--- Log opened Sun Sep 13 00:00:05 2009 --- Day changed Sun Sep 13 2009 20090913 00:00:05< shadowmaster> we use Python for most scripts. 20090913 00:00:35< shadowmaster> s/we/they/ , I'm not advocating Python. 20090913 00:00:37< kthakore> shadowmaster: here is what I am working on https://www.ohloh.net/p/sdlpl 20090913 00:00:39< kthakore> I know 20090913 00:00:43< kthakore> I like python too 20090913 00:01:11< kthakore> perl had a good community to start my first open source project in 20090913 00:02:18-!- fendrin [n=fabi@g227087201.adsl.alicedsl.de] has joined #wesnoth 20090913 00:02:50< kthakore> I got into it after I started tinkering with Frozen Bubble to learn how it worked 20090913 00:02:58< kthakore> found out it was Perl!! \o/ 20090913 00:03:14< shadowmaster> I thought frozen-bubble used libsdl-perl 20090913 00:03:22< kthakore> so tried SDL perl and it was crap so started fixing it 20090913 00:03:26< kthakore> shadowmaster: yeah it does 20090913 00:03:30< shadowmaster> ah 20090913 00:04:18< kthakore> and now I was about to "steal" wesnoth tileset to make a sdl perl game http://yapgh.blogspot.com/2009/09/updates-and-design-decisions.html 20090913 00:04:28< kthakore> thought I should give back to wesnoth 20090913 00:04:41< kthakore> so looking for some perl stuff I can fix for you guys 20090913 00:04:58< kthakore> going to bugs.wesnoth.com right? 20090913 00:05:09< shadowmaster> bugs.wesnoth.org. 20090913 00:05:24< shadowmaster> the perl scripts don't receive any bugs nowadays I think 20090913 00:05:24< kthakore> right 20090913 00:05:58< kthakore> what about the random map maker I was working on a .... long time ago and gave up cuz c/python api was confusing 20090913 00:06:25-!- BenUrban [n=benurban@unaffiliated/benurban] has joined #wesnoth 20090913 00:06:41< kthakore> I can bind c pretty well in perl now so tought I should take a crack some time 20090913 00:07:19< kthakore> shadowmaster: anywho wanted to say high atleast 20090913 00:08:46-!- umcstat [n=umcstat@wesnoth/umc-dev/bot/umcstat] has joined #wesnoth 20090913 00:08:46-!- umcstat [n=umcstat@wesnoth/umc-dev/bot/umcstat] has quit [Client Quit] 20090913 00:10:56< kthakore> window 6 20090913 00:11:11< shadowmaster> / 20090913 00:12:08< Woodmouse> I need to go now... :( 20090913 00:12:08-!- ugasoft [n=ugasoft@dynamic-adsl-94-36-225-73.clienti.tiscali.it] has joined #wesnoth 20090913 00:12:16-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has quit ["ChatZilla 0.9.85 [Firefox 3.5.3/20090824101458]"] 20090913 00:13:07< kthakore> shadowmaster: lol thanks 20090913 00:14:09-!- elynia [n=shyde@wesnoth/umc-dev/misc/elynia] has left #wesnoth ["nyu"] 20090913 00:18:27-!- ^y_emkidzu-it [i=kvirc@host208-67-dynamic.1-79-r.retail.telecomitalia.it] has joined #wesnoth 20090913 00:21:03-!- ^y_emkidzu-it [i=kvirc@host208-67-dynamic.1-79-r.retail.telecomitalia.it] has quit [SendQ exceeded] 20090913 00:23:20-!- kthakore [n=kthakore@CPE000fb56d851f-CM001bd7ac409e.cpe.net.cable.rogers.com] has left #wesnoth [] 20090913 00:24:07-!- ^y_emkidzu-it [n=KVIrc@host208-67-dynamic.1-79-r.retail.telecomitalia.it] has joined #wesnoth 20090913 00:28:53-!- ^y_emkidzu-it [n=KVIrc@host208-67-dynamic.1-79-r.retail.telecomitalia.it] has quit [SendQ exceeded] 20090913 00:29:11-!- ^y_emkidzu-it [i=kvirc@host208-67-dynamic.1-79-r.retail.telecomitalia.it] has joined #wesnoth 20090913 00:29:49-!- ^y_emkidzu-it [i=kvirc@host208-67-dynamic.1-79-r.retail.telecomitalia.it] has quit [SendQ exceeded] 20090913 00:30:37-!- ^y_emkidzu-it [i=kvirc@host208-67-dynamic.1-79-r.retail.telecomitalia.it] has joined #wesnoth 20090913 00:31:14-!- ^y_emkidzu-it [i=kvirc@host208-67-dynamic.1-79-r.retail.telecomitalia.it] has quit [SendQ exceeded] 20090913 00:31:45-!- ^y_emkidzu-it [i=kvirc@host208-67-dynamic.1-79-r.retail.telecomitalia.it] has joined #wesnoth 20090913 00:39:24-!- ^y_emkidzu-it [i=kvirc@host208-67-dynamic.1-79-r.retail.telecomitalia.it] has quit [Read error: 60 (Operation timed out)] 20090913 00:39:37-!- ^y_emkidzu-it [i=kvirc@host208-67-dynamic.1-79-r.retail.telecomitalia.it] has joined #wesnoth 20090913 00:53:08-!- martin___ [n=martin@g227166249.adsl.alicedsl.de] has quit ["leaving"] 20090913 01:03:26-!- Hoschi [n=balh@91-66-178-129-dynip.superkabel.de] has quit [] 20090913 01:04:33< ^y_emkidzu-it> Hi I have a bug when creating a game: simply it's impossible to disable the "fog of war" option! Do you also have it? 20090913 01:05:04< shadowmaster> what map? did you disable the "use map settings" checkbox? 20090913 01:06:01< Soliton> not a bug, a feature. 20090913 01:09:32-!- blarumyrran [n=minaise@81-20-159-197.levira.ee] has quit [] 20090913 01:13:50-!- ugasoft [n=ugasoft@dynamic-adsl-94-36-225-73.clienti.tiscali.it] has left #wesnoth [] 20090913 01:26:19< ^y_emkidzu-it> no, it's a bug 20090913 01:26:35< shadowmaster> you haven't answered my question. 20090913 01:26:45< ^y_emkidzu-it> ,all maps 20090913 01:27:06< ^y_emkidzu-it> disable map settings doesn't changw 20090913 01:27:42< VurtualRuler98> OS, game version, any notable mods or custom content modifications, major system defects. 20090913 01:27:45< VurtualRuler98> List them. 20090913 01:28:31< ^y_emkidzu-it> win xp 1.6.4 20090913 01:28:45< shadowmaster> worls fine on 1.6.4+svn, 1.7.5+svn 20090913 01:28:49< shadowmaster> *works 20090913 01:29:05< Soliton> post a screenshot. 20090913 01:30:09< ^y_emkidzu-it> Do I need a program to take a screenshot? 20090913 01:30:30< VurtualRuler98> No. 20090913 01:30:32< VurtualRuler98> Print Scrn key. 20090913 01:30:45< VurtualRuler98> Then ctrl+v into paint or whatever, save as whatever, upload to whatever, link whenever as long as it's soon. 20090913 01:31:10< shadowmaster> VurtualRuler98 means save as JPG and use imagebin.org 20090913 01:31:14< ^y_emkidzu-it> ok 20090913 01:31:27< VurtualRuler98> Pff, I use imageshack. 20090913 01:31:30< VurtualRuler98> It hasn't broken yet. 20090913 01:31:48< ^y_emkidzu-it> thx ;-= 20090913 01:32:40< ^y_emkidzu-it> no need to subscribe these sites? 20090913 01:33:26< shadowmaster> why don't you try first? 20090913 01:33:33-!- Nissarin [n=nissarin@91.202.192.6] has quit ["Leaving"] 20090913 01:34:26< ^y_emkidzu-it> lol 20090913 01:34:40< VurtualRuler98> And not to imageshack, probably not imagebin but I have no idea there was an iamge bin. 20090913 01:34:55< ^y_emkidzu-it> no print scrn key in my father's laptop......... 20090913 01:35:01< ^y_emkidzu-it> LOL 20090913 01:35:11< ^y_emkidzu-it> sorry 20090913 01:35:39< ^y_emkidzu-it> doesn't matter 20090913 01:36:16< ^y_emkidzu-it> I'll try 1.6.5 20090913 01:45:11-!- Appleman1234 [n=Appleman@131.181.101.248] has joined #wesnoth 20090913 01:47:22< ^y_emkidzu-it> What files can I delete from wesnoth dir without freeze the game? Example: music, translation, fonts are all needed in order to run the game? 20090913 01:48:42< shadowmaster> music and sounds are safe to delete, but I wonder what problem you are trying to solve by deleting stuff 20090913 01:51:56< ^y_emkidzu-it> simply lighten the game 20090913 01:52:09< ^y_emkidzu-it> thanks 20090913 01:53:58-!- JoePusdesris [n=joe@67.194.27.133] has joined #wesnoth 20090913 01:59:11-!- Noyga [n=lame-z@wesnoth/developer/noyga] has joined #wesnoth 20090913 01:59:12-!- Noyga [n=lame-z@wesnoth/developer/noyga] has quit [Client Quit] 20090913 02:05:06-!- masa_edw [n=masa@7c29465b.i-revonet.jp] has joined #wesnoth 20090913 02:06:14-!- JoePusdesris [n=joe@67.194.27.133] has quit [Read error: 145 (Connection timed out)] 20090913 02:22:13-!- JoePusdesris [n=joe@c-69-244-181-88.hsd1.mi.comcast.net] has joined #wesnoth 20090913 02:34:08-!- elynia [n=shyde@wesnoth/umc-dev/misc/elynia] has joined #wesnoth 20090913 02:37:16-!- ^y_emkidzu-it [i=kvirc@host208-67-dynamic.1-79-r.retail.telecomitalia.it] has quit ["When two people dream the same dream, it ceases to be an illusion. 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has quit [Remote closed the connection] 20090913 07:26:07-!- Espreon is now known as Cheese-kun 20090913 07:26:34-!- Cheese-kun is now known as Espreon 20090913 07:28:39-!- Vornicus [n=vorn@ool-45774a2a.dyn.optonline.net] has joined #wesnoth 20090913 07:30:59-!- JoePusdesris [n=joe@bursley-183118.reshall.umich.edu] has quit [Read error: 60 (Operation timed out)] 20090913 09:07:53-!- lobby [n=wesnoth@wesnoth/bot/lobby] has joined #wesnoth 20090913 09:07:54-!- Topic for #wesnoth: Wesnoth User Channel | wesnoth.org | http://addons.wesnoth.org | latest stable version: 1.6.5 | latest development version: 1.7.5 | public IRC logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com 20090913 09:07:54-!- Topic set by Ivanovic [] [Thu Sep 10 13:28:21 2009] 20090913 09:08:11[Users #wesnoth] 20090913 09:08:19[ a0xff ] [ Chakravanti] [ G-Lo ] [ lupine_85 ] [ Rhonda ] [ VurtualRuler98] 20090913 09:08:24[ Amu ] [ DDR ] [ Guest7621] [ MadMerlin ] [ rosso_ ] [ wesbot ] 20090913 09:08:24[ AnMaster ] [ deekay ] [ hagabaka ] [ n3penthe ] [ saska ] [ Xjs|moonshine ] 20090913 09:08:29[ apoi ] [ Doppp ] [ harryBer ] [ namad5 ] [ shadowmaster] [ zookeeper ] 20090913 09:08:32[ Appleman1234] [ erl_ ] [ Ingmar ] [ Neikron ] [ shikadibot ] 20090913 09:08:32[ asdf__ ] [ Espreon ] [ isaac ] [ Parma_Quendion] [ Smar ] 20090913 09:08:33[ Beau_ ] [ ettin ] [ Ivanovic ] [ Pinco_Pallino ] [ Soliton ] 20090913 09:08:33[ BenUrban ] [ fendrin ] [ law_ ] [ Queenie ] [ Stealth ] 20090913 09:08:33[ Carneus ] [ fetusbubble] [ lobby ] [ Randorr ] [ Vornicus ] 20090913 09:08:33-!- Irssi: #wesnoth: Total of 49 nicks [0 ops, 0 halfops, 0 voices, 49 normal] 20090913 09:09:42-!- Home page for #wesnoth: http://www.wesnoth.org --- Log opened Sun Sep 13 11:29:10 2009 20090913 11:34:25-!- lobby [n=wesnoth@wesnoth/bot/lobby] has joined #wesnoth 20090913 11:34:25-!- Topic for #wesnoth: Wesnoth User Channel | wesnoth.org | http://addons.wesnoth.org | latest stable version: 1.6.5 | latest development version: 1.7.5 | public IRC logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com 20090913 11:34:25-!- Topic set by Ivanovic [] [Thu Sep 10 13:28:21 2009] 20090913 11:34:25[Users #wesnoth] 20090913 11:34:25[ a0xff ] [ fendrin ] [ MadMerlin ] [ shikadibot ] 20090913 11:34:25[ Amu ] [ fetusbubble] [ martin__ ] [ Smar ] 20090913 11:34:25[ AnMaster ] [ G-Lo ] [ masa_edw ] [ Soliton ] 20090913 11:34:25[ anttil ] [ Guest7621 ] [ meric ] [ Stealth ] 20090913 11:34:25[ apoi ] [ hagabaka ] [ n3penthe ] [ unnheulu ] 20090913 11:34:25[ Artemis3 ] [ harryBer ] [ namad5 ] [ uzsolt ] 20090913 11:34:25[ asdf__ ] [ Hoschi ] [ Neikron ] [ Vornicus ] 20090913 11:34:25[ Beau_ ] [ ilor ] [ Parma_Quendion] [ VurtualRuler98] 20090913 11:34:25[ BenUrban ] [ Ingmar ] [ Pinco_Pallino ] [ wesbot ] 20090913 11:34:25[ Carneus ] [ isaac ] [ Queenie ] [ Woodmouse ] 20090913 11:34:25[ Chakravanti] [ Ivanovic ] [ Randorr ] [ Xjs|moonshine ] 20090913 11:34:25[ deekay ] [ law_ ] [ Rhonda ] [ zookeeper ] 20090913 11:34:25[ Doppp ] [ Lirion ] [ rosso_ ] 20090913 11:34:25[ erl_ ] [ lobby ] [ saska ] 20090913 11:34:25[ ettin ] [ lupine_85 ] [ shadowmaster ] 20090913 11:34:25-!- Irssi: #wesnoth: Total of 57 nicks [0 ops, 0 halfops, 0 voices, 57 normal] 20090913 11:34:26-!- Home page for #wesnoth: http://www.wesnoth.org 20090913 11:34:32-!- Channel #wesnoth created Sun Nov 26 07:42:43 2006 20090913 11:35:26-!- Irssi: Join to #wesnoth was synced in 68 secs 20090913 11:46:49-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has quit [Read error: 104 (Connection reset by peer)] 20090913 11:48:50-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has joined #wesnoth 20090913 12:00:28-!- kitty_ [n=kitty@e180199132.adsl.alicedsl.de] has joined #wesnoth 20090913 12:11:16-!- fendrin [n=fabi@wesnoth/developer/fendrin] has quit [Remote closed the connection] 20090913 12:11:42-!- martin__ [n=martin@g227165214.adsl.alicedsl.de] has quit ["leaving"] 20090913 12:28:32-!- Queenie_ [n=teodora@host-66-56.3dnet.co.yu] has joined #wesnoth 20090913 12:28:53-!- Queenie [n=teodora@host-66-5.3dnet.co.yu] has quit [Read error: 54 (Connection reset by peer)] 20090913 12:30:53-!- Queenie_ is now known as Queenie 20090913 12:54:40-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has quit [Read error: 54 (Connection reset by peer)] 20090913 12:55:07< n3penthe> D: 20090913 12:56:22-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has joined #wesnoth 20090913 13:04:44-!- harryBer [n=harryBer@89-178-164-79.broadband.corbina.ru] has quit [Nick collision from services.] 20090913 13:05:01-!- harry1 [n=harryBer@78-106-168-123.broadband.corbina.ru] has joined #wesnoth 20090913 13:08:24-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth 20090913 13:30:30-!- Nissarin [n=nissarin@91.202.192.6] has joined #wesnoth 20090913 13:31:19< n3penthe> :D 20090913 13:31:28< n3penthe> "there's just two of them, this shouldnt take long" 20090913 13:31:29< n3penthe> XD 20090913 13:38:30-!- Hoschi1 [n=balh@91-66-178-129-dynip.superkabel.de] has joined #wesnoth 20090913 13:40:31< Woodmouse> Hey... Hoschi1, sorry I ask, but are you the finnish guy who has brains like me? :O I mean, in youtube, there's one guy with almost the same name as you have... 20090913 13:49:23-!- haowan [i=haowan@114.95.222.176] has joined #wesnoth 20090913 13:50:30< haowan> wesnoth update Auto ? 20090913 13:50:49< haowan> wesnoth614-615 20090913 13:51:11< Soliton> no. 20090913 13:52:11< haowan> Cover the installation of ? 20090913 13:52:15< grzywacz> Woodmouse, asking someone from .de if he's from .fi surely shows some brains :P 20090913 13:52:33< Woodmouse> oh, I don't know what .de is... 20090913 13:52:34< Woodmouse> lol 20090913 13:52:48< Soliton> not .fi 20090913 13:53:14< grzywacz> Performing negation requires at least one logic circuit! 20090913 13:53:26< Woodmouse> lol 20090913 13:53:37< Soliton> a closed world assumption is problematic indeed. 20090913 13:54:20< n3penthe> does brains like woodmouse mean you've been dropped as a child often? 20090913 13:54:25< n3penthe> *baby 20090913 13:54:26< n3penthe> :D 20090913 13:54:30< Woodmouse> :O 20090913 13:54:53< grzywacz> Soliton, sometimes. :) 20090913 13:57:44-!- haowan [i=haowan@114.95.222.176] has quit [] 20090913 14:02:24-!- Hoschi [n=balh@91-66-178-129-dynip.superkabel.de] has quit [Read error: 105 (No buffer space available)] 20090913 14:30:39< Woodmouse> brb 20090913 14:30:43-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has quit ["ChatZilla 0.9.85 [Firefox 3.5.3/20090824101458]"] 20090913 14:39:55-!- kitty_ [n=kitty@e180199132.adsl.alicedsl.de] has quit [] 20090913 14:42:14-!- JoePusdesris [n=joe@bursley-183118.reshall.umich.edu] has joined #wesnoth 20090913 14:42:20-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has joined #wesnoth 20090913 14:47:34-!- ugasoft [n=ugasoft@dynamic-adsl-94-36-225-73.clienti.tiscali.it] has joined #wesnoth 20090913 14:49:51-!- tuxloo [n=root@113.132.139.217] has joined #wesnoth 20090913 14:56:09-!- mthe [n=mthe@unaffiliated/mthe] has joined #wesnoth 20090913 14:56:58-!- mthe 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by peer)] 20090913 17:43:04-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has joined #wesnoth 20090913 17:55:15< Aethaeryn> There are 204 units in data/core/units (not counting the "fake" directory file) in 1.7.5 20090913 17:55:26< Aethaeryn> That's 4 new units over the 1.6 branch. 20090913 17:56:00< Aethaeryn> Tbh, I didn't count them all, so I could be off by a few, but at the very least there are 204 unique unit .cfg files in all of the subfolders, again excluding the fog clearer (not a true unit). 20090913 18:07:33-!- Baufo [n=thomas@188.23.181.78] has joined #wesnoth 20090913 18:07:57-!- Hoschi1 [n=balh@91-66-178-129-dynip.superkabel.de] has quit [] 20090913 18:16:40-!- meric [n=Eric@203-214-13-229.dyn.iinet.net.au] has quit [] 20090913 18:31:36-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has joined #wesnoth 20090913 18:35:28-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has quit [Read error: 104 (Connection reset by peer)] 20090913 18:36:08-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has joined #wesnoth 20090913 18:58:42-!- Woodmouse is now known as Woodmouse_shower 20090913 19:08:17-!- nemo [i=nemo@76.21.160.106] has joined #wesnoth 20090913 19:08:26< nemo> Ok. Is it just me or do Saurians seem really really lucky 20090913 19:09:01< nemo> I pull up a damage calculation, says I have like 50% odds of killing a saurian, and instead I don't lay a scratch on him. 20090913 19:09:29-!- Tomsik [n=Tomsik@bch248.neoplus.adsl.tpnet.pl] has joined #wesnoth 20090913 19:09:46< zookeeper> it's just you. 20090913 19:11:12< Aethaeryn> nemo: What was the chance to miss it? 20090913 19:11:27< Aethaeryn> The fewer the strikes, the more likely you'll get absolute results. 20090913 19:11:54< Aethaeryn> A thunderer with a 50% chance to hit and chance to kill, for instance, will still have a 50% chance to do 0 damage because of only having one strike. 20090913 19:12:24< nemo> fighting with elves, each one getting like 3 or 4 attacks 20090913 19:12:29< nemo> maybe even 5 in case of magic 20090913 19:12:39< nemo> I'm not saying the damage calcs are *wrong* :) 20090913 19:12:48< nemo> but it sure feels that way 20090913 19:13:04< Aethaeryn> That's because people don't understand statistics. 20090913 19:13:29< Aethaeryn> If there's a 3% chance to do no damage and a 40% chance to kill, in 3 games out of 100 you *will* do no damage. 20090913 19:13:36< Aethaeryn> You just notice things like that the more you play. 20090913 19:13:40< nemo> heh. my hero just missed 5 times in a row 20090913 19:14:04< nemo> Æthæryn: the statistics aren't the problem, is the fact it seems to be happening a lot :-p 20090913 19:14:15< Aethaeryn> You'll notice the bad more than the good. 20090913 19:14:21< nemo> hm 20090913 19:14:25< grzywacz> It seems, yes. :) 20090913 19:14:26< Aethaeryn> I had an embarrassingly bad game against Dragonking and grzywacz the a couple of weeks ago. 20090913 19:14:30< nemo> sooo, no chance the stats are wrong... 20090913 19:14:33< grzywacz> haha, that game ruled :P 20090913 19:14:35< Aethaeryn> As in I had a 50% chance to have a successful Drake vs. Undead charge 20090913 19:14:37< nemo> due to miscalculating saurian slipperiness 20090913 19:14:48< Aethaeryn> And instead, I failed so miserably, I was at the entirely bottom of the bellcurve 20090913 19:15:31< Aethaeryn> Yeah. 20090913 19:15:42< Aethaeryn> grzywacz: We need to test that map again sometime. 20090913 19:15:49< grzywacz> Sure. 20090913 19:15:52< Aethaeryn> Sometime when luck won't render the testing moot. 20090913 19:16:18< Aethaeryn> Maybe next weekend. 20090913 19:16:45< grzywacz> Sounds good. 20090913 19:17:58< Aethaeryn> I've had an extremely bad luck having dedicated time for mP 20090913 19:18:04-!- Woodmouse_shower is now known as Woodmouse 20090913 19:18:33< Aethaeryn> During the week, I'm starting a new semester. During the weekends, I've been spending time with my family because my grandmother (who is my last surviving grandparent) has declining health. 20090913 19:19:20-!- malmba [n=terminus@pool-71-246-31-116.phlapa.fios.verizon.net] has joined #wesnoth 20090913 19:19:23-!- malmba [n=terminus@pool-71-246-31-116.phlapa.fios.verizon.net] has left #wesnoth [] 20090913 19:24:25-!- Baufo [n=thomas@wesnoth/developer/baufo] has quit [Remote closed the connection] 20090913 19:27:51-!- DDR [n=chatzill@66.183.125.196] has joined #wesnoth 20090913 19:28:10-!- Miccoh [n=Miccoh@hoasb-ff0bdd00-77.dhcp.inet.fi] has joined #wesnoth 20090913 19:30:28-!- DDR [n=chatzill@66.183.125.196] has quit [Client Quit] 20090913 19:30:46-!- DDR [n=chatzill@66.183.125.196] has joined #wesnoth 20090913 19:44:38-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth 20090913 19:46:39-!- yamokidzu-it [n=rainy-it@host80-74-dynamic.24-79-r.retail.telecomitalia.it] has joined #wesnoth 20090913 19:48:36< yamokidzu-it> hi 20090913 19:48:38-!- Hoschi [n=balh@91-66-178-129-dynip.superkabel.de] has joined #wesnoth 20090913 19:56:18-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["ChatZilla 0.9.85 [Firefox 3.5.2/20090729225027]"] 20090913 20:06:11-!- kitty_ [n=kitty@e180193053.adsl.alicedsl.de] has joined #wesnoth 20090913 20:09:34-!- martin__ [n=martin@78.49.47.226] has joined #wesnoth 20090913 20:25:58-!- blarumyrran [n=minaise@81.20.159.197] has joined #wesnoth 20090913 20:32:06-!- Jean-Pierre [n=jean@200.169.26.84] has joined #wesnoth 20090913 20:37:23-!- harryBer [n=harryBer@95-25-19-35.broadband.corbina.ru] has joined #wesnoth 20090913 20:39:46-!- maackey [n=chris@pool-173-78-13-168.tampfl.fios.verizon.net] has joined #wesnoth 20090913 20:44:08-!- harry1 [n=harryBer@78-106-168-123.broadband.corbina.ru] has quit [Read error: 110 (Connection timed out)] 20090913 20:45:41-!- ugasoft [n=ugasoft@dynamic-adsl-94-36-225-73.clienti.tiscali.it] has left #wesnoth [] 20090913 20:47:39-!- n3penthe [i=black@adsl-85-157-186-67.regionline.fi] has quit ["Ping error: Pong timed out"] 20090913 20:56:33-!- martin__ [n=martin@78.49.47.226] has quit ["leaving"] 20090913 21:02:56-!- Tomsik_ [n=Tomsik@bdf228.neoplus.adsl.tpnet.pl] has joined #wesnoth 20090913 21:11:00-!- DDR is now known as DDR_away 20090913 21:11:36-!- DDR_away is now known as DDR 20090913 21:17:04-!- Deformative [n=joe@bursley-183118.reshall.umich.edu] has quit [Remote closed the connection] 20090913 21:17:19-!- Deformative [n=joe@bursley-183118.reshall.umich.edu] has joined #wesnoth 20090913 21:17:34-!- martin__ [n=martin@f049123208.adsl.alicedsl.de] has joined #wesnoth 20090913 21:18:55-!- Tomsik [n=Tomsik@bch248.neoplus.adsl.tpnet.pl] has quit [Read error: 110 (Connection timed out)] 20090913 21:20:00-!- DDR is now known as DDR_away 20090913 21:21:01-!- Hoschi [n=balh@91-66-178-129-dynip.superkabel.de] has quit [] 20090913 21:24:50-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth 20090913 21:27:49-!- uzsolt [i=uzsolt@team.pld-linux.org] has left #wesnoth [] 20090913 21:29:17-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth 20090913 21:29:25< Zarel> Aethaeryn: Why are you still -2ing Grand Knight? 20090913 21:29:47< Zarel> I mean, there were lots of units with 6-7, and you pushed the Grand Knight from 5 to 3... 20090913 21:30:10< Aethaeryn> Changed my strategy. 20090913 21:31:46< Zarel> Ah. I hope you actually do dislike the Grand Knight portrait, then. 20090913 21:31:55< Aethaeryn> Nope, it's kinda nice. 20090913 21:32:09< Aethaeryn> It just has to be kept < 5. 20090913 21:32:26< Aethaeryn> The Grand Knight and Naga Fighter are too popular. 20090913 21:32:44< Aethaeryn> Their supporters need to be kept on the defensive. 20090913 21:35:29< Aethaeryn> A close game is not by keeping the leaders down but by keeping the popular two down. 20090913 21:39:48-!- Deformative [n=joe@bursley-183118.reshall.umich.edu] has quit [Read error: 110 (Connection timed out)] 20090913 22:08:56-!- Deformative [n=joe@bursley-183118.reshall.umich.edu] has joined #wesnoth 20090913 22:09:39-!- Canageek [n=Canageek@vlan451-080-043.maconline.mcmaster.ca] has joined #wesnoth 20090913 22:12:16-!- Canageek [n=Canageek@vlan451-080-043.maconline.mcmaster.ca] has quit [Client Quit] 20090913 22:17:29-!- unnheulu_ [n=ieuan@cpc6-pnth2-0-0-cust964.5-2.cable.virginmedia.com] has quit ["Ex-Chat"] 20090913 22:25:03-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20090913 22:26:51-!- fendrin [n=fabi@wesnoth/developer/fendrin] has joined #wesnoth 20090913 22:30:01-!- Deformative [n=joe@bursley-183118.reshall.umich.edu] has quit [Read error: 60 (Operation timed out)] 20090913 22:41:34-!- Lirion [n=cynric@wikimedia-commons/Lirion] has quit [Remote closed the connection] 20090913 22:41:37-!- Deformative [n=joe@bursley-183118.reshall.umich.edu] has joined #wesnoth 20090913 22:42:04-!- Appleman1234 [n=Appleman@131.181.101.86] has joined #wesnoth 20090913 22:42:20-!- rosso_ [n=rosso@dslb-088-070-068-063.pools.arcor-ip.net] has quit [Remote closed the connection] 20090913 22:43:27-!- anttil [n=antti@88.114.44.252] has quit ["Lost terminal"] 20090913 22:52:26-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has quit ["Saurian Augur - I'll heal you by 4 hp if you leave next to me"] 20090913 22:58:48-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has quit [Read error: 104 (Connection reset by peer)] 20090913 22:59:22-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has joined #wesnoth 20090913 23:03:36-!- DDR_away is now known as DDR 20090913 23:03:46-!- noy [n=Noy@wesnoth/developer/noy] has quit [Read error: 145 (Connection timed out)] 20090913 23:11:56-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has left #wesnoth ["And thus, I depart"] 20090913 23:11:58-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20090913 23:12:01-!- GeorgeGhoal [n=gsconst@85.175.38.85] has joined #wesnoth 20090913 23:12:16< GeorgeGhoal> hello 20090913 23:12:46< Woodmouse> hi 20090913 23:13:55< Jean-Pierre> 'ello 20090913 23:14:17 * GeorgeGhoal thinks that FCM (Fast Casual Massive) is a good way to create Wesnoth MMORPG. FCM means that turns are processed every 5 seconds 20090913 23:14:55< Jean-Pierre> why wesnoth_ 20090913 23:14:56< Jean-Pierre> ? 20090913 23:14:57< blarumyrran> i do not think there is a good way to create Wesnoth MMORPG. 20090913 23:15:12< Artemis3> get another engine 20090913 23:15:24< GeorgeGhoal> erm, what about making Civ4 a FCM MMORPG? 20090913 23:15:36< blarumyrran> chess mmorpg :> 20090913 23:15:42< Jean-Pierre> hahaha 20090913 23:16:29< GeorgeGhoal> bad joke, there IS WorldChess DX, with each player having the pieces he/she created 20090913 23:16:49< blarumyrran> link? 20090913 23:17:05-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has left #wesnoth [""I can't stand this anymore...""] 20090913 23:17:17< GeorgeGhoal> idk if it still exists, it was a project by 2 ppl 20090913 23:17:47-!- galen [n=galen@adsl-75-31-174-244.dsl.frs2ca.sbcglobal.net] has joined #wesnoth 20090913 23:18:32< GeorgeGhoal> the idea was to let players make own 3D enviromments, piece skins, and even a "bar" (like overworld in a normal MMO) 20090913 23:19:02< blarumyrran> what is "overworld"? 20090913 23:19:41< GeorgeGhoal> world mode, separated from battle mode 20090913 23:19:45-!- ancestral [n=ancestra@166.205.4.143] has joined #wesnoth 20090913 23:20:00-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has joined #wesnoth 20090913 23:20:11< blarumyrran> wouldnt it just be a multiplayer chess with a lobby then 20090913 23:20:30< GeorgeGhoal> bar was a 3D lobby, lol 20090913 23:20:46< blarumyrran> yes so i read 20090913 23:21:14< GeorgeGhoal> what about map-lobby in Wesnoth? 20090913 23:22:12< Woodmouse> LOL 20090913 23:22:16< blarumyrran> ive heard the thought before, but it would be just inconvenient & messy instead of atmospheric 20090913 23:22:29-!- ancestral_ [n=ancestra@166.205.4.46] has joined #wesnoth 20090913 23:23:38< GeorgeGhoal> what about... using a squared map (not hexed)? 20090913 23:24:04< Woodmouse> o.O 20090913 23:24:04-!- galen [n=galen@adsl-75-31-174-244.dsl.frs2ca.sbcglobal.net] has left #wesnoth ["Konversation terminated!"] 20090913 23:24:17< Woodmouse> That... that would be... weird. 20090913 23:24:47< Woodmouse> anyway, I'm going now, sleeping, it's already 0:24 20090913 23:24:52< blarumyrran> it would be a big engine&feel change for very little purpose 20090913 23:24:53-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has quit ["ChatZilla 0.9.85 [Firefox 3.5.3/20090824101458]"] 20090913 23:25:08< Aethaeryn> A persistant army variation of Wesnoth would be interesting. 20090913 23:25:20< Aethaeryn> One where you would play against those of similar army strength, and where you could recall your surviving troops... 20090913 23:25:25< Aethaeryn> Perhaps death would have to be temporary. 20090913 23:25:32< Aethaeryn> Exp would probably have to be set to 200%. 20090913 23:25:54< GeorgeGhoal> 200? 250 20090913 23:25:55-!- Chakravanti [n=chunk@in-67-236-82-46.dhcp.embarqhsd.net] has quit [Remote closed the connection] 20090913 23:26:07< Aethaeryn> The only thing that would be necessary is more powerful WML, making WML able to write to a file, in order to save a recall list. 20090913 23:26:10< GeorgeGhoal> 250 or... 500? 20090913 23:26:17< Aethaeryn> The issue would be hacking though, so it may have to be server-side. 20090913 23:26:31< Aethaeryn> I doubt that it'd ever happen though. 20090913 23:26:57< GeorgeGhoal> hacking? make triple sequence confirmations 20090913 23:27:41< Aethaeryn> ? 20090913 23:27:56< Aethaeryn> By hacking I mean modifying the file that saves your recall list, to make your army better than it should be. 20090913 23:28:14< Aethaeryn> This would be extremely probable for any unofficial (and it would be unofficial) mod that allowed a persistant army. 20090913 23:28:15< GeorgeGhoal> server-side saves 20090913 23:28:52< Aethaeryn> exp requirements might not have to be so high, though, just 100% 20090913 23:28:54< GeorgeGhoal> server-side saves, triple confirmation of packet header/code, etc 20090913 23:29:02< Aethaeryn> If death was permadeath for everything except your leader. 20090913 23:29:30< Aethaeryn> Because when you lose (and the RNG will screw you over eventually, if nothing else) you will lose most if not all of your lvl 2s/3s 20090913 23:29:53< Aethaeryn> But it wouldn't screw you over because once you have wide enough options you could make the strategic option to not recall *everything* 20090913 23:30:11< GeorgeGhoal> permadeath for units, semi-permadeath for leader (leader gets reset every # deaths) 20090913 23:30:21< Aethaeryn> Nah. 20090913 23:30:27< Aethaeryn> I'd say the leader has its xp bar halved. 20090913 23:30:40< Aethaeryn> So your leader would still lose its chance at advancing, but you can still progress. 20090913 23:31:06< Aethaeryn> Its level would remain constant though, imo... unless maybe it has 0-5xp and dies, in which case you'd lose a level and start at half-way to promotion 20090913 23:31:12< Aethaeryn> That's starting to get complex though 20090913 23:32:34< GeorgeGhoal> what makes Wesnoth so unfriendly to MMO-izing is recruiting. i guess, a MMO should be closer to King's Bounty (hiring from overworld buildings, not in-battle) 20090913 23:32:42< blarumyrran> kings bounty was awesome 20090913 23:33:03< Aethaeryn> Nah, I think the recall list would really keep it persistant. 20090913 23:33:05< blarumyrran> i only played it after playing homm2 & 3, and the graphics & gameplay were far inferior compared to those of course, but i still liked it 20090913 23:33:12< Aethaeryn> I do think though that there'd have to be some kind of resign function to 20090913 23:33:27< Aethaeryn> So when you know you're going to lose you can at least quit out with some of your recalls still intact 20090913 23:33:30-!- ancestral_ [n=ancestra@166.205.4.46] has quit [Read error: 104 (Connection reset by peer)] 20090913 23:33:51< GeorgeGhoal> HoMM seems like... weirdified KB 20090913 23:33:54< Aethaeryn> Still, you probably would have your higher levels on the front line in order to help turn the tide of the war, so you probably would lose some before resigning 20090913 23:33:54< Vornicus> Another problem with MMO-ization is that if you act in a turn-based manner, the turns have to be either really long (which slows the game down) or really short (which makes Starcraft nuts win all the time) 20090913 23:34:04< Aethaeryn> nah. 20090913 23:34:18< Aethaeryn> Not if you don't make it true MMO 20090913 23:34:45< Aethaeryn> Just persistant carrying over of stats between different kinds of conflicts, with perhaps a real-time larger map to determine where to fight and to set up an economy. 20090913 23:34:53< blarumyrran> homm & kings bounty were both by jon van caneghem, so i guess it mustve been a conscious choice to go more tbslike instead 20090913 23:35:11< GeorgeGhoal> what about processing like every 15 or 30 sec? 20090913 23:35:21< blarumyrran> instead of avoiding overt similarity for copyright purposes :> 20090913 23:36:45-!- Appleman1234 [n=Appleman@131.181.101.86] has quit [Read error: 104 (Connection reset by peer)] 20090913 23:37:25< GeorgeGhoal> what about King's Bounty Online, with realtime overworld and battles with stamina (realtime, but if stamina runs out, unit is stunned)? 20090913 23:37:46< blarumyrran> that was one of my first ideas about if-i-ever-made-a-game-what-would-it-be-like 20090913 23:38:07-!- martin__ [n=martin@f049123208.adsl.alicedsl.de] has quit ["leaving"] 20090913 23:38:17< GeorgeGhoal> \0\ 20090913 23:38:44< blarumyrran> but by all chances ill never make such of course :> 20090913 23:39:38-!- Appleman1234 [n=Appleman@131.181.101.86] has joined #wesnoth 20090913 23:40:06< GeorgeGhoal> my first game idea was putting Centipede from Atari's game in a pinball 20090913 23:40:34-!- Chakravanti [n=chunk@in-67-236-82-46.dhcp.embarqhsd.net] has joined #wesnoth 20090913 23:41:19< GeorgeGhoal> what about MMO-ization of Mount&Blade? 20090913 23:42:15< GeorgeGhoal> if there was a choice between action and strategy modes... M&B Online would be the first good MMORTS 20090913 23:42:39< blarumyrran> i think you cant make a decent mmorpg without huge funds behind it 20090913 23:42:46< blarumyrran> mmo* 20090913 23:43:47< GeorgeGhoal> huge funds? what about 3 continents, 1 is small like current M&B's continent, 2 are paid? 20090913 23:43:47-!- ancestral [n=ancestra@166.205.4.143] has quit [Connection timed out] 20090913 23:44:16< GeorgeGhoal> 2 big paid continents, 1 small free one 20090913 23:45:12< GeorgeGhoal> plus, Strategy Mode as a _paid_ feature (free players only have action mode) 20090913 23:45:13< blarumyrran> I mean, youd need big funds _before_ having it up & running & earning 20090913 23:45:34< blarumyrran> not just some you-and-2-friends-doing-a-freetime-project 20090913 23:46:20< GeorgeGhoal> 2f-projects, lol, most Sourceforge projects are like that, and most are dead 20090913 23:47:17< blarumyrran> but many smallish singleplayer flash games are very enjoyable even if theyre made by only some 1-3 people 20090913 23:48:00< GeorgeGhoal> big funds? spread a LAN-played thing with 10 players as maximum, make it cost $12.29? 20090913 23:50:11< GeorgeGhoal> if you sell 80 copies of it per month, you get enough to pay for a hosting, powered by Layered Technologies. 20090913 23:51:16< GeorgeGhoal> lol, Paradox publisher is making the M&B developers to make it multiplayer 20090913 23:53:40-!- Lirion [n=cynric@wikimedia-commons/Lirion] has joined #wesnoth 20090913 23:53:50-!- Deformative [n=joe@bursley-183118.reshall.umich.edu] has quit [Read error: 145 (Connection timed out)] 20090913 23:54:06< GeorgeGhoal> so, can a good MMORTS come out within next year? 20090913 23:54:26< blarumyrran> Dno, practice shows im not good at predicting things 20090913 23:54:41< blarumyrran> but i thought you meant someone like you or me would make a mmorts 20090913 23:55:11< GeorgeGhoal> i played King's Bounty 3D and think the creators of it could make it good 20090913 23:55:55< blarumyrran> i havent played it but i heard its nice 20090913 23:56:02< GeorgeGhoal> if Katauri Int will understand what people expect, KB online could appear. 20090913 23:56:26< GeorgeGhoal> KB3D is nice if you don't count HoMM5 as anusoid 20090913 23:56:38< blarumyrran> i do 20090913 23:56:56< GeorgeGhoal> King's Bounty: The Legend is the first version of KB3D 20090913 23:57:12< blarumyrran> yep i assumed you meant that 20090913 23:57:35< GeorgeGhoal> the addon is called Armored Princess 20090913 23:57:59< blarumyrran> i know. 20090913 23:58:29< GeorgeGhoal> the straight non-magical attack of a hero in HoMM was replaced with "rage" in KBTL, and a dragon in KBAP 20090913 23:59:09-!- Lirion [n=cynric@wikimedia-commons/Lirion] has quit [Remote closed the connection] 20090913 23:59:14< blarumyrran> Golden Axe had the female character have a dragon appear & spit fire as special attack --- Log closed Mon Sep 14 00:00:00 2009