--- Log opened Sat Sep 26 00:00:26 2009 20090926 00:03:28-!- GeorgeGhoal [n=gsconst@85.175.38.85] has left #wesnoth [] 20090926 00:30:22-!- Deformative [n=joe@bursley-183118.reshall.umich.edu] has quit [Read error: 110 (Connection timed out)] 20090926 00:32:03-!- _aD [i=quadra@134.255.187.81.in-addr.arpa] has quit [Read error: 110 (Connection timed out)] 20090926 00:34:02-!- gtsteel [n=gtsteel@CPE001346a3fd7f-CM00e06fb8be94.cpe.net.cable.rogers.com] has joined #wesnoth 20090926 00:46:31-!- Pinco_Pallino [n=mirror@94.23.62.164] has quit [Read error: 104 (Connection reset by peer)] 20090926 00:47:31-!- Pinco_Pallino [n=mirror@ridley-the.mhdragon.com] has joined #wesnoth 20090926 01:02:29-!- Miccoh [n=Miccoh@a85-156-243-45.elisa-laajakaista.fi] has quit [Client Quit] 20090926 01:14:28-!- Ken_Oh [n=dick@c-69-137-152-22.hsd1.md.comcast.net] has joined #wesnoth 20090926 01:16:35-!- noy [n=Noy@wesnoth/developer/noy] has quit ["GO, GET TO THE CHOPPAH!!!"] 20090926 01:21:42-!- BenUrban 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joins: Amu, isaac_, Doppp, Rhonda, Soliton, AnMaster, dfranke, erl_, ettin, shikadibot (+23 more) 20090926 04:06:44-!- Deformative [n=joe@c-76-112-68-135.hsd1.mi.comcast.net] has quit [Read error: 104 (Connection reset by peer)] 20090926 04:10:09-!- Deformative [n=joe@c-76-112-68-135.hsd1.mi.comcast.net] has joined #wesnoth 20090926 04:15:58-!- sordan [n=sordan@86-42-87-7-dynamic.b-ras1.blp.dublin.eircom.net] has quit ["System rebooting"] 20090926 04:25:22-!- anakayub [n=anakayub@203.82.91.104] has quit [] 20090926 04:26:03-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [] 20090926 04:31:59-!- Sir_Konrad [n=Sir_Konr@64.157.34.64] has quit ["Leaving"] 20090926 04:39:16-!- Ivanovic_ [n=ivanovic@dtmd-4db2d02b.pool.mediaWays.net] has joined #wesnoth 20090926 04:56:30-!- Ivanovic [n=ivanovic@wesnoth/developer/ivanovic] has quit [Read error: 110 (Connection timed out)] 20090926 04:57:14-!- Ivanovic_ is now known as Ivanovic 20090926 05:04:40-!- antanas [n=antanas@cpe-173-170-39-198.tampabay.res.rr.com] has joined #wesnoth 20090926 05:21:07-!- DDR [n=chatzill@66.183.125.196] has joined #wesnoth 20090926 05:48:37-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["WRYYYYYYYYYYYYYYYYYYYY!"] 20090926 06:08:24-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth 20090926 06:25:56-!- gtsteel [n=gtsteel@CPE001346a3fd7f-CM00e06fb8be94.cpe.net.cable.rogers.com] has quit ["leaving"] 20090926 06:44:36< antanas> . 20090926 06:44:46-!- antanas [n=antanas@cpe-173-170-39-198.tampabay.res.rr.com] has quit ["Leaving"] 20090926 06:49:39-!- antanas [n=antanas@cpe-173-170-39-198.tampabay.res.rr.com] has joined #wesnoth 20090926 06:49:54-!- antanas [n=antanas@cpe-173-170-39-198.tampabay.res.rr.com] has quit [Client Quit] 20090926 07:16:48-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [] 20090926 07:18:12-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth 20090926 07:39:27-!- Zarel 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Fruit files like a bannana."] 20090926 08:58:58-!- Baufo [n=thomas@wesnoth/developer/baufo] has joined #wesnoth 20090926 09:00:05-!- _aD [i=quadra@134.255.187.81.in-addr.arpa] has joined #wesnoth 20090926 09:23:39-!- Baufo [n=thomas@wesnoth/developer/baufo] has quit [Remote closed the connection] 20090926 09:25:48-!- Baufo [n=thomas@wesnoth/developer/baufo] has joined #wesnoth 20090926 09:26:02-!- openess [n=openess@c-767de255.024-60-6b6c6d10.cust.bredbandsbolaget.se] has joined #wesnoth 20090926 09:43:41-!- openess [n=openess@c-767de255.024-60-6b6c6d10.cust.bredbandsbolaget.se] has quit [Connection timed out] 20090926 09:49:39-!- ilor [n=ilor@wesnoth/developer/ilor] has joined #wesnoth 20090926 09:52:14< Ivanovic> moin 20090926 09:59:04-!- ilor [n=ilor@wesnoth/developer/ilor] has quit [Read error: 54 (Connection reset by peer)] 20090926 10:17:32-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth 20090926 10:20:57-!- harry1 [n=harryBer@93-80-196-2.broadband.corbina.ru] has quit [Read error: 104 (Connection reset by peer)] 20090926 10:21:46-!- harryBer [n=harryBer@93-80-196-2.broadband.corbina.ru] has joined #wesnoth 20090926 10:22:55-!- harryBer [n=harryBer@93-80-196-2.broadband.corbina.ru] has quit [Client Quit] 20090926 10:25:07-!- harryBer [n=harryBer@93-80-196-2.broadband.corbina.ru] has joined #wesnoth 20090926 10:32:13-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has joined #wesnoth 20090926 10:48:16-!- martin___ [n=martin@f048048110.adsl.alicedsl.de] has joined #wesnoth 20090926 11:01:49-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20090926 11:51:11-!- openess [n=openess@c-767de255.024-60-6b6c6d10.cust.bredbandsbolaget.se] has joined #wesnoth 20090926 12:11:54-!- openess [n=openess@c-767de255.024-60-6b6c6d10.cust.bredbandsbolaget.se] has quit [Read error: 110 (Connection timed out)] 20090926 12:29:02-!- Miccoh [n=Miccoh@a85-156-243-45.elisa-laajakaista.fi] has joined #wesnoth 20090926 12:46:14-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090926 12:54:55-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has joined #wesnoth 20090926 12:58:30-!- martin___ [n=martin@f048048110.adsl.alicedsl.de] has quit ["leaving"] 20090926 13:04:42-!- The_User [n=The_User@p50857B71.dip.t-dialin.net] has joined #wesnoth 20090926 13:05:05< The_User> Hi! 20090926 13:05:33< The_User> When I try to choose the language in a current stable archlinux build, all languages are marked gray 20090926 13:05:45< The_User> but I find translations in /usr/share/wesnoth/translations 20090926 13:07:08-!- Woodmouse [n=chatzill@cs27016097.pp.htv.fi] has joined #wesnoth 20090926 13:07:58< Woodmouse> I have a new computer now! :D 20090926 13:09:03< The_User> Hi Woodmouse 20090926 13:12:39< Ivanovic> The_User: install the respective locales 20090926 13:12:56< The_User> Ivanovic: How? 20090926 13:12:57< Ivanovic> you can only use the languages that you have locales for, all others are greyed out 20090926 13:13:08< Ivanovic> look in the archlinux wiki, should be listed there how to generate them 20090926 13:15:44-!- Ken_Oh [n=dick@c-69-137-152-22.hsd1.va.comcast.net] has joined #wesnoth 20090926 13:18:00< The_User> I have found it in the wesnoth wiki 20090926 13:18:03< The_User> locale-gen 20090926 13:18:08< The_User> thank 20090926 13:18:08< The_User> s 20090926 13:19:36-!- blarumyrran [n=minaise@81.20.159.197] has joined #wesnoth 20090926 13:21:51< The_User> any idea how to add latin to /etc/locale.gen? 20090926 13:22:52-!- Miccoh [n=Miccoh@a85-156-243-45.elisa-laajakaista.fi] has quit [Client Quit] 20090926 13:32:45-!- Baufo [n=thomas@wesnoth/developer/baufo] has quit ["Leaving"] 20090926 13:33:41< Ivanovic> ahhhh, this is a real problem 20090926 13:33:49< Ivanovic> because for latin there is no glibc locale 20090926 13:34:29< Ivanovic> to be able to use this you have to build yourself and enable dummy locales (how to do so depends on the build system) 20090926 13:36:31-!- mich- [n=michele@host35-245-dynamic.43-79-r.retail.telecomitalia.it] has joined #wesnoth 20090926 13:55:16< Woodmouse> brb, I reboot 20090926 13:55:19-!- Woodmouse [n=chatzill@cs27016097.pp.htv.fi] has quit ["ChatZilla 0.9.85 [Firefox 3.5.3/20090824101458]"] 20090926 13:57:31-!- elias [n=elias@allegro/developer/allefant] has joined #wesnoth 20090926 13:59:12-!- Woodmouse [n=chatzill@cs27016097.pp.htv.fi] has joined #wesnoth 20090926 14:13:21-!- Ken_Oh [n=dick@c-69-137-152-22.hsd1.va.comcast.net] has quit ["Leaving."] 20090926 14:21:51-!- Ken_Oh [n=dick@c-69-137-152-22.hsd1.md.comcast.net] has joined #wesnoth 20090926 14:24:13-!- fendrin [n=fabi@wesnoth/developer/fendrin] has quit [Remote closed the connection] 20090926 14:33:41-!- a0xff [n=a0xff@vs0714.your-vserver.de] has quit [Remote closed the connection] 20090926 14:33:48-!- a0xff [n=a0xff@vs0714.your-vserver.de] has joined #wesnoth 20090926 14:49:38-!- G-Lo [i=G-Lo@unaffiliated/g-lo] has quit [Remote closed the connection] 20090926 14:50:16-!- Ken_Oh [n=dick@c-69-137-152-22.hsd1.md.comcast.net] has quit ["Leaving."] 20090926 14:56:26-!- Ken_Oh [n=dick@c-69-137-152-22.hsd1.md.comcast.net] has joined #wesnoth 20090926 14:57:54-!- Ken_Oh [n=dick@c-69-137-152-22.hsd1.md.comcast.net] has quit [Client Quit] 20090926 15:01:48-!- Ken_Oh [n=dick@c-69-137-152-22.hsd1.md.comcast.net] has joined #wesnoth 20090926 15:02:11< Woodmouse> rebooting again 20090926 15:02:16-!- Woodmouse [n=chatzill@cs27016097.pp.htv.fi] has quit ["ChatZilla 0.9.85 [Firefox 3.5.3/20090824101458]"] 20090926 15:06:29-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has quit [Read error: 145 (Connection timed out)] 20090926 15:11:51-!- happygrue [n=George@wesnoth/developer/wintermute] has quit [Read error: 104 (Connection reset by peer)] 20090926 15:22:00-!- martin__ [n=martin@f048099253.adsl.alicedsl.de] has joined #wesnoth 20090926 15:23:38-!- GeorgeGhoal [n=gsconst@85.175.38.85] has joined #wesnoth 20090926 15:24:15< GeorgeGhoal> _aD, AoW is Civilization-like, not HoMM/Wesnoth 20090926 15:25:29< GeorgeGhoal> civ4/Master_of thingy 20090926 15:26:56 * GeorgeGhoal thought of HoMM-like overworld and Wesnoth-like battles 20090926 15:27:35< GeorgeGhoal> a civ4 fan would love AoW, but i'm a civ3 fan 20090926 15:28:25 * GeorgeGhoal explodes 20090926 15:29:46-!- Ken_Oh [n=dick@c-69-137-152-22.hsd1.md.comcast.net] has quit ["Leaving."] 20090926 15:30:11-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has joined #wesnoth 20090926 15:31:42< GeorgeGhoal> :@ 20090926 15:34:55-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth 20090926 15:47:41-!- crimson_pinvin [n=ben@CPE001346f9a80d-CM0019475df22e.cpe.net.cable.rogers.com] has joined #wesnoth 20090926 15:49:22-!- G-Lo [i=G-Lo@gateway/gpg-tor/key-0x40F56B8D] has joined #wesnoth 20090926 15:49:26-!- martin__ [n=martin@f048099253.adsl.alicedsl.de] has quit ["leaving"] 20090926 15:50:31-!- Vornicus [n=vorn@69.119.74.42] has quit [Read error: 145 (Connection timed out)] 20090926 15:54:09-!- Nayela [n=Nayela@cpc3-lich6-0-0-cust673.brhm.cable.ntl.com] has joined #wesnoth 20090926 15:54:37< Nayela> Heyas everyone 20090926 15:57:02< Nayela> I'm having some trouble with Wesnoth.. I can't get past the objectives screen >.< 20090926 15:57:12< Nayela> I mean, dialog 20090926 15:58:34< Ivanovic> details! (version, OS, output of the errorlog, ...) 20090926 16:00:01-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [Read error: 110 (Connection timed out)] 20090926 16:00:02-!- crimson_pinvin is now known as crimson_penguin 20090926 16:01:43< Nayela> Wesnoth v1.6 ( wesnoth --smallgui -r 800x480 -f ), Ubuntu 9.04 ( minimal installation w/Fluxbox ), the game doesn't crash or freeze I just can't click past the objective dialog and the "arrow" buttons on the scrollbar do not work either 20090926 16:02:00< Nayela> They work if I use my mouse, but not my touchscreen 20090926 16:02:08< Ivanovic> Nayela: start the game from a console and check if there is any output 20090926 16:02:13< Ivanovic> that is: which campaign are you starting? 20090926 16:02:15< Nayela> But the rest of the game works fine with the touchscreen, moving units etc 20090926 16:02:42< Nayela> I've been trying it out with the tutorial 20090926 16:03:33-!- olik_ [n=olik@212-30-192-20.static.simnet.is] has joined #wesnoth 20090926 16:03:45< Ivanovic> what exactly do you mean with "I just can't click past the objective dialog and the "arrow" buttons on the scrollbar do not work either"? 20090926 16:03:57< Ivanovic> that is: which scrollbar? 20090926 16:04:22< Ivanovic> clicking away the objective dialog should be a simple click with the mouse and the touchscreen is probably handled just like a mouse 20090926 16:04:30< Nayela> Okay 20090926 16:04:41< Ivanovic> and i have *no* idea where there are arrow buttons 20090926 16:04:57-!- Dennislp3 [n=Dennislp@12.152.59.201] has joined #wesnoth 20090926 16:04:58< Ivanovic> is there not enough space for the dialog normally resulting in arrow keys appearing? 20090926 16:05:12< Nayela> Once Wesnoth gets to the objectives screen, clicking with the touchscreen does not clear it and let me continue 20090926 16:06:00< Nayela> Once in the game, if I view a unit description, I have to click on the scrollbar itself to move it, the arrow buttons either end do not function ( but they do light up when the cursor is over them ) 20090926 16:06:24< Nayela> Hmm 20090926 16:06:36< Nayela> If I "click" on the arrows, there is a sound 20090926 16:06:42< Nayela> So Wesnoth is getting the click 20090926 16:07:29< Nayela> Sorry if I confused you there. I thought the issues might be related 20090926 16:07:51< Ivanovic> and if you attach some "external mouse" it does work just as expected? 20090926 16:08:10< Ivanovic> then i would assume something with your ubuntu install is borked / not setup correctly 20090926 16:08:32< Nayela> But the game works okay otherwise 20090926 16:08:56< Nayela> I can select and move units, attack, clear the "voice" areas 20090926 16:09:37< Ivanovic> i just asked the one responsible for the gui rewrite stuff to join in here 20090926 16:09:48< Nayela> Thank you :) 20090926 16:09:50< Ivanovic> that is: in general you could try if the problem still exists in 1.6.5 20090926 16:12:47-!- mordante [n=mordante@wesnoth/developer/mordante] has joined #wesnoth 20090926 16:12:54< mordante> Ivanovic, I'm here 20090926 16:13:12< Ivanovic> mordante: please have a look at what Nayela wrote over the last 10mins 20090926 16:13:22< Ivanovic> (okay, 15mins) 20090926 16:13:50< Nayela> I'm seeing if I can upgrade it 20090926 16:14:28< Nayela> Thank you for coming here mordante 20090926 16:15:08< mordante> hi Nayela you're welcome 20090926 16:16:06< mordante> do click on the touchpad itself or on the buttons of your touchpad? 20090926 16:16:54< mordante> nevermind I missread touchpad :-/ 20090926 16:19:04< mordante> Nayela, can you start Wesnoth with --log-debug=gui_event and post the output in a pastebin 20090926 16:19:29-!- olik [n=olik@212-30-192-20.static.simnet.is] has quit [Read error: 110 (Connection timed out)] 20090926 16:19:40< Ivanovic> pastebin: http://wesnoth.pastebin.com 20090926 16:20:30< Nayela> Sure 20090926 16:24:42-!- Dennislp3 [n=Dennislp@12.152.59.201] has quit [] 20090926 16:27:00< Nayela> http://wesnoth.pastebin.com/m643e1f2b 20090926 16:27:14< Nayela> mordante, Do you need to know what I clicked on? 20090926 16:30:16< mordante> Nayela, yes please 20090926 16:30:39< mordante> this output is an example with the objective not working? 20090926 16:30:46< Nayela> Yes it is 20090926 16:32:25< Nayela> ( after starting ) Tutorial, Li'sar, Ok, Welcome to Wesnoth, then I clicked three times trying to clear the objectives screen, used space to clear it, then Menu, Quit Game, Yes, Quit 20090926 16:33:41< Nayela> That is with v1.6a ( from the Jaunty repo ) 20090926 16:34:15< Nayela> I'm upgrading to v1.6.5 from 'http://download.tuxfamily.org/itwesnoth/debian/' 20090926 16:34:57< mordante> can you try again with --log-debug=gui_event -t and try to click away the objectives once that fails just close the Wesnoth window 20090926 16:37:37< GeorgeGhoal> i had no trou in tutor 20090926 16:37:50< GeorgeGhoal> so it's not that firebutt 20090926 16:38:01< GeorgeGhoal> i have 1.6.4 20090926 16:38:47< Nayela> I have to kill it remotely because it takes up the entire screen ( even without -f ) but there is no output after setting the mode ( to 800x480x32 ) 20090926 16:39:22< GeorgeGhoal> 800 as widescreen? 20090926 16:39:50< Ivanovic> GeorgeGhoal: a resolution you eg have on stuff like the n810 or other "really small screen devices" 20090926 16:40:02< GeorgeGhoal> Wesnoth is made for 800x600, so any smaller screen will glitch 20090926 16:40:16< Ivanovic> no, 800x480 does work using --smallgui 20090926 16:40:25< Nayela> Which is how I am running it Ivanovic 20090926 16:40:36< Nayela> This is the touchscreen I have: http://linitx.com/viewproduct.php?prodid=10877 20090926 16:40:55< Nayela> It actually feels quite natural to play Wesnoth this way 20090926 16:41:19 * Ivanovic is looking forward to playing wesnoth on the pandora 20090926 16:41:29< Nayela> And the problem persists with 1.6.5 20090926 16:41:33< Ivanovic> (that is once it is ready) 20090926 16:42:36< Nayela> I think I would get one of those just to play Wesnoth on 20090926 16:42:52< Nayela> I only recently started playing ( about 4 days ago ) as a co-op game with a friend 20090926 16:43:02< Nayela> .. I'm finding it hard to not play >.< 20090926 16:43:25< Nayela> I'm not very good.. but that is a separate issue altogether! :) 20090926 16:45:11< Ivanovic> you become better over time 20090926 16:45:22< GeorgeGhoal> lol, why use that tiny monitor? 20090926 16:45:25< Ivanovic> a lot is about feeling how well it will got for you 20090926 16:46:14< GeorgeGhoal> what'd i use it for is a net monitoring graph 20090926 16:46:54< GeorgeGhoal> well, AoW is a firebutt 20090926 16:49:17< mordante> Nayela, did you already post a new run? 20090926 16:50:13< GeorgeGhoal> use a normal monitor, not a butt 20090926 16:50:21-!- Ken_Oh [n=dick@c-69-137-152-22.hsd1.md.comcast.net] has joined #wesnoth 20090926 16:51:43< GeorgeGhoal> :@ :@ :@ 20090926 16:52:14< Nayela> mordante, I have to kill it remotely because it takes up the entire screen ( even without -f ) but there is no output after setting the mode ( to 800x480x32 ) 20090926 16:53:07< GeorgeGhoal> as i said, things glitch on small monitors 20090926 16:53:19< GeorgeGhoal> s0... 20090926 16:53:35< Ivanovic> GeorgeGhoal: yes, and we are currently trying to find out what the problem in a *supported* case is 20090926 16:53:36< Nayela> GeorgeGhoal, it works fine when I use my normal mouse 20090926 16:53:46< Ivanovic> GeorgeGhoal: and you really help a lot with your comments... 20090926 16:53:54< Ivanovic> 20090926 16:55:31< GeorgeGhoal> well, Wesnoth can't understand mouse and monitor being one dev 20090926 16:55:56< Ivanovic> GeorgeGhoal: you know that those are on the system side not two devices? 20090926 16:56:02< Ivanovic> that is how the input stuff tends to work 20090926 16:56:16< Ivanovic> the touchscreen component works as a mouse and the system uses it as such 20090926 16:57:18< GeorgeGhoal> no, system qualifies it as "sensor pad", a different device. Wesnoth does not understand this device and monitor being on one cable 20090926 16:57:30< Nayela> GeorgeGhoal, they are not on one cable 20090926 16:57:34< Ivanovic> wesnoth does not care about the cable stuff at all 20090926 16:58:26< mordante> Nayela, hmm need to check the sources 20090926 16:58:27< GeorgeGhoal> so, use mouse - not this asspad 20090926 16:58:49< GeorgeGhoal> and, preferably, use a proper monitor (even if it's an older model) 20090926 16:59:24< Ivanovic> GeorgeGhoal: WHY? 20090926 16:59:39< Ivanovic> GeorgeGhoal: have you not understood that we do support the resolution? 20090926 16:59:53< GeorgeGhoal> because enforced minimization modes usually work baaad 20090926 17:00:03< Ivanovic> and that we care currently asking our questions here to find out what the real problem is and then *fix* it? 20090926 17:00:26< Ivanovic> GeorgeGhoal: look at the wesnoth sources before talking... 20090926 17:00:34< GeorgeGhoal> even if it supports the resolutions, random bugs will pop up in small-screen enforced things 20090926 17:00:49< Ivanovic> and those bugs have to be reported, then they will eventually be fixed 20090926 17:00:58< Ivanovic> if noone does report them there is *NO* way for us to fix them 20090926 17:01:09< Nayela> mordante, thank you. If you need me to do anything to help, just say so 20090926 17:01:11< GeorgeGhoal> well, i talk from outside experience 20090926 17:01:18< Ivanovic> so your "hey, just get a different screen and rely on a plain mouse" is counter productive 20090926 17:01:26< Ivanovic> and i talk as wesnoth dev 20090926 17:02:32< GeorgeGhoal> well, at least, Wesnoth has _proper_ support of widescreen monitors, unlike all commercial shitblasts 20090926 17:03:05< GeorgeGhoal> so i'm not forced to use 4:3 mode of monitor and 4:3 res to make it look properly 20090926 17:03:25< Nayela> GeorgeGhoal, I've played old RTS games that have widescreen support.. like Northland 20090926 17:04:03< GeorgeGhoal> most o em just let screen stretch like shit and then enforce proper mouse work - that's all 20090926 17:04:39< GeorgeGhoal> but not Tibia and Wesnoth - they just change parts' proportions 20090926 17:05:28< Nayela> GeorgeGhoal, the stretching is usually do to the monitor or video card scaling it. You can also turn that off ( or set it to aspect scale only and have black bands either side ) 20090926 17:05:57< Nayela> GeorgeGhoal, which is how I have it set up due to Sacred being 1024x768 only 20090926 17:07:47< GeorgeGhoal> my monitor has a mode button 20090926 17:08:11< GeorgeGhoal> but i need to use it each time i switch to/from widescreen 20090926 17:08:45< GeorgeGhoal> UpTheButt 20090926 17:09:10-!- elias [n=elias@allegro/developer/allefant] has quit ["Leaving"] 20090926 17:11:57< GeorgeGhoal> again, proper monitor/mouse/keyboard are what ensures your PC will not become a glitchbull 20090926 17:12:19< GeorgeGhoal> exotic devices will just junk your PC 20090926 17:13:20 * GeorgeGhoal is angry 20090926 17:14:29-!- GeorgeGhoal [n=gsconst@85.175.38.85] has left #wesnoth [] 20090926 17:16:42< mordante> Nayela, when you start Wesnoth with wesnoth -t and move a unit to 17,9 and test whether you can use that scrollbar with your touchscreen? 20090926 17:18:30< Nayela> Yes, those arrows work 20090926 17:18:57< Nayela> Is clicking away from the right-click menu supposed to dismiss it? 20090926 17:19:30< Nayela> If so, that doesn't work either 20090926 17:19:55< Nayela> So the arrow keys on the scrollbar work in that manual at 17,9 but not in the Unit Description 20090926 17:20:11< mordante> no it's only supposed to be closed by the ok button 20090926 17:20:54< Nayela> Sorry, I meant the right click menu on the map 20090926 17:20:56< mordante> can you also test the "dialog" field, that should be dismissable by clicking 20090926 17:21:16< Nayela> That shows things like 'Set Label' and 'Delay Shroud Updates' 20090926 17:22:14< Nayela> Yep, dismissing the dialog works 20090926 17:22:14< mordante> yes that should disappear when you click outside that area 20090926 17:22:57-!- Ken_Oh [n=dick@c-69-137-152-22.hsd1.md.comcast.net] has quit ["Leaving."] 20090926 17:22:58< mordante> ok Wesnoth has two dialog implementations, the old gui which uses most dialogs including the objectives 20090926 17:23:25< mordante> and a new gui2 which is used by a few like the manual and dialog you just tested 20090926 17:23:48< mordante> so it seems the old gui implementation doesn't work properly with your screen and the new one does... 20090926 17:24:06< Nayela> Is the old one used in regards to the right-click menu on the map? 20090926 17:24:11< mordante> but even in 1.8 the old gui will still be used in a lot of places 20090926 17:24:19< mordante> yes also old gui 20090926 17:24:58< Nayela> Hmm.. it's a little odd that I can scroll in the Unit Description using the scrollbar trough but not the arrows ( although they do highlight and "click" audibly ) 20090926 17:26:49< Nayela> I can't scroll the 'Choose Weapon' using the arrows too. I guess that dialog is also the "old" one 20090926 17:27:01< mordante> yup 20090926 17:27:19-!- anakayub [n=anakayub@203.82.91.103] has joined #wesnoth 20090926 17:28:30-!- Ken_Oh [n=dick@c-69-137-152-22.hsd1.va.comcast.net] has joined #wesnoth 20090926 17:29:17-!- meric [n=Eric@124-170-13-86.dyn.iinet.net.au] has joined #wesnoth 20090926 17:29:40< Nayela> At least the area that the bug is in has been identified 20090926 17:29:57< Nayela> Can I do anything to help fix it? 20090926 17:30:30< mordante> in the preferences/langauage menu do the ok/cancel button work? 20090926 17:30:46< mordante> at the moment you can only help to test 20090926 17:30:52-!- blarumyrran [n=minaise@81.20.159.197] has quit [] 20090926 17:31:12-!- blarumyrran [n=minaise@81.20.159.197] has joined #wesnoth 20090926 17:31:32-!- Ken_Oh [n=dick@c-69-137-152-22.hsd1.va.comcast.net] has quit [Client Quit] 20090926 17:31:51< Nayela> Yes, the close and cancel/set work okay 20090926 17:34:44-!- Ken_Oh [n=dick@c-69-137-152-22.hsd1.md.comcast.net] has joined #wesnoth 20090926 17:36:34-!- Ken_Oh [n=dick@c-69-137-152-22.hsd1.md.comcast.net] has quit [Client Quit] 20090926 17:37:26-!- Ken_Oh [n=dick@c-69-137-152-22.hsd1.md.comcast.net] has joined #wesnoth 20090926 17:37:28-!- Ken_Oh [n=dick@c-69-137-152-22.hsd1.md.comcast.net] has quit [Read error: 104 (Connection reset by peer)] 20090926 17:39:36-!- happygrue [n=George@wesnoth/developer/wintermute] has joined #wesnoth 20090926 17:43:24-!- Woodmouse [n=chatzill@cs27016097.pp.htv.fi] has joined #wesnoth 20090926 17:48:08< mordante> Nayela are you able to compile Wesnoth yourself? 20090926 17:49:27< Ivanovic> mordante: do not recommend using 1.7.5 for testing since smallgui is not perfect there (thanks alink for the change of the placement of defense values without testing in all resolutions...) 20090926 17:49:49< mordante> well I wanted to test with 1.6.x 20090926 17:50:11< Ivanovic> okay, then it should be fine 20090926 17:50:20< mordante> at first simple std:cerr debugging ;-) 20090926 17:51:29< Nayela> I can try to compile it. I don't have a lot of experience with compiles though 20090926 17:52:06< mordante> great, btw if you move your mouse over a button in a listbox does it hilight? 20090926 17:52:32< mordante> the sounds are triggered by pressing the button, so guess that event comes through 20090926 17:53:13< Nayela> Button in a listbox? Like the choosing weapon one? 20090926 17:53:26< mordante> Nayela, compilation info http://www.wesnoth.org/wiki/WesnothBinariesLinux#Compiling_2 20090926 17:53:55< mordante> for example the one in the campaign menu 20090926 17:54:40< Nayela> No they don't highlight 20090926 17:54:42< mordante> and if you press the down button in the campaign menu, does nothing happen or just a little down and nothing afterwards? 20090926 17:54:45< Nayela> But I can click 20090926 17:55:25< mordante> and the scrollbar itself does highlight? 20090926 17:55:32< Nayela> Yes 20090926 17:55:39< Nayela> Both the "bar" and the arrows 20090926 17:55:57< mordante> ah ok, I meant the arrow buttons before ;-) 20090926 17:56:08< Nayela> And when I click the arrows, there is a click sound but they don't depress or actually scroll down 20090926 17:56:27-!- martin__ [n=martin@g228151075.adsl.alicedsl.de] has joined #wesnoth 20090926 17:56:42< mordante> another thing I'd like you to test 20090926 17:56:46< Nayela> What sources do you want me to compile? 20090926 17:56:49< mordante> need to find a test case one sec 20090926 17:57:06< Nayela> Okies 20090926 17:57:18 * mordante hits his head 20090926 17:57:35< mordante> can you select a campaign by double clicking on the item? 20090926 17:57:42< Nayela> Yes 20090926 17:58:09< mordante> hmm oke 20090926 17:58:14-!- openess [n=openess@c-767de255.024-60-6b6c6d10.cust.bredbandsbolaget.se] has joined #wesnoth 20090926 18:02:17-!- Nissarin [n=nissarin@91.202.192.6] has joined #wesnoth 20090926 18:03:01< mordante> Nayela, preferably 1.6.5 20090926 18:08:01< Nayela> I'm trying to compile it now 20090926 18:13:48-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth 20090926 18:14:57-!- openess [n=openess@c-767de255.024-60-6b6c6d10.cust.bredbandsbolaget.se] has quit [Read error: 110 (Connection timed out)] 20090926 18:15:20-!- openess [n=openess@c-767de255.024-60-6b6c6d10.cust.bredbandsbolaget.se] has joined #wesnoth 20090926 18:15:56-!- openess [n=openess@c-767de255.024-60-6b6c6d10.cust.bredbandsbolaget.se] has quit [Client Quit] 20090926 18:17:36-!- meric [n=Eric@124-170-13-86.dyn.iinet.net.au] has quit [] 20090926 18:18:43-!- kane77 [n=kane@194.1.130.108] has joined #wesnoth 20090926 18:26:36-!- mich- [n=michele@host35-245-dynamic.43-79-r.retail.telecomitalia.it] has left #wesnoth [] 20090926 18:36:00-!- Cuervo [n=Brennan@71-217-69-169.tukw.qwest.net] has joined #wesnoth 20090926 18:36:07-!- Cuervo [n=Brennan@71-217-69-169.tukw.qwest.net] has left #wesnoth [] 20090926 18:51:34-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth 20090926 18:57:01< Nayela> mordante, I have compiled Wesnoth. It seemed to work without any issues :) 20090926 19:01:42< mordante> Nayela, ok cool, didn't expect that 20090926 19:02:10< mordante> guess that means no further debugging 20090926 19:02:38< Nayela> Erm 20090926 19:02:55< Nayela> I meant the compiling and running went fine. The clicking not working still happens 20090926 19:03:12< Nayela> Sorry, I should be more careful what I say >.< 20090926 19:03:48< mordante> ok, well I was somewhat surprised that it worked 20090926 19:04:06< mordante> I'm off to diner now, will be back later 20090926 19:04:20< Nayela> Okies, enjoy :-) 20090926 19:04:44< Nayela> And thank you for spending your time trying to fix this 20090926 19:05:12< mordante> thanks 20090926 19:05:24< mordante> no problem, I like to know what the problem is 20090926 19:07:20-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20090926 19:17:19-!- martin__ [n=martin@g228151075.adsl.alicedsl.de] has quit ["leaving"] 20090926 19:17:38-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Read error: 110 (Connection timed out)] 20090926 19:23:05-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has quit [Read error: 110 (Connection timed out)] 20090926 19:24:57-!- rocky_ [n=rocky@CPE0013f7abdfe4-CM0013f7abdfe0.cpe.net.cable.rogers.com] has joined #wesnoth 20090926 19:46:46-!- Blueblaze [n=nick@adsl-76-202-23-166.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20090926 19:49:36-!- Miccoh [n=Miccoh@a85-156-243-178.elisa-laajakaista.fi] has joined #wesnoth 20090926 19:55:43-!- kane77 [n=kane@194.1.130.108] has quit [Remote closed the connection] 20090926 19:58:55< Woodmouse> brb 20090926 19:58:57-!- Woodmouse [n=chatzill@cs27016097.pp.htv.fi] has quit ["ChatZilla 0.9.85 [Firefox 3.5.3/20090824101458]"] 20090926 20:06:23-!- Woodmouse [n=chatzill@cs27016097.pp.htv.fi] has joined #wesnoth 20090926 20:16:39-!- kane77 [n=kane@194.1.130.108] has joined #wesnoth 20090926 20:29:18-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20090926 20:30:55< mordante> Nayela, still around? 20090926 20:30:59-!- shadowmaster [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20090926 20:31:22 * mordante got distracted by some template programming 20090926 20:31:28< Nayela> mordante, yep 20090926 20:31:41 * Nayela giggles 20090926 20:31:42< Nayela> No worries 20090926 20:33:58< mordante> Nayela, do you know how to apply patches? and did you download the source or use svn? 20090926 20:34:49< Nayela> I downloaded the 1.6.5 source from here ( http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.6.5.tar.bz2/download ) 20090926 20:35:16< Nayela> And I have limited experience with 'patch', mainly on single files 20090926 20:35:44< mordante> ok 20090926 20:36:56-!- elynia [n=shyde@wesnoth/umc-dev/misc/elynia] has joined #wesnoth 20090926 20:39:31-!- elynia [n=shyde@wesnoth/umc-dev/misc/elynia] has quit ["nyu"] 20090926 20:42:38-!- thespaceinvader [n=chatzill@wesnoth/artist/thespaceinvader] has joined #wesnoth 20090926 20:49:04-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth 20090926 20:52:19-!- martin__ [n=martin@f048053002.adsl.alicedsl.de] has joined #wesnoth 20090926 20:57:02< mordante> Nayela, here's a test patch http://paste.debian.net/47580/ you can apply it with patch -p0 btw it would be handy to keep the downloaded tarball around as well 20090926 20:57:32< mordante> after applying and recompiling wesnoth can you do the following 20090926 20:58:28< mordante> run wesnoth with wesnoth &>log in wesnoth go to the campaign menu and press the down arrow button and close wesnoth afterwards 20090926 20:58:45< mordante> then please post the file log so I can have look at the debug output 20090926 21:02:42-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20090926 21:03:43< Nayela> mordante, okie dokie, it's compiling now 20090926 21:08:37-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth 20090926 21:10:30-!- rocky_ [n=rocky@CPE0013f7abdfe4-CM0013f7abdfe0.cpe.net.cable.rogers.com] has quit ["暂离"] 20090926 21:13:58-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20090926 21:16:03-!- harryBer [n=harryBer@93-80-196-2.broadband.corbina.ru] has quit [Nick collision from services.] 20090926 21:16:21-!- harry2 [n=harryBer@93-80-196-2.broadband.corbina.ru] has joined #wesnoth 20090926 21:25:24< Nayela> mordante, this is what I get: http://wesnoth.pastebin.com/m79f09867 20090926 21:28:43< mordante> Nayela, how long did you keep the button pressed? 20090926 21:29:25< Nayela> I just tapped it 20090926 21:30:01< mordante> can you keep it pressed for a few seconds? 20090926 21:30:06< Nayela> Sure 20090926 21:30:40< Nayela> Actually, if I hold the touchscreen down, it'll send a right click instead 20090926 21:31:55-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth 20090926 21:32:50< Nayela> I think I can change that though 20090926 21:32:57 * Nayela changes the hal fdi thingy 20090926 21:34:02-!- olik [n=olik@212-30-192-20.static.simnet.is] has joined #wesnoth 20090926 21:34:05< Nayela> Yay, my change worked. I'll post up a new debug in a moment mordante 20090926 21:34:11-!- hagabaka [n=quassel@unaffiliated/hagabaka] has quit [Remote closed the connection] 20090926 21:34:43< Nayela> Well.. that was good 20090926 21:35:16< Nayela> When I changed my eGalax.fdi so that the longpress held down button 1 instead of right clicking, the arrow button worked 20090926 21:35:45< Nayela> So holding it down works, but clicking doesn't 20090926 21:35:55 * Nayela hopes that narrows down what the issue might be 20090926 21:38:54< mordante> those arrows only react after being pressed down for a short while 20090926 21:39:14< mordante> but if the drivers sends an up event directly it's probably to short to scroll 20090926 21:39:37< mordante> does this driver problem also solve the other problems? 20090926 21:39:49< Nayela> http://wesnoth.pastebin.com/d4019e24d <-- the log I just made 20090926 21:39:51< Nayela> Just about to check 20090926 21:40:26< Nayela> Yes, if I tap and hold, the objectives get cleared too 20090926 21:43:01< mordante> thanks for the second log as well, indeed the button is no longer released directly 20090926 21:43:16< mordante> so this means the issue is fully resolved? 20090926 21:44:24< Nayela> I need tap-hold to right click 20090926 21:44:41< Nayela> I don't have any other way of right clicking with this touchscreen 20090926 21:45:55-!- hagabaka [n=quassel@cblmdm24-53-163-239.buckeyecom.net] has joined #wesnoth 20090926 21:47:13< Nayela> I would imagine that a resolution is that Wesnoth acts on the click, regardless of how long it lasts 20090926 21:50:04< mordante> the arrow button needs to be held for a while to work and since the part of the gui will be replaced in the future I don't want to spend too long on it 20090926 21:50:35< mordante> also I started to rewrite the gui engine since I didn't like the old version, so don't want to dive deep in that part of the engine 20090926 21:50:51< Nayela> I've never seen arrow buttons behave that way >.< 20090926 21:51:08-!- olik_ [n=olik@212-30-192-20.static.simnet.is] has quit [Read error: 113 (No route to host)] 20090926 21:51:14< mordante> the scrollbar in firefox also behaves that way 20090926 21:51:46< mordante> that one also reacts to a single click 20090926 21:52:18< mordante> but since for me the one in wesnoth scrolls very fast I can't do a normal click on it 20090926 21:52:44< Nayela> The firefox scrollbar arrows work fine on the touchscreen 20090926 21:53:15< mordante> can you keep the button pressed in firefox? 20090926 21:53:40< Nayela> With the fdi change, yes. I can also use them with a simple tap though 20090926 21:54:55< mordante> yes the not reacting to a single tap is a kind of a bug in Wesnoth 20090926 21:55:29< mordante> but I don't want to work on the old gui too much unless it's a severe error 20090926 21:55:42< mordante> this issue will fix itself during my gui rewrite 20090926 21:56:34-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20090926 21:56:47< Nayela> Which will be done about 1.10? 20090926 21:58:08-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth 20090926 21:58:15< mordante> I hope so 20090926 21:58:45< Nayela> What language is Wesnoth written in and where abouts do you think you'd have to work on to fix it? 20090926 21:58:47< mordante> I'm still working on it but it's a huge task 20090926 21:58:56< Nayela> I can imagine >.< 20090926 21:59:16< mordante> wesnoth is written in C++ 20090926 21:59:31< mordante> what do you mean with " and where abouts do you think you'd have to work on to fix it"? 20090926 21:59:34-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20090926 22:00:03< Nayela> Well the good thing about open source is that I should be able to try and fix it myself, right? :P 20090926 22:00:29< mordante> yes that's the great thing about open source :-) 20090926 22:02:17< VurtualRuler98> No, the good thing about open source is it distracts those "UNINSTALL WINDOWS" people, leaving windows gamers in peace. 20090926 22:03:20< Nayela> Well I don't know C++ so that'll hamper me somewhat >.< 20090926 22:03:24< VurtualRuler98> because, honestly, I got tired of them when I would be pestered by them every time I missed a shot. 20090926 22:03:29< shadowmaster> mordante: I think he means source code file, lines, etc. 20090926 22:04:05< Nayela> shadowmaster, he? 20090926 22:04:20< shadowmaster> you? 20090926 22:06:10< Nayela> shadowmaster, just one character missing :P 20090926 22:06:34< shadowmaster> ah, k 20090926 22:06:43< mordante> shadowmaster, well my patch should give hints were to look ;-) 20090926 22:07:12< mordante> I assume Nayela found that this TURBO button is the one to modify 20090926 22:10:27< Nayela> mordante, first task is to find why the event gets dropped I guess 20090926 22:15:32< mordante> Nayela, no events get dropped, only the click is too fast to scroll 20090926 22:15:55< mordante> Nayela, see http://wesnoth.pastebin.com/m79f09867 line 1364 - 1367 20090926 22:17:17< Nayela> It's not just the scroll though, other things aren't being dismissed like the right-click menu and objectives 20090926 22:17:44< Nayela> My idea was, if I can capture the click, pretend it was held down for say, quarter of a second 20090926 22:18:01< mordante> there might be a minimum downtime for them, not sure however 20090926 22:18:04< Nayela> As a workaround 20090926 22:19:21-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth 20090926 22:19:24< shadowmaster> isn't it nice that a cat decided to take over the space between me and my laptop? 20090926 22:20:24< mordante> be happy the cat didn't decided your keyboard is nice and warm ;-) 20090926 22:20:43< Nayela> And that it isn't soaking wet 20090926 22:20:45< Nayela> >.< 20090926 22:20:48< shadowmaster> well, great! now I have cat fur in my touchpad! Just what I needed! 20090926 22:20:58< blarumyrran> With great foresight my computer was installed in a place where no cat can access 20090926 22:21:21< Nayela> blarumyrran, subspace? 20090926 22:21:23< Nayela> :) 20090926 22:21:23< shadowmaster> wish I could choose a different place ^^ 20090926 22:21:58< blarumyrran> subspace? o_O 20090926 22:23:04< Nayela> blarumyrran, I'm fairly sure that isn't a place in normal space that a cat can't get.. especially if you don't want it to get there 20090926 22:23:05< Nayela> :P 20090926 22:23:49< blarumyrran> Dno 20090926 22:23:56< blarumyrran> Doors have proven effective so far! 20090926 22:24:28< blarumyrran> And the room with my computer is at any time at least 2 doors away from a cat 20090926 22:24:38< VurtualRuler98> A box. 20090926 22:24:42< VurtualRuler98> It's too dangerous to safely enter. 20090926 22:24:50-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has quit [Read error: 110 (Connection timed out)] 20090926 22:24:54< VurtualRuler98> With at least 3 boxes, probability says that when you open them all, the cat is dead. 20090926 22:25:35< blarumyrran> id need some poisonous gas tho 20090926 22:25:44< blarumyrran> as well as some unrealistic sensors :P 20090926 22:26:06< Nayela> >.< 20090926 22:26:16< mordante> blarumyrran, your cat doesn't know how to open a door? 20090926 22:26:33< blarumyrran> There are 3 cats here 20090926 22:26:40< blarumyrran> And there is only 1 door they can open 20090926 22:26:46< blarumyrran> And that one doesnt concern me 20090926 22:27:00< blarumyrran> Others move kind of heavily. 20090926 22:27:49< Nayela> mordante, do you think my approach might work? 20090926 22:28:37< mordante> Nayela, not sure how do you want to pretend it's down longer as it is 20090926 22:30:02< Nayela> mordante, well ( I guess ) that Wesnoth is getting a down and up event very close together. I was thinking of delaying the 'up' event 20090926 22:30:26< Nayela> I'm just guessing though, I obviously don't know how Wesnoth works.. or much about SDL >.< 20090926 22:30:38< Nayela> But lack of knowledge only slows me down :P 20090926 22:31:45< Nayela> And yes, I want to play Wesnoth with my touchscreen that much >.< 20090926 22:32:01 * Nayela is currently looking at events.cpp 20090926 22:34:41< mordante> you probably can't delay the up event at least not the way you want to 20090926 22:35:20< mordante> if you delay wesnoth, the event queue will also not be run so that probably won't work 20090926 22:35:55< Nayela> I wasn't going to delay by sleeping 20090926 22:36:00< mordante> but you can install a timer that puts a new mouse down event in the event queue and another timer that sends the up event 20090926 22:36:15-!- unnheulu_ [n=ieuan@cpc6-pnth2-0-0-cust964.5-2.cable.virginmedia.com] has quit ["Ex-Chat"] 20090926 22:36:19< Nayela> Ah, that might be an idea.. but wouldn't that cause double-clicks? 20090926 22:38:29-!- Vornicus [n=vorn@ool-45774a2a.dyn.optonline.net] has joined #wesnoth 20090926 22:41:22-!- Netsplit farmer.freenode.net <-> irc.freenode.net quits: Rhonda, shadowmaster, Pinco_Pallino, namad5, AnMaster, crimson_penguin, zookeeper, kane77, Queenie_, G-Lo, (+30 more, use /NETSPLIT to show all of them) 20090926 22:41:55-!- Netsplit over, joins: Blueblaze, Soliton, Zarel, hagabaka, olik, harry2, martin__, thespaceinvader, shadowmaster, kane77 (+30 more) 20090926 22:42:25< mordante> esc works for that and also for objectives 20090926 22:42:33-!- Deformative [n=joe@c-76-112-68-135.hsd1.mi.comcast.net] has quit [Read error: 104 (Connection reset by peer)] 20090926 22:42:37< mordante> just tested that 20090926 22:43:13< Nayela> Would sending an ESC during any click event cause more issues? Like being unable to move units 20090926 22:44:02< Nayela> If I could figure out the tap-and-a-half I could set that to hold it down but it doesn't seem to work :-\ 20090926 22:44:21< mordante> that might be the case, you'll need to test 20090926 22:44:56< mordante> guess it will involve some testing 20090926 22:44:56-!- elynia [n=shyde@wesnoth/umc-dev/misc/elynia] has joined #wesnoth 20090926 22:45:26< mordante> or maybe wire it into the double click event if that gets generated tehre 20090926 22:45:29< mordante> there* 20090926 22:46:13-!- Deformative [n=joe@c-76-112-68-135.hsd1.mi.comcast.net] has joined #wesnoth 20090926 22:51:37< Nayela> So I could, in the double click, also send a button down event and then 250ms later a button up event 20090926 22:51:42< Nayela> Do you think that would work? 20090926 22:52:40< mordante> probably yes, not sure whether it gives problems for other cases but you can try 20090926 22:52:48< Nayela> Okies, I will :) 20090926 22:53:05< mordante> but there's no way to let the driver behave better? 20090926 22:54:01< Nayela> The driver isn't doing anything wrong though. It is sending a button down and a button up i.e. a click 20090926 22:54:12< Nayela> Wesnoth is not handling it as one would expect 20090926 22:56:00< Nayela> I'm not saying it is handling wrong, because I don't know if it is wrong to handle it how it does 20090926 22:56:27< Nayela> But I do know it is stopping me using it and it goes against what I would expect :) 20090926 22:57:24< mordante> wesnoth isn't entirely behaving nicely, but I would expect it to be possible to do left clicks, left hold down and right clicks 20090926 22:58:09< Nayela> As far as I can tell, currently.. tapping the screen does a left click and tap-hold does a right click after 750ms 20090926 22:58:24< Nayela> I do wonder if changing this would help though... 20090926 22:59:03< Nayela> 30 20090926 23:00:13< mordante> but tap-hold releases the left button directly? 20090926 23:00:55< Nayela> No, I can change the behaviour so that tap-hold holds the left button down until I move my stylus away 20090926 23:01:03< Nayela> But tap-hold does right-click by default 20090926 23:01:41< Nayela> Hmm.. changing taptimer didn't have any effect as far as I can tell 20090926 23:02:18-!- blarumyrran [n=minaise@81.20.159.197] has quit [] 20090926 23:02:41< mordante> and doesn't hold the left button until you move your stylus fix your problems? 20090926 23:02:58< Nayela> Ah, it does change it.. it delays the button down. I was hoping it delayed the up 20090926 23:03:09< Nayela> It fixes that one, but creates another 20090926 23:03:41< Nayela> I am then unable to right-click 20090926 23:03:57< mordante> :-( 20090926 23:05:15< shadowmaster> which just happens to be planned to do extra stuff than statistics (project monitoring, IRC notifications, author tracking, etc.) 20090926 23:05:22< shadowmaster> wrong channel 20090926 23:05:30-!- Queenie_ [n=teodora@91.148.111.168] has quit [Read error: 145 (Connection timed out)] 20090926 23:06:07< Nayela> If I can find a way of getting evtouch to not send the up event immediately, that would also fix it 20090926 23:06:43< Nayela> Otherwise, I think I shall rewrite the double click handling code and send the a button down one instead and schedule a button up event later 20090926 23:08:36-!- elias [n=elias@allegro/developer/allefant] has joined #wesnoth 20090926 23:08:41< Nayela> I don't use the doubleclick and it only affects a small number of things so it shouldn't get in the way 20090926 23:17:36-!- Queenie_ [n=teodora@91.148.111.168] has joined #wesnoth 20090926 23:19:06-!- elynia [n=shyde@wesnoth/umc-dev/misc/elynia] has quit ["nyu"] 20090926 23:20:39< Nayela> Interesting.. 20090926 23:24:03< Nayela> I can get it to dismiss it, but not reliably.. 20090926 23:24:23< Nayela> I changed the 'maybetapped' action from 'click' to 'down' 20090926 23:29:34< mordante> Nayela, I'm off if you have more questions at another time best join #wesnoth-dev I'm often there 20090926 23:30:23< Nayela> mordante, okay. Thank you for all your time and advice :) 20090926 23:30:36< mordante> you're welcome 20090926 23:30:42< mordante> good luck 20090926 23:32:12-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth 20090926 23:32:27-!- ardesh_ [n=ardesh@92.195.58.124] has quit [Remote closed the connection] 20090926 23:34:54-!- GeorgeGhoal [n=gsconst@85.175.38.85] has joined #wesnoth 20090926 23:35:20< GeorgeGhoal> Hello again 20090926 23:36:40< GeorgeGhoal> AoW plays like civ, so i disabled tactical battles and eventually found that it's not even needed - against a group in one cell you can gang up too, or surround a 8-unit army with your own 6 2-unit ones 20090926 23:37:29-!- Sir_Konrad [n=Sir_Konr@dpclt034064.direcpc.com] has joined #wesnoth 20090926 23:38:58< noy> uh, so? 20090926 23:39:06< GeorgeGhoal> AoW blasts! :@ :@ :@ :@ 20090926 23:39:46< noy> ... is there a point you're trying to get at? 20090926 23:40:36< GeorgeGhoal> the point is that, by some reason, combining Wesnoth/FE with HoMM/civ leads to shit 20090926 23:40:52< GeorgeGhoal> i understood it only after i tried it out 20090926 23:41:38< GeorgeGhoal> all my "put wesnoth with..." were junk, as AoW showed me 20090926 23:42:03< noy> Good to know 20090926 23:42:54< GeorgeGhoal> well, find a small and fast-to-download demo of AoW 1 to show how bad those ideas are - for reasons if someone says "put wesnoth with..." again 20090926 23:44:18< GeorgeGhoal> i wasted 1.5 GB (!) on that game 20090926 23:44:44< VurtualRuler98> Put wesnoth with? 20090926 23:45:00< noy> VurtualRuler98: I don't get it either 20090926 23:45:02< GeorgeGhoal> yes, Wesnoth as HoMM's battle, etc 20090926 23:45:26< VurtualRuler98> HoMM? 20090926 23:45:28-!- mordante [n=mordante@wesnoth/developer/mordante] has quit ["Leaving"] 20090926 23:45:30< VurtualRuler98> Speak english, boy. 20090926 23:46:08< Woodmouse> \@.@/ 20090926 23:46:17< GeorgeGhoal> HoMM is a common shortname of a commercial game series, started in 1995 by 3DO and New World Computing - Heroes of Might and Magic 20090926 23:46:27< noy> No we get it 20090926 23:46:35< noy> we all know what HOMM is 20090926 23:46:45< noy> we don't get what this has to do at all with wesnoth 20090926 23:46:56< VurtualRuler98> I know what might and magic is. 20090926 23:46:58< VurtualRuler98> But not "homm". 20090926 23:47:09< noy> Its Heroes of Might and Magic 20090926 23:47:14< VurtualRuler98> But now I do. 20090926 23:47:19< noy> ah 20090926 23:47:47< GeorgeGhoal> i meant Wesnoth as a battle system in HoMM, as HoMM's battlefields are too small 20090926 23:48:03< noy> ... uh, "too small?" 20090926 23:48:47< GeorgeGhoal> yes, 14x2# in hexes 20090926 23:49:25< GeorgeGhoal> or even 13x2# (idk of exact size, but it's too small) 20090926 23:50:08< noy> and that means what? 20090926 23:50:18< noy> you're really making no sense whatsoever 20090926 23:50:21< VurtualRuler98> I find it interesting that even today, there are very few 3D, original strategy games. 20090926 23:51:23-!- kane77 [n=kane@194.1.130.108] has quit ["There are two major products that come out of Berkeley: LSD and UNIX. We don't believe this to be a coincidence."] 20090926 23:51:47< GeorgeGhoal> that made me think HoMM'd better get Wesnoth-size battles, then i found myself trying to find M&B/HoMM/KB-like games (RPG/strategies with separate battle mode) - and all the "wesnoth in combo with" were junk, as AoW showed 20090926 23:52:30< GeorgeGhoal> original strategy games? BattleForge? 20090926 23:53:05< noy> VurtualRuler98: in what sense? 20090926 23:53:38-!- Sir_Konrad [n=Sir_Konr@dpclt034064.direcpc.com] has quit [Read error: 104 (Connection reset by peer)] 20090926 23:54:02-!- Sir_Konrad [n=Sir_Konr@dpclt034064.direcpc.com] has joined #wesnoth 20090926 23:54:03< noy> GeorgeGhoal: you still are making no sense whatsoever 20090926 23:54:33< GeorgeGhoal> no sense? seeing HoMM's battles being small, i thought Wesnoth would fit in just great 20090926 23:54:47< noy> small compared to what? 20090926 23:55:01< GeorgeGhoal> small in tactical meaning 20090926 23:55:02< noy> you're throwing out meaningless abstractions 20090926 23:55:40< GeorgeGhoal> too small to have a good tactical gameplay in those battles 20090926 23:55:57< GeorgeGhoal> esp. HoMM 1 20090926 23:56:11< noy> thats not really the point of those games 20090926 23:56:40< GeorgeGhoal> the "wall of complexity"? 20090926 23:56:43< noy> why try to make a game like Homm something it isn't 20090926 23:56:53< noy> rather, play games to their strengths 20090926 23:58:00< GeorgeGhoal> strengths? HoMM4 is probably the worst commercial game - HoMM fan says "too civilization-like", civ fan says "eww, HoMM-like" 20090926 23:58:27< Woodmouse> bye.. 20090926 23:58:33-!- Woodmouse [n=chatzill@cs27016097.pp.htv.fi] has quit ["ChatZilla 0.9.85 [Firefox 3.5.3/20090824101458]"] --- Log closed Sun Sep 27 00:00:04 2009