--- Log opened Fri Sep 25 00:00:17 2009 20090925 00:04:03< Shadow_Master> boucman: what are going to do with patch #1311? 20090925 00:04:13< boucman> wesbot: patch 1311 20090925 00:04:14< wesbot> Patch #1311 Assigned to: Jérémy Rosen Status: None Priority: 5 - Normal 20090925 00:04:17< wesbot> Summary: bugfix for #14336: Units face to the wrong direction after movement 20090925 00:04:20< wesbot> Original submission: bug url: https://gna.org/bugs/?14336 20090925 00:04:23< wesbot> URL: https://gna.org/patch/?1311 20090925 00:04:25< Shadow_Master> you commited an equivalent line of code yesterday. 20090925 00:04:25< wesbot> Attached file (1st): https://gna.org/patch/download.php?file_id=6776 20090925 00:04:49< boucman> Shadow_Master: I didn't know it existed, I was away from wesnoth for the last couple of week 20090925 00:04:58< boucman> i'll close it with an apologising comment 20090925 00:05:08< Shadow_Master> um, alright (wonders about email clients) 20090925 00:06:24< Shadow_Master> thespaceinvader: to whom should I assign https://gna.org/bugs/?14344 ? 20090925 00:17:30-!- boucman [n=rosen@wesnoth/developer/boucman] has quit ["Leaving."] 20090925 00:32:31< Shadow_Master> may I move this elsewhere (maybe strategies and tips?) http://www.wesnoth.org/forum/viewtopic.php?f=4&t=27193 20090925 00:43:41-!- ilor [n=ilor@wesnoth/developer/ilor] has quit ["KVIrc Insomnia 4.0.0, revision: 3472, sources date: 20090703, built on: 2009/09/02 21:14:09 UTC http://www.kvirc.net/"] 20090925 00:45:15-!- loonycyborg [n=sergey@wesnoth/developer/loonycyborg] has quit ["Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz"] 20090925 00:45:38-!- loonybot [n=loonybot@wesnoth/bot/loonybot] has quit [Remote closed the connection] 20090925 00:52:27< Shadow_Master> and maybe we could add a link to webchat.freenode.net to http://www.wesnoth.org/wiki/Support (like http://webchat.freenode.net/?channels=wesnoth-dev, which won't work at this time due to an emergency) ? *goes away+ 20090925 01:12:50-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth-dev 20090925 01:20:14-!- giusef_ [n=giusef@unaffiliated/giusef] has quit [Read error: 110 (Connection timed out)] 20090925 01:58:22-!- solsword [n=pmawhort@kresge-38-131.resnet.ucsc.edu] has joined #wesnoth-dev 20090925 01:58:25-!- Chusslove [n=Chusslov@brsg-d9bef647.pool.mediaWays.net] has quit [Read error: 110 (Connection timed out)] 20090925 01:58:34-!- solsword [n=pmawhort@kresge-38-131.resnet.ucsc.edu] has quit [Client Quit] 20090925 01:59:01-!- solsword [n=pmawhort@kresge-38-131.resnet.ucsc.edu] has joined #wesnoth-dev 20090925 01:59:40< solsword> So... 20090925 02:00:10< solsword> is this a good place to report "Please report" messages before posting a bug on the tracker? 20090925 02:00:38< solsword> it's in the latest svn, so I figure it may be something that's a work in progress or otherwise "not a real bug" 20090925 02:01:12< Soliton> well, what's the message? 20090925 02:01:42< Soliton> my crystal ball tells me you're loading an old save. 20090925 02:01:49< solsword> indeed 20090925 02:02:09< solsword> it's "Mandatory WML child missing yet untested for. Please report." 20090925 02:02:27< Soliton> how much do you want to load that savegame? 20090925 02:02:31< solsword> My first instinct was to re-play the campaign and generate a godo save... 20090925 02:02:35< solsword> it's not a bit deal 20090925 02:02:49< solsword> I need to playtest the rest of the campaign anyways to make sure that it works 20090925 02:03:04< solsword> I just didn't want to completely ignore the "Please report" message 20090925 02:03:10< Soliton> hmm, it's a campaign save? 20090925 02:03:13< solsword> yeah 20090925 02:03:16< Soliton> mp campaign? 20090925 02:03:21< solsword> nope, sp 20090925 02:03:30< solsword> "The Knights of the Silver Spire" 20090925 02:03:48< solsword> (which of course, isn't on the 1.6 or 1.7 servers yet, 'cause I'm in the process of making it server-ready 20090925 02:04:03< Soliton> not sure what the issue might be there then. 20090925 02:04:13< solsword> hmmm 20090925 02:04:34< solsword> I could get a backtrace and/or file a bug report if you want 20090925 02:04:35< Soliton> for mp savegames a [multiplayer] tag has been added that will produce that error when it's missing in older saves. 20090925 02:04:51< Soliton> but that shouldn't be the case for sp savegames. 20090925 02:05:23< Soliton> well, it's likely not a bug but missing compatibility. 20090925 02:05:48-!- Chusslove [n=Chusslov@brsg-d9bee32e.pool.mediaWays.net] has joined #wesnoth-dev 20090925 02:05:57< solsword> well... I'll play up to that point and then diff the save files. 20090925 02:06:03< solsword> see if I can't find what might be causing it 20090925 02:06:21< Soliton> some code asked for a WML tag that was not found and subsequent operations on that child cause an exceptin with that message. 20090925 02:07:12< Soliton> yeah, do that. maybe there is a [multiplayer] tag added for some reason afterall. 20090925 02:07:18< Soliton> how old is the save? 20090925 02:07:30< solsword> it's maybe a week old in terms of revisions? 20090925 02:20:51-!- ardesh__ [n=ardesh@port-92-195-96-214.dynamic.qsc.de] has quit ["Quis custodiet ipsos custodes"] 20090925 02:21:59-!- ardesh [n=ardesh@port-92-195-96-214.dynamic.qsc.de] has joined #wesnoth-dev 20090925 02:31:20< Shadow_Master> kay, I have an idea 20090925 02:31:44< Shadow_Master> a "Description" button in the add-ons download dialog that shows a little smaller dialog with the add-on title and description. It works 20090925 02:32:02< Shadow_Master> now I'm figuring out how to prevent "they are in english only" complaints 20090925 02:32:05< Aethaeryn> Shadow_Master: You mean the description you have to provide anyway? 20090925 02:32:47< Shadow_Master> I don't know what else I'd be talking about, Aethaeryn 20090925 02:32:47-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20090925 02:33:24< Aethaeryn> Shadow_Master: I'd assume it's a FPI actually 20090925 02:33:43< Shadow_Master> no, because I'd not have bothered to implement it. 20090925 02:35:36< Soliton> you know the mockups, right? 20090925 02:36:43< Soliton> i'd think the mouse over is less cumbersome. no idea how readable it'd be though. 20090925 02:37:00< Shadow_Master> it doesn't seem to work for some reason. 20090925 02:37:52< Shadow_Master> and the whole thing needs a rewrite with GUI2 anyway. Mordante seems to have reserved that dialog already. 20090925 02:38:23< Soliton> certainly, which is why i wouldn't put too much work into it. 20090925 02:38:50< Soliton> no one's going to care about translations for example. 20090925 02:39:06< Soliton> we're not even transfering the icons. 20090925 02:41:47< Shadow_Master> r27 20090925 02:41:56-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [] 20090925 02:42:22< solsword> gah 20090925 02:42:30< solsword> sorry... I forgot to back up the save game 20090925 02:43:15< solsword> If you really want me to I can svn up backwards, re-generate the save, and try again... 20090925 02:43:22< Shadow_Master> maybe I shouldn't have got rid of my 1.4 archive 20090925 02:45:49< Soliton> solsword: nah, don't worry about it. 20090925 02:46:24< Soliton> solsword: could you check whether new savegames have a multiplayer tag though? 20090925 02:46:52< solsword> they do 20090925 02:47:02< Soliton> sp savegames? 20090925 02:47:09< solsword> yup 20090925 02:47:15< Soliton> ok, odd. 20090925 02:47:26< Soliton> that was definately the cause then. 20090925 02:47:27< solsword> everything inside is set to 0 or no 20090925 02:47:54< Soliton> yeah, it doesn't really make sense. 20090925 02:47:57< solsword> alright, well, good to know the cause 20090925 02:48:06< solsword> on an unrelated note... 20090925 02:48:22< solsword> do you know why loyal units get teamcolored brown regardless of team? 20090925 02:48:42< solsword> It could very well be a stray bit of code somewhere that's my fault 20090925 02:48:43< Soliton> yeah, that's a new feature.. 20090925 02:48:46< solsword> oh 20090925 02:48:50< solsword> "feature"? 20090925 02:48:54< solsword> is there a way to disable it? 20090925 02:48:55< Soliton> indeed. 20090925 02:49:12< Soliton> make your own loyal trait, i guess. 20090925 02:49:15< solsword> oh 20090925 02:49:17< solsword> that's simple 20090925 02:49:20< solsword> thanks 20090925 02:49:56 * Shadow_Master wishes Sapient was around right now. 20090925 02:50:11-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20090925 02:50:24-!- Blueblaze [n=nick@76.202.23.166] has joined #wesnoth-dev 20090925 02:52:25< Shadow_Master> ahhhh, I see why my tooltip descriptions don't work. 20090925 02:52:46< Shadow_Master> for some strange reason, the gui1 widget won't display them unless I mouse over the last column. :/ 20090925 02:54:31< Shadow_Master> and it doesn't look horribly useful while at that: http://shadowm.nfshost.com/long_tooltip.png 20090925 02:57:34< Soliton> a slight bit difficult to read. 20090925 02:57:53< Shadow_Master> http://shadowm.nfshost.com/popup_description.jpg for comparison. 20090925 02:58:41< Soliton> well, better than nothing. 20090925 02:59:07< Soliton> would probably be nice if the filter would also take the description into account. 20090925 02:59:40< Soliton> then if you're lucky you could search for "3 player" add-ons or so. 20090925 03:00:33< Aethaeryn> 20:39:28 < Soliton> we're not even transfering the icons. 20090925 03:00:35< Aethaeryn> ? 20090925 03:01:03< Soliton> an excellent question. 20090925 03:01:09< Shadow_Master> looks doable (the filter thing) 20090925 03:01:43< Aethaeryn> Soliton: Not sure what you meant? 20090925 03:01:56-!- Blueblaze [n=nick@76.202.23.166] has quit [Read error: 145 (Connection timed out)] 20090925 03:01:57< Soliton> ditto. 20090925 03:02:22< Shadow_Master> Aethaeryn: as you know, add-on icons must be present on the client's filesystem or they won't be displayed (duh) 20090925 03:02:38< Shadow_Master> that's all. 20090925 03:04:14< Aethaeryn> Shadow_Master: and? 20090925 03:04:49< Shadow_Master> you tell me. 20090925 03:05:12< Aethaeryn> Soliton: We're not even transfering the icons" means? 20090925 03:06:26 * Shadow_Master begins to notice the garbage descriptions in the add-ons server 20090925 03:07:01< Aethaeryn> Shadow_Master: Descriptions wouldn't be garbage if people could read them... only the web interface has them, and it's used for maybe 0.1% of the downloads if that much? 20090925 03:07:57< Shadow_Master> okay, nice, looks like I'll need to tweak my last commit a bit to cope with the filtering 20090925 03:09:05< Shadow_Master> and commit mails/CIA are lagging 20090925 03:13:24< Shadow_Master> also, if you type "mage era" in the filter, you'll have an icon-less add-on in the list, making the list item's size look uh irregular. 20090925 03:13:48< Shadow_Master> maybe add-ons with empty images could be displayed using misc/blank-hex.png for padding 20090925 03:14:36< Shadow_Master> esr: does wmlscope perform any attempt at checking image paths in the C++ code? 20090925 03:16:31< esr> Shadow_Master: No, it does not. 20090925 03:17:08< Shadow_Master> okay, may I abuse a so-called "WML namespace" image (/data/core/images/misc/blank-hex.png) from the so called "C++ namespace", or should I copy it to the latter? 20090925 03:19:40-!- gtsteel [n=gtsteel@CPE001346a3fd7f-CM00e06fb8be94.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20090925 03:19:43< Shadow_Master> um, it seems to be the case already so I'll take it as a yes 20090925 03:24:30< Aethaeryn> Shadow_Master: good catch 20090925 03:24:55< Aethaeryn> I never knew that screwed up the spacing 20090925 03:25:09< Shadow_Master> the image actually doesn't exist. 20090925 03:25:27< Shadow_Master> e.g. wrong path. 20090925 03:26:11< Shadow_Master> now that's a tough one because we still want image::get_image() to complain. 20090925 03:26:48< Shadow_Master> image::get_image().null() will always return true on debug mode thanks ot the working peasant. 20090925 03:28:43< Shadow_Master> ah, but that's okay actually 20090925 03:58:07-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090925 04:00:28-!- Blueblaze [n=nick@76.202.23.166] has joined #wesnoth-dev 20090925 04:12:38-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20090925 04:25:29< Shadow_Master> um. 20090925 04:25:57< Shadow_Master> 2 commits haven't made it to the mailing list 20090925 04:35:36-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20090925 04:40:11-!- Ivanovic_ [n=ivanovic@dtmd-4db2604c.pool.mediaWays.net] has joined #wesnoth-dev 20090925 04:53:44-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit ["meh"] 20090925 04:55:59-!- solsword [n=pmawhort@kresge-38-131.resnet.ucsc.edu] has quit [""Thanks for the help""] 20090925 04:57:20-!- Ivanovic [n=ivanovic@wesnoth/developer/ivanovic] has quit [Read error: 110 (Connection timed out)] 20090925 04:58:09-!- Ivanovic_ is now known as Ivanovic 20090925 05:09:56-!- gtsteel [n=gtsteel@CPE001346a3fd7f-CM00e06fb8be94.cpe.net.cable.rogers.com] has quit ["leaving"] 20090925 05:10:21< esr> Shadow_Master: Please copy it. Otherwise wmlscope will think it's an unresolved reference. 20090925 05:16:45< Soliton> copying can't possibly help unresolved references. 20090925 05:20:38< esr> There's a copy in the cpore namerspace, that will resolve any reference to it from any campaign. 20090925 05:21:03< esr> sorry.. *If* there's a copy in the core namespace. 20090925 05:23:39-!- [Relic] [n=[Relic]@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20090925 05:24:30< [Relic]> Hello :) 20090925 05:40:35-!- DDR [n=chatzill@66.183.125.196] has joined #wesnoth-dev 20090925 05:47:59-!- Chusslove [n=Chusslov@brsg-d9bee32e.pool.mediaWays.net] has quit [Read error: 110 (Connection timed out)] 20090925 05:55:25-!- Chusslove [n=Chusslov@brsg-d9befe63.pool.mediaWays.net] has joined #wesnoth-dev 20090925 06:10:03< CIA-62> shadowmaster * r38802 /trunk/src/addon_management.cpp: 20090925 06:10:03< CIA-62> Use 72x72 blank hexes for padding in the add-ons download list when 20090925 06:10:03< CIA-62> their icons are not provided/the image cannot be resolved. 20090925 06:10:03< CIA-62> In debug mode, the 72x72 working peasant from the image system does the 20090925 06:10:03< CIA-62> job instead. 20090925 06:10:04< CIA-62> shadowmaster * r38801 /trunk/src/addon_management.cpp: 20090925 06:10:08< CIA-62> Add-ons download dialog will use the add-on description for the Filter 20090925 06:10:10< CIA-62> now. 20090925 06:10:12< CIA-62> shadowmaster * r38800 /trunk/ (changelog players_changelog src/addon_management.cpp): 20090925 06:10:14< CIA-62> Hacky mechanism to display the add-ons' description in the Get Add-ons 20090925 06:10:16< CIA-62> dialog. A button, and a simple pop-up window. 20090925 06:12:33-!- blarumyrran [n=minaise@81.20.159.197] has quit [] 20090925 06:15:45-!- happygrue_ [n=George@c-98-223-235-36.hsd1.in.comcast.net] has quit [Read error: 104 (Connection reset by peer)] 20090925 06:21:29-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [] 20090925 06:48:28-!- silene [n=plouf@ASte-Genev-Bois-152-1-78-120.w86-203.abo.wanadoo.fr] has joined #wesnoth-dev 20090925 06:48:36< CIA-62> mcshark * r38799 /trunk/projectfiles/ (CodeBlocks/wesnoth.cbp CodeBlocks-SCons/wesnoth.cbp): Update according to recent file changes 20090925 06:48:58< CIA-62> mcshark * r38798 /trunk/src/mp_game_settings.hpp: Fix compiler warning about "no newline at end of file" 20090925 07:16:18-!- silene [n=plouf@wesnoth/developer/silene] has quit [Remote closed the connection] 20090925 07:30:16-!- Sirp [n=user@pool-71-164-166-178.dllstx.fios.verizon.net] has quit [Read error: 60 (Operation timed out)] 20090925 08:06:57-!- Blueblaze [n=nick@76.202.23.166] has quit [Remote closed the connection] 20090925 08:20:55< CIA-62> jhinrichs * r38803 /trunk/src/ (7 files in 2 dirs): Simplifying the code for multiplayer game descriptions. 20090925 08:22:10-!- [Relic] [n=[Relic]@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has quit ["Leaving"] 20090925 08:22:56-!- DDR [n=chatzill@66.183.125.196] has quit [Read error: 145 (Connection timed out)] 20090925 08:23:12-!- YogiHH [n=chatzill@c158249.adsl.hansenet.de] has joined #wesnoth-dev 20090925 08:41:11-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20090925 08:56:53-!- YogiHH [n=chatzill@c158249.adsl.hansenet.de] has left #wesnoth-dev [] 20090925 09:30:38-!- anakayub [n=anakayub@203.82.91.102] has joined #wesnoth-dev 20090925 09:35:48< Ivanovic> moin 20090925 10:29:22-!- stikonas [n=and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20090925 11:03:46-!- loonybot [n=loonybot@79.139.139.50] has joined #wesnoth-dev 20090925 11:04:44-!- loonycyborg [n=sergey@79.139.139.50] has joined #wesnoth-dev 20090925 11:06:10< CIA-62> euschn * r38804 /trunk/data/core/about.cfg: updated my about.cfg information 20090925 11:17:15-!- giusef [n=giusef@unaffiliated/giusef] has joined #wesnoth-dev 20090925 11:39:29-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090925 11:49:21-!- YogiHH [i=c3f5f304@wesnoth/developer/yogihh] has joined #wesnoth-dev 20090925 11:49:25< YogiHH> hello 20090925 11:49:45< YogiHH> Soliton: can you test something for me? 20090925 11:56:30< Ivanovic> zookeeper: is this one already fixed (or at least known)? https://gna.org/bugs/index.php?14362 20090925 11:56:43< Ivanovic> already translated the report since the one sending it in only did so in german... 20090925 12:00:17< Ivanovic> corn: one still open (and by now *ancient*) patch is assigned to you 20090925 12:00:28< Ivanovic> https://gna.org/patch/index.php?1167corn: what is the status on this one? 20090925 12:00:39< Ivanovic> argh, sorry, retrying 20090925 12:00:47< Ivanovic> corn: what is the status on this one? https://gna.org/patch/index.php?1167 20090925 12:06:10< zookeeper> Ivanovic, no, haven't heard of that one before. can't see anything obviously wrong in the scenario code. 20090925 12:08:19< YogiHH> off for lunch 20090925 12:11:59-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20090925 12:12:34< Ivanovic> strange 20090925 12:36:32< YogiHH> back 20090925 12:48:32-!- Crab_ [i=crab@wesnoth/developer/crab] has joined #wesnoth-dev 20090925 13:09:01-!- Shadow_Master [n=ignacio@wesnoth/developer/shadowmaster] has quit [Remote closed the connection] 20090925 13:09:01-!- AI0867 [n=ai@wesnoth/developer/ai0867] has quit [Remote closed the connection] 20090925 13:09:01-!- shikadibot [n=shikadi@wesnoth/umc-dev/bot/shikadibot] has quit [Remote closed the connection] 20090925 13:09:17-!- AI0867 [n=ai@wesnoth/developer/ai0867] has joined #wesnoth-dev 20090925 13:10:42-!- shikadibot [n=shikadi@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20090925 13:11:08-!- AI0867 [n=ai@wesnoth/developer/ai0867] has quit [Client Quit] 20090925 13:16:38-!- AI0867 [n=ai@wesnoth/developer/ai0867] has joined #wesnoth-dev 20090925 13:16:53-!- AI0867 [n=ai@wesnoth/developer/ai0867] has quit [Client Quit] 20090925 13:17:23-!- AI0867 [n=ai@wesnoth/developer/ai0867] has joined #wesnoth-dev 20090925 13:23:15-!- loonycyborg [n=sergey@wesnoth/developer/loonycyborg] has quit ["KVIrc 3.4.2 Shiny http://www.kvirc.net/"] 20090925 13:23:43-!- loonybot [n=loonybot@wesnoth/bot/loonybot] has quit [Remote closed the connection] 20090925 13:30:18-!- Kenpachi [n=chatzill@CPE-124-182-251-3.sa.bigpond.net.au] has joined #wesnoth-dev 20090925 13:43:55-!- valgor [i=5b95be27@gateway/web/freenode/x-sdrumntxcivopmew] has joined #wesnoth-dev 20090925 13:45:09-!- Kenpachi [n=chatzill@CPE-124-182-251-3.sa.bigpond.net.au] has quit ["ChatZilla 0.9.85 [Firefox 3.5.3/20090824101458]"] 20090925 13:54:08-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20090925 13:55:59-!- Netsplit farmer.freenode.net <-> irc.freenode.net quits: valgor, YogiHH 20090925 14:27:43-!- blarumyrran [n=minaise@81-20-159-197.levira.ee] has joined #wesnoth-dev 20090925 14:56:29-!- boucman [n=rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20090925 15:00:21-!- boucman [n=rosen@wesnoth/developer/boucman] has quit [Remote closed the connection] 20090925 15:00:25-!- loonybot [n=loonybot@79.139.139.50] has joined #wesnoth-dev 20090925 15:00:37-!- boucman [n=rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20090925 15:01:04-!- loonycyborg [n=sergey@79.139.139.50] has joined #wesnoth-dev 20090925 15:11:50-!- giusef [n=giusef@unaffiliated/giusef] has quit ["exit (-1);"] 20090925 15:12:57-!- Bellerophon_true [n=chatzill@BSN-142-119-191.dial-up.dsl.siol.net] has joined #wesnoth-dev 20090925 15:22:43-!- Bellerophon_true [n=chatzill@BSN-142-119-191.dial-up.dsl.siol.net] has quit ["ChatZilla 0.9.85 [Firefox 3.5.3/20090824101458]"] 20090925 15:31:53< CIA-62> loonycyborg * r38807 /trunk/SConstruct: 20090925 15:31:53< CIA-62> Fix conditional enabling the r38791 workaround. 20090925 15:31:53< CIA-62> s/env["PLATFORM"]/sys.platform. env["PLATFORM"] is used by cross-compile. 20090925 15:33:17< loonycyborg> Indeed. It's 'win32' during cross-builds. And you don't want to use that on a non-windows platform. 20090925 15:34:11< loonycyborg> Wait. CIA bot highlighten me 20090925 15:34:30 * loonycyborg regrets enabling that in kvirc 20090925 15:34:38< loonycyborg> *highlighted 20090925 15:43:10< CIA-62> loonycyborg * r38806 /trunk/SConstruct: 20090925 15:43:10< CIA-62> Improve the workaround in r38791. 20090925 15:43:10< CIA-62> Provide a simple subprocess module based spawner in case if pywin32 20090925 15:43:10< CIA-62> extensions aren't available. 20090925 15:48:17< CIA-62> jetryl * r38805 /trunk/data/core/images/units/orcs/ (12 files): Shadow corrections, and helmet touchup on the orcish slurbow. 20090925 15:53:21-!- Sirp [n=user@pool-71-164-166-178.dllstx.fios.verizon.net] has joined #wesnoth-dev 20090925 15:56:57-!- loewe [n=loewe@gast171.spline.inf.fu-berlin.de] has joined #wesnoth-dev 20090925 16:06:28-!- loewe [n=loewe@gast171.spline.inf.fu-berlin.de] has quit [Read error: 113 (No route to host)] 20090925 16:07:57-!- loewe [n=loewe@gast171.spline.inf.fu-berlin.de] has joined #wesnoth-dev 20090925 16:10:29< loewe> test 20090925 16:13:16-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has joined #wesnoth-dev 20090925 16:13:56-!- loewe [n=loewe@gast171.spline.inf.fu-berlin.de] has quit ["leaving"] 20090925 16:45:37-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20090925 16:47:37-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has quit ["Saurian Augur - I'll heal you by 4 hp if you leave next to me"] 20090925 16:56:24-!- wesbot changed the topic of #wesnoth-dev to: string and feature freeze start on Sunday, 27.9.2009! | 1.7.6 planned for 27.9. | 90 bugs, 242 feature requests, 11 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20090925 17:13:54-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["leaving"] 20090925 17:23:53-!- ilor [n=ilor@wesnoth/developer/ilor] has joined #wesnoth-dev 20090925 17:38:33-!- YogiHH [n=chatzill@d051017.adsl.hansenet.de] has joined #wesnoth-dev 20090925 17:40:05-!- mjs-de [n=mjs-de@vpw.wh.uni-dortmund.de] has quit ["On the road again"] 20090925 17:40:46< YogiHH> Soliton: ping 20090925 17:41:37< Soliton> YogiHH: pong. 20090925 17:41:52< YogiHH> Soliton: Can you test something for me? 20090925 17:42:09< Soliton> maybe. 20090925 17:44:14< YogiHH> multiplayer_ui.cpp has a call of config::remove_child (for removing the "multiplayer" tag). On my machine this does not work. Debugging is - very weird. Corrupted iterators in remove_child after calling STL find. I suspect that i missed something. 20090925 17:44:51< Soliton> btw, why do sp savegames have a multiplayer tag? 20090925 17:45:08< YogiHH> Soliton: Anyway, it would be nice if you could verify that this works for you. You just need to create a mp game, set a breakpoint and see if it works as expected. 20090925 17:45:39< YogiHH> Soliton: They are not supposed to. I will have to look for that, then 20090925 17:46:23< Soliton> someone got the WML child error on an old sp savegame and had the tag in newer ones. 20090925 17:46:48< Soliton> i'll see about that remove_child thing in a bit. 20090925 17:46:51< YogiHH> i see 20090925 17:51:10< Soliton> YogiHH: is it useful to continue with a game without multiplayer tag? any client who joins will be thrown out, no? 20090925 17:52:24< YogiHH> Soliton: Hmm, not sure about that. 20090925 18:02:27-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has joined #wesnoth-dev 20090925 18:03:06< Soliton> YogiHH: well, same as if you load old savegames now, you get an exception. 20090925 18:03:36< Soliton> if you're lucky you just get thrown out to the lobby if not to the main menu. 20090925 18:04:45< Soliton> ilor: if someone fails to join a game the get a leave_game note sent but not put back in any room afaict. does the client cope with that? 20090925 18:05:29< ilor> Soliton: uh, not sure 20090925 18:05:56< ilor> Soliton: anyway, server side they are put back in their rooms afaict 20090925 18:06:14< Soliton> ilor: wait, looks like they haven't been removed from any rooms by then. 20090925 18:07:00< ilor> I'm not sure what the clinet does though 20090925 18:07:53< Soliton> well, he gets the leave_game so he should know he's back to the lobby or wherever. 20090925 18:08:28< Soliton> seems like users always get put back in the lobby after a game ended? 20090925 18:09:00< Soliton> i would have expected they go back to whatever room they were in as well. 20090925 18:10:01< ilor> hm 20090925 18:14:47< Soliton> what i was wondering is what to do when the server cancels a game for whatever reason. so far it looks like only rooms_.enter_lobby() is called. 20090925 18:19:15< YogiHH> Soliton: forget about the remove_child thing for the moment, i just noticed i haven't commited it yet 20090925 18:20:36< Soliton> ahh, ok. :-) 20090925 18:22:36< YogiHH> Soliton: Does choosing a sp campaign crash for you, too? 20090925 18:24:08< Soliton> YogiHH: I'll check. 20090925 18:24:14< loonycyborg> YogiHH: Any sp campaign? 20090925 18:24:18< YogiHH> yes 20090925 18:25:20< YogiHH> seems to crash in remove_linked_widget 20090925 18:25:22< Soliton> starting tb works fine here. 20090925 18:25:35< Soliton> oh, you using --new-widgets? 20090925 18:26:09< YogiHH> no 20090925 18:26:15< Soliton> r38756 works fine for me. 20090925 18:26:28< YogiHH> maybe i messed something up here... 20090925 18:26:55< loonycyborg> It works for be both on linux and on windows XP in virtualbox 20090925 18:27:41< loonycyborg> I tried LoW. 20090925 18:28:35< ilor> Soliton: rooms_.enter_lobby() unstores the rooms the player was in before, so server-side it's okay 20090925 18:28:59< ilor> but I'm not so sure if the client behaves as expected 20090925 18:29:55< Soliton> Sirp: any reason why string_span::to_bool() doesn't behave the same as utils::string_bool()? 20090925 18:30:13< ilor> ah, no, the unstoring process sends a join-confirm back to the client 20090925 18:30:37< ilor> so the client should enter the rooms, UI-wise 20090925 18:30:57< Soliton> ah, cool. 20090925 18:31:10< Sirp> Soliton: I can't remember. It may be needed to behave the way it does. 20090925 18:31:27< YogiHH> Soliton: i fixed loading and generating saves, should appear shortly within here. I will probably be back later tonight. 20090925 18:31:31< ilor> Soliton: I guess performance, string_span::to_bool is simpler, isn't it? and we can guarantee that network communication uses the more strict bool syntax 20090925 18:31:53< YogiHH> see you 20090925 18:32:09-!- YogiHH [n=chatzill@d051017.adsl.hansenet.de] has left #wesnoth-dev [] 20090925 18:32:51< Soliton> ilor: we can't here: "utils::string_bool(e->attr("require_era").to_string(), true)".. and that looks ugly compared to just using to_bool(). 20090925 18:34:02< ilor> Soliton: the lobby UI opens a room tab when it gets a room-join-ok message, so this way it should work without much extra code 20090925 18:34:18< ilor> ah, yeah, that looks ugly 20090925 18:35:37< Soliton> to_bool defaults to false for everything but yes, on, true, 1. that seems weird. 20090925 18:35:38-!- Blueblaze [n=nick@adsl-76-202-23-166.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20090925 18:36:11< Soliton> i mean almost everywhere else 0 is false and everything else true? 20090925 18:38:11< ilor> well th ealternative would be to default to true except for 0, off, false and no 20090925 18:38:35< Soliton> yeah, i think i'll just change that and hope for the best. 20090925 18:39:15< ilor> but why, it's the same thing really 20090925 18:40:31< Soliton> YES? 20090925 18:40:58< CIA-62> jhinrichs * r38808 /trunk/src/ (gamestatus.cpp mp_game_settings.cpp): Enables to load old multiplayer save and prevents [multiplayer] to be generated for single-player saves. 20090925 18:41:08< thespaceinvader> Ivanovic: you'll be glad to know that I've just committed my last changes to unit descriptions 20090925 18:41:13< CIA-62> thespaceinvader * r38809 /trunk/ (13 files in 2 dirs): New descriptions for Fighter, Glider and Burner line Drakes. Update changelogs. 20090925 18:41:21-!- anakayub_ [n=anakayub@203.82.91.104] has joined #wesnoth-dev 20090925 18:44:04< Soliton> ilor: i.e. it is not the same for "YES" and if someone uses that in their WML they will wonder why it works for them but not on the server. 20090925 18:44:47< ilor> Soliton: what about NO? ;) 20090925 18:45:11< Soliton> ilor: it will work the same on server and client. that's the important part. 20090925 18:45:50< ilor> I tend to agree with that, yeah 20090925 18:46:34< Soliton> if there are complaints about case sensitivity we can deal with that seperately. ;-) 20090925 18:48:54< Soliton> ilor: btw, maybe there should be a note that enter_lobby() also puts players back in their rooms. the name doesn't really suggest that (and i got fooled by a quick glance). 20090925 18:49:20< ilor> note yes, also if you have a better name feel free to suggest ;) 20090925 18:49:44< Soliton> i would have if i had. :-) 20090925 18:49:46< ilor> btw there's a doxy commment in the header already 20090925 18:49:55< Soliton> ahh, ok. 20090925 18:50:32< Soliton> i use vim to jump to the implementation so i usually don't check those. 20090925 18:52:16-!- anakayub [n=anakayub@203.82.91.102] has quit [Read error: 110 (Connection timed out)] 20090925 18:52:17< ilor> that's a bit incompatible with my documenting style ;) 20090925 18:53:03< Soliton> yeah, no that's fine. just explaining why i didn't see it. 20090925 19:12:14-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20090925 19:20:42< CIA-62> espreon * r38810 /trunk/data/campaigns/The_Rise_Of_Wesnoth/images/story/trow-logo.png: New logo for TRoW. 20090925 19:28:42< boucman> thespaceinvader: around ? 20090925 19:29:19< thespaceinvader> boucman: hey 20090925 19:29:22< thespaceinvader> hows things? 20090925 19:29:33< boucman> nice... 20090925 19:30:05< boucman> thespaceinvader: I'll have some wesnoth dedicated time on sunday, so i was wondering... what's the current status of take-off and landing anims ? 20090925 19:30:23< thespaceinvader> not much further than las we spoke, i've been very busy 20090925 19:30:41< boucman> which was ? :P 20090925 19:30:42< thespaceinvader> but i think we'd got sroted the WML to do the movement, but we hadn't sorted out the landing and taking off for attacks 20090925 19:31:04< boucman> are the images submitted ? 20090925 19:31:12< boucman> i mean commited 20090925 19:31:19< thespaceinvader> the imaages are, indeed 20090925 19:31:31< thespaceinvader> they've been in right from the start, we needed WML to catch up with us ;) 20090925 19:31:39< boucman> ok 20090925 19:31:59< boucman> do you have your current work submitted somewhere ? 20090925 19:38:01< thespaceinvader> no, i don't 20090925 19:38:07< thespaceinvader> qould you like me to put it up? 20090925 19:38:08< boucman> ok 20090925 19:38:09< thespaceinvader> would 20090925 19:38:11< thespaceinvader> even 20090925 19:38:19< boucman> yes, a pastebin would be nice 20090925 19:38:20< thespaceinvader> i'll make a thread in the WML workshop 20090925 19:38:25< thespaceinvader> or that 20090925 19:38:32< boucman> it will be a good basis for me to test/ see what you're trying to do 20090925 19:38:53< Soliton> ilor: err, the room system is working with config instead of simple_wml? 20090925 19:38:58< boucman> and once it works, i'll put my results on pastebin/commit if there's nothing else to change 20090925 19:39:20< thespaceinvader> http://wesnoth.pastebin.com/d6956ef2 this is the current status of the animation WML 20090925 19:39:49< thespaceinvader> but I plan to make the majority of it into macros once we've made it work, since the drake cfgs are currently hugely unwieldy and difficult to read 20090925 19:40:14< thespaceinvader> in particular, the filtered standing anim, and the fire anims 20090925 19:40:34< boucman> thespaceinvader: ok, so 'ill fix and submit it back to you 20090925 19:40:41< thespaceinvader> thanks boucman 20090925 19:41:47< boucman> np 20090925 19:46:21< Crab_> 'XP modifier' slider in local MP games seems broken... - changing it has no effect 20090925 19:47:41< boucman> hey Crab_ 20090925 19:47:46< Crab_> hi boucman 20090925 19:47:49< boucman> we havn't discussed for a long time... 20090925 19:47:55< boucman> how's everything on the AI front ? 20090925 19:48:38< Soliton> Crab_: probably related to the changes YogiHH made. 20090925 19:50:21< Crab_> boucman: teached ai to use recall lists, fixed a few bugs, used DKs recruitment in LoW 2, added a way to add 'please move your leader here' command to right-click menu (will be integrated into ai controller) 20090925 19:50:38< boucman> sounds great :) 20090925 19:50:51< boucman> no porting to default AI yet ? 20090925 19:51:03< Crab_> boucman: what to port ? 20090925 19:51:13< boucman> the new recruitement algo, mainly 20090925 19:51:44< Crab_> boucman: no, there are still some bugs. i.e. scenarios where it doesn't work. 20090925 19:52:07< boucman> Crab_: ok, is it OK for MP yet, though ? 20090925 19:52:17< Crab_> boucman: for some MP maps it doesn't work too 20090925 19:52:26< boucman> in what case ? 20090925 19:52:45< Crab_> boucman: map-dependent. DK is aware. 20090925 19:52:50< boucman> ok 20090925 19:53:01< Crab_> boucman: also, it doesn't work when ai can recruit only 1 unit 20090925 19:53:09< boucman> ok 20090925 19:53:25< Crab_> boucman: I hope DK polishes it enough till 1.8 20090925 19:54:39< boucman> yes, that would be nice 20090925 19:54:40< Crab_> for 1.8, nothing big will be done, only a cleanup and additions to formula ai / macroses, to be able to write a manual about new ai system in time for 1.8 20090925 19:54:52< Crab_> (by me) 20090925 19:55:12-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20090925 19:58:13< Crab_> I've got some experimental AI stuff, as well (slowly hacking an implementation of Sirp's idea about AI based on position evaluation), but it'll be ready somewhen later 20090925 20:04:23< corn> Ivanovic: I haven't looked at since submission - I'll close it for now and get back to it later 20090925 20:05:11< Ivanovic> corn: okay 20090925 20:05:48< Ivanovic> thespaceinvader: could you write some short description about your WSAS work maybe including a "sheet" with a collection of images created so that i can post a nice announcement? 20090925 20:05:59< Ivanovic> thespaceinvader: you know, a wrapup comparable to GSoC 20090925 20:06:11< Ivanovic> (already got such an image with the lovely portraits from kitty 20090925 20:07:59-!- mordante [n=mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20090925 20:08:12< Ivanovic> thespaceinvader: UGH 20090925 20:08:25< mordante> servus 20090925 20:08:26< Ivanovic> thespaceinvader: your descriptions are *ugh* since there are non utf8 chars in them... 20090925 20:11:23-!- Blueblaze [n=nick@adsl-76-202-23-166.dsl.hstntx.sbcglobal.net] has quit [Read error: 110 (Connection timed out)] 20090925 20:15:39< mordante> Ivanovic, we have a problem I need to rewrite gui2 entirely :-P http://developers.slashdot.org/story/09/09/25/1257226/The-Duct-Tape-Programmer 20090925 20:18:42 * Ivanovic slaps mordante with the medium sized sledge hammer 20090925 20:19:34< mordante> hey but the rewrite should be fast, no need to design it just slapping some code together and it should work, Joel says so :-P 20090925 20:20:41< Soliton> i doubt the duct tape programmer rewrites, would miss the whole point. 20090925 20:21:22< mordante> oh he does, swapping on piece of tape with another one 20090925 20:21:27< AI0867> thespaceinvader: your remind-yourself report is still open 20090925 20:21:55< Soliton> well, rewrite from scratch then. 20090925 20:22:18< Soliton> i wouldn't call a bug fix a rewrite. 20090925 20:22:26< CIA-62> ivanovic * r38811 /trunk/data/core/units/drakes/ (Burner.cfg Fighter.cfg Glider.cfg): fixed wrong encoding of non ascii chars in new drake descriptions 20090925 20:22:36< mordante> :-) 20090925 20:24:52-!- blarumyrran [n=minaise@81-20-159-197.levira.ee] has quit [] 20090925 20:25:20< mordante> shadow_master the reason for two find_widget functions it that I like to return references if a widget really must exist 20090925 20:28:53-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth-dev 20090925 20:33:06< Soliton> well, there is a lot of truth in that article IMO. i'm not sure why C++ should be complicated per se but it certainly easily can be. 20090925 20:38:36< mordante> IMO duct-tape programming works for small projects but not for larger ones 20090925 20:39:09< mordante> templates were invented to avoid copy-paste coding... if a duct-tape programmer avoids templates he'll use copy-paste programming again 20090925 20:43:09< loonycyborg> IMO purposeful avoiding the use of templates is as harmful as overengineering. They aren't introduced in the language for nothing :P 20090925 20:44:39< Soliton> well of course i don't think that's meant in absolutes. 20090925 20:45:12< Soliton> if you have good reason to use a complicated feature and the result is actually easy to use then that should be perfectly fine. 20090925 20:45:20-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090925 20:46:27 * loonycyborg would even use goto statement in the name of KISS and DRY principles :P 20090925 20:48:28< Soliton> the article even says "Duct tape programmers tend to avoid" it doesn't say they never use X. 20090925 20:49:08< loonycyborg> Though it said that netscape team avoided C++ and threads altogether. 20090925 20:50:37< Soliton> how was the c++ compiler support back then is maybe a good question. 20090925 20:50:39< mordante> yes but it also says "One principle duct tape programmers understand well is that any kind of coding technique that’s even slightly complicated is going to doom your project." which is plain silly 20090925 20:51:05< mordante> back then is two days ago ;-) 20090925 20:51:08< Soliton> yeah, true. 20090925 20:51:30< Soliton> the netscape team did not form two days ago. 20090925 20:51:52< Crab_> mordante: 'complicated' is probably meant in a relative sense (i.e. 'when simpler [and almost as good] solutions are available') 20090925 20:51:53< loonycyborg> I wonder whether that was about their full rewrite that failed horribly or previous versions. 20090925 20:52:05< mordante> true and at that time c++ might have been worst 20090925 20:52:37< mordante> goto is a great tool, no need to avoid it, especially in C it's great for error handling 20090925 20:52:59< loonycyborg> Indeed. In C++ you can use exceptions though.. 20090925 20:53:38< mordante> Crab_, of course using KISS is the best ;-) 20090925 20:54:22< mordante> I often prefer to use a goto to jump out of a nested loop instead of multiple breaks 20090925 20:56:15< loonycyborg> It's a good thing that goto calls destructors when going out of scope.. 20090925 20:58:30< mordante> yes otherwise the jumping out of loops wouldn't work properly 20090925 20:58:54< mordante> and for the goto spaghetti lovers it's not possible to jump into a loop :-) 20090925 21:03:45< CIA-62> espreon * r38812 /branches/resources/image-localization/bfw-logo/bfw-logo.xcf: Fixed the shield position in the BfW logo template. 20090925 21:04:58-!- stikonas [n=and@ctv-213-164-127-168.vinita.lt] has joined #wesnoth-dev 20090925 21:09:55-!- esr [n=chatzill@static-71-162-243-5.phlapa.fios.verizon.net] has quit ["ChatZilla 0.9.85 [Firefox 3.0.13/2009080315]"] 20090925 21:16:38-!- silene [n=plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20090925 21:16:45< silene> hi 20090925 21:16:52< mordante> hi silene 20090925 21:16:56< Crab_> hi silene 20090925 21:32:56-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has joined #wesnoth-dev 20090925 21:35:56-!- ardesh_ [n=ardesh@92.195.58.124] has joined #wesnoth-dev 20090925 21:37:57-!- ardesh [n=ardesh@port-92-195-96-214.dynamic.qsc.de] has quit [Read error: 110 (Connection timed out)] 20090925 21:38:32< Crab_> r38809: 20090925 22:06:28 error config: Error: attempting to delete non-existing child: multiplayer[1] 20090925 21:40:44-!- fendrin [n=fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20090925 21:42:12< Ivanovic> Crab_: you saw the comment in https://gna.org/bugs/index.php?14361 ? 20090925 21:43:37< Ivanovic> fendrin: some new bugs are assigned to you (that latest 3), would be nice if you could have a look at them 20090925 21:44:22< Crab_> Ivanovic: in SP, sometimes they have 20090925 21:44:42< Ivanovic> Crab_: looks like something is wrong with the bug tracker 20090925 21:44:44< silene> Crab_: you should complain to YogiHH 20090925 21:45:01< Crab_> silene: ok 20090925 21:45:06< Ivanovic> that is IIRC before it was assigned to silene, now it is assigned to fendrin and there is no sign of any change in the bugs history 20090925 21:45:31< silene> Ivanovic: ? 20090925 21:45:40< Ivanovic> (or am i now mixing things even more?) 20090925 21:45:53< Ivanovic> silene: looks like i can't think straight today... 20090925 21:45:54< Crab_> Ivanovic: no, there was no reason for it to be assigned to silene. you're probably thinking about another bug. 20090925 21:46:53< Ivanovic> Crab_: might be 20090925 21:47:33< Crab_> Ivanovic: for example, other elven leaders in LoW 7 (Kalenz & Galtrid) have traits. 20090925 21:48:09< mordante> Ivanovic, wouldn't be the first time that happens to gna... 20090925 21:51:10< fendrin> Ivanovic: Can't work on wesnoth this weekend. Sorry. 20090925 22:08:05-!- esr [n=chatzill@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20090925 22:12:21-!- Blueblaze [n=nick@adsl-76-202-23-166.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20090925 22:13:12< Ivanovic> fendrin: okay 20090925 22:13:46< Ivanovic> esr: you are done regarding string changes and all the likes? 20090925 22:14:43< esr> No. I neeed to do a cleanup pass over the unit descriptions. LoW and DM are done, though, as far as I know. 20090925 22:15:39< Ivanovic> esr: the unit descriptions should in theory be in the form that awaits cleanup 20090925 22:15:53< Ivanovic> (that is IIRC mainly all the drakes were redone and that's it, not 100% sure though) 20090925 22:16:16< esr> Yes, I intend to work on this within the next two days. 20090925 22:16:35< Ivanovic> esr: yeah, that is basically the time left till the string freeze is supposed to start 20090925 22:16:43< esr> I know. 20090925 22:17:22-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20090925 22:20:32< Aethaeryn> Ivanovic: just curious, how long until the 1.8 addon server is launched? 20090925 22:20:43< Ivanovic> Aethaeryn: good question 20090925 22:20:51-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20090925 22:23:35< Aethaeryn> Ivanovic: I need to update my mappack and my other existing add-ons and get together a prealpha build of Thunderstone (if it's too early a date for alpha) for whenever 1.8 comes out, so some kinda advanced warning would be helpful. 20090925 22:24:06< Aethaeryn> I know for some previous versions, the late development actually used the add-on server for the next one's stable. 20090925 22:24:16< mordante> Aethaeryn, there is already a trunk addon server 20090925 22:24:51< Aethaeryn> mordante: I know there's a 1.7 add-on server, but it will probably reset for 1.8... 20090925 22:25:22< Aethaeryn> I'm not concerned about 1.7, no one plays it. I just need to get my add-ons on the *1.8* server. 20090925 22:25:43< mordante> I assume the server won't be started before the beta 20090925 22:25:48< mordante> -phase 20090925 22:26:03< Aethaeryn> Counterintuitively, 1.4.0 was not the first release that used the 1.4 server... 20090925 22:26:39< Aethaeryn> (I was on my wesbreak late 1.5 so I don't know how that one worked.) 20090925 22:29:19-!- Blueblaze [n=nick@adsl-76-202-23-166.dsl.hstntx.sbcglobal.net] has quit ["Konversation terminated!"] 20090925 22:29:37-!- Blueblaze [n=nick@76.202.23.166] has joined #wesnoth-dev 20090925 22:30:21-!- DDR [n=chatzill@66.183.125.196] has joined #wesnoth-dev 20090925 22:37:39< mordante> I'm off night 20090925 22:38:00-!- mordante [n=mordante@wesnoth/developer/mordante] has quit ["Leaving"] 20090925 22:38:08-!- stikonas [n=and@ctv-213-164-127-168.vinita.lt] has joined #wesnoth-dev 20090925 22:40:57-!- Crab_ [i=crab@wesnoth/developer/crab] has quit ["Leaving."] 20090925 22:41:47-!- Crab_ [i=crab@wesnoth/developer/crab] has joined #wesnoth-dev 20090925 22:41:54-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20090925 22:55:51-!- stikonas [n=and@ctv-213-164-127-168.vinita.lt] has joined #wesnoth-dev 20090925 22:55:52-!- happygrue [n=George@wesnoth/developer/wintermute] has joined #wesnoth-dev 20090925 22:56:23-!- wesbot changed the topic of #wesnoth-dev to: string and feature freeze start on Sunday, 27.9.2009! | 1.7.6 planned for 27.9. | 91 bugs, 242 feature requests, 11 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20090925 22:56:37< Crab_> Ivanovic: note about bug #14373 : there's a rather annoying bug in LoW 3, that needs fixing before 1.7.6. I've just spotted it and I'm working on fixing it. 20090925 22:57:41< Ivanovic> Crab_: good that you are working on it 20090925 22:57:47< Ivanovic> (since fendrin has no time) 20090925 22:58:20< Crab_> Ivanovic: it should be fixed on C++ side anyway 20090925 22:58:25< Ivanovic> ah, okay 20090925 23:07:46-!- YogiHH [n=chatzill@c187243.adsl.hansenet.de] has joined #wesnoth-dev 20090925 23:08:24-!- silene [n=plouf@wesnoth/developer/silene] has quit ["Leaving."] 20090925 23:08:32< Crab_> YogiHH: in r38809, got log messages like "20090925 22:06:28 error config: Error: attempting to delete non-existing child: multiplayer[1]" 20090925 23:08:52-!- boucman [n=rosen@wesnoth/developer/boucman] has quit ["Leaving."] 20090925 23:09:21-!- DDR [n=chatzill@66.183.125.196] has quit [Read error: 145 (Connection timed out)] 20090925 23:09:48< YogiHH> Crab_: oops, sorry, i thought that line was not commited yet. Will change it in a moment. 20090925 23:10:04< Crab_> np 20090925 23:11:45< CIA-62> jhinrichs * r38813 /trunk/src/multiplayer_ui.cpp: Fixing wrong index for removing the [multiplayer] tag. 20090925 23:12:35< YogiHH> Crab_: ^ 20090925 23:12:44< Crab_> YogiHH: thanks 20090925 23:13:07< Crab_> YogiHH: by chance, " 'XP modifier' slider in local MP games seems broken... - changing it has no effect " isn't related to any recent changes ? 20090925 23:13:58-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20090925 23:14:42< YogiHH> Crab_: It is possible this happened due to my last changes. I will have to check that out. 20090925 23:14:50< Crab_> thanks 20090925 23:16:03-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has quit [Read error: 110 (Connection timed out)] 20090925 23:25:59-!- crimson_pinvin [n=ben@CPE001346f9a80d-CM0019475df22e.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20090925 23:32:00-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [Connection timed out] 20090925 23:32:00-!- crimson_pinvin is now known as crimson_penguin 20090925 23:33:26-!- Crab_ [i=crab@wesnoth/developer/crab] has quit [Read error: 104 (Connection reset by peer)] 20090925 23:34:12-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit ["night all"] 20090925 23:36:26-!- anakayub_ [n=anakayub@203.82.91.104] has quit [] 20090925 23:58:46-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit ["WML is easy. Unit WML is *extremely* easy."] --- Log closed Sat Sep 26 00:00:26 2009