--- Log opened Sun Oct 25 00:00:28 2009 20091025 00:01:28< silene> crimson_penguin: 404 20091025 00:01:29-!- Z9484 [n=hawk@c-98-202-29-60.hsd1.ut.comcast.net] has joined #wesnoth-dev 20091025 00:02:52< crimson_penguin> oops 20091025 00:02:55< crimson_penguin> .jpg 20091025 00:03:00< crimson_penguin> http://wesnoth.happyspork.com/blue_objectives.jpg 20091025 00:03:22< crimson_penguin> I was gonna upload the png, but it was rather large, so I thought I'd jpg it 20091025 00:04:07< silene> that's quite impressive; is it the only dialog box like that? what about tooltips? 20091025 00:04:29< shadowmaster> um, wow. 20091025 00:05:32< crimson_penguin> tooltips are fine... except when I get a tooltip on, say, unit type, part of it gets "burned onto" everything after I move off 20091025 00:05:40< crimson_penguin> the text part, the background goes away 20091025 00:09:47-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20091025 00:10:33< crimson_penguin> http://wesnoth.happyspork.com/text_burn_in.jpg 20091025 00:11:08< shadowmaster> not nice. 20091025 00:11:25< crimson_penguin> it's weird too, it's pretty translucent 20091025 00:11:29< shadowmaster> I wonder if other SDL apps are affected? 20091025 00:12:54-!- YogiHH [n=chatzill@216.239.45.19] has joined #wesnoth-dev 20091025 00:13:02< crimson_penguin> well Frogatto isn't, but it uses OpenGL 20091025 00:16:09< shadowmaster> s/SDL apps/SDL apps which do not have anything to do with that nightmarish thing called 3D rendering/ 20091025 00:17:07< crimson_penguin> pffff, OpenGL is way nicer than SDL for drawing, AND, Frogatto isn't 3D 20091025 00:17:32< shadowmaster> it still renders the 2D scene as a 3D , doesn't it? :P 20091025 00:18:05< crimson_penguin> no, I think it's basically just in 2D mode 20091025 00:18:35< crimson_penguin> all the 3D stuff is disabled; you do use the z-order, but it's just like layers, there's no perspective or anything 20091025 00:18:42< shadowmaster> and anyway it still requires openGL which leaves me out of the user base. 20091025 00:19:12< crimson_penguin> you don't have a computer that supports OGL? 20091025 00:19:29< shadowmaster> yes, my desktop computer. OpenGL support in Linux is a bit crashy there, but it works. 20091025 00:19:35< crimson_penguin> on computers that support it, hardware support is MUCH nicer; uses less resources and is much faster 20091025 00:19:48< shadowmaster> but I am not supposed to do anything with a half-fried hard disk drive, uh? 20091025 00:19:49< shadowmaster> ;) 20091025 00:19:52< crimson_penguin> well in my opinion, that's one thing that seriously sucks about Linux 20091025 00:20:04< crimson_penguin> hmmm? 20091025 00:20:25< shadowmaster> I can't use the only computer I could use for trying Frogatto because the power supply seems to be a bit unstable. 20091025 00:20:35< shadowmaster> and the hard disk has some toast blocks. 20091025 00:21:05< crimson_penguin> ouch 20091025 00:21:18< shadowmaster> and 3D support - let's blame the manufacturers, shall we? There's Linux support from ATI for my laptop's controller but that is explosive. 20091025 00:22:47< crimson_penguin> sure, it may not be the linux developer's fault, but it still is something that sucks about linux 20091025 00:23:23 * crimson_penguin disappears for a while 20091025 00:24:06< shadowmaster> I am sure the desktop computer's problem is the power supply or something like that anyway, not the HDD; I installed a shiny new HDD and it *died* after 15 minutes idle. 20091025 00:24:46< shadowmaster> plus the CD/DVD recorder dies when I try to record anything that's not a CD. 20091025 00:25:15< loonycyborg> No. It's something that sucks about ATI :P nvidia's drivers work nicely with the exception of some more obscure GL stuff. 20091025 00:25:28-!- stikonas [n=and@bcm-131-111-216-119.girton.cam.ac.uk] has joined #wesnoth-dev 20091025 00:26:08< shadowmaster> I am not currently in the mood of trying any proprietary drivers until I can get a desktop computer with a hard disk suitable for backing up the laptop's files. 20091025 00:26:40< shadowmaster> maybe the fglrx cra- explosiveness has been fixed now, maybe not. 20091025 00:27:03< crimson_penguin> loonycyborg: well what sucks about NVidia, is they made a graphics card the died on me :P got it replaced for free of course, but... 20091025 00:27:28 * crimson_penguin isn't sure he has any reason to believe this one won't die the same way 20091025 00:27:38< shadowmaster> the kernel's own drm/radeon support is also a bit crashy as of 2.6.31.4, so even if there was mesa support for radeonhd I'd not try it. 20091025 00:29:29-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20091025 00:32:31< shadowmaster> um, the 2.6.31.5 patch is out but it doesn't seem to have any interesting fixes for me. 20091025 00:34:21-!- loonycyborg [n=sergey@wesnoth/developer/loonycyborg] has quit ["KVIrc 3.4.2 Shiny http://www.kvirc.net/"] 20091025 00:36:29-!- loonycyborg [n=sergey@79.139.137.59] has joined #wesnoth-dev 20091025 00:42:15-!- Z9484 [n=hawk@c-98-202-29-60.hsd1.ut.comcast.net] has left #wesnoth-dev [] 20091025 00:44:01-!- boucman [n=rosen@wesnoth/developer/boucman] has quit ["Leaving."] 20091025 00:44:26-!- shadowmaster is now known as ILikePerl 20091025 00:48:26-!- ILikePerl is now known as shadowmaster 20091025 00:56:39-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Remote closed the connection] 20091025 01:01:54-!- molgrum [n=molgrum@h-188-194.A189.priv.bahnhof.se] has quit [] 20091025 01:04:08-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20091025 01:12:45< YogiHH> Soliton, are you still awake? 20091025 01:15:28< Soliton> affirmative. 20091025 01:28:52< Ivanovic> YogiHH: so how is the summit going? 20091025 01:29:26< YogiHH> Ivanovic: Pretty nice 20091025 01:30:06< Ivanovic> shadowmaster: uhm, there is no "real" 3d drm stuff in 2.6.31.x for r6xx+ cards 20091025 01:30:29< Ivanovic> and in general I'd personally recommend using plain old radeon, not radeonhd even for the newer cards 20091025 01:31:05< shadowmaster> Ivanovic: the drm support is required for DRI to work. 20091025 01:31:16< Ivanovic> for mesa support you will need a git version of libdrm as well as at least mesa 7.6 (though a git version is probably better) plus a 2.6.32* kernel 20091025 01:31:20< shadowmaster> and mesa requires that AFAIK (but it doesn't have support for these chipset either AFAIK) 20091025 01:31:29< shadowmaster> 2.6.32 isn't even out. 20091025 01:31:34< Ivanovic> use the rc 20091025 01:31:37< shadowmaster> NO. 20091025 01:31:39< shadowmaster> D: 20091025 01:31:44< Ivanovic> it basically works nicely here at least with world of goo 20091025 01:31:54< shadowmaster> I am not going to try a kernel RC again. 20091025 01:32:19< shadowmaster> I almost lost my /usr filesystem after fiddling around with non-released kernels (http://shadowm.rewound.net/blog.pl/hardware/radeon_and_kompmgr_part_2.html) 20091025 01:33:00< Ivanovic> lovely 20091025 01:33:08< shadowmaster> also, the plain radeon x.org module adds some extra periodic CPU load while idle for some reason, so I'm not using it (raises the temperature quite a bit) 20091025 01:33:53< shadowmaster> and also, AFAIR you were the one who recommended me to use radeonhd instead :p 20091025 01:34:12< Ivanovic> that was once upon the time 20091025 01:34:29< Ivanovic> by now all the stuff is included in radeon and powermanagement *should* be better supported in radeon 20091025 01:35:31< CIA-45> jhinrichs * r39441 /trunk/ (changelog src/game.cpp): Fixes bug #14058 ("The file you tried to load is corrupt"), bug #13764 ("The file you have tried to load is corrupt" dialog that's impossible to close) and bug #14438 (can not cancel loading of older version savegame). 20091025 01:37:07< YogiHH> wesbot: bugs 20091025 01:37:08< wesbot> YogiHH: 93 bugs found, which one do you want? 20091025 01:38:11< Ivanovic> off to bed, n8 20091025 01:39:00-!- Blueblaze [n=nick@adsl-99-171-161-30.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20091025 01:42:14-!- silene [n=plouf@wesnoth/developer/silene] has quit ["Leaving."] 20091025 01:47:32-!- SonIcco [n=SonIcco@pD951297B.dip0.t-ipconnect.de] has quit [Remote closed the connection] 20091025 01:53:38-!- Nayela [n=Nayela@82.16.61.255] has quit [Remote closed the connection] 20091025 01:57:40-!- loonycyborg [n=sergey@wesnoth/developer/loonycyborg] has quit ["Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz"] 20091025 01:58:04-!- loonybot [n=loonybot@wesnoth/bot/loonybot] has quit [Remote closed the connection] 20091025 02:19:22-!- Chusslove [n=Chusslov@brsg-d9bee5ac.pool.mediaWays.net] has quit [Read error: 110 (Connection timed out)] 20091025 02:24:01-!- Chusslove [n=Chusslov@brsg-d9bee231.pool.mediaWays.net] has joined #wesnoth-dev 20091025 02:26:47< crimson_penguin> shadowmaster, silene: :O I just cmd+tab'd to Wesnoth, and the whole screen has a blue overlay! 20091025 02:34:00< crimson_penguin> and yes, it is affecting other projects; searching for sdl mac blue gets quite a few results 20091025 02:40:29< crimson_penguin> http://forums.libsdl.org/viewtopic.php?p=19720#19720 20091025 02:45:44-!- YogiHH [n=chatzill@wesnoth/developer/yogihh] has quit [Read error: 60 (Operation timed out)] 20091025 02:01:39< Espreon> Does anyone know when 'fogged' was renamed to 'visible_in_fog' for [label] codeblocks? 20091025 02:05:54< Espreon> Never mind. 20091025 02:15:23-!- Serica [i=815dcecd@gateway/web/freenode/x-dgnqksqzkglqicgo] has joined #wesnoth-dev 20091025 02:15:37-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["WRYYYYYYYYYYYYYYYYYYYY!"] 20091025 02:16:25< shadowmaster> crimson_penguin: hah. 20091025 02:23:29-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [] 20091025 02:29:01-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20091025 02:30:28-!- YogiHH [n=chatzill@ip67-152-80-226.z80-152-67.customer.algx.net] has joined #wesnoth-dev 20091025 02:47:37< AI0867> fendrin: the [event] name=last breath [kill] can have a point: making landar visibly die before the level ends 20091025 02:48:06< shadowmaster> [kill] animated,fire_event=yes,no ? 20091025 02:48:15< shadowmaster> (fire_event=no by default anyway) 20091025 02:48:54< shadowmaster> I'd personally use a last breath + die event pair instead though. 20091025 02:50:05< AI0867> in this case, the only thing that follows is [endlevel] 20091025 03:21:06-!- Mythological [i=Mytholog@77.28.117.90] has joined #wesnoth-dev 20091025 03:47:33-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20091025 04:43:43-!- YogiHH [n=chatzill@wesnoth/developer/yogihh] has left #wesnoth-dev [] 20091025 04:55:45-!- PK [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has joined #wesnoth-dev 20091025 04:55:59-!- Ivanovic_ [n=ivanovic@77.178.164.108] has joined #wesnoth-dev 20091025 04:56:28-!- PK [n=pk@r74-192-44-206.vctrcmta01.vctatx.tl.dh.suddenlink.net] has quit [Client Quit] 20091025 05:04:27-!- Ivanovic [n=ivanovic@wesnoth/developer/ivanovic] has quit [Read error: 145 (Connection timed out)] 20091025 05:05:57-!- Ivanovic_ is now known as Ivanovic 20091025 05:06:38-!- Blueblaze [n=nick@adsl-99-171-161-30.dsl.hstntx.sbcglobal.net] has quit [Remote closed the connection] 20091025 05:12:02-!- Serica [i=815dcecd@gateway/web/freenode/x-dgnqksqzkglqicgo] has quit [Ping timeout: 180 seconds] 20091025 05:51:28-!- Chusslove [n=Chusslov@brsg-d9bee231.pool.mediaWays.net] has quit [Read error: 110 (Connection timed out)] 20091025 05:58:44-!- Chusslove [n=Chusslov@brsg-d9beea5b.pool.mediaWays.net] has joined #wesnoth-dev 20091025 06:10:00-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [] 20091025 06:21:15-!- wesbot changed the topic of #wesnoth-dev to: released 1.7.7, announcing "soon" | string/feature freeze active! | 94 bugs, 238 feature requests, 11 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20091025 06:23:27-!- Blueblaze [n=nick@adsl-99-171-161-30.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20091025 06:25:46-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20091025 06:27:58-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20091025 06:29:32-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit [Client Quit] 20091025 06:30:31-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20091025 06:31:11-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20091025 06:47:12-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20091025 06:47:51-!- Blueblaze [n=nick@adsl-99-171-161-30.dsl.hstntx.sbcglobal.net] has quit [Remote closed the connection] 20091025 07:30:51-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit ["meh"] 20091025 07:40:43-!- silene [n=plouf@wesnoth/developer/silene] has joined #wesnoth-dev 20091025 08:22:51-!- boucman [n=rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20091025 08:36:59-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20091025 09:02:41-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has joined #wesnoth-dev 20091025 09:11:20-!- yann [n=dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Read error: 110 (Connection timed out)] 20091025 09:15:37< Ivanovic> moin 20091025 09:19:02-!- Ivanovic changed the topic of #wesnoth-dev to: string/feature freeze active! | 94 bugs, 238 feature requests, 11 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20091025 09:20:35-!- Noyga [n=lame-z@wesnoth/developer/noyga] has joined #wesnoth-dev 20091025 09:20:47-!- Noyga [n=lame-z@wesnoth/developer/noyga] has quit [Read error: 104 (Connection reset by peer)] 20091025 09:32:15-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has quit ["Saurian Augur - I'll heal you by 4 hp if you leave next to me"] 20091025 09:35:17-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20091025 09:49:48-!- Smar [i=smar@freenet/translator/finnish/Smar] has quit [Remote closed the connection] 20091025 09:52:50-!- mordante [n=mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20091025 09:53:05< mordante> servus 20091025 09:58:25< mordante> crimson_penguin, is the only change an update of SDL or an update of Wesnoth+SDL? 20091025 09:59:06< mordante> crimson_penguin, some of our text display code got modified as well 20091025 09:59:55-!- stikonas [n=and@bcm-131-111-216-119.girton.cam.ac.uk] has joined #wesnoth-dev 20091025 10:02:13-!- Smar [n=smar@smar.fi] has joined #wesnoth-dev 20091025 10:02:17< mordante> crimson_penguin, what I expected some colours got swapped (red and blue) http://forums.libsdl.org/viewtopic.php?p=19715&sid=06bef29015e49bd223c683a5dbbab432#19715 20091025 10:04:15< mordante> crimson_penguin, ping me when you're around then we can look at a patch 20091025 10:19:51< Ivanovic> mordante: crimson_penguin normaly does *not* read the logs 20091025 10:20:00< Ivanovic> (he stated this some days ago) 20091025 10:20:20< Ivanovic> so you will have to point him to it when he joins in some six to eight hours 20091025 10:21:22< mordante> Ivanovic, I read that too in the logs, hope he now greps them ;-) 20091025 10:21:31< Ivanovic> :) 20091025 10:21:51< mordante> I still try to read all the logs 20091025 10:23:26< Ivanovic> Soliton: was it you updating the website theme to add the additional "Links" in the top bar? 20091025 10:23:52< Ivanovic> Soliton: if my guess is right, you should also update the g.w.o stuff accordingly (or give me the div so that I can apply it) 20091025 10:24:32< Ivanovic> the g.w.o stuff is in svn: svn+ssh://USERNAME@svn.gna.org/svn/wesnoth/website/gettext.wesnoth.org 20091025 10:35:48-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20091025 10:37:39-!- loonybot [n=loonybot@79.139.137.59] has joined #wesnoth-dev 20091025 10:38:25-!- loonycyborg [n=sergey@79.139.137.59] has joined #wesnoth-dev 20091025 10:45:36< mordante> wesbot seen arc 20091025 10:45:37< wesbot> mordante: The person with the nick Arc last spoke 8d 10h ago. 3d 11h ago they left with the message: Read error: 60 (Operation timed out) 20091025 11:11:41-!- ettin [n=jorda@wesnoth/developer/ettin] has quit [Read error: 104 (Connection reset by peer)] 20091025 11:51:40-!- SonIcco [n=SonIcco@pD951047C.dip0.t-ipconnect.de] has joined #wesnoth-dev 20091025 12:06:14< Ivanovic> mordante: you should also join #wesnoth regulary 20091025 12:06:17< Ivanovic> and read the logs 20091025 12:06:25< Ivanovic> [11:59:16] hi there following problem: http://bugs.archlinux.org/task/16809 20091025 12:06:26< Ivanovic> [11:59:58] in gentoo there same problem, tested on different WM e.g. openbox, awesome and other 20091025 12:07:34< Ivanovic> though it clearly sounds like some other prob, not really wesnoth being the cause 20091025 12:20:16< mordante> Ivanovic, I might do that, but normally not in the mood to read that chan as well 20091025 12:20:42< mordante> and once you're there people might expect me to read it... 20091025 12:21:14< Ivanovic> :) 20091025 12:21:18-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 93 bugs, 238 feature requests, 11 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20091025 12:21:40< Ivanovic> personally i just see it this way: people should not expect me to see anything unless i am highlighted there 20091025 12:22:00< Ivanovic> and then they should make sure by explicitly asking me later on when i am really around 20091025 12:22:01< Ivanovic> ;) 20091025 12:22:33< mordante> I just wait for somebody to tell me there's something there that might interest me ;-) 20091025 12:23:28< Ivanovic> this specific problem sounds like "not wesnoth but libs are broken", you should just be aware of it in case that someone reports this regarding 1.7.7 20091025 12:24:02-!- Nayela [n=Nayela@cpc3-lich2-0-0-cust510.brhm.cable.ntl.com] has joined #wesnoth-dev 20091025 12:34:57< mordante> I think so too, start to suspect sdl 20091025 12:48:30-!- Mythological [i=Mytholog@77.28.117.90] has quit [] 20091025 13:34:33< CIA-45> fendrin * r39442 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/05_Saurian_Treasury.cfg: LoW 5: Removed the overlay image that marked the former treasure guardians. 20091025 13:48:04-!- molgrum [n=molgrum@85.24.188.194] has joined #wesnoth-dev 20091025 14:07:40-!- allefant [n=elias@allegro/developer/allefant] has joined #wesnoth-dev 20091025 14:41:55-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [Read error: 131 (Connection reset by peer)] 20091025 14:47:11-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20091025 15:05:05-!- EdB [n=edb@79.95.12.8] has joined #wesnoth-dev 20091025 15:24:18-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20091025 15:39:26-!- Blarumyrran [n=minaise@81-20-159-197.levira.ee] has joined #wesnoth-dev 20091025 15:43:17-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has joined #wesnoth-dev 20091025 16:02:53-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20091025 16:17:09< CIA-45> soliton * r39443 /website/gettext.wesnoth.org/index.php: added the links section here, too 20091025 16:17:19< Soliton> Ivanovic: ^ 20091025 16:21:09-!- EdB [n=edb@79.95.12.8] has quit [Remote closed the connection] 20091025 16:26:29< CIA-45> mordante * r39444 /trunk/src/gui/widgets/control.cpp: Improve logging format. 20091025 16:26:34< CIA-45> mordante * r39445 /trunk/src/gui/widgets/container.cpp: Improve logging format. 20091025 16:26:38< CIA-45> mordante * r39446 /trunk/src/gui/widgets/grid.cpp: Improve logging format. 20091025 16:26:43< CIA-45> mordante * r39447 /trunk/src/gui/widgets/scrollbar_container.cpp: Improve logging format. 20091025 16:26:47< CIA-45> mordante * r39448 /trunk/src/gui/widgets/slider.cpp: Improve logging format. 20091025 16:26:48< CIA-45> mordante * r39449 /trunk/src/gui/widgets/window.cpp: Improve logging format. 20091025 16:26:53< CIA-45> mordante * r39450 /trunk/src/text.cpp: 20091025 16:26:53< CIA-45> Reduce the debug level (again). 20091025 16:26:53< CIA-45> The sitution can occur during normal usage as well (which requires 20091025 16:26:53< CIA-45> scrollbars to fix). So now reduce the level for the final time. 20091025 16:31:12-!- SonIcco [n=SonIcco@pD951047C.dip0.t-ipconnect.de] has quit [Remote closed the connection] 20091025 16:55:56-!- loonycyborg [n=sergey@wesnoth/developer/loonycyborg] has quit ["KVIrc 3.4.2 Shiny http://www.kvirc.net/"] 20091025 16:56:24-!- loonybot [n=loonybot@wesnoth/bot/loonybot] has quit [Remote closed the connection] 20091025 16:58:14-!- loonybot [n=loonybot@79.139.137.59] has joined #wesnoth-dev 20091025 16:59:02-!- loonycyborg [n=sergey@79.139.137.59] has joined #wesnoth-dev 20091025 17:26:33< CIA-45> shadowmaster * r39451 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg: Fix broken syntax which made a unit message never appear. 20091025 17:26:54< CIA-45> shadowmaster * r39452 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg: 20091025 17:26:54< CIA-45> Force a display update mid-event after the trolls blow up the lava 20091025 17:26:54< CIA-45> bridge so the tiles are updated before the following dialogue. 20091025 17:27:12< CIA-45> shadowmaster * r39453 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg: 20091025 17:27:12< CIA-45> Cleaning up a SUF removing some unit types that do not exist since long 20091025 17:27:12< CIA-45> ago. 20091025 17:27:27< CIA-45> shadowmaster * r39454 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg: 20091025 17:27:27< CIA-45> Attempt to fix broken code placement in r32205 by fendrin, based on the 20091025 17:27:27< CIA-45> commit message. 20091025 17:27:34< CIA-45> fendrin * r39455 /trunk/data/campaigns/Legend_of_Wesmere/scenarios/ (09_Bounty_hunters.cfg 10_Cliffs_of_Thoria.cfg): LoW 9+10: Made some leaderless critter sides hidden. 20091025 17:27:42< CIA-45> shadowmaster * r39456 /trunk/data/core/macros/utils.cfg: Introduce the NO_INCOME macro to mainline. 20091025 17:27:46< CIA-45> boucman * r39457 /trunk/ (6 files in 3 dirs): improve healing order, patch by BBT 20091025 17:27:52-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20091025 17:28:03< shadowmaster> wow. 20091025 17:28:19< shadowmaster> r39457 apparently broke the dcommit sequence :/ 20091025 17:28:40< boucman> shadowmaster: ?? 20091025 17:28:55< shadowmaster> git svn, don't worry. :P 20091025 17:29:02< boucman> k 20091025 17:29:11< boucman> thought I had broken comilation again or something 20091025 17:29:31< mordante> shadowmaster, switching branches during dcommit also gives a lot of joy ;-) 20091025 17:30:21< shadowmaster> mordante: um? 20091025 17:31:25< CIA-45> shadowmaster * r39458 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/ (6 files): 20091025 17:31:25< CIA-45> Replace some instances of the awkward {INCOME 0 0 0} (which doesn't work 20091025 17:31:25< CIA-45> as intended) and {INCOME -2 -2 -2} (which works but looks awful) syntax 20091025 17:31:25< CIA-45> by using the NO_INCOME macro instead. 20091025 17:32:54< CIA-45> shadowmaster * r39459 /trunk/data/campaigns/Legend_of_Wesmere/_main.cfg: Remove an unused macro. 20091025 17:33:16< CIA-45> shadowmaster * r39460 /trunk/data/campaigns/The_Hammer_of_Thursagan/scenarios/03_Strange_Allies.cfg: 20091025 17:33:16< CIA-45> Fix a SUF which tries to match a translatable unit attribute (name=) 20091025 17:33:16< CIA-45> against a non-translatable string. It was supposed to match id= against 20091025 17:33:16< CIA-45> the string instead. This should fix some dialogue not triggering for 20091025 17:33:16< CIA-45> languages which translate or rewrite proper names. 20091025 17:33:21< shadowmaster> esr: around? 20091025 17:33:33< mordante> shadowmaster, it continues to dcommit with the branch you switched to 20091025 17:35:04< CIA-45> shadowmaster * r39461 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg: r39454 should use wmlindent-standard units instead of tabstops. 20091025 17:36:37< shadowmaster> fendrin: around? 20091025 17:36:56< fendrin> shadowmaster: yes 20091025 17:38:29< shadowmaster> I found several instances of income=0 in UtBS' WML for side declarations or [modify_side] statements. Some are clearly marked to be intended to completely cut the income for a certain side. However, Wesnoth being Wesnoth, when you give a side an income of 0 (the default), the side will still receive a base income specified in data/game_config.cfg. 20091025 17:39:23< shadowmaster> so all those usages of income=0 are wrong and should use income=-2 (or {NO_INCOME}, which explains better what this is supposed to do), but that may affect the balance of UtBS I guess. 20091025 17:39:55< shadowmaster> e.g. I'm hesitant to fix the other cases right now. 20091025 17:41:23< fendrin> shadowmaster: Right, let's fix it after the release of 1.8 when there is time to balance? 20091025 17:41:50< shadowmaster> sure. 20091025 17:42:23< shadowmaster> heh, I stayed awake until 6 AM to give UtBS some playtesting :( 20091025 17:46:58< fendrin> any problems found? 20091025 17:48:03< shadowmaster> well none besides those I fixed above 20091025 17:50:39-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20091025 17:50:42< fendrin> shadowmaster: the kromph must die issue is not solved yet and some minor bugs are still left open. 20091025 17:51:58< fendrin> But it's nothing important. I would like to postpone all of that till after 1.8. 20091025 17:54:52< shadowmaster> wow, the trolls in 6a are stupid enough to enter the lava :P 20091025 17:57:33< shadowmaster> http://imagebin.org/69108 :P 20091025 17:57:42< shadowmaster> well fixing the kromph bug would require introducing new translatable strings anyway 20091025 18:01:20< shadowmaster> I haven't looked at the other issues yet 20091025 18:13:05< CIA-45> shadowmaster * r39462 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg: 20091025 18:13:05< CIA-45> Force a redraw before some dialogue after changing the terrain, so the 20091025 18:13:05< CIA-45> game map reflects the changes before the end of the event. 20091025 18:15:02-!- allefant [n=elias@allegro/developer/allefant] has quit ["Leaving"] 20091025 18:21:15-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 94 bugs, 238 feature requests, 10 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20091025 18:22:48< CIA-45> shadowmaster * r39463 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/ (2 files): 20091025 18:22:48< CIA-45> More forced redrawing of the game map in middle of events, before 20091025 18:22:48< CIA-45> dialogue. 20091025 18:23:31-!- Blueblaze [n=nick@adsl-99-171-161-30.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20091025 18:27:05< CIA-45> shadowmaster * r39464 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/ (07a_Dealing_with_Dwarves.cfg 07b_Talking_with_Trolls.cfg): 20091025 18:27:05< CIA-45> Fix an image path and change another to point to 20091025 18:27:05< CIA-45> attacks/sword-flaming.png for the Flaming Sword object description. 20091025 18:29:27< mordante> shadowmaster, are the new story screens now always enabled? 20091025 18:29:50< shadowmaster> yes, since 1.7.4 or so IIRC 20091025 18:30:10< mordante> I noticed that wesnoth -h still mentions them 20091025 18:31:00< shadowmaster> um, that must be because I planned to change some other stuff for the "The End" screen. 20091025 18:31:45< mordante> ok 20091025 18:33:14< CIA-45> shadowmaster * r39465 /trunk/src/game.cpp: 20091025 18:33:14< CIA-45> Deliberately leave the --new-storyscreens (currently useless) switch 20091025 18:33:14< CIA-45> undocumented; the code can be removed later. 20091025 18:35:24< CIA-45> shadowmaster * r39466 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg: 20091025 18:35:24< CIA-45> Set some unit facings so the dwarvish guardians aren't looking at the 20091025 18:35:24< CIA-45> wall during a cutscene. 20091025 18:37:32< CIA-45> shadowmaster * r39467 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg: 20091025 18:37:32< CIA-45> Set some unit facings so the troll guardians aren't looking at the 20091025 18:37:32< CIA-45> wall during a cutscene. 20091025 18:38:17-!- mjs-de [n=mjs-de@vpw.wh.uni-dortmund.de] has joined #wesnoth-dev 20091025 18:41:14-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20091025 18:43:20< shadowmaster> um, no ettin. 20091025 18:50:19< CIA-45> shadowmaster * r39468 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg: Play cave-in.ogg at the start of scenario 8 before shaking the screen. 20091025 18:52:08< shadowmaster> :/ um, I think esr may want to look at this one, scenario 8 line 1208. 20091025 18:52:13< shadowmaster> "We haven't a moment to lose!" 20091025 18:57:59< shadowmaster> um, well well, Impassable Mountains... inside a cave? 20091025 18:58:26< shadowmaster> also, wtf am I choosing that path anyway :/ 20091025 19:05:31< CIA-45> shadowmaster * r39469 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg: 20091025 19:05:32< CIA-45> Play the recruit animation of the Restless Dead in the ruined barracks 20091025 19:05:32< CIA-45> when spawning them. 20091025 19:12:18-!- ancestral [n=ancestra@97-116-105-75.mpls.qwest.net] has joined #wesnoth-dev 20091025 19:13:03< CIA-45> shadowmaster * r39470 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg: 20091025 19:13:03< CIA-45> Use a clich?\195?\169 evil altar in scenario 8 instead of the clean, white and 20091025 19:13:03< CIA-45> shiny one. 20091025 19:14:40< CIA-45> shadowmaster * r39471 /trunk/data/campaigns/Under_the_Burning_Suns/units/Spider_Lich.cfg: Fix an attack animation filter. 20091025 19:16:52< shadowmaster> where the hell is the UtBS thread anyway? 20091025 19:17:16< shadowmaster> ooohhh, page 8, and not by quartex anymore ; never mind 20091025 19:27:03< CIA-45> shadowmaster * r39472 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg: Set initial facing for the units in the Eloh cutscene. 20091025 19:35:43< CIA-45> mordante * r39473 /trunk/src/gui/widgets/scrollbar_container.cpp: 20091025 19:35:43< CIA-45> horizontal resizing also tries the child first. 20091025 19:35:43< CIA-45> This looks better if a window has a fallback scrollbar, it now tries 20091025 19:35:43< CIA-45> this scrollbar only if everything else fails. 20091025 19:35:43< CIA-45> mordante * r39474 /trunk/src/gui/widgets/scrollbar_container.cpp: Improve logging. 20091025 19:35:48< CIA-45> mordante * r39475 /trunk/src/actions.cpp: Strip trailing whitespace. 20091025 19:57:29< shadowmaster> I wish there were more monster sounds in mainline. 20091025 20:04:03< mordante> I'm off bye 20091025 20:04:18< shadowmaster> gaaa, a mermaid spawned in a cave wall! 20091025 20:04:32-!- silene1 [n=plouf@ASte-Genev-Bois-152-1-48-57.w82-121.abo.wanadoo.fr] has joined #wesnoth-dev 20091025 20:04:53-!- mordante [n=mordante@wesnoth/developer/mordante] has quit ["Leaving"] 20091025 20:05:06-!- silene [n=plouf@wesnoth/developer/silene] has quit [Read error: 110 (Connection timed out)] 20091025 20:07:49< CIA-45> shadowmaster * r39476 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg: Reduce the chances of We-jial being spawned in a cave wall hex. 20091025 20:12:44< shadowmaster> 20091025 16:09:02 error engine: Couldn't find function for wml tag: petrify 20091025 20:13:11< shadowmaster> ah wait *slaps forehead* 20091025 20:13:54< shadowmaster> I guess I don't want to run a svn blame on UtBS right now. 20091025 20:14:38< CIA-45> shadowmaster * r39477 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg: Remove bad code. 20091025 20:18:07-!- Blarumyrran [n=minaise@81-20-159-197.levira.ee] has quit [Read error: 60 (Operation timed out)] 20091025 20:19:16-!- Crab_ [n=Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20091025 20:19:30-!- Blarumyrran [n=minaise@81-20-159-197.levira.ee] has joined #wesnoth-dev 20091025 20:26:33< shadowmaster> okay, what the hell. 20091025 20:27:03< shadowmaster> I played 26 turns of scenario 9 to come to a dead end where I have killed both the fake Eloh and the Tanstafaal idiot and nothing else happens. 20091025 20:28:46< shadowmaster> "TODO old and ugly code for releasing the petrification" <- um really? 20091025 20:30:43< shadowmaster> anyway, whoever broke this scenario should be forced to play NR from start to beginning 10 times in the highest difficulty. 20091025 20:31:09< shadowmaster> also using Windows XP on a machine with only 256 MB of RAM for greater pain. 20091025 20:32:00< boucman> shadowmaster: you mean vista with less than 4G ram, I guess :P 20091025 20:32:16< shadowmaster> that would also work. I'll go to figure out who is responsible for this mess anyway. 20091025 20:32:39< shadowmaster> thank you git-svn for allowing me to do this without being connected to the Internet <3 20091025 20:32:58< boucman> shadowmaster: afaict, you are connected to the net :P 20091025 20:33:07< shadowmaster> yeah, but not in a few seconds. 20091025 20:40:35< esr> shadowmaster: You rang? 20091025 20:41:07< Soliton> shadowmaster: i'd suggest r39429. 20091025 20:46:04-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has joined #wesnoth-dev 20091025 21:16:15< shadowmaster> Soliton: yeah. 20091025 21:16:21< shadowmaster> fendrin: are you around? 20091025 21:16:54< CIA-45> shadowmaster * r39478 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg: 20091025 21:16:54< CIA-45> Some code interaction between the changes of r39429 and r38345 made 20091025 21:16:54< CIA-45> Eloh's death event never trigger as she is killed in her last breath 20091025 21:16:54< CIA-45> event with fire_event=no . This commit moves the code from the death 20091025 21:16:54< CIA-45> event to the last breath one to fix the scenario becoming unwinnable 20091025 21:16:57< CIA-45> after killing Tanstafaal and Eloh. 20091025 21:16:58< shadowmaster> esr: yes, two things: 1) could you check the grammar used in UtBS scenario 8 line 1208 ? 20091025 21:17:18< shadowmaster> 2) it's rather long so check 1) first. 20091025 21:17:53< esr> OK, I'll do that. 20091025 21:25:40< zookeeper> shadowmaster, esr, has IftU already got a language-fixing pass? 20091025 21:25:46< zookeeper> s/got/gotten 20091025 21:26:05< shadowmaster> zookeeper: SouthernOracle did quite a lot of fixes between May and July. 20091025 21:26:18< esr> I started one but didn't finish it. 20091025 21:27:04-!- ancestral [n=ancestra@97-116-105-75.mpls.qwest.net] has quit ["And that’s the end of THAT chapter."] 20091025 21:27:04< zookeeper> well, i just wondered since it seems the tense seems to change a lot for no reason in story text 20091025 21:27:46-!- Mythological [i=Mytholog@77.28.123.49] has joined #wesnoth-dev 20091025 21:29:32< zookeeper> i mean stuff like "Over the years, protecting our valley _became_ increasingly difficult. The attacks of occasional necromancers and fugitive bands _have become_ more than a mere nuisance." 20091025 21:29:55< zookeeper> fine, i'll take it to umc-dev, that's what you're gonna tell me to do next anyway... 20091025 21:30:17< shadowmaster> nah (though congratulations on developing your clairvoyance skills) 20091025 21:30:58< shadowmaster> I guess I'd have to do another revision pass myself. I remember having reading more atricious inconsitencies later. 20091025 21:33:04< CIA-45> shadowmaster * r39479 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg: Switch Kaleh's facing to Melusand a few times in scenario 10. 20091025 21:33:25< shadowmaster> um, I should be proud of myself. It's the first time I manage to get to scenario 11 in less than a complete week. 20091025 21:34:38< esr> shadowmaster: "We haven't a moment to lose!", is that it? Looks OK to me. 20091025 21:36:45< shadowmaster> um, okay. I remember that an english teacher taught me that "haven't" is only useful when "have" is acting as a grammar construct, as in perfect present/past tenses 20091025 21:36:51< loonycyborg> Shouldn't it be "We haven't got a moment.."? :P 20091025 21:37:08< shadowmaster> not as a semantic construct "we don't have a moment to lose", which is what I thought was supposed to be said there. 20091025 21:37:20 * esr reaches for explanation. 20091025 21:38:21< esr> Yes, in modern American usage "We haven't got a moment.." would be more vcotrrect. But British English is in the process of abandoning that use of "got" as an auxiliary verb. 20091025 21:38:53< boucman> we ain't got no moment to loose :P 20091025 21:39:16< shadowmaster> I ain't not got no moment to lose. 20091025 21:39:51< esr> You'd be slightly more likely to hear "We haven't a moment to lose!" from a speaker of British English, but it wouldn't be considered incorrect or even odd in the U.S. 20091025 21:41:21< esr> Think of "haven't" as a contracted "don't have" rather than a contracted "have not", and the British usage will make more sense. 20091025 21:42:05< esr> To a native English speaker both readings are pretty normal. 20091025 21:42:13< shadowmaster> well, since most common contractions are phonetic, hence the doubt. 20091025 21:43:34< esr> Yes, I'm afraid your English teacher was being hyper-correct. I'm as extreme a grammar Nazi as anyone I know and even *I* wouldn't insist on that rule. 20091025 21:44:45< loonycyborg> Still that sounds kinda weird to me, therefore I don't see that usage in English text often.. 20091025 21:44:53< shadowmaster> neither. 20091025 21:45:17< shadowmaster> esr: okay, now part 2 is a somewhat more complex issue involving THoT. 20091025 21:45:40< esr> OK, I'm listening. 20091025 21:46:02< shadowmaster> most scenarios have code in the start event placing item pictures, units or such which should probably be in the map before the good guys arrive to their keep. 20091025 21:46:18< shadowmaster> thus, normally those are put in prestart events 20091025 21:46:36< esr> Yes. 20091025 21:46:59< shadowmaster> but THoT has a general lack of usage of prestart event, and although I have a fix for that in my drive, I was wondering if the current effect is intended 20091025 21:47:23-!- giusef [n=giusef@unaffiliated/giusef] has joined #wesnoth-dev 20091025 21:47:24< shadowmaster> the effect of "the game map becomes visible, items and units start popping up one by one before the good guys start talking" 20091025 21:47:27< esr> "the current effect" being? 20091025 21:47:27-!- SonIcco [n=SonIcco@pD951047C.dip0.t-ipconnect.de] has joined #wesnoth-dev 20091025 21:47:34< esr> Ah, I see. 20091025 21:48:20< esr> I wouldn't say it was intentional exactly, more a gabit picked up from working on NR. 20091025 21:48:31< esr> s/gabit/habiyt/ 20091025 21:48:35< esr> Grrr. 20091025 21:48:42< esr> I can't type. 20091025 21:48:54< esr> Do you think it should be changed? 20091025 21:49:21< boucman> bbiam 20091025 21:49:42-!- boucman [n=rosen@wesnoth/developer/boucman] has quit [Remote closed the connection] 20091025 21:50:29< shadowmaster> esr: IMHO yes, since it's weird and unusual. 20091025 21:50:59< esr> I won't objectt if you fix it. 20091025 21:53:22< CIA-45> shadowmaster * r39480 /trunk/data/campaigns/The_Hammer_of_Thursagan/scenarios/ (11 files): 20091025 21:53:22< CIA-45> Move several code blocks from start events to prestart events in THoT to 20091025 21:53:22< CIA-45> avoid the effect of items and units popping up one by one when the 20091025 21:53:22< CIA-45> gamemap is already visible. Setting objectives is now done in prestart 20091025 21:53:22< CIA-45> events too. This commit may also remove some redundant code. 20091025 21:57:36< shadowmaster> esr: also, in THoT scenario 12 line 26 there's some misplaced code ... 20091025 21:58:10< shadowmaster> I don't think that works right now, so whatever code is using that variable might not be working as originally intneded 20091025 21:58:22< esr> Looking. 20091025 21:59:41< esr> Agh. should that variable setting be in a start or prestart event? 20091025 22:00:17< shadowmaster> prestart probably, since the events using it seem to take place long after the scenario begins 20091025 22:00:52< esr> Yeah.. I'll move it. 20091025 22:01:26< esr> It probably won't change anything, as I think the later tests are for value = yes. But I'll check. 20091025 22:01:46< shadowmaster> there are checks for value=no 20091025 22:02:34< shadowmaster> and :inspect effectively reveals the misplaced [set_variable] wasn't doing anything. 20091025 22:03:40< CIA-45> esr * r39481 /trunk/data/campaigns/The_Hammer_of_Thursagan/scenarios/12_The_Underlevels.cfg: Fix a WML glitch spotted by ShadowMaster. 20091025 22:07:23< CIA-45> shadowmaster * r39482 /trunk/data/campaigns/The_Hammer_of_Thursagan/scenarios/11_The_Court_of_Karrag.cfg: 20091025 22:07:23< CIA-45> Move a misplaced [message] to the end of THoT scenario 11's start event 20091025 22:07:23< CIA-45> so the text is actually ever displayed. 20091025 22:09:11-!- giusef [n=giusef@unaffiliated/giusef] has quit ["exit (-1);"] 20091025 22:12:50< CIA-45> shadowmaster * r39483 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/ (9 files): Remove useless [scenario] label= specifications. 20091025 22:12:52-!- silene1 [n=plouf@ASte-Genev-Bois-152-1-48-57.w82-121.abo.wanadoo.fr] has quit ["Leaving."] 20091025 22:24:56-!- Appleman1234 [n=Appleman@131.181.100.199] has joined #wesnoth-dev 20091025 22:25:56< shadowmaster> Crab_: :inspect is incredibly useful btw. 20091025 22:26:24< shadowmaster> it's missing in http://wiki.wesnoth.org/CommandMode though 20091025 22:26:36< Crab_> shadowmaster: is there anything useful that should be added to it ? 20091025 22:27:18< shadowmaster> um, and it's also missing from thebuilt-in Help , but now we are in string-freeze :x 20091025 22:28:36< shadowmaster> Crab_: yes, it needs more people to spread the word about it ;) (and maybe a coffee maker) 20091025 22:29:28< shadowmaster> it is very useful as-is, I can't think of anything else that I could need. 20091025 22:29:44< Crab_> so, it needs to allow the firing of make_coffee event (and others) :) ok, I'll fix the wiki page. 20091025 22:31:33< Crab_> shadowmaster: btw, are you aware that [inspect] tag can be also used as a direct action wml (this can be used to pop up that window at specific moment in event handling code) ? 20091025 22:31:48< shadowmaster> yeah, saw it in the test scenario 20091025 22:31:50-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20091025 22:31:54< Crab_> good 20091025 22:32:27< shadowmaster> but it doesn't work now, um. 20091025 22:34:16< Crab_> in debug mode? 20091025 22:34:42< shadowmaster> ah, true, debug mode is required :P 20091025 22:35:18< shadowmaster> also, when it becomes possible, I think the inspector would be better using a tree view for listing WML variables, arrays and containers so I can e.g. check some_unit_container.modifications without having to see all the some_unit_container children 20091025 22:38:17< esr> I don't know how :inspect works, but it sounds useful. Would someone who groks it please document it on the wiki? 20091025 22:39:20< shadowmaster> also, atm when the variable list contains more items than the game window's height allows, selecting those items after the first "page" of visible items tends to make the dialog behave weirdly and even cause an assertion failure at some point. 20091025 22:39:50< shadowmaster> the easiest way to reproduce would be examining a game state with lots of variables on a 800x600 window. 20091025 22:42:58-!- busfahrer [n=busfahre@unixboard/user/busfahrer] has quit ["leaving"] 20091025 22:43:00-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has quit ["Saurian Augur - I'll heal you by 4 hp if you leave next to me"] 20091025 22:44:42< CIA-45> shadowmaster * r39484 /trunk/data/campaigns/Under_the_Burning_Suns/images/items/ (6 files): 20091025 22:44:42< CIA-45> Resize and center several images with wrong sizes (e.g. not 72x72) that 20091025 22:44:42< CIA-45> caused the following warning when used as items. 20091025 22:44:42< CIA-45> > Detected an image with bad dimensions :(width)x(height) 20091025 22:44:42< CIA-45> > It will not be masked, please use :72x72 20091025 23:23:30-!- SonIcco [n=SonIcco@pD951047C.dip0.t-ipconnect.de] has quit [Remote closed the connection] 20091025 23:38:22< fendrin> shadowmaster: I am around. 20091025 23:39:35< shadowmaster> well, your r39429 made me get frustrated at a certain point in UtBS scenario 9 (though I got better), so now you are supposed to play NR 10 times in the hardest difficulty using a Windows XP machine with 256 MB of RAM. 20091025 23:39:41< shadowmaster> oh, and using only peasants. 20091025 23:40:28< loonycyborg> shadowmaster: Did you commit from that machine too? 20091025 23:40:32< shadowmaster> fixed by r39478 20091025 23:40:34< shadowmaster> loonycyborg: no. 20091025 23:41:33 * loonycyborg was wondering whether git would blow up on such machine while handling wesnoth's repo :P 20091025 23:43:57< shadowmaster> yes, it would. 20091025 23:44:53< shadowmaster> Because I'd not let it run for much time before getting annoyed for the system's unresponsiveness like swapping memory like crazy. 20091025 23:45:01< fendrin> CIA-45: show r39429 20091025 23:45:23< fendrin> wesbot: show r39429 20091025 23:45:36< shadowmaster> s/show/log/ , and you can send it PMs too. 20091025 23:45:54< fendrin> wesbot: log r39429 20091025 23:45:56< wesbot> fendrin * r39429 : UtbS 09: Nested the event that drive Kromph mad after Eloh's death in the event where he switches sides.It's still unclear if a surviving Kromph doesn't break the campaign's later scenarios.This is an untested fix for bug #14425. 20091025 23:46:00< wesbot> URL: http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=39429 20091025 23:46:52< shadowmaster> that commit had more effects than the message suggests. 20091025 23:47:58< fendrin> I don't have a lucky hand fixing bugs in utbs. I always created 5 more for every single line I change in that campaign. 20091025 23:48:04-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth-dev --- Log closed Mon Oct 26 00:00:42 2009