--- Log opened Thu Dec 31 00:00:35 2009 20091231 00:21:16-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 59 bugs, 245 feature requests, 9 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20091231 00:23:44-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Read error: 110 (Connection timed out)] 20091231 00:23:47< Espreon> fmunoz: Around? 20091231 00:23:59< fmunoz> si 20091231 00:24:03< fmunoz> yes 20091231 00:24:12< fmunoz> ops, wrong language 20091231 00:24:13 * Espreon expected «sí» ;) 20091231 00:24:28< Espreon> It's fine, I speak some Spanish. 20091231 00:24:41< Espreon> Anyway, would you please fix fangs-ant.png? It has a white border. 20091231 00:24:58< Espreon> For some reason, when I open it in GIMP, I get a blank image. 20091231 00:25:20< fmunoz> ok, the last version was not mine but I'll edit the one posted in the forums 20091231 00:25:47< Espreon> Or you could edit the one in the repository... 20091231 00:26:17< Espreon> http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/attacks/fangs-ant.png?rev=40241&view=markup 20091231 00:30:33< CIA-28> ai0867 * r40474 /trunk/data/campaigns/Under_the_Burning_Suns/images/attacks/fangs-ant.png: Transparentize the border of the fangs-ant attack icon 20091231 00:30:46< Espreon> fmunoz: ^ 20091231 00:32:40-!- Crab_ [n=Crab_@wesnoth/developer/crab] has quit [Read error: 60 (Operation timed out)] 20091231 00:34:15< fmunoz> mmmm... are they still needed? the CIA-28 message seems like a SVN report about fixing the issue 20091231 00:34:41< Espreon> AI0867 comitted a fixed version. 20091231 00:34:53< Espreon> So, you don't have to worry anymore. 20091231 00:35:08< fmunoz> ok 20091231 00:41:26< Espreon> fmunoz: http://forums.wesnoth.org/viewtopic.php?p=400771#p400771 20091231 00:41:48-!- Blueblaze [n=nick@76.202.22.180] has joined #wesnoth-dev 20091231 00:44:23< fmunoz> yep I know I'm trying to understand how to use halos in an animation 20091231 00:44:32< fmunoz> all this stuff is new to me.. 20091231 00:45:24< Espreon> Heh, yeah, you've been away for quite a while. 20091231 00:46:36-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [] 20091231 00:47:19< Espreon> fmunoz: You just need WML examples, right? 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20091231 06:20:51-!- Blueblaze [n=nick@adsl-76-202-22-180.dsl.hstntx.sbcglobal.net] has quit [Connection timed out] 20091231 06:23:08-!- Blueblaze [n=nick@adsl-76-202-22-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20091231 07:09:25< CIA-28> espreon * r40475 /trunk/data/campaigns/Under_the_Burning_Suns/docs/scenario_05: Added an events list file for scenario five. 20091231 07:09:29< Espreon> fendrin: ^ 20091231 08:00:04-!- silene [n=plouf@AMarseille-251-1-47-90.w83-113.abo.wanadoo.fr] has joined #wesnoth-dev 20091231 08:06:09-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [] 20091231 08:17:49-!- zookeeper [n=l@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20091231 08:44:07-!- dtiger [n=dtiger@dynamic-vpdn-93-125-67-119.telecom.by] has joined #wesnoth-dev 20091231 09:08:38-!- boucman [n=rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20091231 09:43:47< Espreon> boucman: Around? 20091231 09:43:55< boucman> yup 20091231 09:43:58< boucman> what's up 20091231 09:44:02< boucman> animation problems ? 20091231 09:44:09< Espreon> Sorta. 20091231 09:44:26< Espreon> Why the hell is "flies=true" in the Drake Glider line's movetype commented? 20091231 09:44:48< boucman> not sure this is still used, let me check the code 20091231 09:46:07< boucman> Espreon: it's mainly to help the animation engine know how to handle the case of the units on water terrain 20091231 09:46:21< boucman> if it's a flying unit, it should not be made semi-transparent 20091231 09:46:41< Espreon> Well, it looks absurd to see their tales constantly being dipped in the water... 20091231 09:46:44< Espreon> *tails 20091231 09:46:55< boucman> ?? 20091231 09:47:31< Espreon> Go to a scenario that has water hexes and spawn a Hurricane Drake on a water hex and observe. 20091231 09:48:21< boucman> checking... 20091231 09:48:26< Espreon> That line should not be commented... 20091231 09:48:50< boucman> indeed 20091231 09:49:06< boucman> you fix it or I fix it ? 20091231 09:49:43< Espreon> I shall fix it. 20091231 09:49:52< boucman> k, thx 20091231 09:49:58< boucman> anymore questions ? :) 20091231 09:50:06< Espreon> Uh, no. 20091231 09:50:17< Espreon> Why, are you eager to answer questions this morning? 20091231 09:50:38< boucman> no special reason 20091231 09:51:04< boucman> the animation engine is boring, it's more or less bug free by now, so i'm eager to answer questions :) 20091231 09:51:57< Espreon> # this has been commented out because it interferes with the standard 20091231 09:51:59< Espreon> # drake standing/flying animations 20091231 09:52:00< Espreon> Hmmmm... 20091231 09:52:11< boucman> hmm 20091231 09:52:24< Espreon> Well, they look absurd over water... 20091231 09:53:11< boucman> you might want to test how it works over a castle... that's the only place I can think where they could conflict... 20091231 09:53:16< boucman> no wait, I know 20091231 09:53:28< Espreon> What? 20091231 09:53:30< boucman> it should stay commented 20091231 09:53:46< boucman> because this parameter affects all animations, not just standing/moving 20091231 09:53:58< boucman> and in 1.8 drakes land and fight in water 20091231 09:54:18< boucman> so we need to prevent the submerging from happening on a per animation basis 20091231 09:54:23-!- zookeeper [n=l@wesnoth/developer/zookeeper] has quit [Read error: 104 (Connection reset by peer)] 20091231 09:54:51< boucman> Espreon: leave that bug to me for the moment, i'll come back to you when I have a proper solution... 20091231 09:55:10< Espreon> OK. 20091231 10:02:14-!- zookeeper [n=l@88-148-251-223.bb.dnainternet.fi] has joined #wesnoth-dev 20091231 10:02:41-!- happygrue [n=George@wesnoth/developer/wintermute] has quit [Read error: 110 (Connection timed out)] 20091231 10:03:34-!- stikonas [n=and@ctv-79-132-179-139.vinita.lt] has joined #wesnoth-dev 20091231 10:09:32-!- bobdillinger [i=4b04c74e@gateway/web/freenode/x-nfvakgnsqjxszwjg] has joined #wesnoth-dev 20091231 10:09:37< bobdillinger> evening 20091231 10:14:07-!- fmunoz [n=chatzill@191.Red-81-43-206.staticIP.rima-tde.net] has joined #wesnoth-dev 20091231 10:14:27< Espreon> Hola fmunoz. 20091231 10:15:30-!- bobdillinger [i=4b04c74e@gateway/web/freenode/x-nfvakgnsqjxszwjg] has quit ["Page closed"] 20091231 10:21:24< boucman> Espreon: done 20091231 10:21:38< Espreon> Awesome. :) 20091231 10:21:39< Espreon> Thanks. 20091231 10:21:48< CIA-28> boucman * r40476 /trunk/ (5 files in 3 dirs): fix drakes tipping their wings in water when flying 20091231 10:22:14< boucman> np, feel free to ask for more :) 20091231 10:22:48 * Espreon wishes that there was a way for recruiting animations to only be activated upon recruiting certain units. 20091231 10:23:24< boucman> there is 20091231 10:23:28< boucman> be more specific 20091231 10:24:17< Espreon> Well, it would be silly if a Necromancer were to do that spell upon recruiting a non-magical/non-undead unit. 20091231 10:26:12< Espreon> Of course, there would have to be a way to change the list in campaigns, et cætera. 20091231 10:32:09< boucman> hmm 20091231 10:32:12< boucman> lemme check 20091231 10:33:14-!- fmunoz [n=chatzill@191.Red-81-43-206.staticIP.rima-tde.net] has quit [Read error: 110 (Connection timed out)] 20091231 10:33:18< boucman> Espreon: it can be done 20091231 10:33:39< boucman> the secondary SUF in the recruiting animation is the recruited unit's location 20091231 10:34:06< boucman> SLF, sorry 20091231 10:34:23< CIA-28> espreon * r40477 /trunk/data/core/about.cfg: Updated credits for the Shavian transliteration. 20091231 10:34:45< boucman> so you just need to filter using that to get the sorceror to only do his trick on units that have the undead 20091231 10:35:16< boucman> my WML is not fluent enough to do that myself, though 20091231 10:35:35< Espreon> boucman: Wait, where would the WML be? In scenarios? 20091231 10:36:05< boucman> in the recruiting animation of the recruiting unit 20091231 10:36:16< Espreon> Oh. 20091231 10:36:23< Espreon> Excellent. 20091231 10:36:59< Espreon> Wait... 20091231 10:37:24 * Espreon is on no sleep. 20091231 10:37:51< Espreon> Ugh, I was afraid of that. 20091231 10:37:58< boucman> ?? 20091231 10:38:29< Espreon> Then UMC would need more [base_unit] filth. 20091231 10:38:36< Espreon> But, oh well. 20091231 10:38:37< boucman> ??? 20091231 10:38:39-!- Noyga [n=noyga@wesnoth/developer/noyga] has joined #wesnoth-dev 20091231 10:38:48< boucman> Espreon: it's possible to add new animations via WML 20091231 10:38:59< Espreon> Now I am really confused. 20091231 10:39:12< boucman> just add another recruiting animation which filters on the new unit you want the animation on 20091231 10:39:36< Espreon> I am talking about mainline units recruiting UMC units. 20091231 10:39:44< boucman> so am I 20091231 10:40:11< boucman> hmm 20091231 10:40:20< boucman> ok, I think i understand your problem 20091231 10:41:07< boucman> note that in the case of undead it's not really a problem since they all have a common attribute we could filter on IIRC 20091231 10:41:27< zookeeper> ...just make the sorcerer line's recruit animations not use the magic effect when recruiting non-undead? 20091231 10:41:40< boucman> exactly 20091231 10:43:40< Espreon> Then I guess the animation being applied to other units the author may want it to be would require some [base_unit] filth. 20091231 10:43:54< Espreon> Unless we made the filter somehow editable per unit. 20091231 10:44:01< Espreon> ... like movement cost can be... 20091231 10:44:05< boucman> that or adding them via a WML event using [add_animation] 20091231 10:44:13< zookeeper> (and while you're at it, add the recruit anim for the adept too) 20091231 10:44:36< boucman> but yes, animations are part of the unit_type definition, and as such are modified in the same way as anything in the unit_type 20091231 10:45:08< Espreon> boucman: Please tell me moar about this [add_animation] 20091231 10:45:28< zookeeper> Espreon, do you want 1) no recruit anim or 2) no magic effect? 20091231 10:46:27< Espreon> Probably the former. 20091231 10:46:44< zookeeper> got it. then do what boucman says ;) 20091231 10:47:12 * boucman is not sure what he's saying anymore :) 20091231 10:47:32< Espreon> Well, tell me moar about this [add_animation]... 20091231 10:47:44< Espreon> boucman: Oh? 20091231 10:48:06< boucman> looking for it in the wiki as we speak 20091231 10:50:36< boucman> can't find it :( 20091231 10:50:51< Espreon> Thou shalt document it! 20091231 10:51:08< boucman> i'm pretty sure I did 20091231 10:51:19< boucman> but what's worse is I don't find it in the code :P 20091231 10:51:33< boucman> it's supposed to be a standard unit modification 20091231 10:51:34< Espreon> Hmmmmmmmm... 20091231 10:53:36< boucman> ok, i got the code I was looking for 20091231 10:54:36< boucman> ok, got it 20091231 10:54:44< boucman> in EffectWML 20091231 10:55:05< boucman> there is a new_animation effect that can be used to add an animation 20091231 10:56:01< boucman> it seems you can't remove an animation easily, though 20091231 10:58:53< Espreon> Hmmmmm... :( 20091231 10:59:31< boucman> Espreon: as I said, it's not such a problem, if you want your unit to have a specific recruiting animation, just add it with the proper filters 20091231 10:59:46< boucman> you can have as many recruiting animations as you want, remember... 20091231 10:59:48< Espreon> OK. 20091231 10:59:57< Espreon> Thank you. 20091231 11:00:24< boucman> np 20091231 11:25:48< CIA-28> espreon * r40478 /trunk/data/campaigns/Under_the_Burning_Suns/docs/scenario_06a: Added an events list for scenario six a. 20091231 11:32:31< Ivanovic> moin 20091231 11:32:35< boucman> moin moin 20091231 11:32:58< Ivanovic> ahh, now the bug report *does* make sense: https://gna.org/bugs/index.php?15002 20091231 11:33:10< Ivanovic> any recomendations how to change the bug title to match the content? 20091231 11:34:00< Ivanovic> something like "game acts badly if a selected theme is not available anymore" or the likes? 20091231 11:35:34< boucman> that would be a correct title 20091231 11:36:12-!- loonybot [n=loonybot@ppp79-139-137-151.pppoe.spdop.ru] has joined #wesnoth-dev 20091231 11:37:04-!- loonycyborg [n=sergey@ppp79-139-137-151.pppoe.spdop.ru] has joined #wesnoth-dev 20091231 11:37:17< Espreon> Hello loonycyborg. 20091231 11:37:52< loonycyborg> hi 20091231 11:41:27< loonycyborg> Espreon: Did you figured out how to try out fendrin's new recruit dialog from his branch btw? 20091231 11:41:53< loonycyborg> I've managed to make it work by moving revision back a bit. 20091231 11:43:33< Espreon> Uh, just invoke it in the normal manner? 20091231 11:44:02< loonycyborg> What? The recruit dialog? Yes. 20091231 11:45:17< Espreon> Um, so, then, what is the problem? 20091231 11:46:15< loonycyborg> You said that you had an error at startup with his branch. 20091231 11:46:56< Espreon> Ah. 20091231 11:47:01-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has quit ["Leaving"] 20091231 11:49:31-!- Blueblaze [n=nick@adsl-76-202-22-180.dsl.hstntx.sbcglobal.net] has quit [Remote closed the connection] 20091231 11:51:02< Espreon> boucman: Things look weird when a flying drake is... flying while there is a cave wall hex to the south of it. 20091231 11:51:28< boucman> trunk , 20091231 11:51:31< boucman> ? 20091231 11:51:40< Espreon> Uh, yes. 20091231 11:52:31< boucman> because the wings overlap the impassable hex ? 20091231 11:53:43< Espreon> That, the ellipse looks funny, and the shadow is casted upon the cave wall. 20091231 11:53:56< boucman> hmm 20091231 11:54:11< boucman> i'll be afk in 5', could you ping me back about that later ? 20091231 11:54:15< Espreon> OK. 20091231 11:58:35< CIA-28> silene * r40479 /trunk/src/controller_base.cpp: Used the proper name for the default theme. Added some error messages. (Fix for bug #15002.) 20091231 12:16:37< CIA-28> ivanovic * r40480 /trunk/ (21 files in 20 dirs): updated Finnish translation 20091231 12:18:03-!- deekay [n=dk@wesnoth/developer/dragonking] has joined #wesnoth-dev 20091231 12:23:42< Espreon> Ivanovic: In the 1.9 æra, would it be fine to change the string "English (Shaw) Translation" to use the term "transliteration" instead, as that is indeed a transliteration instead of a translation? 20091231 12:24:06< Espreon> *change it so that it uses the term 20091231 12:30:02< Ivanovic> sure 20091231 12:31:21< Espreon> Well, would it be possible to do that now, or would that violate the string freeze? 20091231 12:31:42-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20091231 12:32:00< Espreon> (Currently, the term "translation" is being used incorrectly) 20091231 12:32:06< Espreon> ... in that string. 20091231 12:33:52< Espreon> Ivanovic: ^ 20091231 12:45:06< loonycyborg> Of course it will violate string freeze. Only string deletions don't violate string freeze. Changes/additions do. 20091231 12:46:57< Espreon> Well, I meant "would it be acceptable to violate it in this case"? 20091231 12:47:01< Espreon> *?" 20091231 12:47:58< loonycyborg> Probably no. This isn't a showstopper bug after all. 20091231 12:50:25< Espreon> Meh... oh well. 20091231 12:50:29 * Espreon shall be back later... 20091231 12:50:32-!- Espreon [n=espreon@wesnoth/developer/espreon] has quit ["WRYYYYYYYYYYYYYYYYYYYY!"] 20091231 12:52:09-!- yann [n=dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20091231 13:11:01-!- Netsplit kubrick.freenode.net <-> irc.freenode.net quits: fendrin, Vetinari, dtiger, loonycyborg 20091231 13:11:40-!- Netsplit over, joins: fendrin, loonycyborg, dtiger, Vetinari 20091231 13:13:31-!- dtiger [n=dtiger@dynamic-vpdn-93-125-67-119.telecom.by] has quit [Remote closed the connection] 20091231 13:13:50-!- dtiger [n=dtiger@dynamic-vpdn-93-125-67-119.telecom.by] has joined #wesnoth-dev 20091231 13:32:47-!- Blarumyrran [n=Blarumyr@81-20-159-197.levira.ee] has joined #wesnoth-dev 20091231 13:59:30< CIA-28> silene * r40481 /trunk/src/ (game_events.cpp play_controller.cpp): Disabled linger mode when there are no teams. (Fix for bug #14244). 20091231 14:11:00-!- stikonas_ [n=and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20091231 14:11:06-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Read error: 104 (Connection reset by peer)] 20091231 14:28:59< CIA-28> silene * r40482 /trunk/src/ (play_controller.cpp play_controller.hpp team.cpp team.hpp): Removed usage of deprecated config::child_list. 20091231 14:29:02< CIA-28> silene * r40483 /trunk/src/ (5 files): Removed useless class teams_manager. 20091231 14:34:45< Ivanovic> silene: it would be *great* if you could list fixes of bugs that are reported in the tracker in the normal changelog, too 20091231 14:35:11< Ivanovic> makes my life a whole lot easier when writing a release announcement as in "ahhh, okay, this was changed..." 20091231 14:40:42< silene> Ivanovic: i only add them to the changelog when they are worth it; for instance, the last two bugs i fixed could only occur if you went and modified some files of wesnoth (i'm not talking about add-ons here); nobody cares about that 20091231 14:46:32-!- stikonas__ [n=and@ctv-79-132-179-139.vinita.lt] has joined #wesnoth-dev 20091231 14:47:18-!- stikonas_ [n=and@wesnoth/translator/stikonas] has quit [Read error: 104 (Connection reset by peer)] 20091231 15:02:02< Ivanovic> silene: personally i think more along the lines "if there is a bug report, then mention it" 20091231 15:12:04-!- stikonas__ [n=and@ctv-79-132-179-139.vinita.lt] has quit [Read error: 54 (Connection reset by peer)] 20091231 15:12:15-!- stikonas [n=and@ctv-79-132-179-139.vinita.lt] has joined #wesnoth-dev 20091231 15:42:51-!- silene [n=plouf@wesnoth/developer/silene] has quit ["Leaving."] 20091231 16:06:46< fendrin> loonycyborg: Hi, I have messed the recruit/recall dialog with my experiments with the frogatto schema validating. But this is not a real problem because the files of the two projects are disjunkt. If you are interrested I can make the gui branch working in 5 min. 20091231 16:07:32< loonycyborg> I've already made it work by reverting to a revision before frogatto changes. 20091231 16:08:29< fendrin> loonycyborg: Cool, does the new recruit/recall dialog please you? 20091231 16:12:30< loonycyborg> It definitely feels different. I'm more accustomed to it being a small window. 20091231 16:13:24< fendrin> sure, it's rather different. 20091231 16:13:49< loonycyborg> It looks more consistent with new dialogue windows, with large unit portaits and all :P 20091231 16:14:23< fendrin> Did you also notice the units stats being displayed in the unit box at the sidebar? 20091231 16:15:45< fendrin> It takes getting used to it but it shouldn't be a problem to new users having all in one place. 20091231 16:21:31< boucman> loonycyborg, fendrin do you have a screenshot somewhere ? 20091231 16:22:21< fendrin> boucman: Invanovic did upload some I had made somewhere. But wait, I can post one at imagebin.org. 20091231 16:22:49< loonycyborg> So can I :P 20091231 16:22:55< boucman> please 20091231 16:24:30< loonycyborg> http://imagebin.org/77728 20091231 16:26:04< boucman> thx 20091231 16:26:13< fendrin> boucman: And here is one that displays the units if you don't have enoug gold greyed out. http://imagebin.org/77729 20091231 16:27:01< boucman> looks cool, does it work for recall too ? 20091231 16:28:43< fendrin> boucman: Yes http://imagebin.org/77730 20091231 16:28:47< loonycyborg> fendrin: Where does 'mixed fighter' etc designations come from? 20091231 16:29:04< fendrin> loonycyborg: It's the unit's usage attribute. 20091231 16:29:17< boucman> fendrin: can I give a couple of critics ? 20091231 16:29:27< fendrin> boucman: sure, go on. 20091231 16:29:31< loonycyborg> Isn't it meaningful only for the AI? 20091231 16:29:50< boucman> your columns don't have a header, how can we change the sorting ? 20091231 16:30:15< boucman> i'm not sure showing the unit AI type (fighter etc...) is a good idea 20091231 16:30:27< boucman> it's AI only and more or less on its way to deprecation 20091231 16:30:50< fendrin> boucman: mordante's new listboxes doesn't support this feature now. I will port it as soon as mordante has enhancent the new listboxes. 20091231 16:31:05< boucman> i'm not sure about showing the unit stats on the left side (not sure meaning just that, i'm not sure it's a good or a bad idea) 20091231 16:31:10< boucman> ok 20091231 16:31:40-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Read error: 110 (Connection timed out)] 20091231 16:31:42< fendrin> boucman: Are they realy shown on the left? On my system they are shown to the right. 20091231 16:34:35< boucman> yes, right, sorry 20091231 16:34:38< boucman> my bad :P 20091231 16:40:22-!- Blarumyrran [n=Blarumyr@81-20-159-197.levira.ee] has quit ["Lahkun"] 20091231 16:40:23< fendrin> boucman, loonycyborg: And it's working with a new [unit_input] tag, that takes a filter and let's the player choose between the matching units. 20091231 16:45:31< boucman> fendrin: that's pretty cool 20091231 16:46:32< fendrin> boucman: The choosen unit's id is stored in a wml variable so it's up to the WML coder what happens to it. 20091231 16:49:07< boucman> fendrin: so this whole new recruit/recall thing is doen 100% WML ? 20091231 16:50:39< fendrin> boucman: No, it's not. But that would be a logical next step I already thought about. 20091231 16:51:31< boucman> hehe 20091231 16:51:55< fendrin> boucman: I guess you mean that the recall dialogue would trigger the [recall] tag? 20091231 16:53:16< fendrin> And the recruit dialogue would be based on the [unit] tag. 20091231 17:00:58-!- Kenpachi [n=chatzill@CPE-58-166-240-240.lns3.way.bigpond.net.au] has quit ["ChatZilla 0.9.86 [Firefox 3.5.6/20091201220228]"] 20091231 17:01:54-!- Kenpachi [n=chatzill@CPE-58-166-240-240.lns3.way.bigpond.net.au] has joined #wesnoth-dev 20091231 17:02:08-!- Kenpachi [n=chatzill@CPE-58-166-240-240.lns3.way.bigpond.net.au] has quit [Client Quit] 20091231 17:02:25-!- Kenpachi [n=chatzill@CPE-58-166-240-240.lns3.way.bigpond.net.au] has joined #wesnoth-dev 20091231 17:17:19-!- stikonas [n=and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20091231 17:27:53-!- deekay [n=dk@wesnoth/developer/dragonking] has quit [] 20091231 17:31:26< Soliton> wesbot: seen elias 20091231 17:31:26< wesbot> Soliton: The person with the nick elias last spoke 32d 16h ago. 5d 17h ago was here and on the channels #wesnoth and #wesnoth-de with the message: "Leaving" 20091231 17:31:26-!- Kenpachi_ [n=chatzill@CPE-58-166-240-240.lns3.way.bigpond.net.au] has joined #wesnoth-dev 20091231 17:31:33< Soliton> wesbot: seen allefant 20091231 17:31:33< wesbot> Soliton: Person, who 13d 22h ago used nick allefant, last spoke 32d 16h ago. 5d 17h ago as elias was here and on the channels #wesnoth and #wesnoth-de with the message: "Leaving" 20091231 17:38:25-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Read error: 104 (Connection reset by peer)] 20091231 17:38:37-!- stikonas [n=and@wesnoth/translator/stikonas] has joined #wesnoth-dev 20091231 17:47:58-!- Crab_ [n=Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20091231 17:50:19-!- Kenpachi [n=chatzill@CPE-58-166-240-240.lns3.way.bigpond.net.au] has quit [Read error: 110 (Connection timed out)] 20091231 18:01:03-!- Kleptomane [n=Hobbes@S01060019e3d6aaa1.cg.shawcable.net] has joined #wesnoth-dev 20091231 18:05:30-!- stikonas [n=and@wesnoth/translator/stikonas] has quit [Read error: 110 (Connection timed out)] 20091231 18:05:54-!- grzywacz [n=grzywacz@wesnoth/developer/grzywacz] has quit [Remote closed the connection] 20091231 18:14:09-!- Sirp [n=user@wesnoth/developer/dave] has joined #wesnoth-dev 20091231 18:16:24< Sirp> okay I have made it so that in FFL there are variables defined, HIGH_END_SYSTEM and LOW_END_SYSTEM. Right now, LOW_END_SYSTEM is true if the device is an iPhone. 20091231 18:16:31< Sirp> ugh wrong channel 20091231 18:16:33< Sirp> :) 20091231 18:21:16-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 57 bugs, 245 feature requests, 9 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20091231 18:45:59-!- Kleptomane [n=Hobbes@S01060019e3d6aaa1.cg.shawcable.net] has quit ["Leaving"] 20091231 18:58:07-!- dtiger [n=dtiger@dynamic-vpdn-93-125-67-119.telecom.by] has quit [Remote closed the connection] 20091231 19:18:39-!- Blueblaze [n=nick@adsl-76-202-22-180.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20091231 19:28:49< esr> Anybody want to join me on the MP server? I want to test if bug #14576: "Anomalous Behaviour For Text Messages" can be duplicated under Linux. 20091231 19:30:37< Crab_> esr: I can 20091231 19:31:10< Crab_> esr: trunk mp server ? 20091231 19:33:18< esr> Yes, I'll go there now. 20091231 19:33:23< Crab_> ok 20091231 19:34:15< esr> I'm there. 20091231 19:34:23< Crab_> so am I 20091231 19:34:59< Crab_> create, I'll join 20091231 19:35:05< esr> I see you. I'm not very familiar with MP. 20091231 19:35:39< esr> Caves of the Basilisk created. 20091231 19:35:47< Crab_> I'm in. start 20091231 19:36:23< esr> OK, send me a text message? 20091231 19:36:49< esr> OK, that's good enough. 20091231 19:36:58< Crab_> ok. is the bug present ? 20091231 19:37:17< esr> No. It must be a Mac SDL port problem. 20091231 19:37:30< esr> That's the result I was expecting. 20091231 19:37:33< Crab_> ok. can I quit ? 20091231 19:37:40< esr> Yes, thanks. 20091231 19:37:47< Crab_> glad to help 20091231 19:41:01< esr> wesbot: topic 20091231 19:41:03-!- wesbot changed the topic of #wesnoth-dev to: string/feature freeze active! | 53 bugs, 245 feature requests, 9 patches | logs: http://irclogs.wesnoth.org/ | Don't paste on IRC! Use a pastebin: http://wesnoth.pastebin.com | http://imagebin.org 20091231 19:41:34< Crab_> oh, soon we'll get under 50 bugs.. 20091231 19:41:38< esr> Look at that bug count! Maybe 1.8 isn't so far off after all... 20091231 19:42:03< esr> Crab_: I've been doing triage this morning. 20091231 19:42:13< Crab_> esr: well, we released a new version recently. soon, the number of bugs will go up again :) 20091231 19:42:39< esr> I know. I'm trying to keep on top of the WML-level ones. 20091231 19:44:15< esr> What are you workingon? 20091231 19:45:43< Crab_> before 1.8 RCs start, I need to write documentation about the new ai syntax (and fix a few missing things in the source). I will also modify the ai in second and third arcs of LoW. 20091231 19:47:26< esr> Ah. 20091231 19:49:10< Crab_> I will also make the new rca ai to be default for 1.8 (it is easier to extend that the old one, less buggy, and is better in some aspects) 20091231 19:50:07-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20091231 19:55:27-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has quit [] 20091231 19:56:21-!- crimson_penguin [n=ben@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20091231 19:56:48< esr> wesbot: seen silene 20091231 19:56:48< wesbot> esr: The person with the nick silene 4h 13m ago they left with the message: "Leaving." 20091231 19:58:10< esr> looncycborg: ping? 20091231 19:58:48-!- stikonas [n=and@ip-213-190-58-138.static.b4net.lt] has joined #wesnoth-dev 20091231 19:58:53< Crab_> loonycyborg: ^ 20091231 19:59:16< loonycyborg> esr: Yes? 20091231 20:00:42< esr> loonycyborg: I'm wondering if you can address bug #14011: "Map Editor cannot browse to a different drive". I'd try it, but I'm on a Linux box and can't test properly. 20091231 20:01:48< esr> I do know the C++ filesystem interface, though, and might be able to advise if you have questions. 20091231 20:04:20< loonycyborg> ilor is probably the right person to do that, but I'll look into it since he probably has more important things to do :P 20091231 20:06:16< esr> loonycyborg: That's actually what I was thinking. He needs to concentrate on the MP lobby stuff, which is our major blocker now. 20091231 20:08:26< esr> While you're at it, the fix for bug #13926: "Scenario name (unicode) used for generated save filenames, breaking autosave." probably needs to be in code that's close by there. 20091231 20:09:43< esr> You might see if you can find soom Boost replacement for ofstream that will make that problem go away. 20091231 20:09:57< esr> s/soom/some/ 20091231 20:11:57< loonycyborg> iirc all strings in wesnoth are in utf8? 20091231 20:12:11< esr> Supposedly. 20091231 20:13:17< esr> It's all supposed to be UTF-8 and Pango now. If there are any that are encoded differently,, the sooner that turns into a visible bug the better. 20091231 20:14:06< loonycyborg> Then how I've got saved games on my windows partition with russian letters? It must be already converting them to native encoding somewhere. 20091231 20:15:39< loonycyborg> I once had the issue with errors whenever it saved games in files with russian letters on a VM installation of windows. It was fixed by setting an encoding used for 'non-unicode programs'. 20091231 20:16:15< loonycyborg> Windows seems to call that any program that uses ascii versions of winapi functions. 20091231 20:16:27< loonycyborg> And wesnoth appears to be one of those. 20091231 20:19:08< esr> I don't know. I don't understand internationalization very well, and I don't understand Windows internationalization at all. 20091231 20:20:54< loonycyborg> Probably #14011 needs to be fixed by adding a widget to choose drive. 20091231 20:35:29< esr> Ugh. 20091231 20:35:56< esr> No way to interpretr a drive letter prefix on a filename? 20091231 20:38:46< zookeeper> well, hardly anyone would be likely to find that feature when in need.. 20091231 20:39:17< loonycyborg> Maybe. But that's not how people expect open file dialogs to behave. 20091231 20:41:30< Crab_> and there are, afair, two workarounds available [ 1) starting the editor with the path to file 2) mounting the other drive(s) into some folder(s) of the primary drive (this is possible in windows) ] 20091231 20:42:09< loonycyborg> Editor uses filechooser from src/filechooser.?pp. Is that gui1 or gui2? 20091231 20:42:59< Crab_> gui1 20091231 20:43:18< Crab_> gui2 dialogs live in src/gui/dialogs 20091231 20:43:25< loonycyborg> Then probably adding any widgets there is pointless.. 20091231 20:43:39< zookeeper> there isn't an easy way to just invoke the OS's own default filechooser? 20091231 20:44:02< Crab_> zookeeper: it won't be 'in style' wrt rest of wesnoth 20091231 20:44:32< loonycyborg> It will be in a separate window for start :P 20091231 20:44:56< zookeeper> sure, but at least it'd work as everyone would expect...the editor doesn't need to be as much in style as the actual game anyway. 20091231 20:45:05< zookeeper> just saying. 20091231 20:45:30< zookeeper> (actually custom filechoosers tend to be really annoying in games) 20091231 20:46:40< zookeeper> (they're always very minimal and lack some features you might sometime want and picking a file isn't ever part of the game so it doesn't really distract you if it's a generic windows filechooser that you see) 20091231 20:50:50< loonycyborg> (one might think why game developers not just make a reusable library for that purpose) :P 20091231 21:14:03< loonycyborg> It seems that the root of issue is that is_directory() in src/filesystem.cpp doesn't recognize c: etc as root directory and prepends datadir to them. 20091231 21:14:42-!- Zarel [n=Zarel@warzone2100/developer/Zarel] has joined #wesnoth-dev 20091231 21:18:28-!- Espreon [n=espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20091231 21:18:34-!- Tallken [n=f2f93bf5@93.102.93.247.rev.optimus.pt] has joined #wesnoth-dev 20091231 21:24:48< esr> loonycyborg: That sounds like it should be almost trivial to fix. 20091231 21:38:48-!- Crab_ [n=Crab_@wesnoth/developer/crab] has quit [Read error: 104 (Connection reset by peer)] 20091231 21:40:11-!- Crab_ [n=Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20091231 21:40:25-!- Crab_ [n=Crab_@wesnoth/developer/crab] has quit [Client Quit] 20091231 21:42:17-!- Netsplit kubrick.freenode.net <-> irc.freenode.net quits: fendrin, Vetinari, loonycyborg 20091231 21:45:09-!- Tallken [n=f2f93bf5@93.102.93.247.rev.optimus.pt] has quit ["Leaving"] 20091231 21:46:35-!- Blueblaze [n=nick@adsl-76-202-22-180.dsl.hstntx.sbcglobal.net] has quit [Remote closed the connection] 20091231 21:53:14-!- loonycyborg [n=sergey@ppp79-139-137-151.pppoe.spdop.ru] has joined #wesnoth-dev 20091231 21:53:19-!- loonycyborg_ [n=sergey@ppp79-139-137-151.pppoe.spdop.ru] has joined #wesnoth-dev 20091231 21:53:20-!- loonycyborg [n=sergey@ppp79-139-137-151.pppoe.spdop.ru] has quit [Client Quit] 20091231 21:54:28-!- loonycyborg_ is now known as loonycyborg 20091231 21:55:14-!- Crab_1 [n=Crab_@c.218.175.a530.sta.adsl.cyfra.net] has joined #wesnoth-dev 20091231 21:55:14-!- fendrin [n=fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20091231 21:55:14-!- Vetinari [n=lukjad00@unaffiliated/lukjad007] has joined #wesnoth-dev 20091231 21:56:24< loonycyborg> esr: It looks like that file dialog also prepends the directory it's browsing. 20091231 21:57:29 * loonycyborg wishes wesnoth used boost::filesystem which has a cross-platform way to determine whether path is absolute or not. 20091231 21:58:06< Crab_1> loonycyborg: what prevents us from using it ? 20091231 21:58:19< esr> Ugh, that may need to be fixed, too. 20091231 21:58:21< esr> But so far none of this is very surprising. 20091231 21:58:52< loonycyborg> Crab_1: Historical reasons maybe? :) 20091231 21:59:28< Crab_1> new year is a perfect time to set history aside :) 20091231 22:03:22< loonycyborg> Maybe it's better to way for that post 1.8 20091231 22:03:48< Crab_1> yes 20091231 22:06:07-!- esr [n=chatzill@wesnoth/developer/esr] has quit [Remote closed the connection] 20091231 22:10:18< CIA-28> espreon * r40484 /trunk/data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg: Made it so that UtBS does not abort if the player kills the Vengeful Dwarf after he manages to kill Grog. 20091231 22:19:56-!- esr [n=chatzill@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20091231 22:23:02< Espreon> esr: https://gna.org/bugs/?12971 20091231 22:39:42-!- Crab_1 [n=Crab_@c.218.175.a530.sta.adsl.cyfra.net] has quit ["Leaving."] 20091231 23:33:29< CIA-28> espreon * r40485 /trunk/data/campaigns/Under_the_Burning_Suns/docs/scenario_06b: Added an events list file. 20091231 23:34:25< CIA-28> espreon * r40486 /trunk/data/campaigns/Under_the_Burning_Suns/docs/ (scenario_05 scenario_06a): Fixed some usage errors... --- Log closed Fri Jan 01 00:00:44 2010