--- Log opened Mon Nov 16 00:00:28 2009
20091116 00:03:54< alama> is that same "error" present in the devel branch?
20091116 00:04:19< shadowmaster> yes.
20091116 00:04:23< alama> ok
20091116 00:06:02< shadowmaster> I committed the patch to SVN so that issue should be gone in future releases
20091116 00:06:55< alama> cool, thanks
20091116 00:08:19< alama> oh, is the editor gone?
20091116 00:08:25< alama> (sorry, i haven't followed wesnoth for a long time)
20091116 00:08:47< shadowmaster> the editor is built into the game.
20091116 00:09:02< shadowmaster> unless you manually disable it, it should appear in the main menu as the Map Editor button
20091116 00:09:18< alama> ok
20091116 00:09:36< alama> i have a separate package for the editor, split off from the main wesnoth package
20091116 00:09:44< alama> if the editor is built into the game, then i can dump the splitoff
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20091116 00:21:16-!- Topic for #wesnoth: Wesnoth User Channel | wesnoth.org | http://addons.wesnoth.org | latest stable version: 1.6.5 | latest development version: 1.7.8 | public IRC logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com
20091116 00:21:16-!- Topic set by Ivanovic [] [Tue Nov 10 22:48:33 2009]
20091116 00:21:16[Users #wesnoth]
20091116 00:21:16[ _aD ] [ col ] [ fetusbubble] [ kyz ] [ Randorr ] [ theofias_ ]
20091116 00:21:16[ _teddy ] [ colone ] [ G-Lo ] [ law_ ] [ retupmoca ] [ Tomsik_ ]
20091116 00:21:16[ alama ] [ Cyber_Rock ] [ grzywacz ] [ lgbr ] [ Rhonda ] [ uzsolt ]
20091116 00:21:16[ allefant ] [ deekay ] [ hagabaka ] [ Lindsay40k] [ saska ] [ Vornicus ]
20091116 00:21:16[ AnMaster ] [ Deformative] [ happygrue ] [ lobby ] [ shadowmaster ] [ VurtualRuler98]
20091116 00:21:16[ anttil ] [ drry ] [ harryBer ] [ lukjad007 ] [ shikadibot ] [ wesbot ]
20091116 00:21:16[ apoi ] [ DuClare ] [ ilor__ ] [ MadMerlin ] [ Smar ] [ Xjs|moonshine ]
20091116 00:21:16[ BenUrban ] [ erl ] [ Ipsilon ] [ namad5 ] [ Soliton ] [ Zarel ]
20091116 00:21:16[ Chakravanti] [ Espreon ] [ isaac ] [ Nissarin ] [ staykov ]
20091116 00:21:16[ ChaosKop1 ] [ ettin ] [ Ivanovic ] [ NiveusLuna] [ Stealth ]
20091116 00:21:16[ chris| ] [ fendrin ] [ krotop ] [ olik_ ] [ strawberrybunny]
20091116 00:21:16-!- Irssi: #wesnoth: Total of 63 nicks [0 ops, 0 halfops, 0 voices, 63 normal]
20091116 00:21:17-!- Home page for #wesnoth: http://www.wesnoth.org
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20091116 00:21:42-!- Channel #wesnoth created Sun Nov 26 07:42:43 2006
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20091116 00:27:20< Soliton> since 1.6
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20091116 00:40:02< deekay> Ipsilon: You there?
20091116 00:40:26< Ipsilon> yup
20091116 00:41:09< Ipsilon> wow, you called right when i got back.. the exact minute
20091116 00:41:11< deekay> I'm watching the replay
20091116 00:41:25< deekay> Nice timing then :)
20091116 00:41:45< Ipsilon> yep, i prepared my lunch.. cuz i was hungry :P
20091116 00:41:53< deekay> I think at turn 5 when most of enemy army was in water you could've push it
20091116 00:42:14< Ipsilon> lemme see
20091116 00:42:59< deekay> You could deliver him a lot of damage and eleminate some units
20091116 00:43:14< deekay> Unit in water usually means dead unit
20091116 00:43:52-!- shadowm_win7 [i=be167192@wesnoth/developer/shadowmaster] has quit [Ping timeout: 180 seconds]
20091116 00:44:29< deekay> You should also not underestimate power of the "slow" weapon special (shaman has it)
20091116 00:45:03< Ipsilon> yeah, but most of the times i'm scared of loosing the shaman if i leave her at the frontline
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20091116 00:45:45< deekay> If enemy can deal near to noting damage to her thanks to the slow, then where's the threat? :)
20091116 00:45:45< Ipsilon> shit, i think my save got erased or something.. i can't find it
20091116 00:46:00< deekay> I can send it back to you ;)
20091116 00:46:56< Ipsilon> that would be great.. i didn't kown it erased the auto saves
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20091116 00:49:50< Ipsilon> so you are saying that i should have attacked the orcs in the water?
20091116 00:51:27< Ipsilon> there i started retreating because it was night... and i didn't know units in water had such a disadvantage
20091116 00:53:19< deekay> Well, they are really easy to hit
20091116 00:53:26< Ipsilon> I see what happened in the replay.. turn 5 i started retreating and the neverending battle started
20091116 00:53:41< Ipsilon> it was all or nothing there either way
20091116 00:53:41< deekay> And besides that, attacking gives you advantage that is not so obvious
20091116 00:53:57< deekay> You can choose weapon that will deal most damage to enemy, but give you no retaliation damage
20091116 00:54:38< Ipsilon> right
20091116 00:55:08< Ipsilon> actually, on turn 10 i could have counter-attacked
20091116 00:56:23< Ipsilon> basically i underestimated my units and my lack of knowledge were big factors
20091116 00:57:24< alama> heads up on a warning when compiling wesnoth 1.6.5 on mac os x 10.6: http://gist.github.com/235577
20091116 00:57:57< alama> (i'm not a mac developer so i don't know how to resolve this atm, other than by disabling strict compilation)
20091116 00:58:30< VurtualRuler98> I know.
20091116 00:58:38< VurtualRuler98> We all stop using macs entirely.
20091116 00:58:45< VurtualRuler98> A new mac will form, it may be without this bug.
20091116 00:58:52< Ipsilon> although turn 5 wasn't much different from turn 10.. so I basically wasted 5 turns on stalemate
20091116 00:58:53< VurtualRuler98> Kinda worked with windows ME.
20091116 01:00:30< Ipsilon> it would be cool to have a previous turn button on the replay
20091116 01:04:38< deekay> Ipsilon: Yes, you could play a bit more aggresively
20091116 01:04:57< deekay> But take a look at the terrain/time of day/shaman abilities ;)
20091116 01:05:22< Ipsilon> yep, that might help :P
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20091116 01:05:57< deekay> Also mages do well against skeletons
20091116 01:06:24< Ipsilon> On a different note. I beat two scenarios on easy... and they were a little bit too easy. So I'm thinking going for harder scenarios on easy difficulty
20091116 01:06:37< Ipsilon> two campaigns
20091116 01:07:53< deekay> I did not play campaigns too much
20091116 01:08:03< deekay> I'm more into multiplayer
20091116 01:09:11< Ipsilon> oh. Yeah.. i don't think i am gonna play multiplayer for now.. Maybe against the cpu
20091116 01:09:26< deekay> Well
20091116 01:10:00< deekay> Human opponent >>.. >>> ... >>>> ... >>> AI in campaigns with many resources >>> AI
20091116 01:10:47< Ipsilon> probably so.. which is why i don't think i'm ready for it eheheh
20091116 01:14:05< deekay> Playing against humans is fun
20091116 01:14:16< deekay> If you have set of good players that you know
20091116 01:14:18< grzywacz> was?
20091116 01:15:01< Cyber_Rock> Ipsilon: i will play if you want
20091116 01:15:34< Cyber_Rock> i actually need 2 good player for world conquest team conquest MP map
20091116 01:15:51< Ipsilon> I am very bad... i started playing yesterday
20091116 01:16:09< Cyber_Rock> Ipsilon: you will get valuable experience
20091116 01:16:27< Ipsilon> aight
20091116 01:16:35< Cyber_Rock> Ipsilon: and you would still be playing against AI
20091116 01:17:05< Cyber_Rock> deekay: will you join too?
20091116 01:17:39< deekay> Nah, it's 1am here and I have still some things to do :)
20091116 01:17:44< grzywacz> no you don't
20091116 01:18:04< deekay> I do!
20091116 01:18:11< Ipsilon> joint official servers or connect to server?
20091116 01:18:15< Cyber_Rock> deekay: it is 6 am here and i have lot of things to do ....not slept at night btw
20091116 01:18:17< deekay> And I'm more in a mood to shoot someone in a FPS anyway..
20091116 01:18:27< Cyber_Rock> Ipsilon: join the official server
20091116 01:18:42< Ipsilon> that reminds me that I haven't played crysis in a while
20091116 01:18:44< grzywacz> deekay, fps? ;>
20091116 01:18:59< deekay> first person shooter?
20091116 01:19:11< shadowmaster> frames per second!
20091116 01:19:36< grzywacz> deekay, no, I mean *fps*? ;>
20091116 01:19:45< Ipsilon> i'm there
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20091116 01:20:15< VurtualRuler98> So like there’s a guy and you’re a guy and you look at this guy and go ‘Pew pew pew!’
20091116 01:20:16< Cyber_Rock> wait
20091116 01:20:28< VurtualRuler98> sums em up quite nicely.
20091116 01:20:51< Cyber_Rock> Ipsilon: be quick to join
20091116 01:21:01< Ipsilon> what will be the name?
20091116 01:21:03< Cyber_Rock> Ipsilon: i don't kick anyone who joins
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20091116 01:21:21< Cyber_Rock> Ipsilon: wait the name will be TEAM_CONQUEST
20091116 01:22:11< Cyber_Rock> Ipsilon: join
20091116 01:24:26< Ipsilon> how do you talk ingame?
20091116 01:25:53< Cyber_Rock> Ipsilon: use 'm'
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20091116 01:33:21< Cyber_Rock1> Ipsilon: power cut ...tell to remake
20091116 01:33:27< Ipsilon> oh
20091116 01:33:29< Cyber_Rock1> Ipsilon: please respond
20091116 01:33:42< Cyber_Rock1> Ipsilon: i am not in that game..we had a power cut
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20091116 01:34:22< Ipsilon> ok
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20091116 01:37:22< Ipsilon> so?
20091116 01:37:32< Cyber_Rock> Ipsilon: so quit the game
20091116 01:37:38< Ipsilon> i did
20091116 01:37:43< Ipsilon> i'm asking what now :P
20091116 01:37:48< Cyber_Rock> Ipsilon: i am logging on and we can remake it
20091116 01:38:04< Ipsilon> oh, alright, just making sure we were still gonna play
20091116 01:38:08< Cyber_Rock> Ipsilon: it would be a good idea if you would download that map from addon
20091116 01:38:34< Ipsilon> which map
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20091116 01:38:57< Ipsilon> what's the name
20091116 01:39:23< Cyber_Rock> let me see
20091116 01:40:43< Cyber_Rock> it is world conquest by TL version 0.6.3
20091116 01:41:05< Ipsilon> ok done
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20091116 01:42:23< Ipsilon> tell me when you create
20091116 01:43:18< Cyber_Rock> Ipsilon: i am doing some important work as well as playing when the power went so i would need at least 2 minutes to recover it
20091116 01:43:38< Ipsilon> that's fine, don't worry. Just tell me when :P
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20091116 01:44:19< Cyber_Rock> hi blueblaze
20091116 01:44:30< Blueblaze> hello Cyber_Rock
20091116 01:44:36< Cyber_Rock> Blueblaze: are you the one that created conquest
20091116 01:44:52< Cyber_Rock> Blueblaze: Risk inspired
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20091116 01:48:43< Cyber_Rock> Ipsilon: did you download it
20091116 01:48:50< Ipsilon> yep
20091116 01:49:16< Cyber_Rock> Ipsilon: then host as team survival
20091116 01:50:11< Ipsilon> turns 24 vilage gold 2
20091116 01:50:15< Ipsilon> experience mod 80
20091116 01:50:36< Cyber_Rock> don't change the map settings
20091116 01:50:46< Cyber_Rock> it will spoil the fun
20091116 01:50:50< Cyber_Rock> fun of losing
20091116 01:50:57< Ipsilon> i didn't change anything
20091116 01:51:01< Cyber_Rock> ok
20091116 01:51:08< Ipsilon> just making sure that's what i should put
20091116 01:51:14< Cyber_Rock> ok
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20091116 01:51:30< Ipsilon> anyways, ready?
20091116 01:51:34< Cyber_Rock> ready
20091116 01:51:55< Blueblaze> Cyber_Rock: Yes
20091116 01:52:26< Cyber_Rock> Blueblaze: i love that map ..thank you for providing such a great map
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20091116 02:38:14< Legend> Hey, anybody here involved with art for the mainline campaign?
20091116 02:40:26< Legend> particularly Jetrel or Kitty
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20091116 02:43:35< Ipsilon> are drakes chaotic?
20091116 02:43:37< shadowmaster> Legend: they don't frequent this channel
20091116 02:43:44< Legend> ah well
20091116 02:43:45< Legend> I
20091116 02:43:49< shadowmaster> Legend: if you need to contact them personally you'd best use forum PMs
20091116 02:43:54< Legend> I'll PM them on the fo--
20091116 02:43:56< Legend> yeah :)
20091116 02:44:09< Zarel> Really? I could've sworn I've seen "Jetryl" in the channel list at some point.
20091116 02:44:28< shadowmaster> Zarel: Jetrel doesn't use that nickname since long ago
20091116 02:44:39< Zarel> Well, yeah, that was a while back.
20091116 02:44:39< shadowmaster> also, yes he occasionally appears here but that's only very rarely.
20091116 02:45:20< shadowmaster> and kitty also appears from time to time but not at this time as well past midnight in germany.
20091116 02:45:29< shadowmaster> *as it's
20091116 02:45:52< Blueblaze> Ipsilon: Drakes are loyal
20091116 02:45:54 * Legend nods
20091116 02:46:08< Ipsilon> thnx
20091116 02:46:20< Blueblaze> Saurians which are allied with Drakes in the MP faction are chaotic
20091116 02:47:13< shadowmaster> Blueblaze: lawful you mean
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20091116 02:48:47< Blueblaze> oh
20091116 02:48:51< Blueblaze> Lawful yes :z
20091116 02:49:29< Legend> I PMed them.
20091116 02:49:35< Blueblaze> shadowmaster: Writing an educational psychology research paper skews your perception of the real world
20091116 02:50:14< Legend> I'm trying to commission some story art for the mainline campaign, but I want some people with say-so to look at the portfolio of whatever artist I hire, just to make sure the art will be good enough to get into the game. :)
20091116 02:50:55< shadowmaster> what mainline campaign?
20091116 02:51:10< shadowmaster> or rather, which one.
20091116 02:52:17< Legend> Heir to the Throne
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20091116 14:21:10< blueblaze_is_gay> hi
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20091116 14:21:59< croatia> anyone alive?
20091116 14:22:20< croatia> hello?
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20091116 14:27:03< DuClare> We are all dead
20091116 14:27:08< DuClare> Why don't you join us.
20091116 14:30:25< croatia> yeah right
20091116 14:30:54< croatia> well, i've seen that some user posted alternative striking mechanism on the forum
20091116 14:31:04< croatia> i downloaded his actions.cpp and compiled it and it was great!!!
20091116 14:31:28< croatia> however when i wanted to compile it under new version (1.8 beta1) i won't compile
20091116 14:32:06< croatia> anyone wanna help with updating actions.cpp for new version?
20091116 14:32:37< croatia> ?
20091116 14:34:51< Rhonda> Didn't he offer a diff for it? So you can see just the code changes?
20091116 14:35:11< Rhonda> ... and that you can apply the same changes to the 1.8 beta1 version of the file?
20091116 14:36:03< croatia> let me check first
20091116 14:36:56< croatia> no he didn't
20091116 14:37:05< croatia> anyone tried this new patch it's great!!!
20091116 14:37:21< croatia> unfortunately you can't play mixed with classical version
20091116 14:37:39< croatia> is there any chance for developers to incorporate this in game?
20091116 14:43:43< zookeeper> no
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20091116 14:43:48< Rhonda> It isn't a patch if you replace the whole file. :)
20091116 14:50:15< croatia> well, it's just actions.cpp
20091116 14:50:38< croatia> i have seen, it's just different mechanism to calculate strikes/misses
20091116 14:50:40< Rhonda> There's no "just".
20091116 14:50:50< croatia> and i like it much more than original one
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20091116 16:31:57< Ken_Oh> hey guys
20091116 16:32:24< Ken_Oh> is text the correct pango markup? it's not working for me
20091116 16:32:25< Cyber_Rock> Ken_Oh: hi
20091116 16:32:56< Ken_Oh> however, the convenience tags are working fine (, , , etc.).
20091116 16:33:44< Ken_Oh> by not working, i mean it shows the markup as plain text rather than altering the text
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20091116 17:03:29< Ken_Oh> hmmm, trying fgcolor="red"...same result
20091116 17:30:57< zookeeper> Ken_Oh, find an example?
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20091116 17:43:33< Ken_Oh> I tried, I haven't found any coloration examples in campaigns yet. However, I kind of fixed that problem.
20091116 17:44:15< Ken_Oh> is the correct syntax for Wesnoth (though the Pango example says otherwise)
20091116 17:44:53< Ken_Oh> However, I'm now having another issue. http://www.wesnoth.org/forum/viewtopic.php?f=21&t=27802
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20091116 17:49:27< zookeeper> Ken_Oh, better ask mordante when he's online
20091116 17:51:53< Ken_Oh> wesbot: seen mordante
20091116 17:51:53< wesbot> Ken_Oh: The person with the nick mordante last spoke 5h 7m ago. 5h 7m ago they were seen quitting on the channel #wesnoth-dev with the message: "Leaving"
20091116 17:52:11< Ken_Oh> OK, thanks, zoo.
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20091116 17:56:47< Ivanovic> hi
20091116 18:01:24< Ken_Oh> sup
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20091116 19:02:45< Soliton> Ken_Oh: you need "" to encode a quote in a string.
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20091116 19:04:26< Soliton> (or just use ' instead.)
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20091116 19:08:03< Soliton> Ken_Oh: the problem with the message with image is the parsing of the =. i think it's at least partly fixed in trunk.
20091116 19:09:06< Soliton> well, looks you pretty much figured all that already. :-P
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20091116 19:12:03< Ken_Oh> OK, sounds good. Thanks.
20091116 19:12:28< Soliton> Ken_Oh: where's that wiki page?
20091116 19:14:33< Ken_Oh> http://wiki.wesnoth.org/InterfaceActionsWML#.5Bmessage.5D which just points to http://library.gnome.org/devel/pango/stable/PangoMarkupFormat.html
20091116 19:14:59< Ken_Oh> that's where it shows foreground="blue" as an example
20091116 19:16:01< Ken_Oh> I don't know if anyone was planning to write more for the wesnoth wiki. i'll be sure to keep a look out for it so make sure they have everything.
20091116 19:16:34< Soliton> i'll add a note about encoding " as "" in WML.
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20091116 19:20:09< Soliton> Note that it's easiest to use ' for quoting in Pango markup since " is encoded as "" inside a WML string (so you have to modify the Pango examples accordingly if you want to use " quotes).
20091116 19:20:18< Soliton> ^ is that understandable?
20091116 19:21:30< Ken_Oh> sure
20091116 19:22:40< Ken_Oh> Looks good. Thanks.
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20091116 21:43:46< [Relic]> Hello :)
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--- Log closed Tue Nov 17 00:00:20 2009