--- Log opened Tue Oct 27 00:00:51 2009 20091027 00:08:12-!- Bellerophon_true [n=chatzill@BSN-143-70-117.dial-up.dsl.siol.net] has quit ["ChatZilla 0.9.85 [Firefox 3.5.3/20090824101458]"] 20091027 00:17:07-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20091027 00:19:23< Sapient> lol... http://www.wesnoth.org/forum/viewtopic.php?p=391030#p391030" 20091027 00:19:43< Sapient> that should go in the fortunes, "balance= Hodor + (gold cost) x Hodor" 20091027 00:20:41< Mythological> what the hell does that mean? 20091027 00:20:57< Sapient> hi Mythological 20091027 00:21:04< Mythological> hi Sapient, hi everyone 20091027 00:21:15-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 92 bugs, 236 feature requests, 10 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20091027 00:21:53< Sapient> Mythological: it means, if you ask a stupid question you will get a stupid answer ;) 20091027 00:23:41< Mythological> heh, nice interpretation 20091027 00:29:05< Ivanovic> Hodor! 20091027 00:30:28< Ivanovic> for those not knowing hodor: http://en.wikipedia.org/wiki/List_of_A_Song_of_Ice_and_Fire_characters#Hodor 20091027 00:31:46< Ivanovic> looks like it is about time for me to head off to bed to dream about cute, little baby kittens and chinese food 20091027 00:31:49< Ivanovic> ;) 20091027 00:31:51< Ivanovic> n8 20091027 00:36:38< Nayela> e 20091027 00:36:41< Nayela> Oops 20091027 00:36:44< Nayela> >.< 20091027 00:36:56< Nayela> Sorry about that.. Firefox crashed while I was typing 20091027 00:40:36< Aethaeryn> Mythological: hodor = hodor over dwarves; outlaws rule! 20091027 00:41:54-!- Blarumyrran [n=minaise@81-20-159-197.levira.ee] has joined #wesnoth-dev 20091027 00:45:22-!- esr [n=chatzill@static-71-162-243-5.phlapa.fios.verizon.net] has quit [Remote closed the connection] 20091027 00:50:16< loonycyborg> Hodor is playing style involving recruiting only outlaws and possibly rogues or poachers in order to humilate an inept opponent. 20091027 00:51:25< Aethaeryn> yes... thugs and yeti count, too 20091027 00:51:28-!- sednem [n=mendes@197.194.67-86.rev.gaoland.net] has joined #wesnoth-dev 20091027 00:51:33< Mythological> I was there when HODOR got invented ;) 20091027 00:51:42< loonycyborg> That formula means that the power of Hodor gives multiplicative bonus :P 20091027 00:52:04< Mythological> jb took the name HODOR from a charscter in a fiction novel 20091027 00:52:22< Mythological> character* 20091027 00:58:59< sednem> Hi, first, please excuse if I do some mistakes in english, I'm french. I don't know if it's the good place to ask it : I played at the french version of the game and saw that many texts are not translated; for some times I wanted to help a free project (but I think I haven't skill enough to help in the code). I would like to help in translating the texts into french. How can I do that? (are yout using special files, and where can I find 20091027 00:59:55< Soliton> you got cut off at "where can I find". 20091027 01:00:07< sednem> ah 20091027 01:00:15< loonycyborg> sednem: Basically you edit some text files and send them to french translation maintainer. 20091027 01:00:31< sednem> to Soliton: it was finshed 20091027 01:01:05< loonycyborg> http://wiki.wesnoth.org/FrenchTranslation 20091027 01:01:26< sednem> thank you 20091027 01:02:59-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20091027 01:05:18-!- stikonas [n=and@bcm-131-111-216-119.girton.cam.ac.uk] has joined #wesnoth-dev 20091027 01:11:05< Mythological> btw... is there a guide at how exactly the translation process works, especially the part about the commiting the translated strings to SVN? 20091027 01:12:25< Mythological> -the 20091027 01:12:35< Ivanovic> Mythological: there is, the "Translation Maintainers" section does cover it: http://wiki.wesnoth.org/WesnothTranslationsHowTo 20091027 01:13:08-!- Nayela [n=Nayela@cpc3-lich2-0-0-cust510.brhm.cable.ntl.com] has quit [Remote closed the connection] 20091027 01:13:39< Mythological> thank you very much Ivanovic 20091027 01:13:53< Ivanovic> that is at least the part relevant for translators 20091027 01:14:13-!- Sapient [n=patrickp@wesnoth/developer/sapient] has left #wesnoth-dev [] 20091027 01:14:16< Ivanovic> internally it is some evil black magic (including sacrifising goats and virgins) 20091027 01:14:44< Ivanovic> first you have to hail satan to get the files and later on shed blood to get updated files into the rep 20091027 01:15:32< Mythological> that sounds like fun ;) 20091027 01:15:49< Mythological> I hope Sapient did not read us... 20091027 01:16:12< Ivanovic> Sapient knows that translations require some evil stuff 20091027 01:16:29< Ivanovic> that is why he left, so that he does not really read all the details 20091027 01:18:15< Ivanovic> really off to bed now 20091027 01:18:39< Mythological> good night 20091027 01:27:16-!- sednem [n=mendes@197.194.67-86.rev.gaoland.net] has quit ["Leaving."] 20091027 01:31:52-!- Blarumyrran [n=minaise@81-20-159-197.levira.ee] has quit [] 20091027 01:33:25-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["WRYYYYYYYYYYYYYYYYYYYY!"] 20091027 01:39:36-!- Zarel [n=Zarel@nat-portal-160-94-47-16.uofm.wireless.umn.edu] has joined #wesnoth-dev 20091027 01:46:33-!- Elvish_Pillager [n=eli@dhip-174.west-quad.residences.colby.edu] has quit ["Hi! I'm a quit message virus vaccine. If you see a quit message virus, don't replace your quit message with it!"] 20091027 01:53:01-!- faryshta [n=faryshta@168.255.251.50] has joined #wesnoth-dev 20091027 02:00:33-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Read error: 110 (Connection timed out)] 20091027 02:08:47-!- loonycyborg [n=sergey@wesnoth/developer/loonycyborg] has quit ["Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz"] 20091027 02:09:16-!- Blueblaze [n=nick@adsl-99-171-161-30.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20091027 02:09:23-!- loonybot [n=loonybot@wesnoth/bot/loonybot] has quit [Remote closed the connection] 20091027 02:12:16< CIA-58> esr * r39492 /trunk/data/campaigns/Delfadors_Memoirs/ (scenarios/15_save_the_king.cfg utils/deaths.cfg): 20091027 02:12:16< CIA-58> Fix bug 14536: Delfador's Memoir - objectives go wrong after killing Zorlan 20091027 02:12:16< CIA-58> on Medium/Hard diff. 20091027 02:25:17-!- ardesh [n=ardesh@port-92-206-76-117.dynamic.qsc.de] has quit [Read error: 110 (Connection timed out)] 20091027 02:26:17-!- ardesh [n=ardesh@port-92-206-1-147.dynamic.qsc.de] has joined #wesnoth-dev 20091027 02:37:05-!- Chusslove [n=Chusslov@brsg-d9beeae3.pool.mediaWays.net] has quit [Read error: 110 (Connection timed out)] 20091027 02:37:50-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth-dev 20091027 02:42:34-!- Chusslove [n=Chusslov@brsg-d9bef351.pool.mediaWays.net] has joined #wesnoth-dev 20091027 02:46:22-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20091027 02:55:38-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20091027 03:06:56< Mythological> wesbot: seen Torangan 20091027 03:06:56< wesbot> Mythological: Sorry, I don't know of Torangan. 20091027 03:08:29< Espreon> Mythological: I never saw Torangan on IRC. 20091027 03:08:46-!- Sapient [n=Sapient@wesnoth/developer/sapient] has joined #wesnoth-dev 20091027 03:08:54< Espreon> Hello Sapient. 20091027 03:08:56< Mythological> I think I've seen him on wesntoh-dev in the past 20091027 03:08:56< Sapient> hi 20091027 03:09:02< Mythological> but that was long ago 20091027 03:09:14< Sapient> I just posted the pictures from the summit in the User's Forum 20091027 03:10:05-!- mjs-de [n=mjs-de@vpw.wh.Uni-Dortmund.DE] has quit [Remote closed the connection] 20091027 03:10:09< Sapient> Espreon: looking for me? 20091027 03:10:27< Espreon> Nope, I was just greeting you. 20091027 03:10:36< Sapient> ah, ok. I'm off then 20091027 03:10:41< Sapient> have fun 20091027 03:10:47-!- Sapient [n=Sapient@wesnoth/developer/sapient] has quit [Client Quit] 20091027 03:11:58< Mythological> wesbot: seen torangan 20091027 03:11:59< wesbot> Mythological: Sorry, I don't know of torangan. 20091027 03:12:22< Mythological> Espreon: actually, I'm positive I've met with torangan in the past 20091027 03:12:57< Espreon> I've been joining these channels for quite a while and I do not remember torangan being here. 20091027 03:13:01< Espreon> That's all I know. 20091027 03:13:13< Soliton> yeah, he's been here before but not for a long time now. 20091027 03:13:43< Mythological> I'm sure because it was tornagan on irc who talked me into becoming a translation maintainer 20091027 03:14:31< Mythological> that was about a year ago 20091027 03:25:14-!- faryshta [n=faryshta@168.255.251.50] has quit ["Saliendo"] 20091027 03:45:39-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20091027 04:15:49-!- Netsplit pratchett.freenode.net <-> irc.freenode.net quits: grzywacz, knotwork__, freim, Rhonda, kimrhh, fendrin, happygrue, Espreon, ardesh, CIA-58 20091027 04:18:13-!- freim [n=hogne@feathers.os-tr.net] has joined #wesnoth-dev 20091027 04:19:30-!- Netsplit over, joins: Espreon, CIA-58, happygrue, grzywacz, fendrin, knotwork__, Rhonda, kimrhh 20091027 04:27:18-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20091027 04:37:07-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit ["bah"] 20091027 04:53:04-!- Ivanovic_ [n=ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20091027 04:59:14-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["WRYYYYYYYYYYYYYYYYYYYY!"] 20091027 05:02:02-!- Ivanovic [n=ivanovic@wesnoth/developer/ivanovic] has quit [Read error: 145 (Connection timed out)] 20091027 05:03:02-!- Ivanovic_ is now known as Ivanovic 20091027 05:08:10-!- Appleman1234 [n=Appleman@131.181.103.242] has quit [Read error: 110 (Connection timed out)] 20091027 05:09:09-!- Zarel [n=Zarel@nat-portal-160-94-47-16.uofm.wireless.umn.edu] has joined #wesnoth-dev 20091027 05:18:24-!- Appleman1234 [n=Appleman@131.181.103.242] has joined #wesnoth-dev 20091027 05:33:09-!- SonIcco [n=SonIcco@pD951325A.dip0.t-ipconnect.de] has joined #wesnoth-dev 20091027 05:36:49-!- SonIcco [n=SonIcco@pD951325A.dip0.t-ipconnect.de] has quit [Remote closed the connection] 20091027 06:02:11-!- Netsplit pratchett.freenode.net <-> irc.freenode.net quits: wesbot, Smar, Doppp, AI0867 20091027 06:02:32-!- Netsplit over, joins: wesbot, Smar, Doppp, AI0867 20091027 06:21:15-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 90 bugs, 236 feature requests, 10 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20091027 06:23:52-!- DDR [n=chatzill@66.183.125.196] has joined #wesnoth-dev 20091027 06:34:24-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20091027 06:37:20-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit [Client Quit] 20091027 06:47:56-!- Appleman1234 [n=Appleman@131.181.103.242] has quit [Read error: 104 (Connection reset by peer)] 20091027 06:49:08-!- DDR [n=chatzill@66.183.125.196] has quit [Remote closed the connection] 20091027 06:55:16-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [] 20091027 07:02:58-!- Mythological_ [i=Mytholog@77.28.125.4] has joined #wesnoth-dev 20091027 07:06:26-!- Mythological [i=Mytholog@77.28.123.192] has quit [Nick collision from services.] 20091027 07:06:35-!- Mythological_ is now known as Mythological 20091027 07:26:39-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20091027 07:34:31-!- Zarel [n=Zarel@nat-portal-160-94-47-16.uofm.wireless.umn.edu] has joined #wesnoth-dev 20091027 07:35:51-!- Mythological [i=Mytholog@77.28.125.4] has quit [] 20091027 07:36:23-!- EdB [n=edb@79.88.117.111] has joined #wesnoth-dev 20091027 07:41:07-!- Blueblaze [n=nick@adsl-99-171-161-30.dsl.hstntx.sbcglobal.net] has quit [Remote closed the connection] 20091027 08:03:31-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20091027 08:16:00-!- EdB [n=edb@79.88.117.111] has quit [Remote closed the connection] 20091027 09:06:30-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20091027 09:13:39-!- ettin [n=jorda@wesnoth/developer/ettin] has joined #wesnoth-dev 20091027 09:26:53-!- Zarel [n=Zarel@nat-portal-160-94-47-16.uofm.wireless.umn.edu] has joined #wesnoth-dev 20091027 09:26:57-!- euschn [n=chatzill@wesnoth/developer/euschn] has joined #wesnoth-dev 20091027 09:41:45< CIA-58> esr * r39493 /trunk/data/core/ (about.cfg macros/ai_controller.cfg): wmllint cleanup 20091027 09:44:11-!- esr [n=chatzill@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20091027 09:52:31-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20091027 09:53:29-!- stikonas [n=and@bcm-131-111-216-119.girton.cam.ac.uk] has joined #wesnoth-dev 20091027 10:22:16< CIA-58> esr * r39494 /trunk/data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg: 20091027 10:22:16< CIA-58> Fix bug #14537: "Delfador's Memoirs - Delfador/Iliah-Malal Dialogue in The 20091027 10:22:16< CIA-58> Portal Of Doom" by resurrecting Iliah-Malal on his keep, if need be, 20091027 10:22:16< CIA-58> before final dialog. 20091027 10:26:12-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20091027 10:28:31-!- euschn [n=chatzill@wesnoth/developer/euschn] has quit [Remote closed the connection] 20091027 10:28:32< Ivanovic> moin 20091027 10:32:36< esr> Ivanovic: Morning. 20091027 10:34:03< esr> Am back at work, have just disposed of 3 bugs and am working on a 4th. Don't count on this continuing, though - another project I'm just launching now will probably eat most of my time until 2010. 20091027 10:34:19< esr> Mid-2010, I mean. 20091027 10:35:23< Ivanovic> good to know 20091027 10:52:17< esr> I've decide I need to give the forge ecosystem a good swift kick in the pants. Starting by writing tools for migrasting projects between forges. 20091027 10:53:19< esr> "Migrating" = repositories, bugtracker, and mailing lists all re-host automatically. PHBB is going to be nasty. 20091027 10:53:56< Ivanovic> ugh, okay, this sounds like *lots* of work 20091027 10:54:27< Ivanovic> okay, for repositories there are probably already tools you can hook into, but migrating bugtrackers and mailling lists is probably a lot more work 20091027 10:55:00< esr> Actually I'm much further along than I thought I'd be. I can already pull complete bugtracker state from Savannah, Gna, and Berlios. 20091027 10:55:13< Ivanovic> that is cool 20091027 10:55:15< esr> Thought I'd be three weeks into it, I mean. 20091027 10:55:27-!- ardesh [n=ardesh@92.195.57.16] has joined #wesnoth-dev 20091027 10:55:41< esr> Yes, I've been piulling Wesboth bugtracker state occasionally as a test. 20091027 10:56:22< esr> I' m wotrking with the SourceForge gutys on a handler class for that site. 20091027 10:56:48< esr> And I don't thnk Alioth is or Launchpad will be difficult. 20091027 10:58:15< esr> You are right - pullling repops isn't a big deal. Replicating mailing lists is going to be a pain, though, at least when they're MaiLMan 2.x - the MaiLMan devs clainm to have build good export into 3.x, but that's not deployed much yet. 20091027 10:58:52< esr> As you see, that Berlios crash had consequences. 20091027 10:59:10-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20091027 11:01:07< esr> I hace also seen the future of forge systems. There's a *breathtakingly* elegant design called Roundup - it's a discussion moderation system that unifies mailing lists, forums, and bugtrackers. Att some hooks for repo operations and you've got a forge. 20091027 11:05:16< esr> http://roundup.sourceforge.net/index.html 20091027 11:13:49-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20091027 11:24:40-!- loonybot [n=loonybot@79.139.137.59] has joined #wesnoth-dev 20091027 11:25:16-!- loonycyborg [n=sergey@79.139.137.59] has joined #wesnoth-dev 20091027 11:46:48< Ivanovic> esr: so far my experience with the existing sf.net bugtracker was *not* pleasant at all 20091027 11:47:19< Ivanovic> though i have not spent too much time with it 20091027 11:47:31< Ivanovic> was two or three bug reports for some projects 20091027 11:47:43< Ivanovic> but eg searching for "relevant reports" was not too much fun 20091027 11:47:47< esr> Ivanovic: Yeah, as is it sucks pretty bsadly. The SF guys know this; I've been communicating with them. 20091027 11:48:06< Ivanovic> good 20091027 11:48:11< esr> Savane is actually quite wll designed in this respect. 20091027 11:48:33< Ivanovic> yes, savanne works really nicely for me, especially the repo integration is lovely 20091027 11:53:41< loonycyborg> 'repo integration' is comments automatically added to bug report if the bug number is mentioned in commit message? That's indeed nice. 20091027 11:56:38< Ivanovic> loonycyborg: exactly 20091027 11:57:44< Ivanovic> i would not be too suprised if there was some mechanism to say "this was fixed in revision 1234567" adn "revision 1234567" is automagically made a link to the respective commit 20091027 11:57:58< Ivanovic> no idea if something like this exists and what the syntax for it might be 20091027 12:01:16-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20091027 12:10:54< CIA-58> ivanovic * r39495 /trunk/ (data/core/about.cfg po/wesnoth-multiplayer/pt_BR.po): updated Portuguese (Brazil) translation 20091027 12:15:00-!- Crab_ [i=crab@wesnoth/developer/crab] has joined #wesnoth-dev 20091027 12:21:14-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 88 bugs, 236 feature requests, 10 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20091027 12:44:04-!- EdB [n=edb@154.117.88-79.rev.gaoland.net] has joined #wesnoth-dev 20091027 13:30:15-!- ilor [n=ilor@wesnoth/developer/ilor] has joined #wesnoth-dev 20091027 13:31:16-!- valgor [i=596fb03c@gateway/web/freenode/x-kpukzudwbiqrizfp] has joined #wesnoth-dev 20091027 13:46:13-!- stikonas [n=and@bcm-131-111-216-119.girton.cam.ac.uk] has joined #wesnoth-dev 20091027 13:58:14-!- EdB [n=edb@154.117.88-79.rev.gaoland.net] has quit [Read error: 104 (Connection reset by peer)] 20091027 14:43:10-!- mjs-de [n=mjs-de@vpw.wh.uni-dortmund.de] has joined #wesnoth-dev 20091027 15:05:30-!- SonIcco [n=SonIcco@pD951325A.dip0.t-ipconnect.de] has joined #wesnoth-dev 20091027 15:36:18-!- valgor [i=596fb03c@gateway/web/freenode/x-kpukzudwbiqrizfp] has quit ["Page closed"] 20091027 15:45:07-!- EdB [n=edb@204.12.95-79.rev.gaoland.net] has joined #wesnoth-dev 20091027 15:51:33-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20091027 16:07:28-!- happygrue [n=George@wesnoth/developer/wintermute] has quit ["No Ping reply in 180 seconds."] 20091027 16:07:52-!- happygrue [n=George@wesnoth/developer/wintermute] has joined #wesnoth-dev 20091027 16:14:51-!- happygrue [n=George@wesnoth/developer/wintermute] has quit ["No Ping reply in 180 seconds."] 20091027 16:15:12-!- happygrue [n=George@wesnoth/developer/wintermute] has joined #wesnoth-dev 20091027 16:27:26-!- EdB [n=edb@204.12.95-79.rev.gaoland.net] has quit [Remote closed the connection] 20091027 16:28:29< fendrin> Crab_: hello 20091027 16:29:19< Crab_> hi 20091027 16:31:51-!- vigg [n=myIdent@dynamic-vpdn-91-149-190-12.telecom.by] has joined #wesnoth-dev 20091027 16:36:43-!- happygrue [n=George@wesnoth/developer/wintermute] has quit ["No Ping reply in 180 seconds."] 20091027 16:37:03-!- happygrue [n=George@wesnoth/developer/wintermute] has joined #wesnoth-dev 20091027 16:37:20< fendrin> Crab_: Do you know anything left to do for 1.8? 20091027 16:39:15-!- Nayela [n=Nayela@cpc3-lich2-0-0-cust510.brhm.cable.ntl.com] has joined #wesnoth-dev 20091027 16:40:55< Crab_> yes, some c++ pieces of code that are to be refactored, plus some work on documentation and c++ @todo's that are left. not much WML work, i'd say. but, I don't trust last two scenarios of LoW enough. I've haven't managed yet to play the last one without bugs :) 20091027 16:42:02-!- happygrue [n=George@wesnoth/developer/wintermute] has quit ["No Ping reply in 180 seconds."] 20091027 16:42:23-!- happygrue [n=George@c-98-223-235-36.hsd1.in.comcast.net] has joined #wesnoth-dev 20091027 16:47:52-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has joined #wesnoth-dev 20091027 16:53:46< esr> fendrin: I'll take bug #14535; thast's the last known DM bug. 20091027 16:54:22< esr> I wouldn't be happy about shipping 1.8 with 90 bugs, though. 20091027 16:55:03< esr> We've got a lot of wotrk to do cleaning up the buglist. 20091027 17:00:20-!- happygrue_ [n=George@c-98-223-235-36.hsd1.in.comcast.net] has joined #wesnoth-dev 20091027 17:10:22-!- happygrue_ [n=George@c-98-223-235-36.hsd1.in.comcast.net] has quit ["No Ping reply in 180 seconds."] 20091027 17:10:48-!- happygrue_ [n=George@c-98-223-235-36.hsd1.in.comcast.net] has joined #wesnoth-dev 20091027 17:12:07-!- Zarel [n=Zarel@nat-portal-160-94-47-16.uofm.wireless.umn.edu] has joined #wesnoth-dev 20091027 17:12:19-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20091027 17:14:48-!- happygrue_ [n=George@c-98-223-235-36.hsd1.in.comcast.net] has quit [Client Quit] 20091027 17:15:09-!- happygrue_ [n=George@c-98-223-235-36.hsd1.in.comcast.net] has joined #wesnoth-dev 20091027 17:16:24-!- stikonas [n=and@bcm-131-111-216-119.girton.cam.ac.uk] has joined #wesnoth-dev 20091027 17:18:38-!- happygrue_ [n=George@c-98-223-235-36.hsd1.in.comcast.net] has quit [Client Quit] 20091027 17:19:01-!- happygrue_ [n=George@c-98-223-235-36.hsd1.in.comcast.net] has joined #wesnoth-dev 20091027 17:21:54-!- happygrue [n=George@wesnoth/developer/wintermute] has quit [Connection timed out] 20091027 17:25:20< fendrin> Crab_: The last scenario is a straight battle, so I guess the bugs have all been with splitting the army? 20091027 17:34:20< Crab_> yes 20091027 17:34:32< Crab_> things like 'you win on scenario start' 20091027 17:34:58< crimson_penguin> esr: turns out the solution is actually in SDL's FAQ, heh; http://www.libsdl.org/faq.php?action=listentries&category=9#90 20091027 17:35:10< crimson_penguin> although, we'll see if it actually works, since that patch doesn't look like it would 20091027 17:35:19< esr> Ah. 20091027 17:39:49< CIA-58> esr * r39496 /trunk/data/campaigns/Delfadors_Memoirs/ (3 files in 3 dirs): 20091027 17:39:49< CIA-58> Chamged my mind about using the King of Wesnoth special unitin "Save the King". 20091027 17:39:49< CIA-58> Affects bug #14535, issua (a). 20091027 17:39:49< CIA-58> Also, get rid of now unused Crown Prince unit. 20091027 17:46:19-!- mjs-de [n=mjs-de@vpw.wh.uni-dortmund.de] has quit [Remote closed the connection] 20091027 17:46:37< crimson_penguin> esr: It does work 20091027 17:47:36< esr> OK, now, the next question: can we find a way to selectively swtch off screensaving only during thw AI turns? 20091027 17:50:55< crimson_penguin> Well you could try setting the env var multiple times (or, unsetting it and setting it again), I don't know if it would work, but it probably would 20091027 17:53:10< fendrin> stats.wesnoth.org isn't working for me. It never gives me any results. 20091027 17:55:17< fendrin> the webfrontend is a nightmare 20091027 17:55:28< CIA-58> esr * r39497 /trunk/data/campaigns/Delfadors_Memoirs/units/Mage_Magister.cfg: (log message trimmed) 20091027 17:55:28< CIA-58> Address bug #14535, minor glitches in Delfador's Memoirs (Mage 20091027 17:55:28< CIA-58> Magister & Garard), by powering up the Mage Magister's staff attack - 20091027 17:55:28< CIA-58> for storyline reasons it should be better than a Great Mage's. 20091027 17:55:28< CIA-58> This isn't as unbalancing as it looks; Delf relies on his fireballs 20091027 17:55:32< CIA-58> rather than staff, and the way the campaign is designed he's 20091027 17:55:34< CIA-58> normally going to be pretty screwed if he goes into melee even 20091027 17:56:55-!- happygrue_ [n=George@c-98-223-235-36.hsd1.in.comcast.net] has quit [Success] 20091027 18:07:29-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth-dev 20091027 18:08:27< Aethaeryn> Any forum mod around? 20091027 18:08:47< zookeeper> what do you need? 20091027 18:09:25< Aethaeryn> http://www.wesnoth.org/forum/viewtopic.php?f=19&t=27567&start=0 <- Since this is a sprite thread, it should be moved from Faction & Era Contributions. 20091027 18:09:34< Aethaeryn> to Art Workshop 20091027 18:11:05< zookeeper> done 20091027 18:11:27< zookeeper> (lame thread btw) 20091027 18:11:30< Aethaeryn> In other news, Woodmouse might have competition. 20091027 18:12:34-!- sednem [n=mendes@197.194.67-86.rev.gaoland.net] has joined #wesnoth-dev 20091027 18:13:03-!- sednem [n=mendes@197.194.67-86.rev.gaoland.net] has left #wesnoth-dev [] 20091027 18:19:46-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20091027 18:21:15-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 87 bugs, 236 feature requests, 10 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20091027 18:21:35-!- stikonas [n=and@131.111.216.119] has joined #wesnoth-dev 20091027 18:25:37-!- EdB [n=edb@112.12.95-79.rev.gaoland.net] has joined #wesnoth-dev 20091027 18:28:43-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Read error: 104 (Connection reset by peer)] 20091027 18:33:37-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20091027 18:47:46-!- loktor [n=quassel@c83-254-63-195.bredband.comhem.se] has joined #wesnoth-dev 20091027 19:05:42-!- Zarel [n=Zarel@c-75-72-160-179.hsd1.mn.comcast.net] has joined #wesnoth-dev 20091027 19:10:34-!- mordante [n=mordante@roadie.xs4all.nl] has joined #wesnoth-dev 20091027 19:10:48< mordante> servus 20091027 19:11:37-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20091027 19:11:43< mordante> Ivanovic, the bugs seems to be in the hover popups so should already be there for a week ;-) Will try to reproduce it later 20091027 19:12:33< mordante> esr, roundup looks nice, but seems they had a good look at trac 20091027 19:13:19< esr> mordante: Which I haven't examined yet, but it's on my list. 20091027 19:13:33< mordante> esr, trac or roundup? 20091027 19:14:02< esr> trac. I spent yesterday digesting Roundup. It rocks. Hard. 20091027 19:14:21< mordante> esr, there are about GUI bugs on my name, and I think about 30 will be postponed 20091027 19:14:39< mordante> esr, I think you'll like trac roundup looks a lot like it and it 20091027 19:14:45< mordante> 's written in python 20091027 19:15:06< esr> Perhaps, I've heard bad rumors about trac. 20091027 19:15:24< mordante> like what? 20091027 19:20:50< mordante> crimson_penguin, I'm off to diner, want to look at your colour problem after that 20091027 19:20:59< crimson_penguin> k 20091027 19:21:09 * crimson_penguin goes to eat pie 20091027 19:23:45-!- Nayela [n=Nayela@cpc3-lich2-0-0-cust510.brhm.cable.ntl.com] has quit ["Leaving"] 20091027 19:24:04-!- EdB [n=edb@112.12.95-79.rev.gaoland.net] has quit [Remote closed the connection] 20091027 19:38:58< esr> mordante: Several people whiave actually used trac clasim that it's basrely usable "tries to do erverything and does nothing well" was the ay one of them put it. 20091027 19:39:14< esr> s/whiave/who have/ 20091027 19:39:30< esr> I have no opinion yet, noy having used it. 20091027 19:39:40< esr> s/noy/not/ 20091027 20:00:40< mordante> esr, ok 20091027 20:00:56< mordante> crimson_penguin, my dinner is finished how's your pie? 20091027 20:01:26< crimson_penguin> I finished it, but I really should've gotten more :P 20091027 20:01:34< mordante> :-) 20091027 20:01:59< crimson_penguin> I'm trying to learn how to use Numbers' formulas, and it's rather annoying 20091027 20:02:06< crimson_penguin> but anyway, I'm pretty free 20091027 20:02:44< mordante> ok 20091027 20:04:07< mordante> crimson_penguin, how do normal dialogs when players talk look? good or also wrong? 20091027 20:04:24< shadowmaster> Ivanovic: good to know that there's someone interested in maintaining the spanish translation. 20091027 20:04:40< crimson_penguin> I remember they were good, but I'm gonna get it so I can actually test 20091027 20:04:41< shadowmaster> I'm afraid I cannot offer much help right now since I have to fix some parts of the house. :/ 20091027 20:05:41< crimson_penguin> mordante: yeah, they're fine 20091027 20:06:47< mordante> crimson_penguin, ok, what's you're colour depth? 20091027 20:07:07< crimson_penguin> 32 20091027 20:07:36< crimson_penguin> mordante: btw, you did see the burned in text, right? 20091027 20:07:44< crimson_penguin> that happens with tooltips on the bottom of the screen as well 20091027 20:08:39< crimson_penguin> wow, new OS X doesn't even give you the option to change number of colors... 20091027 20:09:03< mordante> crimson_penguin, yes that also happens after the update of SDL? 20091027 20:09:23< crimson_penguin> mordante: that only happens with the new SDL 20091027 20:09:31< crimson_penguin> I... think 20091027 20:09:34< mordante> I think the first problem is in the blur algorithm... 20091027 20:09:52< crimson_penguin> yeah, I was thinking that might be it too 20091027 20:09:56-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth-dev 20091027 20:10:20-!- Chusslove [n=Chusslov@brsg-d9bef351.pool.mediaWays.net] has quit [Read error: 110 (Connection timed out)] 20091027 20:10:22< crimson_penguin> Wesnoth seems rather sluggish with the new SDL :-/ 20091027 20:14:50< crimson_penguin> yeah, the text thing doesn't happen with the old SDL 20091027 20:15:23< mordante> guess some of the low level fiddling stuff on mac got changed 20091027 20:16:22< crimson_penguin> so um... the new SDL also makes things MUCH less smooth 20091027 20:16:59< crimson_penguin> with the older SDL things are basically perfect, and when scrolling, CPU goes up to a max of 35% - new SDL, it doesn't feel as responsive, and it can go up to 90% 20091027 20:17:07< crimson_penguin> (or possibly more, I didn't test as much) 20091027 20:17:40< mordante> crimson_penguin, reading this http://playcontrol.net/ewing/jibberjabber/big_behind-the-scenes_chang.html and I get the feeling the Mac changes are more a rewrite as a minor update 20091027 20:18:17< crimson_penguin> yeah, no longer using QuickDraw is a huge change 20091027 20:20:28-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20091027 20:24:22< mordante> crimson_penguin, if it's much slower I wonder whether it's wise to upgrade does it have advantages? 20091027 20:25:00< crimson_penguin> well, I'll read this page 20091027 20:26:08-!- Blueblaze [n=nick@adsl-99-171-161-30.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20091027 20:32:25< crimson_penguin> mordante: but presumably eventually we'll wanna upgrade to SDL 1.3 20091027 20:33:14< mordante> crimson_penguin, yes and I hope to find some time during 1.8 to test with that (and I read that these changes are also in 1.3) 20091027 20:34:51-!- stikonas [n=and@bcm-131-111-216-119.girton.cam.ac.uk] has joined #wesnoth-dev 20091027 20:42:06< crimson_penguin> mordante: oh, did I tell you... I left Wesnoth open for a while as well, and then cmd+tab'd back to it, and the whole screen had that blue overlay 20091027 20:42:55< mordante> I heard of looking at the world with pink glasses ;-) 20091027 20:45:56-!- Sapient [n=patrickp@wesnoth/developer/sapient] has joined #wesnoth-dev 20091027 20:47:20< Sapient> esr: at the GSoC mentor summit, one of the first sessions was airing of greivances against the available forge/tracking systems 20091027 20:48:01< Sapient> code.google.com was spoken highly of, however, due to recent improvements 20091027 20:48:57< esr> Sapient: I believe it. One way or another I'm going to fix that problem, either leasding or collaborating with an existing project. But, realistically, not for 12 to 18 months. 20091027 20:49:18< esr> As for GoogleCode, I looked at it... 20091027 20:50:06< esr> ...was turnerd off by the fact that yiou can't have static webspace. Great place to use as a file repo, though. GPSD does that. 20091027 20:50:57< crimson_penguin> mordante: it's actually 100% reproducible too; every time I hide the game and go back to it, the whole screen is blue 20091027 20:52:35< mordante> crimson_penguin, I'm also in #sdl ;-) 20091027 20:52:53< crimson_penguin> haha, ok 20091027 20:55:21-!- YogiHH [n=chatzill@d152032.adsl.hansenet.de] has joined #wesnoth-dev 20091027 20:55:45< YogiHH> hello 20091027 20:55:54< mordante> hi YogiHH 20091027 20:56:30< esr> Sapient: Downsuide is, I can solve the forge problem, or I can do a lot of work on Wesnoth...but probably not both. 20091027 21:00:12< Sapient> naturally 20091027 21:01:25< YogiHH> Sapient: hi pal :) 20091027 21:01:35< Sapient> YogiHH: hey there 20091027 21:06:15 * shadowmaster finally finished playing UtBS for the first time in years. 20091027 21:06:16< CIA-58> shadowmaster * r39498 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/ (2 files): 20091027 21:06:16< CIA-58> Use the correct images (Galleon rather than Transport Galleon) for the 20091027 21:06:16< CIA-58> galleons in UtBS scenarios 10 and 11. 20091027 21:06:45< CIA-58> shadowmaster * r39499 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg: Apply team-color on the trapped merman. 20091027 21:06:59< CIA-58> shadowmaster * r39500 /trunk/data/campaigns/Under_the_Burning_Suns/maps/11_Battle_for_Zocthanol_Isle.map: 20091027 21:06:59< CIA-58> Remove one of those suspicious-looking impassable mountain hexes in 20091027 21:06:59< CIA-58> UtBS scenario 11's map to reduce the chances of the trapped merman being 20091027 21:06:59< CIA-58> spawned on it. 20091027 21:07:02< mordante> Ivanovic, the Pandora does it support OGL or not? 20091027 21:08:09< shadowmaster> fendrin: ^^ I think I fixed all the problems I stumbled upon. 20091027 21:09:00< shadowmaster> except Kaleh' missing a XP bar after the last advancement, which is because he has no advancements or advances_to items then. hm. 20091027 21:10:12 * shadowmaster hides again. 20091027 21:13:44-!- vigg [n=myIdent@dynamic-vpdn-91-149-190-12.telecom.by] has quit ["Bye!"] 20091027 21:18:04-!- ardesh [n=ardesh@92.195.57.16] has quit [Read error: 145 (Connection timed out)] 20091027 21:18:34-!- ardesh [n=ardesh@port-92-195-57-197.dynamic.qsc.de] has joined #wesnoth-dev 20091027 21:34:14< mordante> crimson_penguin, I just tested with SDL 1.2.14 and works oke for me 20091027 21:34:45< mordante> so I think sticking with 1.2.13 might be the solution for you 20091027 21:34:54< crimson_penguin> Linux? 20091027 21:35:16< mordante> of course things should get fixed, but I'm not sure whether doing it during a feature freeze is the right time 20091027 21:35:28< mordante> yes Debian/Lenny 20091027 21:38:55< mordante> crimson_penguin, also I think asking this iPhone dev for his code might help 20091027 21:40:50-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20091027 21:47:12-!- Blueblaze [n=nick@adsl-99-171-161-30.dsl.hstntx.sbcglobal.net] has quit [Remote closed the connection] 20091027 21:48:26< crimson_penguin> mordante: yeah, probably 20091027 21:48:33< crimson_penguin> although I wonder if he did it in C++ or Obj-C 20091027 21:51:31< mordante> no idea but I assume he didn't rewrite Wesnoth in Obj-C 20091027 21:55:35-!- Crab_ [i=crab@wesnoth/developer/crab] has quit ["Leaving."] 20091027 21:55:54< crimson_penguin> well no, but the drawing part... and it could be Obj-C++ 20091027 21:56:31< Ivanovic> mordante: yes, the pandora has opengl es 2.0 20091027 21:56:41< mordante> Ivanovic, ok thanks 20091027 22:06:43-!- lizard_r [n=Miranda@wesnoth/umc-dev/developer/lizard] has quit ["Saurian Augur - I'll heal you by 4 hp if you leave next to me"] 20091027 22:08:09-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [""] 20091027 22:08:34-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth-dev 20091027 22:09:37< Aethaeryn> zookeeper: you were wrong about that thread... His art dramatically improved 20091027 22:10:26< Aethaeryn> scale too 20091027 22:11:25< zookeeper> you mean the crab he got from the internets? 20091027 22:11:45-!- BroodKiller [n=Jakobs@89.72.117.162] has joined #wesnoth-dev 20091027 22:11:59< Aethaeryn> isn't that kinda illegal since it probably isn't (1) public domain that can be relicensed as GPL or (2) GPL and the forum requires GPL? 20091027 22:12:15< Aethaeryn> people forget that most pics on teh interwebz are under copyright. 20091027 22:13:44< zookeeper> yeah, probably? 20091027 22:15:04< zookeeper> probably he should be given a gentle warning that even if it's essentially a joke thread (for everyone but him, anyway), he should still not pass off random pics as his own 20091027 22:15:21< Zarel> [16:12] people forget that most pics on teh interwebz are under copyright. 20091027 22:15:25< zookeeper> but i don't have time to start doing that now 20091027 22:15:34< Zarel> I blame the horrible copyright system for that. 20091027 22:16:18< Aethaeryn> Zarel: The speed limit on the Baltimore Beltway is 55 MPH. Everyone goes at least 10-15 MPH over the speed limit except when they can't (in heavy traffic). It is dangerous *to* go the speed limit. 20091027 22:16:35< Zarel> That's true of many different highway systems. 20091027 22:16:36< Aethaeryn> If I were to get a speeding ticket for keeping up with traffic I wouldn't be able to blame the horrible speed limit system. :P 20091027 22:16:56< Zarel> Thankfully, in Minnesota most highways are 65 MPH 20091027 22:17:13< Aethaeryn> And I bet you they all go 65 MPH in the left lane. 20091027 22:17:39< Zarel> The other thing about copyright is that if you go over the speed limit, you get a fine. 20091027 22:17:45< BroodKiller> hi there, guys. It's been awhile, but I'm glad to see Wesnoth still stands strong :) 20091027 22:18:00< Zarel> If you just take a picture from the Internet, pretty much nothing happens. At absolute worse, you have to remove it. 20091027 22:18:46< Aethaeryn> I was using the analogy because speeding is something most people do and don't see as wrong, although it's technically illegal. Even 5 MPH over, which is generally let alone, is *technically* above the speed *limit* 20091027 22:19:04-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit [Read error: 60 (Operation timed out)] 20091027 22:19:24< zookeeper> BroodKiller? cool, it's been a while 20091027 22:19:28< Aethaeryn> Whereas, taking pictures from elsewhere on teh Intertubez and passing it off as theirs is something most people do and don't see as wrong, although it's technically illegal. 20091027 22:19:34-!- boucman [n=rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20091027 22:19:37< Aethaeryn> Only Wikipedia really cares about copyright status :P 20091027 22:19:46< BroodKiller> zookeeper: I picked up again that animation editor idea from some time ago, and could use a hand with the code 20091027 22:20:56< BroodKiller> basically, I would be very grateful if someone could look into one particular part of my wxWidgets code and tell me where the error lies :-/ 20091027 22:20:56< mordante> crimson_penguin, it would be nice if you can get the pixel format on your system for 1.2.13 and 1.2.14 20091027 22:21:12< crimson_penguin> how? 20091027 22:21:22< boucman> hey all 20091027 22:21:32< BroodKiller> boucman: howdie :) 20091027 22:21:46< BroodKiller> I have a small problem with the wxWidgtts timers that I use for frame transparency 20091027 22:22:24< Zarel> Aethaeryn: Hereabouts, the police make big motions about how "even 1 mph over is illegal" 20091027 22:22:35< BroodKiller> here's the link to the Codeblocks project: http://www.mediafire.com/?sharekey=7e6d8302a78fbf0736df4e8dca141969e04e75f6e8ebb871 20091027 22:22:45< BroodKiller> should compile on Win32, Linux, whatever 20091027 22:23:15< Aethaeryn> Zarel: Here in Maryland, I think that would be unenforceable unless speed limits everywhere were raised by 5 MPH and highways by 10 MPH... because *everyone* goes 5 over. 20091027 22:23:29< Aethaeryn> As much as they'd like, they can't pull over the entire state. 20091027 22:24:16< BroodKiller> basically, when I am emulating game speeds higher than 1x, the timer kills the program 20091027 22:26:01< Zarel> Aethaeryn: Well, like I said, they make motions. 20091027 22:26:02-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [] 20091027 22:26:17< Zarel> As in, they say they will. It's obviously unenforceable since it's so trivially easy to contest. 20091027 22:26:20< Aethaeryn> Maybe, just *maybe* they'd give a warning 20091027 22:26:23< BroodKiller> but I presume there are not many people around familiar with wxWidgets, no? :-/ 20091027 22:26:32< Aethaeryn> But I'd severely doubt a ticket for under 5 MPH over 20091027 22:26:38< Zarel> "How is he sure his radar or whatever is accurate to the nearest 1 mph?" 20091027 22:26:38< Zarel> etc 20091027 22:26:58< Zarel> 5mph over, they ticket, I think. 20091027 22:27:18< Zarel> Tons of cops pick someone going at the same speed as everyone else, and ticket them. 20091027 22:27:23< Aethaeryn> Thus < 5 mph. They set the enforcement line at 5 mph over, and so everyone speeds that point. 20091027 22:27:27< Aethaeryn> Up to the limit. 20091027 22:27:30< Zarel> Heck, some pick the _slowest_ car and ticket them, since they're the easiest to catch. 20091027 22:27:35-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20091027 22:28:06< Aethaeryn> If it says 25 MPH, but you won't get a ticket until over 30, then it's a de facto 30 MPH speed limit and a de jure 25 MPH speed limit. 20091027 22:28:13< Aethaeryn> But damn, we're hijacking the channel. 20091027 22:28:19< Aethaeryn> It was just a little analogy for copyrights... :S 20091027 22:28:21-!- Bellerophon_true [n=chatzill@BSN-143-99-51.dial-up.dsl.siol.net] has joined #wesnoth-dev 20091027 22:28:40< Aethaeryn> Speed limits = not enforced too often. Copyrights = only enforced by Disney and Microsoft ;) 20091027 22:29:12< Zarel> We hijack channels all the time. :P 20091027 22:29:14< BroodKiller> boucman: you still fancy helping me out with the design of that tool? 20091027 22:29:35< Zarel> We should probably appoint #wesnoth as our hijack channel. 20091027 22:29:39 * boucman reads the log quickly 20091027 22:29:41< Zarel> It's so quiet these days, anyway. 20091027 22:29:56< Aethaeryn> Everyone's too busy fixing bugs. 20091027 22:29:56< BroodKiller> boucman: I know it's been awhile ;) 20091027 22:30:04< Aethaeryn> It was 96 the other day and it's now 87 :o 20091027 22:30:21< BroodKiller> boucman: I lost the log myself, sadly 20091027 22:30:33< Zarel> I mean #wesnoth, presumably the user channel. #wesnoth-dev is the developers' channel. 20091027 22:30:53< Aethaeryn> #wesnoth is the no-one-speaks-there channel 20091027 22:31:00< boucman> BroodKiller: ok, the anim tool to simulate anims to help artists, 20091027 22:31:04< boucman> yes I remember :) 20091027 22:31:08< boucman> how is it going ? 20091027 22:31:12< Aethaeryn> Occassionally a newbie with a technical problem, or a newbie with a chatter problem, or just a plain troll. 20091027 22:33:21< mordante> crimson_penguin, I think the easiest is with gdb set a breakpoint at image::set_pixel_format and print *format 20091027 22:36:01< mordante> crimson_penguin, I'm off now but just leave a message here 20091027 22:37:04-!- mordante [n=mordante@wesnoth/developer/mordante] has quit ["Leaving"] 20091027 22:38:44< BroodKiller> boucman: still an alpha, but at v0.2 now ;) http://yfrog.com/0ianimasg 20091027 22:40:18< boucman> BroodKiller: impressive, does it compile under macosX ? 20091027 22:40:28< boucman> (i'm asking because most artists are under macosx 20091027 22:41:21< BroodKiller> the library is wxWidgets, and the IDE is codeblocks, both of which are perfectly portable 20091027 22:41:55< Zarel> ...I'm not sure if the IDE should matter. 20091027 22:41:55< BroodKiller> I got it to compile and work on Ubuntu, and someone from here also managed to do this on Fedora IIRC 20091027 22:41:56< boucman> BroodKiller: if it's in an (early) working state, i would advice to find someone to compile on macosx so you can have testers 20091027 22:42:08< boucman> any non-unix compiles ? 20091027 22:42:22< BroodKiller> I don't have access to a mac machine myself 20091027 22:42:30< BroodKiller> win32, my dev platform 20091027 22:42:43< BroodKiller> but I have Ubuntu on a dual boot, so I can switch with ease 20091027 22:43:38< boucman> BroodKiller: ok 20091027 22:43:45< boucman> Ivanovic: ping 20091027 22:44:15< BroodKiller> Zarel: the IDE should not matter for testing, but still it's easier if you have a known and clean way of how to do this instead of struggling 20091027 22:44:47< Aethaeryn> boucman: will the add-on server be reset with 1.8 beta? 20091027 22:45:21< boucman> Aethaeryn: i don't know, Ivanovic would be the one to take the decision, I guess 20091027 22:45:35< Aethaeryn> Ivanovic: ^ 20091027 22:45:46< boucman> Aethaeryn: the add-on server for 1.8 won't be the one for 1.6, that's for sure 20091027 22:46:04< Aethaeryn> yes. 20091027 22:46:34< Aethaeryn> My issue really is when to publish my mappack for 1.8, and whether to do a last 1.6 release or spend that time porting the new map to 1.7 for the 1.8 release. 20091027 22:47:45< Aethaeryn> In other words, if 1.8 is within the next 2 1/2 weeks, I might as well just port my maps and get ready to publish it. 20091027 22:54:16< Sapient> Aethaeryn: I doubt that 1.8 will be ready that soon 20091027 22:55:58< boucman> Sapient: it could be... 20091027 22:56:05< Aethaeryn> http://www.wesnoth.org/forum/viewtopic.php?p=391266#p391266 implies 1.5 weeks! 20091027 22:57:10< BroodKiller> boucman: would you mind sending me the log of our discussions? I don't have it, but remember there were some fundamental things discussed down there 20091027 22:57:51< boucman> BroodKiller: i don't have it, if you remember the day, irclog.wesnoth.org might still have it... 20091027 22:57:58< crimson_penguin> mordante: pixel formats: http://www.pasteit4me.com/57008 20091027 22:58:08< boucman> BroodKiller: you're probably further than what we were thinking at that time, though... 20091027 23:00:00< Sapient> wesbot: bugs 20091027 23:00:01< wesbot> Sapient: 87 bugs found, which one do you want? 20091027 23:00:36< Sapient> I doubt we will release a "stable" version soon due to bug count 20091027 23:00:45< Aethaeryn> I thought < 90 was the goal? 20091027 23:01:37< BroodKiller> boucman: I'm not that much further, since most of the code dates back to somewhere near that time, really. I had to drop it to get my career life sorted out, and I just returned to it 20091027 23:02:05< BroodKiller> but I did advance a bit 20091027 23:02:39< BroodKiller> bleh, the archive is all gzs.. 20091027 23:02:53< boucman> ok, let's see 20091027 23:02:55< BroodKiller> and I remember we did it in priv, not sure if it is logged too? 20091027 23:03:04< boucman> what is the animation dropdown for ? 20091027 23:03:24< Sapient> Aethaeryn: you have commit access right? 20091027 23:03:31< BroodKiller> you select a particular animation available for the currently loaded unit 20091027 23:03:55< BroodKiller> it selects the one to play 20091027 23:04:31< boucman> does it handle [if] correctly ? 20091027 23:05:06< Sapient> can anyone make a small commit for me? 20091027 23:05:17< Espreon> Sure. 20091027 23:05:39< Sapient> Espreon: please add the two LOOKUP_* macros to core 20091027 23:05:41< Sapient> http://www.wesnoth.org/forum/viewtopic.php?p=390098#p390098 20091027 23:05:58< Aethaeryn> Sapient: Nope. The only official role I have is wiki moderator. I don't even get a fancy color for that, just a forum title. 20091027 23:06:06< Sapient> that is LOOKUP_INDEX and LOOKUP_VALUE 20091027 23:06:42< Aethaeryn> According to the public logs of this chan on the day 1.4 was released (2 March 2008) the bug count was as low as 44 20091027 23:06:52< Sapient> this needs to be committed before the release candidate is tagged, please 20091027 23:07:44< boucman> Sapient: looking... 20091027 23:08:34< boucman> Sapient: I know very little about wml could you quickly walk mme on what I have to do ? 20091027 23:09:00< Sapient> I think Espreon was offerring to do it 20091027 23:09:06< Espreon> Done. 20091027 23:09:13< CIA-58> espreon * r39501 /trunk/data/core/macros/utils.cfg: Added LOOKUP_INDEX and LOOKUP_VALUE to core. 20091027 23:09:23< Sapient> thanks, Espreon 20091027 23:09:28< boucman> ok 20091027 23:09:30< Espreon> You are welcome. 20091027 23:11:51< BroodKiller> boucman: nope, it's the next step. right now it reads the whole block regardless of subblocks 20091027 23:11:59< BroodKiller> added to the todo list 20091027 23:12:27< boucman> BroodKiller: at this point it's already very usefull, it allows artists to preview their animations easily... 20091027 23:12:27< BroodKiller> actually, I will probably rewrite it all, that's why I need a fresh look on things :) 20091027 23:13:06< BroodKiller> boucman: at speed 1x the transparency works fine, so it's good too 20091027 23:13:20< boucman> iirc my idea was that WML compatibility wasn't that important, generating a simple output with the framses would be usefull, but the most important was to have it as a tool for anim makers 20091027 23:14:05< boucman> so one of the requirement was to have it reread all images before redraw to have real time update, or (if it's too cpu intensive) to have a "reload all images" button 20091027 23:14:32< boucman> another thig was to have the ability to test team colors on the unit 20091027 23:14:48< BroodKiller> ah! righto! 20091027 23:15:13< Sapient> Espreon: there should probably be a note in the changelog, though 20091027 23:15:29< BroodKiller> I also remember you were explaining to me something about different animation frames/segments 20091027 23:15:49< BroodKiller> there was a special word for it, I don't remember it though 20091027 23:15:56< Espreon> Sapient: OK. 20091027 23:18:08< BroodKiller> boucman: do you think even an alpha is worth an initial release? "Release early, release often"? 20091027 23:18:48< boucman> BroodKiller: is it usefull at this point 20091027 23:19:10< boucman> the answer is "yes" so I say you miss one thing for a release, and that's a macos binary :) 20091027 23:19:39< BroodKiller> hmm...any mac devs out here? 20091027 23:20:10< BroodKiller> the project is pretty much "open and press compile", so not much hassle 20091027 23:20:29< BroodKiller> I only use the native wxWidgets libs 20091027 23:20:43< BroodKiller> I could try to set up a virtual machine, at the very end 20091027 23:21:16< boucman> iirc crimson_penguin is our mac packager, but i'm not 100% sure 20091027 23:21:41< Espreon> Sapient: "Added two array element lookup macros, LOOKUP_INDEX and LOOKUP_VALUE." — Is that sufficient? 20091027 23:21:51< BroodKiller> crimson_penguin: ping 20091027 23:21:58< Sapient> Espreon: yes, that sounds fine 20091027 23:22:03< Espreon> OK. 20091027 23:22:16 * crimson_penguin runs away in fright 20091027 23:22:40< CIA-58> espreon * r39502 /trunk/changelog: Updated the changelog. 20091027 23:22:42< crimson_penguin> don't kill my bees! 20091027 23:23:38< boucman> crimson_penguin: do you use codeblocks ? 20091027 23:23:42< crimson_penguin> no 20091027 23:23:48< boucman> :( 20091027 23:23:49< BroodKiller> crimson_penguin: do you have wxWidgets by a chance? 20091027 23:24:01< crimson_penguin> I don't know what that is 20091027 23:24:25< BroodKiller> it's a cross-platform GUI library 20091027 23:24:43< BroodKiller> basically emulates native OS components on each system 20091027 23:25:28< crimson_penguin> sounds like something that would really annoy me 20091027 23:25:28< BroodKiller> so you have the same code on win32, linux, mac, compile it and the application looks native 20091027 23:25:40< BroodKiller> nah, it's really nice 20091027 23:25:41-!- Mythological [i=Mytholog@77.28.118.169] has joined #wesnoth-dev 20091027 23:25:46< BroodKiller> "write once, compile anywhere" 20091027 23:26:03< CIA-58> espreon * r39503 /branches/resources/image-localization/es/ (. wesnoth.xcf): Added the Spanish map source file. 20091027 23:26:30< crimson_penguin> BroodKiller: main reason I dislike Firefox: it's not native enough 20091027 23:26:50< crimson_penguin> it's the little things that do it for me 20091027 23:26:59< crimson_penguin> for instance, scrolling in FF is not smooth 20091027 23:27:31< boucman> crimson_penguin: if you don't feel like compiling the project for use, that's fine, we'll look for another way 20091027 23:27:33< BroodKiller> well, firefoxhttp://www.wxwidgets.org/about/screensh.htm 20091027 23:27:38< crimson_penguin> emulation just isn't good enough for thing so fundamental 20091027 23:27:42< loonycyborg> crimson_penguin: Is there a way to somehow run macos virtualized, without having a mac? 20091027 23:27:43< BroodKiller> *forget the ffox bit 20091027 23:27:58< crimson_penguin> loonycyborg: I think so 20091027 23:28:04< BroodKiller> crimson_penguin: does this look native enough? 20091027 23:29:32< crimson_penguin> BroodKiller: at first glance at least, it LOOKS native enough; but my point is, does it function exactly the same? 20091027 23:29:44< loonycyborg> crimson_penguin: And I think that it's unlikely. Though I asked you in case you know of one.. 20091027 23:29:48< crimson_penguin> can I press ctrl+cmd+d with my mouse over a word, to get the dictionary definition? 20091027 23:30:05< crimson_penguin> loonycyborg: well I know it's possible with VMWare on a Mac :P 20091027 23:30:13< crimson_penguin> I think it's possible, but not easy 20091027 23:30:38< BroodKiller> crimson_penguin: well, it depends on how the program is written, does it not? I don't get your point, I think... 20091027 23:31:04< BroodKiller> from what I know wxW uses the OS's native components 20091027 23:31:17< crimson_penguin> oh, does it? you said it emulates :P 20091027 23:31:27< crimson_penguin> if it actually uses the native stuff it's probably pretty good 20091027 23:31:36< crimson_penguin> anyway, I'm pretty confused about what the question is here 20091027 23:31:43< BroodKiller> ah, you're right, I did say it. Sorry, I used the wrong word then 20091027 23:31:56< boucman> crimson_penguin: let me sum it up 20091027 23:32:19< boucman> BroodKiller developed an interesting software for wesnoth to easily test animations while drawing them 20091027 23:32:42< boucman> it uses wxWidget and codeblock to be cross-platform 20091027 23:32:53< boucman> it already compiles on windows and linux 20091027 23:33:24< boucman> we would like to post it on the forum to have feedback, but since most artists use macosx it makes little sense to release without a macosx binary 20091027 23:33:45< BroodKiller> so, I send you the code, and you install Codeblocks and wxwidgets on your system, and try to compile it for me :) 20091027 23:33:50< boucman> so we are investigating how to do that... since you're the macosx packager, you're our first lead :) 20091027 23:34:11< BroodKiller> if you would be so kind, of course, and don't mind the hassle associated with the process 20091027 23:35:24< BroodKiller> Codeblocks is simple "download and install". wxW would need to be compiled on its own though 20091027 23:35:53< crimson_penguin> wxW uses Carbon :( 20091027 23:35:54< BroodKiller> I do it on my Win32 machine too 20091027 23:36:12< crimson_penguin> (which is "native", but old, and so that dictionary thing, among other things, would not be supported) 20091027 23:36:48< BroodKiller> what is the newer toolkit? 20091027 23:37:06< crimson_penguin> Cocoa, but it's not C++, it's Objective-C 20091027 23:37:09< BroodKiller> maybe the 'bleeding edge' supports it 20091027 23:37:22< crimson_penguin> yup 20091027 23:37:27< crimson_penguin> it does 20091027 23:37:40< crimson_penguin> I should use CodeBlocks on Windows for Frogatto it looks like 20091027 23:37:47< crimson_penguin> Dev-C++ seems very crusty 20091027 23:40:22< boucman> BroodKiller: other feature we had mentionned : export as animated gif to show on forum 20091027 23:40:44< crimson_penguin> is CodeBlocks very maintained? the releases are about a year and a half old 20091027 23:41:17< BroodKiller> yup, but it's 100% functional, it was a great update 20091027 23:41:36< BroodKiller> wesnoth has a codeblocks project too ;) 20091027 23:41:39< crimson_penguin> better than Dev-C++, where it's like 2005 or something :P 20091027 23:41:54< BroodKiller> Dev-C++ is a thing of the past, really 20091027 23:42:00< BroodKiller> I mean, I tried both things 20091027 23:42:10< loonycyborg> crimson_penguin: For some time there were no codeblocks releases at all and people uses only svn :P 20091027 23:42:24< BroodKiller> it took me 6 days to get wesnoth to compile with Dev-C++, and 1 day in cd :D 20091027 23:42:27< BroodKiller> *CB 20091027 23:43:10< BroodKiller> boucman: ok, added that to the list 20091027 23:43:54< loonycyborg> s/uses/used 20091027 23:45:29< crimson_penguin> haha, "Since so few people know so little about this:" - don't think that's quite what they meant to say 20091027 23:46:08< BroodKiller> crimson_penguin: It will take a week or two until I can make a functional alpha, so it's not a very pressing matter, but could I count on you in this regard, then? 20091027 23:46:28< BroodKiller> especially if you say that I'd need wxW3.0 to get Cocoa suppotr 20091027 23:46:28< crimson_penguin> BroodKiller: oh ok... well I can try at least 20091027 23:46:45< BroodKiller> I am using wxW 2.8.9 right now 20091027 23:47:01< crimson_penguin> meh, not worth it 20091027 23:47:30< crimson_penguin> Carbon isn't as good, but for this it probably doesn't matter, and it's unstable now, so I'd just rather not be learning a pile of new things AND be using an unstable version of one of them 20091027 23:47:49< BroodKiller> heh, true, true ;) 20091027 23:47:57< BroodKiller> crimson_penguin: so I'll bug you on the forums once I get the thing ready, ok? 20091027 23:48:14< crimson_penguin> BroodKiller: better here; I only pay attention to the releases forum 20091027 23:48:35< BroodKiller> ok 20091027 23:48:54< BroodKiller> boucman: which forum do you suggets would be best for this kind of stuff? 20091027 23:50:44< boucman> BroodKiller: art workshop if you want to discuss features/present your tool coder's corner if it's about compiling/coding 20091027 23:51:25< BroodKiller> ok 20091027 23:55:51< Ivanovic> Aethaeryn: considering that there was no released labeld "beta" yet it is unlikely that 1.8 *final* will be out withhin 2.5 weeks 20091027 23:56:58< Ivanovic> and so far i am unsure if i will/should restart the addon server before 1.8 20091027 23:57:32< Ivanovic> time to head off to bed, n8 20091027 23:57:36< BroodKiller> ok, thank you guys, I'll show up again with some 'real stuff' next time. See ya later 20091027 23:57:52-!- BroodKiller [n=Jakobs@89.72.117.162] has left #wesnoth-dev ["Leaving."] --- Log closed Wed Oct 28 00:00:00 2009