--- Log opened Thu Nov 12 00:00:51 2009 20091112 00:05:09-!- mich- [n=mich-@host199-245-dynamic.42-79-r.retail.telecomitalia.it] has left #wesnoth [] 20091112 00:07:49-!- sandman1 [n=HP_Owner@65.27.99.139] has quit [Read error: 54 (Connection reset by peer)] 20091112 00:26:43-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["WRYYYYYYYYYYYYYYYYYYYY!"] 20091112 00:30:32-!- anttil [n=antti@130.234.4.50] has quit [Client Quit] 20091112 00:30:48-!- anttil [n=antti@jalava.cc.jyu.fi] has joined #wesnoth 20091112 00:30:55-!- MadMerlin2 is now known as MadMerlin 20091112 00:33:05-!- Lancaster [n=Miranda@123.115.247.61] has joined #wesnoth 20091112 00:46:02< ben_m> Ghosts basically own me every game, no matter what race I am 20091112 00:48:29< Aethaeryn> ben_m: Mages. Burners. Ulfs-at-day 20091112 00:48:37< Aethaeryn> And orcish archers. 20091112 00:48:45< Aethaeryn> There you go, every faction's counter. 20091112 00:48:58< Aethaeryn> not to mention that three of those four counters are the same price as or cheaper than ghosts 20091112 00:49:10< Aethaeryn> four of five if you count dark adepts from Undead mirrors. 20091112 00:49:56< ben_m> Ulfs at day did not work at all 20091112 00:50:03< ben_m> 5 died already, at day. 20091112 00:50:05< ben_m> .. 20091112 00:50:14-!- happygrue [n=George@wesnoth/developer/wintermute] has quit [Read error: 104 (Connection reset by peer)] 20091112 00:50:15< ben_m> Also, my Thunderers hit about every 10th time :/ 20091112 00:50:29< Aethaeryn> knalgans suck 20091112 00:50:31< Aethaeryn> what can you say? 20091112 00:50:31< ben_m> haha 20091112 00:50:35< ben_m> Seriously? :/ 20091112 00:50:40< Aethaeryn> Thunderers are too luck-dependent 20091112 00:50:45< Aethaeryn> what about poachers? 20091112 00:50:46< ben_m> And I have bad luck. 20091112 00:51:08< ben_m> Might try them 20091112 00:51:09< Aethaeryn> knalgans' problem is that they have no fire and ghosts are really weak to fire 20091112 00:51:17< Aethaeryn> other counters are more obvious, at least. 20091112 00:51:19< ben_m> yeah 20091112 00:51:27< ben_m> i thought ulfs would do it 20091112 00:51:30< ben_m> But they dont at all 20091112 00:51:40< Aethaeryn> heh 20091112 00:51:52< Aethaeryn> poachers and thunderers: kill them in ranged where they can't drain 20091112 00:52:04< Aethaeryn> use a mix, since thunderers do more damage, but poachers are more reliable. 20091112 00:52:11< ben_m> i'll try 20091112 00:52:16< Aethaeryn> ulfs, well, they're *very* luck dependent against ghosts with drain 20091112 00:52:24< Aethaeryn> you'll either kill the ghost or *give* it health 20091112 00:52:55< Aethaeryn> but yes, ghosts are really weak in ranged even if they'll do some damage in ranged 20091112 00:53:03< Aethaeryn> especially to fire or arcane. 20091112 00:53:56< ben_m> I really like the concept of the Ulfs 20091112 00:53:59< ben_m> but they never work out for me 20091112 00:54:21< Aethaeryn> Ulfs are best against ranged specialists 20091112 00:54:23< Aethaeryn> mages, etc. 20091112 00:54:37< Aethaeryn> Knalgans vs. Undead is fun because if Undead has lots of DAs and you have lots of ulfs, it's a bloodbath. 20091112 00:55:12< Aethaeryn> ulfs kill adepts, skeletons kill ulfs, fighters kill skeletons, adepts kill fighters (at night) 20091112 00:55:39< Aethaeryn> admittedly, I'd rather be the Undead side 20091112 00:55:42< ben_m> heh 20091112 00:55:54< Aethaeryn> I can never pull off ghosts though :P 20091112 00:56:17< Aethaeryn> We should start a Noluck Clan that opposes one-strike units like thunderers and other really luck-dependent units. 20091112 00:58:01< ben_m> hehe 20091112 00:58:12< ben_m> Or create a mod to reduce the luck factors 20091112 00:58:17< ben_m> or make them tiny 20091112 00:58:49< Aethaeryn> Nah. As much as I get bad luck... 20091112 00:58:59< Aethaeryn> It keeps things interesting and away from stalemates. 20091112 00:59:10< Aethaeryn> Without luck, two reasonably good players against each other would just go back and forth forever. 20091112 00:59:25< _aD> like me and Graham playing Twister 20091112 00:59:30< Aethaeryn> You need things like an attack that goes horribly wrong where you miss 2/3 of the strikes and don't kill that one unit on a village... 20091112 00:59:42< ben_m> I have that all the time 20091112 00:59:45< ben_m> I miss 3/3 strikes 20091112 00:59:51< ben_m> With 4 thunderers 20091112 00:59:52< ben_m> heh 20091112 01:00:05< Aethaeryn> ben_m: well, consult a spiritual advisor to improve your luck 20091112 01:00:09< ben_m> I shall. 20091112 01:00:09< Aethaeryn> whatever religion you follow ;) 20091112 01:00:12< Aethaeryn> It's not Wesnoth's fault :P 20091112 01:00:23< ben_m> I will pray to $deity 20091112 01:00:27< Aethaeryn> lol 20091112 01:02:37< ben_m> Well, thankfully the Rebel player kills the Ghosts for me 20091112 01:02:48< ben_m> Just that Wraith (...) keeps digging through my dwarfs 20091112 01:02:50< Aethaeryn> Ghosts against rebels is stupid 20091112 01:02:54< Aethaeryn> Because they have so many ranged. 20091112 01:03:05< ben_m> It's a 1v1v1 20091112 01:03:19< Aethaeryn> Ah, that means whoever's winning will be ganged up on and lose :P 20091112 01:03:24< ben_m> Indeed. 20091112 01:03:32< Aethaeryn> Then you have nothing to worry about. 20091112 01:03:43< ben_m> I should give the Rebel some space 20091112 01:10:52-!- SonIcco [n=SonIcco@pD9512DD1.dip0.t-ipconnect.de] has quit [Read error: 54 (Connection reset by peer)] 20091112 01:24:14-!- Nissarin [n=nissarin@91.202.192.6] has quit ["Leaving"] 20091112 01:30:05-!- ben_m is now known as Benserker 20091112 01:38:22-!- ilor__ [n=ilor@aud220.neoplus.adsl.tpnet.pl] has quit [Read error: 113 (No route to host)] 20091112 01:41:54-!- _aD [i=quadra@134.255.187.81.in-addr.arpa] has quit [Read error: 110 (Connection timed out)] 20091112 02:06:05-!- BenUrban [n=benurban@unaffiliated/benurban] has joined #wesnoth 20091112 02:06:35-!- Dennislp3 [n=Dennislp@ip24-254-196-191.hr.hr.cox.net] has joined #wesnoth 20091112 02:06:42-!- Dennislp3 [n=Dennislp@ip24-254-196-191.hr.hr.cox.net] has quit [Client Quit] 20091112 02:43:11-!- Zarel [n=Zarel@c-75-72-160-179.hsd1.mn.comcast.net] has joined #wesnoth 20091112 02:47:32< Benserker> Anyone feel like playing a Beginner? :) 20091112 02:57:44-!- happygrue [n=George@wesnoth/developer/wintermute] has joined #wesnoth 20091112 03:01:15-!- ilor__ [n=ilor@aud220.neoplus.adsl.tpnet.pl] has joined #wesnoth 20091112 03:16:39-!- John_R [n=john@24-117-2-36.cpe.cableone.net] has quit ["Leaving"] 20091112 03:39:34-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit [Connection reset by peer] 20091112 03:40:01-!- Zarel [n=Zarel@c-75-72-160-179.hsd1.mn.comcast.net] has joined #wesnoth 20091112 04:24:49-!- Benserker [n=ben@85-127-155-107.dynamic.xdsl-line.inode.at] has quit ["night"] 20091112 04:34:43-!- Ivanovic_ [n=ivanovic@dtmd-4db2c6e2.pool.mediaWays.net] has joined #wesnoth 20091112 04:45:02-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20091112 04:49:52-!- Zarel [n=Zarel@c-75-72-160-179.hsd1.mn.comcast.net] has joined #wesnoth 20091112 04:50:51-!- Ivanovic [n=ivanovic@wesnoth/developer/ivanovic] has quit [Read error: 113 (No route to host)] 20091112 04:52:41-!- Ivanovic_ is now known as Ivanovic 20091112 05:09:51-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20091112 05:26:04-!- Vornicus [n=vorn@ool-45774a2a.dyn.optonline.net] has quit ["Leaving"] 20091112 05:45:27-!- Zarel [n=Zarel@nat-portal-160-94-47-16.uofm.wireless.umn.edu] has joined #wesnoth 20091112 05:50:37-!- drry [n=drry@unaffiliated/drry] has joined #wesnoth 20091112 06:05:41-!- harry1 [n=harryBer@95-27-19-129.broadband.corbina.ru] has quit [Client Quit] 20091112 06:06:26-!- Blueblaze [n=nick@adsl-99-158-46-90.dsl.hstntx.sbcglobal.net] has quit [Remote closed the connection] 20091112 06:21:09-!- Andrensath [n=Andrensa@156.59.14.51] has joined #wesnoth 20091112 06:39:57-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit ["Exit."] 20091112 06:40:09-!- Andrensath [n=Andrensa@156.59.14.51] has quit [Read error: 110 (Connection timed out)] 20091112 06:40:35-!- uzsolt [i=uzsolt@team.pld-linux.org] has joined #wesnoth 20091112 06:44:18-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [Read error: 110 (Connection timed out)] 20091112 06:58:56-!- uzsolt [i=uzsolt@team.pld-linux.org] has left #wesnoth [] 20091112 07:04:33-!- Blueblaze [n=irchon@166.188.212.64] has joined #wesnoth 20091112 07:14:23-!- Blueblaze [n=irchon@166.188.212.64] has quit [Remote closed the connection] 20091112 07:32:08-!- ramirez [n=ramirez@189.124.144.197] has quit [] 20091112 07:54:48-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["This computer has gone to sleep"] 20091112 08:11:56-!- Zarel [n=Zarel@nat-portal-160-94-47-16.uofm.wireless.umn.edu] has joined #wesnoth 20091112 08:59:29-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth 20091112 09:00:04-!- _aD [i=quadra@134.255.187.81.in-addr.arpa] has joined #wesnoth 20091112 09:17:30-!- happygrue [n=George@wesnoth/developer/wintermute] has quit [Read error: 104 (Connection reset by peer)] 20091112 09:37:14-!- {}_ [n=AnMaster@unaffiliated/anmaster] has quit [Read error: 60 (Operation timed out)] 20091112 09:44:16-!- AnMaster [n=AnMaster@unaffiliated/anmaster] has joined #wesnoth 20091112 10:02:59< Ivanovic> moin 20091112 10:05:56-!- Unborn_drake [i=55af3c51@gateway/web/freenode/x-zlcdaatdoxezjdcn] has joined #Wesnoth 20091112 10:06:01< Unborn_drake> Hello. 20091112 10:06:50 * Unborn_drake is an average fatassoid, who plays random TBS's like Wesnoth. 20091112 10:07:14 * VurtualRuler98 is very thin 20091112 10:07:18 * VurtualRuler98 sues 20091112 10:10:14< Unborn_drake> Why does Wesnoth use a modular system? that could lead to CHEATING 20091112 10:11:29-!- Nissarin [n=nissarin@91.202.192.6] has joined #wesnoth 20091112 10:11:35< zookeeper> "a modular system" meaning what? 20091112 10:12:03< Unborn_drake> all the user-made addons... eras and other stuff 20091112 10:12:54< zookeeper> how could user-made add-ons lead to cheating? 20091112 10:13:28< Unborn_drake> how? unfair advantage... lots of ways 20091112 10:13:33< zookeeper> no 20091112 10:13:57< Unborn_drake> >=- >=- >=- >=- 20091112 10:14:19< Ivanovic> Unborn_drake: it is not possible that one user uses an addon and others not 20091112 10:14:32< Ivanovic> Unborn_drake: and if the stats differ you will not be able to finish a game 20091112 10:14:44< Ivanovic> since the game is calculated with the data each machine has 20091112 10:15:34< Ivanovic> so if on box A it says that the elvish fighter hits 500 times, each doing 500 damage (basically instant kill of the enemy unit...) this will not result in the same on the others machine, where the unit will probably still be alive 20091112 10:15:49< Unborn_drake> not possible? what if the addon is not in gameplay data? like a hirebot 20091112 10:15:51< Ivanovic> on box B you just see the unit being hit normally, surviving and being able to attack later 20091112 10:16:14< Ivanovic> Unborn_drake: an addon does not modify the normal data 20091112 10:16:16< zookeeper> Unborn_drake, really, you just don't know how multiplayer works 20091112 10:16:27< zookeeper> (besides wtf is a hirebot?) 20091112 10:16:31< Ivanovic> it is an addon which has to specifically be chosen to be used and will then be used by *all* players 20091112 10:16:57< Unborn_drake> a hirebot goes by keyboard combos and spams the battlefield with cheap units 20091112 10:17:19< zookeeper> then the other players' clients will tell them that you're doing something impossible 20091112 10:17:57< zookeeper> and you can't have a meaningful game anyway since they never see those units 20091112 10:18:06< zookeeper> so no, you can't cheat that way 20091112 10:19:08< Unborn_drake> hirebot goes as a hiring macro with ctrl+r > up/down keys > enter key. 20091112 10:19:32< zookeeper> wow. good thing that wesnoth doesn't have "hiring macros". 20091112 10:21:08< Unborn_drake> hiring macro can be any macro of a few keyboard combinations. And a tiny addon that adds "/hirenow" command into the game 20091112 10:21:10< zookeeper> wait, what, did you actually mean that a wesnoth hirebot would just recruit a unit for you with a keypress? 20091112 10:21:23< zookeeper> why the hell would anyone ever want to use something like that? 20091112 10:22:34< Unborn_drake> You are going AFK (toilet or something) and launch a hirebot to hire units for you then end turn 20091112 10:22:45< zookeeper> yeah and then you'd lose the game 20091112 10:22:48< zookeeper> what's the point? 20091112 10:23:39< Unborn_drake> you need a 3-minute AFK time, and your next turn is likely to be in 10 minutes. 20091112 10:24:06< Unborn_drake> like toilet time during a 9player battle 20091112 10:24:33< zookeeper> you aren't really answering my questions 20091112 10:25:44< zookeeper> not to mention that having a bot lose the match for you could hardly be called cheating 20091112 10:25:47< Unborn_drake> For example, you are in a 9-player match. your turn just started but you need to go AFK for about 3 minutes. You launch a hirebot and go away. when you return, it's still a long wait until your next turn 20091112 10:26:24< zookeeper> well you can already just give the AI control of your side 20091112 10:26:24< Unborn_drake> so you get the units hired quickly, while you're actually away 20091112 10:26:30< zookeeper> that's not cheating 20091112 10:27:07< Unborn_drake> that IS cheating as giveAI is a host cmd, not a joiner one 20091112 10:27:44< zookeeper> no, you can use :droid to make the AI play your side even if you're not the host 20091112 10:27:46< zookeeper> (right?) 20091112 10:28:00< Soliton> yes. 20091112 10:28:08< Soliton> you can only droid your own sides. 20091112 10:29:01< Ivanovic> Unborn_drake: why would something like this be needed anyway? 20091112 10:29:23< Ivanovic> Unborn_drake: if you are "just" recruiting anyway, you can do so before going to toilet and use the following 10mins to go there 20091112 10:29:36< Ivanovic> or you can just tell the players that you are afk for ~5mins and that's it 20091112 10:30:00< Soliton> also, feel free to ignore Unborn_drake he is always that confused. you're not going to get through to him. 20091112 10:30:01< Unborn_drake> but unlike actual AI, a hirebot is a macro that just does a keyboard input to hire units of your choice by a chain of digits, representing unit numbers in hire list. 20091112 10:30:23< zookeeper> ah, right. 20091112 10:30:35 * zookeeper goes do something else 20091112 10:33:36< Unborn_drake> so your command is "/hire 4|4|4|9=5" where = marks "if not enough money". 20091112 10:34:38-!- Unborn_drake [i=55af3c51@gateway/web/freenode/x-zlcdaatdoxezjdcn] has left #Wesnoth [] 20091112 10:35:36< zookeeper> is that bilbo? 20091112 10:36:38< Soliton> pretty sure it is. too lazy to check. 20091112 10:36:50< zookeeper> sounds pretty similar :p 20091112 10:37:37-!- ilor__ [n=ilor@aud220.neoplus.adsl.tpnet.pl] has quit ["KVIrc Insomnia 4.0.0, revision: 3472, sources date: 20090703, built on: 2009/09/02 21:14:09 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error: 110 (Connection timed out)] 20091112 13:33:26-!- jenda [n=jenda@ubuntu/member/jenda] has quit ["Lost terminal"] 20091112 13:42:07-!- mthe [n=mthe@unaffiliated/mthe] has quit ["Leaving..."] 20091112 13:59:00-!- Cyber_Rock [n=Ankit@unaffiliated/cyber-rock/x-7112426] has joined #wesnoth 20091112 14:02:31-!- Troutspawn [n=jj@92-235-225-33.cable.ubr12.stav.blueyonder.co.uk] has joined #wesnoth 20091112 14:02:40-!- ben_m [n=ben@85-127-76-145.dynamic.xdsl-line.inode.at] has joined #wesnoth 20091112 14:07:01-!- Ken_Oh [n=briang@static-71-178-174-220.washdc.fios.verizon.net] has joined #wesnoth 20091112 14:08:08-!- ramirez [n=ramirez@189.124.144.197] has joined #wesnoth 20091112 14:08:15< ben_m> Where can I find some Knalgan replays of this version? :D 20091112 14:10:09-!- Cyber_Rock1 [n=Ankit@117.204.160.196] has joined #wesnoth 20091112 14:11:03-!- Cyber_Rock [n=Ankit@unaffiliated/cyber-rock/x-7112426] has quit [Read error: 60 (Operation timed out)] 20091112 14:11:18-!- Cyber_Rock1 is now known as Cyber_Rock|pm_me 20091112 14:13:34< Cyber_Rock|pm_me> does anyone know of good team survival maps with multiple levels 20091112 14:16:23-!- fendrin [n=fabi@88-134-116-206-dynip.superkabel.de] has quit [Remote closed the connection] 20091112 14:21:57-!- John_R [n=john@24-117-2-36.cpe.cableone.net] has joined #wesnoth 20091112 14:26:25-!- Troutspawn [n=jj@92-235-225-33.cable.ubr12.stav.blueyonder.co.uk] has quit [Read error: 60 (Operation timed out)] 20091112 14:26:41-!- Troutspawn [n=jj@92.235.225.33] has joined #wesnoth 20091112 14:29:24-!- Troutspawn [n=jj@92.235.225.33] has quit [Client Quit] 20091112 14:39:56-!- shadowm [n=shadowm@190.22.71.234] has joined #wesnoth 20091112 14:40:11-!- shadowm is now known as Guest39189 20091112 14:41:09-!- Guest39189 [n=shadowm@190.22.71.234] has quit [SendQ exceeded] 20091112 14:50:58< Cyber_Rock|pm_me> does anyone know good team survival maps with multiple levels 20091112 14:53:47< namad5> nope! 20091112 14:54:00< namad5> in fact i've never seen a map with multiple levels at all what are you talking about? 20091112 15:09:55-!- Deformative [n=joe@bursley-183118.reshall.umich.edu] has quit [Read error: 110 (Connection timed out)] 20091112 15:24:21-!- BenUrban [n=benurban@unaffiliated/benurban] has quit ["Power failu"] 20091112 15:38:33-!- Lancaster [n=Miranda@123.115.247.61] has quit [Client Quit] 20091112 16:06:15-!- ramirez [n=ramirez@189.124.144.197] has quit [] 20091112 16:10:44-!- crimson_penguin [n=ben@64.201.60.211] has joined #wesnoth 20091112 16:15:32-!- mich- [n=michele@host199-245-dynamic.42-79-r.retail.telecomitalia.it] has joined #wesnoth 20091112 16:28:24-!- shadowmaster_ [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20091112 16:35:39-!- Deformative [n=joe@bursley-183118.reshall.umich.edu] has joined #wesnoth 20091112 16:37:17-!- shadowmaster_ is now known as SpinachMaster 20091112 16:44:33-!- SpinachMaster [n=ignacio@wesnoth/developer/shadowmaster] has quit ["you keep highlighting 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joined #wesnoth 20091112 18:50:47-!- Dennislp3 [n=Dennislp@ip24-254-196-191.hr.hr.cox.net] has quit [Client Quit] 20091112 19:02:19-!- NiveusLuna [n=rurounib@pool-173-74-184-176.dllstx.fios.verizon.net] has joined #wesnoth 20091112 19:08:38-!- martin___ [n=martin@g227223005.adsl.alicedsl.de] has joined #wesnoth 20091112 19:12:59-!- Aethaery1 [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #Wesnoth 20091112 19:15:12-!- ilor [n=ilor@wesnoth/developer/ilor] has joined #wesnoth 20091112 19:18:09-!- mith1 [n=melvin@82.211.198.172] has joined #wesnoth 20091112 19:22:22-!- ilor__ [n=ilor@aud220.neoplus.adsl.tpnet.pl] has quit [Read error: 60 (Operation timed out)] 20091112 19:26:08< Soliton> ben_m: hover over the sliders to get an explanation. 20091112 19:26:20< ben_m> Yeah they don't really help :/ 20091112 19:27:31< Soliton> well, at least init time should be trivial to understand? 20091112 19:27:38< ben_m> yeah 20091112 19:27:56< ben_m> The fourth thing too :) 20091112 19:28:20< Soliton> action bonus? that's actually the most complicated one IMO. 20091112 19:28:33< Soliton> so what don't you understand about the rest? 20091112 19:28:44< ben_m> When you move a unit/capture something/... you get a couple of seconds added to your time. 20091112 19:29:36-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Read error: 110 (Connection timed out)] 20091112 19:31:22< ben_m> So 20091112 19:31:30< ben_m> You have Turn_Bonus seconds each round 20091112 19:31:43< ben_m> And you can add a maximum of Reservoir to that through Action Bonus 20091112 19:32:11< Soliton> you get turn bonus secconds each turn regardless of what you do. 20091112 19:32:57< Soliton> and if the boni add the total up to more than the reservoir time it gets cut back to the reservoir time limit. 20091112 19:33:17< ben_m> Yes, that's what I meant. 20091112 19:33:19< ben_m> Alright, thanks :) 20091112 19:38:25-!- Aethaery1 is now known as Aethaeryn 20091112 19:39:28-!- Blueblaze 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