--- Log opened Fri Dec 25 00:00:42 2009 20091225 00:07:55< CIA-28> crab * r40378 /trunk/data/ai/aliases/ (dev_singleplayer.cfg stable_singleplayer.cfg): fix a mistake in ai alias files 20091225 00:21:44-!- silene1 [n=plouf@AMarseille-251-1-65-89.w83-205.abo.wanadoo.fr] has quit ["Leaving."] 20091225 00:21:47-!- ilor [n=user@wesnoth/developer/ilor] has quit [Read error: 60 (Operation timed out)] 20091225 00:24:00-!- Blueblaze is now known as bucket 20091225 00:26:15-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [Read error: 104 (Connection reset by peer)] 20091225 00:32:17-!- zookeeper [n=l@88-148-251-223.bb.dnainternet.fi] has joined #wesnoth-dev 20091225 00:32:43-!- gabm [n=gabm@70.35.166.214] has joined #wesnoth-dev 20091225 00:32:57-!- gabm [n=gabm@70.35.166.214] has left #wesnoth-dev [] 20091225 00:41:29< CIA-28> crab * r40379 /trunk/data/ (3 files in 3 dirs): stabilize RCA AI configuration for 1.8, extract candidate actions to separate macroses 20091225 00:45:02-!- 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20091225 03:16:20< Espreon> Hooray for compilation warnings: http://wesnoth.pastebin.com/m34895894 20091225 03:16:58< Espreon> Crab, Crab_, whomever: ^ 20091225 03:19:48< shadowmaster> unrelated... 20091225 03:20:06< shadowmaster> changing the default log level to warning doesn't seem like a good idea to me. It gets too noisy for completely harmless stuff. 20091225 03:20:57< Espreon> Indeed. 20091225 03:21:05< shadowmaster> I take it back: s/too noisy/horribly annoying/ 20091225 03:24:27< shadowmaster> I could swear I can actually notice individual hexes being grayed out when selecting my units, but that doesn't seem to be caused by the new log level. Maybe I drank something bad. 20091225 03:25:24< shadowmaster> that is, there's no extra output when selecting/unselecting units.. let's leave it at that, yeah. I drank something bad that increased my eyes' FPS for tonight. 20091225 03:28:25< shadowmaster> I take it back: my dualcore CPU is at maximum 1 GHz per core due to the powersave cpufreq governor being active. 20091225 03:28:43< shadowmaster> I suppose mom won't mind if I switchi tito performance now woo 20091225 03:36:29-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit [Read error: 60 (Operation timed out)] 20091225 03:39:27-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20091225 04:00:57-!- merry_shadowm [n=ignacio@wesnoth/developer/shadowmaster] has quit ["BOOOOOOOOM!"] 20091225 04:03:05< CIA-28> ai0867 * r40382 /trunk/src/ai/composite/property_handler.hpp: Comment out unused arguments 20091225 04:03:07< AI0867> Espreon: fixed ^ 20091225 04:05:37< Espreon> AI0867: Thanks. 20091225 04:06:13-!- giusef [n=giusef@unaffiliated/giusef] has quit ["exit (-1);"] 20091225 04:07:48-!- Blueblaze [n=nick@adsl-76-202-22-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20091225 04:14:03< Espreon> The new default log level is really annoying... 20091225 04:34:48-!- Ivanovic_ [n=ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20091225 04:35:20 * Espreon wonders when the flickering will be fixed. 20091225 04:42:21-!- Aethaeryn [n=Michael@wesnoth/umc-dev/developer/aethaeryn] has quit ["Christmas..."] 20091225 04:49:52-!- aditya [n=aditya@59.96.89.227] has quit [Nick collision from services.] 20091225 04:49:59-!- adibis [n=aditya@59.95.3.51] has joined #wesnoth-dev 20091225 04:52:22-!- Ivanovic [n=ivanovic@wesnoth/developer/ivanovic] has quit [Read error: 113 (No route to host)] 20091225 04:52:49-!- Ivanovic_ is now known as Ivanovic 20091225 05:20:57< Espreon> The default log level really should be changed... it is so irritating. 20091225 05:29:05 * Espreon will shut up about it now. 20091225 06:07:30-!- esr [n=chatzill@wesnoth/developer/esr] has quit [Remote closed the connection] 20091225 06:08:27-!- adibis [n=aditya@59.95.3.51] has quit [Read error: 60 (Operation timed out)] 20091225 06:18:43-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["Leaving"] 20091225 06:21:07-!- aditya [n=aditya@59.95.21.161] has joined #wesnoth-dev 20091225 07:24:09-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20091225 08:28:51-!- Blueblaze [n=nick@adsl-76-202-22-180.dsl.hstntx.sbcglobal.net] has quit [Read error: 110 (Connection timed out)] 20091225 08:29:16-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [] 20091225 08:32:57-!- silene [n=plouf@AMarseille-251-1-65-89.w83-205.abo.wanadoo.fr] has joined #wesnoth-dev 20091225 08:33:37-!- Blueblaze [n=nick@adsl-76-202-22-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20091225 08:40:22-!- mordante [n=mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20091225 08:40:35< mordante> servus 20091225 08:41:29< Espreon> Hello mordante. 20091225 08:41:53< mordante> hi Espreon 20091225 08:41:56< Espreon> https://gna.org/bugs/?14989 20091225 08:42:32< Espreon> Also, when do you plan to bring back tiling background support? 20091225 08:43:35< Espreon> mordante: ^ 20091225 08:44:14< mordante> the unhandled 1 is fixed locally will commit later the others can be ignored 20091225 08:44:22-!- dtiger [n=dtiger@dynamic-vpdn-93-125-69-22.telecom.by] has joined #wesnoth-dev 20091225 08:45:20< mordante> Espreon, shadowmaster have a look at r40339 20091225 08:45:57< mordante> not sure when tiling support will return, have some other things to fix as well 20091225 08:47:05< Espreon> 'Twould be nice if you could get it in before 1.7 becomes 1.8. 20091225 08:47:54< Espreon> Ah, so that is why the default log level was switched. 20091225 08:50:40< mordante> there are a lot of things that would be nice to be fixed before 1.8 ;) 20091225 08:51:11< Espreon> But the lack of tiling background support would be quite noticable. 20091225 08:51:40< Espreon> mordante: Out of curiosity, is your list of things to before 1.8 huge? 20091225 08:51:55< CIA-28> mordante * r40383 /trunk/src/ai/composite/property_handler.hpp: Fix a compiler warning. 20091225 08:52:00< CIA-28> mordante * r40384 /trunk/src/gui/auxiliary/event/handler.cpp: Fix a warning. 20091225 08:52:17< mordante> Espreon, ^ 20091225 08:52:32< Espreon> Ah, thanks. 20091225 08:54:38< Espreon> mordante: You're aware of the effects of 40382, right? 20091225 08:55:02< mordante> no 20091225 08:55:56< Espreon> shikadibot: log 40382 20091225 08:55:56< shikadibot> Revision 40382 (ai0867, 2009-12-25 03:02:50 +0000 (Fri, 25 Dec 2009)): 20091225 08:55:56< shikadibot> Comment out unused arguments 20091225 08:55:56< shikadibot> Web interface URL: http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=40382 20091225 08:55:57< mordante> that commit doesn't matter I updated trunk before compiling 20091225 08:56:05< Espreon> Ah. 20091225 08:56:12< Espreon> OK. 20091225 08:56:18< Espreon> I just wanted to make sure. 20091225 08:56:27< mordante> also since it touches the same file svn won't let me commit until I update to that revision 20091225 08:56:34< mordante> but thanks 20091225 08:56:57< Espreon> You are welcome. 20091225 08:57:12< mordante> Espreon, my todo list is short, mainly getting the MP lobby faster 20091225 08:57:26 * Espreon wishes that he purchased eggnog. 20091225 08:57:32< Espreon> OK. 20091225 08:57:39< mordante> I'm not sure how fast Ivanovic wants to release 1.8 once that part is done, but I assume rather fast 20091225 08:57:52< Espreon> Eggnog would have made my Yuletide a lot better. 20091225 08:57:59< Espreon> I hope not. 20091225 08:58:10< Espreon> 1.8 with that nasty regression... ugh... 20091225 08:58:26< mordante> which one? 20091225 08:58:33< Espreon> The tiling. 20091225 08:58:39< Espreon> ... lack of tiling. 20091225 08:58:46< mordante> it's also not in 1.6 20091225 08:58:55< Espreon> Eh? 20091225 08:59:24< Espreon> I thought that the tiling background support enabled the existence of the black background in the campaign selection menu. 20091225 08:59:55< Espreon> mordante: Also, we need to fix the temporary disappearance of campaign icons. 20091225 08:59:57< mordante> no those two have nothing to do with eachother at all 20091225 09:00:26< Espreon> Oh. 20091225 09:00:31< mordante> Espreon, working on the icons they work here again only want to fix the reason why I broke them before committing 20091225 09:00:38< Espreon> OK. 20091225 09:03:23< Espreon> mordante: Are we still working on the problems with Pango rendering on Windows? 20091225 09:06:07< mordante> I didn't have much time this week so not working on it and I prefer to fix the campaign regression first 20091225 09:06:23< Espreon> OK. 20091225 09:07:08< Espreon> mordante: Out of curiosity, what enabled the existence of the black background? 20091225 09:08:23-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20091225 09:10:07< mordante> not sure what did it in the old gui, but I left it out in the new version 20091225 09:13:24< Espreon> Ah, I see. 20091225 09:14:06< Espreon> You celebrate Christmas, right? 20091225 09:18:57< mordante> "celebrate" is a big word for it ;-) 20091225 09:19:42< Espreon> Heh... 20091225 09:19:57< Espreon> Merry Christmas. 20091225 09:20:22< Espreon> I shall now leave you alone so that you may work your wondrous magic. 20091225 09:21:18< mordante> you to merry Christmas 20091225 09:21:25< mordante> too* 20091225 09:45:56< Espreon> Goodnight. 20091225 09:46:02-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["WRYYYYYYYYYYYYYYYYYYYY!"] 20091225 10:10:28< mordante> silene, did r14957 completely fix https://gna.org/bugs/index.php?14957 ? 20091225 10:11:05< silene> no, only the tips of day 20091225 10:11:42< mordante> ok 20091225 10:19:13-!- stikonas [n=and@ctv-79-132-179-139.vinita.lt] has joined #wesnoth-dev 20091225 10:29:40< Ivanovic> moin 20091225 10:29:51< Ivanovic> and a merry christmas 20091225 10:31:54< mordante> hi Ivanovic 20091225 10:32:02< mordante> you too a merry Chrismas 20091225 10:38:55< mordante> the new laurels look really nice :-) 20091225 10:43:32-!- deekay [n=dk@wesnoth/developer/dragonking] has joined #wesnoth-dev 20091225 10:45:45< Soliton> merry christmas everyone. 20091225 10:46:20< mordante> you too Soliton 20091225 10:47:49< CIA-28> mordante * r40385 /trunk/src/gui/widgets/ (widget.cpp window.cpp): 20091225 10:47:49< CIA-28> Fix the disappearing icons in the campaign dialog. 20091225 10:47:49< CIA-28> Seems the changes in r40311 are not needed and break things so revert 20091225 10:47:49< CIA-28> that and revert r40317 which is no longer needed. Fixes bug #14983. 20091225 10:48:58< stikonas> ^^, another present for us :) 20091225 10:48:59< CIA-28> silene * r40386 /trunk/src/ (5 files in 2 dirs): Made utils::escape/unescape not modify their argument. 20091225 10:49:07< CIA-28> silene * r40387 /trunk/src/help.cpp: Factored code. 20091225 10:49:12< CIA-28> silene * r40388 /trunk/src/ (filesystem.cpp filesystem.hpp serialization/preprocessor.cpp): Sped up preprocessing and improved readability of error messages by skipping root directories from location data. 20091225 10:49:17< CIA-28> silene * r40389 /trunk/src/game.cpp: Removed spurious caret from loading error messages. 20091225 10:49:22< CIA-28> silene * r40390 /trunk/src/ (marked-up_text.cpp marked-up_text.hpp): Removed unused function nullify_markup. 20091225 10:49:28< mordante> stikonas, just fixing a recent regression ;-) 20091225 10:49:50< stikonas> yeah, it was an annoying one :) 20091225 10:53:41< mordante> indeed 20091225 10:53:42-!- Blueblaze [n=nick@adsl-76-202-22-180.dsl.hstntx.sbcglobal.net] has quit [Read error: 60 (Operation timed out)] 20091225 11:04:05< CIA-28> mordante * r40391 /trunk/src/gui/dialogs/game_load.cpp: Slightly optimize the load game dialog. 20091225 11:18:09-!- Blueblaze [n=nick@adsl-76-202-22-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20091225 11:19:52-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20091225 11:21:56-!- stikonas [n=and@ctv-79-132-179-139.vinita.lt] has joined #wesnoth-dev 20091225 11:26:09-!- maxy [n=maxy@84-73-243-235.dclient.hispeed.ch] has joined #wesnoth-dev 20091225 12:04:15-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Read error: 60 (Operation timed out)] 20091225 12:12:13-!- noy [n=Noy@wesnoth/developer/noy] has quit [] 20091225 12:12:30-!- loonybot [n=loonybot@ppp79-139-139-192.pppoe.spdop.ru] has joined #wesnoth-dev 20091225 12:12:59-!- Crab_ [n=Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20091225 12:13:18-!- loonycyborg [n=sergey@ppp79-139-139-192.pppoe.spdop.ru] has joined #wesnoth-dev 20091225 12:17:29< CIA-28> silene * r40392 /trunk/src/gamestatus.cpp: Removed dead code. 20091225 12:17:33< CIA-28> silene * r40393 /trunk/src/gamestatus.cpp: Avoided warning on campaign exit. 20091225 12:21:16-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 66 bugs, 246 feature requests, 10 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20091225 12:22:09-!- Blueblaze [n=nick@adsl-76-202-22-180.dsl.hstntx.sbcglobal.net] has quit [Read error: 60 (Operation timed out)] 20091225 12:59:48-!- aditya [n=aditya@59.95.21.161] has quit [Read error: 60 (Operation timed out)] 20091225 13:05:39< Crab_> mordante, is there any documentation/examples about "how to make a wiki page autogenerated from the comments in source files " ? (Like it is done with pages such as GUIWidgetDefinitionWML ) 20091225 13:10:41-!- aditya [n=aditya@59.95.25.53] has joined #wesnoth-dev 20091225 13:14:24< CIA-28> crab * r40394 /trunk/src/ai/composite/engine_fai.cpp: remove rca_formulas stage from the list of available formula_ai stages, as it is not finished 20091225 13:15:46< CIA-28> crab * r40395 /trunk/src/ai/configuration.cpp: bump ai config version to 10710 20091225 13:15:49< CIA-28> crab * r40396 /trunk/src/ai/ (contexts.cpp default/contexts.cpp default/contexts.hpp): Handle the things that were exposed by patch #1379, and reschedule todos 20091225 13:15:55< CIA-28> crab * r40397 /trunk/src/ai/ (17 files in 5 dirs): reschedule todo items, mark todo items important before 1.8 release 20091225 13:18:30< Crab_> Ivanovic: ok, the AI code needs 1 more beta (to allow new bugs to be spotted and time for more documentation to be written), and then it can go RC. 20091225 13:21:45< mordante> Crab_, this is all the documentation there is http://wiki.wesnoth.org/Wiki_grabber 20091225 13:21:53< Crab_> mordante: thanks 20091225 13:22:12< mordante> and you can have a look at the gui code how it's done 20091225 13:24:38< mordante> Crab_, and I use this script to upload the files http://paste.debian.net/54873/ 20091225 13:25:03< Crab_> mordante: thanks 20091225 13:25:13< mordante> you're welcome 20091225 13:32:53-!- aditya [n=aditya@59.95.25.53] has quit [Read error: 104 (Connection reset by peer)] 20091225 13:34:23< mordante> I'm off bye 20091225 13:34:34-!- mordante [n=mordante@wesnoth/developer/mordante] has quit ["Leaving"] 20091225 13:44:44< Ivanovic> perfect timing for mordante to go offline... 20091225 13:45:09< Ivanovic> just back from breakfast to ask about the current status of the mp lobby gui stuff... 20091225 13:45:30< Ivanovic> since that is the main blocker for 1.8 "final" (that is: no rc before we are sure that it is performing nicely) 20091225 13:49:45-!- aditya [n=aditya@59.95.50.65] has joined #wesnoth-dev 20091225 14:04:29-!- ilor [n=user@wesnoth/developer/ilor] has joined #wesnoth-dev 20091225 14:13:03-!- EdB [n=edb@176.153.82-79.rev.gaoland.net] has joined #wesnoth-dev 20091225 14:23:04< CIA-28> crab * r40398 /trunk/src/ai/testing/ca.hpp: removed unneeded commented code 20091225 14:23:10< CIA-28> crab * r40399 /trunk/src/ai/configuration.cpp: do a small todo item 20091225 14:23:38-!- stikonas [n=and@ctv-79-132-179-139.vinita.lt] has joined #wesnoth-dev 20091225 14:26:13-!- stikonas_ [n=and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20091225 14:28:37-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Read error: 60 (Operation timed out)] 20091225 14:32:17-!- stikonas_ is now known as stikonas 20091225 14:45:21-!- stikonas_ [n=and@ctv-79-132-179-139.vinita.lt] has joined #wesnoth-dev 20091225 14:45:38< CIA-28> crab * r40400 /trunk/src/ai/ (5 files in 3 dirs): AI: replace TODO with @todo 20091225 14:45:43< CIA-28> crab * r40401 /trunk/src/ai/actions.cpp: fixed issue with AI sometimes don't using teleport even when it's possible to do so 20091225 14:46:56-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Read error: 60 (Operation timed out)] 20091225 14:49:34-!- esr [n=chatzill@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20091225 14:52:07-!- stikonas_ is now known as stikonas 20091225 15:05:58-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Read error: 54 (Connection reset by peer)] 20091225 15:10:45-!- stikonas [n=and@ctv-79-132-179-139.vinita.lt] has joined #wesnoth-dev 20091225 15:20:53-!- Crab_ [n=Crab_@wesnoth/developer/crab] has left #wesnoth-dev [] 20091225 15:47:05-!- stikonas_ [n=and@ctv-79-132-179-139.vinita.lt] has joined #wesnoth-dev 20091225 15:49:05-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Read error: 60 (Operation timed out)] 20091225 15:52:00 * fendrin is heading home. Merry xmas to everyone! 20091225 15:56:36-!- stikonas_ [n=and@wesnoth/translator/stikonas] has quit [Read error: 60 (Operation timed out)] 20091225 15:56:37-!- fendrin [n=fabi@wesnoth/developer/fendrin] has quit [Remote closed the connection] 20091225 15:56:40-!- stikonas_ [n=and@ctv-79-132-179-139.vinita.lt] has joined #wesnoth-dev 20091225 16:07:23-!- stikonas__ [n=and@ctv-79-132-179-139.vinita.lt] has joined #wesnoth-dev 20091225 16:20:26-!- stikonas_ [n=and@wesnoth/translator/stikonas] has quit [Read error: 110 (Connection timed out)] 20091225 16:35:05-!- stikonas__ is now known as stikonas 20091225 16:44:41-!- giusef [n=giusef@unaffiliated/giusef] has joined #wesnoth-dev 20091225 16:53:25-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20091225 16:58:20< Espreon> Ivanovic: Around? 20091225 17:02:42-!- elias [n=elias@allegro/developer/allefant] has joined #wesnoth-dev 20091225 17:02:42< CIA-28> silene * r40402 /trunk/src/scripting/ (lua.cpp lua.hpp): Factored code. 20091225 17:02:46< CIA-28> silene * r40403 /trunk/src/scripting/lua.cpp: Simplified code for handling user-defined cost functions, since the stack has no reason to change during the pathfinding. 20091225 17:04:35< Espreon> Just while I I'm compiling... 20091225 17:08:12< Ivanovic> jupp 20091225 17:09:51-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20091225 17:10:19< Espreon> Ivanovic: I know that the new lobby's poor performance is the main thing that is preventing us from releasing 1.8, but would it be all right to wait for mordante to reimplement something? 20091225 17:10:42< Ivanovic> heh? 20091225 17:10:46< Ivanovic> -v 20091225 17:11:19< Espreon> I would like for us to wait until he reimplements the black screen in the campaign selection menu. 20091225 17:11:29< Espreon> Said menu looks ugly without it IMO. 20091225 17:12:26< loonycyborg> Espreon: What exactly do you mean? 20091225 17:13:07< Espreon> loonycyborg: You know where the campaign descriptions are placed? 20091225 17:13:19< Espreon> There used to be a black background in that area. 20091225 17:14:19< loonycyborg> It seems to be textured now. What's wrong with this? 20091225 17:15:00< Espreon> loonycyborg: Uh, it is just like that because the feature hasn't been implemented in GUI2. 20091225 17:15:18< loonycyborg> Besides some campaign images not having alpha channel.. 20091225 17:15:45< Espreon> So, the lack of the background is a regression. 20091225 17:16:53< loonycyborg> Campaign selection dialog seems to have different background texture than other dialogs. 20091225 17:17:41-!- stikonas [n=and@wesnoth/translator/stikonas] has quit ["Konversation terminated!"] 20091225 17:18:00-!- stikonas [n=and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20091225 17:18:04< Espreon> True. 20091225 17:18:27< Espreon> ... but that doesn't mean that it looks nice. 20091225 17:20:41-!- Chusslove [n=Chusslov@brsg-d9befdf1.pool.mediaWays.net] has quit [Remote closed the connection] 20091225 17:21:43-!- EdB [n=edb@176.153.82-79.rev.gaoland.net] has quit [Remote closed the connection] 20091225 17:21:48< Espreon> Also, it is not like I am asking us to wait for some obscure thing to be fixed. 20091225 17:22:04< Espreon> One deals with that menu quite often. 20091225 17:24:01< loonycyborg> Espreon: Provided that it actually needs fixing. Maybe just use a better texture? 20091225 17:26:47< Espreon> IDK how it works. 20091225 17:27:04< Espreon> We'll need to wait for mordante to come back. 20091225 17:28:05-!- Blarumyrran [n=Blarumyr@81-20-159-197.levira.ee] has joined #wesnoth-dev 20091225 17:41:54-!- elias [n=elias@allegro/developer/allefant] has quit [Read error: 60 (Operation timed out)] 20091225 17:44:44-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["WRYYYYYYYYYYYYYYYYYYYY!"] 20091225 17:57:22-!- elias [n=elias@allegro/developer/allefant] has joined #wesnoth-dev 20091225 18:04:32< CIA-28> silene * r40404 /trunk/src/tod_manager.cpp: Taken into account current ToD when modifying turn number. (Fix for bug #14995.) 20091225 18:16:06-!- giusef [n=giusef@unaffiliated/giusef] has quit ["exit (-1);"] 20091225 18:21:16-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 66 bugs, 246 feature requests, 9 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20091225 18:27:20-!- Blarumyrran [n=Blarumyr@81-20-159-197.levira.ee] has quit [Read error: 104 (Connection reset by peer)] 20091225 18:57:03-!- loonycyborg [n=sergey@wesnoth/developer/loonycyborg] has quit ["KVIrc 3.4.2 Shiny http://www.kvirc.net/"] 20091225 18:57:40-!- loonycyborg [n=sergey@ppp79-139-139-192.pppoe.spdop.ru] has joined #wesnoth-dev 20091225 18:57:54-!- stikonas [n=and@wesnoth/translator/stikonas] has quit ["Konversation terminated!"] 20091225 18:58:02-!- stikonas [n=and@ctv-79-132-179-139.vinita.lt] has joined #wesnoth-dev 20091225 19:15:35-!- noy [n=Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20091225 19:24:51-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20091225 19:40:45< aditya> hey, where can I get some details about the working of current AI for wesnoth? Writing a little review :) 20091225 19:42:09< Espreon> deekay: ^ 20091225 19:46:56< Espreon> loonycyborg: Around? 20091225 19:47:05< loonycyborg> Yes. 20091225 19:47:46< Espreon> Would you please update the hidden Windows trunk build? 20091225 19:49:09< loonycyborg> Sure. 20091225 19:50:10< loonycyborg> Though that #ifdef _WIN32 change I've made before will be undone by git reset --hard. 20091225 19:53:20-!- Blueblaze [n=nick@adsl-76-202-22-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20091225 19:53:46-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit [Read error: 54 (Connection reset by peer)] 20091225 19:56:11-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20091225 19:56:38< Espreon> Stupid AC adapter. 20091225 20:05:25< deekay> aditya: Regarding *current* AI, best would be to wait for Crab 20091225 20:05:42< deekay> He is mostly maintaining it ATM 20091225 20:10:29< aditya> deekay: ? 20091225 20:10:32< aditya> ok 20091225 20:10:45< loonycyborg> Espreon: Updated. 20091225 20:11:02< aditya> I just want to know how it works in simple words. At the most half a page. 20091225 20:14:46< Espreon> loonycyborg: Thanks. 20091225 20:14:56< loonycyborg> np 20091225 20:20:40< Espreon> loonycyborg: Would you recompile the build with the #ifdef (or whatever it was) changed? 20091225 20:22:39< loonycyborg> Espreon: Done. 20091225 20:23:28< Espreon> Thank you. 20091225 20:30:45-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20091225 20:32:36< Espreon> loonycyborg: I see no reason not to commit the changing of the #ifdef (or whatever it is). 20091225 20:33:21< Espreon> Just changing that makes it look a lot better. 20091225 20:33:28< Espreon> *makes the rendering 20091225 20:35:04< loonycyborg> Espreon: For me it makes it noticably bad. 20091225 20:35:20< Espreon> Screenshot please. 20091225 20:36:21< loonycyborg> http://imagebin.org/76268 20091225 20:37:46< Espreon> At least it is better than having the letters being so bold and overlapping. 20091225 20:38:38< Espreon> But, maybe we should wait... IDK. 20091225 21:12:52-!- Crab_ [n=Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20091225 21:19:54-!- stikonas_ [n=and@ctv-79-132-179-139.vinita.lt] has joined #wesnoth-dev 20091225 21:21:34< Crab_> aditya: you wanted to know something about current wesnoth AI ? 20091225 21:24:22-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Read error: 60 (Operation timed out)] 20091225 21:25:19< aditya> Crab_: yep 20091225 21:25:34< aditya> Crab_: just general information on how it works. Writing a little review. 20091225 21:26:45< Crab_> ok, I'll write a small description now 20091225 21:27:10< aditya> thanks 20091225 21:28:41< aditya> wiki page would be nice :) 20091225 21:39:56-!- silene1 [n=plouf@AMarseille-251-1-16-148.w83-113.abo.wanadoo.fr] has joined #wesnoth-dev 20091225 21:41:08-!- silene [n=plouf@wesnoth/developer/silene] has quit [Read error: 60 (Operation timed out)] 20091225 21:44:41< Crab_> aditya: http://wesnoth.pastebin.com/m3ee9df8e - is this good enough or you wanted something more or less technical ? 20091225 21:46:48-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["WRYYYYYYYYYYYYYYYYYYYY!"] 20091225 21:48:36< shadowmaster> mordante: I looked at that revision, hence the annoyance 20091225 21:49:32-!- stikonas_ is now known as stikonas 20091225 21:52:24< aditya> Crab_: it's perfect. thankd 20091225 21:52:30< aditya> *thaks 20091225 21:52:39< Crab_> :) 20091225 21:52:46< aditya> argh...thanks..I need sleep 20091225 21:58:47-!- dtiger [n=dtiger@dynamic-vpdn-93-125-69-22.telecom.by] has quit [Remote closed the connection] 20091225 22:02:51-!- boucman [n=rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20091225 22:06:04< Crab_> hi, boucman 20091225 22:06:17< boucman> hey Cr 20091225 22:06:20< boucman> Crab_: 20091225 22:06:43-!- Zarel [i=1876111c@warzone2100/developer/Zarel] has joined #wesnoth-dev 20091225 22:06:53< Crab_> boucman: after recent commits, I've got (at last) the intended way to write 1.8 ai turn sequence working 20091225 22:07:06< boucman> that's pretty cool 20091225 22:07:24< boucman> does this mean that the ai is more or less 1.8 ready ? 20091225 22:07:57< Crab_> boucman: one more beta to allow players to find bugs in recent changes and to allow me time to write more documentation, then it's ready for RC 20091225 22:08:08< boucman> cool 20091225 22:09:27< shadowmaster> :/ 20091225 22:09:46< Crab_> boucman: here's two examples from LoW 3 - http://wesnoth.pastebin.com/m6c467757 20091225 22:11:05< shadowmaster> Zarel: http://forums.wesnoth.org/viewtopic.php?p=400005#p400005 - why 1.7.10? 20091225 22:11:10< boucman> looks readable enough... 20091225 22:11:11< Crab_> boucman: I've wrapped each candidate action in a macro. this allows to easily either (1) 'construct a new ai taking only some of the candidate actions' or (2) add a new candidate action to the ai, via [modify_ai] tag (again, macro to hide the details) 20091225 22:11:19< boucman> what' exactly is next_hop ? 20091225 22:11:45< Crab_> boucman: next_hop is a fai function 'hex I should move now if I want to get to X' 20091225 22:12:09< boucman> Crab_: interesting function but... it doesn't seem documented :P 20091225 22:12:42< boucman> Crab_: there is something I don't understand in your snippet 20091225 22:12:56< Crab_> boucman: yes, that's why I've mentioned 'more time for documentation' :) 20091225 22:13:13< boucman> why is leader_reatreat a stage and not aCA ? 20091225 22:13:31< Zarel> shadowmaster: Nothing wrong with another person testing a beta. :P 20091225 22:13:52< shadowmaster> Zarel: we're talking of a non-tech-savvy person 20091225 22:14:20< Zarel> Newer betas often fix bugs in older release versions. 20091225 22:14:23< Crab_> boucman: because there are many ways to achieve almost the same result. I could have coded it as a CA. Right now, 'making it a CA' is a better solution, but a few months ago, coding it as stage was easier. 20091225 22:14:48< shadowmaster> Zarel: I'd not say that rule applies very well to wesnoth in my own experience as developer 20091225 22:14:57< boucman> ok 20091225 22:14:58< shadowmaster> as mainline and content developer (hence user) 20091225 22:15:00 * Zarel shrugs 20091225 22:15:17< Zarel> Feel free to edit my post. 20091225 22:15:45< Crab_> boucman: the most interesting line in those snippets isĀ  {MODIFY_AI_ADD_CANDIDATE_ACTION 4 main_loop {AI_CA_POISONING}} 20091225 22:16:20< Crab_> boucman: be sure to note the current content of data/ai/formula/poisoner_eval.fai 20091225 22:18:18< Crab_> boucman: so (ignoring some subtleties), that 'poisoning' CA, in case of success, scores 'just a bit higher' than the combat phase of the AI 20091225 22:18:35< Crab_> boucman: so, it can nicely plug-in into the rca ai turn sequence 20091225 22:19:00< Crab_> and insertion of this into a ai for the specific scenario requires only a single line 20091225 22:20:07< Crab_> this means that there is merit in creating a 'library' of useful formula_ai snippets to allow UMC creators to plug-in additional behavior into {ai/aliases/stable_singleplayer.cfg} rca ai 20091225 22:21:01< Zarel> http://wiki.wesnoth.org/CompilingWesnothOnWindows 20091225 22:21:04< shadowmaster> Zarel: I don't edit posts just because I disagree with them :p 20091225 22:21:09< shadowmaster> besides, I'm too lazy. 20091225 22:21:17< Zarel> hrm, compiling Wesnoth on Windows doesn't seem very well supported. 20091225 22:22:02< Zarel> I guess I'll have to wait until the next time I reboot into Mac OS X. 20091225 22:22:05< shadowmaster> loonycyborg knows the magic used for compiling the official builds. 20091225 22:22:23< Crab_> boucman: i.e. we do not have to code a full ai using formula_ai, we can just add a few optional formula_ai candidate actions and put them 'right before' or 'right after' some 'well-known' parts of ai turn sequence. i.e. if we put a new CA with score of 'score of combat phase+10', it will see if it can do its action 'just before' combat phase. 20091225 22:22:42< Zarel> Nor Mac OS X, it seems. 20091225 22:22:52< shadowmaster> Zarel: ahem. 20091225 22:22:58< Zarel> shadowmaster: ? 20091225 22:23:06< shadowmaster> you can always ask our packagers 20091225 22:23:50< Zarel> I know. I'm just sayin', with Warzone, it's just a matter of checking out, and running a single build command (or double-clicking the project file and clicking "Build") 20091225 22:24:20< shadowmaster> there are Microsoft Visual C++ 2008 project files on SVN 20091225 22:24:47< boucman> Crab_: sounds good, would it allow us to test my "skirmishers go last" idea easily ? 20091225 22:25:01< Zarel> I know, I know. But you still have to install other stuff, it seems. 20091225 22:25:16< shadowmaster> and your build command in WZ installs stuff for you? :/ 20091225 22:26:06< Zarel> Yep! 20091225 22:26:11< Zarel> Not even kidding. 20091225 22:26:34< Zarel> The OS X build scripts will download libraries from their websites and use them automatically. 20091225 22:27:05< Crab_> boucman: yes. the cleanest way to do this is to hack c++ combat_phase CA to accept a parameter, suf of 'our units which attack in this phase', which is very easy to do 20091225 22:27:07 * shadowmaster still suspects of Google Chrome for adding an apt source without my permission 20091225 22:27:37< Crab_> boucman: then, we can just include TWO combat phases in the ai (the second with a bit smaller priority), and with the first excluding skirmishers 20091225 22:27:42< Zarel> Heh. Warzone keeps the libraries it downloads inside its source directory, so it's nothing like that. 20091225 22:27:53< boucman> k 20091225 22:27:54< Zarel> You do end up with like one copy of everything for each branch, though. :/ 20091225 22:28:30< boucman> Crab_: do you plan to "split" the combat phase into a normal RCA before 1.8 or after ? 20091225 22:28:30< Crab_> boucman: i.e. "combat_phase without skirmishers with priority 100000; combat_phase with skirmishers with priority 99999;" 20091225 22:28:58< Crab_> boucman: what do you mean by 'split the combat phase' ? 20091225 22:29:11< Crab_> boucman: right now, the combat phase is '1 candidate action' 20091225 22:29:36< boucman> iiuc the combat phase as it currently is "almost like" a RCU loop except it's hardcoded 20091225 22:29:56< boucman> the score has been exposed to FAI, but the loop itself is still hardcoded 20091225 22:30:16< boucman> so I was wondering if there was a plan to unhide the RCA loop and make it explicit 20091225 22:32:30< Crab_> boucman: there are plans to split the 'rate attack' part from it 20091225 22:32:52< boucman> ok 20091225 22:34:01< Crab_> I also want to rewrite recruitment part, to allow the ai to recruit with multiple leaders more-or-less intelligently 20091225 22:34:27< Crab_> as we enabled multiple leaders for human in LoW already, AI needs to learn a bit about it, too :) 20091225 22:35:04< boucman> hehe 20091225 22:35:39-!- shadowm_laptop [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20091225 22:35:53< Crab_> by the time I get to implementing it, someone will probably talk about 'per-leader recruit lists' , as well :) 20091225 22:36:41-!- stikonas [n=and@wesnoth/translator/stikonas] has quit ["Konversation terminated!"] 20091225 22:36:50-!- stikonas [n=and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20091225 22:37:09< boucman> Crab_: if it makes you feel better, that feature will not be in before 1.9 (obvious compatibility reasons) 20091225 22:37:29< Crab_> boucman: yes, that's 1.9 stuff 20091225 22:38:35< shadowmaster> I hope it's just me and Wesnoth hasn't taken about 1 hour to build 20091225 22:38:54< Crab_> shadowmaster: maybe someone has found & change the magic 'recompile all' header :) ? 20091225 22:38:58< Crab_> s/change/changed 20091225 22:39:13< shadowmaster> I saw config.cpp being rebuild, so yeah. 20091225 22:39:23< shadowmaster> rebuilt 20091225 22:39:48< shadowmaster> config.o 20091225 22:40:36-!- shadowm_laptop is now known as MerryShadowm 20091225 22:51:28< shadowmaster> Wesnoth feels slower than about a week ago 20091225 22:51:58< shadowmaster> I don't think it's the drivers I'm using, since I can get more than 100 FPS with other 3D and 2D software 20091225 22:53:06< shadowmaster> okay, not only slower but buggier. The enemy leaders' name and race are missing from the sidebar in HEAD. 20091225 22:53:20< loonycyborg> Crab_: I wonder whether the AI can handle one action altering feasibility of other actions. 20091225 22:53:46< shadowmaster> silene1: no idea what could cause the latter? 20091225 22:54:27< shadowmaster> just take a look at the test scenario, and check the Orcish Warlord leader at 29,16 in the sidebar. Kaleh's also affected in the test scenario, although that doesn't seem to always affect the player's leader unit. 20091225 22:55:59< shadowmaster> ... and it doesn't always happen. What the hell ? :/ 20091225 22:56:08< Crab_> loonycyborg: no, it doesn't do it at the moment. there are plans to make it happen by taking a different approach ( see http://wiki.wesnoth.org/NotSoEasyCoding#Move_and_targeting_phase ) 20091225 22:56:54< Crab_> loonycyborg: right now, all that AI has is dynamic priorities of different action types (this action, if it's possible, should be done before others) 20091225 22:57:00< loonycyborg> It seems to somehow figure out to concentrate its attacks on a single unit but your explaination doesn't seem to show how it's done. 20091225 22:57:22< Crab_> combat phase deals with 'attack sequences', not attack 20091225 22:57:32< Crab_> so, 'concentrate its attacks on a single unit ' is 1 attack sequence 20091225 22:57:47< Crab_> and, of course, 'concentrate its attacks on a single unit' gives us better CtK, and AI combat phase worships CtK 20091225 22:58:39< Crab_> so, it chooses 'best' attack sequence, does first attack from it, and considers attack sequences again 20091225 22:58:59< Crab_> chances are, the 2nd, 3rd, etc moves from former 'best' attack sequence are still worthwhile to do 20091225 22:59:07< Crab_> so, 'gang up on single unit' happens 20091225 22:59:19 * shadowmaster is not sure if he actually saw a bug or was hallucinating 20091225 22:59:45< loonycyborg> So 'candidate action' isn't a single attack/move but it can be an aggregate of them? 20091225 23:00:43< shadowmaster> *sigh* 8 FPS while scrolling the test scenario. 20091225 23:00:56< Crab_> loonycyborg: yes. basically, you can imagine 'candidate actions' as a group of people which gather in a single room and yell 'I want to play wesnoth!' (and the one who is loudest gets to play for as much as he wants - be it one action or the entire turn) 20091225 23:01:38< loonycyborg> Understood. 20091225 23:01:42 * boucman likes this description 20091225 23:02:09< Crab_> loonycyborg: but, combat_phase does only one move+attack action. it *considers* all attack sequences in advance, but does only one move+attack action, and then rca loop checks the situation again. 20091225 23:03:27< loonycyborg> Indeed. The attack could have different outcomes, so it could suddenly make another sequence more feasible. 20091225 23:03:28< Crab_> boucman: yes, it's good and it demonstrates why it works together to make an ai - we are substituting one 'human' by a large number of 'candidate actions' who can only do ONE specific thing right. 20091225 23:03:55< Crab_> loonycyborg: yes. or we can screw up by missing every attack :) 20091225 23:06:37 * shadowmaster wants to throw wesnoth through the window! 20091225 23:10:21-!- Zarel [i=1876111c@warzone2100/developer/Zarel] has quit [Ping timeout: 180 seconds] 20091225 23:13:23-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Remote closed the connection] 20091225 23:14:11-!- stikonas [n=and@ctv-79-132-179-139.vinita.lt] has joined #wesnoth-dev 20091225 23:14:37-!- boucman [n=rosen@wesnoth/developer/boucman] has quit ["Leaving."] 20091225 23:14:55-!- maxy [n=maxy@84-73-243-235.dclient.hispeed.ch] has quit [] 20091225 23:18:14-!- fendrin [n=fabi@88-134-186-28-dynip.superkabel.de] has joined #wesnoth-dev 20091225 23:19:09-!- silene1 is now known as silene 20091225 23:19:32< silene> shadowmaster: i can't reproduce it; all the names and races are displayed fine here 20091225 23:20:00< shadowmaster> I suppose I'm poisoned orr something. 20091225 23:20:26< shadowmaster> fact remains, that I get around 5 FPS while scrolling the test scenario 20091225 23:21:10< silene> 50 fps here (so i'm maxing it out) 20091225 23:21:45< shadowmaster> :/ 20091225 23:29:22-!- Zarel [i=1876111c@warzone2100/developer/Zarel] has joined #wesnoth-dev 20091225 23:30:32-!- Chusslove [n=Chusslov@brsg-d9befdf1.pool.mediaWays.net] has joined #wesnoth-dev 20091225 23:33:49-!- silene [n=plouf@wesnoth/developer/silene] has quit ["Leaving."] 20091225 23:42:54-!- MerryShadowm [n=ignacio@wesnoth/developer/shadowmaster] has quit [Read error: 60 (Operation timed out)] 20091225 23:53:18-!- MerryShadowm [n=ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20091225 23:58:40-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20091225 23:59:25-!- Espreon is now known as ZaWarudo --- Log closed Sat Dec 26 00:00:17 2009