadowmaster> all in the so-called Easy difficulty. I guess I just suck too much. <- Really? You made the hardest campaign out there. I find that hard to believe. 20090923 23:10:05< CIA-62> shadowmaster * r38780 /trunk/changelog: Changelog update for bug #14336. 20090923 23:12:51< Aethaeryn> (The hardest campaign until Thunderstone Pt. 3 at Impossible difficulty is ready ;) ) 20090923 23:15:00< YogiHH> night everyone 20090923 23:15:28-!- YogiHH [n=chatzill@c223092.adsl.hansenet.de] has left #wesnoth-dev [] 20090923 23:21:47-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit ["Class."] 20090923 23:26:09-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit [Read error: 110 (Connection timed out)] 20090923 23:30:56-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20090923 23:31:36-!- Sapient [n=patrickp@wesnoth/developer/sapient] has quit ["Leaving."] 20090923 23:32:21-!- EdB [n=edb@68.12.95-79.rev.gaoland.net] has quit [Remote closed the connection] 20090923 23:32:27-!- Bellerophon_true [n=chatzill@89.142.236.7] has joined #wesnoth-dev 20090923 23:40:49-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20090923 23:52:36< shadowmaster> Crab_: no, they haven't. 20090923 23:52:51< shadowmaster> They do not want to step into it for some reason. 20090923 23:52:56< Crab_> shadowmaster: so, that's ok. the dwarves are enjoying the show :) 20090923 23:53:03< shadowmaster> that's not fair. 20090923 23:53:19< shadowmaster> also, I just tried again using HEAD and the dwarves didn't even recruit anything. 20090923 23:53:28< Crab_> shadowmaster: why waste gold :) ? 20090923 23:53:31< shadowmaster> ... until I deliberately moved an elf to attack Olurf. 20090923 23:53:50< shadowmaster> damned dwarves. 20090923 23:53:55< Crab_> shadowmaster: hehe. 20090923 23:54:03< shadowmaster> I guess the strategy nowadays then is to await the trolls in my initial keep? 20090923 23:54:57< Crab_> shadowmaster: no, either (1) run past dwarves (doable even on hard) or (2) lure the trolls into attacking dwarves - there's a guaranteed way to do that. (3) grab as much villages as possible and wage a war of attrition against trolls 20090923 23:55:16-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20090923 23:55:30< Crab_> ((3) might not be doable on hard.) 20090923 23:56:04< shadowmaster> can't I just kill the dwarves ad loot their gold? :P 20090923 23:56:58< Crab_> shadowmaster: ask fendrin about this :) this requires lots of small/medium changes to storyline/scenarios. 20090923 23:57:13< shadowmaster> yeah, too bad. 20090923 23:57:39< shadowmaster> similarly, things would be much better for those poor elves if I could just get rid of that Landar brat before he initiates civil war. 20090923 23:57:46-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit ["ChatZilla 0.9.85 [Firefox 3.0.14/2009082707]"] 20090923 23:58:21< Crab_> shadowmaster: might be better, or might be worse :) lots of mundane and magical factors contributed to that civil war. 20090923 23:59:31-!- silene [n=plouf@wesnoth/developer/silene] has quit ["Leaving."] 20090923 23:59:37-!- fendrin [n=fabi@wesnoth/developer/fendrin] has quit [Remote closed the connection] --- Log closed Thu Sep 24 00:00:09 2009