--- Log opened Mon Sep 21 00:00:13 2009 20090921 00:05:44-!- Micco_ [i=Miccoh@hoasb-ff0bdd00-77.dhcp.inet.fi] has joined #wesnoth 20090921 00:06:30-!- kane77 [n=kane@194.1.130.108] has quit ["There are two major products that come out of Berkeley: LSD and UNIX. We don't believe this to be a coincidence."] 20090921 00:10:42-!- Micc__ [i=Miccoh@80.221.11.77] has joined #wesnoth 20090921 00:16:43-!- GeorgeGhoal [n=gsconst@85.175.38.85] has joined #wesnoth 20090921 00:16:45-!- Doppp [n=Doppp@unaffiliated/doppp] has quit [Read error: 104 (Connection reset by peer)] 20090921 00:17:05< GeorgeGhoal> Hello 20090921 00:17:32-!- Doppp [n=Doppp@c-67-171-96-240.hsd1.pa.comcast.net] has joined #wesnoth 20090921 00:17:58< GeorgeGhoal> I want to know more about wargame/tactical games like Wesnoth and Fire Emblem 20090921 00:18:38< blarumyrran> Why, hello there! 20090921 00:19:52< GeorgeGhoal> i like Fire Emblem/Wesnoth game style. I also like HoMM/King's Bounty style games, and i think that there's a way of making a MMORTS without capturable objects by combining those 2 20090921 00:20:29< GeorgeGhoal> Fire Emblem (24x24 board) battle mode, average MMO as overworld 20090921 00:20:37-!- Miccoh [n=Miccoh@hoasb-ff0bdd00-77.dhcp.inet.fi] has quit [Read error: 110 (Connection timed out)] 20090921 00:21:49< GeorgeGhoal> why don't MMO-makers think of this sort of online gaming? MMORTS can only exist like i described it above 20090921 00:22:01< blarumyrran> I remember someone saying roughly that on this channel a couple of days ago 20090921 00:22:07< blarumyrran> Was it you?' 20090921 00:22:20-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth 20090921 00:22:47< GeorgeGhoal> check logs - yes, i was talking of this sort of stuff before 20090921 00:22:57 * blarumyrran is too lazy for that 20090921 00:23:05< blarumyrran> I dont think you can call it mmorts tho 20090921 00:23:26< blarumyrran> since the strategic part isnt real-time 20090921 00:23:26< GeorgeGhoal> well, MMO with RTS battle system 20090921 00:24:12< GeorgeGhoal> both overworld and battle are RT, but in battle, there's "stamina", used for every action 20090921 00:24:16< blarumyrran> ah. 20090921 00:25:43-!- Micco_ [i=Miccoh@hoasb-ff0bdd00-77.dhcp.inet.fi] has quit [Read error: 110 (Connection timed out)] 20090921 00:25:46< GeorgeGhoal> on overworld, there's "night", at which all wandering AA (aggressive armies) stop moving, but they attack you if you are too near or move too fast 20090921 00:26:01< GeorgeGhoal> like sleepers in WarCraft 3 20090921 00:27:46< GeorgeGhoal> hey, why do MMO-makers ignore KB/HoMM? they're great bases for a MMO with strategic battle! 20090921 00:28:37< blarumyrran> (and there are already mmorts-like games - Travian and its million clones; but thats probably just nitpicking because their mechanism sucks) 20090921 00:29:53< blarumyrran> I dont really know a lot on that, but id guess having that tacticalcombat element in thousands of combats at any given time would place a heavy load on server 20090921 00:33:02< Zarel> Well, there are like no MMOTBS games. 20090921 00:33:13< Zarel> Except for tick-based browser games, which all suck. 20090921 00:33:18< Zarel> I intend to change that. ;) 20090921 00:35:48< blarumyrran> Noncommercially? 20090921 00:36:08< GeorgeGhoal> 2 servers being synchronized 20090921 00:36:45< GeorgeGhoal> overworld server and battle-processing server 20090921 00:37:54< GeorgeGhoal> or few battle-processing servers that keep track of battles and send the entry/end data for each battle to main server 20090921 00:38:36< GeorgeGhoal> plus, instead of stacks shown as one warrior (HoMM), use single warriors with ## of HP (Disciples) 20090921 00:39:08-!- Vornicus [n=vorn@ool-45774a2a.dyn.optonline.net] has quit ["Leaving"] 20090921 00:40:30< Zarel> blarumyrran: I dunno, do you consider "ad-supported, browser based" to be noncommercial? 20090921 00:40:51< blarumyrran> yes i guess 20090921 00:41:26< GeorgeGhoal> then it will have form like: F0-00-00-00-00-0F-0A-00-00-00 (first six are warrior types, last 4 are items, 00 = none) 20090921 00:41:40< Zarel> That looks like an IPv6 address. 20090921 00:41:44< blarumyrran> But unless you go very low-graphics&ad-cluttered i somehow dont think you can support something as massive as a mmo server 20090921 00:42:24< Zarel> Well, see, that's presuming my game will actually become _popular_ 20090921 00:42:33< Zarel> Which is quite unlikely, so that solves that problem nicely. ;) 20090921 00:42:40< blarumyrran> but presuming otherwise, why start with it at all? :P 20090921 00:43:03< Zarel> I'm thinking about something reasonably niche, but still popular. 20090921 00:43:05< Zarel> Like KoL 20090921 00:43:16< GeorgeGhoal> in the code i just said, warrior types are defined in first 6 bytes, then 4 bytes to define items 20090921 00:43:21< Zarel> It'll be like KoL, but with a better balanced battle engine. 20090921 00:43:31< Zarel> And several-players-v-several-players battles. 20090921 00:43:45< Zarel> And with people in actual places. 20090921 00:43:47< Zarel> And more Ajax. 20090921 00:43:55< GeorgeGhoal> BB sucks 20090921 00:44:02< GeorgeGhoal> i hate BB games, they laaaag 20090921 00:44:39< Zarel> BB? 20090921 00:44:44< blarumyrran> browserbased 20090921 00:45:02< GeorgeGhoal> again, battle must be on a battle-processing server, with entry/end data being sent to main server 20090921 00:45:02-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth 20090921 00:45:20< Zarel> Well, that's just because few of them use Ajax properly. 20090921 00:45:25< Zarel> Mine _will_, therefore it will be awesome. 20090921 00:45:49< Zarel> I'll offer a desktop client that'll be WebKit+mygame, for those irrational people. 20090921 00:46:02< GeorgeGhoal> i am thinking of a 120MB isometric tactical MMO 20090921 00:46:12< Zarel> So am I. 20090921 00:46:22< Zarel> Except replacing "isometric" with "a better angle" 20090921 00:46:54< GeorgeGhoal> isometric or in classic RPG projection - the only good ways for a grid game 20090921 00:47:03< blarumyrran> For some time i thought isometric is strictly supserior to just squares because you can display more with it 20090921 00:47:12< blarumyrran> but i really appreciate the homm2/3 look now 20090921 00:47:26< Zarel> What do you guys think of this angle? 20090921 00:47:26< Zarel> http://zarelsl.deviantart.com/art/Map-of-Land-of-Mystic-Stuff-79319741 20090921 00:47:27< blarumyrran> that is horizontally-vertically aligned squares 20090921 00:47:45< Zarel> I prefer it to isometric mainly because it's easier to get used to which direction is up/down/left/right 20090921 00:47:56< ardesh> O_o 20090921 00:48:02< ardesh> hexagonal rulez 20090921 00:48:02< ardesh> :) 20090921 00:48:10< Zarel> Hexagonal is too much coding overhead. :( 20090921 00:48:16< ardesh> aye 20090921 00:48:18< Zarel> Especially for a browser renderer. 20090921 00:48:23< ardesh> did that once.. 20090921 00:48:24< blarumyrran> Hexagon is a pain to do graphics for 20090921 00:48:34< ardesh> gtk based 20090921 00:48:37< GeorgeGhoal> overworld must be cut into 256x256 squares just to make co-ordinates fit into 4 bytes (2 for map, position, 2 for co-ordinates) 20090921 00:48:45< Zarel> Anyway, thoughts on the projection I linked to? 20090921 00:49:06< Zarel> I don't even know if there's a name for that projection. 20090921 00:49:26< GeorgeGhoal> some sort of LoZ'ish projection? 20090921 00:49:54< Zarel> LoZ? 20090921 00:50:18< GeorgeGhoal> LoZ just uses GTA2-ish projection for ledges of the room and classic RPG projection for other objects. LoZ - Legend of Zelda 20090921 00:50:51< blarumyrran> gta2-ish is just topdown? 20090921 00:52:34 * Zarel shrugs 20090921 00:59:38< GeorgeGhoal> gta2-ish isnt just top-down 20090921 00:59:58< GeorgeGhoal> just top-down is if GTA2 didn't show vertical surfaces (walls) 20090921 01:00:34< GeorgeGhoal> any1 playing Take No Prisoners? 20090921 01:00:47< blarumyrran> the center of screen is always top-down tho 20090921 01:00:48< GeorgeGhoal> it uses same gfx system 20090921 01:00:57< blarumyrran> if theres a wall in the middle of the screen, it isnt shown 20090921 01:01:38< blarumyrran> i dont imagine how you could say a not-(pseudo)3d game could have such perspective 20090921 01:02:48< GeorgeGhoal> not-3D? there are games made of top-down tiles 20090921 01:03:07< GeorgeGhoal> tiles are top-down, but no 3D parts 20090921 01:03:11< blarumyrran> yes 20090921 01:03:24< blarumyrran> but you said its not to be equated with top-down yourself 20090921 01:04:07< GeorgeGhoal> GTA2-ish walls means walls shown like in a 3D enviromment 20090921 01:04:31< GeorgeGhoal> so we see the door on the bottom of the screen the same way as on top 20090921 01:04:59< blarumyrran> thats not like gta2 pesrpective tho 20090921 01:06:01< blarumyrran> because the door would be shown "bent" to the other side in gta2, not the same way 20090921 01:06:39< GeorgeGhoal> well, dullified gta2-style 20090921 01:08:34< GeorgeGhoal> so, best projections for a grid game are isometry and classic RPG projection 20090921 01:10:19< GeorgeGhoal> will a good MMORTS appear within next year? 20090921 01:10:43-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit ["ChatZilla 0.9.85 [Firefox 3.0.14/2009082707]"] 20090921 01:10:59< blarumyrran> nah 20090921 01:11:08-!- BiggieSmalls [n=IceChat7@ool-18bcdd13.dyn.optonline.net] has quit ["Download IceChat at www.icechat.net"] 20090921 01:11:36< blarumyrran> Any quality mmo is a huge investment, more so than any other genre, and trying new grounds like that is risky 20090921 01:11:59< blarumyrran> I dont think people are willing to spend money on risky stuff these times 20090921 01:12:15-!- ardesh_ [n=ardesh@port-92-206-69-203.dynamic.qsc.de] has joined #wesnoth 20090921 01:12:19-!- Doppp [n=Doppp@unaffiliated/doppp] has quit [Connection timed out] 20090921 01:12:59-!- ardesh [n=ardesh@port-92-206-92-181.dynamic.qsc.de] has quit [Read error: 113 (No route to host)] 20090921 01:14:55< GeorgeGhoal> but KB3D (King's Bounty: The Legend, King's Bounty: Armored Princess and Heroes of Might and Magic: Search for the Dragon Bone Staff - 3D KB clone with music from HoMM 3 and 4) sell rather good, and if a project went good in offline, putting it online (MMO) is less risky than a completely new game 20090921 01:17:29< GeorgeGhoal> so, all 3 3D versions of KB were selling good. just enlarging it's battlefield size and putting it online is what's needed to complete MMO-izing KB, that'll smash WoW and Lineage 2 with a single blow 20090921 01:18:13< GeorgeGhoal> lol 20090921 01:18:47< GeorgeGhoal> Blizzard and NC-Soft will be erased 20090921 01:19:11< blarumyrran> That is bullshit 20090921 01:19:41< blarumyrran> "putting it online" is very close to making a whole new game with the same models; its publisher seems to be something called http://en.wikipedia.org/wiki/1C_Company ? I for one have never heard of them; im not sure if theyd ever have the finance to get a mmo going 20090921 01:20:17-!- shikadibot [n=shikadi@wesnoth/umc-dev/bot/shikadibot] has quit ["killed"] 20090921 01:20:36-!- shikadibot [n=shikadi@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth 20090921 01:23:03< GeorgeGhoal> but they picked Katauri int. after publishing an MMO 20090921 01:23:37< GeorgeGhoal> yes, 1C published both KB3D for PC 20090921 01:26:39< GeorgeGhoal> 1C owns KB franchise, and picked Katauri because Katauri published a MMORPG. So, Katauri int. owns everything to develop a MMO 20090921 01:33:07< GeorgeGhoal> as 3DO is ?!ed... 20090921 01:33:18< GeorgeGhoal> both KB and HoMM are now Russian 20090921 01:33:57< GeorgeGhoal> and the best HoMM-deriving game (Disciples) 20090921 01:35:09 * GeorgeGhoal is proud of 1C, Akella and Nival Interactive - they captured the best TBS/TB RPG franchises. 20090921 01:36:18 * GeorgeGhoal thinks that online versions of those games will be the best MMO's in the world 20090921 01:36:59-!- ardesh__ [n=ardesh@92.195.72.108] has joined #wesnoth 20090921 01:37:04-!- ardesh_ [n=ardesh@port-92-206-69-203.dynamic.qsc.de] has quit [Read error: 113 (No route to host)] 20090921 01:39:14 * shadowmaster . O o (text wall!) 20090921 01:40:26< GeorgeGhoal> so, if KB becomes an online game, it'll rule the net 20090921 01:40:40< GeorgeGhoal> i hope it will happen soon 20090921 01:40:42< GeorgeGhoal> bye 20090921 01:40:44-!- GeorgeGhoal [n=gsconst@85.175.38.85] has left #wesnoth [] 20090921 01:51:05-!- Tomsik [n=Tomsik@bbv129.neoplus.adsl.tpnet.pl] has quit ["Mangara fo a necetens outba mangratas."] 20090921 01:53:09-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20090921 02:02:29-!- Blueblaze [n=nick@76.202.23.166] has joined #wesnoth 20090921 02:04:55-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["WRYYYYYYYYYYYYYYYYYYYY!"] 20090921 02:13:58-!- melinath [n=melinath@ip-78-236.wireless.oberlin.edu] has joined #wesnoth 20090921 02:48:47-!- ardesh_ [n=ardesh@port-92-195-18-5.dynamic.qsc.de] has joined #wesnoth 20090921 02:52:44-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth 20090921 02:54:45-!- Doppp [n=Doppp@c-67-171-96-240.hsd1.pa.comcast.net] has joined #wesnoth 20090921 02:56:02-!- Nissarin [n=nissarin@91.202.192.6] has quit ["Leaving"] 20090921 02:56:49-!- ardesh__ [n=ardesh@92.195.72.108] has quit [Read error: 145 (Connection timed out)] 20090921 03:02:15-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth 20090921 03:04:34-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20090921 03:18:59-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["WRYYYYYYYYYYYYYYYYYYYY!"] 20090921 03:26:18-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth 20090921 03:32:39-!- melinath [n=melinath@ip-78-236.wireless.oberlin.edu] has quit [Read error: 110 (Connection timed out)] 20090921 03:33:02-!- hagabaka_ [n=quassel@cblmdm24-53-163-239.buckeyecom.net] has joined #wesnoth 20090921 03:44:21-!- hagabaka__ [n=quassel@cblmdm24-53-163-239.buckeyecom.net] has joined #wesnoth 20090921 03:45:51-!- hagabaka [n=quassel@unaffiliated/hagabaka] has quit [Read error: 110 (Connection timed out)] 20090921 03:57:33-!- hagabaka_ [n=quassel@cblmdm24-53-163-239.buckeyecom.net] has quit [Read error: 110 (Connection timed out)] 20090921 04:00:09-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20090921 04:02:46-!- hagabaka__ is now known as hagabaka 20090921 04:15:50-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth 20090921 04:16:24-!- ardesh_ [n=ardesh@port-92-195-18-5.dynamic.qsc.de] has quit [Read error: 110 (Connection timed out)] 20090921 04:17:33-!- happygrue [n=George@wesnoth/developer/wintermute] has joined #wesnoth 20090921 04:40:37-!- Blueblaze [n=nick@76.202.23.166] has quit [Read error: 110 (Connection timed out)] 20090921 04:41:58< shadowmaster> Zarel: are you around? 20090921 04:42:04< Zarel> Yep. 20090921 04:44:37-!- Ivanovic_ [n=ivanovic@dtmd-4db26632.pool.mediaWays.net] has joined #wesnoth 20090921 04:45:32-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth 20090921 04:47:29-!- melinath [n=melinath@ip-78-236.wireless.oberlin.edu] has joined #wesnoth 20090921 05:01:36-!- Ivanovic [n=ivanovic@wesnoth/developer/ivanovic] has quit [Read error: 113 (No route to host)] 20090921 05:02:35-!- Ivanovic_ is now known as Ivanovic 20090921 05:03:08-!- Blueblaze [n=nick@adsl-76-202-23-166.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20090921 05:11:30-!- melinath [n=melinath@ip-78-236.wireless.oberlin.edu] has quit [Read error: 110 (Connection timed out)] 20090921 05:41:16-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20090921 05:47:46-!- melinath [n=melinath@ip-78-236.wireless.oberlin.edu] has joined #wesnoth 20090921 05:48:30-!- Pk2 [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has joined #wesnoth 20090921 05:49:52-!- Pk2 [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has quit [Client Quit] 20090921 05:53:52-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [Read error: 113 (No route to host)] 20090921 05:56:19-!- BenUrban [n=benurban@unaffiliated/benurban] has quit ["Power failu"] 20090921 06:05:06-!- harryBer [n=harryBer@93-80-175-69.broadband.corbina.ru] has quit ["WeeChat 0.2.6.3"] 20090921 06:06:42-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth 20090921 06:20:14-!- Blueblaze [n=nick@adsl-76-202-23-166.dsl.hstntx.sbcglobal.net] has quit [Remote closed the connection] 20090921 06:20:32-!- Blueblaze [n=nick@adsl-76-202-23-166.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20090921 06:30:29-!- melinath [n=melinath@ip-78-236.wireless.oberlin.edu] has quit [Read error: 60 (Operation timed out)] 20090921 06:33:35-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20090921 07:06:57-!- DDR [n=chatzill@66.183.125.196] has joined #wesnoth 20090921 07:12:21-!- BenUrban [n=benurban@unaffiliated/benurban] has joined #wesnoth 20090921 07:33:59-!- uzsolt [i=uzsolt@team.pld-linux.org] has joined #wesnoth 20090921 07:48:36-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth 20090921 07:50:02-!- DDR [n=chatzill@66.183.125.196] has quit ["Time flies like an arrow. Fruit files like a bannana."] 20090921 07:56:55-!- Hellrider [n=ph34r@93.37.211.12] has joined #wesnoth 20090921 08:22:07-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth 20090921 08:29:13-!- unnheulu [n=ieuan@cpc6-pnth2-0-0-cust964.5-2.cable.virginmedia.com] has joined #wesnoth 20090921 08:29:13-!- uzsolt [i=uzsolt@team.pld-linux.org] has left #wesnoth [] 20090921 08:37:16-!- blarumyrran [n=minaise@81-20-159-197.levira.ee] has quit [Read error: 113 (No route to host)] 20090921 08:37:34-!- Blueblaze [n=nick@adsl-76-202-23-166.dsl.hstntx.sbcglobal.net] has quit [Read error: 104 (Connection reset by peer)] 20090921 09:49:11< Ivanovic> moin 20090921 09:54:26-!- mthe [n=mthe@unaffiliated/mthe] has joined #wesnoth 20090921 09:58:02-!- Queenie [n=teodora@host-65-145.3dnet.co.yu] has joined #wesnoth 20090921 10:05:11-!- mthe [n=mthe@unaffiliated/mthe] has quit [] 20090921 10:10:11-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["WRYYYYYYYYYYYYYYYYYYYY!"] 20090921 10:26:54-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20090921 10:50:11-!- Nissarin [n=nissarin@91.202.192.6] has joined #wesnoth 20090921 11:41:51-!- Nissarin [n=nissarin@91.202.192.6] has quit [Remote closed the connection] 20090921 11:41:51-!- Appleman1234 [n=Appleman@131.181.102.119] has joined #wesnoth 20090921 11:46:47-!- |ilor| [n=kvirc@aeru56.neoplus.adsl.tpnet.pl] has joined #wesnoth 20090921 11:48:29-!- |ilor| [n=kvirc@aeru56.neoplus.adsl.tpnet.pl] has quit [Client Quit] 20090921 11:48:40-!- ilor_ [n=ilor@wesnoth/developer/ilor] has joined #wesnoth 20090921 12:03:33-!- Appleman1234 [n=Appleman@131.181.102.119] has quit [Read error: 54 (Connection reset by peer)] 20090921 12:03:55-!- ilor [n=kvirc@wesnoth/developer/ilor] has quit [Read error: 110 (Connection timed out)] 20090921 12:12:12-!- kane77 [n=kane@194.1.130.108] has joined #wesnoth 20090921 12:13:59-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090921 13:18:36-!- rcsimm [n=ryansimm@196-210-133-125-tbnb-esr-2.dynamic.isadsl.co.za] has joined #wesnoth 20090921 13:19:03-!- Tomsik [n=Tomsik@bdb171.neoplus.adsl.tpnet.pl] has joined #wesnoth --- Log opened Mon Sep 21 14:01:55 2009 20090921 14:02:04-!- lobby [n=wesnoth@wesnoth/bot/lobby] has joined #wesnoth 20090921 14:02:04-!- Topic for #wesnoth: Wesnoth User Channel | wesnoth.org | http://addons.wesnoth.org | latest stable version: 1.6.5 | latest development version: 1.7.5 | public IRC logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com 20090921 14:02:04-!- Topic set by Ivanovic [] [Thu Sep 10 13:28:21 2009] 20090921 14:02:04[Users #wesnoth] 20090921 14:02:04[ a0xff ] [ ettin ] [ lobby ] [ Rhonda ] 20090921 14:02:04[ Amu ] [ fendrin ] [ MadMerlin ] [ saska ] 20090921 14:02:04[ AnMaster ] [ fetusbubble] [ mandyke ] [ shadowmaster ] 20090921 14:02:04[ anttil ] [ G-Lo ] [ Micc__ ] [ shikadibot ] 20090921 14:02:04[ apoi ] [ hagabaka ] [ mon8 ] [ Smar ] 20090921 14:02:04[ BenUrban ] [ happygrue ] [ mra2 ] [ Stealth ] 20090921 14:02:04[ Carneus ] [ Hellrider ] [ namad5 ] [ unnheulu ] 20090921 14:02:04[ Chakravanti] [ ilor_ ] [ Parma_Quendion] [ VurtualRuler98] 20090921 14:02:04[ deekay ] [ isaac_ ] [ Pinco_Pallino ] [ wesbot ] 20090921 14:02:04[ Deformative] [ Ivanovic ] [ Queenie ] [ Xjs|moonshine ] 20090921 14:02:04[ dfranke ] [ Jean-Pierre] [ Randorr ] [ zookeeper ] 20090921 14:02:04[ Doppp ] [ kane77 ] [ rcsimm ] 20090921 14:02:04[ erl_ ] [ law_ ] [ retupmoca ] 20090921 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[n=chatzill@wesnoth/artist/thespaceinvader] has joined #wesnoth 20090921 20:11:47-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has joined #wesnoth 20090921 20:17:20-!- Tesafilmchen [n=micha@p5B27750B.dip.t-dialin.net] has joined #wesnoth 20090921 20:30:05-!- blarumyrran [n=minaise@81.20.159.197] has quit [] 20090921 20:41:03< Ken_Oh> wesbot: seen Ken_Oh 20090921 20:41:04< wesbot> Ken_Oh: You are Ken_Oh! 20090921 20:41:07< Ken_Oh> :) 20090921 20:44:17-!- Woodmouse is now known as Woodmouse_AFK 20090921 20:45:01-!- Woodmouse_AFK is now known as Woodmouse 20090921 20:46:40-!- Deformative [n=joe@67-194-17-34.wireless.umnet.umich.edu] has joined #wesnoth 20090921 21:04:57-!- ilor [n=ilor@wesnoth/developer/ilor] has joined #wesnoth 20090921 21:15:57-!- Deformative [n=joe@67-194-17-34.wireless.umnet.umich.edu] has quit [Read error: 110 (Connection timed out)] 20090921 21:18:56-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20090921 21:25:37-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090921 21:41:55< Woodmouse> brb 20090921 21:44:59-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20090921 22:06:12-!- unnheulu [n=ieuan@cpc6-pnth2-0-0-cust964.5-2.cable.virginmedia.com] has quit ["Ex-Chat"] 20090921 22:08:48-!- hagabaka_ is now known as hagabaka 20090921 22:11:22-!- Woodmouse [n=chatzill@cs27017194.pp.htv.fi] has quit ["ChatZilla 0.9.85 [Firefox 3.5.3/20090824101458]"] 20090921 22:13:46-!- MikeJB [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth 20090921 22:13:56-!- MikeJB is now known as Aethaeryn 20090921 22:15:40-!- Deformative [n=joe@bursley-183118.reshall.umich.edu] has joined #wesnoth 20090921 22:15:53-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth 20090921 22:20:28< Aethaeryn> shadowmaster: http://www.wesnoth.org/forum/viewtopic.php?f=6&t=27177 20090921 22:20:46< Aethaeryn> thespaceinvader is being poked too 20090921 22:21:03< thespaceinvader> i saw 20090921 22:21:07< thespaceinvader> wouldn't a poll be better~? 20090921 22:21:09< Aethaeryn> Not quite a HaH replacement, but it provides a lot more meaningful answers. At the end, I can skim through and not only get a tally of the most liked/hated, but also get some samples of reasoning. 20090921 22:21:35 * shadowmaster busy talking with SF.net representatives. 20090921 22:21:42< Aethaeryn> A poll wouldn't be better because: (1) The way phpBB works, it would have to take 12 threads to do a poll and (2) this way I get reasons as to why people do it. 20090921 22:21:48< Aethaeryn> I'll disqualify anything that doesn't answer "Why?" 20090921 22:22:08< Aethaeryn> It's more of a survey than a poll... 20090921 22:22:29< Aethaeryn> That way I can pick out the best reasoning for the majority-liked answers... 20090921 22:23:29< Aethaeryn> Obviously polls would get more responses, but this is meant to have a detailed analysis done by myself at the end. 20090921 22:23:38< Aethaeryn> And by detailed I mean however much effort I feel like putting into it at the end. 20090921 22:24:07< Aethaeryn> Yes, I could have polls and request people give reasons, but the vast majority would not. 20090921 22:24:54-!- Ken_Oh [n=briang@static-71-178-174-220.washdc.fios.verizon.net] has quit ["Leaving."] 20090921 22:27:50-!- ancestral [n=ancestra@97-116-105-75.mpls.qwest.net] has joined #wesnoth 20090921 22:43:34-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20090921 22:50:51-!- noy [n=Noy@wesnoth/developer/noy] has quit ["GO, GET TO THE CHOPPAH!!!"] 20090921 22:51:12-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Remote closed the connection] 20090921 22:57:08-!- hagabaka_ [n=quassel@cblmdm24-53-163-239.buckeyecom.net] has joined #wesnoth 20090921 22:57:14-!- Lirion [n=cynric@wikimedia-commons/Lirion] has joined #wesnoth 20090921 22:57:22-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth 20090921 22:57:27-!- hagabaka [n=quassel@unaffiliated/hagabaka] has quit [Read error: 104 (Connection reset by peer)] 20090921 22:58:25< Zarel> Aethaeryn: Hey, do you need help with Thunderstone graphics? 20090921 22:58:38< Zarel> I've been considering making tank/fighter/spaceship sprites. 20090921 22:58:49< Zarel> and was wondering if you wanted them. 20090921 23:08:08< Aethaeryn> Zarel: You can help if you want... caught me at a bad time though... 20090921 23:08:20< Aethaeryn> Zarel: have to get something to eat before my 5:30 class... It is 5:08. 20090921 23:08:36< Zarel> Okay. 20090921 23:08:54< Zarel> Well, when you have time, I'd like to know stuff about color scheme, style stuff, etc. 20090921 23:09:04< Zarel> Whether you already have guidelines, or if I should just make stuff up myself. 20090921 23:10:19< Aethaeryn> Zarel: Kinda like the LAST I came up with in the art thread, only without sucky camera angle 20090921 23:10:27< Aethaeryn> I'll have to fix the angle eventually so it flips properly. 20090921 23:10:47< Aethaeryn> Zarel: we'll have to talk in about 2 hours if you're still around, k? 20090921 23:11:19< Zarel> Okay. 20090921 23:11:28< Zarel> I don't see any tanks in the Thunderstone art thread... 20090921 23:11:47< Aethaeryn> Zarel: first page, in the same post as the shock trooper (my avatar) 20090921 23:12:00< Aethaeryn> It's still a little boxy, but I need to get the perspective right before curving it. 20090921 23:12:01< Zarel> I see. 20090921 23:12:12< Aethaeryn> Much better than the originals... 20090921 23:12:19< Aethaeryn> g2g, hopefully I can still grab a bite to eat 20090921 23:12:21< Aethaeryn> again, sorry 20090921 23:12:26-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit ["Foooooooooooooooooooooooooooooooooooooooood!"] 20090921 23:17:49-!- uzsolt [i=uzsolt@team.pld-linux.org] has joined #wesnoth 20090921 23:35:46-!- hagabaka_ is now known as hagabaka 20090921 23:35:59-!- Jean-Pierre [n=jean@200.169.26.12] has quit [Read error: 110 (Connection timed out)] 20090921 23:40:49-!- anttil [n=antti@a88-114-44-252.elisa-laajakaista.fi] has quit ["leaving"] 20090921 23:46:13-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth 20090921 23:53:06-!- Lirion [n=cynric@wikimedia-commons/Lirion] has quit ["this is xchat WITHOUT ANNOYING LINKS --- echo '16i[q]sa[ln0=aln100%Pln100/snlbx]sbA0D4D465452snlbxq' | dc"] --- Log closed Tue Sep 22 00:00:49 2009